The smart zone must be called weapon
Put the dual perm on a ME to aorrate space, also what NPCs?NPC fast, duh.
@HerculesDont put the motor over the ME, put it NEXTto the ME to not make a ridicusly big chassis
the bot is as low as the dual perm allows, so i don't need any ME to attach it, i just need to attach the dual perm to the most center of the bot, attach it, and then put the rest of the bot on.(no lifting the dual perm what so ever.)
you might want to put the motor on a skirt hinge, hinges make motors go faster than they normally would (as well as any burst motor)Yeah, but it makes it a havok bomb.
If you have Nar AI, you may want to try the harpoons.i have Nar AI, but where can i find the harpoons? i seem to have a hard time finding them.
Which version do you have?2.7
bet it goes up in the air at the first occasion ?yes,and, if i keep on holding my turn buttons while flying in the air,(A for left and D for right) there will be a mysterious force that will fling me to random directions, even go extremely up:
That's not bad for a first MW SnS. You should attatch each E-tek directly to a ME. If you can find some way to get a halfsheet on the bottom of that, that would be great.about the E-tek, well, i can't, i don't know what causes this, but, when i manage to put 1 motor directly into the ME, the other ME won't let me put the other E-tek. This also happens for the weps. you see in the inside picture of the bot(5 posts ago), 1 of the DSL bar was perfectly outside the chassis, and the other one got a bit sunk into it's ME.
All you do is turn the ME 180 degrees so the side that doesn't sink in is facing the outside of the bot.okay.
ew st1 make it go away pls1.if i use ti1 it'll be around 786 kg, which i can't mount anything or add another armor.
inefficient and insufficient
also why do you have 2 stock control boards in your botlab
Are those NPCFs?yes.
1.if i use ti1 it'll be around 786 kg, which i can't mount anything or add another armor.i was talking about the armor, make it titanium (ti 3 is only avarage tho) or plastic (try to stay away from 1 mm armor on hw's)
2.if so, why does this bot is inefficient and insufficient?
Good! Looks a lot like my BTTB4 bot.3 Battlepacks, 7 ants.
How many battlepacks? Also, I'd shorten the wedges slightly so you're harder to flank.
do you have any tips on how to rebuild the wedge with?Mine's Shovel Headed Blockbuster.
Anyway, just rebuild your wedges. Your skirts holding the ploughs might also be lifting your front end up due to their odd collision mesh, but I can't really see.
sooo it's just like HnM meets FnFSo long as it works, I guess.
you wanna find out? download it in the bot exchange. it's under the name Gauche Suede_Bot0.bot in the DSL HW section.sooo it's just like HnM meets FnFSo long as it works, I guess.
Doing it wrong on the drive.what do you mean? it got 4wd npc-f, and the shinies is because i ran out of weight(i've already did a half of NFX advice of changing to minis though, i'll post a picture of it doing NFXes advice along with the pic of the bot that i'm going to use on my challenge with Lightning S)
Shinies are a waste. Go 3WD NPCF+ Hypnos/Vlads or 2WD NPCF+Technos.what i think about those drives:
No need for the bigger batteries on midnight sky and midnight starlooks really good.*ahem* BSG-200 needs 24.5 Amps= 3 ants or 1 Battlepack
A powerful weapon setup won't get you anywhere when your bot is ridiculously fragile.what do you mean?
If you do fix the stabilizers, I don't think you need them that long then.nah, i need them that long or the bot will tip itself forward when i start the weapon.
Chassis armour? What type of NPC?Ti3 and fasts.
Probably needs 2 firestorms, this is too narrow to take on SnS and FSS.FSSes are banned for RIP3, and i doubt someone will actually enter an SnS because how lethal is the Containment Cube's hazards...
SO MUCH wedgelock potential on your popup.yeah, i still can't get the formula to lower the 4 plows without ruining the wedge or having the opponents wedge to get stuck between my plows and my wedge(there's this one time when shogun gets stuck on my plows because a combo between his own speed and the springy properties of the skirt hinge)
And it's not a good thing.
4 plows? Now if that isn't slightly OTT...1.whats OTT?
And if you're so worried about the skirt hinge's springyness, just make the plows static and axle load the wedges on.
The VS is...messy. The weapon is fine, but the rest...so much wasted weight.
Ewewewew that vs. Why the MASSIVE discs in the stabilisers, when you could use a few flipper segments/hex plates? Also that disc protecting the motor is only protecting part of the motor, if any popup comes at that, they'll find a way to hit it. Also steel skirts?1.the motor is npc normals.
Changes you could make after reducing weight... protect back motors, improve armour, use DSL bars not steel skirts for stabilisers, maybe put plows on the midpoints of them to beef them up. And if you really want, improve the beaters, I guess.
It's not so much the HP that plows are used for, but the fracture. Once the HP has been depletd, it takes a 2,000 point hit to knock off a Heavy Plow, which is difficult for anything other than a really strongly built rammer to do consistently. But if you stick it on the midpoint of the DSL bar, that's a lot of weight used on the bar that goes past the AP and isn't doing anything, other than being a target. I'd try and seperate the DSL bar into a 20x40 on the end, holding the plow on, and a longer bar behind it to attach it to the DSL disc, or whatever you're deciding to use to attach the extenders.but haven't you said somewhere that plows don't really work as stabilizers?
I may have said that in Stock, where plows have 1000 HP, and standard fracture. A Heavy Plow in DSL is a completely different story, as it is with most components.It's not so much the HP that plows are used for, but the fracture. Once the HP has been depletd, it takes a 2,000 point hit to knock off a Heavy Plow, which is difficult for anything other than a really strongly built rammer to do consistently. But if you stick it on the midpoint of the DSL bar, that's a lot of weight used on the bar that goes past the AP and isn't doing anything, other than being a target. I'd try and seperate the DSL bar into a 20x40 on the end, holding the plow on, and a longer bar behind it to attach it to the DSL disc, or whatever you're deciding to use to attach the extenders.but haven't you said somewhere that plows don't really work as stabilizers?
A completely different bahwt for RIP3:Nice. Only problem is as soon as it loses some weapons the wedge will be near useless.
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightFrequency_2.png)
Here's Midnight Frequency 2. He has 4 ants, Pl5 armor, and weighs 398.2 Kgs. He can get under Paper Cut 5 but not RazorBack 3(best wedge in NAR AI). He's so awesome that he can beat some of the HWs in NAR AI!
He's so awesome that he can beat some of the HWs in NAR AI!
Centurion II i think, the pics is in my laptop but my mom hid it.He's so awesome that he can beat some of the HWs in NAR AI!
Exactly which HWs is that bot beating?
Aren't you wasting weight with the hexplates?well at least they don't get ripped in 1 hit like poly/alu extenders.....(and it looks cooler too).
Rule of thumb : Do not ask for comments on the bot.so, what should i use for my extender work?
Far too much weight is wasted on extender work.
Beater bars are the standard choice for extenders on this design, since they also function as weapons.no, i mean that when it gets under the opponent (only fast ones like popups and rammers) , the opponent will wedge the weapon rack and then the bot will sorta act like a FBFlipper, flipping the opponent while still sandwiching it between the weapon rack and the wedge, causing it to fly.
Not sure what you mean by "it'll fly carrying the opponent". Do you mean it will sort of tip forwards and flip itself over? If so, rammers almost always do that on a box-rush. In fact, any non-wedge-shaped bot will do that. If you find a way to fix it, tell me.
Pretty widei thought being wide was good to stop flail sns ?
Need a better picture.what do you mean? this is my first splash ever.
he means we need a better pic of the bot, we can't see much at the momentthe insides?
generally from a better angle so we can see more but insides would helphe means we need a better pic of the bot, we can't see much at the momentthe insides?
DP:Challenge accepted. (http://i1198.photobucket.com/albums/aa458/coolnael/TiggerOnAVaseline.png)
(https://gametechmods.com/uploads/images/99438hoty.png)
Yep, that looks better.
Cool. Do the side razors only hit when the bot is on top?yep, and it also kinda protects it when it's flanked.
Very nice. Keep it up.dp
Either you can or you can't. Luck's always involved in metal hinge wedges (same thing with axles), unlike skirt hinges or burst motors.btw, if i make the wedge narrower, will it make the wedge worse?(right now, opponents can just out-wedge me by using the huge gap in the middle.)
the only type of popup in DSL which is isn't explored enough is....... a piston popup(Insectoid style popup). so, here's a piston popup:
If you have nothing better than to pour irrational hatred on a bot type on a new guy's showcase, especially with such a poor reason, and not contribute to the topic, I suggest you stop posting here, or things will go badly for you. Am I clear ?
What's that you say ? "Popups are generic and overdone" ? I haven't seen much popups these days, mind you.
Also, saying that a bot type is generic is nonsense. There is much variety inside a bot type, actually there is as much variety as the collective imagination of the community in regard to that bot type. The fact that popups tend to be built generic is that because builders are not thinking outside the box enough with popups, not that the bot type in itself is "unoriginal". You want popups to be original ? Go and build original popups instead of whining that they are generic.
You want to send that to NAR AI ? The gutripper poker I like, but the other one is just a generic FSS. I don't need moar of these really.don't worry, the FSS will be replaced by a original popup/anything that has an exposed top killer :gawe:
And the poker is pretty original.
As promised, here's the bot:You want to send that to NAR AI ? The gutripper poker I like, but the other one is just a generic FSS. I don't need moar of these really.don't worry, the FSS will be replaced by a original popup/anything that has an exposed top killer :gawe:
And the poker is pretty original.
...taz wheels? im sure vlads are better, slipperbottoms if they aren't big enough.with vlads it won't drive, with slipperbottoms it won't drive straight,only taz wheels would work.
and i would really try to angle that, at the moment it isn't really a poker because the weapons start too low down for me. if you angle it about 45 degrees and have it higher then it should be fine. perhaps some skirts on aswell to help it move about when inverted. you could probably widen the stabilisers (rotate the me's holding the hexplates, though getting rid of the hexplate altogether is a better option)
otherwise it doesn't look too bad for a popup killer.
Try a Storm burst. VDMA's have crap HP.but it sent the bot and the opponent to the void after 4 shots.......
And yes, you can ask ACAMS to change your username.
248.8, PL5 Armor, 2 ants. This bot is an attempt to an invertible FG.it fails because the chassis isn't high enough, but hey, i did it! :gawe:And the fact the stabilisers are PLASTIC.
to get Alu stabilisers, i need to downgrade to ti1, which will make it fail against regular popups like DiSemboweLment.248.8, PL5 Armor, 2 ants. This bot is an attempt to an invertible FG.it fails because the chassis isn't high enough, but hey, i did it! :gawe:And the fact the stabilisers are PLASTIC.
I use Steel Stabilisers, and they are often too weak. I think this design is inherently ineffective.to get Alu stabilisers, i need to downgrade to ti1, which will make it fail against regular popups like DiSemboweLment.248.8, PL5 Armor, 2 ants. This bot is an attempt to an invertible FG.it fails because the chassis isn't high enough, but hey, i did it! :gawe:And the fact the stabilisers are PLASTIC.
I'd personally use hex plates because all those flails are a lot of wasted weight.i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.I'd personally use hex plates because all those flails are a lot of wasted weight.i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
Nary wanted some original but effective stuff in NAR AI(that's why he rejected the SS i built), and when building this i originally tried to use hex plates, but the bot ended up having too little flails because it makes the bot overweight.True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.I'd personally use hex plates because all those flails are a lot of wasted weight.i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
Well, you could get 6 per side (2 flails on each side, plus hex plate with 3 razors) for 12 razors, which would save you 3kg per 3 razors (if hex plates are 5kg, I think they are :P), so you would save 12 kg, then you could add a flail on each side and mount a beater w/ ds teeth instead of the last couple of razors. Might be a little more effective.Nary wanted some original but effective stuff in NAR AI(that's why he rejected the SS i built), and when building this i originally tried to use hex plates, but the bot ended up having too little flails because it makes the bot overweight.True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.I'd personally use hex plates because all those flails are a lot of wasted weight.i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
so, do you mean i should get 4 flails equiped with 3 razors + hex plate, then add the rest of the flails with BB + DS teeth(or razors, if i can get the weight)?Well, you could get 6 per side (2 flails on each side, plus hex plate with 3 razors) for 12 razors, which would save you 3kg per 3 razors (if hex plates are 5kg, I think they are :P), so you would save 12 kg, then you could add a flail on each side and mount a beater w/ ds teeth instead of the last couple of razors. Might be a little more effective.Nary wanted some original but effective stuff in NAR AI(that's why he rejected the SS i built), and when building this i originally tried to use hex plates, but the bot ended up having too little flails because it makes the bot overweight.True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.I'd personally use hex plates because all those flails are a lot of wasted weight.i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
Yeah.so, do you mean i should get 4 flails equiped with 3 razors + hex plate, then add the rest of the flails with BB + DS teeth(or razors, if i can get the weight)?Well, you could get 6 per side (2 flails on each side, plus hex plate with 3 razors) for 12 razors, which would save you 3kg per 3 razors (if hex plates are 5kg, I think they are :P), so you would save 12 kg, then you could add a flail on each side and mount a beater w/ ds teeth instead of the last couple of razors. Might be a little more effective.Nary wanted some original but effective stuff in NAR AI(that's why he rejected the SS i built), and when building this i originally tried to use hex plates, but the bot ended up having too little flails because it makes the bot overweight.True, but it makes your bot worse against Gutrippers and bots which can outweapon it, like FS or rammers.I'd personally use hex plates because all those flails are a lot of wasted weight.i don't want to use hex plates because i wanted this to be original, and i think that Rujak(urjak) said somewhere that less flails= worse at handling sledges.
Also, there's no point in detracting the effectiveness of your bot for the sake of originality unless you're building a dedicated artbot/rule of cool bot (like Dom's) or IRL.
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightPrayerfix.png)Well, that bot has no hope against all but low weaponed popups, due to low weaponry count.
ok.(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightPrayerfix.png)Well, that bot has no hope against all but low weaponed popups, due to low weaponry count.
Whya re you using 3 casters (18kg) when you could use half sheet which doubles as extender work.
Looks very goodthis bot is for Total Annihilation 2(BEWARE), and also for my challenge against logannaruto/plazmic/sam.
That plow/firestorm setup looks very familiar...hmm...I can't quite place where I know it from though...And the chassis too :P
That plow/firestorm setup looks very familiar...hmm...I can't quite place where I know it from though...those razors act as a Pulse 2(the bot in Sage's sig which have 3 battleaxes)like weapons, and if you look seriously close there's still a leftover space for the firestorm flipper to exist in real life.
And also unrealistic if those side razors do what I think they do.
it's from Fat Rat(but my bot had trovved chassis, cause 123 ignored the message EMPTY SPACE when building it...)That plow/firestorm setup looks very familiar...hmm...I can't quite place where I know it from though...And the chassis too :P
it's from Fat Rat(but my bot had trovved chassis, cause 123 ignored the message EMPTY SPACE when building it...)
yeah, actually i added the firestorm flipper because the bot was really underweight when i finished it(720ish) and to make sure that no HS or SS gets a lucky shot at the chassis. And ok i'll change the lower weapon's end postition so that the bot isn't unrealistic anymore.it's from Fat Rat(but my bot had trovved chassis, cause 123 ignored the message EMPTY SPACE when building it...)
This is because nobody used the trov glitch when 123 built it, therefore it probably crossed nobodies mind. And bashing 123 is a really bad idea for you...
And I still wouldn't allow it in a toruney anyways. A tiny space hardly constitutes as standard DSL. Though most people seem to think it does now...
Double posta
should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.
Double postaThat's also the same as one of my builds just with firestorm flippers and plows
should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.
His wedge setup is also way too thin considering the overall width of the bot.Double posta
should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.
your wedge setup is stupid. the small wedges fall pretty quickly and dsl bars suck as wedges. switch to a 1/2 sheet and small wedge combo so once the other wedges fall off you will still have a wedge.
ok... so list of improvements for the bot:His wedge setup is also way too thin considering the overall width of the bot.Double posta
should be sleeping now, but here's the 8th version of Midnight Sky:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky8.png)
Midnight Sky 8 have 12 Razors on 4 BSGs, it haz PL10 armor, and weighs 799.1kgs without smartzone. The bot's wedge is on par with Beautiful Oblivion.
your wedge setup is stupid. the small wedges fall pretty quickly and dsl bars suck as wedges. switch to a 1/2 sheet and small wedge combo so once the other wedges fall off you will still have a wedge.
Another Popup. This one pops from the inside, which unfortunately means it's doesn't have sirmech.
(http://s895.photobucket.com/albums/ac159/123savethewhales/insidepopup0.jpg)
Nah the bot's more like fatrat in terms of chassis and setup.
yeah i have to agree with naryar it totally doesnt look like thisAnother Popup. This one pops from the inside, which unfortunately means it's doesn't have sirmech.
(http://s895.photobucket.com/albums/ac159/123savethewhales/insidepopup0.jpg)
Post a picture of it from the bot lab because from here it doesn't look IRLwill do, and already did it, and updated it also:
Any complicated shape you make, would probably be better off if the shape was made via the chassis instead. The small wedge components still detract it from its purpose. The chassis front should be sloped according to the flippers, and the flippers should be very close to the lip of the chassis.there's an angled SS plate hidden by the flippers, and it's very close to the front of the chassis.
Basically, everything should be seamless.
Just minimize concave spaces.This. You want the bot to look like it is all one piece
Nar 2.0what do you mean?
Take a look at some real robots and figure out how to replicate the feel of them in RA2.Pretty much. Pheonix is better at flipping bots over while Explosion is better at launching them over a distance.
IRL it boils down to two styles of flipper.
(https://gametechmods.com/uploads/images/97467photo(9).JPG)
(https://gametechmods.com/uploads/images/4940Explosion.jpg)
illustrated by Phoenix and Explosion respectively.
Take a look at one style and try to emulate it. Flippers like Phoenix are more common in the US and flippers like Explosion are more common in the UK.
here's how big the gap between the flipper and the SS segment:
(http://i1198.photobucket.com/albums/aa458/coolnael/DreamOfHumanity2.png)
here's how big the gap between Hazard's wedge and it's Body for comparison :
(http://i1198.photobucket.com/albums/aa458/coolnael/Hazard.png)
and here's a proof that metal hinges are IRL:
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)
i didn't use metal hinges for that bot's wedge, i used a skirt hinge like all of the IRL flippers in DSL use.here's how big the gap between the flipper and the SS segment:
(http://i1198.photobucket.com/albums/aa458/coolnael/DreamOfHumanity2.png)
here's how big the gap between Hazard's wedge and it's Body for comparison :
(http://i1198.photobucket.com/albums/aa458/coolnael/Hazard.png)
and here's a proof that metal hinges are IRL:
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)
You're totally missing the point. IRL building in DSL is all about finding the happy balance between looking like a real life robot and effectiveness. Your flipper failed at one of these things. you asked for advice on how to make it look more IRL and Pwn gave it to you. You then countered it with a pointless argument. Yes metal hinges are realistic (i have them on my 3lb), but how you used them isn't. I provided pictures of two of the best flippers in their respective weight classes. Take a look at them.
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)notice that those wedges are elevated to the top of the chassis instead of parallel to the ground like you have, raise them higher
basically you suck at irl and should go back toNar 2.0what do you mean?
ok, here's three bahwts for the Hundred Acre Wood team:(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)notice that those metal hinges are elevated to the top of the chassis instead of parallel to the ground like you havebasically you suck at irl and should go back toNar 2.0what do you mean?kloningregular dsl
piglet is going to get outweaponed by nearly everythingtigger have 24 large beater bars.
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.this bot is pretty much the same as accretion disk(does accretion disk gets outweaponed easily)?
I never build LW these days so I wouldn't know.piglet is going to get outweaponed by nearly everythingtigger have 24 large beater bars.
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
on lumpy, i think i'll try to either move the BSG back or try to get weight for a SS segment so that i can move the tite sheet forwardYeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.this bot is pretty much the same as accretion disk(does accretion disk gets outweaponed easily)?
Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.
This.Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.
Not it's not. It's very limited in electotal. Add MOAR ANTS.
This.Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.
Not it's not. It's very limited in electotal. Add MOAR ANTS.
Battlepacks are equivalent to 2.5 ants, so effectively you have 70 amps, which isn't enough. 2 battlepacks works per judge burst so stick 4 of those suckers in and 2 ants and you should have full power.
Sadly I'm no battery expert. Inform me, sad worm.This.Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.
Not it's not. It's very limited in electotal. Add MOAR ANTS.
Battlepacks are equivalent to 2.5 ants, so effectively you have 70 amps, which isn't enough. 2 battlepacks works per judge burst so stick 4 of those suckers in and 2 ants and you should have full power.
SILENCE, YOU BLABBERING, FOOLISH INSECT ! I'm not talking about elecmaxinoutrate (which is equal to 10 times the amps), i'm talking about electotal (which is the total power contained in a battery)
ok, will do, and i think i got the hang of what usually causes AGOD.This.Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.
Not it's not. It's very limited in electotal. Add MOAR ANTS.
Battlepacks are equivalent to 2.5 ants, so effectively you have 70 amps, which isn't enough. 2 battlepacks works per judge burst so stick 4 of those suckers in and 2 ants and you should have full power.
SILENCE, YOU BLABBERING, FOOLISH INSECT ! I'm not talking about elecmaxinoutrate (which is equal to 10 times the amps), i'm talking about electotal (which is the total power contained in a battery)
If the disks were angled that would be nastier.angled where? up or down?
no commentz makes me sad :frown:
rammers don't need wedges.
Is there any way you could get a wedge?
rammers don't need wedges.
Is there any way you could get a wedge?
there's a caster on the bottom to protect it from gut-ripping(and tilting forwards).every bot can benefit from a wedge, especially when pitted against gutrippers where if you can slide under them they they cant harm you (in most cases)rammers don't need wedges.
Is there any way you could get a wedge?
Nah I mean in a V shape to trap bots.If the disks were angled that would be nastier.angled where? up or down?
in this case it doesn't need a wedge. and not every bot needs a wedge, especially in the lighter classesand besides, if the bot's inverted, the wedge will just block the opponent from the weapon, making it useless until either the wedge's broken or it's flipped right side up again.
Hence why wedge rammers aren't very good. Wedges are okay on pushers but not good on rammers.in this case it doesn't need a wedge. and not every bot needs a wedge, especially in the lighter classesand besides, if the bot's inverted, the wedge will just block the opponent from the weapon, making it useless until either the wedge's broken or it's flipped right side up again.
oh well then obviously a wedge wont help, thanks for telling methere's a caster on the bottom to protect it from gut-ripping(and tilting forwards).every bot can benefit from a wedge, especially when pitted against gutrippers where if you can slide under them they they cant harm you (in most cases)rammers don't need wedges.
Is there any way you could get a wedge?
and here's a proof that metal hinges are IRL:
(http://i1198.photobucket.com/albums/aa458/coolnael/MetalHingeProof.png)
looks cool, you'd want to have the upper piglets to the side instead so it is more aof a trapper and have all the piglets spinning down. it will be invertible then which will make it a lot betterIf all of the piglet‘s spin down then it can‘t gutrip opppnents which kills the purpse of the bot.
You need fewer weapons. Over arming any popup burst motor isn't the greatest idea.there‘s actually 4 bsgs there, with 4 razors each.
Can it really sweep popups with such high ground clearance?Depends on the arena really, on the Combat Arena it can't because the axles of the weapons have to snap back first, making the fall time longer and time to spin up b4 the popup arrives shorter, haven't test it on other arena, but prolly it'll do good in the starcore arena.
snsns?lds because i don't have enough weight for 32 razors.
looks good but the lds teeth look pretty pointless
I hate to disappoint you but I do not accept teams in 123AI.Yeah i know, but since 123AI lacks jugglers, i made one in hope to impress you.
It is not a community AI pack. It's mostly just stuff I build and a few other bots I really like.
It's like CA5 and Ty's MW had a child...wat's CA5?
Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).
Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).
well what do you suggest as a trapper? (i have a 34 kgs budget anyways).Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).
Of course i am talking about the discs at the back. and they are poor trappers.
well what do you suggest as a trapper? (i have a 34 kgs budget anyways).Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).
Of course i am talking about the discs at the back. and they are poor trappers.
Use multi extenders
Those wedges are going to last about 3 seconds :LYes. I thought it was clear enough - by that i mean long ones attached to the baseplate.well what do you suggest as a trapper? (i have a 34 kgs budget anyways).Considering the size of your weapon and the disc position, the discs are pretty pointless. Use multi extenders or something like that.what discs? the discs at the back? oh they're trappers (cause i can't find another 15-17 kg item).
Of course i am talking about the discs at the back. and they are poor trappers.Use multi extenders
Or firestorm flipper.too tall i think, kills the bot's center of gravity and the wedge (that's what click said i think about factors that makes a good wedge).
I like the weapon setup. The wedges should be stronder though.NFX's Hairline Fracture had polycarb wedges and it did well on RIW 3....
Popup =/= Juggler.I like the weapon setup. The wedges should be stronder though.NFX's Hairline Fracture had polycarb wedges and it did well on RIW 3....
They were Aluminium wedges, if I remember rightly. Plus they were covered by the pair of Titanium sheets. Your wedges are both weaker, and a lot more exposed. I'd try to upgrade them to something more durable, and probably get a lighter trapper on the back. Perhaps a Medium Plow.I like the weapon setup. The wedges should be stronder though.NFX's Hairline Fracture had polycarb wedges and it did well on RIW 3....
They were Aluminium wedges, if I remember rightly. Plus they were covered by the pair of Titanium sheets. Your wedges are both weaker, and a lot more exposed. I'd try to upgrade them to something more durable, and probably get a lighter trapper on the back. Perhaps a Medium Plow.I like the weapon setup. The wedges should be stronder though.NFX's Hairline Fracture had polycarb wedges and it did well on RIW 3....
What, all you've posted is someone elses bot and some anime. Your wedges are still too exposed to be polycarb.kay, i think i can chop down on the trapper. what item do you think i good for a trapper but still makes the bot cool?
Chassis is kinna short. Does it flip forward during a wedge clash?No, but it sometimes flip itself upside down when mis-firing.
>2 small updates to bots and a generic flail snswell i haven't even got 1 comment, then why do i want to think that i'll got a lot of comments?
>thinks he's going to get a lot of comments
They're neat. Happy?>2 small updates to bots and a generic flail snswell i haven't even got 1 comment, then why do i want to think that i'll got a lot of comments?
>thinks he's going to get a lot of comments
And i think i've never saw a MW flail sns like that before.
And i think i've never saw a MW flail sns like that before.
what do you mean?And i think i've never saw a MW flail sns like that before.
...where have you been?
what do you mean?And i think i've never saw a MW flail sns like that before.
...where have you been?
Oh. Okay. But can you give me 1 bot that looks like this?what do you mean?And i think i've never saw a MW flail sns like that before.
...where have you been?
I mean that the SnS design you have there is quite common.
dudeCCS Doesn't have a Half-sheet.
core-collapse supernova
which has been kloned multiple times after its debut
dudeCCS Doesn't have a Half-sheet.
core-collapse supernova
which has been kloned multiple times after its debut
Well what do you suggest so that this bot doesn't look like a CCS klone?dudeCCS Doesn't have a Half-sheet.
core-collapse supernova
which has been kloned multiple times after its debut
it's like saying crawling with knives isn't a nwb klone because it has 2 less drive motors
CCS had a half sheet since 2 years ago. Anyone who has 123AI can check.dudeCCS Doesn't have a Half-sheet.
core-collapse supernova
which has been kloned multiple times after its debut
Oh okay, disregard everything i said (but the bot has top protection and a wider attack radius).CCS had a half sheet since 2 years ago. Anyone who has 123AI can check.dudeCCS Doesn't have a Half-sheet.
core-collapse supernova
which has been kloned multiple times after its debut
Well what do you suggest so that this bot doesn't look like a CCS klone?
Oh okay, disregard everything i said (but the bot has top protection and a wider attack radius).At what cost? Lost of Invertibility from the side panel and slower acceleration/stability due to closer wheel base?
dudeCCS Doesn't have a Half-sheet.
core-collapse supernova
which has been kloned multiple times after its debut
it's like saying crawling with knives isn't a nwb klone because it has 2 less drive motors
Yes, Crawl Through Knives IS Neglected Waterbug with less drive and more armor, weapons. But it doesn't make it a clone.What separated CTK and Cocytus from a 'clone' status is their general setups. CTK shares the tribar setup with NWB, while Cocytus used Snapper IIs and had a more DPS-focused weapon system.
The bot's invertible.Oh okay, disregard everything i said (but the bot has top protection and a wider attack radius).At what cost? Lost of Invertibility from the side panel and slower acceleration/stability due to closer wheel base?
Edit: The problem isn't that you are cloning bots, it is when you claim originality and improvement without fully grasping why the bot was the way it was in the first place. I have reasons to not build all my bots with battery box chassis you know. I suggest downloading NAR AI v1.1 and focus on building something different, instead of taking other people's bot and just make the chassis smaller. You might find this game much more enjoyable too.
You didn't hack the chassis height "after" you mount that half sheet, did you? Because half sheet kinna force a minimum height of 0.406107, and the lowest height for multi-extender to mount a side panel at this height is 0.3. You could of course raised the motor by 0.05 but that would cause other complications.The bot's invertible.Oh okay, disregard everything i said (but the bot has top protection and a wider attack radius).At what cost? Lost of Invertibility from the side panel and slower acceleration/stability due to closer wheel base?
Edit: The problem isn't that you are cloning bots, it is when you claim originality and improvement without fully grasping why the bot was the way it was in the first place. I have reasons to not build all my bots with battery box chassis you know. I suggest downloading NAR AI v1.1 and focus on building something different, instead of taking other people's bot and just make the chassis smaller. You might find this game much more enjoyable too.
Out of curiosity, why does the amount of comments in your showcase concern you so much? Is it because you want more feedback to become a better builder? Is it because you want praise for your accomplishments or designs?And thanks to you, i decided to make an IRL bawht for once:
I will give you some honest feedback here that might help you. You give a lot of feedback and suggestions in other showcases. Some suggestions are good and some are terrible. It results in you getting praise for your guidance or scolded for your ignorance. Because of that, I (personally) have no motivation to give you advice in your showcase and that might be the case with others as well because I really have no idea what advice you take seriously.
You will likely get the best advice from 123stw, Nary, or Urjak because they seem to have a great grasp on the "effective" side of DSL building. (which appears to be where you aim)
There is a bunch of us on the "IRL" Bot side of building that wont be able to give you good feedback other than "Looks cool bra! Good job!"
Also, bear in mind, because this game is a billion years old... DSL "effective" building has mostly reached it's peak. Improvisations are hard to come by and innovation is almost impossible to claim.
IRL and "Coolness Factor" Will always have a lot more room for praise because you can never truly reach the peak of imagination and innovation.
Want some comments? Try to make a replica. Try to make an IRL bot that is incredibly different and imaginative. Disregard effective building and explore. See how that goes for you.
4 ants for 4WD Mags and a dual perm ? not irl.there's 6 ants.
still not enough for IRL4 ants for 4WD Mags and a dual perm ? not irl.there's 6 ants.
46 ants for 4WD Mags and a dual perm ? not irl.
I've been seeing a fair bit of discussion about whether or not a particular battery setup is IRL and thought this would be the place to weigh in on it-
In Nyx, I use a 1lb battery to power 3 fairly powerful motors in a 30lb robot, though one is intermittent use.
that works out to 3.333% of the weight of the robot being battery. In the case of a RA2 LW, that means roughly 8.33lbs should be battery for an equivalent drive/weapon system, which in the case of Nyx, has enough battery for two full matches before needing a recharge while using the equivalent of 1.3 ants for the whole system.
In the case of Moros, I use ~2lbs of batteries, so 16.5lbs for two drive motors and 1 weapon motor, however in this case as well, I have far more battery than I need in Moros, but even then, it would still only use the equivalent of 2.5 ants for three motors.
Real world battery technology has blown right by the "capacity" ratings in DSL, and I think if you really want to set hard "capacity" rules, it should be more weight percentage based than number of cell based. If a real world robot is using more than about 5% of their weight for batteries most of the time they've either got an insane weapon system or old battery technology.
those hammers look out of place imoWell what items can i use for weapons?
dsl bars, beater bars, something less giant. take a look at real spinners and try to emulate their style. don't tell me you cant. i've seen how good at cloning you are.Take a look at Tornado Mer, that's the best example I could give you. Your weapon setup would be great for a tribar thingy like Son of Whyachi, but it's unfitting for something that's more like Tornado Mer, which is again the best example I can give you.
Are the top skirts for if it gets flipped or trapping. Because it doesnt look invertible and those won't be good wedges.
ICWUDT, in any case, it's a good thought.Are the top skirts for if it gets flipped or trapping. Because it doesnt look invertible and those won't be good wedges.
If he's anything like me, those are for the possible Flying Guillotines that might be floating around.
Are the top skirts for if it gets flipped or trapping. Because it doesnt look invertible and those won't be good wedges.It's for trapping, and it's invertible.
The originality burns?What do you mean ?
that it'slarge...?generic ?
Yeah standard DSL doesn't need the reinforced perm. What extenders are you using btw, they look different from flippper segments.there's 2 titanium extenders as spacers so that the blade doesn't cut into the body.
Chassis Armor? Yes Chassis armor. It's not the most efficient thing in the world, but sinking 250kg into it will still give me 15000 HP
(https://gametechmods.com/uploads/images/3251screenshot_27.jpg)
Why? Purely for the sake of smoothness for killing FSnS. From everything I tested, nothing gets under them better than this.
Here's the same bot with a BFE chassis that extends beyond the normal botlab size.
(https://gametechmods.com/uploads/images/89356screenshot_29.jpg)
Jesus Christ it's really painful re-reading this showcase and seeing myself as a attention-whore 12 year old :(
Anyways, is there any significant difference in the meta between DSL 2.1 and 2.2 ? I'm pretty busy IRL right now and I really don't have time to experiment and look at all the weapon stats.
Anyways, is there any significant difference in the meta between DSL 2.1 and 2.2 ? I'm pretty busy IRL right now and I really don't have time to experiment and look at all the weapon stats.You can actually use all the components now. You know those trash-tier replica parts (like the replica discs and 259 hammers) that nobody used? Those are viable now.
Which armor are you using on this bots?Ti 1
seems like it doesn't turn fast enough to counter the spinner's torqueyeah, that's why i canned it in the first place.
irl popup locatedFam you seen those skirts?
Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tinyirl popup locatedFam you seen those skirts?
If you're not trying to build IRL then the skirts are fine. They're still one of the best wedge components, but they generally aren't legal in IRL building, which is why I brought it up in response to 8bean calling it an IRL popup. If you're going for DSL-S here which I assume you are then you're fine.Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tinyirl popup locatedFam you seen those skirts?
irl popup locatedFam you seen those skirts?
No I was going for IRL, and the spikes arent actually pop-ups, they're a piston poker (as a throwback to Robot Wars Season 2 Bodyhammer), I just angled the heavy spikes bc that was the only way to get them to fit inside the shell realisticallyIf you're not trying to build IRL then the skirts are fine. They're still one of the best wedge components, but they generally aren't legal in IRL building, which is why I brought it up in response to 8bean calling it an IRL popup. If you're going for DSL-S here which I assume you are then you're fine.Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tinyirl popup locatedFam you seen those skirts?
Popups and popup-style bots generally don't really fly in IRL so I'd just commit to going DSL-S and keep the skirts, or rework it entirely to be a flipper or something if you want to stick to IRL with itNo I was going for IRL, and the spikes arent actually pop-ups, they're a piston poker (as a throwback to Robot Wars Season 2 Bodyhammer), I just angled the heavy spikes bc that was the only way to get them to fit inside the shell realisticallyIf you're not trying to build IRL then the skirts are fine. They're still one of the best wedge components, but they generally aren't legal in IRL building, which is why I brought it up in response to 8bean calling it an IRL popup. If you're going for DSL-S here which I assume you are then you're fine.Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tinyirl popup locatedFam you seen those skirts?