Author Topic: Robot Combat prototype in progress  (Read 15736 times)

Offline Jules1

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Robot Combat prototype in progress
« on: July 22, 2015, 03:45:15 PM »
I've just been working on it for this morning, so I don't have sound, good models, effects, or any fancy stuff yet.

I think I remember some folks on here designing robots in blender (or maybe it was just autocad?) If anyone wanted, they could shoot me some blender models.

Here's a little teaser gif


https://gametechmods.com/uploads/images/75733robot.gif

Offline Reier

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Re: Robot Combat prototype in progress
« Reply #1 on: July 22, 2015, 04:17:32 PM »
dude sick bro! keep us updated :)

and welcome to GTM
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Offline rnifnuf

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Re: Robot Combat prototype in progress
« Reply #2 on: July 22, 2015, 04:22:34 PM »
Welcome to Gametechmods, Jules!

I really like the animation here. That hit by the spinner reminds me of Son of Whyachi vs. Nightmare from the old Battlebots. If you got enough models, this could become an animated Robot Wars-like show.
Follow me on Twitter? I'd like to see you try!

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Offline Jules

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Re: Robot Combat prototype in progress
« Reply #3 on: July 22, 2015, 04:26:33 PM »
Thanks guys.

That was me though.

I couldn't get on to my real name for some reason.

Offline Reier

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Re: Robot Combat prototype in progress
« Reply #4 on: July 22, 2015, 04:26:48 PM »
WELCOME TO GTM JULES
ALERT- Another WS coming up...
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Offline RedAce

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Re: Robot Combat prototype in progress
« Reply #5 on: July 22, 2015, 04:28:14 PM »
That animation is looking great so far.

Also. Hi Jules. Nice to see you back.

Offline Jules

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Re: Robot Combat prototype in progress
« Reply #6 on: July 22, 2015, 04:34:16 PM »
Thanks guys.

There's actually not any 'animations'. It's all just working through the physics system.

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Re: Robot Combat prototype in progress
« Reply #7 on: July 22, 2015, 04:50:54 PM »
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Offline Badnik96

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Re: Robot Combat prototype in progress
« Reply #8 on: July 22, 2015, 04:54:09 PM »
I have some Rhino models I could shoot you if you wanted em.

Welcome back and nice work!

Offline Jules

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Re: Robot Combat prototype in progress
« Reply #9 on: July 22, 2015, 05:21:45 PM »
I have some Rhino models I could shoot you if you wanted em.

Welcome back and nice work!

Thanks.
Sounds good. PM me one or two.

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Re: Robot Combat prototype in progress
« Reply #10 on: July 22, 2015, 07:31:54 PM »
I built that big robot on that TV show that time


Offline Shield

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Re: Robot Combat prototype in progress
« Reply #11 on: July 23, 2015, 10:16:36 AM »
The physics look great! cant wait to have a demo of this come out, or a full fight video
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Offline Jules

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Re: Robot Combat prototype in progress
« Reply #12 on: July 23, 2015, 12:25:04 PM »
I could release a demo now, but I'd rather wait a week or so to get some more systems in.

In the meantime, I'd like to ask you guys a few questions so I can get some opinions on some stuff.

What do you guys want in a damage / scoring system?
       Do you guys want points to accumulate based off of weapon stats and collision speeds? Or keep the damage behind the scenes and simply score off of number of weapon strikes, orrrr... What? I'm open to ideas.

I should be able to create a KO countdown, and also make sure the opponent can't be touching them in order for it to start, to prevent cheap wins.

Should I focus on having components fail realistically, or go the same route as RA2 and have the bots auto-lose after the chassis has taken a certain amount of damage?

What kind of stage hazards do you guys want to see in the demo level? (This question is obviously less important :p but I should he able to implement whatever)

Any other ideas or tips?

I'm starting slow, and I'm not claiming this will ever be a real game, but it will, at the very least, be a fun arena with a few bots.

Offline Shield

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Re: Robot Combat prototype in progress
« Reply #13 on: July 23, 2015, 06:32:25 PM »
I could release a demo now, but I'd rather wait a week or so to get some more systems in.

In the meantime, I'd like to ask you guys a few questions so I can get some opinions on some stuff.

What do you guys want in a damage / scoring system?
       Do you guys want points to accumulate based off of weapon stats and collision speeds? Or keep the damage behind the scenes and simply score off of number of weapon strikes, orrrr... What? I'm open to ideas.

I should be able to create a KO countdown, and also make sure the opponent can't be touching them in order for it to start, to prevent cheap wins.

Should I focus on having components fail realistically, or go the same route as RA2 and have the bots auto-lose after the chassis has taken a certain amount of damage?

What kind of stage hazards do you guys want to see in the demo level? (This question is obviously less important :p but I should he able to implement whatever)

Any other ideas or tips?

I'm starting slow, and I'm not claiming this will ever be a real game, but it will, at the very least, be a fun arena with a few bots.

That KO/no touching countdown thing sounds like a sweet idea.

As for components failing, I think if possible it'd be more realistic to program it so that if the control board/batteries are shaken up too much or damaged the bot is inactive. But idk if that'd be too hard to program
beep beep

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Re: Robot Combat prototype in progress
« Reply #14 on: July 23, 2015, 06:35:03 PM »
Yeah if there could be a failure for a panel, and then it would come off, and then you could physically hit the (quite weak) interior components, that would be the coolest way to do it. So one amazing hit could just trash the side of a robot and kill it, even though the rest is super heavily armored.
I built that big robot on that TV show that time


Offline Thyrus

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Re: Robot Combat prototype in progress
« Reply #15 on: July 24, 2015, 08:20:28 AM »
This looks great:0

Offline Jules

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Re: Robot Combat prototype in progress
« Reply #16 on: July 24, 2015, 11:23:34 AM »
Thanks again guys.

I've got a fair amount of work done. I created a way to map the keys to the components in game (Doesn't work perfectly. I want to copy RA2s eventually)

I've also created a crusher type bot, similar to Razer, that can latch onto bots and hold them in place. It works quite well. It is even capable of ripping off tires and lifting them in the air while they are stuck on the spike.

If I get the chance I'll post a minute long game-play montage later on tonight.

Offline Tashic

Re: Robot Combat prototype in progress
« Reply #17 on: July 24, 2015, 11:47:33 AM »
Looks very cool!
I also prefer the more realistic damage.

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Re: Robot Combat prototype in progress
« Reply #18 on: July 24, 2015, 11:59:21 AM »
Thanks again guys.

I've got a fair amount of work done. I created a way to map the keys to the components in game (Doesn't work perfectly. I want to copy RA2s eventually)

I've also created a crusher type bot, similar to Razer, that can latch onto bots and hold them in place. It works quite well. It is even capable of ripping off tires and lifting them in the air while they are stuck on the spike.

If I get the chance I'll post a minute long game-play montage later on tonight.

YASSS
beep beep

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Re: Robot Combat prototype in progress
« Reply #19 on: July 24, 2015, 01:27:46 PM »
This is very cool, Jules.

What have you build this game in?
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