gametechmods
Off-Topic => Games => Game Development => Topic started by: RedSawn on January 12, 2010, 10:45:23 AM
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Usually, people go through what they plan to do and how far they've got, but I decided; "Hey, if this project dies, I might as well get something good out of it."
(http://img213.imageshack.us/img213/3196/byondrobotarena.png) (http://www.youtube.com/watch?v=oQekrSRAz0Q)
That picture links to a video.
Watch. Perhaps pick a favorite out of those randomly generated bots. Whatever. But -that- is what I've been doing for the last 4 days.
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Lemmie say, that it would be cooler if it used actual physics, say, RA2 like on a 2d plane.
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That's a thought, though it might be beyond BYOND's capabilities. If it's actually possible, it might take up a ridiculous amount of CPU or make the game too flashy for full-online play. (As pretty much the playing animations and the actual game window are the only things client-side)
I'm pretty sure so many AI bots like you see there is going to be strenuous on a server as is, and that's with the unrealistic physics.
Luckily actual gameplay (unless there's some events or something) will be limited to 4 bots in an arena.
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Note the 2D.
no flippers or VS, just rammers, pokers, side hammers HS and SnS.
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Oh, like -that- ...
Hmm, that'd make it more like RA1. But without car steering. Don't know how a SnS would be correctly implemented (or atleast as a customizable design - as in, replicas could be SnS but not a player's bot) as the game is designed to fit into a map/grid of 32x32px tiles.
Same with side hammers but with no solution in sight.
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That's where the RA2 physics come in.
Knockback effect, Bursts, You know, stuff like that...
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That was pretty entertaining to watch. Cool stuff Redline!
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I freaked the frick out when i saw that on utube
when can we play it?
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I must say very nicely done. I have only played one game made in BYOND, but from that experience I know that physics are not possible to fully recreate. Considering the limits of the program there could be some room to improve, but thowing is going to be extremely difficult to do as everything happends on one layer.
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Awesome Red.
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Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet.
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[Positive messages]
Ta.
I freaked the frick out when i saw that on utube
when can we play it?
Haha.. well, it's not ready yet. At the least I need to make players able to put bots together and put them into the ring.
Imust say very nicely done. I have only played one game made in BYOND,but from that experience I know that physics are not possible to fullyrecreate. Considering the limits of the program there could be someroom to improve, but thowing is going to be extremely difficult to doas everything happends on one layer.
Thanks SSG. Yeah, some things could be improved. Usually the throwing is "simulated" OK - but sometimes, mostly because of the addition of pushing, bots can sort of teleport. That would also happen in lag too, as the actual movement the bot does is client-side, the only real coordinates it has is the square on the map it's in. More pixel-based movement is possible, but far too technical and perhaps also too much of a server load.
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looks like a really addicting game red!
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I reeeeeaaaaallllyy want to play that game!
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I loooove bumps too!