Author Topic: Thrackerzod is bad at DSL  (Read 24721 times)

Offline RedAce

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Re: Thrackerzod is bad at DSL
« Reply #60 on: March 13, 2015, 07:41:50 PM »
It has always been OK to exostack motors like that in DSL-S as long as the AP's let you do that.
Oh they behave similarly to the NPC Lefts/Rights where you can place the backside out of the chassis? Makes sense.


Also, yeah, not sure how else to improve it, and it looks fine.

Offline Thrackerzod

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Re: Thrackerzod is bad at DSL
« Reply #61 on: March 16, 2015, 04:30:53 PM »
I normally don't IRL, but when I do... it probably doesn't actually count as IRL.



(Lazy skin is lame, will skin better later.)

Is that IRL?  Do I need to change anything?

Offline Badnik96

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Re: Thrackerzod is bad at DSL
« Reply #62 on: March 16, 2015, 04:33:08 PM »
Try spreading out the spikes behind your plow and cleaning up the wheel guards some. Other than that it's decent enough.

Offline Thrackerzod

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Re: Thrackerzod is bad at DSL
« Reply #63 on: March 16, 2015, 07:39:13 PM »
And now for the other half:



I'm not sure about this.  The cage thingy doesn't look very good and may be too flimsy as well.  What all could I improve on this?

Offline Badnik96

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Re: Thrackerzod is bad at DSL
« Reply #64 on: March 16, 2015, 09:15:47 PM »
Taller chassis would probably make it look better. Also, a better skin.

Offline I Like Tacos

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Re: Thrackerzod is bad at DSL
« Reply #65 on: March 16, 2015, 10:55:22 PM »
Get rid of the angle connectors or try to make the flipper makers the only visible extenders if you're making a cage out of it.

Also rotate the flipper makers 90 degrees so that they're parallel to the blade. I think it would make it look less boxy/more sleek.

Offline Naryar

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Re: Thrackerzod is bad at DSL
« Reply #66 on: March 18, 2015, 11:14:48 AM »
the first one ain't bad. it needs to have spikes extending more from the chassis and a better dsl bar setup. it's a bit messy.

Offline Thrackerzod

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Re: Thrackerzod is bad at DSL
« Reply #67 on: March 18, 2015, 07:41:44 PM »
Take two, where I further prove I don't know what I'm doing:



Changes:

Widened the spikes on Exile.  It's actually a poker, so they really shouldn't extend at all from the chassis, but this was the best I could do and still get the spikes to attach.  I wasn't really sure how to go about "cleaning up" the wheelguards; I tried a few slightly different setups, and decided that I liked the original setup the most.

Redid the cage on Outkast to use only flippermakers and a few beater bars.  I think it looks a bit better.  Also I stuck some more beater bars on the spinny thing, and gave it a skin.

I'll probably do more skin work on these if they look alright.

Offline Badnik96

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Re: Thrackerzod is bad at DSL
« Reply #68 on: March 18, 2015, 08:16:47 PM »
Skins are pretty cool for how simplistic they are.

Offline Thrackerzod

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Re: Thrackerzod is bad at DSL
« Reply #69 on: March 30, 2015, 06:22:35 PM »
Might as well show this off:



Built for the me vs RedAce challenge.  Downfall was that the DSL bar was too weak and kept falling off.  I love how goofy it looks though.

(250th post. woo)

Offline Badnik96

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Re: Thrackerzod is bad at DSL
« Reply #70 on: March 30, 2015, 07:45:46 PM »
it's intredasting

flimsy as hell though. and you could use skirts instead of extenders on the front to make it more stable and less fragile.

Offline Squirrel_Monkey

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Re: Thrackerzod is bad at DSL
« Reply #71 on: March 31, 2015, 04:39:31 AM »
*Shows up when he sees something he's tried before*

Yeah, this setup is really flimsy. You could get stronger parts using a half sheet as a base and using skirts from there.

EDIT: Found my similar thing https://gametechmods.com/forums/index.php?topic=3040.msg505866#msg505866
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Naryar

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Re: Thrackerzod is bad at DSL
« Reply #72 on: March 31, 2015, 04:53:48 AM »
i agree with badnik. try more skirts.

i would just make it a MW though, so you can make it less flimsy. don't think the design is a good LW design.

Offline Thrackerzod

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Re: Thrackerzod is bad at DSL
« Reply #73 on: May 08, 2015, 10:04:04 PM »


what am i doing

this disaster can't even turn when the spinny thing is spinning

Offline The Ounce

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Re: Thrackerzod is bad at DSL
« Reply #74 on: May 09, 2015, 01:09:14 AM »
Make the wheel base wider.
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Offline cephalopod

Re: Thrackerzod is bad at DSL
« Reply #75 on: May 09, 2015, 04:10:24 AM »
Yeah, literally turn the chassis 90 degrees. With a bit of effort you'll still get everything in plus improved turning (multis hanging halfway outside the chassis are your friend)
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Offline Thrackerzod

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Re: Thrackerzod is bad at DSL
« Reply #76 on: May 09, 2015, 09:15:43 AM »
Thanks!  I didn't even think of that.



It can turn now, so that's an improvement.

Offline Thrackerzod

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Re: Thrackerzod is bad at DSL
« Reply #77 on: June 05, 2015, 09:41:33 AM »
I was bored so I made this:



It's not very good.

Offline Naryar

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Re: Thrackerzod is bad at DSL
« Reply #78 on: June 05, 2015, 10:09:30 AM »
you need to put the wheels farther apart, and closer to the front, though.

Offline Thrackerzod

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Re: Thrackerzod is bad at DSL
« Reply #79 on: January 12, 2016, 03:25:55 PM »
This is the best robot I've ever built:



It's for Boby's tournament, so DSL-3.  The "brain" is a medium drum retextured with the texture of netherrack from Minecraft.  And yes, the spinner spins the wrong way.