Author Topic: Super Smash Bros: Project M  (Read 10503 times)

Offline madman3

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Super Smash Bros: Project M
« on: December 29, 2013, 03:45:37 PM »
Recently tried this mod for Brawl. Pretty nuts, makes the game a whole lot more competitive with higher hitstun and tech skills, and also a lot more character balance.
I mean, Bowser is now top tier, go figure.


Here's the link to the site.
http://projectmgame.com/en/

I currently main Roy, Falco, Ganon and Sheik (Sheik is probably my best).

Offline Kossokei

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Re: Super Smash Bros: Project M
« Reply #1 on: December 29, 2013, 07:51:05 PM »
Not seeing people using Snake... greatly disturbs me.

Offline RedAce

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Re: Super Smash Bros: Project M
« Reply #2 on: December 29, 2013, 08:13:10 PM »
I really like Mewtwo in this mod. What do you think?

Offline Mr. AS

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Re: Super Smash Bros: Project M
« Reply #3 on: December 29, 2013, 09:38:14 PM »
did they nerf mk
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Badnik96

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Re: Super Smash Bros: Project M
« Reply #4 on: December 29, 2013, 10:34:17 PM »
Roy's our boy!  :gawe:

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #5 on: December 30, 2013, 04:44:46 AM »
Not seeing people using Snake... greatly disturbs me.
Snake's pretty good. His smashes are faster now, and instead of the controllable rocket he's got a Tranq gun that's pretty neat.

did they nerf mk
Yes, although not critically, and the rest of the characters have been buffed.

I really like Mewtwo in this mod. What do you think?
He's pretty good, heavier than in melee so he's less prone to being KO'd at 70% by Captain Falcon. Best throws along with Peach and Ness.

Roy's our boy!  :gawe:
He's now a legit option, since in Melee Marth was just generally better at a competitive level, but here his aerials are better and he has much longer grab reach, plus his forward smash owns.

Offline Kossokei

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Re: Super Smash Bros: Project M
« Reply #6 on: December 31, 2013, 01:50:22 PM »
Ehh. I like that controllable rocket. Tranq guns are cool too though.

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #7 on: December 31, 2013, 01:56:16 PM »
Ehh. I like that controllable rocket. Tranq guns are cool too though.
Yeah it's cheap as.

Offline RedAce

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Re: Super Smash Bros: Project M
« Reply #8 on: December 31, 2013, 09:20:46 PM »
Ehh. I like that controllable rocket. Tranq guns are cool too though.
Yeah it's cheap as.
I actually don't mind the fact they gave him a new side-b, It gives Snake more strategy with how he fights.

Also I heard that Sonic is worth crap in this mod, I don't think so, do you?

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #9 on: January 01, 2014, 04:29:45 AM »
Ehh. I like that controllable rocket. Tranq guns are cool too though.
Yeah it's cheap as.
I actually don't mind the fact they gave him a new side-b, It gives Snake more strategy with how he fights.

Also I heard that Sonic is worth crap in this mod, I don't think so, do you?
He's worse recovery wise obviously, but I think they made him more combo-y which is good since he basically couldn't chain moves together before. He's kind of like a faster Wolf now but worse as Wolf's shine is amazing.

Offline Badnik96

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Re: Super Smash Bros: Project M
« Reply #10 on: January 01, 2014, 11:23:00 AM »
I might end up getting this. I saw that Olimar is better, and you can play as Dry Bowser, which is awesome.


Also have you seen this?

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #11 on: January 02, 2014, 05:13:14 AM »
Yeah. Just bare in mind the AI is a little harder and much more technical.

Offline Mr. AS

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Re: Super Smash Bros: Project M
« Reply #12 on: January 02, 2014, 08:59:49 AM »
Yeah. Just bare in mind the AI is a little harder and much more technical.
all the fancy tech stuff the AI does goes out the window whenever you go near a ledge tho.

How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline RedAce

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Re: Super Smash Bros: Project M
« Reply #13 on: January 02, 2014, 09:44:01 AM »
Yeah. Just bare in mind the AI is a little harder and much more technical.
all the fancy tech stuff the AI does goes out the window whenever you go near a ledge tho.


I think that's some technical error where the AI thinks they are off the edge, but that's my assumption to why they do that. Sometimes the AI would try to use an aerial attack in that same situation and die because of the weight they have. Odd.

« Last Edit: January 02, 2014, 01:14:57 PM by RedAce »

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #14 on: January 02, 2014, 12:57:38 PM »
Yeah. Just bare in mind the AI is a little harder and much more technical.
all the fancy tech stuff the AI does goes out the window whenever you go near a ledge tho.


I think that's some technical error where the AI thinks they are of the edge, but that's my assumption to why they do that. Sometimes the AI would try to use an aerial attack in that same situation and die because of the weight they have. Odd.
Yeah I don't think they've adjusted it correctly. They also tend to kill themselves with air dodges a lot.

Offline Naryar

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Re: Super Smash Bros: Project M
« Reply #15 on: January 03, 2014, 04:38:25 AM »
captain falcon owns everything

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #16 on: January 03, 2014, 05:20:50 AM »
captain falcon owns everything
Yup. He kinda sucked in Brawl but he owns here.

Offline Kossokei

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Re: Super Smash Bros: Project M
« Reply #17 on: January 03, 2014, 05:34:47 AM »
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #18 on: January 03, 2014, 05:48:48 AM »
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.

Offline RedAce

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Re: Super Smash Bros: Project M
« Reply #19 on: January 03, 2014, 05:31:23 PM »
Speaking of veterans buffed to their melee glory, I really like the restored Jigglypuff in this mod and her crown alternate costume.