Are you mixing DSL 2 and DSL 3 with those front wedges?Don't know what you mean
You must be proud with every creation, this is not obvious :bigsmile:
No, the steel skirt. IIRC it isn't a DSL 3 part. I could be wrong here though, I don't play much DSL 3.As someone who only plays DSL 3, there ARE steel skirts.
...polycarbonate, aluminium, titanium (which the skirt is) and steel skirts...However, I don't believe there are aluminum skirts, as I believe Click stated alu skirts would be too weak.
Correct, there are no aluminum skirts....polycarbonate, aluminium, titanium (which the skirt is) and steel skirts...However, I don't believe there are aluminum skirts, as I believe Click stated alu skirts would be too weak.
One quick thing, don't use piglets for drive, they're not intended for that (unless DSL3 changed that, which I don't think it did).DSL3 did not change that. Use Astroflights with Hypnos on Little Warrior, since Piglets were not intended to be drive motors and Hypnos are superior to Buster wheels, although Buster wheels aren't bad if there is no weight left. For whatever reason, drive power in RA2 is only affected by torque. Since astroflights have higher torque than piglets for less weight, they make better drive motors.
i dont really understand the point of it, why would u make a heavyweight that's about the size of avg middlewights, and if your goal is to lift other hw's ur gonna need to beef it up alot more bro which is well within the realm of possibility since you got 65+ kgs to spend
6 slimbody drive ??? :rage
no generally in ra2 you want less but more powerful motors
From what I understand, FS' (Face Spinners, Ala Rapid Pit Bull or anything with a spinning disc on the front like a drill of sorts) is almost automatically not IRL. Same goes to pop-ups.
But Chew looks.... unique. Should wait for the more experienced members to give advice. Also, might wanna replace the baseplate anchors with Multi extenders instead, they're lighter and smaller.
In DSL 2.1, you only need one ant battery per spin motor, burst motors (Mag snappers, judge bursts and what not) still require the listed battery power. Does VU use a judge burst or a mag snapper?
Or build a back up LW in case Chew gets rejected idkGood idea, will do.
As long as they stay in/completely out of the chassis they're fine. No peeking through the chassis walls kinda stuff.
I see. Looks pretty good to me, let the older members decide for the batteries tho.
There was? Huh.
Iirc there was rick and combatantB.O.B. had one and did fairly well in BattleBots:
Samurai swords are in the same menu as bear claws.
The only difference between a popup and a weaponed flipper is while popups have their weaponry protected behind their chassis and other external defenses, a weaponed flipper has its weaponry exposed for bots to grind against or attack
Would it help if I finished the extendery armour bits?It would probably be better if you just removed everything that's not needed. It will look cleaner that way.
ok, just had a fiddle around with the bot, how thisWould it help if I finished the extendery armour bits?It would probably be better if you just removed everything that's not needed. It will look cleaner that way.
I have no idea why you would build that (unless there were another Not Quite Replica Wars coming up)... but the handle needs to be on a piston.
I have no idea why you would build that (unless there were another Not Quite Replica Wars coming up)... but the handle needs to be on a piston.
Someone confused NQRW with ORAD
:gawe:
I have no idea why you would build that (unless there were another Not Quite Replica Wars coming up)... but the handle needs to be on a piston.
Someone confused NQRW with ORAD
:gawe:
Whups. You know what I'm talking about though. The one where you build replicas of random objects that aren't robots.
(https://gametechmods.com/uploads/images/22945Infestation.png)My eyes...
(https://gametechmods.com/uploads/images/85967SHW- Infectious.png)
Flipper motor: beta burst
Drive: 4 NPC's
I also forgot to post the back of it, but it doesn't matter it just has a back flipper maker plate sort of thing
you could try micro wheels they have the same texture as tazbot wheels but are smaller?Yeah tried it, didn't look great so I'l leave it be,
Savage Winter is unrealistic, its bar passes through the weapon belt. Sorry.No need to be sorry :mrgreen: it's not your fault I made a faulty design, it should be easy to redesign anyway so I'll do it when I can find time :smile:
Is it only me or dose savage winters weapon look kind of nazi :confused:Please don't think like that it makes me feel disrespectful and bad :(
When have you ever seen a real bot that looks like that with a massive sheet sticking out of the front on a door hinge? :PErm... in my mind?
appart from an ugly paintjob and against the rules wedges and a weird looking flipper and exposed wheels it`s a chassisCan easily change the paintjob
Looks a little messy maybe, but I kinda like it. I reckon if the flipper didn't stick out quite so far from the chassis, and the wedges were removed, it would look better.The hex plates are for aesthetics, the flipper I will see what I can do about and thanks! :mrgreen:
I like the colour scheme of the skin, it could probably look really nice if done in HD outside of RA2. I might even try that on one of my robots, thinking about it...
Also, what are the hex-plates attached to?
Has potential, keep up the building :)
Again, I reckon removing the wedge (whilst making it not as good in combat) would make it look cooler.Hmmm... to be perfectly honest, I think it looks cooler with the wedge, so I'll keep this design and tommorow I'll make a Chew 2 with all these improvements and compare the two to see which is the better design, But I'll try and do a different skin with mspaint :gunz: and thanks for the advice! :mrgreen:
Bringing the disk forward a little (if possible) and making it slightly wider may offset this by making it easier to attack stuff :P
Skin looks alright to me, but a weapon slot would make it look nicer, and it would obviously be better done in HD.
your bots are kinda messy, you need to learn how to simplify them.That's kind of difficult, I'm a complicated person
i think there are too many npc logos and biohazard signs on it but the base paint job is coolOk I'll bear that in mind, maybe I might just enter only a MW and a LW, my HW's not that good
Now it has a worthless wedge and you're gonna get outwedged by anything else.But it's an IRL tournament and I must focus on the looks Oh b***** I'm gonna die, Should I add the wedge or use Chew1? because Chew1 is soooo much better srimech and design wise
You know you can focus on both looks and effectiveness as long as it is IRL ? After all no one would realistically enter a tournament in real life to lose.this is mainly true i build for looks and effectiveness but am just bad at both of them
That wedge was just fine by Massimov's rules. Don't let yourself be intimidated by other builders.
You should work on your paintjob so it's cooler though. Also why is it 10kg underweight ? Add another ant battery or moar armor.
You know you can focus on both looks and effectiveness as long as it is IRL ? After all no one would realistically enter a tournament in real life to lose.Just wanted to get your opinion nar, what is the better design, Chew 1 or Chew 2? Chew 1 actually got badder reviews and Massimo said it was dumb but it is the better design by MILES.
That wedge was just fine by Massimov's rules. Don't let yourself be intimidated by other builders.
You should work on your paintjob so it's cooler though. Also why is it 10kg underweight ? Add another ant battery or moar armor.
Yeah but at the end of the day, this is a fun activity to do, even the serious bots IRL always helped others and were very sportingYou know you can focus on both looks and effectiveness as long as it is IRL ? After all no one would realistically enter a tournament in real life to lose.this is mainly true i build for looks and effectiveness but am just bad at both of them
That wedge was just fine by Massimov's rules. Don't let yourself be intimidated by other builders.
You should work on your paintjob so it's cooler though. Also why is it 10kg underweight ? Add another ant battery or moar armor.
the bolded part isnt true joke bots always gotta screw with logic
Or you can decide to improve your building... most are newbies are average/bad at the start.its not a lack of effort it is a lack of experience
there are ways to make good chassis wedges
Chew 1 is better, not only it has a far superior wedge but i'm pretty sure it can self-right better as well.Oh bu**** I just remembered Chew 1 havoks, cmon Nat get your brain in gear! so massive fixes underway!
Of course, this is only from a battle efficiency standpoint.
Chew 1 is better, not only it has a far superior wedge but i'm pretty sure it can self-right better as well.no ballasts are useless all about wheel position but never mind
Of course, this is only from a battle efficiency standpoint.there are ways to make good chassis wedges
What ? Good chassis wedges ? you mean with BALLASTS ? On lightweights, a class that is naturally very short on weight and needs all the KG's it can spare to be good ?
No.
Chew 1 is better, not only it has a far superior wedge but i'm pretty sure it can self-right better as well.Oh bu**** I just remembered Chew 1 havoks, cmon Nat get your brain in gear! so massive fixes underway!
Of course, this is only from a battle efficiency standpoint.
I hope the wedge is raised by one notch.Yup :gawe:
Reconstructed the chassis, made the body more slanted, added a heavier disc, and gave it another ant, Titanium 5 now :gawe:
(https://gametechmods.com/uploads/images/16493Chew2.png)
Better?
Your point is invalid:Reconstructed the chassis, made the body more slanted, added a heavier disc, and gave it another ant, Titanium 5 now :gawe:
(https://gametechmods.com/uploads/images/16493Chew2.png)
Better?
no.
it looks like a "i'm new to this ra2 thing and this robot technically meets the irl rules robot" it doesn't look realistic at all. it doesn't wedge very well and its stupidly long.
find a real life robot that looks like this design before entering it in an irl tournament. also take a look at some real bots before saying its irl because it meets the rules.
dont like the lines on the sidesThats a texture from the 'Swag Pack' I can remove them if you want
The skirt hinge sticking out the side looks ugly. But, nothing big. Looks great.Thanks Shield :mrgreen: thats nice to hear
dont like the lines on the sidesThats a texture from the 'Swag Pack' I can remove them if you wantThe skirt hinge sticking out the side looks ugly. But, nothing big. Looks great.Thanks Shield :mrgreen: thats nice to hear
But apart from that, any other thoughts?
Your point is invalid:Reconstructed the chassis, made the body more slanted, added a heavier disc, and gave it another ant, Titanium 5 now :gawe:
(https://gametechmods.com/uploads/images/16493Chew2.png)
Better?
no.
it looks like a "i'm new to this ra2 thing and this robot technically meets the irl rules robot" it doesn't look realistic at all. it doesn't wedge very well and its stupidly long.
find a real life robot that looks like this design before entering it in an irl tournament. also take a look at some real bots before saying its irl because it meets the rules.
Featherweight:
(https://gametechmods.com/uploads/images/44905Compared.png)
And just a link:
http://robotwars.wikia.com/wiki/Argh! (http://robotwars.wikia.com/wiki/Argh!)
SKBT won't be happy unless your bot is a box shaped wedge with nothing sticking out of it. Nevermind him.I swear metal hinges are banned for any wedge
Though TBH these skirt edges are ugly. I would just put a metal hinge completely inside the bot, so it's not ugly.
SKBT won't be happy unless your bot is a box shaped wedge with nothing sticking out of it. Nevermind him.
The concept is the same, that's all I wanted to say, I can change the wedge, but tbh, it's not against the rules and I really like it there so should I really remove it?In my eyes the only way Chew 2 and Argh! are the same as they are both VS.
ok, cheers I'll bear that in mind :smile:The concept is the same, that's all I wanted to say, I can change the wedge, but tbh, it's not against the rules and I really like it there so should I really remove it?In my eyes the only way Chew 2 and Argh! are the same as they are both VS.
Also Nate, don't listen to Naryar when it comes to IRL, he has no clue what he is talking about most the time.
That massive skirt on top kills it completely.Ok I'm going to remove it
Looks a lot better.Thanks! :mrgreen:
if it need to self right you could try an iron spike on topAn extender would probably look better.
Regarding Chew 2:yeah do that
You already have side prongs built into the chassis shape--why not put some small forks on the outer attach points of the skirt hinge, like Hworf spikes or spike strips (if you can get the weight) instead of a skirt in the middle? It would look better, it would still be superior to a chassis wedge, and it would silence the IRL critics.
if it need to self right you could try an iron spike on topThanks! I appreciate it
like the wheel guards
Weapon setup is kinda weird, maybe try something like this http://i.imgur.com/T6ggcIL.png, (http://i.imgur.com/T6ggcIL.png,)The weapons are like that so I can reach low wedges, but I'll see what I can do
Yeah I'll see what I can doif it need to self right you could try an iron spike on topAn extender would probably look better.
Other than that it's a huge improvement over your earlier bots. :thumbupThanks! :mrgreen:
Regarding Chew 2:Hmmm... i think it will run out of weight (The skirt hinge is 8 kg compared to the spikes which are 16 or so) But be guarenteed I'll look into it
You already have side prongs built into the chassis shape--why not put some small forks on the outer attach points of the skirt hinge, like Hworf spikes or spike strips (if you can get the weight) instead of a skirt in the middle? It would look better, it would still be superior to a chassis wedge, and it would silence the IRL critics.
This better?beter yes
(https://gametechmods.com/uploads/images/83976Axelon2.png)
The teeth design is not IRL at all, they'd bend and/or snap.Ok... a simple fix
Messy. Definitely clean up that frame.Another thing to add to the list, Also what makes it messy?
The frame looks very loose. It's quite a bit away from the wheels and chassis.Messy. Definitely clean up that frame.Another thing to add to the list, Also what makes it messy?
The multi extenders are little bit**** to match up, but I'll see what I can doThe frame looks very loose. It's quite a bit away from the wheels and chassis.Messy. Definitely clean up that frame.Another thing to add to the list, Also what makes it messy?
Also the extenders are wonky here:
(https://gametechmods.com/uploads/images/47638Untitled.png)
For next time, try to use only DSL bars for larger frames and only flippermakers for shorter frames as they usually look better than extender frames.
messy indeed, fix that in priority. otherwise it looks OK. Make it a good HS/rammer.Will do
The weaponry makes me think IRL but the exposed motors make me think standardJust changed the picks to razor tips, where else can I put the weapons?
If you're going for IRL, protect the motors more. If you're going for Standard, you need more weapons, preferably razor tips.
Add some extra extenders to the hammers so that you can get more razors on them. You probably don't need titanium extenders for the hammers either, since the hammers should be hitting the top of an opponents chassis (most hammers I see tend to use just polycarbonate). Many hammers have curved designs to help with this as well, so that's something to think about.Ok I'll go fix that up
Chassis looks really airtight, so you did a good job there, although it is actually possible to mount the NPC fasts basically half out of the chassis, but still on the baseplate to save chassis space.
I'll leave further advice to more experienced players, DSL standard is not really my area (yet).
What are its weapons?He said it was a flipper.
That's really cool looking. What are its weapons?A flipper powered by a judge burst and the ant saws and ripping teeth are for cool looks/ a tiny bit more damage
DP
Lol, just realized it was a heavyweight, wonder what I could do...
Also, Anyone else like it?
It looks uglier without the wheelguards, trust me and also the wheelguards give a bit of balanceDP
Lol, just realized it was a heavyweight, wonder what I could do...
Also, Anyone else like it?
I don't like the wheelguards. But I love everything else
Actually looks pretty great. Good work.Thanks :mrgreen: Now I've converted from 15 minute builds to 30 minutes- 1hr builds, I'm pleased with the results :mrgreen:
Really liking the back part.
Agree with helloface, the back of that flipper is very nice :)Thanks! I really appreciate the complements :), I'll make different weaponed versions of it, and I'll post them, thanks! :smile:
The front is alright as well, but I can't help but think it might be more suited to another robot type rather than flipper. Perhaps VS or hammer? I still like it, though.
The HW is more of a hammerhead tbh.That's exactly what one of my family members said xD I'll rename it soon
The MW looks pretty cool. Shame that it's overweight. The LW looks kinda weird and the HW backside looks cool but everything else looks kinda messy honestly.I've already fixed up the MW, thanks for the complement, tbh I'm not too brilliant @ making LW's and it kind of shows, and yeh, the HW is messy,
Chill been working on DSL 2.15.Need it for what exactly? you can have it if you want and thanks for the complement :)
I do like the hw flipper, looks awesome. Could you do me a favor and keep it? Export it or something, I might need it
DP sorryChill been working on DSL 2.15.Need it for what exactly? you can have it if you want and thanks for the complement :)
I do like the hw flipper, looks awesome. Could you do me a favor and keep it? Export it or something, I might need it
The MW, Sharkbite looks sweeeeeetThanks, I actually need to showcase the changes on Sharkbite
not sure about the lw tho the extenders on the top kinda ruin it for me
The MW, Sharkbite looks sweeeeeetThanks, I actually need to showcase the changes on Sharkbite
not sure about the lw tho the extenders on the top kinda ruin it for me
If I had enough weight I could add the eyeballs to it, but thats the srimech/ aesthetic eyes
Want the downloads?
Ok, thank you everyone for your feedback, it feels good to start to be good at building somethingThe MW, Sharkbite looks sweeeeeetThanks, I actually need to showcase the changes on Sharkbite
not sure about the lw tho the extenders on the top kinda ruin it for me
If I had enough weight I could add the eyeballs to it, but thats the srimech/ aesthetic eyes
Want the downloads?
Nah i'm good
UPDATE:
(https://gametechmods.com/uploads/images/43416IRL-TBGW 2.1.png)
I improved it :gawe:, Plastic 3
thoughts?
It's not supposed to be a flipper, I rebuilt it for looks, I've added ants to fill the weight and multi extenders were the only things that fittedUPDATE:
(https://gametechmods.com/uploads/images/43416IRL-TBGW 2.1.png)
I improved it :gawe:, Plastic 3
thoughts?
Where's the flipper? And you have 30 kg left. I'm also not a fan of the Multi Extender at the sides, use titanium or aluminum.
I love the wheelguards tho
It's not supposed to be a flipper, I rebuilt it for looks, I've added ants to fill the weight and multi extenders were the only things that fittedUPDATE:Where's the flipper? And you have 30 kg left. I'm also not a fan of the Multi Extender at the sides, use titanium or aluminum.
(https://gametechmods.com/uploads/images/43416IRL-TBGW 2.1.png)
I improved it :gawe:, Plastic 3
thoughts?
I love the wheelguards tho
and thanks for the complement! :)
6 Ants? They use Judge bursts, and yes I have rotated themIf I'm not mistaken, a judge burst should use oe or two battlepackss might be wrong
Anybody else like it?
If I'm not mistaken, a judge burst should use oe or two battlepackss might be wrongJudge burst needs around 45 amps, best choice would be 5 ants as even thought they weight 2.5 kg more than 2 battlepacks, they will last a lot longer.
Looks pretty good, just change out the multi extenders because they don't fit the bot at all.Thats on the to do list then; but I have something for the lot o' yeh
Looks pretty good, just change out the multi extenders because they don't fit the bot at all.Thats on the to do list then; but I have something for the lot o' yeh
Like how this is coming on?
(https://gametechmods.com/uploads/images/48792Live designs team.png)
Can I ask a favour? Could you tell me whether I'm improving? I'd like to know
I honestly think that team theme makes no sense at all. Change it so it's less derp. Like a shark team, or something about odd shark/insect chimeras.Alright then
Maybe add plows on each bot of the team ? Ima feeling Sharkbite needs more armor and weapons as well.
Team theme is indeed better. Now skin your bots so they have a shark theme other than the name and find a proper team pic.
Any thoughts? is Byte good?Apart from the shovel and the weapon, I don't think that the father and son look alike.And also, the father of the team, Megabyte!
(https://gametechmods.com/uploads/images/35889IRL - Megabyte.png)
(God I love dual perms)
Very destructive and powerful, fast and with tita 3, durable too.
Thoughts on both of them?
Not sure why you have the beater bars vertical on the end of the horizontal bar on the LW. If the reason is that it can't reach lower robots, then you could consider trying to very slightly angle the motor downwards to hit lower targets. You might have to separate the extenders for the motor and the plow somehow to achieve this.Just saw this. He is right about the wheels thing but I don't think that skin matters much, but it helps.
To make the HW look more like the LW, if you made it 2wd and gave it bigger wheels I think it would look better. Changing the skins so they match would also help. Also, the LW has the weapon mounted outside the chassis quite visibly, whilst the HW has it inside the chassis.7
HW looks quite cool though.
Also, what motor are you using to power the weapon of the son?TM3r or whatever it's called
I'd change the name but other than that it looks pretty good. Can't imagine the weaponry lasting long either/Why? Byte, kilobyte, megabyte and gigabyte are gonna be the names of the bots I'm making, they're all data units
Okay, that's fine. I thought you were using the cheatbot2 reversible motors, is all.Also, what motor are you using to power the weapon of the son?TM3r or whatever it's called
Ok, tomorrow I shall make a version 2 and see if I can make them similar, sound good?Yeah, sounds good. I will always try and encourage people not to give up making a team for my tournament, considering I know how hard it must be to make two similar bots of different weight classes.
Becauze Megabyte is a fairly popular robot irl :VWell I had no clue :/
Ka boosh byte 2!Much more similar than the last. I think these will do.
(https://gametechmods.com/uploads/images/974Byte family.png)
(will change the name)
Much improved stability and control
Yug1tom, you think these are ok? I think they look similar
and I have a question, which of these BW's should I use in Red's tournament? are they judged in style control damage aggression? Or in just damage? But these are the two BW'sTripod. S.Y.E wouldn't do too good, imo.
(https://gametechmods.com/uploads/images/26772IRL - Tripod.png)
And
(https://gametechmods.com/uploads/images/32754IRL - S.Y.E.png)
Which one should I use or should I make a different one?
i really like those BW'sThanks, and I've got an update
I thought no holds barred was free for all? Like, unrealisticIt is unrealistic.
I thought no holds barred was free for all? Like, unrealisticIt is unrealistic.
A remake of an old heavyweightLooks awesome.
(https://gametechmods.com/uploads/images/93251IRL - A Grade.png)
Al 3, thoughts?
Woot woot!A remake of an old heavyweightLooks awesome.
(https://gametechmods.com/uploads/images/93251IRL - A Grade.png)
Al 3, thoughts?
I like it. Could use a better skin thoOk, to do.
Weapon heads look prety fragile but other than that it looks great.Thanks! :smile: Any thoughts on the UHW and A-Grade?
Weapon heads look prety fragile but other than that it looks great.Thanks! :smile: Any thoughts on the UHW and A-Grade?
Think I might need more drive...Weapon heads look prety fragile but other than that it looks great.Thanks! :smile: Any thoughts on the UHW and A-Grade?
you have 200-300 kg left on the uhw
Think I might need more drive...Weapon heads look prety fragile but other than that it looks great.Thanks! :smile: Any thoughts on the UHW and A-Grade?
you have 200-300 kg left on the uhw
I've got all that good stuff and steel 10, should have made the base higher for eteks thoughThink I might need more drive...Weapon heads look prety fragile but other than that it looks great.Thanks! :smile: Any thoughts on the UHW and A-Grade?
you have 200-300 kg left on the uhw
You can always attach half sheets at the base, and a good drive for a uhw would be E-tek drive with technos, but for a HS, i think you're good.
I've got all that good stuff and steel 10, should have made the base higher for eteks thoughThink I might need more drive...Weapon heads look prety fragile but other than that it looks great.Thanks! :smile: Any thoughts on the UHW and A-Grade?
you have 200-300 kg left on the uhw
You can always attach half sheets at the base, and a good drive for a uhw would be E-tek drive with technos, but for a HS, i think you're good.
Nah I've given it more npcs, it needed that speed, now I have 90 kg leftI've got all that good stuff and steel 10, should have made the base higher for eteks thoughThink I might need more drive...Weapon heads look prety fragile but other than that it looks great.Thanks! :smile: Any thoughts on the UHW and A-Grade?
you have 200-300 kg left on the uhw
You can always attach half sheets at the base, and a good drive for a uhw would be E-tek drive with technos, but for a HS, i think you're good.
You can put stuff onto the 70 KG hammers, so you could add on razor flails? Beaters? I dunno
The weapons cutting into the chassis looks retarded. It would look better if you used the small chassis glitch and made the weapon flat.It is using the small chassis glitch, but I'll see what I can do
Just slope the chassis all around, the weapon shouldn't cut then.The weapons cutting into the chassis looks retarded. It would look better if you used the small chassis glitch and made the weapon flat.It is using the small chassis glitch, but I'll see what I can do
Thoughts on the others? Anyone?
Ok then how about thisJust slope the chassis all around, the weapon shouldn't cut then.The weapons cutting into the chassis looks retarded. It would look better if you used the small chassis glitch and made the weapon flat.It is using the small chassis glitch, but I'll see what I can do
Thoughts on the others? Anyone?
The polycarb extender a bit odd when you place it there. Other than that, it looks pretty good.Ok , want me to send it?
There's another hex plate called the "weapon slave" that has attachment points on five sides of the hex plate and both the top and bottom of the plate. I'm not sure if you knew about that though.Nope I didn't, thanks!
Please post pictures instead :') Sorry but I don't want to spend 7 minutes watching that.Oh please, it's just like any other RA2 video but without commentary. It'll show you how all the bots work ;)
No. Just post a picture.Please post pictures instead :') Sorry but I don't want to spend 7 minutes watching that.Oh please, it's just like any other RA2 video but without commentary. It'll show you how all the bots work ;)
Messy, skin is terrible too. Wouldn't be that bad if you cleaned it up a little.Ok I'll see what I can do
using tommy's claw design; I suck at cage designsI'm flattered. :smile:
I might be wrong, but I believe you might lose wedginess once the bursts are fired. If you don't have one wedge that remains stationary, you will likely no longer be getting under anything. The bursted wedges don't return exactly to their start point due to the weight of your bot, and thus become less effective.I see what you mean, but I haven't encountered this problem in test battles, I'll have a look at it though.
Very messyWhat's messy?
skin sucksIt's easily changeable
those wedges look ugly.Really? I rather like them
Very messyWhat's messy? The extendersskin sucksIt's easily changeable Please dothose wedges look ugly.Really? I rather like them They're more for standard/realistic type robots, not IRL. If you're doing to use ghey wedges make sure they aren't that noticeable or that they fit in.
Very messy, skin sucks, and those wedges look ugly.Very helpful post there...
How is it not? He asked for feedback, and I gave him some. How else would he improve if I didn't point out the flaws?Very messy, skin sucks, and those wedges look ugly.Very helpful post there...
The weapon support is badly doneI suck at supports
multiextenders also look very out of place and waste weight, you need some sort of a triangle support for it to look realistic1. It's impossible for me to get a support like that done
Ontop of that, It looks a bit silly to see the perm outside the chassis.I've seen loads of other people do it, it's to save weight
with plastic 5 in the heavyweight division you will be torn apartHmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
i get at least aluminum 5 on my heavy weightswith plastic 5 in the heavyweight division you will be torn apartHmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
Still, it's a very good all rounder and probably the best strength weight wisei get at least aluminum 5 on my heavy weightswith plastic 5 in the heavyweight division you will be torn apartHmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
my bot in the hf tournament has titanium 5
yeah but it will get torn apart by any wedged damage doing bot that can get below itStill, it's a very good all rounder and probably the best strength weight wisei get at least aluminum 5 on my heavy weightswith plastic 5 in the heavyweight division you will be torn apartHmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
my bot in the hf tournament has titanium 5
I'll take my chances ;)yeah but it will get torn apart by any wedged damage doing bot that can get below itStill, it's a very good all rounder and probably the best strength weight wisei get at least aluminum 5 on my heavy weightswith plastic 5 in the heavyweight division you will be torn apartHmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
my bot in the hf tournament has titanium 5
if you dont want to you dont have to but youll get torn apart
The halfsheets attached to the baseplate make it illegal :VWhy?
no attaching armor to the bot is a ruleThe halfsheets attached to the baseplate make it illegal :VWhy?
Oh, okno attaching armor to the bot is a ruleThe halfsheets attached to the baseplate make it illegal :VWhy?
just make skirts
With regards to armour, Naryar's DSL tutorial lists Plastic 5 as a good armour choice, Titanium 5 as an excellent choice, and Aluminium 5 as a very poor choice, so with this in mind I would stick to Plastic 5 unless you can get it up to Titanium 5.Right. Got it
This is probably my favourite robot of yours to date, my only complaints are the halfsheets and the spike on the top, which I don't think fits with the design too well. Otherwise, looks good to me.Thanks! :) Will do
hes got 50 pounds left though so titanium 5 would be goodNo 20 since helloface is buffing up the npc's by 15kg so technically it weighs 780
oh there npc fastshes got 50 pounds left though so titanium 5 would be goodNo 20 since helloface is buffing up the npc's by 15kg so technically it weighs 780
Anything attached directly to the caster is indestructible, that's why.The halfsheets attached to the baseplate make it illegal :VWhy?
Never knew that, anyway...Anything attached directly to the caster is indestructible, that's why.The halfsheets attached to the baseplate make it illegal :VWhy?
dual perm probablyYup, and iirc the npc fasts are each raised by 15kg in the tournament, so technically it ways 793
Do you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.A) yes cause it sends things flying and I love it
i think the dual perm is a good choice he could mow through other botsDo you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.A) yes cause it sends things flying and I love it
B) that was an after thought of the last crankshaft, I played around with the beater setup and found it needed to be lower to hit lower targets
How would skirts help?also it probably helps but it takes away from the look of the botDo you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.A) yes cause it sends things flying and I love it
B) that was an after thought of the last crankshaft, I played around with the beater setup and found it needed to be lower to hit lower targets
if you really need to hit lower targets use skirts on your bot
How would skirts help?also it probably helps but it takes away from the look of the botDo you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.A) yes cause it sends things flying and I love it
B) that was an after thought of the last crankshaft, I played around with the beater setup and found it needed to be lower to hit lower targets
if you really need to hit lower targets use skirts on your bot
to get under your opponent and use the wedge to get them into the bar
simple hazard physics
Also I think sledgehammers would do about the same as your beater setup far better and would last longer.if he could clear up the weight for them
That angle connector is a major vulnerability. Never use the stock parts in DSL.Uhhh the angle connector is attached to the beater bar
That's the point?That angle connector is a major vulnerability. Never use the stock parts in DSL.Uhhh the angle connector is attached to the beater bar
But they don't have any parts connected to them, so how are they a major vulnerability.That's the point?That angle connector is a major vulnerability. Never use the stock parts in DSL.Uhhh the angle connector is attached to the beater bar
Yeah thanks for deleting my comment.Wait, what? I haven't done anything
It was advice, might not have been the best advice ever, but it was still decent advice.
Don't delete posts like that from your showcase, I did that and it was pretty stupid.
Unnecessary extender work is unnecessary.Ah ok, I'll try
Rotate the NPCs so that the bulk of them are outside the chassis, that way you can shrink the chassis to make it lighter and to make it less of a target.
Add another Ant Battery.
That was the gist.
I really like Barbaric Contraption.Thanks :D, any thoughts on the others?
Crabhammer also looks pretty good, but I'm skeptical on the wheel choice.Yeah those wheels were the only ones that were the smallest AND gain traction
What does Diablo have to do with the game again?A) it's the name of the game
I know, but to me it just looks like a generic wammer. What does that have to do with the game?Oh, was it supposed to do that, should have thouroughly checked the rules :dumb)
sorry for the TP but I am on a rollWhat?
A) have you never heard that phrasesorry for the TP but I am on a rollWhat?
Also, the modify button is your friend.
It is ok. Just don't bring it up and be all "Whoa dudes I'm totally sorry for that gnarly quad post." It's not that big of a deal if you have a bot in each new post.A) have you never heard that phrasesorry for the TP but I am on a rollWhat?
Also, the modify button is your friend.
And
B) I know but, they were all at different intervals... So I thought... It would be ok
Ah ok, gotcha :)It is ok. Just don't bring it up and be all "Whoa dudes I'm totally sorry for that gnarly quad post." It's not that big of a deal if you have a bot in each new post.A) have you never heard that phrasesorry for the TP but I am on a rollWhat?
Also, the modify button is your friend.
And
B) I know but, they were all at different intervals... So I thought... It would be ok
Tite 5, how do I fit more weapons on :dumb)Currently you have a chassis shaped like this:
Hmmm, I see, just shows how nooby I am at dsl-s, I'll implement those changesTite 5, how do I fit more weapons on :dumb)Currently you have a chassis shaped like this:
(http://i.imgur.com/j32FrvP.png)
However, you can easily remove 2 points from that shape and get a chassis like this:
(http://i.imgur.com/eIvfoLW.png)
Next thing I would do is make the chassis tall enough to fit a halfsheet under it, drop to a single wedge, put NPCS or NPC Fasts on (not the left or right ones since those ones take up more space).
As far as weapon setups go someone along the lines of this would work:
(http://i.imgur.com/MwTYDpt.png)
I think nary's made a bot for V.G showdown, so I won't bother since I suck at DSL-S, Anyway
It's another way of saying I can't be bothered xDI think nary's made a bot for V.G showdown, so I won't bother since I suck at DSL-S, Anyway
lol why is that a reason not to enter
it's not like nary has never been beaten by someone who isn't as an experienced builder as him before
*cough* ItI *cough*
i don't really see why it has a wedgeIt will glide over the wedges of other robots and no weapons will make contact, therefore making the rammer useless
Looks good. Not very combat effective by the looks of things, but it seems as if that wasn't the point of the bot. Good job.What he said.
Shell spinner (even though the concepts been done to death)
But I also made a shell spinner, (even though that concept is just done to death.)
XDShell spinner (even though the concepts been done to death)But I also made a shell spinner, (even though that concept is just done to death.)
You poser.
shell spinner still can be done cooler with less useless componentsProbably because I've spent a lot of weight on the looks of it
also how does it has so few weapons weight at SHW level ?
Really messy and underweight.Well theres no point calling it medusa, based on this:
I think it looks pretty cool.Thanks :)
thats cooolWoot woot thanks,
ThoughtsWTF is it?
You're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?no, its just an experiment
You're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?I bet it's got Piglets for drive, Long Batteries and Aluminium armour.
Yup, nothing can beat itYou're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?I bet it's got Piglets for drive, Long Batteries and Aluminium armour.
Wait.. does it? :PYup, nothing can beat itYou're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?I bet it's got Piglets for drive, Long Batteries and Aluminium armour.
[\sarcasm]
Nah, ants, npc fasts and tite 3Wait.. does it? :PYup, nothing can beat itYou're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?I bet it's got Piglets for drive, Long Batteries and Aluminium armour.
[\sarcasm]
Usually, when a bot gets no replies, its because either no-one can really find anything interesting to say about it or no-one sees a way it could improve.Ah okay, a while ago someone was deleting posts from my showcase and I wondered if it was happening again
Both look okay, what's the flipper segments on bull for though? I think sheets or a shell segment would be better used there.Its a flipper, but I will get right on it :)
looks sweet:DDD
No thoughts :*(You can make the chassis a lot smaller, battle axes are terrible weapons, the DSL bar setup is pretty pointless and it's attached to an unneeded extender. You don't need the third battery (the smaller black one) in there at all.
Anyway, scrapyard challonge thingymadoodle
(https://gametechmods.com/uploads/images/63463DSL - S Crap serpent.png)
S Crap serpent it should be called, cuz it is, Plasticy 5
Insides:
(https://gametechmods.com/uploads/images/92423DSL - S Crap serpent insides.png)
Thoughts?
Hmm, I'll try,No thoughts :*(You can make the chassis a lot smaller, battle axes are terrible weapons, the DSL bar setup is pretty pointless and it's attached to an unneeded extender. You don't need the third battery (the smaller black one) in there at all.
Anyway, scrapyard challonge thingymadoodle
(https://gametechmods.com/uploads/images/63463DSL - S Crap serpent.png)
S Crap serpent it should be called, cuz it is, Plasticy 5
Insides:
(https://gametechmods.com/uploads/images/92423DSL - S Crap serpent insides.png)
Thoughts?
What I would do is shrink up the chassis and put the NPCs as far as you can outside the chassis. Then use a skirt hinge to attach to hammers in front of the chassis, which would allow you to use a ME to mount the flamethrower behind them inside the chassis.
Looks pretty cool. You're starting to get the hang of this IRL stuff.Thanks! That means a lot :mrgreen:
Cruiser (589.something), Plastic 10, full body hammer thats... something?
Plastic 10, full body hammer
full body hammer
Cruiser (589.something), Plastic 10, full body hammer thats... something?Plastic 10, full body hammerfull body hammer
Please read more
I honestly don't know, it was more of an experiment but because of the rule of 7 some bits look fragile, I'm going to mess around with it and see if I could improve it in any way shape or form, but it was meant to be IRL, if you would class it like thatCruiser (589.something), Plastic 10, full body hammer thats... something?Plastic 10, full body hammerfull body hammer
Please read more
no i meant standard or irl because that looks very standard-y but your showcase says irl
no i meant standard or irl because that looks very standard-y but your showcase says irlDude....it has 1 frickin pickaxe for a weapon....a bunch of wasted weight on supports....and weak a$$ drive.....do you really think this is an actual attempt at a normal DSL bot?
no i meant standard or irl because that looks very standard-y but your showcase says irlDude....it has 1 frickin pickaxe for a weapon....a bunch of wasted weight on supports....and weak a$$ drive.....do you really think this is an actual attempt at a normal DSL bot?
It can self-right and tbh if it wasn't for the rule of 7, I could make it better looking and supportedno i meant standard or irl because that looks very standard-y but your showcase says irlDude....it has 1 frickin pickaxe for a weapon....a bunch of wasted weight on supports....and weak a$$ drive.....do you really think this is an actual attempt at a normal DSL bot?
the extender work is messy and fragile i honestly don't see an irl bot like this surviving a flipper
It can self-right and tbh if it wasn't for the rule of 7, I could make it better looking and supported
Who gives a crap if it's standard or IRL ?
Who gives a crap if it's standard or IRL ?
so that we know what kind of advice we need t give him
LESS RAZAHS:C
did it kill your computer when it spins and breathes fire ?Nope :D
I honestly think we should have a 3000kg class, where most people hit a building speedbump (or is it 2500 kg ?) 5000kg just is too big and crashes the game.What should it be called then? Super-ultra-Giga, are there any words to fit In between?
I honestly think we should have a 3000kg class, where most people hit a building speedbump (or is it 2500 kg ?) 5000kg just is too big and crashes the game.What should it be called then? Super-ultra-Giga, are there any words to fit In between?
A catch weight is a term used in combat sports such as boxing and mixed martial arts to describe a weight limit for a fight that does not fall in line with the traditional limits for weight classes.
hmmm, sounds okayI honestly think we should have a 3000kg class, where most people hit a building speedbump (or is it 2500 kg ?) 5000kg just is too big and crashes the game.What should it be called then? Super-ultra-Giga, are there any words to fit In between?
we could name it catchweight
ya knowQuoteA catch weight is a term used in combat sports such as boxing and mixed martial arts to describe a weight limit for a fight that does not fall in line with the traditional limits for weight classes.
since we are establishing this a couple of years after we did all the others
I'm dry of ideas, any help?https://gametechmods.com/forums/index.php/topic,11260.0.html (https://gametechmods.com/forums/index.php/topic,11260.0.html)
Woah, that's genius, will give it a shotI'm dry of ideas, any help?https://gametechmods.com/forums/index.php/topic,11260.0.html (https://gametechmods.com/forums/index.php/topic,11260.0.html)
Mk 2 is my favourite one out of those, but only because it looks like the stalks on 2.5 would get in the way of the weapon. If they don't then that one would be my favourite, as it's certainly the best looking imo.Mk 2.5 has the stalks kind of act as a scoop and clamp, so if it gets under anything it grinds away, so thanks! :)
Mandible is pretty cool looking too, especially the front claws. It would look even better with 4wd, but you probably would have to re-do the chassisWell I could try to get it to SHW level but I think it would be outclassed by everything, but thanks a lot :)
Overall, pretty nice bots :)Cheers mate :)
Crabhammer 2.5 looks the best and probably is the best if it is better than MK 2 in battle.Thanks, nice to get feedback :)
I don't particularly like top spinners, so I won't say anything about Mandible.Never heard that before, why is that?
Would look real nice with a higher res/improved skin, I feel.rightyho, will do
Chassis looks a tad bit blandIn what way?
Make a Middleweight version for Fifteen To One.
I didn't say use the bracket.Make a Middleweight version for Fifteen To One.
Which you would have to decline due to cheatbot. :dumb)
Chassis looks a tad bit blandIn what way?
as said before, the design of the bot is good, the skin is n00bish and needs to be improved.
i would add two Lightning spikes on the front of the bot, i think it would look cooler.
Need skinning ideas halpYou called it Tuberculosis, so maybe use a rusted metal texture, with maybe some green overlayed for a decay + diseased design?
Like what themes etc
What this guy said.Need skinning ideas halpYou called it Tuberculosis, so maybe use a rusted metal texture, with maybe some green overlayed for a decay + diseased design?
Like what themes etc
You can make good skins in the botlab, but you have a lot less freedom and can only work with a low resolution. I make my skins in Paint.Net and it works really nicely.
Jebus crust that sounds complicated, but I guess I could try itThis is just a rusted metal texture taken from google images with some green semi-transparent pentagons over the top, with some distortion effects applied in Paint.Net.
It really isn't complicated, honest :PJebus crust that sounds complicated, but I guess I could try itThis is just a rusted metal texture taken from google images with some green semi-transparent pentagons over the top, with some distortion effects applied in Paint.Net.
Yes I doIt really isn't complicated, honest :PJebus crust that sounds complicated, but I guess I could try itThis is just a rusted metal texture taken from google images with some green semi-transparent pentagons over the top, with some distortion effects applied in Paint.Net.
Do you have Paint.Net? If you do I can tell you what I did step by step, but I wouldn't be any use with other programs.
Skin is kinda bizarre, but I quite like it. Eyes are pretty cool too. A weapon slot would be nice (and also the obligatory 'skin would look better in HD' comment I always make) but otherwise I really like it.I tried to give it a red-neon look so it would look enraged, see what I can do about the weapon slot
Edit: forgot to mention that this might be my 15-1 entryYou know you can send a buttload of entries, right? Fifteen To One has unlimited signups.
Edit: forgot to mention that this might be my 15-1 entryYou know you can send a buttload of entries, right? Fifteen To One has unlimited signups.
It's a pretty decent build actually:D
but I would make the flipper open in a more realistic arc.I couldn't attach the flipper any other way, any help?
No I mean how wide the flipper opens.That makes things more simple then, a simple fix, though my only worry is the self-righting
Also it needs a cool skin :PDon't even need to say it anymore, I get the gist ;)
Looks good to me. I was gonna comment "Hey that looks like Pirahna!" but then I noticed you already knew that. Have you got the weight for one more tooth right on the top of the axe? I think that would look pretty cool.No I don't, right on the cusp atm
I'll try to find some time to send RedAce my entry very soon. I have been quite busy, sorry.No worries, mate :) Start whenever you want to
and axe is on a servow-why
spin motors havok, and the ai Lemonism created is for spin motors/ anything that rotatesand axe is on a servow-why
That's not too bad. The skin looks pretty good. Does the plow happen to lift with the flipper segments or is it a static plow?No it's static, the plow lifting idea I might try on v.3 actually
I can see that. However, I fail to see how he attached them pistons.Baseplate anchors go invisible in the arena.
:eek: I love it
Looks astounding, and its name is Bee. Google translate, female dogs!
:thumbup
Nice job, this is probably one of your better bots actually.
great bot, probably the best ive seen from you.
It's neat.Woah, Thanks a lot, the only problem now is that I don't even know how to follow up, I need some insane inspiration to help me make a bot even on par with this one
It's nice. You could line the scoops up a little better though, by the looks. Is there anywhere you can use some of that weight?1. Unfortunately I can't, when a judge burst is rotated, the joints are on different heights, basically this:
Looks really nice. That second picture made it look like you'd bfe'd it, but I think that's an optical illusion from the skin.1. Yup, done and dusted
I think could have done with 4wd though, it looks like you've got the chassis room for it too. Weight shouldn't be that much of an issue either. Other than that and my usual complaint of "HD skins are nicer" it's really cool.
what language is this?German, I swear you should be able read this, unless either you're trolling me or google translate is rubbish
not badK
I like itDSL 3 axle extenders actually
could do without the ant saw tho, but eh
I like the sides with the pole spikes, very nice
Ant saws are a horrible waste of weight. I mean they are so useless as weapons it becomes funny.Flamethrower is actually a good idea, maybe... just maybe...
I like it in it's simplicity, a small sawblade/chewblade wound be nice but I'm afraid the bot's too short for that.
So I'll just say put a flamethrower on it.
the is barely "sh" in the german language. we use sch for the same sound. so if you want to name it Pain in german it would be SchmerzI just realized I Bleeped up the skin, that is actually it's name:
/professor mode
Skin's a bit eww, but the overall design of the bot looks pretty gnarly. Is it possible to add a front wedge?Ehhh, I'll try
His big brother says hi
Looks cool though. Not entirely sure about the change in axe material halfway along or the skin, but nice otherwise.
You did a pretty good job with the texture, it's just a little low-res for my tastes. You have weight, you couldn't do some faux piston extenders with it?faux? Oui oui monsieur (Even though I took French, I was about to type a French sentence but I can't translate many words :V)
love thatCheers