Author Topic: A physics engine I've been developing  (Read 2057 times)

Offline Serge

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A physics engine I've been developing
« on: January 17, 2010, 05:30:28 PM »



This may or may not have something to do with RA3.
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Offline System32

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Re: A physics engine I've been developing
« Reply #1 on: January 17, 2010, 07:01:32 PM »
sodaplay?
Put this onto your signature if you were part of this crappy fad in '03.

Offline Serge

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Re: A physics engine I've been developing
« Reply #2 on: January 17, 2010, 11:25:58 PM »
sodaplay?

No. Soft-body physics coded from scratch in Python.
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Offline System32

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Re: A physics engine I've been developing
« Reply #3 on: January 18, 2010, 12:53:58 PM »
still looks like sodaplay.

nice work, though.
Put this onto your signature if you were part of this crappy fad in '03.

Offline RedSawn

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Re: A physics engine I've been developing
« Reply #4 on: January 18, 2010, 12:56:10 PM »
That's interesting. What do you  have planned for it, or is it just a personal project?

This may or may not have something to do with RA3.

... Or I could of just looked at that.




Offline Serge

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Re: A physics engine I've been developing
« Reply #5 on: January 18, 2010, 01:56:46 PM »
It's mostly me learning how to program soft body physics engines. Next step are collisions (+qtrees for optimizations), then comes 3d. And then... we'll see.
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Offline somestrangeguy

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Re: A physics engine I've been developing
« Reply #6 on: January 18, 2010, 02:23:10 PM »
You made the whole thing yourslef?
Nice, I always wanted to learn programming but my laziness is a MAJOR wall in my way...
If you can spare the time I have more freetime after January, I will still take enough time to do The Amazing Rage. You see my temporary job ends on 29th.

Offline Madiaba

Re: A physics engine I've been developing
« Reply #7 on: January 18, 2010, 08:28:49 PM »
Nice, Serge.  Whenever you can, I would appreciate a look through your py Soft Body PE...

Are you just playing around;.... you're not really starting from scratch are you? :eek:
Input is appreciated. :)
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Offline Serge

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Re: A physics engine I've been developing
« Reply #8 on: January 18, 2010, 11:12:53 PM »
This is from scratch. After I do some optimizations, I'm gonna take care of collisions.
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Offline JoeBlo

Re: A physics engine I've been developing
« Reply #9 on: January 19, 2010, 10:19:23 AM »
really nice work Serge

I would be interested to see more of it, make sure you keep us updated  ;)

Offline Madiaba

Re: A physics engine I've been developing
« Reply #10 on: January 19, 2010, 12:59:35 PM »
This may or may not have something to do with RA3.
Massive project.  Daunting,...to say the least. :confused:   
 

 
This is from scratch. ...
Quite Impressive, :bigsmile: ...


Thanks, Serge. :mrgreen:    (I envy your time....)
 
 


Q. Is this PE better in Python than C++? 
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
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-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Serge

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Re: A physics engine I've been developing
« Reply #11 on: January 19, 2010, 02:10:05 PM »
Q. Is this PE better in Python than C++?


Of course not, but Python is better for rapid development. Once I have the system working stable (and it's more-or-less complete), I'll starting porting the engine to C / C++.


Also, thanks to effe I have made the constraint system more precise today, but it has also became a little bit unstable, I'll have to work it out.
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