Find Object nameFind FoldersIf Folder = Object name Find SpriteFind GMFFind PointsCombine Sprite to match Points X,Y VariablesFind DataImport DataHitpoints.Data = hitpointsDamage.data = damageEnd If
for the graphix engine opengl would be perfect(i think)
ok then code itw/ c++for the models use some file format that anybody can easily edit, like .blend.
Box2D is well... 2D.I still can't get myself to start working on a graphics engine. And I still have no idea for the physics engine, I'm afraid I'll have to write my own, too. Or modify Bullet / ODE a lot to include some basic soft body physics.System32, what language(s) do you program in?
Unity Is a useful thing.http://unity3d.com/unity-web-player-2.x.htmlFree, Safe Download... And It's 3D!But I'll start with Python....
A RA2-like clone is unfeasable in existing engines because of how specific it's geometry and physics handling is.
not modify the geometry of an object.