gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Gauche Suede on March 09, 2012, 06:13:08 AM

Title: Suede's DSL Showcase
Post by: Gauche Suede on March 09, 2012, 06:13:08 AM
Pound Of Pain Quarto
(http://i1198.photobucket.com/albums/aa458/coolnael/screenshot.jpg)
Ti1 Armour

for now, this is the only bot i've made.
Future projects:
Mr.Drummer(a full body drum, like Barberous)

@Craaig
Le Vertical Disc is still under consruction. It's getting a new disc,a smaller chassis, and lots more!
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on March 09, 2012, 10:51:04 AM
It's definitely an unique weapon design. Looks pretty good for a newbie.
Title: Re: Suede's DSL Showcase
Post by: Hercules on March 09, 2012, 10:53:50 AM
The smart zone must be called weapon
Title: Re: Suede's DSL Showcase
Post by: Naryar on March 09, 2012, 11:14:11 AM
Not bad but what's the point of the back razors ?
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on March 09, 2012, 01:34:59 PM
Nar, what back razors? Those razors are attached to the spike clubs.
Title: Re: Suede's DSL Showcase
Post by: NFX on March 09, 2012, 01:37:33 PM
The razors pointing towards the rear of the bot. They're going to do pretty much nothing.
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on March 09, 2012, 01:51:06 PM
dammit I realized that after I posted.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on March 09, 2012, 06:37:45 PM
Not really about the bot but you named the smartzone wrong. It needs to be 'weapon'.
Title: Re: Suede's DSL Showcase
Post by: Hercules on March 09, 2012, 06:46:18 PM
The smart zone must be called weapon
Title: Re: Suede's DSL Showcase
Post by: MassimoV on March 09, 2012, 06:47:44 PM
Crap. Read before I post. Oh well, try to make your chassis smaller.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on March 09, 2012, 08:11:34 PM
@Naryar
i placed the back razors because sometimes the opponent will get stuck on me after i fired the hammer, and then when the hammer lifts back up, it'll sometimes lift the opponent also. so i placed the back razors for more damage when the hammers lift back up and hit the opponent.
@Hercules
oh well, i'll change that today.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on March 17, 2012, 10:32:38 PM
Mr.Psyclone 2
(http://i1198.photobucket.com/albums/aa458/coolnael/MrPsyclone2.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MrPsyclone21.png)
Armor: Ti1
@Everyone
i know, you'll think that this is just another Mako clone, but it's not.
Differences between this and a Mako clone:
1.this one has good armor(Ti1 + 2 half sheets)
2.Techno wheels
3.chassis almost filled to the brim.

PS:i'm going to make a Mr.Psyclone 3, but i'm torn between 2 DSL blades with 30 kg hammers VS 1 blade with 2 70 kg hammers powered by 2 Perms. which one gives out more damage?
and i'm going to make the wedges into metal hinge wedges, but, what AI should i use for metal hinge wedges?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on March 18, 2012, 12:16:36 AM
hecko, anyone?
Title: Re: Suede's DSL Showcase
Post by: Naryar on March 18, 2012, 03:16:34 AM
A mako style VS ? Been a long time since I have seen one.

Anyways use only ant batteries.
Title: Re: Suede's DSL Showcase
Post by: madman3 on March 18, 2012, 09:34:18 AM
Last Mako style bot I saw was my Immortal Corruptor clone.
Not bad, but I'd try and fit the steel skirts on a solid component rather than a skirt hinge, then mount your axle wedges on that.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on March 23, 2012, 07:59:56 PM
Lag Monster:
(http://i1198.photobucket.com/albums/aa458/coolnael/LagMonster.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/LagMonster1.png)
Aluminium 1
it's called Lag Monster because a battle with him took about 5 minutes to load in the combat arena.
Title: Re: Suede's DSL Showcase
Post by: Hercules on March 23, 2012, 08:02:20 PM
Put the dual perm on a ME to aorrate space, also what NPCs?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on March 23, 2012, 08:03:50 PM
Put the dual perm on a ME to aorrate space, also what NPCs?
NPC fast, duh.
and, what's an ME?
Title: Re: Suede's DSL Showcase
Post by: Hercules on March 23, 2012, 08:05:04 PM
Multi Extender, its WAY better than a baseplate anchor to atach things
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on March 23, 2012, 08:09:34 PM
@Hercules
the bot is as low as the dual perm allows, so i don't need any ME to attach it, i just need to attach the dual perm to the most center of the bot, attach it, and then put the rest of the bot on.(no lifting the dual perm what so ever.)
Title: Re: Suede's DSL Showcase
Post by: MassimoV on March 23, 2012, 08:10:30 PM
Yeah, try to mount weapon motors (for SS atleast) externally. You don't need to make the chassis a circle.
Title: Re: Suede's DSL Showcase
Post by: Hercules on March 23, 2012, 10:24:47 PM
@Hercules
the bot is as low as the dual perm allows, so i don't need any ME to attach it, i just need to attach the dual perm to the most center of the bot, attach it, and then put the rest of the bot on.(no lifting the dual perm what so ever.)
Dont put the motor over the ME, put it NEXTto the ME to not make a ridicusly big chassis
Title: Re: Suede's DSL Showcase
Post by: 090901 on March 31, 2012, 04:44:57 PM
Don't use Aluminum armor, it has the worst weight to protection ratio of any armor.
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on March 31, 2012, 05:35:19 PM
you might want to put the motor on a skirt hinge, hinges make motors go faster than they normally would (as well as any burst motor)
Title: Re: Suede's DSL Showcase
Post by: 090901 on March 31, 2012, 05:36:41 PM
you might want to put the motor on a skirt hinge, hinges make motors go faster than they normally would (as well as any burst motor)
Yeah, but it makes it a havok bomb.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 01, 2012, 03:35:48 AM
Lag Monster HmV(HerculesMasimmoV)
(http://i1198.photobucket.com/albums/aa458/coolnael/screenshot_27.jpg)
(http://i1198.photobucket.com/albums/aa458/coolnael/screenshot_8.jpg)
still Al 1 armor
this is an upgrade of Lag Monster.
Title: Re: Suede's DSL Showcase
Post by: cephalopod on April 01, 2012, 04:22:08 AM
Spike strips are pretty bad, if you didn't know. Razors are probably the best choice there, but I dunno about how effective the Beater Bar/Small Double Sided Tooth combo is on FSS.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on April 01, 2012, 10:16:26 AM
If you have Nar AI, you may want to try the harpoons.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 02, 2012, 06:08:25 AM
If you have Nar AI, you may want to try the harpoons.
i have Nar AI, but where can i find the harpoons? i seem to have a hard time finding them.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on April 02, 2012, 06:12:46 PM
Which version do you have?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 04, 2012, 07:40:46 AM
Which version do you have?
2.7
Title: Re: Suede's DSL Showcase
Post by: MassimoV on April 04, 2012, 09:02:28 PM
There is one tab in the weapons tab with a long list of drop down components. Not sure if it's still in 2.7 or not.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 06, 2012, 08:43:57 AM
it's been a bit while since i've posted any bots, so here it is:
my first ever MW:
Midnight Star
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightStar2.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightStar3.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightStar1.png)
Ti1 Armor
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on April 06, 2012, 08:53:43 AM
Pretty good SnS. I can't really think of anything to make it better.
Title: Re: Suede's DSL Showcase
Post by: RammingSpeed on April 06, 2012, 08:56:02 AM
I like the paint job.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on April 06, 2012, 01:13:28 PM
That's not bad for a first MW SnS. You should attatch each E-tek directly to a ME. If you can find some way to get a halfsheet on the bottom of that, that would be great.
Title: Re: Suede's DSL Showcase
Post by: Naryar on April 06, 2012, 03:25:45 PM
bet it goes up in the air at the first occasion ?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 06, 2012, 09:17:30 PM
bet it goes up in the air at the first occasion ?
yes,and, if i keep on holding  my turn buttons while flying in the air,(A for left and D for right) there will be a mysterious force that will fling me to random directions, even go extremely up:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightStar4.png)

That's not bad for a first MW SnS. You should attatch each E-tek directly to a ME. If you can find some way to get a halfsheet on the bottom of that, that would be great.
about the E-tek, well, i can't, i don't know what causes this, but, when i manage to put 1 motor directly into the ME, the other ME won't let me put the other E-tek. This also happens for the weps. you see in the inside picture of the bot(5 posts ago), 1 of the DSL bar was perfectly outside the chassis, and the other one got a bit sunk into it's ME.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on April 06, 2012, 09:26:53 PM
All you do is turn the ME 180 degrees so the side that doesn't sink in is facing the outside of the bot.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 06, 2012, 09:30:38 PM
All you do is turn the ME 180 degrees so the side that doesn't sink in is facing the outside of the bot.
okay.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 14, 2012, 11:18:37 AM
here's my first ever popup:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky1.png)
Steel 1
15 Razors on 3 small JX bursts.
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on April 14, 2012, 11:21:28 AM
ew st1 make it go away pls

inefficient and insufficient

also why do you have 2 stock control boards in your botlab
Title: Re: Suede's DSL Showcase
Post by: RammingSpeed on April 14, 2012, 11:29:00 AM
Are those NPCFs?
Title: Re: Suede's DSL Showcase
Post by: madman3 on April 14, 2012, 11:34:28 AM
JX's aren't as efficient as BSGs in terms of weight, rule of seven, battery load, and chassis height. Try using them instead (4 BSGs pack a heavy punch).
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 14, 2012, 11:37:18 AM
ew st1 make it go away pls

inefficient and insufficient

also why do you have 2 stock control boards in your botlab
1.if i use ti1 it'll be around 786 kg, which i can't mount anything or add another armor.
2.if so, why does this bot is inefficient and insufficient?
3.because after i tried FB's cheat mode, it failed, then it mysteriously unlocked all of the stock parts.
Are those NPCFs?
yes.

Title: Re: Suede's DSL Showcase
Post by: Mr. AS on April 14, 2012, 11:44:23 AM
1.if i use ti1 it'll be around 786 kg, which i can't mount anything or add another armor.
2.if so, why does this bot is inefficient and insufficient?
i was talking about the armor, make it titanium (ti 3 is only avarage tho) or plastic (try to stay away from 1 mm armor on hw's)
Title: Re: Suede's DSL Showcase
Post by: powerrave on April 14, 2012, 01:23:25 PM
Use lighter burst motors for a start, like someone else already said.  Also, at this moment it probably doesn't have enough battery power in there.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 21, 2012, 07:04:01 AM
Guys, my laptop is getting fixed, so i'll won't post any new bots for a while. However, i'm now downloading DSL into my dad's USB(from my dad's laptop) so that i'll have a backup if my laptop's permanently damaged(which i'm sure for 99.9999999%). But, Midnight Sky 2 is finished, and will get a rebuild.(Midnight Sky 2 is basically the same but as Midnight Sky but with one Tite Sheet for protection, 16 Razors on 4 BSGs, and a wheel guard)
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 22, 2012, 09:07:01 AM
so yeah, got DSL downloaded into my dad's USB, and then added the DSL BBEANS AI pack to it, and here we go:
Midnight Star 3.1:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky3.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky31.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky32.png)
Plastic 3 Armor
and... unlike Midnight Star 1 and 2, this bot can now self right! :bigsmile:
Title: Re: Suede's DSL Showcase
Post by: madman3 on April 22, 2012, 09:13:12 AM
Good! Looks a lot like my BTTB4 bot.
How many battlepacks? Also, I'd shorten the wedges slightly so you're harder to flank.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 22, 2012, 09:24:23 AM
Good! Looks a lot like my BTTB4 bot.
How many battlepacks? Also, I'd shorten the wedges slightly so you're harder to flank.
3 Battlepacks, 7 ants.
i'm having abit trouble with this bot. Everytime the match starts, i have to lower the metal hinges down to make sure that the bot moves straight.(which makes it unuseable for AI tournaments)how do i fix it?
and uh by the way, can i see your BTTB 4 Bot?
Title: Re: Suede's DSL Showcase
Post by: madman3 on April 22, 2012, 09:31:30 AM
Mine's Shovel Headed Blockbuster.

Anyway, just rebuild your wedges. Your skirts holding the ploughs might also be lifting your front end up due to their odd collision mesh, but I can't really see.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 22, 2012, 09:49:47 AM
Mine's Shovel Headed Blockbuster.

Anyway, just rebuild your wedges. Your skirts holding the ploughs might also be lifting your front end up due to their odd collision mesh, but I can't really see.
do you have any tips on how to rebuild the wedge with?
and, this bot doesn't have 1 plow, but 2 plows!
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky33.png)
Title: Re: Suede's DSL Showcase
Post by: madman3 on April 22, 2012, 10:05:13 AM
Ahh, I think the mesh of the skirt hinge holding the lower plough is raising up the front of your bot. I'd use the hinge so that the plough is further forward (but not so the tip is below the bottom of the chassis).
Also, just remove the components on the metal hinges and the metal hinges themselves and replace them with an identical set of components. Sometimes AGOD just strikes rather randomly.
Title: Re: Suede's DSL Showcase
Post by: Naryar on April 22, 2012, 10:33:45 AM
sooo it's just like HnM meets FnF
Title: Re: Suede's DSL Showcase
Post by: madman3 on April 22, 2012, 11:04:07 AM
sooo it's just like HnM meets FnF
So long as it works, I guess.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 22, 2012, 10:52:05 PM
sooo it's just like HnM meets FnF
So long as it works, I guess.
you wanna find out? download it in the bot exchange. it's under the name Gauche Suede_Bot0.bot in the DSL HW section.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 03, 2012, 06:27:24 AM
Lets try another one!
Al 1
4 Ants
a complete glass cannon
(https://gametechmods.com/uploads/images/80336Midnight Star 2-1.PNG)
(https://gametechmods.com/uploads/images/72339Midnight Star 22-2.PNG)
Title: Re: Suede's DSL Showcase
Post by: NFX on May 03, 2012, 06:41:12 AM
Not bad. Few things can be done to improve it, though.

Firstly, you could rotate the ME's to all face outwards, so you don't have to use the poly extenders on top. That'll save you 8kg right off the bat. You could also move the motors and wheels inward, so there's less chance of them being hit, and protect the chassis a little. I might consider dropping to Minis, it should still be invertible, and pretty much just as fast. That will give you another 8kg, that's 16kg to either upgrade the armour (which might be prudent, given how fragile it is), or add some extra weaponry.
Title: Re: Suede's DSL Showcase
Post by: Squirrel_Monkey on May 03, 2012, 10:18:49 AM
Why have you got irregular wheels?
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on May 03, 2012, 02:34:26 PM
ugh dont use failuminum at least get ti 1
Title: Re: Suede's DSL Showcase
Post by: Naryar on May 03, 2012, 02:49:16 PM
Doing it wrong on the drive.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 03, 2012, 09:27:01 PM
Doing it wrong on the drive.
what do you mean? it got 4wd npc-f, and the shinies is because i ran out of weight(i've already did a half of NFX advice of changing to minis though, i'll post a picture  of it doing NFXes advice along with the pic of the bot that i'm going to use on my challenge with Lightning S)
Title: Re: Suede's DSL Showcase
Post by: Naryar on May 04, 2012, 12:39:26 AM
Shinies are a waste. Go 3WD NPCF+ Hypnos/Vlads or 2WD NPCF+Technos.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 04, 2012, 01:45:07 AM
Shinies are a waste. Go 3WD NPCF+ Hypnos/Vlads or 2WD NPCF+Technos.
what i think about those drives:
3WD NPCF +Hypnos/Vlads : no. i just don't want it because when the count down clock starts, you can't escapes the timer because you can't move forward/backward(and also it's unrealistic(yeah i know Y-pout, but that bot is built by team Whyachi, whose designs are sometimes nonsenseical and all the time expensive)
2WD NPCF + Technos: well okay, but i'm not sure about the bots turning speed. will it be slower then the 3WD combo?
Title: Re: Suede's DSL Showcase
Post by: Naryar on May 04, 2012, 05:21:09 AM
Yes it will, and you will save a lot of weight. Beware of stability issues though with 2WD.
Title: Re: Suede's DSL Showcase
Post by: NFX on May 04, 2012, 05:26:30 AM
You can still move forwards and backwards with a 3WD bot, just wire up the two motors that aren't perpendicular to the direciton of motion in the same way you'd wire up a normal 2WD bot.

Turning speed compared between a 2WD and a 3WD bot with the same motors comes down to wheel choice. a 2WD bot with Technos will have a very slightly higher turnspeed than a 3WD bot with Hypno Wheels (2.3 x 2 against 1.5 x 3), and you do save a lot of weight with it for weaponry. However, you do pay the price with stability, and fewer arms means the opponent is more likely to get in towards your vulnerable chassis and wheels.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 04, 2012, 10:10:50 PM
guys, can you help me plz? while i was making a MW Poker, i stumbled at this UBER AGOD:(http://i1198.photobucket.com/albums/aa458/coolnael/UBERAGOD.png)
Title: Re: Suede's DSL Showcase
Post by: Naryar on May 05, 2012, 01:04:39 AM
Remove offending part, rebuild.

If it doesn't work, rebuild the whole thing.

I guess you're trying to make a poker weapon through a static plow. Yeah, applying snapper loading to pistons tends to make a mess of this bot.
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on May 05, 2012, 07:00:09 PM
did you try pausing + going to botlab and back while building the bot ?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 07, 2012, 09:42:44 PM
2 robots today:
1. Midnight Sky 5 (this is the bot that i'm going to use in my challenge against Lightning S)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky5.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MIdnightSky5-1.png)

2.Midnight Star 3
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightStar33.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightStar33-1.png)
i stacked the ant batts, so there's actually 2 of them.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on May 07, 2012, 09:46:37 PM
No need for the bigger batteries on midnight sky and midnight starlooks really good.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 08, 2012, 12:16:07 AM
No need for the bigger batteries on midnight sky and midnight starlooks really good.
*ahem* BSG-200 needs 24.5 Amps= 3 ants or 1 Battlepack
              a Battlepack has 28 Amps for 15 kgs
              3 ants has 30 amps for 19.5 kgs
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on May 08, 2012, 05:38:22 AM
midnight sky needs to be wedged like fast n furious (https://gametechmods.com/RA2wiki/index.php?title=Fast%27N%27Furious) so opponents can get on top of you and you can gutrip them
Title: Re: Suede's DSL Showcase
Post by: NFX on May 08, 2012, 07:02:34 AM
For Midnight Sky, you could attach the wedges the other way, so they don't overlap and screw each other up, plus give you wider coverage. Also remove the pointless Side Panel on the back, and the Battlepacks as well, to get some more ants in there. You need a minimum of 12 in this bot to fully power everything.

Midnight Star, on the other hand, looks very good indeed. I would be a bit concerned about the side panels coming off before the axles do, especially if it's an SnS. How does it do for stability when it's inverted?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 08, 2012, 09:40:35 PM
@ Lightning S
no, they are ants, i've accidently  placed them so that you'll think that they are darkcell batts.(actually the ones you think are darkcells are in fact 2 ants placed vertically, and then i've put an ant on top of them.)

@NFX
nah, during testing(it raped every MW in 123AI except the popups,half of the SnSes, SnSnSes, and TRFBDs. and it beaten everything in NARAI that doesn't have a killdozer plow),the axles always come off first. and it's very stable even when inverted.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 08, 2012, 09:46:37 PM
just wanna ask, for a HW true popup, how many razors max/BSG can i have and still be considerably good?
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on May 08, 2012, 09:49:55 PM
I'd say around 8, but I've never built a popup in DSL that weighs anything more than 250 kg so I wouldn't know.
Title: Re: Suede's DSL Showcase
Post by: NFX on May 09, 2012, 04:23:13 AM
An HW True Popup tends to almost always have 4 BGSs, each with 3 razors on them. It depends on what style of popup you're wanting to build, though. You could go down the Seism 13 route, where you invest more weight in defense than attack, or you can go down the R4 route, and stick as many weapons on it as you can at the cost of external protection. Each will perform well against certain bot types, and each will have their weaknesses. I always try to strike a good balance between the two, though, it creates a more well-rounded bot, with hopefully no obvious weaknesses to exploit.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 12, 2012, 12:27:06 AM
here's a new VS:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightWave1.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightWave2.png)
yeah i know it's generic but it can still tore bots aaapart:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightWave.png)
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 12, 2012, 02:51:01 AM
hecko??? anyone??
Title: Re: Suede's DSL Showcase
Post by: Jonzu95 on May 12, 2012, 02:57:00 AM
Looks good.
Title: Re: Suede's DSL Showcase
Post by: Pwnator on May 12, 2012, 02:58:50 AM
A powerful weapon setup won't get you anywhere when your bot is ridiculously fragile.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 12, 2012, 03:00:29 AM
A powerful weapon setup won't get you anywhere when your bot is ridiculously fragile.
what do you mean?
Title: Re: Suede's DSL Showcase
Post by: Pwnator on May 12, 2012, 03:20:30 AM
That single hex plate connects the stabilizers to the bot. That bot was meant to take out popups, but a popup can easily take off that hex plate, which pretty much spells doom for your bot when it's in an open arena.

Having each stabilizer connected to each side of the robot instead reduces that chance of a cheap win, or you can heavily fortify that hex plate instead.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on May 12, 2012, 06:25:30 PM
If you do fix the stabilizers, I don't think you need them that long then.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on May 13, 2012, 03:54:18 AM
If you do fix the stabilizers, I don't think you need them that long then.
nah, i need them that long or the bot will tip itself forward when i start the weapon.
Title: Re: Suede's DSL Showcase
Post by: cephalopod on May 13, 2012, 04:11:39 AM
Yeah, it does seem a little strange. Everything is holding onto that 1 very reachable hex plate, and the strange stabilizer angles are almost like restricting the space between them. Having them further out increases stability and increases the width of bots you can fit up to the blade. If it tips, you can increase the angle of the disc, essentially having it further up (decrease the length if you need to) as this will get it closer to the bot and therefore the stabilizers won't need to be so far forward. Also, what's with the DSL bar coming out of the weapon? o.o
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 05, 2012, 07:34:13 AM
Preview of new bot, Gatotkaca:
(http://i1198.photobucket.com/albums/aa458/coolnael/Gatotkaca.png)
I made this at school with my laptop.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 06, 2012, 05:34:19 AM
MW for RIP3:
(https://gametechmods.com/uploads/images/91903Midnight Frequency.PNG)
(https://gametechmods.com/uploads/images/88182Midnight Frequency 2.PNG)
first juggler(well actually second because i made a fail one before)
sorry for noob cropping.
Title: Re: Suede's DSL Showcase
Post by: martymidget on June 06, 2012, 06:40:49 AM
Chassis armour? What type of NPC?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 06, 2012, 06:43:32 AM
Chassis armour? What type of NPC?
Ti3 and fasts.
Title: Re: Suede's DSL Showcase
Post by: ty4er on June 06, 2012, 06:51:06 AM
replace the flipper extenders with dsl bars or tite halfsheets (probably the better option). plus you could do with something to act as a trapper so bots dont fly over the top. otherwise it isnt bad.
Title: Re: Suede's DSL Showcase
Post by: martymidget on June 06, 2012, 06:54:59 AM
The assymetrical firestorm flipper is bugging me, but I know how difficult they are to attatch right, so :P

Otherwise, what nub4er said.
Title: Re: Suede's DSL Showcase
Post by: Naryar on June 06, 2012, 08:01:10 AM
Probably needs 2 firestorms, this is too narrow to take on SnS and FSS.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 06, 2012, 08:03:59 AM
Probably needs 2 firestorms, this is too narrow to take on SnS and FSS.
FSSes are banned for RIP3, and i doubt someone will actually enter an SnS because how lethal is the Containment Cube's hazards...
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on June 06, 2012, 11:04:31 AM
Nice weapon setup.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 19, 2012, 03:01:57 AM
2 candidate bahwts for Two Tribes:
1. Midnight Sky 6
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky6.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky62.png)
Ti3, 10 razors, and 18 ants.
2.Midnight Wave 1.6
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightWave16.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightWave161.png)
Ti1 and 4 ants.
Which is better for Two Tribes?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 19, 2012, 05:07:08 AM
hola anyone?
Title: Re: Suede's DSL Showcase
Post by: Naryar on June 19, 2012, 05:36:06 AM
SO MUCH wedgelock potential on your popup.

And it's not a good thing.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 19, 2012, 05:42:21 AM
SO MUCH wedgelock potential on your popup.

And it's not a good thing.
yeah, i still can't get the formula to lower the 4 plows without ruining the wedge or having the opponents wedge to get stuck between my plows and my wedge(there's this one time when shogun gets stuck on my plows because a combo between his own speed and the springy properties of the skirt hinge)
Title: Re: Suede's DSL Showcase
Post by: martymidget on June 19, 2012, 10:08:22 AM
4 plows? Now if that isn't slightly OTT...

And if you're so worried about the skirt hinge's springyness, just make the plows static and axle load the wedges on.

The VS is...messy. The weapon is fine, but the rest...so much wasted weight.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 19, 2012, 10:17:22 AM
4 plows? Now if that isn't slightly OTT...

And if you're so worried about the skirt hinge's springyness, just make the plows static and axle load the wedges on.

The VS is...messy. The weapon is fine, but the rest...so much wasted weight.
1.whats OTT?
2.why is the VS messy?
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on June 19, 2012, 10:26:20 AM
Wasting a lot of weight with those discs on the VS...
Title: Re: Suede's DSL Showcase
Post by: cephalopod on June 19, 2012, 10:31:06 AM
Ewewewew that vs. Why the MASSIVE discs in the stabilisers, when you could use a few flipper segments/hex plates? Also that disc protecting the motor is only protecting part of the motor, if any popup comes at that, they'll find a way to hit it. Also steel skirts?

Changes you could make after reducing weight... protect back motors, improve armour, use DSL bars not steel skirts for stabilisers, maybe put plows on the midpoints of them to beef them up. And if you really want, improve the beaters, I guess.
Title: Re: Suede's DSL Showcase
Post by: RammingSpeed on June 19, 2012, 11:02:25 AM
OTT = Over The Top
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 19, 2012, 09:02:18 PM
Ewewewew that vs. Why the MASSIVE discs in the stabilisers, when you could use a few flipper segments/hex plates? Also that disc protecting the motor is only protecting part of the motor, if any popup comes at that, they'll find a way to hit it. Also steel skirts?

Changes you could make after reducing weight... protect back motors, improve armour, use DSL bars not steel skirts for stabilisers, maybe put plows on the midpoints of them to beef them up. And if you really want, improve the beaters, I guess.
1.the motor is npc normals.
2.before this, i've used a 20X120 cm DSL bar, but they only have 5000HP, while the steel skirt have 7k HP.
3.the beaters are the big ones, so they are at max.
Title: Re: Suede's DSL Showcase
Post by: cephalopod on June 20, 2012, 01:51:50 AM
But if you stop wasting weight you can get some big plows put on the centre points of the dsl bars, which will massively increase the hp over the steel skirts.
Title: Re: Suede's DSL Showcase
Post by: NFX on June 20, 2012, 02:16:41 AM
It's not so much the HP that plows are used for, but the fracture. Once the HP has been depletd, it takes a 2,000 point hit to knock off a Heavy Plow, which is difficult for anything other than a really strongly built rammer to do consistently. But if you stick it on the midpoint of the DSL bar, that's a lot of weight used on the bar that goes past the AP and isn't doing anything, other than being a target. I'd try and seperate the DSL bar into a 20x40 on the end, holding the plow on, and a longer bar behind it to attach it to the DSL disc, or whatever you're deciding to use to attach the extenders.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 20, 2012, 02:24:18 AM
It's not so much the HP that plows are used for, but the fracture. Once the HP has been depletd, it takes a 2,000 point hit to knock off a Heavy Plow, which is difficult for anything other than a really strongly built rammer to do consistently. But if you stick it on the midpoint of the DSL bar, that's a lot of weight used on the bar that goes past the AP and isn't doing anything, other than being a target. I'd try and seperate the DSL bar into a 20x40 on the end, holding the plow on, and a longer bar behind it to attach it to the DSL disc, or whatever you're deciding to use to attach the extenders.
but haven't you said somewhere that plows don't really work as stabilizers?
Title: Re: Suede's DSL Showcase
Post by: NFX on June 20, 2012, 02:26:07 AM
It's not so much the HP that plows are used for, but the fracture. Once the HP has been depletd, it takes a 2,000 point hit to knock off a Heavy Plow, which is difficult for anything other than a really strongly built rammer to do consistently. But if you stick it on the midpoint of the DSL bar, that's a lot of weight used on the bar that goes past the AP and isn't doing anything, other than being a target. I'd try and seperate the DSL bar into a 20x40 on the end, holding the plow on, and a longer bar behind it to attach it to the DSL disc, or whatever you're deciding to use to attach the extenders.
but haven't you said somewhere that plows don't really work as stabilizers?
I may have said that in Stock, where plows have 1000 HP, and standard fracture. A Heavy Plow in DSL is a completely different story, as it is with most components.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 27, 2012, 04:45:01 AM
A completely different bahwt for RIP3:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightFrequency_2.png)
Here's Midnight Frequency 2. He has 4 ants, Pl5 armor, and weighs 398.2 Kgs. He can get under Paper Cut 5 but not RazorBack 3(best wedge in NAR AI). He's so awesome that he can beat some of the HWs in NAR AI!
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on June 27, 2012, 08:40:16 AM
Interesting design. Can't see anything to make it better. I'm assuming it uses Piglets as the weapon motors?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 27, 2012, 10:49:54 AM
Yes.
Title: Re: Suede's DSL Showcase
Post by: Conraaa on June 27, 2012, 11:00:19 AM
A completely different bahwt for RIP3:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightFrequency_2.png)
Here's Midnight Frequency 2. He has 4 ants, Pl5 armor, and weighs 398.2 Kgs. He can get under Paper Cut 5 but not RazorBack 3(best wedge in NAR AI). He's so awesome that he can beat some of the HWs in NAR AI!
Nice. Only problem is as soon as it loses some weapons the wedge will be near useless.
Title: Re: Suede's DSL Showcase
Post by: Urjak on June 27, 2012, 11:16:58 AM
He's so awesome that he can beat some of the HWs in NAR AI!


Exactly which HWs is that bot beating?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 27, 2012, 10:19:20 PM
He's so awesome that he can beat some of the HWs in NAR AI!


Exactly which HWs is that bot beating?
Centurion II i think, the pics is in my laptop but my mom hid it.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 29, 2012, 05:48:28 AM
here's the LW for RIP3:(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightAmbience.png)
here's Midnight Ambience. 16 Lds, 2 ants, and Ti3 armor. This bot's role in the team is primarily to deweapon the opponents LWs and MWs(it hates VSes though), as well as to kill the opponents LW so that it'll join Midnight Frequency to kill the other MW.i have Phoenyx's bot, if you pm me i'll give you the secrets to beat him(not that important anyways, his bot is a SFTW).
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on June 29, 2012, 05:50:36 AM
Aren't you wasting weight with the hexplates?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 29, 2012, 05:58:50 AM
Aren't you wasting weight with the hexplates?
well at least they don't get ripped in 1 hit like poly/alu extenders.....(and it looks cooler too).
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 29, 2012, 06:12:46 AM
off topic: horray! i can AI now! so yeah, i'll AI the bot myself for my challenge and RIP3.
on topic: it can get under Infection 4, DiSembowLment, Schadenfreude, and Lobos 3. But the weird thing is, the moment it gets under those bot, it'll fly carrying the opponent. how do i fix this?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 29, 2012, 06:41:41 AM
ummm anyone? anymore comments on the bot?
Title: Re: Suede's DSL Showcase
Post by: Naryar on June 29, 2012, 07:13:17 AM
Rule of thumb : Do not ask for comments on the bot.

Far too much weight is wasted on extender work.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 29, 2012, 07:21:32 AM
Rule of thumb : Do not ask for comments on the bot.

Far too much weight is wasted on extender work.
so, what should i use for my extender work?
Title: Re: Suede's DSL Showcase
Post by: Clickbeetle on June 30, 2012, 11:05:37 PM
Beater bars are the standard choice for extenders on this design, since they also function as weapons.
 
Not sure what you mean by "it'll fly carrying the opponent".  Do you mean it will sort of tip forwards and flip itself over?  If so, rammers almost always do that on a box-rush.  In fact, any non-wedge-shaped bot will do that.  If you find a way to fix it, tell me.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 02, 2012, 09:43:33 PM
Beater bars are the standard choice for extenders on this design, since they also function as weapons.
 
Not sure what you mean by "it'll fly carrying the opponent".  Do you mean it will sort of tip forwards and flip itself over?  If so, rammers almost always do that on a box-rush.  In fact, any non-wedge-shaped bot will do that.  If you find a way to fix it, tell me.
no, i mean that when it gets under the opponent (only fast ones like popups and rammers) , the opponent will wedge the weapon rack and then the bot will sorta act like a FBFlipper, flipping the opponent while still sandwiching it between the weapon rack and the wedge, causing it to fly.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 03, 2012, 09:50:42 AM
Here's the new Super Awesome Midnight Sky 7!:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky7.png)
so yeah, Ti5, 12 ants, and 10 razors. Comments?
Title: Re: Suede's DSL Showcase
Post by: MassimoV on July 03, 2012, 10:55:16 AM
Pretty wide and the top armor seems sloppy. Seems ok though.
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on July 03, 2012, 10:56:45 AM
Pretty wide
i thought being wide was good to stop flail sns ?
Title: Re: Suede's DSL Showcase
Post by: MassimoV on July 03, 2012, 10:57:33 AM
Never thought of that.
Title: Re: Suede's DSL Showcase
Post by: martymidget on July 03, 2012, 11:02:34 AM
Need a better picture.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 04, 2012, 01:39:33 AM
Need a better picture.
what do you mean? this is my first splash ever.
Title: Re: Suede's DSL Showcase
Post by: ty4er on July 04, 2012, 01:43:49 AM
he means we need a better pic of the bot, we can't see much at the moment
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 04, 2012, 01:55:19 AM
he means we need a better pic of the bot, we can't see much at the moment
the insides?
Title: Re: Suede's DSL Showcase
Post by: ty4er on July 04, 2012, 01:59:22 AM
he means we need a better pic of the bot, we can't see much at the moment
the insides?

generally from a better angle so we can see more but insides would help
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 15, 2012, 01:17:42 AM
Page 2 eh, lets fix that:
(http://i1198.photobucket.com/albums/aa458/coolnael/ArmedRubbery.png)
how do i eat up the last 9 kgs? plastic 10, 12 ants, 10 razors, and a Trovved chassis.
Title: Re: Suede's DSL Showcase
Post by: Naryar on July 15, 2012, 02:55:09 AM
Longer wedges.

Pretty cool by the way.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 20, 2012, 07:06:27 AM
DP:
(https://gametechmods.com/uploads/images/99438hoty.png)
Yep, that looks better.
Challenge accepted.                                                                                                                                  (http://i1198.photobucket.com/albums/aa458/coolnael/TiggerOnAVaseline.png)                                       
Tigger On A Vaseline                                                                                                                                         
 6 ants, snapper wedges, Plastic 5, and the rest you could see.                                                 
Title: Re: Suede's DSL Showcase
Post by: Pwnator on July 20, 2012, 08:22:10 AM
Very nice. Keep it up.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on July 20, 2012, 02:01:27 PM
Cool. Do the side razors only hit when the bot is on top?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 20, 2012, 07:47:20 PM
Cool. Do the side razors only hit when the bot is on top?
yep, and it also kinda protects it when it's flanked.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 20, 2012, 10:54:17 PM
Very nice. Keep it up.
dp
Thanks :smile: btw, how do you get under metal skirt hinges? i can't get under Fat Rat.
Title: Re: Suede's DSL Showcase
Post by: Pwnator on July 20, 2012, 11:04:23 PM
Either you can or you can't. Luck's always involved in metal hinge wedges (same thing with axles), unlike skirt hinges or burst motors.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 21, 2012, 12:27:12 AM
Either you can or you can't. Luck's always involved in metal hinge wedges (same thing with axles), unlike skirt hinges or burst motors.
btw, if i make the wedge narrower, will it make the wedge worse?(right now, opponents can just out-wedge  me by using the huge gap in the middle.)
Title: Re: Suede's DSL Showcase
Post by: Pwnator on July 21, 2012, 12:42:55 AM
Like I said, luck is always involved in these wedges, so you would never know until you try it out for yourself.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 28, 2012, 04:48:43 AM
As (secretly) said in plazmic's showcase, here's two new bots to finish my NAR AI entry:

If you have nothing better than to pour irrational hatred on a bot type on a new guy's showcase, especially with such a poor reason, and not contribute to the topic, I suggest you stop posting here, or things will go badly for you. Am I clear ?

What's that you say ? "Popups are generic and overdone" ? I haven't seen much popups these days, mind you.

Also, saying that a bot type is generic is nonsense. There is much variety inside a bot type, actually there is as much variety as the collective imagination of the community in regard to that bot type. The fact that popups tend to be built generic is that because builders are not thinking outside the box enough with popups, not that the bot type in itself is "unoriginal". You want popups to be original ? Go and build original popups instead of whining that they are generic.
the only type of popup in DSL which is isn't explored enough is....... a piston popup(Insectoid style popup). so, here's a piston popup:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightDestiny.png)
Midnight Destiny have 6 razors on a storm piston, 4 ants, and a big Puma. the bot's armor is Ti3 and it's weight(with smartzone) is 398.1 kgs, and it can get under PC5 consistenly :gawe:

And the second bot is a generic FSS:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightIdeology.png)
Midnight Ideology have 10 flail razors and 2 ds light teeth, 2 ants, Ti1 armor, and the bots weight is 248.2 kgs. This bot is pretty much the ending to LW FSS, other attempts to LW FSSes will be a clone of either this, Rujaks(Urjak), or pwns.

Comments are very Appreciated.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 28, 2012, 04:52:11 AM
hecko anyone?
Title: Re: Suede's DSL Showcase
Post by: Naryar on July 28, 2012, 05:14:10 AM
That is not a popup. Popups use burst motors by definition. That's a poker.
Title: Re: Suede's DSL Showcase
Post by: Pwnator on July 28, 2012, 05:16:53 AM
Don't expect someone to immediately comment after you post a bot. While that happens from time to time, don't count on it when there are hardly more than 10 users online.

Also, that ain't a piston popup. It's just a wedged poker. A piston popup has a piston attached to a burst motor. Doesn't mean your bot isn't good, though.

Can't comment on the FSS because I was never good at it. And no one would clone my FSS design. :P
Title: Re: Suede's DSL Showcase
Post by: ty4er on July 28, 2012, 05:17:59 AM
lol both aren't original. the poker's cool though

i'm guessing that's a mag on the ss, which is pretty much a clone of another ss anyway
Title: Re: Suede's DSL Showcase
Post by: Naryar on July 28, 2012, 05:23:56 AM
You want to send that to NAR AI ? The gutripper poker I like, but the other one is just a generic FSS. I don't need moar of these really.

And the poker is pretty original.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 28, 2012, 07:31:31 AM
You want to send that to NAR AI ? The gutripper poker I like, but the other one is just a generic FSS. I don't need moar of these really.

And the poker is pretty original.
don't worry, the FSS will be replaced by a original popup/anything that has an exposed top killer :gawe:
Title: Re: Suede's DSL Showcase
Post by: FOTEPX on July 28, 2012, 10:32:52 AM
I actually quite like that poker.

but what the heck am i saying i always had a soft spot for pokers
Title: Re: Suede's DSL Showcase
Post by: Jonzu95 on July 28, 2012, 11:56:38 AM
I like the poker too. Keep up the good work.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on July 28, 2012, 12:08:39 PM
The poker looks really good.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 29, 2012, 04:22:06 AM
You want to send that to NAR AI ? The gutripper poker I like, but the other one is just a generic FSS. I don't need moar of these really.

And the poker is pretty original.
don't worry, the FSS will be replaced by a original popup/anything that has an exposed top killer :gawe:
As promised, here's the bot:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightGuillotine.png)
Midnight Guillotine have 2 ants, Pl3 Armor, and a medium Puma. This bot is very good against popups, but bad against others. Here's some pics to show how good it is at killing popups:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightGuillotine1.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightGuillotine3.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightGuillotine2.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightGuillotine4-1.png)
 all matches are AIed

weirdly, the match with Infection 4/DisEmboweLment  only took 1 try while the others took around 2-4 tries.
@Naryar
Can i request to ACAMS to change my username? I felt uncomfortable with this one, cause i came up with this one when i was in fandom with Letter Bee, and now, that my fandom with it has weared off, this one feels childish and fanboy-ish.
Title: Re: Suede's DSL Showcase
Post by: ty4er on July 29, 2012, 04:29:25 AM
...taz wheels? im sure vlads are better, slipperbottoms if they aren't big enough.

and i would really try to angle that, at the moment it isn't really a poker because the weapons start too low down for me. if you angle it about 45 degrees and have it higher then it should be fine. perhaps some skirts on aswell to help it move about when inverted. you could probably widen the stabilisers (rotate the me's holding the hexplates, though getting rid of the hexplate altogether is a better option)

otherwise it doesn't look too bad for a popup killer.
Title: Re: Suede's DSL Showcase
Post by: Pwnator on July 29, 2012, 04:31:50 AM
Try another setup with everything mounted on a DSL disc and see if it can take on other gutrippers.

But hey, if it works, it works.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 29, 2012, 04:38:01 AM
...taz wheels? im sure vlads are better, slipperbottoms if they aren't big enough.

and i would really try to angle that, at the moment it isn't really a poker because the weapons start too low down for me. if you angle it about 45 degrees and have it higher then it should be fine. perhaps some skirts on aswell to help it move about when inverted. you could probably widen the stabilisers (rotate the me's holding the hexplates, though getting rid of the hexplate altogether is a better option)

otherwise it doesn't look too bad for a popup killer.
with vlads it won't drive, with slipperbottoms it won't drive straight,only taz wheels would work.

it can self-right with the force of the piston(took about 2-10 shots).
Title: Re: Suede's DSL Showcase
Post by: Naryar on July 29, 2012, 06:44:13 AM
Try a Storm burst. VDMA's have crap HP.

And yes, you can ask ACAMS to change your username.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on July 29, 2012, 09:35:12 PM
Try a Storm burst. VDMA's have crap HP.

And yes, you can ask ACAMS to change your username.
but it sent the bot and the opponent to the void after 4 shots.......
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 04, 2012, 05:26:02 AM
Here's 2 more bots to finish the NARAI team:
1st is the 2nd LW, Midnight Prayer:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightPrayer.png)
248.8, PL5 Armor, 2 ants. This bot is an attempt to an invertible FG.it fails because the chassis isn't high enough, but hey, i did it! :gawe:

2nd is the 1st HW, Midnight Storm:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightStorm.png)
792.0, PL5 Armor, 9 ants. yeah, yeah, it's underweight, but Naryar changed the long-belt perm's weight to be the same as the short one, so i need the weight so that the bot becomes 800.0 when it moves to DSL.
Title: Re: Suede's DSL Showcase
Post by: Squirrel_Monkey on August 04, 2012, 05:38:37 AM
248.8, PL5 Armor, 2 ants. This bot is an attempt to an invertible FG.it fails because the chassis isn't high enough, but hey, i did it! :gawe:
And the fact the stabilisers are PLASTIC.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 04, 2012, 05:42:01 AM
248.8, PL5 Armor, 2 ants. This bot is an attempt to an invertible FG.it fails because the chassis isn't high enough, but hey, i did it! :gawe:
And the fact the stabilisers are PLASTIC.
to get Alu stabilisers, i need to downgrade to ti1, which will make it fail against regular popups like DiSemboweLment.
Title: Re: Suede's DSL Showcase
Post by: Squirrel_Monkey on August 04, 2012, 06:04:14 AM
248.8, PL5 Armor, 2 ants. This bot is an attempt to an invertible FG.it fails because the chassis isn't high enough, but hey, i did it! :gawe:
And the fact the stabilisers are PLASTIC.
to get Alu stabilisers, i need to downgrade to ti1, which will make it fail against regular popups like DiSemboweLment.
I use Steel Stabilisers, and they are often too weak. I think this design is inherently ineffective.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 04, 2012, 06:16:09 AM
Then, what‘s the most effective design for a FG?
Title: Re: Suede's DSL Showcase
Post by: Squirrel_Monkey on August 04, 2012, 06:19:38 AM
I would say it needs strong frontal stabilisers as a priority.
Drive isn't important but is good to keep out of the way.
I think invertibility is nice but almost too expensive to get, plus you are more likely to fall on your front anyway.
Then weaponry, is whatever you can have. You really want 6+ razors.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 04, 2012, 06:31:07 AM
Okay....... what do you think about the FS?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 05, 2012, 04:05:14 AM
dp
cause nobody got commentz for the FS, here's a bot and a stabilizer fix for Midnight Prayer:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightPrayerfix.png)
the bot now have Pl3 armor, and alu stabilizers. The bot falls down to the floor much faster, and it's so stable even when one of the CF extenders holding the drive is ripped off, it still can drive.

And here's the 2nd MW replacing Midnight Frequency 2 in the NAR AI team!:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSt4r.png)
Midnight St4r is the 4th generation in the Midnight Star lineup. It has 4 ants(but strangely the axles won't spaz out until some of the razors are removed :frown:), Ti1 Armor, and 14 Razors on 14 Axles(yep, i didn't use any hex plates this time ;) )

Now, i just need to make Midnight Sky 8, and then this team is ready to ship to Nary :gawe:.
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 05, 2012, 04:20:49 AM
I'd personally use hex plates because all those flails are a lot of wasted weight.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 05, 2012, 04:28:56 AM
I'd personally use hex plates because all those flails are a lot of wasted weight.
i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 05, 2012, 04:42:48 AM
I'd personally use hex plates because all those flails are a lot of wasted weight.
i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 05, 2012, 04:50:00 AM
I'd personally use hex plates because all those flails are a lot of wasted weight.
i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
Nary wanted some original but effective stuff in NAR AI(that's why he rejected the SS i built), and when building this i originally tried to use hex plates, but the bot ended up having too little flails because it makes the bot overweight.
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 05, 2012, 05:16:20 AM
I'd personally use hex plates because all those flails are a lot of wasted weight.
i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
Nary wanted some original but effective stuff in NAR AI(that's why he rejected the SS i built), and when building this i originally tried to use hex plates, but the bot ended up having too little flails because it makes the bot overweight.
Well, you could get 6 per side (2 flails on each side, plus hex plate with 3 razors) for 12 razors, which would save you 3kg per 3 razors (if hex plates are 5kg, I think they are :P), so you would save 12 kg, then you could add a flail on each side and mount a beater w/ ds teeth instead of the last couple of razors. Might be a little more effective.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 05, 2012, 05:22:12 AM
I'd personally use hex plates because all those flails are a lot of wasted weight.
i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
Nary wanted some original but effective stuff in NAR AI(that's why he rejected the SS i built), and when building this i originally tried to use hex plates, but the bot ended up having too little flails because it makes the bot overweight.
Well, you could get 6 per side (2 flails on each side, plus hex plate with 3 razors) for 12 razors, which would save you 3kg per 3 razors (if hex plates are 5kg, I think they are :P), so you would save 12 kg, then you could add a flail on each side and mount a beater w/ ds teeth instead of the last couple of razors. Might be a little more effective.
so, do you mean i should get 4 flails equiped with 3 razors + hex plate, then add the rest of the flails with BB + DS teeth(or razors, if i can get the weight)?
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 05, 2012, 05:23:44 AM
I'd personally use hex plates because all those flails are a lot of wasted weight.
i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
Nary wanted some original but effective stuff in NAR AI(that's why he rejected the SS i built), and when building this i originally tried to use hex plates, but the bot ended up having too little flails because it makes the bot overweight.
Well, you could get 6 per side (2 flails on each side, plus hex plate with 3 razors) for 12 razors, which would save you 3kg per 3 razors (if hex plates are 5kg, I think they are :P), so you would save 12 kg, then you could add a flail on each side and mount a beater w/ ds teeth instead of the last couple of razors. Might be a little more effective.
so, do you mean i should get 4 flails equiped with 3 razors + hex plate, then add the rest of the flails with BB + DS teeth(or razors, if i can get the weight)?
Yeah.
Title: Re: Suede's DSL Showcase
Post by: Squirrel_Monkey on August 05, 2012, 05:46:08 AM
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightPrayerfix.png)
Well, that bot has no hope against all but low weaponed popups, due to low weaponry count.
Whya re you using 3 casters (18kg) when you could use  half sheet which doubles as extender work.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 05, 2012, 09:38:09 PM
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightPrayerfix.png)
Well, that bot has no hope against all but low weaponed popups, due to low weaponry count.
Whya re you using 3 casters (18kg) when you could use  half sheet which doubles as extender work.
ok.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 10, 2012, 11:42:25 AM
Double posta

should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.
Title: Re: Suede's DSL Showcase
Post by: Somebody on August 10, 2012, 12:01:47 PM
Looks very good
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 10, 2012, 12:05:06 PM
Looks very good
this bot is for Total Annihilation 2(BEWARE), and also for my challenge against logannaruto/plazmic/sam.
Title: Re: Suede's DSL Showcase
Post by: martymidget on August 10, 2012, 03:00:52 PM
That plow/firestorm setup looks very familiar...hmm...I can't quite place where I know it from though...

And also unrealistic if those side razors do what I think they do.
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 10, 2012, 03:07:38 PM
That plow/firestorm setup looks very familiar...hmm...I can't quite place where I know it from though...

And the chassis too :P
Title: Re: Suede's DSL Showcase
Post by: Naryar on August 10, 2012, 06:04:10 PM
yeah it's totally not one of 123's builds
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 10, 2012, 06:19:47 PM
That plow/firestorm setup looks very familiar...hmm...I can't quite place where I know it from though...

And also unrealistic if those side razors do what I think they do.
those razors act as a Pulse 2(the bot in Sage's sig which have 3 battleaxes)like weapons, and if you look seriously close there's still a leftover space for the firestorm flipper to exist in real life.
That plow/firestorm setup looks very familiar...hmm...I can't quite place where I know it from though...

And the chassis too :P

it's from Fat Rat(but my bot had trovved chassis, cause 123 ignored the message EMPTY SPACE when building it...)
Title: Re: Suede's DSL Showcase
Post by: martymidget on August 10, 2012, 06:31:49 PM
it's from Fat Rat(but my bot had trovved chassis, cause 123 ignored the message EMPTY SPACE when building it...)

This is because nobody used the trov glitch when 123 built it, therefore it probably crossed nobodies mind. And bashing 123 is a really bad idea for you...

And I still wouldn't allow it in a toruney anyways. A tiny space hardly constitutes as standard DSL. Though most people seem to think it does now...
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 10, 2012, 06:37:06 PM
it's from Fat Rat(but my bot had trovved chassis, cause 123 ignored the message EMPTY SPACE when building it...)

This is because nobody used the trov glitch when 123 built it, therefore it probably crossed nobodies mind. And bashing 123 is a really bad idea for you...

And I still wouldn't allow it in a toruney anyways. A tiny space hardly constitutes as standard DSL. Though most people seem to think it does now...
yeah, actually i added the firestorm flipper because the bot was really underweight when i finished it(720ish) and to make sure that no HS or SS gets a lucky shot at the chassis. And ok i'll change the lower weapon's end postition so that the bot isn't unrealistic anymore.
Title: Re: Suede's DSL Showcase
Post by: SKBT on August 10, 2012, 10:07:36 PM
Double posta

should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.

your wedge setup is stupid. the small wedges fall pretty quickly and dsl bars suck as wedges. switch to a 1/2 sheet and small wedge combo so once the other wedges fall off you will still have a wedge.
Title: Re: Suede's DSL Showcase
Post by: Tweedy on August 11, 2012, 03:13:55 AM
Double posta

should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.
That's also the same as one of my builds just with firestorm flippers and plows
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 11, 2012, 02:47:24 PM
Double posta

should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.

your wedge setup is stupid. the small wedges fall pretty quickly and dsl bars suck as wedges. switch to a 1/2 sheet and small wedge combo so once the other wedges fall off you will still have a wedge.
His wedge setup is also way too thin considering the overall width of the bot.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 11, 2012, 11:45:18 PM
Double posta

should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.

your wedge setup is stupid. the small wedges fall pretty quickly and dsl bars suck as wedges. switch to a 1/2 sheet and small wedge combo so once the other wedges fall off you will still have a wedge.
His wedge setup is also way too thin considering the overall width of the bot.
ok... so list of improvements for the bot:
1.make wedges wider
2.use half sheets for wedge extenders

yeah.... i'm going to rebuild this bahwt anyways because the wedge got AGOD and it can't self-right.
Comning soon: Team Hundred Acre Wood...
Title: Re: Suede's DSL Showcase
Post by: 090901 on August 12, 2012, 08:30:04 AM

yeah i have to agree with naryar it totally doesnt look like this
Another Popup.  This one pops from the inside, which unfortunately means it's doesn't have sirmech.

(http://s895.photobucket.com/albums/ac159/123savethewhales/insidepopup0.jpg)
 
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 12, 2012, 08:43:15 AM

yeah i have to agree with naryar it totally doesnt look like this
Another Popup.  This one pops from the inside, which unfortunately means it's doesn't have sirmech.

(http://s895.photobucket.com/albums/ac159/123savethewhales/insidepopup0.jpg)

Nah the bot's more like fatrat in terms of chassis and setup.
Title: Re: Suede's DSL Showcase
Post by: martymidget on August 12, 2012, 10:45:02 AM
If anything its most like my ripoff of fat rat that was in COTT, Rather Large mouse. :L
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 15, 2012, 05:26:43 AM
bot for my challenge CW IRL Flipper with avalanche:(http://i1198.photobucket.com/albums/aa458/coolnael/IRL1.png)                                                              yeah it sucks. 531.0,Pl 10, 9 ants.
Title: Re: Suede's DSL Showcase
Post by: Tweedy on August 15, 2012, 06:21:58 AM
Post a picture of it from the bot lab because from here it doesn't look IRL
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 15, 2012, 06:31:16 AM
Yeah dude that doesn't look IRL. IRL flippers only look good if the flipper is either Subzero/Scraptosaur 2 esq or have a slot in a chassis (like Ceros or Dantomkia).
Title: Re: Suede's DSL Showcase
Post by: martymidget on August 15, 2012, 06:35:39 AM
Lol what.

As has been said, hardly IRL. And second, its 69kg underweight..
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 15, 2012, 08:06:12 AM
Post a picture of it from the bot lab because from here it doesn't look IRL
will do, and already did it, and updated it also:
(http://i1198.photobucket.com/albums/aa458/coolnael/DreamOfHumanity.png)
please tell me how to make it more IRL, i have no idea.
Title: Re: Suede's DSL Showcase
Post by: Pwnator on August 15, 2012, 08:09:57 AM
Any complicated shape you make, would probably be better off if the shape was made via the chassis instead. The small wedge components still detract it from its purpose. The chassis front should be sloped according to the flippers, and the flippers should be very close to the lip of the chassis.


Basically, everything should be seamless.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 15, 2012, 08:11:56 AM
Any complicated shape you make, would probably be better off if the shape was made via the chassis instead. The small wedge components still detract it from its purpose. The chassis front should be sloped according to the flippers, and the flippers should be very close to the lip of the chassis.


Basically, everything should be seamless.
there's an angled SS plate hidden by the flippers, and it's very close to the front of the chassis.
Title: Re: Suede's DSL Showcase
Post by: Pwnator on August 15, 2012, 08:16:39 AM
But how about the space between the flippers and the panels? If it faced something like Hazard, the bar would've hooked to the flipper's edge and away it goes. Just minimize concave spaces.
Title: Re: Suede's DSL Showcase
Post by: Tweedy on August 15, 2012, 08:25:02 AM
Just minimize concave spaces.
This. You want the bot to look like it is all one piece
Title: Re: Suede's DSL Showcase
Post by: SKBT on August 15, 2012, 08:28:21 AM
Take a look at some real robots and figure out how to replicate the feel of them in RA2.

IRL it boils down to two styles of flipper. 

(https://gametechmods.com/uploads/images/97467photo(9).JPG)

(https://gametechmods.com/uploads/images/4940Explosion.jpg)

illustrated by Phoenix and Explosion respectively.

Take a look at one style and try to emulate it. Flippers like Phoenix are more common in the US and flippers like Explosion are more common in the UK.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 15, 2012, 08:32:20 AM
here's how big the gap between the flipper and the SS segment:
(http://i1198.photobucket.com/albums/aa458/coolnael/DreamOfHumanity2.png)
here's how big the gap between Hazard's wedge and it's Body for comparison :
(http://i1198.photobucket.com/albums/aa458/coolnael/Hazard.png)
and here's a proof that metal hinges are IRL:
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)
@SKBT
you should put GTM's logo at the back of Phoenix for advertisment of GTM :gawe:
Title: Re: Suede's DSL Showcase
Post by: martymidget on August 15, 2012, 08:36:36 AM
Nar 2.0
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 15, 2012, 08:37:17 AM
Nar 2.0
what do you mean?
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 15, 2012, 08:39:17 AM
Take a look at some real robots and figure out how to replicate the feel of them in RA2.

IRL it boils down to two styles of flipper. 

(https://gametechmods.com/uploads/images/97467photo(9).JPG)

(https://gametechmods.com/uploads/images/4940Explosion.jpg)

illustrated by Phoenix and Explosion respectively.

Take a look at one style and try to emulate it. Flippers like Phoenix are more common in the US and flippers like Explosion are more common in the UK.
Pretty much. Pheonix is better at flipping bots over while Explosion is better at launching them over a distance.
Title: Re: Suede's DSL Showcase
Post by: SKBT on August 15, 2012, 08:43:56 AM
here's how big the gap between the flipper and the SS segment:
(http://i1198.photobucket.com/albums/aa458/coolnael/DreamOfHumanity2.png)
here's how big the gap between Hazard's wedge and it's Body for comparison :
(http://i1198.photobucket.com/albums/aa458/coolnael/Hazard.png)
and here's a proof that metal hinges are IRL:
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)

You're totally missing the point. IRL building in DSL is all about finding the happy balance between looking like a real life robot and effectiveness. Your flipper failed at one of these things. you asked for advice on how to make it look more IRL and Pwn gave it to you. You then countered it with a pointless argument. Yes metal hinges are realistic (i have them on my 3lb), but how you used them isn't. I provided pictures of two of the best flippers in their respective weight classes. Take a look at them.
Title: Re: Suede's DSL Showcase
Post by: Thyrus on August 15, 2012, 08:45:30 AM
the metalhinges people use in RA2 are mounted on the baselevel of the robots. IRL the hinges are raised up.

plus what skbt said
Title: Re: Suede's DSL Showcase
Post by: Tweedy on August 15, 2012, 09:03:46 AM
And also on ra2 metal hinges are ridiculously more effective than they are IRL
Title: Re: Suede's DSL Showcase
Post by: Avalanche on August 15, 2012, 09:08:07 AM
Haha, i think my beater bars are likely to rip the concave spaces apart.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 15, 2012, 09:32:37 AM
here's how big the gap between the flipper and the SS segment:
(http://i1198.photobucket.com/albums/aa458/coolnael/DreamOfHumanity2.png)
here's how big the gap between Hazard's wedge and it's Body for comparison :
(http://i1198.photobucket.com/albums/aa458/coolnael/Hazard.png)
and here's a proof that metal hinges are IRL:
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)

You're totally missing the point. IRL building in DSL is all about finding the happy balance between looking like a real life robot and effectiveness. Your flipper failed at one of these things. you asked for advice on how to make it look more IRL and Pwn gave it to you. You then countered it with a pointless argument. Yes metal hinges are realistic (i have them on my 3lb), but how you used them isn't. I provided pictures of two of the best flippers in their respective weight classes. Take a look at them.
i didn't use metal hinges for that bot's wedge, i used a skirt hinge like all of the IRL flippers in DSL use.

Title: Re: Suede's DSL Showcase
Post by: Mr. AS on August 15, 2012, 09:32:48 AM
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)
notice that those wedges are elevated to the top of the chassis instead of parallel to the ground like you have, raise them higher

Nar 2.0
what do you mean?
basically you suck at irl and should go back to kloning regular dsl

that bot also need some motor protection
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 15, 2012, 09:38:26 AM
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)
notice that those metal hinges are elevated to the top of the chassis instead of parallel to the ground like you have

Nar 2.0
what do you mean?
basically you suck at irl and should go back to kloning regular dsl
ok, here's three bahwts for the Hundred Acre Wood team:
1st LW, Piglet:
(http://i1198.photobucket.com/albums/aa458/coolnael/Piglet.png)
an Accretion Disk clone. 2 Ants, Pl3, and 248.something.
only MW, Lumpy:
(http://i1198.photobucket.com/albums/aa458/coolnael/Lumpy.png)
an MW version of Sage's Pulse 2 in DSL. 7 ants, Pl5, 397.9, and the wedge's are as good as Critical Damage.
1st HW, Tigger:
(http://i1198.photobucket.com/albums/aa458/coolnael/Tigger-1.png)
2 ants, a large Puma, Pl5, and 799.6 i think.

Roo will be up tommorow, and Pooh Bear and Christopher Robin will be up the day after that.
Title: Re: Suede's DSL Showcase
Post by: ty4er on August 15, 2012, 09:41:57 AM
piglet is going to get outweaponed by nearly everything
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
Title: Re: Suede's DSL Showcase
Post by: Tweedy on August 15, 2012, 09:45:26 AM
Piglet is also a clone of my MW Illusion of death
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 15, 2012, 09:46:23 AM
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 15, 2012, 09:49:33 AM
piglet is going to get outweaponed by nearly everything
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
tigger have 24 large beater bars.
on lumpy, i think i'll try to either move the BSG back or try to get weight for a SS segment so that i can move the tite sheet forward
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.
this bot is pretty much the same as accretion disk(does accretion disk gets outweaponed easily)?
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 15, 2012, 09:51:32 AM
piglet is going to get outweaponed by nearly everything
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
tigger have 24 large beater bars.
on lumpy, i think i'll try to either move the BSG back or try to get weight for a SS segment so that i can move the tite sheet forward
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.
this bot is pretty much the same as accretion disk(does accretion disk gets outweaponed easily)?
I never build LW these days so I wouldn't know.
Impaler beats popups very easily though.
Title: Re: Suede's DSL Showcase
Post by: 090901 on August 15, 2012, 09:52:56 AM
Piglet reminds me so much of Acceleration Disk.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 02:19:26 AM
Two things today:
1st, moved the tite sheet forward on Lumpy by using a flipper segment (which i got the weight for by changing the BSGs spacer to polycarb), which magically removed the AGOD, which makes it able to get under 123's MW popup in 123AI:
(https://gametechmods.com/uploads/images/22443Lumpy 2.png)

2nd, after suffering from a mental breakdown when trying to make Roo, here's another shot at the IRL flipper:
(https://gametechmods.com/uploads/images/76401Dream Of Humanity_2.png)
Pl5, 3 battlepacks and 2 ants, 597.9.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 04:26:38 AM
i thought there's going to be any comment?
Title: Re: Suede's DSL Showcase
Post by: Tweedy on August 16, 2012, 05:06:15 AM
The IRL bot looks better but the small wedges attached to flipper segments makes it look unrealistic, try attaching flipper segments to the bottom of the flipper arms to act as wedges and if you're using judge bursts then use 12 ants rather than 2 ants and 2 battle packs
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 05:15:33 AM
12 ants= 120 amps
the bot actually needs 110 amps because the amp leftover from powering the judge bursts with 5 ants is 5 amps/judge burst, and because it have 2 judge bursts, the bot got leftover of 10 amps which can be used to power one of the drive e-teks, so i need 1 more to power the other e-tek drive. Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.
Title: Re: Suede's DSL Showcase
Post by: Naryar on August 16, 2012, 05:29:54 AM
Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.

Not it's not. It's very limited in electotal. Add MOAR ANTS.
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 16, 2012, 05:33:43 AM
Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.

Not it's not. It's very limited in electotal. Add MOAR ANTS.
This.
Battlepacks are equivalent to 2.5 ants, so effectively you have 70 amps, which isn't enough. 2 battlepacks works per judge burst so stick 4 of those suckers in and 2 ants and you should have full power.
Title: Re: Suede's DSL Showcase
Post by: Naryar on August 16, 2012, 05:48:04 AM
Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.

Not it's not. It's very limited in electotal. Add MOAR ANTS.
This.
Battlepacks are equivalent to 2.5 ants, so effectively you have 70 amps, which isn't enough. 2 battlepacks works per judge burst so stick 4 of those suckers in and 2 ants and you should have full power.

SILENCE, YOU BLABBERING, FOOLISH INSECT ! I'm not talking about elecmaxinoutrate (which is equal to 10 times the amps), i'm talking about electotal (which is the total power contained in a battery)
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 16, 2012, 06:11:20 AM
Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.

Not it's not. It's very limited in electotal. Add MOAR ANTS.
This.
Battlepacks are equivalent to 2.5 ants, so effectively you have 70 amps, which isn't enough. 2 battlepacks works per judge burst so stick 4 of those suckers in and 2 ants and you should have full power.

SILENCE, YOU BLABBERING, FOOLISH INSECT ! I'm not talking about elecmaxinoutrate (which is equal to 10 times the amps), i'm talking about electotal (which is the total power contained in a battery)
Sadly I'm no battery expert. Inform me, sad worm.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 06:26:07 AM
Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.

Not it's not. It's very limited in electotal. Add MOAR ANTS.
This.
Battlepacks are equivalent to 2.5 ants, so effectively you have 70 amps, which isn't enough. 2 battlepacks works per judge burst so stick 4 of those suckers in and 2 ants and you should have full power.

SILENCE, YOU BLABBERING, FOOLISH INSECT ! I'm not talking about elecmaxinoutrate (which is equal to 10 times the amps), i'm talking about electotal (which is the total power contained in a battery)
ok, will do, and i think i got the hang of what usually causes AGOD.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 11:51:19 AM
after some thinking, here's Roo:
(http://i1198.photobucket.com/albums/aa458/coolnael/Roo.png)
2 Ants, Ti1, 248.something.
Because in the Pooh Bear stories Roo is always hanging out with Tigger(which in this case a piston rammer) and wanted to be like Tigger when he grows up, i made him a Rammer :gawe:
now, i just need to klone Scrap's 2nd latest Stock bot in DSL for Pooh Bear, and make Christopher Robin, and i'm ready to send this team to nary.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 12:37:02 PM
no commentz makes me sad :frown:
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 16, 2012, 12:41:08 PM
If the disks were angled that would be nastier.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 12:49:41 PM
If the disks were angled that would be nastier.
angled where? up or down?
Title: Re: Suede's DSL Showcase
Post by: Wacky Bob on August 16, 2012, 12:58:26 PM
no commentz makes me sad :frown:

It had only been 45 minutes.

Is there any way you could get a wedge?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 01:02:06 PM

Is there any way you could get a wedge?
rammers don't need wedges.
anyways, gonna get some sleep now, and hopefully i can finish Pooh Bear today.
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on August 16, 2012, 01:09:55 PM

Is there any way you could get a wedge?
rammers don't need wedges.
most bots can benefit from a wedge, especially when pitted against gutrippers where if you can slide under them they they cant harm you (in most cases)

HAHA DISREGARD THAT I SUCK COCKS

wonder how well it does with disks for extenders
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 01:13:05 PM

Is there any way you could get a wedge?
rammers don't need wedges.
every bot can benefit from a wedge, especially when pitted against gutrippers where if you can slide under them they they cant harm you (in most cases)
there's a caster on the bottom to protect it from gut-ripping(and tilting forwards).
Title: Re: Suede's DSL Showcase
Post by: ty4er on August 16, 2012, 01:18:20 PM
in this case it doesn't need a wedge. and not every bot needs a wedge, especially in the lighter classes
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 16, 2012, 01:20:51 PM
If the disks were angled that would be nastier.
angled where? up or down?
Nah I mean in a V shape to trap bots.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 16, 2012, 01:22:07 PM
in this case it doesn't need a wedge. and not every bot needs a wedge, especially in the lighter classes
and besides, if the bot's inverted, the wedge will just block the opponent from the weapon, making it useless until either the wedge's broken or it's flipped right side up again.
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 16, 2012, 01:24:23 PM
in this case it doesn't need a wedge. and not every bot needs a wedge, especially in the lighter classes
and besides, if the bot's inverted, the wedge will just block the opponent from the weapon, making it useless until either the wedge's broken or it's flipped right side up again.
Hence why wedge rammers aren't very good. Wedges are okay on pushers but not good on rammers.
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on August 16, 2012, 01:27:09 PM

Is there any way you could get a wedge?
rammers don't need wedges.
every bot can benefit from a wedge, especially when pitted against gutrippers where if you can slide under them they they cant harm you (in most cases)
there's a caster on the bottom to protect it from gut-ripping(and tilting forwards).
oh well then obviously a wedge wont help, thanks for telling me
Title: Re: Suede's DSL Showcase
Post by: Badnik96 on August 16, 2012, 03:06:43 PM
and here's a proof that metal hinges are IRL:
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)

True, but you would never see metal hinges used the same way your bot's are in IRL. It would get caught in the floor and have trouble moving.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 17, 2012, 11:05:44 AM
Here's the 2nd HW in the Hundred Acre Wood team, Pooh Bear:
(http://i1198.photobucket.com/albums/aa458/coolnael/PoohBear.png)
Ti3,7 ants, 798.something.
The upper FSes are spinning down, so that they lock the opponent(and skirts) into the centre of the entire weapon system until the opponent's dead(this is the DSL rebuild of Nocturne 12, my stock FS(which is the first bot of mine to have 2 stacked blacks :gawe:))
Title: Re: Suede's DSL Showcase
Post by: ty4er on August 17, 2012, 11:08:35 AM
looks cool, you'd want to have the upper piglets to the side instead so it is more aof a trapper and have all the piglets spinning down. it will be invertible then which will make it a lot better
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 17, 2012, 11:48:51 AM
looks cool, you'd want to have the upper piglets to the side instead so it is more aof a trapper and have all the piglets spinning down. it will be invertible then which will make it a lot better
If all of the piglet‘s spin down then it can‘t gutrip opppnents which kills the purpse of the bot.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 27, 2012, 09:33:01 AM
dp
here's my entry to TA2, Armed Rubbery 2:
(http://i1198.photobucket.com/albums/aa458/coolnael/ArmedRubbery2.png)
12 ants, Pl10, 16 razors, 799.6 with smartzone,the wedge is as good as Inside Pop 2, and no AGOD/S!
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on August 27, 2012, 11:13:38 AM
*robbery

and is that just 2 bsg and 2 spin motors ? if so it only needs maybe 5-7 ants
Title: Re: Suede's DSL Showcase
Post by: madman3 on August 27, 2012, 12:11:14 PM
You need fewer weapons. Over arming any popup burst motor isn't the greatest idea.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 27, 2012, 01:22:09 PM
You need fewer weapons. Over arming any popup burst motor isn't the greatest idea.
there‘s actually 4 bsgs there, with 4 razors each.
Title: Re: Suede's DSL Showcase
Post by: smashysmashy on August 27, 2012, 01:40:13 PM
Surely it would have been a better idea to tell us that in the first place?

Looks decent.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on August 28, 2012, 02:11:43 AM
no new bawhts, but a question. Is a 6 BSG/18 razor HW Popup possible(i'm goin for a n00bot style popup in DSL).
Title: Re: Suede's DSL Showcase
Post by: Conraaa on August 28, 2012, 03:11:46 AM
Only one way to find out.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on September 15, 2012, 04:26:06 AM
PAGE 2???????
Made a FSnS for my 2nd team on NAR AI V3:
(https://gametechmods.com/uploads/images/25202White King.png)
2 ants, TI1, 20 razors and 12 ds lights.
Title: Re: Suede's DSL Showcase
Post by: ty4er on September 15, 2012, 04:42:47 AM
snsns?

looks good but the lds teeth look pretty pointless
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on September 15, 2012, 06:04:24 AM
Can it really sweep popups with such high ground clearance?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on September 15, 2012, 08:04:09 AM
Can it really sweep popups with such high ground clearance?
Depends on the arena really, on the Combat Arena it can't because the axles of the weapons have to snap back first, making the fall time longer and time to spin up b4 the popup arrives shorter, haven't test it on other arena, but prolly it'll do good in the starcore arena.

snsns?

looks good but the lds teeth look pretty pointless
lds because i don't have enough weight for 32 razors.

(gotta ration my posts from now on).
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on September 16, 2012, 09:38:57 PM
dp
When i said a few days ago i'd make a Juggler team for 123 AI V2, i really meant that. So, here's the MW:
(http://i1198.photobucket.com/albums/aa458/coolnael/Spawn_End.png)
4 Ants, Pl5, 398.9, and no AGOD!
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on September 16, 2012, 09:46:15 PM
I hate to disappoint you but I do not accept teams in 123AI.

It is not a community AI pack.  It's mostly just stuff I build and a few other bots I really like.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on September 17, 2012, 02:52:00 AM
I hate to disappoint you but I do not accept teams in 123AI.

It is not a community AI pack.  It's mostly just stuff I build and a few other bots I really like.
Yeah i know, but since 123AI lacks jugglers, i made one in hope to impress you.

(any comments on le bawht?)
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on September 17, 2012, 03:26:41 AM
Width of the upper wedge has many advantage.  It increase the chance of getting under FSnS, and it prevent being flank by other bots.

With that said, let's consider the common options for second wedge
(http://i895.photobucket.com/albums/ac159/123savethewhales/screenshot_79.jpg)

1.  Titanium sheet, while the easiest to use, is not the widest or most durable for it's price.

2.  Firestorm Flipper, despite it's description, actually has 10,000 HP.  2 of them on the 2 end of the skirt will result in a wider, longer, and cheaper wedge than titanium sheet.  Mounting it in reverse (as picture shown) also have an narmour effect on top for extra protection.  but of course the best way to mount them is sideway as Urjak has done.  Actually doing it is kind of a pain due to it's odd shape.

3.  Heavy plow has 2000 fracture, making it nearly indestructible in most play.

4.  NARmour, for just 30kg you can have 6 of them.  Naturally indestructible and superior width, probably the MW upper wedge of choice if you are willing to use it.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 12, 2012, 11:06:09 AM
Another Juggler, and a demo for Sylandro on how to do Jugglers:
(http://i1198.photobucket.com/albums/aa458/coolnael/MadoKami.png)
Leet Goddess

8 Ants, Pl 10, 798.4,haven't tested it yet.

Now, guess what's the refrence from le bawht's name (It has something to do with the anime picture on my desktop, and this anime:http://wiki.puella-magi.net/ (http://wiki.puella-magi.net/)). If you got it right, i'll give you a pot of honey! (SoTG please guess).
Title: Re: Suede's DSL Showcase
Post by: martymidget on October 12, 2012, 06:09:38 PM
It's like CA5 and Ty's MW had a child...
Title: Re: Suede's DSL Showcase
Post by: MassimoV on October 12, 2012, 06:15:33 PM
Hey that looks pretty good. I like it. Always like seeing perm jugglers.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 12, 2012, 07:20:22 PM
It's like CA5 and Ty's MW had a child...
wat's CA5?
Title: Re: Suede's DSL Showcase
Post by: MassimoV on October 12, 2012, 07:28:57 PM
A juggler he made called Clowning Around 5.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 20, 2012, 11:12:21 AM
Here's yet another juggler, this time a tribute to Super Karnage:
MadoKami
(http://i1198.photobucket.com/albums/aa458/coolnael/MadoKami2.png)
6 ants, Ti 5, and decent wedge's.

Title: Re: Suede's DSL Showcase
Post by: Naryar on October 20, 2012, 11:17:56 AM
Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 20, 2012, 11:23:38 AM
Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.
what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).
Title: Re: Suede's DSL Showcase
Post by: Naryar on October 20, 2012, 11:39:22 AM
Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.
what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).

Of course i am talking about the discs at the back. and they are poor trappers.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 20, 2012, 11:48:23 AM
Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.
what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).

Of course i am talking about the discs at the back. and they are poor trappers.
well what do you suggest as a trapper? (i have a 34 kgs budget anyways).
Title: Re: Suede's DSL Showcase
Post by: martymidget on October 20, 2012, 12:26:13 PM
Those wedges are going to last about 3 seconds :L

Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.
what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).

Of course i am talking about the discs at the back. and they are poor trappers.
well what do you suggest as a trapper? (i have a 34 kgs budget anyways).

Use multi extenders
Title: Re: Suede's DSL Showcase
Post by: Naryar on October 20, 2012, 12:54:40 PM
Those wedges are going to last about 3 seconds :L

Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.
what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).

Of course i am talking about the discs at the back. and they are poor trappers.
well what do you suggest as a trapper? (i have a 34 kgs budget anyways).

Use multi extenders
Yes. I thought it was clear enough - by that i mean long ones attached to the baseplate.
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on October 20, 2012, 02:28:53 PM
Or firestorm flipper.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 20, 2012, 09:30:13 PM
Or firestorm flipper.
too tall i think, kills the bot's center of gravity and the wedge (that's what click said i think about factors that makes a good wedge).
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 27, 2012, 10:04:27 AM
Update the MadoKami's trapper (made it less cool though):
(http://i1198.photobucket.com/albums/aa458/coolnael/MadoKami2-1.png)
Title: Re: Suede's DSL Showcase
Post by: MassimoV on October 27, 2012, 03:35:09 PM
I like the weapon setup. The wedges should be stronder though.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 27, 2012, 08:02:21 PM
I like the weapon setup. The wedges should be stronder though.
NFX's Hairline Fracture had polycarb wedges and it did well on RIW 3....
Title: Re: Suede's DSL Showcase
Post by: 090901 on October 27, 2012, 08:07:54 PM
I like the weapon setup. The wedges should be stronder though.
NFX's Hairline Fracture had polycarb wedges and it did well on RIW 3....
Popup =/= Juggler.
Title: Re: Suede's DSL Showcase
Post by: NFX on October 27, 2012, 08:30:01 PM
I like the weapon setup. The wedges should be stronder though.
NFX's Hairline Fracture had polycarb wedges and it did well on RIW 3....
They were Aluminium wedges, if I remember rightly. Plus they were covered by the pair of Titanium sheets. Your wedges are both weaker, and a lot more exposed. I'd try to upgrade them to something more durable, and probably get a lighter trapper on the back. Perhaps a Medium Plow.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 27, 2012, 11:58:03 PM
I like the weapon setup. The wedges should be stronder though.
NFX's Hairline Fracture had polycarb wedges and it did well on RIW 3....
They were Aluminium wedges, if I remember rightly. Plus they were covered by the pair of Titanium sheets. Your wedges are both weaker, and a lot more exposed. I'd try to upgrade them to something more durable, and probably get a lighter trapper on the back. Perhaps a Medium Plow.

ahem:
(http://i1198.photobucket.com/albums/aa458/coolnael/HairlineFracture.png)
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 29, 2012, 05:22:40 AM
dp

umm..... hecko?
Title: Re: Suede's DSL Showcase
Post by: MassimoV on October 29, 2012, 04:05:54 PM
What, all you've posted is someone elses bot and some anime. Your wedges are still too exposed to be polycarb.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on October 29, 2012, 07:14:33 PM
What, all you've posted is someone elses bot and some anime. Your wedges are still too exposed to be polycarb.
kay, i think i can chop down on the trapper. what item do you think i good for a trapper but still makes the bot cool?
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on October 30, 2012, 07:23:23 AM
Drop it down to 80cm for more HP.  120cm is awfully unnecessary with heavy plow wedge.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 04, 2012, 07:30:43 AM
Aaaaaannnnndddd here we go.....

The 9th version of the Midnight Sky series:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky9.png)
16 Razors, 14 Ants, TI5.

Title: Re: Suede's DSL Showcase
Post by: Conraaa on November 05, 2012, 10:50:00 AM
Yep, that's definitely a popup alright.
I honestly can't think of much to say about it, it's certainly good though. Next time leave a wheel off your bot or something so people have something to comment about. :P
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on November 05, 2012, 10:51:10 AM
Chassis is kinna short.  Does it flip forward during a wedge clash?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 05, 2012, 08:38:14 PM
Chassis is kinna short.  Does it flip forward during a wedge clash?
No, but it sometimes flip itself upside down when mis-firing.

The wedge is average though (I knew that 120cm skirts are wedgier then 80cms, Nary said that).
But the damage is awesome (always goes past 4500, sometimes goes over 7000).
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 10, 2012, 08:44:52 AM
dp

3 things today, first is a little update to Midnight Destiny so that it's better :
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightDestiny2.png)
Same stat's just a weapon change to Lightning teeth for more concussion and extender protection.

Second, gave Midnight Sky 9 a 120cm wedge:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky91.png)

And finally, here's the new Midnight Star:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightStar5.png)

Midnight Star 5 have 18 razors, 2 ants, and  Al3 armor (i have no idea what to use the weight for). I haven't tested this yet, but i'm sure that this is the best Midnight Star i've ever built.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 10, 2012, 07:10:58 PM
What??????? (someone posted in 3 other people's showcase's, but not mine, why????? (-7 rep?,bot so crap that no one wants too look at it?)).
Title: Re: Suede's DSL Showcase
Post by: 090901 on November 10, 2012, 07:35:35 PM
>2 small updates to bots and a generic flail sns
>thinks he's going to get a lot of comments
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 10, 2012, 08:01:28 PM
>2 small updates to bots and a generic flail sns
>thinks he's going to get a lot of comments
well i haven't even got 1 comment, then why do i want to think that i'll got a lot of comments?

And i think i've never saw a MW flail sns like that before.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on November 10, 2012, 08:06:19 PM
>2 small updates to bots and a generic flail sns
>thinks he's going to get a lot of comments
well i haven't even got 1 comment, then why do i want to think that i'll got a lot of comments?

And i think i've never saw a MW flail sns like that before.
They're neat. Happy?
Title: Re: Suede's DSL Showcase
Post by: Urjak on November 10, 2012, 08:24:54 PM
And i think i've never saw a MW flail sns like that before.


...where have you been?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 10, 2012, 09:56:37 PM
And i think i've never saw a MW flail sns like that before.


...where have you been?
what do you mean?
Title: Re: Suede's DSL Showcase
Post by: Urjak on November 10, 2012, 11:16:31 PM
And i think i've never saw a MW flail sns like that before.


...where have you been?
what do you mean?


I mean that the SnS design you have there is quite common.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 10, 2012, 11:25:33 PM
And i think i've never saw a MW flail sns like that before.


...where have you been?
what do you mean?


I mean that the SnS design you have there is quite common.
Oh. Okay. But can you give me 1 bot that looks like this?
Title: Re: Suede's DSL Showcase
Post by: Pwnator on November 10, 2012, 11:27:35 PM
dude

core-collapse supernova

which has been kloned multiple times after its debut
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 10, 2012, 11:31:31 PM
dude

core-collapse supernova

which has been kloned multiple times after its debut
CCS Doesn't have a Half-sheet.
Title: Re: Suede's DSL Showcase
Post by: Pwnator on November 10, 2012, 11:33:02 PM
dude

core-collapse supernova

which has been kloned multiple times after its debut
CCS Doesn't have a Half-sheet.

it's like saying crawling with knives isn't a nwb klone because it has 2 less drive motors
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 10, 2012, 11:34:48 PM
dude

core-collapse supernova

which has been kloned multiple times after its debut
CCS Doesn't have a Half-sheet.

it's like saying crawling with knives isn't a nwb klone because it has 2 less drive motors
Well what do you suggest so that this bot doesn't look like a CCS klone?
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on November 10, 2012, 11:43:01 PM
dude

core-collapse supernova

which has been kloned multiple times after its debut
CCS Doesn't have a Half-sheet.
CCS had a half sheet since 2 years ago.  Anyone who has 123AI can check.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 10, 2012, 11:48:42 PM
dude

core-collapse supernova

which has been kloned multiple times after its debut
CCS Doesn't have a Half-sheet.
CCS had a half sheet since 2 years ago.  Anyone who has 123AI can check.
Oh okay, disregard everything i said (but the bot has top protection and a wider attack radius).

but still:
Quote
Well what do you suggest so that this bot doesn't look like a CCS klone?
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on November 10, 2012, 11:55:36 PM
Oh okay, disregard everything i said (but the bot has top protection and a wider attack radius).
At what cost?  Lost of Invertibility from the side panel and slower acceleration/stability due to closer wheel base?

Edit:  The problem isn't that you are cloning bots, it is when you claim originality and improvement without fully grasping why the bot was the way it was in the first place.  I have reasons to not build all my bots with battery box chassis you know.  I suggest downloading NAR AI v1.1 and focus on building something different, instead of taking other people's bot and just make the chassis smaller.  You might find this game much more enjoyable too.
Title: Re: Suede's DSL Showcase
Post by: Naryar on November 11, 2012, 07:08:05 AM
bunch of clones...

also gauche stop complaining about not getting comments every single damn time or i'm going to consider you as the new GF.

If you don't get comments, that's because people think your bots are not interesting enough. There, I said it.

dude

core-collapse supernova

which has been kloned multiple times after its debut
CCS Doesn't have a Half-sheet.

it's like saying crawling with knives isn't a nwb klone because it has 2 less drive motors

excepted that it makes a large difference in how the bot fares.

Yes, Crawl Through Knives IS Neglected Waterbug with less drive and more armor, weapons. But it doesn't make it a clone.
Title: Re: Suede's DSL Showcase
Post by: Pwnator on November 11, 2012, 07:15:16 AM
Yes, Crawl Through Knives IS Neglected Waterbug with less drive and more armor, weapons. But it doesn't make it a clone.
What separated CTK and Cocytus from a 'clone' status is their general setups. CTK shares the tribar setup with NWB, while Cocytus used Snapper IIs and had a more DPS-focused weapon system.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 11, 2012, 07:36:26 AM
Oh okay, disregard everything i said (but the bot has top protection and a wider attack radius).
At what cost?  Lost of Invertibility from the side panel and slower acceleration/stability due to closer wheel base?

Edit:  The problem isn't that you are cloning bots, it is when you claim originality and improvement without fully grasping why the bot was the way it was in the first place.  I have reasons to not build all my bots with battery box chassis you know.  I suggest downloading NAR AI v1.1 and focus on building something different, instead of taking other people's bot and just make the chassis smaller.  You might find this game much more enjoyable too.
The bot's invertible.
Title: Re: Suede's DSL Showcase
Post by: Jack Daniels on November 11, 2012, 09:40:32 AM
Out of curiosity, why does the amount of comments in your showcase concern you so much?  Is it because you want more feedback to become a better builder?  Is it because you want praise for your accomplishments or designs? 

I will give you some honest feedback here that might help you.  You give a lot of feedback and suggestions in other showcases.  Some suggestions are good and some are terrible.  It results in you getting praise for your guidance or scolded for your ignorance.  Because of that, I (personally) have no motivation to give you advice in your showcase and that might be the case with others as well because I really have no idea what advice you take seriously.

You will likely get the best advice from 123stw, Nary, or Urjak because they seem to have a great grasp on the "effective" side of DSL building.  (which appears to be where you aim)

There is a bunch of us on the "IRL" Bot side of building that wont be able to give you good feedback other than "Looks cool bra! Good job!"

Also, bear in mind, because this game is a billion years old... DSL "effective" building has mostly reached it's peak.  Improvisations are hard to come by and innovation is almost impossible to claim.

IRL and "Coolness Factor" Will always have a lot more room for praise because you can never truly reach the peak of imagination and innovation.

Want some comments?  Try to make a replica.  Try to make an IRL bot that is incredibly different and imaginative.  Disregard effective building and explore.  See how that goes for you. 
Title: Re: Suede's DSL Showcase
Post by: 123savethewhales on November 11, 2012, 01:30:45 PM
Oh okay, disregard everything i said (but the bot has top protection and a wider attack radius).
At what cost?  Lost of Invertibility from the side panel and slower acceleration/stability due to closer wheel base?

Edit:  The problem isn't that you are cloning bots, it is when you claim originality and improvement without fully grasping why the bot was the way it was in the first place.  I have reasons to not build all my bots with battery box chassis you know.  I suggest downloading NAR AI v1.1 and focus on building something different, instead of taking other people's bot and just make the chassis smaller.  You might find this game much more enjoyable too.
The bot's invertible.
You didn't hack the chassis height "after" you mount that half sheet, did you?  Because half sheet kinna force a minimum height of 0.406107, and the lowest height for multi-extender to mount a side panel at this height is 0.3.  You could of course raised the motor by 0.05 but that would cause other complications.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 17, 2012, 11:42:37 PM
Out of curiosity, why does the amount of comments in your showcase concern you so much?  Is it because you want more feedback to become a better builder?  Is it because you want praise for your accomplishments or designs? 

I will give you some honest feedback here that might help you.  You give a lot of feedback and suggestions in other showcases.  Some suggestions are good and some are terrible.  It results in you getting praise for your guidance or scolded for your ignorance.  Because of that, I (personally) have no motivation to give you advice in your showcase and that might be the case with others as well because I really have no idea what advice you take seriously.

You will likely get the best advice from 123stw, Nary, or Urjak because they seem to have a great grasp on the "effective" side of DSL building.  (which appears to be where you aim)

There is a bunch of us on the "IRL" Bot side of building that wont be able to give you good feedback other than "Looks cool bra! Good job!"

Also, bear in mind, because this game is a billion years old... DSL "effective" building has mostly reached it's peak.  Improvisations are hard to come by and innovation is almost impossible to claim.

IRL and "Coolness Factor" Will always have a lot more room for praise because you can never truly reach the peak of imagination and innovation.

Want some comments?  Try to make a replica.  Try to make an IRL bot that is incredibly different and imaginative.  Disregard effective building and explore.  See how that goes for you.
And thanks to you, i decided to make an IRL bawht for once:

"As if it was from a dream..."

Celestial Lining
(http://i1198.photobucket.com/albums/aa458/coolnael/CelestialLining.png)
(http://i1198.photobucket.com/albums/aa458/coolnael/CelestialLininginside.png)

Celestial Lining has 6 ants and Pl3. I haven't tested this bot yet, and i still wanted to give it a proper skin.
Title: Re: Suede's DSL Showcase
Post by: Naryar on November 18, 2012, 03:33:41 AM
4 ants for 4WD Mags and a dual perm ? not irl.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 18, 2012, 04:21:14 AM
4 ants for 4WD Mags and a dual perm ? not irl.
there's 6 ants.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 18, 2012, 06:47:28 AM
Hola?
Title: Re: Suede's DSL Showcase
Post by: Naryar on November 18, 2012, 07:12:27 AM
4 ants for 4WD Mags and a dual perm ? not irl.
there's 6 ants.
still not enough for IRL
Title: Re: Suede's DSL Showcase
Post by: Jack Daniels on November 18, 2012, 09:31:31 AM
Well that is a good start at IRL building :D

Narys advice is correct. 

I suggest having the chassis slope to match your wedge, that way the sides look solid and asthetically pleasing.  Having just a sheet for a wedge looks somewhat silly.

Glad to see you trying something different!
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on November 18, 2012, 11:36:23 AM
4 6 ants for 4WD Mags and a dual perm ? not irl.

I've been seeing a fair bit of discussion about whether or not a particular battery setup is IRL and thought this would be the place to weigh in on it-

In Nyx, I use a 1lb battery to power 3 fairly powerful motors in a 30lb robot, though one is intermittent use.

that works out to 3.333% of the weight of the robot being battery. In the case of a RA2 LW, that means roughly 8.33lbs should be battery for an equivalent drive/weapon system, which in the case of Nyx, has enough battery for two full matches before needing a recharge while using the equivalent of 1.3 ants for the whole system.

In the case of Moros, I use ~2lbs of batteries, so 16.5lbs for two drive motors and 1 weapon motor, however in this case as well, I have far more battery than I need in Moros, but even then, it would still only use the equivalent of 2.5 ants for three motors.

Real world battery technology has blown right by the "capacity" ratings in DSL, and I think if you  really want to set hard "capacity" rules, it should be more weight percentage based than number of cell based. If a real world robot is using more than about 5% of their weight for batteries most of the time they've either got an insane weapon system or old battery technology.


if my calculations are correct this bot is using about 4.9% of its weight on batteries, it should be able to work irl
Title: Re: Suede's DSL Showcase
Post by: Virus Bomb on November 18, 2012, 11:49:25 AM
those hammers look out of place imo
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on November 18, 2012, 11:30:07 PM
those hammers look out of place imo
Well what items can i use for weapons?
Title: Re: Suede's DSL Showcase
Post by: SKBT on November 18, 2012, 11:48:51 PM
dsl bars, beater bars, something less giant. take a look at real spinners and try to emulate their style. don't tell me you cant. i've seen how good at cloning you are.
Title: Re: Suede's DSL Showcase
Post by: Kossokei on November 19, 2012, 01:42:31 PM
dsl bars, beater bars, something less giant. take a look at real spinners and try to emulate their style. don't tell me you cant. i've seen how good at cloning you are.
Take a look at Tornado Mer, that's the best example I could give you. Your weapon setup would be great for a tribar thingy like Son of Whyachi, but it's unfitting for something that's more like Tornado Mer, which is again the best example I can give you.

and sort of the only one at the moment... lol
Title: Re: Suede's DSL Showcase
Post by: HurricaneAndrew on November 19, 2012, 02:59:49 PM
Remove the hammers and I think the bot would look a lot like an overgrown Hazard from Battlebots.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on December 12, 2012, 06:09:54 AM
dp

BW for conraa's sumo tourney:

(http://i1198.photobucket.com/albums/aa458/coolnael/Homuending.png)

Plastic 1 (cause when else can you use this kick-ass armor ???), 4 ants, and 175 kgs.
Title: Re: Suede's DSL Showcase
Post by: Naryar on December 12, 2012, 11:26:11 AM
Doesn't look invertible...
Title: Re: Suede's DSL Showcase
Post by: MassimoV on December 12, 2012, 04:00:32 PM
Are the top skirts for if it gets flipped or trapping. Because it doesnt look invertible and those won't be good wedges.
Title: Re: Suede's DSL Showcase
Post by: martymidget on December 12, 2012, 04:17:40 PM
Are the top skirts for if it gets flipped or trapping. Because it doesnt look invertible and those won't be good wedges.

If he's anything like me, those are for the possible Flying Guillotines that might be floating around.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on December 12, 2012, 04:21:03 PM
Are the top skirts for if it gets flipped or trapping. Because it doesnt look invertible and those won't be good wedges.

If he's anything like me, those are for the possible Flying Guillotines that might be floating around.
ICWUDT, in any case, it's a good thought.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on December 12, 2012, 06:17:39 PM
Are the top skirts for if it gets flipped or trapping. Because it doesnt look invertible and those won't be good wedges.
It's for trapping, and it's invertible.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on December 14, 2012, 08:48:39 PM
dp
MW for Conraa's sumo tourney:

(http://i1198.photobucket.com/albums/aa458/coolnael/Pyocar_zpsc84662ad.png)

397.5,Plastic 1, and 8 ants.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on December 15, 2012, 01:17:23 AM
Hola?
Title: Re: Suede's DSL Showcase
Post by: martymidget on December 15, 2012, 06:26:47 AM
The originality burns?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on December 15, 2012, 06:39:21 AM
The originality burns?
What do you mean ?
Title: Re: Suede's DSL Showcase
Post by: Naryar on December 15, 2012, 06:55:00 AM
that it's large...? generic ?
Title: Re: Suede's DSL Showcase
Post by: HurricaneAndrew on December 15, 2012, 05:03:05 PM
that it's large...? generic ?

It's Gauche Suede...?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on February 15, 2013, 11:05:37 PM
Hi, no new bots, but more of a question regarding IRL building. I'm making a MW wedgebot right now, and can I use the Overkill wedge?
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on February 15, 2013, 11:09:49 PM
idk go ahead, nothing is stopping you aside from the wedges insane weight
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 17, 2013, 09:24:46 AM
http://www.youtube.com/watch?v=NFxyzd09Kaw#ws (http://www.youtube.com/watch?v=NFxyzd09Kaw#ws)


After flying around forums (especially reddit and the Obsidian Conflict forums), i just came back here out of nostalgia and found out that DSL 3 beta is out. So i downloaded it and made a little bot :


(http://i1198.photobucket.com/albums/aa458/coolnael/LionTaming_zps592c8dbb.png) (http://s1198.photobucket.com/user/coolnael/media/LionTaming_zps592c8dbb.png.html)



Title: Re: Suede's DSL Showcase
Post by: Badnik96 on June 17, 2013, 10:10:49 AM
Welcome back dude. Wondered where you went.

The bot looks sweet, but if you're not going for IRL then the reinforced perm is wasting weight.
Title: Re: Suede's DSL Showcase
Post by: MassimoV on June 17, 2013, 02:01:28 PM
Yeah standard DSL doesn't need the reinforced perm. What extenders are you using btw, they look different from flippper segments.
Title: Re: Suede's DSL Showcase
Post by: 090901 on June 17, 2013, 02:03:08 PM
Guys the reinforced perm has a like double the HP from like 4 kg, so it's worth it
Title: Re: Suede's DSL Showcase
Post by: MassimoV on June 17, 2013, 02:04:32 PM
Really, hm, ok go for it then.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 17, 2013, 08:45:00 PM
Yeah standard DSL doesn't need the reinforced perm. What extenders are you using btw, they look different from flippper segments.
there's 2 titanium extenders as spacers so that the blade doesn't cut into the body.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 22, 2013, 11:38:58 AM
Now we're back at DSL 2.

I actually built this bot long time ago (around January, before i lost intrest) to finish my second NAR AI team for NAR AI 2.8 (which never got released because of DSL 3). This thing is my stab at a DSL n00bot, but it's seems that it didn't work because of wedge AGOD :

(http://i1198.photobucket.com/albums/aa458/coolnael/ChristopherRobin_zpsc5661a14.png) (http://s1198.photobucket.com/user/coolnael/media/ChristopherRobin_zpsc5661a14.png.html)
(http://i1198.photobucket.com/albums/aa458/coolnael/ChirstopherRobininside_zps1e7451cb.png) (http://s1198.photobucket.com/user/coolnael/media/ChirstopherRobininside_zps1e7451cb.png.html)
Title: Re: Suede's DSL Showcase
Post by: MassimoV on June 22, 2013, 11:45:40 AM
Are you trying to do what 123StW did with the larger chassis?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 22, 2013, 11:49:12 AM
What do you mean ?
Title: Re: Suede's DSL Showcase
Post by: MassimoV on June 22, 2013, 11:53:36 AM
Chassis Armor?  Yes Chassis armor.  It's not the most efficient thing in the world, but sinking 250kg into it will still give me 15000 HP
(https://gametechmods.com/uploads/images/3251screenshot_27.jpg)

Why?  Purely for the sake of smoothness for killing FSnS.  From everything I tested, nothing gets under them better than this.

Here's the same bot with a BFE chassis that extends beyond the normal botlab size.

(https://gametechmods.com/uploads/images/89356screenshot_29.jpg)
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on June 22, 2013, 11:49:49 PM
Well, 123 was trying out new armor options, while i was just trying to see how a DSL n00bot will do in the DSL metagame....
So in some points you're right.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on February 15, 2016, 10:33:54 AM
Jesus Christ it's really painful re-reading this showcase and seeing myself as a attention-whore 12 year old :(

Anyways, is there any significant difference in the meta between DSL 2.1 and 2.2 ? I'm pretty busy IRL right now and I really don't have time to experiment and look at all the weapon stats.
Title: Re: Suede's DSL Showcase
Post by: Naryar on February 15, 2016, 11:20:29 AM
Jesus Christ it's really painful re-reading this showcase and seeing myself as a attention-whore 12 year old :(

Anyways, is there any significant difference in the meta between DSL 2.1 and 2.2 ? I'm pretty busy IRL right now and I really don't have time to experiment and look at all the weapon stats.

lol i dont remember you as an attention whore, just that your name became a synonym for bad advice
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on February 21, 2016, 12:57:46 AM
First bot made in DSL 2.2, and first IRL bot that's kinda sorta realistic too :

(http://i1198.photobucket.com/albums/aa458/coolnael/Old%20Future_zpsglan4eoy.png) (http://s1198.photobucket.com/user/coolnael/media/Old%20Future_zpsglan4eoy.png.html)

I'll put this in Elementos's axe tourney if he lets me.
Title: Re: Suede's DSL Showcase
Post by: Mr. AS on February 21, 2016, 01:02:43 AM
Anyways, is there any significant difference in the meta between DSL 2.1 and 2.2 ? I'm pretty busy IRL right now and I really don't have time to experiment and look at all the weapon stats.
You can actually use all the components now. You know those trash-tier replica parts (like the replica discs and 259 hammers) that nobody used? Those are viable now.

Wheels got nerfed in favor of beefing up motors IIRC.

Door hinges have a burst motor version of them so that they don't AGOD 24/7.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 21, 2016, 07:30:24 AM
4/20 is national bot building day but since i'm not american here's a terrible experimental bot :

(http://i1198.photobucket.com/albums/aa458/coolnael/tet_zpsmjelj9wz.png) (http://s1198.photobucket.com/user/coolnael/media/tet_zpsmjelj9wz.png.html)
Title: Re: Suede's DSL Showcase
Post by: WeN on April 21, 2016, 07:45:24 AM
Which armor are you using on this bots?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 21, 2016, 08:37:04 AM
Which armor are you using on this bots?
Ti 1
Title: Re: Suede's DSL Showcase
Post by: Naryar on April 21, 2016, 08:52:24 AM
seems like it doesn't turn fast enough to counter the spinner's torque
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on April 21, 2016, 09:04:30 AM
seems like it doesn't turn fast enough to counter the spinner's torque
yeah, that's why i canned it in the first place.
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on February 05, 2020, 01:44:04 AM
(https://i.imgur.com/WMc3IQx.png)
Title: Re: Suede's DSL Showcase
Post by: 8bean on February 05, 2020, 04:10:06 PM
irl popup located
Title: Re: Suede's DSL Showcase
Post by: TheRoboteer on February 05, 2020, 04:17:20 PM
irl popup located
Fam you seen those skirts?
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on February 05, 2020, 06:37:15 PM
irl popup located
Fam you seen those skirts?
Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tiny
Title: Re: Suede's DSL Showcase
Post by: TheRoboteer on February 05, 2020, 06:38:49 PM
irl popup located
Fam you seen those skirts?
Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tiny
If you're not trying to build IRL then the skirts are fine. They're still one of the best wedge components, but they generally aren't legal in IRL building, which is why I brought it up in response to 8bean calling it an IRL popup. If you're going for DSL-S here which I assume you are then you're fine.
Title: Re: Suede's DSL Showcase
Post by: 8bean on February 05, 2020, 08:28:11 PM
irl popup located
Fam you seen those skirts?

oh **** I actually didnt see them lmao. I thought it was just the shell panels which is why I thought it wasn't standard
Title: Re: Suede's DSL Showcase
Post by: Gauche Suede on February 05, 2020, 09:01:39 PM
irl popup located
Fam you seen those skirts?
Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tiny
If you're not trying to build IRL then the skirts are fine. They're still one of the best wedge components, but they generally aren't legal in IRL building, which is why I brought it up in response to 8bean calling it an IRL popup. If you're going for DSL-S here which I assume you are then you're fine.
No I was going for IRL, and the spikes arent actually pop-ups, they're a piston poker (as a throwback to Robot Wars Season 2 Bodyhammer), I just angled the heavy spikes bc that was the only way to get them to fit inside the shell realistically
Title: Re: Suede's DSL Showcase
Post by: TheRoboteer on February 05, 2020, 11:57:44 PM
irl popup located
Fam you seen those skirts?
Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tiny
If you're not trying to build IRL then the skirts are fine. They're still one of the best wedge components, but they generally aren't legal in IRL building, which is why I brought it up in response to 8bean calling it an IRL popup. If you're going for DSL-S here which I assume you are then you're fine.
No I was going for IRL, and the spikes arent actually pop-ups, they're a piston poker (as a throwback to Robot Wars Season 2 Bodyhammer), I just angled the heavy spikes bc that was the only way to get them to fit inside the shell realistically
Popups and popup-style bots generally don't really fly in IRL so I'd just commit to going DSL-S and keep the skirts, or rework it entirely to be a flipper or something if you want to stick to IRL with it