gametechmods

Off-Topic => Games => Existing Games => Topic started by: ianh05 on June 05, 2012, 06:51:27 PM

Title: Wii U gameplay idea's, mock-ups and concepts. (Image heavy!)
Post by: ianh05 on June 05, 2012, 06:51:27 PM
let's be creative now people, we have already seen examples today at E3 such as inventory, sniper scope, scanners and radars so what other unique uses could this new controller have?

here's a template you can use to illustrate:
(https://gametechmods.com/uploads/images/656331%20-%20Copy%20%285%29.jpg)
Just cut out the pics and replace them to show off your idea. You can also just cut out the controller and drag it up over the screen to illustrate cameras, scanners etc.

here's mine...

Tank game:
*Full 360 degree panoramic view of inside the cockpit of your tank.
*Touch screen control panel interface allows you to press the actual shiny (and sometimes big and red) buttons instead of buttons on your gamepad.

(https://gametechmods.com/uploads/images/10624Tank%21Tank%21Tank%21%20Wii%20U.jpg)
(This could be huge for flight sims game too.)

Pokemon game:
*Gamepad acts as your inventory.
*Selecting most items for you inventory opens a "mini-game" for you to use the item.
*Item uses include: sliding pokeballs along the screen towards the tv to catch/release pokemon and having a pokedex that you can use to identify on-screen pokemon.

(https://gametechmods.com/uploads/images/63864Wii%20U%20pokemon.jpg)

my example of a where's wally game:

you'd have to find him amongst a crowd and take photo's of him It could have high scores where accuracy (how close to the center of the image he is) and how fast you found him increase your score. heck you could play with 2 players each using a different Wii U gamepad you could have player constantly moving around in the crowd sort of like an active hide and seek game.

(https://gametechmods.com/uploads/images/17051where%27s%20wally%20Wii%20U.jpg)

other examples:

Metal gear solid Wii U:

have your communication device in your hands while playing the game.

Features:

*Rumble function while volume is on mute.
*Call in-game characters.
*Call monitoring, don't like a certain character? then don't answer.
*Text messaging for the socially awkward.
*3 built-in mini-games: Snake, Snake-man and Snake invaders.

(https://gametechmods.com/uploads/images/23151%20-%20Copy.jpg)

Super smash bros. Universe:

(https://gametechmods.com/uploads/images/180591%20-%20Copy.jpg)

X-ray device!:
(https://gametechmods.com/uploads/images/454031%20-%20Copy.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 06, 2012, 08:36:30 AM
you all need some inspiration aye? here ya go :P

(https://gametechmods.com/uploads/images/454031%20-%20Copy.jpg)

Mission objective: find out why fat bastard considers himself dead sexy - COMPLETE.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Mr. AS on June 06, 2012, 01:49:51 PM
well you could use it as a footstool
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: GoldenFox93 on June 06, 2012, 01:59:09 PM
(https://gametechmods.com/uploads/images/35745hadoken.png)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 06, 2012, 05:18:20 PM
(https://gametechmods.com/uploads/images/180591 - Copy.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Resetti's Replicas on June 06, 2012, 05:48:42 PM
Can the screen be a touch screen?  This is an idea I got after playing Okamiden and Okami.  Let's have the best of both worlds; an Okami game on the silver screen where it was meant to be, but with the proper drawing capabilities of the DS version.  Alternatively the controller screen could toggle between map and menu.


(https://gametechmods.com/uploads/images/63504okami.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: FOTEPX on June 06, 2012, 06:12:14 PM
You could use the Wii U for smacking your head against for the simple gumption that they think they could release such tat.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: GoldenFox93 on June 06, 2012, 06:18:38 PM
You could use the Wii U for smacking your head against for the simple gumption that they think they could release such tat.
Hey, don't knock it 'til you've tried it- that's what everyone thought about the original Wii, and that became popular all over the World. Personally, I'm quite interested in seeing how it's going to turn out.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 06, 2012, 06:22:29 PM
You could use the Wii U for smacking your head against for the simple gumption that they think they could release such tat.

nintendo's always been the family company, not aimed purely at hardcore gamers like playstation and xbox. That'll never change so you will get games aimed at families and a younger audience but now they are bringing games to the Wii U that may attract hardcore gamers like ZombiU and major titles like AC3 and ME3, it gives gamers a 3rd choice of console with some different games along with some favs.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 06, 2012, 11:53:50 PM
Can the screen be a touch screen?
yup, it's a touch screen.
(https://gametechmods.com/uploads/images/23151%20-%20Copy.jpg)

have your communication device in your hands while playing the game.

Features:

*Rumble function while volume is on mute.
*Call in-game characters.
*Call monitoring, don't like a certain character? then don't answer.
*Text messaging for the socially awkward.
*3 built-in mini-games: Pac-man, Pong and space invanders.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: JoeBlo on June 07, 2012, 10:01:59 AM
(https://gametechmods.com/uploads/images/94598recyclebin.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: frezal on June 07, 2012, 04:06:24 PM
You could use the Wii U for smacking your head against for the simple gumption that they think they could release such tat.
(http://i.imgur.com/McEY1.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 07, 2012, 05:46:05 PM
Finally, something demonstrating a reasonable view of Nintendo. Well found, frezal.

Nintendo seem to be trying to be the first to make these innovative control interface ideas...That's the only thing they can really do at the moment, since their game development is down the crapper.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Badger on June 07, 2012, 05:59:28 PM
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 07, 2012, 06:33:08 PM
I'm not so sure about that. The Wii U has the innovative control interface, as well as the more hardcore third-party games that the Wii lacked. Against the other current consoles, it's an improvement, but not neceessarily better. But, since Microsoft won't realistically release another console until about 2015, and Sony aren't releasing one yet, it'll be the next big 'sale-craze', presuming people are a bit more open-minded about it.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: That Robot is a Spy! on June 07, 2012, 07:32:52 PM
As toilet roll
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: GoldenFox93 on June 07, 2012, 07:49:55 PM
As toilet roll
Eh, don't know how you'd manage that, unless you can somehow fit pieces of modern technology into your arse-
(https://gametechmods.com/uploads/images/73669kid_remote_ass.png)
 
   :rolleyes:
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: frezal on June 07, 2012, 10:56:03 PM
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
The Wii U will do fine. Here's why:
-Nintendo Exclusives

-It comes out at least a year ahead of Sony and Microsoft's next offerings

-Offers an experience you can't get anywhere else

-Backwards compatible with the highly successful Wii and Wii accessories

It may not do well with the teenagers who are too focussed on trying to seem more "adult", but it'll do well with families, non-gamers, and us older people who don't care about indulging our inner child.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Enigm@ on June 07, 2012, 10:59:04 PM
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
The Wii U will do fine. Here's why:
-Nintendo Exclusives

-It comes out at least a year ahead of Sony and Microsoft's next offerings

-Offers an experience you can't get anywhere else

-Backwards compatible with the highly successful Wii and Wii accessories

It may not do well with the teenagers who are too focussed on trying to seem more "adult", but it'll do well with families, non-gamers, and us older people who don't care about indulging our inner child.
You call early 20's old ?
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: frezal on June 07, 2012, 11:00:09 PM
Compared to the kids on here, I'm nearing death.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 08, 2012, 05:21:28 AM
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
The Wii U will do fine. Here's why:
-Nintendo Exclusives

-It comes out at least a year ahead of Sony and Microsoft's next offerings

-Offers an experience you can't get anywhere else

-Backwards compatible with the highly successful Wii and Wii accessories

It may not do well with the teenagers who are too focussed on trying to seem more "adult", but it'll do well with families, non-gamers, and us older people who don't care about indulging our inner child.
That's what I (mostly) said. To be fair, they could've given it a more imaginitive name rather than naming it as a Wii 'sequel', but other than that it has all the components required to make a good console.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: madman3 on June 08, 2012, 05:58:34 AM
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
The Wii U will do fine. Here's why:
-Nintendo Exclusives

-It comes out at least a year ahead of Sony and Microsoft's next offerings

-Offers an experience you can't get anywhere else

-Backwards compatible with the highly successful Wii and Wii accessories

It may not do well with the teenagers who are too focussed on trying to seem more "adult", but it'll do well with families, non-gamers, and us older people who don't care about indulging our inner child.
That's what I (mostly) said. To be fair, they could've given it a more imaginitive name rather than naming it as a Wii 'sequel', but other than that it has all the components required to make a good console.
It's opening salvo of games could be better, really. Nintendo should try and create a game that's not simply another re-hash that for the console, such as a new Metroid, Starfox, ect. The issue of releasing a bunch of third party titles like Arkham City at this stage is that while the experience may be different, people with other consoles will likely already have the games and won't be inclined to buy an entire new system for it, while the 1st party games Nintendo is offering aren't exactly anything new, and if people already have a Wii (which they probably do, knowing its popularity) they have already got absolutely no reason to buy the star game of Nintendo's main titles, New Super Mario Bros Wii U.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: madman3 on June 08, 2012, 06:46:41 AM
DP
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Because the Wii totally didn't colossally outsell all of its competitors.
Also, ever tried any of the games on the Wii that are console exclusive that aren't Zelda/Mario? The Wii has Metroid Prime which far outscores many huge name competitor console games, Gamecube compatibility (so that's Paper Mario: Thousand Year Door, Killer 7, Beyond Good and Evil, Metal Gear Solid: Twin Snakes, ect. in there), Virtual Console (that's Castlevania, Super Metroid, Link To The Past, Sin And Punishment, Ocarina Of Time, Majora's Mask, Super Mario 64, Pilotwings, Paper Mario, Sonic The Hedgehog 1/2/3, Gradius, Super Mario Bros 1/2/3, Metroid, Starfox 64/Lylat Wars, Wave Race 64, 1080 Snowboarding, Ninja Gaiden, Super Mario RPG, Super Castlevania, R-Type, ect. down), and has a bunch of games like No More Heroes, Madworld, Sin And Punishment 2, The Last Story, Xenoblade Chronicles, ect, which overall just leaves the Wii as a console with much more value for money, less carbon copy games (sure, Mini Game Compilations are common, but it's hit the PS3 when it got Move and the Xbox when it got Kinect, and the Wii works far better than those) which a general lack of the generic FPS you tend to get on Xbox or PS3, and it has far more legendary games available to fight off the PS3's PS1 Classics and lack of PS2 compatibility, as well as the Xbox's arcade.
As for the Wii U, if it pulls the same trick as the Wii and has a tone of back-compatibility, as well as some good 1st and 2nd party games, it's got extremely strong chances.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 08, 2012, 08:55:45 AM
DP
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Because the Wii totally didn't colossally outsell all of its competitors.
Also, ever tried any of the games on the Wii that are console exclusive that aren't Zelda/Mario? The Wii has Metroid Prime which far outscores many huge name competitor console games, Gamecube compatibility (so that's Paper Mario: Thousand Year Door, Killer 7, Beyond Good and Evil, Metal Gear Solid: Twin Snakes, ect. in there), Virtual Console (that's Castlevania, Super Metroid, Link To The Past, Sin And Punishment, Ocarina Of Time, Majora's Mask, Super Mario 64, Pilotwings, Paper Mario, Sonic The Hedgehog 1/2/3, Gradius, Super Mario Bros 1/2/3, Metroid, Starfox 64/Lylat Wars, Wave Race 64, 1080 Snowboarding, Ninja Gaiden, Super Mario RPG, Super Castlevania, R-Type, ect. down), and has a bunch of games like No More Heroes, Madworld, Sin And Punishment 2, The Last Story, Xenoblade Chronicles, ect, which overall just leaves the Wii as a console with much more value for money, less carbon copy games (sure, Mini Game Compilations are common, but it's hit the PS3 when it got Move and the Xbox when it got Kinect, and the Wii works far better than those) which a general lack of the generic FPS you tend to get on Xbox or PS3, and it has far more legendary games available to fight off the PS3's PS1 Classics and lack of PS2 compatibility, as well as the Xbox's arcade.
As for the Wii U, if it pulls the same trick as the Wii and has a tone of back-compatibility, as well as some good 1st and 2nd party games, it's got extremely strong chances.
The only problem I have with the Wii U at this point is the lack of Gamecube controller compatability. This may be because they are producing an alternative wireless version to use with the Wii U, or perhaps they're adding Gamecube games to the Wii U virtual console...or maybe they feel that if people want to play Gamecube games they'll already have a Wii or a Gamecube, and so won't need the back-compat.
Also, the Super Mario titles are getting annoyingly repetitive, and I've noticed this beginning to happen with LoZ titles. They throw the same main characters, enemies, worlds, etc. in, and expect people to stick with it. I'm somewhat glad for the third-party titles coming to the Wii U. It might break this up a bit.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: That Robot is a Spy! on June 08, 2012, 09:02:10 AM
As toilet roll
Eh, don't know how you'd manage that, unless you can somehow fit pieces of modern technology into your arse-
(https://gametechmods.com/uploads/images/73669kid_remote_ass.png)
 
   :rolleyes:

Cut it up into strips then.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Badger on June 08, 2012, 09:27:46 AM
DP
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Because the Wii totally didn't colossally outsell all of its competitors.
Also, ever tried any of the games on the Wii that are console exclusive that aren't Zelda/Mario? The Wii has Metroid Prime which far outscores many huge name competitor console games, Gamecube compatibility (so that's Paper Mario: Thousand Year Door, Killer 7, Beyond Good and Evil, Metal Gear Solid: Twin Snakes, ect. in there), Virtual Console (that's Castlevania, Super Metroid, Link To The Past, Sin And Punishment, Ocarina Of Time, Majora's Mask, Super Mario 64, Pilotwings, Paper Mario, Sonic The Hedgehog 1/2/3, Gradius, Super Mario Bros 1/2/3, Metroid, Starfox 64/Lylat Wars, Wave Race 64, 1080 Snowboarding, Ninja Gaiden, Super Mario RPG, Super Castlevania, R-Type, ect. down), and has a bunch of games like No More Heroes, Madworld, Sin And Punishment 2, The Last Story, Xenoblade Chronicles, ect, which overall just leaves the Wii as a console with much more value for money, less carbon copy games (sure, Mini Game Compilations are common, but it's hit the PS3 when it got Move and the Xbox when it got Kinect, and the Wii works far better than those) which a general lack of the generic FPS you tend to get on Xbox or PS3, and it has far more legendary games available to fight off the PS3's PS1 Classics and lack of PS2 compatibility, as well as the Xbox's arcade.
As for the Wii U, if it pulls the same trick as the Wii and has a tone of back-compatibility, as well as some good 1st and 2nd party games, it's got extremely strong chances.
Yes, it did sell massively, but nobody I know that is vaguely into gaming thinks that it was a good console. And nobody I know will be getting it.

You named many games that you thought were good. I bought starfox 64, which was good, except you couldn't save. I also bought Super Mario 64, and hated it. The only game I thoroughly enjoyed was SSBB, and I had to play it with a classic controller, because the wii's controller is terrible in every way.

And I would most likely har disliked those exclusives, because of the wii's appalling control system.

In short, getting an n64/GameCube, and a wii emulator if you had to play those exclusives, would be better than buying a wii.

Plus, the companies actually lose money when selling consoles, they make all their money on the software, which nobody bought when they saw how bad the wii controls were.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Badger on June 08, 2012, 09:33:21 AM
As toilet roll
Eh, don't know how you'd manage that, unless you can somehow fit pieces of modern technology into your arse-
(https://gametechmods.com/uploads/images/73669kid_remote_ass.png)
 
   :rolleyes:
Last time I checked, I didn't shove toilet paper up my arse.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: madman3 on June 08, 2012, 10:48:01 AM
DP
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Because the Wii totally didn't colossally outsell all of its competitors.
Also, ever tried any of the games on the Wii that are console exclusive that aren't Zelda/Mario? The Wii has Metroid Prime which far outscores many huge name competitor console games, Gamecube compatibility (so that's Paper Mario: Thousand Year Door, Killer 7, Beyond Good and Evil, Metal Gear Solid: Twin Snakes, ect. in there), Virtual Console (that's Castlevania, Super Metroid, Link To The Past, Sin And Punishment, Ocarina Of Time, Majora's Mask, Super Mario 64, Pilotwings, Paper Mario, Sonic The Hedgehog 1/2/3, Gradius, Super Mario Bros 1/2/3, Metroid, Starfox 64/Lylat Wars, Wave Race 64, 1080 Snowboarding, Ninja Gaiden, Super Mario RPG, Super Castlevania, R-Type, ect. down), and has a bunch of games like No More Heroes, Madworld, Sin And Punishment 2, The Last Story, Xenoblade Chronicles, ect, which overall just leaves the Wii as a console with much more value for money, less carbon copy games (sure, Mini Game Compilations are common, but it's hit the PS3 when it got Move and the Xbox when it got Kinect, and the Wii works far better than those) which a general lack of the generic FPS you tend to get on Xbox or PS3, and it has far more legendary games available to fight off the PS3's PS1 Classics and lack of PS2 compatibility, as well as the Xbox's arcade.
As for the Wii U, if it pulls the same trick as the Wii and has a tone of back-compatibility, as well as some good 1st and 2nd party games, it's got extremely strong chances.
Yes, it did sell massively, but nobody I know that is vaguely into gaming thinks that it was a good console. And nobody I know will be getting it.

You named many games that you thought were good. I bought starfox 64, which was good, except you couldn't save. I also bought Super Mario 64, and hated it. The only game I thoroughly enjoyed was SSBB, and I had to play it with a classic controller, because the wii's controller is terrible in every way.

And I would most likely har disliked those exclusives, because of the wii's appalling control system.

In short, getting an n64/GameCube, and a wii emulator if you had to play those exclusives, would be better than buying a wii.

Plus, the companies actually lose money when selling consoles, they make all their money on the software, which nobody bought when they saw how bad the wii controls were.
I'm sorry, but most of the Wii's best games have great controls. It worked far better than a Gamecube Controller (which is great for playing Brawl) for games like Metroid Prime, and for the most part the good games on Wii used the controls intelligently rather than the crap you can admittedly find on the systems crappier games like Far Cry.

Now, lets tackle this:
Starfox 64's lack of saves is hardly a problem when a singled playthrough takes about 2 hours. Overall game time I've spent on it also far exceeds 20 hours, which is because it's probably one of the most gameplay focused games available at this current time.
The fact that YOU dislike Super Mario 64 is YOUR problem. Suck it up, because most people think that it's at least decent.
As for the rest of the games, they're generally favoured as some of the best games from the 80s and 90s. If you simply dismiss that as my opinion you better have a VERY good reason not to like them.
The Wii mote was admittedly poor for Brawl if you used the NES style format, but it was decent in the other format, and the Classic Controller was fine.

Another advantage of the Wii is debatably the battery powered controllers, meaning that if you ran out of battery you didn't need to be tied to some useless cable to recharge your controller (as a PS3 user this problem really pissed me off).

Lastly, if you dislike the Wii's control scheme, then that's your problem. In all the better Wii games I've played it's never once been a problem, so I believe there is more than a little lack of first hand knowledge on your part for this topic. You cannot legitimately say a console's control system is bad if you haven't played it's better games, so please, before you say the Wii is a piece of crap, at least play games like Metroid Prime, LoZ: TP, No More Heroes, Xenoblade Chronicles, Fire Emblem, Resident Evil 4 (which frequently gets hailed as the best Console Game of all time, I might add), Okami, Donkey Kong Country Returns, Punch Out, Tatsunoko vs Capcom, No More Heroes 2, Monkey Island, Mega Man 9/10, World Of Goo, Guilty Gear: Accent Core, Ghostbusters, Strong Bad's Cool Game For Attractive People, Hydroventure, and more. Seriously. Most of those games have good to brilliant Metascores and 2 of them are close to being the best shooters of all time (Resi 4 and Metroid Prime), so you cannot honestly say the Wii is a bad console, because even if it's not as powerful it still has some great games and a wealth of classics.

As for the stuff about Gamecube/N64 > Wii, no. The Wii can be bought pretty cheap these days, is versatile as heck, has some great games of its own, and successfully covers several audiences. Also, how did Sony and Microsoft's ventures into family games go? I'm not sure if you noticed, the Move and Kinect are really crap and the support titles are even worse.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 08, 2012, 11:11:18 AM
^agreed^

Also, I've never played Fire Emblem or Metroid (regrettably)...which titles do you suggest, madman?

...and as for control scheme, nearly every game allows you to CHANGE IT :O [/shockhorror], so yeah...deal with it. Also, I've found that the Gamecube controller is the best I've ever used, but the Wiimote comes a tied second with the Xbox controller. Sometimes, you just need to accept or adapt to these things.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: madman3 on June 08, 2012, 11:22:34 AM
^agreed^

Also, I've never played Fire Emblem or Metroid (regrettably)...which titles do you suggest, madman?

...and as for control scheme, nearly every game allows you to CHANGE IT :O [/shockhorror], so yeah...deal with it. Also, I've found that the Gamecube controller is the best I've ever used, but the Wiimote comes a tied second with the Xbox controller. Sometimes, you just need to accept or adapt to these things.
Pretty much all of the Fire Emblem series is good, but the Gamecube and Wii titles are easy to get into according to my mate.
As for Metroid: Super Metroid, Metroid: Zero Mission, Metroid Fusion, and all of the Prime games are fantastic and they are very fun. Prime is probab;y the most atmospheric non-horror game I've played and it's far better than more modern games like Skyrim in that respect.
And yes, the Gamecube controller is pretty much my favorite controller in existence.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 08, 2012, 11:34:59 AM
I really hope they make a version of it compatible with the Wii U...especially if I'm playing Wii games like SSBB on it.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: J on June 08, 2012, 12:31:10 PM
Wii U will likley just end up as a portable map for the game your playing OR some obscure menu.

"PAUSING? A THING OF THE PAST! JUST USE THE SCREEN ON THE WII U TO OPERATE YOUR ITEMS/STATS/PARTY!"
And then in the fine print: All while being helplessly attacked
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 08, 2012, 04:16:31 PM
thing that upsets me most is that gamers are such fanboys these days they refuse to see any use of it even if it's right in front of them. I have posted this on other forums and it seems that most gamers have lost creativity most likely due to being force-fed the same crap over and over again by the gaming industry.

there's hardly any big advancements in games these years just better graphics, new enemies, new maps, new missions etc. and while that's all well and good it's nothing without new gameplay. If we were back in the late 70's to early 80's people would realise how silly gaming has become, can you imagine having new enemies, ship and buildings in a space invanders sequel and trying to justify forking out money to buy it when you have the original?

all companies like activision are doing is slapping on new skins and selling you a new game. I realise nintendo does the same with games like mario but they also give you different genres to pick from with some of their popular franchises like mario having an adventure game, a platformer and a racing game.

last night i was watching some footage of old school games i used to play on youtube and a lot of my fav games had something unique about it or some form of customisation in it. I know what you're thinking, CoD has some customisation also.. well you're right but you don't play it for that, you play it just to shoot other players in multiplayer online.

people have been playing essentially the same FPS style game since counter-strike and throwing money away on the same experience they already have. I want something different in my games not the same old rehashed gameplay.

at least try guys, to show that you haven't lost your creativity and imagination instead of just hating on it.

my example of a where's wally game:
(https://gametechmods.com/uploads/images/17051where%27s%20wally%20Wii%20U.jpg)
you'd have to find him amongst a crowd and take photo's of him It could have high scores where accuracy (how close to the center of the image he is) and how fast you found him increase your score. heck you could play with 2 players each using a different Wii U gamepad you could have player constantly moving around in the crowd sort of like an active hide and seek game.

this isn't my pic but nintendo should release something like this:(https://gametechmods.com/uploads/images/424391HI0A.jpg)

Wii U is going to offer the most immersive gameplay we have ever had in games if developers take full use of the extra screen, i have already seen some amazing uses of it in games like ZombiU. the controller doesn't distract you away from the gameplay any more then menus do currently do.

instead of feeling like someone playing a character in a game the Wii U will bring players a little closer to feeling like the actual character they are playing.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: madman3 on June 08, 2012, 04:30:27 PM
It's actually slightly unfair to criticize FPS because there are quite often good and original FPS like Doom, Quake, System Shock, Bioshock, Fallout (kinda), Deus Ex, Half Life and so on which are good games. Admittedly the waves of mainstream FPS like Battlefield, CoD, Red Orchestra, ect get annoying pretty fast though.

I think games have forgotten that singleplayer is what really defines the game because it's the games own story. Most good FPS such as the former of the ones I mentioned have good to fantastic singleplayer and often no Multiplayer, but they are better games in their own right. TF2 was a good Multiplayer game in its own right because it was distinctive, but it's all been lost in a lot of modern FPS with respawns. Counter-Strike is okay because it's a very precarious and tactical game, but most multiplayer FPS blow because of a poor respawn system and serious weapon imbalance.

I'm still inclined to old school Nintendo games like Super Metroid though because they had such distinctive gameplay, and great settings and bosses (Kraid & Crocomire ftw).
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 08, 2012, 04:42:48 PM
Doom/wolfenstein 3d were great fun, there wasn't anything like them back in the day and for most part other games didn't try to copy them and just add new enemies etc. plus doom didn't have 8+ sequels with some new enemies/guns/maps. Borderlands 2, mass effect and fallout etc. have all went a different route in trying to give FPS players a different experience instead of just running and gunning.

I can't stand COD for suckering in FPS fans with new shiny stuff, i know some people who may not realise they are getting ripped off and that upsets me.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 08, 2012, 06:14:31 PM
solitanze over at the ign board thought up this that i found interesting:

(http://www.ign.com/boards/attachments/genetic-scans-wii-u-jpg.8456/)

also my thoughts on why watch Dogs should be on Wii U:

(https://gametechmods.com/uploads/images/32355Watch%20Dogs%20Wii%20U%20vs%20other%20consoles.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: That Robot is a Spy! on June 08, 2012, 07:05:03 PM
From what I've heard, Fire Emblem is a meh version of Zelda and Metroid is a poor man's Halo.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 08, 2012, 07:10:29 PM
Fire Emblem seems epic. I might get Path of Radiance. Anyways, Metroid is what Halo could be if Bungie had the same capacity to make classic games as Nintendo do.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Chaosmancer on June 09, 2012, 12:22:57 AM
From what I've heard, Fire Emblem is a meh version of Zelda and Metroid is a poor man's Halo.

Hmm...I don't see how Fire Emblem and Zelda can be compared, the battle systems are completely different (Fire Emblem is a turn-based strategy, Zelda is an action/puzzle (I think that's Zelda's genre...)). In Fire Emblem, you direct the different units around the field, and your units are unable to be used again if their HP reaches zero, whereas, in Zelda, you run around, killing monsters, and solving puzzles. I really do like Fire Emblem, one of my favourite turn-based strategy games, managed to do Shadow Dragon on the hardest difficulty with nobody dying (incredubly annoying at times, don't know why I bothered), and I am working my way through Sacred Stones (although, I may have to sacrifice people here, the last boss is a pain, and I am guessing that there is another boss after it).
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Scorpion on June 09, 2012, 05:40:21 AM
solitanze over at the ign board thought up this that i found interesting:

(http://www.ign.com/boards/attachments/genetic-scans-wii-u-jpg.8456/)

also my thoughts on why watch Dogs should be on Wii U:

(https://gametechmods.com/uploads/images/32355Watch%20Dogs%20Wii%20U%20vs%20other%20consoles.jpg)

The problem is, you're still breaking immersion by making the player have to look away from their TV screens, and on to the little screen on the controller.
It's not adding realism or helping the action of gameplay, really it's just breaking the realism and immersion of the game in a different way.

I think touch controls could be the way of the future for games, but I also think that Nintendo have taken the wrong approach to it.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: madman3 on June 09, 2012, 08:38:17 AM
From what I've heard, Fire Emblem is a meh version of Zelda and Metroid is a poor man's Halo.
I'm sorry, but what you've heard is evidently rather stupid. Actually play them.
Metroid is in no way a poor man's Halo, it's a singleplayer exploration focused game. Aside from being futuristic it has very little in the way of similarities with Halo, and is debatably far better.
Fire Emblem is a turn based strategy game, so it's got nothing to do with Zelda.
Stop taking things at face value,
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 09, 2012, 02:38:56 PM
solitanze over at the ign board thought up this that i found interesting:

(http://www.ign.com/boards/attachments/genetic-scans-wii-u-jpg.8456/)

also my thoughts on why watch Dogs should be on Wii U:

(https://gametechmods.com/uploads/images/32355Watch%20Dogs%20Wii%20U%20vs%20other%20consoles.jpg)

The problem is, you're still breaking immersion by making the player have to look away from their TV screens, and on to the little screen on the controller.
It's not adding realism or helping the action of gameplay, really it's just breaking the realism and immersion of the game in a different way.

I think touch controls could be the way of the future for games, but I also think that Nintendo have taken the wrong approach to it.

you're not breaking immersion at all imo, your character goes to use his hacking device then what it would look like to your character appears in your hands, it'll make you feel more like the main character and less like someone controlling pixels on a screen. You looking at the screen would be exactly like your character looking at his, how is that not more realistic and immersive then a UI that pops-up on the screen?

how is nintendo going the wrong way with touch controls? a touch screen is really the only logical form of touch control you can have for a gaming console. Nintendo also has no control over how game developers choose to use the touch screen all they have done is give them the option to use it however they want.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Natef on June 09, 2012, 02:42:24 PM
Red Orchestra, ect get annoying pretty fast though.

:(
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: madman3 on June 09, 2012, 04:34:24 PM
Red Orchestra, ect get annoying pretty fast though.

:(
Sorry bro, but it's another WWII FPS.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Natef on June 10, 2012, 11:41:10 AM
But I love it...
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Scorpion on June 10, 2012, 12:45:53 PM
solitanze over at the ign board thought up this that i found interesting:

(http://www.ign.com/boards/attachments/genetic-scans-wii-u-jpg.8456/)

also my thoughts on why watch Dogs should be on Wii U:

(https://gametechmods.com/uploads/images/32355Watch%20Dogs%20Wii%20U%20vs%20other%20consoles.jpg)

The problem is, you're still breaking immersion by making the player have to look away from their TV screens, and on to the little screen on the controller.
It's not adding realism or helping the action of gameplay, really it's just breaking the realism and immersion of the game in a different way.

I think touch controls could be the way of the future for games, but I also think that Nintendo have taken the wrong approach to it.

you're not breaking immersion at all imo, your character goes to use his hacking device then what it would look like to your character appears in your hands, it'll make you feel more like the main character and less like someone controlling pixels on a screen. You looking at the screen would be exactly like your character looking at his, how is that not more realistic and immersive then a UI that pops-up on the screen?

how is nintendo going the wrong way with touch controls? a touch screen is really the only logical form of touch control you can have for a gaming console. Nintendo also has no control over how game developers choose to use the touch screen all they have done is give them the option to use it however they want.

A touch screen allows for controls to be built around a program, that's the major benefit (the only real benefit other than "oh look at me I am fingering the screen of my electronic device"). If touch screen technology is as advanced as many companies are saying, why not then base the whole controls system around the concept rather than just slapping a big ass screen in the middle of a controller and using it for some more artificial set pieces, or some extra menus.
It seems to me like the WiiUs controller is going to be treated the same way the DS controls system ended up being treated. This could be avoided if they sort out their software management, but I haven't seen any evidence of them doing so so far (but i could be wrong in that respect, given their losses this year, I imagine Nintendo must be doing something to rectify the problems they suffered from last gen.)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 10, 2012, 07:17:33 PM
A touch screen allows for controls to be built around a program, that's the major benefit (the only real benefit other than "oh look at me I am fingering the screen of my electronic device"). If touch screen technology is as advanced as many companies are saying, why not then base the whole controls system around the concept rather than just slapping a big ass screen in the middle of a controller and using it for some more artificial set pieces, or some extra menus.
It seems to me like the WiiUs controller is going to be treated the same way the DS controls system ended up being treated. This could be avoided if they sort out their software management, but I haven't seen any evidence of them doing so so far (but i could be wrong in that respect, given their losses this year, I imagine Nintendo must be doing something to rectify the problems they suffered from last gen.)

if it was only a touch screen it would be just an ipad and that doesn't play hardcore games well enough on it's own, it really only play games like angry birds and fruit ninja well. By adding the touch screen you don't just add the options for more keys and better UI setups but you also have that second screen, which no other system has to act as a different point of view. That different POV can be used amazingly in multiplayer games and also in single player.

-If the controller wasn't any different people would say "lolclone" as seen by the response to the pro controller (xbox copied sega just FYI).
-the controller is different and people call it a "gimmick" or just crap.

it's a lose lose situation thanks to the silly gamers out there, no matter what a company does to innovate and give us something new to play with there will always be haters. I remember back in the day you could play on any system you wanted, there was none of the fanboy nonsense and any step forward in gaming was welcomed by anyone, it's no wonder most gaming genres are "stuck" like FPS and racing games diving us basically the same game for the past 10 years it's because they are scared to do any big change while their newly skinned rehashes sell like hotcakes.

Talk to some retro gamers, gamers who have been gaming since the atari 2600 and they'll mostly be excited for the new options that the controller brings as they were around when we just had a stick and a couple of buttons lol.

Either way this isn't a topic for opinions on the Wii U (you can make another topic for that), it's meant to be just a fun topic for people to be creative and illustrate ideas on how it could be used in games.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Scorpion on June 11, 2012, 11:04:54 AM
Well we'll see how everything goes for Nintendo when it's released, for now, it's just wait and see where they take it next.
I agree with the comment about fanboys though (despite being at heart a massive Sega fan), too often companies or games are branded automatically based simply on which company has produced it, or on the current gaming trends the market has bought into.
Anyway, i'll stop rambling now.

In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 11, 2012, 04:02:16 PM
The second screen has another major benefit that hasn't been mentioned. It can be used as the primary screen when the television is turned off.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 11, 2012, 05:08:18 PM
The second screen has another major benefit that hasn't been mentioned. It can be used as the primary screen when the television is turned off.

we already know about that one, it was shown in the first reveal trailer :) I'm looking for brand new ideas of how it can be used with games.

In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.
 
  (https://gametechmods.com/uploads/images/656331 - Copy (5).jpg)
 
  you can use this to illustrate.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 11, 2012, 09:21:56 PM
Periscope.
You could turn the gamepad around to get a full 360 degree view of what above the water:

(https://gametechmods.com/uploads/images/21743submarine periscope Wii U.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: frezal on June 12, 2012, 04:07:14 PM
In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.
Not sure who owns the rights to that one. Silicon Knights developed that, and they are no loner with Nintendo. If Nintendo owns the rights to it, however, they could easily have one of their others teams tackle it (Retro Studios, perhaps) or license it out to a third party like Capcom.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: madman3 on June 12, 2012, 04:46:50 PM
In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.
Not sure who owns the rights to that one. Silicon Knights developed that, and they are no loner with Nintendo. If Nintendo owns the rights to it, however, they could easily have one of their others teams tackle it (Retro Studios, perhaps) or license it out to a third party like Capcom.
Retro is my favorite Nintendo owned company, so that could be good if it did happen.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: Incredirobotwars on June 13, 2012, 03:14:31 AM
No, Silicon Knights have announced that they will be focussing on requested titles (Most requested of which is Eternal Darkness) for next gen consoles (meaning, the Wii U), and apparently Nintendo have trademarked the title, so I think that another game set in the Eternal Darkness universe is an extreme possibility.

I liked the idea of the loss of sanity. Especially the 'WTF' moments with the corrupt data screens. I hope they bring that kind of element forward in a sequel, because that could make it more engaging.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 21, 2012, 10:47:36 PM
(https://gametechmods.com/uploads/images/95635Starcraft%20Wii%20U.jpg)

"shapes" = just drawing an outline around the units.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on June 21, 2012, 11:44:34 PM
(https://gametechmods.com/uploads/images/41652butterfly effect Wii U.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on July 08, 2012, 08:23:35 PM

Obvious use for it:

(https://gametechmods.com/uploads/images/16805Wii%20U%20TCG.jpg)
Also works for normal card games like poker.



Starcraft Wii U mockup update:


(https://gametechmods.com/uploads/images/79234Starcraft Wii U.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: courthousedoc on July 08, 2012, 08:47:45 PM
A Sequel to Okamiden.
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on July 10, 2012, 03:20:17 AM

Some Mock-ups I found from around the web:

(http://fc09.deviantart.net/fs70/f/2012/163/2/4/nfl_2k_by_thewiiu-d539zh2.jpg)
(https://gametechmods.com/uploads/images/3740924R6WU.jpg)
(https://gametechmods.com/uploads/images/916591307502746311.png)
(https://gametechmods.com/uploads/images/996851307494250955.png)
(https://gametechmods.com/uploads/images/471501307494093959.jpg)
(https://gametechmods.com/uploads/images/909671307494051899.png)
(https://gametechmods.com/uploads/images/374141307493636151.jpg)
Title: Re: Epic uses for the Wii U gamepad. (be creative!)
Post by: ianh05 on July 13, 2012, 01:34:38 PM
Couple more of my mock-ups:

(https://gametechmods.com/uploads/images/53482Sorcerer (Wii U).jpg)
(https://gametechmods.com/uploads/images/56812Jade Cocoon 3 (Wii U).jpg)

the following are not mine I found them on an Italian site last night and thought they deserved a repost.


Fatal Frame/Project Zero:
(https://gametechmods.com/uploads/images/27170WiiU-Fatal-Frame.jpg)


Fire Emblem:
(https://gametechmods.com/uploads/images/35699WiiU-Fire-Emblem.jpg)
Title: Re: Wii U gameplay idea's, mock-ups and concepts. (Image heavy!)
Post by: madman3 on July 13, 2012, 02:09:34 PM
Please don't tempt Nintendo with that idea for another Other M style game, I liked my hopes for a good Metroid game on Wii U.
Title: Re: Wii U gameplay idea's, mock-ups and concepts. (Image heavy!)
Post by: ianh05 on July 13, 2012, 04:42:08 PM
Please don't tempt Nintendo with that idea for another Other M style game, I liked my hopes for a good Metroid game on Wii U.


sorry I've never played Metroid before so I have no idea what you mean, these mock-ups are just meant to show uses for the gamepad etc. that could be applied to certain games.
Title: Re: Wii U gameplay idea's, mock-ups and concepts. (Image heavy!)
Post by: ianh05 on July 29, 2012, 03:30:21 PM
(https://gametechmods.com/uploads/images/28038Robot%20Arena%202%20Wii%20U.jpg)
Title: Re: Wii U gameplay idea's, mock-ups and concepts. (Image heavy!)
Post by: ianh05 on May 21, 2013, 05:06:07 AM
Bump! just found this:


(http://www.dancilblog.com/wp-content/uploads/2012/11/FJv0h.jpg)


 :dumb)
Title: Re: Wii U gameplay idea's, mock-ups and concepts. (Image heavy!)
Post by: playzooki on June 07, 2013, 03:31:47 PM
(https://gametechmods.com/uploads/images/28038Robot%20Arena%202%20Wii%20U.jpg)
YES
We need more of that