Author Topic: Xbox One  (Read 24037 times)

Offline ianh05

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Re: Xbox One
« Reply #160 on: August 04, 2013, 08:38:39 AM »
when you buy a game you should own it and be able to sell/trade as you please.

You mean just like Steam... oh wait. To be honest, as it was, the Xbox ONE could have been a bit like Steam, but nobody really gave it a chance as it was (probably because of the whole preconception of 'a console should be this'). Saying that, I don't think Microsoft fully explained their reasoning either. And as for 'ermagerr dont buy it because they churnged it so murr purrple would buy it'. So what? They listened to complaints and changed it to be more appealing to the consumer. And isn't that what business is all about? To mold your product into something that customers want to buy, that partners want to support, and the developers want to develop for, to listen to the feedback and use that feedback to help your product become something more people will want?

How dare they listen to the complaints of the consumer.
Xbone wouldn't have steam sales, plus steam is apparently going to let you trade/sell your digital games soon. If you think Microsoft listened to the feedback why were they so stubborn about sticking with it during interviews and such? They only changed policies because the pre-orders were going to the outhouse.
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Offline Chaosmancer

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Re: Xbox One
« Reply #161 on: August 04, 2013, 08:46:12 AM »
when you buy a game you should own it and be able to sell/trade as you please.

You mean just like Steam... oh wait. To be honest, as it was, the Xbox ONE could have been a bit like Steam, but nobody really gave it a chance as it was (probably because of the whole preconception of 'a console should be this'). Saying that, I don't think Microsoft fully explained their reasoning either. And as for 'ermagerr dont buy it because they churnged it so murr purrple would buy it'. So what? They listened to complaints and changed it to be more appealing to the consumer. And isn't that what business is all about? To mold your product into something that customers want to buy, that partners want to support, and the developers want to develop for, to listen to the feedback and use that feedback to help your product become something more people will want?

How dare they listen to the complaints of the consumer.
Xbone wouldn't have steam sales, plus steam is apparently going to let you trade/sell your digital games soon. If you think they listened to the feedback why were they so stubborn about it? They only changed policies because the pre-orders were going to the outhouse.

Well, actually, you don't know what the may or may not have done, they may have had sales like the Steam Summer ones, but we won't kow that now. You could still trade games with Xbox ONE, but the store would have to pay an activation fee so that the pre-owned game would work on the next console (which would either reduce trade-in game, or increase pre-owned price (saying that, pre-owned prices aren't really that good anyway, unless the game is very old and/or very sh**)). So what? They changed the product so people would want the product, simple as. Plus they aren't exactly kissing up to the customer, they are just going 'fine, you got what you wanted, an Xbox 360 with better hardware, go away now', and were probably stubborn about it because they wanted it to work, but it didn't so they had to change it.

So really, this generation is just copypaste the last, improve hardware, maybe add a couple of other things, there's your next gen console (and Nintendo going off and doing their own thing which will probably be copied by the other two at some point).
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Offline Incredirobotwars

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Re: Xbox One
« Reply #162 on: August 04, 2013, 08:48:48 AM »
Just because of your distrust, I am considering preordering one just to prove you wrong when none of your assumptions occur. Also, Pwnator, you seem to have misunderstood me. I used the 360 to show that in the past Microsoft have made good, fun products. I didn't mean to imply that the good value from it will carry on to the XBO.

I feel that it isn't like patching something that has caused harm, more like what I just did, clarified my statement on some things. Obviously, DRM was a U-turn, but only because they listened to the user feedback. They brought in DRM because they thought that was preferable for all involved. They considered that it prevented piracy, people who have a game tend to play it online, so won't mind if that connection is used to verify that their game has the correct digital rights tag for their profile, and they thought that most people would keep a game once they bought it. After research and user feedback they saw that this made it more difficult for end users, so removed it so that we would enjoy the gaming experience to the same extent as we do now.

Offline Pwnator

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Re: Xbox One
« Reply #163 on: August 04, 2013, 08:55:22 AM »
I feel that it isn't like patching something that has caused harm, more like what I just did, clarified my statement on some things. Obviously, DRM was a U-turn, but only because they listened to the user feedback. They brought in DRM because they thought that was preferable for all involved. They considered that it prevented piracy, people who have a game tend to play it online, so won't mind if that connection is used to verify that their game has the correct digital rights tag for their profile, and they thought that most people would keep a game once they bought it. After research and user feedback they saw that this made it more difficult for end users, so removed it so that we would enjoy the gaming experience to the same extent as we do now.

This would make a lot more sense, had Microsoft consulted actual gamers before they released details of the product.

But hey, they get some plus points for at least acknowledging the misstep.
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Offline HurricaneAndrew

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Re: Xbox One
« Reply #164 on: August 04, 2013, 09:57:52 PM »
Quote from: Incredirobotwars link=topic=13966.msg603346#msg603346
they thought that most people would keep a game once they bought it.

If they thought that, they obviously don't have a clue how the video gaming community works. And saying that they changed it once they did some research is absurd. What kind of company announces a product before researching consumer wants and needs?

Bear in mind, I applaud them for changing all of this after the uproar, but I still have this theory that it was nothing but a marketing tactic. Saying that they've changed all of the issues makes them look like the good guy because they listened to consumer feedback, when it was all just part of the plan.

I have no clue if that will make sense to anyone else.

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Offline Incredirobotwars

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Re: Xbox One
« Reply #165 on: August 05, 2013, 06:01:06 AM »
Have you ever misjudged something in your life?

Nobody's perfect, especially not companies. They can't predict precisely what will happen particularly on a large scale, so considering how they managed to arrange with all the publishers to remove DRM, I reckon they did pretty well to correct such a thing.