Author Topic: TheRoboteer's Hit or Miss DSL Showcase  (Read 135118 times)

Offline Badger

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Re: TheRoboteer Tries and Fails at DSL
« Reply #40 on: October 13, 2016, 09:04:10 PM »
Use paint.net my dude, best image editor
also lol at most toxic guy around calling others out on this sh**
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #41 on: October 14, 2016, 11:14:34 AM »
Use paint.net my dude, best image editor

Downloaded it. Way better than GIMP. Thanks for the recommendation man, should have a skin for KiteRacer relatively soon.
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #42 on: October 14, 2016, 07:30:41 PM »
Another one. This is Echus. It's a middleweight (390.7 KG so I have a little bit of weight to play with) flipper. Pretty conventional. 2X VDMA front hinge pistons for the weapon. 2X TWM3R Drive for Drive. Pics below

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Offline Badger

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Re: TheRoboteer Tries and Fails at DSL
« Reply #43 on: October 15, 2016, 12:24:10 AM »
A bit plain, bit I think its pretty cool
also lol at most toxic guy around calling others out on this sh**
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #44 on: October 15, 2016, 11:49:00 AM »
A bit plain, bit I think its pretty cool

Yeah, it's pretty conventional. Not doing anything too outlandish until I've properly learned the ropes of proper building techniques.
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #45 on: October 18, 2016, 07:30:53 PM »
Double post again, sorry. New bot though. This is Comitatus. Took me about twelve complete redesigns for me to be happy with this one. 2X NPC fasts with Pussycat wheels for drive, 2X Storm Front Hinge Pistons for the weaponry. Getting the flipper so it actually had any power was a massive pain in the arse, but it's pretty decent now. Pics below

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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #46 on: October 19, 2016, 03:18:48 PM »
Triple post :(. Been experimenting with IRL Axe/Hammer bots lately. Below is the culmination of that experimentation. Zirconium. 2X NPC Fasts with Hypno Wheels for drive. 1X VDMA R/P large burst motor for the weapon. 2X Slow Mag Snappers for the srimechs. Pics below:

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Feedback welcome.
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Offline F1Krazy

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Re: TheRoboteer Tries and Fails at DSL
« Reply #47 on: October 19, 2016, 03:40:46 PM »
Zirconium looks nice, just like your other bots, but that axe needs upgrading. A steel wedge isn't gonna cause much damage and isn't gonna last too long either. If I were you, I'd upgrade the VDMA to a Storm and bolt on a frenZy hammer, a gothic axe, or just a big ol' spike or three. You'd have to downgrade some of the armour panels and reposition some of the internals but it'd be worth it.
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Offline Gulden

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Re: TheRoboteer Tries and Fails at DSL
« Reply #48 on: October 19, 2016, 03:43:17 PM »
A steel wedge isn't gonna cause much damage and isn't gonna last too long either.  Steel wedges deal actually high damage.

If I were you, I'd upgrade the VDMA to a Storm  Storm pistons are inferior due to high battery usage.
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #49 on: October 19, 2016, 03:47:56 PM »
Zirconium looks nice, just like your other bots, but that axe needs upgrading. A steel wedge isn't gonna cause much damage and isn't gonna last too long either. If I were you, I'd upgrade the VDMA to a Storm and bolt on a frenZy hammer, a gothic axe, or just a big ol' spike or three. You'd have to downgrade some of the armour panels and reposition some of the internals but it'd be worth it.

I actually switched to the steel wedge from an iron spike because it wasn't doing enough damage in it's original configuration. Gothic Axe is crap from what I hear and Frenzy hammer is too long and I hate how it looks. My original iteration of this bot used a storm piston, but like Guldenflame said, battery usage was something of an issue and it also meant that the wheels were exposed due to how wide the storm piston is. I'm pretty sure the VDMA actually has more firing power (300 according to the component description) than a storm piston anyway (Which only has 200 according to its description)
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Offline F1Krazy

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Re: TheRoboteer Tries and Fails at DSL
« Reply #50 on: October 19, 2016, 04:02:31 PM »
Zirconium looks nice, just like your other bots, but that axe needs upgrading. A steel wedge isn't gonna cause much damage and isn't gonna last too long either. If I were you, I'd upgrade the VDMA to a Storm and bolt on a frenZy hammer, a gothic axe, or just a big ol' spike or three. You'd have to downgrade some of the armour panels and reposition some of the internals but it'd be worth it.

I actually switched to the steel wedge from an iron spike because it wasn't doing enough damage in it's original configuration. Gothic Axe is crap from what I hear and Frenzy hammer is too long and I hate how it looks. My original iteration of this bot used a storm piston, but like Guldenflame said, battery usage was something of an issue and it also meant that the wheels were exposed due to how wide the storm piston is. I'm pretty sure the VDMA actually has more firing power (300 according to the component description) than a storm piston anyway (Which only has 200 according to its description)
Deathstalker uses a gothic axe powered by a Storm burst motor, and it's doing pretty well so far, so it can't be that bad... I'll definitely have to try it your way though, just to see for myself.
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Offline cephalopod

Re: TheRoboteer Tries and Fails at DSL
« Reply #51 on: October 19, 2016, 04:06:00 PM »
Steel wedge hp is gonna be a lot lower than what you'd probably want from an axe head.
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #52 on: October 19, 2016, 04:09:38 PM »
Steel wedge hp is gonna be a lot lower than what you'd probably want from an axe head.

Any recommendations for something better? I've been having a really hard time finding something that deals damage, has decent HP and doesn't look awful/fit with the aesthetic of the bot

Zirconium looks nice, just like your other bots, but that axe needs upgrading. A steel wedge isn't gonna cause much damage and isn't gonna last too long either. If I were you, I'd upgrade the VDMA to a Storm and bolt on a frenZy hammer, a gothic axe, or just a big ol' spike or three. You'd have to downgrade some of the armour panels and reposition some of the internals but it'd be worth it.

I actually switched to the steel wedge from an iron spike because it wasn't doing enough damage in it's original configuration. Gothic Axe is crap from what I hear and Frenzy hammer is too long and I hate how it looks. My original iteration of this bot used a storm piston, but like Guldenflame said, battery usage was something of an issue and it also meant that the wheels were exposed due to how wide the storm piston is. I'm pretty sure the VDMA actually has more firing power (300 according to the component description) than a storm piston anyway (Which only has 200 according to its description)
Deathstalker uses a gothic axe powered by a Storm burst motor, and it's doing pretty well so far, so it can't be that bad... I'll definitely have to try it your way though, just to see for myself.

I'm just basing that off of Naryar's DSL building tips page. That's in 2.1 from what I can tell though, so maybe the Gothic Axe got buffed in 2.2, but I'm not sure
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Offline cephalopod

Re: TheRoboteer Tries and Fails at DSL
« Reply #53 on: October 19, 2016, 04:17:14 PM »
Everything changed in 2.2, check out the stats on the gothic axe. The DP is crazy!
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #54 on: October 19, 2016, 04:23:18 PM »
Everything changed in 2.2, check out the stats on the gothic axe. The DP is crazy!

Gothic axe it is then. Apologies for my misinformation
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Offline Badnik96

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Re: TheRoboteer Tries and Fails at DSL
« Reply #55 on: October 20, 2016, 03:17:00 AM »
I very much like the fast improvement in this thread. Keep it up!

Zirconium is very solid. I love how the top armor flows nicely with the wedge.

Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #56 on: October 20, 2016, 10:19:23 AM »
I very much like the fast improvement in this thread. Keep it up!

Zirconium is very solid. I love how the top armor flows nicely with the wedge.

Thanks man. I've been playing this game for 2 years, but I feel like I've learned more in the past two weeks than I did in the entire rest of my time playing RA2. Getting the top armour to mesh nicely with the front was probably the part of this bot that I was happiest with. Now I just need to get good at skinning.
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #57 on: November 26, 2016, 06:18:56 PM »
Figured I'd start posting here again because why not. Here's a few bots that I've been working on over the past month. WARNING: PICSPAM INCOMING (I'll chop this up into multiple posts if anyone has a problem with all these images)

First up, MW and LW versions of Bocuma. MW version is called Boqurant and has 2X TWM3R Drives for Drive and 1X Storm Front-hinge burst piston for weapon power. Pics below.

External:


Internal:




Then there's the LW version, which is called Compound. 2X slimbodies for drive and 1X VDMA front-hinge piston for weapon power. Wheels are slightly exposed because they physically wouldn't fit inside the chassis. Pics below.

External:


Internal:




Then we have two more bots. One is a very generic (But also extremely powerful) MW flipper, and the other is a HW VS with a chassis that is enormous (But having it any smaller made the bot super unstable and basically undrivable)

First up the flipper. It's called Ziggurat because it sounds cool. 2X NPC regulars for drive, and 2X Storm front-hinge bursts for weapon power. Batteries just barely get it through a fight provided you're not insane with the flipper. Pics below

External:


Internal:




Then the VS. It's called Miasma. Chassis is way too big. I originally had it a lot more reasonably sized, but it was way too unstable and basically undrivable. Dubious as to whether the disc supports are strong/prominent enough to qualify as IRL, so I'll let you guys be the judge of that. 2x NPC fasts for drive and 1X Perm-132L for weapon power. Pics below.

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Feedback welcome.
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Offline TheRoboteer

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Re: TheRoboteer Tries and Fails at DSL
« Reply #58 on: November 27, 2016, 08:43:05 AM »
Double Post  :( Made this bot last night. It's an angled bar spinner called Finity. 2X NPC Fasts for drive, 1X TWM3R2 for weapon power. Weapon is slightly underpowered but still does decently. Lots of armour around all of the sides. Pics below:

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Offline Jammy Dodger

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Re: TheRoboteer Tries and Fails at DSL
« Reply #59 on: November 27, 2016, 08:51:40 AM »
Awesome angle spinner! What does it weigh and what armour is it using?