Author Topic: SteveM4's stuff  (Read 5382 times)

Offline SteveM4

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Re: SteveM4's stuff
« Reply #40 on: July 02, 2019, 01:23:00 PM »
It's about as effective as a soggy biscuit
I do those awful YouTube videos.

Offline Badnik96

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Re: SteveM4's stuff
« Reply #41 on: July 03, 2019, 10:30:50 PM »
lots of good stuff in this thread, keep it up

Offline Danangoo

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Re: SteveM4's stuff
« Reply #42 on: July 04, 2019, 04:53:28 AM »
Goddamn, those Wowot and Killertron replicas are gorgeous

Offline [cringey name goes here]

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Re: SteveM4's stuff
« Reply #43 on: July 04, 2019, 12:51:38 PM »
Looks wise, the replicas are absolutely gorgeous. However, you could use other motors in the game to fully replicate each robot's function IRL. For example, Killertron's axe could use an overkill motor to get an automatic 180 degree arc. Other than that, keep up the good work!
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Offline SteveM4

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Re: SteveM4's stuff
« Reply #44 on: July 17, 2019, 03:43:19 PM »
Here's my first entry I have finished building for Orc's Wars 4.

I giveth thee, The Spank Tank (again)

Adapted from my MW proof-of-concept, this counterbalanced spinner has a HUGE HAMMER and that's about it.

Here's some pictures.

 
screenshot_37.png

 
screenshot_38.png

 
screenshot_39.png

 
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Here's it spankin'

 
screenshot_44.png


Is it IRL? Probably. Hope this is legal. Just gotta find a way to AI it in such a way that it reverses after hitting an opponent so the hammer can do a spin.
I do those awful YouTube videos.

Offline RedAce

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Re: SteveM4's stuff
« Reply #45 on: July 17, 2019, 04:02:22 PM »
This thing looked goofy in that video you showed it off, and I love how it looks even more fleshed out it is as a HW.  What kind of motor is it using for the "turret" exactly?

For AI help, I feel that ElectricHammer.py or whatever Whack used in DSL2.2 would suffice for an AI like that.

Offline SteveM4

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Re: SteveM4's stuff
« Reply #46 on: July 17, 2019, 04:11:05 PM »
Yeah it hella goof. It also hits stuff pretty hard.
TWM 4 mag is the spin power.

Is that bot in your AI pack, or is there a DSL2.2 default AI that I completely missed
« Last Edit: July 17, 2019, 04:31:38 PM by SteveM4 »
I do those awful YouTube videos.

Offline RedAce

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Re: SteveM4's stuff
« Reply #47 on: July 17, 2019, 10:28:07 PM »
Is that bot in your AI pack, or is there a DSL2.2 default AI that I completely missed
One of the replicas inside 2.2.  I forget which team it was off the top of my head, but I know the design is very similar to this.

Offline Merrick

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Re: SteveM4's stuff
« Reply #48 on: July 18, 2019, 07:58:09 AM »
That is dope as hell.

Offline SteveM4

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Re: SteveM4's stuff
« Reply #49 on: July 22, 2019, 12:50:48 AM »
its Bulldozer time.

Its not named yet, so that's fun. Name suggestions please?

 
screenshot_46.png

 
screenshot_47.png

 
screenshot_48.png

 
screenshot_49.png


Need to AI this but I cannot work out how to do an axe and lifer off of different smartzones.
Either they both fire or none do, so I am obviously doing something wrong.
I do those awful YouTube videos.

Offline KidDelta

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Re: SteveM4's stuff
« Reply #50 on: July 22, 2019, 01:12:49 AM »
When push comes to Shove

Dig-To-Exit

Bone Crusher

Hydraulic Haul

Dead-Dig

Stonecracker
I shouldn't have come here

Offline SteveM4

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Re: SteveM4's stuff
« Reply #51 on: July 22, 2019, 01:48:37 AM »
I do those awful YouTube videos.

Offline TheOrcCorp

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Re: SteveM4's stuff
« Reply #52 on: July 22, 2019, 05:00:14 AM »
its Bulldozer time.

Its not named yet, so that's fun. Name suggestions please?

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Need to AI this but I cannot work out how to do an axe and lifer off of different smartzones.
Either they both fire or none do, so I am obviously doing something wrong.

I love this showcase so goddamn much. If you want to have multiple smartzones then OmniMultiZone.py is your best bet...I can send you the file for it and help you use it if you need! :mrgreen:
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