Author Topic: My 2 cents on RA3.  (Read 6462 times)

Offline Sic

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Re: My 2 cents on RA3.
« Reply #20 on: September 21, 2014, 04:47:58 PM »
Okay this is definitely possible. If none else then I'll take the first step and try to implement .bot files into Scrapmatch so players can play both bots made in RA2 and bots made in Scrapmatch against eachother (cool eh?). However, I can't do this alone. To load bots from RA2 We'll need all the component models from the standard unmodified version extracted as .obj files. Any volunteers?
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Offline Sic

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Re: My 2 cents on RA3.
« Reply #21 on: September 22, 2014, 06:19:09 AM »
Spent a few hours on this. It loads directly from the default player team bot0.bot, bot1.bot, and bot2.bot. I also experimented with loading the textures which are also included in the save file into Unity, but Unity does not natively support .tga files. I found a .tga loader online, but did not manage to get any results from it. However, unwrapping should be easy as it's all included in the file, and a workaround to the textures could be extracting them from the file, then converting them to .png.
So far the importer only builds the chassis shape with a default texture applied and no unwrapping.



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Offline FOTEPX

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Re: My 2 cents on RA3.
« Reply #22 on: September 22, 2014, 07:06:35 AM »
Daumn, that's a good start, man. Keep at it, and before long we might have fully functioning RA2 robots in other programs!  :gawe:


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Offline Sic

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Re: My 2 cents on RA3.
« Reply #23 on: September 22, 2014, 07:21:01 AM »
Daumn, that's a good start, man. Keep at it, and before long we might have fully functioning RA2 robots in other programs!  :gawe:
Now we just need someone to upload all the .obj models.
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Offline Natster-104

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Re: My 2 cents on RA3.
« Reply #24 on: September 22, 2014, 09:32:25 AM »
Holy crap, that's incredible

Offline Scrap Daddy

Re: My 2 cents on RA3.
« Reply #25 on: September 22, 2014, 01:19:57 PM »
This is some good stuff. Weird to see such familiar shapes in another program.

Offline AlexGRFan97

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Re: My 2 cents on RA3.
« Reply #26 on: September 22, 2014, 01:34:58 PM »
It's happening.

Offline Sic

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Re: My 2 cents on RA3.
« Reply #27 on: September 22, 2014, 04:18:07 PM »
Unwrapping works somehow. Texture manually extracted from file as .PNG
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Offline Sic

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Re: My 2 cents on RA3.
« Reply #28 on: September 22, 2014, 06:50:31 PM »
Here's the build so you can toy around with it yourself. Put .bot files in '_Data/StreamingAssets/Legacybots'
That being said, I also attached the C# script I use to load the bots so more people can join the project. It contains the main save file parse function, but other features such as the file browser are not included, and the script won't work unmodified. Feel free to ask if my jitter confuses you.
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Offline I Like Tacos

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Re: My 2 cents on RA3.
« Reply #29 on: September 22, 2014, 08:44:50 PM »
I actually didn't expect this to be possible, so great job! I might be able to make a few object files in blender for you. Do you want the exact vertex values from the gmf files?

Offline toAst

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Re: My 2 cents on RA3.
« Reply #30 on: September 29, 2014, 01:49:27 AM »
yeah i have no doubt this is possible. with all of the huge steps forward ive seen and some of the insane things ive seen done around here recently i think it's only a matter of time before huge breakthroughs are made and more game designer types get their hands on our favorite ludicrously mod-able game
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Offline J

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Re: My 2 cents on RA3.
« Reply #31 on: May 10, 2015, 08:39:58 PM »

Offline S.T.C.

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Re: My 2 cents on RA3.
« Reply #32 on: May 11, 2015, 09:17:55 AM »
Nice bump, bruh.



Offline Avalanche

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Re: My 2 cents on RA3.
« Reply #33 on: May 12, 2015, 02:10:14 PM »
Who cares. IT IS HAPPENING!
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Offline J

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Re: My 2 cents on RA3.
« Reply #34 on: May 12, 2015, 06:27:21 PM »
Nice bump, bruh.
I KNOW RIGHT?!
I NECRO'D A TOPIC THAT WAS STILL ON PAGE 1 =D

Offline Mr. AS

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Re: My 2 cents on RA3.
« Reply #35 on: May 12, 2015, 07:00:21 PM »
ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Yeah but you had nothing constructive to add. A link to something that already has it's own thread and a meme gif isn't really worthy of bumping this thread.

Plus, no way in hell is FOTEPX going to make RA3, lol.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline J

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Re: My 2 cents on RA3.
« Reply #36 on: May 12, 2015, 08:13:41 PM »
ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
lmao
But you guys love mee-mees =D