Author Topic: Robot combat test (Unity engine)  (Read 3040 times)

Offline Hi5er

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Re: Robot combat test (Unity engine)
« Reply #20 on: August 16, 2016, 03:08:26 AM »
How's this progressing bud?

I have a bit of Unity know how if you need any help with anything?
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Offline jackster96

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Re: Robot combat test (Unity engine)
« Reply #21 on: August 16, 2016, 04:44:53 PM »
Great stuff so far, how possible would a damage model be with this physics engine?
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Offline Tashic

Re: Robot combat test (Unity engine)
« Reply #22 on: July 14, 2017, 06:43:58 PM »
The Robot Rumble 2.0 thread reminded me that I did some more work on this. Still, don't expect much more than this :L

https://gametechmods.com/uploads/files/2958Test.rar

Added Eruption.

Controls: movement :wasd/arrow keys
Weapons: Carbide: f key switch on/off spinner, Eruption: g key to fire the flipper. (Original Sin doesn't have active weapons)

Offline Badger

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Re: Robot combat test (Unity engine)
« Reply #23 on: July 14, 2017, 07:09:05 PM »
Very glad that you're done some more work on this.

Might want to do something about Vertigo leaping into the air when it flips though. I managed to get it OOTA just by driving forward and holding G
also lol at most toxic guy around calling others out on this sh**

Offline Tashic

Re: Robot combat test (Unity engine)
« Reply #24 on: July 14, 2017, 07:21:27 PM »
Don't know why it does that, should just rotate and not leap into the air.
It's not just a motor that rotates the flipper arm, but is actually the piston that forces it open, probably that setup is the reason. Would need a lot of tinkering to run properly.

Online kix

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Re: Robot combat test (Unity engine)
« Reply #25 on: July 20, 2017, 09:33:26 AM »
Tested it today.. good job! Continue the great work!
One thing tho.
Does eruption (or any robot) jumps like that in real life?
I think it just tips (Thinking, this must be Unity physics)
Some fun pics!
Glitched the physics! (or it got stuck under the tyre)

Eruption got stuck!
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Re: Robot combat test (Unity engine)
« Reply #26 on: July 20, 2017, 02:09:30 PM »
Don't know why it does that, should just rotate and not leap into the air.
It's not just a motor that rotates the flipper arm, but is actually the piston that forces it open, probably that setup is the reason. Would need a lot of tinkering to run properly.

how hard would it be to shift the center of mass on eruption back so it rotates properly? i assume the current problem is that the mass is too far forward so it just kinda "jumps".