Author Topic: TX Robotics  (Read 43668 times)

Offline martymidget

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Re: XY Robotics
« Reply #200 on: August 28, 2012, 12:49:24 PM »
For the HS, maybe move the spikes to the ends of the bars?
The typhoon spikes have normals. Probably not a good idea.

For the HS, maybe move the spikes to the ends of the bars?
The typhoon spikes have normals. Probably not a good idea.
Um they don't have normals.
Code: [Select]
name = Typhoon spike
preview = typhoon_preview.bmp
dir = typhoon
model = typhoonspike.gmf
type = weapons
base = Weapon
styles = Default
sort = 596
passthru = collision
hitpoints = 1000
concussion = .2
fracture = 1
piercing = 1.2
damagesounds = sounds\steel_collision2.wav
attachsound = sounds\cmp_generic.wav
mass = 4
standard = 1
description = This is the lightest, smallest spike available.  It has 1000 HP and 240 DP - concussion is 0.2 and piercing 1.2. Another sign of win with 1 fracture. 250 toughness as well.

Good advice Gauche. :D

Offline TeamXtreemer

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Re: XY Robotics
« Reply #201 on: August 28, 2012, 01:30:04 PM »
For the HS, maybe move the spikes to the ends of the bars?
The typhoon spikes have normals. Probably not a good idea.

For the HS, maybe move the spikes to the ends of the bars?
The typhoon spikes have normals. Probably not a good idea.
Um they don't have normals.
Code: [Select]
name = Typhoon spike
preview = typhoon_preview.bmp
dir = typhoon
model = typhoonspike.gmf
type = weapons
base = Weapon
styles = Default
sort = 596
passthru = collision
hitpoints = 1000
concussion = .2
fracture = 1
piercing = 1.2
damagesounds = sounds\steel_collision2.wav
attachsound = sounds\cmp_generic.wav
mass = 4
standard = 1
description = This is the lightest, smallest spike available.  It has 1000 HP and 240 DP - concussion is 0.2 and piercing 1.2. Another sign of win with 1 fracture. 250 toughness as well.

Good advice Gauche. :D
it would clup through anyway, but aww never mind
hi

Offline smashysmashy

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Re: XY Robotics
« Reply #202 on: August 28, 2012, 02:20:34 PM »
Eh? Well that's news to me. Sorry guys.

inb4 I get repped down for bad advice

Offline 090901

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Re: XY Robotics
« Reply #203 on: August 28, 2012, 02:23:10 PM »
Eh? Well that's news to me. Sorry guys.

inb4 I get repped down for bad advice
Also even if they had normals it would be better to put them on the ends :P

Offline Mr. AS

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Re: XY Robotics
« Reply #204 on: August 28, 2012, 02:25:47 PM »
inb4 I get repped down for bad advice
ok now you REALLY sound like gauche

and crawlers with controlled movement = :thumbup but i can only wonder how often that alu (i think) sheet comes off and it becomes a bumbleball

is that team for nar ai or did you just feel like making a team ?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline TeamXtreemer

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Re: XY Robotics
« Reply #205 on: August 28, 2012, 02:51:48 PM »
inb4 I get repped down for bad advice
ok now you REALLY sound like gauche

and crawlers with controlled movement = :thumbup but i can only wonder how often that alu (i think) sheet comes off and it becomes a bumbleball

is that team for nar ai or did you just feel like making a team ?
I just made a team to get back into RA2, but I'd consider putting it in NAR AI
COUGHtxairebootCOUGH
hi

Offline MassimoV

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Re: XY Robotics
« Reply #206 on: August 28, 2012, 10:06:25 PM »
Some cool stuff here. The extenders are kinda sloppy but still good.

Offline TeamXtreemer

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Re: XY Robotics
« Reply #207 on: August 29, 2012, 07:56:37 AM »
Some cool stuff here. The extenders are kinda sloppy but still good.
I don't understand how you want me to fix these extenders? How are they 'sloppy'?
hi

Offline MassimoV

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Re: XY Robotics
« Reply #208 on: August 29, 2012, 08:26:41 PM »
I meant on the HS but then I just realized it was a cropping issue. They all look fine.

Offline TeamXtreemer

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Re: XY Robotics
« Reply #209 on: August 30, 2012, 03:48:50 PM »
I meant on the HS but then I just realized it was a cropping issue. They all look fine.
Okay, goodies;]
hi

Offline TeamXtreemer

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XY Robotics
« Reply #210 on: November 08, 2013, 10:03:48 AM »
just re-downloaded DSL, watch this space!  :cool:
hi

Offline TeamXtreemer

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Re: XY Robotics
« Reply #211 on: November 08, 2013, 11:32:10 AM »
tp lol

any ideas how to improve this? standard bw vs, nothing special i suppose.
hi

Offline Naryar

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Re: XY Robotics
« Reply #212 on: November 08, 2013, 11:38:37 AM »
Looks ok. Still don't like your unclear splashes, though;

Offline TeamXtreemer

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Re: XY Robotics
« Reply #213 on: November 08, 2013, 11:40:51 AM »
Looks ok. Still don't like your unclear splashes, though;
you mean they're unreadable? or?
hi

Offline Naryar

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Re: XY Robotics
« Reply #214 on: November 08, 2013, 01:01:53 PM »
Bot's a bit hard to figure out due to the multicolored background, and still this thing of making the 4/5ths of the splash holding the bot's description instead of the bot.

Besides, we can see it has astros. and I don't see the point of saying what CB it has.

It's nothing really important, but it is still odd to first be aware of the bot's description instead of the bot itself in a splash.

Edit: see, Craaig summed it more simply than me.

Offline cephalopod

Re: XY Robotics
« Reply #215 on: November 08, 2013, 01:06:35 PM »
It'd be cool if the bot was the main focus rather than some big text, I had to look pretty hard to make it all out.
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Offline TeamXtreemer

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Re: XY Robotics
« Reply #216 on: November 08, 2013, 01:41:17 PM »
Bot's a bit hard to figure out due to the multicolored background, and still this thing of making the 4/5ths of the splash holding the bot's description instead of the bot.

Besides, we can see it has astros. and I don't see the point of saying what CB it has.

It's nothing really important, but it is still odd to first be aware of the bot's description instead of the bot itself in a splash.

Edit: see, Craaig summed it more simply than me.
cb=weight, and because i took an outside picture, i could imagine someone posting a query as to what cb it had, but i can see why the text size is annoying
+i don't see the text positioning to be that important, i'll change it next time i create a bot, though

i'll make the background less 'artistic' next time ;)
hi

Offline TeamXtreemer

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Re: XY Robotics
« Reply #217 on: November 08, 2013, 02:09:45 PM »

changed the layout, looks better to me, any ideas?
hi

Offline Naryar

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Re: XY Robotics
« Reply #218 on: November 08, 2013, 02:20:16 PM »
Weapon is meh, you can do better with a single 80 DSL bar and heavier weapons.

also what is up with that angle, it looks like you don't want to show us your extender work
« Last Edit: November 08, 2013, 02:23:13 PM by TeamXtreemer »

Offline TeamXtreemer

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Re: XY Robotics
« Reply #219 on: November 08, 2013, 02:23:43 PM »
i've only just realized that i don't, haha, i was working on a different idea.
i just wanted the weapon to be visible. all the extender work is a titanium halfsheet connected to a poly 20cm at the back, which is where the drive motors are.
the front is a poly 20cm connected to the weapon motor, simple!:P
« Last Edit: November 08, 2013, 02:32:06 PM by Naryar »
hi