Author Topic: Things that happen in games that REALLY piss you off  (Read 2740 times)

Offline GoldenFox93

  • Giga Heavyweight
  • Posts: 12161
  • Rep: -5
  • The Guy
    • http://www.facebook.com/h
    • http://www.youtube.com/ro
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: goldenfox93
Re: Things that happen in games that REALLY piss you off
« Reply #20 on: March 27, 2011, 08:10:02 AM »
The instability of Power Sources, both Electric and Petrol, in Robot Wars: Arenas of Destruction for the PS2. It tends to happen regardless of which one you choose, even the best ones. One particularly aggrovating example was in the final of the "World Championship" tournament against HypnoDisc, and I was one of my custom-built robots.
Moved in, flipped HypnoDisc over and pushed it into Matilda's CPZ...
...and then my power source died.

All in the space of six seconds.


Happened to me all the time when I used Chaos 2  :realmad(
I think it's a problem that all of the replicas in that game have. My record for the power source dying as Chaos 2 is three seconds.



"Cries and screams are music to my ears."
-Soundwave

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17527
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Things that happen in games that REALLY piss you off
« Reply #21 on: March 27, 2011, 09:59:43 AM »
Cave Story. Ballos. Period.

Also I'm suprised no one's mentioned the Creepers yet.

Offline GroudonRobotWars

  • Ultra Heavyweight
  • Posts: 2671
  • Rep: 0
    • Groudonrct3
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: Things that happen in games that REALLY piss you off
« Reply #22 on: March 27, 2011, 10:40:19 PM »
New way gyms are made in pokemon Black and white. They make you fight all trainers instead of letting you skip trainers like in the past games

There are LOADS of glitches that let you get past trainers. In the 7th gym, you can walk through rocks so that you don't have to battle them. I'll post a vid soon showing you how.
Or I can just use Action Replay