gametechmods
Off-Topic => Games => Game Development => Topic started by: Alphasim on September 03, 2013, 01:44:59 AM
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Update: Party Ball is available on our site! Yay! (http://games.e-aagh.net/our-games.html)
Update 2: Now there's a demo, as well. (http://games.e-aagh.net/demo/PartyBall-demo.zip)
A friend and I are making a simple little game we're calling Party Ball. It's visually sparse and absolutely basic in it's design: you're a beach ball rolling up cups of cola on your way to party. Because you can't (or shouldn't) party alone, you need at least eight cups to complete each level. Here's more info on our project.
http://www.indiedb.com/games/party-ball (http://www.indiedb.com/games/party-ball)
We've gotten as far as finishing up world one (a beach/seashore with five levels + a bonus level) and started on world two (a forest - on fire). I should probably make a new preview vid with some of the visual fixes that have been done, but whatever for now.
The control gimmick is that you can roll right, down/right and up/right, or pause in place, but the levels aren't straight right; there are hard turns and backtracking points that require controlled bouncing to get you to your goal.
(http://i.imgur.com/53r45Ae.jpg)
(http://i.imgur.com/G5rKk5V.jpg)
What do you folks think?
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Nice.
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That sounds brilliant.
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Thanks! We're working on our third world (a park), we've added a limited number of lives, golden 1-Up cups for extra lives and we've redrawn the forest world's trees to look more organic.
(http://i.imgur.com/N8yY88R.jpg)
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What are you building it in? HTML5? Flash? or is it an app?
also, its good to see you again buddy!
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What are you building it in? HTML5? Flash? or is it an app?
also, its good to see you again buddy!
Heya! Haven't heard from you in ages. I need to be around here more often. lol
We're actually using Game Maker Studio's "Standard" version (http://www.yoyogames.com/studio) so we're stuck with Windows PC export. I would like to pick up the next version up plus the HTML5 and/or mobile publishing modules but that's a significant chunk of cash ($99 to upgrade to the pro version, $99 HTML5 module and $199 for either the iOS or Android module). Party Ball just feels like it would be great as a browser or mobile game.
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Goose! Where have you been? o.o
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Holy s*** it's goose
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A WILD GOOSE APPEARED!
nice to see you back
nice, alpha.
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We've improved the UI and finally gone to a more proper aspect ratio. There's also now a working score counter.
(http://i.imgur.com/bCRlbjN.jpg)
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Nice.
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Same basic pic as last time, featuring our new, less cartoony art.
(http://i.imgur.com/wq6C4PF.jpg)
Similarly the beach has been redone.
(http://i.imgur.com/ty7dQFV.jpg)
You can't much tell in this screenshot but the fire has been greatly improved and looks very nice flickering on the screen.
(http://i.imgur.com/hXnYvTh.jpg)
The next world is a little hotter then a simple forest fire.
(http://i.imgur.com/q9XiwWT.jpg)
Lastly, Floata (Party Ball's co-designer) has composed a new soundtrack for the game, the sound effects have been updated and the new high score system works great.
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Very good!
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Looking good. Will this be free or cost monies? (Sorry if this has been mentioned before)
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Looking good. Will this be free or cost monies? (Sorry if this has been mentioned before)
I was about to ask the same thing.
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We are hoping to sell it, but the price point it currently up for contention. What do you folks think?
EDIT: An update on our progress - we have a screenshot button on the high score screen to save and share your high scores to share with others. We're going to ask that people send us their high score screens so we can compile a sort of global high score page on the site.
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Well, Party Ball is done. Floata and I got everything accomplished that we wanted to in time for our proposed early November release date and we've signed up with a couple of small sites/shops to sell it. :claping Now, to see if anyone buys it when it comes out. lol If not, hey - learning experience! :laughing
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Just wanted to wrap up Party Ball: After it's first weekend on sale Party Ball sold a whole 2 copies. lol That's actually about where I expected it to be. Thanks for everyone's input and support here during development! :beer: