gametechmods
Off-Topic => Games => Game Development => Topic started by: Serge on January 17, 2010, 05:30:28 PM
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(http://imgur.com/EBG7i.png)
This may or may not have something to do with RA3.
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sodaplay?
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sodaplay?
No. Soft-body physics coded from scratch in Python.
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still looks like sodaplay.
nice work, though.
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That's interesting. What do you have planned for it, or is it just a personal project?
This may or may not have something to do with RA3.
... Or I could of just looked at that.
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It's mostly me learning how to program soft body physics engines. Next step are collisions (+qtrees for optimizations), then comes 3d. And then... we'll see.
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You made the whole thing yourslef?
Nice, I always wanted to learn programming but my laziness is a MAJOR wall in my way...
If you can spare the time I have more freetime after January, I will still take enough time to do The Amazing Rage. You see my temporary job ends on 29th.
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Nice, Serge. Whenever you can, I would appreciate a look through your py Soft Body PE...
Are you just playing around;.... you're not really starting from scratch are you? :eek:
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This is from scratch. After I do some optimizations, I'm gonna take care of collisions.
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really nice work Serge
I would be interested to see more of it, make sure you keep us updated ;)
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This may or may not have something to do with RA3.
Massive project. Daunting,...to say the least. :confused:
This is from scratch. ...
Quite Impressive, :bigsmile: ...
Thanks, Serge. :mrgreen: (I envy your time....)
Q. Is this PE better in Python than C++?
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Q. Is this PE better in Python than C++?
Of course not, but Python is better for rapid development. Once I have the system working stable (and it's more-or-less complete), I'll starting porting the engine to C / C++.
Also, thanks to effe I have made the constraint system more precise today, but it has also became a little bit unstable, I'll have to work it out.