Author Topic: Robot Combat prototype in progress  (Read 10194 times)

Offline FOTEPX

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Re: Robot Combat prototype in progress
« Reply #60 on: March 14, 2017, 07:43:33 PM »
I hope you find time to work on this, I quite enjoyed the short time I had with it.

i really hope you aren't planning on keeping burst motors for the final game, they're probably the least realistic part of ra2

Realistic pneumatic systems would be lovely, but that's getting quite ahead of ourselves in these early stages. For now, as a placeholder, I say they're alright.


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Offline Asbestosstar

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Re: Robot Combat prototype in progress
« Reply #61 on: March 14, 2017, 10:30:04 PM »
Can it run on old and new systems?
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Jules

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Re: Robot Combat prototype in progress
« Reply #62 on: March 14, 2017, 10:40:26 PM »
I get what you're saying about that, but burst motors have a special place in my heart haha

It will be possible to build complex piston mechanisms eventually, but it will require more work out of my saving/loading system - which I don't have a ton of experience with.

Here's an example of what I hope to be possible simply by attaching various components in game. Right now it's clearly possible, but the in game building / saving systems aren't designed for it yet.


Offline Badnik96

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Re: Robot Combat prototype in progress
« Reply #63 on: March 14, 2017, 10:54:26 PM »
excellent! hope you get it figured out dude, this has some serious potential imo

Offline Asbestosstar

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Re: Robot Combat prototype in progress
« Reply #64 on: March 14, 2017, 11:32:58 PM »
I get what you're saying about that, but burst motors have a special place in my heart haha

It will be possible to build complex piston mechanisms eventually, but it will require more work out of my saving/loading system - which I don't have a ton of experience with.

Here's an example of what I hope to be possible simply by attaching various components in game. Right now it's clearly possible, but the in game building / saving systems aren't designed for it yet.

(Image removed from quote.)

You should make that 1 component.
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Jules

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Re: Robot Combat prototype in progress
« Reply #65 on: March 15, 2017, 12:45:17 AM »
If it's one component then it is essentially the same thing as a burst motor. Yes?

Allowing one to build a mechanism like this out of components also allows the different parts to break / take damage separately.

Offline Mouldy

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Re: Robot Combat prototype in progress
« Reply #66 on: March 15, 2017, 04:39:18 AM »
Boy- you better keep at this otherwise I'll deport you.


Offline Asbestosstar

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Re: Robot Combat prototype in progress
« Reply #67 on: March 15, 2017, 09:48:24 AM »
If it's one component then it is essentially the same thing as a burst motor. Yes?

Allowing one to build a mechanism like this out of components also allows the different parts to break / take damage separately.

But why would you want it, any how if 1 part breaks the whole thing does.
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Dreamcast

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Re: Robot Combat prototype in progress
« Reply #68 on: March 15, 2017, 10:29:30 AM »
But why would you want it, any how if 1 part breaks the whole thing does.

The pneumatic lifting motors could be programmed to have more power, granting the components more use on flippers and hammers. One could also use armor to hide as much of a weapon system as possible.
« Last Edit: March 15, 2017, 11:21:02 AM by Dreamcast »

Offline Thyrus

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Re: Robot Combat prototype in progress
« Reply #69 on: March 15, 2017, 11:06:08 AM »
If it's one component then it is essentially the same thing as a burst motor. Yes?

Allowing one to build a mechanism like this out of components also allows the different parts to break / take damage separately.

But why would you want it, any how if 1 part breaks the whole thing does.

Ohhh no! A game that would be closer to reality  :(

Offline kix

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Re: Robot Combat prototype in progress
« Reply #70 on: March 15, 2017, 11:20:34 AM »
If it's one component then it is essentially the same thing as a burst motor. Yes?

Allowing one to build a mechanism like this out of components also allows the different parts to break / take damage separately.

But why would you want it, any how if 1 part breaks the whole thing does.

Ohhh no! A fame that would be closer to reality  :(

A fame?
But the idea is good! More parts to break.. Will the parts bend when it is hit by a weapon?
Also how is bot design going? I think there should be complex mode... For advanced designing..
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Offline Badger

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Re: Robot Combat prototype in progress
« Reply #71 on: March 15, 2017, 02:24:12 PM »
looks nice, would you consider a rack-and-pinion piston setup, like the VDMA bursts in DSL 2.2?

You should consider joining the GTM discord, I know a little bit but Apanx is really an expert who is always willing to help.
also lol at most toxic guy around calling others out on this sh**

Offline Jules

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Re: Robot Combat prototype in progress
« Reply #72 on: March 15, 2017, 03:34:18 PM »
looks nice, would you consider a rack-and-pinion piston setup, like the VDMA bursts in DSL 2.2?

You should consider joining the GTM discord, I know a little bit but Apanx is really an expert who is always willing to help.

Rack and pinion? Forgive my ignorance, but is that basically a spinning motor with gears that ends up pushing a piston? Something like that should be possible.

But for now I'm going to focus on getting the building system up to snuff before I worry about implementing more stuff.

I'll check out the discord.

Offline Philippa

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Re: Robot Combat prototype in progress
« Reply #73 on: March 15, 2017, 03:41:24 PM »

Rack and pinion on Terrorhurtz's axe.

Offline Badger

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Re: Robot Combat prototype in progress
« Reply #74 on: March 15, 2017, 03:44:25 PM »
Yeah, basically a piston pushed a rod that turns a gear. A way of turning linear movement to rotational movement :P
also lol at most toxic guy around calling others out on this sh**

Offline DarkMatterGaming

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Re: Robot Combat prototype in progress
« Reply #75 on: March 15, 2017, 09:41:00 PM »
I want to see this to completion.

Make up for what RA3 should have been. I have faith!!
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Offline toAst

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Re: Robot Combat prototype in progress
« Reply #76 on: April 16, 2017, 12:57:28 AM »
oh my god this is back :claping
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Offline cjbruce

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Re: Robot Combat prototype in progress
« Reply #77 on: July 05, 2017, 07:42:33 AM »
I've just been working on it for this morning, so I don't have sound, good models, effects, or any fancy stuff yet.

I think I remember some folks on here designing robots in blender (or maybe it was just autocad?) If anyone wanted, they could shoot me some blender models.


Great, inspirational work here!  Nicely done!

Offline Badger

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Re: Robot Combat prototype in progress
« Reply #78 on: July 05, 2017, 09:20:19 AM »
I've just been working on it for this morning, so I don't have sound, good models, effects, or any fancy stuff yet.

I think I remember some folks on here designing robots in blender (or maybe it was just autocad?) If anyone wanted, they could shoot me some blender models.


Great, inspirational work here!  Nicely done!
A very cool project that's also very dead, unfortunately.
also lol at most toxic guy around calling others out on this sh**

Offline Jules

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Re: Robot Combat prototype in progress
« Reply #79 on: July 16, 2017, 06:30:51 PM »
This is not 'very dead' :p but I have been pretty busy with other projects.

I'll have a building and saving/loading 'teaser' up in the next week or so.

Beyond that, my next goal is to get a chassis building system working.