gametechmods

Off-Topic => Games => Game Development => Topic started by: Serge on January 17, 2010, 05:30:28 PM

Title: A physics engine I've been developing
Post by: Serge on January 17, 2010, 05:30:28 PM
(http://imgur.com/EBG7i.png)


This may or may not have something to do with RA3.
Title: Re: A physics engine I've been developing
Post by: System32 on January 17, 2010, 07:01:32 PM
sodaplay?
Title: Re: A physics engine I've been developing
Post by: Serge on January 17, 2010, 11:25:58 PM
sodaplay?

No. Soft-body physics coded from scratch in Python.
Title: Re: A physics engine I've been developing
Post by: System32 on January 18, 2010, 12:53:58 PM
still looks like sodaplay.

nice work, though.
Title: Re: A physics engine I've been developing
Post by: RedSawn on January 18, 2010, 12:56:10 PM
That's interesting. What do you  have planned for it, or is it just a personal project?

This may or may not have something to do with RA3.

... Or I could of just looked at that.
Title: Re: A physics engine I've been developing
Post by: Serge on January 18, 2010, 01:56:46 PM
It's mostly me learning how to program soft body physics engines. Next step are collisions (+qtrees for optimizations), then comes 3d. And then... we'll see.
Title: Re: A physics engine I've been developing
Post by: somestrangeguy on January 18, 2010, 02:23:10 PM
You made the whole thing yourslef?
Nice, I always wanted to learn programming but my laziness is a MAJOR wall in my way...
If you can spare the time I have more freetime after January, I will still take enough time to do The Amazing Rage. You see my temporary job ends on 29th.
Title: Re: A physics engine I've been developing
Post by: Madiaba on January 18, 2010, 08:28:49 PM
Nice, Serge.  Whenever you can, I would appreciate a look through your py Soft Body PE...

Are you just playing around;.... you're not really starting from scratch are you? :eek:
Title: Re: A physics engine I've been developing
Post by: Serge on January 18, 2010, 11:12:53 PM
This is from scratch. After I do some optimizations, I'm gonna take care of collisions.
Title: Re: A physics engine I've been developing
Post by: JoeBlo on January 19, 2010, 10:19:23 AM
really nice work Serge

I would be interested to see more of it, make sure you keep us updated  ;)
Title: Re: A physics engine I've been developing
Post by: Madiaba on January 19, 2010, 12:59:35 PM
This may or may not have something to do with RA3.
Massive project.  Daunting,...to say the least. :confused:   
 

 
This is from scratch. ...
Quite Impressive, :bigsmile: ...


Thanks, Serge. :mrgreen:    (I envy your time....)
 
 


Q. Is this PE better in Python than C++? 
Title: Re: A physics engine I've been developing
Post by: Serge on January 19, 2010, 02:10:05 PM
Q. Is this PE better in Python than C++?


Of course not, but Python is better for rapid development. Once I have the system working stable (and it's more-or-less complete), I'll starting porting the engine to C / C++.


Also, thanks to effe I have made the constraint system more precise today, but it has also became a little bit unstable, I'll have to work it out.