gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: ty4er on November 28, 2010, 09:19:28 AM

Title: ty4er's showcase
Post by: ty4er on November 28, 2010, 09:19:28 AM
I'm new so go easy...
(Images removed)
Tell me how to improve plz or if u like them :D
Title: Re: ty4er's showcase
Post by: Naryar on November 28, 2010, 09:33:02 AM
There is a lot of improvement to be done.

https://gametechmods.com/RA2wiki/index.php?title=Naryar's_DSL_tips (https://gametechmods.com/RA2wiki/index.php?title=Naryar's_DSL_tips)

Look at this.
Title: Re: ty4er's showcase
Post by: MassimoV on November 28, 2010, 09:38:07 AM
 :welcome
Always listen to Naryar.  That's alot of bots. Eventually you'll make some good ones but read the link for now ;).
Title: Re: ty4er's showcase
Post by: FOTEPX on November 28, 2010, 03:06:45 PM
Stole the name off of my in-progress IRL bot on the first one, but I don't mind. Welcome.
Title: Re: ty4er's showcase
Post by: Sparkey98 on November 28, 2010, 03:20:17 PM
Stole the name off of my in-progress IRL bot on the first one, but I don't mind. Welcome.

What the botchedsentanceengrish are you talking about?

^^^^^ that's FOTEPX, a know it all who you shouldn't listen to. Don't listen to me eather because I suck at RA as well.
Title: Re: ty4er's showcase
Post by: FOTEPX on November 28, 2010, 04:31:11 PM
Sparkey, shut the f*ck up.
Title: Re: ty4er's showcase
Post by: Somebody on November 28, 2010, 04:39:03 PM
He's pretty much right though.

And on the bots... Yeah everything you need to know is in the link.
Title: Re: ty4er's showcase
Post by: Natef on November 28, 2010, 04:50:30 PM
Remember to be realistic with DSL.
Title: Re: ty4er's showcase
Post by: Hydro on November 28, 2010, 04:53:03 PM
*looks at bots*



...Battery fetish much?
Title: Re: ty4er's showcase
Post by: Naryar on November 28, 2010, 05:09:32 PM
FOTEPX and Sparkey, would you guys mind POSTING SOMETHING INTERESTING next time ?

I don't want to have to clean this showcase, but will do it if necessary.
Title: Re: ty4er's showcase
Post by: Natef on November 28, 2010, 05:15:40 PM
Eliminate empty space, especially on the third and seventh robots.
Title: Re: ty4er's showcase
Post by: JoeBlo on November 28, 2010, 07:13:19 PM
say away from those Double TWM for drive

they are a weapon motor so lack the torque to get fast enough acceleration for driving

try NPC drive motors on your heavier robots
Title: Re: ty4er's showcase
Post by: Enigm@ on November 28, 2010, 07:15:57 PM
And don't use those big batteries either, all you need is a couple Ants.
Title: Re: ty4er's showcase
Post by: Scorpion on November 29, 2010, 01:31:21 AM
And don't use those big batteries either, all you need is a couple Ants.
The biggest batterys are usefull, but only for burst motors.
All spinner motors only need one ant to power them.
Title: Re: ty4er's showcase
Post by: Stagfish on November 29, 2010, 01:35:15 AM
They are only good for beta bursts, use ants for everything else.
Title: Re: ty4er's showcase
Post by: 123savethewhales on November 29, 2010, 03:51:25 AM
3 easy steps to get better instantly.

1.  Look at other people's showcases, such as [ads]123 showcase of AWESOME[/ads]
2.  Make a copy of DSL, then install NAR AI in the copy.
3.  Get kill in NAR AI.
Title: Re: ty4er's showcase
Post by: ty4er on December 01, 2010, 10:22:24 AM
thanks all for the comments and i have made a few more :)

and yes i still suck at building robots :p
(https://gametechmods.com/uploads/images/62619Robot Arena 2 2010-12-01 16-11-58-87.PNG)

(https://gametechmods.com/uploads/images/51280Robot Arena 2 2010-12-01 16-12-28-57.PNG)

(https://gametechmods.com/uploads/images/17408Robot Arena 2 2010-12-01 16-13-58-75.PNG)

noob strikes again :p
Title: Re: ty4er's showcase
Post by: cephalopod on December 01, 2010, 10:35:08 AM
Not as bad (: Initial tips I'd give would be to use only 1 ant battery per spin motor (bursts need more), so that last bot could be run with 3 ants. Also reduce chassis size when you can. Just quick tipssss.
 
EDIT: And on the LWs, don't use those drive motors. They're very weak, try Astroflights as a minimum. You don't need such big/heavy wheels remember, some of my newest LWs use Astros and Wide Ant wheels.
Title: Re: ty4er's showcase
Post by: NFX on December 01, 2010, 10:37:53 AM
Few rules here, to kick things off.

1) Copal Drive Motors fail on just about anything, try not to use them.
2) You only need one ant to power ANY spin motor, but I find it useful to have one or two extra, but not more than that.
3) As a general rule, you want the smallest chassis you can get away with, because this eats up less weight because of armour, and give you more weight to use on other things such as weaponry and external armour.
Title: Re: ty4er's showcase
Post by: Scorpion on December 01, 2010, 10:44:57 AM
Also, bots have to be kinda realistic in DSL.
So while you can get away with popup designs or having non moving parts intersecting each other, you couldn't have those spinning weapons going through the wheels like on your first and third bot.

Also, I know Nar posted this before, but you really do eed to read this
https://gametechmods.com/RA2wiki/index.php?title=Naryar's_DSL_tips (https://gametechmods.com/RA2wiki/index.php?title=Naryar's_DSL_tips)
Title: Re: ty4er's showcase
Post by: Naryar on December 01, 2010, 11:34:06 AM
All of your bots are overpowered, have fail drive in general and not enough weapons.

Also, the three guys before me are right.
Title: Re: ty4er's showcase
Post by: 123savethewhales on December 01, 2010, 07:56:23 PM
All of your bots are overpowered.
Lol this doesn't sound right.

Anyway the chassis could be a lot smaller than they are now
Title: Re: ty4er's showcase
Post by: MassimoV on December 01, 2010, 08:20:56 PM
Is the last one realistic?
Title: Re: ty4er's showcase
Post by: Somebody on December 01, 2010, 08:22:53 PM
Oh yeah, DSL is generally used for realistic building only.
Title: Re: ty4er's showcase
Post by: ty4er on December 02, 2010, 01:48:40 AM
ok thanks again :)

although if i tried to make them realistic the weapons wont really work but i have  made a few more lw's.
(https://gametechmods.com/uploads/images/53988small wedge spinner back.PNG)

 
(https://gametechmods.com/uploads/images/59290Robot Arena 2 2010-12-02 07-39-48-46.PNG)

tried to keep them as real as possible 
Title: Re: ty4er's showcase
Post by: Naryar on December 02, 2010, 01:56:40 AM
It's big, it has an awful weapon (antweight sawblades are near-useless really), and remove that ballast.

Title: Re: ty4er's showcase
Post by: 70 CUDA on December 02, 2010, 03:17:09 AM
ya the ballist have got to go. and no the ant blades dont fail at everything just in this bot you could use a better weapon. try a hex plate with razors or beater bars. you also need to start to think of the chassis as a weak point in the bot. not the main armor of it. you keep your chassis small and add outer armor to it by mutiextenders, skirt hings and stuff like that. some one should tell you that there is a difference between what we call real dsl bots and IRL or In Real Life type bots. these are ok as IRL bots but are not very combat effective in game like real dsl bots need to be. dont worry though you will get better at the dsl bots im sure.
Title: Re: ty4er's showcase
Post by: NFX on December 02, 2010, 05:04:53 AM
Ah, I see what you're doing, you're making your bots IRL Realistic, instead of DSL Realistic. The realistic rule in DSL basically says that if a component could not have a slot cut into it in real life, then you can't have anything passing through it. So anything from the Mechanics, Wheels, or Power tabs in the Bot Lab can't have anything passing through them. But wheels can pass through stationary objects, because you can cut a slot in those. Also, if a component is completely cut by another component, that's illegal as well. Like an Iron Spike, for example, completely passing through an extender, cutting it in half, that would be illegal. Apart from that, you can have pretty much free reigh. Oh, and no stacking batteries. That's kind of a given.
Title: Re: ty4er's showcase
Post by: Naryar on December 02, 2010, 07:36:23 AM
The realistic rule in DSL basically says that if a component could not have a slot cut into it in real life, then you can't have anything passing through it. So anything from the Mechanics, Wheels, or Power tabs in the Bot Lab can't have anything passing through them. But wheels can pass through stationary objects, because you can cut a slot in those. Also, if a component is completely cut by another component, that's illegal as well. Like an Iron Spike, for example, completely passing through an extender, cutting it in half, that would be illegal. Apart from that, you can have pretty much free reigh. Oh, and no stacking batteries. That's kind of a given.

Mostly, but I would allow components cutting Power components if it can be done IRL.

@ty4er: Why do you post trollface when there is no reason to do so, and have "noob ftw" in your showcase ?
Title: Re: ty4er's showcase
Post by: ty4er on December 02, 2010, 10:01:23 AM
no idea really :/

just got bored i suppose
Title: Re: ty4er's showcase
Post by: Scorpion on December 02, 2010, 12:42:40 PM
How about you try and take onboard some advice or look at other showcases.

You need to try and improve or at the very least take in everything everybody's telling you because these bots show you've learnt very little.
Title: Re: ty4er's showcase
Post by: Sparkey98 on December 02, 2010, 05:14:24 PM
Oh god not another me.



Please start building the chassis around your bots and minimizing empty space.
Title: Re: ty4er's showcase
Post by: Scorpion on December 02, 2010, 05:17:28 PM
Oh god not another me.



Please start building the chassis around your bots and minimizing empty space.
Well, not necessarily.

When are you gonna start building again anyway sparkey.
You obciously know what was wrong with your past bots, so theoretically you'd be able to make much better designs now.
Title: Re: ty4er's showcase
Post by: Sparkey98 on December 02, 2010, 05:19:41 PM
I still suck :P
Title: Re: ty4er's showcase
Post by: Scorpion on December 02, 2010, 05:21:22 PM
I still suck :P
I'd say it'd be more of a lack of focus, still you can't suck that much IMO.
Title: Re: ty4er's showcase
Post by: NFX on December 02, 2010, 05:47:12 PM
Just as long as you take on the advice people give you this time around.
Title: Re: ty4er's showcase
Post by: ty4er on December 04, 2010, 04:58:48 AM
(https://gametechmods.com/uploads/images/35272bolt from the dark blue.PNG)

i got bored.

any ideas?
Title: Re: ty4er's showcase
Post by: ty4er on December 04, 2010, 05:00:54 AM
oh and sorry bout the t connectors but i haven't figured out the multis yet and how to turn them 90 exactly
Title: Re: ty4er's showcase
Post by: Scorpion on December 04, 2010, 05:20:14 AM
Huzzah, some definite improvement there  :mrgreen:

Now, the thing with multi-extenders is they should only really be used instead of baseplate anchors (they have low health but when attached directly to the chasis like baseplate anchors, they're invincible and obviously weigh a bit less and are smaller)
Each little turn is 10 degrees so turn it one way 9 times to get it to have done a 90 degrree turn.

Use normal extenders insteead of the t connectors.

Now the design is quite nice, but you should swap the hypno teeth for heavy DS teeth, probably get rid of the rear protection (it isn't gonna be all that usefull) and turn the side parts so they are slanted inwards towards the disks.
That's allow you to "catch" oponents and get them towards the disks.

Also, add wedges on the front.
Title: Re: ty4er's showcase
Post by: Stagfish on December 04, 2010, 05:24:17 AM
No, use a flipper peice instead of the T, they are light and have 1000hp which is the same as a steel extender but lighter.
Title: Re: ty4er's showcase
Post by: Scorpion on December 04, 2010, 05:28:44 AM
No, use a flipper peice instead of the T, they are light and have 1000hp which is the same as a steel extender but lighter.
Do they? Fair enough.

Although i'd say swap the dsl bars for medium snowplows with the changed angle I said before.
Title: Re: ty4er's showcase
Post by: ty4er on December 04, 2010, 06:18:40 AM
ok thanks  will start making a few changes and btw i made a few more :D

(https://gametechmods.com/uploads/images/36213shell killer8.PNG)
my first shell spinner
oh and sorry bout the wheels but technos wouldnt fit properly

(https://gametechmods.com/uploads/images/64109thing.PNG)

any ideas/improvements??
Title: Re: ty4er's showcase
Post by: Naryar on December 04, 2010, 07:18:01 AM
Sheck spinner has fail weapons, and the HS is not only WAY too fast, it also is unrealistic.
Title: Re: ty4er's showcase
Post by: Badnik96 on December 04, 2010, 07:36:20 AM
They need work, but they're improving.
Title: Re: ty4er's showcase
Post by: Stagfish on December 04, 2010, 07:47:49 AM
OVERKILL on that weapon motor on the shell spinner.
Title: Re: ty4er's showcase
Post by: Pwnator on December 04, 2010, 07:49:49 AM
OVERKILL on that weapon motor on the shell spinner.

Underkill, actually. :P
Title: Re: ty4er's showcase
Post by: Scorpion on December 04, 2010, 07:50:37 AM
OVERKILL on that weapon motor on the shell spinner.
What a single perm on a HW shell spinner?

If anything that's underkill.

Edit:lol, damn you pwn!
Title: Re: ty4er's showcase
Post by: Stagfish on December 04, 2010, 07:52:40 AM
Sarcasm.
Title: Re: ty4er's showcase
Post by: Scorpion on December 04, 2010, 07:54:33 AM
Sarcasm.
This is the internet, sarcasm isn't as obvious as IRL.

There was no reason for it anyway, he's starting to improve so it's not like there's any reason to mock him anyway.
Title: Re: ty4er's showcase
Post by: ty4er on December 04, 2010, 08:21:27 AM
thanks  :frown:

re-making the shell spinner, now has tornado mer gearbox so what should i have as weapons?
Title: Re: ty4er's showcase
Post by: Pwnator on December 04, 2010, 08:38:38 AM
A 4-Mag is still quite weak. A 6-Mag is the minimum.

And if you're unsure about weapon choice, razors are your default weapons. :P
Title: Re: ty4er's showcase
Post by: NFX on December 04, 2010, 08:47:29 AM
For a Sheck Spinner, you can either have lots of light, weak, high-DP weapons, such as razor tips or Irons (Steel Meatball), or you could have a few heavy, strong, lower-DP weapons such as DSL Hammers (Grog, The Resurrection). A 4-Mag Gearbox might work on a MW Sheck Spinner, but for a HW to cause some damage, you're really looking at a 6-Mag or a Dual Perm, as Pwnator said.
Title: Re: ty4er's showcase
Post by: ty4er on December 04, 2010, 10:01:26 AM
and the HS is not only WAY too fast, it also is unrealistic.

unrealistic?
how?

although i might just be blind (have known to not see thing right infront of me :P)
also i have made 2 more versions of the shell spinners with better motors and weapons.
more pics soon
Title: Re: ty4er's showcase
Post by: NFX on December 04, 2010, 10:11:55 AM
Because you have the second tribar on the bottom attachment point, the Meat Tenderiser weapons you have are passing through the motor as they spin.
Title: Re: ty4er's showcase
Post by: ty4er on December 04, 2010, 10:15:01 AM
oh i fail :D
Title: Re: ty4er's showcase
Post by: MassimoV on December 04, 2010, 06:52:45 PM
What is the baseplate extender doing on the SS.
Title: Re: ty4er's showcase
Post by: NFX on December 04, 2010, 07:01:45 PM
Pointless flag, I think.
Title: Re: ty4er's showcase
Post by: Naryar on December 04, 2010, 07:37:01 PM
Oh, and read this : https://gametechmods.com/forums/index.php/topic,5020.0.html, (https://gametechmods.com/forums/index.php/topic,5020.0.html,) and crop your pictures.

I hope I won't have to say it twice... *glares at FOTEPX*
Title: Re: ty4er's showcase
Post by: ty4er on December 05, 2010, 01:13:49 PM
:D

made a few more, including a few better versions of the ss
(https://gametechmods.com/uploads/images/82648shell bomb.PNG)


(https://gametechmods.com/uploads/images/1243sns hammer throw.PNG)
my new SnS and i know about the wasted space

(https://gametechmods.com/uploads/images/6773shell spinner 4.PNG)
i know most of these arent realistic :(
my latest SS

(https://gametechmods.com/uploads/images/45338ram thing 1.PNG)
got bored so i made a rammer and had lots of extra weight so i put a spinner on the back

 (https://gametechmods.com/uploads/images/40931MW RAMMER.PNG)
its my MW rammer :)

(https://gametechmods.com/uploads/images/96923MW hs.PNG)
not very realistic :(

(https://gametechmods.com/uploads/images/97381360 SKY MK.II.PNG)
double HS robot with a crap wedge :/

(https://gametechmods.com/uploads/images/16979evil flu jab.PNG)
got some spare weight :/

any comments?
Title: Re: ty4er's showcase
Post by: MassimoV on December 05, 2010, 01:15:44 PM
Yeah you keep saying you know you're flaws so you should fix them.
Title: Re: ty4er's showcase
Post by: Naryar on December 05, 2010, 01:17:59 PM
Yes. You obviously did not read hard enough my tutorial... at least you crop now.

Try to reduce the extender work. Notably the old stock parts, most Stock extenders are awful in DSL 2.1. (T-connector, Y-connector, etc) as well as the omni connector.

Remember, the most important thing in a good robot is SAVING WEIGHT. By using better parts, and lighter extender work, and thinking by yourself, you will improve.
Title: Re: ty4er's showcase
Post by: ty4er on December 05, 2010, 01:41:45 PM
yea well im doing that now just thought i'd give you a quick update :p
Title: Re: ty4er's showcase
Post by: ty4er on January 07, 2011, 11:21:07 AM
OK i have got a new robot
I call it X - Y
It's sort of a new idea i had but i don't know if it has already been made
(https://gametechmods.com/uploads/images/90988X - Y.PNG)
It's still under construction a bit but any improvements for now?
And i actually stacked 5 ants on one side and 3 on teh other
I'm not a fan of underpowering
Title: Re: ty4er's showcase
Post by: SteveM4 on January 07, 2011, 11:22:13 AM
Needs more ants.
Title: Re: ty4er's showcase
Post by: Scorpion on January 07, 2011, 11:25:03 AM
Needs a better setup overall actually.
Get rid of the irons aswell, there are better wepon choices out there.
Ramplates aren't so good in stock BTW.
And if those are npc fasts, it's overkill.

Edit: Oh, you've stcked the ants, well you're not supposed to stack in DSL, it's unrealistic. At any rate, 4/5 ants would do for that anyway, 8's overkill once again.
Title: Re: ty4er's showcase
Post by: ty4er on January 07, 2011, 11:27:53 AM
@KM
it has 8?

@Scorpion
those irons were the only ones that i could fit 2 of and they are NPC Left/Right
anyway i will try and change the ramplate
and i will get rid of a few ants...
Title: Re: ty4er's showcase
Post by: Vertigo on January 07, 2011, 11:28:43 AM
Stacking is not allowed in DSL!
Title: Re: ty4er's showcase
Post by: S.T.C. on January 07, 2011, 11:31:38 AM
Yeah, I'd recommend a different weapon setup. The extender holding the weapons might come off with one good hit.
Title: Re: ty4er's showcase
Post by: Scorpion on January 07, 2011, 11:32:54 AM
@Scorpion
those irons were the only ones that i could fit 2 of and they are NPC Left/Right
anyway i will try and change the ramplate
and i will get rid of a few ants...
Just get rid of the irons all together, it's just wasted weight on there really
If those are 132's then you MAY not need to, assuming you fix the weapon setup to something better, lurk a bit to see other setups for weaponry like that.
Title: Re: ty4er's showcase
Post by: ty4er on January 07, 2011, 11:38:35 AM
Ok it now has 5 ants, no more irons, i chose the extra wide ramplate and if i can i will change them to 132's IF i have enough weight
And it's underweight...
(https://gametechmods.com/uploads/images/10961X - Y V2.PNG)
What can i do with the weight if i can't fit in 132's?
Oh and armour is tite 5
Title: Re: ty4er's showcase
Post by: Naryar on January 07, 2011, 11:47:18 AM
Doesn't needs that much drive. Get back to 2WD NPC Fast w/ Technos, it's more than enough for a HW HS.

And 5 ants is not enough.
Title: Re: ty4er's showcase
Post by: ty4er on January 07, 2011, 11:51:08 AM
How many ants do i need then?  :confused:
I thought the rule was '1 ant to every spin motor'
Also please help with 4WD and 2WD?
And surely NPC fast wouldn't fit unless it was fast right which would be bit too fast?  :(
 
Title: Re: ty4er's showcase
Post by: Vertigo on January 07, 2011, 11:52:23 AM
You need 6 ants

And only you don't need 4 wheel drive, 2 wheel drive will be enough for a spinner
Title: Re: ty4er's showcase
Post by: ty4er on January 07, 2011, 11:55:56 AM
You need 6 ants

...
Maths skills fail  :p
Title: Re: ty4er's showcase
Post by: Scorpion on January 07, 2011, 11:56:32 AM
Yes, 1 ant per spin motor, surely you can use that formula on your own to figure out how many ants you need to power a bot/
And yes, use npc fast right 2WD, although if you need more weight, it's get by with normal npc right/lefts 2WD instead.
Anyway, weapon setup still needs a rethink, it doesn't look very good IMO.
Title: Re: ty4er's showcase
Post by: ty4er on January 07, 2011, 12:17:48 PM
Ok well i just finished V2
it now has 132's
5 ants
tite 5 again
normally it would have a titanium sheet on top
(https://gametechmods.com/uploads/images/83240X - Y V3.PNG)
Title: Re: ty4er's showcase
Post by: ty4er on January 22, 2011, 02:47:59 PM
OK sorry for the wait but i was busy sorting out some faults in my internet
Well this one was built quickly and is just an example.
it is under work and i will change it after i show this bit
(https://gametechmods.com/uploads/images/3323Robot Arena 2 2011-01-22 20-25-39-98.PNG)
Also any ideas for weight consumption?
Title: Re: ty4er's showcase
Post by: Scorpion on January 22, 2011, 03:16:56 PM
Use razorz instead of the irons there, do that, and you've got a decently solid MW there.
Title: Re: ty4er's showcase
Post by: Naryar on January 22, 2011, 03:58:19 PM
Use razors with beater bars.

And make it a MW.
Title: Re: ty4er's showcase
Post by: ty4er on January 23, 2011, 01:21:24 AM
Ok i will change the weapons
Also should i change them to hypnos?
Title: Re: ty4er's showcase
Post by: ty4er on January 23, 2011, 05:29:58 AM
I have changed the rammer so it's a MW.
But now a new bot:
(https://gametechmods.com/uploads/images/95730Swinger.PNG)
Title: Re: ty4er's showcase
Post by: Naryar on January 23, 2011, 08:09:03 AM
weapon setup fail.

Seriously is that a SnS ? And what is that spinner plate doing ?
Title: Re: ty4er's showcase
Post by: ty4er on January 23, 2011, 08:14:51 AM
Well i earlier tested it and that extender got killed most of the time so i tried to put some armour on it  :confused:
Title: Re: ty4er's showcase
Post by: Pwnator on January 23, 2011, 08:16:31 AM
Use a DSL bar instead of an extender.
Title: Re: ty4er's showcase
Post by: Naryar on January 23, 2011, 08:34:24 AM
Use a DSL bar instead of an extender.
Seconded
Title: Re: ty4er's showcase
Post by: ty4er on January 23, 2011, 08:36:19 AM
Use a DSL bar instead of an extender.
Seconded

*goes off to change to a bar*
Anything else?
Title: Re: ty4er's showcase
Post by: Naryar on January 23, 2011, 08:36:40 AM
No, it looks OK.
Title: Re: ty4er's showcase
Post by: ty4er on January 23, 2011, 09:35:05 AM
 :mrgreen:
This one is an experiment
(https://gametechmods.com/uploads/images/48015Robot Arena 2 2011-01-23 15-22-24-85.PNG)
For some reason the weight wouldn't show but i think it was 248.8 or near there.
It might not be a very competitive bot
Title: Re: ty4er's showcase
Post by: Enigm@ on January 23, 2011, 09:36:08 AM
Meh. It's average.
Title: Re: ty4er's showcase
Post by: Somebody on January 23, 2011, 10:18:47 AM
A small wheelbase like that will make it spin slooooow
Title: Re: ty4er's showcase
Post by: ty4er on January 28, 2011, 10:45:43 AM
New bot  :gawe:

(https://gametechmods.com/uploads/images/7368Shark Byte.PNG)
Plas 3
3 ants
NPC Fast
The only thing i'm worried about are the extenders and motors  :ermm:
Title: Re: ty4er's showcase
Post by: Badnik96 on January 28, 2011, 10:56:40 AM
MUCH better. Make the stabilizer skirts static (they're on metal hinges right now).
Title: Re: ty4er's showcase
Post by: Pwnator on January 28, 2011, 10:58:28 AM
The stabilizers are static, dude. I'm not sure if the metal hinges still work at this angle, though.
Title: Re: ty4er's showcase
Post by: Scorpion on January 28, 2011, 11:22:58 AM
Yes, you are definately improving, which is ofcourse a good thing.

However, this is still a bit too messy for my liking.
As pwn said, the effectivity of the wedgees seems to be a worry for me, if you have Nar AI, see how well it performs wedge wise against a few of the bots in there.
Title: Re: ty4er's showcase
Post by: Naryar on January 28, 2011, 11:54:30 AM
Not bad, though you should work on your extender work
Title: Re: ty4er's showcase
Post by: ty4er on January 29, 2011, 07:32:47 AM
Alright, i have lowered the motors so the wedges are less steep and put some more external armour but took away 2 beaters.
For memory reasons i cannot D/L nar ai so what are the wedgyest bots in DSL?
ATM i have tested it against robots such as Mako and it will get under but only if there is an obstacle to push it against  :redface:
Title: Re: ty4er's showcase
Post by: madman3 on January 29, 2011, 08:00:23 AM
The extender work is pretty bad. I'd get rid of the metal hinge wedges and replace them with Mako wedges.
Title: Re: ty4er's showcase
Post by: Scorpion on January 29, 2011, 05:59:01 PM
With the setup hes got, I'd say it'd be a good idea to just forget the wedges altogether, although that's just my opinion.
If you want to test your bots against tougher opposition (yes, that means better wedges aswell as stronger weapon wise) you should download Nar AI.
Title: Re: ty4er's showcase
Post by: 090901 on January 29, 2011, 06:05:12 PM
I'd get rid of the metal hinge wedges and replace them with Mako wedges.
Mako wedges aren't good now.
They were better like a couple of years ago when nobody used metal hinges.
Title: Re: ty4er's showcase
Post by: madman3 on January 30, 2011, 08:18:00 AM
I'd get rid of the metal hinge wedges and replace them with Mako wedges.
Mako wedges aren't good now.
They were better like a couple of years ago when nobody used metal hinges.
The work far better than metal hinges on a VS as they don't lift up with the chassis, at least at this angle.
Title: Re: ty4er's showcase
Post by: Scorpion on January 30, 2011, 08:20:04 AM
I'd get rid of the metal hinge wedges and replace them with Mako wedges.
Mako wedges aren't good now.
They were better like a couple of years ago when nobody used metal hinges.
The work far better than metal hinges on a VS as they don't lift up with the chassis, at least at this angle.
On a not very stable VS, then yeah, you're right.
Title: Re: ty4er's showcase
Post by: Naryar on January 30, 2011, 08:24:59 AM
Nah mako wedges suck against any other good wedge.
Title: Re: ty4er's showcase
Post by: madman3 on January 30, 2011, 08:28:45 AM
Nah mako wedges suck against any other good wedge.
Any other wedge on this would suck and have even less of a chance.
Title: Re: ty4er's showcase
Post by: ty4er on February 07, 2011, 02:08:05 PM
Alright, I have 2 new bots but i am using a different computer ATM but i will post as soon as i have my internets back
One is a BW and the other is a SS  ;)
Title: Re: ty4er's showcase
Post by: ty4er on February 08, 2011, 01:53:55 AM
SS:
Insides are 4 ants, Dual perm, NPC left w/hypnos.
3 5kg beaters on each side. Tite 1
(https://gametechmods.com/uploads/images/46707Robot Arena 2 2011-02-07 17-39-15-34.PNG)
BW:
(https://gametechmods.com/uploads/images/91257Robot Arena 2 2011-02-07 19-26-16-00.PNG) plas 3/5
Mechavore disk w/piglet
Astroflights with vlads

So yea, Comment away
Title: Re: ty4er's showcase
Post by: FOTEPX on February 08, 2011, 06:15:44 AM
Only need 2 ants, show chassis type, and upgrade to a better weapon. For the BW, that actually looks pretty IRL Realistic. Pretty cool, you've improved quite a bit.
Title: Re: ty4er's showcase
Post by: ty4er on February 08, 2011, 09:26:45 AM
I'm guessing you mean 2 ants for the SS?
Sorry,should have made it more clear, 2 NPC lefts with hypnos.
So needs 3 ants really but i quite liek that extra bit of power, helps it to spin faster for longer  :mrgreen:
And the chassis is a rectangle just big enough for the dual perm with the NPC's at opposite corners.
Thanks, will get to work but wont be able to post pics for a while as my internet for some reason isn't working on my laptop but is on this one  :vista:
Title: Re: ty4er's showcase
Post by: ty4er on February 09, 2011, 12:14:08 PM
DP: I have just finished my BTTB 4 project but my cat sat on my keyboard and somehow it crashed without it saving  :(
I've given up on putting a VS on it as i don't have enough weight ATM  :confused:
Sadly i can't post pics until i get my internet sorted out (it's still got problems  :()
Title: Re: ty4er's showcase
Post by: ty4er on February 09, 2011, 02:06:15 PM
TP:
Ahem... having said that here it is...
8 Ants but needs a wedge perhaps
(https://gametechmods.com/uploads/images/8113SHAVER BXXXXX.PNG)
Title: Re: ty4er's showcase
Post by: madman3 on February 09, 2011, 02:20:27 PM
Just make it a pure FS, that last weapon system is a wast of weight.
Title: Re: ty4er's showcase
Post by: G.K. on February 09, 2011, 02:29:23 PM
He can't.
Title: Re: ty4er's showcase
Post by: Naryar on February 09, 2011, 03:36:23 PM
Is that a BTTB4 FS/VS hybrid ?

Could do better. Notably by adding a wedge and maybe just use 2 VS.

The extender work also needs lightening and 2WD NPC w/ Technos would probably be better.
Title: Re: ty4er's showcase
Post by: madman3 on February 09, 2011, 04:41:06 PM
I'd get the FS at trapping positions then.
Title: Re: ty4er's showcase
Post by: Enigm@ on February 09, 2011, 04:43:08 PM
Pretty wonky set-up IMO.
Title: Re: ty4er's showcase
Post by: Scrap Daddy on February 09, 2011, 06:25:23 PM
use piglets and get a fourth fs and improve the vs
Title: Re: ty4er's showcase
Post by: FOTEPX on February 09, 2011, 06:26:26 PM
Surely TWM3's would be better, master...
Title: Re: ty4er's showcase
Post by: Naryar on February 09, 2011, 06:45:07 PM
Piglets are fine.
Title: Re: ty4er's showcase
Post by: MassimoV on February 09, 2011, 08:25:32 PM
I don't think that the bb can hit the other bots.
Title: Re: ty4er's showcase
Post by: ty4er on February 10, 2011, 01:54:10 AM
Kay, So i need to angle the FS inwards and add a wedge and use piglets?
i'm guessing that 2/3 E-Teks are worse than 4 piglets.
The VS cant hit anything without it being unrealistic so it just helps it self-right and maybe do a bit of damage when flipped.
Oh and i had a typo and i meant 7 ants, not 8.
Title: Re: ty4er's showcase
Post by: martymidget on February 10, 2011, 10:57:55 AM
I wonder, if you were to angle the FS upwards a little and make the VS hit the tops of bots...but that would make the VS fire the other robot around..but If I'm honest, I'm not too sure.

EDIT: You could get the FS to gut rip while the VS clamps the opponent (spin it downwards)?
Title: Re: ty4er's showcase
Post by: ty4er on February 10, 2011, 12:21:01 PM
Well from what i've seen so far of what im against i doubt that would work with the bots being quite big and it has to be realistic.
Anyway i have made a few changes so i will post pics when possible.
The VS does more damage and i have 4 piglets now and a proper wedge and some protection around the back.
Angling the FS would work but i suspect it would do less damage and might not always work so i think i'll leave it for now  ;)
Title: Re: ty4er's showcase
Post by: ty4er on February 13, 2011, 10:15:31 AM
I has pics  :gawe:
(https://gametechmods.com/uploads/images/94090BTTB 4.PNG)
And a new bot  :gawe:
(https://gametechmods.com/uploads/images/69762zdf.PNG)
Yes, i used piglets for drive (is it drive or weapons?).
'Tis my first go at a crawler so don't be too harsh  :approve:
It wasn't meant to but it also works like stinger
It swings over and works like an axe  (whatever it's called)
Title: Re: ty4er's showcase
Post by: ty4er on February 13, 2011, 12:11:17 PM
TP: 'Tis fine then?
Sorry but i'm just abit hyper atm  :gawe:
Title: Re: ty4er's showcase
Post by: Naryar on February 13, 2011, 12:27:00 PM
FS is better.

That crawler however...
Title: Re: ty4er's showcase
Post by: ty4er on February 13, 2011, 12:29:33 PM
FS is better.

That crawler however...
Well it's a first for me so don't expect it to be good...
Seems to do well against all DSL MW...
Title: Re: ty4er's showcase
Post by: Scorpion on February 13, 2011, 12:45:58 PM
Standard DSL AI is outdated nowadays, so pretty much irrelevant.
Anyway, FS seems unrealistic from that angle atleast (then again, if it is realistic, it'll suck because the VS part won't hit anything)
The crawler has faaaar too much wasted weight on the back, the setup consumes too much weight overall, look at other bots to figure out how to lighten it (you have loads of different options lighter than THAT!)
Title: Re: ty4er's showcase
Post by: ty4er on February 13, 2011, 12:51:37 PM
Anyway, FS seems unrealistic from that angle atleast (then again, if it is realistic, it'll suck because the VS part won't hit anything)
It is realistic and i can't get the VS to hit anything without it being unrealistic.
The VS just helps with doing damage when flipped and moving/self-righting when flipped.

Standard DSL AI is outdated nowadays, so pretty much irrelevant.
The crawler has faaaar too much wasted weight on the back, the setup consumes too much weight overall, look at other bots to figure out how to lighten it (you have loads of different options lighter than THAT!)

Yea i'm not too great with extender work but i shall go have a look!
Oh and should i try testing it against DSL hw?
Title: Re: ty4er's showcase
Post by: Scorpion on February 13, 2011, 01:02:42 PM
Anyway, FS seems unrealistic from that angle atleast (then again, if it is realistic, it'll suck because the VS part won't hit anything)
It is realistic and i can't get the VS to hit anything without it being unrealistic.
The VS just helps with doing damage when flipped and moving/self-righting when flipped.
Well that's A LOT of wasted weight then, either fixxx it so it can hit (but is still realistic ofcourse) or just make it a FS or a VS

Standard DSL AI is outdated nowadays, so pretty much irrelevant.
The crawler has faaaar too much wasted weight on the back, the setup consumes too much weight overall, look at other bots to figure out how to lighten it (you have loads of different options lighter than THAT!)

Yea i'm not too great with extender work but i shall go have a look!
Oh and should i try testing it against DSL hw?
[/quote]
Well do what I said and have a look at other setups, probably the best way to learn.
And you should just get a more recent AI pack instead.
Title: Re: ty4er's showcase
Post by: ty4er on February 13, 2011, 01:05:08 PM
Anyway, FS seems unrealistic from that angle atleast (then again, if it is realistic, it'll suck because the VS part won't hit anything)
It is realistic and i can't get the VS to hit anything without it being unrealistic.
The VS just helps with doing damage when flipped and moving/self-righting when flipped.
Well that's A LOT of wasted weight then, either fixxx it so it can hit (but is still realistic ofcourse) or just make it a FS or a VS Cant because it's my bttb 4 entry but i shall look into lightening it up and moving it closer

Standard DSL AI is outdated nowadays, so pretty much irrelevant.
The crawler has faaaar too much wasted weight on the back, the setup consumes too much weight overall, look at other bots to figure out how to lighten it (you have loads of different options lighter than THAT!)

Yea i'm not too great with extender work but i shall go have a look!
Oh and should i try testing it against DSL hw?
Well do what I said and have a look at other setups, probably the best way to learn.
And you should just get a more recent AI pack instead.
I shall transfer it over to my 123 AI then
[/quote]
Title: Re: ty4er's showcase
Post by: martymidget on February 13, 2011, 01:17:25 PM
Use DSL bars instead of steel extenders. And move the VS closer, but also see if you can add some teeth to the beater bars. It'll be a struggle to make it realistic though.
Title: Re: ty4er's showcase
Post by: Sage on February 13, 2011, 05:43:45 PM
haha it's kinda fun seeing my first bot rebuilt in DSL. looks pretty similiar really.
Title: Re: ty4er's showcase
Post by: ty4er on February 17, 2011, 12:19:02 PM
Yayz i now has Nar AI and Starcore V3  :mrgreen:
(https://gametechmods.com/uploads/images/28959darke.PNG)
Not a great BW but i might aswell post it...
(https://gametechmods.com/uploads/images/43538rippar.PNG)
The teeth are just for teh looks  :gawe:
Title: Re: ty4er's showcase
Post by: FOTEPX on February 17, 2011, 01:23:06 PM
BW: Drive = overkill, needs some weaponry

HW: Drive = overkill, 6WD tops, needs bottom protection, wheel protectors aren't THAT necessary, but if you wanna keep 'em, be my guest.
Title: Re: ty4er's showcase
Post by: Pwnator on February 18, 2011, 02:49:04 AM
BW's fine. Actually, that's a really nice BW. It should probably need a top skirt as well to better immobilize opponents.

But yeah, the rammer's too skinny to be good.
Title: Re: ty4er's showcase
Post by: SKBT on February 18, 2011, 09:28:35 AM
You could make the rammer wider by using the trov chasis glitch for the rammer if you really wanted to keep that drive setup. But if you want to go overkill drive try 4 E teks with technos. It's lighter and i think it might be faster. In most cases 4wd NPCF with technos or 6wd NPCF with hypnos are more than enough.
Title: Re: ty4er's showcase
Post by: madman3 on February 18, 2011, 09:35:13 AM
I did a wedged 8wd HW poker once. It didn't work, other than for OOTA'ing wedges.
Really you need better weapons and a wider setup.
Title: Re: ty4er's showcase
Post by: ty4er on February 18, 2011, 12:08:40 PM
Kay well i think i'll scrap the rammer and just build a new one  ;)
Oh and what do you mean by the trov chassis glitch?
Title: Re: ty4er's showcase
Post by: Pwnator on February 20, 2011, 04:15:16 AM
Double chaining's generally a bad idea.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on February 20, 2011, 04:32:31 AM
Double chaining's generally a bad idea.
An that's triple!
Title: Re: ty4er's showcase
Post by: Pwnator on February 20, 2011, 04:39:48 AM
An that's triple!

Just double, dude. A triple chain has 4 motors. :P
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on February 20, 2011, 04:41:08 AM
An that's triple!

Just double, dude. A triple chain has 4 motors. :P
Ack, I misinterpreted what you said.  :confused:
Title: Re: ty4er's showcase
Post by: Scorpion on February 20, 2011, 05:54:58 AM
You have broken the game, you will need to uninstall and delete all versions of the game on your computer as you have caused a self imposed, self reliant virus there.
It's a common mistake for begginers, but yeah, delete all your games as fast as possible.
Title: Re: ty4er's showcase
Post by: ty4er on February 20, 2011, 05:58:13 AM
You have broken the game, you will need to uninstall and delete all versions of the game on your computer as you have caused a self imposed, self reliant virus there.
It's a common mistake for begginers, but yeah, delete all your games as fast as possible.
Umm... no.
its much simpler and i don't have to delete all my games...
it's fixed anyway with everything like it was except from on or two bots which i might rebuild and of course that one.
Silly Scorp... nearly making me delete all my ra2...
Title: Re: ty4er's showcase
Post by: Naryar on February 20, 2011, 10:20:29 AM
Well, double chaining is most often Awesome But Impractical (http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeButImpractical).

3 HPZ's in a row is bearable, but 3 dual perms is beyond the impossible.
Title: Re: ty4er's showcase
Post by: COOLRUNNER87 on February 20, 2011, 10:38:03 AM
Well, double chaining is most often Awesome But Impractical (http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeButImpractical).


I know some of the robots do use double chained Dual Perms. Scrapyard Behemoth (SHW) comes to mind right off hand, but has anyone else created a double chained Dual Perm setup?
Title: Re: ty4er's showcase
Post by: ty4er on February 20, 2011, 10:39:38 AM
Well, double chaining is most often Awesome But Impractical (http://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomeButImpractical).


I know some of the robots do use double chained Dual Perms. Scrapyard Behemoth (SHW) comes to mind right off hand, but has anyone else created a double chained Dual Perm setup?
But surely its only a chained, not double chained?
If not then how is that possible...
Title: Re: ty4er's showcase
Post by: ty4er on February 21, 2011, 02:28:58 PM
Yayz i have my first All-BW team:
(https://gametechmods.com/uploads/images/91701BW FOOD TEAM.PNG)
All have exactly teh same insides and nearly same armour (either plastic 3 or 5)
More for teh looks really but i will test them soon.
Title: Re: ty4er's showcase
Post by: MassimoV on February 21, 2011, 02:50:02 PM
Chocolate Bar, Caramel Surprise, and Fudge Whirl seem to be the same just different weapons on the DSL Bar.
Title: Re: ty4er's showcase
Post by: Stagfish on February 21, 2011, 02:54:29 PM
Why no paintjob D:
Title: Re: ty4er's showcase
Post by: ty4er on February 21, 2011, 02:55:59 PM
Why no paintjob D:
'Coz i have no idea how to skin bots :gawe:
Hopefully it's as easy as skinning arenas...
Title: Re: ty4er's showcase
Post by: Scorpion on February 21, 2011, 03:08:59 PM
Why no paintjob D:
'Coz i have no idea how to skin bots :gawe:
Hopefully it's as easy as skinning arenas...
It is
Skinnig them so they actually look good though is a different matter.
Title: Re: ty4er's showcase
Post by: SKBT on February 21, 2011, 05:50:19 PM
You might want to take a look at using hex plates or drum components instead of disks if you are only going to place four weapons on a spinner.

Also you 400 HP magmotors are asking to be hit on your bots that have a short reach. It might be beneficial to use a piglet and more weapons but it's your call on what to do.
Title: Re: ty4er's showcase
Post by: Stagfish on February 21, 2011, 05:54:48 PM
Skinning robots is extremely easy and takes about 5 minutes.
Title: Re: ty4er's showcase
Post by: Scorpion on February 21, 2011, 06:21:33 PM
lol, yeah, hex plates must be the most under-rated component in the game!!
They deserve more use, especially on lower weight bots like these.
Title: Re: ty4er's showcase
Post by: 090901 on February 21, 2011, 07:38:46 PM
Hexplates don't attach to mags.
Title: Re: ty4er's showcase
Post by: ty4er on February 22, 2011, 05:07:56 AM
For the BW's i think i'll leave them the same but might add some paint to it...
However i need to make a decision:
For BTTB 4 i have made two different versions (both showcased) and when i fight them the first version wins, but the 2nd version wins more fights against the same bots when in testing...
Should i leave the second version in BTTB or should i give in the first version...
Title: Re: ty4er's showcase
Post by: Scorpion on February 22, 2011, 06:02:44 AM
Hexplates don't attach to mags.
Yes, thank you for that, but yet still, even if you are using mags, they can be worth the extra weight taken up by using an ant sawblade to attach them, they are that usefull IMO.

@ty4er 2nd one
Title: Re: ty4er's showcase
Post by: ty4er on February 22, 2011, 07:44:57 AM
Okay thanks  :approve:
Now, A NEW BOT:
(https://gametechmods.com/uploads/images/36872angler 2.PNG)
Angled HS  :mrgreen:
Dual perm, 4 Ants
Not great but i haven't had much experience with angled spinners...
EDIT: Sorry, wrong version. Fixed it now.
Title: Re: ty4er's showcase
Post by: madman3 on February 22, 2011, 07:48:22 AM
Not truly dreadful, but you want the hinges close the the floor otherwise the wedges suck.
Title: Re: ty4er's showcase
Post by: martymidget on February 22, 2011, 07:50:14 AM
Ironic, I made a angled HS yesterday xD

I don't think those wedges will help much, to be honest. How stable is it?
Title: Re: ty4er's showcase
Post by: ty4er on February 22, 2011, 07:52:13 AM
The angled drive helps a lot with stability so it is very stable.
Infact i think i can get rid of teh wedges and maybe put some light DS teeth on...
EDIT: I can't put the teeth on  :mad:
Probs rule of 7 again...
Title: Re: ty4er's showcase
Post by: martymidget on February 22, 2011, 08:10:48 AM
Whats the setup for the weapon?

And use DSL bars for the drive extenders instead of flipper segments. Those are asking to get ripped off.
Title: Re: ty4er's showcase
Post by: ty4er on February 22, 2011, 08:20:47 AM
Actually flipper segments have more armour for their weight.
anyway here's V3:
(https://gametechmods.com/uploads/images/94947ANGLER 3.PNG)
Now with more armour aswell  :gawe:
EDIT: Oh the setup is the ME in the chassis, one flipper segment and another then the motor+disk.
So 9kg of extenders altogether for the disk
Title: Re: ty4er's showcase
Post by: madman3 on February 22, 2011, 08:34:19 AM
Actually flipper segments have more armour for their weight.
anyway here's V3:
(https://gametechmods.com/uploads/images/94947ANGLER 3.PNG)
Now with more armour aswell  :gawe:
EDIT: Oh the setup is the ME in the chassis, one flipper segment and another then the motor+disk.
So 9kg of extenders altogether for the disk

As a cumulative amount. A decent hit to one will destroy the extender as a whole.
Title: Re: ty4er's showcase
Post by: ty4er on February 22, 2011, 09:13:31 AM
Actually flipper segments have more armour for their weight.
anyway here's V3:
(https://gametechmods.com/uploads/images/94947ANGLER 3.PNG)
Now with more armour aswell  :gawe:
EDIT: Oh the setup is the ME in the chassis, one flipper segment and another then the motor+disk.
So 9kg of extenders altogether for the disk

As a cumulative amount. A decent hit to one will destroy the extender as a whole.
Well it seems to last most/all of the the match when i tested it in Nar AI so i won't really worry about them for now.
Title: Re: ty4er's showcase
Post by: ty4er on February 22, 2011, 10:58:18 AM
DP: Any ideas for a new bot?
Some bots i refuse to make well: Popup, Hammer/Axe and Complex spinners (SnS not included)
For some reason i just can't make these bots even good enough to beat dsl HW...
Title: Re: ty4er's showcase
Post by: ty4er on February 23, 2011, 05:12:18 AM
TP: I think i'll post one more bot before i go on holiday...
Not really the best for fighting but i doubt i'll use it much
5 Ants, It seems impossible to shrink the chassis anymore and it has a lot of external armour.
More like X - Y V3 really:
(https://gametechmods.com/uploads/images/65448EPICLONG.PNG)
Oh and it has Tite 3
Title: Re: ty4er's showcase
Post by: martymidget on February 23, 2011, 07:38:32 AM
Looks....different.
Title: Re: ty4er's showcase
Post by: NFX on February 23, 2011, 07:42:09 AM
That's an interesting design, but I reckon it looks too long and narrow. Plus the Perm 132 UL motors aren't legal DSL Components, they're in NAR AI. (Curse you, Frenchman...) But if you swap them for Perm 132 EL's, I reckon you could have a little bit of weight left to play with, perhaps to upgrade your extender work a little.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on February 23, 2011, 08:20:17 AM
Plus the Perm 132 UL motors aren't legal DSL Components


You mean Perm 80 UL.
Title: Re: ty4er's showcase
Post by: ty4er on February 23, 2011, 10:34:22 AM
Plus the Perm 132 UL motors aren't legal DSL Components


You mean Perm 80 UL.
Yes, i think so and i never knew they weren't legal components...
So i shall go have a look into changing it
Title: Re: ty4er's showcase
Post by: madman3 on February 23, 2011, 12:32:47 PM
That actually looks cool to me. Most aesthetically pleasing design in a while.
Title: Re: ty4er's showcase
Post by: ty4er on February 23, 2011, 03:17:21 PM
Heh, thanks  :gawe:
Now a MW weighing 398.2 or something...
(https://gametechmods.com/uploads/images/26295MW UNNAMED SO FAR.PNG)
Title: Re: ty4er's showcase
Post by: G.K. on February 23, 2011, 03:21:58 PM
I love it./
Title: Re: ty4er's showcase
Post by: FOTEPX on February 23, 2011, 03:25:10 PM
Don't see the point of having 2 separate stabilizers, upgrade the weapon motors, drive's too fast, could be invertible, carbons have no point, why DSL bars and why did you slant your npc's?
Title: Re: ty4er's showcase
Post by: martymidget on February 23, 2011, 03:52:07 PM
Don't see the point of having 2 separate stabilizers, upgrade the weapon motors, drive's too fast, could be invertible, carbons have no point, why DSL bars and why did you slant your npc's?

Screw that, keep it as it is. It awesome <3

-runs off to make a HW genetic mishap-
Title: Re: ty4er's showcase
Post by: Somebody on February 23, 2011, 04:58:34 PM
Carbon's provide something to hit rather than a very critical part of the robot. A bot may only get one shot to get a hit in there, and if it knocks off the carbons, then that bot lives to fight.

And I think it looks really cool. Good job ty4er.
Title: Re: ty4er's showcase
Post by: MassimoV on February 23, 2011, 05:27:39 PM
Neat bot. It reminds me of Post Modern Cubism.
Title: Re: ty4er's showcase
Post by: Somebody on February 23, 2011, 11:38:14 PM
@FOTEPX
Slanting the NPCs gives you a better turning radius.
Other skirts are armor
Title: Re: ty4er's showcase
Post by: russian roulette on February 24, 2011, 08:45:13 AM
Don't see the point of having 2 separate stabilizers because MW's are harder to create based on 1 design you are going for compared to a HW, upgrade the weapon motors pigs are fine, drive's too fast no it doesn't, could be invertible what are you a Middleweight miracle worker?, carbons have no point watch my BBEANS 6 battle against Bisector and tell me they have no point, why DSL bars cause they are awesome and why did you slant your npc's better turning radius
Next time Fotepx, showcase your bots so we can ridicule you if you think you are so good at giving out advice.
Title: Re: ty4er's showcase
Post by: Naryar on February 24, 2011, 09:10:06 AM
That bot is too messy for it's own good.

And I see nothing wrong with FOTEPX's advice. I know he is very hateable and we all want to pick on him, but he has a few points.
Title: Re: ty4er's showcase
Post by: ty4er on February 27, 2011, 07:42:58 AM
Well i have made a few new bots but most of them weren't much good so i shall only post this one for now:
Weight is something like 799.5...
5 Ants i think...
I forgot the armour but it was something like 5mm
If it was any faster i don't think it would be stable enough.
(https://gametechmods.com/uploads/images/92298kgrhbad.PNG)
Title: Re: ty4er's showcase
Post by: FOTEPX on February 27, 2011, 09:07:27 AM
Looks messy.
Title: Re: ty4er's showcase
Post by: Enigm@ on February 27, 2011, 09:11:34 AM
Insidesz plz.
Title: Re: ty4er's showcase
Post by: ty4er on February 27, 2011, 09:13:07 AM
Insidesz plz.
Its basically 5 ants and a blue/yellow cb.
I doubt i could shrink it any further
Title: Re: ty4er's showcase
Post by: Naryar on February 27, 2011, 12:44:28 PM
Looks messy.

Agreed
Title: Re: ty4er's showcase
Post by: ty4er on February 27, 2011, 12:54:31 PM
Anything else apart from messyness?
Title: Re: ty4er's showcase
Post by: ty4er on March 08, 2011, 11:57:10 AM
Mooooooving along...
Some idea i had about a HW Crawler/hammer turned into this:
Armour is something like plastic 5...
(https://gametechmods.com/uploads/images/44994i need names for my bots.PNG)(https://gametechmods.com/uploads/images/44480i need names 2.PNG)
aaand some pics of it in testing...
(https://gametechmods.com/uploads/images/62144ineednamesvsf'n'f.PNG)(https://gametechmods.com/uploads/images/97875ineednamesvsshebeast.PNG)
Oh and i need names for my robots  :ermm:
Works as a Crawler/Full body hammer(Torque reaction)/rammer and a little bit HS...
Title: Re: ty4er's showcase
Post by: madman3 on March 08, 2011, 12:31:07 PM
Turn it into a Torque Reaction Full body drum :bigsmile:
I'd remove the DSL bars, they aren't gonna hit anything. With that you can get some heavier hammers.
Title: Re: ty4er's showcase
Post by: Vertigo on March 08, 2011, 01:31:49 PM
MMEEEEEESSSSSSSSSSSSSYYYYYYY
Title: Re: ty4er's showcase
Post by: MassimoV on March 08, 2011, 08:39:26 PM
^Took the words right out of my mouth.^
Title: Re: ty4er's showcase
Post by: Clickbeetle on March 12, 2011, 09:48:48 PM
Turn it into a Torque Reaction Full body drum :bigsmile:


That's not even close to a TRFBD, basically you're telling him to make a whole new bot.


The extender work could be more efficient but it looks quite cool.
Title: Re: ty4er's showcase
Post by: madman3 on March 13, 2011, 01:49:37 AM
Turn it into a Torque Reaction Full body drum :bigsmile:


That's not even close to a TRFBD, basically you're telling him to make a whole new bot.


The extender work could be more efficient but it looks quite cool.
'Twas a joke, as indicated by my actual advice below that.
Title: Re: ty4er's showcase
Post by: ty4er on March 13, 2011, 03:55:37 AM
Alright i've made a few changes
It now beats all of Nar AI HW pop-ups most-of-the-time
Gotten rid of the dsl bars and anything else i didn't need and upgraded the hammers, moved the beaters at the front a bit and got more external armour.
Next thing is to raise the top half-sheets so the pop-ups attack that instead of the chassis...
Pics aswell:(https://gametechmods.com/uploads/images/38638ekbvurovb2.PNG)
^^underneath
Top:(https://gametechmods.com/uploads/images/4081iwovhdb top.PNG)
Title: Re: ty4er's showcase
Post by: madman3 on March 13, 2011, 08:29:32 AM
Change the steel extenders for DSL bars ( the ones by the hammers.
Title: Re: ty4er's showcase
Post by: ty4er on March 13, 2011, 09:35:33 AM
Funny that, the halfsheet with the weapon on is attached to the end of the steel extender.
Moving the halfsheet to the bar the motors are attached to will make it too short to get a good hit.
I guess i could extend the bars but i would have to lose a lot of weight and weaponry soo...
It's fine as it is and it has enought armour already and i think putting bars on would use more weight but i can go experiment with it.
Title: Re: ty4er's showcase
Post by: ty4er on March 22, 2011, 03:04:33 PM
Meh, new bot
Problem is i have 2 designs, both have tite 1
V1:(https://gametechmods.com/uploads/images/11807mini drummer 1.PNG)
V2:(https://gametechmods.com/uploads/images/37514mini drummer 2.PNG)
both have 3 ants and the rest i think you can see...
Title: Re: ty4er's showcase
Post by: Pwnator on March 23, 2011, 01:34:02 AM
kewl

Use the first version and give it a longer wedge (hopefully the new hinge position won't AGOD).
Title: Re: ty4er's showcase
Post by: Badnik96 on March 23, 2011, 02:45:03 PM
That's the best I've seen from you yet :D

Yeah, I agree with Pwn here. Is the beater at the end of the drum doing anything on the first one though?
Title: Re: ty4er's showcase
Post by: ty4er on March 23, 2011, 02:50:16 PM
In testing the beater would help protect the drum, i can remove it to give it longer wedges if needed
And thanks  :mrgreen:
Title: Re: ty4er's showcase
Post by: Vertigo on March 23, 2011, 02:58:40 PM
Pretty good :D

And yeah, follow Pwn's advice
Title: Re: ty4er's showcase
Post by: ty4er on March 24, 2011, 02:49:05 AM
Alright i made the wedge longer and i now have a few battleshots:(https://gametechmods.com/uploads/images/35200splashbattlesli'ldrummer.PNG)
It doesn't get many points but will easily KO :gawe:
Now for the name
Oh and for the bottom right one i had de-weaponed all of it and the chassis was red and then i hit it too hard and OOTA'd it...
Title: Re: ty4er's showcase
Post by: Pwnator on March 24, 2011, 02:53:39 AM
Now fight some wedges. :P
Title: Re: ty4er's showcase
Post by: ty4er on March 24, 2011, 02:55:41 AM
Now fight some wedges. :P
lolk
I did fight blue jet...
but i'll have to do that after school :P
Title: Re: ty4er's showcase
Post by: Paranoia on March 24, 2011, 12:57:03 PM
Alright i've made a few changes
It now beats all of Nar AI HW pop-ups most-of-the-time
Gotten rid of the dsl bars and anything else i didn't need and upgraded the hammers, moved the beaters at the front a bit and got more external armour.
Next thing is to raise the top half-sheets so the pop-ups attack that instead of the chassis...
Pics aswell:(https://gametechmods.com/uploads/images/38638ekbvurovb2.PNG)
^^underneath
Top:(https://gametechmods.com/uploads/images/4081iwovhdb top.PNG)

Nice. Kinda looks like a cross between a trevache and a cannon for some reason. (Well, In my opinion)
Title: Re: ty4er's showcase
Post by: Badnik96 on March 24, 2011, 02:31:22 PM
Meh, Spyder Byte sucks. I need to re-do him badly.
Title: Re: ty4er's showcase
Post by: ty4er on March 25, 2011, 01:39:14 PM
Now fight some wedges. :P
Re-named it anyway...
(https://gametechmods.com/uploads/images/35614MEGA SPAMMER vs wedges splash.PNG)better?
Anyway new bot:
If I remember it was 12 small bb and 2 large bb, tite 1 and the rest you can see
(https://gametechmods.com/uploads/images/9947POP-UP BLOCKER.PNG)
Oh and i'll put both of them on the exchange for you to play around with  :gawe:
Its MEGA SPAMMER and POP-UP BLOCKER
something like that anyway...
Title: Re: ty4er's showcase
Post by: Pwnator on March 25, 2011, 09:28:53 PM
It's like Valid Query's extremely distant cousin.

kewl
Title: Re: ty4er's showcase
Post by: Ben Purse on March 26, 2011, 12:49:52 AM
Nice bot. All round protected chassis, Good drive. Is that a MW?
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 02:09:42 AM
Nice bot. All round protected chassis, Good drive. Is that a MW?
LW  :gawe:
Thanks guys :D
Now i think i shall make a HS with overkill blades...
Title: Re: ty4er's showcase
Post by: Ben Purse on March 26, 2011, 02:11:30 AM
Nice bot. All round protected chassis, Good drive. Is that a MW?
LW  :gawe:
Thanks guys :D
Now i think i shall make a HS with overkill blades...
I thought at first it was a LW but with all the flipper segs and Beaters... Holy Quckamoly thats awesome!
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 02:28:55 AM
Nice bot. All round protected chassis, Good drive. Is that a MW?
LW  :gawe:
Thanks guys :D
Now i think i shall make a HS with overkill blades...
I thought at first it was a LW but with all the flipper segs and Beaters... Holy Quckamoly thats awesome!
It's amazing what you can do with LW's...
and again, thanks :D
Title: Re: ty4er's showcase
Post by: Vertigo on March 26, 2011, 02:32:34 AM
You need more weapons on that MW
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 02:33:07 AM
You need more weapons on that MW
What MW?
They're LW's...
Title: Re: ty4er's showcase
Post by: Vertigo on March 26, 2011, 02:38:12 AM
Oh, I meant the rammer, still, make all weapons level and pointing in the same direction
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 02:42:01 AM
Oh, I meant the rammer, still, make all weapons level and pointing in the same direction
Hmm...
I think i'm just gonna leave it as it is and all the weapons are level and 12 bb is good enough for me with 2 on the side.
Title: Re: ty4er's showcase
Post by: Vertigo on March 26, 2011, 02:44:00 AM
Oh, I meant the rammer, still, make all weapons level and pointing in the same direction
Hmm...
I think i'm just gonna leave it as it is and all the weapons are level and 12 bb is good enough for me with 2 on the side.

Lazy :P

You could have 16 small beaters all in a row
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 02:46:20 AM
Oh, I meant the rammer, still, make all weapons level and pointing in the same direction
Hmm...
I think i'm just gonna leave it as it is and all the weapons are level and 12 bb is good enough for me with 2 on the side.

Lazy :P

You could have 16 small beaters all in a row
I know :P

I could but i think everything else would be vunerable and it only has tite 1...
Anyway you can do it if you want, it's on the exchange
Title: Re: ty4er's showcase
Post by: Ben Purse on March 26, 2011, 02:48:06 AM
Nice bot. All round protected chassis, Good drive. Is that a MW?
LW  :gawe:
Thanks guys :D
Now i think i shall make a HS with overkill blades...
I thought at first it was a LW but with all the flipper segs and Beaters... Holy Quckamoly thats awesome!
It's amazing what you can do with LW's...
and again, thanks :D
Yea i know. But im strugging for ideas of type of robot my LW on a MacDonalds based team :O
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 02:50:57 AM
Nice bot. All round protected chassis, Good drive. Is that a MW?
LW  :gawe:
Thanks guys :D
Now i think i shall make a HS with overkill blades...
I thought at first it was a LW but with all the flipper segs and Beaters... Holy Quckamoly thats awesome!
It's amazing what you can do with LW's...
and again, thanks :D
Yea i know. But im strugging for ideas of type of robot my LW on a MacDonalds based team :O
SS sorta food?
FS eating?
I'm sure there's loads others aswell
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 06:48:04 AM
BW time  :gawe:
2 new ones:
(https://gametechmods.com/uploads/images/81278bw TEH OTHA NINJAA.PNG)
aand
(https://gametechmods.com/uploads/images/51624bw lil' ninja.PNG)
Oh and both have 3 ants but the bottom one has a typhoon spike on the back :P
Title: Re: ty4er's showcase
Post by: Pwnator on March 26, 2011, 06:53:16 AM
Both are, sadly, terribly impractical.

Try mounting your setup with the disc in front, and attach the drive to 2 poly/aluminum sheets off the disc and a mag straight from the disc.
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 02:37:36 PM
Might be my bot against Jonzu but i dunno yet...
(https://gametechmods.com/uploads/images/62956jonzu sucks.PNG)
Title: Re: ty4er's showcase
Post by: Scorpion on March 26, 2011, 02:55:09 PM
Why the carbon extender?
And that is a metal hinge wedge isn't it?
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 02:57:58 PM
Why the carbon extender?
And that is a metal hinge wedge isn't it?
The carbon extender helps it to run upside down but it's just a bit small, the bigger one (the one that would work if i had the weight) means it weight something like 249.3.
And yes.
Title: Re: ty4er's showcase
Post by: Scorpion on March 26, 2011, 03:23:24 PM
Why the carbon extender?
And that is a metal hinge wedge isn't it?
The carbon extender helps it to run upside down but it's just a bit small, the bigger one (the one that would work if i had the weight) means it weight something like 249.3.
And yes.
You'd be better of just letting it self right itself, considering you've got a wedge on there.
Title: Re: ty4er's showcase
Post by: ty4er on March 26, 2011, 03:27:23 PM
Why the carbon extender?
And that is a metal hinge wedge isn't it?
The carbon extender helps it to run upside down but it's just a bit small, the bigger one (the one that would work if i had the weight) means it weight something like 249.3.
And yes.
You'd be better of just letting it self right itself, considering you've got a wedge on there.
Well i'll move that carbon extender maybe to the disk, changing it to a poly...
So anything else?
Title: Re: ty4er's showcase
Post by: ty4er on March 27, 2011, 03:09:47 AM
Another bot that might be used against Jonzu...
(https://gametechmods.com/uploads/images/71113more proof.PNG)
So it's either VS or HS...
Or ofcourse something else  :gawe:
Title: Re: ty4er's showcase
Post by: Scorpion on March 27, 2011, 03:26:30 AM
Another bot that might be used against Jonzu...
(https://gametechmods.com/uploads/images/71113more proof.PNG)
So it's either VS or HS...
Or ofcourse something else  :gawe:
Needs moar weaponry, downgrade the disk and the wedge weight to do that.
Title: Re: ty4er's showcase
Post by: Ben Purse on March 27, 2011, 03:55:48 AM
Change the sheets to poly or alu and maybe upgrade drive. Also do what Scorpion said.
Title: Re: ty4er's showcase
Post by: ty4er on March 27, 2011, 04:06:53 AM
Well i've now got 8 BB and 4 LDS teeth and alu wedge and it weighs 246.
Where to get more weight...
Title: Re: ty4er's showcase
Post by: Ben Purse on March 27, 2011, 04:13:55 AM
Well i've now got 8 BB and 4 LDS teeth and alu wedge and it weighs 246.
Where to get more weight...
What Armour? try and make it invertable if it isn`t.
Title: Re: ty4er's showcase
Post by: Vertigo on March 27, 2011, 04:15:19 AM
Change the sheets to poly or alu and maybe upgrade drive. Also do what Scorpion said.
HS don't need great drive

Please try to not give bad advice

Title: Re: ty4er's showcase
Post by: Ben Purse on March 27, 2011, 04:16:37 AM
Change the sheets to poly or alu and maybe upgrade drive. Also do what Scorpion said.
HS don't need great drive

Please try to not give bad advice
I really did not know that.
Title: Re: ty4er's showcase
Post by: ty4er on March 27, 2011, 04:17:54 AM
Armour's tite 1
I haven't tested to see if it's invertable yet...
Title: Re: ty4er's showcase
Post by: MassimoV on March 27, 2011, 10:28:43 AM
Don't use multi-extenders except for base mounts.
Title: Re: ty4er's showcase
Post by: ty4er on March 27, 2011, 11:34:04 AM
I used it for base mount and that because nothing else would fit on it where it is.
Title: Re: ty4er's showcase
Post by: ty4er on March 29, 2011, 11:47:31 AM
MW VS:
Didn't work out as good as expected but it's still alright :3
(https://gametechmods.com/uploads/images/23443vs guy1.PNG)
aand some battles (yayz for bad splash)
(https://gametechmods.com/uploads/images/59587splash vs guy.PNG)
Tite 1 and 4 ants and the rest you can see :3
Title: Re: ty4er's showcase
Post by: madman3 on March 29, 2011, 01:39:50 PM
Get it so the stabilizing skirts are at the side, where they won't intrude on the spinner.
Title: Re: ty4er's showcase
Post by: Naryar on March 29, 2011, 05:35:42 PM
So much unnecessary extender work...

Title: Re: ty4er's showcase
Post by: ty4er on March 30, 2011, 12:21:58 PM
I'm not sure if i'm gonna use this...
(https://gametechmods.com/uploads/images/14354LW SnS.PNG)
EDIT: Sorry the splash meant to say 247.0  :redface:
Title: Re: ty4er's showcase
Post by: G.K. on March 30, 2011, 01:22:36 PM
Nice
Title: Re: ty4er's showcase
Post by: ty4er on March 30, 2011, 01:48:13 PM
Nice
Thanks =D
I dunno if i'm gonna use this or the HS...
Or something else incase Jonzu is looking and plotting against me :P
Title: Re: ty4er's showcase
Post by: madman3 on March 30, 2011, 03:54:44 PM
That is pretty good. You've got better fairly quickly.
Title: Re: ty4er's showcase
Post by: 090901 on March 30, 2011, 06:43:44 PM
why not get rid of the wheel guard things and put of NPC fasts?
Hypnos have a ton of hitpoints IIRC
Title: Re: ty4er's showcase
Post by: ty4er on March 31, 2011, 10:05:47 AM
 :gawe:
Just thought i'd post a pic:
(https://gametechmods.com/uploads/images/25514sns jonzy sucks.PNG)
I've made a few changes (Now has NPC fasts) and it has no problems with havoks or anything.
And if only i had a slight idea about Jonzy and her his bot...
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on March 31, 2011, 10:18:57 AM
I'm gonna guess Missile Test
Title: Re: ty4er's showcase
Post by: ty4er on April 01, 2011, 12:21:36 PM
Another bot  :gawe:
(https://gametechmods.com/uploads/images/7700EENH.PNG)
aand battles
(https://gametechmods.com/uploads/images/92390splash EENH.PNG)
Out-weapons nearly EVERYTHING i tested it against.
In the splash the battle against Ram1 i had it on red and then the time ran out 'cuz i forgot to put no limit...
and the one against Fireside it was stuck on the saw and i couldn't get it out with my driving skillz so it ended like that...
It was red aswell  :frown:
Deals with wedges and pop-ups quite easily.
Title: Re: ty4er's showcase
Post by: Scorpion on April 01, 2011, 12:34:46 PM
I like the wheel guards, even if they aren't that efficient ;P
Though, you could try and simplify them to get a half sheet on the bottom to better protect the drive ad chassis from popups.
Title: Re: ty4er's showcase
Post by: NFX on April 01, 2011, 12:41:40 PM
:gawe:
Just thought i'd post a pic:
(https://gametechmods.com/uploads/images/25514sns%20jonzy%20sucks.PNG)
I've made a few changes (Now has NPC fasts) and it has no problems with havoks or anything.
And if only i had a slight idea about Jonzy and her his bot...

That looks very impressive. Does it spin fast enough with that short of a distance between the wheels?
Title: Re: ty4er's showcase
Post by: ty4er on April 01, 2011, 12:44:34 PM
:gawe:
Just thought i'd post a pic:
(https://gametechmods.com/uploads/images/25514sns%20jonzy%20sucks.PNG)
I've made a few changes (Now has NPC fasts) and it has no problems with havoks or anything.
And if only i had a slight idea about Jonzy and her his bot...

That looks very impressive. Does it spin fast enough with that short of a distance between the wheels?
Faster than most of the SnS'.
So yea, it's fast enough methinks.
 :gawe:
Title: Re: ty4er's showcase
Post by: NFX on April 01, 2011, 12:47:35 PM
That's pretty good. =] I remember Puncture turned painfully slowly. But that's a pretty good design there.
Title: Re: ty4er's showcase
Post by: ty4er on April 01, 2011, 01:09:09 PM
That's pretty good. =] I remember Puncture turned painfully slowly. But that's a pretty good design there.
Heh, thanks   :approve:
I guess i could move the wheelguards for other stuff
Or leave it as it is for teh lookz  :gawe:
EDIT: Lol i thought you were talking about the newer one :P
Dammit brain, 'Tis fixed now
Title: Re: ty4er's showcase
Post by: Pwnator on April 01, 2011, 11:02:34 PM
090901 I AM DISAPPOINT

@ ty4er: Good job taking out a popup! :D
Title: Re: ty4er's showcase
Post by: ty4er on April 02, 2011, 12:30:13 AM
@ ty4er: Good job taking out a popup! :D
'Tis sorta easy with this, the pop-up's just attack the weapons when they get under me and i can rip off their wedges quite quickly.
Sometimes i get a few problems but thats just bad driving and they get to attack me from behind.
And if they do get to the chassis it still takes 5-6 hits to KO it, and it's unlikely that they get to the chassis unless a panel comes off (Again, blame me for bad driving)
Title: Re: ty4er's showcase
Post by: Pwnator on April 02, 2011, 12:41:48 AM
Oh, you drove it yourself.

Never mind. :P
Title: Re: ty4er's showcase
Post by: ty4er on April 02, 2011, 12:44:10 AM
Oh, you drove it yourself.

Never mind. :P
D:
Well if i could just get off my ass and learn how to AI...
Title: Re: ty4er's showcase
Post by: Vertigo on April 02, 2011, 02:24:13 AM
KISS
Title: Re: ty4er's showcase
Post by: Avalanche on April 03, 2011, 02:15:54 AM
Nice one,thats a good bot,maybe put some halfsheets on the bottom so you dont get damaged on the bottom.
Title: Re: ty4er's showcase
Post by: Naryar on April 03, 2011, 06:04:01 AM
I do believe he would have to get a taller chassis to put a halfsheet on the bottom.

That's not a bad idea, but will be difficult to implement without losing anything else.
Title: Re: ty4er's showcase
Post by: ty4er on April 03, 2011, 06:36:54 AM
I do believe he would have to get a taller chassis to put a halfsheet on the bottom.

That's not a bad idea, but will be difficult to implement without losing anything else.
^^
And It would still be weak if flipped and i'm not sure if i can shave 15Kg easily and put a sheet on :P
Title: Re: ty4er's showcase
Post by: ty4er on April 04, 2011, 11:28:56 AM
Remember these pieces of crap?
(https://gametechmods.com/uploads/images/81278bw TEH OTHA NINJAA.PNG)
(https://gametechmods.com/uploads/images/51624bw lil' ninja.PNG)
I sorta remade them :P
(https://gametechmods.com/uploads/images/21453BW Meh.PNG)
Will post splash inamin.
It's capable of beating most NarAI BWs and LWs  :gawe:
3 Ants, Yellow CB and Tite 1

Title: Re: ty4er's showcase
Post by: ty4er on April 05, 2011, 12:47:00 AM
lolol TP:
(https://gametechmods.com/uploads/images/45239BW Meh Splash.PNG)
Title: Re: ty4er's showcase
Post by: ty4er on April 05, 2011, 10:14:22 AM
4-posts in-a-row
Really?
Well anyways i tried making a LW SS and this happened :P
(https://gametechmods.com/uploads/images/42720Minikill II.PNG)
4 Ants, Tite 1.
Title: Re: ty4er's showcase
Post by: Bubbleman on April 05, 2011, 10:27:10 AM
12 WEAPONS?!?!! wow. just wow. even though i came close, i (probably) couldn't match that.
Insides?
Title: Re: ty4er's showcase
Post by: ty4er on April 05, 2011, 10:29:45 AM
12 WEAPONS?!?!! wow. just wow. even though i came close, i (probably) couldn't match that.
Insides?
I could probably have more :P
Insides are basically 2 ants under the weapon motor (TWMR3 whatever) and another 2 ontop of the motors and a Yellow CB.
I guess i could shrink the chassis but i would get like .5-ish of a Kg so imma leave it for now :P
Title: Re: ty4er's showcase
Post by: Naryar on April 05, 2011, 10:31:44 AM
Irons aren't your best choice.
Title: Re: ty4er's showcase
Post by: ty4er on April 05, 2011, 10:34:06 AM
Irons aren't your best choice.
I know but i didn't want it to be all razors and they seemed to have alright reach.
I haven't tested it anyway so i'll probs change the weapons setup and stuffs.
Title: Re: ty4er's showcase
Post by: madman3 on April 05, 2011, 10:41:27 AM
Irons aren't your best choice.
I know but i didn't want it to be all razors and they seemed to have alright reach.
I haven't tested it anyway so i'll probs change the weapons setup and stuffs.
Try small beaters and small DS teeth. Should inflict decent damage with OK reach.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on April 05, 2011, 10:56:33 AM
Low flails are the way forward...
Title: Re: ty4er's showcase
Post by: ty4er on April 05, 2011, 11:17:02 AM
LDS teeth and beaters or low flails...
 :ermm:
Title: Re: ty4er's showcase
Post by: ty4er on April 10, 2011, 02:32:36 AM
5 min rammer:
(https://gametechmods.com/uploads/images/84492lwrammer.PNG)
Title: Re: ty4er's showcase
Post by: Scorpion on April 10, 2011, 03:48:22 AM
Meh, not bad I suppose, are they npc fasts?
Title: Re: ty4er's showcase
Post by: ty4er on April 10, 2011, 03:50:52 AM
Meh, not bad I suppose, are they npc fasts?
Sadly no, i can get rid of the teeth though.
Title: Re: ty4er's showcase
Post by: Scorpion on April 10, 2011, 03:52:34 AM
Meh, not bad I suppose, are they npc fasts?
Sadly no, i can get rid of the teeth though.
Yep, that's just what I was going to suggest.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on April 10, 2011, 05:47:15 AM
Can have 1 less ant I guess...
Title: Re: ty4er's showcase
Post by: ty4er on April 10, 2011, 05:49:31 AM
Can have 1 less ant I guess...
I like a little extra power...
But what would i use that weight on?
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on April 10, 2011, 05:51:53 AM
It gives you nearly 8kg including the weight you already had left over. Maybe stronger armour or MOAR RAZORS
Title: Re: ty4er's showcase
Post by: Naryar on April 10, 2011, 01:21:43 PM
Angle your razors upward or downward.

Also, NO NPC Fasts for this. You don't need them, this is already fast enough, and they will get damaged, smoke and get much less powerful more easily than NPCs.

NPCs have 12000 (IIRC) hitpoints. If you deal 6000 damage to them, regardless of if they are attached to the chassis (a.k.a. invulnerable) or not, they will start to smoke and lose much of their power. I think they lose something like 50% power when they smoke.

NPC Fasts, however, only have 400. And 200 damage on a chassis-attached NPC fast is enough to cut their torque by two (I think, unsure though)
Title: Re: ty4er's showcase
Post by: ty4er on April 10, 2011, 01:25:33 PM
Angle your razors upward or downward.

Also, NO NPC Fasts for this. You don't need them, this is already fast enough, and they will get damaged, smoke and get much less powerful more easily than NPCs.

NPCs have 12000 (IIRC) hitpoints. If you deal 6000 damage to them, regardless of if they are attached to the chassis (a.k.a. invulnerable) or not, they will start to smoke and lose much of their power. I think they lose something like 50% power when they smoke.

NPC Fasts, however, only have 400. And 200 damage on a chassis-attached NPC fast is enough to cut their torque by two (I think, unsure though)
Back to normal NPC's it is...
Oh and the Razors kill most wedges so i think it's low enough  :rolleyes:
The ones on the edges are to help it when flipped so it still kills wedges  :gunz:
Title: Re: ty4er's showcase
Post by: NFX on April 10, 2011, 02:36:21 PM
I thought it was only the first NPC that had 12000 HP, the NPC Left and Right had 400, or so I was told. I reckon you should keep the motors you have now, but lose that 1 extra ant, and increase the chassis armour. It's a bit like Puncture II's bigger brother. =D
Title: Re: ty4er's showcase
Post by: Naryar on April 10, 2011, 03:51:01 PM
Oh, I did not see the angled razors.

It looks pretty good actually. Much better than your last page HS'ers.

Good job, you have done a lot of progress since your starting bots who were REALLY bad. That's what a builder's life is about. Progressing, finding new things, trying new designs and getting good.

And then one day the flame of inspiration leaves you, and you become pretty much a dead builder. Like me.
Title: Re: ty4er's showcase
Post by: ty4er on April 11, 2011, 02:49:49 AM
Oh, I did not see the angled razors.

It looks pretty good actually. Much better than your last page HS'ers.

Good job, you have done a lot of progress since your starting bots who were REALLY bad. That's what a builder's life is about. Progressing, finding new things, trying new designs and getting good.

And then one day the flame of inspiration leaves you, and you become pretty much a dead builder. Like me.
I have improved a lot haven't i?
From this:(https://gametechmods.com/uploads/images/11005hammersaur.PNG)
To this:(https://gametechmods.com/uploads/images/12220lwrammer.PNG)
 :mrgreen:
But anyway i have a new piece of crap Bot:
Bit unrealistic and rushed and could do with more grip/HP for wheels but imma show it anyways:(https://gametechmods.com/uploads/images/70811crap.PNG)
4 ants, Tite 1.
Title: Re: ty4er's showcase
Post by: Pwnator on April 11, 2011, 02:57:18 AM
Funky stuff you got there.

And I'm quite surprised you managed to cram all that stuff within LW range. O_O

Try downgrading the extenders and use 2 angled shell panels instead of those sheets. And if you're feeling risky, you can attach your drive to the said panels as well.
Title: Re: ty4er's showcase
Post by: ty4er on April 11, 2011, 05:54:49 AM
Funky stuff you got there.

And I'm quite surprised you managed to cram all that stuff within LW range. O_O

Try downgrading the extenders and use 2 angled shell panels instead of those sheets. And if you're feeling risky, you can attach your drive to the said panels as well.
Thanks :3
If i downgrade the extender then that means less holding on the weapon 'nd stuff but more for the wedge/stabilizer.
Plus its 2:1 so if it only gets to one of them it's still fine.
But i havent had a look at the HP yet so i might change them.
Although i havent really tested it yet so :3
Title: Re: ty4er's showcase
Post by: Naryar on April 11, 2011, 07:45:52 AM
It's going to get stuck on it's side easily in combat. Fix that.
Title: Re: ty4er's showcase
Post by: ty4er on April 11, 2011, 08:01:01 AM
It's going to get stuck on it's side easily in combat. Fix that.
I forgot about that >.<
As i said, it was a bit rushed but i'm not too sure how to fix that without losing something important.
It can still move and sorta works like a HS with 1 wheel but still...
Title: Re: ty4er's showcase
Post by: ty4er on April 12, 2011, 06:29:13 AM
DP:
Just showing what happens when i listen to Linkin park (again, haters gonna hate) and try to re-make Stingray >.<
(https://gametechmods.com/uploads/images/41421Stingray II.PNG)
Didn't work out as well as i wanted but it's still good.
249.0 Kg, 3 ants and tite 1.
Title: Re: ty4er's showcase
Post by: madman3 on April 12, 2011, 06:44:04 AM
DP:
Just showing what happens when i listen to Linkin park (again, haters gonna hate) and try to re-make Stingray >.<
(https://gametechmods.com/uploads/images/41421Stingray II.PNG)
Didn't work out as well as i wanted but it's still good.
249.0 Kg, 3 ants and tite 1.
Oh ho ho ho.
*Metal Militia pounces on t4er*

The bot looks okay but you want all your razors to be strait so they all hit at once.
Title: Re: ty4er's showcase
Post by: ty4er on April 12, 2011, 06:52:37 AM
DP:
Just showing what happens when i listen to Linkin park (again, haters gonna hate) and try to re-make Stingray >.<
(https://gametechmods.com/uploads/images/41421Stingray II.PNG)
Didn't work out as well as i wanted but it's still good.
249.0 Kg, 3 ants and tite 1.
Oh ho ho ho.
*Metal Militia pounces on t4er*

The bot looks okay but you want all your razors to be strait so they all hit at once.
Lrn2spellmyname :P
But as i said it didn't work as well as i wanted >.<
And it seems i can't without losing some of the drive (the wheels lift off the floor), However i've put this one and a few other bots i forgot to put up onto the exchange so i'll let you play around with them...
Title: Re: ty4er's showcase
Post by: NFX on April 12, 2011, 07:19:38 AM
I reckon you could do with only 2 ants for that, and that's some quite funky extender work you've got going on, but I reckon it could do pretty well with a few tweaks and such.
Title: Re: ty4er's showcase
Post by: ty4er on April 12, 2011, 07:36:15 AM
I reckon you could do with only 2 ants for that, and that's some quite funky extender work you've got going on, but I reckon it could do pretty well with a few tweaks and such.
I guess so but most of the matches run for a while and it runs out of power quite easily.
DP:
Just showing what happens when i listen to Linkin park (again, haters gonna hate) and try to re-make Stingray >.<
(https://gametechmods.com/uploads/images/41421Stingray II.PNG)
Didn't work out as well as i wanted but it's still good.
249.0 Kg, 3 ants and tite 1.
Oh ho ho ho.
*Metal Militia pounces on t4er*

The bot looks okay but you want all your razors to be strait so they all hit at once.
I just remembered i can make them go inwards >.<
Lemme go make some changes...
Title: Re: ty4er's showcase
Post by: ty4er on April 13, 2011, 02:51:51 PM
Okay they're facing inwards now but for now i have a sorta new bot.
I just edited it and made it a BW...
(https://gametechmods.com/uploads/images/23286bw writrvgfrteg.PNG)
Title: Re: ty4er's showcase
Post by: FOTEPX on April 13, 2011, 03:24:23 PM
Incredible, truly incredible, but I doubt it's realism.
Title: Re: ty4er's showcase
Post by: NFX on April 13, 2011, 03:28:48 PM
Very, VERY nicely built. Would be nice to know how many ants and what armour it had, but that does look just on the cusp of realism.
Title: Re: ty4er's showcase
Post by: Urjak on April 13, 2011, 07:37:09 PM
Looks waaayyy too unstable to be that combat effective, though I could be mistaken. I love the way it looks though.
Title: Re: ty4er's showcase
Post by: ty4er on April 14, 2011, 01:34:00 AM
Very, VERY nicely built. Would be nice to know how many ants and what armour it had, but that does look just on the cusp of realism.
Armour i think is tite 1 and 3 ants.
I could always make it a little more realistic by downgrading the wheels slightly and moving the motor forwards...
Looks waaayyy too unstable to be that combat effective, though I could be mistaken. I love the way it looks though.
I haven't tested it properly yet but it's better than the LW  :gawe:
Oh and thanks everyone  :mrgreen:
Title: Re: ty4er's showcase
Post by: Naryar on April 14, 2011, 04:34:53 AM
Hmm, looks pretty good I guess. Though you should change that CF extender to a 40cm poly sheet.

And you really haven't fixed that "stuck on it's side" problem...
Title: Re: ty4er's showcase
Post by: ty4er on April 14, 2011, 04:52:13 AM
Hmm, looks pretty good I guess. Though you should change that CF extender to a 40cm poly sheet.

And you really haven't fixed that "stuck on it's side" problem...
I guess so...
And i'm actually having a mental block with that problem >.<
But i've just finished my BW which is completely not a klone of final Z...
Title: Re: ty4er's showcase
Post by: ty4er on April 14, 2011, 04:59:37 AM
DP:
Here it is  :gawe:
(https://gametechmods.com/uploads/images/33733BW completelynotafinalzklone.PNG)
Title: Re: ty4er's showcase
Post by: Pwnator on April 14, 2011, 05:01:16 AM
Remove that multi-extender to piss off even more popups. :P
Title: Re: ty4er's showcase
Post by: ty4er on April 14, 2011, 05:12:31 AM
Now changed to Alu extender.
Also is a bit of a havoc-bomb, especially if the disk spins the wrong way for whatever reason...
But i shall put it on the exchange aswell as the other one soon  :gawe:
Title: Re: ty4er's showcase
Post by: ty4er on April 14, 2011, 06:28:58 AM
imma in a troll mood so...
(https://gametechmods.com/uploads/images/83548AW - pink ftw.PNG)
I shall now put everything on exchange  :gawe:
Title: Re: ty4er's showcase
Post by: Ben Purse on April 14, 2011, 07:00:42 AM
(https://gametechmods.com/uploads/images/43016Untitled.png)
Title: Re: ty4er's showcase
Post by: FOTEPX on April 14, 2011, 10:25:16 AM
Tyler, you have improved a great deal since last week. Very, VERY well done. +1
Title: Re: ty4er's showcase
Post by: NFX on April 14, 2011, 10:55:47 AM
I think he meant put the Piglet straight onto the ME inside the chassis, so the disc is closer to the center of the chassis. I think that is a very good design, personally, and you have definitely improved. On the AW Rammer, I'd consider getting all the teeth pointing the same way.
Title: Re: ty4er's showcase
Post by: ty4er on April 14, 2011, 11:25:15 AM
I think he meant put the Piglet straight onto the ME inside the chassis, so the disc is closer to the center of the chassis. I think that is a very good design, personally, and you have definitely improved. On the AW Rammer, I'd consider getting all the teeth pointing the same way.
Ah, i'm not too sure if it would let me do that but i'll go experiment...
And if i did that on the AW it would be a bit harder to get the teeth on the sides to do much.
 :mrgreen:
Title: Re: ty4er's showcase
Post by: madman3 on April 14, 2011, 01:40:51 PM
I think he meant put the Piglet straight onto the ME inside the chassis, so the disc is closer to the center of the chassis. I think that is a very good design, personally, and you have definitely improved. On the AW Rammer, I'd consider getting all the teeth pointing the same way.
Ah, i'm not too sure if it would let me do that but i'll go experiment...
And if i did that on the AW it would be a bit harder to get the teeth on the sides to do much.
 :mrgreen:

It should work if you have the correct side facing away from the chassis.
Title: Re: ty4er's showcase
Post by: ty4er on April 17, 2011, 03:36:17 AM
It's been a while since i made a decent MW so i made this:
(https://gametechmods.com/uploads/images/889boringwow.PNG)
Bit boring with 1 ant and tite 1 and does havoc quite a bit...
Title: Re: ty4er's showcase
Post by: madman3 on April 17, 2011, 03:56:50 AM
It's been a while since i made a decent MW so i made this:
(https://gametechmods.com/uploads/images/889boringwow.PNG)
Bit boring with 1 ant and tite 1 and does havoc quite a bit...

Might be a little slow if your going to use that disk, you might want to cut down on weaponry to get a stronger one.
Title: Re: ty4er's showcase
Post by: Jonzu95 on April 17, 2011, 04:42:46 AM
Slow? Oh come on! NPC and Techno wheel. it CAN'T be slow.


(edit)

imma in a troll mood so...
(https://gametechmods.com/uploads/images/83548AW - pink ftw.PNG)
Lemme guess... Inspired by my bot? :P
Title: Re: ty4er's showcase
Post by: ty4er on April 17, 2011, 04:46:51 AM
Maybe...
And it goes fast enough for the flails to come out, like a trinity spinner i guess.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on April 17, 2011, 05:40:33 AM
That's LW drive, I've go a similar design with 2WD NPCF + Techno but less weaponry. This may not have enough wedge sweeping ability.
Title: Re: ty4er's showcase
Post by: ty4er on April 17, 2011, 05:49:28 AM
That's LW drive, I've go a similar design with 2WD NPCF + Techno but less weaponry. This may not have enough wedge sweeping ability.
It might have low drive but it will outweapon a lot...
But i'll go test it against some wedges now :3
Title: Re: ty4er's showcase
Post by: madman3 on April 17, 2011, 08:00:37 AM
That's LW drive, I've go a similar design with 2WD NPCF + Techno but less weaponry. This may not have enough wedge sweeping ability.
That's pretty much what I meant to say; the lack of drive power will limit its effectiveness against wedges.
Title: Re: ty4er's showcase
Post by: MassimoV on April 17, 2011, 08:23:10 PM
I really like th MW SnS!
Title: Re: ty4er's showcase
Post by: FOTEPX on April 17, 2011, 08:38:29 PM
I like it too.
Title: Re: ty4er's showcase
Post by: Somebody on April 17, 2011, 09:09:09 PM
I think a good idea would be to take the three flails around the wheel, take the side razors, and point them upwards to protect the wheel, which is rather exposed in its current position.
Title: Re: ty4er's showcase
Post by: ty4er on April 19, 2011, 01:19:06 PM
I think a good idea would be to take the three flails around the wheel, take the side razors, and point them upwards to protect the wheel, which is rather exposed in its current position.
I guess i could do that but i'm more offensive than defensive  :gunz:
But i can always try it :D
Anyway i has a little story...
So i downloaded 123AI (again) and i decided to test out EENH and V2 aswell...
the original beat all the LW's apart from the FS's for some reason and the V2 beat all of them but had a bit of a problem with The FS's.
So much of a problem that i decided to build my own FS  :gawe:
aaand here it is:
(https://gametechmods.com/uploads/images/8825bowtie FS.PNG)
Tite 1 with 3 ants IIRC...
Untested so far but i think it turned out alright :D
Title: Re: ty4er's showcase
Post by: madman3 on April 19, 2011, 04:12:26 PM
I think a good idea would be to take the three flails around the wheel, take the side razors, and point them upwards to protect the wheel, which is rather exposed in its current position.
I guess i could do that but i'm more offensive than defensive  :gunz:
But i can always try it :D
Anyway i has a little story...
So i downloaded 123AI (again) and i decided to test out EENH and V2 aswell...
the original beat all the LW's apart from the FS's for some reason and the V2 beat all of them but had a bit of a problem with The FS's.
So much of a problem that i decided to build my own FS  :gawe:
aaand here it is:
(https://gametechmods.com/uploads/images/8825bowtie FS.PNG)
Tite 1 with 3 ants IIRC...
Untested so far but i think it turned out alright :D
Indeed it seems fairly decent. The wheels and motors are protected, weapons are decent...
Maybe you might want Vlads.
Title: Re: ty4er's showcase
Post by: NFX on April 19, 2011, 06:16:19 PM
He might do, though I reckon he'd struggle to find the weight for it. Looks quite a lot like Scrap's CCIV entry, but it's a pretty good likeness.
Title: Re: ty4er's showcase
Post by: MassimoV on April 19, 2011, 09:15:29 PM
Reminds me of SD's CC4 entry. Alot. None the less, great work.
Title: Re: ty4er's showcase
Post by: ty4er on April 24, 2011, 12:01:17 PM
So there i was, looking through random showcases for ideas and then i came across one certain one and saw something that i haven't properly done yet so i decided to try and klone make a new-ish version so here we have rusteh:
(https://gametechmods.com/uploads/images/57340rusteh.PNG)
Still untested yet apart from beating bisector :P
Title: Re: ty4er's showcase
Post by: Bubbleman on April 24, 2011, 12:21:46 PM
That looks well built, nice use of the hidden AP, But  those weapons look like they aren't hiting much (unless i'm missing something), so make the disk higher to change to... i don't know, but something more sticky-outy. although i dont know much about DSL ATM, as i'm trying my luck at stock.
Title: Re: ty4er's showcase
Post by: ty4er on April 24, 2011, 12:22:36 PM
Ah, i shall get a pic to show you how low the disk is :P
Title: Re: ty4er's showcase
Post by: ty4er on April 24, 2011, 12:33:45 PM
DP: (https://gametechmods.com/uploads/images/59316Rusteh diskclearance.PNG)
Not sure if this is the best pic...
Basically the disk is low enough to hit wedges  :gawe:
Oh and that is bisector in the background :P
Title: Re: ty4er's showcase
Post by: Conraaa on April 24, 2011, 12:36:31 PM
You just wanted to be artsy and pretentious with that screenshot didn't you? :P
Title: Re: ty4er's showcase
Post by: Bubbleman on April 24, 2011, 12:37:34 PM
tankuvermuch. (watching the little mermaid with your sister does strange things...)
The disk is low. Disredard everything i just said then. i'll leave this to the AU's and Vets.
Title: Re: ty4er's showcase
Post by: GroudonRobotWars on April 25, 2011, 12:56:25 AM
That looks awesome keep up the good work.
Title: Re: ty4er's showcase
Post by: ty4er on April 25, 2011, 05:44:02 AM
New-ish bot using the same sort of drive setup and stuffs.
Bit messy but is very stable (what i mean is it's a heck of a lot more stable that the VS :P)
Probably might do a bit of revision on it soon but comments are appreciated :D
Here it is anyways:
(https://gametechmods.com/uploads/images/96278Crusteh.PNG)
A bit unrealistic and yet to be tested properly.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on April 25, 2011, 05:46:50 AM
Exposed motor is exposed.
Title: Re: ty4er's showcase
Post by: Jet-speed on April 25, 2011, 04:45:26 PM
Looks nice, and I wouldn't say it's particularly unrealistic, assuming the blades don't sweep through the drive motors. :P
 
Although learning from my own mistakes with my face spinner, mags have terrible HP. Perhaps you may want to try a Piglet if you can't loosen up enough weight (doesn't look like you can to me) to get some sort of motor protection on it.
Title: Re: ty4er's showcase
Post by: ty4er on April 26, 2011, 02:04:28 AM
I sorta fix'd it: (https://gametechmods.com/uploads/images/94885Crusteh II.PNG)
Hasn't fallen off yet in testing so...
Title: Re: ty4er's showcase
Post by: Jet-speed on April 26, 2011, 02:27:21 AM
Looks pretty sweet to me. :P Can't think of anything else to suggest.
Title: Re: ty4er's showcase
Post by: Pwnator on April 26, 2011, 02:33:08 AM
Try Robot X Sais and see if that's better.
Title: Re: ty4er's showcase
Post by: ty4er on April 27, 2011, 11:30:29 AM
Try Robot X Sais and see if that's better.
Hmm...
Doesn't really make much of a difference tbh.
Anyways.
I was messin' around with eenh's chassis and in the end i came up with this:
(https://gametechmods.com/uploads/images/70396EENH III.PNG)
Could save 3kg by attaching the extenders onto the SP but i don't really trust them :P
Title: Re: ty4er's showcase
Post by: FOTEPX on April 27, 2011, 12:34:05 PM
Come on Tyler, I'd expect an experienced builder like you to know that those flipper extenders are useless, and so are those angled shell panels if you're not using them for trapping opponents.
Title: Re: ty4er's showcase
Post by: ty4er on April 27, 2011, 12:56:00 PM
The side panels are to keep the razors off the ground and to keep it from being front heavy and tipping.
The Flipper segs are there just cuz.
I guess they can be wheel guards but i can change them for summin' else.
Title: Re: ty4er's showcase
Post by: madman3 on April 27, 2011, 01:49:46 PM
The side panels are to keep the razors off the ground and to keep it from being front heavy and tipping.
The Flipper segs are there just cuz.
I guess they can be wheel guards but i can change them for summin' else.
This post sums up everything I was going to say about FOTEPX's post.
Title: Re: ty4er's showcase
Post by: MassimoV on April 28, 2011, 04:18:34 PM
If you fix that, you should update your RATC3 bot.
Title: Re: ty4er's showcase
Post by: ty4er on April 29, 2011, 09:53:53 AM
If you fix that, you should update your RATC3 bot.
Could do but it won't be that one after testing :P
anyways...
(https://gametechmods.com/uploads/images/24600BW bandwagon.PNG)
Aren't Bandwagons fun?
Title: Re: ty4er's showcase
Post by: martymidget on April 29, 2011, 02:58:17 PM
Bandwagons?
Title: Re: ty4er's showcase
Post by: NFX on April 29, 2011, 03:16:36 PM
Yeah, enormous BW VS. =D I've made one too, much like the 6WD Popup bandwagon. [/shamelessplug]
Title: Re: ty4er's showcase
Post by: martymidget on April 29, 2011, 03:22:47 PM
Needs more perm. :P
Title: Re: ty4er's showcase
Post by: ty4er on May 01, 2011, 04:09:44 AM
I was randomly testing my flail SnS and this happened: (https://gametechmods.com/uploads/images/21760wut.PNG)
It just spins normally then starts going hyper-like and all the flails/axles come out (causing massive hits :D) and then it flies until it hits something and then goes back to normal...
Now with me not being smart enough to figure out wut the heck this is i thought i'd post it here :D
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 01, 2011, 04:25:16 AM
Seems to happen often with NPCF+Techno flail SnSs, my LW did it often. Basically it's like the trinity glitch but with axles.
Title: Re: ty4er's showcase
Post by: ty4er on May 02, 2011, 03:11:21 PM
Ah okay then :P
Anyways imma bit rushed today so i'll post this quick AW:
(https://gametechmods.com/uploads/images/92744khd.PNG)
Tite 1 and 2 ants.
125.1 IIRC.
Title: Re: ty4er's showcase
Post by: NFX on May 02, 2011, 03:26:05 PM
Ooh, you've still gotta get rid of 0.1kg. Trim the chassis down as much as you can. Looks quite good, though.
Title: Re: ty4er's showcase
Post by: FOTEPX on May 02, 2011, 04:11:40 PM
Couldn't you just mount all the weapons onto the DSL Disc?
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 02, 2011, 04:30:33 PM
Could you post all the oversized BW Hss And VSs On The Botexchange Please?
Title: Re: ty4er's showcase
Post by: ty4er on May 03, 2011, 02:13:47 AM
Got rid of that 0.1kg at last  :gawe:
Also uploaded most of the bots there (tell me if i missed any :P)
Title: Re: ty4er's showcase
Post by: Conraaa on May 03, 2011, 02:17:37 AM
I can't really tell, is that a flipper segment on the bottom of your latest aw?
Title: Re: ty4er's showcase
Post by: NFX on May 03, 2011, 08:23:39 AM
I think it's some kind of skirt, possibly poly or alu.
Title: Re: ty4er's showcase
Post by: ty4er on May 03, 2011, 09:15:40 AM
Yea it's a poly skirt :P
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 03, 2011, 10:00:56 AM
No HSs Or VSs There, Not The Ones Earlier Showcased NAyway.
Title: Re: ty4er's showcase
Post by: ty4er on May 03, 2011, 10:04:50 AM
Could you quote them for me pleaseeeeee
EDIT: Another 800th post :D
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 03, 2011, 03:44:33 PM
I sorta fix'd it: (https://gametechmods.com/uploads/images/94885Crusteh II.PNG)
Hasn't fallen off yet in testing so...
If you fix that, you should update your RATC3 bot.
Could do but it won't be that one after testing :P
anyways...
(https://gametechmods.com/uploads/images/24600BW bandwagon.PNG)
Aren't Bandwagons fun?
Title: Re: ty4er's showcase
Post by: ty4er on May 04, 2011, 01:03:21 AM
Check on DSL LW 'Crusteh'
And check on DSL BW 'Bandwagon VS'
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 04, 2011, 12:53:56 PM
Link me bro
Title: Re: ty4er's showcase
Post by: ty4er on May 04, 2011, 01:23:46 PM
There ya go.
(i hopes it worked anyways and i got the right ones :P)
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 04, 2011, 01:38:17 PM
:D
Title: Re: ty4er's showcase
Post by: ty4er on May 04, 2011, 02:45:49 PM
(https://gametechmods.com/uploads/images/33839AW h4mm3r h34d.PNG)
Moar antweight :D
Title: Re: ty4er's showcase
Post by: NFX on May 05, 2011, 01:57:00 AM
Nice. I like the use of Side Panel. =]
Title: Re: ty4er's showcase
Post by: ty4er on May 07, 2011, 07:05:25 AM
Jus' showing what i do when i try to make Lw Flippers...
(https://gametechmods.com/uploads/images/53030Silver Monk II.PNG)
Yea...
Tite 1 and it might be my bot for the challenge  :evilsmile:
But i dunno yet.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 07, 2011, 07:06:42 AM
Rotate the drive motors.
Title: Re: ty4er's showcase
Post by: ty4er on May 07, 2011, 07:08:56 AM
They is for stability.
Title: Re: ty4er's showcase
Post by: Avalanche on May 07, 2011, 07:11:49 AM
Oh,i see what you mean!If you were to wheelie,you could get down but it would be a easy moment for attack.So they would cancel wheelies!
BSGs=good.
DSL bar and not too extending far wedge=not so good.
Make the dsl bar a sheet,and the small wedge on the end of there.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 07, 2011, 07:14:38 AM
Sheets don't have end connect points.
@ty4er, I mean angle them more down so the stabilise it better.
Title: Re: ty4er's showcase
Post by: Avalanche on May 07, 2011, 07:17:11 AM
Ok,skirts then,use them.
Title: Re: ty4er's showcase
Post by: NFX on May 07, 2011, 07:18:45 AM
I reckon that'll be a decent wedge, personally. Perhaps a Flipper Segment + Small Wedge would be better, that'd give you a little more weight to play with.
Title: Re: ty4er's showcase
Post by: ty4er on May 07, 2011, 07:22:06 AM
Sheets don't have end connect points.
@ty4er, I mean angle them more down so the stabilise it better.
Oh i see whatcha mean now...
Will do.
Ok,skirts then,use them.
Skirt hinges?
Metal hinges are better.
Unless you mean something else...
I reckon that'll be a decent wedge, personally. Perhaps a Flipper Segment + Small Wedge would be better, that'd give you a little more weight to play with.
I didn't want to be a complete flipper so i put on the bar for a little bit of damage :P
But i can go test.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 07, 2011, 07:23:00 AM
Does anyone else find the completely overlapping skirts unrealistic?
Title: Re: ty4er's showcase
Post by: ty4er on May 07, 2011, 07:25:12 AM
I guess.
But look at how many other people use them on flippers :P
And popups aswell.
I think it comes under 'DSL Realistic'
Title: Re: ty4er's showcase
Post by: NFX on May 07, 2011, 07:25:44 AM
Personally not. The two panels are treated as one, in much the same way as an IRL robot might use two pneumatic rams to fire one flipper mechanism.

I hardly think the DSL Bar is going to cause damage, though, especially if it's concealed for the most part underneath the flipping skirts. I'd ditch it for something lighter, personally, if it makes a better wedge.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 07, 2011, 07:27:38 AM
In this case they are, the right flipper starts slightly below the left but finishes slightly above. Easy fix though.
Title: Re: ty4er's showcase
Post by: ty4er on May 07, 2011, 07:28:43 AM
Personally not. The two panels are treated as one, in much the same way as an IRL robot might use two pneumatic rams to fire one flipper mechanism.

I hardly think the DSL Bar is going to cause damage, though, especially if it's concealed for the most part underneath the flipping skirts. I'd ditch it for something lighter, personally, if it makes a better wedge.
Does more damage than most other flippers :P
But as i said i will go and have a look at what i can do after i've finished eating.
Title: Re: ty4er's showcase
Post by: FOTEPX on May 07, 2011, 07:34:11 AM
JUST HAD AN IDEA.

Hear me out, hear me out...

Instead of using two multi-extenders for your BSG's... Why not just use 1 Skirt hinge? 1kg extra weight...
Title: Re: ty4er's showcase
Post by: ty4er on May 07, 2011, 07:36:17 AM
JUST HAD AN IDEA.

Hear me out, hear me out...

Instead of using two multi-extenders for your BSG's... Why not just use 1 Skirt hinge? 1kg extra weight...
I would imagine it would be a bit havoky but i shall give it a go now.

brb.
Title: Re: ty4er's showcase
Post by: NFX on May 07, 2011, 07:55:15 AM
JUST HAD AN IDEA.

Hear me out, hear me out...

Instead of using two multi-extenders for your BSG's... Why not just use 1 Skirt hinge? 1kg extra weight...
I would imagine it would be a bit havoky but i shall give it a go now.

Precisely. One single kg of weight is really not worth your machine bouncing around the arena like Flubber every time you look at the forward control. Keep the two ME's for stability, I reckon. I'm still thinking a Flipper Segment in place of the DSL Bar would do better, and give you more weight to play with.
Title: Re: ty4er's showcase
Post by: Naryar on May 08, 2011, 06:31:01 AM
Do not chain burst motors unless the design expressely requires burst motor chaining. More often than not, burst motor chaining is asking for the wrath of the havok gods. Plus, it would make your flipper unreliable.

a.k.a. ty4er beats FOTEPX in advice.
Title: Re: ty4er's showcase
Post by: FOTEPX on May 08, 2011, 10:14:16 AM
Hey, it was just an idea. Keep your baguette-laced panties on.
Title: Re: ty4er's showcase
Post by: madman3 on May 08, 2011, 10:20:04 AM
Hey, it was just an idea. Keep your baguette-laced panties on.
Look who's talking.
Bot's kinda good but I'm not expert of LWs.
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 08, 2011, 11:10:06 AM
Hey, it was just an idea. Keep your baguette-laced panties on.
Shut up and stop giving useless advice when you're not helping anyone whatsoever all you are doing is attempting to act cool when you're not fully in any way.

Title: Re: ty4er's showcase
Post by: ty4er on May 08, 2011, 11:26:38 AM
Meh.
(https://gametechmods.com/uploads/images/95758lolcrap.PNG)
Bit of a fail but i ain't great at HW's :D
Oh and dunt kill me for all the lightning spikes as i had extra weight and i wanted more weapons so...
Also has a fail splash but oh well :D
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 08, 2011, 11:31:25 AM
What lightening spikes?
Title: Re: ty4er's showcase
Post by: ty4er on May 08, 2011, 11:31:57 AM
Ugh.
Typhoon.

Im tired D:
Title: Re: ty4er's showcase
Post by: madman3 on May 08, 2011, 12:35:32 PM
Use Sheck pannels so your can have more flails or at least a wider attack area.
Title: Re: ty4er's showcase
Post by: Naryar on May 08, 2011, 06:12:39 PM
Hey, it was just an idea. Keep your baguette-laced panties on.

An overall really bad idea ?

Oh, and I'm not gay, especially not for you, so I'll keep my panties on alright.
Title: Re: ty4er's showcase
Post by: ty4er on May 10, 2011, 10:54:10 AM
Complete overkill on mw's are funnn
(https://gametechmods.com/uploads/images/60156overkilll.PNG)
Could make it better but it was built in a few minutes, if that.
Now for a HS :D
Title: Re: ty4er's showcase
Post by: ty4er on May 10, 2011, 02:08:08 PM
wheeeeeeeeeeeeeeeeeeeeeeee
(https://gametechmods.com/uploads/images/278not serious overkillHS.PNG)
Title: Re: ty4er's showcase
Post by: The Ounce on May 10, 2011, 04:14:25 PM
Hehe, the second one reminds me of a HS Badnik made, Hypo Blender I think it was called.  What armor does it have?
Title: Re: ty4er's showcase
Post by: ty4er on May 11, 2011, 12:01:11 AM
Tite 1  :gawe:
Title: Re: ty4er's showcase
Post by: ty4er on May 11, 2011, 12:00:47 PM
DP:
(https://gametechmods.com/uploads/images/83493Perm 45 lw hs.PNG)
Realistic and everything (apart from the wheels ofcouse) :gawe:
But i've had a mental block on how to protect that perm >.<
Title: Re: ty4er's showcase
Post by: Reier on May 11, 2011, 12:34:59 PM
You really don't need those typhoon spikes or the ant saw, that'll free up like 12 kgs to do a Perm guard.
Title: Re: ty4er's showcase
Post by: ty4er on May 11, 2011, 12:36:53 PM
Yes i know that but what am i supposed to use to protect it.
Title: Re: ty4er's showcase
Post by: NFX on May 11, 2011, 12:39:38 PM
I might try ME +  80 angled Tite skirt going above it. I think you'd have the weight for that, and it'd be wide enough to stop opponents hitting it with HS's, and prevent hammers hitting it from the top.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 11, 2011, 01:05:53 PM
I would have made a ring of flipper segments around it...
Title: Re: ty4er's showcase
Post by: ty4er on May 12, 2011, 02:06:15 AM
I might try ME +  80 angled Tite skirt going above it. I think you'd have the weight for that, and it'd be wide enough to stop opponents hitting it with HS's, and prevent hammers hitting it from the top.
Done it :D
Anyway i have another sorta new bot :D
(https://gametechmods.com/uploads/images/61561stealth vs.PNG)
Only a perm 80 but it has beaten bots like Blood orange and stuffs :D
Imma bit rushed atm...
Tite 1, 3 ants. basically the usual.
Title: Re: ty4er's showcase
Post by: MassimoV on May 12, 2011, 06:39:07 PM
Sweet bot.
Title: Re: ty4er's showcase
Post by: ty4er on May 13, 2011, 10:58:03 AM
Thank you :D
aanyway...

BW TRFBD  :gawe:
(https://gametechmods.com/uploads/images/87186bw trfbd.PNG)
Totally not a challenge...
:gawe:
Title: Re: ty4er's showcase
Post by: Conraaa on May 13, 2011, 10:59:47 AM
Those extenders look mighty fragile.
Title: Re: ty4er's showcase
Post by: ty4er on May 13, 2011, 11:02:03 AM
when AI'd or properly driven by something, which i can't do D: they wont be hit too much
Plus it's only a BW...
Title: Re: ty4er's showcase
Post by: FOTEPX on May 13, 2011, 11:03:02 AM
Yeah, but one strike from those bandwagon VS and your bot will be disabled.
Title: Re: ty4er's showcase
Post by: ty4er on May 13, 2011, 11:09:26 AM
But aren't AI'd robots meant to aim for the chassis?

*Knows nothing about AI*

...
You try making a better one then D:
So it might get hit once or twice...
Or a lot more...
But it's an idea in progress D:
Title: Re: ty4er's showcase
Post by: NFX on May 13, 2011, 11:12:00 AM
AI'd robots do aim directly for the chassis.
 
It looks cute. =D And any TRFBD will get mullered by a decent VS, so I think you're doing alright. They were designed to fight low bots, such as popups (Not much of those in the BW class), rammers and HS (of which there are quite a lot). I think you've done a pretty good job there.
Title: Re: ty4er's showcase
Post by: ty4er on May 13, 2011, 12:03:40 PM
Fank yu :D
Strangely it was meant to be a rammer :3
Oh and i has a question:
On a TRFBD is it possible to make it spin downwards whilst the bot goes forward?
Title: Re: ty4er's showcase
Post by: NFX on May 13, 2011, 12:12:04 PM
I don't think so. Torque Reaction requires that the weapons be spinning upwards so that the "wheels" will spin downwards.
Title: Re: ty4er's showcase
Post by: ty4er on May 13, 2011, 12:17:03 PM
Ah okay then.
I was wondering if chaining would work...
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 13, 2011, 12:44:32 PM
Do this:
(https://gametechmods.com/uploads/images/78111TRVS.png)
Then the weapon spins upwards.
Title: Re: ty4er's showcase
Post by: ty4er on May 13, 2011, 12:46:10 PM
they spin upwards anyway...
Me finks you dunt understand.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 13, 2011, 12:49:05 PM
Gah! I confused myself. Then no, or it's not a TRFBD.
Title: Re: ty4er's showcase
Post by: NFX on May 13, 2011, 12:51:51 PM
The weapons spin upwards wherever you put the motors. That's what makes it a TRFBD. If you make it spin the other way, then it becomes a regular FBD.
Title: Re: ty4er's showcase
Post by: ty4er on May 13, 2011, 01:29:33 PM
ah okay then.
sorry for any confusion.
My logic fails...
Title: Re: ty4er's showcase
Post by: G.K. on May 13, 2011, 02:27:15 PM
With the BW, swap to razors.
Title: Re: ty4er's showcase
Post by: ty4er on May 13, 2011, 02:41:31 PM
With the BW, swap to razors.
hmm...
Same HP for less weight...
420DP compared to 240...
2.18 compared to 1.2...
1 fracture and 250 toughness compared with whatever the razors are...
All of this is correct IIRC
I think i'll stick with the spikes for now.
Plus razors are too big for the wheels so i shall have to upgrade them and it will be overweight :3
And it's only a BW...
Spikes are fine for now methinks.
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 13, 2011, 04:16:29 PM
These things are becoming a bandwagon.
Title: Re: ty4er's showcase
Post by: ty4er on May 16, 2011, 10:52:52 AM
Tried another upgrade on EENH:
(https://gametechmods.com/uploads/images/68801EENH IV.PNG)
Now has NPC's :D
The usual stuffs inside.
Plus it did this in random testing :D
(https://gametechmods.com/uploads/images/91017eenh iv popup test.PNG)
Still can't AI yet so...
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 16, 2011, 11:09:37 AM
Maybe chenge the wheels to add more ground clearance, otherwise, GOOD.
I can see you winning a botm.

Also. MAW  BWZ.
Title: Re: ty4er's showcase
Post by: NFX on May 16, 2011, 11:15:44 AM
It's a wall.

Not bad, I reckon. Maybe the flipper segments/razors seem a bit overkill for wheelguards, I'd try using 40cm Tite Skirts instead.
Title: Re: ty4er's showcase
Post by: ty4er on May 16, 2011, 11:24:12 AM
It's a wall.

Not bad, I reckon. Maybe the flipper segments/razors seem a bit overkill for wheelguards, I'd try using 40cm Tite Skirts instead.
Its basically a remake of the first model so i decided to keep the razor/flipper segs to keep it a bit like the original :D

Maybe chenge the wheels to add more ground clearance, otherwise, GOOD.
I can see you winning a botm.
Thank you :D
Changing the wheels wouldn't help if it gets turned...
Plus the original had vlads so this one does aswell  :gawe:
...
I'll go have a look now...

Also. MAW  BWZ.
If you're lucky ;D
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 16, 2011, 12:01:33 PM
OH YOU
Title: Re: ty4er's showcase
Post by: ty4er on May 16, 2011, 01:20:23 PM
So yea.
Just edited it and made another BW.
You lucky peeps.
(https://gametechmods.com/uploads/images/88990eenh 4.5.PNG)
aaand some quick testing:
(https://gametechmods.com/uploads/images/85716quick test eenh 4.5.PNG)
EDIT: 888 POSTS.
Title: Re: ty4er's showcase
Post by: TeamXtreemer on May 16, 2011, 01:27:10 PM
Nice.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 16, 2011, 01:30:43 PM
Use internal drive to save weight.
Title: Re: ty4er's showcase
Post by: ty4er on May 16, 2011, 01:45:47 PM
I shall go lookies.
(Trov glitch would be helpful if i knew it right about now D:)
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 16, 2011, 01:49:06 PM
I can helps you with it.
Title: Re: ty4er's showcase
Post by: ty4er on May 16, 2011, 01:51:16 PM
teach me, o' great one.




or else :P
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 16, 2011, 01:53:13 PM
*Adds on MSN*
Title: Re: ty4er's showcase
Post by: Badnik96 on May 16, 2011, 02:43:57 PM
meh larxene sucks anyway
Title: Re: ty4er's showcase
Post by: ty4er on May 16, 2011, 02:45:16 PM
But it's a lw D:
Stop ruining my pleasure of being able to beat a lw with a bw :P
Title: Re: ty4er's showcase
Post by: ty4er on May 17, 2011, 10:58:15 AM
DP:
May be the bot imma use:
(https://gametechmods.com/uploads/images/25498BW challenge unrealistic.PNG)
I don't like building unrealitic D:
Also sorta havoks in the garage when turning right :P
Title: Re: ty4er's showcase
Post by: NFX on May 17, 2011, 11:09:26 AM
Narpoon Spikes aren't legal in DSL 2.1, but if you're playing in NAR AI, then I guess that would be fine.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 17, 2011, 11:10:38 AM
When people do Unrealistic DSL, they just use it as an excuse for a not quite realistic bot. Why not go crazy?
Title: Re: ty4er's showcase
Post by: ty4er on May 17, 2011, 11:12:06 AM
Bots must be built in Nar AI
So i guess it's fine :P

When people do Unrealistic DSL, they just use it as an excuse for a not quite realistic bot. Why not go crazy?
...
I'm having a building block atm.

Title: Re: ty4er's showcase
Post by: ty4er on May 18, 2011, 09:39:23 AM
Jus' thought i'd say that most of them bots are on the exchange.
Tell me if i missed any :P

Title: Re: ty4er's showcase
Post by: ty4er on May 19, 2011, 10:59:35 AM
TP:
I dunt liek dis one.
(https://gametechmods.com/uploads/images/20854bleugh.PNG)
The usual.
I guess it's because of the big chassis but i dunno.
Title: Re: ty4er's showcase
Post by: Scorpion on May 19, 2011, 12:56:33 PM
NEEDS MOAR focused WEAPONRY!
Mini wheels are fairly meh IIRC
Flipper makers doing nothing surely?
Skin sucks.

Yeah, i'm gonna take no prisoners with you considering your challenge board performances ;P
Title: Re: ty4er's showcase
Post by: ty4er on May 19, 2011, 12:59:03 PM
NEEDS MOAR focused WEAPONRY! ehh
Mini wheels are fairly meh IIRC they're okay in Nar ai :P
Flipper makers doing nothing surely? Lower the weapons to the floor
Skin sucks. i know :D

Yeah, i'm gonna take no prisoners with you considering your challenge board performances ;P ehehehehehehehe

Title: Re: ty4er's showcase
Post by: Scorpion on May 19, 2011, 01:07:33 PM
NEEDS MOAR focused WEAPONRY! ehh
Mini wheels are fairly meh IIRC they're okay in Nar ai :P
Flipper makers doing nothing surely? Lower the weapons to the floor
Skin sucks. i know :D

Yeah, i'm gonna take no prisoners with you considering your challenge board performances ;P ehehehehehehehe

I mean rather than having a lightning spike up there and a beater razor setup (in LW's, there's less of a chance of the razor being knocked off, and thus the beater won't matter as much) perhaps try and get hammers on there, there's a challenge for you ;P
Nar AI, pah! ;P
No, I meant the flipper maker in the middle
Good, as long as you know ;P
Title: Re: ty4er's showcase
Post by: ty4er on May 19, 2011, 01:09:28 PM
NEEDS MOAR focused WEAPONRY! ehh
Mini wheels are fairly meh IIRC they're okay in Nar ai :P
Flipper makers doing nothing surely? Lower the weapons to the floor
Skin sucks. i know :D

Yeah, i'm gonna take no prisoners with you considering your challenge board performances ;P ehehehehehehehe

I mean rather than having a lightning spike up there and a beater razor setup (in LW's, there's less of a chance of the razor being knocked off, and thus the beater won't matter as much) perhaps try and get hammers on there, there's a challenge for you ;P
Nar AI, pah! ;P
No, I meant the flipper maker in the middle
Good, as long as you know ;P
Shall try tomorrow :P
...
ohh that helps it not be so tippy.
I really need to learn how to skin robots :P
Title: Re: ty4er's showcase
Post by: Pwnator on May 19, 2011, 09:44:33 PM
Angle your weapons with the beaters, not flipper segments.
Title: Re: ty4er's showcase
Post by: ty4er on May 20, 2011, 01:15:36 AM
Angle your weapons with the beaters, not flipper segments.
whut.
Not sure that would work while keeping it realistic.
Anyways i did it  :gawe:
(https://gametechmods.com/uploads/images/16414epic skin bot.PNG)
Downgraded the drive but HS's dont really need great drive IIRC
Still don't like it...
Title: Re: ty4er's showcase
Post by: ty4er on May 20, 2011, 01:55:59 AM
DP: Made a few changes to Angler aswell (for those who remember it :P)
(https://gametechmods.com/uploads/images/89535Angler 4.PNG)
+ More frontal protection
+ Easier to hit weapons
+ Angled weapons more

Still needs a wedge but oh well :P
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on May 20, 2011, 02:00:15 AM
No liking that rear extender work.
Title: Re: ty4er's showcase
Post by: ty4er on May 20, 2011, 02:08:00 AM
I know.
It was a quick update to the front and i shall continue with the back once i get back from holiday.
So ignore the back :P
Title: Re: ty4er's showcase
Post by: Clickbeetle on May 22, 2011, 09:04:17 PM
On the HS, you can attach the drive to the sides of the flipper segment stabilizer, then eliminate those extenders and save 12 kgs.  :mrgreen:


What Pwnator means with the beater bars is that the flipper segments on the weapon are a weak link.  All it takes is 1000 damage to that spot (which isn't hard to hit) and there goes your 6000 HP weapon.  You can use beater bars as extenders and do some clever rotating to get the weapons angled.  The beater bars will still be a weak link but they'll at least have much more HP and will do some damage too.
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2011, 10:06:39 AM
Well the HS was a failed attempt anyway but atleast it served it's purpose (sorta).
perhaps try and get hammers on there, there's a challenge for you ;P
Challenge = won.
Anyway as i said i shall show you the finished version of angler:
(https://gametechmods.com/uploads/images/8616Angler 5.PNG)
I was just aiming for looks/creativity instead of complete killingness :P
Now has a proper wedge and can run inverted and self-right (mostly).
But the ford wheels are there cuz i felt like it, i was trying to be original and most of the other wheels weren't big enough, too big or had the wrong grip (too much and it wouldn't move without mauler dancing).
Plus i'm about to finish an (underweight) AW CageSpinner.
Guess who i got that from.
Title: Re: ty4er's showcase
Post by: Vertigo on June 02, 2011, 10:28:48 AM
Those wheels look horrible :P

Try to get techno's on there
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2011, 10:33:05 AM
Those wheels look horrible :P

Try to get techno's on there
*ahem*
But the ford wheels are there cuz i felt like it, i was trying to be original and most of the other wheels weren't big enough, too big or had the wrong grip (too much and it wouldn't move without mauler dancing).
But i may change them to something else later on.
Title: Re: ty4er's showcase
Post by: Vertigo on June 02, 2011, 10:40:32 AM
Then change the setup so technos are big enough

And as long as you use normal NPCs, technos won't be too grippy
Title: Re: ty4er's showcase
Post by: Naryar on June 02, 2011, 10:41:25 AM
Wedge is absolutely useless on such a design. Really.
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2011, 10:47:09 AM
Then change the setup so technos are big enough

And as long as you use normal NPCs, technos won't be too grippy
...fine
But with that weapon/speed it is bound to mauler dance to death (it already does it a bit).

Wedge is absolutely useless on such a design. Really.
Ehh, i was aiming for a type of FS/TS with the wedge.

Infact i may aswell scrap it :P
More proof i don't like HW's (or atleast i cannot build them).
Anyway here is the underweight AW :D
(https://gametechmods.com/uploads/images/36286AW cg.PNG)
Currently has copal drive.
If i upgrade the drive it will havok and im in a bit of a block as of what else to put on :P
Oh and the armour's plastic 1.
Title: Re: ty4er's showcase
Post by: Vertigo on June 02, 2011, 10:50:51 AM
Can't you upgrade the armour?

If not then just add wide ant wheels instead
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2011, 10:55:18 AM
Can't you upgrade the armour?

If not then just add wide ant wheels instead
I was wondering if there was anything else.
And for some reason it only likes the small ant wheels on copals otherwise it shall havok (maybe to do with the mesh?).
Very annoying indeed.
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2011, 11:20:49 AM
Sorry 'bout the DP but think about it...
(https://gametechmods.com/uploads/images/90942RB_2.JPG) = Urjak's
(https://gametechmods.com/uploads/images/80581AW cg.PNG) = Mine's
Now mine is a bit more havoky and perhaps doesn't have as much controlled movement but they have the same drive, armour and whatnot.
I sense favouritism here ;_;
Title: Re: ty4er's showcase
Post by: Scorpion on June 02, 2011, 02:04:56 PM
Yes, you KLONED, so what, am i missing a point here?
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2011, 02:12:15 PM
But you guys never told this stuff to Urjak...
Title: Re: ty4er's showcase
Post by: Scorpion on June 02, 2011, 02:19:10 PM
Yes, and while that's because, as you said, his was generally more well built than your bot, the main reason will be because you kloned.
You copied the design, he originally came up with it, so ofcourse his bot is going to get more respect from the community.
Title: Re: ty4er's showcase
Post by: NFX on June 02, 2011, 02:20:35 PM
I think yours needs the larger chassis, to protect against Havok bombs.
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2011, 02:22:59 PM
Yes, and while that's because, as you said, his was generally more well built than your bot, the main reason will be because you kloned.
You copied the design, he originally came up with it, so ofcourse his bot is going to get more respect from the community.
I'm not talking about respect.
You were asking me to improve it, yet nobody asked for him to improve his.
I think yours needs the larger chassis, to protect against Havok bombs.
Seems mostly alright at the moment, but i shall look into it.
Title: Re: ty4er's showcase
Post by: Scorpion on June 02, 2011, 02:27:16 PM
Ah, still, your point holds no weight as it was simply vertigo advising you on how to eat up weight, which is something you highlight as a flaw in your initial post anyway, and something which isn't a problem with Urjak's bot.
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2011, 02:32:09 PM
Guess so.
I must've forgotten about that :P
Never mind then.



I blame my ra2 messing up.
Title: Re: ty4er's showcase
Post by: Urjak on June 03, 2011, 09:22:33 AM
Hmm... I'm liking that carbon fiber extender configuration that you and SM have on your klones bots. I might just steal it...
Title: Re: ty4er's showcase
Post by: ty4er on June 03, 2011, 10:18:36 AM
But that means a klone of a klone of your own bot...

 :gawe:


Anyway i found a way to make it up to the limit (after all this time :P)
Don't expect a photo as:
1. ra2's mouse is still messin' up on me
2. Fraps decided to delete itself for whatever reason
3. I'm tired and lazy
Title: Re: ty4er's showcase
Post by: ty4er on June 21, 2011, 02:13:58 PM
yey new computer
(https://gametechmods.com/uploads/images/51422BST BW.png)
yey new bot

Basically i have my mother's laptop (with vista) and had to download everything again, currently i have normal DSL but i will upgrade to nar ai when i feel like it :P
And it seems people have been making these sorts of things so i decided to make one...
It seems easier for it do to damage and for bots to slide underneath without hitting anything (apart from the razors ofcourse :P) and is a bit more stable than lets say, SM's bot (even with one of the side wheels-holderthings gone it is stable) and has more weapons (by 1kg yey).
But i don't really like these sorts of designs because they are too messy/fragile for me :P
Don't expect as much from me as this is my mother's computer and she doesn't know i have it on here, she will need it constantly and for some reason it keeps on crashing every so often...
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on June 21, 2011, 02:17:21 PM
Weak front skirts=not goo idea. Need a better view though.
Title: Re: ty4er's showcase
Post by: ty4er on June 21, 2011, 02:19:45 PM
If i can get this darn machine to work...

EDIT: (https://gametechmods.com/uploads/images/22055front bst.png)
better?
Title: Re: ty4er's showcase
Post by: NFX on June 21, 2011, 02:24:28 PM
You could use CF extenders for the one holding the axles. I think the front protection could be beefed up a bit, though.
Title: Re: ty4er's showcase
Post by: ty4er on June 21, 2011, 02:25:28 PM
So i shall change the flipper segs to cf and upgrade the front?

...brb
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on June 21, 2011, 02:27:11 PM
I'm sure my setup is stronger and lighter.
Title: Re: ty4er's showcase
Post by: FOTEPX on June 21, 2011, 02:59:59 PM
You're best using a halfplate to defend from VS'.
Title: Re: ty4er's showcase
Post by: 123savethewhales on June 21, 2011, 03:01:39 PM
You can't defend from VS.  Even if you take no damage you still get tip over and that's that.
Title: Re: ty4er's showcase
Post by: FOTEPX on June 21, 2011, 03:06:01 PM
You can't defend from VS.  Even if you take no damage you still get tip over and that's that.

Not if your piston is strong enough to flip you back onto your feet.
Title: Re: ty4er's showcase
Post by: 123savethewhales on June 21, 2011, 03:07:17 PM
dude where do you see any piston?  Even if you have piston it will only fire you forward anyway.  It won't flip you up.
Title: Re: ty4er's showcase
Post by: FOTEPX on June 21, 2011, 03:22:25 PM
dude where do you see any piston?  Even if you have piston it will only fire you forward anyway.  It won't flip you up.

Eh. Worked on Crystal White.

Anyway, I didn't see that it had no piston. It's one of those barber-shop-door-coverer type flaily things.
Title: Re: ty4er's showcase
Post by: ty4er on June 22, 2011, 01:34:28 AM
More protection at the front and i managed to get in 10kg beaters :D
(https://gametechmods.com/uploads/images/90514bst 2.png)
better?
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on June 22, 2011, 01:36:33 AM
You're best using a halfplate to defend from VS'.
Dude, it's a BW.


@The bot: I'm sure it could be made 20cm lower. It would improve stability and allow for a wider stance.
Title: Re: ty4er's showcase
Post by: ty4er on June 22, 2011, 01:48:28 AM
Stability's fine ATM and it seems wide enough.
And it seems low enough (any lower and the weapons might hit the ground :P) IIRC, seeing the first post of this bot shows how low it is and that was with 7.5kg beaters...
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on June 22, 2011, 01:52:05 AM
Beater bars are useless though as they will do fail damage on flails. Try to get 3 razors on each for more damage.
Title: Re: ty4er's showcase
Post by: ty4er on June 22, 2011, 02:00:06 AM
Well i didn't want it becoming too much like yours :P
But i guess i can look into it...
Title: Re: ty4er's showcase
Post by: ty4er on July 01, 2011, 11:10:32 AM
(https://gametechmods.com/uploads/images/67739mr bump..PNG)

Yea, i might not be able do finish the Pot luck bot or any others because i've been banned because it doesn't work on this computer (i still have the mouse problems D:).
Plus i'm having problems thinking up a design...


TBH i'm not really sure why i posted it here but oh well :D

i also see that everyone has been changing their titles :P
Title: Re: ty4er's showcase
Post by: Scorpion on July 01, 2011, 01:57:53 PM
Buy a different mouse, and plug it in to that computer.
And yeah, nar's been on a name changing spree....
Title: Re: ty4er's showcase
Post by: ty4er on July 01, 2011, 02:13:05 PM
Buy a different mouse, and plug it in to that computer.
And yeah, nar's been on a name changing spree....
I'll have to try it tomorrow as i'm watching The day the Earth stood still atm :P


Lets just hope it works ;_;
Title: Re: ty4er's showcase
Post by: Conraaa on July 01, 2011, 04:23:44 PM
(https://gametechmods.com/uploads/images/67739mr bump..PNG)

Yea, i might not be able do finish the Pot luck bot or any others because i've been banned because it doesn't work on this computer (i still have the mouse problems D:).
Plus i'm having problems thinking up a design...


TBH i'm not really sure why i posted it here but oh well :D

i also see that everyone has been changing their titles :P
D:
Title: Re: ty4er's showcase
Post by: ty4er on July 02, 2011, 06:56:16 AM
Having said that...
(https://gametechmods.com/uploads/images/97114CaveMan.png)
Could do with some revision but i'll have to do it later :P
Now i need to wait for inspiration for the drum *sigh*
5 razors, 5 ants and tite 1.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on July 02, 2011, 06:58:48 AM
You're gonna want more reach on that, move the BSG forward.
I'm sure you could shrink the chassis also.
Title: Re: ty4er's showcase
Post by: ty4er on July 02, 2011, 06:59:55 AM
I'm sure that if i shrunk the chassis it would be less stable.
But i can do that all later.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on July 02, 2011, 07:04:08 AM
Bot for reference:
Title: Re: ty4er's showcase
Post by: ty4er on July 02, 2011, 07:09:57 AM
TBH i was looking at this thing more :P

Actually it's the one in BBEANS, i got the pic wrong :P
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on July 02, 2011, 07:11:45 AM
I was using my bot as reference to chassis size.
Title: Re: ty4er's showcase
Post by: ty4er on July 02, 2011, 07:13:46 AM
And i was using the one in BBEANS/the pic as a reference of what i was going for in chassis size.

I guess i got it a bit wrong and i can change that :P
Title: Re: ty4er's showcase
Post by: 123savethewhales on July 02, 2011, 08:01:37 AM
With chassis that huge you might as well put in 1 orange battery.  It's actually enough to power your whole bot.

Not that I am saying that's a good idea or anything.  I am just putting into perspective how huge that chassis is.

A chassis that can fit 5 ant and a large control board is 1.5sq x 1.7sq and 0.338182 height.
Title: Re: ty4er's showcase
Post by: Urjak on July 02, 2011, 10:06:33 AM
A chassis that can fit 5 ant and a large control board is 1.5sq x 1.7sq and 0.338182 height.


Good god... do you memorize that? :P
Title: Re: ty4er's showcase
Post by: Pwnator on July 02, 2011, 10:08:00 AM
The height's pretty much the lowest you can get w/o BFE. And yeah, an ant's width is 1.5 su.
Title: Re: ty4er's showcase
Post by: ty4er on July 02, 2011, 01:36:59 PM
(https://gametechmods.com/uploads/images/46499CaveManIII.png)
I tried changing the motors as it would tip over and it couldn't turn at all so then i changed it to slims and hypno's and that was too fast for it's own good so i changed it to what it is now and it seems fine :P
Can't shrink the chassis anymore pretty much.
Title: Re: ty4er's showcase
Post by: Vertigo on July 02, 2011, 01:38:30 PM
wedge isn't long enough
Title: Re: ty4er's showcase
Post by: 123savethewhales on July 02, 2011, 04:18:46 PM
A chassis that can fit 5 ant and a large control board is 1.5sq x 1.7sq and 0.338182 height.


Good god... do you memorize that? :P
I was working on a chassis set, so I memorize quite a few battery box size.
Title: Re: ty4er's showcase
Post by: ty4er on July 05, 2011, 12:50:37 AM
New bot yaay
(https://gametechmods.com/uploads/images/10272Reactive.png)
Plastic 3, 2 ants.
The reason i have slim drive is that in testing the other motors were too fast for it and it kept on doing front flips when ramming :P
Only problem i see is that it starts with the bottom razors under it (going backwards/attacking fixes it though)

It also beat Bane Revolution II  :gawe:
Title: Re: ty4er's showcase
Post by: 123savethewhales on July 05, 2011, 12:53:14 AM
Now this is one awesome bot.
Title: Re: ty4er's showcase
Post by: ty4er on July 05, 2011, 12:54:26 AM
Thank you :D

i even built it in 123AI
Title: Re: ty4er's showcase
Post by: Urjak on July 05, 2011, 01:10:05 AM
It also beat Bane Revolution II  :gawe:


Hmmm....


Well I sure would hope, giving the fact that this bot out-weapons Bane.
Title: Re: ty4er's showcase
Post by: FOTEPX on July 05, 2011, 02:00:34 AM
Lookin'... Pretty nice, for Tyler standards :P
Title: Re: ty4er's showcase
Post by: Pwnator on July 05, 2011, 06:44:26 AM
Lookin'... Pretty nice, for Tyler standards :P

By ty4er standards it's a ridiculously awesome bot. By my standards it's a little less than ridiculously awesome, which pretty much rounds off to ridiculously awesome. :P
Title: Re: ty4er's showcase
Post by: 123savethewhales on July 05, 2011, 08:01:22 AM
Have you try killing "popups" with this yet?  I expect the flails to curve in, protect the bottom of the chassis, while simultaneously de-weapon the 3 to 4 razors that LW popups have.

I am wondering if this can be widen in some way to kill Flail SnS, especially in the higher weight class.  It will be the pinnacle of de-weapon build.
Title: Re: ty4er's showcase
Post by: ty4er on July 05, 2011, 09:33:56 AM
Might not do so well against wedges but i haven't tested it out properly yet.


Infact imma go test it out now :P
Title: Re: ty4er's showcase
Post by: Conraaa on July 05, 2011, 09:39:03 AM
After you've tested that bot, if you're stuck for ideas on what to make, I suggest making a HW multibot drum.
Very nice, looks suitably lethal.
Title: Re: ty4er's showcase
Post by: ty4er on July 05, 2011, 10:52:33 AM
After you've tested that bot, if you're stuck for ideas on what to make, I suggest making a HW multibot drum.
I will try to

Have you try killing "popups" with this yet?  I expect the flails to curve in, protect the bottom of the chassis, while simultaneously de-weapon the 3 to 4 razors that LW popups have.

I am wondering if this can be widen in some way to kill Flail SnS, especially in the higher weight class.  It will be the pinnacle of de-weapon build.
Works against popups so far.
Title: Re: ty4er's showcase
Post by: ty4er on July 05, 2011, 02:07:46 PM
DP:
(https://gametechmods.com/uploads/images/65280lolcrapsplash.png)
It's a pretty bad splash but oh well :P
I missed out the other flail SnS because i couldn't get a proper fight out of it due to oota's and havoks
Title: Re: ty4er's showcase
Post by: ty4er on July 06, 2011, 02:00:07 AM
New bot which is a possible upgrade to EENH:
(https://gametechmods.com/uploads/images/9072eenh V.png)
Although it does have a bit of AGOD D:
Title: Re: ty4er's showcase
Post by: 123savethewhales on July 06, 2011, 02:14:27 AM
Go with side panel + NPC normal + shiny wheels.  It will be faster and can solve your AGOD problem.

Mounting heavy plow on a static multi-extender also helps against AGOD, I know since I made a very similar bot a short while back.
Title: Re: ty4er's showcase
Post by: ty4er on July 06, 2011, 09:40:34 AM
Well, turns out it wasn't AGOD. It was that darn Narmour.
But anyway i did that and managed to get vlads on instead of shinys :D
(https://gametechmods.com/uploads/images/92766eenh V.png)
Title: Re: ty4er's showcase
Post by: ty4er on July 07, 2011, 12:47:39 AM
Nothing?
Okay then...
Anyways i has new bot.
(https://gametechmods.com/uploads/images/73876Popup.png)
It's a popup in a bad splash :D

Oh btw i lowered the starting position so it's easier to self-right.
Title: Re: ty4er's showcase
Post by: 123savethewhales on July 07, 2011, 09:12:43 AM
Add 5 batteries in there, even if that means using shiny wheels.
Title: Re: ty4er's showcase
Post by: ty4er on July 07, 2011, 09:49:41 AM
there are 5 batteries :P
There are 3 batteries on top of each other and another two surrounding it.
Like this:
   B
B 3B(on each other)

B=battery

Sorry that the pictures aren't the best as i was a bit rushed then :P
Title: Re: ty4er's Lightweight Showcase
Post by: ty4er on July 09, 2011, 12:56:52 AM
Hmm...
(https://gametechmods.com/uploads/images/34931drumbo.png)
Tite 1 IIRC, 3 ants, normal npc, 10 LDS teeth and 2 small beaters.
Oh and it's 248.1 :P
Only real problem is that it bouces...
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on July 09, 2011, 03:30:13 AM
Cool
Why 2 beater bars? Either go all DS teeth for more damage or add a few more beater bars for out-weaponing.
Title: Re: ty4er's showcase
Post by: ty4er on July 09, 2011, 04:11:56 AM
Eh, i was going for all-out then i realised that they would come off too easily so i put 2 bb incase they did all fall off :P

I will look into the weapon placement in a minuete as i have re-made an old AW-
(https://gametechmods.com/uploads/images/67980H4MM3RH34D.png)
And then i put razors on :P
(https://gametechmods.com/uploads/images/88559R4Z0RH34D.png)
Which one do you think is better?
Title: Re: ty4er's showcase
Post by: Vertigo on July 09, 2011, 04:13:33 AM
RAZORS
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on July 09, 2011, 04:14:51 AM

Well the hammer rammer would beat the razor one but the razor one would beat other bots better.
Both would lose to my AW-FG
Title: Re: ty4er's showcase
Post by: Pwnator on July 09, 2011, 04:20:31 AM
Ditch the side panels and attach your drive directly to the poly sheet and the hammer directly to the ME.
Title: Re: ty4er's showcase
Post by: ty4er on July 09, 2011, 04:24:44 AM
...then what :P

I'm a bit low on ideas atm
Title: Re: ty4er's showcase
Post by: Pwnator on July 09, 2011, 04:34:50 AM
You have about 8 kg so just add more chassis armor. :P
Title: Re: ty4er's showcase
Post by: ty4er on July 09, 2011, 04:37:59 AM
Chassis armour is kinda like external armour i guess.
I honestly don't think it will make a difference :P
The side panels have nearly 2000 hp iirc and it will take quite a while for other aw's to do that much, even then we still have the weapons. And i think it already has tite 1...
Title: Re: ty4er's showcase
Post by: COOLRUNNER87 on July 09, 2011, 11:16:08 AM
Sorry to come in a little late on this, but both Antweights are good in their own right.

*It looks like the first one could be a de-weaponing rammer, what with the 30 kg hammer.
*The second one looks far more damaging, though against a de-weaponer could have a rough time.

Overall, not bad at all.
Title: Re: ty4er's showcase
Post by: ty4er on July 09, 2011, 11:22:47 AM
It's a bit of a circle though :P
no.1>No.2>others(>no.1?)
Which one should i use for tournaments if i entered any? (omg i bet you can't guess what imma use this for)
and comments are appreciated, if they be late or not :P
Plus it wasn't exactly late as such...
Title: Re: ty4er's showcase
Post by: ty4er on July 10, 2011, 09:43:34 AM
DP:
Just thought i'd share that they're all on the exchange for you to use apart from the razored aw.
I put the hammer version anyway so it shouldn't be too hard to change it :P


You might just see one of them a bit later...
Title: Re: ty4er's showcase
Post by: ty4er on July 11, 2011, 01:55:28 AM
Remember that hammer AW?
(https://gametechmods.com/uploads/images/542065H4RKH34D.png)
I made it a LW :P
2 60kg hammers, 2 ants and tite 1
Seeing as the razor one could be eenh...
Title: Re: ty4er's showcase
Post by: Pwnator on July 11, 2011, 02:01:17 AM
And I thought Gearhead was annoying. Now this one's even faster. >.<
Title: Re: ty4er's showcase
Post by: ty4er on July 11, 2011, 02:04:08 PM
And I thought Gearhead was annoying. Now this one's even faster. >.<
teehee
Anyways i has new hs:
(https://gametechmods.com/uploads/images/46175Popuphs1.png)
Probably should get better protection but oh well, seems fine for now :P
Kills wedges bots by going over the top and getting their chassis'
So it's even better against popups?

(btw in a match against calamity, it only got 32 points before the ko :P)
And i know that doesn't mean much as it's a hs but still...
Title: Re: ty4er's showcase
Post by: Scorpion on July 11, 2011, 02:06:31 PM
Good bot, shame about lack of invertibility though
Title: Re: ty4er's showcase
Post by: NFX on July 11, 2011, 02:48:41 PM
ohai original wheels are tasty. :gawe:

Looks not too bad, it's probably a better executed idea than what I initially came up with. I do like the hammer LW as well, you do seem to be progressing up the ranks very nicely.
Title: Re: ty4er's showcase
Post by: Jack Daniels on July 11, 2011, 09:06:10 PM
Lower it to plastic armor (it's not going to get hit very often with that design).

Use the spare weight to mount a DSL bar Vertically on the other attachment point for the perm... that should protect the motor nicely and probably keep the bot alive longer than titanium would on the chassis.
Title: Re: ty4er's showcase
Post by: ty4er on July 12, 2011, 02:00:32 AM
@JD did it :D

Anyway i felt like using iron fists for something so what better than a rammer...
(https://gametechmods.com/uploads/images/75472mr punch.png)
Gonna have a look at the positions of the fists in a while
Title: Re: ty4er's showcase
Post by: 090901 on July 12, 2011, 02:03:30 AM
why so many ballsacks on the bot
Title: Re: ty4er's showcase
Post by: 123savethewhales on July 12, 2011, 09:42:20 AM
why so many ballsacks on the bot
Cuz it wants to teabag your bot to death.

Joke aside, the bottom row of fist are not going to deal damage because they are making direct contact with the ground.
Title: Re: ty4er's showcase
Post by: ty4er on July 12, 2011, 11:21:43 AM
why so many ballsacks on the bot
Cuz it wants to teabag your bot to death.

Joke aside, the bottom row of fist are not going to deal damage because they are making direct contact with the ground.
Hence why i said i will look at the position, however it seems to work good against wedges (notably popops :P)

Thanks for that though, i don't really know which ones have that problem or not...


Title: Re: ty4er's showcase
Post by: 123savethewhales on July 12, 2011, 12:04:56 PM
By the time this bot gets on the second wedge the fist are off the ground.  So against popup it should work.

By contrast it will have a lot of problems against shell/SnS/HS.
Title: Re: ty4er's showcase
Post by: ty4er on July 13, 2011, 02:23:26 PM
BB2 idea :D
(https://gametechmods.com/uploads/images/99885bb2 flipper.png)
Now to put some paint on it...


Oh and it seems to havok a little bit D:
Title: Re: ty4er's showcase
Post by: ty4er on July 14, 2011, 10:17:26 AM
No?

Well i finally managed to put something on it...
BE WARNED, IT IS A BAD PAINT JOB D:
(https://gametechmods.com/uploads/images/22026bad paint flippinator.png)

..thoughts?
Title: Re: ty4er's showcase
Post by: freeziez on July 14, 2011, 10:18:27 AM
(https://gametechmods.com/uploads/images/22026bad paint flippinator.png)

DOSE SKIS

I like it. :3
Title: Re: ty4er's showcase
Post by: Somebody on July 14, 2011, 10:38:25 AM
MY EYES
Title: Re: ty4er's showcase
Post by: SteveM4 on July 14, 2011, 10:42:19 AM
Everyone's doing flippers!

But I am going to be different and use... darn.
Title: Re: ty4er's showcase
Post by: Urjak on July 14, 2011, 07:29:15 PM
Everyone's doing flippers!


I've got a Bar VS, only one so far I think.
Title: Re: ty4er's showcase
Post by: COOLRUNNER87 on July 14, 2011, 10:35:18 PM
Everyone's doing flippers!


I've got a Bar VS, only one so far I think.

And I've got a sawbot or a HS ready and willing (both are in my showcase).
Title: Re: ty4er's showcase
Post by: good10 on July 15, 2011, 08:40:32 AM
No?

Well i finally managed to put something on it...
BE WARNED, IT IS A BAD PAINT JOB D:
(https://gametechmods.com/uploads/images/22026bad paint flippinator.png)

..thoughts?
sky
Title: Re: ty4er's showcase
Post by: ty4er on July 15, 2011, 11:56:15 AM
No?

Well i finally managed to put something on it...
BE WARNED, IT IS A BAD PAINT JOB D:
(https://gametechmods.com/uploads/images/22026bad paint flippinator.png)

..thoughts?
sky
huhwut


Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2011, 03:26:10 AM
Been working on a rammer lately:
(https://gametechmods.com/uploads/images/25864old school rammer.PNG)
I have had quite some trouble with inspiration lately D:
60kg hammers, 2 ants, tite 1 with the rest you can see...

Oh and it took me 40 whole minuetes to get the picture on this pathetic excuse for a laptop from the one with ra2 on it D:
Title: Re: ty4er's showcase
Post by: That Robot is a Spy! on July 24, 2011, 06:04:58 AM
Been working on a rammer lately:
(https://gametechmods.com/uploads/images/25864old school rammer.PNG)
I have had quite some trouble with inspiration lately D:
60kg hammers, 2 ants, tite 1 with the rest you can see...

Oh and it took me 40 whole minuetes to get the picture on this pathetic excuse for a laptop from the one with ra2 on it D:

Looks like BrasOuvert. Still pretty good.
Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2011, 07:53:43 AM
Kloning is such fun
(https://gametechmods.com/uploads/images/28436TWLIO.PNG)
600.3 (FFFFFFFFFFFF-)
Could probably shave off that little bit unless Joe is gonna be nice and let me enter it liek that :D
Plas 3, 3 ants, a bit of empty space :P, 12 medium beaters/8 LDS teeth and 4 razors iirc
Title: Re: ty4er's showcase
Post by: That Robot is a Spy! on July 24, 2011, 08:19:41 AM
Getting rid of the razors and adding bars should help.
Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2011, 02:00:07 PM
Beater bars?


Well anyway i has new bot
(https://gametechmods.com/uploads/images/1978screenshot_456.png)
Too bad ra2 hates me and it glitches so the wheels act like flails and then it stops the carries on, etc
It's rather hard to explain :P
tl;dr it doesn't work as ra2 is mean to me
Title: Re: ty4er's showcase
Post by: NFX on July 24, 2011, 02:06:24 PM
I had a similar problem when I tried something like this. Maybe you could try NPC Normals and Mini Wheels.
Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2011, 02:07:35 PM
They are normal npc's D:
I tried it with all the other wheels that fitted and it still happened, just took a while longer...
Title: Re: ty4er's showcase
Post by: Clickbeetle on July 24, 2011, 08:23:04 PM
I think I know what you're talking about.  I've had it happen before and I think you need to attach your motors externally (not on the baseplate) to fix it.
Title: Re: ty4er's showcase
Post by: ty4er on July 25, 2011, 11:30:37 AM
Ah okay, thanks :D

anyways...

AW SNS:
(https://gametechmods.com/uploads/images/44142aw sns.png)
No havoks or anything.
Thanks to NFX/SotG for the inspiration
ahahaha i beat you powerrave :P
it's just too bad i have to restart my computer to get the pictures on...
Title: Re: ty4er's showcase
Post by: Scourge of teh Galaxy on July 25, 2011, 11:48:05 AM
Awesome :D
Title: Re: ty4er's showcase
Post by: powerrave on July 25, 2011, 11:56:54 AM
I was eating dinner. and I still need to finish building.
Title: Re: ty4er's showcase
Post by: Urjak on July 25, 2011, 11:57:52 AM
A little too few weapons for my taste, but well built. It seems like you could reduce extender weight a tad by using two multi extenders and attaching 20 com carbon fiber extenders to them. Off of their front attachment point you could attach the weapons, while the astros could be mounted off one of the side attachment points. This also gives the added bonus of having the weapons stick out farther, thus better protecting your drive.
Title: Re: ty4er's showcase
Post by: ty4er on July 25, 2011, 11:59:53 AM
I did that at first until i thought that the turning circle would be dreadful
So i didn't actually test it properly :P
Title: Re: ty4er's showcase
Post by: 090901 on July 25, 2011, 12:02:36 PM
doesn't ounce have an AW SnS on his nar ai team?
Title: Re: ty4er's showcase
Post by: ty4er on July 25, 2011, 12:05:11 PM
Me not has nar ai atm
Will download soon hopefully :o
Title: Re: ty4er's showcase
Post by: ty4er on July 26, 2011, 06:28:52 AM
Derp
(https://gametechmods.com/uploads/images/96268sunburn.png)
4 ants, tite 1, might enter this into BoF, dunno if it's still open or if he would accept them :P
Title: Re: ty4er's showcase
Post by: NFX on July 26, 2011, 08:07:08 AM
I really like the way that looks. I can't help thinking there may be too many weapons on it.
Title: Re: ty4er's showcase
Post by: Vertigo on July 26, 2011, 08:42:44 AM
KLONE
Title: Re: ty4er's showcase
Post by: ty4er on July 26, 2011, 11:30:03 AM
I really like the way that looks. I can't help thinking there may be too many weapons on it.
Well i was aiming for the bb to be part of the actual disk and then have the two spikes, but if badnik does say it is a bit many then i might have to change it D:

KLONE
shhh :P
Title: Re: ty4er's showcase
Post by: MassimoV on July 26, 2011, 01:46:50 PM
Is it a SnS or SS?
Title: Re: ty4er's showcase
Post by: ty4er on July 26, 2011, 02:21:31 PM
SS

Or ring spinner :P
Title: Re: ty4er's showcase
Post by: MassimoV on July 26, 2011, 03:49:41 PM
Yeay I get it.
Title: Re: ty4er's showcase
Post by: Jonzu95 on July 26, 2011, 03:55:18 PM
Derp
(https://gametechmods.com/uploads/images/96268sunburn.png)
4 ants, tite 1, might enter this into BoF, dunno if it'sstill open or if he would accept them :P
I love it.
Title: Re: ty4er's showcase
Post by: NFX on July 26, 2011, 03:55:38 PM
Is it a Dual Mag that's powering it or something else?
Title: Re: ty4er's showcase
Post by: ty4er on July 27, 2011, 12:39:12 AM
Indeed it is a dual mag :P

Seems to spin up fast enough...
Title: Re: ty4er's showcase
Post by: ty4er on July 27, 2011, 04:36:16 AM
Yeys new BoF bot
(https://gametechmods.com/uploads/images/63561Eclipse.png)
Slim drive, 4-mag weapon, 6 ants and tite 1
Weapons are rather brittle but oh well, it wasn't too serious :P
I'm rather proud of it anyways
I really need to get back into bw and lw now...
Title: Re: ty4er's showcase
Post by: MassimoV on July 27, 2011, 02:06:06 PM
I like that it's 4wd.
Title: Re: ty4er's showcase
Post by: ty4er on July 27, 2011, 02:35:04 PM
Yea, i had a bit of trouble with the cb but i got there in the end :P

Btw they're all on the exchange now.


Title: Re: ty4er's showcase
Post by: 090901 on July 27, 2011, 02:46:40 PM
it would cooler as a bar spinner IMO
Title: Re: ty4er's showcase
Post by: ty4er on July 27, 2011, 02:51:06 PM
Unfortunately would intersect the drive, chassis and cb D:

But it would be nice
Title: Re: ty4er's showcase
Post by: NFX on July 27, 2011, 03:05:24 PM
Raise the motor up a little? Or use an ant sawblade as a spacer if you need it.
Title: Re: ty4er's showcase
Post by: ty4er on July 27, 2011, 03:07:31 PM
Raise the motor up a little? Or use an ant sawblade as a spacer if you need it.
Ants get in the way D:

I'll have a little experiment tomorrow anyway...
Title: Re: ty4er's showcase
Post by: 090901 on July 27, 2011, 03:14:54 PM
put a sideways poly extender then put the bar on top?
Title: Re: ty4er's showcase
Post by: ty4er on July 27, 2011, 03:17:49 PM
Might get in the way of the ants, could probably do it though.


Title: Re: ty4er's showcase
Post by: ty4er on July 28, 2011, 04:23:40 AM
Well i did it :P

Anyways i has new LW VS:
(https://gametechmods.com/uploads/images/59050LW vs.png)
246.0 and tite 1
No idea what to use the last 2-3 kg on as i can probably trim the chassis for .1kg, self righting is fine and stuff.
Comments appreciated as always  :gawe:
Title: Re: ty4er's showcase
Post by: Pwnator on July 28, 2011, 04:43:25 AM
Upgrade those extenders with whatever you have left.
Title: Re: ty4er's showcase
Post by: Naryar on July 28, 2011, 04:50:35 AM
Weapon is pointless. You would probably be better with heavy DS teeth or less weapon weight and a stronger motor.

But here, if one single razor goes off, there goes your driving, and therefore your consistent damage potential.
Title: Re: ty4er's showcase
Post by: ty4er on July 28, 2011, 05:12:16 AM
Done (how did i not think of that :P)

Well i just did some testing aswell and the vs would get a lucky hit on the motor/chassis, fs would also get to the chassis, cba with the crawler but beat the all of the rest.

Weapon is pointless. You would probably be better with heavy DS teeth or less weapon weight and a stronger motor.

But here, if one single razor goes off, there goes your driving, and therefore your consistent damage potential.
Actually seems to be rather stable if a few razors come of, it's when 3 or more beaters come off it becomes hopeless with driving.

Also likes punting/throwing
Title: Re: ty4er's showcase
Post by: 123savethewhales on July 28, 2011, 11:07:54 AM
The motor doesn't matter nearly as much as getting those stabilizers upgraded.  1800 HP is not enough to perform consistantly.  I would suggest lowering the weapon weight for aluminum skirts if possible.
Title: Re: ty4er's showcase
Post by: FOTEPX on July 28, 2011, 12:47:19 PM
Well i did it :P

Anyways i has new LW VS:
(https://gametechmods.com/uploads/images/59050LW vs.png)
246.0 and tite 1
No idea what to use the last 2-3 kg on as i can probably trim the chassis for .1kg, self righting is fine and stuff.
Comments appreciated as always  :gawe:

Interesting concept.
Title: Re: ty4er's showcase
Post by: ty4er on August 02, 2011, 05:20:26 AM
Seeing as there isn't anything happening i just thought i would give a quick update:
Have upgraded the skirts to alu and i am working on the weapon position atm
Don't want to use Heavy teeth due to low hp and it would be unstable too quickly.
I am also working on a version with hammers + a few other weapons
If Hex plates could attach to mag motors then i could easily get 3 hammers on something like this.
Title: Re: ty4er's showcase
Post by: Scorpion on August 02, 2011, 05:41:55 AM
Mount an ant sawblade on to the mag, and then you can put the hex plate on top of that.
Title: Re: ty4er's showcase
Post by: ty4er on August 02, 2011, 05:43:02 AM
...


How come i don't think of these great ideas :P
brb

EDIT: THESE COLLISION MESHES ARE DRIVING ME CRAZY


Still can't get them on D:
Title: Re: ty4er's showcase
Post by: ty4er on August 02, 2011, 06:55:00 AM
SCREW IT IT HAS A PERM 80
(https://gametechmods.com/uploads/images/96480Overkill vs.png)
Same as last time, apart from cleaning up the extender work at the back
Still stable, untested yet

Totally not a challenge
Title: Re: ty4er's showcase
Post by: Scorpion on August 02, 2011, 07:20:50 AM
Not bad, but a gut ripper is gonna love eating that...
Title: Re: ty4er's showcase
Post by: ty4er on August 02, 2011, 08:20:06 AM
ORLY?
(https://gametechmods.com/uploads/images/22925orly.png)
 :p
Title: Re: ty4er's showcase
Post by: ty4er on August 03, 2011, 03:07:39 AM
HAY GUISE I MADE A HW
(https://gametechmods.com/uploads/images/74372first hw in ages.png)
16 Large beaters, 24 razors (iirc), NPC normal w/techno drive, 2 perm 132 aaaand tite 3 iirc
799.3 and it runs inverted perfectly
Title: Re: ty4er's showcase
Post by: FOTEPX on August 03, 2011, 04:40:30 AM
HAY GUISE I MADE A HW
(https://gametechmods.com/uploads/images/74372first hw in ages.png)
16 Large beaters, 24 razors (iirc), NPC normal w/techno drive, 2 perm 132 aaaand tite 3 iirc
799.3 and it runs inverted perfectly

I MADE THE EXACT SAME IDEA LAST NIGHT

BUT YOURS ALWAYS ARE MORE AWESOME

AAAAAARG
Title: Re: ty4er's showcase
Post by: Scorpion on August 03, 2011, 04:47:45 AM
Why are the wheels like that?
Title: Re: ty4er's showcase
Post by: ty4er on August 03, 2011, 04:51:11 AM
Height


the wheels were too high up when straight iirc and couldn't drive properly/better than it is now.
It runs fine now, even inverted
Title: Re: ty4er's showcase
Post by: powerrave on August 03, 2011, 05:09:56 AM
I like it.
Title: Re: ty4er's showcase
Post by: martymidget on August 03, 2011, 07:10:24 AM
HAY GUISE I MADE A HW
(https://gametechmods.com/uploads/images/74372first hw in ages.png)
16 Large beaters, 24 razors (iirc), NPC normal w/techno drive, 2 perm 132 aaaand tite 3 iirc
799.3 and it runs inverted perfectly

Impressive, its like the one I made yonks back :P
Title: Re: ty4er's showcase
Post by: ty4er on August 06, 2011, 06:29:26 AM
And a mw to match it
(https://gametechmods.com/uploads/images/87056mw dual hs.png)
8 Razors and 8 lightning spikes for durability and damage, tite 1, 2 perm 80, 4 ants and shiny/npc drive.
Title: Re: ty4er's showcase
Post by: Pwnator on August 06, 2011, 06:38:33 AM
Use a ME for each side so gut-rippers can't take out your whole setup at once. Also, try rotating each system a notch backward and attach a poly sheet to one of the MEs so the front's still armored.
Title: Re: ty4er's showcase
Post by: ty4er on August 10, 2011, 04:17:34 AM
Kay, done.

BUT I FINALLY HAVE A 3RD BOF BOT
(https://gametechmods.com/uploads/images/42407screenshot_78.png)
5 ants, 2 medium air tanks, 1 iron spike/4 shark teeth and 4 hypno/slim drive.

May not look the best but oh well.
decal on the bottom aswell
Title: Re: ty4er's showcase
Post by: powerrave on August 10, 2011, 04:25:43 AM
Decal on bottom. Bottom not visible. OMG THIS TORTURE!
Title: Re: ty4er's showcase
Post by: NFX on August 10, 2011, 05:14:18 AM
Metal Hinge Wedges = poor show.

Aside from that, not really a bad idea. =)
Title: Re: ty4er's showcase
Post by: ty4er on August 10, 2011, 05:17:32 AM
Well it needed wedges for the idea to work :P

And they are allowed iirc (fotepx's bot has them i thinks)


Wanna know how i got the idea?
When i made the topic about me building irl bots and vertigo gave me stuff for a 4wd pusher (hence the 4wd), but with me being me and wanting moar destruction i thought i could make it into a poker (wont happen to the actual irl bot), sorta like atomic's back spike.

So yea :P
Title: Re: ty4er's showcase
Post by: Scorpion on August 10, 2011, 03:41:16 PM
And so, the definition of "IRL" becomes even less defined...
Title: Re: ty4er's showcase
Post by: Badnik96 on August 10, 2011, 04:34:24 PM
yay first BoF poker! :D

also it's fine. (the only bot I got today out of 5 that was accepted ROFL)
Title: Re: ty4er's showcase
Post by: ty4er on August 13, 2011, 11:44:28 AM
Alright i got 2 hw's
(https://gametechmods.com/uploads/images/16643bahahhahaha.png)
Bit of a joke bot seeing as it isn't very fast and i just wanted tons of weapons and armour on it :P
Could get E-tek drive on here if it was gonna be serious (might be later on)
aaand this nice (imo) vs
(https://gametechmods.com/uploads/images/67310yay.png)
shame the stabilizers have lowish hp and is rather unstable, might downgrade the drive to npc's.


dammit i miss my old computer with everything on it.
Title: Re: ty4er's showcase
Post by: Pwnator on August 13, 2011, 11:50:41 AM
Your Shini-Boomer half-clone needs a longer reach than that. The weapons need to be as close to the stabilizers as possible. You could try medium/heavy plows instead of shell panels and see what happens (assuming you have already downgraded the drive).

And yeah, the rammer could use a cleaner setup.
Title: Re: ty4er's showcase
Post by: ty4er on August 27, 2011, 12:49:21 PM
ohai
(https://gametechmods.com/uploads/images/77144flamer.png)
(https://gametechmods.com/uploads/images/32913lw spinner.png)

The first one - A quick wammer/flamer that would need a lot of hole cutting to be realistic :P
The second one - Random lw bar hs, powered by a 2-mag. I guess it could be realistic somehow...
Title: Re: ty4er's showcase
Post by: freeziez on August 27, 2011, 12:51:39 PM
ohai
(https://gametechmods.com/uploads/images/77144flamer.png)

Love to see you enter BB4. :P
Title: Re: ty4er's showcase
Post by: ty4er on August 27, 2011, 12:53:16 PM
ohai
(https://gametechmods.com/uploads/images/77144flamer.png)

Love to see you enter BB4. :P
Would you count it as realistic?

Title: Re: ty4er's showcase
Post by: freeziez on August 27, 2011, 12:53:58 PM
ohai
(https://gametechmods.com/uploads/images/77144flamer.png)

Love to see you enter BB4. :P
Would you count it as realistic?



From what I can see, probably.
Title: Re: ty4er's showcase
Post by: ty4er on August 27, 2011, 12:54:47 PM
ohai
(https://gametechmods.com/uploads/images/77144flamer.png)

Love to see you enter BB4. :P
Would you count it as realistic?



From what I can see, probably.
Yaaaay


just don't look inside XD
Title: Re: ty4er's showcase
Post by: MassimoV on August 27, 2011, 01:07:09 PM
The lw looks really good for its weight class.
Title: Re: ty4er's showcase
Post by: Scorpion on August 27, 2011, 04:00:11 PM
The second one isn't even DSL realistic!
Title: Re: ty4er's showcase
Post by: MassimoV on August 27, 2011, 04:07:49 PM
How? It looks realistic to me.
Title: Re: ty4er's showcase
Post by: Scorpion on August 27, 2011, 05:23:12 PM
Bar cuts through the wheels.
Title: Re: ty4er's showcase
Post by: MassimoV on August 27, 2011, 05:28:27 PM
Yeah I see it now.
Title: Re: ty4er's showcase
Post by: ty4er on August 28, 2011, 12:56:10 AM
shhhh :P


Probably gonna put it on a poly extender or something
Title: Re: ty4er's showcase
Post by: ty4er on October 13, 2011, 02:59:14 PM
From the 5 mins i had of DSL...
(https://gametechmods.com/uploads/images/50362gg.png)
Title: Re: ty4er's showcase
Post by: Naryar on October 13, 2011, 06:13:11 PM
Not enough defense d00d
Title: Re: ty4er's showcase
Post by: MassimoV on October 13, 2011, 09:12:05 PM
It looks like it could tip over easily, you might want to make the base wider with some extenders when you have the chance.
Title: Re: ty4er's showcase
Post by: ty4er on October 15, 2011, 03:44:18 AM
You mean like putting cf extenders on the back of the rack?

I also meant to angle the rack upwards but i forgot :P

And the wedge sucks aswell D:
Title: Re: ty4er's showcase
Post by: ty4er on October 28, 2011, 06:37:57 AM
NEW BOTS? :O
IRL LW:
(https://gametechmods.com/uploads/images/19579lwirlhs.png)
MW Flamer/SnS:
(https://gametechmods.com/uploads/images/10229mwflamersns.png)
398.7 IIRC, has a bit of a problem going straight, workes better when flipped :P
Okay, they're not new, i found them somewhere in my folders...
Title: Re: ty4er's showcase
Post by: Jonzu95 on October 28, 2011, 07:00:35 AM
(https://gametechmods.com/uploads/images/19579lwirlhs.png)
Okay, they're not new, i found them somewhere in my folders...[
Recognized immediatly. :P
Title: Re: ty4er's showcase
Post by: smashysmashy on October 28, 2011, 07:07:55 AM
Jonzu, you make no sense.

Sns = I WILL SO CLONE

HS = Very pretty, weapons a little fragile though?
Title: Re: ty4er's showcase
Post by: ty4er on October 28, 2011, 07:09:40 AM
IIRC Flamethrowers outweapon most things but not the chassis (...wait how can you outweapon a chassis?)
The weapons aren't that brittle as there are quite a few of them on there :P

EDIT: Jonzu, do you mean i've kloned without knowing it  or have shown you it before?
Title: Re: ty4er's showcase
Post by: SKBT on October 28, 2011, 07:14:01 AM
Mike made a bot just like the LW a while back.
Title: Re: ty4er's showcase
Post by: ty4er on October 28, 2011, 07:18:28 AM
oops didn't know that

Those firestorm flippers took ages to get in the right position D:
Title: Re: ty4er's showcase
Post by: Naryar on October 28, 2011, 08:37:04 AM
the flamer SnS is very cool.
Title: Re: ty4er's showcase
Post by: Urjak on October 28, 2011, 09:54:51 AM
SnS is unrealistic: those razors go right through the wheel.
Title: Re: ty4er's showcase
Post by: ty4er on October 28, 2011, 10:00:04 AM
I kinda know that :P

I never really intended it to be realistic anyway so...

The driving problem can easily be fixed by replacing some LDS teeth to get 40cm panels.
Title: Re: ty4er's showcase
Post by: Scorpion on October 28, 2011, 11:36:53 AM
LDS teeth are pretty useless there anyway, not going to hit much.
Title: Re: ty4er's showcase
Post by: ty4er on October 28, 2011, 11:50:55 AM
TBH i put them there because i had weight and i thought they would work for protecting the wheels a bit, probably should put them  above the razors through the wheel.
Title: Re: ty4er's showcase
Post by: MassimoV on October 28, 2011, 04:10:06 PM
They look cool. At first, I thought those flames were just the background.
Title: Re: ty4er's showcase
Post by: ty4er on October 30, 2011, 02:32:26 PM
hi new bot on a different computer wheeeee
Yea, i wasn't exactly happy with the massive gap on Ounce's DiSemboweLment so i tried to rebuild it
(https://gametechmods.com/uploads/images/41992hi ounce.png)
248.7ish, 4 ants and 4 razors
 :gawe:
Title: Re: ty4er's showcase
Post by: NFX on October 30, 2011, 02:37:50 PM
Looks pretty good. What armour does it have, and how does it self-right?
Title: Re: ty4er's showcase
Post by: ty4er on October 30, 2011, 02:44:27 PM
either plastic 3 or tite 1 :P
Probably only tite 1 though

and it either lands on it's back which you only have to drive forward or fire the weapon or on the front which fires so it gets back the right way.
Title: Re: ty4er's showcase
Post by: The Ounce on October 30, 2011, 02:53:06 PM
You did a good job, but it's not as realistic without the gap.  Doesn't seem as wide as mine either.

That said I'm curious as to how you got weight for more armor, because yours weighs about the same as mine.
Title: Re: ty4er's showcase
Post by: G.K. on October 30, 2011, 02:58:39 PM
Less drive methinks.
Title: Re: ty4er's showcase
Post by: ty4er on October 30, 2011, 03:21:40 PM
Mag + hypnos.
And who said popups were realistic :P (but there are others less realistic so i think it's fine)

idk how i got more weight either
Title: Re: ty4er's showcase
Post by: ty4er on November 04, 2011, 02:21:46 PM
yay dump
(https://gametechmods.com/uploads/images/6728aw coal miner.png)
AW FS going to TX soon, was kinda aiming for coal miner :P yea it fails because i havent tested it yet and havoked once in my 9000 tests and idk when it will havok again D:
(https://gametechmods.com/uploads/images/89739bw vs.png)
BW VS also going to TX, it's average i guess.
(https://gametechmods.com/uploads/images/23462bw vs2.png)
Version 2 of that BW VS, also going to TX eventually.
(https://gametechmods.com/uploads/images/84923EENH VI.PNG)
Possible upgrade to EENH.

Can't say that much about them as i haven't tested them yet.
Title: Re: ty4er's showcase
Post by: NFX on November 04, 2011, 02:30:42 PM
AWFS looks like it'll havok quite a lot, especially with the Piglet on a Skirt Hinge, and that tiny chassis.
I think the first version of the BWVS is probably better due to the increased reach, but I'd try to get the Piglet on there, and probably lose the poly extenders somehow. I don't really think they're necessary.
New EENH looks very nice. For some reason, I'm not sure about the chassis, though. It's all nice and flat, with the big chassis in the middle. What's the armour?
Title: Re: ty4er's showcase
Post by: ty4er on November 04, 2011, 02:35:54 PM
Oh yea the piglet is on a ME :P And the chassis is pretty much a cube.
The poly extenders are needed because they are only 80cm skirts and don't have another AP for the drive.
And the chassis seems fine IMO, only real threat is popups and hammers, popups will hit the razors before the chassis hopefully.
Honestly can't remember the armour, it's all tite 1 i think.
Title: Re: ty4er's showcase
Post by: doublestrand on November 04, 2011, 03:00:26 PM
Needs sharper razors!

or more razors i can't decide...
Title: Re: ty4er's showcase
Post by: TeamXtreemer on November 05, 2011, 11:47:05 AM
All look wonderful.
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 10:38:26 AM
hi b4ttlebots
(https://gametechmods.com/uploads/images/82919hw bb4.png)
(https://gametechmods.com/uploads/images/90754mw bb4.png)
1) Hw, doesn't look too great imo. Hammers can hit wedges so it should be fine :D
2) Mw, Good at punting. does a bit of a mauler dance if it turns 360ish degrees, shouldn't need to though. Slightly worried about the perm coming off...
Title: Re: ty4er's showcase
Post by: smashysmashy on November 13, 2011, 10:43:19 AM
Could you show us a view of the MW with a side-on perspective?
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 10:52:18 AM
...fine
(https://gametechmods.com/uploads/images/14010THERE YOU GO SMASHY.png)
Title: Re: ty4er's showcase
Post by: smashysmashy on November 13, 2011, 10:55:45 AM
It looks bloody unstable to me =P
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 10:57:23 AM
Surprisingly it's very stable until it does a big turn :P

Maybe the turnspeed might help...
Title: Re: ty4er's showcase
Post by: smashysmashy on November 13, 2011, 10:59:07 AM
I agree.

How is it at self-righting?

What's the chassis armour?

Why so pro? =D
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 11:02:17 AM
How is it at self-righting?   Very good :P

What's the chassis armour?   uh plastic 3 i think, something like that anyway
:gawe:
Title: Re: ty4er's showcase
Post by: smashysmashy on November 13, 2011, 11:03:05 AM
WHY NO ANSWER TO LAST QUESTION? D:

BOT: This looks like it could go far =P
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 11:04:57 AM
because i'm not that pro :P

I have a good feeling about this tourny aswell...
Title: Re: ty4er's showcase
Post by: smashysmashy on November 13, 2011, 11:08:11 AM
because i'm not that pro :P

I have a good feeling about this tourny aswell...
Wait, how did you manage to make a bot when your compy fails at DSL?
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 11:09:01 AM
different compy which i get access to every once in a while
Title: Re: ty4er's showcase
Post by: smashysmashy on November 13, 2011, 11:12:15 AM
different compy which i get access to every once in a while
Nice.

because i'm not that pro :P
Oh come on. You have to be pro when you're someone's DSL mentor.
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 11:13:50 AM
different compy which i get access to every once in a while
Nice.

because i'm not that pro :P
Oh come on. You have to be pro when you're someone's DSL mentor.
guess so...

But there are quite a few better people than me :P
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on November 13, 2011, 11:16:42 AM
</3 Exposed wheels on a circular chassis.
Title: Re: ty4er's showcase
Post by: NFX on November 13, 2011, 11:23:31 AM
MW looks relatively okay, apart from the exposed perm and lack of extender "supports". Would look much better with some of that.

HW, I'm not so sure. I think it might be the circular chassis and half-exposed wheels. Or the not-terribly-convincing bot skin.
Title: Re: ty4er's showcase
Post by: Gazea2 on November 13, 2011, 11:24:53 AM
Not sure why but I really like the look of the middleweight. Does the weapon fall off at all?

(Also, Y U NO SKYPE?)
Title: Re: ty4er's showcase
Post by: MassimoV on November 13, 2011, 12:45:41 PM
What's the HW's weapon motor.
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 01:35:53 PM
Dual Perm.


Both are untested so idk what falls off.

MW looks relatively okay, apart from the exposed perm and lack of extender "supports". Would look much better with some of that.

HW, I'm not so sure. I think it might be the circular chassis and half-exposed wheels. Or the not-terribly-convincing bot skin.
think i'll go with that one :P
But if i had a square chassis it would look worse imo D:
Not that much i can do about the hw, i don't like how it looks either...
Title: Re: ty4er's showcase
Post by: NFX on November 13, 2011, 01:41:53 PM
Truncated Triangular Chassis? Similar to YU218 (I think), or Why Not. I think that'd make it look a bit better, personally.
Title: Re: ty4er's showcase
Post by: FOTEPX on November 13, 2011, 01:44:24 PM
Truncated Triangular Chassis? Similar to YU218 (I think), or Why Not. I think that'd make it look a bit better, personally.

I tried making one of these before, and let me tell you, I've never had more of a ballache in my RA2 life.
Title: Re: ty4er's showcase
Post by: ty4er on November 13, 2011, 01:46:10 PM
Well i shall see what i can do if it isn't too late by then, thanks

Title: Re: ty4er's showcase
Post by: NFX on November 13, 2011, 01:47:49 PM
It doesn't have to be perfect, just vaguely triangular. It's fine if it's a little bit isosceles (sp?), it'll still be going point-forwards or point-back, depending on what way round you build it.
Title: Re: ty4er's showcase
Post by: smashysmashy on November 13, 2011, 01:49:38 PM
It doesn't have to be perfect, just vaguely triangular. It's fine if it's a little bit isosceles (sp?), it'll still be going point-forwards or point-back, depending on what way round you build it.
Correct spelling  :approve:
Title: Re: ty4er's showcase
Post by: ty4er on November 23, 2011, 02:23:31 PM
hi i have a bot to show you
(https://gametechmods.com/uploads/images/18502justbecause.png)
That pic is an earlier version, it no longer has a typhoon spike and has a tite skirt at the back to keep it stable.

Does well in testing aswell, hardly tips over :P

edit: 2000 posts woo
Title: Re: ty4er's showcase
Post by: Philippa on November 23, 2011, 02:26:52 PM
hi i have a bot to show you
(https://gametechmods.com/uploads/images/18502justbecause.png)
That pic is an earlier version, it no longer has a typhoon spike and has a tite skirt at the back to keep it stable.

Does well in testing aswell, hardly tips over :P

edit: 2000 posts woo
What's it called?
Title: Re: ty4er's showcase
Post by: ty4er on November 23, 2011, 02:27:56 PM
uhhh The dreaded enemy


just to fit some sort of theme :P
Title: Re: ty4er's showcase
Post by: NFX on November 23, 2011, 02:31:14 PM
Doesn't look too bad. How often do the skirts get taken off? Also,  internals & armour please. =P
Title: Re: ty4er's showcase
Post by: ty4er on November 23, 2011, 02:33:10 PM
Not that often actually.

It sometimes comes off against other VS if they get under it but thats about it.

Also,  internals & armour please. =P
tough :P
Armour is tite 1 iirc and the internals are just 4 ants (NOT STACKED) and a CB at the top with a me somewhere
Title: Re: ty4er's showcase
Post by: ty4er on November 27, 2011, 10:34:45 AM
3 bots
(https://gametechmods.com/uploads/images/93742sh + popup.png)
ok so 2 of them are basically 2 different versions of one bot
They are all MW's

The side hammer was requested by someone and the popup, i was bored so i tried to make one.
The popup works aslong as nothing gets under it or flips it :P
The Side hammers work pretty well.
Title: Re: ty4er's showcase
Post by: Gazea2 on November 27, 2011, 11:38:28 AM
Popups generally don't work when something gets under it. :P
The two SHs look good but I'm worried about the mags. Do they ever fall off?
Title: Re: ty4er's showcase
Post by: ty4er on November 27, 2011, 11:40:06 AM
I'm worried about the mags. Do they ever fall off?
what mags :P


The bsg's havent fallen off in testing if thats what your asking.
Title: Re: ty4er's showcase
Post by: MassimoV on November 27, 2011, 11:58:09 AM
That's very creative on how you made the sidehammers.
Title: Re: ty4er's showcase
Post by: Gazea2 on November 27, 2011, 01:57:05 PM
I'm worried about the mags. Do they ever fall off?
what mags :P


The bsg's havent fallen off in testing if thats what your asking.

LOL, what an amazing typo!
Yeah, I was talking about the bsgs. So they haven't fallen off? Cool. Nice bots.
Title: Re: ty4er's showcase
Post by: Clickbeetle on November 27, 2011, 11:25:35 PM
Interesting method of making a side hammer there.  Should be plenty wide to grab and hold bots.
 
I fear it doesn't have enough weapons to take on HS though, and the lack of wedge means it can't take on other wedges.  Which leaves... not much it can take on.
Title: Re: ty4er's showcase
Post by: ty4er on November 30, 2011, 06:10:04 AM
I should probably angle the extenders, i guess i'll do that later on :P

And it was a bit of an experiment to see if it was partially effective, if i (or anyone else :P *coughmartycough*) were to build a HW version then i would try to fix those problems. I just didn't want it's defenses to suck hard, which is a little hard without making it overly weak/slow i admit.
Title: Re: ty4er's showcase
Post by: ty4er on December 01, 2011, 02:03:38 PM
ok i made it a HW, added a ramming rack, top hammer and some stuff to the wedge.
(https://gametechmods.com/uploads/images/19405dolby surround sound.png)
shame the wedges kinda sucks, otherwise it would do pretty well.
BSG's so i save weight and they are powerful enough to KO opponents pretty quickly.
Title: Re: ty4er's showcase
Post by: Gazea2 on December 01, 2011, 02:07:37 PM
<33
Not much advice to give, really. What armour?
Title: Re: ty4er's showcase
Post by: martymidget on December 01, 2011, 02:21:49 PM
I woud remove the top hammer altogether, strengthen the wamming rack and make it invertible. But thats just me :P
Title: Re: ty4er's showcase
Post by: ty4er on December 01, 2011, 02:56:44 PM
Plastic 3.

And i shall keep the top hammer for this bot just incase it does get under anything as that hammer can be rather dangerous to unprotected tops :P
Title: Re: ty4er's showcase
Post by: NFX on December 01, 2011, 03:02:55 PM
I'm really not sure about the beater bars on the wedge. I'd swap them for a couple more razors somewhere.

As a concept, though, I think this bot is fantastic. I'd probably put you in my top 10 builders on the forum. =)
Title: Re: ty4er's showcase
Post by: ty4er on December 01, 2011, 03:05:02 PM
It was a bit of an idea to get damage from all sides (except rear, inb4buttrape :P), it could use a bit of tweaking (e.g. SORTING OUT THAT DAMN WEDGE, which is pretty easy)

And thanks  :gawe:
Title: Re: ty4er's showcase
Post by: martymidget on December 01, 2011, 03:40:39 PM
Pity only 2/3 of it was your idea ty ;p
Title: Re: ty4er's showcase
Post by: Naryar on December 01, 2011, 03:58:25 PM
Interesting. Looks a bit fragile to me, but it must be the fact that it's simply very skinny.
Title: Re: ty4er's showcase
Post by: MassimoV on December 01, 2011, 04:11:15 PM
Looks great. Do you need the beater bars on the wdge?
Title: Re: ty4er's showcase
Post by: Naryar on December 01, 2011, 05:12:40 PM
No he doesn't. Maybe he's just using them as ballast, minor protection and slightly damaging weapons.

wait BALLAST *goes berserk*
Title: Re: ty4er's showcase
Post by: smashysmashy on December 01, 2011, 05:20:44 PM
No he doesn't. Maybe he's just using them as ballast, minor protection and slightly damaging weapons.

wait BALLAST *goes berserk*
I lol'd  :laughing
Title: Re: ty4er's showcase
Post by: ty4er on December 03, 2011, 12:39:56 PM
lawl it was meant to be a ballast help the wedge, damage and protect, didn't work :P
anyway i have 4 new bots (ok one is just one updated version of that hw)
(https://gametechmods.com/uploads/images/837092bw1lw1hwsplash.png)
Top left: BW version of Reactivity, works pretty well i'd imagine (havent been able to test it properly D:). going to TX soon.
Top right: Another BW going to TX. Had many failed versions until i was happy enough with this, still not too happy infact. It should be self-explanatory.
Bottom left: IRL flipper that would've gone into bb5 if bully didnt do so well :P 5 ants and judge burst motor (srry naryar). I didn't want to be left out so i put some weapons on  :gawe:
Bottom right: Updated HW. Now has a tail which keeps the wedge down and thus the bot works properly :D
Title: Re: ty4er's showcase
Post by: Gazea2 on December 04, 2011, 07:46:02 AM
Really like the look of the BWs and the IRL flipper. How is the wedge on the HW now?
Title: Re: ty4er's showcase
Post by: ty4er on December 04, 2011, 02:13:23 PM
wow you guys must hate the splash or something :P

The wedge is... untested :P
I can tell it will be far better than the earlier version however.
Title: Re: ty4er's showcase
Post by: NFX on December 04, 2011, 02:17:29 PM
It's just a bit difficult to make out the details of the bots like that.

I think the IRL Flipper looks a bit too wide for some reason. BW's look pretty good, though, how does the spinner do whe it's inverted?
Title: Re: ty4er's showcase
Post by: ty4er on December 04, 2011, 02:26:31 PM
Oh okay, wont be doing that again then :P

I'll try and get another picture of the flipper, it isn't actually that wide IMO.
The spinner works pretty much exactly the same when it's inverted, provided the chassis doesn't get in the way (it occasionly does iirc, shouldn't be a problem)

They both LOVE wedges, shame there might not be that many D:
Title: Re: ty4er's showcase
Post by: ty4er on December 23, 2011, 12:36:03 PM
big post ahead:
been building some failbots recently :c
(https://gametechmods.com/uploads/images/17714fail havok hammer.png)
It's a hammer which was build partially for teh lulz, has a lot of armour, 4 ants, plastic 3/5 and ignore the wheel, it drives completely straight.
it's about 10kg underweight...
oh and it havoks into next tuesday after a few swings:
(https://gametechmods.com/uploads/images/50023lolhavok.png)
this fail lw rammer:
(https://gametechmods.com/uploads/images/99569fail lw rammer.png)
It's not as bad as the other one but for some reason it never does any damage and ALWAYS manages to flip itself over somehow. Oh and the shell panels make it pretty weak if they get the right spot and the chassis is always destroyed in a match (in 123ai anyway). It's still pretty fast though.
aaaand this sort of classic style hs:
(https://gametechmods.com/uploads/images/38069classic arcade hs.png)
It fails mostly because of a perm 80 and hardly able to get a ko, good at box rushing though :P
I focused on endurance rather than power and got a bit carried away i guess. and 3 ants doesn't really help that fact.
However, if i have no inspiration for a few more bots (mostly MW's, dear god give me some inspiration PLEEEASE) you may be seeing this later on if all works out  ;)
Title: Re: ty4er's showcase
Post by: NFX on December 23, 2011, 12:50:31 PM
LW is scoring no points because the weapons on the ground. You should find a way around that.
Spinner looks nice and retro. I like. Even though it's comparatively fail. =D
Hammer is an interesting design. What does the Hammer Head intersect?
Title: Re: ty4er's showcase
Post by: ty4er on December 23, 2011, 12:59:57 PM
LW is scoring no points because the weapons on the ground. You should find a way around that. hmm, last time i checked they didn't touch the ground, gonna have to check (easy enough to move them anyway, the panels will be even weaker to wedges though D:)
Spinner looks nice and retro. I like. Even though it's comparatively fail. =D
Hammer is an interesting design. What does the Hammer Head intersect? i think it's only part of the belt and motor, i was aiming for an anchor shaped weight but couldn't find any, that was the closest for size i guess, i might try something like extender and a few tornado spikes on.
Title: Re: ty4er's showcase
Post by: ty4er on December 24, 2011, 02:07:58 AM
So i finally got round to that sawblade-bot that scourge gave me the idea for:
(https://gametechmods.com/uploads/images/53918omg.png)
inb4KLONE
I like how i always seem to have more weight than the mega efficient builders, i should probably have used that on covering the flipper segment as that is rather exposed atm.
Title: Re: ty4er's showcase
Post by: 090901 on December 24, 2011, 03:28:40 AM
yay for those flipper segments being under-cutter food yay
put a dsl bar or something on it if you can
Title: Re: ty4er's showcase
Post by: ty4er on December 24, 2011, 06:03:23 AM
i might downgrade the top skirts and put a shell panel on so atleast it has something to protect it.
Title: Re: ty4er's showcase
Post by: Clickbeetle on December 24, 2011, 01:40:04 PM
Don't those flipper segments and skirts kill the wedge?  In my experience, using wedges for armor attachment reduces their wedginess.
 
If you could figure out another way to attach that armor, the bot would be great.
Title: Re: ty4er's showcase
Post by: ty4er on December 24, 2011, 04:56:23 PM
I have an idea for the armour now that i think about it.

gonna put them on later if it all works out, should have more hp for the armour aswell (angled skirts :D)
I think this is the trov glitched one aswell.
Title: Re: ty4er's showcase
Post by: ty4er on December 29, 2011, 06:02:25 AM
yay
(https://gametechmods.com/uploads/images/91347sawupdat&failhammer.png)
(https://gametechmods.com/uploads/images/81116irl spinner.png)
Top left: Update to the sawbot, more armour and better wedges. Thanks click, didn't know that would've affected it that much.
Top right: A fail hammer i built, waaaaay too unstable to be good enough.
Bottom: IRL spinner i made within a few minutes, it seems good enough. TWMR powering it with slim drive and 4 ants. Tite 1. I need to make the chassis bigger so the wheels fit inside it though.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on December 29, 2011, 06:05:37 AM
Try curving the hammer a bit.
Title: Re: ty4er's showcase
Post by: ty4er on December 29, 2011, 06:08:11 AM
That isn't the problem, it needs more stability. I can try a sheet at the back but that probably wont help it too much. It just falls over whenever it fires the hammer :c
Doesn't like turning either.
Title: Re: ty4er's showcase
Post by: NFX on December 29, 2011, 06:26:36 AM
Would a single wedge work better than the pair you have now? I'm imagining their springiness is kicking your bot up when it fires. But a skirt at the back would definitely help, in my view. And curving the hammer slightly as well. Possibly a wider wheelbase.
Title: Re: ty4er's showcase
Post by: ty4er on January 01, 2012, 11:31:13 AM
A single wedge might work but i would be outwedged quite a lot...
I'll go do some stuff later, for now i built another HW:
(https://gametechmods.com/uploads/images/77133big bot for big splash.png)
The lds teeth hardly came off when it fought wheel of misfortune to my surprise.
Steel 1, loads of popup protection, prefectly stable until it has a massive hit or turns very sharply. Can easily get massive hits (which is good and bad, once it starts bumbling about it usually stays on it's side for a while or self-rights).
Title: Re: ty4er's showcase
Post by: MassimoV on January 01, 2012, 11:32:32 AM
Dang, that looks nice.
Title: Re: ty4er's showcase
Post by: Gazea2 on January 01, 2012, 01:31:57 PM
It does indeed. How does it fare against popups or anything with a wedge? I'm curious as to whether the weapons can attack wedges.
Title: Re: ty4er's showcase
Post by: NFX on January 01, 2012, 01:50:18 PM
Looking excellent. I built something similar a while back, but this is a lot better. It looks like you have AGOD on the right wheel in the back shot, though.
Title: Re: ty4er's showcase
Post by: smashysmashy on January 01, 2012, 02:31:01 PM
Almost a carbon copy of what was in my mind when you explained this to me on skype, beautiful build.

The only this I couldn't grasp was how you'd make it angled like you said; this is much simpler than what I had in mind :gawe:
Title: Re: ty4er's showcase
Post by: ty4er on January 01, 2012, 03:26:20 PM
It does indeed. How does it fare against popups or anything with a wedge? I'm curious as to whether the weapons can attack wedges.
Pop-ups have yet to get to the chassis :P The weapons usually hit the weapons or whatever leads them up to the weapons, usually the chassis.
Sometimes they might flip it over and score the odd hit, steel 1 saves it from the ohko from what i've tested.
Looking excellent. I built something similar a while back, but this is a lot better. It looks like you have AGOD on the right wheel in the back shot, though.
Do I? I can't really tell...
Title: Re: ty4er's showcase
Post by: Badnik96 on January 01, 2012, 04:53:03 PM
(https://gametechmods.com/uploads/images/81116irl spinner.png)

This is not IRL, the spinner visibly passes thru the wheels. You need more chassis space to make it look like a ring spinner.
Title: Re: ty4er's showcase
Post by: smashysmashy on January 01, 2012, 05:07:06 PM
(https://gametechmods.com/uploads/images/81116irl spinner.png)

This is not IRL, the spinner visibly passes thru the wheels. You need more chassis space to make it look like a ring spinner.

I need to make the chassis bigger so the wheels fit inside it though.

Learn to read.
Title: Re: ty4er's showcase
Post by: Scrap Daddy on January 01, 2012, 05:32:08 PM
im pretty  sure pwnator has something that looks just like that, even with the skirt on the back.
Title: Re: ty4er's showcase
Post by: MassimoV on January 01, 2012, 05:35:49 PM
It bares a resemblance, but I think Pwn used irons.
Title: Re: ty4er's showcase
Post by: ty4er on January 01, 2012, 05:46:45 PM
It wasn't meant to be a clone, i swear  :p no honestly

But his used less weapons, was a bit less stable and mine has less extenders :P
Title: Re: ty4er's showcase
Post by: Pwnator on January 01, 2012, 10:22:27 PM
im pretty  sure pwnator has something that looks just like that, even with the skirt on the back.
It bares a resemblance, but I think Pwn used irons.

Yeah it was this one:

(https://gametechmods.com/uploads/images/98557wheelofmisfortune2.PNG)

It was a semi-lolbot though, and ty4er pretty much optimized the design. XD
Title: Re: ty4er's showcase
Post by: ty4er on January 04, 2012, 12:42:10 PM
thank god i finally built a lightweight gutripper/vs that doesn't suck that bad
(https://gametechmods.com/uploads/images/84158VERY messy splash.png)
It doesn't like getting outweaponed or others getting to the chassis and it looks really thin but apart from that i think it's not bad
Title: Re: ty4er's showcase
Post by: Jonzu95 on January 04, 2012, 12:43:50 PM
I can do better one :trollface
Title: Re: ty4er's showcase
Post by: 090901 on January 04, 2012, 04:00:08 PM
I think basically all LWs can outweapon it.
Title: Re: ty4er's showcase
Post by: NFX on January 04, 2012, 04:06:18 PM
Even SFTW?!

It looks okay, kind of like a miniature DSL Grinding Noise. I would perhaps drop to a single wedge in the center, and try to upgrade the drive. Or reduce the chassis armour, at a stretch, if you need some extra weight for the drive.
Title: Re: ty4er's showcase
Post by: ty4er on January 05, 2012, 01:02:34 AM
I think it's fine with twmr drive personally.

I probably should add some more lds teeth or something but i really don't want to downgrade the armour. A single wedge means it would get outwedged more but i might have to go with that.

EDIT: oop you mean wheels? Yea i probably should upgrade them.
Title: Re: ty4er's showcase
Post by: ty4er on January 07, 2012, 06:18:43 AM
Well i fixed the outweaponing problem
(https://gametechmods.com/uploads/images/25094woah dolphins.png)
same drive but now with 6 razors. had to get rid of the top poly sheets.

oh and i made this vs
(https://gametechmods.com/uploads/images/9007sadface vs.png)
i'm not entirely happy with it, mainly because of the drive and the sheets get stuck in the test garage floor, takes about 3 secs to fix itself and then it's fine.
Title: Re: ty4er's showcase
Post by: Gazea2 on January 07, 2012, 10:54:18 AM
Both bots look good.
(@ the first bot) Are mini wheels good wheels?
Title: Re: ty4er's showcase
Post by: Naryar on January 07, 2012, 11:11:12 AM
About miniwheels : They're nothing exceptional, but fine overall.

First one looks pretty good, second is generic.
Title: Re: ty4er's showcase
Post by: ty4er on January 07, 2012, 11:14:43 AM
Miniwheels are fine for this, if a bit weak.

And the second one is incredibly generic because i had no idea what else to build or anything else i tried failed. Just saying building a vs off a disk under the chassis isn't really good :P
Title: Re: ty4er's showcase
Post by: ty4er on January 08, 2012, 02:44:46 PM
ok i don't know if i should change the wheels to ant wheels, they have the same hp (atleast in normal dsl they do) but i think the ant wheel has more grip. But then i have no idea what to use the weight on.
Title: Re: ty4er's showcase
Post by: Gazea2 on January 08, 2012, 02:47:34 PM
Upgrade the armour? Put the extra poly sheets back on? Another ant?
Title: Re: ty4er's showcase
Post by: ty4er on January 08, 2012, 02:49:50 PM
an ant will weight too much, i don't know if plastic 3 would weigh too much aswell.

Should i attach the piglet to the skirts and then upgrade some other stuff
Title: Re: ty4er's showcase
Post by: Gazea2 on January 08, 2012, 02:51:04 PM
That seems like a good idea as long as the piglet isn't too exposed.
Title: Re: ty4er's showcase
Post by: Scrap Daddy on January 08, 2012, 02:53:55 PM
Lol whatever you do Mass Oppression will take it on in the challenge board
Title: Re: ty4er's showcase
Post by: ty4er on January 08, 2012, 02:56:33 PM
haha fine, i'll just keep it on the me these wedges will be damn perfect

Title: Re: ty4er's showcase
Post by: ty4er on January 14, 2012, 06:05:16 AM
I'm running out of ideas here
(https://gametechmods.com/uploads/images/78262bw popup.png)
(https://gametechmods.com/uploads/images/46989popuphw.png)
Title: Re: ty4er's showcase
Post by: Pwnator on January 14, 2012, 06:07:54 AM
BW <3
Title: Re: ty4er's showcase
Post by: madman3 on January 14, 2012, 07:22:04 AM
HW looks okay but rather un-exciting. Can we have a view of the weapon setup without the titanium sheet in the way?
Title: Re: ty4er's showcase
Post by: ty4er on January 14, 2012, 08:08:21 AM
sure
(https://gametechmods.com/uploads/images/77517xdxdxdxdxdxd.png)
Title: Re: ty4er's showcase
Post by: martymidget on January 14, 2012, 08:22:06 AM
Nice and realistic I see...
Title: Re: ty4er's showcase
Post by: ty4er on January 14, 2012, 08:35:22 AM
Nice and realistic I see...
yep, as are most popups :P

Title: Re: ty4er's showcase
Post by: madman3 on January 14, 2012, 08:53:02 AM
The wamming rack won't do much damage with a chassis angle like the one you currently have, I'd make the front longer so you have a small angle. Then I'd try mounting the razors on the ObZen style multi-extender setup.
Nice and realistic I see...
yep, as are most popups :P


Popups are realistic enough if they don't have their weapon system moving all the way through a certain component either vertically or horizontally. If you removed the wamming rack it would be realistic but that would kill all the originality of your bot.
Title: Re: ty4er's showcase
Post by: NFX on January 14, 2012, 09:08:07 AM
Even by Popup standards, the realism is very low on this one.  If you try to get a setup like the one below, then that'll cure the realism issues.

(https://gametechmods.com/uploads/images/94841Orange%20Blue%20Orange%20Yellow%20II.png)
 
Notice how the extender for the popup weaponry goes between the two parts of the wamming rack, and doesn't fully intersect anything bar the skirt hinge.
Title: Re: ty4er's showcase
Post by: ty4er on January 14, 2012, 09:19:28 AM
it's gonna be quite hard having enough weapons whilst still being realistic. I might just leave out 2 razors somewhere on the rack and try a obzen setup for the weapons. but then i will have weight which i don't know what to use on :P (probably chassis armour, it's something like plastic 5 atm)
Title: Re: ty4er's showcase
Post by: madman3 on January 14, 2012, 09:36:30 AM
I'd actually also try and get the bot to be wider in terms of exterior armor so it can deal with Sns a little better.
Title: Re: ty4er's showcase
Post by: MassimoV on January 14, 2012, 11:27:18 AM
That BW is awesome. Like the HW too.
Title: Re: ty4er's showcase
Post by: ty4er on January 14, 2012, 11:32:37 AM
Finally finished the HW:
(https://gametechmods.com/uploads/images/98167loong.png)
-Moved the weapon rack further to protect the extenders and changed the set-up for the rack (realistic now).
-ObZen-style weapon
-2 sheets instead of one for more protection, shallower wedge and it's now wider
-srimech works a bit better aswell
-more armour
Title: Re: ty4er's showcase
Post by: Gazea2 on January 14, 2012, 11:34:55 AM
Looking good. The JXs still look a little exposed. How does it fare in battle?
Title: Re: ty4er's showcase
Post by: ty4er on January 14, 2012, 11:35:35 AM
Looking good. The JXs still look a little exposed. How does it fare in battle?
They have to get past the weapons first :P

And it actually does really well.
Title: Re: ty4er's showcase
Post by: madman3 on January 14, 2012, 12:06:42 PM
Looking good. The JXs still look a little exposed. How does it fare in battle?
JX's have plenty of HP, so that isn't a problem.
Title: Re: ty4er's showcase
Post by: Gazea2 on January 15, 2012, 01:10:16 PM
Ahh, ok. So how are the wedges?
Title: Re: ty4er's showcase
Post by: ty4er on January 15, 2012, 01:15:46 PM
Rather good actually.

I could probably find the weight for wedge pieces but they'd be weak and wont have the best reach.
Title: Re: ty4er's showcase
Post by: ty4er on January 17, 2012, 01:23:38 PM
(https://gametechmods.com/uploads/images/5665arow 2 da knee.png)

Surprisingly good wedges, even if one is slightly agod'd. I don't know if i should move the poly sheets on top to under the wheels.
Title: Re: ty4er's showcase
Post by: martymidget on January 17, 2012, 01:26:57 PM
Very plain bot from you there xD
Title: Re: ty4er's showcase
Post by: ty4er on January 17, 2012, 01:28:21 PM
Very plain bot from you there xD
It originally had vlad wheels but it couldn't drive straight at all :P

I also need ideas for more bots.
Title: Re: ty4er's showcase
Post by: Gazea2 on January 17, 2012, 01:35:21 PM
Looking good. Armour? Number of ants?
Title: Re: ty4er's showcase
Post by: ty4er on January 17, 2012, 01:36:15 PM
Tite 1 and 12, it has plenty of bottom protection though.
Title: Re: ty4er's showcase
Post by: Gazea2 on January 17, 2012, 01:41:43 PM
Hmm, tite 1... Would it be worth changing to plastic 3 or something similar? I, personally, would move the poly sheets to somewhere else so that they protect more.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on January 17, 2012, 01:47:04 PM
Small JXs I presume.
Title: Re: ty4er's showcase
Post by: ty4er on January 17, 2012, 01:49:46 PM
Small JXs I presume.
...yes


Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on January 17, 2012, 01:56:27 PM
Small JXs I presume.
...yes
:S
Large JXs are so much better, they remove a huge element of chance.
Also, fail chassis is fail.
Title: Re: ty4er's showcase
Post by: ty4er on January 17, 2012, 02:05:00 PM
Small JXs I presume.
...yes
:S
Large JXs are so much better, they remove a huge element of chance.
Also, fail chassis is fail.
i wanted my wedges far out  :p

But i can go with 2 big jx's.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on January 17, 2012, 02:26:58 PM
Recommended chassis:
(https://gametechmods.com/uploads/images/2021Chassis2.png)
Wedges are plenty far forward with this.
Title: Re: ty4er's showcase
Post by: ty4er on January 18, 2012, 10:54:37 AM
I'll have a try later, for now i tried to get this:
(https://gametechmods.com/uploads/images/77133big bot for big splash.png)
to be a vs.

(https://gametechmods.com/uploads/images/74173uh.png)
:C
It's good but i'm not happy with it, it's about 30kg underweight aswell and i wasted a lot on useless armour :P
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on January 18, 2012, 11:01:18 AM
Stronger disc?
Title: Re: ty4er's showcase
Post by: Reier on January 18, 2012, 01:05:29 PM
Yeah beef up the disk bro
Title: Re: ty4er's showcase
Post by: ty4er on January 19, 2012, 09:57:23 AM
Ok done that, also added some moar bottom protection.
(https://gametechmods.com/uploads/images/58307bad pic.png)
Title: Re: ty4er's showcase
Post by: Gazea2 on January 19, 2012, 10:03:59 AM
Is it very stable?
Title: Re: ty4er's showcase
Post by: ty4er on January 19, 2012, 10:05:59 AM
it's pretty stable actually.
Title: Re: ty4er's showcase
Post by: Naryar on January 19, 2012, 02:40:16 PM
why static teeth
Title: Re: ty4er's showcase
Post by: ty4er on January 19, 2012, 02:45:13 PM
why static teeth
well i had no idea what to use the weight on, i couldn't go for a bigger disk.

Title: Re: ty4er's showcase
Post by: martymidget on January 19, 2012, 04:18:36 PM
How about a disc instead of a shell panel to protect the front?
Title: Re: ty4er's showcase
Post by: ty4er on January 20, 2012, 12:10:15 PM
How about a disc instead of a shell panel to protect the front?
i guess that would work, i'll try it in a minute.

For now:
(https://gametechmods.com/uploads/images/75795awspinner.png)
(https://gametechmods.com/uploads/images/56285bwrammer.png)
1. An AW vs, i'm pretty happy with it. took a while to find a good stabiliser. It's actually pretty good in the tes garage when it doesn't havok (which isnt that common either :O)
2. Pretty much a rebuild of Enturon. I was hoping to somehow get slimbodies on there but it's good enough as it is.
Title: Re: ty4er's showcase
Post by: Jonzu95 on January 20, 2012, 01:43:40 PM
<3 the AW.
Title: Re: ty4er's showcase
Post by: MassimoV on January 20, 2012, 05:32:02 PM
I'm gonna end up cloning that AW. Rammer looks nice aswell.
Title: Re: ty4er's showcase
Post by: ty4er on January 21, 2012, 04:22:05 AM
Another AW:
(https://gametechmods.com/uploads/images/36666aw spinner.png)
2 ants, astro drive and invertible.
And this vs:
(https://gametechmods.com/uploads/images/7009mw puntosaurus.png)
I'm not too happy with it, probably because the chassis is rather weak and exposed.
Title: Re: ty4er's showcase
Post by: Philippa on January 21, 2012, 04:23:44 AM
Another AW:
(https://gametechmods.com/uploads/images/36666aw spinner.png)
Cute. <3
Title: Re: ty4er's showcase
Post by: MassimoV on January 21, 2012, 11:12:00 AM
Like the AW. The MW reminds me of Scrap's Zombi.
Title: Re: ty4er's showcase
Post by: ty4er on January 21, 2012, 11:14:56 AM
Like the AW. The MW reminds me of Scrap's Zombi.
heh, looking at it now it does. No relationship though :P
I was thinking about getting skirts instead of wedges and maybe upgrading the armour.
Title: Re: ty4er's showcase
Post by: MassimoV on January 21, 2012, 11:16:03 AM
Yeah that would probably benefit the design. I still like it alot though.
Title: Re: ty4er's showcase
Post by: ty4er on January 22, 2012, 10:11:25 AM
New vs:
(https://gametechmods.com/uploads/images/36537hs1.png)
I need to find a few kg's to get a longer sheet so it can actually move when inverted (plastic 1? it's tite 1 atm)
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on January 22, 2012, 10:25:37 AM
New vs:
Where?
Title: Re: ty4er's showcase
Post by: ty4er on January 22, 2012, 10:31:08 AM
New vs:
Where?
oop you know i meant hs
Title: Re: ty4er's showcase
Post by: ty4er on January 22, 2012, 11:23:09 AM
and a mw
(https://gametechmods.com/uploads/images/59712hs2.png)
i probably should get rid of the flipper segments and put the drive on a skirt on the back.
Title: Re: ty4er's showcase
Post by: MassimoV on January 22, 2012, 12:13:35 PM
That's a really good design.
Title: Re: ty4er's showcase
Post by: Gazea2 on January 22, 2012, 02:57:41 PM
^This.
I agree with you, though. Putting the drive on a skirt on the back would decrease the amount of vulnerable extender work.
Title: Re: ty4er's showcase
Post by: Naryar on January 23, 2012, 04:36:54 AM
Put your drive and stabilizers on an Alu 40cm sheet.
Title: Re: ty4er's showcase
Post by: ty4er on January 23, 2012, 12:22:44 PM
done that, 2 hws now
(https://gametechmods.com/uploads/images/47062vertigohw.png)
(https://gametechmods.com/uploads/images/25167hwflamersns.png)
1. HW to match the previous bots, if anyone can think of a better drive set up please tell me :P
2. HW version of that flamer/sns i posted a while back. Works very well, 2 poly sheets on the bottom for protection and 6 flamethrowers.
Title: Re: ty4er's showcase
Post by: NFX on January 23, 2012, 12:35:05 PM
First one looks awesome, but unrealistic. I'd try to get the 40cm skirts a bit wider, then you should be able to attach the motors directly, while avoiding the stabilisers being cut. Second looks even more awesome, but looks a bit heavy for a HW. Insides?
Title: Re: ty4er's showcase
Post by: martymidget on January 23, 2012, 12:49:18 PM
First one looks awesome, but unrealistic. I'd try to get the 40cm skirts a bit wider, then you should be able to attach the motors directly, while avoiding the stabilisers being cut. Second looks even more awesome, but looks a bit heavy for a HW. Insides?

Not to mention the entire weapon interescts the half sheet. Nice idea, but it needs to be done differently for it to be realistic :P
Title: Re: ty4er's showcase
Post by: The Ounce on January 23, 2012, 12:52:49 PM
I would like the first one better if the weapon was lower, or in some other position where it doesn't completely cut through the stabilizers.  Just attach the angled skirts directly to the half-sheet, and use the second attachment point on the skirts to attach the drive motors.  At the angle you'll need to have the skirts at, you might need another extender to make sure the wheels are touching the ground.

The second one looks okay, seems underweaponed, but that's probably because of the flamethrowers.
Title: Re: ty4er's showcase
Post by: ty4er on January 23, 2012, 03:13:29 PM
In my mind i couldn't think of another setup, my mind just went blank. Sadly that's as low as i can get it without making it have a super weak point (or i cant think of one), even with one it would probably be too low.

The second one weighs 799.5 iirc, perfectly fine. the insides are 4 ants (could do with one more, not that hard) and a medium or small air tank. I should probably upgrade those npc's to fasts.
Title: Re: ty4er's showcase
Post by: martymidget on January 23, 2012, 03:20:05 PM
Try using DSL bars for the drive and stablisers- it would make the stance wider and would not need the hex plates to put the drive on. However, I'm more worried about you fixing the fact that the weapon still intersects the halfsheet. xD

Title: Re: ty4er's showcase
Post by: ty4er on January 23, 2012, 03:21:39 PM
blegh i'll just use a few ant blades until it doesn't intersect i guess, i just hope it doesn't scrape along the floor :P
Title: Re: ty4er's showcase
Post by: martymidget on January 23, 2012, 03:28:12 PM
I think a setup with two multi's and a caster would be better- then you could raise the stabilisers to the right level. And to be honest, a caster is plenty for an undercutter.
Title: Re: ty4er's showcase
Post by: ty4er on January 24, 2012, 12:46:27 PM
meanwhile:
(https://gametechmods.com/uploads/images/16126heavy rammer.png)
is 28 close enough?
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on January 24, 2012, 01:20:12 PM
28 is NOT 27
Needs more 27
3x9 will suffice
4x7 WILL NOT BE TOLERATED
Now for MOAR typhoon spikes.
Title: Re: ty4er's showcase
Post by: ty4er on January 24, 2012, 01:23:13 PM
28 is NOT 27
Needs more 27
3x9 will suffice
4x7 WILL NOT BE TOLERATED
Now for MOAR typhoon spikes.
sorry mom

No typhoon spikes though, i'll just put a lds tooth in the middle :P

Title: Re: ty4er's showcase
Post by: Badnik96 on January 24, 2012, 06:00:54 PM
28 is NOT 27
Needs more 27
3x9 will suffice
4x7 WILL NOT BE TOLERATED
Now for MOAR typhoon spikes.
sorry mom

^I rolfed at the above quote :P
Title: Re: ty4er's showcase
Post by: ty4er on January 25, 2012, 07:56:40 AM
i really need to stop going on to other projects before finishing the others:
(https://gametechmods.com/uploads/images/55174lwvsperm80.png)
Title: Re: ty4er's showcase
Post by: Jonzu95 on January 25, 2012, 08:21:45 AM
Perfect...
Title: Re: ty4er's showcase
Post by: NFX on January 25, 2012, 08:31:32 AM
Side Panel...I'd have attached the Perm to an ME, personally. Side panel's gonna be quite brittle.
Title: Re: ty4er's showcase
Post by: Naryar on January 25, 2012, 09:08:44 AM
Side Panel...I'd have attached the Perm to an ME, personally. Side panel's gonna be quite brittle.

Actually I would have used a steel extender, to make it smaller and therefore less of a target.

But using external nonprotected 80's is playing with fire, as always. Pretty damn sure you can use a piglet on this.
Title: Re: ty4er's showcase
Post by: ty4er on January 25, 2012, 09:13:18 AM
Side Panel...I'd have attached the Perm to an ME, personally. Side panel's gonna be quite brittle.

Actually I would have used a steel extender, to make it smaller and therefore less of a target.

But using external nonprotected 80's is playing with fire, as always.
If i use a ME i might be able to attach a side panel to the halfsheet's crazy ap to the side. Plus it's in nar ai right now. and there aren't really any other options :P

Pretty damn sure you can use a piglet on this.
piglets are pretty weak/slow and i don't think would work as well.

I could get 2 piglets and razors somehow though.
Title: Re: ty4er's showcase
Post by: Reier on January 25, 2012, 11:32:21 AM
HECK NO NARY, ALWAYS GO FOR THE BEEFIER MOTOR.

ALWAYS.
Title: Re: ty4er's showcase
Post by: Badnik96 on January 25, 2012, 02:05:09 PM
HELL YES.
Title: Re: ty4er's showcase
Post by: ty4er on January 25, 2012, 02:09:37 PM
i fixd
(https://gametechmods.com/uploads/images/35614lwhsperm802.png)
yay
Title: Re: ty4er's showcase
Post by: Reier on January 25, 2012, 02:17:32 PM
Nice bot bro.
Title: Re: ty4er's showcase
Post by: martymidget on January 25, 2012, 02:21:20 PM
Nice exposed chassis. :P
Title: Re: ty4er's showcase
Post by: ty4er on January 25, 2012, 02:24:18 PM
Nice exposed chassis. :P
good luck getting there first :P

it self rights pretty quick + angled disk + tite 1
soyea
Title: Re: ty4er's showcase
Post by: martymidget on January 25, 2012, 02:30:03 PM
Nice exposed chassis. :P
good luck getting there first :P

Challenge accepted.
Title: Re: ty4er's showcase
Post by: ty4er on January 28, 2012, 03:52:17 PM
(https://gametechmods.com/uploads/images/41119aaaaaaa.png)
so much free weight and no idea what to use it on aaaaaagh

currently weighs 735 with pl5
leave me alone rule of 7
Title: Re: ty4er's showcase
Post by: martymidget on January 28, 2012, 03:55:25 PM
Of course you know what to use it on...chassis armour and a caster or two on the bottom.

And that had better be invertible.
Title: Re: ty4er's showcase
Post by: NFX on January 28, 2012, 03:56:13 PM
Interesting weapon choice. I would choose more chassis protection and/or maybe some weapons on the top of the hexplates instead of overlapping the razors like that, one's just going to block the other.
Title: Re: ty4er's showcase
Post by: Philippa on January 28, 2012, 03:56:28 PM
Looks nice to me.
Title: Re: ty4er's showcase
Post by: Jonzu95 on January 28, 2012, 04:23:44 PM
(https://gametechmods.com/uploads/images/41119aaaaaaa.png)
so much free weight and no idea what to use it on aaaaaagh

currently weighs 735 with pl5
leave me alone rule of 7
Mind = BLOWN
Title: Re: ty4er's showcase
Post by: ty4er on January 29, 2012, 02:36:32 AM
yay i finished it
(https://gametechmods.com/uploads/images/44644mextli2.png)
still plastic 5, loads more protection with some beaters to hopefully de-weapon those bumbles.
With techno's it could move when inverted but now it works a lot better with wbc wheels.
and it works very well
Title: Re: ty4er's showcase
Post by: Gazea2 on January 29, 2012, 02:58:29 AM
<333333, although the WBC wheels ruin the look. Skin them black. :P
Have you tested it yet?
Title: Re: ty4er's showcase
Post by: ty4er on January 29, 2012, 03:00:04 AM
<333333, although the WBC wheels ruin the look. Skin them black. :P
Have you tested it yet?
does nar ai have black wbc wheels? :P

and yes, it beat everything i tested it against with the exception of cash cow bumbling about with like 2 beaters left.
Title: Re: ty4er's showcase
Post by: Gazea2 on January 29, 2012, 03:03:58 AM
<333333, although the WBC wheels ruin the look. Skin them black. :P
Have you tested it yet?
does nar ai have black wbc wheels? :P

and yes, it beat everything i tested it against with the exception of cash cow bumbling about with like 2 beaters left.

Just skin them black; it's easier. :P
Awesome; great bot. :D
Title: Re: ty4er's showcase
Post by: ty4er on January 29, 2012, 09:57:40 AM
obvious inspiration
(https://gametechmods.com/uploads/images/18106obviousinspiration.png)
steel 1, 3 ants. I would've used trov glitch but for some reason i couldn't get the chassis to work :P
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on January 29, 2012, 10:14:36 AM
obvious inspiration
(https://gametechmods.com/uploads/images/18106obviousinspiration.png)
steel 1, 3 ants. I would've used trov glitch but for some reason i couldn't get the chassis to work :P
Why wouldn't the chassis work?
Title: Re: ty4er's showcase
Post by: SKBT on January 29, 2012, 10:16:55 AM
NICE but how did you deal with with the skirt hinges funky rear collision mesh? That was what kept me from going to four skirt hinges like you've got there.
Title: Re: ty4er's showcase
Post by: ty4er on January 29, 2012, 10:22:48 AM
NICE but how did you deal with with the skirt hinges funky rear collision mesh? That was what kept me from going to four skirt hinges like you've got there.
narmour be gone dude :P

oh and putting the bottom one first and going up and angling them if you dont have nbg

obvious inspiration
(https://gametechmods.com/uploads/images/18106obviousinspiration.png)
steel 1, 3 ants. I would've used trov glitch but for some reason i couldn't get the chassis to work :P
Why wouldn't the chassis work?
i dont know D:

it might be something to do with the points being so close together but not ontop of each other but even then i don't know why that happened. it kept going to that position so it wouldnt work
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on January 29, 2012, 10:36:08 AM
Just do it like this:
http://youtu.be/0TQuCYFfvxc (http://youtu.be/0TQuCYFfvxc)
Title: Re: ty4er's showcase
Post by: ty4er on February 04, 2012, 05:00:00 AM
so i finished a lw sns like the mw and hw i posted earlier (no flames though) and it's not invertible aaaaaaa
(https://gametechmods.com/uploads/images/2455scythe.PNG)
plastic 5 and normal npc's. I should probably re-arrange the panels and razors so it protects more.
Title: Re: ty4er's showcase
Post by: Pwnator on February 04, 2012, 05:01:29 AM
it's not invertible aaaaaaa

wat
Title: Re: ty4er's showcase
Post by: ty4er on February 04, 2012, 05:06:42 AM
it's not invertible aaaaaaa

wat
i have no idea how ra2 managed to do that but it isnt

Title: Re: ty4er's showcase
Post by: ty4er on February 04, 2012, 05:26:20 AM
well i fixed it
(https://gametechmods.com/uploads/images/52738scythe2.PNG)
thank god it's invertible now
turns out the me holding the disk was just a bit too high.

now has 2 poly sheets and plastic 3.
Title: Re: ty4er's showcase
Post by: Badnik96 on February 04, 2012, 08:48:25 AM
Looks like a MW version of my CCIV entry :P

How does it do in combat?
Title: Re: ty4er's showcase
Post by: ty4er on February 04, 2012, 11:20:46 AM
Looks like a MW version of my CCIV entry :P

How does it do in combat?
wait what mw? :P

and it actually does very well unless it's against popups or de-shell bots. But sometimes it can outweapon them before that happens.
Title: Re: ty4er's showcase
Post by: Badnik96 on February 04, 2012, 11:24:11 AM
owait that's a LW??

gah I'm tired
Title: Re: ty4er's showcase
Post by: MassimoV on February 04, 2012, 11:53:55 AM
That looks really good.
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2012, 04:47:59 AM
sort of clone:
(https://gametechmods.com/uploads/images/49256sortofclone.PNG)
Tite 1 and 2 halfsheets underneath.

I chose dsl wheels because they look cool and with hypno's it could hardly move as they were too small. Normal npc's though.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on February 05, 2012, 04:50:08 AM
Explain your realism logic with that top armour.
Title: Re: ty4er's showcase
Post by: Naryar on February 05, 2012, 04:51:28 AM
Not only this, but i have absolutely no idea why is he using top armor. It just doesn't makes any sense.
Title: Re: ty4er's showcase
Post by: Pwnator on February 05, 2012, 04:51:56 AM
Just ignore the 'outer' part and consider the 'inner' part connected to the disk, I guess.


Self-righting fine?
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2012, 04:54:20 AM
ok well with the hollow axle argument the poly sheet would come from the middle of the disk outwards and the side panel is for protection and because i cant attach it any other way easily.

i have absolutely no idea why is he using top armor.
because the disk keeps on falling off and i had weight. Should probably have used it elsewhere like stronger anti immobiliser.

Just ignore the 'outer' part and consider the 'inner' part connected to the disk, I guess.


Self-righting fine?
Self righting is fine, sometimes bumbles about for a short while though.
Title: Re: ty4er's showcase
Post by: Naryar on February 05, 2012, 04:57:45 AM
it's not like a small part of armor like this is gonna stop your disc from being ripped off. At best it saves you from one hit on 10% of your disc surface when inverted.
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2012, 05:17:10 AM
Fixed:
(https://gametechmods.com/uploads/images/17020sortofclonev2.PNG)
Title: Re: ty4er's showcase
Post by: Gazea2 on February 05, 2012, 05:33:07 AM
Looks cool. I thought it didn't move with hypnos; did you fix it?
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2012, 05:34:48 AM
the reason it didnt move with hypnos was because the shell panel was in the way and lifted the wheels just too high.
Title: Re: ty4er's showcase
Post by: Gazea2 on February 05, 2012, 05:36:30 AM
Ahh, makes sense. Has it been tested in battle yet?
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2012, 05:39:14 AM
yea, its a great anti hs and anything that spins horizontally

gets raped by vs though :P
Title: Re: ty4er's showcase
Post by: Gazea2 on February 05, 2012, 05:45:10 AM
Awesome. What about popups?
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2012, 05:46:11 AM
does great until (if) the disk comes off or my wheels. Doesn't happen too often though.
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2012, 09:17:20 AM
and now a lw:
(https://gametechmods.com/uploads/images/72517screenshot_6.PNG)
plastic 3, 3 ants.
Title: Re: ty4er's showcase
Post by: Gazea2 on February 05, 2012, 09:18:46 AM
What drive/weapon motor does it have?
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2012, 09:19:20 AM
astro and twmr
Title: Re: ty4er's showcase
Post by: TeamXtreemer on February 07, 2012, 07:07:18 PM
and now a lw:
(https://gametechmods.com/uploads/images/72517screenshot_6.PNG)
plastic 3, 3 ants.
looks like one of my old bots...
Title: Re: ty4er's showcase
Post by: Philippa on February 11, 2012, 05:55:06 AM
and now a lw:
(https://gametechmods.com/uploads/images/72517screenshot_6.PNG)
plastic 3, 3 ants.
Heh, cute.
Title: Re: ty4er's showcase
Post by: Naryar on February 12, 2012, 02:38:38 PM
looks like the weapon is cutting through the wheels...
Title: Re: ty4er's showcase
Post by: ty4er on February 12, 2012, 02:41:01 PM
god are you ever happy


only cuts by the tiniest bit, if that :P

Title: Re: ty4er's showcase
Post by: TeamXtreemer on February 12, 2012, 02:55:27 PM
anyone noticed that it looks like my bot? :|
Title: Re: ty4er's showcase
Post by: ty4er on February 12, 2012, 05:19:22 PM
picture of yours?
Title: Re: ty4er's showcase
Post by: MassimoV on February 12, 2012, 05:44:57 PM
You mean Angus? Not really no.
Title: Re: ty4er's showcase
Post by: Clickbeetle on February 12, 2012, 09:06:15 PM
It looks like Christmas Lights were it fully efficient and competitive instead of artsy.
Title: Re: ty4er's showcase
Post by: ty4er on February 16, 2012, 02:44:42 AM
(https://gametechmods.com/uploads/images/98720king.png)

edit: damn wrong pic, might as well tell you what it is now.

plastic 5, 4 ants and loads of wasted weight :P
Title: Re: ty4er's showcase
Post by: Naryar on February 16, 2012, 04:06:04 AM
Why are you randomly adding small weapons to random places ?
Title: Re: ty4er's showcase
Post by: martymidget on February 16, 2012, 04:20:06 AM
Looks like ty is starting to go senile...:P

Title: Re: ty4er's showcase
Post by: ty4er on February 16, 2012, 05:25:01 AM
Why are you randomly adding small weapons to random places ?
i dont know, there's just a part of me that refuses to leave it underweight.

Title: Re: ty4er's showcase
Post by: NFX on February 16, 2012, 06:46:45 AM
Why not add some plows to give defense agaisnt HS and the like?
Title: Re: ty4er's showcase
Post by: ty4er on February 16, 2012, 11:58:02 AM
...i might just go do that
Title: Re: ty4er's showcase
Post by: TeamXtreemer on February 16, 2012, 03:44:23 PM
picture of yours?
(http://i0.kym-cdn.com/entries/icons/original/000/008/549/If%20you%20know%20what%20I%20mean..png)

But OT, the bot looks good, but I'm not sure you need the extra weps, try using razors or something, on a couple of the disc weps.


(EG)

Razor, DS, Razor, DS, Razor...


Alternate between them, if you have enough weight, if not, downgrade the disc.
Title: Re: ty4er's showcase
Post by: ty4er on February 16, 2012, 04:18:06 PM
i always have the weight, it's just realisticy-ness that's the problem
Title: Re: ty4er's showcase
Post by: ty4er on February 26, 2012, 01:30:03 PM
(https://gametechmods.com/uploads/images/39357ts unami.png)
plastic 3, mag for weapon + slim drive.

i could probably downgrade the plow for more weapons
Title: Re: ty4er's showcase
Post by: martymidget on February 26, 2012, 03:12:35 PM
Wedge looks really short to me. Any way you can extend it further out?

Makes me wonder if slims and minis are better than astros and hypnos. Both are the same weight, hypnos have more wheel hp, little difference in ground clearance, and you could probably make the chassis shorter. But the differences in grip are what really matters, and that's what I'm not sure about :L
Title: Re: ty4er's showcase
Post by: Badnik96 on February 26, 2012, 03:15:10 PM
heh, reminds me of Super Girly Bot 3000
Title: Re: ty4er's showcase
Post by: Naryar on February 27, 2012, 10:22:26 AM
It's... interesting.
Title: Re: ty4er's showcase
Post by: ty4er on February 27, 2012, 12:20:08 PM
(https://gametechmods.com/uploads/images/82446popup2.png)
8 ants, plastic 5, 6 razors.
Title: Re: ty4er's showcase
Post by: smashysmashy on February 27, 2012, 12:20:39 PM
Weight?
Title: Re: ty4er's showcase
Post by: ty4er on February 27, 2012, 12:21:04 PM
395.6
Title: Re: ty4er's showcase
Post by: NFX on February 27, 2012, 12:28:44 PM
Looks good. Is it only one BSG, though?
Title: Re: ty4er's showcase
Post by: ty4er on February 27, 2012, 03:06:55 PM
2 actually
Title: Re: ty4er's showcase
Post by: madman3 on February 27, 2012, 03:46:53 PM
Looks fine. Nothing really there to be bad about it.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on February 27, 2012, 03:51:00 PM
Distinct lack of Trov glitch. :gawe:
Erm... cool?
Title: Re: ty4er's showcase
Post by: martymidget on February 28, 2012, 04:52:23 AM
(https://gametechmods.com/uploads/images/82446popup2.png)
8 ants, plastic 5, 6 razors.

If its two BSG's there must be some unrealistic intersections going on, which could be removed IRL, but in the game its just giving an extra surface to do damage with that shouldn't exist. Shame on you, ty.

Unless you can show me otherwise. Looks good though :P
Title: Re: ty4er's showcase
Post by: ty4er on February 28, 2012, 09:37:24 AM
(https://gametechmods.com/uploads/images/82446popup2.png)
8 ants, plastic 5, 6 razors.

If its two BSG's there must be some unrealistic intersections going on, which could be removed IRL, but in the game its just giving an extra surface to do damage with that shouldn't exist. Shame on you, ty.

Unless you can show me otherwise. Looks good though :P
(https://gametechmods.com/uploads/images/25537popupinside.png)
:P
Title: Re: ty4er's showcase
Post by: ty4er on February 29, 2012, 10:52:30 AM
well since everyone is doing it and i have never made a juggler before i thought i would try it
(https://gametechmods.com/uploads/images/18783bad juggler.png)
Title: Re: ty4er's showcase
Post by: NFX on February 29, 2012, 10:54:44 AM
Invincible trapper. Nice idea. I've never understood the wedges overlapping like that, though.
Title: Re: ty4er's showcase
Post by: Scrap Daddy on February 29, 2012, 12:11:31 PM
Neither have I, I think it leaves more room for the bot to get flanked when the hinges could just be put towards the center of the bot.
Title: Re: ty4er's showcase
Post by: NFX on February 29, 2012, 12:15:08 PM
Plus, if one of the wedges AGOD's, that makes the other one pretty much useless. I'd have two straight ones, personally, rather than overlapping like that. How often do the beaters on the side come into play, though?
Title: Re: ty4er's showcase
Post by: ty4er on February 29, 2012, 12:23:15 PM
i think i saw somewhere that they were better than if they were facing outwards, cant remember where from if it was true :P

and the beaters are pretty much anti-wedge weapons, they do help with getting the opponent up aswell
Title: Re: ty4er's showcase
Post by: ty4er on March 05, 2012, 11:10:11 AM
(https://gametechmods.com/uploads/images/49889reversepopup.png)
failed botm entry, 8 ants and tite 1. 6 razors.

is there any easy way to get rid of agod?
Title: Re: ty4er's showcase
Post by: 090901 on March 05, 2012, 11:23:43 AM
what the fk is that.
Title: Re: ty4er's showcase
Post by: ty4er on March 05, 2012, 11:24:26 AM
i really dont know, i was aiming for a vs
Title: Re: ty4er's showcase
Post by: Scorpion on March 05, 2012, 12:11:51 PM
Can't remember who said it to me, but putting on the wedges first helps quite a lot to prevent AGOD.
Title: Re: ty4er's showcase
Post by: Naryar on March 05, 2012, 03:27:39 PM
Try playing with the pause button, and rebuilding wedges. I find it helps.
Title: Re: ty4er's showcase
Post by: MassimoV on March 05, 2012, 07:09:05 PM
Reminds me of Darkling 2.
Title: Re: ty4er's showcase
Post by: Hercules on March 06, 2012, 03:14:59 PM
To remove AGOD first pause, then go into the test garage and back, the bot will be ok
Title: Re: ty4er's showcase
Post by: Naryar on March 06, 2012, 04:04:46 PM
To remove AGOD first pause, then go into the test garage and back, the bot will be ok

hahaha no. at least it doesn't work all the time. if only it was that easy.
Title: Re: ty4er's showcase
Post by: madman3 on March 06, 2012, 04:38:26 PM
Apparently saving the bot and importing it into another slot may entirely fix AGOD in rare cases, IIRC.
Title: Re: ty4er's showcase
Post by: Scorpion on March 06, 2012, 04:42:32 PM
Apparently saving the bot and importing it into another slot may entirely fix AGOD in rare cases, IIRC.
Never worked for me personally, and believe me I've tried it a lot.
Title: Re: ty4er's showcase
Post by: Hercules on March 06, 2012, 06:06:38 PM
To remove AGOD first pause, then go into the test garage and back, the bot will be ok

hahaha no. at least it doesn't work all the time. if only it was that easy.
That works for me all the time (i forget to say that must be unpause after coming back to the tab)
Title: Re: ty4er's showcase
Post by: Reier on March 06, 2012, 11:28:00 PM
To remove AGOD first pause, then go into the test garage and back, the bot will be ok

hahaha no. at least it doesn't work all the time. if only it was that easy.
That works for me all the time (i forget to say that must be unpause after coming back to the tab)
Yeah but next time to garage and back, and matches, it'll be messed up again.
Title: Re: ty4er's showcase
Post by: ty4er on March 10, 2012, 02:31:28 PM
thanks, made a new bot in the meantime.
(https://gametechmods.com/uploads/images/23570fat fs.png)
11 ants, plastic 3 and normal npcs
Title: Re: ty4er's showcase
Post by: MassimoV on March 10, 2012, 03:54:15 PM
Wow, that looks really weird.
Title: Re: ty4er's showcase
Post by: Naryar on March 10, 2012, 04:12:13 PM
Wouldn't mind having this in NAR AI.
Title: Re: ty4er's showcase
Post by: Pwnator on March 10, 2012, 09:11:03 PM
hnnnnnnnnnnnnngggggggggggggggh

Not sure why you would leave such a weak spot exposed, though. You could probably angle the whole system inwards a notch.
Title: Re: ty4er's showcase
Post by: Naryar on March 11, 2012, 03:45:03 AM
oh wait why the heck are you using drive motors as weapons ?? keep using piglets, and shield your chassis.
Title: Re: ty4er's showcase
Post by: ty4er on March 11, 2012, 04:07:38 AM
oh wait why the heck are you using drive motors as weapons ?? keep using piglets, and shield your chassis.
if i attach them directly to the disk the they would be a bit far back to do much and i cant attach another disk because of the rule of 7.
hnnnnnnnnnnnnngggggggggggggggh

Not sure why you would leave such a weak spot exposed, though. You could probably angle the whole system inwards a notch.
i wanted it as wide as i can, not much has actually gotten to the chassis yet (though i haven't tested it against much except for other facespinners and hs) but i can try and angle it
Title: Re: ty4er's showcase
Post by: ty4er on March 11, 2012, 03:05:22 PM
i've angled it and it works better now

and i made this:
(https://gametechmods.com/uploads/images/51008flailvs.png)
tite 1, 3 ants and twmr drive
Title: Re: ty4er's showcase
Post by: madman3 on March 11, 2012, 03:15:25 PM
Flail vs's generally fail. I am not seeing anything here to disprove that, unfortunately. Looks well built though.
Title: Re: ty4er's showcase
Post by: Philippa on March 11, 2012, 04:03:27 PM
Aw cute. <3
Title: Re: ty4er's showcase
Post by: MassimoV on March 11, 2012, 06:40:09 PM
I was going to try doing that but with a MW. Looks cool.
Title: Re: ty4er's showcase
Post by: ty4er on March 15, 2012, 03:24:23 PM
klone
(https://gametechmods.com/uploads/images/1587rppklone.png)
i might re-do the setup to get rid of the flails nearest the wheels and get 3 razors per flail. and then get something to protect the top.

4 ants, steel 1 and npc fasts
Title: Re: ty4er's showcase
Post by: madman3 on March 15, 2012, 04:58:13 PM
No points for originality but it looks okay.
Title: Re: ty4er's showcase
Post by: ty4er on March 17, 2012, 08:50:26 AM
i fixed the fsns:
(https://gametechmods.com/uploads/images/81124klonefixrpp.png)

and then i made this:
(https://gametechmods.com/uploads/images/20348metalreign.png)
3 ants, tite 1 iirc
it havoks occasionly
Title: Re: ty4er's showcase
Post by: Pwnator on March 17, 2012, 08:55:16 AM
dat wammer
Title: Re: ty4er's showcase
Post by: RammingSpeed on March 17, 2012, 09:37:11 AM
That wheelguard looks a bit frail.
Title: Re: ty4er's showcase
Post by: NFX on March 17, 2012, 09:46:50 AM
I put similar ones on Implosion II, just because I had some weight left over. They're sacrificial, though, they'd protect them from a couple of hits, and that could make the difference between a win and a loss.
Title: Re: ty4er's showcase
Post by: ty4er on March 17, 2012, 10:27:35 AM
it's better than nothing anyway

and i might get dsl wheels on instead just so it's invertible
Title: Re: ty4er's showcase
Post by: Naryar on March 17, 2012, 11:24:50 AM
dat wammer

mine are better :P

Though it is original... but soon it's going to lose all it's razors and diminish effectiveness.
Title: Re: ty4er's showcase
Post by: ty4er on March 18, 2012, 11:54:16 AM
dat wammer

mine are better :P

Though it is original... but soon it's going to lose all it's razors and diminish effectiveness.
well in testing it never lost more than 5 razors before a ko, that was with flails and hammers and whatever else.

i'm surprised how good it is, shame it havoks everytime it hits something pretty hard
Title: Re: ty4er's showcase
Post by: ty4er on March 18, 2012, 02:13:38 PM
dp
(https://gametechmods.com/uploads/images/88036flipperhw.png)

the wedge sucks and it can only sometimes selfright
Title: Re: ty4er's showcase
Post by: ty4er on March 19, 2012, 01:20:33 PM
oh well new bot
(https://gametechmods.com/uploads/images/18411diebot.png)
npc fasts, plastic 5 and 6 ants. why not put die on there :P
Title: Re: ty4er's showcase
Post by: Naryar on March 19, 2012, 01:38:26 PM
I like it. Make it invertible with Vlads though.

Also shouldn't that drive badly ? I've had bad experiences when mixing very low ground clearance bots and baseplate armor.
Title: Re: ty4er's showcase
Post by: ty4er on March 19, 2012, 01:41:35 PM
thanks, invertibilty is kinda hard with the weapons getting in the way of bigger wheels

and it has no problems driving from what i've tested
Title: Re: ty4er's showcase
Post by: FOTEPX on March 19, 2012, 07:28:16 PM
I like it, But i'd do what Naryar suggested, and try and make it invertible.

Also, and slap me if I'm wrong, but couldn't this do with a wedge or two?
Title: Re: ty4er's showcase
Post by: ty4er on March 20, 2012, 11:10:17 AM
doesn't really need a wedge imo
Title: Re: ty4er's showcase
Post by: martymidget on March 20, 2012, 11:37:44 AM
Invertibility is easy enough, just remove the secondary tite skirts, add something to raise the motors where they were attached, and chuck on the NPCs. Should make it turn better too as it would be wider. And you could shrink the chassis so there's less of a chasm in the middle of the discs :P
Title: Re: ty4er's showcase
Post by: Naryar on March 20, 2012, 12:17:59 PM
*slaps FOTEPX* No, this doesn't need a wedge.

And you could shrink the chassis so there's less of a chasm in the middle of the discs :P

the heck are you talking about ? the distance between both discs is fine. It's not like anything else than a specialized design can strike the chassis between both discs.
Title: Re: ty4er's showcase
Post by: martymidget on March 20, 2012, 04:34:42 PM
the heck are you talking about ? the distance between both discs is fine. It's not like anything else than a specialized design can strike the chassis between both discs.

Please Nar, don't tempt me :P
Title: Re: ty4er's showcase
Post by: ty4er on March 24, 2012, 08:30:45 AM
(https://gametechmods.com/uploads/images/56163lwram1.png)
outweapons everything i tested it against (warhead, minifridge etc)
tite 1 and 2 ants
Title: Re: ty4er's showcase
Post by: Jonzu95 on March 24, 2012, 09:59:52 AM
Needs a skin.
Title: Re: ty4er's showcase
Post by: MassimoV on March 24, 2012, 10:49:51 AM
...not important. Bot looks awesome.
Title: Re: ty4er's showcase
Post by: Naryar on March 25, 2012, 05:26:39 AM
Can it beat Gearhead AI'ed, combat arena, no hazards ?
Title: Re: ty4er's showcase
Post by: NFX on March 25, 2012, 05:30:47 AM
Very nicely built. How often does the hammer come into play?
Title: Re: ty4er's showcase
Post by: ty4er on March 25, 2012, 08:46:07 AM
Can it beat Gearhead AI'ed, combat arena, no hazards ?
uh i'll have a look
Very nicely built. How often does the hammer come into play?
quite often actually. it's very good late-match aswell
Title: Re: ty4er's showcase
Post by: ty4er on March 31, 2012, 04:14:34 PM
well i got around to making this:
(https://gametechmods.com/uploads/images/5422no quadratics arent fun.png)
tite 1 3 ants and stuff
Title: Re: ty4er's showcase
Post by: MassimoV on March 31, 2012, 04:43:34 PM
MW with 60kg hammers right? If so, awesome build.
Title: Re: ty4er's showcase
Post by: Naryar on March 31, 2012, 05:28:03 PM
Questioning the point of the typhoon spike.
Title: Re: ty4er's showcase
Post by: ty4er on April 01, 2012, 08:19:05 AM
it's another example of 'oh i have some weight left i'll just put this here'

i really need to stop doing that

MW with 60kg hammers right? If so, awesome build.
yea 60kg hammers, thanks
Title: Re: ty4er's showcase
Post by: ty4er on April 01, 2012, 12:36:26 PM
dp botm bot after a slight revision
(https://gametechmods.com/uploads/images/18251btel.png)
it's actually better than the god-awful splash showed
Title: Re: ty4er's showcase
Post by: ty4er on April 01, 2012, 01:26:36 PM
aaa tp
(https://gametechmods.com/uploads/images/5357waoh sns.png)
plastic 1 because if anything hits it it's dead anyway and the cf extenders aren't really going to be hit
Title: Re: ty4er's showcase
Post by: RammingSpeed on April 01, 2012, 02:06:48 PM
I  :heart_smiley: Techno Wheels, dunno why.
Title: Re: ty4er's showcase
Post by: Badnik96 on April 01, 2012, 04:49:30 PM
that is the coolest E-Tek SnS I've ever seen.
Title: Re: ty4er's showcase
Post by: ty4er on April 02, 2012, 05:56:58 AM
thanks

i thought i'd give avalanche, kurt and gtg a chance by showing them my bot so they might be able to counter it somehow
(https://gametechmods.com/uploads/images/4516steelsharktop.png)
(https://gametechmods.com/uploads/images/36042steelsharkside.png)
5 ants, tite 1 and nothing has ko'd it so far in nar ai. excellent gut ripper and outweaponer

original, efficient and cool enough naryar?
Title: Re: ty4er's showcase
Post by: madman3 on April 02, 2012, 06:02:53 AM
thanks

i thought i'd give avalanche, kurt and gtg a chance by showing them my bot so they might be able to counter it somehow
(https://gametechmods.com/uploads/images/4516steelsharktop.png)
(https://gametechmods.com/uploads/images/36042steelsharkside.png)
5 ants, tite 1 and nothing has ko'd it so far in nar ai. excellent gut ripper and outweaponer

original, efficient and cool enough naryar?
Someone liked my RIW3 bot quite a bit apparently:P
Looks cool and effecient, but it looks too easy to flank, I'd shorten the wedges so its less easy to get under them from the side. The skirts on top also look a little useless
Title: Re: ty4er's showcase
Post by: ty4er on April 02, 2012, 06:24:14 AM
thanks

i thought i'd give avalanche, kurt and gtg a chance by showing them my bot so they might be able to counter it somehow
(https://gametechmods.com/uploads/images/4516steelsharktop.png)
(https://gametechmods.com/uploads/images/36042steelsharkside.png)
5 ants, tite 1 and nothing has ko'd it so far in nar ai. excellent gut ripper and outweaponer

original, efficient and cool enough naryar?
Someone liked my RIW3 bot quite a bit apparently:P
Looks cool and effecient, but it looks too easy to flank, I'd shorten the wedges so its less easy to get under them from the side. The skirts on top also look a little useless
if it gets flanked they can only hit the weapon unless they have a wedge. it's still pretty fast though

and the skirts are to stop lucky one hits on the top from bumbles, etc and help it to stay the right way up, it doesn't do well upside-down :P
Title: Re: ty4er's showcase
Post by: ty4er on April 03, 2012, 01:58:49 PM
dont mind me i'm just churning out bots with no comments here

anyway i built a dual lightweight side hammer because i could
(https://gametechmods.com/uploads/images/54707sidehammer.png)
also while i was making a failed bot i came across something pretty crazy
(https://gametechmods.com/uploads/images/63061woah.png)
no bfe or hax mode or anything, it just happened. it was damn hard to attach anything on to the multi extenders though :P
Title: Re: ty4er's showcase
Post by: Naryar on April 04, 2012, 02:16:04 AM
original, efficient and cool enough naryar?

yep.
Title: Re: ty4er's showcase
Post by: Gazea2 on April 04, 2012, 12:00:18 PM
How many ants & what's the armour on the SH?
Title: Re: ty4er's showcase
Post by: ty4er on April 04, 2012, 12:01:11 PM
7 ants and plastic 3
Title: Re: ty4er's showcase
Post by: Gazea2 on April 04, 2012, 12:04:11 PM
M'kay. Is it invertible?
Title: Re: ty4er's showcase
Post by: ty4er on April 04, 2012, 12:15:33 PM
no, it isn't really a great bot. i just wanted to make a lightweigth side hammer with defences and 2 bsg's :P
Title: Re: ty4er's showcase
Post by: martymidget on April 07, 2012, 04:13:24 PM
thanks

i thought i'd give avalanche, kurt and gtg a chance by showing them my bot so they might be able to counter it somehow
(https://gametechmods.com/uploads/images/4516steelsharktop.png)
(https://gametechmods.com/uploads/images/36042steelsharkside.png)
5 ants, tite 1 and nothing has ko'd it so far in nar ai. excellent gut ripper and outweaponer

original, efficient and cool enough naryar?

This type of bot makes traditional flatbed jugglers inferior. May have to make a few of these...
Title: Re: ty4er's showcase
Post by: ty4er on April 23, 2012, 02:33:14 PM
(https://gametechmods.com/uploads/images/42237big sns.PNG)
247.5, plastic 3, 2 ants and npcf. it's a complete glass cannon but hardly anything hits it before a ko so im happy with it
Title: Re: ty4er's showcase
Post by: madman3 on April 23, 2012, 02:38:49 PM
well nasty pickle ain't going to be a problem
Looks terrifying and damaging, but I think it may be slower that way than when you have the motors further in, as the wheels are moving a greater distance to got the bot turning the same angle, which isn't bad with motors with lower torque but is bad news for one which could easily get to a greater speed like this one.
Title: Re: ty4er's showcase
Post by: NFX on April 23, 2012, 02:44:47 PM
well nasty pickle ain't going to be a problem
Looks terrifying and damaging, but I think it may be slower that way than when you have the motors further in, as the wheels are moving a greater distance to got the bot turning the same angle, which isn't bad with motors with lower torque but is bad news for one which could easily get to a greater speed like this one.

I think bots turn faster if the wheels are wide apart for some reason. If you look at Devil's Playground (I think that was its name) in BBEANS 3, that thing had heckaciously slow turning, because the wheels were almost adjacent. But then RA2's relationship with physics is not a strong one.
Title: Re: ty4er's showcase
Post by: ty4er on April 28, 2012, 04:16:35 PM
(https://gametechmods.com/uploads/images/58848sns.PNG)
plastic 1, 1 ant and npc fast drive. 16 razors
Title: Re: ty4er's showcase
Post by: martymidget on April 28, 2012, 04:18:14 PM
KLONE.

Superior klone, but....still a Klone.
Title: Re: ty4er's showcase
Post by: NFX on April 28, 2012, 04:19:17 PM
Quite an obivous klone, but a very effective bot. Probably. How does it work when it's inverted?
Title: Re: ty4er's showcase
Post by: ty4er on April 28, 2012, 04:33:48 PM
Yes it is an obvious klone but I liked the concept so i tried it

Its untested yet so idk if its really effective.
Title: Re: ty4er's showcase
Post by: MassimoV on April 28, 2012, 04:48:40 PM
Nice. Way better than mine.
Title: Re: ty4er's showcase
Post by: madman3 on April 28, 2012, 04:50:32 PM
Boring. Not bad, but... boring.
I dunno, just try something more adventurous next time.
Title: Re: ty4er's showcase
Post by: ty4er on April 28, 2012, 04:53:44 PM
just try something more adventurous next time.
You give me the inspiration and I'll do it :P
Title: Re: ty4er's showcase
Post by: Urjak on April 29, 2012, 12:44:55 AM
I don't think it will do that well. Seems too slow with too small of a weapon range to do much damage.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on April 29, 2012, 05:14:33 AM
Ah, the good old memories of Force 2.6 Beta.
I would suggest that 16 weapons IS overkill and more drive is necessary.
Title: Re: ty4er's showcase
Post by: Gazea2 on May 01, 2012, 01:01:15 PM
I have to comment or else ty will kill me SO what wheel is that and is it invertible?
Title: Re: ty4er's showcase
Post by: ty4er on May 01, 2012, 01:03:44 PM
I have to comment or else ty will kill me SO what wheel is that and is it invertible?
>.>

it's a vlad wheel and yes it's happily invertible
Title: Re: ty4er's showcase
Post by: Gazea2 on May 01, 2012, 01:08:01 PM
I have to comment or else ty will kill me SO what wheel is that and is it invertible?
>.>

it's a vlad wheel and yes it's happily invertible

Don't have a go at me 'cos I couldn't see what wheel it was! :P
Cool. Glass cannon much?
Title: Re: ty4er's showcase
Post by: Naryar on May 02, 2012, 02:21:08 AM
I just had BAD experiences with 1WD SnS. Although if you can make it work...
Title: Re: ty4er's showcase
Post by: ty4er on May 02, 2012, 09:44:12 AM
it works and is just about fast enough.
Title: Re: ty4er's showcase
Post by: ty4er on May 06, 2012, 03:51:25 PM
last irl bot for a while i think, shame it was just too late for powerrave's challenge :P
(https://gametechmods.com/uploads/images/99925irl drum.PNG)
3 ants, tite 1. medium beater bars
Title: Re: ty4er's showcase
Post by: powerrave on May 06, 2012, 03:59:09 PM
Would have been a nice fight. Pretty close I think.
Title: Re: ty4er's showcase
Post by: Mecha on May 06, 2012, 04:34:16 PM
That's one cute quarky machine you got there. :gawe:
Title: Re: ty4er's showcase
Post by: Mr. AS on May 06, 2012, 05:03:35 PM
cute
Title: Re: ty4er's showcase
Post by: MassimoV on May 06, 2012, 05:10:11 PM
Very cool. I like it.
Title: Re: ty4er's showcase
Post by: NFX on May 06, 2012, 06:29:04 PM
Looks excellent. Very nice drive setup you have there. Hopefully the drum's got enough reach.
Title: Re: ty4er's showcase
Post by: powerrave on May 07, 2012, 10:25:43 AM
I want to pit that against Inferna so badly, just to see how things would have gone if he did finish it in time or something.
Title: Re: ty4er's showcase
Post by: ty4er on May 07, 2012, 10:27:45 AM
I want to pit that against Inferna so badly, just to see how things would have gone if he did finish it in time or something.
3 challenges in a row then? :P

it would be a pretty good fight
Title: Re: ty4er's showcase
Post by: powerrave on May 07, 2012, 10:38:18 AM
You''re on! Burst first, lets wait for the BW challenge to be done.
Title: Re: ty4er's showcase
Post by: ty4er on May 12, 2012, 04:09:22 PM
unrealistic building is fun
(https://gametechmods.com/uploads/images/9441unrealisticmw.PNG)
4 ants but plastic 1 which makes me sad
Title: Re: ty4er's showcase
Post by: NFX on May 12, 2012, 04:18:35 PM
I quite like the looks of that. Looks sturdy and such. As do most unrealistic bots. The razors seem to be obscuring the opponents from the sledgehammers, though.
Title: Re: ty4er's showcase
Post by: MassimoV on May 12, 2012, 06:18:37 PM
Use vlad wheels.
Title: Re: ty4er's showcase
Post by: ty4er on May 15, 2012, 02:27:05 PM
In the meantime i made a new true popup:
(https://gametechmods.com/uploads/images/78310popup.PNG)
5mm plastic, 2 poly sheets on top, 6 ants, npc fasts and 8 razors. i think it has slight agod on one wedge though D:
Title: Re: ty4er's showcase
Post by: Gazea2 on May 15, 2012, 03:27:46 PM
Looking good. Do the forks on the front protect much?
Title: Re: ty4er's showcase
Post by: MassimoV on May 15, 2012, 04:01:45 PM
Looks like VB's just as a MW.
Title: Re: ty4er's showcase
Post by: ty4er on May 28, 2012, 02:13:00 PM
after testing i found the forks help a lot and are pretty awesome

anyway just thought i'd post this here:
(https://gametechmods.com/uploads/images/55413steeltitans.PNG)
Both have the same insides, first one has 3 10kg beater bars on the back whilst the second one only has a 7.5kg beater. plastic 3 on the bottom one and plastic 5 i think on the top one. slim drive and about 7 ants
Title: Re: ty4er's showcase
Post by: RammingSpeed on May 28, 2012, 02:14:42 PM
Do want. Now.
Title: Re: ty4er's showcase
Post by: NFX on May 28, 2012, 02:17:57 PM
Aww, it's cute. How did you get the drive like that?
Title: Re: ty4er's showcase
Post by: ty4er on May 28, 2012, 02:19:09 PM
slimbody motors rotated slightly on multi extenders
Title: Re: ty4er's showcase
Post by: Naryar on May 28, 2012, 02:21:01 PM
Yeah it is somehow... cute. As much as it damages my man rating to say this, I must.

Title: Re: ty4er's showcase
Post by: NFX on May 28, 2012, 02:25:55 PM
I prefer the Cutting Teeth one, personally. You'll also want to make sure your wheels don't intersect.
Title: Re: ty4er's showcase
Post by: Gazea2 on May 28, 2012, 02:27:57 PM
Awwwh, I like it. Why not use a BSG?
Title: Re: ty4er's showcase
Post by: ty4er on May 28, 2012, 02:35:02 PM
I prefer the Cutting Teeth one, personally. You'll also want to make sure your wheels don't intersect.
Thanks, i can easily move the motors slightly.
Awwwh, I like it. Why not use a BSG?
Not as powerful and because i had the weight :P
Title: Re: ty4er's showcase
Post by: Gazea2 on May 28, 2012, 02:36:23 PM
...Aaaaand he just told me that it's a judge burst. I am a retard.
Title: Re: ty4er's showcase
Post by: Mr. AS on May 28, 2012, 02:38:41 PM
first one is cuter
Title: Re: ty4er's showcase
Post by: Badnik96 on May 28, 2012, 04:01:39 PM
adorable robots are adorable <3
Title: Re: ty4er's showcase
Post by: Pwnator on May 28, 2012, 10:12:27 PM
:3

The first one looks so :3
Title: Re: ty4er's showcase
Post by: MassimoV on May 29, 2012, 07:23:32 PM
Doesn't matter if the wheels are unrealistic. A 4wd LW with shinies is just cute.
Title: Re: ty4er's showcase
Post by: ty4er on June 01, 2012, 11:01:42 AM
(https://gametechmods.com/TournamentFiles/botm/june12/002.png)

0 votes yay
Title: Re: ty4er's showcase
Post by: Hercules on June 01, 2012, 11:03:52 AM
its 5 kg overweight
Title: Re: ty4er's showcase
Post by: ty4er on June 01, 2012, 11:04:21 AM
it actually says 124 but the splash screwed up
Title: Re: ty4er's showcase
Post by: MassimoV on June 01, 2012, 11:05:29 AM
Yours was one of the only unrealistic ones.
Title: Re: ty4er's showcase
Post by: ty4er on June 01, 2012, 11:06:10 AM
but the realistic rule didnt apply D:
Title: Re: ty4er's showcase
Post by: NFX on June 01, 2012, 11:07:42 AM
Nice to see Unrealistic building in Unrealistic BOTM. Anything else surely defeats the purpose.

I like how you've exploited the collisionless top saw to make it invertible. That was a clever move.
Title: Re: ty4er's showcase
Post by: MassimoV on June 01, 2012, 11:09:05 AM
I'm saying thats a good thing.
Title: Re: ty4er's showcase
Post by: ty4er on June 01, 2012, 11:10:23 AM
...oh. thanks then :P


i blame the splash

which was my fault anyway
Title: Re: ty4er's showcase
Post by: Mr. AS on June 01, 2012, 02:03:29 PM
i can barely even read the text
Title: Re: ty4er's showcase
Post by: ty4er on June 03, 2012, 07:10:33 AM
i can barely even read the text
that was probably what let it down

anyway i had a quick build whilst i figure out how to get trov glitch to work
(https://gametechmods.com/uploads/images/81534flamer lw.png)
2 ants, something like plastic 5 and 1 medium tank. npc fasts with hypnos to make it super crazy
Title: Re: ty4er's showcase
Post by: Gazea2 on June 03, 2012, 07:13:17 AM
Heheh, awesome paint job. Invertible?
Title: Re: ty4er's showcase
Post by: RammingSpeed on June 03, 2012, 07:15:56 AM
Awwww, why are all your robots so cute?! I love it!
Title: Re: ty4er's showcase
Post by: ty4er on June 03, 2012, 07:36:29 AM
yea its happily invertible

and it's fairly combat efficient like my other irl bots :D
Title: Re: ty4er's showcase
Post by: Mr. AS on June 03, 2012, 10:15:50 AM
looks nice but you might want to make the lightning spikes flush with the chassis
Title: Re: ty4er's showcase
Post by: ty4er on June 05, 2012, 05:38:56 PM
will do. meanwhile i need help for a rebuild of a fairly old bot of mine
(https://gametechmods.com/uploads/images/10930help.PNG)
first one has plastic 3 and the second has tite 1. no idea which one to use. you could argue that the first one isnt too realistic but hey

also got these pointless exostacks:
(https://gametechmods.com/uploads/images/16870pointless exostack.PNG)
Title: Re: ty4er's showcase
Post by: Gazea2 on June 05, 2012, 05:41:56 PM
:O FIRST ONE ISN'T REALLY REALISTIC

Awww, I like it. Stop making cute bots! :3
How's the damage output?
Title: Re: ty4er's showcase
Post by: NFX on June 05, 2012, 06:56:27 PM
Second one, since the wheels don't get sliced through. =P

Really depends on how stable it is, and how much the weapons drag across the floor.
Title: Re: ty4er's showcase
Post by: ty4er on June 06, 2012, 03:05:09 AM
the weapons dont drag across the floor on either and i should probably stop being lazy and change the wheels :P
the first one is more stable and the second one havoks (only slightly) so i think i'll go with the first one when i change the wheels
Title: Re: ty4er's showcase
Post by: ty4er on June 09, 2012, 04:59:05 PM
klone
(https://gametechmods.com/uploads/images/49908klone.PNG)
not sure if it spins as fast as the original but oh well. npc fasts and 2 ants. tite 1
Title: Re: ty4er's showcase
Post by: Gazea2 on June 09, 2012, 05:01:38 PM
Woo first bot of our marathon. Since you have the time to test it (:P), how does it do against wedges?
Title: Re: ty4er's showcase
Post by: ty4er on June 09, 2012, 08:04:05 PM
very well

moar poker
(https://gametechmods.com/uploads/images/67051bw poker.PNG)
plastic 3, 2 ants and a small tank. 170.8, not sure where to use the last of it up
Title: Re: ty4er's showcase
Post by: Gazea2 on June 09, 2012, 08:06:08 PM
Extend the chassis and get a longer piston?
Title: Re: ty4er's showcase
Post by: ty4er on June 09, 2012, 08:32:57 PM
Doesn't work, it gets overweight and so i have to downgrade to tite 1 and the problem starts all over again.

anyway i just rebuilt the whole thing in 2 mins and i shaved .3kg off which probably doesnt matter
edit: i just noticed this could be a code red rebuild
Title: Re: ty4er's showcase
Post by: NFX on June 09, 2012, 08:39:26 PM
You could just get a longer piston with a slight chassis reshuffle, could you not?
Title: Re: ty4er's showcase
Post by: ty4er on June 15, 2012, 03:58:56 PM
i don't think i can, unless you can show me a set up i could use

anyway another irl bot:
(https://gametechmods.com/uploads/images/39114streak.PNG)
plastic 3, mag drive, 7ish ants and a judge burst.
Title: Re: ty4er's showcase
Post by: Gazea2 on June 15, 2012, 04:02:41 PM
That has got to be the best skin evar. xD
What's with the random spike? It ruins the look for me.
Title: Re: ty4er's showcase
Post by: ty4er on June 15, 2012, 04:03:22 PM
it's so the burst doesn't havok all the time
Title: Re: ty4er's showcase
Post by: Conraaa on June 15, 2012, 04:04:27 PM
Surely you could put a small 20cm or so extender facing down on the extender holding the halfsheet, then attach the spike to that? It would look like a piston aswell, which would make it more IRL.
Title: Re: ty4er's showcase
Post by: Badnik96 on June 15, 2012, 04:04:45 PM
That looks exactly like Drift (an IRL bot I showcased like 2 months ago), right down to the tornado spike on the flipper.
Title: Re: ty4er's showcase
Post by: NFX on June 15, 2012, 04:15:49 PM
Surely you could put a small 20cm or so extender facing down on the extender holding the halfsheet, then attach the spike to that? It would look like a piston aswell, which would make it more IRL.

That's what I would have done to eat up some weight. Or you could have something like a Cutting Tooth on it to eat up weight, which would probably look more IRL, similar to the spikes on Bigger Brother.
Title: Re: ty4er's showcase
Post by: martymidget on June 15, 2012, 04:49:34 PM
Should be named after a certain 140bp attack with that skin...
Title: Re: ty4er's showcase
Post by: Naryar on June 15, 2012, 06:32:00 PM
Should be named after a certain 140bp attack with that skin...

you obv must mean leaf storm.
Title: Re: ty4er's showcase
Post by: MassimoV on June 15, 2012, 08:44:17 PM
That looks exactly like Drift (an IRL bot I showcased like 2 months ago), right down to the tornado spike on the flipper.
That's exactly what I thought. Did you just change the skin and the wheels?
Title: Re: ty4er's showcase
Post by: ty4er on June 16, 2012, 01:29:04 AM
That looks exactly like Drift (an IRL bot I showcased like 2 months ago), right down to the tornado spike on the flipper.
That's exactly what I thought. Did you just change the skin and the wheels?
no, i haven't even seen drift yet :P

Surely you could put a small 20cm or so extender facing down on the extender holding the halfsheet, then attach the spike to that? It would look like a piston aswell, which would make it more IRL.

That's what I would have done to eat up some weight. Or you could have something like a Cutting Tooth on it to eat up weight, which would probably look more IRL, similar to the spikes on Bigger Brother.
sounds like a good idea, i'll go do that

Title: Re: ty4er's showcase
Post by: ty4er on July 01, 2012, 03:27:10 AM
(https://gametechmods.com/uploads/images/2969dual lw fs.PNG)
tite 1, 4 ants and slim drive as you can probably see

i always wanted to make a fairly efficient dual lw fs and lightning s gave me inspiration to make one. i haven't tested it much yet but i'm a little worried about getting flanked
Title: Re: ty4er's showcase
Post by: Naryar on July 01, 2012, 04:28:03 AM
Good job. Makes me wanna clone that for that LW dual FS in Earth Element NAR AI team.

Or you could send it.
Title: Re: ty4er's showcase
Post by: ty4er on July 01, 2012, 04:31:30 AM
i will try and send a team, don't worry :P
Title: Re: ty4er's showcase
Post by: martymidget on July 01, 2012, 04:32:50 AM
Oh look, its a better Unladen African Swallow.
Title: Re: ty4er's showcase
Post by: Mecha on July 01, 2012, 10:03:12 AM
What's with you and cute bots? :3
Title: Re: ty4er's showcase
Post by: ty4er on July 04, 2012, 11:42:38 AM
(https://gametechmods.com/uploads/images/50718ugly splash.PNG)
the first one is a prototype thingy i made that might go into live designs if badnik can somehow ai it. 245.2 and plastic 5
the second one is a backup incase i cant use the first one and is a generic hs with a piglet and mag drive. 3 ants and 245.4. can't remember what the armour is, probably plastic 3
Title: Re: ty4er's showcase
Post by: FOTEPX on July 04, 2012, 12:29:25 PM
second one is unrealistic dawg
Title: Re: ty4er's showcase
Post by: ty4er on July 04, 2012, 12:48:38 PM
the disk misses the wheels if that's what you mean
Title: Re: ty4er's showcase
Post by: Badnik96 on July 04, 2012, 01:28:49 PM
What does the first one do?
Title: Re: ty4er's showcase
Post by: ty4er on July 04, 2012, 01:45:29 PM
uh

its a wammer with a movable rack, sorta pushing them into hazards/walls and pinning them i think
Title: Re: ty4er's showcase
Post by: ty4er on July 07, 2012, 05:14:22 AM
i got round to building another beetleweight
(https://gametechmods.com/uploads/images/8926bw crawler.PNG)
174.9. tite 1 and a 60cm extender. i would've been pretty happy with it if it wasn't for this-
(https://gametechmods.com/uploads/images/7988fuuu.PNG)
fuuuu
Title: Re: ty4er's showcase
Post by: Pwnator on July 07, 2012, 05:39:23 AM
Change the left razor into a Lightning spike and the meshes would most likely align. :P
Title: Re: ty4er's showcase
Post by: Naryar on July 07, 2012, 06:49:42 AM
Cool.
Title: Re: ty4er's showcase
Post by: Gazea2 on July 07, 2012, 07:49:33 AM
Cool.

Did you just call a crawler... cool?!

Looks good. How well does the hammer do?
Title: Re: ty4er's showcase
Post by: ty4er on July 07, 2012, 07:52:17 AM
Cool.

Did you just call a crawler... cool?!

Looks good. How well does the hammer do?
pretty good, despite the alignment issues :P

Change the left razor into a Lightning spike and the meshes would most likely align. :P
but then it's all asymmetrical and stuff D:

i'm thinking of dropping a razor (yay symmetry) and getting a caster and longer tail. thoughts?
Title: Re: ty4er's showcase
Post by: Jonzu95 on July 07, 2012, 09:09:12 AM
Cool.
This is blasphemy! O.O
Title: Re: ty4er's showcase
Post by: ty4er on July 07, 2012, 11:35:35 AM
i'm thinking of dropping a razor and getting a caster and longer tail.
(https://gametechmods.com/uploads/images/17987bw crawler2.PNG)
i did it anyway, should last a bit longer now
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on July 07, 2012, 11:56:48 AM
KLONE
Why L.Spikes?
Title: Re: ty4er's showcase
Post by: ty4er on July 07, 2012, 11:57:54 AM
KLONE
Why L.Spikes?
unintentional i swear :P

and mainly because of the stats and they need more love
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on July 07, 2012, 12:05:09 PM
KLONE
Why L.Spikes?
unintentional i swear :P

and mainly because of the stats and they need more love
I'm sad you hadn't heard of the MMR champion.
Title: Re: ty4er's showcase
Post by: martymidget on July 07, 2012, 12:28:50 PM
I'm sad you hadn't heard of the MMR champion.

It got overshadowed by the runner up :P
Title: Re: ty4er's showcase
Post by: ty4er on July 07, 2012, 05:02:51 PM
it's not that i've not heard of your bot sm, i just wasn't thinking about it when i built it

anyway i decided to screw around and stack some ants + copals
(https://gametechmods.com/uploads/images/72416stacking god.PNG)
i counted about 11 ants and 6 copals (there are atleast 3 ants on the left) and that was <5 mins

why not
Title: Re: ty4er's showcase
Post by: Naryar on July 08, 2012, 12:50:36 AM
Seems ZeroG just hit your bot lab.
Title: Re: ty4er's showcase
Post by: ty4er on July 08, 2012, 07:20:21 AM
now if only i could do that in stock

anyway, a prototype for two tribes since my entry isn't allowed D:
ignore the unaligned hinges/razors, i fixed them
(https://gametechmods.com/uploads/images/69322popupp.PNG)
plastic 3, 7 ants, npc fasts and 5-6 razors on each bsg. 2 halfsheets and some tite/alu skirts for bottom protection.
I'm pretty happy with it, it's as realistic as what i've seen so far and if it gets under anything, they usually don't survive long

but that's the problem-
(https://gametechmods.com/uploads/images/39458agod aaaa.PNG)
fuuuuuuu
Title: Re: ty4er's showcase
Post by: Gazea2 on July 08, 2012, 07:31:16 AM
Try re-attaching the wedges and pause before you go to the test garage. Un-pause when you go back on the components screen and look at the meshes then. That usually works for me.
Title: Re: ty4er's showcase
Post by: martymidget on July 08, 2012, 07:45:48 AM
it's as realistic as what I've seen

Really? That's not pushing the rules at all.

Try re-attaching the wedges and pause before you go to the test garage. Un-pause when you go back on the components screen and look at the meshes then. That usually works for me.

Then go back into the test garage and go back, and cry as you see your AGOD return. That trick rarely works :L
Title: Re: ty4er's showcase
Post by: Gazea2 on July 08, 2012, 07:55:16 AM
it's as realistic as what I've seen

Really? That's not pushing the rules at all.

Try re-attaching the wedges and pause before you go to the test garage. Un-pause when you go back on the components screen and look at the meshes then. That usually works for me.

Then go back into the test garage and go back, and cry as you see your AGOD return. That trick rarely works :L

It has always worked for me...
Title: Re: ty4er's showcase
Post by: NFX on July 08, 2012, 07:56:19 AM
It's realisitc apart from the popup weapons slicing directly through the razors. If you  perhaps have the skirt hinge lower down and pointing up the wedge, rather than down, that might help with realism, as well as preventing opponents from getting stuck between the razors.
Title: Re: ty4er's showcase
Post by: martymidget on July 08, 2012, 08:11:29 AM
it's as realistic as what I've seen

Really? That's not pushing the rules at all.

Try re-attaching the wedges and pause before you go to the test garage. Un-pause when you go back on the components screen and look at the meshes then. That usually works for me.

Then go back into the test garage and go back, and cry as you see your AGOD return. That trick rarely works :L

It has always worked for me...

It works until you go back to the garage or go into a match. At least for me anyways.
Title: Re: ty4er's showcase
Post by: ty4er on July 08, 2012, 08:16:44 AM
it's as realistic as what I've seen

Really? That's not pushing the rules at all.

Try re-attaching the wedges and pause before you go to the test garage. Un-pause when you go back on the components screen and look at the meshes then. That usually works for me.

Then go back into the test garage and go back, and cry as you see your AGOD return. That trick rarely works :L

It has always worked for me...

It works until you go back to the garage or go into a match. At least for me anyways.
yeah it doesn't work when i go into a match/garage

anyway i pretty much fixed it-
(https://gametechmods.com/uploads/images/94948eye fixeded eet.PNG)
completely dsl realistic now, still has agod though
Title: Re: ty4er's showcase
Post by: Gazea2 on July 08, 2012, 08:18:05 AM
it's as realistic as what I've seen

Really? That's not pushing the rules at all.

Try re-attaching the wedges and pause before you go to the test garage. Un-pause when you go back on the components screen and look at the meshes then. That usually works for me.

Then go back into the test garage and go back, and cry as you see your AGOD return. That trick rarely works :L

It has always worked for me...

It works until you go back to the garage or go into a match. At least for me anyways.

I've built bots off of axles using this technique and they've stayed with no AGOD. Anyway, let's not de-rail this thread too much.

I'm still not sure how it's realistic. Ty said something about cutting a hole in the MEs which makes it realistic apparently.

Edit: Ty ninja'd me. D:
Title: Re: ty4er's showcase
Post by: martymidget on July 08, 2012, 08:46:23 AM
Metal hinges and axles aren't the same thing :P
Title: Re: ty4er's showcase
Post by: Gazea2 on July 08, 2012, 08:52:45 AM
But the concept is still the same... Shh. :P
Update looks good. What does the tite sheet on the back do?
Title: Re: ty4er's showcase
Post by: ty4er on July 08, 2012, 08:55:30 AM
it would help the wedges if they weren't agod'd to death :P
Title: Re: ty4er's showcase
Post by: ty4er on July 09, 2012, 12:39:20 PM
SPEAKING OF WHICH
(https://gametechmods.com/uploads/images/30899popup mw.PNG)
plastic 5, 6 razors on a bsg, npc fasts and 5 ants
would be good if it weren't for this:
(https://gametechmods.com/uploads/images/70612aaaaa agod.PNG)
oh and it can't self right :P

Title: Re: ty4er's showcase
Post by: Gazea2 on July 09, 2012, 12:54:53 PM
Awwwh, even its little brother has AGOD. :3
Looks good. Can it self-right?
I wish my brain would read posts correctly...
Title: Re: ty4er's showcase
Post by: martymidget on July 09, 2012, 02:48:24 PM
Looks cute, even though it must fail :P
Title: Re: ty4er's showcase
Post by: ty4er on July 14, 2012, 10:16:08 AM
im not very happy with this, not sure why
(https://gametechmods.com/uploads/images/73936irl.PNG)
2 ants, 2 battlepacks and tite 1.

any more help with the agod? D:
Title: Re: ty4er's showcase
Post by: Mr. AS on July 14, 2012, 10:19:12 AM
you could try this https://gametechmods.com/forums/index.php/topic,10698.0.html (https://gametechmods.com/forums/index.php/topic,10698.0.html)

and the irons look a bit awkward on the flipper thing, its kind of like a lw version of STOCK hanky panky, otherwise itd look good on maybe a mafia team maybe ?
Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2012, 05:16:46 PM
woo new bot
(https://gametechmods.com/uploads/images/1794rushedsplash.PNG)
4 ants, alu 1, normal npc's and about 24 med bb's and 20 razors. i could've entered it into two tribes but oh well.
Title: Re: ty4er's showcase
Post by: Badnik96 on July 24, 2012, 05:18:43 PM
Strange.
Title: Re: ty4er's showcase
Post by: 090901 on July 24, 2012, 05:19:26 PM
RIP 3 was LW and MW, not HW. :P
Bot looks nice though.
Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2012, 05:21:07 PM
oops i knew that

edit: yaay 3000 posts
Title: Re: ty4er's showcase
Post by: Mr. AS on July 24, 2012, 05:23:08 PM
nice use of ford (i think) tires but alu 1 ?
Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2012, 05:24:16 PM
it's better than plastic 1 and it's hardly going to get hit. i didn't have enough weight for tite 1 either
Title: Re: ty4er's showcase
Post by: NFX on July 24, 2012, 05:33:31 PM
Pretty good design. I do like that overlapping Perms idea, I might have to try that out myself at some stage.
Title: Re: ty4er's showcase
Post by: ty4er on July 25, 2012, 04:21:15 AM
MOAR
(https://gametechmods.com/uploads/images/8275slightly less rushed splash.PNG)
plastic 1, 399.0
Title: Re: ty4er's showcase
Post by: 090901 on July 25, 2012, 04:44:13 AM
How well does it do against VS and HS.
Title: Re: ty4er's showcase
Post by: ty4er on July 25, 2012, 04:52:36 AM
How well does it do against VS and HS.
does great against hs and not so great against vs
Title: Re: ty4er's showcase
Post by: Pwnator on July 25, 2012, 04:59:05 AM
Never thought Ounce's design could be reduced to MW. Nice work!
Title: Re: ty4er's showcase
Post by: ty4er on July 25, 2012, 05:43:44 AM
(https://gametechmods.com/uploads/images/34298pain in the ass splash.PNG)
i just had to make it a lightweight
plastic 1 again, i really feel like making it a vs.
Title: Re: ty4er's showcase
Post by: Pwnator on July 25, 2012, 06:04:16 AM
How about Vlads and 2 poly sheets covering the chassis?
Title: Re: ty4er's showcase
Post by: MassimoV on July 25, 2012, 01:56:29 PM
How often do the top weapons come into play.
Title: Re: ty4er's showcase
Post by: ty4er on July 27, 2012, 01:02:16 PM
(https://gametechmods.com/uploads/images/81560dafuq.PNG)
plastic 3, 4 ants, regular npcs and large beater bars.

please dont ask me what it is
Title: Re: ty4er's showcase
Post by: Mr. AS on July 27, 2012, 01:05:41 PM
please dont ask me what it is
what is it
Title: Re: ty4er's showcase
Post by: Gazea2 on July 27, 2012, 01:10:54 PM
I'm still unsure of the length of the VS bars.
Title: Re: ty4er's showcase
Post by: NFX on July 27, 2012, 01:12:06 PM
Nice compact design. Bit too much skirting for my liking, though, most of it looks pretty pointless. I'd ditch most of it, and try to get it invertible in some way. Maybe some upward angled skirts on either corner.
Title: Re: ty4er's showcase
Post by: Conraaa on July 27, 2012, 01:19:50 PM
It's sort of like Mako 4 and Lethargic Leprechaun had a baby. :D
Very nice.
Title: Re: ty4er's showcase
Post by: Pwnator on July 28, 2012, 12:09:05 AM
my compact vs is better :P
Title: Re: ty4er's showcase
Post by: ty4er on July 28, 2012, 05:08:29 AM
Nice compact design. Bit too much skirting for my liking, though, most of it looks pretty pointless. I'd ditch most of it, and try to get it invertible in some way. Maybe some upward angled skirts on either corner.
i may try that later on, provided the skirts wont get in the way of the reach too much

Anyway, speaking of pwn's bots:
(https://gametechmods.com/uploads/images/87062hibryd.PNG)
plastic 5, 10 ants, 5 halfsheets, normal npcs and perm 80 smalls. 7 razors on the popup part (either 7 or 6 anyway)

:D
Title: Re: ty4er's showcase
Post by: Pwnator on July 28, 2012, 05:16:46 AM
this pleases me


this pleases me greatly
Title: Re: ty4er's showcase
Post by: Naryar on July 28, 2012, 05:27:26 AM
Now for continuing the innuendo-filled posts...

OH GOD YES

I WANT IT
Title: Re: ty4er's showcase
Post by: NFX on July 28, 2012, 06:43:51 AM
Fantastic. Only downside I can think of is the inability to self-right, but aside from that, it's a brilliant design.
Title: Re: ty4er's showcase
Post by: ty4er on July 28, 2012, 06:46:37 AM
Fantastic. Only downside I can think of is the inability to self-right, but aside from that, it's a brilliant design.
it can actually self right like 80% of the time, which still isnt bad :D
Title: Re: ty4er's showcase
Post by: NFX on July 28, 2012, 07:11:08 AM
Fantastic. Only downside I can think of is the inability to self-right, but aside from that, it's a brilliant design.
it can actually self right like 80% of the time, which still isnt bad :D
With one JX? How does it do that?
Title: Re: ty4er's showcase
Post by: Tweedy on July 28, 2012, 07:54:24 AM
It looks like the return of the jx would be enough just to tip it over
Title: Re: ty4er's showcase
Post by: FOTEPX on July 28, 2012, 10:24:15 AM
I want it.

Now.
Title: Re: ty4er's showcase
Post by: Jonzu95 on July 28, 2012, 11:35:03 AM
Now I feel like kloning that bot
Title: Re: ty4er's showcase
Post by: ty4er on July 28, 2012, 12:27:08 PM
It looks like the return of the jx would be enough just to tip it over
exactly
Title: Re: ty4er's showcase
Post by: ty4er on July 29, 2012, 05:16:51 AM
gauche made me want to build a popup killer:
(https://gametechmods.com/uploads/images/41645i dont.PNG)
tite 1, 2 ants, medium airtank and twmr drive. 60kg of weapons but only 1 caster.

can constantly self right aswell :D
Title: Re: ty4er's showcase
Post by: Gauche Suede on July 29, 2012, 05:18:59 AM
gauche made me want to build a popup killer:
(https://gametechmods.com/uploads/images/41645i dont.PNG)
tite 1, 2 ants, medium airtank and twmr drive. 60kg of weapons but only 1 caster.

can constantly self right aswell :D
how does your's work? mine clips to the opponent and punch it until it's dead.
Title: Re: ty4er's showcase
Post by: ty4er on July 29, 2012, 05:23:44 AM
gauche made me want to build a popup killer:
(https://gametechmods.com/uploads/images/41645i dont.PNG)
tite 1, 2 ants, medium airtank and twmr drive. 60kg of weapons but only 1 caster.

can constantly self right aswell :D
how does your's work? mine clips to the opponent and punch it until it's dead.
it pretty much works just like a normal poker except that it sometimes goes up a wedge and tips over just enough to hit the top of the bot. it's kinda cool to see actually :P
Title: Re: ty4er's showcase
Post by: martymidget on July 29, 2012, 05:32:58 AM
I'm assuming MW, but if its LW I'm impressed. If MW, put it against Neutron and tell me how it does :P
Title: Re: ty4er's showcase
Post by: ty4er on July 29, 2012, 05:35:49 AM
its a lw :P
Title: Re: ty4er's showcase
Post by: martymidget on July 29, 2012, 05:44:24 AM
In that case, see if slimbodies + hypnos are any faster than what you have now.
Title: Re: ty4er's showcase
Post by: ty4er on July 29, 2012, 05:48:57 AM
In that case, see if slimbodies + hypnos are any faster than what you have now.
they'd be too small i imagine
Title: Re: ty4er's showcase
Post by: Conraaa on July 29, 2012, 06:16:45 AM
Why can't you just mount the piston off of a baseplate anchor? Not the right angle?
Title: Re: ty4er's showcase
Post by: martymidget on July 29, 2012, 06:18:24 AM
Why can't you just mount the piston off of a baseplate anchor? Not the right angle?

The entire setup, stabilisers and all, are off of one ME I believe.
Title: Re: ty4er's showcase
Post by: ty4er on July 29, 2012, 06:20:58 AM
Why can't you just mount the piston off of a baseplate anchor? Not the right angle?
realism issues
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on July 29, 2012, 06:26:20 AM
I'm pretty sure the whole piston popup killer thing is worthless on a LW level.
Title: Re: ty4er's showcase
Post by: Naryar on July 29, 2012, 06:46:54 AM
...Yeah. Besides the popup just has to turn it on it's back to make it harmless, and nearly every single other bot kills it.
Title: Re: ty4er's showcase
Post by: ty4er on July 29, 2012, 08:46:20 AM
mw version of the hybrid i just posted, just because i could:
(https://gametechmods.com/uploads/images/21089hybryd.PNG)
plastic 3, 7 ants, twmr drive and 5 razors on the bsg
Title: Re: ty4er's showcase
Post by: Naryar on July 29, 2012, 08:47:13 AM
awesome

makes me want to build hybrids again
Title: Re: ty4er's showcase
Post by: Gazea2 on July 29, 2012, 11:17:39 AM
Grrr, y u so good at DSL
I'm a bit worried about the exposed piglets but someone will probably correct me on that... so yeah.
Title: Re: ty4er's showcase
Post by: 090901 on July 29, 2012, 11:25:11 AM
Grrr, y u so good at DSL
I'm a bit worried about the exposed piglets but someone will probably correct me on that... so yeah.
piglets have like 8,000 HP or something really high.
Title: Re: ty4er's showcase
Post by: NFX on July 29, 2012, 11:39:40 AM
Yep, 8KHP. Looking quite good, though, I might turn the Piglets into kinda face spinners or jugglers, to avoid them kicking the opponent out of the way of the popup part.
Title: Re: ty4er's showcase
Post by: ty4er on August 07, 2012, 09:01:40 AM
CW multibot idea
(https://gametechmods.com/uploads/images/58314cw multibot.PNG)
normal npcs, plastic 3 and 2 ants. i'm not sure if i should just make a full weight rammer instead though. or if i should use a whole different bot type
Title: Re: ty4er's showcase
Post by: ty4er on August 08, 2012, 05:05:30 AM
moar ideas
(https://gametechmods.com/uploads/images/56395wasted weight.PNG)
npc fasts, plastic 5 and 4 ants. i probably wasted a load of weight keeping it stable but i really don't know what else to use it on as i cant make it wider. i could try flails though
Title: Re: ty4er's showcase
Post by: NFX on August 08, 2012, 05:34:24 AM
I love that rammer. How often does it get stuck on its front, though? The short stance and high speed might mean it flips over on a hit.

SnSnS, less impressed with. Lots of weight being wasted on stability, you could easily add a couple of Lightning Spikes or something on the underside of the discs to keep them off the ground.
Title: Re: ty4er's showcase
Post by: madman3 on August 08, 2012, 06:04:36 AM
SnS looks too slow and not powerful enough. If I were to make a cruiserweight I'd try 3 npcf with technos since that should get a good speed in between a MW and HW.
Title: Re: ty4er's showcase
Post by: ty4er on August 08, 2012, 09:41:26 AM
(https://gametechmods.com/uploads/images/33469no wasted weight.PNG)
tite 1 and 4 ants

a 3wd snsns would be pretty hard to fit in the batteries and have it under the limit, i went with 2 eteks instead. shouldn't make much of a difference.
Title: Re: ty4er's showcase
Post by: madman3 on August 08, 2012, 12:15:40 PM
(https://gametechmods.com/uploads/images/33469no wasted weight.PNG)
tite 1 and 4 ants

a 3wd snsns would be pretty hard to fit in the batteries and have it under the limit, i went with 2 eteks instead. shouldn't make much of a difference.
It's decent. What beaters are those, mediums or large?
Title: Re: ty4er's showcase
Post by: ty4er on August 08, 2012, 12:25:47 PM
large beater bars
Title: Re: ty4er's showcase
Post by: madman3 on August 08, 2012, 12:40:25 PM
Sweet. Mine can't beat that :P
Title: Re: ty4er's showcase
Post by: Somebody on August 08, 2012, 09:58:30 PM
A very important factor in the spin speed of an SnSnS is how stable it is.

(https://gametechmods.com/uploads/images/6820Somebody.png)

Cyclocosmia has those two polycarb sheets, which are just the right height with the wheels (which are barely touching the ground also) that it is completely stable, so it spins much faster. Because there is no wobble in the spinning, nothing disturbs the buildup of speed.
Title: Re: ty4er's showcase
Post by: ty4er on August 09, 2012, 08:11:25 AM
Lightweight vs go!
(https://gametechmods.com/uploads/images/92990vs.PNG)
tite 1 and 3 ants, a 40cm tite sheet at the back and 10 razors

just a simple little build for now, i just felt like making a lw vs again
and if anyone has a fixed weapon slave hexplate (by that i mean with all 6 attachments for weapons) then i will be happy. i may try and get a mag on sometime
Title: Re: ty4er's showcase
Post by: 090901 on August 10, 2012, 07:19:35 AM
Hexplates don't attach to mags.  :trollface
Title: Re: ty4er's showcase
Post by: ty4er on August 10, 2012, 02:16:44 PM
stuff happens when i get bored
(https://gametechmods.com/uploads/images/61414crap hs.PNG)
3 ants and tite 1 with astro drive. i'm not happy with it but somehow it manages to kill stuff fairly quickly :P
Title: Re: ty4er's showcase
Post by: Naryar on August 10, 2012, 06:05:02 PM
I think the wheel's ugly rim color kill the color scheme.
Title: Re: ty4er's showcase
Post by: Pwnator on August 10, 2012, 08:50:47 PM
MY HS IS MORE GLORIOUS THAN THAT
Title: Re: ty4er's showcase
Post by: Urjak on August 10, 2012, 10:05:36 PM
MY HS IS MORE GLORIOUS THAN THAT

I think just about every HS is more glorious than that. :P

Still, I like the simplicity of the design.
Title: Re: ty4er's showcase
Post by: ty4er on August 14, 2012, 10:18:06 AM
hopefully this is a bit better:
(https://gametechmods.com/uploads/images/35596piston popup.PNG)
tite 1, 2 ants and a large co2 tank. it kills things pretty damn fast but it can't self right (can still move around to not be counted out though)
Title: Re: ty4er's showcase
Post by: 090901 on August 14, 2012, 10:20:56 AM

Does the weapon setup need to be angled?
Also-WHY IS EVERYBODY USING THAT WEAPON SETUP NOW I THOUGHT I WAS SPECIAL.
Title: Re: ty4er's showcase
Post by: ty4er on August 14, 2012, 10:25:01 AM

Does the weapon setup need to be angled?
yes because otherwise the weapons will stick out and the bottom ones wont do anything and it will suck

Title: Re: ty4er's showcase
Post by: MassimoV on August 14, 2012, 10:26:19 AM
Great build. I lofe the design.
Title: Re: ty4er's showcase
Post by: Gazea2 on August 14, 2012, 10:26:52 AM
Did you fix that metal hinge and burst piston issue? haha
Looks pretty cool but does the piston havok?
Title: Re: ty4er's showcase
Post by: martymidget on August 14, 2012, 10:37:17 AM

Does the weapon setup need to be angled?
Also-WHY IS EVERYBODY USING THAT WEAPON SETUP NOW I THOUGHT I WAS SPECIAL.

What, you mean the weapon setup Scrap used on Abyssal thingy in one of his NAR AI teams from a few years ago? :P
Title: Re: ty4er's showcase
Post by: smashysmashy on August 14, 2012, 10:38:01 AM
*I take the credit for helping give him the idea* :3

BOT: That's a solid build, bro.
Title: Re: ty4er's showcase
Post by: madman3 on August 14, 2012, 11:29:17 AM
Nice bot. The centre of gravity for the bot may be an issue though for the wedges.
Title: Re: ty4er's showcase
Post by: Mr. AS on August 14, 2012, 11:33:48 AM
i  like it but yeah i agree all that weight in the back could ruin the wedge
Title: Re: ty4er's showcase
Post by: ty4er on August 14, 2012, 11:49:20 AM
the wedges are actually pretty good.
Title: Re: ty4er's showcase
Post by: madman3 on August 14, 2012, 12:13:35 PM
the wedges are actually pretty good.
Alright, should do fine then.
Title: Re: ty4er's showcase
Post by: ty4er on August 15, 2012, 11:51:00 AM
so i challenged gaz to try and build a mw with 2 70kg hammers and a few other things:
(https://gametechmods.com/uploads/images/59328mwvs.PNG)
alu 1 (D:), 3 ants and a perm 132 m with a caster underneath
Title: Re: ty4er's showcase
Post by: Gazea2 on August 15, 2012, 11:53:46 AM
I like. Alu 1 makes me cry though. :(

Also...
[16:28:52] octagon man: is a 2 70kg hammer npc middleweight possible
[16:28:56] octagon man: with halfsheets
Ahem. :P
Title: Re: ty4er's showcase
Post by: ty4er on August 15, 2012, 11:55:19 AM
its better than plastic 1

and i never said i was going to build it with halfsheets :P
Title: Re: ty4er's showcase
Post by: smashysmashy on August 15, 2012, 11:55:50 AM
Heheh Gaz kinda got tricked there.

ty4er's is the botter bet.
Title: Re: ty4er's showcase
Post by: Gazea2 on August 15, 2012, 11:59:51 AM
its better than plastic 1

and i never said i was going to build it with halfsheets :P

[16:28:52] octagon man: is a 2 70kg hammer npc middleweight possible
[16:28:56] octagon man: with halfsheets

Shhh.
Those skirts have a lot of HP, right?
Title: Re: ty4er's showcase
Post by: ty4er on August 15, 2012, 12:02:17 PM
yes, more than alu skirts :P

and i said i was wondering if it was possible, not that i was going to make it with halfsheets :P
Title: Re: ty4er's showcase
Post by: ty4er on August 16, 2012, 07:47:07 AM
Title: Re: ty4er's showcase
Post by: Gazea2 on August 16, 2012, 07:47:59 AM
Sexy <3
Can I have a shot from the back?
Title: Re: ty4er's showcase
Post by: ty4er on August 16, 2012, 07:52:12 AM
(https://gametechmods.com/uploads/images/90487thyrus2.PNG)
Title: Re: ty4er's showcase
Post by: NFX on August 16, 2012, 08:32:25 AM
Looks very animalistic. Great side panel work. I'd wonder if it'd look better if they were angled inwards a little so it didn't have a gap in the middle.
Title: Re: ty4er's showcase
Post by: madman3 on August 16, 2012, 08:35:24 AM
Try angling the pieces at the back so you have a tapering shape, that would looks cooler.
Title: Re: ty4er's showcase
Post by: ty4er on August 16, 2012, 08:48:27 AM
(https://gametechmods.com/uploads/images/81926thyrus3.PNG)
Title: Re: ty4er's showcase
Post by: Thyrus on August 16, 2012, 08:50:59 AM
I wonder if it CAN OPEN things...

love it! <3
Title: Re: ty4er's showcase
Post by: NFX on August 16, 2012, 08:57:44 AM
Fantastic. Looks like some kind of prehistoric undersea creature or some kind.
Title: Re: ty4er's showcase
Post by: Naryar on August 16, 2012, 09:54:01 AM
these pneumatics are so fragile

Otherwise pretty neat.
Title: Re: ty4er's showcase
Post by: Jonzu95 on August 16, 2012, 10:00:02 AM
How the weapon works exactly? Call me a noob but over 3-year of DSL Experience, I can't tell...
Title: Re: ty4er's showcase
Post by: Mr. AS on August 16, 2012, 10:00:38 AM
its a horizontal clamp i think
Title: Re: ty4er's showcase
Post by: ty4er on August 16, 2012, 10:01:10 AM
How the weapon works exactly? Call me a noob but over 3-year of DSL Experience, I can't tell...
it's a servo clamp with the linear actuators. like pressure's battlebots 4 (?) bot
Title: Re: ty4er's showcase
Post by: ty4er on August 16, 2012, 10:38:13 AM
moar bandwagon
(https://gametechmods.com/uploads/images/97673yolo.PNG)
398.9 and a 60cm panel holding the perm on and protecting the alu 1 chassis. i'm not sure if it's just nar ai but these wheels have more grip than shinies
Title: Re: ty4er's showcase
Post by: Badnik96 on August 16, 2012, 11:26:34 AM
(https://gametechmods.com/uploads/images/81926thyrus3.PNG)


This is amazing. I love it.
Title: Re: ty4er's showcase
Post by: Thyrus on August 16, 2012, 03:48:19 PM
lol @imagename :D
Title: Re: ty4er's showcase
Post by: ty4er on August 19, 2012, 11:22:05 AM
no, YOU'RE crazy for using etek drive on a lightweight.
(https://gametechmods.com/uploads/images/4602SPEED.PNG)
Title: Re: ty4er's showcase
Post by: 090901 on August 19, 2012, 11:23:02 AM
I still like Coolrunner's LW with etek drive more
Title: Re: ty4er's showcase
Post by: Gazea2 on August 19, 2012, 11:39:11 AM
Grrr I had the same setup and built the same bot after you said it on skype. D:
Still looks awesome. You even managed to get good wheels on as well haha.
Title: Re: ty4er's showcase
Post by: Jonzu95 on August 19, 2012, 12:03:37 PM
no, YOU'RE crazy for using etek drive on a lightweight.
(https://gametechmods.com/uploads/images/4602SPEED.PNG)

LOL. That's just brilliant.
Title: Re: ty4er's showcase
Post by: NFX on August 19, 2012, 12:06:10 PM
Insane but awesome. How often does it havok or destroy itself in some way?
Title: Re: ty4er's showcase
Post by: ty4er on August 19, 2012, 12:48:05 PM
Insane but awesome. How often does it havok or destroy itself in some way?
it hasn't done so far

it doesn't havok and the chassis is rather small so it wont get hit easily, it's just i can't drive it :P
you would not believe how long it took to get a screenshot via f4
Title: Re: ty4er's showcase
Post by: ty4er on August 20, 2012, 09:23:29 AM
remember this?:
(https://gametechmods.com/uploads/images/20348metalreign.png)
i tried to make it a lightweight:
(https://gametechmods.com/uploads/images/38558wammer.PNG)
plastic 3, 2 ants and normal npcs
it kinda fails though
Title: Re: ty4er's showcase
Post by: Gazea2 on August 20, 2012, 09:37:51 AM
[15:34:11] octagon man: its awesome and sexy and you are amazing
:P
I like it. Would it benefit at all from rotating some of the weapons so that they point upwards, trapping bots?
Title: Re: ty4er's showcase
Post by: Gauche Suede on August 20, 2012, 10:07:56 AM
remember this?:
(https://gametechmods.com/uploads/images/20348metalreign.png)
i tried to make it a lightweight:
(https://gametechmods.com/uploads/images/38558wammer.PNG)
plastic 3, 2 ants and normal npcs
it kinda fails though
nice(it's mini Confusion!), but does the wedge have AGOD(/S)?
Title: Re: ty4er's showcase
Post by: ty4er on August 23, 2012, 11:08:07 AM
i think i remember building that before confusion :P and no agod.

ANYWAY
(https://gametechmods.com/uploads/images/12098overkill bw.PNG)
tite 1, 3 ants and copal/large and wheel drive. i dont like it but somehow it seems ok


Title: Re: ty4er's showcase
Post by: Gazea2 on August 23, 2012, 11:25:33 AM
Much better than mine. Looks a lot more stable, faster and has better armour. Stupid me using a halfsheet >.>
Title: Re: ty4er's showcase
Post by: ty4er on August 24, 2012, 01:10:36 PM
shooperheavyweight time
(https://gametechmods.com/uploads/images/60436shw gut thing.PNG)
shw version of the mw/hw i posted not too long ago, with added juggleryness

tite 1, i think it was 13 ants, perm 80s, a small jx and npcf. with 3 halfsheets and some poly sheets underneath.
it has agod nearly everywhere (alright, just one hexplate full of lds and the wedges) but the weapons aren't affected by it so it is still stable and the wedges seem to be better so yay
Title: Re: ty4er's showcase
Post by: Gazea2 on August 24, 2012, 01:13:46 PM
Lmao @ the AGOD.
I really like it. Is it e-tek drive? Nice trapper as well. :P
Title: Re: ty4er's showcase
Post by: smashysmashy on August 24, 2012, 01:15:25 PM
Popup/Juggler/Gutripper hybrid?

OH MAH GAWD that's nice.
Title: Re: ty4er's showcase
Post by: ty4er on August 24, 2012, 01:15:50 PM
npcf.
it seems fast enough and with good wedges i guess it doesn't really matter much

Popup/Juggler/Gutripper hybrid?

OH MAH GAWD that's nice.
indeedy

Title: Re: ty4er's showcase
Post by: Mr. AS on August 24, 2012, 01:16:06 PM
positive agod = awesome
Title: Re: ty4er's showcase
Post by: madman3 on August 24, 2012, 02:51:38 PM
I'm not sure but I generally find that popup elements on gutrippers tend to not add as much to the damage potential as a more powerful set of gutripper and juggler weapons.
Title: Re: ty4er's showcase
Post by: ty4er on August 24, 2012, 04:24:23 PM
I'm not sure but I generally find that popup elements on gutrippers tend to not add as much to the damage potential as a more powerful set of gutripper and juggler weapons.
hmm, for me the popup does quite a lot and does help with damage potential.

anyway, i decided to build another irl bot:
(https://gametechmods.com/uploads/images/67082dragonfly.PNG)
plastic 3 and 4 ants.
Title: Re: ty4er's showcase
Post by: Tweedy on August 24, 2012, 04:28:13 PM
Mini nightmare :3
Title: Re: ty4er's showcase
Post by: Badnik96 on August 24, 2012, 04:32:31 PM
I like.
Title: Re: ty4er's showcase
Post by: 123savethewhales on August 24, 2012, 05:43:43 PM
I'm not sure but I generally find that popup elements on gutrippers tend to not add as much to the damage potential as a more powerful set of gutripper and juggler weapons.
For me, popup element is for self right.....  a wedge bot that can self right can at least win 20% more fights than without.

I am not sure if this particular one can self right though.
Title: Re: ty4er's showcase
Post by: MassimoV on August 24, 2012, 06:45:05 PM
TRIPLE HYBRID! Seriously, that thing is awesome. I like the LW too.
Title: Re: ty4er's showcase
Post by: ty4er on August 25, 2012, 03:07:37 AM
I'm not sure but I generally find that popup elements on gutrippers tend to not add as much to the damage potential as a more powerful set of gutripper and juggler weapons.
For me, popup element is for self right.....  a wedge bot that can self right can at least win 20% more fights than without.

I am not sure if this particular one can self right though.
it would be able to if the wedges didn't have agod, i guess you can't win them all

i can try different positions for the skirts and see if it can self right then
Title: Re: ty4er's showcase
Post by: NFX on August 25, 2012, 05:24:47 AM
IRL bot looks very nice. I'd consider swapping the Poly skirt for a Flipper Segment, and giving it a good skin. Apart from that, it's a very good build.
Title: Re: ty4er's showcase
Post by: 123savethewhales on August 25, 2012, 09:03:02 AM
I'm not sure but I generally find that popup elements on gutrippers tend to not add as much to the damage potential as a more powerful set of gutripper and juggler weapons.
For me, popup element is for self right.....  a wedge bot that can self right can at least win 20% more fights than without.

I am not sure if this particular one can self right though.
it would be able to if the wedges didn't have agod, i guess you can't win them all

i can try different positions for the skirts and see if it can self right then
You can also switch to a longer weapon, which will let you self right.  Sure damage won't be nearly as good, but since it has 2 other damage source, I think it's worth the sacrifice.
Title: Re: ty4er's showcase
Post by: ty4er on August 25, 2012, 10:53:31 AM
I'm not sure but I generally find that popup elements on gutrippers tend to not add as much to the damage potential as a more powerful set of gutripper and juggler weapons.
For me, popup element is for self right.....  a wedge bot that can self right can at least win 20% more fights than without.

I am not sure if this particular one can self right though.
it would be able to if the wedges didn't have agod, i guess you can't win them all

i can try different positions for the skirts and see if it can self right then
You can also switch to a longer weapon, which will let you self right.  Sure damage won't be nearly as good, but since it has 2 other damage source, I think it's worth the sacrifice.
sadly realism means that i can't get a longer weapon, it will either stick out of the sheet or intersect with the jugglers. i will fiddle about and see if i can make it self right reliably
Title: Re: ty4er's showcase
Post by: ty4er on August 25, 2012, 02:12:48 PM
(https://gametechmods.com/uploads/images/23962chainreaction.PNG)
npcf, 2 ants and plastic 3. works just as well as the lightweight version. outweapons stuff rather quickly
Title: Re: ty4er's showcase
Post by: 123savethewhales on August 25, 2012, 02:21:43 PM
OMG how did you get it without some uber WTF HAVOK?

I literally tried building 4 versions of that months ago.....  That's like the best bot type EVER!
Title: Re: ty4er's showcase
Post by: Gazea2 on August 25, 2012, 02:21:55 PM
THAT BOT LOOKS SO SCARY
What's it like against popups?
Title: Re: ty4er's showcase
Post by: ty4er on August 25, 2012, 02:25:00 PM
OMG how did you get it without some uber WTF HAVOK?

I literally tried building 4 versions of that months ago.....  That's like the best bot EVER!
i don't know :P it's strange how the lightweight havoks in tournaments but this one doesn't, maybe it has something to do with flails/weight ratio or just the weight

THAT BOT LOOKS SO SCARY
What's it like against popups?
great, their weapons don't last long enough to get through the halfsheets
Title: Re: ty4er's showcase
Post by: martymidget on August 25, 2012, 02:31:50 PM
(https://gametechmods.com/uploads/images/23962chainreaction.PNG)
npcf, 2 ants and plastic 3. works just as well as the lightweight version. outweapons stuff rather quickly

What about mixed piercing/concussion rammers? And trfbmsfsfjskljfskljsljds?
Title: Re: ty4er's showcase
Post by: 123savethewhales on August 25, 2012, 02:34:20 PM
I am guessing the half sheet set up significantly increase the base so it havok's less.

Wait actually it's been over a year already.....  I guess I haven't build anything since forever.
https://gametechmods.com/forums/index.php/topic,2349.msg382165.html#msg382165 (https://gametechmods.com/forums/index.php/topic,2349.msg382165.html#msg382165)

(https://gametechmods.com/uploads/images/23962chainreaction.PNG)
npcf, 2 ants and plastic 3. works just as well as the lightweight version. outweapons stuff rather quickly

What about mixed piercing/concussion rammers? And trfbmsfsfjskljfskljsljds?
the fact that you mix concussion against flail is usually bad.  Although I do wonder if it can de-weapon this
https://gametechmods.com/forums/index.php/topic,2349.msg355968.html#msg355968 (https://gametechmods.com/forums/index.php/topic,2349.msg355968.html#msg355968)
It does have 112kg weapon advantage.
Title: Re: ty4er's showcase
Post by: Enigm@ on August 25, 2012, 02:37:22 PM
i need to make a ghw out of this
Title: Re: ty4er's showcase
Post by: Badnik96 on August 25, 2012, 03:22:08 PM
OK this just scares me

If it's for TA2 though (which I bet it isn't) you aren't getting anywhere near Punterator's chassis :trollface
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on August 25, 2012, 03:38:22 PM
anyway, i decided to build another irl bot:
(https://gametechmods.com/uploads/images/67082dragonfly.PNG)
plastic 3 and 4 ants.
It's meant to be one of those IRL art type bots like Snake and such. But with a powerful attack as well.
Also, what Smashy said.
(https://gametechmods.com/uploads/images/51056Ghost.png)
HAI NFX!
*ahem*
Title: Re: ty4er's showcase
Post by: Badnik96 on August 25, 2012, 04:31:35 PM
The only resemblances I see are the chassis and the mechavore disc.
Title: Re: ty4er's showcase
Post by: ty4er on August 26, 2012, 06:45:21 AM
lightweight juggler
(https://gametechmods.com/uploads/images/48072lw juggler.PNG)
tite 1, 4 ants and more good agod on the wedge
Title: Re: ty4er's showcase
Post by: Gazea2 on August 26, 2012, 07:29:54 AM
Looking awesome. Damn you and your good agod.
Title: Re: ty4er's showcase
Post by: NFX on August 26, 2012, 07:40:14 AM
Does look good. I'd be slightly worried about it tilting back, how often does that happen?
Title: Re: ty4er's showcase
Post by: ty4er on August 26, 2012, 07:42:32 AM
Does look good. I'd be slightly worried about it tilting back, how often does that happen?
hardly at all actually
Title: Re: ty4er's showcase
Post by: ty4er on August 27, 2012, 07:49:23 AM
(https://gametechmods.com/uploads/images/53605randomiser bw hammer.PNG)
plastic 1, 4 ants
Title: Re: ty4er's showcase
Post by: Gazea2 on August 27, 2012, 07:50:44 AM
Grrr you and your setups that are better than mine. How does it do with the exposed ish BSG?
Title: Re: ty4er's showcase
Post by: NFX on August 27, 2012, 07:57:07 AM
Looks pretty good. S_M had a similar setup on a MW bot. Yours look more efficient, if a little fragile. How well does it fare?
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on August 27, 2012, 11:44:25 AM
Looks pretty good. S_M had a similar setup on a MW bot. Yours look more efficient, if a little fragile. How well does it fare?
What MW was that?
Title: Re: ty4er's showcase
Post by: ty4er on August 28, 2012, 07:24:13 AM
seems to do well

anyway, middleweight flail rammer
(https://gametechmods.com/uploads/images/9589mw flail rammer.PNG)
tite 1, 2 ants and 3 casters underneath
Title: Re: ty4er's showcase
Post by: Gazea2 on August 28, 2012, 07:28:05 AM
I love you.
Bot looks awesome, just like the HW. Invertible?
Title: Re: ty4er's showcase
Post by: NFX on August 28, 2012, 07:34:43 AM
Very nice. Not too fond of the casters in DSL, but seeing as halfsheets are accepted, I'll let that pass. I'm just wondering if the skirts sometimes hang it up on its back end, or maybe it's just the angle.
Title: Re: ty4er's showcase
Post by: ty4er on August 28, 2012, 08:14:49 AM
I love you.
Bot looks awesome, just like the HW. Invertible?
of course it is

Very nice. Not too fond of the casters in DSL, but seeing as halfsheets are accepted, I'll let that pass. I'm just wondering if the skirts sometimes hang it up on its back end, or maybe it's just the angle.
the grip mesh it big enough to let it get back the right way
Title: Re: ty4er's showcase
Post by: ty4er on August 29, 2012, 03:40:52 PM
bfe thing
(https://gametechmods.com/uploads/images/409bfe pusher.PNG)
tite 1, 6 ants and astro drive
Title: Re: ty4er's showcase
Post by: NFX on August 29, 2012, 03:48:39 PM
Aww. <3 I can imagine that thing in a big colony of other identical robots shoveling scrap metal back to the hive to build other identical robots.
Title: Re: ty4er's showcase
Post by: Mr. AS on August 29, 2012, 03:49:21 PM
another cute bot from ty (◕‿◕✿)

and is it havoky ? so many wheels and axles on a small chassis normally isnt good but if it doesnt havok its AWWWW RIIIIIITE
Title: Re: ty4er's showcase
Post by: ty4er on August 29, 2012, 04:06:43 PM
when i tested it there wasnt any havok but i only did like 3 matches. probably isnt any havok though which is cool
Title: Re: ty4er's showcase
Post by: Gazea2 on August 29, 2012, 04:17:51 PM
AWWWWH IT'S SO COOOT <3
No havok is even better. Looks awesome, bro.
Title: Re: ty4er's showcase
Post by: ty4er on August 30, 2012, 11:24:39 AM
cheating is fun
(https://gametechmods.com/uploads/images/9114haaaax.PNG)
i finally got full razors on my old botm entry that wasnt great.

plastic 3, 6 ants

edit: got npc's and rubbers instead
Title: Re: ty4er's showcase
Post by: Gazea2 on August 30, 2012, 11:58:58 AM
Cheating much >.> :P
NPCs have a lot of HP, right? Other than that, looks good.
Title: Re: ty4er's showcase
Post by: Mr. AS on August 30, 2012, 01:54:05 PM
lol typhoon flags

seriously why did they bother putting that in if its completely unfinished, i think its legit and not cheating because its not cheatbot2 and comes with the parts youre given (see blue snapper and 140 extenders in stock) but whatever

Cheating much >.> :P
NPCs have a lot of HP, right? Other than that, looks good.
npc regs have good hp iirc its the npc fasts that only have ~400 hp
Title: Re: ty4er's showcase
Post by: NFX on August 30, 2012, 02:37:37 PM
Normal NPCs have 12,000 HP, so yeah, they're a good choice for outside your chassis. NPCF's have 400 HP, less than 3.5% the HP of the normals.

Looks pretty good, though, but as far as I can remember, stabilisers should be attached to the robot if they're gonna work.
Title: Re: ty4er's showcase
Post by: ty4er on September 01, 2012, 09:11:42 AM
(https://gametechmods.com/uploads/images/95337shw flail rammer.PNG)
plastic 3, 2 ants
Title: Re: ty4er's showcase
Post by: Gazea2 on September 01, 2012, 09:34:15 AM
I love you. <3
Scary looking bot again. I presume it has a halfsheet on the bottom? Awesome work bro.
Title: Re: ty4er's showcase
Post by: ty4er on September 01, 2012, 09:35:00 AM
yeah, 2 halfsheets on the bottom
Title: Re: ty4er's showcase
Post by: Urjak on September 01, 2012, 09:35:52 AM
And they dared call FSS overpowered...
Title: Re: ty4er's showcase
Post by: ty4er on September 02, 2012, 11:14:32 AM
(https://gametechmods.com/uploads/images/10981prototypes.PNG)
some bots for naryars tournament, probably will build more later.

left: kind of a lw mako with the wedges and stuff. perm 80 and steel 1
top right: fss with 10 razors, the chassis is a little bit exposed but i dont think things can hit that. astro drive and plastic 1
bottom right: reactivity with another ant and a cf extender on the back. only one because im cool like that
Title: Re: ty4er's showcase
Post by: Naryar on September 02, 2012, 12:30:30 PM
Does the 1WD has controlled movement ? Because if it starts wobbling and spikeball mode... it's not allowed.
Title: Re: ty4er's showcase
Post by: martymidget on September 02, 2012, 12:38:37 PM
(https://gametechmods.com/uploads/images/10981prototypes.PNG)
 reactivity with another ant and a cf extender on the back. only one because im cool like that

Gj, you won the tournament...
Title: Re: ty4er's showcase
Post by: ty4er on September 02, 2012, 01:28:47 PM
Does the 1WD has controlled movement ? Because if it starts wobbling and spikeball mode... it's not allowed.
yeah it has controlled movement, can pretty much drive straight without meltybrain but not all the time.
Title: Re: ty4er's showcase
Post by: ty4er on September 08, 2012, 04:00:47 PM
(https://gametechmods.com/uploads/images/68350flail rammer master race yesh.PNG)
plastic 1, 2 ants

i'll probably do a better version with astros
Title: Re: ty4er's showcase
Post by: MassimoV on September 08, 2012, 04:03:30 PM
Heh, looks cute. I like it.
Title: Re: ty4er's showcase
Post by: ty4er on September 11, 2012, 10:20:48 AM
guess what this is for
(https://gametechmods.com/uploads/images/39252trinity mw.PNG)
plastic 3, 2 ants, npc fasts and a 60cm side panel underneath. it couldn't move properly with hypnos but dsl wheels are awesome
Title: Re: ty4er's showcase
Post by: ty4er on September 11, 2012, 10:47:33 AM
dp: now has tite skirts holding the drive/pistons, a third ant and an alu skirt on top.
Title: Re: ty4er's showcase
Post by: Gazea2 on September 11, 2012, 10:59:44 AM
Looks awesome, how fast does it spin?
Title: Re: ty4er's showcase
Post by: ty4er on September 13, 2012, 02:54:26 PM
seems fast enough, not able to spaz out reliably though. i need to work on that

anyway, i built a vs
(https://gametechmods.com/uploads/images/61883offcentrevs.PNG)
plastic 3, 4 ants and 4 hammers

yay for off centre chassis
Title: Re: ty4er's showcase
Post by: 090901 on September 13, 2012, 02:55:26 PM
massiosivs looks cooler
Title: Re: ty4er's showcase
Post by: Phoenyx on September 13, 2012, 03:14:29 PM
Unprotected polycarb extender looks delicious on that VS. I'm a sucker for a 70KG hammer though.

As for the trinity SnS, two things to get it to spaz-out.

1. Is it spinning fast enough?
2. Is it firing its lazor pistons?
Title: Re: ty4er's showcase
Post by: Mr. AS on September 13, 2012, 03:18:21 PM
vs needs moar punt pls
Title: Re: ty4er's showcase
Post by: ty4er on September 15, 2012, 07:43:09 AM
(https://gametechmods.com/uploads/images/10248poker.PNG)(https://gametechmods.com/uploads/images/2208pokerside.PNG)
2 ants, alu 1 and a large tank

i swear it's taller than it looks
Title: Re: ty4er's showcase
Post by: FOTEPX on September 15, 2012, 08:26:23 AM
(https://gametechmods.com/uploads/images/10248poker.PNG)(https://gametechmods.com/uploads/images/2208pokerside.PNG)
2 ants, alu 1 and a large tank

i swear it's taller than it looks
looks cool :D

i liek
Title: Re: ty4er's showcase
Post by: NFX on September 15, 2012, 08:54:23 AM
Does look quite nice. As usual with this sort of design, it's complete VS/hammer fodder, but it should do well against most other opponents. If you get a particularly speedy opponent, though, do they slip underneath you before you get a chance to fire your piston?
Title: Re: ty4er's showcase
Post by: ty4er on September 19, 2012, 01:52:05 PM
seems to hit with npc+techno.

anyway, i tried to make an anti flail rammer bot
(https://gametechmods.com/uploads/images/16848servo vs.PNG)
alu 1, 3 ants and a high power servo. i was about 3kg off vlads but rubbers seem to do fine
Title: Re: ty4er's showcase
Post by: G.K. on September 19, 2012, 05:52:21 PM
inspired by Kheper I presume?
Title: Re: ty4er's showcase
Post by: MassimoV on September 19, 2012, 07:56:52 PM
Yeah Kheper clones are hard to pull off. Nice work, looks awesome!
Title: Re: ty4er's showcase
Post by: ty4er on September 28, 2012, 02:16:38 PM
hyyyyyybrid
(https://gametechmods.com/uploads/images/31366gut ripper popup.PNG)
plastic 3, 4 piglets, npcf drive, 8 ants and a bsg with 4 razors underneath the firestorm flippers. can sort of self right


EDIT: oh poop the weapons are intersecting. fixing it
Title: Re: ty4er's showcase
Post by: ty4er on September 28, 2012, 02:35:50 PM
fixed it:
(https://gametechmods.com/uploads/images/78746gut ripper popup2.PNG)
same as before but with tite 1 and more hp for the wedge
Title: Re: ty4er's showcase
Post by: Jonzu95 on September 28, 2012, 03:00:15 PM
Absolutely Amazing work. Keep it up like always! ;)
Title: Re: ty4er's showcase
Post by: ty4er on October 07, 2012, 03:42:21 AM
aw only 1 comment

ah well, i've built this thing to hopefully make up for it
(https://gametechmods.com/uploads/images/94241lazy ass splash.PNG)
tite 3, 4wd npc with vlads and 2 piglets powering the drums.

Title: Re: ty4er's showcase
Post by: Naryar on October 07, 2012, 03:44:52 AM
it's large...?
Title: Re: ty4er's showcase
Post by: Classicus on October 07, 2012, 04:08:32 AM
I love that. You should maybe skin the chassis with the flipper steel texture to make it look better. I like these flipper bots.
Title: Re: ty4er's showcase
Post by: Jack Daniels on October 07, 2012, 01:08:50 PM
Very nice IRL design. I imagine it is an absolute blast to face it in combat... and tear apart. Sooooo many pieces.  Good work!
Title: Re: ty4er's showcase
Post by: Badnik96 on October 07, 2012, 01:36:47 PM
Beautiful.
Title: Re: ty4er's showcase
Post by: ty4er on October 14, 2012, 11:06:11 AM
yay new vs:
(https://gametechmods.com/uploads/images/80267hi click.PNG)
tite 1, 3 ants and astro drive. medium multiextenders holding the motor and stabilisers
Title: Re: ty4er's showcase
Post by: MassimoV on October 14, 2012, 01:18:13 PM
Nice design despite the cheaty hex plate.
Title: Re: ty4er's showcase
Post by: 090901 on October 14, 2012, 02:15:41 PM
Not DSL legal : P
Even if it was, it would be super fragile since of the hp of the motor.
Title: Re: ty4er's showcase
Post by: ty4er on October 29, 2012, 07:52:17 AM
running out of ideas here
(https://gametechmods.com/uploads/images/42157fatass.PNG)
perm 80 l, 3 ants, plastic 1 and slim drive. i think it looks ugly but oh well
Title: Re: ty4er's showcase
Post by: Probably Rob on October 29, 2012, 07:54:59 AM
I like that a lot, for some reason. Pretty goooood.
Title: Re: ty4er's showcase
Post by: Badnik96 on October 29, 2012, 09:04:29 AM
Heh, reminds me of Wolverine.
Title: Re: ty4er's showcase
Post by: Celestial Panda on October 29, 2012, 09:48:26 AM
DSL bars might look better than the skirts?
Title: Re: ty4er's showcase
Post by: ty4er on October 29, 2012, 09:53:38 AM
DSL bars might look better than the skirts?
they probably would but i have no weight atm
Title: Re: ty4er's showcase
Post by: madman3 on October 29, 2012, 01:27:53 PM
It's okay. Disc could be lower.
Title: Re: ty4er's showcase
Post by: MassimoV on October 29, 2012, 04:02:14 PM
Yeah the disc needs some work but I like the idea.
Title: Re: ty4er's showcase
Post by: ty4er on November 12, 2012, 09:41:08 AM
Well, I've never seen one to be explicitly used as such (I used to drive Borg Drone and Queen as part SnS, but it was merely built as complex HSes), which is why I want to see one built. :P
HELLO
(https://gametechmods.com/uploads/images/64915snsnsns.PNG)
tite 1, 5 ants and a mag inside. npc fasts also. actually works (though it does take a while to spin up and isnt particularly fast)
Title: Re: ty4er's showcase
Post by: MassimoV on November 12, 2012, 11:08:20 AM
Seems unstable. Kinda cool though.
Title: Re: ty4er's showcase
Post by: CameraFan on November 15, 2012, 12:18:34 AM
actually works
As long as this is true (maybe a vid of it SnSing without spinning the weapon motors?)

YOU HAVE KILLED ME, GOOD JOB
Title: Re: ty4er's showcase
Post by: NFX on November 15, 2012, 11:13:17 AM
Does look unstable. But if it works, it works. Maybe a shorter reach on the DSL bar would help with stability.
Title: Re: ty4er's showcase
Post by: ty4er on November 17, 2012, 04:19:10 AM
yeah it works fine, stable aswell.

anyway, new bot
(https://gametechmods.com/uploads/images/25028shw fss.PNG)
1 npc fast with hypno wheel, 1200kg, tite 1 and about 540kg of weaponry if i did my maths right. 3 ants and 3 halfsheets underneath aswell
Title: Re: ty4er's showcase
Post by: Pwnator on November 17, 2012, 04:29:56 AM
NASTY

and pretty cool setup as well
Title: Re: ty4er's showcase
Post by: Naryar on November 17, 2012, 04:40:36 AM
gheeeeey
Title: Re: ty4er's showcase
Post by: Mr. AS on November 17, 2012, 10:59:40 AM
1wd? ghey indeed
Title: Re: ty4er's showcase
Post by: Urjak on November 17, 2012, 11:37:34 AM
...can it move? :P
Title: Re: ty4er's showcase
Post by: ty4er on November 17, 2012, 01:52:38 PM
...can it move? :P
just about :P

it didn't seem to make much of a difference with 2wd though
Title: Re: ty4er's showcase
Post by: 123savethewhales on November 17, 2012, 04:15:41 PM
...can it move? :P
just about :P

it didn't seem to make much of a difference with 2wd though
It shouldn't unless you put both wheels on the same side.
Title: Re: ty4er's showcase
Post by: Urjak on November 17, 2012, 04:19:47 PM
...can it move? :P
just about :P

it didn't seem to make much of a difference with 2wd though
It shouldn't unless you put both wheels on the same side.


Wait, they couldn't just turn different directions?
Title: Re: ty4er's showcase
Post by: 123savethewhales on November 17, 2012, 04:25:42 PM
...can it move? :P
just about :P

it didn't seem to make much of a difference with 2wd though
It shouldn't unless you put both wheels on the same side.


Wait, they couldn't just turn different directions?
The wheel on the other side would just fight the whole torque reaction anyway, so speed won't really increase cuz it has to keep adjusting.  You need both wheels on the same side so it moves forward by hitting forward.
Title: Re: ty4er's showcase
Post by: ty4er on November 24, 2012, 03:38:14 PM
(https://gametechmods.com/uploads/images/61582irlmwramthing.PNG)
4 ants and 4 npcs with only 2 medium beaters. i wanted more weapons (teeth or something cool) but i ran out of weight
i had originally planned on12's aswell but they were too small. oh well i guess it looks alright
Title: Re: ty4er's showcase
Post by: Conraaa on November 24, 2012, 03:39:01 PM
It's like Milly Ann Bug had sex with a tank.
Nice work.
Title: Re: ty4er's showcase
Post by: MassimoV on November 24, 2012, 03:40:41 PM
Sweet. Looks military like.
Title: Re: ty4er's showcase
Post by: Badnik96 on November 24, 2012, 03:44:19 PM
beautiful.
Title: Re: ty4er's showcase
Post by: Naryar on November 24, 2012, 04:23:26 PM
Very cool chassis facsimile.

all you need is moar weapons because for now it also looks pretty harmless.
Title: Re: ty4er's showcase
Post by: Jonzu95 on November 24, 2012, 05:28:16 PM
beautiful.
I was going to say the same.
Title: Re: ty4er's showcase
Post by: Pwnator on November 24, 2012, 06:31:27 PM
OH MY GOD IT LOOKS SO CLEAN

HOW DID YOU DO IT
Title: Re: ty4er's showcase
Post by: Sylandro on November 24, 2012, 06:36:27 PM
Ffffflimsy.
Title: Re: ty4er's showcase
Post by: NFX on November 24, 2012, 06:37:58 PM
Looks fantastic. Like a mine clearance bot or something. Maybe swapping the Beaters for Iron Spikes would be the finishing touch.
Title: Re: ty4er's showcase
Post by: MassimoV on November 24, 2012, 06:39:55 PM
Ffffflimsy.
Are you trying to do your own version of uuuuuuuuuuuuunnnnnnnnnnnnnnddddddddddddeeeeeeeeeeeerrrrrrrrrrrwwwwwwwweeeeeeeeeiiiiiiiggggggghhhhhhhhttttttttt or what?
Title: Re: ty4er's showcase
Post by: Sylandro on November 24, 2012, 06:49:23 PM
Ffffflimsy.
Are you trying to do your own version of uuuuuuuuuuuuunnnnnnnnnnnnnnddddddddddddeeeeeeeeeeeerrrrrrrrrrrwwwwwwwweeeeeeeeeiiiiiiiggggggghhhhhhhhttttttttt or what?
Yes, that is what i say when a bot looks FLIMSY! PFFFFFFFFFFFFFFFFFHLLLLLLLLLLLIIIIMMMSSSSYYYYYYYY!
Title: Re: ty4er's showcase
Post by: CameraFan on November 25, 2012, 12:05:41 AM
I love the look of that thing.
Title: Re: ty4er's showcase
Post by: Naryar on November 25, 2012, 03:47:51 AM
Ffffflimsy.
Are you trying to do your own version of uuuuuuuuuuuuunnnnnnnnnnnnnnddddddddddddeeeeeeeeeeeerrrrrrrrrrrwwwwwwwweeeeeeeeeiiiiiiiggggggghhhhhhhhttttttttt or what?
Yes, that is what i say when a bot looks FLIMSY! PFFFFFFFFFFFFFFFFFHLLLLLLLLLLLIIIIMMMSSSSYYYYYYYY!
your posting is useless, don't make me judge you.
Title: Re: ty4er's showcase
Post by: ty4er on December 08, 2012, 04:16:54 PM
(https://gametechmods.com/uploads/images/43739axlepopup.PNG)
axle poopup

6wd npcf, 3 axles, 6 ants, plastic 5 and agod on the middle wedge and 3 razors which screws the whole bot up. it's still pretty good though
Title: Re: ty4er's showcase
Post by: 123savethewhales on December 08, 2012, 04:33:25 PM
then just take out the metal and use skirt hinge.
Title: Re: ty4er's showcase
Post by: Sylandro on December 08, 2012, 07:33:59 PM
I think i just shat a brick. That looks so frightening yet amazing.
Let's see some insides!
Title: Re: ty4er's showcase
Post by: MassimoV on December 08, 2012, 07:54:10 PM
So it's like that torque reaction popup 123 made?
Title: Re: ty4er's showcase
Post by: ty4er on December 09, 2012, 05:14:39 AM
yeah it is a bit
insides:
(https://gametechmods.com/uploads/images/86328axlepoopupinside.PNG)

and while i was making it wider and fixing the agod, i made an irl bw:
(https://gametechmods.com/uploads/images/60440bw flipper.PNG)
plastic 3, 5 ants, slim drive and a bsg for the flipper
Title: Re: ty4er's showcase
Post by: MassimoV on December 09, 2012, 01:05:18 PM
BW is cute. Does the axle reset itself when in a match or does it start out forward like that?
Title: Re: ty4er's showcase
Post by: ty4er on December 09, 2012, 01:34:07 PM
i think it resets itself, it doesn't matter too much.
also moar flippers
(https://gametechmods.com/uploads/images/70176lw flipper.PNG)
5 ants, mag drive, judge flipper and i think it has tite 1 or plastic 3
Title: Re: ty4er's showcase
Post by: MassimoV on December 09, 2012, 01:38:57 PM
D'aaawwwww
Title: Re: ty4er's showcase
Post by: That Robot is a Spy! on December 09, 2012, 01:39:17 PM
Love it.
Title: Re: ty4er's showcase
Post by: Sylandro on December 09, 2012, 01:40:51 PM
Adowable~
Title: Re: ty4er's showcase
Post by: Badnik96 on December 10, 2012, 03:53:03 PM
D'aaawwwww
Seconded
Title: Re: ty4er's showcase
Post by: Naryar on December 10, 2012, 05:13:40 PM
What are you, a bunch of girls ?

That flipper should be more forward-placed anyway.
Title: Re: ty4er's showcase
Post by: Mr. AS on December 10, 2012, 05:18:34 PM
from the shine of the armor it seems to be titanium. so probably ti1.

and a judge on a bw is going to send bots flying, worried about havok though...
Title: Re: ty4er's showcase
Post by: Jonzu95 on December 11, 2012, 04:28:25 AM
What are you, a bunch of girls ?
I lol'd.
That flipper should be more forward-placed anyway.
Exactly.
Title: Re: ty4er's showcase
Post by: ty4er on December 16, 2012, 04:19:41 AM
(https://gametechmods.com/uploads/images/41302lwammer.PNG)
2 ants and plastic 1.
Title: Re: ty4er's showcase
Post by: Gauche Suede on December 16, 2012, 04:27:08 AM
plastic 1.
wut
Title: Re: ty4er's showcase
Post by: Pwnator on December 16, 2012, 04:34:20 AM
That looks sick, although you could try swapping the outermost bar+tooth pair for 2 razors and a poly sheet (probably on the lower skirt hinges) on each side.
Title: Re: ty4er's showcase
Post by: ty4er on December 16, 2012, 05:00:11 AM
That looks sick, although you could try swapping the outermost bar+tooth pair for 2 razors and a poly sheet (probably on the lower skirt hinges) on each side.
sheets dont seem to attach onto skirt hinges :/
Title: Re: ty4er's showcase
Post by: Gauche Suede on December 16, 2012, 06:10:46 AM
That looks sick, although you could try swapping the outermost bar+tooth pair for 2 razors and a poly sheet (probably on the lower skirt hinges) on each side.
sheets dont seem to attach onto skirt hinges :/
yeah only extenders do....
Title: Re: ty4er's showcase
Post by: Naryar on December 16, 2012, 08:25:25 AM
coool
Title: Re: ty4er's showcase
Post by: ty4er on December 24, 2012, 04:57:56 AM
(https://gametechmods.com/uploads/images/34343grill.PNG)
plastic 5, slim drive, 2 ants and a small airtank
Title: Re: ty4er's showcase
Post by: Gauche Suede on December 24, 2012, 05:10:36 AM
(https://gametechmods.com/uploads/images/34343grill.PNG)
plastic 5, slim drive, 2 ants and a small airtank
Cool, very cool. Well done.
Title: Re: ty4er's showcase
Post by: Badnik96 on December 24, 2012, 09:16:45 AM
Awesome, did S_M give you any inspiration?
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on December 24, 2012, 09:33:51 AM
Awesome, did S_M give you any inspiration?
I sure hope so, not that I've done much lately.
Title: Re: ty4er's showcase
Post by: Kid_Krusher13 on December 24, 2012, 04:44:12 PM
You see mate,you and I aren't so different,we both shall get better over time. :rage
Title: Re: ty4er's showcase
Post by: Tweedy on December 24, 2012, 04:46:02 PM
You see mate,you and I aren't so different,we both shall get better over time. :rage
Apart from the fact that he builds well and is a good contributor to the forum.
Title: Re: ty4er's showcase
Post by: 090901 on December 24, 2012, 04:46:50 PM
You see mate,you and I aren't so different,we both shall get better over time. :rage
Apart from the fact that he builds well and is a good contributor to the forum.
He is talking when ty4er first joined dude.
Title: Re: ty4er's showcase
Post by: Tweedy on December 24, 2012, 04:49:07 PM
You see mate,you and I aren't so different,we both shall get better over time. :rage
Apart from the fact that he builds well and is a good contributor to the forum.
He is talking when ty4er first joined dude.
Then I am sorry for my outburst.
Title: Re: ty4er's showcase
Post by: Kid_Krusher13 on December 24, 2012, 04:53:45 PM
You see mate,you and I aren't so different,we both shall get better over time. :rage
Apart from the fact that he builds well and is a good contributor to the forum.
He is talking when ty4er first joined dude.
Then I am sorry for my outburst.
Its ok,seems like I'm Public Enemy #1 around here...
Title: Re: ty4er's showcase
Post by: Naryar on December 24, 2012, 05:00:22 PM
Just stop acting like you're an experienced/respected member and build stuff and improve.
Title: Re: ty4er's showcase
Post by: Kid_Krusher13 on December 24, 2012, 05:07:18 PM
Just stop acting like you're an experienced/respected member and build stuff and improve.
Stop acting like the president of the world,and sorry if I'm trying to show respect to others,unlike many others here.
Title: Re: ty4er's showcase
Post by: Naryar on December 24, 2012, 06:08:31 PM
Just stop acting like you're an experienced/respected member and build stuff and improve.
Stop acting like the president of the world,and sorry if I'm trying to show respect to others,unlike many others here.

I'm trying to teach you stuff here, damn it, not destroy your confidence !

I have not only MUCH more experience than you with the game and the community, so yes I can teach you stuff. You are free to take it into account or not.

First of all, Respect here is not earned by being nice to others, it's earned by building and contributing to the community by various acts.

Second of all, you're seen as a joke by nearly every single person here that has talked about you, mostly because you tend to post irrelevant stuff, brag stupidly, or things you know nothing about.

So either you continue doing nothing but trying to appear important/relevant when you are NOT, either you stop posting nonsense, build and contribute.

The first solution will get you just as respected as you are now (that is not respected at all), the second solution will get you respected much more, by others but first by me because you show your willingness to change for the better.

Learn and change. Or don't, that's your choice. But if you do, your experience here will turn for the better.
Title: Re: ty4er's showcase
Post by: 090901 on December 24, 2012, 06:09:00 PM
Hey guys there is something magical called PMs.
Title: Re: ty4er's showcase
Post by: Naryar on December 24, 2012, 06:12:41 PM
Hey guys there is something magical called PMs.

Nope, because this needs to be known to other newbies, among others. I'm not one for hiding my activities, besides.

although that is enough offtopic, I'm done with this discussion.
Title: Re: ty4er's showcase
Post by: martymidget on December 26, 2012, 08:42:57 AM
You see mate,you and I aren't so different,we both shall get better over time. :rage

Implying he got better...

mwahahahaha, love you really mr heat
Title: Re: ty4er's showcase
Post by: Naryar on December 26, 2012, 09:37:53 AM
You see mate,you and I aren't so different,we both shall get better over time. :rage

Implying he got better...

mwahahahaha, love you really mr heat

That is enough !
Title: Re: ty4er's showcase
Post by: ty4er on December 28, 2012, 07:24:46 AM
can you please take your sh** elsewhere thank you

(https://gametechmods.com/uploads/images/59812invertible vs.PNG)
plastic 3, 4 ants and slim drive. the weapons dont intersect anything inside
Title: Re: ty4er's showcase
Post by: MassimoV on December 28, 2012, 12:57:31 PM
Neat. Only thing is the polycarb disc brace looks weird, but I don't think you have anymore weigh;, so, it looks good.
Title: Re: ty4er's showcase
Post by: ty4er on December 30, 2012, 05:42:10 PM
(https://gametechmods.com/uploads/images/84419box hs.PNG)
twmr weapon, slim drive and 3 ants
Title: Re: ty4er's showcase
Post by: Tweedy on December 30, 2012, 05:43:35 PM
Nice.
Title: Re: ty4er's showcase
Post by: MassimoV on December 30, 2012, 05:44:08 PM
Awww man, it's so cute.
Title: Re: ty4er's showcase
Post by: Mecha on December 30, 2012, 05:51:38 PM
cute
Title: Re: ty4er's showcase
Post by: ty4er on January 03, 2013, 10:57:20 AM
(https://gametechmods.com/uploads/images/29922sh**ty splash.PNG)
plastic 10, 7 ants, npc normal drive and a judge for the flipper

ignore the crappy rushed splash
Title: Re: ty4er's showcase
Post by: Badnik96 on January 03, 2013, 12:52:47 PM
Beautiful.
Title: Re: ty4er's showcase
Post by: boombabyboom on January 03, 2013, 12:55:55 PM
404ed for me
Title: Re: ty4er's showcase
Post by: SKBT on January 03, 2013, 12:59:33 PM
(https://gametechmods.com/uploads/images/29922sh**ty splash.PNG)
plastic 10, 7 ants, npc normal drive and a judge for the flipper

ignore the crappy rushed splash

lol word filter...

also nice bot
Title: Re: ty4er's showcase
Post by: ty4er on January 03, 2013, 01:27:18 PM
oopsies
(https://gametechmods.com/uploads/images/91413rubbishy splash.PNG)
Title: Re: ty4er's showcase
Post by: d-lark on January 03, 2013, 02:03:09 PM
I really like it! What sort of drive are you using?
Title: Re: ty4er's showcase
Post by: ty4er on January 03, 2013, 02:09:40 PM
I really like it! What sort of drive are you using?
6 npc normals, fasts would be a bit uncontrollable :P

and thanks
Title: Re: ty4er's showcase
Post by: ty4er on January 04, 2013, 08:01:21 AM
(https://gametechmods.com/uploads/images/35403biggerbrother.PNG)
plastic 3, 8/9 ants, mag drive and 2 judge bursts

that bit of chassis sticking out is really bugging me though D:
Title: Re: ty4er's showcase
Post by: martymidget on January 04, 2013, 08:02:09 AM
(https://gametechmods.com/uploads/images/35403biggerbrother.PNG)
plastic 3, 8/9 ants, mag drive and 2 judge bursts

that bit of chassis sticking out is really bugging me though D:

BFE the burst 1 tick further forward?
Title: Re: ty4er's showcase
Post by: Badnik96 on January 04, 2013, 09:02:38 AM
Niiiiiiiice.
Title: Re: ty4er's showcase
Post by: boombabyboom on January 04, 2013, 12:15:24 PM
it looks cool
Title: Re: ty4er's showcase
Post by: ty4er on January 08, 2013, 12:42:41 PM
(https://gametechmods.com/uploads/images/63393error2.PNG)
plastic 5, 3 ants and slim drive. iunno i'm just not too happy with it. might be the axes
Title: Re: ty4er's showcase
Post by: HurricaneAndrew on January 08, 2013, 12:48:10 PM
I think the axes look pretty cool, actually.
Title: Re: ty4er's showcase
Post by: Badnik96 on January 08, 2013, 01:00:15 PM
I think the axes look pretty cool, actually.

Same here.
Title: Re: ty4er's showcase
Post by: Mr. AS on January 08, 2013, 02:09:40 PM
SKBT generation 2?
Title: Re: ty4er's showcase
Post by: ty4er on January 19, 2013, 02:28:27 PM
hi
(https://gametechmods.com/uploads/images/83769thgfds.PNG)
plastic 3, slim drive and 4 ants
Title: Re: ty4er's showcase
Post by: MassimoV on January 19, 2013, 03:27:34 PM
Sweet idea. But the piglets coming out of the sledges look weird, not much you can do though, and skis :bigsmile:!
Title: Re: ty4er's showcase
Post by: 090901 on January 19, 2013, 03:28:21 PM
what
Title: Re: ty4er's showcase
Post by: ty4er on January 20, 2013, 10:44:21 AM
cw ss with another bad picture weeeeeeee
(https://gametechmods.com/uploads/images/13283i cannot take good pictures.PNG)
plastic 1, 2 ants and npc normal/vlad drive. i can't put any more flails on without it havoking.

i'll probably edit this for conraaaaaaaaaaaaaas tournament
Title: Re: ty4er's showcase
Post by: Badnik96 on January 20, 2013, 10:52:27 AM
That just looks ugly
Title: Re: ty4er's showcase
Post by: Conraaa on January 20, 2013, 10:54:50 AM
I'm sure it's very effective, and it is a nice build, but Badnik's right you've somehow managed to make a ugly bot.
Title: Re: ty4er's showcase
Post by: ty4er on January 20, 2013, 10:58:35 AM
(https://gametechmods.com/uploads/images/83339badnik cannot dsl.PNG)
i may have forgotten how to splash

is that any better anyway
Title: Re: ty4er's showcase
Post by: HurricaneAndrew on January 20, 2013, 12:35:17 PM
but Badnik's right you've somehow managed to make a ugly bot.

Badnik just thinks it's ugly because it's not IRL. Seems that most people have forgotten that looks don't matter in standard DSL.
Title: Re: ty4er's showcase
Post by: martymidget on January 20, 2013, 01:14:49 PM
An easily dismantleable mess xD
Title: Re: ty4er's showcase
Post by: ty4er on January 21, 2013, 11:20:34 AM
perhaps this is better
(https://gametechmods.com/uploads/images/66220thorn flipper.PNG)
tite 1, 5 ants, a judge burst and npc normal drive
Title: Re: ty4er's showcase
Post by: Mr. AS on January 21, 2013, 01:10:42 PM
i always love external armor like that. i dont really like that bright blue skin though
Title: Re: ty4er's showcase
Post by: ty4er on January 21, 2013, 01:27:16 PM
i always love external armor like that. i dont really like that bright blue skin though
thats just the shine, its actual colour is the one in the middle of the bottom pic. i should fix that but illness and exams
Title: Re: ty4er's showcase
Post by: ty4er on January 28, 2013, 03:58:21 PM
(https://gametechmods.com/uploads/images/86850sharkbyte.PNG)
not the greatest but its good enough i suppose

tite 1, 3 ants, npc normal drive
Title: Re: ty4er's showcase
Post by: MassimoV on January 28, 2013, 04:27:56 PM
Looks pretty weird. I like it though.
Title: Re: ty4er's showcase
Post by: ty4er on February 09, 2013, 02:42:03 AM
(https://gametechmods.com/uploads/images/35070pokerlw.PNG)
tite 1, 4 ants, medium air tank/piston and astro drive

i might move the wheels forwards a bit
Title: Re: ty4er's showcase
Post by: Badnik96 on February 09, 2013, 09:44:08 AM
cambered wheels = <3
Title: Re: ty4er's showcase
Post by: ty4er on February 09, 2013, 05:36:25 PM
(https://gametechmods.com/uploads/images/18706crownofthornes1.PNG)
TADA
Title: Re: ty4er's showcase
Post by: 090901 on February 09, 2013, 05:47:22 PM
too slow :V
Title: Re: ty4er's showcase
Post by: Mr. AS on February 09, 2013, 07:40:09 PM
wait, you have actual splash skills?

too slow :V
:dumb)
Title: Re: ty4er's showcase
Post by: ty4er on February 10, 2013, 07:40:14 AM
wait, you have actual splash skills?
what is happening to me

next thing i know i'll be able to ai
hahaha no
Title: Re: ty4er's showcase
Post by: ty4er on February 11, 2013, 12:00:41 PM
(https://gametechmods.com/uploads/images/6874scrappervs.PNG)
6mag for the weapon, mag drive and something like plastic 3
Title: Re: ty4er's showcase
Post by: madman3 on February 11, 2013, 03:34:55 PM
Sweet.
Title: Re: ty4er's showcase
Post by: MassimoV on February 11, 2013, 03:55:07 PM
Woah cool.
Title: Re: ty4er's showcase
Post by: Classicus on February 11, 2013, 04:41:59 PM
I'm liking that, how much does it weigh?
Title: Re: ty4er's showcase
Post by: ty4er on February 11, 2013, 04:53:11 PM
I'm liking that, how much does it weigh?
798.something
Title: Re: ty4er's showcase
Post by: Mecha on February 11, 2013, 08:11:51 PM
That just looks so cool.
Title: Re: ty4er's showcase
Post by: ty4er on February 18, 2013, 02:05:36 AM
it begins
(https://gametechmods.com/uploads/images/86867darkriderdrill.PNG)
Title: Re: ty4er's showcase
Post by: MassimoV on February 18, 2013, 12:07:13 PM
Nice.
Title: Re: ty4er's showcase
Post by: ty4er on February 18, 2013, 02:03:47 PM
(https://gametechmods.com/uploads/images/64075reapergrim.PNG)
i'll probably go on a building spree later
Title: Re: ty4er's showcase
Post by: MassimoV on February 18, 2013, 02:39:13 PM
You got it to work! Excellent bot.
Title: Re: ty4er's showcase
Post by: Scrap Daddy on February 18, 2013, 02:53:43 PM
i like that one a lot, they just need skins
Title: Re: ty4er's showcase
Post by: ty4er on February 18, 2013, 03:32:49 PM
i like that one a lot, they just need skins
lol if only

(https://gametechmods.com/uploads/images/42421popupinnerbsg.PNG)
tite 1, 8 ants and npcf
the razors are inline i swear
Title: Re: ty4er's showcase
Post by: ty4er on February 22, 2013, 11:15:20 AM
moar standard
(https://gametechmods.com/uploads/images/71313gut destroyer 3.PNG)
2wd npcf/hypno, 7 ants, plastic 3 but no popup part this time

i swear this is my first wedged bot without any agod in a year or so
Title: Re: ty4er's showcase
Post by: madman3 on February 22, 2013, 12:00:37 PM
(https://gametechmods.com/uploads/images/64075reapergrim.PNG)
i'll probably go on a building spree later
This looks excellent, reminds of Grim Reaper.
moar standard
(https://gametechmods.com/uploads/images/71313gut destroyer 3.PNG)
2wd npcf/hypno, 7 ants, plastic 3 but no popup part this time

i swear this is my first wedged bot without any agod in a year or so
This also looks great. HW or MW? If the former, this looks endangered.
Title: Re: ty4er's showcase
Post by: Badnik96 on February 22, 2013, 01:10:47 PM
Madman the second one is obviously a heavyweight, just look at it
Title: Re: ty4er's showcase
Post by: ty4er on February 24, 2013, 06:47:23 AM
(https://gametechmods.com/uploads/images/64066daredevil.PNG)
plastic 1, 3 ants, twm drive
Title: Re: ty4er's showcase
Post by: Badnik96 on February 24, 2013, 11:51:45 AM
Woah, loving the wheel guards :D
Title: Re: ty4er's showcase
Post by: MassimoV on February 24, 2013, 12:17:27 PM
Sweet. Looks durable.
Title: Re: ty4er's showcase
Post by: ty4er on March 03, 2013, 04:21:04 AM
tried that axle popup idea again:
(https://gametechmods.com/uploads/images/12792axle popup.PNG)
plastic 5, 6wd npc fasts and about 30 razors. no agod either
Title: Re: ty4er's showcase
Post by: madman3 on March 03, 2013, 04:41:31 AM
Looks great, but I dunno how well that sort of design works.
Title: Re: ty4er's showcase
Post by: ty4er on March 10, 2013, 04:22:20 PM
dont remember showcasing this but it's a fairly old bot
(https://gametechmods.com/uploads/images/17917penta.PNG)
Title: Re: ty4er's showcase
Post by: Jonzu95 on March 10, 2013, 04:36:38 PM
Very cool
Title: Re: ty4er's showcase
Post by: JamesAvery on March 10, 2013, 05:46:27 PM
very nice lines good looking bots
Title: Re: ty4er's showcase
Post by: MassimoV on March 10, 2013, 06:05:02 PM
Pretty sick. Love the flipper design.
Title: Re: ty4er's showcase
Post by: infiniteinertia on March 10, 2013, 06:44:32 PM
pretty rad dood.
Title: Re: ty4er's showcase
Post by: Naryar on March 12, 2013, 02:14:49 AM
i dig the axle popup
Title: Re: ty4er's showcase
Post by: ty4er on March 14, 2013, 02:56:18 AM
possible shw for bb6
(http://i.imgur.com/L7yokn5.png)
tite 3, 8 ants, 6wd npcs and a moe motor

also, the new image hosting thing sucks and why is everyone's name yellow it looks ugly

edit: lol i just realised i have 2 of the same views in that picture
Title: Re: ty4er's showcase
Post by: RammingSpeed on March 14, 2013, 03:25:40 AM
Looks pretty nice to me.
Title: Re: ty4er's showcase
Post by: Badnik96 on March 14, 2013, 06:14:24 AM
That hexagon thing looks bossing.
Title: Re: ty4er's showcase
Post by: Naryar on March 14, 2013, 07:41:28 AM
Looks badass !
Title: Re: ty4er's showcase
Post by: ty4er on March 15, 2013, 04:53:22 PM
(http://i.imgur.com/lsmC2MN.png)
6 mag for the weapon, npc normal drive, 4 ants and plastic 5



aaaand now i have no idea what to enter in bb6. im kinda leaning towards this for hw
Title: Re: ty4er's showcase
Post by: Naryar on March 16, 2013, 02:24:46 AM
I like the first one more.
Title: Re: ty4er's showcase
Post by: ty4er on March 16, 2013, 06:28:16 AM
I like the first one more.
lolwot

you do realise those are the same bots? :dumb)
Title: Re: ty4er's showcase
Post by: Naryar on March 16, 2013, 06:55:52 AM
I like the first one more.
lolwot

you do realise those are the same bots? :dumb)

you do realise i was talking about the 6WD HS, as your choice for bb6

edit : oh wait they're different weightclasses, still...
Title: Re: ty4er's showcase
Post by: Badnik96 on March 16, 2013, 12:49:30 PM
The 6WD HS is a SHW, this is a HW :dumb)

I like it, it looks so small for a HW :P
Title: Re: ty4er's showcase
Post by: Merrick on March 18, 2013, 11:26:06 AM
That HW is boss. Definitely making me reconsider my choice of a front-hinged flipper as my potential entry.

Looks shweeet.  :claping
Title: Re: ty4er's showcase
Post by: ty4er on March 18, 2013, 02:29:33 PM
decided to try and make a flipper out of that chassis:
(http://i.imgur.com/OLGFzXL.png)
steel 1, twm drive w/ rubbers and 5 ants. i would try and fix the chassis poking out at the back but rule of 7 and laziness is stopping me :P
Title: Re: ty4er's showcase
Post by: Badnik96 on March 18, 2013, 02:37:03 PM
Looks rather nice.
Title: Re: ty4er's showcase
Post by: Thyrus on March 19, 2013, 11:07:44 PM
good job. MW?
Title: Re: ty4er's showcase
Post by: ty4er on March 20, 2013, 02:48:22 AM
yeah it's a mw
Title: Re: ty4er's showcase
Post by: Naryar on March 20, 2013, 04:34:17 AM
Looks cool and pretty original, still it's... just a standard flipper.
Title: Re: ty4er's showcase
Post by: ty4er on March 20, 2013, 12:04:29 PM
(http://i.imgur.com/ncBFEUU.png)
solid disks underneath, 6 ants and twmr drive

Title: Re: ty4er's showcase
Post by: Thyrus on March 20, 2013, 12:16:47 PM
awesome! how does selfrighting work? and how does the flipper work overall? does it lift itself up?
Title: Re: ty4er's showcase
Post by: ianh05 on March 20, 2013, 12:26:24 PM
A flipper/Sheck spinner hybrid? nice.
Title: Re: ty4er's showcase
Post by: ty4er on March 20, 2013, 12:34:15 PM
A flipper/Sheck spinner hybrid? nice.
unfortunately not quite :P its all static. i wanted to have it all on a servo turret but rule of 7 and space stopped me.

awesome! how does selfrighting work? and how does the flipper work overall? does it lift itself up?
selfrighting:
(http://i.imgur.com/sfTOjPj.png)
the lifting itself up thing:
(http://i.imgur.com/juD4Tb9.png)

also this flipper seems hecka strong, stronger than pretty much all of my other flippers atleast.
Title: Re: ty4er's showcase
Post by: Thyrus on March 20, 2013, 12:38:08 PM
I`m in love with this thing! The details are awesome.
Will you enter this in Battlebots?

Title: Re: ty4er's showcase
Post by: ty4er on March 20, 2013, 12:39:42 PM
I`m in love with this thing! The details are awesome.
Will you enter this in Battlebots?
more than likely yes

i'll probably put this one on the exchange or ldai
maybe both if you're lucky :P
Title: Re: ty4er's showcase
Post by: Thyrus on March 20, 2013, 12:40:51 PM
so it`s a mw then?
Title: Re: ty4er's showcase
Post by: ty4er on March 20, 2013, 12:49:21 PM
yeah its a mw

Title: Re: ty4er's showcase
Post by: Thyrus on March 20, 2013, 12:55:26 PM
Hope we will fight then :D
Title: Re: ty4er's showcase
Post by: Kossokei on March 20, 2013, 01:05:05 PM
I wonder how good that bot looks when mangled  :dumb)
Title: Re: ty4er's showcase
Post by: Badnik96 on March 20, 2013, 02:54:28 PM
Seems like you took the HS I showcased last month and made it into a flipper XD
Title: Re: ty4er's showcase
Post by: ty4er on April 02, 2013, 10:39:36 AM
i dont know if its just me but irl seems to have gone down in quality lately. so to help that, have a standard bot :P
(https://gametechmods.com/uploads/images/80055popup hw.PNG)
tite 1, npc fast and 5 razors per large jx.

i'll probably do some stuff with dsl3 later
Title: Re: ty4er's showcase
Post by: ty4er on April 03, 2013, 05:54:54 AM
ok then have a shw version made in dsl 3
(https://gametechmods.com/uploads/images/86759shw popup.PNG)
steel 5, 6 small black batteries and about 10 ants. 40ish spike strips
Title: Re: ty4er's showcase
Post by: ty4er on April 03, 2013, 11:15:24 AM
how about a flipper then
(https://gametechmods.com/uploads/images/36831flipper mw.PNG)
Title: Re: ty4er's showcase
Post by: Badnik96 on April 03, 2013, 11:22:10 AM
That looks sweet
Title: Re: ty4er's showcase
Post by: infiniteinertia on April 03, 2013, 11:40:58 AM
Where's the flipper?
Title: Re: ty4er's showcase
Post by: Thyrus on April 03, 2013, 12:49:58 PM
like it but it will not get underneath anything
Title: Re: ty4er's showcase
Post by: Naryar on April 03, 2013, 02:14:43 PM
The popups/wammers are sweet, although it is rather irksome in physical realism.

like it but it will not get underneath anything

like every single irl bot ever
Title: Re: ty4er's showcase
Post by: ty4er on April 05, 2013, 11:20:30 AM
Where's the flipper?
not sure if you mean the actual bot or the weapon. the flipper part is the big thing in the middle of the bot though :P

also i made a poker
(https://gametechmods.com/uploads/images/44627poker.PNG)
plastic 3, 6 ants. took a bit of inspiration from walrus because i cant think of much else at the moment
Title: Re: ty4er's showcase
Post by: MassimoV on April 05, 2013, 08:02:06 PM
Looks sturdy. Nice work.
Title: Re: ty4er's showcase
Post by: Naryar on April 06, 2013, 06:45:00 AM
coool
Title: Re: ty4er's showcase
Post by: ty4er on April 07, 2013, 10:28:27 AM
(https://gametechmods.com/uploads/images/25638metalbeast.PNG)
can barely lift a tire though :P
Title: Re: ty4er's showcase
Post by: Thyrus on April 07, 2013, 10:33:37 AM
looks awesome!

Title: Re: ty4er's showcase
Post by: ty4er on April 09, 2013, 02:07:38 PM
(https://gametechmods.com/uploads/images/61795hex sns.PNG)
tite 1, 6 ants, npc fast and average damage of around 7000-8000
Title: Re: ty4er's showcase
Post by: Thyrus on April 09, 2013, 02:28:02 PM
for badniks ai pack i pressume?
Title: Re: ty4er's showcase
Post by: Badnik96 on April 09, 2013, 03:51:47 PM
lol wut?
Title: Re: ty4er's showcase
Post by: MassimoV on April 09, 2013, 03:58:20 PM
Hexapus?
Title: Re: ty4er's showcase
Post by: ty4er on April 09, 2013, 05:06:09 PM
Hexapus?
you could say i was partially inspired by that bot :P
and i'll probbaly name it that, im not great at naming bots haha

for badniks ai pack i pressume?
yes i've sent it to him already


Title: Re: ty4er's showcase
Post by: ty4er on April 12, 2013, 11:56:37 AM
so this was going to be my botm entry
(https://gametechmods.com/uploads/images/93762botmpic3.PNG)
npc drive, 1 or 2 long batteries and tite 1

now since i've made something else i can see how crap it actually is :P
Title: Re: ty4er's showcase
Post by: Thyrus on April 12, 2013, 12:00:04 PM
like it!
Title: Re: ty4er's showcase
Post by: MassimoV on April 12, 2013, 04:09:36 PM
Nice wheels lel. Pretty cool.
Title: Re: ty4er's showcase
Post by: Mecha on April 12, 2013, 08:36:50 PM
Those wheels are cool, i approve. :)
Title: Re: ty4er's showcase
Post by: ty4er on April 13, 2013, 06:06:38 AM
(https://gametechmods.com/uploads/images/22836fli.PNG)
medium piston burst, twmr drive and 12 ants. and yes the back is slightly angled outwards
Title: Re: ty4er's showcase
Post by: Thyrus on April 13, 2013, 06:12:06 AM
looks great. especally the different colored wedge. is it able to flip bots?
Title: Re: ty4er's showcase
Post by: ty4er on April 13, 2013, 06:34:13 AM
looks great. especally the different colored wedge. is it able to flip bots?
it can flip a bot on it's back and thats about it :P

i feel like we need small but stronger burst motors (COUGHJUDGEBURSTCOUGH)
Title: Re: ty4er's showcase
Post by: 090901 on April 13, 2013, 07:02:53 AM
Uhhh this piston bursts are already powerful
Title: Re: ty4er's showcase
Post by: Thyrus on April 13, 2013, 07:13:12 AM
Yeah but there's no way you can build bots like aggrocat in legal dsl3. I wish there will be nontransparent sheets with lower hp and weight in the final version of dsl 3 cause when you cover up a flipper like I did with my second dsl 3 bot I've losted it will be to weak
Title: Re: ty4er's showcase
Post by: martymidget on April 13, 2013, 07:30:08 AM
Uhhh this piston bursts are already powerful

The largest one can barely flip a MW out of the tourney arena :C
Title: Re: ty4er's showcase
Post by: Tweedy on April 13, 2013, 08:03:28 AM
Uhhh this piston bursts are already powerful

The largest one can barely flip a MW out of the tourney arena :C
This. The burst I used on the beast tribute bot can barely self right because it can only just move the weight of the alu sheets covering the flipper.
Title: Re: ty4er's showcase
Post by: ty4er on April 14, 2013, 03:57:17 PM
so i made another bot
(https://gametechmods.com/uploads/images/52330wedge drum.PNG)
tite 1, biggest steel panel underneath and 2 long batteries. 4wd twm for the drive and a piglet with 4 large beaters for the weapon.
i would be happy with it if the weapon weren't offcentre and wasn't completely useless, the bot would be somewhat average speed, be able to get under anything and have the panels cover the whole bot (theres a big gap near the front of the bot underneath and on a corner at the top) :V

Title: Re: ty4er's showcase
Post by: Thyrus on April 14, 2013, 03:59:22 PM
<3
Title: Re: ty4er's showcase
Post by: MassimoV on April 14, 2013, 04:04:16 PM
Steep wedge...but it looks cool.
Title: Re: ty4er's showcase
Post by: FOTEPX on April 14, 2013, 08:37:06 PM
Reminds me of Medusa 2000.
Title: Re: ty4er's showcase
Post by: ty4er on April 20, 2013, 04:41:28 PM
guys i made a lightweight
(https://gametechmods.com/uploads/images/18592lw hs.PNG)

Title: Re: ty4er's showcase
Post by: MassimoV on April 20, 2013, 04:43:38 PM
Hmmm...I need to build a saw HS now.
Title: Re: ty4er's showcase
Post by: Thyrus on April 20, 2013, 04:49:18 PM
oversized sawblade<3 :D

I like it!
Title: Re: ty4er's showcase
Post by: ty4er on April 24, 2013, 12:45:52 PM
(https://gametechmods.com/uploads/images/59882hybridshw.PNG)
tite 1, 70+ razors, largest piston, 2 large air tanks and around 10 ants
Title: Re: ty4er's showcase
Post by: Mecha on April 24, 2013, 02:27:04 PM
That looks vicious.
Title: Re: ty4er's showcase
Post by: Naryar on April 24, 2013, 02:37:47 PM
...so many razors, can't see what it is

but yeah poker/rammer/side hammer ? looks legit
Title: Re: ty4er's showcase
Post by: ty4er on April 24, 2013, 05:21:10 PM
yeah its a poker/rammer/side hammer

anyway back to dsl 3
(https://gametechmods.com/uploads/images/27869axebotmw.PNG)
plastic 1, 3 long batteries
it's 16kg overweight though and i have no idea what to do. smaller burst motor? (its a small atm)
Title: Re: ty4er's showcase
Post by: Sylandro on April 24, 2013, 05:30:16 PM
Looks nice, i think you need a cage around the Drive Motors, for IRL whatever buisness
Title: Re: ty4er's showcase
Post by: Thyrus on April 24, 2013, 05:31:48 PM
I like it. but the axehead looks meh :S
Title: Re: ty4er's showcase
Post by: 090901 on April 24, 2013, 06:47:02 PM
I think it needs more reach  :dumb)
Title: Re: ty4er's showcase
Post by: ty4er on April 25, 2013, 10:10:34 AM
i think i fixed it
(https://gametechmods.com/uploads/images/94821jiggabyte.PNG)
added a long battery and a few batteries and made the burst a medium size.
Title: Re: ty4er's showcase
Post by: 090901 on April 25, 2013, 02:48:28 PM
I think Tornados would look better than Grannies
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on April 25, 2013, 03:02:24 PM
And wheelguards ofc.
Title: Re: ty4er's showcase
Post by: ty4er on April 25, 2013, 03:42:48 PM
I think Tornados would look better than Grannies
too small  :dumb)

And wheelguards ofc.
i can't seem to make any wheelguards look good on this
Title: Re: ty4er's showcase
Post by: MassimoV on April 25, 2013, 08:10:54 PM
I think Tornados would look better than Grannies
too small  :dumb)
Thought they were the same size, looks good anyhow.
Title: Re: ty4er's showcase
Post by: Merrick on April 25, 2013, 08:14:33 PM
Grannies are actually a little bigger. Quite annoying, as they're rather ugly.

How about Tazbot wheels?
Title: Re: ty4er's showcase
Post by: ty4er on April 26, 2013, 12:37:45 PM
how about a lightweight
(https://gametechmods.com/uploads/images/40240axebotlw.PNG)
tite 1, twrm for the weapon, slim drive and a long battery/3 ant batteries
Title: Re: ty4er's showcase
Post by: Thyrus on April 26, 2013, 12:43:35 PM
would look better with a jiggabite of a skin. but other than that it's a nice lw
Title: Re: ty4er's showcase
Post by: 090901 on April 26, 2013, 01:02:29 PM
would look better with a jiggabite of a skin. but other than that it's a nice lw
he cant skin
Title: Re: ty4er's showcase
Post by: ty4er on April 26, 2013, 01:08:17 PM
would look better with a jiggabite of a skin. but other than that it's a nice lw
he cant skin
i should really get around to doing that sometime shouldnt i
Title: Re: ty4er's showcase
Post by: Mr. AS on April 26, 2013, 01:38:46 PM
twm for weapon motor is pretty creative. it looks decent even though its basic-looking.
Title: Re: ty4er's showcase
Post by: Sylandro on April 26, 2013, 03:47:30 PM
Needs a slot for the weapon.
Title: Re: ty4er's showcase
Post by: ty4er on April 30, 2013, 11:44:34 AM
so i tried a hazard style bot
(https://gametechmods.com/uploads/images/37153desag.PNG)
plastic 10, 8 ants, twmr2 for drive and a tornado mer for the weapon.
Title: Re: ty4er's showcase
Post by: Merrick on April 30, 2013, 05:16:28 PM
Now that, I like. Why treads though?
Title: Re: ty4er's showcase
Post by: MassimoV on April 30, 2013, 08:45:22 PM
Now that, I like. Why treads though?
Because they look cool.
Title: Re: ty4er's showcase
Post by: Merrick on May 01, 2013, 07:51:41 AM
Very true. Shame there's going to be old people moving faster than that thing.  :dumb)
Title: Re: ty4er's showcase
Post by: ty4er on May 01, 2013, 09:24:54 AM
its actually not that slow because of the twrm2s. its just a huge pain in the ass to drive because the tracks keep spinning when it gets lifted :V
Title: Re: ty4er's showcase
Post by: ty4er on May 01, 2013, 01:01:01 PM
trapper popup
(https://gametechmods.com/uploads/images/27986trapperpopup1.PNG)
titanium 1, 7 ants and 6 razors.
Title: Re: ty4er's showcase
Post by: Sylandro on May 01, 2013, 02:47:40 PM
Looks wicked.
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on May 01, 2013, 04:09:43 PM
I'm gonna go right ahead and say "hurr durr why the multiextenders?" before anyone else does.
Is it just for looks? I can't see them selfrighting it.
Title: Re: ty4er's showcase
Post by: ty4er on May 01, 2013, 04:15:45 PM
it was for trapping purposes, since they have infinite hp. i used a similar setup on an old gutripper i made. it can sort of selfright at the moment but i can easily make the arms longer so its more reliable.
Title: Re: ty4er's showcase
Post by: ty4er on May 02, 2013, 11:11:53 AM
(https://gametechmods.com/TournamentFiles/botm/may13/006.png)
sup
Title: Re: ty4er's showcase
Post by: Naryar on May 02, 2013, 11:58:20 AM
it was for trapping purposes, since they have infinite hp

ONLY when attached directly to the baseplate.
Title: Re: ty4er's showcase
Post by: ty4er on May 03, 2013, 01:52:09 AM
(https://gametechmods.com/uploads/images/13104screenshot_44.PNG)
2 long batteries and npc drive. piglet/saw is on an axle to make it invertible
Title: Re: ty4er's showcase
Post by: Thyrus on May 03, 2013, 02:54:52 AM
bot 204? This thing is super awesome
Title: Re: ty4er's showcase
Post by: Jonzu95 on May 03, 2013, 03:09:55 AM
Agreed. It looks terrific.
Title: Re: ty4er's showcase
Post by: MassimoV on May 03, 2013, 03:26:30 PM
Anklebiter much?
Title: Re: ty4er's showcase
Post by: Naryar on May 03, 2013, 03:34:20 PM
Not sure about wedge quality overall, especially when inverted.
Title: Re: ty4er's showcase
Post by: ty4er on May 04, 2013, 04:44:15 AM
(https://gametechmods.com/uploads/images/76990aeratorvs.PNG)
tite 1, 4 ants and twmr drive. pretty damn powerful and stable too
Title: Re: ty4er's showcase
Post by: Jonzu95 on May 04, 2013, 06:02:44 AM
(https://gametechmods.com/uploads/images/76990aeratorvs.PNG)
tite 1, 4 ants and twmr drive. pretty damn powerful and stable too
Beauty !
Title: Re: ty4er's showcase
Post by: MassimoV on May 04, 2013, 11:00:50 AM
Nice! Congrats on 100 pages too.
Title: Re: ty4er's showcase
Post by: Badnik96 on May 04, 2013, 11:25:05 AM
100 pages? I only see 30...
Title: Re: ty4er's showcase
Post by: Jonzu95 on May 04, 2013, 11:33:25 AM
100 pages? I only see 30...
Because you have different settings.
Title: Re: ty4er's showcase
Post by: ty4er on May 05, 2013, 04:19:26 AM
woo new bot
(https://gametechmods.com/uploads/images/75923industryvs.PNG)
tite 1, 5 ants and slim drive.


also cheers guys
Title: Re: ty4er's showcase
Post by: powerrave on May 05, 2013, 06:33:46 AM
Looks pretty awesome~
Title: Re: ty4er's showcase
Post by: Sylandro on May 05, 2013, 12:15:59 PM
Sweeet! Let's see some insides.
Title: Re: ty4er's showcase
Post by: Badnik96 on May 05, 2013, 12:35:21 PM
Sick.
Title: Re: ty4er's showcase
Post by: MassimoV on May 05, 2013, 06:33:55 PM
Awww, yeah!
Title: Re: ty4er's showcase
Post by: Merrick on May 06, 2013, 06:48:16 AM
Your robots give me tingles in my pants.  :thumbup
Title: Re: ty4er's showcase
Post by: Naryar on May 06, 2013, 09:08:31 AM
make it look more badass
Title: Re: ty4er's showcase
Post by: 123savethewhales on May 09, 2013, 03:06:47 AM
Try using mechavore disc with that.
Title: Re: ty4er's showcase
Post by: ty4er on May 19, 2013, 07:13:02 AM
screw weight limits
(https://gametechmods.com/uploads/images/97196shove.PNG)
5mm plastic, npc drive and 5 ants
Title: Re: ty4er's showcase
Post by: MassimoV on May 19, 2013, 10:55:00 AM
CW? Looks like a tank.
Title: Re: ty4er's showcase
Post by: ty4er on May 22, 2013, 11:16:37 AM
well i upped the armour to tite 3 and now it's about 594

anyway i made this thing
(https://gametechmods.com/uploads/images/10183tridrum.PNG)
npcs powering the drum, cheatbot hypno teeth and ugly wheels :P
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on May 22, 2013, 11:24:09 AM
Reminds me of R04DK1LL from NAR AI :mrgreen:
Title: Re: ty4er's showcase
Post by: Sylandro on May 22, 2013, 05:42:22 PM
Reminds me of R04DK1LL from NAR AI :mrgreen:
Reminds me more of Scavenger, really
Title: Re: ty4er's showcase
Post by: ty4er on May 23, 2013, 10:22:20 AM
for nar
(https://gametechmods.com/uploads/images/92994alarm rebuild.PNG)
plastic 10, medium air tank and 4 ants

this was made in regular dsl3 but i dont imagine there being any huge changes in weight for nar ai so it shouldnt matter
Title: Re: ty4er's showcase
Post by: ty4er on May 24, 2013, 02:36:25 PM
(https://gametechmods.com/uploads/images/67803mwfshs.PNG)
alu 3, 2 battlepacks and npc drive. it has a skirt hinge w/ a poly skirt at the back to make it stable and wedgier
Title: Re: ty4er's showcase
Post by: Conraaa on May 24, 2013, 03:21:17 PM
While it's a very nice build, I can imagine those wedges becoming useless once it loses one of those vs beater bars and screwing the whole robot over.
Title: Re: ty4er's showcase
Post by: Naryar on May 24, 2013, 03:28:21 PM
... It's a wedged VS. What did you expect ?

I think we could give it 2 different controls and a very short spinup range for the VS, and a large one for the FS. Would need a new .py though, although I don't see any real problem in doing such a py.

I also like it, mostly because it's a cool hybrid. It'll be in nar ai for sure.
Title: Re: ty4er's showcase
Post by: ty4er on June 01, 2013, 03:05:18 PM
happy birthday me
(https://gametechmods.com/uploads/images/39684vs.PNG)
pl3, 1 battlepack/ant and a perm 80

inb4 hurr u cant skin xddd
Title: Re: ty4er's showcase
Post by: MassimoV on June 01, 2013, 03:13:54 PM
hurr u cant skin xddd

Not bad. The stabilizers are a little hard to see though.
Title: Re: ty4er's showcase
Post by: ty4er on June 01, 2013, 03:20:08 PM
(https://gametechmods.com/uploads/images/50924vsleg.PNG)
Title: Re: ty4er's showcase
Post by: MassimoV on June 01, 2013, 03:22:30 PM
Dat be alot-o-extenders
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2013, 04:00:14 AM
bot for conraaa's tournament
(https://gametechmods.com/uploads/images/17579flail rammer mw.PNG)

and then i made it even better
(https://gametechmods.com/uploads/images/1674flail rammer normalmw.PNG)
4 casters on both, 2 ants and pl1


lolololo
Title: Re: ty4er's showcase
Post by: Naryar on June 02, 2013, 04:01:56 AM
ghey
Title: Re: ty4er's showcase
Post by: martymidget on June 02, 2013, 04:25:53 AM
bot for conraaa's tournament
(https://gametechmods.com/uploads/images/17579flail rammer mw.PNG)

and then i made it even better
(https://gametechmods.com/uploads/images/1674flail rammer normalmw.PNG)
4 casters on both, 2 ants and pl1


lolololo

Cool, one OP bot type balanced out with a really bad one xD
Title: Re: ty4er's showcase
Post by: ty4er on June 03, 2013, 12:34:04 PM
possible team for two to tango 2
(https://gametechmods.com/uploads/images/70608beaterrammer.PNG)
220kg weaponry, 3 ants and tite 1. also has a caster on the bottom
(https://gametechmods.com/uploads/images/81239conc weapon popup.PNG)
(https://gametechmods.com/uploads/images/84389insidespopup.PNG)
concentrated weapon popup, can self right. 7 ants, 8 razors on the bsgs and plastic 5
Title: Re: ty4er's showcase
Post by: Naryar on June 03, 2013, 12:47:34 PM
digging the popup, although why does it have static razors towards the back is beyond me
Title: Re: ty4er's showcase
Post by: ty4er on June 03, 2013, 12:59:27 PM
originally it was meant to act as a sort of wammer and to stop bots from flying over the top of it, but i had to angle it backwards a bit so it could self right :dumb)

i might be able to get them further forwards though
Title: Re: ty4er's showcase
Post by: MassimoV on June 03, 2013, 03:37:43 PM
Yeah the popup's really cool.
Title: Re: ty4er's showcase
Post by: ty4er on June 14, 2013, 12:08:54 PM
(https://gametechmods.com/uploads/images/88851vsrammerhybrid.PNG)
yay a stable wedged vs

4 ants, tite 3, 4 ants and npc fast/hypno drive. perm 132 with 8 beaters for the vs. it also has a caster at the back which makes the wedges awesome :P
Title: Re: ty4er's showcase
Post by: Naryar on June 14, 2013, 12:42:03 PM
Badass.
Title: Re: ty4er's showcase
Post by: 123savethewhales on June 14, 2013, 01:12:08 PM
You don't need 2 dsl disc for 8 beaters you know.
Title: Re: ty4er's showcase
Post by: ty4er on June 18, 2013, 02:34:17 PM
...good point, fixed now. not sure how i missed that anyway

also new bot
(https://gametechmods.com/uploads/images/23162cdtgfhdtf.PNG)
npc fasts, 5 ants and tite 1
Title: Re: ty4er's showcase
Post by: MassimoV on June 18, 2013, 02:47:56 PM
Ugh, that looks really hard to beat. Can it self-right normally?
Title: Re: ty4er's showcase
Post by: ty4er on June 18, 2013, 02:50:34 PM
of course
Title: Re: ty4er's showcase
Post by: MassimoV on June 18, 2013, 02:54:33 PM
LW I assume?
Title: Re: ty4er's showcase
Post by: Naryar on June 18, 2013, 02:56:21 PM
Yeah, it'll be wider if it was a mw.

also mw popup with wide ant wheels ? def LW
Title: Re: ty4er's showcase
Post by: MassimoV on June 18, 2013, 02:59:44 PM
That's what I was thinking originally. I was going to be like, get those ants out and get hypnos, but then it ocurred to me that it was probably a LW and pushing the weight to upgrade them.
Title: Re: ty4er's showcase
Post by: ty4er on June 20, 2013, 02:11:28 PM
woo new bot

(https://gametechmods.com/uploads/images/90330carnage.PNG)
7 ants, 6wd slim/mini wheel drive, tite 1 and a perm 132 m for the weapon too. 595kg

Title: Re: ty4er's showcase
Post by: FOTEPX on June 20, 2013, 02:25:08 PM
woo new bot

(https://gametechmods.com/uploads/images/90330carnage.PNG)
7 ants, 6wd slim/mini wheel drive, tite 1 and a perm 132 m for the weapon too. 595kg

You see, THIS is why I left.

I simply cannot humanly create this much awesome.
Title: Re: ty4er's showcase
Post by: Thyrus on June 20, 2013, 02:27:41 PM
awww<3
Title: Re: ty4er's showcase
Post by: MassimoV on June 20, 2013, 02:28:23 PM
woo new bot

(https://gametechmods.com/uploads/images/90330carnage.PNG)
7 ants, 6wd slim/mini wheel drive, tite 1 and a perm 132 m for the weapon too. 595kg

You see, THIS is why I left.

I simply cannot humanly create this much awesome.
Then you learn...or just learn to deal with it. Great bot ty.
Title: Re: ty4er's showcase
Post by: Merrick on June 20, 2013, 02:29:32 PM
Sex on wheels. <3
Title: Re: ty4er's showcase
Post by: Badnik96 on June 20, 2013, 02:40:26 PM
MINI WARRIOR
Title: Re: ty4er's showcase
Post by: Naryar on June 20, 2013, 03:19:47 PM
it's large...?
Title: Re: ty4er's showcase
Post by: ty4er on June 21, 2013, 10:55:59 AM
(https://gametechmods.com/uploads/images/71090nightro.PNG)
plastic 5, 5 ants and twmr drive. not sure if i should enter this in bb7
Title: Re: ty4er's showcase
Post by: MassimoV on June 21, 2013, 10:59:52 AM
I like it. Hworf spikes?
Title: Re: ty4er's showcase
Post by: ty4er on June 21, 2013, 11:03:28 AM
I like it. Hworf spikes?
nah, pole spikes :dumb)
Title: Re: ty4er's showcase
Post by: NFX on June 21, 2013, 11:09:39 AM
Aww. <3

If that front panel had two angry cartoon eyes on it like Taur 2, that would complete it, I reckon.
Title: Re: ty4er's showcase
Post by: MassimoV on June 21, 2013, 11:09:51 AM
Yeah, I see it now.
Title: Re: ty4er's showcase
Post by: Mecha on June 21, 2013, 03:33:45 PM
That's probably one of the cutest bots i have ever seen. :3
Title: Re: ty4er's showcase
Post by: 090901 on June 21, 2013, 05:03:53 PM
at least paint it nicer please  :dumb)
Title: Re: ty4er's showcase
Post by: Naryar on June 22, 2013, 04:26:38 AM
I like it like that.
Title: Re: ty4er's showcase
Post by: Mr. AS on June 22, 2013, 11:02:10 AM
at least paint it nicer please  :dumb)
ty4er is physically incapable of providing a half-decent paintjob for any of his robots.
Title: Re: ty4er's showcase
Post by: helloface on June 22, 2013, 10:04:17 PM
Somehow cute...
Put eyes on it! <3
Title: Re: ty4er's showcase
Post by: ty4er on June 25, 2013, 04:09:30 PM
oh hey 123
(https://gametechmods.com/uploads/images/71277razorvs.PNG)
tite 1, 2 casters underneath, steel skirts holding the drive/plow, npc normal drive and a dual etek for the weapon.
Title: Re: ty4er's showcase
Post by: 123savethewhales on June 25, 2013, 04:16:45 PM
lol, with 1 e-tek holding up 430kg, does that thing even move?
Title: Re: ty4er's showcase
Post by: Mr. AS on June 25, 2013, 05:07:17 PM
lol, with 1 e-tek holding up 430kg, does that thing even move?
my guess is that it moves very slowly, barely does any (GOOD) damage, gets deweaponed and demotored.
Title: Re: ty4er's showcase
Post by: 123savethewhales on June 25, 2013, 05:15:50 PM
well with that many weapon KG it can most likely get a cheap de-weapon win anyway as long as everything else lives long enough for that to happen.
Title: Re: ty4er's showcase
Post by: martymidget on June 26, 2013, 08:13:48 AM
And once it loses weapons it might even start spinning, god forbid.
Title: Re: ty4er's showcase
Post by: ty4er on July 04, 2013, 03:18:30 PM
rebuild of a bot i liked but was lost sometime ago
(https://gametechmods.com/uploads/images/30063silverknight.PNG)
tite 1, npc normals and 2 ants. it's much better in the fact that it has more weapons and is much more stable and less havoky. although it isnt invertible at all now and occasionally havoks D:
Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2013, 01:17:54 PM
(https://gametechmods.com/uploads/images/11187hammerhead3.PNG)
shame it's 50kg overweight with plastic 1

and ignore the red bit on the chassis, i have no idea what that is
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on July 24, 2013, 01:19:00 PM
Looks badass. :rage
Title: Re: ty4er's showcase
Post by: helloface on July 24, 2013, 01:19:31 PM
What weight?
Title: Re: ty4er's showcase
Post by: ty4er on July 24, 2013, 01:21:42 PM
What weight?
499.2. i could easily trim the chassis for the .2 though
Title: Re: ty4er's showcase
Post by: ty4er on July 26, 2013, 03:42:49 AM
(https://gametechmods.com/uploads/images/99355borre.PNG)
plastic 3, 2 long batteries + an ant battery, 2 piglets powering the drums and those locking motors for drive.
Title: Re: ty4er's showcase
Post by: ty4er on July 26, 2013, 07:29:48 AM
(https://gametechmods.com/uploads/images/45534overbite.PNG)
Title: Re: ty4er's showcase
Post by: Merrick on July 26, 2013, 08:16:47 AM
Boss.  :thumbup
Title: Re: ty4er's showcase
Post by: Thyrus on July 26, 2013, 08:38:00 AM
LOVE
Title: Re: ty4er's showcase
Post by: TBD Devastator on July 26, 2013, 08:54:00 AM
Latest bot has a really nice look to it, seems very aggressive.
Title: Re: ty4er's showcase
Post by: Paranoia on July 26, 2013, 09:37:30 AM
(https://gametechmods.com/uploads/images/45534overbite.PNG)


Looks incredibly clean and intimidating, nice build.
Title: Re: ty4er's showcase
Post by: helloface on July 26, 2013, 11:11:44 AM
Welcome to GTM, Devastator.
I like both. It's funny how now that they've made proper extenders, everyone has been making an exoskeleton.
Title: Re: ty4er's showcase
Post by: ty4er on July 28, 2013, 06:12:17 AM
(https://gametechmods.com/uploads/images/49138steelbull.PNG)
Title: Re: ty4er's showcase
Post by: ty4er on July 28, 2013, 09:33:51 AM
(https://gametechmods.com/uploads/images/14197stampedebw.PNG) (https://gametechmods.com/uploads/images/74202fatalchargeaw.PNG)
expect a hw soon, maybe a shw if i can find a way to waste even more weight :P
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on July 28, 2013, 10:16:15 AM
The carbon bot looks like a bigger version of FireArrow.
Title: Re: ty4er's showcase
Post by: MassimoV on July 28, 2013, 01:03:08 PM
Excellent bots.
Title: Re: ty4er's showcase
Post by: helloface on July 28, 2013, 03:19:21 PM
Love the left especially.
Title: Re: ty4er's showcase
Post by: ty4er on August 03, 2013, 06:21:49 AM
finally came up with an idea for the hw
(https://gametechmods.com/uploads/images/51031hwammer.PNG)

aaand now i have no idea what to do for the last bot, since it'll take me forever to make a good enough shw
Title: Re: ty4er's showcase
Post by: Pwnator on August 03, 2013, 06:32:00 AM
mmm

those wheel guards mmmm yes
Title: Re: ty4er's showcase
Post by: Merrick on August 03, 2013, 06:48:36 AM
Looks sexeh.  :thumbup
Title: Re: ty4er's showcase
Post by: Badnik96 on August 03, 2013, 11:49:08 AM
It's like Tornado but sexier. Good jorb.
Title: Re: ty4er's showcase
Post by: helloface on August 03, 2013, 02:04:10 PM
Best looking rammer I have ever seen, RA2 or IRL.
Great work!
Title: Re: ty4er's showcase
Post by: MassimoV on August 03, 2013, 02:07:05 PM
Nice. It looks really good.
Title: Re: ty4er's showcase
Post by: ty4er on August 04, 2013, 04:02:44 PM
got bored. looked in the cad showcase. built this
(https://gametechmods.com/uploads/images/1244kishinbot.PNG)
4 matilda teeth on a hexplate/90 degree axle
Title: Re: ty4er's showcase
Post by: MassimoV on August 04, 2013, 04:20:23 PM
Dat chassis shape.
Title: Re: ty4er's showcase
Post by: RedAce on August 04, 2013, 05:14:22 PM
Looks good.
Title: Re: ty4er's showcase
Post by: helloface on August 05, 2013, 12:01:47 AM
Looks very slick.
Title: Re: ty4er's showcase
Post by: Thyrus on August 05, 2013, 03:53:55 AM
waaaaaait. is this based on Kishin?
Title: Re: ty4er's showcase
Post by: ty4er on August 05, 2013, 04:08:26 AM
waaaaaait. is this based on Kishin?
yeah, it had some pretty neat ideas

i'll probably remake this with a normal chassis so it can actually turn though :P
Title: Re: ty4er's showcase
Post by: Thyrus on August 05, 2013, 04:22:30 AM
I wanted to add that weapon type for the BB7 version but couldn`t figure out how to do it. good work there ty!
Title: Re: ty4er's showcase
Post by: ty4er on August 10, 2013, 01:40:45 PM
(https://gametechmods.com/uploads/images/48592hyybrid.PNG)
tite 3 and 8 ants
Title: Re: ty4er's showcase
Post by: ty4er on August 13, 2013, 07:21:12 PM
rebuilt my bb7 entry because i got bored
(https://gametechmods.com/uploads/images/73477nightro2.PNG)
Title: Re: ty4er's showcase
Post by: Merrick on August 13, 2013, 07:38:14 PM
I like it. Simple but effective.

are you happy now dammit
Title: Re: ty4er's showcase
Post by: MassimoV on August 13, 2013, 08:05:03 PM
Yeah buddy, that loks pimp.
Title: Re: ty4er's showcase
Post by: Naryar on August 14, 2013, 01:55:02 AM
love the hybrid.

the other bot not so much
Title: Re: ty4er's showcase
Post by: ty4er on August 15, 2013, 04:11:07 PM
(https://gametechmods.com/uploads/images/87721uglybot.PNG)
i dont like how it looks but meh, it's something
Title: Re: ty4er's showcase
Post by: Philippa on August 15, 2013, 04:19:54 PM
Cool. Reminds me of something. Think it might be Small Torque.

Nice.
Title: Re: ty4er's showcase
Post by: Thyrus on August 15, 2013, 04:31:54 PM
reminds me of Sonny lates replica
Title: Re: ty4er's showcase
Post by: helloface on August 15, 2013, 04:34:18 PM
Black skin with shell plates  : P
But seriously, it looks really nice. It reminds me of the rep that Sonny just made. Nice touch with the little teeth too. I lke those.
Title: Re: ty4er's showcase
Post by: MassimoV on August 15, 2013, 08:10:07 PM
Looks neat. Like the area for the perm.
Title: Re: ty4er's showcase
Post by: ty4er on August 17, 2013, 03:50:44 PM
bot for challenge vs shield
(https://gametechmods.com/uploads/images/95754tdhgfdf.PNG)
pl3, 2 ants and a dslbar on the back

it would be alright if the wheels werent so exposed
Title: Re: ty4er's showcase
Post by: ty4er on August 21, 2013, 07:11:00 AM
blegh, have some failed designs for mutations
(https://gametechmods.com/uploads/images/91460hybrid bots.PNG)
left: i think it had 4 ants. it has agod on the right wedge and is just useless overall
top: 6 ants, is totally useless since it has like no weapons at all and cant selfright
bottom: 5 ants and steel 1, pretty much a mw version of pwn's bot. it's semi-decent against anything that doesnt have a wedge  :dumb)
Title: Re: ty4er's showcase
Post by: Pwnator on August 21, 2013, 07:35:54 AM
the third hybrid <3
Title: Re: ty4er's showcase
Post by: Naryar on August 21, 2013, 07:49:22 AM
hybrid <3
Title: Re: ty4er's showcase
Post by: Thyrus on August 21, 2013, 03:02:38 PM
<3
Title: Re: ty4er's showcase
Post by: Mr. AS on August 21, 2013, 03:34:44 PM
the big problem with the hammer rammer is that it has no width at all. IDK why you thought it was a good idea to make it that narrow considering your experience with DSL but if you made a V shape with the razors it could be a decent hammer.
Title: Re: ty4er's showcase
Post by: MassimoV on August 21, 2013, 07:49:29 PM
Wow nice ones. Too bad about the AGOD.
Title: Re: ty4er's showcase
Post by: ty4er on August 22, 2013, 04:54:28 PM
here's a lil bot that took ages to make
(https://gametechmods.com/uploads/images/11849liltank.PNG)
6 ants, twm/mini drive and plastic 5 (with a ton of flipper segments)
Title: Re: ty4er's showcase
Post by: Merrick on August 22, 2013, 05:31:55 PM
I would love to set a hammer on that thing.
Title: Re: ty4er's showcase
Post by: helloface on August 22, 2013, 05:35:48 PM
I would love to set a hammer on that thing.
YES.
Title: Re: ty4er's showcase
Post by: RedAce on August 22, 2013, 06:14:57 PM
I'd say the time was well worth it because that looks great.
Title: Re: ty4er's showcase
Post by: ty4er on August 28, 2013, 10:21:41 AM
I would love to set a hammer on that thing.
YES.
(https://gametechmods.com/uploads/images/52645jury.PNG)
Title: Re: ty4er's showcase
Post by: helloface on August 28, 2013, 11:56:48 AM
YES.
Title: Re: ty4er's showcase
Post by: ty4er on August 28, 2013, 05:25:42 PM
(https://gametechmods.com/uploads/images/16113monotony.PNG)
Title: Re: ty4er's showcase
Post by: helloface on August 28, 2013, 05:38:34 PM
What teeth are those?
Title: Re: ty4er's showcase
Post by: 090901 on August 28, 2013, 05:41:39 PM
What teeth are those?
ripping
Title: Re: ty4er's showcase
Post by: helloface on August 28, 2013, 05:49:32 PM
I thought so, but they look different in DSL3.
Title: Re: ty4er's showcase
Post by: Kossokei on August 28, 2013, 06:10:19 PM
(https://gametechmods.com/uploads/images/16113monotony.PNG)
You're welcome  :rolleyes:
Title: Re: ty4er's showcase
Post by: MassimoV on August 28, 2013, 07:13:07 PM
I thought so, but they look different in DSL3.
They're not, besides the stats. He used a hex plate in between the discs and either did some axle loading + eFFe'ing or AAM'ed them on.
Title: Re: ty4er's showcase
Post by: Thyrus on August 29, 2013, 12:09:41 AM
phantastic :)
Title: Re: ty4er's showcase
Post by: Naryar on August 29, 2013, 01:33:08 AM
someone BFE'd the ripping teeth...

still looks very nice
Title: Re: ty4er's showcase
Post by: akshaylan on August 29, 2013, 05:12:26 AM
Looks very nice, can it fight?
Title: Re: ty4er's showcase
Post by: ty4er on August 29, 2013, 06:21:28 AM
well it's not totally worthless in nar ai 3

anyway here's my probable poker night entry
(https://gametechmods.com/uploads/images/98871industry2.PNG)
sadly i couldn't put the wheels anywhere else without it being super slow
Title: Re: ty4er's showcase
Post by: ty4er on September 13, 2013, 11:14:18 AM
lol no ideas
(https://gametechmods.com/uploads/images/61035rfgeargfrde.PNG)
Title: Re: ty4er's showcase
Post by: playzooki on September 13, 2013, 12:33:13 PM
Its vlad the impaler! :P


Ehhhh its ok

Title: Re: ty4er's showcase
Post by: Badnik96 on September 13, 2013, 01:21:25 PM
how does that look at all like vlad

Maybe vlad 2, but not vlad
Title: Re: ty4er's showcase
Post by: playzooki on September 13, 2013, 01:26:34 PM
Thats what i meant.
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on September 13, 2013, 01:33:18 PM
Could you try making a Vladiator replica using that technique? I'd like to see it.
Title: Re: ty4er's showcase
Post by: Mr. AS on September 13, 2013, 01:44:20 PM
i want to see what the skin looks like.

how does that look at all like vlad
vlad spike, the general shape of the robot...
Title: Re: ty4er's showcase
Post by: Badnik96 on September 13, 2013, 03:06:09 PM
Aw man I didnt even see the spike

Also yes, Vlad II looked like that, not Vlad the Impaler...
Title: Re: ty4er's showcase
Post by: RedAce on September 13, 2013, 04:38:20 PM
It's nice.
Title: Re: ty4er's showcase
Post by: Merrick on September 13, 2013, 06:01:31 PM
It's nice, but yes, it's essentially a Vladiator rebuild to me.  :dumb)
Title: Re: ty4er's showcase
Post by: MassimoV on September 13, 2013, 06:20:17 PM
I think it's really good.
Title: Re: ty4er's showcase
Post by: ty4er on September 29, 2013, 02:14:07 PM
how do i standard
(https://gametechmods.com/uploads/images/90581how2bild.PNG)
plastic 3, 4 ants, glitchy ass skin
Title: Re: ty4er's showcase
Post by: Naryar on September 29, 2013, 02:21:57 PM
i don't like these secondary wedges, is it even DSL-S like that ? not sure
Title: Re: ty4er's showcase
Post by: ty4er on September 29, 2013, 02:40:48 PM
i don't like these secondary wedges, is it even DSL-S like that ? not sure
what
why wouldn't it be standard with those wedges
Title: Re: ty4er's showcase
Post by: 123savethewhales on September 30, 2013, 06:28:10 AM
I call unrealistic.

Cutting out the entire cylinder for the spinning weapon would mean that the motor will be floating in mid air.  thereby making it physically impossible.  It's even worst than popup cutting through the entire front wedge.
Title: Re: ty4er's showcase
Post by: ty4er on September 30, 2013, 11:44:57 AM
whatever, have a dsl3 flipper instead
(https://gametechmods.com/uploads/images/38222filip.PNG)


Title: Re: ty4er's showcase
Post by: playzooki on September 30, 2013, 01:12:02 PM
Very good!
Title: Re: ty4er's showcase
Post by: Merrick on September 30, 2013, 06:04:06 PM
Ooooh, nice.

MW? Can it flip well?
Title: Re: ty4er's showcase
Post by: ty4er on October 02, 2013, 01:54:14 AM
yeah it's a mw. it can flip other bots fairly easily but it can't get them over any walls (like the dsl tourny arena wall)
Title: Re: ty4er's showcase
Post by: Merrick on October 02, 2013, 09:10:11 AM
yeah it's a mw. it can flip other bots fairly easily but it can't get them over any walls (like the dsl tourny arena wall)

About average for DSL3 then. Fair enough.
Title: Re: ty4er's showcase
Post by: ty4er on October 02, 2013, 10:41:59 AM
and a lw
(https://gametechmods.com/uploads/images/73045torbot.PNG)
slightly better flipper, rather fast aswell
Title: Re: ty4er's showcase
Post by: Thyrus on October 02, 2013, 11:14:37 AM
looks good. reminds me of NFX`s Taur a bit
Title: Re: ty4er's showcase
Post by: Naryar on October 02, 2013, 03:05:20 PM
needs a better skin
Title: Re: ty4er's showcase
Post by: Badnik96 on October 02, 2013, 03:57:31 PM
pretty dang cool.


Agree with Naryar though, it does need a better skin.



Title: Re: ty4er's showcase
Post by: RedAce on October 02, 2013, 06:55:34 PM
The two flippers look good.
Title: Re: ty4er's showcase
Post by: Merrick on October 02, 2013, 06:57:44 PM
The bull flipper is nice, but yeah, it's very Taur.
Title: Re: ty4er's showcase
Post by: Mr. AS on October 02, 2013, 08:01:33 PM
nice bot nfx. really like how it looks like a bull.
Title: Re: ty4er's showcase
Post by: ty4er on October 15, 2013, 04:08:31 PM
(https://gametechmods.com/uploads/images/58341continuum.PNG)
why are the typhoon spikes such a horrible colour god damnit
Title: Re: ty4er's showcase
Post by: Probably Rob on October 15, 2013, 05:15:27 PM
Ah, now that. Lovely.
Title: Re: ty4er's showcase
Post by: Mr. AS on October 15, 2013, 06:36:42 PM
great skins as always d00d  :dumb)

but really. i think it would look better if you got those wheels on the inside of the chassis, or put some wheel-guards on it.
Title: Re: ty4er's showcase
Post by: helloface on October 15, 2013, 07:04:59 PM
Yeah, FE wheel guards would look quite nice if done right.
Title: Re: ty4er's showcase
Post by: Davidyamy on October 22, 2013, 07:01:22 PM
I like the shapes
Title: Re: ty4er's showcase
Post by: ty4er on October 23, 2013, 12:52:26 PM
really happy with how this one turned out
(https://gametechmods.com/uploads/images/19088hunter.PNG)
597.8, 4wd twmr/vlad, judge burst, tite 3 and about 9 ants

 
Title: Re: ty4er's showcase
Post by: helloface on October 23, 2013, 05:05:07 PM
Needs more shell plates.
Title: Re: ty4er's showcase
Post by: MassimoV on October 23, 2013, 07:31:19 PM
Yeah it's cool.
Title: Re: ty4er's showcase
Post by: RedAce on October 23, 2013, 07:39:29 PM
Nice job.
Title: Re: ty4er's showcase
Post by: SKBT on October 23, 2013, 09:19:11 PM
really happy with how this one turned out
(https://gametechmods.com/uploads/images/19088hunter.PNG)
597.8, 4wd twmr/vlad, judge burst, tite 3 and about 9 ants

i see this also working really well with a t-minus arm.
Title: Re: ty4er's showcase
Post by: Naryar on October 24, 2013, 10:14:02 AM
Not happy with the lack of slot in the middle to accomodate the hammer otherwise it looks very cool
Title: Re: ty4er's showcase
Post by: TeamXtreemer on October 25, 2013, 06:29:55 AM
if you're trying to make a hammer slot to promote realism, perhaps try and use two extenter points on the left and right side of the chassis, try and replicate the left and right panel arrangement and if you want a tighter gap for defence/looks then maybe use alum/x extenders?
Title: Re: ty4er's showcase
Post by: ty4er on October 28, 2013, 05:11:57 PM
so i tried to make a sort-of defensive hs with decent offence. ended up being a clone and it doesn't really work because there are no good wheels in the size i need
(https://gametechmods.com/uploads/images/90025contrabot.PNG)
alu 1, 4 ants, perm 80s and twmr drive motors

hey look more shell panels
Title: Re: ty4er's showcase
Post by: Mr. AS on October 28, 2013, 05:24:38 PM
wat

it needs to look more study. maybe some wheelgaurds, does it have motor supports?
Title: Re: ty4er's showcase
Post by: ty4er on October 28, 2013, 05:28:28 PM
wat

it needs to look more study. maybe some wheelgaurds, does it have motor supports?
you do realise this is not irl right? :dumb)

it has some poly sheets infront of the wheels anyway
Title: Re: ty4er's showcase
Post by: ty4er on October 30, 2013, 06:53:19 AM
here's another crappy bot for you guis
(https://gametechmods.com/uploads/images/92119vs1.PNG)
2 perm 132s and twm2s for drive

i dont know what i'm doing anymore
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on October 30, 2013, 07:02:21 AM
Nice. :claping
Title: Re: ty4er's showcase
Post by: Naryar on October 30, 2013, 07:33:46 AM
looks cool and nicely designed, other than that though...
Title: Re: ty4er's showcase
Post by: helloface on October 30, 2013, 09:58:26 AM
I really like it.
Title: Re: ty4er's showcase
Post by: Probably Rob on October 30, 2013, 09:59:24 AM
No, 'I' really like it!
Title: Re: ty4er's showcase
Post by: Merrick on October 30, 2013, 10:02:20 AM
Looks great.
Title: Re: ty4er's showcase
Post by: ty4er on October 30, 2013, 10:37:03 AM
oh look i made another bot in the same day
(https://gametechmods.com/uploads/images/48522dangerousmaterial.PNG)
twmr/hypno drive, 5 ants and a judge for the axe. shame it cant turn though :dumb)
Title: Re: ty4er's showcase
Post by: Paranoia on October 30, 2013, 11:09:18 AM
oh look i made another bot in the same day
(https://gametechmods.com/uploads/images/48522dangerousmaterial.PNG)
twmr/hypno drive, 5 ants and a judge for the axe. shame it cant turn though :dumb)


It's a nice looking bot, though I wouldn't say that it's very good in terms of weaponry and such.  :gawe:
Title: Re: ty4er's showcase
Post by: Badnik96 on October 30, 2013, 11:37:17 AM
Looks bossin. shame it can't turn
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on October 30, 2013, 11:47:42 AM
Well, I think you can make it turn if you don't use wheels for locomotion. A replica of Wheelosaurus on the BotExchange uses two hollow discs and it drives fine.
Title: Re: ty4er's showcase
Post by: Badnik96 on October 30, 2013, 01:01:08 PM
Or you could do what I did and mount a third wheel sideways. Kinda wonky but it works.
Title: Re: ty4er's showcase
Post by: Naryar on October 30, 2013, 01:09:43 PM
i thought it was awesome
Title: Re: ty4er's showcase
Post by: RedAce on October 30, 2013, 05:54:12 PM
here's another crappy bot for you guis
(https://gametechmods.com/uploads/images/92119vs1.PNG)
2 perm 132s and twm2s for drive

i dont know what i'm doing anymore
Pretty good, I really like it.
Title: Re: ty4er's showcase
Post by: MassimoV on October 30, 2013, 07:07:00 PM
here's another crappy bot for you guis
(https://gametechmods.com/uploads/images/92119vs1.PNG)
2 perm 132s and twm2s for drive

i dont know what i'm doing anymore
This looks really good.
Title: Re: ty4er's showcase
Post by: Davidyamy on October 30, 2013, 08:38:50 PM
the latter, who does?, others :claping
Title: Re: ty4er's showcase
Post by: ty4er on November 01, 2013, 04:48:21 PM
woo
(https://gametechmods.com/uploads/images/15986thecrown.PNG)
magmotor/mini wheel drive, 6 ants and a bsg with the cheatbot frenzy hammer for the weapon.

i wanted to make an original turret and it somehow ended up being something that shouldnt be a turret  :dumb)
Title: Re: ty4er's showcase
Post by: Merrick on November 02, 2013, 02:28:03 PM
inb4 no weapon slot

Seriously though, looks pretty boss.
Title: Re: ty4er's showcase
Post by: Naryar on November 02, 2013, 05:30:23 PM
yeah, I must say I dislike the lack of weapon slot

otherwise pretty cool

also: Whine, whine, whine, I want more showcase views ! Waaaaahah !
Title: Re: ty4er's showcase
Post by: ty4er on November 09, 2013, 06:20:10 AM
this thing scares me D:
(https://gametechmods.com/uploads/images/3851thehunter.PNG)
npc fasts/vlad drive, 8 ants, plastic 5.

also w00t
(https://gametechmods.com/uploads/images/44713awyiss.PNG)
Title: Re: ty4er's showcase
Post by: playzooki on November 09, 2013, 06:30:44 AM
Looks good
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on November 09, 2013, 06:37:57 AM
inb4 ryu clone
Title: Re: ty4er's showcase
Post by: Naryar on November 09, 2013, 06:38:41 AM
looks cool
Title: Re: ty4er's showcase
Post by: Merrick on November 09, 2013, 07:00:20 AM
inb4 ryu clone

It's not that much of a clone.

Looks really good.  :thumbup
Title: Re: ty4er's showcase
Post by: Mr. AS on November 09, 2013, 11:30:10 AM
also w00t
(https://gametechmods.com/uploads/images/44713awyiss.PNG)
this is truly the greatest achievement of your life. gj.

if you were to make the piglets less exposed, and maybe give it a more vibrant skin, it would look nice.
Title: Re: ty4er's showcase
Post by: helloface on November 09, 2013, 11:52:50 AM
give it a more vibrant skin
I think it would make it worse, IMO.
Title: Re: ty4er's showcase
Post by: MassimoV on November 09, 2013, 08:19:17 PM
Yeah, it's like Ryu Kishin Remixed. But I like it.
Title: Re: ty4er's showcase
Post by: ty4er on November 23, 2013, 05:39:36 PM
but 4 junzu
(https://gametechmods.com/uploads/images/74782ergerre.PNG)
4wd npc/hypno, steel 5, 6 ants
Title: Re: ty4er's showcase
Post by: RedAce on November 23, 2013, 08:10:58 PM
Pretty solid. I like it.
Title: Re: ty4er's showcase
Post by: MassimoV on November 24, 2013, 12:18:14 PM
Very nice indeed.
Title: Re: ty4er's showcase
Post by: ty4er on December 18, 2013, 10:41:24 AM
moar industry
(https://gametechmods.com/uploads/images/95464industry3.PNG)
Title: Re: ty4er's showcase
Post by: Probably Rob on December 18, 2013, 10:50:19 AM
The best Industry.
Title: Re: ty4er's showcase
Post by: Naryar on December 18, 2013, 10:53:45 AM
looks cool
Title: Re: ty4er's showcase
Post by: Thyrus on December 18, 2013, 10:59:40 AM
but 4 junzu
(https://gametechmods.com/uploads/images/74782ergerre.PNG)
4wd npc/hypno, steel 5, 6 ants

who is Thyrus?
That thing is freaking sweeeet
Title: Re: ty4er's showcase
Post by: ty4er on December 19, 2013, 06:17:44 PM
hello my name is ty and i cant make a good looking bot or splash
(https://gametechmods.com/uploads/images/60075inb4chris.PNG)
alu 1, 2 ants and a npc fast. i counted 28 flail razors and 10 beaters/lds teeth, which is about 350kg

wreaking havok only has about 3 razors at the end of a fight, so i'd say it's good enough
Title: Re: ty4er's showcase
Post by: Thyrus on December 19, 2013, 06:27:21 PM
it reminds me of X-Terminator mixed with Sonic.

The Hedgehog though...
Title: Re: ty4er's showcase
Post by: HurricaneAndrew on December 22, 2013, 10:58:18 AM
Coolest looking standard FSS I've seen.
Title: Re: ty4er's showcase
Post by: Mr. AS on December 22, 2013, 11:52:44 AM
a shell made out of CF extenders? intredasting... I can imagine it being very fragile/glass-cannon-y though.
Title: Re: ty4er's showcase
Post by: ty4er on December 22, 2013, 12:27:02 PM
a shell made out of CF extenders? intredasting... I can imagine it being very fragile/glass-cannon-y though.
it's no less fragile than using shell panels, as these are smaller and the flails will block almost all of the hits. shame they have such low hp though. the setup is well worth the risk though, as you get much more weapons (i couldnt add any more flails otherwise it would havok)
Title: Re: ty4er's showcase
Post by: HurricaneAndrew on December 22, 2013, 01:21:50 PM
The only thing I don't like is the fact that it's one-wheeled
Title: Re: ty4er's showcase
Post by: ty4er on December 23, 2013, 08:41:04 AM
if you couldn't already tell, this bot was inspired by savage
(https://gametechmods.com/uploads/images/42328scar.PNG)
6mag for weapons, 4wd slims, plastic 3, 599kg
Title: Re: ty4er's showcase
Post by: Probably Rob on December 23, 2013, 08:43:26 AM
I thought it was "if you can't beat them, join them"?
Title: Re: ty4er's showcase
Post by: Enigm@ on December 23, 2013, 09:37:53 PM
I thought it was "if you can't beat them, join in"?
TOO SOON DDDDD;

but yeah it's pretty good EXCEPT I UPGRAYDED SAVAGE WITH FRONTAL ARMOR HAHAHAHAHA
Title: Re: ty4er's showcase
Post by: ty4er on January 08, 2014, 05:02:22 PM
new computer ayy
(https://gametechmods.com/uploads/images/33850drumbot2.png)
alu 3, 1 black and 1 ant, twm drive and the weapony stuff is on an axle (i should make a better version where its static, it bounces too much atm)

still have to move my ldai folder over ahh
Title: Re: ty4er's showcase
Post by: AlexGRFan97 on January 08, 2014, 05:06:43 PM
Decent.
Title: Re: ty4er's showcase
Post by: Mr. AS on January 08, 2014, 05:14:20 PM
Sorry but axle bursting isn't IRL at all. The beaters rotated like that also looks weird.
Title: Re: ty4er's showcase
Post by: MassimoV on January 08, 2014, 05:41:23 PM
Yeah if you're going to have the weapons set up vertically like that, I'd get matilda teeth. Otherwise just put the beaters horizontal. Otherwise it's not too bad.
Title: Re: ty4er's showcase
Post by: ty4er on January 20, 2014, 11:40:08 AM
(https://gametechmods.com/uploads/images/49419scrapmonster.png)
might have gone a bit ott with the exoskeleton. 598.7
Title: Re: ty4er's showcase
Post by: Badnik96 on January 20, 2014, 11:45:19 AM
kool
Title: Re: ty4er's showcase
Post by: Tweedy on January 20, 2014, 11:53:42 AM
Needs less teeth on the disc, would make it easier to get a bite.
Title: Re: ty4er's showcase
Post by: Schrikvis on January 21, 2014, 11:09:40 AM
Rool of kool done right.
Title: Re: ty4er's showcase
Post by: Naryar on January 21, 2014, 07:40:47 PM
Looks cool definitely, but needs a less bland skin to look cooler.
Title: Re: ty4er's showcase
Post by: ty4er on February 16, 2014, 01:07:00 PM
(https://gametechmods.com/uploads/images/58206screenshot_213.png)
tite 5, 7 ants, npc fast
Title: Re: ty4er's showcase
Post by: Naryar on February 16, 2014, 01:48:19 PM
Hell yeah !
Title: Re: ty4er's showcase
Post by: Scrap Daddy on February 16, 2014, 01:58:02 PM
nicely done
Title: Re: ty4er's showcase
Post by: Badnik96 on February 16, 2014, 03:37:21 PM
Very nice. Kinda like a DSL version of restocked Sentinel.
Title: Re: ty4er's showcase
Post by: cephalopod on February 17, 2014, 05:21:08 AM
That looks incredible. Nice work.
Title: Re: ty4er's showcase
Post by: ty4er on March 25, 2014, 11:49:27 AM
guess i'd better try and build some more stuff
(https://gametechmods.com/uploads/images/13131anglespinner.png)
Title: Re: ty4er's showcase
Post by: Badnik96 on March 25, 2014, 12:04:33 PM
That looks sweet.
Title: Re: ty4er's showcase
Post by: ty4er on March 28, 2014, 01:02:34 PM
i know it's boring but i'm trying to get myself back into building
(https://gametechmods.com/uploads/images/63731drumbot the second.png)
Title: Re: ty4er's showcase
Post by: Thyrus on March 28, 2014, 01:24:18 PM
Like it
Title: Re: ty4er's showcase
Post by: ty4er on April 10, 2014, 06:51:04 AM
more drum
(https://gametechmods.com/uploads/images/86032void.png)
Title: Re: ty4er's showcase
Post by: Jonzu95 on April 10, 2014, 06:59:45 AM
Sweet
Title: Re: ty4er's showcase
Post by: Thyrus on April 10, 2014, 07:05:52 AM
looks like a mix of black devil warzone ond crab bot
like it
Title: Re: ty4er's showcase
Post by: Badnik96 on April 10, 2014, 07:48:16 AM
Very cool drumbot.
Title: Re: ty4er's showcase
Post by: ty4er on April 15, 2014, 12:22:51 PM
(https://gametechmods.com/uploads/images/57556genericandboringbot.png)
Title: Re: ty4er's showcase
Post by: KOS on April 15, 2014, 12:31:15 PM
I really like it, looks clean :D
Title: Re: ty4er's showcase
Post by: RedAce on April 15, 2014, 02:23:34 PM
more drum
(https://gametechmods.com/uploads/images/86032void.png)
Nice bot, I feel it's gonna cream my entry in Kurt's tourney.

(https://gametechmods.com/uploads/images/57556genericandboringbot.png)
Not bad. Looks good overall.
Title: Re: ty4er's showcase
Post by: ty4er on April 26, 2014, 04:07:59 PM
(https://gametechmods.com/uploads/images/32988WOAH WHAT COULD THIS BE.png)
dat 1.6kg chassis tho
Title: Re: ty4er's showcase
Post by: MassimoV on April 26, 2014, 04:31:40 PM
I would try getting the weapons on flails bu t it looks really good as is.
Title: Re: ty4er's showcase
Post by: ty4er on April 26, 2014, 04:34:10 PM
I would try getting the weapons on flails bu t it looks really good as is.
it's for craig's tournament, i already made a version with flails:
(https://gametechmods.com/uploads/images/60075inb4chris.PNG)
Title: Re: ty4er's showcase
Post by: MassimoV on April 26, 2014, 04:35:21 PM
oh yeah, forgot about that rule, muh bad
Title: Re: ty4er's showcase
Post by: ty4er on April 26, 2014, 05:05:18 PM
(https://gametechmods.com/uploads/images/8901fisting.png)
thank you based 123
Title: Re: ty4er's showcase
Post by: Naryar on April 27, 2014, 10:03:34 AM
it's nice, the flail version is kinda gay though
Title: Re: ty4er's showcase
Post by: ty4er on May 04, 2014, 04:08:57 PM
(https://gametechmods.com/uploads/images/1817scarab.png)
Title: Re: ty4er's showcase
Post by: martymidget on May 04, 2014, 05:57:18 PM
Nice.

Why can't you just drop down a beater size for the one in the middle of the bot? Surely that would remove your weight issue :P
Title: Re: ty4er's showcase
Post by: ty4er on May 04, 2014, 06:00:10 PM
Nice.

Why can't you just drop down a beater size for the one in the middle of the bot? Surely that would remove your weight issue :P
because then it looks too thin and ugly D:
Title: Re: ty4er's showcase
Post by: ty4er on May 26, 2014, 06:30:27 PM
(https://gametechmods.com/uploads/images/79910robot.png)
no idea if this counts as a hybrid, but i can easily get rid of 20kg :P

el plastico 5, npc fasts and 4 ants
Title: Re: ty4er's showcase
Post by: Gazea2 on May 26, 2014, 06:31:48 PM
OUR CHALLENGE
looks sweet, but I'm disappointed at that small chassis wedge >:C
Title: Re: ty4er's showcase
Post by: Mystic2000 on May 27, 2014, 06:19:17 AM
nope wammer/VS don't get the weight bonus, i asked craaig about it cause i wanted to do it, BUT YOU STOLE MY IDEA lol jk, mine sucked anyawy
Title: Re: ty4er's showcase
Post by: Naryar on May 27, 2014, 01:35:50 PM
By craaig's rules only non-static double hybrids are allowed, so nope

it's still awesome
Title: Re: ty4er's showcase
Post by: ty4er on May 28, 2014, 08:39:13 AM
(https://gametechmods.com/uploads/images/22930cwarhead.png)
~600kg, dual mag for weapon and plastic 10

obvious inspiration :P
Title: Re: ty4er's showcase
Post by: Gazea2 on May 28, 2014, 08:50:28 AM
hnnnnng that looks so awesome <3
but really, plastic 10? :P
Title: Re: ty4er's showcase
Post by: FOTEPX on May 28, 2014, 09:01:08 AM
Pretty sure you could make that a MW.
Title: Re: ty4er's showcase
Post by: ty4er on May 28, 2014, 09:09:24 AM
plastic 10 to plastic 1 is only an 80kg difference, and i dont really want to compromise most of the aesthetics to make it a mw. i doubt i'd be using it in a tournament anyway
Title: Re: ty4er's showcase
Post by: Thyrus on May 28, 2014, 09:28:04 AM
meh. pretty weak for DSL-D
needs more bottom protection and add more razors. shrink the chassis and add a wedge.


pretty awesome for an IRL bot though
Title: Re: ty4er's showcase
Post by: ty4er on June 08, 2014, 08:58:37 AM
BACK TO SHELL PANEL BOTS
(https://gametechmods.com/uploads/images/32959industry4.png)
Title: Re: ty4er's showcase
Post by: KOS on June 08, 2014, 08:59:52 AM
That looks amazing :D
Title: Re: ty4er's showcase
Post by: RedAce on June 08, 2014, 09:16:27 AM
Very nicely done man.
Title: Re: ty4er's showcase
Post by: playzooki on June 08, 2014, 09:45:35 AM
great looking robot!
Title: Re: ty4er's showcase
Post by: Naryar on June 09, 2014, 11:53:27 AM
i dunno it's nicely built but aesthetically it's nothing like your previous bots
Title: Re: ty4er's showcase
Post by: ty4er on June 09, 2014, 01:28:14 PM
i dunno it's nicely built but aesthetically it's nothing like your previous bots
i guess it is a bit skbt-esque but it looks clean and cool so i like it :P
Title: Re: ty4er's showcase
Post by: ty4er on June 14, 2014, 08:46:44 PM
(https://gametechmods.com/uploads/images/36427tyrant.png)
this ugly beastie took me too long to not showcase, so here it is
Title: Re: ty4er's showcase
Post by: RedAce on June 14, 2014, 09:02:43 PM
Not bad, It does look a bit ugly though.
Title: Re: ty4er's showcase
Post by: ty4er on July 04, 2014, 04:36:39 PM
(https://gametechmods.com/uploads/images/38369daydream.png)
Title: Re: ty4er's showcase
Post by: RedAce on July 04, 2014, 04:45:11 PM
Whoa. Nice bot.
Title: Re: ty4er's showcase
Post by: helloface on July 04, 2014, 04:47:38 PM
Holy crap, that's amazing.
Title: Re: ty4er's showcase
Post by: Lemonism on July 04, 2014, 04:48:54 PM
That looks really incredible. I'm in awe.
Title: Re: ty4er's showcase
Post by: Mr. AS on July 04, 2014, 04:51:29 PM
The "disc" passes halfway through the chassis. Put some slots on it.

Also, your axle support doesn't properly line up with the middle of your weapon, and this:

(http://i.imgur.com/ITtLCwe.jpg)

looks awkward.
Title: Re: ty4er's showcase
Post by: ty4er on July 04, 2014, 04:55:04 PM
The "disc" passes halfway through the chassis. Put some slots on it.

Also, your axle support doesn't properly line up with the middle of your weapon, and this:

(http://i.imgur.com/ITtLCwe.jpg)

looks awkward.
but there are slots on the chassis, just hard to see from that angle

also i know about the supports, i was at the rule of 7 and had to make it join up somehow without looking super horrible/out of place
Title: Re: ty4er's showcase
Post by: Philippa on July 04, 2014, 05:08:07 PM
Dry Bones New bot looks pretty swegy to me.

Could you put some more frame around the motor so it's less exposed pretty pl0x.
Title: Re: ty4er's showcase
Post by: MassimoV on July 04, 2014, 08:15:20 PM
Very nice indeed.
Title: Re: ty4er's showcase
Post by: dezox on July 06, 2014, 08:10:03 AM
wow thats cool
Title: Re: ty4er's showcase
Post by: Naryar on July 06, 2014, 08:11:11 AM
damn mang
Title: Re: ty4er's showcase
Post by: El Chickenado on July 06, 2014, 08:35:02 AM
i dont know why the first thing that popped into my mind was ferris wheel
goodjob
Title: Re: ty4er's showcase
Post by: Jonzu95 on July 06, 2014, 11:45:42 AM
ty4er never stops amazing me
Title: Re: ty4er's showcase
Post by: ty4er on July 31, 2014, 11:56:12 AM
(https://gametechmods.com/uploads/images/14296cubiKKK.png)
plastic 3, 4 casters whcih fix the problem the hw version had with the chassis being exposed through the beaters
Title: Re: ty4er's showcase
Post by: ty4er on February 28, 2015, 12:40:43 PM
[error]Warning: this topic has not been posted in for at least 180 days.
Unless you're sure you want to reply, please consider starting a new topic.[/error]
oops

(https://gametechmods.com/uploads/images/9137myopia.png)
This thing was a right pain in the ass to build, and it doesn't even work past the test lab (shell+motor is on skirt hinges, probably why :dumb))
I might have another idea for a bot soon, but I also need to make a lightweight for BBX and a heavy for the challenge with avalanche, so this place may be a bit more active this next week or so :P
Title: Re: ty4er's showcase
Post by: Thyrus on February 28, 2015, 01:08:38 PM
ugh


it looks...

quite good
Title: Re: ty4er's showcase
Post by: ty4er on March 01, 2015, 06:20:07 AM
(https://gametechmods.com/uploads/images/78918glactus.png)
Probably my BBX mw
Title: Re: ty4er's showcase
Post by: Shield on March 01, 2015, 06:41:45 AM
Noice  :thumbup:
Title: Re: ty4er's showcase
Post by: Jaydee99 on March 01, 2015, 08:33:20 AM
I love it, you legend
Title: Re: ty4er's showcase
Post by: Scrap Daddy on March 01, 2015, 09:41:47 AM
Looks good, reminds me of storm.
Title: Re: ty4er's showcase
Post by: 090901 on March 01, 2015, 01:07:37 PM
[error]Warning: this topic has not been posted in for at least 180 days.
Unless you're sure you want to reply, please consider starting a new topic.[/error]
oops

(https://gametechmods.com/uploads/images/9137myopia.png)
This thing was a right pain in the ass to build, and it doesn't even work past the test lab (shell+motor is on skirt hinges, probably why :dumb))
I might have another idea for a bot soon, but I also need to make a lightweight for BBX and a heavy for the challenge with avalanche, so this place may be a bit more active this next week or so :P
This thing is ugly as a sin.

(https://gametechmods.com/uploads/images/78918glactus.png)
Probably my BBX mw
Beautiful
Title: Re: ty4er's showcase
Post by: ty4er on January 14, 2016, 07:28:18 PM
woo its been a while
(https://gametechmods.com/uploads/images/50349frontflipper.png)
Title: Re: ty4er's showcase
Post by: 090901 on January 14, 2016, 07:33:57 PM
TRASH
Title: Re: ty4er's showcase
Post by: Somebody on January 14, 2016, 11:16:56 PM
Neat. Are they flippers or just ramming protection?
Title: Re: ty4er's showcase
Post by: ty4er on January 15, 2016, 10:15:38 AM
Neat. Are they flippers or just ramming protection?
the side panels are all just protection, the extender in the middle is a front hinged flipper, though it'd probably be better as a normal sorta flipper
Title: Re: ty4er's showcase
Post by: 090901 on January 15, 2016, 07:41:32 PM
so you still have the side panel fetish?
Title: Re: ty4er's showcase
Post by: ty4er on January 15, 2016, 08:09:56 PM
so you still have the side panel fetish?
i feel they're the only real way to express my inner emotions :/
Title: Re: ty4er's showcase
Post by: Naryar on January 16, 2016, 04:16:54 AM
It looks good.

Steel shark teeth are the most horrible component because they're like ninjas. No matter how much you click on them, they never let themselves be selected.
Title: Re: ty4er's showcase
Post by: ty4er on April 07, 2016, 06:10:02 PM
is this how you make a clamp, i have no idea  :dumb)
(https://gametechmods.com/uploads/images/98091rrrrrrrrrrrrrrrrrr.png)
pl3, 3 battlepacks and 4 npcs
Title: Re: ty4er's showcase
Post by: Naryar on April 08, 2016, 04:37:59 AM
yup, that's how you make it. although i feel your lower clamping part isn't wide enough and the position of those spike strips is rustling my OCD jimmies.

looks pretty great, apart from that.
Title: Re: ty4er's showcase
Post by: ty4er on September 22, 2016, 09:09:36 AM
(https://gametechmods.com/uploads/images/9670big mess.png)
tried to go for a smooth design with fins/edges with the body/turret but i feel the frame makes it look too open/scarce for it to work
Title: Re: ty4er's showcase
Post by: Thyrus on September 22, 2016, 09:32:18 AM
I like how it looks like a mix of endoskeleton and a knights helmet
Title: Re: ty4er's showcase
Post by: dragonsteincole on September 22, 2016, 10:36:19 AM
It looks beefy enough, and the theme is great.
Title: Re: ty4er's showcase
Post by: ty4er on September 26, 2016, 06:42:20 PM
possible rw entry/industry 5??
(https://gametechmods.com/uploads/images/75307screenshot_29.png)
Title: Re: ty4er's showcase
Post by: 090901 on September 26, 2016, 06:44:06 PM
craaig can we have a rule where ty4er has to skin his bot to be able to enter it?
Title: Re: ty4er's showcase
Post by: doot on September 27, 2016, 01:52:51 AM
I have always liked the Industry series, though I think this one is the best by far. The extender work on the top looks quite great.

(also this is my 100th post yaaaaaaaaaay ^_^)
Title: Re: ty4er's showcase
Post by: ty4er on September 27, 2016, 06:21:18 PM
(https://gametechmods.com/uploads/images/77235hamer.png)
Title: Re: ty4er's showcase
Post by: ty4er on September 27, 2016, 06:44:20 PM
fixed the ugly front-
(https://gametechmods.com/uploads/images/89580hamer front.png)
Title: Re: ty4er's showcase
Post by: MassimoV on September 27, 2016, 10:29:36 PM
dope
Title: Re: ty4er's showcase
Post by: ty4er on September 28, 2016, 08:10:16 AM
(https://gametechmods.com/uploads/images/29160feed the mantaray.png)
Title: Re: ty4er's showcase
Post by: MassimoV on September 28, 2016, 01:01:00 PM
also dope
Title: Re: ty4er's showcase
Post by: ty4er on October 03, 2016, 08:52:17 AM
(https://gametechmods.com/uploads/images/38369daydream.png)
(https://gametechmods.com/uploads/images/88910deepblue.png)
Title: Re: ty4er's showcase
Post by: Badger on October 03, 2016, 09:29:25 AM
bruh
Title: Re: ty4er's showcase
Post by: kill343gs on October 03, 2016, 11:11:55 AM
I just want to watch it get picked apart piece by piece
Title: Re: ty4er's showcase
Post by: FOTEPX on October 03, 2016, 07:11:34 PM
I just want to watch it get picked apart piece by piece

You're a sadist.
Title: Re: ty4er's showcase
Post by: helloface on October 03, 2016, 09:48:44 PM
0/10 no shell plates
Title: Re: ty4er's showcase
Post by: ty4er on October 24, 2016, 11:23:27 AM
(https://gametechmods.com/uploads/images/28075call me mr clean.png)
Title: Re: ty4er's showcase
Post by: F1Krazy on October 24, 2016, 11:42:30 AM
That looks pretty neat. What drive motors/batteries/chassis armor is it using?
Title: Re: ty4er's showcase
Post by: ty4er on October 24, 2016, 01:16:48 PM
normal npc/taz wheels, 2 long batteries because apparently thats all i need i really dont know  :dumb) pretty sure it has steel 1
Title: Re: ty4er's showcase
Post by: Thyrus on October 24, 2016, 01:32:15 PM
decent build. I like the use of the ski components
Title: Re: ty4er's showcase
Post by: Naryar on October 25, 2016, 06:30:06 AM
i like all of what i'm seeing in this page  :gawe:
Title: Re: ty4er's showcase
Post by: ty4er on October 25, 2016, 10:04:50 AM
(https://gametechmods.com/uploads/images/16205mmmspinner.png)

Title: Re: ty4er's showcase
Post by: Philippa on October 25, 2016, 10:23:09 AM
Fluffy blade option looks pretty awful, honestly.
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on October 25, 2016, 10:41:10 AM
Needs more slots.
Title: Re: ty4er's showcase
Post by: Avalanche on October 28, 2016, 08:14:28 AM
Go with the Mechavore disc, it looks the best.
Title: Re: ty4er's showcase
Post by: ty4er on October 30, 2016, 03:36:46 PM
(https://gametechmods.com/uploads/images/58336scutlet.png)
Title: Re: ty4er's showcase
Post by: Bobyasianboy on October 30, 2016, 04:16:08 PM
looks like a metal as **** platypus, i like it a lot
Title: Re: ty4er's showcase
Post by: ty4er on October 31, 2016, 12:19:47 PM
playing with the chassis a lil bit
(https://gametechmods.com/uploads/images/39674shine is lame.png)
Title: Re: ty4er's showcase
Post by: ty4er on November 01, 2016, 12:19:56 AM
something else why not
(https://gametechmods.com/uploads/images/25707creature.png)
wedge and weapon are on 90 degree axles
Title: Re: ty4er's showcase
Post by: ty4er on November 07, 2016, 09:46:11 PM
idk its almost 4am i did this thing here you go im going to sleep now bye
(https://gametechmods.com/uploads/images/17026ruiner thing.png)
1x1 chassis woo
Title: Re: ty4er's showcase
Post by: ty4er on November 08, 2016, 09:07:40 AM
ignore that i made it an actual lw and it looks nicer too now wahey
(https://gametechmods.com/uploads/images/25388triphaz.png)
Title: Re: ty4er's showcase
Post by: Thyrus on November 08, 2016, 09:57:37 AM
The wedge looks a bit steep
Title: Re: ty4er's showcase
Post by: ty4er on November 11, 2016, 12:25:35 PM
(https://gametechmods.com/uploads/images/64196hardchaos2.png)
dont ask me why the spike strips look unaligned i have no idea
Title: Re: ty4er's showcase
Post by: 090901 on November 11, 2016, 04:56:14 PM
hey looks its minor tom
Title: Re: ty4er's showcase
Post by: ty4er on November 21, 2016, 02:04:42 PM
trash bot
(https://gametechmods.com/uploads/images/36608bot two.png)
rest in piece flails : (
Title: Re: ty4er's showcase
Post by: MassimoV on November 22, 2016, 07:55:58 PM
Is it 2013 again?
Title: Re: ty4er's showcase
Post by: Philippa on November 22, 2016, 08:51:17 PM
flail rams go home
Title: Re: ty4er's showcase
Post by: Naryar on November 23, 2016, 10:51:38 AM
ghey
Title: Re: ty4er's showcase
Post by: ty4er on December 06, 2016, 11:16:26 AM
(https://gametechmods.com/uploads/images/32685kdi.png)
Title: Re: ty4er's showcase
Post by: Jammy Dodger on December 06, 2016, 11:29:40 AM
When cakes fight back
Title: Re: ty4er's showcase
Post by: MassimoV on December 06, 2016, 02:46:41 PM
damn boi i can't even tell what's happening
Title: Re: ty4er's showcase
Post by: Naryar on December 07, 2016, 02:13:33 AM
it looks neat. it's original as a shell spinner
Title: Re: ty4er's showcase
Post by: ty4er on December 10, 2016, 04:00:08 PM
(https://gametechmods.com/uploads/images/75990big boi.png)
heavy boi
Title: Re: ty4er's showcase
Post by: Philippa on December 10, 2016, 04:02:01 PM
Four wheel Merlin looks cool.
Title: Re: ty4er's showcase
Post by: Jammy Dodger on December 10, 2016, 04:03:23 PM
God thats awesome
Four wheel Merlin looks cool.

I thought it was a weird remake of Storm 2 that werent a remake of Storm 2
Title: Re: ty4er's showcase
Post by: Thyrus on December 12, 2016, 06:24:18 AM
4 wd <3
Title: Re: ty4er's showcase
Post by: Naryar on December 12, 2016, 12:07:09 PM
seems a bit bland to me tbh
Title: Re: ty4er's showcase
Post by: ty4er on December 21, 2016, 09:38:49 PM
(https://gametechmods.com/uploads/images/14109beasht.png)
weight limits are a social construct
Title: Re: ty4er's showcase
Post by: MassimoV on December 21, 2016, 09:58:04 PM
what's even happening anymore?
Title: Re: ty4er's showcase
Post by: Reier on December 21, 2016, 10:06:13 PM
kinda dig it man im a sucker for fused treads
Title: Re: ty4er's showcase
Post by: ty4er on December 24, 2016, 07:22:24 AM
something a bit more normal
(https://gametechmods.com/uploads/images/40983eh.png)
Title: Re: ty4er's showcase
Post by: FOTEPX on December 24, 2016, 08:12:30 AM
normal/10
Title: Re: ty4er's showcase
Post by: Naryar on December 25, 2016, 04:13:00 AM
(https://gametechmods.com/uploads/images/14109beasht.png)
weight limits are a social construct

huh. a HS/undercutter using the same blade for both. interesting intredasting

also "a bit more normal" is an euphemism tbh
Title: Re: ty4er's showcase
Post by: ty4er on December 30, 2016, 04:25:16 PM
(https://gametechmods.com/uploads/images/76656slawt.png)

also other things
Title: Re: ty4er's showcase
Post by: Philippa on December 30, 2016, 04:36:24 PM
Not Tornado looks pretty cool.
Title: Re: ty4er's showcase
Post by: F1Krazy on December 30, 2016, 05:16:49 PM
Not Tornado looks pretty cool.
Agreed, I love it. Is it a HW or SHW? I can't tell.
Title: Re: ty4er's showcase
Post by: ty4er on December 30, 2016, 05:30:32 PM
Not Tornado looks pretty cool.
Agreed, I love it. Is it a HW or SHW? I can't tell.
its a hw
Title: Re: ty4er's showcase
Post by: ty4er on January 01, 2017, 03:23:52 PM
(https://gametechmods.com/uploads/images/17559lightingpls.png)
those plates are meant to be white but ra2 has some funky lighting
Title: Re: ty4er's showcase
Post by: ty4er on January 04, 2017, 09:07:07 AM
angery hedgehog
(https://gametechmods.com/uploads/images/6855angary.png)
Title: Re: ty4er's showcase
Post by: Conraaa on January 04, 2017, 09:18:01 AM
Nice use of weapon spam  :thumbup

Seriously though it looks very pretty.
Title: Re: ty4er's showcase
Post by: jdg37 on January 04, 2017, 10:29:40 AM
Looks majestic
Title: Re: ty4er's showcase
Post by: Pwnator on January 05, 2017, 12:44:59 AM
hedgehogs need boopable snoots

perhaps you could have one as a wedge
Title: Re: ty4er's showcase
Post by: ty4er on January 08, 2017, 07:50:26 PM
(https://gametechmods.com/uploads/images/8659m2 southbound.png)

also some terribad ones
Title: Re: ty4er's showcase
Post by: Philippa on January 08, 2017, 07:52:49 PM
Nice barrel. What does it do?
Title: Re: ty4er's showcase
Post by: Badnik96 on January 08, 2017, 08:51:52 PM
ruffles when did you become a god at building
Title: Re: ty4er's showcase
Post by: ty4er on February 19, 2017, 08:37:45 AM
(https://gametechmods.com/uploads/images/36031fgd.png)
Title: Re: ty4er's showcase
Post by: 090901 on February 19, 2017, 02:09:30 PM
needs more color and taz wheels are ugly af
Title: Re: ty4er's showcase
Post by: ty4er on March 02, 2017, 02:18:29 PM
(https://gametechmods.com/uploads/images/32768crusader.png)
its just kinda eh
Title: Re: ty4er's showcase
Post by: Philippa on March 02, 2017, 02:21:24 PM
Middleweight or Heavyweight?
Title: Re: ty4er's showcase
Post by: ty4er on March 02, 2017, 02:22:46 PM
Heavyweight?
..something like 557kg lmao, will probably remake into a full hw when i can figure out a decent weapon setup
Title: Re: ty4er's showcase
Post by: Badnik96 on March 02, 2017, 02:46:07 PM
looks ****ing awesome dude

if you do make it a hw just make it like super wide and not any longer so you can keep the skis as side armor
Title: Re: ty4er's showcase
Post by: Thyrus on March 02, 2017, 02:48:00 PM
 :heart_smiley:
Title: Re: ty4er's showcase
Post by: kill343gs on March 02, 2017, 05:22:21 PM
Love the skis, one of my favorite components
Title: Re: ty4er's showcase
Post by: ty4er on March 04, 2017, 12:55:47 PM
(https://gametechmods.com/uploads/images/55408dred.png)
Title: Re: ty4er's showcase
Post by: Thyrus on March 04, 2017, 01:56:22 PM
Hnnnnngggg :heart_smiley:
Title: Re: ty4er's showcase
Post by: Sylandro on March 04, 2017, 03:23:51 PM
dope
Title: Re: ty4er's showcase
Post by: Philippa on March 04, 2017, 04:49:18 PM
vewy nice
Title: Re: ty4er's showcase
Post by: kill343gs on March 04, 2017, 10:11:31 PM
Hoo boy I'm arroused
Title: Re: ty4er's showcase
Post by: MassimoV on March 06, 2017, 09:28:46 PM
god damn
Title: Re: ty4er's showcase
Post by: Merrick on March 07, 2017, 07:20:34 AM
Bloody hell. Why do I even still try.
Title: Re: ty4er's showcase
Post by: Badnik96 on March 07, 2017, 09:10:47 AM
love the atomic wedgie vibe this gives off. amazing job here dude
Title: Re: ty4er's showcase
Post by: ty4er on April 17, 2017, 07:14:13 PM
botlab pics dont seem to do much justice anymore
(https://gametechmods.com/uploads/images/17688constructive destruction.png)
Title: Re: ty4er's showcase
Post by: Thyrus on April 17, 2017, 07:18:59 PM
Hot

Reminds me of old houses on thecountryside over here
Title: Re: ty4er's showcase
Post by: Badnik96 on April 17, 2017, 08:09:00 PM
pure sex

well done mr au
Title: Re: ty4er's showcase
Post by: MassimoV on April 19, 2017, 12:04:10 AM
nice sh**
Title: Re: ty4er's showcase
Post by: ty4er on April 26, 2017, 07:49:49 PM
supernov-eh
(https://gametechmods.com/uploads/images/95494mehh.png)
Title: Re: ty4er's showcase
Post by: Thyrus on April 27, 2017, 12:29:24 AM
 :heart_smiley:
Title: Re: ty4er's showcase
Post by: Shield on April 27, 2017, 12:57:36 AM
i actually really like it aside from Ford wheels
Title: Re: ty4er's showcase
Post by: ty4er on April 27, 2017, 02:21:59 PM
(https://gametechmods.com/uploads/images/71063buzzed.png)
Title: Re: ty4er's showcase
Post by: Philippa on April 27, 2017, 04:53:58 PM
Bland.
Title: Re: ty4er's showcase
Post by: ty4er on May 12, 2017, 01:33:51 PM
(https://gametechmods.com/uploads/images/57275260.png)
259xindustry otp, cw jk its a rebuild of another bot i made, also viva la shell panels my dudes

(https://gametechmods.com/uploads/images/14388getdunkonmilboo.png)
gotta keep that rep for extender weapons up, overweight mw
Title: Re: ty4er's showcase
Post by: Guldenflame on May 12, 2017, 01:43:53 PM
1 word.  Dayum.

Take it as you wish.
Title: Re: ty4er's showcase
Post by: Dark-Al on May 12, 2017, 02:01:50 PM
Very nice extender work you got there Ty4er. Especially with the Bottom bot which has so-good extender work, it's starting to remind me of one of those fidget spinners from the first thing I can think off. For the top one, it make me wish I make good extender work for my bots. But good job overall.
Title: Re: ty4er's showcase
Post by: Naryar on May 12, 2017, 04:57:29 PM
I like that VS  :thumbup
Title: Re: ty4er's showcase
Post by: ty4er on May 14, 2017, 12:55:26 PM
(https://gametechmods.com/uploads/images/32519sharkbyte.png)
weapon setup is on a 90 degree axle so it's the same inverted
Title: Re: ty4er's showcase
Post by: Avalanche on May 14, 2017, 01:07:43 PM
that's really damn cool
Title: Re: ty4er's showcase
Post by: Shield on May 14, 2017, 06:31:41 PM
weapon setup on a flail eh? seems like a really good idea
Title: Re: ty4er's showcase
Post by: Philippa on May 14, 2017, 07:15:07 PM
Not Tauron looks neato. How stable is it?
Title: Re: ty4er's showcase
Post by: MassimoV on May 14, 2017, 08:26:47 PM
That is awesome
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2017, 02:00:51 PM
(https://gametechmods.com/uploads/images/43dd.png)
Title: Re: ty4er's showcase
Post by: Dark-Al on June 02, 2017, 02:25:06 PM
Still keeping up the lovely looking bots Ty4er.  Do you happen to know about how it weighs, what Armour type you are using and the power of the drive motors if you have a chance? I'm not asking this to annoy you, I'm only asking out of pure curiosity if you mind?
Title: Re: ty4er's showcase
Post by: ty4er on June 02, 2017, 02:27:15 PM
Still keeping up the lovely looking bots Ty4er.  Do you happen to know about how it weighs, what Armour type you are using and the power of the drive motors if you have a chance? I'm not asking this to annoy you, I'm only asking out of pure curiosity if you mind?
no worries man, its a hw extenderbot without a chassis, could only get twmr drive without it looking ass sadly
Title: Re: ty4er's showcase
Post by: Dark-Al on June 02, 2017, 02:53:52 PM
Still keeping up the lovely looking bots Ty4er.  Do you happen to know about how it weighs, what Armour type you are using and the power of the drive motors if you have a chance? I'm not asking this to annoy you, I'm only asking out of pure curiosity if you mind?
no worries man, its a hw extenderbot without a chassis, could only get twmr drive without it looking ass sadly
No problem Ty4er. As long as you have some drive power into the bot, the bot should be able to act fast enough to us it's flipper when it receives an AI code at some point. Still, love the work so far.
I would point out the obvious by saying that if it doesn't work when ramming, rebuild the bot to fit NPC Drive motors. But knowing how much time you put into your bots, it's not worth the hassle
Title: Re: ty4er's showcase
Post by: Naryar on June 02, 2017, 02:56:54 PM
I really like this fully invertible drum with a weapon setup on an axle.

The wammer/flipper is nice too. The flipper seems a bit weak.
Title: Re: ty4er's showcase
Post by: Thyrus on June 03, 2017, 12:58:36 PM
Amazing. got a retro feeling to it
Title: Re: ty4er's showcase
Post by: ty4er on June 20, 2017, 06:38:50 PM
#extenderbotlivesmatter
(https://gametechmods.com/uploads/images/75683payn.png)
got like 100kg to spare, not sure how to make it less 'meh' though
Title: Re: ty4er's showcase
Post by: Mecha on June 20, 2017, 07:09:17 PM
sexy
Title: Re: ty4er's showcase
Post by: ty4er on June 29, 2017, 12:22:50 PM
(https://gametechmods.com/uploads/images/8659m2 southbound.png)
made it a less sh**ty hw, maybe for yugi's tournament
(https://gametechmods.com/uploads/images/33812mortuary.png)
Title: Re: ty4er's showcase
Post by: yugitom on June 29, 2017, 12:25:24 PM
 :heart_smiley:
Title: Re: ty4er's showcase
Post by: Thyrus on June 29, 2017, 05:53:50 PM
 :heart_smiley:
Title: Re: ty4er's showcase
Post by: MassimoV on June 29, 2017, 09:23:53 PM
dope
Title: Re: ty4er's showcase
Post by: ty4er on November 07, 2017, 07:04:34 PM
 [ You are not allowed to view attachments ]
been holding this one away half finished in the bot lab for like half a year, i remember why i left it now after trying to find something to fit in where those angled wedge bits are
its also 300kg lol oops

and then there's also this mess which i might aswell chuck in here
 [ You are not allowed to view attachments ]
idk what to do with it to make it not trashy
Title: Re: ty4er's showcase
Post by: TheRoboteer on November 07, 2017, 07:48:41 PM
[ You are not allowed to view attachments ]
been holding this one away half finished in the bot lab for like half a year, i remember why i left it now after trying to find something to fit in where those angled wedge bits are
its also 300kg lol oops

and then there's also this mess which i might aswell chuck in here
 [ You are not allowed to view attachments ]
idk what to do with it to make it not trashy
Version 3 of DSCs packs have coloured wedgelets that should fit pretty well in there. Judging by the texture of the armour plates it looks like you're not using it already.
Title: Re: ty4er's showcase
Post by: Herpaderp64 on November 08, 2017, 09:05:48 AM
that barrel bot is basically mega morg on steroids lol
Title: Re: ty4er's showcase
Post by: ty4er on December 25, 2017, 07:09:22 PM
some lil thangs
 [ You are not allowed to view attachments ]
 [ You are not allowed to view attachments ]
Title: Re: ty4er's showcase
Post by: Thyrus on December 25, 2017, 10:22:12 PM
Scar looks amazing!
What texture is that on the extenders on the bottom one? Looks good too as always <3
Title: Re: ty4er's showcase
Post by: ty4er on January 02, 2018, 07:07:56 PM
cheers, it's the old black texture from dsc's packs lmao, i've got the new lot now tho

 [ You are not allowed to view attachments ]
4wd (the wheels sticking out a touch are a tad annoying but not a lot i could do), can sometimes just about self right
Title: Re: ty4er's showcase
Post by: MassimoV on January 02, 2018, 08:14:05 PM
That looks pretty damn cool. Be even better if you found a way to get the wheel inside the side panel.
Title: Re: ty4er's showcase
Post by: TheRoboteer on January 03, 2018, 01:07:34 AM
****ing gorgeous
Title: Re: ty4er's showcase
Post by: Thyrus on January 03, 2018, 02:05:10 AM
hmmmmm
Title: Re: ty4er's showcase
Post by: ty4er on February 05, 2018, 01:09:51 PM
 [ You are not allowed to view attachments ]
tmwr2 drive, weapon system on a 90 degree axle
Title: Re: ty4er's showcase
Post by: Olister92 on February 05, 2018, 01:22:57 PM
that is just plain awesome, like the rest of your stuff here  :claping
Title: Re: ty4er's showcase
Post by: Scrap Daddy on February 05, 2018, 03:00:10 PM
That is fantastic.
Title: Re: ty4er's showcase
Post by: ty4er on February 27, 2018, 05:35:56 PM
bleh bots
 [ You are not allowed to view attachments ]  [ You are not allowed to view attachments ]
 [ You are not allowed to view attachments ]
Title: Re: ty4er's showcase
Post by: pokebro14 on February 27, 2018, 05:41:17 PM
Boi those things looks adorable especially that shunt
Title: Re: ty4er's showcase
Post by: TheRoboteer on February 27, 2018, 05:44:52 PM
bleh bots
 [ You are not allowed to view attachments ]  [ You are not allowed to view attachments ]
 [ You are not allowed to view attachments ]
Shunt is really neat. The other isn't your best work though I feel. It's rather messy and looks kinda unfinished with it having the burst exposed and being purely a frame.
Title: Re: ty4er's showcase
Post by: ty4er on March 10, 2018, 06:32:21 PM
 [ You are not allowed to view attachments ]
 [ You are not allowed to view attachments ]
both cw, etek on the drum and moe motor on the hs
Title: Re: ty4er's showcase
Post by: Philippa on March 10, 2018, 06:50:46 PM
Dat drum tho. :heart_smiley:
Title: Re: ty4er's showcase
Post by: ty4er on December 12, 2018, 11:24:17 AM
ive got a deadline tomorrow so i gotta find literally anything else to do
 [ You are not allowed to view attachments ]  
by god these panels give me multiple forms of aids trying to get everything to fit together without looking absolute arse

 [ You are not allowed to view attachments ]  
 [ You are not allowed to view attachments ]  
atleast shell panels and extenders are always there for me
o i also fixed the gap near the motor and the weird shell panel on the back

see ya in about a year again i guess
Title: Re: ty4er's showcase
Post by: Billy5545 on December 12, 2018, 04:56:04 PM
They are all awesome
Title: Re: ty4er's showcase
Post by: Thyrus on December 14, 2018, 05:40:45 AM
O.O

<3

!
Title: Re: ty4er's showcase
Post by: TeamXtreemer on December 15, 2018, 08:31:07 AM
that bottom one is mint
Title: Re: ty4er's showcase
Post by: WeN on December 15, 2018, 10:19:36 AM
hot damn
Title: Re: ty4er's showcase
Post by: ty4er on February 11, 2019, 01:43:01 PM
has it been a year yet
  [ You are not allowed to view attachments ]  
shame its useless and like 520kg
Title: Re: ty4er's showcase
Post by: Hoppin on February 11, 2019, 02:08:10 PM
has it been a year yet
  [ You are not allowed to view attachments ]  
shame its useless and like 520kg

Thats an epic SnS
Title: Re: ty4er's showcase
Post by: WhatAmI on February 11, 2019, 04:26:47 PM
has it been a year yet
  [ You are not allowed to view attachments ]  
shame its useless and like 520kg

Thats an epic SnS
Pretty sure that's a full-body drum. Anyway, nice FBD.
Title: Re: ty4er's showcase
Post by: ty4er on February 13, 2019, 12:56:57 PM
hey looks i made a bot with an actual chassis
  [ You are not allowed to view attachments ]     [ You are not allowed to view attachments ]  
 :dumb)
Title: Re: ty4er's showcase
Post by: SagarisRA2 on February 13, 2019, 01:45:35 PM
I f*****g loves this, it's like Foxic if it had a weapon. Looks so clean oml
Title: Re: ty4er's showcase
Post by: kix on February 13, 2019, 01:46:24 PM
wtf dad i like this
Title: Re: ty4er's showcase
Post by: FightingBotInformal on February 13, 2019, 07:34:13 PM
F O X F I R E
Title: Re: ty4er's showcase
Post by: pokebro14 on February 14, 2019, 01:22:32 AM
The whole bot looks really nice. I love shapes and stuff you used reminds me a bit of spectre. My only advice is maybe add another colour instead of making the whole bot white.
Title: Re: ty4er's showcase
Post by: madman3 on February 21, 2019, 05:03:25 AM
glad you can build cool robots now and not just kill dsl 2.1
very clean overall despite the tonnes of aesthetic components, gj
Title: Re: ty4er's showcase
Post by: ty4er on March 12, 2019, 06:28:11 AM
failed tests so far
  [ You are not allowed to view attachments ]  
kind of a clone of fatrat and that other weapon spam popup 123 made, just generally pretty poo
  [ You are not allowed to view attachments ]  
you know i had to do it to em
trying to make the old one better but this just sucks, the firestorm flippers are garbo at protecting the chassis, flails keep getting stuck underneath and it cant drive and doesnt like to plop back down like the last one i made years ago


more tests inc eventually
Title: Re: ty4er's showcase
Post by: Squirrel_Monkey on March 12, 2019, 07:15:30 AM
I expected nothing less from you.

Armour on hinges is pretty garbage as you found out.
Title: Re: ty4er's showcase
Post by: madman3 on March 12, 2019, 12:54:56 PM
fatrat clone looks cool, unless those are perm 80s in which case it sucks
flail rammer looks awful, delete dsl now please
Title: Re: ty4er's showcase
Post by: geese on March 12, 2019, 04:44:46 PM
yeah the old one was a real anal devastator
(https://cdn.discordapp.com/attachments/414234484720926731/554457382323879957/unknown.png)
 heck

vs is cool. hate how you overlapped the razors but hey we're way past that point of realism. perm 80s are :puke: tho
Title: Re: ty4er's showcase
Post by: Naryar on March 12, 2019, 05:52:19 PM
yeah i'll agree, those almost stacked razors are not DSL-S.

flail rammer is cheap and stupid, as usual :yaya)
Title: Re: ty4er's showcase
Post by: ty4er on June 16, 2019, 02:40:44 PM
  [ You are not allowed to view attachments ]  
slightly overweight cw, would be fully legal cw if its 2wd but thats boring and it takes a billion years to load anyway and probably sucks huge ass

Title: Re: ty4er's showcase
Post by: GIRTHQUAKE on June 17, 2019, 04:09:09 PM
 [ You are not allowed to view attachments ]  
slightly overweight cw, would be fully legal cw if its 2wd but thats boring and it takes a billion years to load anyway and probably sucks huge ass


Reported for lewd exposed wheels
Title: Re: ty4er's showcase
Post by: ty4er on October 11, 2019, 09:42:15 PM
all yall zoomers making vertical spinners smh
  [ You are not allowed to view attachments ]  
Title: Re: ty4er's showcase
Post by: CodeSilver23 on October 11, 2019, 09:53:10 PM
Looks awesome! what's the name of it?
Title: Re: ty4er's showcase
Post by: geese on October 11, 2019, 10:07:57 PM
Good job my fellow boomer gamer
 
show these bfe-addicted zoomers who's da champ