Author Topic: Robot Wars: Extreme Destruction  (Read 71288 times)

Offline GoldenFox93

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Re: Robot Wars: Extreme Destruction
« Reply #180 on: May 20, 2012, 05:45:33 PM »
this is how unrealsistic the game is i used plunder bird 5 and i pushed Matilda out of the arena
(Image removed from quote.)
"And Plunderbird 5, taking the time to attack Sir Killalot as well! The crowd love it!"



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Re: Robot Wars: Extreme Destruction
« Reply #181 on: May 20, 2012, 06:17:55 PM »
skullkid and myself are working around the clock to re-engineer is credit to team this game

Offline GoldenFox93

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Re: Robot Wars: Extreme Destruction
« Reply #182 on: May 20, 2012, 06:29:27 PM »
skullkid and myself are working around the clock to re-engineer is credit to team this game
Oh, really? In what ways?   :gawe:



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Offline Celestial Panda

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Re: Robot Wars: Extreme Destruction
« Reply #183 on: May 20, 2012, 06:37:39 PM »
Yes! Do tell, I am interested.

Offline Badger

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Re: Robot Wars: Extreme Destruction
« Reply #184 on: May 20, 2012, 07:03:43 PM »
Not really worth it, IMO. Sorry to be a Debbie-Downer, but the only thing you can really do for the game is fix the physics or add in more bots.
also lol at most toxic guy around calling others out on this sh**
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Re: Robot Wars: Extreme Destruction
« Reply #185 on: May 20, 2012, 07:19:06 PM »
pretty much strip it down to source, iron out the physics bugs. ramp up the graphics, stuff like that. basically a complete overhaul

Offline GoldenFox93

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Re: Robot Wars: Extreme Destruction
« Reply #186 on: May 20, 2012, 08:24:47 PM »
pretty much strip it down to source, iron out the physics bugs. ramp up the graphics, stuff like that. basically a complete overhaul
Oooh, that sounds interesting. Maybe you could actually make Firestorm and Pussycat work    :approve:



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Re: Robot Wars: Extreme Destruction
« Reply #187 on: May 21, 2012, 02:05:31 AM »
it'll be a long time though, there's a lot to be figured out and planned.

i'm considering using a newer version of havok, or bullet instead of the broken one installed in there now.

maybe crushers will be able to do some kind of damage

flippers WILL ACTUALLY WORK

Offline Celestial Panda

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Re: Robot Wars: Extreme Destruction
« Reply #188 on: May 21, 2012, 10:20:41 AM »
Damage will occur where the point of contact occured? Crushers will leave a hole and not have ridiculous exploding armour occuring?

Man. Hope you guys can do this. If you need a hand with anything I C++ with a specialty in Physics.

Offline GoldenFox93

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Re: Robot Wars: Extreme Destruction
« Reply #189 on: May 21, 2012, 11:57:21 AM »
Sweet. Would it be possible to import the models for Mortis and Terrorhurtz (From Arenas of Destruction) into the game, too?



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Offline Badger

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Re: Robot Wars: Extreme Destruction
« Reply #190 on: May 21, 2012, 12:23:01 PM »
If you actually do any of the above I will applaud you. If you for some reason do it for the Xbox version as well I will love you.
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

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Re: Robot Wars: Extreme Destruction
« Reply #191 on: May 21, 2012, 12:41:16 PM »
Sweet. Would it be possible to import the models for Mortis and Terrorhurtz (From Arenas of Destruction) into the game, too?
possibly, if the files are compatible.

Offline Jonzu95

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Re: Robot Wars: Extreme Destruction
« Reply #192 on: December 10, 2013, 05:14:57 PM »
I managed to install the game yesterday, and I Played the game through today.

All I can say is that the Car Factory is the creepiest battle arena I've ever seen. I simply love the Sao Paulo arena, and I hope it will be made to RA2 some day. This game has lots of potential but it's basically ruined because of sh**ty physics and ridiculous judges who will never give you points by style or control.

Offline helloface

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Re: Robot Wars: Extreme Destruction
« Reply #193 on: December 10, 2013, 07:12:15 PM »
HOW DID YOU INSTALL IT
Oh I'll be doing some banging.......

Offline GoldenFox93

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Re: Robot Wars: Extreme Destruction
« Reply #194 on: December 10, 2013, 07:18:09 PM »
All I can say is that the Car Factory is the creepiest battle arena I've ever seen. I simply love the Sao Paulo arena, and I hope it will be made to RA2 some day. This game has lots of potential but it's basically ruined because of sh**ty physics and ridiculous judges who will never give you points by style or control.
Definitely. I personally liked the Aircraft Carrier and New York Subway Arenas myself, but the Sao Paulo and Car Factory Arenas were awesome too- hopefully we'll see some of the Arenas from that game remade some time.

Mind you, I liked the look of the Replicas they had in there as well- so it's great to see the Textures and things being reused for Wham's RW AI pack.



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Offline Jonzu95

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Re: Robot Wars: Extreme Destruction
« Reply #195 on: December 11, 2013, 04:35:26 AM »

Offline helloface

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Re: Robot Wars: Extreme Destruction
« Reply #196 on: December 11, 2013, 09:48:15 AM »
Oh, so you had the disc then?
Oh I'll be doing some banging.......

Offline Scorpion

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Re: Robot Wars: Extreme Destruction
« Reply #197 on: December 11, 2013, 10:23:44 AM »
Google is your friend

Also this game's physics are worse than RA2's which is so funny it hurts.

Offline GoldenFox93

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Re: Robot Wars: Extreme Destruction
« Reply #198 on: December 11, 2013, 10:49:32 AM »
Also this game's physics are worse than RA2's which is so funny it hurts.
Case in point-



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Offline AlexGRFan97

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Re: Robot Wars: Extreme Destruction
« Reply #199 on: December 11, 2013, 11:03:20 AM »
Yeah, the physics were awfully exaggerated but it's still better than AoD, where even Chaos 2's flipper had difficulty in doing anything. Also, there is the benefit of better graphics.