gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Thrackerzod on September 26, 2014, 04:52:57 PM

Title: Thrackerzod is bad at DSL
Post by: Thrackerzod on September 26, 2014, 04:52:57 PM
Behold!

(https://gametechmods.com/uploads/images/59457turtwig.png)

Drive is 2 astroflights, wheels are 2 wide ants, spinner is piglet, 3 ant bats, whatever armor i could put on it with all that other stuff.

(https://gametechmods.com/uploads/images/59966grotle.png)

Drive is 2 magmotor drives, wheels are 2 wide ants, spinner is e-tek, 4 or 5 ant bats, , whatever armor i could put on it with all that other stuff.

(https://gametechmods.com/uploads/images/39009torterra.png)

Drive is 4 magmotor drives, wheels are 4 vlads, spinner is dual perm, a whole bunch of ant bats, whatever armor i could put on it with all that other stuff.  This one has some stability issues.
Title: Re: Thrackerzod is bad at DSL
Post by: Shield on September 27, 2014, 11:15:06 PM
They all literally look the same
Title: Re: Thrackerzod is bad at DSL
Post by: rnifnuf on September 28, 2014, 01:57:45 AM
Welcome to DSL! Leave almost everything you learned from Stock behind.
Advice:
Work hard, and this showcase will become known as "Thrackerzod is Awesome at DSL!"
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on September 28, 2014, 03:10:59 AM
Leave almost everything you learned from Stock behind.

actually no, plenty of techniques and thought processes go from stock to DSL

2WD mags w/wide ants is very few even on a HW HS. It'll go immobile as long as it's batteries are weak.

you may want to put an extender on top of your bot so it resists being inverted as well.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on September 28, 2014, 07:30:42 AM
Thanks for the advice!  They all look similar because I was hoping to get these to the point that I could enter into Evolve.  Unfortunately, it's an IRL tournament, and I am terrible at judging what counts as such.

That aside, I redid the LW; MW and HW will follow soon.

(https://gametechmods.com/uploads/images/22037turtwig3.png)

Changes:
-Circular chassis
-TWM3R2 spinner
-4 ant bats
-Titanuim 1 armor
-That big extender thing on top
-I had to take off a row of DS teeth because of weight.  However, I could put 4 extra teeth on if I downgrade the armor to plastic 1, get rid of the top extender, and get rid of one of the ant bats.  Should I do that?
Title: Re: Thrackerzod is bad at DSL
Post by: Shield on September 28, 2014, 10:13:23 AM
Thanks for the advice!  They all look similar because I was hoping to get these to the point that I could enter into Evolve.  Unfortunately, it's an IRL tournament, and I am terrible at judging what counts as such.

That aside, I redid the LW; MW and HW will follow soon.

(https://gametechmods.com/uploads/images/22037turtwig3.png)

Changes:
-Circular chassis
-TWM3R2 spinner
-4 ant bats
-Titanuim 1 armor
-That big extender thing on top
-I had to take off a row of DS teeth because of weight.  However, I could put 4 extra teeth on if I downgrade the armor to plastic 1, get rid of the top extender, and get rid of one of the ant bats.  Should I do that?

they're all IRL. Generic, but IRL.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on September 28, 2014, 01:13:19 PM
MW is rebuilt:

(https://gametechmods.com/uploads/images/88830grotle2.png)

Drive is 2 astroflights + 2 hypnos, 4 ant bats, aluminum 1
The plates are really tall to compensate for the e-tek being really tall.  Is there a different motor that would be better?

they're all IRL. Generic, but IRL.

Well, that's good.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on September 29, 2014, 04:22:05 PM
HW rebuild:

(https://gametechmods.com/uploads/images/9742torterra2.png)

Titanium 1 armor, 4 ant bats, 2 magmotor drives + hypnos, dual perm spinner.

I'll get those three skinned and submitted if there's nothing glaringly wrong with them.  Also, I'd like to whip something up for Dynamic Duos at some point.
Title: Re: Thrackerzod is bad at DSL
Post by: cephalopod on October 01, 2014, 03:53:02 AM
Honestly you could probably save weight by using a custom chassis shape rather than a circle but it would take a lot of rebuilds.
As for the E-tek, maybe try one of the multiple-mag options for flatness? Not sure how that'd go with weight though.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 02, 2014, 09:23:20 PM
Thanks for the suggestions!  The shell spinners were submitted, I'll see how it goes.

New bot intended for Dynamic Duos:

(https://gametechmods.com/uploads/images/46582pinheadlarry.png)

Plastic 3.
Title: Re: Thrackerzod is bad at DSL
Post by: rnifnuf on October 02, 2014, 11:44:33 PM
Overall, the bot is pretty good, but it could use some improvements.

Only use the center attachment point on the skirt hinge. Using the other attachment points ruins the wedge. Also, change the wheels from DSL Wheels to Hypnodisc wheels, often referred to as Hypnos. Hypnos are infinitely better wheels, but will only make minimum-height bots invertible. If it isn't invertible with Hypnos, then Vladiator wheels (Vlads) are a viable substitute with slightly less weight. Also, be weary of the exposed mags. Assuming those are drive mags, which you should be using in this situation, only have 400HP. Don't switch to weapon mags.

Remember that Storm Bursts require more air than any VDMA, and one small Puma won't supply it with enough air for three minutes. If this can't be fixed, then don't worry about it. Instead, switch the aluminum extenders to polycarbonate since the LDS teeth will protect the extenders that only hammers can reach. Also, remove the center LDS since it really serves no purpose and won't do any damage.

If you end up with leftover weight, spend it on upgrading the armor to Plastic 5. Plastic 5 is stronger than Plastic 3, and your bot won't be any slower with Plastic 5 than with Plastic 3 because the drive on the new bot should be similar to what it is now.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 04, 2014, 02:29:35 PM
(https://gametechmods.com/uploads/images/92849pinheadlarry2.png)

I opted to stick two more spikes on there rather than upgrade the armor.  This was probably a bad idea.

Remember that Storm Bursts require more air than any VDMA, and one small Puma won't supply it with enough air for three minutes.
It's weird, because it will run out of air like a minute in, and then continue to fire normally anyway.
Title: Re: Thrackerzod is bad at DSL
Post by: rnifnuf on October 04, 2014, 03:35:48 PM
Those outer extenders are really exposed at the ends. Any good HS will get to those very quickly. You could either revert to the old setup (obviously without the middle tooth) or add extra teeth to the ends at the expense of weakened armor. Remember that downgrading the armor is always an option when leftover weight runs too low. People generally agree that more weapons are preferable over stronger armor, as more weapons can be used for defense as well as offense.

To amend my previous post, Vlads aren't the right kind of wheel for this bot since they are the minimum height to make Drive E-teks invertible (or usable for that matter), thus making them too tall. If Hypnos don't work out, mini wheels may be a viable substitute, but pokers are supposed to be fast so downgrading the drive would not be the best option.

If you removed the extenders you added from last time, then you could move the new teeth to the side of the extenders as extender protection, but this might not work out since LDS teeth only have 800HP (not 700 like the game says). Try a few different setups to see which ones are the most effective; Standard building is all about making the most effective bot possible while still keeping it physically possible i.e. able to be built in real life.

If I may get up on my soapbox for a minute here, I would like to say that I personally don't like how most building advice is given on Gametechmods. This does not pertain to all advice posts in showcases, but some things like "Read this" followed by a link to Clickbeetle's building tutorial or "Replace these weapons" without an explanation on why the weapons should be replaced somewhat irritate me. The part that irks me is the fact that no proper explanation is given as to why this should be done. I find that I can understand things easier with at least a basic explanation, and I'm sure people feel the same way. I'm not asking others to explain their advice in a long dissertation, just in a sentience or two. This is what I always try to do when giving advice, and I realize that I may not always succeed at this.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 07, 2014, 09:50:18 PM
I stuck some beater bars on it, that should work:

(https://gametechmods.com/uploads/images/98153pinheadlarry3.png)

I'm at a loss as to what to do for the meduimweight.  Any suggestions?
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 14, 2014, 09:23:55 PM
I did a randomizey thing and it told me to make a wammer so here:

(https://gametechmods.com/uploads/images/12082dirtydan.png)

A wedgy pokey thing.  That burst motor is supposed to be a srimech.

Two of the big airtanks, titanium 1.
Title: Re: Thrackerzod is bad at DSL
Post by: rnifnuf on October 15, 2014, 12:16:26 AM
Use a BSG-200 instead of a Mag Snapper for the srimech. Though a bit unwieldy, the BSG far exceeds the Mag Snapper, not in power, but in practicality. BSGs are lighter and drain less power than Mag Snappers, all for the same firing strength. This was not known to the public when DSL2 was new, but now we know better. This is why Velociraptor has Mag Snappers instead of the more practical BSGs, and why it is actually a Super Heavyweight at 811 kilograms.

Even if you changed the srimech, the collision mesh of the skirt hinges would be an impediment. In DSL2, skirt hinges are actually very weak burst motors, hence why their range is adjustable. This, in my opinion, is very clever as it re-purposes an existing game mechanic. However, the axle (the part the component attaches to) has a rectangular collision mesh that extends beyond the hinge itself. If one looked at the skirt hinge in F12 mode they would notice an odd wire-frame rectangle protruding from the back of the hinge's axle. The game, i kid you not, considers this invisible space as solid, making it impossible to place anything adjacent to a skirt hinge without either moving or snapper-loading the axle. Luckily, Clickbeetle has put a new skirt hinge, one without this awkward collision mesh, in DSL3.

I would like to see the front of the bot, particularly the layout of the weapons. If those are beater bars, then you have chosen a good weapon. I have been told that concussion-based weapons, such as beater bars, are ideal for pokers. Even if this isn't so, beater bars are good weapons, considered to be one of DSL's "Big Three" weapons, a title shared with Light Double-Sided Teeth and Razor Tips.

Do not change the drive. 2WD Fast NPC-T64 with Hypno wheels is ideal for this kind of robot: one that relies on speed. Be warned, however, that NPC motors have low HP and are usually found jutting out from the rear of the chassis. Although they will never completely fail due to being attached to the chassis, the slightest hit to a motor will leave your bot severely crippled. Don't worry about this as AI bots aim directly for the front of the bot, not the sides or rear. This is why AI bots are usually unable to preform certain maneuvers such as flanking.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on October 15, 2014, 03:11:03 AM
that isn't a wammer that is a gutripping poker. wammer = static weapons.

make it invertible really, instead of a srimech.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 15, 2014, 07:27:24 PM
Use a BSG-200 instead of a Mag Snapper for the srimech.

I would like to see the front of the bot, particularly the layout of the weapons. If those are beater bars, then you have chosen a good weapon. I have been told that concussion-based weapons, such as beater bars, are ideal for pokers. Even if this isn't so, beater bars are good weapons, considered to be one of DSL's "Big Three" weapons, a title shared with Light Double-Sided Teeth and Razor Tips.

(https://gametechmods.com/uploads/images/71609dirtydan2.png)

Switched to a BSG and upgraded to plastic 3 armor.  The weapon is indeed a rack of beater bars.  I angled them a bit because I thought it looked cooler than just a solid line of beater bars.  I appreciate the detail you go into in your reviews; thanks!

that isn't a wammer that is a gutripping poker. wammer = static weapons.

make it invertible really, instead of a srimech.

Will make a standard poker variant later and see how it fares.
Title: Re: Thrackerzod is bad at DSL
Post by: rnifnuf on October 15, 2014, 10:07:53 PM
A straight line of beater bars is more practical than the angled arrangement you have going on there. Beater bars have the ability to stack end-to-end, making them functional extenders as well as effective weapons. This ability, unique to these weapons, is often taken advantage of in DSL Standard bots, particularly to place razor tips/LDS teeth on one end. I have one such bot in my DSL showcase, a bot that nobody would expect.

The advantage of traditional pokers is that they can easily be made invertible. That srimech, as Naryar stated, is a waste of weight. If you were to keep the current design, you would need to replace the srimech with invertibility, moving the NPC's higher in the chassis and replacing the Hypnos with Vlads. Vlads are larger, but much slower than, Hypnos. A traditional poker design is invertible with Hypnos, provided the chassis is at minimum height. The other advantage of the traditional poker is the fact that less of the chassis is exposed to frontal attacks. The wedged poker has that entire front wedge exposed, although the only kinds of bots that can hit it are HS, rammers, and some VS. Traditional pokers have a chassis exposed only to the practically extinct hammer and the popup, which is already hard enough to counter as things are.

TL;DR? Try the traditional flat poker design instead of what you currently have. Arrange the beater bars in a line rather than zigzagged as is on the current bot. Above all, do NOT give up!
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on October 16, 2014, 03:45:13 AM
This angled setup is totally cool, however !
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 16, 2014, 05:19:00 PM
Beater bars have the ability to stack end-to-end, making them functional extenders as well as effective weapons.

Wait, what?

(https://gametechmods.com/uploads/images/20973dirtydan3.png)

Okay, that's amazing.  Here's the full bot.

(https://gametechmods.com/uploads/images/62423dirtydan3andahalf.png)

Featuring titanium 3 armor and an awfully ridiculous set of wheelguards.  I had to use vlad wheels since it drove funny when I used hypnos, but overall it seems to be pretty alright.
Title: Re: Thrackerzod is bad at DSL
Post by: Lemonism on October 16, 2014, 05:45:29 PM
The wheelguards are indeed ridiculous, I would ditch them and put your motors inside the chassis if I were you. You'll need to change the chassis shape a bit though. Also, use the blue control board rather than that one save weight.
Good space management in the chassis though. Once you've got rid of the wheelguards you'll probably have more weight for more beaters, especially if you keep the chassis that airtight when you put the motors inside it.
Edit:Grammar and spelling.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 25, 2014, 03:46:20 PM
Tried to make something for Kurt's new tournament.  Ended up with this:

(https://gametechmods.com/uploads/images/2665drbob.png)

ehh
Title: Re: Thrackerzod is bad at DSL
Post by: Philippa on October 25, 2014, 05:24:37 PM
Not bad, could be a lot worse.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 25, 2014, 10:12:28 PM
Moar robot:

(https://gametechmods.com/uploads/images/95434rotatatron.png)

(https://gametechmods.com/uploads/images/39901sludgehammer.png)

No they don't look similar at all, what are you talking about.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 26, 2014, 04:40:11 PM
New robot:

(https://gametechmods.com/uploads/images/91986DEATHHAWK.png)

DEATHHAWK!

Unfortunately, it's terrible.  Every time the weapon fires or it takes a turn, it flops over like an idiot.
Title: Re: Thrackerzod is bad at DSL
Post by: rnifnuf on October 26, 2014, 08:17:23 PM
That is far too tall and its center of gravity is too high (RA2 doesn't defy ALL of the laws of physics!). This is why, as you said:
it flops over like an idiot.
Shorten the bot by making the BSG's horizontal instead of vertical as well as making shorter extenders. Maybe shifting the BSGs farther forward would help with stability. You don't need titanium extenders on the BSGs; for supporting the bursts themselves, use Polycarbonate or Carbon Fiber.

Please show us the insides. This is a requirement for Standard showcase posts, at least in my opinion.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on October 27, 2014, 04:03:28 PM
Here ya go:

(https://gametechmods.com/uploads/images/28384deathhawk2.png)

I reinforced the burst motors since I'd like to get this disaster into Kurt's tournament.  2 magmotor/hypno drive, steel 5 armor.
Title: Re: Thrackerzod is bad at DSL
Post by: Philippa on October 27, 2014, 04:20:22 PM
I'd like to get this disaster into Kurt's tournament.
lolno

Robots for Fifteen To One are IRL style, meaning they must look as realistic as possible. The robot you've built would be entered into a DSL-S tournament.
Title: Re: Thrackerzod is bad at DSL
Post by: cephalopod on October 27, 2014, 04:54:48 PM
I'm guessing from the 'reinforcements' that it was an attempt at IRL... yeah it's not just about reinforcing things. Burst motors don't even exist IRL.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on November 07, 2014, 08:34:28 PM
Burst motors don't even exist IRL.

Really?  Well, now I feel quite the fool.

I'll stew on Deathhawk for a bit I guess.  Probably will scrap it.  Have this instead.

(https://gametechmods.com/uploads/images/22976slamjam.png)

(I still have no idea what I'm doing.)

(Late reply is late.)
Title: Re: Thrackerzod is bad at DSL
Post by: Natster-104 on November 08, 2014, 01:40:46 AM
(https://gametechmods.com/uploads/images/22976slamjam.png)
Could peeps have an outside shot as well
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on November 08, 2014, 10:05:36 AM
(https://gametechmods.com/uploads/images/2819bufferoozer.png)

It's not that impressive, just some random texture I stole off Google images.

On another note, have a spinny discy thing that I haven't skinned yet because ehh:

(https://gametechmods.com/uploads/images/69792nopaintdaubs.png)
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on November 08, 2014, 11:59:32 AM
you can simply attach these hammers directly to the baseplate by a multiextender

well, two multiextenders, but those ti extenders seem pointless.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on February 07, 2015, 06:33:41 PM
How do I robot:

(https://gametechmods.com/uploads/images/15076beetleweight.png)

(DSL Standard, by the way)
Title: Re: Thrackerzod is bad at DSL
Post by: The Ounce on February 07, 2015, 09:54:39 PM
It seems underweaponed.  I would suggest downgrading to SlimBody motors and then shrinking the chassis.  That should give you enough weight for a few more weapons.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on February 07, 2015, 10:10:17 PM
More weapons might have been a good idea.  Instead, I got bored and put fun colors on it:

(https://gametechmods.com/uploads/images/80952redshift.png)

Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on February 08, 2015, 01:12:47 PM
well of course it's dsl standard, who would mistake this bot as irl ?

anyways i'm being nitpicky, but you should just put the weapons on 2 skirt hinges, it will be a bit lighter and you will have no fragile extenders.

Also why it is called red shift ? Considering it is moving TOWARDS the enemy bot, the radiation emitted by it should be shorter, and by doppler effect it should be BLUE shift.

oooh son drunk science is the best

also try to put a blue control board on this, it's lighter. I believe you should be able to put Hypno wheels (more grip than your current wheels = more speed and acceleration) and be invertible.

Maaaybe you will need to change the chassis thgo
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on February 08, 2015, 01:20:24 PM
Also why it is called red shift ? Considering it is moving TOWARDS the enemy bot, the radiation emitted by it should be shorter, and by doppler effect it should be BLUE shift.

It's called Red Shift because my friend is on a FIRST robotics team called Redshift and I thought it sounded cool.

EDIT:

Changed stuff:

(https://gametechmods.com/uploads/images/65017redshift2.png)
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on February 09, 2015, 04:38:10 PM
I swapped out two of those extenders for aluminum ones because, hey, I had the weight.

And just for Naryar:

(https://gametechmods.com/uploads/images/42671blueshift.png)
Title: Re: Thrackerzod is bad at DSL
Post by: Pwnator on February 09, 2015, 06:47:02 PM
hypnos aint worth it on bots lighter than mw

try some lighter wheels for stronger weapons
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 07, 2015, 08:58:29 AM
I made a CW.  Do people make those?

(https://gametechmods.com/uploads/images/1983banballow.png)

5 ants, two flamethrowers, titanium 1, probably bad.
Title: Re: Thrackerzod is bad at DSL
Post by: RammingSpeed on March 07, 2015, 09:09:29 AM
I like it, but I'll admit I forgot CWs were a thing :P
Title: Re: Thrackerzod is bad at DSL
Post by: Tibsy on March 07, 2015, 10:15:58 AM
Has it been tested yet? I wanna hear how much carnage it can create :3
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 07, 2015, 12:04:05 PM
I tried it against a MW and it did okay, but as far as I'm aware I don't actually have any CWs downloaded and AIed and all that.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 07, 2015, 12:05:33 PM
drive should be 2WD Techno drive really.

never use smaller airtanks if possible.
Title: Re: Thrackerzod is bad at DSL
Post by: Jaydee99 on March 07, 2015, 12:39:17 PM
I like it. Just saying. It looks balanced.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 07, 2015, 12:56:23 PM
also dem flippermakers. they're not an obvious weakspot, but they're still one.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 12, 2015, 06:26:50 PM
Made it into a MW:

(https://gametechmods.com/uploads/images/26633banballow2.png)

(Well the game thinks it's a HW but it's exactly 399.0 kg so I think that's ok?  It's got steel 1 armor so I could downgrade it to titanium 1 if need be.)

It's got this weird problem where, right as the match starts it can drive in a perfect straight line.  After it turns at all, though, it suddenly can't drive a straight line at all.  Any ideas?
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 12, 2015, 06:53:50 PM
try to remove a wheel, prepare yourself to place it, spin the wheel on the motor axle, then place it ?

if it doesn't work retry. for both wheels.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 12, 2015, 07:10:00 PM
Naryar, whatever kind of voodoo that was, it seems to have fixed the driving for the most part.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 12, 2015, 07:12:10 PM
Naryar, whatever kind of voodoo that was, it seems to have fixed the driving for the most part.

You are speaking to seven years of experience.

Good to see your problem has been fixed, anyway. If you have other building issues, just ask.
Title: Re: Thrackerzod is bad at DSL
Post by: Mr. AS on March 12, 2015, 07:24:32 PM
Left/right veering when driving forward is determined by weight distribution at the moment you attach your wheels. You can't seriously be getting this wrong after "seven years of experience" Naryar.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 12, 2015, 07:35:41 PM
Left/right veering when driving forward is determined by weight distribution at the moment you attach your wheels. You can't seriously be getting this wrong after "seven years of experience" Naryar.

Really ? Because spinning wheels differently DOES make a difference.
Title: Re: Thrackerzod is bad at DSL
Post by: Mr. AS on March 12, 2015, 08:19:20 PM
Left/right veering when driving forward is determined by weight distribution at the moment you attach your wheels. You can't seriously be getting this wrong after "seven years of experience" Naryar.

Really ? Because spinning wheels differently DOES make a difference.
You can test it out for yourself. Put your drive+batt+CB in an empty chassis and put on your wheels, then put a bunch of ballast (!!!) on one side of the chassis. It won't veer when you test it.
Then take the wheels off and put them on again while the chassis weight is still unbalanced. It'll veer in the direction you put the weight in.
RA2 takes a measure of what the weight distribution is when you put on the wheels, hence why reattaching the wheels sometimes fixes veering. It's kind of dumb but so is the fact that tribars only have collision on one arm and that a good chunk of the stock and DSL components are literally useless.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 12, 2015, 08:24:42 PM
If it wasn't dumb, it wouldn't be Robot Arena.
Title: Re: Thrackerzod is bad at DSL
Post by: Scrap Daddy on March 12, 2015, 08:35:20 PM
For some reason 399.0 registers as HW sometimes and MW others. Not sure but I bet ra2 uses two decimals and rounds. If it shows up as HW, I would consider it a HW though and you need to cut that last .1kg

It looks like you could redesign the chassis by rearranging the components around the tank in a long rectangle with the npcs sticking out the back and attaching the flamethrowers externally. Plus it will make the edges much less vulnerable if a bot gets past your hammerz.
Title: Re: Thrackerzod is bad at DSL
Post by: RedAce on March 12, 2015, 09:24:17 PM
For some reason 399.0 registers as HW sometimes and MW others. Not sure but I bet ra2 uses two decimals and rounds. If it shows up as HW, I would consider it a HW though and you need to cut that last .1kg
I think what Click explained this a while back is that when you get a MW at 399.0 and registers as a HW, there is actually a hidden decimal which is actually 0.04 kg. So technically it weighs 399.04 kg. I've wondered why that is, but I'm guessing precise adjustment to the chassis or just flat out random chance.


Also, exostacking with the motors? Help me out with this one, but isn't that unrealistic in the DSL-S metagame?
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 13, 2015, 05:49:33 PM
Another update:

(https://gametechmods.com/uploads/images/73694banballow3.png)

Plastic 3 armor.  Might be a bit harder to skin this one, but hey whatever.

Also, exostacking with the motors? Help me out with this one, but isn't that unrealistic in the DSL-S metagame?

I've seen other people do it so I kinda assumed it was ok.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 13, 2015, 06:15:00 PM
It has always been OK to exostack motors like that in DSL-S as long as the AP's let you do that.

also you perfected and balanced that design, I can't think of a way to make it better.  :thumbup
Title: Re: Thrackerzod is bad at DSL
Post by: RedAce on March 13, 2015, 07:41:50 PM
It has always been OK to exostack motors like that in DSL-S as long as the AP's let you do that.
Oh they behave similarly to the NPC Lefts/Rights where you can place the backside out of the chassis? Makes sense.


Also, yeah, not sure how else to improve it, and it looks fine.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 16, 2015, 04:30:53 PM
I normally don't IRL, but when I do... it probably doesn't actually count as IRL.

(https://gametechmods.com/uploads/images/41907exile.png)

(Lazy skin is lame, will skin better later.)

Is that IRL?  Do I need to change anything?
Title: Re: Thrackerzod is bad at DSL
Post by: Badnik96 on March 16, 2015, 04:33:08 PM
Try spreading out the spikes behind your plow and cleaning up the wheel guards some. Other than that it's decent enough.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 16, 2015, 07:39:13 PM
And now for the other half:

(https://gametechmods.com/uploads/images/49808outkast.png)

I'm not sure about this.  The cage thingy doesn't look very good and may be too flimsy as well.  What all could I improve on this?
Title: Re: Thrackerzod is bad at DSL
Post by: Badnik96 on March 16, 2015, 09:15:47 PM
Taller chassis would probably make it look better. Also, a better skin.
Title: Re: Thrackerzod is bad at DSL
Post by: I Like Tacos on March 16, 2015, 10:55:22 PM
Get rid of the angle connectors or try to make the flipper makers the only visible extenders if you're making a cage out of it.

Also rotate the flipper makers 90 degrees so that they're parallel to the blade. I think it would make it look less boxy/more sleek.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 18, 2015, 11:14:48 AM
the first one ain't bad. it needs to have spikes extending more from the chassis and a better dsl bar setup. it's a bit messy.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 18, 2015, 07:41:44 PM
Take two, where I further prove I don't know what I'm doing:

(https://gametechmods.com/uploads/images/86847exile_outkast.png)

Changes:

Widened the spikes on Exile.  It's actually a poker, so they really shouldn't extend at all from the chassis, but this was the best I could do and still get the spikes to attach.  I wasn't really sure how to go about "cleaning up" the wheelguards; I tried a few slightly different setups, and decided that I liked the original setup the most.

Redid the cage on Outkast to use only flippermakers and a few beater bars.  I think it looks a bit better.  Also I stuck some more beater bars on the spinny thing, and gave it a skin.

I'll probably do more skin work on these if they look alright.
Title: Re: Thrackerzod is bad at DSL
Post by: Badnik96 on March 18, 2015, 08:16:47 PM
Skins are pretty cool for how simplistic they are.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 30, 2015, 06:22:35 PM
Might as well show this off:

(https://gametechmods.com/uploads/images/33618windmaull.png)

Built for the me vs RedAce challenge.  Downfall was that the DSL bar was too weak and kept falling off.  I love how goofy it looks though.

(250th post. woo)
Title: Re: Thrackerzod is bad at DSL
Post by: Badnik96 on March 30, 2015, 07:45:46 PM
it's intredasting

flimsy as hell though. and you could use skirts instead of extenders on the front to make it more stable and less fragile.
Title: Re: Thrackerzod is bad at DSL
Post by: Squirrel_Monkey on March 31, 2015, 04:39:31 AM
*Shows up when he sees something he's tried before*

Yeah, this setup is really flimsy. You could get stronger parts using a half sheet as a base and using skirts from there.

EDIT: Found my similar thing https://gametechmods.com/forums/index.php?topic=3040.msg505866#msg505866 (https://gametechmods.com/forums/index.php?topic=3040.msg505866#msg505866)
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 31, 2015, 04:53:48 AM
i agree with badnik. try more skirts.

i would just make it a MW though, so you can make it less flimsy. don't think the design is a good LW design.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on May 08, 2015, 10:04:04 PM
(https://gametechmods.com/uploads/images/54677bad.png)

what am i doing

this disaster can't even turn when the spinny thing is spinning
Title: Re: Thrackerzod is bad at DSL
Post by: The Ounce on May 09, 2015, 01:09:14 AM
Make the wheel base wider.
Title: Re: Thrackerzod is bad at DSL
Post by: cephalopod on May 09, 2015, 04:10:24 AM
Yeah, literally turn the chassis 90 degrees. With a bit of effort you'll still get everything in plus improved turning (multis hanging halfway outside the chassis are your friend)
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on May 09, 2015, 09:15:43 AM
Thanks!  I didn't even think of that.

(https://gametechmods.com/uploads/images/39575lessbad.png)

It can turn now, so that's an improvement.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on June 05, 2015, 09:41:33 AM
I was bored so I made this:

(https://gametechmods.com/uploads/images/8347pbad.png)

It's not very good.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on June 05, 2015, 10:09:30 AM
you need to put the wheels farther apart, and closer to the front, though.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on January 12, 2016, 03:25:55 PM
This is the best robot I've ever built:

(https://gametechmods.com/uploads/images/78230plan_w_splash.png)

It's for Boby's tournament, so DSL-3.  The "brain" is a medium drum retextured with the texture of netherrack from Minecraft.  And yes, the spinner spins the wrong way.
Title: Re: Thrackerzod is bad at DSL
Post by: cephalopod on January 12, 2016, 03:36:41 PM
Haha that's cool
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on February 03, 2016, 10:29:05 PM
(https://gametechmods.com/TournamentFiles/botm/2016/02/Thrackerzod_bonemera angled internal shot.png)
Other than the handful of mistakes, I feel really good about this splash.  Since I was just entering Mr. Bones again, I wanted to make a really cool splash so people wouldn't feel too cheated.  21 votes says I pulled it off.  Thanks to everyone who voted for it, by the way!

And yes, Bonemera is the first and, as of now, only bot I've made in DSL 2.2.  I saw that DSL 2.2 had square extenders and knew exactly what had to be done.  To get the chassis right, I actually just deleted all the components off the Ironforge version, exported just the chassis, and then imported the chassis into DSL 2.2.  Luckily I still had the version of the skin with layers, so it was pretty easy to swap out the text on the front wedge.

Since all those little errors were bugging me, here's a version of the splash where the arrow points to the wheel like it's supposed to:
(https://gametechmods.com/uploads/images/48604bonemera angled internal shot.png)

I went ahead and fixed the fist too, not that anyone's gonna see it:
(https://gametechmods.com/uploads/images/85357bonemera.png)

Like I said in the BotM thread, I think now's a good time to retire Mr. Bones.  Don't want to run the joke into the ground any harder than I already have, after all.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on February 12, 2016, 02:22:54 PM
(https://gametechmods.com/uploads/images/96753spear of justice.png)

Made this for Wen's tournament if, by some miracle, it gets to signups.  Besides, it was fun.

The ant wheels are on axles and are just for looks.  It's a poker.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on February 12, 2016, 02:26:06 PM
actually i dont think those tiny wheels make it look better.

oh and remove those small wedges at the bottom of the bot, else you'll get stuck on your rear :P

maybe a better skin ?

otherwise it's nice. has a manly and fitting name. it's good to see irl pokers
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on February 12, 2016, 02:29:39 PM
maybe a better skin ?

yeah my irl skinning is blah

I'll fiddle with the back end a bit and get back to you in a moment.

EDIT: Got rid of the useless wheels and upper spikes and added this instead:
(https://gametechmods.com/uploads/images/70387spikey doos.png)
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on February 12, 2016, 03:34:19 PM
better.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 04, 2016, 02:31:07 PM
tryin to make somethin for axe-ample

(https://gametechmods.com/uploads/images/14163help.png)

help
Title: Re: Thrackerzod is bad at DSL
Post by: Squirrel_Monkey on March 04, 2016, 03:00:10 PM
I hate heavy plows in IRL, they're basically invincible. Aa for the bot, it just doesn't look right at all.
Title: Re: Thrackerzod is bad at DSL
Post by: Reier on March 04, 2016, 04:07:35 PM
why is the axe randomly off center
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 04, 2016, 10:29:02 PM
As for the bot, it just doesn't look right at all.

yes that's why i asked for help

why is the axe randomly off center

logo's gonna go on the left side of the bot
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 05, 2016, 04:10:50 AM
how is that irl
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 05, 2016, 09:56:14 AM
how is that irl

it's not, that's why i asked for help

how do i make it not look like a pile of garbage
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 05, 2016, 05:12:26 PM
thanks for the help guys

(https://gametechmods.com/uploads/images/67498help2.png)

i tried again it's still garbage

i'll probably give up honestly i hate irl style
Title: Re: Thrackerzod is bad at DSL
Post by: Avalanche on March 06, 2016, 09:24:04 AM
Upgrade the armor. Also, use panelling and flipper segments to build a wheel guard and using any extra weight try to wrap the wheel guard around the back also. Wedges on the back are unnecessary, you should move them to the front.
Title: Re: Thrackerzod is bad at DSL
Post by: Badger on March 06, 2016, 10:50:32 AM
Upgrade the armor. Also, use panelling and flipper segments to build a wheel guard and using any extra weight try to wrap the wheel guard around the back also. Wedges on the back are unnecessary, you should move them to the front.
I'm pretty sure the sheets on the back are for stability. Either way I don't think they're IRL myself.

Pretty sure you could bolt some more weapons on the front in an IRL way and make it hammer/pusher hybrid if you have spare weight. Or just make the chassis longer to make the bot more stable.
Title: Re: Thrackerzod is bad at DSL
Post by: Avalanche on March 06, 2016, 11:34:47 AM
Upgrade the armor. Also, use panelling and flipper segments to build a wheel guard and using any extra weight try to wrap the wheel guard around the back also. Wedges on the back are unnecessary, you should move them to the front.
I'm pretty sure the sheets on the back are for stability. Either way I don't think they're IRL myself.

Pretty sure you could bolt some more weapons on the front in an IRL way and make it hammer/pusher hybrid if you have spare weight. Or just make the chassis longer to make the bot more stable.

Put some wedges imo cause you will most likely get slamimed around otherwise. Maybe adding a couple of spikes wouldn't hurt, but The Perfect Axe-ample has rules around hybrids.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 19, 2016, 12:36:48 AM
Sorry about my previous outburst; I may have gotten a little salty over designs not working.

Anyway, I wanted to throw something together for NAR AI, since I keep saying how much I want to do the Steelyard Dogs.  Meet Lesser Dog:
(https://gametechmods.com/uploads/images/89447lesser dog.png)
I'm not sure if I like the skin.  Oh, and those are NPC-fasts in there, for the record.  The two titanium extenders are useless; at some point I'll rebuild the ramming rack to be slightly stronger or something, but I didn't feel like it at the moment.

So I built this thing with "be a good robot" as priority 1.  As such, it's not super focused on fitting the theme.  As far as being a good bot goes, it can beat all the default bots except Hammerhead Shark, because that thing just blocks attacks until all the beaters fall off. 

...the name of this one might give away why I wanted to do this team.
Title: Re: Thrackerzod is bad at DSL
Post by: Mecha on March 19, 2016, 01:18:18 AM
I really like the skin
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on March 19, 2016, 05:02:52 AM
so you transformed it into a normal rammer ? OK.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 19, 2016, 09:52:57 AM
so you transformed it into a normal rammer ? OK.

I did try a wammer design at first, but I just couldn't make it good at all.
Title: Re: Thrackerzod is bad at DSL
Post by: Mr. AS on March 20, 2016, 02:25:09 AM
lesser dog is learning to read

Bot looks good, but I worry about the wheels considering how narrow it is.
Title: Re: Thrackerzod is bad at DSL
Post by: 09090901 on March 20, 2016, 12:58:38 PM
what armor are you using?
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on May 03, 2016, 06:16:54 PM
oh is BotM over

(https://gametechmods.com/uploads/images/24753spalsh.png)

So this thing was kinda last minute.  Usually, I get some kind of good idea during the month, but nothing came to me this time.  Making the splash, my goal was to make it as "not Thrackerzod" as I could, so I went very text-light, no arrows, etc.  RedAce still got me, but I think I fooled a couple other people.

There wasn't enough space on the top to write out the whole name of the bot, so I just wrote "Madman" and put absolute value bars around it.  I thought that was kinda clever.

Oh, and, if you didn't realize where I got the name from:
Title: Re: Thrackerzod is bad at DSL
Post by: yugitom on May 03, 2016, 06:24:58 PM
Do you need 'get' the name from anywhere? I don't even know what that is but I'm familiar with the use of 'absolute madman'.

Also, you fooled me because I thought you were #4 :P
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on May 03, 2016, 06:32:20 PM
Also, you fooled me because I thought you were #4 :P

I thought 4 and 6 both looked like splashes I would have made, so I guess I got a lucky turnout for fooling people.
Title: Re: Thrackerzod is bad at DSL
Post by: RedAce on May 03, 2016, 06:42:17 PM
RedAce still got me, but I think I fooled a couple other people.
Really, the skin is what gave it away for me.  I seem to notice a pattern in how you do you skins nowadays.

But yeah, for a last-minute entrant, it was alright, but nothing special.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on May 03, 2016, 07:01:06 PM
RedAce still got me, but I think I fooled a couple other people.
Really, the skin is what gave it away for me.  I seem to notice a pattern in how you do you skins nowadays.

But yeah, for a last-minute entrant, it was alright, but nothing special.

Ever since I had to line up that lightning bolt on Delta Thunder, I vowed never to make complicated paintjorbs ever again.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on May 04, 2016, 04:20:46 AM
>not thrackerzod
>three wedges on a MW

heh, i still couldn't guess it was you though.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on June 11, 2016, 02:47:03 AM
robot:

(https://gametechmods.com/uploads/images/2770asdf.png)

It's trying to be a DSL version of Sealion Hammersmith.  One thing I've noticed is that the single vertical arm is too weak for the bot to self-right, so that's not great.  I need to add some kind of trappy-thing at the front.  Also I have no idea what to do with the batteries; the motors say how many amps they take but all the batteries just give me "power units".

Forgot to put the weight on the splash.  It's 796.0.
Title: Re: Thrackerzod is bad at DSL
Post by: FOTEPX on June 11, 2016, 03:44:12 AM
Also I have no idea what to do with the batteries; the motors say how many amps they take but all the batteries just give me "power units".

Just keep testing your bots in fights, and see how many batteries you can remove before the robot doesn't last the whole 3 minutes.When you reach that point, start adding batteries back in until you get to the point where you have just enough to last the 3 minutes.


Personally, I'd remove those ants, and get some sort of Snow Plow setup on the front rather than those angled shell plates. Also, why ant saws?
Title: Re: Thrackerzod is bad at DSL
Post by: 09090901 on June 11, 2016, 03:48:30 AM
two of the large batteries should be enough i think

I would swap to some stronger weapons for the side-hammers. Ant blades are too fragile imo considering that they're more likely to make contact with the other bot's weapons.
Title: Re: Thrackerzod is bad at DSL
Post by: Badnik96 on June 11, 2016, 04:22:57 PM
why ant saws?

ant saws are supposedly really good in dsl 2.2
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on June 15, 2016, 03:21:15 AM
the sequel:

(https://gametechmods.com/uploads/images/22804death by deathwest.png)

799.2 kg
Titanium 1 because yolo
5 saws per arm

Right, so this one generally works better than the first version.  It needs a whole dang nuclear reactor to power it due to all the hammer arms, but whatever.  The skirt at the back stops it from flipping backwards, but also makes it have trouble self-righting.  Without the panel it self-rights fine, but can flip itself onto its back.  Also, I think I need to increase the reach of the weapons - every time it fights a bot with long skirts on front (read: every DSL bot) it ends up just swinging at the air.

They look kinda weird in the picture, but the lower extenders on the vertical arm are polycarb.  The front catcher thing is held on by a really janky carbon fiber/aluminum corner setup.
Title: Re: Thrackerzod is bad at DSL
Post by: FOTEPX on June 15, 2016, 06:40:59 AM
That looks a lot better, but I reccommend dropping down to only one top hammer, in order to give your bot bottom protection and tougher armour.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on June 15, 2016, 01:40:47 PM
That looks a lot better, but I reccommend dropping down to only one top hammer, in order to give your bot bottom protection and tougher armour.

In my testing, it couldn't self-right with only one top hammer.  But then, it can't really self-right with the balance sheet in the back, so i donno/
Title: Re: Thrackerzod is bad at DSL
Post by: FOTEPX on June 15, 2016, 02:01:58 PM
That looks a lot better, but I reccommend dropping down to only one top hammer, in order to give your bot bottom protection and tougher armour.

In my testing, it couldn't self-right with only one top hammer.  But then, it can't really self-right with the balance sheet in the back, so i donno/

Hmm. My bot can self-right just fine with this sort of setup-

(https://gametechmods.com/uploads/images/3981setup2.png)

Maybe try something along these lines, and see what luck you're having?
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on June 15, 2016, 03:03:01 PM
ok we're getting somewhere

(https://gametechmods.com/uploads/images/84658death by deathwest 2.png)

This version's pretty decent, far as I can tell.  Tested it against some of the Rival Rumble bots and the wedge seems decent.  It can kinda self-right by randomly wiggling until it flips over, so that's better than nothing.  Got rid of the ant saws because they fell off too quickly.  Two large black batteries plus one small black battery.
Title: Re: Thrackerzod is bad at DSL
Post by: FOTEPX on June 15, 2016, 04:41:23 PM
Lookin' sweet, man. Nicely done.
Title: Re: Thrackerzod is bad at DSL
Post by: MassimoV on June 15, 2016, 11:17:08 PM
Damn that looks really cool.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on June 18, 2016, 04:10:24 PM
another

(https://gametechmods.com/uploads/images/11646furious maceration.png)

Built in a Stock style for Yugitom's upcoming tournament, this is the DSL version of Krastos, the Glue Maker.  Weapon setup is not the most efficient, but at least it looks cool.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on July 24, 2016, 12:44:38 AM
Workin' on a bot for BattleWens.  Wanted to kinda combine Metal Crusher and Clash Century (from Pot Luck 2).  Came up with this:

(https://gametechmods.com/uploads/images/24222skeleton harveseter.png)

I had some extra weight left over so I went ahead and gave it a Blacksmith hammer:

(https://gametechmods.com/uploads/images/3163blacksmith_hammer.png)

It's really friggin slow, and lives or dies on its wedges (like all RA2 bots).
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on July 24, 2016, 02:39:56 AM
the lack of drive is going to kill you. badly.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on July 24, 2016, 10:50:53 AM
the lack of drive is going to kill you. badly.

what do
Title: Re: Thrackerzod is bad at DSL
Post by: R01 on July 24, 2016, 11:31:27 AM
the lack of drive is going to kill you. badly.

what do
Don't think it will be a problem against Wen's bot, DSL seems to have a slow drive in general?
Title: Re: Thrackerzod is bad at DSL
Post by: Jet-speed on July 24, 2016, 11:47:11 AM
I mean, even though the drive is painfully slow, I'd imagine that the decent wheel base would allow it to turn on the spot relatively quickly. Since AI turns to face the opponent and then drives forward you'll probably be okay, you only need to point your front at them with a bot like that anyway, not chase them down. Likely gonna get shoved around all day tho, won't be able to pin much outside of the weapons drawing them inwards.
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on July 25, 2016, 01:46:46 AM
the lack of drive is going to kill you. badly.

what do

honestly ? remove the flamethrower. as cool as it is it's going to be in effect only 1/5ths of the time.

or just set it up on the front so it's a static flamer. then you can use a lighter burst.

Pretty sure you should also use weapons without normals on that, but.

If you are fighting against Wen then it may win but... you really need npcf drive.

I have no idea how it is so heavy too... and remove that rear spike, it ain't doing you any favors. if you want it as a rear stabilizers use a polycarbonate skirt.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on July 25, 2016, 01:54:26 AM
the lack of drive is going to kill you. badly.

what do

honestly ? remove the flamethrower. as cool as it is it's going to be in effect only 1/5ths of the time.

or just set it up on the front so it's a static flamer. then you can use a lighter burst.

Pretty sure you should also use weapons without normals on that, but.

If you are fighting against Wen then it may win but... you really need npcf drive.

I have no idea how it is so heavy too... and remove that rear spike, it ain't doing you any favors. if you want it as a rear stabilizers use a polycarbonate skirt.

Honestly the flamethrower should be static but ehhh who cares.

I thought razors didn't have normals?

I'm not fighting Wen with it, it's for his tournament.

The rear spike is because Clash Century had a rear knife as a stabilizer.  Much like the flamethrower, it's useless but I kinda like it.

eeehhh i'll probably upgrade it sometime
Title: Re: Thrackerzod is bad at DSL
Post by: Naryar on July 25, 2016, 11:02:29 AM
razors have no normals but spikestrips have
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on July 29, 2016, 12:15:50 AM
(https://gametechmods.com/uploads/images/46556skeleton harveseter2.png)
Title: Re: Thrackerzod is bad at DSL
Post by: R01 on July 29, 2016, 04:40:00 AM
(https://gametechmods.com/uploads/images/46556skeleton harveseter2.png)
I liked the original one better(mostly because I'm not much of a fan seeing AI parts on all bots) but this one is probably more effective. Is the flamethrower firing all the time?
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on September 14, 2016, 10:27:27 AM
Some stuff, hopefully for Rob's thing:

(https://gametechmods.com/uploads/images/27158underflow.png)
Undercutter.  Has magmotor drive and double-magmotor for the spinner.

(https://gametechmods.com/uploads/images/70316bedrock.png)
Bet you can't guess which robot from Battlebots this is based on!
Has Perm-128 for the bar and magmotor drive I think.  Had to use CF to get the motor axle to intersect the front plates like that.

And for the main attraction:
(https://gametechmods.com/uploads/images/27797big time hammer 2.png)
BTH has had a number of minor improvements since 2nd Chance.  I downgraded the back armor (since it never got hit anyway) to get some more weight.  I added another air tank so hopefully the flamethrower can last all 3 minutes, and kinda improved the front wedge?  Controversially, I've also CF'ed the flamethrower inside the hammer, to make it more similar to the real Blacksmith.

Any suggestions before I send them off?
Title: Re: Thrackerzod is bad at DSL
Post by: Probably Rob on September 14, 2016, 10:32:04 AM
Holy sh**!


Happy to see another undercutter

Really liking the upgraded Hammer, and nah, not controversial. Just game limitations  ;)
Title: Re: Thrackerzod is bad at DSL
Post by: MassimoV on September 18, 2016, 02:29:29 PM

Remember who hit it first with the flaming hammer design.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on September 26, 2016, 09:39:57 AM
Behold... the greatest robot ever!

https://www.youtube.com/watch?v=VUkxeZ-ukKY
Title: Re: Thrackerzod is bad at DSL
Post by: Badger on September 26, 2016, 09:53:18 AM
(http://i.imgur.com/dFocpQS.png)

Wonder if a smaller version using actual wheels would work better.
Title: Re: Thrackerzod is bad at DSL
Post by: 090901 on September 26, 2016, 01:15:31 PM
hey badger thats a white pride meme dont use it
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on September 26, 2016, 06:40:57 PM
A few updates later, and:

(https://gametechmods.com/uploads/images/40508gad finsihed.png)

Version on the left is CW for GTM Robot Wars, version on the right is HW for Sword of Glory.

It's not exactly the most maneuverable robot.  I have extenders all over the wheels because they seem to provide a bit of traction, but they also make starting up from not moving more difficult.  I donno.
Title: Re: Thrackerzod is bad at DSL
Post by: doot on September 27, 2016, 09:42:08 AM
That's pretty damn cool.

Its a shame the discs aren't that durable, otherwise it would've been a right killer robot. :P
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on January 31, 2017, 05:23:31 PM
So, I told Demon that if he entered ironyforge, I'd enter his tournament.  Should have known better than to make a deal with a Demon.

So I built this.  Meet, Red 259!  I mean, Hornbob Fury!
(https://gametechmods.com/uploads/images/28001hornbob fury.png)

Ant wheels for two reasons:
1. Flush with ground.
2. They fit totally inside the chassis.

It probably has armor, I forget which.

If you know what's up with the name, you get a gold star!
Title: Re: Thrackerzod is bad at DSL
Post by: Merrick on January 31, 2017, 05:58:53 PM
Cool build, but I'd have used a different disc so it didn't look like a total clone.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on January 31, 2017, 08:07:34 PM
Cool build, but I'd have used a different disc so it didn't look like a total clone.

That was kind of unintentional, I put the motor at an angle I liked and the disc that fit the best was the 259 one.
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 06, 2017, 03:42:50 PM
(https://gametechmods.com/uploads/images/30114enterbotname2.png)
(https://gametechmods.com/uploads/images/27519enterbotname3.png)

How do batteries work exactly?  I thought that burst motors took loads of batteries to work properly, but 09 was saying in Discord that that's not how it works.
Title: Re: Thrackerzod is bad at DSL
Post by: F1Krazy on March 06, 2017, 04:08:00 PM
IIRC, batteries in DSL 2.2 provide unlimited amps, so you could power a burst motor with just a single ant battery. However, you'll still want plenty of electotal, because burst motors can drain your battery like crazy (especially if the AI is firing the weapon constantly).
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on April 06, 2017, 12:41:13 PM
(https://gametechmods.com/uploads/images/32677spalsh%20multicolor%20shadow.png)

Prank:
(https://gametechmods.com/uploads/images/50436prank.png)
Title: Re: Thrackerzod is bad at DSL
Post by: kix on April 06, 2017, 12:48:39 PM
There is a time when you build cool bots, then there is time when you build this piece of monstrosity!
Title: Re: Thrackerzod is bad at DSL
Post by: Hoppin on April 06, 2017, 12:57:16 PM
(https://gametechmods.com/uploads/images/32677spalsh%20multicolor%20shadow.png)

Prank:
(https://gametechmods.com/uploads/images/50436prank.png)

Reminds me of Rotator from battlebots s2
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on April 06, 2017, 01:02:03 PM
There is a time when you build cool bots, then there is time when you build this piece of monstrosity!
aaaaand that's going in my signature.
Title: Re: Thrackerzod is bad at DSL
Post by: Thyrus on April 06, 2017, 01:05:56 PM
(https://gametechmods.com/uploads/images/32677spalsh%20multicolor%20shadow.png)

Prank:
(https://gametechmods.com/uploads/images/50436prank.png)

Reminds me of Rotator from battlebots s2


reminds me of 2 chocolate Tombstones put on top of each other staying in the sun for too long
Title: Re: Thrackerzod is bad at DSL
Post by: kix on April 06, 2017, 02:11:01 PM
There is a time when you build cool bots, then there is time when you build this piece of monstrosity!
aaaaand that's going in my signature.
Im glad i changed someone's signature
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on March 30, 2018, 10:45:22 PM
i was told to showcase these

 [ This attachment cannot be displayed inline in 'Print Page' view ]

for scrapheap obviously
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on September 15, 2018, 10:42:46 PM
My half of Team Skull for Wen's tournament - Skullcrusher Fury:

(https://cdn.discordapp.com/attachments/219269648355557376/490724223988531200/unknown.png)

its a lw
Title: Re: Thrackerzod is bad at DSL
Post by: Reier on September 15, 2018, 10:44:25 PM
nice shape and colors. really like it
nice wheelguards too
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on August 22, 2019, 06:38:18 PM
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

i made this for that vg showdown 2 that i guess never happened
Title: Re: Thrackerzod is bad at DSL
Post by: kix on August 25, 2019, 11:55:54 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]  

i made this for that vg showdown 2 that i guess never happened
I too love a cripple spingelbab
Title: Re: Thrackerzod is bad at DSL
Post by: Thrackerzod on August 26, 2019, 07:14:59 AM
 [ This attachment cannot be displayed inline in 'Print Page' view ]  

i made this for that vg showdown 2 that i guess never happened
I too love a cripple spingelbab

in case this wasn't a joke, its meant to be the final boss from Battle For Bikini Bottom:

https://www.youtube.com/watch?v=eo4q3MSyf-g
Title: Re: Thrackerzod is bad at DSL
Post by: kix on August 26, 2019, 11:01:02 AM
 [ This attachment cannot be displayed inline in 'Print Page' view ]  

i made this for that vg showdown 2 that i guess never happened
I too love a cripple spingelbab

in case this wasn't a joke, its meant to be the final boss from Battle For Bikini Bottom:

https://www.youtube.com/watch?v=eo4q3MSyf-g
Aw yes BFTBB gang