gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: The Zephyr on August 22, 2011, 08:39:05 AM

Title: Zephyr's Garage of Bots
Post by: The Zephyr on August 22, 2011, 08:39:05 AM
Generic FBS is generic:

(https://gametechmods.com/uploads/images/770171st DSL bot.PNG)

3 ants (1 per spin motor?), slimbody drive, piglet for disc, plastic 3... It havoks and flips over when the match starts. :/

I might make some IRL bots, too.
Title: Re: Zephyr's Garage of Bots
Post by: Conraaa on August 22, 2011, 08:41:15 AM
You could probably stop the havoking by making the chassis slightly bigger. You have the weight for it.
Title: Re: Zephyr's Garage of Bots
Post by: cephalopod on August 22, 2011, 08:43:42 AM
Yeah, make the chassis slightly bigger and improve armour if you have the weight. Also, it's not a FBS but an FSS (Flail Sheck Spinner).
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 22, 2011, 08:45:31 AM
I still need to learn this technical mumbo jumbo. Gaz has it down right.

So bigger chassis and better armour = No havok?
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 22, 2011, 08:53:25 AM
In theory, yes. And those are Astroflight motors you have, not Slimbodies. =P

Also, you might want to swap the flailing irons for razors instead, irons are mostly concussion, so don't work too well when attached to flails. (inb4Urjaksuggests1WD)
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 22, 2011, 09:05:37 AM
(https://gametechmods.com/uploads/images/937691st DSL bot improved.PNG)

Same as before except with plastic 5 and no havok.

EDIT: Argh, I meant astroflights. I missed NFX's post. So razors instead of irons?
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 22, 2011, 09:42:47 AM
Advice needed on this one.

(https://gametechmods.com/uploads/images/15364DSL flipper.PNG)

6 battlepack things, 4 ants, and the rest you can see.

inb4underweeeeeeeight

EDIT: Armour is tite 3.
Title: Re: Zephyr's Garage of Bots
Post by: That Robot is a Spy! on August 22, 2011, 09:49:04 AM
Those motors aren't very good for flipping. Use Spring Loaded Motors.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 22, 2011, 09:50:47 AM
Not sure if this matters but it can get under Second Sentinel and flip it out of the DSL Tourney arena.
Title: Re: Zephyr's Garage of Bots
Post by: SKBT on August 22, 2011, 10:01:14 AM
For the flipper,

Move the drive closer to the front so the bot has a smaller turnig circle which will make it harder to flank. You could go two routs to eat up the weight, more armor or another JX burst mounted (externally or internally) between the other two.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 22, 2011, 10:18:40 AM
I re-made this bot before reading your advice, SKBT. >;>

Here it is:

(https://gametechmods.com/uploads/images/4185DSL Flipper V2.PNG)

Flings Second Sentinel even higher now. Plastic 3.

EDIT: 4 ants, 10 battlepacks.
Title: Re: Zephyr's Garage of Bots
Post by: Badnik96 on August 22, 2011, 10:29:32 AM
(https://gametechmods.com/uploads/images/937691st DSL bot improved.PNG)

Same as before except with plastic 5 and no havok.

EDIT: Argh, I meant astroflights. I missed NFX's post. So razors instead of irons?

Irons on flails aren't as good as razors.
Title: Re: Zephyr's Garage of Bots
Post by: Naryar on August 22, 2011, 10:53:10 AM
It's... sloppy...

Anyways, 3 Betas is overkill. It's very underpowered for now, and you don't need 4WD on a HW flipper.
Title: Re: Zephyr's Garage of Bots
Post by: FOTEPX on August 22, 2011, 10:54:43 AM
I re-made this bot before reading your advice, SKBT. >;>

Here it is:

(https://gametechmods.com/uploads/images/4185DSL Flipper V2.PNG)

Flings Second Sentinel even higher now. Plastic 3.

EDIT: 4 ants, 10 battlepacks.

Not even close to enough batteries for that. Drop down to 2 Betas.

@Naryar it is possible to get 3 Betas fully powered on a HW, but it just ruins the rest of the bot.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 22, 2011, 11:09:36 AM
(https://gametechmods.com/uploads/images/937691st DSL bot improved.PNG)

Same as before except with plastic 5 and no havok.

EDIT: Argh, I meant astroflights. I missed NFX's post. So razors instead of irons?

Irons on flails aren't as good as razors.

Already fixed.

It's... sloppy...

Anyways, 3 Betas is overkill. It's very underpowered for now, and you don't need 4WD on a HW flipper.

Very sloppy indeed. It's my building style.  :gawe:

I re-made this bot before reading your advice, SKBT. >;>

Here it is:

(https://gametechmods.com/uploads/images/4185DSL Flipper V2.PNG)

Flings Second Sentinel even higher now. Plastic 3.

EDIT: 4 ants, 10 battlepacks.

Not even close to enough batteries for that. Drop down to 2 Betas.

@Naryar it is possible to get 3 Betas fully powered on a HW, but it just ruins the rest of the bot.

I gathered that about the batteries. Will fix soon.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 23, 2011, 05:22:18 AM
(https://gametechmods.com/uploads/images/94636DSL flipper update.PNG)

I'm guessing I went overkill on the batteries but I was looking at the amps... Tite 3 (or 5? I can't really remember) and the betas rupt every time you fire them.

EDIT: By the way, should I use Nar AI instead of regular DSL?
Title: Re: Zephyr's Garage of Bots
Post by: Avalanche on August 23, 2011, 05:26:01 AM
I dont think your QUITE good enough for Nar ai, but try this:Make 3 bots.Lw MW Hw.
Try to beat all of the ai in each bots weight class.If you get them all with out losing then go to nar ai.
Title: Re: Zephyr's Garage of Bots
Post by: G.K. on August 23, 2011, 05:26:22 AM
What is the Steel skirt attatched to? The skirt hinge?
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 23, 2011, 05:37:02 AM
Yup, skirt hinge. And I was wondering about Nar AI because I know that it has different components in.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 23, 2011, 06:22:56 AM
It has some different components in it, but quite a few components, such as motors, have a heap of extra HP in NAR AI over DSL, so you don't get a completely true view of what it can do in combat. For example, if you have an exposed Perm 80, it'll do very well in NAR AI with the 4,500 HP, but once you take it over to DSL and it drops to 400HP, it'll likely get taken off in one fell swoop. Check Blood Orange in CCIV to see what I mean.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 23, 2011, 06:47:19 AM
What do people usually use in showcases?
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 23, 2011, 06:57:59 AM
Either or, but NAR AI has more challenging opponents, so they tend to use that for KO Battleshots that you sometimes see. And a few more attachment points, IIRC. You can do some crazy stuff with the Beta Burst motor.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 23, 2011, 08:35:32 AM
(https://gametechmods.com/uploads/images/30185DSL LW Thwack.PNG)

LW thwack bot. 3mm plastic IIRC, 4 harpoons etc

EDIT: BY the way, how do you attach metal sheets to the baseplate? It won't let me.
Title: Re: Zephyr's Garage of Bots
Post by: Naryar on August 23, 2011, 10:07:44 AM
You need a certain chassis height or more to be able to attach halfsheets to the chassis, and IIRC it's roughly between 1,5x and 2x the minimum chassis height.
Title: Re: Zephyr's Garage of Bots
Post by: Gazea2 on August 23, 2011, 01:07:10 PM
Any comments?
Title: Re: Zephyr's Garage of Bots
Post by: Urjak on August 23, 2011, 01:08:53 PM
Since when did Narpoons become legal again?
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 23, 2011, 01:09:58 PM
Harpoon Spikes are only found in NAR AI, it wouldn't work in ordinary DSL. Hence why they're classed as custom components, and sometimes referred to as "Narpoons".

I'd try razor tips with this design, and possibly try to add more flails instead of extenders on one flail. I'd like to see it from the front as well, to see how the motors and Panic Attack skirt are attached.
Title: Re: Zephyr's Garage of Bots
Post by: Gazea2 on August 23, 2011, 01:12:46 PM
Really? D:

Right, razor tips. I'll put them on and get some more screenies. My bro's too lazy to do it.
Title: Re: Zephyr's Garage of Bots
Post by: Urjak on August 23, 2011, 01:14:59 PM
Really? D:

Right, razor tips. I'll put them on and get some more screenies.


Am I the only one confused here? Why is Gazea answering for Zephyr?
Title: Re: Zephyr's Garage of Bots
Post by: Gazea2 on August 23, 2011, 01:15:26 PM
Didn't the last part load? O.o
Title: Re: Zephyr's Garage of Bots
Post by: Urjak on August 23, 2011, 01:17:09 PM
Didn't the last part load? O.o


Hmm.. didn't see that part on the comment at first. Anyways, that makes sense.
Title: Re: Zephyr's Garage of Bots
Post by: Gazea2 on August 23, 2011, 01:17:56 PM
I get that sometimes. The rest of the post either doesn't load or it gets added in when I refresh the page. It gets quite annoying. >.>
Title: Re: Zephyr's Garage of Bots
Post by: Badnik96 on August 23, 2011, 03:21:38 PM
hey, I'm not the only one to post for their brother now!! :D
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 24, 2011, 06:04:33 AM
^:D

As you can see from Gaz's post, I'm lazyyyy.. Here's the improved bot, though:

(https://gametechmods.com/uploads/images/48152LW Thwack bot.PNG)

Hex plates ftw?
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 24, 2011, 06:21:51 AM
I reckon you could probably tidy up the extender work at the front, and you should ideally have all the weapons on the same side of the arm with this style of thwackbot. When the robot spins one way, the razors on the one side aren't going to hit the opponent.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 24, 2011, 06:24:08 AM
Is there a .py that could make it turn one way when the bot was on one side and vice versa? If not, then I'll have to change it. The extender work at the front is pretty very messy.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 24, 2011, 06:29:44 AM
Do you mean spin one direction, and then the other? I think you're wanting something like SwitchDirEcoOmni.py, but I'm really no expert on AI.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 24, 2011, 06:39:30 AM
Yeah, so if it's in zone A, it spins left and zone B, it spins right.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 24, 2011, 06:44:25 AM
I'm not entirely sure that's how it works. I'm inclined to guess you could use Topknot.py for that, but I've really no idea. I'd try and get all the razors on the same side, personally.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 24, 2011, 07:10:21 AM
Ok. Before I fix that, here's another bot:

(https://gametechmods.com/uploads/images/84089DSL Juggler.PNG)

Alu 3, awesome wedges etc.
Title: Re: Zephyr's Garage of Bots
Post by: Jonzu95 on August 24, 2011, 07:13:56 AM
Lot's of empty space, Mate. =/
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 24, 2011, 07:14:40 AM
Yeah, I was pretty much just testing the Trov glitch.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 24, 2011, 07:25:55 AM
I find it ironic that the Trov glitch is intended to save weight, then you've filled it up with a bunch of nothing.

Lower the chassis height, that should be your first thing. A juggler only really requires a Piglet or Single Mag to work properly, so you can save weight with that, and possibly add more drive. I'm not a fan of sticking things on the wedge like that, I'd prefer to use a Skirt Hinge and Steel Sheets for protection.
Title: Re: Zephyr's Garage of Bots
Post by: Naryar on August 24, 2011, 05:38:45 PM
It's messy, it needs more front armor, it needs an even number of rotating spinners and SO MUCH EMPTY SPACE also a 4mag is overkill on a HW juggler. Already my Perm 132 juggler spammed with razors is pushing it, but it was really to build a glass cannon.

Go check the NAR AI jugglers if you want inspiration.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 25, 2011, 04:00:46 AM
Am working on fixing that.

OMGKLONE

(https://gametechmods.com/uploads/images/39873DSL FBD.PNG)

4 ants, plastic 3 etc
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 25, 2011, 06:27:55 AM
DP!

Juggler:

(https://gametechmods.com/uploads/images/62437DSL Juggler.PNG)

Tite 3. Not sure what to do with the weight.
Title: Re: Zephyr's Garage of Bots
Post by: Pwnator on August 25, 2011, 06:33:48 AM
lawl funky weapon setup is funky

Go for NPCF + Technos and perhaps tite 5. That'll eat up the weight.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 25, 2011, 06:42:04 AM
Ok, thanks. In testing I've noticed that bots sometimes get stuck on the wedges. Would using small beaters help?
Title: Re: Zephyr's Garage of Bots
Post by: Pwnator on August 25, 2011, 06:47:24 AM
Your best bet is to make the whole bot wider and use the outer APs of the discs to mount the beaters upward. If bots still get stuck, try spamming piglets and small-radius(and height) weapon setups.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 25, 2011, 07:22:56 AM
I've fixed it now. I made it slightly wider and used small beaters which also allowed me to get another tooth in the middle of the disk. Tite 5 used up the rest of the weight and bots slide up it perfectly.
Title: Re: Zephyr's Garage of Bots
Post by: Somebody on August 25, 2011, 09:57:35 AM
If you can, try to remove the middle teeth and use the weight to guard the discs. They won't hit anything in the middle.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 05:51:09 AM
Guard the discs with...?
Title: Re: Zephyr's Garage of Bots
Post by: Naryar on August 26, 2011, 09:42:49 AM
Don't put your feeder wedge on your primary one. Plus it's really fragile like that, if a shell spinner or HS gets a 1K+ hit on your flippermakers you are quite possibly in a BAD situation.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 09:46:01 AM
^I'll fix that in a minute.

For now, a new totally awesome bot thing:

(https://gametechmods.com/uploads/images/92736DSL LW VS.PNG)

6 razors, tite 1, disc for bottom protection (how do you guys attach them? I had to use a multi on another multi), rubber wheels, 4 ants...
Title: Re: Zephyr's Garage of Bots
Post by: Naryar on August 26, 2011, 09:47:12 AM
random iron is random
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 09:49:13 AM
Had to eat up the weight somehow. :P So how do you guys attach discs?
Title: Re: Zephyr's Garage of Bots
Post by: Naryar on August 26, 2011, 09:51:15 AM
For bottom protection ? Baseplate anchor. Only good use for it in DSL.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 09:52:10 AM
Baseplate anchor? That could easily shave off a few kgs on this bot. Thanks! I'll show you the funky way I attached it later.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 26, 2011, 09:55:35 AM
Secret AP to make Baseplate Anchors attach upside-down. =D

If you want, I would also upgrade to a TWM3R with the remaining weight, instead of the pointless iron spike. The weaponry's angled enough to give it some defense.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 10:05:53 AM
(https://gametechmods.com/uploads/images/24178Funky.PNG)

(https://gametechmods.com/uploads/images/52798Updated DSL LW VS.PNG)

Now has 3 ants. Everything else is the same as before. I think I might upgrade the weapon motor. Plus, it's invertible! :D
Title: Re: Zephyr's Garage of Bots
Post by: ty4er on August 26, 2011, 10:10:11 AM
You could make it an undercutter with an turned-over baseplate anchor and get rid of the extenders to upgrade the stabilisers.

Either way you really need to upgrade the skirts
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 10:27:57 AM
I've upgraded the skirts and all of the extenders to aluminium ones. I still have 10kgs to play with.
Title: Re: Zephyr's Garage of Bots
Post by: ty4er on August 26, 2011, 10:30:51 AM
Try to get a few Beaters+LDS Teeth on there.

what you can do is put the extender holding the drive and skirt straight onto the disk to save moar weight.
You should only need 1 extender for the drive and skirt each side.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 11:00:23 AM
(https://gametechmods.com/uploads/images/85544DSL LW VS spare weight.PNG)
Title: Re: Zephyr's Garage of Bots
Post by: ty4er on August 26, 2011, 11:03:15 AM
Move the baseplate anchor 1 notch up and get rid of the ME's holding the drive/skirts on and put them on the disk.

and there is that little problem of hex-plates not attaching to them :P

Then get better weapons and drive/make it invertible if you can.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 26, 2011, 11:04:46 AM
You could use an ant sawblade as an intermediary component between the TWM3R and Hex Plate.
Title: Re: Zephyr's Garage of Bots
Post by: powerrave on August 26, 2011, 11:05:16 AM
Weapon motor may be okay for now, but upgrade drive and wheels.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 11:14:15 AM
(https://gametechmods.com/uploads/images/36021DSL VS.png)

I'll use your advice, NFX. I never thought of doing that.
Title: Re: Zephyr's Garage of Bots
Post by: ty4er on August 26, 2011, 11:16:16 AM
Have the weapons on the other side so they are closer to the middle.

You have the weight for lds+beaters, the weapon motor is fine as twm motors usually have low hp
Title: Re: Zephyr's Garage of Bots
Post by: powerrave on August 26, 2011, 11:17:14 AM
Can also still upgrade the extenders and/or skirts with the weight you still have.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 26, 2011, 11:18:00 AM
I'd try 80cm angled panels for increased stability as well.
Title: Re: Zephyr's Garage of Bots
Post by: SKBT on August 26, 2011, 11:19:32 AM
Also use the magmotors that are not the right angle ones for drive. They have way more HP
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 26, 2011, 11:27:46 AM
(https://gametechmods.com/uploads/images/56671DSL VS Revision.png)

Also, I tried the other motors but they wouldn't fit. They overlapped and I don't have enough weight to move the extenders out slightly.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 26, 2011, 11:40:43 AM
(https://gametechmods.com/uploads/images/56671DSL%20VS%20Revision.png)

Also, I tried the other motors but they wouldn't fit. They overlapped and I don't have enough weight to move the extenders out slightly.
You could mount the regular TWMR Magmotors (The kinda S-shaped ones) on the side attachment point of the extender, using the end attachment point of the motor. This'll give you a wider stance, meaning more stability, and an increased turning speed. Even with Shiny Hubs, I reckon it could work.
Title: Re: Zephyr's Garage of Bots
Post by: Pwnator on August 26, 2011, 12:29:30 PM
Here's a tip: you can actually mount everything (sans the weapon setup) on the disc. The side APs can hold the angled skirts, the rear AP can hold a 40cm sheet that holds the TWMR drive. This is a bit risky, but it will totally trash most bots that can't reach the disc.
Title: Re: Zephyr's Garage of Bots
Post by: Vertigo on August 27, 2011, 03:52:31 AM
Those motors aren't very good for flipping. Use Spring Loaded Motors.
Absolute rubbish

Anyways, on your most recent bot, you should try a better setup as Pwn suggested, there should be no need for any extenders on the drive setup
Title: Re: Zephyr's Garage of Bots
Post by: Squirrel_Monkey on August 27, 2011, 01:06:35 PM
Am working on fixing that.

OMGKLONE

(https://gametechmods.com/uploads/images/39873DSL FBD.PNG)

4 ants, plastic 3 etc
:heart_smiley:
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 28, 2011, 08:55:53 AM
Heheh. Pretty much just built it to test my axle loading skills.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 29, 2011, 09:31:55 AM
I changed the drive on the lw and it's goooooooood.

(https://gametechmods.com/uploads/images/38395DSL MW VS.PNG)

A MW this time. Uses the same setup as the LW. Piglets for the weapon motors, 2 discs on each one. 16 razors altogether.

Tite 5.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 29, 2011, 10:38:02 AM
(https://gametechmods.com/uploads/images/21751MW VSSSS.PNG)

A selection of MW VS'.
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 29, 2011, 10:43:24 AM
Micro Wheels are a BAD choice. I'd swap them for either Wide Ant Wheels or Minis, depending on what you want to use the spare weight for. I'd try and protect the disc with something underneath, if that goes, you have no drive or stability.
Title: Re: Zephyr's Garage of Bots
Post by: ty4er on August 29, 2011, 10:43:36 AM
Needs better drive.

And you can have just one perm with an extender on the other side to put 2 disks on it.
And get rid of those extenders holding the drive and stabilizers and put them on a skirt.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 29, 2011, 10:45:30 AM
Ok, will do.
Title: Re: Zephyr's Garage of Bots
Post by: MassimoV on August 29, 2011, 09:56:21 PM
Which one of them is the best?
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 30, 2011, 04:54:15 AM
Not sure. I'll AI them later. Here is a pic of the new setup:

(https://gametechmods.com/uploads/images/17056DSL MW VS setup.PNG)
Title: Re: Zephyr's Garage of Bots
Post by: Squirrel_Monkey on August 30, 2011, 04:56:53 AM
Use the L shaped TWNMR motors for drive instead.
Title: Re: Zephyr's Garage of Bots
Post by: The Zephyr on August 30, 2011, 05:02:25 AM
Ok.
Title: Re: Zephyr's Garage of Bots
Post by: Gazea2 on August 30, 2011, 05:47:02 AM
Are piglets good weapon motors? You could maybe upgrade them and get rid of some weapons. If they are, completely ignore me. ;P
Title: Re: Zephyr's Garage of Bots
Post by: martymidget on August 30, 2011, 07:32:20 AM
Micro Wheels are a BAD choice.

Since when?
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 30, 2011, 07:36:14 AM
They've got quite bad grip and HP for the weight, IIRC. Mini or Hypno Wheels are a better choice if you want a wheel of the same diameter, if I remember rightly.
Title: Re: Zephyr's Garage of Bots
Post by: Gazea2 on August 30, 2011, 09:51:33 AM
Posting this up for Zephyr:

(https://gametechmods.com/uploads/images/71282MW VSSSSSSS.PNG)
Title: Re: Zephyr's Garage of Bots
Post by: FOTEPX on August 31, 2011, 07:54:37 AM
Looking cool, but is the box chassis, messy extender work and vulnerable Piglets nessescary?
Title: Re: Zephyr's Garage of Bots
Post by: ty4er on August 31, 2011, 08:00:00 AM
Piglets have huge hp compared to other motors, they should be fine outside.

What you can do is put just 1 skirt on the back of the disk and put the drive on that, putting the stabilisers straight onto the disk
Title: Re: Zephyr's Garage of Bots
Post by: NFX on August 31, 2011, 08:12:45 AM
Could easily use a single 40cm sheet to attach the drive motors, and 120cm extenders instead of the heavy assembly he has at the moment.