gametechmods
Off-Topic => Games => Game Development => Topic started by: AlternativeArt on August 15, 2019, 05:02:32 AM
-
Hi everyone.
So. my patience has over. i decided to develop my own game that inspired by Robot Wars and Robot Arena.
There is no much to show yet, but the work is in progress.
I decided not to use Patreon for my project. i want to make a classic website with single donation options that does not require from people to register anywhere.
i have a domain already, just need to find someone to make all the design.
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
You should use the attachments system to embed the images into your post, rather than linking to an external site. It's more convenient, plus I won't get confronted with ads for "sexy women in my area" while I'm on my lunch break at work. :dumb)
Judging from those screenshots, your game's still in a pretty early phase, but you've got component placement done and that's really the backbone of any bot-building system. I'll check out your Patreon when I get home, and I'll definitely keep an eye on this project.
-
It looks like you have a good start on the botlab, but it's not a good look to come to the forums so extremely early in the development process with little to show and immediately start pushing your patreon. Your post reads more like an advert for your patreon than anything else.
Regardless, I hope you stick with it. The way you can "glue" components onto the outside of the chassis is cool, if you can get that working for glueing components onto each other that would be awesome!
-
Not even a complete bot and I'm already in love. I think this project has some potential with further updates and improvements. Maybe in the future, when I see more of this game's potential, I can hand some money over.
-
Unity or unreal?
Ngl, ra2 remake would be lit
-
Unity or unreal?
Ngl, ra2 remake would be lit
It's Unity, that's the default skybox
-
Sounds interesting. Might have to check this out soon.
-
I'm using unity 2019.
i like this engine, but sometimes it makes me crazy.. i realized that there is no Cylinder collider in unity :facepalm:
it has Capsule Collider, which behaves like a sphere when you try to make a wheel out of it..
[ This attachment cannot be displayed inline in 'Print Page' view ]
so, I've used an asset for Cylinder collider.
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
You should use the attachments system to embed the images into your post, rather than linking to an external site. It's more convenient, plus I won't get confronted with ads for "sexy women in my area" while I'm on my lunch break at work. :dumb)
Fixed :dumb)
Judging from those screenshots, your game's still in a pretty early phase, but you've got component placement done and that's really the backbone of any bot-building system. I'll check out your Patreon when I get home, and I'll definitely keep an eye on this project.
and yes, it will be playable only within couple of weeks :/
i'll be posting here small advancements, just to show the work in progress.
-
and yes, it will be playable only within couple of weeks :/
i'll be posting here small advancements, just to show the work in progress.
I mean, you're already further than I ever got when I tried prototyping a robot combat game in Unity!
That's a nice-looking wheel, too.
-
Symmetry! :D
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
Symmetry! :D
[ This attachment cannot be displayed inline in 'Print Page' view ]
Amazing
-
The one basic feature missing from every robot combat game since Extreme Destruction, and this guy just comes outta nowhere and implements it in a day. This is looking more and more promising with each screenshot (though of course, it's still early days).
-
Maybe add a X/Y snapping option like z axis?
-
Maybe add a X/Y snapping option like z axis?
Sure, there will be movable mirrors for X/Y and Z axis, Grid snapping with resizable size, and radial fit - will be useful for those who like their bot to look like UFO :mrgreen:
-
Physics :D
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
Physics :D
[ This attachment cannot be displayed inline in 'Print Page' view ]
looking good!
-
Okay, there is no much to show yet, but the work is in progress and there are some good news!
My friend is already working on UI/UX design. it's going to be beautiful and intuitive :)))
and recently i discovered that one of my clients is a Robot Arena fan!
and since he's a professional 3D designer, i asked him to make some components, and he has agreed!
past week I've planned which features i should add next, and what I'm going to make in the Pre-Pre Alpha Build.
- First of all, I''ll make some premade hull designs.
the feature of creating a custom hull from drawing, will be added later.
- Construction in the bot lab.
- Wiring/Controls.
- Test area with different obstacles!
And yes.. i need a logo for the game :vista:
I'll try to make something.
I'll be glad to hear(or to see) some suggestion for the logo xD
-
Don't make it too cheesy :P
-
Okay, there is no much to show yet, but the work is in progress and there are some good news!
My friend is already working on UI/UX design. it's going to be beautiful and intuitive :)))
and recently i discovered that one of my clients is a Robot Arena fan!
and since he's a professional 3D designer, i asked him to make some components, and he has agreed!
past week I've planned which features i should add next, and what I'm going to make in the Pre-Pre Alpha Build.
- First of all, I''ll make some premade hull designs.
the feature of creating a custom hull from drawing, will be added later.
- Construction in the bot lab.
- Wiring/Controls.
- Test area with different obstacles!
And yes.. i need a logo for the game :vista:
I'll try to make something.
I'll be glad to hear(or to see) some suggestion for the logo xD
That’s awesome to hear! Can’t wait to see it!
-
Don't make it too cheesy :P
Aaaaand... the official logo is... :mrgreen: :mrgreen: :mrgreen:
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
Please no...
-
Don't make it too cheesy :P
Aaaaand... the official logo is... :mrgreen: :mrgreen: :mrgreen:
[ This attachment cannot be displayed inline in 'Print Page' view ]
graphic design is my passion
-
Your youtube channel is suspended?
-
Your youtube channel is suspended?
Almost. it's deleted :D
I've already created a new channel, I will post the link here right after I make a video about the studio I'm working at, aaand a short video about my self. since someone said that these two things are very important.
-
Okay, few things our "3D Guy" is working at. there is no textures or materials yet. but, i love how it looks already!
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
And very few components.. :smile:
[ This attachment cannot be displayed inline in 'Print Page' view ] [ This attachment cannot be displayed inline in 'Print Page' view ]
[ This attachment cannot be displayed inline in 'Print Page' view ] [ This attachment cannot be displayed inline in 'Print Page' view ]
-
That arena's looking nice, as is the sawblade. The big spiky ramming plate gives me an arcade-style feel, it's not the kind of thing you'd see on a real-world combat robot but exactly the sort of thing that looks cool in video game form.
-
That arena's looking nice, as is the sawblade. The big spiky ramming plate gives me an arcade-style feel, it's not the kind of thing you'd see on a real-world combat robot but exactly the sort of thing that looks cool in video game form.
the main damage mechanics will stay arcade as it was in the classic game.
-
[ This attachment cannot be displayed inline in 'Print Page' view ]
Guess what physics engine was used in RA2? Guess what physics engine will be used in unity from today?
12 years ago Havok was my favorite physics engine to make physical simulations in 3Ds Max, until someday they decided to use MassFX instead. it was buggy as hell, and not comfortable to use at all. then I've tried to use PhysX plugin, but it wasn't any better.
I believe it was possible to make PhysX and MassFX to work properly, and i was simply doing something wrong... But, I never had such a problem with havok :confused:
So, I'm happy that I'm finally able to use Havok in Unity. it's still available only as a preview package, but i hope they will release it before Closed Alpha Test of Alternative Arena.
-
Welllllllllllllllllllll.. a lot of work have been done since my last reply, I didn't post any news for a while, BECAUSE most of the progress was in the game logic,
and screenshots with C# code is not that satisfying thing to see..
SO. I started to work on the workshop itself, and it looks beautiful already.
now I'm working on the User Interface design inside the workshop,
expect for some tasty screenshots very soon :)
for now, i'll leave here few screenshots of the future components. it still has no texture, and it's too high poly, so i have some work to do there.
But, just look at it:
[ This attachment cannot be displayed inline in 'Print Page' view ] [ This attachment cannot be displayed inline in 'Print Page' view ] [ This attachment cannot be displayed inline in 'Print Page' view ]
[ This attachment cannot be displayed inline in 'Print Page' view ] [ This attachment cannot be displayed inline in 'Print Page' view ] [ This attachment cannot be displayed inline in 'Print Page' view ]
-
Looking pretty good, thanks for the update :)
-
So we've got... a drum, a flamethrower, a petrol tank, an extender anchor (I think), a control board, and... a motor with gearbox? Looking pretty good!
-
, a control board, and...
It's 3 axis gyroscope :)
-
Maybe do what ra2 does, collison mesh for these parts should be low poly
Maybe that helps, either way, stuff loks awesome
-
i am in love with the baseplate anchor
-
Maybe do what ra2 does, collison mesh for these parts should be low poly
Maybe that helps, either way, stuff loks awesome
ofcourse, the collision mesh itself is gonna be extremely low poly, or made of primitives(box, sphere, cylinder etc). because we need a good performance with massive amounts of physical bodies
-
Bad news guys... this Friday my PC decided to die.
it began with BSOD, and ended up with 1 short and 5 long beeps on my motherboard when trying to turn it on :(
i haven't found what those beeps mean, but maybe you know, it's GA X99 ud4 retail motherboard.
anyway, I need money to fix it, so I'll get some job on a freelance, which means I'll spend less time on this project.
i have backed up everything from the hard drive, and I'll keep working on it, but spending less time than I planned :(
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
It might be bad ram, try using only one stick if you have more than one
-
tried everything already :(
i have 4 sticks, I've checked each of them on each of the ddr4 ports.
-
Bad news guys... this Friday my PC decided to die.
it began with BSOD, and ended up with 1 short and 5 long beeps on my motherboard when trying to turn it on :(
i haven't found what those beeps mean, but maybe you know, it's GA X99 ud4 retail motherboard.
anyway, I need money to fix it, so I'll get some job on a freelance, which means I'll spend less time on this project.
i have backed up everything from the hard drive, and I'll keep working on it, but spending less time than I planned :(
[ This attachment cannot be displayed inline in 'Print Page' view ]
Have a look at this thread if you haven't already, see if any of these solutions help https://answers.microsoft.com/en-us/windows/forum/all/critical-process-died-in-windows-10-64bit/a17de806-052a-48c9-8c69-306f709b0dd0
-
Bad news guys... this Friday my PC decided to die.
it began with BSOD, and ended up with 1 short and 5 long beeps on my motherboard when trying to turn it on :(
i haven't found what those beeps mean, but maybe you know, it's GA X99 ud4 retail motherboard.
anyway, I need money to fix it, so I'll get some job on a freelance, which means I'll spend less time on this project.
i have backed up everything from the hard drive, and I'll keep working on it, but spending less time than I planned :(
[ This attachment cannot be displayed inline in 'Print Page' view ]
Have a look at this thread if you haven't already, see if any of these solutions help https://answers.microsoft.com/en-us/windows/forum/all/critical-process-died-in-windows-10-64bit/a17de806-052a-48c9-8c69-306f709b0dd0
Im p sure he cant boot up the pc rn
-
Hello everyone! how is it going!?
good news. my pc came back to life, all the problem was caused by Graphics card, that was not sitting well, so it was easy to fix,
but anyway, something happened with my hard drive, so I had to reinstall my os..
AND NOW things are getting serious.
I've almost completed the "first version" of the UI, and all the relevant functions to it.
I had to spend a past week for freelance job, so the development takes a bit more time than i planned :dumb)
[ This attachment cannot be displayed inline in 'Print Page' view ]
But still, I think I'll be able to complete the "botlab" before the 2020, and maybe even some more stuff like:
- Testing the robot in the garage
- creation of the robot chassis
- some dev-blog videos where I'm testing some of the fun stuff(100%).
[ This attachment cannot be displayed inline in 'Print Page' view ]
I've already spend around 1000 euros on the development and assets, and 500 euros on professional music software for music recording.
I want to make also an intro for the game, and another intro with my company logo, so.. yeah.. there is a lot of job :mrgreen:
-
Good Progress, I hope to see this game come to life :claping
-
Now it's starting to look like a proper video game. That chassis builder looks impressive. Automation is one of my favourite early-access games and I love their dev-blog videos, so definitely go down that route if you can.
-
Just few days ago, I thought it's impossible. at the beginning I planned to make few pre-made hulls in blender, and let players choose one of them, as it was in RA1.
but after spending some time, and few gallons of coffee, I found a way, and developed an algorithm that allows to create a hull from 3 2D Point arrays.
[ This attachment cannot be displayed inline in 'Print Page' view ]
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
Just few days ago, I thought it's impossible. at the beginning I planned to make few pre-made hulls in blender, and let players choose one of them, as it was in RA1.
but after spending some time, and few gallons of coffee, I found a way, and developed an algorithm that allows to create a hull from 3 2D Point arrays.
[ This attachment cannot be displayed inline in 'Print Page' view ]
[ This attachment cannot be displayed inline in 'Print Page' view ]
absolutely incredible. im actually astonished at how you did this!!!
-
and of course.. what kind of robot battle is it, if you can't smash and bend your opponent?
advanced damage physics coming to Alternative Arena :mrgreen:
[ This attachment cannot be displayed inline in 'Print Page' view ]
-
and of course.. what kind of robot battle is it, if you can't smash and bend your opponent?
advanced damage physics coming to Alternative Arena :mrgreen:
[ This attachment cannot be displayed inline in 'Print Page' view ]
I love where this is going :thumbup
-
Look, this all looks promising, but i have seen that you have been spending money, and a big ammount of it. Inless you have some big marketing plans, i hardly see yiu gaining huge profit from it.
Patreon is a questionable thing, as this isnt a huge community.
-
Look, this all looks promising, but i have seen that you have been spending money, and a big ammount of it. Inless you have some big marketing plans, i hardly see yiu gaining huge profit from it.
Patreon is a questionable thing, as this isnt a huge community.
I'd hardly say that
1000 euros on the development and assets, and 500 euros on professional music software for music recording
is a "big amount" of money when it comes to game development, tbh.
-
Look, this all looks promising, but i have seen that you have been spending money, and a big ammount of it. Inless you have some big marketing plans, i hardly see yiu gaining huge profit from it.
Patreon is a questionable thing, as this isnt a huge community.
Of course, there is a marketing plan. patreon was planned as additional income, at the time of development, but as it turned out there are no one-time donations familiar to crowdfunding, moreover, they require people to register at patreon in order to donate.
So, we(me and my friend) developed our own website for this task, I just want to add more content from the game first, before we advertise it.
overall our plan is quite simple - after the website is fully ready, we go for a small advertising campaign, then we make a nice gameplay/teaser trailer, and throw out one big advertisement, and getting in contact with some stores, like epicgames, and steam.
and all this should happen this year. sounds like a lot of job, dammm :D
-
Hi everyone once again :)
The development is still in progress, and there are some news i'll tell you about now.
So, i have not made an announcement video before 2019 ends as i planned, because of a simple mistake.
at some point, instead of going straight-forward to complete basic mechanics to make a playable robot,
I've split my worktime for Website development for the game, Model texturing, and Music making for the game.
later, I've also started to work on a project on freelance,
and recently started to work on my portfolio and re-made my first ever mobile game for it(The X Cube on google play (https://play.google.com/store/apps/details?id=com.altcon.thexcube)).
I've made a good progress in all directions, including game mechanics,
but still there is some time before something playable appears.
Mechanic progress includes:
- Ability to build more complicated chassis shapes(with holes for wheels for example).
- Brushes at paint shop, and ability to paint with transparency to make realistic holes and scratches and stuff.
I'll show you everything as soon as it gets ready for preview.
For now, you can just download one my sound tracks:
[ This attachment cannot be displayed inline in 'Print Page' view ]
It's not one of those that will present in the game, but one of few that i think it's sounds okay(more or less).