gametechmods

Off-Topic => Games => Game Development => Topic started by: RedSawn on January 12, 2010, 10:45:23 AM

Title: A little project I'm doing...
Post by: RedSawn on January 12, 2010, 10:45:23 AM
Usually, people go through what they plan to do and how far they've got, but I decided; "Hey, if this project dies, I might as well get something good out of it."

(http://img213.imageshack.us/img213/3196/byondrobotarena.png) (http://www.youtube.com/watch?v=oQekrSRAz0Q)

That picture links to a video.
Watch. Perhaps pick a favorite out of those randomly generated bots. Whatever. But -that- is what I've been doing for the last 4 days.
Title: Re: A little project I'm doing...
Post by: System32 on January 12, 2010, 12:28:06 PM
Lemmie say, that it would be cooler if it used actual physics, say, RA2 like on a 2d plane.
Title: Re: A little project I'm doing...
Post by: RedSawn on January 12, 2010, 12:42:16 PM
That's a thought, though it might be beyond BYOND's capabilities. If it's actually possible, it might take up a ridiculous amount of CPU or make the game too flashy for full-online play. (As pretty much the playing animations and the actual game window are the only things client-side)

I'm pretty sure so many AI bots like you see there is going to be strenuous on a server as is, and that's with the unrealistic physics.

Luckily actual gameplay (unless there's some events or something) will be limited to 4 bots in an arena.
Title: Re: A little project I'm doing...
Post by: System32 on January 12, 2010, 12:48:09 PM
Note the 2D.

no flippers or VS, just rammers, pokers, side hammers HS and SnS.
Title: Re: A little project I'm doing...
Post by: RedSawn on January 12, 2010, 12:53:54 PM
Oh, like -that- ...

Hmm, that'd make it more like RA1. But without car steering. Don't know how a SnS would be correctly implemented (or atleast as a customizable design - as in, replicas could be SnS but not a player's bot) as the game is designed to fit into a map/grid of 32x32px tiles.

Same with side hammers but with no solution in sight.
Title: Re: A little project I'm doing...
Post by: System32 on January 12, 2010, 02:47:05 PM
That's where the RA2 physics come in.

Knockback effect, Bursts, You know, stuff like that...
Title: Re: A little project I'm doing...
Post by: Jack Daniels on January 12, 2010, 02:58:27 PM
That was pretty entertaining to watch. Cool stuff Redline!
Title: Re: A little project I'm doing...
Post by: Sparkey98 on January 12, 2010, 04:42:03 PM
I freaked the frick out when i saw that on utube
 
when can we play it?
Title: Re: A little project I'm doing...
Post by: somestrangeguy on January 12, 2010, 05:00:37 PM
I must say very nicely done. I have only played one game made in BYOND, but from that experience I know that physics are not possible to fully recreate. Considering the limits of the program there could be some room to improve, but thowing is going to be extremely difficult to do as everything happends on one layer.
Title: Re: A little project I'm doing...
Post by: Reier on January 12, 2010, 05:33:53 PM
Awesome Red.
Title: Re: A little project I'm doing...
Post by: Badnik96 on January 12, 2010, 07:15:03 PM
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet.
Title: Re: A little project I'm doing...
Post by: RedSawn on January 14, 2010, 10:37:37 AM
[Positive messages]

Ta.

I freaked the frick out when i saw that on utube
 
when can we play it?

Haha.. well, it's not ready yet. At the least I need to make players able to put bots together and put them into the ring.

Imust say very nicely done. I have only played one game made in BYOND,but from that experience I know that physics are not possible to fullyrecreate. Considering the limits of the program there could be someroom to improve, but thowing is going to be extremely difficult to doas everything happends on one layer.

Thanks SSG. Yeah, some things could be improved. Usually the throwing is "simulated" OK - but sometimes, mostly because of the addition of pushing, bots can sort of teleport. That would also happen in lag too, as the actual movement the bot does is client-side, the only real coordinates it has is the square on the map it's in. More pixel-based movement is possible, but far too technical and perhaps also too much of a server load.
Title: Re: A little project I'm doing...
Post by: Stagfish on January 15, 2010, 11:55:22 AM
looks like a really addicting game red!
Title: Re: A little project I'm doing...
Post by: Mouldy on April 16, 2010, 01:33:57 PM
I reeeeeaaaaallllyy want to play that game!
Title: Re: A little project I'm doing...
Post by: cephalopod on April 16, 2010, 01:56:59 PM
I loooove bumps too!