For immobilisation, maybe half the units needed? Slow bots or pinned ones will have a hard time.Good luck sorting out the traction and joint issues, and the effect system sounds really good.
I am curious if you would be willing to share this project in it's current state, or explain how you went about the weaponry. I previously attempted this in Unity and ran into many issues with the joint system Unity provides. The hinge was never rigid enough to use it for weapons like hammers/flippers. Alternatively, I would certainly be willing to assist you with this project.
Occasionally there's some physics glitches but it seems to work well so far. Only problem I have with it is that Private Pain seems to lose somewhat randomly (once I tapped the wall and it said cenotaph won) and you can still use the flipper after what I presume i supposed to be its Co2 tank rupturing.also, it seems Cenotaph does not have a cap on how quickly it can spin. For some bizarre reason, this only seems to happen when it's inverted.
Sometimes this game is on crack.
and now craaig knows how sakurai felt
https://docs.google.com/uc?authuser=0&id=0B7sbSbDkL4j9cVBNRk03NFI5Z2M&export=downloadI actually switched my focus today to work on the in game editor.I made a lot of progress and already have the ability to save bots and then load them into fights. I also ran into a big speedbump so it's not ready to be played around with yet.For this build all I have done is allowed for the robots to be picked and fixed the flippers springyness on it's default position (not it's fired position yet)I'm waiting to tweak the numbers on durability etc. because what I really need to do is overhaul how damage is calculated.Avalanche, I built this as 86x so it should work if that was the issue. If not, I will post it somewhere to be played in browser.
You got my vote for RA2 Wizard. Always and forever.
Just found this..Did a match or two. You put a lot of work into this, it is really cool!
Quote from: Sage on November 01, 2015, 08:31:29 AMJust found this..Did a match or two. You put a lot of work into this, it is really cool!Thanks. I haven't done much work on it for the past few months, but I definitely plan on returning to the game over winter break.I don't even have any room to hook up my desktop in my dorm :/Either way, I've hit a road block in the robot saving department.There's a 20$ plug in I may buy that should do the trick and allow the user to easily save robots to a file, but I dont want to dish out the money unless a few people are interested in the game.