Quote from: TheRoyalBadger on August 27, 2012, 03:30:05 PMFor the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.
For the HS, maybe move the spikes to the ends of the bars?
Quote from: smashysmashy on August 27, 2012, 04:17:38 PMQuote from: TheRoyalBadger on August 27, 2012, 03:30:05 PMFor the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.Um they don't have normals.Code: [Select]name = Typhoon spikepreview = typhoon_preview.bmpdir = typhoonmodel = typhoonspike.gmftype = weaponsbase = Weaponstyles = Defaultsort = 596passthru = collisionhitpoints = 1000concussion = .2fracture = 1piercing = 1.2damagesounds = sounds\steel_collision2.wavattachsound = sounds\cmp_generic.wavmass = 4standard = 1description = This is the lightest, smallest spike available. It has 1000 HP and 240 DP - concussion is 0.2 and piercing 1.2. Another sign of win with 1 fracture. 250 toughness as well.
name = Typhoon spikepreview = typhoon_preview.bmpdir = typhoonmodel = typhoonspike.gmftype = weaponsbase = Weaponstyles = Defaultsort = 596passthru = collisionhitpoints = 1000concussion = .2fracture = 1piercing = 1.2damagesounds = sounds\steel_collision2.wavattachsound = sounds\cmp_generic.wavmass = 4standard = 1description = This is the lightest, smallest spike available. It has 1000 HP and 240 DP - concussion is 0.2 and piercing 1.2. Another sign of win with 1 fracture. 250 toughness as well.
Quote from: smashysmashy on August 27, 2012, 04:17:38 PMQuote from: TheRoyalBadger on August 27, 2012, 03:30:05 PMFor the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.Quote from: 090901 on August 28, 2012, 12:46:02 PMQuote from: smashysmashy on August 27, 2012, 04:17:38 PMQuote from: TheRoyalBadger on August 27, 2012, 03:30:05 PMFor the HS, maybe move the spikes to the ends of the bars?The typhoon spikes have normals. Probably not a good idea.Um they don't have normals.Code: [Select]name = Typhoon spikepreview = typhoon_preview.bmpdir = typhoonmodel = typhoonspike.gmftype = weaponsbase = Weaponstyles = Defaultsort = 596passthru = collisionhitpoints = 1000concussion = .2fracture = 1piercing = 1.2damagesounds = sounds\steel_collision2.wavattachsound = sounds\cmp_generic.wavmass = 4standard = 1description = This is the lightest, smallest spike available. It has 1000 HP and 240 DP - concussion is 0.2 and piercing 1.2. Another sign of win with 1 fracture. 250 toughness as well.Good advice Gauche. :D
Eh? Well that's news to me. Sorry guys.inb4 I get repped down for bad advice
inb4 I get repped down for bad advice
Quote from: smashysmashy on August 28, 2012, 02:20:34 PMinb4 I get repped down for bad adviceok now you REALLY sound like gaucheand crawlers with controlled movement = but i can only wonder how often that alu (i think) sheet comes off and it becomes a bumbleballis that team for nar ai or did you just feel like making a team ?
Some cool stuff here. The extenders are kinda sloppy but still good.
I meant on the HS but then I just realized it was a cropping issue. They all look fine.
Looks ok. Still don't like your unclear splashes, though;
Bot's a bit hard to figure out due to the multicolored background, and still this thing of making the 4/5ths of the splash holding the bot's description instead of the bot.Besides, we can see it has astros. and I don't see the point of saying what CB it has.It's nothing really important, but it is still odd to first be aware of the bot's description instead of the bot itself in a splash.Edit: see, Craaig summed it more simply than me.