Quote from: ianh05 on August 04, 2013, 08:19:10 AMwhen you buy a game you should own it and be able to sell/trade as you please.You mean just like Steam... oh wait. To be honest, as it was, the Xbox ONE could have been a bit like Steam, but nobody really gave it a chance as it was (probably because of the whole preconception of 'a console should be this'). Saying that, I don't think Microsoft fully explained their reasoning either. And as for 'ermagerr dont buy it because they churnged it so murr purrple would buy it'. So what? They listened to complaints and changed it to be more appealing to the consumer. And isn't that what business is all about? To mold your product into something that customers want to buy, that partners want to support, and the developers want to develop for, to listen to the feedback and use that feedback to help your product become something more people will want?How dare they listen to the complaints of the consumer.
when you buy a game you should own it and be able to sell/trade as you please.
Quote from: Chaosmancer on August 04, 2013, 08:34:43 AMQuote from: ianh05 on August 04, 2013, 08:19:10 AMwhen you buy a game you should own it and be able to sell/trade as you please.You mean just like Steam... oh wait. To be honest, as it was, the Xbox ONE could have been a bit like Steam, but nobody really gave it a chance as it was (probably because of the whole preconception of 'a console should be this'). Saying that, I don't think Microsoft fully explained their reasoning either. And as for 'ermagerr dont buy it because they churnged it so murr purrple would buy it'. So what? They listened to complaints and changed it to be more appealing to the consumer. And isn't that what business is all about? To mold your product into something that customers want to buy, that partners want to support, and the developers want to develop for, to listen to the feedback and use that feedback to help your product become something more people will want?How dare they listen to the complaints of the consumer.Xbone wouldn't have steam sales, plus steam is apparently going to let you trade/sell your digital games soon. If you think they listened to the feedback why were they so stubborn about it? They only changed policies because the pre-orders were going to the outhouse.
I feel that it isn't like patching something that has caused harm, more like what I just did, clarified my statement on some things. Obviously, DRM was a U-turn, but only because they listened to the user feedback. They brought in DRM because they thought that was preferable for all involved. They considered that it prevented piracy, people who have a game tend to play it online, so won't mind if that connection is used to verify that their game has the correct digital rights tag for their profile, and they thought that most people would keep a game once they bought it. After research and user feedback they saw that this made it more difficult for end users, so removed it so that we would enjoy the gaming experience to the same extent as we do now.
they thought that most people would keep a game once they bought it.