gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Natster-104 on March 10, 2014, 05:17:08 PM

Title: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on March 10, 2014, 05:17:08 PM
Welcome to my garage of Irl things n stuff, some are good, some are ok, some make my eyes bleed, but anyway, enjoy! :)
Title: Re: Natster's DSL 3.0 showcase
Post by: helloface on March 10, 2014, 05:23:37 PM
That's actually really cool looking.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 10, 2014, 05:28:43 PM
thanks :mrgreen: quite rubbish though compared to LOADS others
Title: Re: Natster's DSL 3.0 showcase
Post by: rnifnuf on March 10, 2014, 05:30:04 PM
A Z-Tek? That is a Stock component, and Stock components aren't usually allowed in DSL building. Also, there are far better drive motors than Z-Teks, such as NPC-T64s. It has good component armor, and I like how you built to the weight limit, but I wonder what the chassis armor is. Also, the wedge could be improved. Only use one skirt in the middle, and make it Titanium; for whatever reason, skirt wedges are far superior when there is only one skirt on the middle hinge.

Always post pictures of the bot's insides, as that gives us information on the bot. We can use this information to help you improve the bot. You aren't bad for a newbie, and I really like the skin this bot has.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 10, 2014, 05:36:20 PM
(https://gametechmods.com/uploads/images/85943Slash's insides.png)

The reason I didn't use an NPC is that it sticks out the wheels and if it had a slow turning circle, a saw could easily come along and chop them off
And armor I think is either steel 3 or 5, will sort out the wedge
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 10, 2014, 05:39:27 PM
And thanks for the advice :mrgreen:
Title: Re: Natster's DSL 3.0 showcase
Post by: cephalopod on March 10, 2014, 05:48:27 PM
Z-Tek's aren't legal components in ANY version of DSL (for tournament building), you must've used cheatbot2 or messed up your copy of DSL to even get them.
You could probably keep the wheels inside by using right/left NPCs (eg an arrangement like this. (https://gametechmods.com/uploads/images/17800npc.png))
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 10, 2014, 05:52:59 PM
I just undid the hidden in the textfile, thanks for telling me about NPCs,Could somebody quickly tell me what cheatbot2 is (once answered, end discussion)
Title: Re: Natster's DSL 3.0 showcase
Post by: cephalopod on March 10, 2014, 05:55:02 PM
'Hidden' components are shown in game by naming your robot 'cheatbot2'. That's it. They're illegal in nearly all building, unless a specific tournament rule allows some specific ones - The Judge Burst is often allowed in IRL tournaments to make Flippers competitive. But yeah, as the classic rule states, don't mix Stock and DSL ;p
Title: Re: Natster's DSL 3.0 showcase
Post by: Badnik96 on March 10, 2014, 05:56:10 PM
Are you mixing DSL 2 and DSL 3 with those front wedges?
Title: Re: Natster's DSL 3.0 showcase
Post by: Davidyamy on March 10, 2014, 09:47:18 PM
You must be proud with every creation, this is not obvious  :bigsmile:
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 11, 2014, 03:02:06 AM
Ok Gametechmods has really mucked up for me 0.0 sorting it out
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 11, 2014, 03:05:18 AM
Basically, I tried to post something, it wouldn't work so I had to restart my PC, I did and now that original post is in one of craiig's posts, if that is just happening to me, plz let me know cause I might have a virus 0.0
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 11, 2014, 03:23:19 AM
Done it! Few, that was weird  :confused:

ANYWAY what I meant to say was thanks yet again Craiig, never knew it

Are you mixing DSL 2 and DSL 3 with those front wedges?
Don't know what you mean

You must be proud with every creation, this is not obvious  :bigsmile:

Most of them, this threads only lasted a day ;)
Title: Re: Natster's DSL 3.0 showcase
Post by: cephalopod on March 11, 2014, 03:42:10 AM
Firstly you probably clicked 'modify' on my post rather than 'quote'. Secondly, try not to triple post in the space of 20 minutes... all that could've been in 1 post if you just modified your own post :P
Editing is king :3
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 11, 2014, 11:08:19 AM
Yeah it is and you're right, need to look carefully at I'm clicking XD

ANYWAY back to the showcase and......

(https://gametechmods.com/uploads/images/61137Slash's insides.png)

Ta daa!!!

Sorted out what you guys wanted, any more thoughts?
Title: Re: Natster's DSL 3.0 showcase
Post by: Badnik96 on March 11, 2014, 02:52:17 PM
You still have the DSL2 front skirt on there. Replace it with a legal component.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 11, 2014, 03:00:50 PM
Do you mean the skirt hinge?

Cause all the skirts are standard to DSL3
Title: Re: Natster's DSL 3.0 showcase
Post by: Badnik96 on March 11, 2014, 03:04:21 PM
No, the steel skirt. IIRC it isn't a DSL 3 part. I could be wrong here though, I don't play much DSL 3.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 11, 2014, 03:08:18 PM
Well if you're right, I never knew, all that I know is you get Dsl3, go to extenders and polycarbonate, aluminium, titanium (which the skirt is) and steel skirts will be there
Title: Re: Natster's DSL 3.0 showcase
Post by: Badnik96 on March 11, 2014, 03:09:01 PM
Did you install DSL3 over DSL 2 or Stock? IIRC it was supposed to be stock...
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 11, 2014, 03:11:47 PM
Stock
Title: Re: Natster's DSL 3.0 showcase
Post by: Badnik96 on March 11, 2014, 03:12:25 PM
Oh then maybe it is... I don't even remember.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 11, 2014, 03:13:59 PM
Well if you do see any other problems, be sure to let me know :smile:
Title: Re: Natster's DSL 3.0 showcase
Post by: Mask_of_Keter on March 11, 2014, 05:06:16 PM
No, the steel skirt. IIRC it isn't a DSL 3 part. I could be wrong here though, I don't play much DSL 3.
As someone who only plays DSL 3, there ARE steel skirts.
...polycarbonate, aluminium, titanium (which the skirt is) and steel skirts...
However, I don't believe there are aluminum skirts, as I believe Click stated alu skirts would be too weak.
Title: Re: Natster's DSL 3.0 showcase
Post by: rnifnuf on March 12, 2014, 12:12:23 AM
...polycarbonate, aluminium, titanium (which the skirt is) and steel skirts...
However, I don't believe there are aluminum skirts, as I believe Click stated alu skirts would be too weak.
Correct, there are no aluminum skirts.

As for the bot  itself, replace the Vlad wheels with hypnos. Hypnos are lighter, grippier, and fit on NPC-T64s. You don't need Vlads since they are already well-protected, and it wouldn't be likely that they Hypnos would get hit by anything. You could potentially use the saved weight for stronger armor.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 12, 2014, 11:30:17 AM
Will do that rnifnuf
 but just quickly I wanted to get you're guys opinion, Ive made a prototype but should I make a smaller, more compact version of it?
I thought the idea of a crusher/axe:
(https://gametechmods.com/uploads/images/66829Prototype Rake.png)
And it's insides:
(https://gametechmods.com/uploads/images/82406P.T Rake insides.png)
Thoughts/what do you reckon I should do?
Note: hitwise, it does about 800 damage on a good hit
and it can self right
Title: Re: Natster's DSL 3.0 showcase
Post by: rnifnuf on March 12, 2014, 05:26:15 PM
I like the idea, but it wouldn't fare well in the arena against a better bot. The biggest problem is that it is underpowered. Sure, there are enough batteries, but in DSL3, four WP836E are more favorable than ten ants, since WP836E have a higher electoral/mass ratio (electoral=battery life). Even then, you would want a stronger burst motor (use the next strongest VDMA R/P) and more batteries (use WP836E's or PC545's) and stronger armor. This is if you want to make it a heavyweight, but if you want to make it a middleweight, replace the ten ants with four WP836E's and reduce the size of the weapon. If possible, use a blue control board, lower the drive, and/or reduce the armor. Middleweights must weigh less than 399kg, so you have to figure out a way to shave off 119kg. But in any case, replace the ants with four WP836E.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 13, 2014, 02:16:28 AM
Ok thanks again for the advice :) have also put that on the agenda
Title: Re: Natster's DSL 3.0 showcase
Post by: Naryar on March 13, 2014, 12:46:59 PM
yeah it's a nice idea but it seems overly complex and unefficient,

too much batteries as well.

and underweeeeeeeeeeeiiiiiiiiiiiiiiight
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 13, 2014, 04:35:34 PM
Ok fixed up Slash, I can make a Slash 3 for another day, anyhoo I looked at the comments of The Rake and thought to myself; both say its a good concept/idea (If Naryar, a great builder, says that :mrgreen:) and Naryar says its underweight, so I decided to make it even more! Took everything into consideration,  I made this :D =
(https://gametechmods.com/uploads/images/89950Bloodthirsty.png)

(I love the name) Does about 700 on a hit, REALLY fast and good weapon power, enough to self right
Here are it's insides:
(https://gametechmods.com/uploads/images/91608Bloodthirsty's insides.png)


And this is a spare bot I found down in the scrapyard, made up that it is in the same team as Slash:

(https://gametechmods.com/uploads/images/16611Little Warrior.png)

And it's insides:

(https://gametechmods.com/uploads/images/15474Little warriors insides.png)

Thoughts?
Title: Re: Natster's DSL 3.0 showcase
Post by: cephalopod on March 13, 2014, 05:27:25 PM
One quick thing, don't use piglets for drive, they're not intended for that (unless DSL3 changed that, which I don't think it did).
Title: Re: Natster's DSL 3.0 showcase
Post by: rnifnuf on March 13, 2014, 06:45:09 PM
One quick thing, don't use piglets for drive, they're not intended for that (unless DSL3 changed that, which I don't think it did).
DSL3 did not change that. Use Astroflights with Hypnos on Little Warrior, since Piglets were not intended to be drive motors and Hypnos are superior to Buster wheels, although Buster wheels aren't bad if there is no weight left. For whatever reason, drive power in RA2 is only affected by torque. Since astroflights have higher torque than piglets for less weight, they make better drive motors.

Also, what is the armor for each bot? Always post the armor so we know what you could have to work with.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 14, 2014, 03:07:07 AM
but aren't astroflights slower than Piglets?
Title: Re: Natster's DSL 3.0 showcase
Post by: Naryar on March 14, 2014, 03:41:49 AM
Maxspeed doesn't matter on drive motors. Torque does.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 14, 2014, 10:56:36 AM
Ohhhhh ok
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 17, 2014, 04:16:56 AM
Rightyho, sorted out Little Warrior, sorry I haven't posted here in a while

(https://gametechmods.com/uploads/images/40656Little warriors insides.png)
Here are his insides, now with astroflights
armour is now Titanium 3
And this is his new skin:
(https://gametechmods.com/uploads/images/24717Little Warrior.png)

Looked at BloodThirsty, armour if I can rememeber correctly is T3 or S3

Thoughts?
Title: Re: Natster's DSL 3.0 showcase
Post by: Badnik96 on March 17, 2014, 06:00:29 AM
I like Little Warrior, it has an early Robot Wars feel to it. Only nitpick I have is that you should make a gap in the CF extenders for the weapon.
Title: Re: Natster's DSL 3.0 showcase
Post by: Naryar on March 17, 2014, 06:38:45 AM
what's the point of the CF extenders ? they ain't armor
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 17, 2014, 06:50:19 AM
I just offers a little protection, everything else was a bit too heavy
Title: Re: Natster's DSL 3.0 showcase
Post by: Naryar on March 17, 2014, 07:19:53 AM
It is very poor protection though. Extenders aren't made to be armor unless you're just aiming for cool looks.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 17, 2014, 07:23:58 AM
Well it is a bit of both
Title: Re: Natster's DSL 3.0 showcase
Post by: Thyrus on March 17, 2014, 08:02:46 AM
except it doesn't look cool :P
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 17, 2014, 08:59:46 AM
It's supposed to look cool, it was an armour cage thing which I scrapped on building since I ran out of weight, the initial idea was to have it round the edge lines of the bot, I could delete it but its just that it gives a smijen more armour
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 22, 2014, 10:19:53 AM
I can't think of ideas I can do, and the ones I can do are just out of my level of building, how can i make something like the professionals do with amazing drive capabilities and amazing battery and weapon power but with only like 4 ants, How do you guys do it?
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 22, 2014, 11:20:30 AM
Save the question's answer for another day.

ANYWAY New Robot  :gawe:

King's Crown, armour: st 5
Looks:

(https://gametechmods.com/uploads/images/12535King's Crown.png)

Flip:

(https://gametechmods.com/uploads/images/77948KC flip.png)

Insides:

(https://gametechmods.com/uploads/images/13812KC inside cover.png)

(https://gametechmods.com/uploads/images/14243KC insides.png)

Thoughts?
Title: Re: Natster's DSL 3.0 showcase
Post by: Enigm@ on March 23, 2014, 02:31:04 AM
i dont really understand the point of it, why would u make a heavyweight that's about the size of avg middlewights, and if your goal is to lift other hw's ur gonna need to beef it up alot more bro which is well within the realm of possibility since you got 65+ kgs to spend
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on March 23, 2014, 05:41:36 AM
i dont really understand the point of it, why would u make a heavyweight that's about the size of avg middlewights, and if your goal is to lift other hw's ur gonna need to beef it up alot more bro which is well within the realm of possibility since you got 65+ kgs to spend

It actually flips quite well, will see what I can do with 65 kilos, just wondering is that really what you call a middleweight size?

Edit: Just to let you know, it's quite good at ramming, what it does is charges at other robots, gets under and flips, its really effective and gets lots of points
Title: Re: Natster's DSL 3.0 showcase
Post by: Naryar on March 23, 2014, 09:34:04 AM
yeah it's a bit weak and needs to lift a lot of weight

it has potential to be cool though, just make it cooler
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on April 02, 2014, 03:37:37 PM
So, I heard there was a need for Razors...

(https://gametechmods.com/uploads/images/23133MOAR RAZORS.png)
Title: Re: Natster's DSL 3.0 showcase
Post by: Badnik96 on April 02, 2014, 03:40:15 PM
not enough razors, it needs moar
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on April 02, 2014, 03:42:30 PM
*requests BFE Training*
Title: Re: Natster's DSL 3.0 showcase
Post by: helloface on April 02, 2014, 05:44:03 PM
moar razors
Title: Re: Natster's DSL 3.0 showcase
Post by: Naryar on April 03, 2014, 05:31:35 AM
MOAR!!!1
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on April 08, 2014, 04:45:13 AM
Some new bots:

The name gives it away, I like experimenting with bot designs, then recreating them:

(https://gametechmods.com/uploads/images/13002Experimentation.png)
Al 3, haven't checked the damage it deals yet
And it's insides:

(https://gametechmods.com/uploads/images/44715Experimentation IN.png)

Then a recreation of a stock bot I made:

(https://gametechmods.com/uploads/images/47847Reptile 2.png)

And it's insides:

(https://gametechmods.com/uploads/images/16050Reptile 2 In.png)

Tbh, I can't remember what the armour is but I do know that it does about 500 on a good hit

Thoughts?
Title: Re: Natster's DSL 3.0 showcase
Post by: Naryar on April 08, 2014, 04:52:35 AM
6 slimbody drive ???  :rage

no generally in ra2 you want less but more powerful motors
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on April 08, 2014, 04:54:31 AM
6 slimbody drive ???  :rage

no generally in ra2 you want less but more powerful motors

The only problem is, I can't find good enough motors that could fit the wheels inside the robot
Title: Re: Natster's DSL 3.0 showcase
Post by: cephalopod on April 08, 2014, 04:56:45 AM
The 2nd one looks pretty messy to me, interesting idea though.
The first one would be cooler if you could get lexan panels over all the framework, but weight constraints I guess are the downfall here.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on April 08, 2014, 05:01:28 AM
weight constraints? Is it possible I could get an anti ballast and make a SHW? Is there a download that will work for DSL 3?
Title: Re: Natster's DSL 3.0 showcase
Post by: cephalopod on April 08, 2014, 05:16:23 AM
Any custom component can be added to any game, so just seek out one and you're sorted - or you can change the weight of a smart zone you don't/won't use to -400 to make your own.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on April 08, 2014, 05:39:24 AM
My first SHW appears:

(https://gametechmods.com/uploads/images/71556SHW EXPERIMENTATION.png)

Tita 5 this time, bit slower and the insides are virtually the same apart from the new position of the burst motor and new batteries

Thoughts?
Title: Re: Natster's DSL 3.0 showcase
Post by: Lemonism on April 08, 2014, 05:52:16 AM
Looks a bit bulky to me, maybe you could make it shorter?
I like the idea of the weapon itself, looks like some sort of evil death rake :P
I think it would look better 4 wheel drive, but then you would risk making it look like a generic Tornado type bot I guess.

It's given me a cool idea of my own though, I may give that a go later.
Title: Re: Natster's DSL 3.0 showcase
Post by: helloface on April 08, 2014, 10:03:31 AM
Interesting old fashioned style, I love it!
Title: Re: Natster's DSL 3.0 showcase
Post by: Naryar on April 08, 2014, 02:14:43 PM
why is this a SHW ? looks like a HW to me, and a HW-level design as well...
Title: Re: Natster's DSL 3.0 showcase
Post by: Jonzu95 on April 08, 2014, 04:15:50 PM
Could get much lighter if you downgrade the armor to 1mm Titanium or 3mm Plastic.
Title: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 12, 2014, 04:21:21 PM
Just thinking I should up this up a bit more and showcase bots of all DSL, time to get back into DsL 2.1 since all tournaments use it.

Anyway I am going to kick DSL 2 building off with my Battlebots 9 entries (Remember to tell me if they're IRL, the tournament is)

My LW, Chew

(https://gametechmods.com/uploads/images/22863Chew.png)

Tell me if you would like to see insides
Title: Re: Natster's DSL 3.0 showcase
Post by: MassimoV on April 12, 2014, 04:28:58 PM
I'm so confused to what this is.
Title: Re: Natster's DSL 3.0 showcase
Post by: Natster-104 on April 12, 2014, 04:30:45 PM
Its supposed to be a sort of drill
I just wanted to create something wacky and weird, but is it IRL?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Shield on April 12, 2014, 11:12:51 PM
those wheels on the extenders won't move unless you add the 360 axle

yea, confused, can we have a video showing how it works?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 02:18:08 AM
Well I could just go and show the insides, the weapon is mounted on a horizontal piglet

I don't thing there are any 360 degree axle mounts in DSL 2.1
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: KOS on April 13, 2014, 02:48:51 AM
There Are 360° Axle Mounts, they're under flails.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 03:36:32 AM
Yeah I found them, thanks  :mrgreen:
Will put up the the insides of chew but I've been working on my MW

Here it is; Vertical Uplift:

(https://gametechmods.com/uploads/images/80659Vertical Uplift.png)

Al 5, good srimech and I like the skin

Thoughts? Is this good to enter?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 03:58:32 AM
DP(sorry)

Here is Chews insides:

(https://gametechmods.com/uploads/images/65490Chew insides.png)

I don't think I mentioned it but the armour is plastic 5
And here is VU's insides:

(https://gametechmods.com/uploads/images/17287Vertical Uplift insides.png)

so this is how the team stands so far:

(https://gametechmods.com/uploads/images/80244Battlebots 9 team.png)

Thoughts on any of the bots?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Shield on April 13, 2014, 09:44:28 AM
From what I understand, FS' (Face Spinners, Ala Rapid Pit Bull or anything with a spinning disc on the front like a drill of sorts) is almost automatically not IRL. Same goes to pop-ups.

But Chew looks.... unique. Should wait for the more experienced members to give advice. Also, might wanna replace the baseplate anchors with Multi extenders instead, they're lighter and smaller.

In DSL 2.1, you only need one ant battery per spin motor, burst motors (Mag snappers, judge bursts and what not) still require the listed battery power. Does VU use a judge burst or a mag snapper?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 10:00:17 AM
From what I understand, FS' (Face Spinners, Ala Rapid Pit Bull or anything with a spinning disc on the front like a drill of sorts) is almost automatically not IRL. Same goes to pop-ups.

But Chew looks.... unique. Should wait for the more experienced members to give advice. Also, might wanna replace the baseplate anchors with Multi extenders instead, they're lighter and smaller.

In DSL 2.1, you only need one ant battery per spin motor, burst motors (Mag snappers, judge bursts and what not) still require the listed battery power. Does VU use a judge burst or a mag snapper?

I do believe there was a face spinner on RW once, might be wrong

Aren't multiextenders not IRL? I swear they aren't

VU uses a judge burst, thats why I want it to have good batteries to power the damn thing
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Shield on April 13, 2014, 10:06:11 AM
There was? Huh. Better wait for the more experienced members first. Or build a back up LW in case Chew gets rejected idk

As long as they stay in/completely out of the chassis they're fine. No peeking through the chassis walls kinda stuff.

I see. Looks pretty good to me, let the older members decide for the batteries tho.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 10:11:29 AM
Or build a back up LW in case Chew gets rejected idk
Good idea, will do.

As long as they stay in/completely out of the chassis they're fine. No peeking through the chassis walls kinda stuff.

I see, will rebuild with multiextenders

I see. Looks pretty good to me, let the older members decide for the batteries tho.

Yup will keep a sharp eye

There was? Huh.

I'm not completely sure, but I swear there was
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Badnik96 on April 13, 2014, 10:16:23 AM
Yeah BattleBots (IRL) had a few face spinners, I think that whole no FS campaign was because of a really really bad IRL bot Garvin entered in the first BattleBots.

If we could see some closer up shots of the bots that might help.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 10:20:14 AM
What do you mean by closer? Insides or Outsides?

And a close up of what? batteries, motors etc
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Badnik96 on April 13, 2014, 10:34:56 AM
wait, i just saw the two pics above the teamshot. Never mind :P
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: playzooki on April 13, 2014, 10:51:02 AM
Iirc there was rick and combatant
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 10:55:00 AM
Ah yes rick had one definitely, hardly did damage against razer
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 11:02:47 AM
DP

Just wondering, would a judge burst axe be a good weapon of choice in this tournament? That was my idea for a heavyweight.

Or maybe one of these:

A Dsl 2.1 reincarnation of slash(see first post)

A Dual beta burst flipper

A Rammer

Which one sounds best?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Badnik96 on April 13, 2014, 11:14:30 AM
Iirc there was rick and combatant
B.O.B. had one and did fairly well in BattleBots:
http://battlebots.wikia.com/wiki/B.O.B. (http://battlebots.wikia.com/wiki/B.O.B.)

Axes don't have a very good combat record in BattleBots, but then again neither do rammers really. Build whatever you think looks good and performs well.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 11:42:48 AM
Well based on that information, and the fact its freaking awesome I've gone for the remake of Slash, one problem is I can't find the samurai swords in any of the menus  :rage

UPDATE: Just needed to get rid of cheatbot2 and I got the system I wanted, now its about 400kg so lets see what I can do with the weight
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Badnik96 on April 13, 2014, 12:20:11 PM
Samurai swords are in the same menu as bear claws.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 12:21:26 PM
Wow, quite alot of double posts today, just a bit hyped in ma bots :gunz:

(https://gametechmods.com/uploads/images/12422RPS.png)

3 swords, rear hinged is powered by a judge burst where as the two front hinged ones are powered by BSGs

Tita 10, NPC fasts and I think thats pretty much it to explain about it.

Thoughts? Good idea? Ok to enter?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 12:22:13 PM
Samurai swords are in the same menu as bear claws.

Yeah I had to remove cheatbot2 to find them,what do you think of my bot?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Badnik96 on April 13, 2014, 01:02:09 PM
wedge doesnt look good and its kinda cutting close to popup territory imo. Make the wedge look better and have  work more like an axebot and I think you'll be good.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Mr. AS on April 13, 2014, 01:46:39 PM
It's not a popup.

https://wiki.gametechmods.com/index.php?title=Weaponed_Flipper (https://wiki.gametechmods.com/index.php?title=Weaponed_Flipper)
Quote
The only difference between a popup and a weaponed flipper is while popups have their weaponry protected behind their chassis and other external defenses, a weaponed flipper has its weaponry exposed for bots to grind against or attack

Make the bot less tall, and make the sword setup more simple. Don't use angle connectors.
Make the skin look better (give it an actual texture instead of solid red + that edge outline), and build to the weight limit.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 03:02:18 PM
Hopefully this doesn't count as a popup:

(https://gametechmods.com/uploads/images/84700Final Slash.png)

Good

Fast drive
Good weapon power
Balanced
Improved design

Bad

Haven't tested out the damage it gives yet
don't know if its a popup, you class it
need to add sponsors in order to enter
The swords keep the ground clearance high

What Do You Think?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: MassimoV on April 13, 2014, 03:09:59 PM
This is looking waaaay too messy. Try looking through Scrap Daddy's showcase to seem some quality IRL bots.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 03:16:20 PM
Could you tell me what's messy about it and give me a link to SD's Irl showcase? typed it in nothing came up
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: MassimoV on April 13, 2014, 03:21:50 PM
It's hard for me to explain, you really just have to get the right feel for it. Like no extra extenders randomly hanging off and stuff. Here's a link to the las page of his showcase, you can go back from there.
https://gametechmods.com/forums/index.php?topic=1024.760 (https://gametechmods.com/forums/index.php?topic=1024.760)
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 03:27:05 PM
Would it help if I finished the extendery armour bits?
Btw thanks for the showcase, I'll get some inspiration from there whenever possible
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 03:35:14 PM
Off topic double post: just realized I've gotten 200 views on my showcase in about a day 0.0 who is viewing my showcase cause if most of them are guests->  :surprised:
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: MassimoV on April 13, 2014, 03:42:43 PM
Would it help if I finished the extendery armour bits?
It would probably be better if you just removed everything that's not needed. It will look cleaner that way.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 03:50:26 PM
Would it help if I finished the extendery armour bits?
It would probably be better if you just removed everything that's not needed. It will look cleaner that way.
ok, just had a fiddle around with the bot, how this

(https://gametechmods.com/uploads/images/24795Final Slash pic2.png)
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: MassimoV on April 13, 2014, 03:51:46 PM
It's a little better.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 03:53:16 PM
Different skin be ok?

Also are my other bots legal?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 13, 2014, 05:12:03 PM
(Don't know if this has been attempted, but heck :gunz:, deep breath, in character)

Hello, ever been annoyed at your robot's flat tires? Well come down and get our

NEW SUPER AWESOME DRIVABLE ROBOT TIRE PUMP

(https://gametechmods.com/uploads/images/41210Wheel pump.png)

just $5.99 or £4.00
in all good retailers

 :gawe: and its over

Yup...

It's over
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Clickbeetle on April 13, 2014, 06:48:44 PM
I have no idea why you would build that (unless there were another Not Quite Replica Wars coming up)... but the handle needs to be on a piston.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Badnik96 on April 13, 2014, 09:59:49 PM
"For the lulz" is an applicable reason, right? XD
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Thyrus on April 14, 2014, 02:29:10 PM
I have no idea why you would build that (unless there were another Not Quite Replica Wars coming up)... but the handle needs to be on a piston.

Someone confused NQRW with ORAD
 :gawe:
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Clickbeetle on April 15, 2014, 11:23:08 PM
I have no idea why you would build that (unless there were another Not Quite Replica Wars coming up)... but the handle needs to be on a piston.

Someone confused NQRW with ORAD
 :gawe:

Whups.  You know what I'm talking about though.  The one where you build replicas of random objects that aren't robots.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: SKBT on April 16, 2014, 12:54:55 AM
I have no idea why you would build that (unless there were another Not Quite Replica Wars coming up)... but the handle needs to be on a piston.

Someone confused NQRW with ORAD
 :gawe:

Whups.  You know what I'm talking about though.  The one where you build replicas of random objects that aren't robots.

we should do another one of those
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Naryar on April 18, 2014, 01:08:40 PM
it indeed needs to be a piston

also wat
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 19, 2014, 12:27:48 PM
Well I'm back after 4 days (hols) so of course I made some bots (A total of 5)
Anyho here are two bots of that total:

Infestation:
(https://gametechmods.com/uploads/images/22945Infestation.png)

I believe the armour is Al or Tita 5 but I'll have to jog my memory

And Infectious:
(https://gametechmods.com/uploads/images/85967SHW- Infectious.png)

Now this has Tita 5 :thumbup, but it is quite slow  :thumbdown

Now questions you can answer:

What improvements can be made?

Would you like to see insides?

What are your thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 19, 2014, 01:09:41 PM
DP

I just tried standard  :gawe:

But I'm S***  ::2mad

(https://gametechmods.com/uploads/images/56028Standard.png)

Plastic 3, powered by 4 ants,

It's just painful to look at

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: cephalopod on April 19, 2014, 05:14:38 PM
Not even nearly enough weaponry. Use 1 perm and a disc rather than a drum would be my advice. Also, the NPCs will attach directly to chassis but still mainly be outside, try it to save some weight.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Philippa on April 19, 2014, 05:44:37 PM
(https://gametechmods.com/uploads/images/22945Infestation.png)
(https://gametechmods.com/uploads/images/85967SHW- Infectious.png)
My eyes...
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Badnik96 on April 19, 2014, 06:41:25 PM
yeah that's some pretty horrendous extender work. Try to clean it up a bit, especially the flippers (angle extenders are fragile af)
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 21, 2014, 08:30:24 AM
I think a different skin can make the world of difference

(https://gametechmods.com/uploads/images/57641Cybernetic Crunch.png)

Looks a bit better to me now, want to do something about the wheelguards/extenders because they won't last long

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 21, 2014, 08:49:16 AM
DP

Or perhaps wheelguard option 2 is to your liking?

(https://gametechmods.com/uploads/images/24939Cybernetic Crunch option 2.png)

Pick your fave
Edit: And I'm not gonna enter that SHW, its just crap and slow
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Shield on April 21, 2014, 08:52:33 AM
i'd go with option 2, it's messy but it looks better

also the skirt hinge is sticking out

besides that, functionally the bot is okay, what motor does it use?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 21, 2014, 08:57:14 AM
Flipper motor: beta burst
Drive: 4 NPC's

I also forgot to post the back of it, but it doesn't matter it just has a back flipper maker plate sort of thing
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Shield on April 21, 2014, 09:26:01 AM
Flipper motor: beta burst
Drive: 4 NPC's

I also forgot to post the back of it, but it doesn't matter it just has a back flipper maker plate sort of thing

DId you use the Spring loaded one or geared?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 21, 2014, 09:50:35 AM
Spring loaded
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Lemonism on April 21, 2014, 10:31:12 AM
I too prefer option 2.
I think that would look much cooler with a scrapyard/junk themed skin, but that's personal preference.
Also personal preference, but i don't really like the non-matching front wheels.
If you want to keep them for the speed increase then go for it, but I think it would look so much better without.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on April 21, 2014, 10:35:48 AM
Its for a speed increase, without it it won't get under things quite well + won't be better at pushing
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: El Chickenado on April 26, 2014, 10:36:06 PM
you could try micro wheels they have the same texture as tazbot wheels but are smaller?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on May 05, 2014, 03:24:03 PM
you could try micro wheels they have the same texture as tazbot wheels but are smaller?
Yeah tried it, didn't look great so I'l leave it be,
RIGHTYHO time for some bots!!!  :mrgreen:

My backup LW:

(https://gametechmods.com/uploads/images/25359icecold.png)

My backup MW:

(https://gametechmods.com/uploads/images/40000Frostbite.png)

My backup HW (Please excuse the cropping):

(https://gametechmods.com/uploads/images/53503TSW.png)

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on May 05, 2014, 03:33:42 PM
DP:

Just wondering, can you add polls to showcases?
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Badnik96 on May 05, 2014, 04:23:59 PM
Savage Winter is unrealistic, its bar passes through the weapon belt. Sorry.
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on May 05, 2014, 04:27:22 PM
Savage Winter is unrealistic, its bar passes through the weapon belt. Sorry.
No need to be sorry :mrgreen: it's not your fault I made a faulty design, it should be easy to redesign anyway so I'll do it when I can find time :smile:
Title: Re: The Natster's DSL showcase of inquisitiveness (Some info)
Post by: Natster-104 on May 11, 2014, 04:54:18 AM
I should probably mention this since otherwise you might think me ignorant and rude,

I do read all of your comments on my bots but its just that sometimes I can find it difficult to produce the changes that could make it better and other times its just that i want to get onto the next bot.

So I'm sorry if I have sounded ignorant and rude so soon I want to do an 'update sweep' on all my bots to make up for it :smile:
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: dezox on May 11, 2014, 05:48:00 AM
Is it only  me or dose savage winters weapon look kind of nazi :confused:
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on May 15, 2014, 10:32:15 AM
Is it only  me or dose savage winters weapon look kind of nazi :confused:
Please don't think like that it makes me feel disrespectful and bad :(

But I should cheer up because I've made a much better LW (which I'm about to send to Massimo)

(https://gametechmods.com/uploads/images/1517Chew2.png)

It has a nasty saw blade powered by a piglet, I think the wedge is allowed, 4 ants, astroflights and I think thats it

Thoughts? I'll welcome any feedback
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: cephalopod on May 15, 2014, 10:47:45 AM
When have you ever seen a real bot that looks like that with a massive sheet sticking out of the front on a door hinge? :P
Title: Re: The Natster's DSL showcase of inquisitiveness
Post by: Natster-104 on May 15, 2014, 10:59:48 AM
When have you ever seen a real bot that looks like that with a massive sheet sticking out of the front on a door hinge? :P
Erm... in my mind?
 
Lol, fixed it, I thought it was allowed, my bad

(https://gametechmods.com/uploads/images/71472Chew2 in.png)

Forgot to mention, it srimechs using the disc, when ai'd, does it spin when it's upside down?

Other than that, any more thoughts? Please?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 15, 2014, 12:03:32 PM
BB9 News:
Improved Vertical Uplift HUGELY

(https://gametechmods.com/uploads/images/83073VU.png)

Al 3, NPC drive, Judge burst flipper, Beater bars for damage

And also, Chew has Plastic 5, forgot to mention

Thoughts?

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Thyrus on May 15, 2014, 12:16:01 PM
appart from an ugly paintjob and against the rules wedges and a weird looking flipper and exposed wheels it`s a chassis
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 15, 2014, 12:33:32 PM
appart from an ugly paintjob and against the rules wedges and a weird looking flipper and exposed wheels it`s a chassis
Can easily change the paintjob
against the rules? It's a skirt hinge raised a notch
weird looking flipper- I actually like it, doesn't matter
exposed wheels- can't really do anything about that

any other thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Lemonism on May 15, 2014, 12:49:23 PM
Looks a little messy maybe, but I kinda like it. I reckon if the flipper didn't stick out quite so far from the chassis, and the wedges were removed,  it would look better.
I like the colour scheme of the skin, it could probably look really nice if done in HD outside of RA2. I might even try that on one of my robots, thinking about it...
Also, what are the hex-plates attached to?
Has potential, keep up the building :)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 15, 2014, 12:53:18 PM
Looks a little messy maybe, but I kinda like it. I reckon if the flipper didn't stick out quite so far from the chassis, and the wedges were removed,  it would look better.
I like the colour scheme of the skin, it could probably look really nice if done in HD outside of RA2. I might even try that on one of my robots, thinking about it...
Also, what are the hex-plates attached to?
Has potential, keep up the building :)
The hex plates are for aesthetics, the flipper I will see what I can do about and thanks! :mrgreen:
Any thoughts on Chew?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Lemonism on May 15, 2014, 01:03:23 PM
Again, I reckon removing the wedge (whilst making it not as good in combat) would make it look cooler.
Bringing the disk forward a little (if possible) and making it slightly wider may offset this by making it easier to attack stuff :P
Skin looks alright to me, but a weapon slot would make it look nicer, and it would obviously be better done in HD.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 15, 2014, 01:12:58 PM
Again, I reckon removing the wedge (whilst making it not as good in combat) would make it look cooler.
Bringing the disk forward a little (if possible) and making it slightly wider may offset this by making it easier to attack stuff :P
Skin looks alright to me, but a weapon slot would make it look nicer, and it would obviously be better done in HD.
Hmmm...  to be perfectly honest, I think it looks cooler with the wedge, so I'll keep this design and tommorow I'll make a Chew 2 with all these improvements and compare the two to see which is the better design, But I'll try and do a different skin with mspaint :gunz: and thanks for the advice! :mrgreen:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 15, 2014, 01:19:45 PM
DP:

And I made a different skin and renamed VU into...

RADIOACTION!!!
(https://gametechmods.com/uploads/images/78952Radioaction.png)

I think it looks better now, I need to find time to implement these changes :confused:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 15, 2014, 02:06:10 PM
your bots are kinda messy, you need to learn how to simplify them.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 15, 2014, 03:34:11 PM
your bots are kinda messy, you need to learn how to simplify them.
That's kind of difficult, I'm a complicated person
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on May 15, 2014, 05:02:52 PM
i think there are too many npc logos and biohazard signs on it but  the base paint job is cool
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 16, 2014, 03:06:24 PM
i think there are too many npc logos and biohazard signs on it but  the base paint job is cool
Ok I'll bear that in mind, maybe I might just enter only a MW and a LW, my HW's not that good
Anyways Chew 2;
(https://gametechmods.com/uploads/images/86838Chew2.png)
Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 16, 2014, 03:09:50 PM
Now it has a worthless wedge and you're gonna get outwedged by anything else.

I approve of the vertical sawbot building but... eh.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 16, 2014, 03:11:11 PM
Now it has a worthless wedge and you're gonna get outwedged by anything else.
But it's an IRL tournament and I must focus on the looks Oh b***** I'm gonna die, Should I add the wedge or use Chew1? because Chew1 is soooo much better srimech and design wise
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 16, 2014, 03:14:26 PM
You know you can focus on both looks and effectiveness as long as it is IRL ? After all no one would realistically enter a tournament in real life to lose.

That wedge was just fine by Massimov's rules. Don't let yourself be intimidated by other builders.

You should work on your paintjob so it's cooler though. Also why is it 10kg underweight ? Add another ant battery or moar armor.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on May 16, 2014, 03:17:23 PM
You know you can focus on both looks and effectiveness as long as it is IRL ? After all no one would realistically enter a tournament in real life to lose.

That wedge was just fine by Massimov's rules. Don't let yourself be intimidated by other builders.

You should work on your paintjob so it's cooler though. Also why is it 10kg underweight ? Add another ant battery or moar armor.
this is mainly true i build for looks and effectiveness but am just bad at both of them
the bolded part isnt true joke bots always gotta screw with logic
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 16, 2014, 03:21:26 PM
Or you can decide to improve your building...  most newbies are average/bad at the start.

If you decide willingly not to improve you'll end like Kurt Wylde GroudonRobotWars and not be able to win anything. And that's no good for the ego.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 16, 2014, 03:22:59 PM
You know you can focus on both looks and effectiveness as long as it is IRL ? After all no one would realistically enter a tournament in real life to lose.

That wedge was just fine by Massimov's rules. Don't let yourself be intimidated by other builders.

You should work on your paintjob so it's cooler though. Also why is it 10kg underweight ? Add another ant battery or moar armor.
Just wanted to get your opinion nar, what is the better design, Chew 1 or Chew 2? Chew 1 actually got badder reviews and Massimo said it was dumb but it is the better design by MILES.

But I will add these things and compare the two  :smile:

You know you can focus on both looks and effectiveness as long as it is IRL ? After all no one would realistically enter a tournament in real life to lose.

That wedge was just fine by Massimov's rules. Don't let yourself be intimidated by other builders.

You should work on your paintjob so it's cooler though. Also why is it 10kg underweight ? Add another ant battery or moar armor.
this is mainly true i build for looks and effectiveness but am just bad at both of them
the bolded part isnt true joke bots always gotta screw with logic
Yeah but at the end of the day, this is a fun activity to do, even the serious bots IRL always helped others and were very sporting




Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on May 16, 2014, 03:25:10 PM
Or you can decide to improve your building...  most are newbies are average/bad at the start.
its not a lack of effort it is a lack of experience
im sure i will be better in a while
just perfecting the craft is all

also chew 2 might be good there are ways to make good chassis wedges
they are next to impossible though so chew 1 will probably do better
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 16, 2014, 03:25:18 PM
Chew 1 is better, not only it has a far superior wedge but i'm pretty sure it can self-right better as well.

Of course, this is only from a battle efficiency standpoint.

there are ways to make good chassis wedges

What ? Good chassis wedges ? you mean with BALLASTS ? On lightweights, a class that is naturally very short on weight and needs all the KG's it can spare to be good ?

No.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 16, 2014, 03:28:02 PM
Chew 1 is better, not only it has a far superior wedge but i'm pretty sure it can self-right better as well.

Of course, this is only from a battle efficiency standpoint.
Oh bu**** I just remembered Chew 1 havoks, cmon Nat get your brain in gear! so massive fixes underway!
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on May 16, 2014, 03:30:05 PM
Chew 1 is better, not only it has a far superior wedge but i'm pretty sure it can self-right better as well.

Of course, this is only from a battle efficiency standpoint.

there are ways to make good chassis wedges

What ? Good chassis wedges ? you mean with BALLASTS ? On lightweights, a class that is naturally very short on weight and needs all the KG's it can spare to be good ?

No.
no ballasts are useless all about wheel position but never mind
a great chassis wedge can get under crancky spanky at least thats what it takes in my mind
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 16, 2014, 03:33:37 PM
Chew 1 is better, not only it has a far superior wedge but i'm pretty sure it can self-right better as well.

Of course, this is only from a battle efficiency standpoint.
Oh bu**** I just remembered Chew 1 havoks, cmon Nat get your brain in gear! so massive fixes underway!

Rebuild that wedge. As many times as needed. Try to build with the pause button on for better results, or fiddle with the game so AGOD doesn't screw you over.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 16, 2014, 03:49:28 PM
Reconstructed the chassis, made the body more slanted, added a heavier disc, and gave it another ant, Titanium 5 now :gawe:

(https://gametechmods.com/uploads/images/16493Chew2.png)

Better?

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 16, 2014, 03:50:36 PM
I hope the wedge is raised by one notch.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 16, 2014, 03:51:42 PM
I hope the wedge is raised by one notch.
Yup :gawe:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on May 16, 2014, 08:16:32 PM
dont like the lines on the sides
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on May 16, 2014, 09:37:42 PM
The skirt hinge sticking out the side looks ugly. But, nothing big. Looks great.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: SKBT on May 16, 2014, 10:20:37 PM
Reconstructed the chassis, made the body more slanted, added a heavier disc, and gave it another ant, Titanium 5 now :gawe:

(https://gametechmods.com/uploads/images/16493Chew2.png)

Better?

no.

it looks like a "i'm new to this ra2 thing and this robot technically meets the irl rules robot" it doesn't look realistic at all. it doesn't wedge very well and its stupidly long.

find a real life robot that looks like this design before entering it in an irl tournament. also take a look at some real bots before saying its irl because it meets the rules.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 17, 2014, 04:08:32 AM
Reconstructed the chassis, made the body more slanted, added a heavier disc, and gave it another ant, Titanium 5 now :gawe:

(https://gametechmods.com/uploads/images/16493Chew2.png)

Better?

no.

it looks like a "i'm new to this ra2 thing and this robot technically meets the irl rules robot" it doesn't look realistic at all. it doesn't wedge very well and its stupidly long.

find a real life robot that looks like this design before entering it in an irl tournament. also take a look at some real bots before saying its irl because it meets the rules.
Your point is invalid:
Featherweight:
(https://gametechmods.com/uploads/images/44905Compared.png)
And just a link:
http://robotwars.wikia.com/wiki/Argh! (http://robotwars.wikia.com/wiki/Argh!)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 17, 2014, 04:17:20 AM
dont like the lines on the sides
Thats a texture from the 'Swag Pack' I can remove them if you want
The skirt hinge sticking out the side looks ugly. But, nothing big. Looks great.
Thanks Shield :mrgreen: thats nice to hear

But apart from that, any other thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on May 17, 2014, 04:43:46 AM
dont like the lines on the sides
Thats a texture from the 'Swag Pack' I can remove them if you want
The skirt hinge sticking out the side looks ugly. But, nothing big. Looks great.
Thanks Shield :mrgreen: thats nice to hear

But apart from that, any other thoughts?

I personally like the long wedge, but yea. SKBT's right. No not uses that long a wedge
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: cephalopod on May 17, 2014, 06:35:00 AM
Reconstructed the chassis, made the body more slanted, added a heavier disc, and gave it another ant, Titanium 5 now :gawe:

(https://gametechmods.com/uploads/images/16493Chew2.png)

Better?

no.

it looks like a "i'm new to this ra2 thing and this robot technically meets the irl rules robot" it doesn't look realistic at all. it doesn't wedge very well and its stupidly long.

find a real life robot that looks like this design before entering it in an irl tournament. also take a look at some real bots before saying its irl because it meets the rules.
Your point is invalid:
Featherweight:
(https://gametechmods.com/uploads/images/44905Compared.png)
And just a link:
http://robotwars.wikia.com/wiki/Argh! (http://robotwars.wikia.com/wiki/Argh!)

That bot doesn't have a long metal sheet sticking out the front of it though.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 17, 2014, 06:50:10 AM
The concept is the same, that's all I wanted to say, I can change the wedge, but tbh, it's not against the rules and I really like it there so should I really remove it?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 17, 2014, 06:50:40 AM
SKBT won't be happy unless your bot is a box shaped wedge with nothing sticking out of it. Nevermind him.

Though TBH these skirt edges are ugly. I would just put a metal hinge completely inside the bot, so it's not ugly.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 17, 2014, 06:54:19 AM
SKBT won't be happy unless your bot is a box shaped wedge with nothing sticking out of it. Nevermind him.

Though TBH these skirt edges are ugly. I would just put a metal hinge completely inside the bot, so it's not ugly.
I swear metal hinges are banned for any wedge
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: cephalopod on May 17, 2014, 07:01:07 AM
SKBT won't be happy unless your bot is a box shaped wedge with nothing sticking out of it. Nevermind him.

Lol Nary. How often do you see a real bot with a long metal sheet sticking out in the front of it? The building style is called IRL for a reason.

EDIT: Also, yes, the bot Natster built should obviously be a box-shaped wedge with nothing sticking out of it.
*10 minute build later*
(http://i.gyazo.com/aa7da9814ae491ff36f8b2cc1cc22abd.png)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on May 17, 2014, 01:38:22 PM
The concept is the same, that's all I wanted to say, I can change the wedge, but tbh, it's not against the rules and I really like it there so should I really remove it?

In my eyes the only way Chew 2 and Argh! are the same as they are both VS.

Also Nate, don't listen to Naryar when it comes to IRL, he has no clue what he is talking about most the time.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 17, 2014, 01:45:17 PM
The concept is the same, that's all I wanted to say, I can change the wedge, but tbh, it's not against the rules and I really like it there so should I really remove it?

In my eyes the only way Chew 2 and Argh! are the same as they are both VS.

Also Nate, don't listen to Naryar when it comes to IRL, he has no clue what he is talking about most the time.
ok, cheers I'll bear that in mind :smile:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 23, 2014, 10:43:36 AM
New IRL bot, took me 30 minutes:
(https://gametechmods.com/uploads/images/5691Axelon.png)
Steel 5, Looks decent to me
Insides:
(https://gametechmods.com/uploads/images/86574Axelon insides.png)
Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: cephalopod on May 23, 2014, 11:29:08 AM
That massive skirt on top kills it completely.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 23, 2014, 11:33:21 AM
That massive skirt on top kills it completely.
Ok I'm going to remove it
Edit:
(https://gametechmods.com/uploads/images/41782Axelon without skirt.png)
Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: powerrave on May 23, 2014, 11:48:48 AM
Looks a lot better.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 23, 2014, 03:32:28 PM
Looks a lot better.
Thanks! :mrgreen:

Anyone else got any thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on May 23, 2014, 08:35:15 PM
if it needs to self right you could try an iron spike on top
like the wheel guards
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on May 23, 2014, 08:42:02 PM
Weapon setup is kinda weird, maybe try something like this http://i.imgur.com/T6ggcIL.png, (http://i.imgur.com/T6ggcIL.png,) it will look a lot better then. Other than that it's a huge improvement over your earlier bots.  :thumbup
if it need to self right you could try an iron spike on top
An extender would probably look better.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Clickbeetle on May 23, 2014, 08:47:44 PM
Regarding Chew 2:

You already have side prongs built into the chassis shape--why not put some small forks on the outer attach points of the skirt hinge, like Hworf spikes or spike strips (if you can get the weight) instead of a skirt in the middle?  It would look better, it would still be superior to a chassis wedge, and it would silence the IRL critics.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on May 23, 2014, 08:49:31 PM
Regarding Chew 2:

You already have side prongs built into the chassis shape--why not put some small forks on the outer attach points of the skirt hinge, like Hworf spikes or spike strips (if you can get the weight) instead of a skirt in the middle?  It would look better, it would still be superior to a chassis wedge, and it would silence the IRL critics.
yeah do that
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 24, 2014, 12:56:06 PM
if it need to self right you could try an iron spike on top
like the wheel guards
Thanks! I appreciate it
Weapon setup is kinda weird, maybe try something like this http://i.imgur.com/T6ggcIL.png, (http://i.imgur.com/T6ggcIL.png,)
The weapons are like that so I can reach low wedges, but I'll see what I can do
if it need to self right you could try an iron spike on top
An extender would probably look better.
Yeah I'll see what I can do
Other than that it's a huge improvement over your earlier bots.  :thumbup
Thanks! :mrgreen:
Regarding Chew 2:

You already have side prongs built into the chassis shape--why not put some small forks on the outer attach points of the skirt hinge, like Hworf spikes or spike strips (if you can get the weight) instead of a skirt in the middle?  It would look better, it would still be superior to a chassis wedge, and it would silence the IRL critics.
Hmmm... i think it will run out of weight (The skirt hinge is 8 kg compared to the spikes which are 16 or so) But be guarenteed I'll look into it

And thank you all very much! :bigsmile:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 24, 2014, 02:13:53 PM
This better?

(https://gametechmods.com/uploads/images/83976Axelon2.png)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on May 24, 2014, 03:30:02 PM
This better?

(https://gametechmods.com/uploads/images/83976Axelon2.png)
beter yes
i think if it were a short extender that just did its job without being an eyesore it would be better
i still think iron spike would be great
 
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 27, 2014, 12:47:43 PM
Improved Axelon:

(https://gametechmods.com/uploads/images/43020Axelon 2.png)
Tit 5
Insides:
(https://gametechmods.com/uploads/images/59962Axelon 2 insides.png)
Thoughts?

Have made a chew 3 prototype, This week I'm gonna finalize the design
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: cephalopod on May 27, 2014, 12:51:58 PM
The teeth design is not IRL at all, they'd bend and/or snap.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 27, 2014, 12:53:41 PM
The teeth design is not IRL at all, they'd bend and/or snap.
Ok... a simple fix
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on May 27, 2014, 12:56:41 PM
Messy. Definitely clean up that frame.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 27, 2014, 12:58:14 PM
Messy. Definitely clean up that frame.
Another thing to add to the list, Also what makes it messy?

Also, this Tooth design ok?
(https://gametechmods.com/uploads/images/15052Teeth.png)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on May 27, 2014, 01:16:58 PM
Messy. Definitely clean up that frame.
Another thing to add to the list, Also what makes it messy?
The frame looks very loose. It's quite a bit away from the wheels and chassis.
Also the extenders are wonky here:
(https://gametechmods.com/uploads/images/47638Untitled.png)
For next time, try to use only DSL bars for larger frames and only flippermakers for shorter frames as they usually look better than extender frames.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on May 27, 2014, 01:20:00 PM
messy indeed, fix that in priority. otherwise it looks OK. Make it a good HS/rammer.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on May 27, 2014, 01:30:25 PM
Messy. Definitely clean up that frame.
Another thing to add to the list, Also what makes it messy?
The frame looks very loose. It's quite a bit away from the wheels and chassis.
Also the extenders are wonky here:
(https://gametechmods.com/uploads/images/47638Untitled.png)
For next time, try to use only DSL bars for larger frames and only flippermakers for shorter frames as they usually look better than extender frames.
The multi extenders are little bit**** to match up, but I'll see what I can do
messy indeed, fix that in priority. otherwise it looks OK. Make it a good HS/rammer.
Will do
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Jakewilliamson on May 27, 2014, 01:36:52 PM
Go and clean your bot natster, its in a complete mess
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 09, 2014, 01:31:23 PM
Man, haven't played Ra2 in a week, time to fix that,

still need to fix up Axelon 2 :rage but I have something more special,

My second attempt at a DSL-S Bot

(https://gametechmods.com/uploads/images/97474Beatdown 2.png)

Tit 5, don't know what else to do weapon wise with the weight

Insides:

(https://gametechmods.com/uploads/images/31978Beatdown 2 insides.png)

Thoughts?



Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on June 09, 2014, 01:40:38 PM
The weaponry makes me think IRL but the exposed motors make me think standard

If you're going for IRL, protect the motors more. If you're going for Standard, you need more weapons, preferably razor tips.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 09, 2014, 01:44:15 PM
The weaponry makes me think IRL but the exposed motors make me think standard

If you're going for IRL, protect the motors more. If you're going for Standard, you need more weapons, preferably razor tips.
Just changed the picks to razor tips, where else can I put the weapons?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Lemonism on June 09, 2014, 01:57:27 PM
Add some extra extenders to the hammers so that you can get more razors on them. You probably don't need titanium extenders for the hammers either, since the hammers should be hitting the top of an opponents chassis (most hammers I see tend to use just polycarbonate). Many hammers have curved designs to help with this as well, so that's something to think about.
Chassis looks really airtight, so you did a good job there, although it is actually possible to mount the NPC fasts basically half out of the chassis, but still on the baseplate to save chassis space.
I'll leave further advice to more experienced players, DSL standard is not really my area (yet).
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 09, 2014, 02:32:26 PM
Add some extra extenders to the hammers so that you can get more razors on them. You probably don't need titanium extenders for the hammers either, since the hammers should be hitting the top of an opponents chassis (most hammers I see tend to use just polycarbonate). Many hammers have curved designs to help with this as well, so that's something to think about.
Chassis looks really airtight, so you did a good job there, although it is actually possible to mount the NPC fasts basically half out of the chassis, but still on the baseplate to save chassis space.
I'll leave further advice to more experienced players, DSL standard is not really my area (yet).
Ok I'll go fix that up

Anything else from anyone?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 10, 2014, 10:59:59 AM
Took me 50 minutes to build

(https://gametechmods.com/uploads/images/78056IRL- BugBite.png)

P3, flipper and I was inspired by the live designs AI to build something cool

well... My brains fried :dead: I don't think I have enough brain power to fix Beatdown, perhaps tommorow

Anyway... Thoughts?


Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on June 10, 2014, 11:02:36 AM
That's really cool looking. What are its weapons?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on June 10, 2014, 11:04:29 AM
What are its weapons?
He said it was a flipper.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 10, 2014, 11:05:47 AM
That's really cool looking. What are its weapons?
A flipper powered by a judge burst and the ant saws and ripping teeth are for cool looks/ a tiny bit more damage
And thanks! :smile:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 10, 2014, 11:08:56 AM
DP
Lol, just realized it was a heavyweight, wonder what I could do...

Also, Anyone else like it?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 10, 2014, 11:14:02 AM
DP
Lol, just realized it was a heavyweight, wonder what I could do...

Also, Anyone else like it?

I don't like the wheelguards. But I love everything else
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 10, 2014, 11:17:23 AM
DP
Lol, just realized it was a heavyweight, wonder what I could do...

Also, Anyone else like it?

I don't like the wheelguards. But I love everything else
It looks uglier without the wheelguards, trust me and also the wheelguards give a bit of balance
But Thanks a lot! :smile:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 11, 2014, 03:48:09 PM
Geez... I didn't expect this one to turn out cool-looking:

(https://gametechmods.com/uploads/images/77601IRL-Sharkbite.png)

Originally meant to be a LW, 399.6, P5

Also changed the weapon setup on Beatdown 2 but the rule of seven constricted me :rage

So, Any Thoughts? Anything you like?

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 11, 2014, 04:08:00 PM
Any thoughts? I'll accept any feedback
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: MassimoV on June 11, 2014, 04:09:48 PM
It's been like 15 minutes, we'll get there, we'll get there... It looks pretty cool but you need to shave off 0.6 kg to make it a MW.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 11, 2014, 04:11:37 PM
Already done it, I changed a part of the axe extender to polycarbonate and that reduced 1 kg, and thanks! :smile:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on June 11, 2014, 05:00:55 PM
Actually looks pretty great. Good work.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 12, 2014, 11:17:44 AM
Actually looks pretty great. Good work.
Thanks :mrgreen: Now I've converted from 15 minute builds to 30 minutes- 1hr builds, I'm pleased with the results :mrgreen:

Now... 2 new robots to dump on the ol' showcase

LW and a part of Team Shark:

(https://gametechmods.com/uploads/images/66046IRL-Baby Shark Front.png)

Al3, Normal NPC motors, Srimech

Back:

(https://gametechmods.com/uploads/images/37192IRL-Baby Shark back.png)

Insides:

(https://gametechmods.com/uploads/images/70423IRL-Baby Shark Insides.png)

(Bare in mind that I added the hexplate on after I took the other photos)

Thoughts on this one? Do you like it?

And a bit messier heavyweight (It was quite hard to fit it in to the style of team Shark):

(https://gametechmods.com/uploads/images/85216IRL-TBGW Front.png)

Tita 3, a bit slower but a nice flipper. Possibly my RA2 alliance entry

Back:

(https://gametechmods.com/uploads/images/71077IRL-TBGW Back.png)

Insides:

(https://gametechmods.com/uploads/images/9629IRL-TBGW Insides.png)

Thoughts? Do you like it?

And thats probably it from me today :dead:







Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on June 12, 2014, 12:03:15 PM
Really liking the back part.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Lemonism on June 12, 2014, 12:25:18 PM
Agree with helloface, the back of that flipper is very nice :)
The front is alright as well, but I can't help but think it might be more suited to another robot type rather than flipper. Perhaps VS or hammer? I still like it, though.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: martymidget on June 12, 2014, 12:33:56 PM
The HW is more of a hammerhead tbh.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 12, 2014, 12:39:30 PM
Really liking the back part.
Agree with helloface, the back of that flipper is very nice :)
The front is alright as well, but I can't help but think it might be more suited to another robot type rather than flipper. Perhaps VS or hammer? I still like it, though.
Thanks! I really appreciate the complements :), I'll make different weaponed versions of it, and I'll post them, thanks! :smile:
The HW is more of a hammerhead tbh.
That's exactly what one of my family members said xD I'll rename it soon

Anyone else like it? Craiig? Shield? Massimo? Thyrus? Anyone?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: RedAce on June 12, 2014, 01:09:05 PM
The MW looks pretty cool. Shame that it's overweight. The LW looks kinda weird and the HW backside looks cool but everything else looks kinda messy honestly.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 12, 2014, 01:11:56 PM
Chill been working on DSL 2.15.

I do like the hw flipper, looks awesome. Could you do me a favor and keep it? Export it or something, I might need it
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 12, 2014, 01:14:17 PM
The MW looks pretty cool. Shame that it's overweight. The LW looks kinda weird and the HW backside looks cool but everything else looks kinda messy honestly.
I've already fixed up the MW, thanks for the complement, tbh I'm not too brilliant @ making LW's and it kind of shows, and yeh, the HW is messy,
thanks for the feedback Red! :smile:
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 12, 2014, 01:15:30 PM
DP sorry
Chill been working on DSL 2.15.

I do like the hw flipper, looks awesome. Could you do me a favor and keep it? Export it or something, I might need it
Need it for what exactly? you can have it if you want and thanks for the complement :)

In fact, you can have the LW and MW if you want
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 12, 2014, 01:16:45 PM
DP sorry
Chill been working on DSL 2.15.

I do like the hw flipper, looks awesome. Could you do me a favor and keep it? Export it or something, I might need it
Need it for what exactly? you can have it if you want and thanks for the complement :)

Idk thinking about doing something just not sure if I wanna go through with it. But yea I'd like the bot.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 12, 2014, 01:21:06 PM
Hopefully the link works...

https://gametechmods.com/Robot_Exchange/DSL_HW/Natster-104_The%20Bloody%20Great%20White.bot (https://gametechmods.com/Robot_Exchange/DSL_HW/Natster-104_The%20Bloody%20Great%20White.bot)

Anybody else feel free to DL it but no entering it in tournaments  ;)

Any other thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 12, 2014, 01:28:02 PM
The MW, Sharkbite looks sweeeeeet

not sure about the lw tho the extenders on the top kinda ruin it for me
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 12, 2014, 01:32:01 PM
The MW, Sharkbite looks sweeeeeet

not sure about the lw tho the extenders on the top kinda ruin it for me
Thanks, I actually need to showcase the changes on Sharkbite

If I had enough weight I could add the eyeballs to it, but thats the srimech/ aesthetic eyes

Want the downloads?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 12, 2014, 01:35:45 PM
The MW, Sharkbite looks sweeeeeet

not sure about the lw tho the extenders on the top kinda ruin it for me
Thanks, I actually need to showcase the changes on Sharkbite

If I had enough weight I could add the eyeballs to it, but thats the srimech/ aesthetic eyes

Want the downloads?

Nah i'm good
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 12, 2014, 01:41:29 PM
The MW, Sharkbite looks sweeeeeet

not sure about the lw tho the extenders on the top kinda ruin it for me
Thanks, I actually need to showcase the changes on Sharkbite

If I had enough weight I could add the eyeballs to it, but thats the srimech/ aesthetic eyes

Want the downloads?

Nah i'm good
Ok, thank you everyone for your feedback, it feels good to start to be good at building something
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 12, 2014, 02:41:38 PM
Any more thoughts? Also, any IRL suggestions?

Also, the next bot will probably be out on Saturday
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 15, 2014, 06:14:53 AM
UPDATE:

(https://gametechmods.com/uploads/images/43416IRL-TBGW 2.1.png)

I improved it :gawe:, Plastic 3

thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 15, 2014, 06:48:34 AM
UPDATE:

(https://gametechmods.com/uploads/images/43416IRL-TBGW 2.1.png)

I improved it :gawe:, Plastic 3

thoughts?

Where's the flipper? And you have 30 kg left. I'm also not a fan of the Multi Extender at the sides, use titanium or aluminum.

I love the wheelguards tho
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 15, 2014, 06:53:03 AM
UPDATE:

(https://gametechmods.com/uploads/images/43416IRL-TBGW 2.1.png)

I improved it :gawe:, Plastic 3

thoughts?

Where's the flipper? And you have 30 kg left. I'm also not a fan of the Multi Extender at the sides, use titanium or aluminum.

I love the wheelguards tho
It's not supposed to be a flipper, I rebuilt it for looks, I've added ants to fill the weight and multi extenders were the only things that fitted

and thanks for the complement! :)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 15, 2014, 07:07:44 AM
UPDATE:

(https://gametechmods.com/uploads/images/43416IRL-TBGW 2.1.png)

I improved it :gawe:, Plastic 3

thoughts?
Where's the flipper? And you have 30 kg left. I'm also not a fan of the Multi Extender at the sides, use titanium or aluminum.

I love the wheelguards tho
It's not supposed to be a flipper, I rebuilt it for looks, I've added ants to fill the weight and multi extenders were the only things that fitted

and thanks for the complement! :)

Have you tries rotating the extenders? Might help. And you won't need more than 6 ants.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 15, 2014, 07:14:28 AM
6 Ants? They use Judge bursts, and yes I have rotated them
Anybody else like it?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 15, 2014, 08:38:24 AM
6 Ants? They use Judge bursts, and yes I have rotated them
Anybody else like it?
If I'm not mistaken, a judge burst should use oe or two battlepackss might be wrong
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on June 15, 2014, 01:23:49 PM
If I'm not mistaken, a judge burst should use oe or two battlepackss might be wrong
Judge burst needs around 45 amps, best choice would be 5 ants as even thought they weight 2.5 kg more than 2 battlepacks, they will last a lot  longer.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on June 15, 2014, 09:18:07 PM
Looks pretty good, just change out the multi extenders because they don't fit the bot at all.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 16, 2014, 10:46:54 AM
Looks pretty good, just change out the multi extenders because they don't fit the bot at all.
Thats on the to do list then; but I have something for the lot o' yeh

Like how this is coming on?

(https://gametechmods.com/uploads/images/48792Live designs team.png)

Can I ask a favour? Could you tell me whether I'm improving? I'd like to know
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 16, 2014, 06:26:29 PM
Looks pretty good, just change out the multi extenders because they don't fit the bot at all.
Thats on the to do list then; but I have something for the lot o' yeh

Like how this is coming on?

(https://gametechmods.com/uploads/images/48792Live designs team.png)

Can I ask a favour? Could you tell me whether I'm improving? I'd like to know

You're definitely better than when you started.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on June 17, 2014, 10:13:34 AM
I honestly think that team theme makes no sense at all. Change it so it's less derp. Like a shark team, or something about odd shark/insect chimeras.

Maybe add plows on each bot of the team ? Ima feeling Sharkbite needs more armor and weapons as well.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 19, 2014, 09:31:21 AM
I honestly think that team theme makes no sense at all. Change it so it's less derp. Like a shark team, or something about odd shark/insect chimeras.

Maybe add plows on each bot of the team ? Ima feeling Sharkbite needs more armor and weapons as well.
Alright then

(https://gametechmods.com/uploads/images/98649IRL Team 2.png)

Anyone see the spoiler underneath the last team shot?
Anyway I'll showcase the changes in the bots in a bit

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on June 19, 2014, 10:09:50 AM
Team theme is indeed better. Now skin your bots so they have a shark theme other than the name and find a proper team pic.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 19, 2014, 11:35:00 AM
So... time for updates!

Sharkbite 1.4

(https://gametechmods.com/uploads/images/78690IRL - Sharkbite 1.4 insides.png)

Gave it more razors ants and gave it a light scoop

The Bloody Great White

(https://gametechmods.com/uploads/images/95001IRL - TBGW2.5.png)

Fixed the spike thing, think it might need a few more razors ants  ;)

The Teeth Of The Shark

(https://gametechmods.com/uploads/images/33347IRL - TTOTS.png)

For those who missed the spoiler in the second to last teamshot, this is infestation but with a different name.

New Bot- Sleak Swimmer

(https://gametechmods.com/uploads/images/43888IRL - Sleak Swimmer.png)

Axe, fast and I like the look, I think it's P5 on this one

And Things I should mention

Baby Shark is unchanged and H.E.S stands for Human Eating Shark

AND NOW... The moment, well pretty much none of you have been waiting for...

A new team has been started, a new bot has been created,

Please Welcome...

BYTE!!!

(https://gametechmods.com/uploads/images/23759IRL - Byte.png)

LW, P5 and the son part of my father and son tourney entrant, the dad up soon

Thoughts?

And one last thing...

Team theme is indeed better. Now skin your bots so they have a shark theme other than the name and find a proper team pic.

But the skins look cool  :(
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 19, 2014, 11:50:49 AM
DP
Also I forgot to mention something,

Byte tends to spaz out, especially when flipped

but anyway... thoughts? Anyone?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 19, 2014, 03:42:22 PM
Any thoughts? is Byte good?
And also, the father of the team, Megabyte!

(https://gametechmods.com/uploads/images/35889IRL - Megabyte.png)

(God I love dual perms)
Very destructive and powerful, fast and with tita 3, durable too.

Thoughts on both of them?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on June 19, 2014, 03:52:38 PM
Any thoughts? is Byte good?
And also, the father of the team, Megabyte!

(https://gametechmods.com/uploads/images/35889IRL - Megabyte.png)

(God I love dual perms)
Very destructive and powerful, fast and with tita 3, durable too.

Thoughts on both of them?
Apart from the shovel and the weapon, I don't think that the father and son look alike.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 19, 2014, 03:53:47 PM
Well they both have the same chassis shape, same weapon, plow. but would you like me to change the skin, if not, what can I change?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Lemonism on June 19, 2014, 04:00:35 PM
Not sure why you have the beater bars vertical on the end of the horizontal bar on the LW. If the reason is that it can't reach lower robots, then you could consider trying to very slightly angle the motor downwards to hit lower targets. You might have to separate the extenders for the motor and the plow somehow to achieve this.
To make the HW look more like the LW, if you made it 2wd and gave it bigger wheels I think it would look better. Changing the skins so they match would also help. Also, the LW has the weapon mounted outside the chassis quite visibly, whilst the HW has it inside the chassis.
HW looks quite cool though.
(Edit: removed a rogue 7)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on June 19, 2014, 04:02:58 PM
I'm gonna note the differences:

Shape of robot (The father's shape is rotated 180 degrees compared to the son)
Different wheels/Different wheel amount
The weapon of the father has a drum and a spike on the top.

There are the things that the robots look different to me. I know they're relatable but I don't think they are similar.

Also, what motor are you using to power the weapon of the son?

Not sure why you have the beater bars vertical on the end of the horizontal bar on the LW. If the reason is that it can't reach lower robots, then you could consider trying to very slightly angle the motor downwards to hit lower targets. You might have to separate the extenders for the motor and the plow somehow to achieve this.
To make the HW look more like the LW, if you made it 2wd and gave it bigger wheels I think it would look better. Changing the skins so they match would also help. Also, the LW has the weapon mounted outside the chassis quite visibly, whilst the HW has it inside the chassis.7
HW looks quite cool though.
Just saw this. He is right about the wheels thing but I don't think that skin matters much, but it helps.

Btw, I don't want to seem like I am putting you down for making these robots. I think they're cool but, in all honesty, I don't think that these guys will make the cut.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on June 19, 2014, 04:10:58 PM
I'd change the name but other than that it looks pretty good. Can't imagine the weaponry lasting long either/
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 19, 2014, 04:16:45 PM
Also, what motor are you using to power the weapon of the son?
TM3r or whatever it's called

And yes lemon the beaters are for hitting lower targets, so I'll see what I can do.

Ok, tomorrow I shall make a version 2 and see if I can make them similar, sound good?

I'd change the name but other than that it looks pretty good. Can't imagine the weaponry lasting long either/
Why? Byte, kilobyte, megabyte and gigabyte are gonna be the names of the bots I'm making, they're all data units

But thanks for your complements and advice overall :)

But what are your thoughts on the bots not thinking of tournament rules? Also what do you think of speak swimmer and the teeth of the shark?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on June 19, 2014, 04:26:19 PM
Also, what motor are you using to power the weapon of the son?
TM3r or whatever it's called
Okay, that's fine. I thought you were using the cheatbot2 reversible motors, is all.

Ok, tomorrow I shall make a version 2 and see if I can make them similar, sound good?
Yeah, sounds good. I will always try and encourage people not to give up making a team for my tournament, considering I know how hard it must be to make two similar bots of different weight classes.

Also, not thinking about the tournament rules, I think these bots look pretty good.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Lemonism on June 19, 2014, 04:31:35 PM
Personally I think a robot called Teeth of the Shark need more than one tooth, maybe you could downgrade the drive a bit in order to get more teeth on the robot?
Sleek Swimmer looks pretty good. I like the fins on the top, my only real complaint is the decals on the top and sides look slightly out of place. Maybe you could replace them with gills or something?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 19, 2014, 04:45:13 PM
Ok, thanks again for the complements lemon and yug1tom :), I'll see what I can do with what you have said, so we have

Fixes

Father and son team
Sleak swimmer
Teeth of the shark
Bots in previous pages that need fixing

bots to make

Chew 3
Axelon 3
Byte bots
More cool IRL bots
My beetleweight basher
HW IRL bots for some tournaments

And I think that does it, anybody else feel free to drop some comments

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on June 19, 2014, 08:27:35 PM
Becauze Megabyte is a fairly popular robot irl :V
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 20, 2014, 01:34:08 AM
Becauze Megabyte is a fairly popular robot irl :V
Well I had no clue :/
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 20, 2014, 03:34:18 PM
Ka boosh byte 2!

(https://gametechmods.com/uploads/images/974Byte family.png)

(will change the name)
Much improved stability and control
Yug1tom, you think these are ok? I think they look similar

and I have a question, which of these BW's should I use in Red's tournament? are they judged in style control damage aggression? Or in just damage? But these are the two BW's

(https://gametechmods.com/uploads/images/26772IRL - Tripod.png)

And

(https://gametechmods.com/uploads/images/32754IRL - S.Y.E.png)

Which one should I use or should I make a different one?

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: RedAce on June 20, 2014, 03:43:29 PM
The matches are judged by the points from the damage given at the end of the match. Also I would allow Tripod would seem a little more legal of the two you are planning and S.Y.E has a skirt hinge wedge which I won't allow.


Regardless, all look pretty decent in my opinion.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on June 20, 2014, 03:44:15 PM
Ka boosh byte 2!

(https://gametechmods.com/uploads/images/974Byte family.png)

(will change the name)
Much improved stability and control
Yug1tom, you think these are ok? I think they look similar
Much more similar than the last. I think these will do.

and I have a question, which of these BW's should I use in Red's tournament? are they judged in style control damage aggression? Or in just damage? But these are the two BW's

(https://gametechmods.com/uploads/images/26772IRL - Tripod.png)

And

(https://gametechmods.com/uploads/images/32754IRL - S.Y.E.png)

Which one should I use or should I make a different one?


Tripod. S.Y.E wouldn't do too good, imo.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 20, 2014, 03:49:35 PM
Woot woot! That's two yesses then. I'll try and improve the concept of tripod tommorow and then send it because I think I need to improve the spinner, sometimes it hits and other times doesn't.

Hopefully there's a space for me tommorow x[

But thanks for the complements as well :)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 20, 2014, 06:14:18 PM
i really like those BW's
Title: Re: The Natster's DSL showcase of inquisitiveness (Update!)
Post by: Natster-104 on June 21, 2014, 06:43:09 AM
i really like those BW's
Thanks, and I've got an update

I HAVE MADE AN ULTRA HEAVYWEIGHT!!!! (DUM DUM DUUUUUUUUMMMMMMMMMMM)

Just finishing the final details (It's dsl-s btw)

Naryar, prepare yourself
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 21, 2014, 07:01:11 AM
I thought no holds barred was free for all? Like, unrealistic
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on June 21, 2014, 07:10:10 AM
I thought no holds barred was free for all? Like, unrealistic
It is unrealistic.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 07:16:06 AM
I thought no holds barred was free for all? Like, unrealistic
It is unrealistic.

Well thats a good thing, MOAR WEAPONZZZ
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on June 21, 2014, 07:21:11 AM
By the way, I am just waiting for my thread to be reviewed by a moderator and then the NHB tournament should be underway (for the voting stage that is).
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 07:30:55 AM
Ignore the name (I accidently didn't change it xD)

(https://gametechmods.com/uploads/images/25822BOW DOWN TO ME.png)

BOW DOWN TO ME
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on June 21, 2014, 07:34:51 AM
Looking very nice. Should contend well.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Jakewilliamson on June 21, 2014, 07:41:39 AM
Very brilliant.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 09:01:42 AM
A remake of an old heavyweight

(https://gametechmods.com/uploads/images/93251IRL - A Grade.png)

Al 3, thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on June 21, 2014, 09:12:51 AM
A remake of an old heavyweight

(https://gametechmods.com/uploads/images/93251IRL - A Grade.png)

Al 3, thoughts?
Looks awesome.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 09:16:08 AM
A remake of an old heavyweight

(https://gametechmods.com/uploads/images/93251IRL - A Grade.png)

Al 3, thoughts?
Looks awesome.
Woot woot!
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 21, 2014, 09:19:00 AM
I like it. Could use a better skin tho
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 09:31:02 AM
I like it. Could use a better skin tho
Ok, to do.

But anyway have another:

(https://gametechmods.com/uploads/images/36749IRL - Axelon 3.png)

I finally did it!  :gawe:
Steel 3, now uses a dual perm for more whacking ability

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on June 21, 2014, 09:54:32 AM
Weapon heads look prety fragile but other than that it looks great.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 10:02:34 AM
Weapon heads look prety fragile but other than that it looks great.
Thanks! :smile: Any thoughts on the UHW and A-Grade?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 21, 2014, 10:12:20 AM
Weapon heads look prety fragile but other than that it looks great.
Thanks! :smile: Any thoughts on the UHW and A-Grade?

you have 200-300 kg left on the uhw
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 10:19:07 AM
Weapon heads look prety fragile but other than that it looks great.
Thanks! :smile: Any thoughts on the UHW and A-Grade?

you have 200-300 kg left on the uhw
Think I might need more drive...
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 21, 2014, 10:23:32 AM
Weapon heads look prety fragile but other than that it looks great.
Thanks! :smile: Any thoughts on the UHW and A-Grade?

you have 200-300 kg left on the uhw
Think I might need more drive...

You can always attach half sheets at the base, and a good drive for a uhw would be E-tek drive with technos, but for a HS, i think you're good.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 10:43:34 AM
Weapon heads look prety fragile but other than that it looks great.
Thanks! :smile: Any thoughts on the UHW and A-Grade?

you have 200-300 kg left on the uhw
Think I might need more drive...

You can always attach half sheets at the base, and a good drive for a uhw would be E-tek drive with technos, but for a HS, i think you're good.
I've got all that good stuff and steel 10, should have made the base higher for eteks though
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 21, 2014, 10:47:14 AM
Weapon heads look prety fragile but other than that it looks great.
Thanks! :smile: Any thoughts on the UHW and A-Grade?

you have 200-300 kg left on the uhw
Think I might need more drive...

You can always attach half sheets at the base, and a good drive for a uhw would be E-tek drive with technos, but for a HS, i think you're good.
I've got all that good stuff and steel 10, should have made the base higher for eteks though

You can put stuff onto the 70 KG hammers, so you could add on razor flails? Beaters? I dunno
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 10:51:09 AM
Weapon heads look prety fragile but other than that it looks great.
Thanks! :smile: Any thoughts on the UHW and A-Grade?

you have 200-300 kg left on the uhw
Think I might need more drive...

You can always attach half sheets at the base, and a good drive for a uhw would be E-tek drive with technos, but for a HS, i think you're good.
I've got all that good stuff and steel 10, should have made the base higher for eteks though

You can put stuff onto the 70 KG hammers, so you could add on razor flails? Beaters? I dunno
Nah I've given it more npcs, it needed that speed, now I have 90 kg left
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 01:08:18 PM
I was expeimenting with the idea of tripod...

(https://gametechmods.com/uploads/images/32669IRL - BW Circuitry.png)

I got this, P5, just made to look cool

I think this will be my entry

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on June 21, 2014, 01:17:21 PM
The weapons cutting into the chassis looks retarded. It would look better if you used the small chassis glitch and made the weapon flat.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 21, 2014, 01:24:58 PM
The weapons cutting into the chassis looks retarded. It would look better if you used the small chassis glitch and made the weapon flat.
It is using the small chassis glitch, but I'll see what I can do

Thoughts on the others? Anyone?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on June 21, 2014, 05:43:08 PM
The weapons cutting into the chassis looks retarded. It would look better if you used the small chassis glitch and made the weapon flat.
It is using the small chassis glitch, but I'll see what I can do

Thoughts on the others? Anyone?
Just slope the chassis all around, the weapon shouldn't cut then.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 22, 2014, 11:25:58 AM
The weapons cutting into the chassis looks retarded. It would look better if you used the small chassis glitch and made the weapon flat.
It is using the small chassis glitch, but I'll see what I can do

Thoughts on the others? Anyone?
Just slope the chassis all around, the weapon shouldn't cut then.
Ok then how about this

(https://gametechmods.com/uploads/images/17010IRL - BW Circuitry 3.png)

Thoughts?

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: RedAce on June 22, 2014, 11:29:18 AM
The polycarb extender a bit odd when you place it there. Other than that, it looks pretty good.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 22, 2014, 11:35:53 AM
The polycarb extender a bit odd when you place it there. Other than that, it looks pretty good.
Ok , want me to send it?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: RedAce on June 22, 2014, 11:42:05 AM
I'd first move the extender on the top of the tribar because right now it looks pretty fragile attached to the side of the hexplate and I wouldn't consider it IRL. Was that done to help it self-right?


Everything else looks pretty acceptable though.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 22, 2014, 12:12:42 PM
Yeah it was done to self right, but there's no attachment point on the top

But I'll see what I can do
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: RedAce on June 22, 2014, 12:28:46 PM
There's another hex plate called the "weapon slave" that has attachment points on five sides of the hex plate and both the top and bottom of the plate. I'm not sure if you knew about that though.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 22, 2014, 12:41:52 PM
There's another hex plate called the "weapon slave" that has attachment points on five sides of the hex plate and both the top and bottom of the plate. I'm not sure if you knew about that though.
Nope I didn't, thanks!
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 22, 2014, 03:04:31 PM
https://www.youtube.com/watch?v=aMZJXUUhF9g&app=desktop (https://www.youtube.com/watch?v=aMZJXUUhF9g&app=desktop)

Don't forget to leave a comment :D
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: cephalopod on June 22, 2014, 03:08:50 PM
Please post pictures instead :') Sorry but I don't want to spend 7 minutes watching that.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 22, 2014, 03:18:00 PM
Please post pictures instead :') Sorry but I don't want to spend 7 minutes watching that.
Oh please, it's just like any other RA2 video but without commentary. It'll show you how all the bots work ;)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: MassimoV on June 22, 2014, 03:29:32 PM
Please post pictures instead :') Sorry but I don't want to spend 7 minutes watching that.
Oh please, it's just like any other RA2 video but without commentary. It'll show you how all the bots work ;)
No. Just post a picture.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: cephalopod on June 22, 2014, 03:36:28 PM
I saw the first one. It worked just as expected - it flipped and was fairly slow. If you want to demonstrate how it works post some shots of it in action.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 24, 2014, 04:13:13 PM

Think I should make a post which is a complete list of bots and upgrades I NEED to do; otherwise I'll forget what ones I need to do and look like a complete twat

Bots I need to do
Chew 3
HFT summer fall 2014 entry
IRL The Great Round Robin entry (Most likely Axelon 3 to claim his revenge watch out)
My IRL team bots
Anything else I have forgotten x(

Changes I need to do
Pretty much everything everyone has posted on this showcase ever

Bots I could do
Radioaction 2
Another UHW
A SHW
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 26, 2014, 03:32:36 PM
And, I tried it

(https://gametechmods.com/uploads/images/82188IRL - Radioaction 2.png)

Plastic 5,
Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on June 26, 2014, 03:52:23 PM
Messy, skin is terrible too. Wouldn't be that bad if you cleaned it up a little.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 26, 2014, 04:19:07 PM
Messy, skin is terrible too. Wouldn't be that bad if you cleaned it up a little.
Ok I'll see what I can do

I also built a vs using tommy's claw design; I suck at cage designs

(https://gametechmods.com/uploads/images/10862IRL - Radioaction 2.png)

Al 5

Name suggestions?
Thoughts?

I guess you build absoloute crap at night x(
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Mr. AS on June 26, 2014, 04:23:47 PM
Flip the claws
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: TommyProductionsInc on June 26, 2014, 07:48:34 PM
using tommy's claw design; I suck at cage designs
I'm flattered. :smile:
A bit overkill on the weapon mounts.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on June 27, 2014, 02:33:39 AM
Flip the claws, and a bit messy.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 29, 2014, 12:59:20 PM
Right, those things to do but first my HFT Summer 2014 tournament entry:

(https://gametechmods.com/uploads/images/34101IRL - Atomic Blast 2.png)

Al 5, think the weight limit for the tournament is 750, and the smartzone there is placed for strategic reasons:

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: kill343gs on June 29, 2014, 01:11:21 PM
I might be wrong, but I believe you might lose wedginess once the bursts are fired. If you don't have one wedge that remains stationary, you will likely no longer be getting under anything. The bursted wedges don't return exactly to their start point due to the weight of your bot, and thus become less effective.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 29, 2014, 01:16:11 PM
I might be wrong, but I believe you might lose wedginess once the bursts are fired. If you don't have one wedge that remains stationary, you will likely no longer be getting under anything. The bursted wedges don't return exactly to their start point due to the weight of your bot, and thus become less effective.
I see what you mean, but I haven't encountered this problem in test battles, I'll have a look at it though.

Any other thoughts? Anyone?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on June 29, 2014, 01:55:33 PM
Very messy, skin sucks, and those wedges look ugly.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 29, 2014, 02:04:59 PM
Very messy
What's messy?
skin sucks
It's easily changeable
those wedges look ugly.
Really? I rather like them
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on June 29, 2014, 02:09:50 PM
Very messy
What's messy? The extenders
skin sucks
It's easily changeable Please do
those wedges look ugly.
Really? I rather like them They're more for standard/realistic type robots, not IRL. If you're doing to use ghey wedges make sure they aren't that noticeable or that they fit in.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Jonzu95 on June 29, 2014, 02:17:57 PM
Very messy, skin sucks, and those wedges look ugly.
Very helpful post there...
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on June 29, 2014, 02:20:42 PM
Very messy, skin sucks, and those wedges look ugly.
Very helpful post there...
How is it not? He asked for feedback, and I gave him some. How else would he improve if I didn't point out the flaws?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 29, 2014, 02:30:42 PM
Yeah, I'm going to implement the changes, it was helpful
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on June 29, 2014, 06:31:50 PM
I kinda like it. Different wheels could help, I also don't know how you flip the plow, steel panels without passing through the spinning bar
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on June 29, 2014, 06:50:28 PM
i kinda hate it ,different wheels could help, but it doesnt look like it could be built irl at all
take the wedges off and dont make the plow flip up
it might be tactical but it breaks the reality of it
it probably does great in battle
which is important
but its not realistic
it looks cool but that makes it an artbot
it doesnt look realistic
and if the plow would have to pass through the bar its not even dsl-s

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 01:03:51 AM
What are you on about?

http://m.youtube.com/watch?v=qNtX7iT35Cc (http://m.youtube.com/watch?v=qNtX7iT35Cc)
Go to 1:55
Now for the other advice
I'm going to make the skirts shorter
Change the skin
See if I could add different wheels
And other stuff that's been mentioned
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on June 30, 2014, 01:12:53 AM
The weapon support is badly done, multiextenders also look very out of place and waste weight, you need some sort of a triangle support for it to look realistic. Ontop of that, It looks a bit silly to see the perm outside the chassis.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 01:31:21 AM
The weapon support is badly done
I suck at supports
multiextenders also look very out of place and waste weight, you need some sort of a triangle support for it to look realistic
1. It's impossible for me to get a support like that done
2. Which multiextenders?
Ontop of that, It looks a bit silly to see the perm outside the chassis.
I've seen loads of other people do it, it's to save weight

And I can safely say I suck at building VS's, their hard to make and from me, they suck. I definately prefer axes
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 09:06:51 AM
Made a new entry

(https://gametechmods.com/uploads/images/77709IRL - Crankshaft.png)

Crankshaft, plastic 5, low ground clearance+dual perm for whacking ability

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on June 30, 2014, 09:39:02 AM
this one is way more realistic
i like it
but up the armor to the best armor you can have
with plastic 5 in the heavyweight division you will be torn apart
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 10:16:31 AM
with plastic 5 in the heavyweight division you will be torn apart
Hmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on June 30, 2014, 10:23:46 AM
with plastic 5 in the heavyweight division you will be torn apart
Hmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
i get at least aluminum 5 on my heavy weights
my bot in the hf tournament has titanium 5
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 10:24:39 AM
with plastic 5 in the heavyweight division you will be torn apart
Hmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
i get at least aluminum 5 on my heavy weights
my bot in the hf tournament has titanium 5
Still, it's a very good all rounder and probably the best strength weight wise
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on June 30, 2014, 10:31:55 AM
with plastic 5 in the heavyweight division you will be torn apart
Hmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
i get at least aluminum 5 on my heavy weights
my bot in the hf tournament has titanium 5
Still, it's a very good all rounder and probably the best strength weight wise
yeah but it will get torn apart by any wedged damage doing bot that can get below it
if you dont want to you dont have to but youll get torn apart
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 10:50:01 AM
with plastic 5 in the heavyweight division you will be torn apart
Hmm, guess I could actually, but honestly plastic 5 is a very good and strong armour for IRL building
i get at least aluminum 5 on my heavy weights
my bot in the hf tournament has titanium 5
Still, it's a very good all rounder and probably the best strength weight wise
yeah but it will get torn apart by any wedged damage doing bot that can get below it
if you dont want to you dont have to but youll get torn apart
I'll take my chances ;)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on June 30, 2014, 11:23:59 AM
The halfsheets attached to the baseplate make it illegal :V
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 11:33:06 AM
The halfsheets attached to the baseplate make it illegal :V
Why?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on June 30, 2014, 11:34:49 AM
The halfsheets attached to the baseplate make it illegal :V
Why?
no attaching armor to the bot is a rule
just make skirts
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 11:39:04 AM
The halfsheets attached to the baseplate make it illegal :V
Why?
no attaching armor to the bot is a rule
just make skirts
Oh, ok
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Lemonism on June 30, 2014, 11:39:45 AM
With regards to armour, Naryar's DSL tutorial lists Plastic 5 as a good armour choice, Titanium 5 as an excellent choice, and Aluminium 5 as a very poor choice, so with this in mind I would stick to Plastic 5 unless you can get it up to Titanium 5.

This is probably my favourite robot of yours to date, my only complaints are the halfsheets and the spike on the top, which I don't think fits with the design too well. Otherwise, looks good to me.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on June 30, 2014, 11:41:37 AM
yeah lwaving the spike off wouls make it look better
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 11:43:40 AM
With regards to armour, Naryar's DSL tutorial lists Plastic 5 as a good armour choice, Titanium 5 as an excellent choice, and Aluminium 5 as a very poor choice, so with this in mind I would stick to Plastic 5 unless you can get it up to Titanium 5.
Right. Got it
This is probably my favourite robot of yours to date, my only complaints are the halfsheets and the spike on the top, which I don't think fits with the design too well. Otherwise, looks good to me.
Thanks! :) Will do

Thanks for the advice all of you :)

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on June 30, 2014, 11:44:42 AM
hes got 50 pounds left though so titanium 5 would be good
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on June 30, 2014, 11:46:51 AM
hes got 50 pounds left though so titanium 5 would be good
No 20 since helloface is buffing up the npc's by 15kg so technically it weighs 780
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on June 30, 2014, 11:47:40 AM
hes got 50 pounds left though so titanium 5 would be good
No 20 since helloface is buffing up the npc's by 15kg so technically it weighs 780
oh there npc fasts
i got caught by that rule too
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on June 30, 2014, 01:30:42 PM
In regards to the bottom armour, you can flip a baseplate anchor upside down in the chassis then attach it to that.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on July 01, 2014, 08:31:15 AM
The halfsheets attached to the baseplate make it illegal :V
Why?
Anything attached directly to the caster is indestructible, that's why.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 05, 2014, 05:15:42 AM
The halfsheets attached to the baseplate make it illegal :V
Why?
Anything attached directly to the caster is indestructible, that's why.
Never knew that, anyway...

(https://gametechmods.com/uploads/images/56696IRL - Crankshaft.jpg)

Tita 3 now

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: SKBT on July 05, 2014, 10:10:49 AM
there is no way that should be that heavy. where did all your weight go?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on July 05, 2014, 10:32:52 AM
dual perm probably
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 05, 2014, 10:38:19 AM
dual perm probably
Yup, and iirc the npc fasts are each raised by 15kg in the tournament, so technically it ways 793
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on July 05, 2014, 10:39:52 AM
the beaters on the end going vertical looks worse than the before setup
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on July 05, 2014, 10:41:33 AM
Do you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 05, 2014, 10:45:12 AM
Do you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.
A) yes cause it sends things flying and I love it
B) that was an after thought of the last crankshaft, I played around with the beater setup and found it needed to be lower to hit lower targets
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on July 05, 2014, 10:48:05 AM
Do you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.
A) yes cause it sends things flying and I love it
B) that was an after thought of the last crankshaft, I played around with the beater setup and found it needed to be lower to hit lower targets
i think the dual perm is a good choice he could mow through other bots

also it probably helps but it takes away from the look of the bot
if you really need to hit lower targets use skirts on your bot
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 05, 2014, 10:50:10 AM
Do you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.
A) yes cause it sends things flying and I love it
B) that was an after thought of the last crankshaft, I played around with the beater setup and found it needed to be lower to hit lower targets
also it probably helps but it takes away from the look of the bot
if you really need to hit lower targets use skirts on your bot
How would skirts help?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on July 05, 2014, 10:52:12 AM
Do you really need a dual perm though? You could probably go with a 4-mag or even a 2-mag and still be spinning that thing pretty fast. Also I agree with Chickenado, your beater setup looks dumb.
A) yes cause it sends things flying and I love it
B) that was an after thought of the last crankshaft, I played around with the beater setup and found it needed to be lower to hit lower targets
also it probably helps but it takes away from the look of the bot
if you really need to hit lower targets use skirts on your bot
How would skirts help?

to get under your opponent and use the wedge to get them into the bar
simple hazard physics
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on July 05, 2014, 10:53:07 AM
The low wedge will help feed your bots into the weapon, but if you can't get it to look good i wouldn't do it.

Also I think sledgehammers would do about the same as your beater setup far better and would last longer.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: El Chickenado on July 05, 2014, 10:55:54 AM
Also I think sledgehammers would do about the same as your beater setup far better and would last longer.
if he could clear up the weight for them

he would probably have to use 30 pound(?) hammers
which would be torn apart by my bots 60 pound(?) hammers
not that beater are gonna last long though anyways
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 24, 2014, 03:44:40 AM
God it's been quite long

Dumb-looking beetle basher
(https://gametechmods.com/uploads/images/83499IRL - BW Circuitry 4.png)
welp

and if I can find an area to lose weight in, since I've missed the oppotunity to enter TGRR 2, I might enter axelon 3 into HFT Summer fall 2014 with his new tooth design:

(https://gametechmods.com/uploads/images/65159Teeth.png)

Now I've got to focus on the last one standing...

Thoughts?


Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: RedAce on July 24, 2014, 06:30:45 AM
Your possible entry for my tournament looks pretty acceptable, but the weapon looks pretty strange to me.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on July 24, 2014, 02:03:21 PM
That angle connector is a major vulnerability. Never use the stock parts in DSL.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on July 24, 2014, 02:06:11 PM
That angle connector is a major vulnerability. Never use the stock parts in DSL.
Uhhh the angle connector is attached to the beater bar
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on July 24, 2014, 02:13:20 PM
That angle connector is a major vulnerability. Never use the stock parts in DSL.
Uhhh the angle connector is attached to the beater bar
That's the point?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on July 24, 2014, 02:34:17 PM
That angle connector is a major vulnerability. Never use the stock parts in DSL.
Uhhh the angle connector is attached to the beater bar
That's the point?
But they don't have any parts connected to them, so how are they a major vulnerability.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on July 25, 2014, 03:40:45 AM
yeah the angled connector is only here for being pretty. It's not a weakness.

Although it is a waste of weight and it may unbalance your spinner...
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on July 25, 2014, 04:22:40 AM
Oh, I see now. Never mind.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 03:37:40 AM
Possible entry to V.G showdown

(https://gametechmods.com/uploads/images/63139DSL-S-Diablo II.png)

(https://gametechmods.com/uploads/images/64899DSL-S-Diablo II insides.png)

Tite 3, (E): pardon my french, plastic 5

thoughts?


Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 09:00:23 AM
Got Bored, built this series 2-3 esc thing

(https://gametechmods.com/uploads/images/53689IRL - S2-4 Barbaric Contraption.png)

P5, looks ugly IMO, and I know it's underweight

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Lemonism on July 30, 2014, 09:50:02 AM
Doesn't look too bad to me, but could certainly look better.
I don't like the extenders on the top very much, I think the robot would be far better off being invertible.
Also I would put a slot for the disk on the skin, and get rid of the purple decal on the top, as imo the red, yellow, grey colour scheme is enough. Once you've done that I think it'll actually look alright.
Of course, giving it an HD skin would make it even better, but takes a little more effort.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Philippa on July 30, 2014, 09:53:59 AM
Yeah thanks for deleting my comment.
It was advice, might not have been the best advice ever, but it was still decent advice.

Don't delete posts like that from your showcase, I did that and it was pretty stupid.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 10:10:39 AM
Yeah thanks for deleting my comment.
It was advice, might not have been the best advice ever, but it was still decent advice.

Don't delete posts like that from your showcase, I did that and it was pretty stupid.
Wait, what? I haven't done anything
I've been off GTM for at least 30 minutes, unless it was a moderator, I never saw or deleted any advice from you
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Philippa on July 30, 2014, 10:14:23 AM
Unnecessary extender work is unnecessary.
Rotate the NPCs so that the bulk of them are outside the chassis, that way you can shrink the chassis to make it lighter and to make it less of a target.
Add another Ant Battery.

That was the gist.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 10:15:45 AM
Unnecessary extender work is unnecessary.
Rotate the NPCs so that the bulk of them are outside the chassis, that way you can shrink the chassis to make it lighter and to make it less of a target.
Add another Ant Battery.

That was the gist.
Ah ok, I'll try

@ lemon: ok I'll fix it up
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 11:17:48 AM
While I'm working on these 2, have another:

(https://gametechmods.com/uploads/images/76659IRL - Crabhammer.png)

Crabhammer, tite 3, HW (Insides and actual weight will be up in an edit)

Thoughts?

EDIT: Finished the rebuild on Barbaric contraption, it now looks very series 2-3 ish

(https://gametechmods.com/uploads/images/47457IRL - S2-4 Barbaric Contraption.png)

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 11:51:14 AM
Ermigurd double post

How do I standard

(https://gametechmods.com/uploads/images/19018DSL-S-Diablo II The Expansion Pack.png)

Tite 5, how do I fit more weapons on  :dumb)

Insides:

(https://gametechmods.com/uploads/images/18497DSL-S-Diablo II The Expansion Pack insides.png)

And Crabhammer's insides and actual weight

(https://gametechmods.com/uploads/images/87579IRL - Crabhammer insides.png)

Trust me I need all those ants cause near the 1 minute mark it literally crawls

Thoughts?



Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on July 30, 2014, 11:59:43 AM
I really like Barbaric Contraption.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 12:01:48 PM
I really like Barbaric Contraption.
Thanks :D, any thoughts on the others?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on July 30, 2014, 12:03:52 PM
Crabhammer also looks pretty good, but I'm skeptical on the wheel choice. What does Diablo have to do with the game again?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 12:09:35 PM
Crabhammer also looks pretty good, but I'm skeptical on the wheel choice.
Yeah those wheels were the only ones that were the smallest AND gain traction

What does Diablo have to do with the game again?
A) it's the name of the game
B) it's the final boss in the game

Google it, it's a good game
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on July 30, 2014, 12:20:31 PM
I know, but to me it just looks like a generic wammer. What does that have to do with the game?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 12:25:53 PM
I know, but to me it just looks like a generic wammer. What does that have to do with the game?
Oh, was it supposed to do that, should have thouroughly checked the rules  :dumb)

Err.. weapons? I know it sounds dumb, but in diablo you find and upgrade weapons etc, speed since some enemies in the game have lots of precision and speed... And thats all I got  :facepalm:

Of course I had to pick one of the hardest game in the universe to relate to another which shares virtually no qualities whatsoever
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 02:52:16 PM
I think nary's made a bot for V.G showdown, so I won't bother since I suck at DSL-S, Anyway

Bot dump No.4!

(https://gametechmods.com/uploads/images/21709IRL - Malware.png)

Tite 3, 6 mag gearbox
Thoughts? And if you haven't already posted, thoughts on the others?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 04:08:14 PM
Wedge

(https://gametechmods.com/uploads/images/91450IRL - Terminal Inconvieniences.png)

It wedges things

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: MassimoV on July 30, 2014, 04:09:34 PM
It sure is a robot.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Philippa on July 30, 2014, 04:14:35 PM
sorry for the TP but I am on a roll
What?

Also, the modify button is your friend.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 04:20:09 PM
sorry for the TP but I am on a roll
What?

Also, the modify button is your friend.
A) have you never heard that phrase

And

B) I know but, they were all at different intervals... So I thought... It would be ok
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: MassimoV on July 30, 2014, 04:27:04 PM
sorry for the TP but I am on a roll
What?

Also, the modify button is your friend.
A) have you never heard that phrase

And

B) I know but, they were all at different intervals... So I thought... It would be ok
It is ok. Just don't bring it up and be all "Whoa dudes I'm totally sorry for that gnarly quad post." It's not that big of a deal if you have a bot in each new post.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 30, 2014, 04:29:37 PM
sorry for the TP but I am on a roll
What?

Also, the modify button is your friend.
A) have you never heard that phrase

And

B) I know but, they were all at different intervals... So I thought... It would be ok
It is ok. Just don't bring it up and be all "Whoa dudes I'm totally sorry for that gnarly quad post." It's not that big of a deal if you have a bot in each new post.
Ah ok, gotcha :)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on July 31, 2014, 04:10:31 AM
Tite 5, how do I fit more weapons on  :dumb)
Currently you have a chassis shaped like this:
(http://i.imgur.com/j32FrvP.png)

However, you can easily remove 2 points from that shape and get a chassis like this:
(http://i.imgur.com/eIvfoLW.png)

Next thing I would do is make the chassis tall enough to fit a halfsheet under it, drop to a single wedge, put NPCS or NPC Fasts on (not the left or right ones since those ones take up more space).

As far as weapon setups go someone along the lines of this would work:
(http://i.imgur.com/MwTYDpt.png)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 31, 2014, 04:27:59 AM
Tite 5, how do I fit more weapons on  :dumb)
Currently you have a chassis shaped like this:
(http://i.imgur.com/j32FrvP.png)

However, you can easily remove 2 points from that shape and get a chassis like this:
(http://i.imgur.com/eIvfoLW.png)

Next thing I would do is make the chassis tall enough to fit a halfsheet under it, drop to a single wedge, put NPCS or NPC Fasts on (not the left or right ones since those ones take up more space).

As far as weapon setups go someone along the lines of this would work:
(http://i.imgur.com/MwTYDpt.png)
Hmmm, I see, just shows how nooby I am at dsl-s, I'll implement those changes
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: martymidget on July 31, 2014, 06:28:16 AM
I think nary's made a bot for V.G showdown, so I won't bother since I suck at DSL-S, Anyway

lol why is that a reason not to enter

it's not like nary has never been beaten by someone who isn't as an experienced builder as him before

*cough* ItI *cough*
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 31, 2014, 08:24:26 AM
I think nary's made a bot for V.G showdown, so I won't bother since I suck at DSL-S, Anyway

lol why is that a reason not to enter

it's not like nary has never been beaten by someone who isn't as an experienced builder as him before

*cough* ItI *cough*
It's another way of saying I can't be bothered xD
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 31, 2014, 09:08:25 AM
Fixed it up, tite 3:

(https://gametechmods.com/uploads/images/80066DSL-S-Diablo II The Expansion Pack.png)

Insides are very basic, just 3 ants, a control board, 2 normal NPCs, a skirt hinge and 2 me's, insides will be up in a bit

Insides:

(https://gametechmods.com/uploads/images/36317DSL-S-Diablo II The Expansion Pack insides.png)

It was quite hard to get a good angle  :dumb)

Thoughts?


Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Elementos on July 31, 2014, 10:51:04 AM
A lot better than before, if that wedge is good then this should be quite effective, imo.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: ty4er on July 31, 2014, 11:25:13 AM
i don't really see why it has a wedge
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on July 31, 2014, 12:10:53 PM
i don't really see why it has a wedge
It will glide over the wedges of other robots and no weapons will make contact, therefore making the rammer useless
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 01, 2014, 11:43:19 AM
Shell spinner (even though the concepts been done to death)

(https://gametechmods.com/uploads/images/85920IRL - Emperor Constantine.png)

Tite 3, skirts are there so that when I drive I can see where I am going

Thoughts?

(Also don't criticize me for using judge gavels :P)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Elementos on August 01, 2014, 11:53:05 AM
Looks good. Not very combat effective by the looks of things, but it seems as if that wasn't the point of the bot. Good job.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: yugitom on August 01, 2014, 11:55:00 AM
Looks good. Not very combat effective by the looks of things, but it seems as if that wasn't the point of the bot. Good job.
What he said.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 01, 2014, 12:06:46 PM
Woot woot have another:

(https://gametechmods.com/uploads/images/50509IRL - Kilobyte.png)

Made this ages ago and forgot to showcase, P5

Quite destructive but theres a motor sticking out the back  :rage kdsgvbilsvhi;uzdblivkdbkklcygi

Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on August 01, 2014, 12:29:45 PM
Looks pretty nice.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Elementos on August 01, 2014, 12:31:27 PM
You have some weight left, could add a battery or maybe up the plow? Apart from that it looks very tidy. I like it.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on August 01, 2014, 01:16:37 PM
i like that crownlike shell spinner although it could be executed better and still be cool.

mostly by not being so tall and not using 2 rows of shell spinner panels.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: RedAce on August 01, 2014, 01:35:10 PM
Shell spinner (even though the concepts been done to death)

But I also made a shell spinner, (even though that concept is just done to death.)

You poser.

Anyway, the shell spinner looks pretty nice with the components set up on them.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 01, 2014, 03:05:18 PM
Shell spinner (even though the concepts been done to death)

But I also made a shell spinner, (even though that concept is just done to death.)

You poser.

XD

Thanks for all your comments, and I'll adjust accordingly
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 01, 2014, 03:30:30 PM
First up... Well.. just look at this monstrosity  :rage

(https://gametechmods.com/uploads/images/47151IRL - Emperor Constantine II.png)

P5,  :rage It scares me.... Welp

And I knocked up some messy flipper earlier this week to be like a Series 5 bot

(https://gametechmods.com/uploads/images/9558IRL - CW - Ascension 2.png)

Ascension 2, Tita 3, insides:

(https://gametechmods.com/uploads/images/1436IRL - CW - Ascension 2 insides.png)

Now to fix up Kilobyte, probably in the following days

Thoughts?

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on August 02, 2014, 02:10:21 AM
that flipper looks really cool. should give it a little more weight and make it a Cruiser
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: helloface on August 02, 2014, 02:16:55 AM
I was about to suggest the same as Shield. Especially since I might make my next IRL tourney Cruiserweight.
Overall, it looks nice. It would also look cleaner if the NPCs weren't showing out the side.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 04, 2014, 05:20:30 AM
Ok, On the to do list. But meanwhile I'm going to set up a tournament... :D
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on August 04, 2014, 05:43:12 AM
shell spinner still can be done cooler with less useless components

also how does it has so few weapon weight at SHW level ?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 04, 2014, 06:01:21 AM
shell spinner still can be done cooler with less useless components

also how does it has so few weapons weight at SHW level ?
Probably because I've spent a lot of weight on the looks of it
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 05, 2014, 04:18:31 AM
I didn't know what to put on to Ascension, so I'll push that aside for one moment,
meanwhile, have a gander at this series 5 hydra inspired thing
(https://gametechmods.com/uploads/images/8666IRL - Medusa.png)
Thoughts?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Philippa on August 05, 2014, 04:49:03 AM
Really messy and underweight.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Badnik96 on August 05, 2014, 04:49:56 AM
I think it looks pretty cool.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 05, 2014, 05:00:06 AM
Really messy and underweight.
Well theres no point calling it medusa, based on this:
https://www.google.co.uk/search?q=Medusa&source=lnms&tbm=isch&sa=X&ei=8KrgU5iuI4nQ7AbPnoHQDA&ved=0CAYQ_AUoAQ&biw=1366&bih=667 (https://www.google.co.uk/search?q=Medusa&source=lnms&tbm=isch&sa=X&ei=8KrgU5iuI4nQ7AbPnoHQDA&ved=0CAYQ_AUoAQ&biw=1366&bih=667)

And making it a bland box on wheels :P

I think it looks pretty cool.
Thanks :)
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Shield on August 05, 2014, 07:03:50 AM
thats coool
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 07, 2014, 12:22:58 PM
thats coool
Woot woot thanks,

Now for one of my messiest bots ever, it was based off of something I made in lego, but thats lego, and this is RA2 (photo of lego one will be up in an edit)

Tita 3, CW, turret/flipper
(https://gametechmods.com/uploads/images/8647IRL - Alien.png)
flippers are on invisible razer snappers

Thoughts
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Philippa on August 07, 2014, 12:36:20 PM
Thoughts
WTF is it?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 07, 2014, 12:37:05 PM
Flipper on a turret
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Naryar on August 07, 2014, 12:42:09 PM
You're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 07, 2014, 12:45:05 PM
You're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?
no, its just an experiment

Which can be executed muuuuch better

And also...

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Philippa on August 07, 2014, 12:55:59 PM
You're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?
I bet it's got Piglets for drive, Long Batteries and Aluminium armour.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 07, 2014, 12:58:59 PM
You're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?
I bet it's got Piglets for drive, Long Batteries and Aluminium armour.
Yup, nothing can beat it

[\sarcasm]
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Mecha on August 07, 2014, 01:00:21 PM
You're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?
I bet it's got Piglets for drive, Long Batteries and Aluminium armour.
Yup, nothing can beat it

[\sarcasm]
Wait.. does it? :P
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 07, 2014, 01:02:10 PM
You're doing it wrong... i mean ROUND EXTENDERS as wedges ? Do you actually want people to get under your bot ?
I bet it's got Piglets for drive, Long Batteries and Aluminium armour.
Yup, nothing can beat it

[\sarcasm]
Wait.. does it? :P
Nah, ants, npc fasts and tite 3
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 07, 2014, 04:38:22 PM
As pennance, have a bot inspired by the RW:AOD game

(https://gametechmods.com/uploads/images/21528IRL - The Bull II.png)

Bland, plastic 5, and thats all I've got for today, place holder skin is placeholder

Thoughts?

Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 08, 2014, 04:56:02 PM
No thoughts  :*(

Anyway, scrapyard challonge thingymadoodle

(https://gametechmods.com/uploads/images/63463DSL - S Crap serpent.png)

S Crap serpent it should be called, cuz it is, Plasticy 5

Insides:

(https://gametechmods.com/uploads/images/92423DSL - S Crap serpent insides.png)

Thoughts?

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 09, 2014, 02:56:26 AM
Why is This getting no replies? Have I done anything wrong? Or has someone been deleting posts from my showcase again?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Bubbleman on August 09, 2014, 03:30:35 AM
Usually, when a bot gets no replies, its because either no-one can really find anything interesting to say about it or no-one sees a way it could improve.

Both look okay, what's the flipper segments on bull for though? I think sheets or a shell segment would be better used there.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 09, 2014, 04:33:50 AM
Usually, when a bot gets no replies, its because either no-one can really find anything interesting to say about it or no-one sees a way it could improve.
Ah okay, a while ago someone was deleting posts from my showcase and I wondered if it was happening again
Both look okay, what's the flipper segments on bull for though? I think sheets or a shell segment would be better used there.
Its a flipper, but I will get right on it :)

Anyway, I updated Ascension 2:
(https://gametechmods.com/uploads/images/271IRL - CW - Ascension 2.png)

Insides:
(https://gametechmods.com/uploads/images/94200IRL - CW - Ascension 2 insides.png)
And you maybe thinking: Woah chop down on the batteries there, too many. Well, the reason it's like that is that at the moment the flipper is very weak and acts like a low-pressure flipper, and then if the bot runs out of battery power later on in the battle, it won't be able to self-right. It has Tite 3 and I couldn't sort out the NPC problem as you can see in the inside shot.

Thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on August 09, 2014, 04:45:58 AM
i think this usage of double NPC fasts is bull because it's the exact same component, just with different attachment points, and yet people are using it to build easily.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on August 09, 2014, 05:59:07 AM
looks sweet
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 09, 2014, 06:04:59 AM
looks sweet
:DDD

@Naryar: yes but that's a mistake that can be corrected for next time, bearing in mind I'm terrible at DSL-S, lighten up a bit, it's not like I'm going to win or anything
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Badnik96 on August 09, 2014, 07:04:10 AM
Looks pretty cool. You're starting to get the hang of this IRL stuff.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: 090901 on August 09, 2014, 07:12:40 AM
No thoughts  :*(

Anyway, scrapyard challonge thingymadoodle

(https://gametechmods.com/uploads/images/63463DSL - S Crap serpent.png)

S Crap serpent it should be called, cuz it is, Plasticy 5

Insides:

(https://gametechmods.com/uploads/images/92423DSL - S Crap serpent insides.png)

Thoughts?
You can make the chassis a lot smaller, battle axes are terrible weapons, the DSL bar setup is pretty pointless and it's attached to an unneeded extender. You don't need the third battery (the smaller black one) in there at all.
What I would do is shrink up the chassis and put the NPCs as far as you can outside the chassis. Then use a skirt hinge to attach to hammers in front of the chassis, which would allow you to use a ME to mount the flamethrower behind them inside the chassis.
Title: Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)
Post by: Natster-104 on August 09, 2014, 07:39:10 AM
No thoughts  :*(

Anyway, scrapyard challonge thingymadoodle

(https://gametechmods.com/uploads/images/63463DSL - S Crap serpent.png)

S Crap serpent it should be called, cuz it is, Plasticy 5

Insides:

(https://gametechmods.com/uploads/images/92423DSL - S Crap serpent insides.png)

Thoughts?
You can make the chassis a lot smaller, battle axes are terrible weapons, the DSL bar setup is pretty pointless and it's attached to an unneeded extender. You don't need the third battery (the smaller black one) in there at all.
What I would do is shrink up the chassis and put the NPCs as far as you can outside the chassis. Then use a skirt hinge to attach to hammers in front of the chassis, which would allow you to use a ME to mount the flamethrower behind them inside the chassis.
Hmm, I'll try,

Looks pretty cool. You're starting to get the hang of this IRL stuff.
Thanks! That means a lot   :mrgreen:
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 25, 2014, 08:00:28 AM
Have a thing

(https://gametechmods.com/uploads/images/92029IRL - Sharkhead.png)

Cruiser (589.something), Plastic 10, full body hammer thats... something?

and that was a thing

Thoughts?

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on August 25, 2014, 08:02:17 AM
what is that
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 25, 2014, 08:03:28 AM
Cruiser (589.something), Plastic 10, full body hammer thats... something?

Plastic 10, full body hammer

full body hammer

Please read more
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on August 25, 2014, 08:06:55 AM
Cruiser (589.something), Plastic 10, full body hammer thats... something?

Plastic 10, full body hammer

full body hammer

Please read more

no i meant standard or irl because that looks very standard-y but your showcase says irl
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 25, 2014, 08:10:38 AM
Cruiser (589.something), Plastic 10, full body hammer thats... something?

Plastic 10, full body hammer

full body hammer

Please read more

no i meant standard or irl because that looks very standard-y but your showcase says irl
I honestly don't know, it was more of an experiment but because of the rule of 7 some bits look fragile, I'm going to mess around with it and see if I could improve it in any way shape or form, but it was meant to be IRL, if you would class it like that

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: 090901 on August 25, 2014, 08:10:42 AM
no i meant standard or irl because that looks very standard-y but your showcase says irl
Dude....it has 1 frickin pickaxe for a weapon....a bunch of wasted weight on supports....and weak a$$ drive.....do you really think this is an actual attempt at a normal DSL bot?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on August 25, 2014, 08:12:44 AM
no i meant standard or irl because that looks very standard-y but your showcase says irl
Dude....it has 1 frickin pickaxe for a weapon....a bunch of wasted weight on supports....and weak a$$ drive.....do you really think this is an actual attempt at a normal DSL bot?

the extender work is messy and fragile i honestly don't see an irl bot like this surviving a flipper
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 25, 2014, 08:19:34 AM
no i meant standard or irl because that looks very standard-y but your showcase says irl
Dude....it has 1 frickin pickaxe for a weapon....a bunch of wasted weight on supports....and weak a$$ drive.....do you really think this is an actual attempt at a normal DSL bot?

the extender work is messy and fragile i honestly don't see an irl bot like this surviving a flipper
It can self-right and tbh if it wasn't for the rule of 7, I could make it better looking and supported
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on August 25, 2014, 08:37:15 AM
Who gives a crap if it's standard or IRL ? The design in itself is important, not the style.

Needs more weapons (single pickaxes), more drive as well. your extender work looks messy, clean up the bot.

i do believe this full body hammer needs a beta burst as well

It can self-right and tbh if it wasn't for the rule of 7, I could make it better looking and supported

bfe

also pretty sure you can STILL do it correctly, i mean burst motor- 3 extenders - motor-wheel  should be fine...


Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on August 25, 2014, 08:38:54 AM
Who gives a crap if it's standard or IRL ?

so that we know what kind of advice we need t give him
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on August 25, 2014, 08:43:31 AM
Who gives a crap if it's standard or IRL ?

so that we know what kind of advice we need t give him

That's silly. It is a full body hammer, and advice isn't strictly defined in IRL and Standard modes.

There is a kind of advice which works for every bot in ra2, whatever the mod, which I just gave him.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 29, 2014, 05:57:48 PM
Still to do, anyway

I made a robot

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Philippa on August 29, 2014, 06:01:26 PM
LESS RAZAHS
:C
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on August 29, 2014, 06:01:31 PM
did it kill your computer when it spins and breathes fire ?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 29, 2014, 06:06:30 PM
did it kill your computer when it spins and breathes fire ?
Nope :D
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on August 29, 2014, 08:00:57 PM
does it spin up to decent speed at least?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: yugitom on August 29, 2014, 08:23:16 PM
I quite like it.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Mecha on August 29, 2014, 08:24:47 PM
I tried something like that and it sucked. D:
But that looks cool.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on August 30, 2014, 04:52:35 AM
I honestly think we should have a 3000kg class, where most people hit a building speedbump (or is it 2500 kg ?) 5000kg just is too big and crashes the game.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 30, 2014, 04:58:28 AM
I honestly think we should have a 3000kg class, where most people hit a building speedbump (or is it 2500 kg ?) 5000kg just is too big and crashes the game.
What should it be called then? Super-ultra-Giga, are there any words to fit In between?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on August 30, 2014, 05:45:59 AM
I honestly think we should have a 3000kg class, where most people hit a building speedbump (or is it 2500 kg ?) 5000kg just is too big and crashes the game.
What should it be called then? Super-ultra-Giga, are there any words to fit In between?

we could name it catchweight

ya know

Quote
A catch weight is a term used in combat sports such as boxing and mixed martial arts to describe a weight limit for a fight that does not fall in line with the traditional limits for weight classes.

since we are establishing this a couple of years after we did all the others
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on August 30, 2014, 05:59:34 AM
Had no plans, just went straight in and did stuff

(https://gametechmods.com/uploads/images/85177IRL - Fissure 1.3.png)

Plastic 5, npc drive, cruiserweight and very stable :D, now to work on others

Thoughts?

I honestly think we should have a 3000kg class, where most people hit a building speedbump (or is it 2500 kg ?) 5000kg just is too big and crashes the game.
What should it be called then? Super-ultra-Giga, are there any words to fit In between?

we could name it catchweight

ya know

Quote
A catch weight is a term used in combat sports such as boxing and mixed martial arts to describe a weight limit for a fight that does not fall in line with the traditional limits for weight classes.

since we are establishing this a couple of years after we did all the others
hmmm, sounds okay

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on September 02, 2014, 09:01:45 AM
MW Walker, my 2nd walker ever

(https://gametechmods.com/uploads/images/16728IRL MW Walker - liberty.png)

Plastic 5

Video showing walking system:

https://www.youtube.com/watch?v=9nEjpwQZABw (http://www.youtube.com/watch?v=9nEjpwQZABw#)

Thoughts?

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on September 02, 2014, 09:31:40 AM
ah, piston drive.

You don't actually need the spikes. Also you can make it tougher by putting up outside storm pistons... it will change a lot the bot's apparence though.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Scrap Daddy on September 02, 2014, 03:01:40 PM
I'm pretty impressed by how stable and controlled it is.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Philippa on September 02, 2014, 03:34:30 PM
<---- This guy likes this robot.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: RedAce on September 02, 2014, 04:10:34 PM
That's just too cool.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on September 02, 2014, 04:49:09 PM
Woah, I mean, I'm flattered, honestly I am, thank you so much for your comments :)
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on September 17, 2014, 10:26:15 AM
I'm dry of ideas, any help?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Bubbleman on September 17, 2014, 10:42:36 AM
I'm dry of ideas, any help?
https://gametechmods.com/forums/index.php/topic,11260.0.html (https://gametechmods.com/forums/index.php/topic,11260.0.html)
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on September 17, 2014, 11:00:45 AM
I'm dry of ideas, any help?
https://gametechmods.com/forums/index.php/topic,11260.0.html (https://gametechmods.com/forums/index.php/topic,11260.0.html)
Woah, that's genius, will give it a shot

It's the useful things in life, isn't it
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on September 21, 2014, 06:10:27 AM
Time for a game of 'which one?'

A: Crabhammer mk 1

(https://gametechmods.com/uploads/images/12831Crabhammer mk 1.png)

B: Crabhammer mk 2

(https://gametechmods.com/uploads/images/28401Crabhammer mk 2.png)

C: Crabhammer mk 2.5 'stalkeye'

(https://gametechmods.com/uploads/images/196Crabhammer mk 2.5.png)

And now, a new hw:

Plastic 5, can't remember the weight, Mandible

(https://gametechmods.com/uploads/images/57286IRL - Mandible.png)

Thoughts?

 



Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Lemonism on September 21, 2014, 06:51:23 AM
Mk 2 is my favourite one out of those, but only because it looks like the stalks on 2.5 would get in the way of the weapon. If they don't then that one would be my favourite, as it's certainly the best looking imo.
Mandible is pretty cool looking too, especially the front claws. It would look even better with 4wd, but you probably would have to re-do the chassis.
Overall, pretty nice bots :)
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on September 21, 2014, 06:58:18 AM
Mk 2 is my favourite one out of those, but only because it looks like the stalks on 2.5 would get in the way of the weapon. If they don't then that one would be my favourite, as it's certainly the best looking imo.
Mk 2.5 has the stalks kind of act as a scoop and clamp, so if it gets under anything it grinds away, so thanks! :)
Mandible is pretty cool looking too, especially the front claws. It would look even better with 4wd, but you probably would have to re-do the chassis
Well I could try to get it to SHW level but I think it would be outclassed by everything, but thanks a lot :)
Overall, pretty nice bots :)
Cheers mate :)
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: yugitom on September 21, 2014, 07:03:35 AM
Crabhammer 2.5 looks the best and probably is the best if it is better than MK 2 in battle.

I don't particularly like top spinners, so I won't say anything about Mandible.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on September 21, 2014, 07:18:28 AM
Crabhammer 2.5 looks the best and probably is the best if it is better than MK 2 in battle.
Thanks, nice to get feedback :)
I don't particularly like top spinners, so I won't say anything about Mandible.
Never heard that before, why is that?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: yugitom on September 21, 2014, 07:23:25 AM
I just find then quite cheap, is all. They all look the same to me too... To be fair, Hurricane by RedAce made me wanna like top spinners a bit more but I just don't like them.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: helloface on September 21, 2014, 05:50:27 PM
2.5 looks the most interesting imo.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on September 23, 2014, 04:13:17 PM
What did I say about not building a crappy robot again

ah, screw it

(https://gametechmods.com/uploads/images/20921IRL - Nameless.png)

Nameless, needs a skin and has plastic 3

I need help for names so... thoughts?

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Badnik96 on September 23, 2014, 08:30:05 PM
Those front corners look exposed, but i like the use of ant saws.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on September 24, 2014, 03:27:05 AM
you can achieve the same effect with a drum component for less weight, IIRC.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on October 01, 2014, 02:33:53 PM
Back to dsl, making edits according to advice, then back to ironforge

anyway, need to learn how to skin components

(https://gametechmods.com/uploads/images/97249Baby Shark 2.png)

Plastic 3

halp me

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: dezox on October 01, 2014, 05:17:35 PM
Plows are prtty hard to skin
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on November 02, 2014, 03:00:16 PM
*Blows Dust*

Was bored, did a Mazakari with the cheatbot2 parts, Tit 3

(https://gametechmods.com/uploads/images/88886IRL - TB.png)

Thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: cephalopod on November 02, 2014, 03:08:49 PM
Would look real nice with a higher res/improved skin, I feel.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on November 02, 2014, 03:13:48 PM
Would look real nice with a higher res/improved skin, I feel.
rightyho, will do

Anybody have any other thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on November 02, 2014, 05:15:09 PM
Chassis looks a tad bit bland
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on November 02, 2014, 05:16:20 PM
Chassis looks a tad bit bland
In what way?
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Lemonism on November 02, 2014, 05:40:52 PM
Not too shabby, I like it. Needs a nicer skin, because the fire + red decals don't really add to the theme of the bot imo, but otherwise cool.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Philippa on November 02, 2014, 06:17:06 PM
Make a Middleweight version for Fifteen To One.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Badnik96 on November 02, 2014, 06:49:21 PM
It's kinda generic, but I like the use of the Dominator parts.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Merrick on November 02, 2014, 07:14:15 PM
'Doing a Mazakari'. I feel so proud.

It's functional, but needs a better skin.


Make a Middleweight version for Fifteen To One.

Which you would have to decline due to cheatbot.  :dumb)
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Philippa on November 02, 2014, 07:32:32 PM
Make a Middleweight version for Fifteen To One.

Which you would have to decline due to cheatbot.  :dumb)
I didn't say use the bracket.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: RedAce on November 02, 2014, 07:38:10 PM
I agree. It looks pretty nice, but try to give it a higher resolution skin and it'll look better.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Shield on November 03, 2014, 01:18:12 AM
Chassis looks a tad bit bland
In what way?

It's a box.

But idk

EDIT:

as said before, the design of the bot is good, the skin is n00bish and needs to be improved.

i would add two Lightning spikes on the front of the bot, i think it would look cooler.

do that. yea.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on November 03, 2014, 05:07:23 AM
as said before, the design of the bot is good, the skin is n00bish and needs to be improved.

i would add two Lightning spikes on the front of the bot, i think it would look cooler.

Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Natster-104 on November 03, 2014, 04:21:36 PM
Need skinning ideas halp

Like what themes etc
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Naryar on November 03, 2014, 04:40:14 PM
First, apply a skin to all the bot (probably a metallic texture), second apply filters to that skin to change colors and stuff until you are happy, then add an edge or even pile several edges on each other to get what you want.

That's what I do, and you can do that all in the botlab.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: Lemonism on November 03, 2014, 04:46:53 PM
Need skinning ideas halp

Like what themes etc
You called it Tuberculosis, so maybe use a rusted metal texture, with maybe some green overlayed for a decay + diseased design?
You can make good skins in the botlab, but you have a lot less freedom and can only work with a low resolution. I make my skins in Paint.Net and it works really nicely.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: RedAce on November 03, 2014, 04:47:58 PM
Need skinning ideas halp

Like what themes etc
You called it Tuberculosis, so maybe use a rusted metal texture, with maybe some green overlayed for a decay + diseased design?
You can make good skins in the botlab, but you have a lot less freedom and can only work with a low resolution. I make my skins in Paint.Net and it works really nicely.
What this guy said.
Title: Re: The Natster's DSL showcase - IRL Constructions (All feedback welcome!)
Post by: cephalopod on November 03, 2014, 04:50:29 PM
You could always make a couple of odd green tga decals in gimp then just apply those as needed to a rusty chassis
Title: Re: The Natster's DSL showcase - IRL Constructions (mostly)
Post by: Natster-104 on November 04, 2014, 02:51:54 PM
Noticed a mistake in the splash, so I corrected it in the new one

(https://gametechmods.com/uploads/images/32468IRL - TB.png)

Thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Lemonism on November 04, 2014, 03:12:54 PM
That's much better, certainly, but I think it could be improved slightly. The weapon slot is very nicely lined up and the whole skin is better to fit the theme of the robot, but the green areas could be improved.
Here's a picture to show what I had in mind:
This is just a rusted metal texture taken from google images with some green semi-transparent pentagons over the top, with some distortion effects applied in Paint.Net.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 04, 2014, 03:25:09 PM
This is just a rusted metal texture taken from google images with some green semi-transparent pentagons over the top, with some distortion effects applied in Paint.Net.
Jebus crust that sounds complicated, but I guess I could try it
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Lemonism on November 04, 2014, 03:29:40 PM
This is just a rusted metal texture taken from google images with some green semi-transparent pentagons over the top, with some distortion effects applied in Paint.Net.
Jebus crust that sounds complicated, but I guess I could try it
It really isn't complicated, honest :P
Do you have Paint.Net? If you do I can tell you what I did step by step, but I wouldn't be any use with other programs.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 04, 2014, 03:34:59 PM
This is just a rusted metal texture taken from google images with some green semi-transparent pentagons over the top, with some distortion effects applied in Paint.Net.
Jebus crust that sounds complicated, but I guess I could try it
It really isn't complicated, honest :P
Do you have Paint.Net? If you do I can tell you what I did step by step, but I wouldn't be any use with other programs.
Yes I do
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Lemonism on November 04, 2014, 03:51:54 PM
I'll PM you then, just so I don't spam this thread any more.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 06, 2014, 01:04:27 PM
I cant seem to get a skin I'm happy about

but heres something I am proud about, plastic 10:

(https://gametechmods.com/uploads/images/16599IRL - Smackdown 2.png)
(https://gametechmods.com/uploads/images/59643IRL - Smackdown.png)

MY FIRST BOT WITH EYES  :gawe:

Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Lemonism on November 06, 2014, 01:19:02 PM
Skin is kinda bizarre, but I quite like it. Eyes are pretty cool too. A weapon slot would be nice (and also the obligatory 'skin would look better in HD' comment I always make) but otherwise I really like it.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 06, 2014, 01:23:11 PM
Skin is kinda bizarre, but I quite like it. Eyes are pretty cool too. A weapon slot would be nice (and also the obligatory 'skin would look better in HD' comment I always make) but otherwise I really like it.
I tried to give it a red-neon look so it would look enraged, see what I can do about the weapon slot

Edit: forgot to mention that this might be my 15-1 entry
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Lemonism on November 06, 2014, 01:46:19 PM
The red neon is actually quite a cool effect, especially given the low resolution of the skin. It was more the placement of it, and also the greenish blue part in the middle that I thought looked a bit odd.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: cephalopod on November 06, 2014, 02:11:43 PM
I don't like the flipper not being held on all the way along it into the chassis, but otherwise it's alright. The eyes are okay. I should know. I like eyes.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Philippa on November 06, 2014, 03:00:25 PM
Edit: forgot to mention that this might be my 15-1 entry
You know you can send a buttload of entries, right? Fifteen To One has unlimited signups.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 06, 2014, 03:34:33 PM
Edit: forgot to mention that this might be my 15-1 entry
You know you can send a buttload of entries, right? Fifteen To One has unlimited signups.
can I enter this 100 times
yeah, I meant to say one of them, anyway, thanks for your thoughts craaig and lemonism, I will see what I can do, but also Kurt, how do you like it?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Philippa on November 06, 2014, 04:20:35 PM
It's a pretty decent build actually, but I would make the flipper open in a more realistic arc.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 06, 2014, 04:28:25 PM
It's a pretty decent build actually
:D
but I would make the flipper open in a more realistic arc.
I couldn't attach the flipper any other way, any help?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Philippa on November 06, 2014, 04:33:02 PM
No I mean how wide the flipper opens.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 06, 2014, 04:36:30 PM
No I mean how wide the flipper opens.
That makes things more simple then, a simple fix, though my only worry is the self-righting
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 08, 2014, 06:43:07 AM
OOOOOOKKKKKKKKK
I have a lot to do today (Done the flipper thing):

-Build scrapheap challenge monster
-Sort out aiing robots for my tourney (it will happen, it will)
-Force convince my friend to build a robot
- Make a skin for Tuberculosis

But first, lets start on a high

(https://gametechmods.com/uploads/images/36108IRL - Lil' fish.png)
- Me needs to add a weapon slot
Thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Lemonism on November 08, 2014, 06:56:23 AM
Looks good to me. I was gonna comment "Hey that looks like Pirahna!" but then I noticed you already knew that. Have you got the weight for one more tooth right on the top of the axe? I think that would look pretty cool.
Also it needs a cool skin :P
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 08, 2014, 07:08:48 AM
Also it needs a cool skin :P
Don't even need to say it anymore, I get the gist ;)
Looks good to me. I was gonna comment "Hey that looks like Pirahna!" but then I noticed you already knew that. Have you got the weight for one more tooth right on the top of the axe? I think that would look pretty cool.
No I don't, right on the cusp atm
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: cephalopod on November 08, 2014, 07:20:03 AM
Imitation is the sincerest form of flattery? :P
Anyway, I think the weapon might look better using a spike strip, but that's just me - those teeth look too rounded on there imo.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 21, 2014, 03:25:28 PM
Done that, will reshowcase in a mo,

for yugitoms challenge

(https://gametechmods.com/uploads/images/52540Yugitoms challenge.png)

completely disproportionate and incredibly stupid, and I love it! :V
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: yugitom on November 21, 2014, 04:05:34 PM
I'll try to find some time to send RedAce my entry very soon. I have been quite busy, sorry.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 21, 2014, 04:08:38 PM
I'll try to find some time to send RedAce my entry very soon. I have been quite busy, sorry.
No worries, mate :) Start whenever you want to

Anyway, conjoured up this MW for kurts tourney

(https://gametechmods.com/uploads/images/30600MW IRL - No name mortis.png)

No name, placeholder skin is placeholder, and axe is on a servo, lifter is on a judge burst

just remembering now I forgot to give it armour

thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: 090901 on November 21, 2014, 04:11:02 PM
and axe is on a servo
w-why
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 21, 2014, 04:14:17 PM
and axe is on a servo
w-why
spin motors havok, and the ai Lemonism created is for spin motors/ anything that rotates

edit: whoops, fixed that sentance up :V
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: cephalopod on November 21, 2014, 05:23:46 PM
Use a weaker spin motor? A servo would be completely pointless at the speed they use. Just use a burst if it gets to that, then it can be AIed with OmniMultiZone.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Lemonism on November 21, 2014, 06:06:49 PM
A TWM3R Drive would probably do you fine for the axe. If I'm remembering right drive motors are better for hammers than spin motors, but if not just a normal TWM3R would probably be ok.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Naryar on November 22, 2014, 07:17:41 AM
yeah, i do believe a drive motor would work with a spin motor hammer. just be careful of the weight you put on that hammer.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 23, 2014, 10:53:51 AM
Hardly anything will work well D:, going to put it on a burst motor and leave it for the moment

thing while I'm doing homework

(https://gametechmods.com/uploads/images/77572IRL - Sharkbite 2.png)

blerg
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: RedAce on November 23, 2014, 12:07:10 PM
That's not too bad. The skin looks pretty good. Does the plow happen to lift with the flipper segments or is it a static plow?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on November 23, 2014, 12:10:28 PM
That's not too bad. The skin looks pretty good. Does the plow happen to lift with the flipper segments or is it a static plow?
No it's static, the plow lifting idea I might try on v.3 actually
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on December 09, 2014, 03:58:28 PM
Had an idea to work and finalise the walker design while on RA2 for the first time in ages

(https://gametechmods.com/uploads/images/72866IRL - Scorpion esc thing.png)

- Needs a better skin
- Walking/shuffling speed is average
- pistons held up on BA's
- I also need a name, halp

Edit:

Actually thought it looked cool in the standard titanium skin :V :
(https://gametechmods.com/uploads/images/59481IRL - Scorpion esc thing 2.png)

Thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: toAst on December 09, 2014, 06:22:50 PM
i love it! can we see a gif of the bot in motion?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Naryar on December 11, 2014, 03:39:14 AM
what
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: toAst on December 17, 2014, 12:26:23 AM
its a bursty walker! duh!
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Naryar on December 17, 2014, 03:37:36 AM
I can see that. However, I fail to see how he attached them pistons.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Badnik96 on December 17, 2014, 08:46:43 AM
45 degree anchors mounted in the chassis?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Philippa on December 17, 2014, 09:12:20 AM
I can see that. However, I fail to see how he attached them pistons.
Baseplate anchors go invisible in the arena.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Naryar on December 17, 2014, 09:55:28 AM
I must have had an optical illusion then, because the four pistons look irregular. Also, the lower AP on them pistons is on the extreme front of the piston.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on January 18, 2015, 12:04:13 PM
Hi guys! Sorry for not being on for the Christmas, had my family and mates to tend to, I also have a new revision scheme so I can concentrate on my revision and have time for games and stuff, so expect me to be on a little less than what I was doing before Christmas (Basically on everyday).

Had a brainwave and decided to make something, and I also checked up on the ai progress before the inactivity, ai is almost complete but there are bugs in the game so I don't know what's gone wrong

(https://gametechmods.com/uploads/images/44984IRL - Abeille.png)
(https://gametechmods.com/uploads/images/93905IRL - Abeille insides.png)

Naryar will know what the name means - Abeille
Titanium 3

SO, after all of that,

Do you like?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: I Like Tacos on January 18, 2015, 12:10:46 PM
 :eek: I love it
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Avalanche on January 18, 2015, 12:10:58 PM
Looks astounding, and its name is Bee. Google translate, female dogs!
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: martymidget on January 18, 2015, 12:14:01 PM
It's nice. You could line the scoops up a little better though, by the looks. Is there anywhere you can use some of that weight?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Lemonism on January 18, 2015, 12:15:17 PM
Looks really nice. That second picture made it look like you'd bfe'd it, but I think that's an optical illusion from the skin.

I think could have done with 4wd though, it looks like you've got the chassis room for it too. Weight shouldn't be that much of an issue either. Other than that and my usual complaint of "HD skins are nicer" it's really cool.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Philippa on January 18, 2015, 12:28:06 PM
 :thumbup
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: RedAce on January 18, 2015, 12:34:32 PM
Nice job, this is probably one of your better bots actually.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: playzooki on January 18, 2015, 12:38:49 PM
great bot, probably the best ive seen from you.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on January 18, 2015, 02:52:18 PM
Holy moly, looks like I need to take more 1 month breaks  :dumb), thanks so much

I'll post the replies later, my Dad's about to nick my laptop
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Naryar on January 19, 2015, 09:47:28 AM
It's neat.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on January 19, 2015, 02:19:17 PM
:eek: I love it
Looks astounding, and its name is Bee. Google translate, female dogs!
:thumbup
Nice job, this is probably one of your better bots actually.
great bot, probably the best ive seen from you.
It's neat.
Woah, Thanks a lot, the only problem now is that I don't even know how to follow up, I need some insane inspiration to help me make a bot even on par with this one

It's nice. You could line the scoops up a little better though, by the looks. Is there anywhere you can use some of that weight?
1. Unfortunately I can't, when a judge burst is rotated, the joints are on different heights, basically this:
(https://gametechmods.com/uploads/images/60553Problem.png)

2. Done, thanks to lemonism, added another set of NPC fasts, drives like a bat out of hell

Looks really nice. That second picture made it look like you'd bfe'd it, but I think that's an optical illusion from the skin.

I think could have done with 4wd though, it looks like you've got the chassis room for it too. Weight shouldn't be that much of an issue either. Other than that and my usual complaint of "HD skins are nicer" it's really cool.
1. Yup, done and dusted

2. Ah, the classic lemonism comment,  :rage I just can't make them HD

Erm, so, I'm dry of ideas, any help?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: martymidget on January 19, 2015, 03:28:24 PM
Of course you can. I've done it.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Naryar on January 20, 2015, 02:47:39 AM
i like it less now that i know it has judge bursts

still quite nice aesthetically
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on January 25, 2015, 03:15:42 AM
Bland ahoy

(https://gametechmods.com/uploads/images/71101IRL - Schmerz.png)

Another google translate name thing, took me awhile to sort out the sides and saw. I did make a custom skin but it looked ghey and stupid, actually inspired by one of those crap RW:AOD ai bots

Tite 1

Thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Shield on January 25, 2015, 08:36:55 AM
I like it

could do without the ant saw tho, but eh

I like the sides with the pole spikes, very nice
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Jaydee99 on January 25, 2015, 09:56:36 AM
not bad
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Naryar on January 25, 2015, 10:42:57 AM
Ant saws are a horrible waste of weight. I mean they are so useless as weapons it becomes funny.

I like it in it's simplicity, a small sawblade/chewblade wound be nice but I'm afraid the bot's too short for that.

So I'll just say put a flamethrower on it.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Thyrus on January 25, 2015, 12:35:15 PM
what language is this?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on January 25, 2015, 01:18:32 PM
what language is this?
German, I swear you should be able read this, unless either you're trolling me or google translate is rubbish

not bad
K

I like it

could do without the ant saw tho, but eh

I like the sides with the pole spikes, very nice
DSL 3 axle extenders actually

Can't replace the ant saw due to the collision mesh of the dsl3 saws

Ant saws are a horrible waste of weight. I mean they are so useless as weapons it becomes funny.

I like it in it's simplicity, a small sawblade/chewblade wound be nice but I'm afraid the bot's too short for that.

So I'll just say put a flamethrower on it.
Flamethrower is actually a good idea, maybe... just maybe...
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Thyrus on January 25, 2015, 01:39:17 PM
the is barely "sh" in the german language. we use sch for the same sound. so if you want to name it Pain in german it would be Schmerz

/professor mode
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on January 25, 2015, 01:47:52 PM
the is barely "sh" in the german language. we use sch for the same sound. so if you want to name it Pain in german it would be Schmerz

/professor mode
I just realized I Bleeped up the skin, that is actually it's name:

(https://gametechmods.com/uploads/images/53041Schmerz fail.png)
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on January 25, 2015, 04:08:43 PM
New butt

(https://gametechmods.com/uploads/images/67637IRL - Aspire.png)

Aspire, tite 3, BFE'd axe to go near enough 180 degrees, also needs a skin

Thoughts?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: FOTEPX on January 26, 2015, 07:19:29 AM
Skin's a bit eww, but the overall design of the bot looks pretty gnarly. Is it possible to add a front wedge?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: cephalopod on January 26, 2015, 01:20:43 PM
His big brother says hi

Looks cool though. Not entirely sure about the change in axe material halfway along or the skin, but nice otherwise.
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on January 26, 2015, 01:26:16 PM
Skin's a bit eww, but the overall design of the bot looks pretty gnarly. Is it possible to add a front wedge?
Ehhh, I'll try

His big brother says hi

Looks cool though. Not entirely sure about the change in axe material halfway along or the skin, but nice otherwise.

Rule of 7, mang, I could BFE it, but there just aren't enough hours in the day tbh

Can't think up a skin, and I gtg and do physics revision, so I'll skin it later
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on March 09, 2015, 04:55:41 PM
Ha, 1 public exam and 2 months later = post regularly?

So yes, erm, hi, not been on in a while and I got a tiny bit of interest in making a new bot, oh RA2 and your wicked ways

(https://gametechmods.com/uploads/images/80296IRL - Shark Attack.png)
 Tried and failed to make a fake piston skin with it:
(https://gametechmods.com/uploads/images/8753IRL - Shark Attack Fake piston.png)
And Insides:
(https://gametechmods.com/uploads/images/72915IRL - Shark Attack Insides.png)
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Jaydee99 on March 09, 2015, 05:02:56 PM
love that
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Badnik96 on March 09, 2015, 05:03:12 PM
You did a pretty good job with the texture, it's just a little low-res for my tastes. You have weight, you couldn't do some faux piston extenders with it?
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: Natster-104 on March 09, 2015, 05:05:11 PM
You did a pretty good job with the texture, it's just a little low-res for my tastes. You have weight, you couldn't do some faux piston extenders with it?
faux? Oui oui monsieur (Even though I took French, I was about to type a French sentence but I can't translate many words :V)
love that
Cheers
Title: Re: The Natster's DSL showcase - IRL Constructions (Mostly)
Post by: helloface on March 09, 2015, 08:17:46 PM
I feel like the skin would look better if the "plate" surrounding the piston was slightly darker. I'm really liking the flipper though.