Author Topic: Wii U gameplay idea's, mock-ups and concepts. (Image heavy!)  (Read 9927 times)

Offline madman3

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #40 on: June 09, 2012, 08:38:17 AM »
From what I've heard, Fire Emblem is a meh version of Zelda and Metroid is a poor man's Halo.
I'm sorry, but what you've heard is evidently rather stupid. Actually play them.
Metroid is in no way a poor man's Halo, it's a singleplayer exploration focused game. Aside from being futuristic it has very little in the way of similarities with Halo, and is debatably far better.
Fire Emblem is a turn based strategy game, so it's got nothing to do with Zelda.
Stop taking things at face value,

Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #41 on: June 09, 2012, 02:38:56 PM »
solitanze over at the ign board thought up this that i found interesting:

(Image removed from quote.)

also my thoughts on why watch Dogs should be on Wii U:

(Image removed from quote.)

The problem is, you're still breaking immersion by making the player have to look away from their TV screens, and on to the little screen on the controller.
It's not adding realism or helping the action of gameplay, really it's just breaking the realism and immersion of the game in a different way.

I think touch controls could be the way of the future for games, but I also think that Nintendo have taken the wrong approach to it.

you're not breaking immersion at all imo, your character goes to use his hacking device then what it would look like to your character appears in your hands, it'll make you feel more like the main character and less like someone controlling pixels on a screen. You looking at the screen would be exactly like your character looking at his, how is that not more realistic and immersive then a UI that pops-up on the screen?

how is nintendo going the wrong way with touch controls? a touch screen is really the only logical form of touch control you can have for a gaming console. Nintendo also has no control over how game developers choose to use the touch screen all they have done is give them the option to use it however they want.
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Offline Natef

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #42 on: June 09, 2012, 02:42:24 PM »
Red Orchestra, ect get annoying pretty fast though.

:(

Offline madman3

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #43 on: June 09, 2012, 04:34:24 PM »
Red Orchestra, ect get annoying pretty fast though.

:(
Sorry bro, but it's another WWII FPS.

Offline Natef

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #44 on: June 10, 2012, 11:41:10 AM »
But I love it...

Offline Scorpion

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #45 on: June 10, 2012, 12:45:53 PM »
solitanze over at the ign board thought up this that i found interesting:

(Image removed from quote.)

also my thoughts on why watch Dogs should be on Wii U:

(Image removed from quote.)

The problem is, you're still breaking immersion by making the player have to look away from their TV screens, and on to the little screen on the controller.
It's not adding realism or helping the action of gameplay, really it's just breaking the realism and immersion of the game in a different way.

I think touch controls could be the way of the future for games, but I also think that Nintendo have taken the wrong approach to it.

you're not breaking immersion at all imo, your character goes to use his hacking device then what it would look like to your character appears in your hands, it'll make you feel more like the main character and less like someone controlling pixels on a screen. You looking at the screen would be exactly like your character looking at his, how is that not more realistic and immersive then a UI that pops-up on the screen?

how is nintendo going the wrong way with touch controls? a touch screen is really the only logical form of touch control you can have for a gaming console. Nintendo also has no control over how game developers choose to use the touch screen all they have done is give them the option to use it however they want.

A touch screen allows for controls to be built around a program, that's the major benefit (the only real benefit other than "oh look at me I am fingering the screen of my electronic device"). If touch screen technology is as advanced as many companies are saying, why not then base the whole controls system around the concept rather than just slapping a big ass screen in the middle of a controller and using it for some more artificial set pieces, or some extra menus.
It seems to me like the WiiUs controller is going to be treated the same way the DS controls system ended up being treated. This could be avoided if they sort out their software management, but I haven't seen any evidence of them doing so so far (but i could be wrong in that respect, given their losses this year, I imagine Nintendo must be doing something to rectify the problems they suffered from last gen.)

Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #46 on: June 10, 2012, 07:17:33 PM »
A touch screen allows for controls to be built around a program, that's the major benefit (the only real benefit other than "oh look at me I am fingering the screen of my electronic device"). If touch screen technology is as advanced as many companies are saying, why not then base the whole controls system around the concept rather than just slapping a big ass screen in the middle of a controller and using it for some more artificial set pieces, or some extra menus.
It seems to me like the WiiUs controller is going to be treated the same way the DS controls system ended up being treated. This could be avoided if they sort out their software management, but I haven't seen any evidence of them doing so so far (but i could be wrong in that respect, given their losses this year, I imagine Nintendo must be doing something to rectify the problems they suffered from last gen.)

if it was only a touch screen it would be just an ipad and that doesn't play hardcore games well enough on it's own, it really only play games like angry birds and fruit ninja well. By adding the touch screen you don't just add the options for more keys and better UI setups but you also have that second screen, which no other system has to act as a different point of view. That different POV can be used amazingly in multiplayer games and also in single player.

-If the controller wasn't any different people would say "lolclone" as seen by the response to the pro controller (xbox copied sega just FYI).
-the controller is different and people call it a "gimmick" or just crap.

it's a lose lose situation thanks to the silly gamers out there, no matter what a company does to innovate and give us something new to play with there will always be haters. I remember back in the day you could play on any system you wanted, there was none of the fanboy nonsense and any step forward in gaming was welcomed by anyone, it's no wonder most gaming genres are "stuck" like FPS and racing games diving us basically the same game for the past 10 years it's because they are scared to do any big change while their newly skinned rehashes sell like hotcakes.

Talk to some retro gamers, gamers who have been gaming since the atari 2600 and they'll mostly be excited for the new options that the controller brings as they were around when we just had a stick and a couple of buttons lol.

Either way this isn't a topic for opinions on the Wii U (you can make another topic for that), it's meant to be just a fun topic for people to be creative and illustrate ideas on how it could be used in games.
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Offline Scorpion

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #47 on: June 11, 2012, 11:04:54 AM »
Well we'll see how everything goes for Nintendo when it's released, for now, it's just wait and see where they take it next.
I agree with the comment about fanboys though (despite being at heart a massive Sega fan), too often companies or games are branded automatically based simply on which company has produced it, or on the current gaming trends the market has bought into.
Anyway, i'll stop rambling now.

In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.

Offline Incredirobotwars

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #48 on: June 11, 2012, 04:02:16 PM »
The second screen has another major benefit that hasn't been mentioned. It can be used as the primary screen when the television is turned off.

Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #49 on: June 11, 2012, 05:08:18 PM »
The second screen has another major benefit that hasn't been mentioned. It can be used as the primary screen when the television is turned off.

we already know about that one, it was shown in the first reveal trailer :) I'm looking for brand new ideas of how it can be used with games.

In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.
 
 
 
  you can use this to illustrate.
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Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #50 on: June 11, 2012, 09:21:56 PM »
Periscope.
You could turn the gamepad around to get a full 360 degree view of what above the water:

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Offline frezal

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #51 on: June 12, 2012, 04:07:14 PM »
In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.
Not sure who owns the rights to that one. Silicon Knights developed that, and they are no loner with Nintendo. If Nintendo owns the rights to it, however, they could easily have one of their others teams tackle it (Retro Studios, perhaps) or license it out to a third party like Capcom.
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Offline madman3

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #52 on: June 12, 2012, 04:46:50 PM »
In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.
Not sure who owns the rights to that one. Silicon Knights developed that, and they are no loner with Nintendo. If Nintendo owns the rights to it, however, they could easily have one of their others teams tackle it (Retro Studios, perhaps) or license it out to a third party like Capcom.
Retro is my favorite Nintendo owned company, so that could be good if it did happen.

Offline Incredirobotwars

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #53 on: June 13, 2012, 03:14:31 AM »
No, Silicon Knights have announced that they will be focussing on requested titles (Most requested of which is Eternal Darkness) for next gen consoles (meaning, the Wii U), and apparently Nintendo have trademarked the title, so I think that another game set in the Eternal Darkness universe is an extreme possibility.

I liked the idea of the loss of sanity. Especially the 'WTF' moments with the corrupt data screens. I hope they bring that kind of element forward in a sequel, because that could make it more engaging.

Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #54 on: June 21, 2012, 10:47:36 PM »


"shapes" = just drawing an outline around the units.
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Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #55 on: June 21, 2012, 11:44:34 PM »
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Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #56 on: July 08, 2012, 08:23:35 PM »

Obvious use for it:


Also works for normal card games like poker.



Starcraft Wii U mockup update:


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Offline courthousedoc

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #57 on: July 08, 2012, 08:47:45 PM »
A Sequel to Okamiden.
Let me tell you something I learned through life... The weakest link in the chain isn't always the failure point.
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Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #58 on: July 10, 2012, 03:20:17 AM »

Some Mock-ups I found from around the web:







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Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #59 on: July 13, 2012, 01:34:38 PM »
Couple more of my mock-ups:




the following are not mine I found them on an Italian site last night and thought they deserved a repost.


Fatal Frame/Project Zero:



Fire Emblem:
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