Author Topic: New Robot Combat game prototype!  (Read 1061 times)

Offline Asbestosstar

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New Robot Combat game prototype!
« on: November 14, 2017, 12:19:56 AM »
Since Nebbish did not want my arena, i will just make my own game in unity for robot combat, Here is the 1st prototype!!!!!! It is based on Windows Millenium Edition and J# so far!! Note: This is just a protoype.
Screen Shots!:
« Last Edit: November 14, 2017, 07:19:52 PM by Asbestosstar »
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Badnik96

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Re: New Robot Combat game prototype!
« Reply #1 on: November 14, 2017, 12:55:14 PM »
lmao

edit: ok it's a white box that doesnt collide with the floor (and also doesnt seem to have steering? it just moves in whatever direction you press the arrow key in) and a pink box that spins and also doesnt seem to be controllable

11/10 best game ive ever played

Offline FOTEPX

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Re: New Robot Combat game prototype!
« Reply #2 on: November 14, 2017, 02:32:46 PM »
ign.com 2/10 iz okay


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Offline Asbestosstar

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Re: New Robot Combat game prototype!
« Reply #3 on: November 14, 2017, 03:57:06 PM »
Thats because its just a prototype , i plan t fix the thing with the Box today, its still pre alpha
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Asbestosstar

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Re: New Robot Combat game prototype!
« Reply #4 on: November 14, 2017, 07:21:34 PM »
I've sligtly updated it. The block now glitches, but does not sink.

Update:Again, another prototype! this time camera changed, and dents.
I will from now on provide a download link for the new version on the post it is announced !
« Last Edit: November 14, 2017, 08:03:37 PM by Asbestosstar »
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Asbestosstar

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Re: New Robot Combat game prototype!
« Reply #5 on: November 15, 2017, 04:39:09 PM »
Here is probobly the last "prototype" unitil we reach the "Classic" stage!
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Asbestosstar

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Re: New Robot Combat game prototype!
« Reply #6 on: November 16, 2017, 10:38:18 AM »
We are starting the classic stage of development.
Mainly adds keyboard sort cuts, some walls, and hazards
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Asbestosstar

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Re: New Robot Combat game prototype!
« Reply #7 on: November 21, 2017, 05:07:50 PM »
Better get to work, CJBruce it gonna get a ton of ype
Here is classic 2, adds a new bot which is currently glitchy, also, will make it flip soon.
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline cjbruce

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Re: New Robot Combat game prototype!
« Reply #8 on: December 16, 2017, 04:11:58 PM »
Better get to work, CJBruce it gonna get a ton of ype
Here is classic 2, adds a new bot which is currently glitchy, also, will make it flip soon.

The more the merrier!  I'm looking forward to seeing how far this goes. :)

Offline Asbestosstar

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Re: New Robot Combat game prototype!
« Reply #9 on: September 19, 2018, 05:49:12 PM »
Sorry for BumP :{. But since I still have the files to this and RR2 is still pretty buggy, I will be probobly continueing development of this in the near future.  I had just kind of forgoten about this game.  :claping :claping :claping :really_makes_you_think: :really_makes_you_think: :really_makes_you_think:
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks