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Robot Arena => Showcases => DSL TC Showcases => Topic started by: SteveM4 on June 14, 2019, 07:53:52 PM

Title: SteveM4's stuff
Post by: SteveM4 on June 14, 2019, 07:53:52 PM
Hey all. First things first.

I am an old member of GTM, and with many thanks to Hoppin, have managed to get my old account back, albeit with a new name and everything in an attempt to distance myself. With their permission, I have set up a new showcase as the old showcase has not been updated in over 3 years, and was also full of really awful things (not only robots), so I am trying not to bring that up again. You can find the old showcase here (https://gametechmods.com/forums/dsl-tc-showcases/king-mushroom's-showcase/780/), if you really want to, but I advise against it.

Now that's out the way, here's a robot.

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Details you are hungry for:
Armour: Alu 3
Weight: 396.5
Made using component freedom and the IRL packs.

It functions similar to the original, however it's wedge is dire against RedAce's AI pack.
Title: Re: SteveM4's stuff
Post by: KidDelta on June 14, 2019, 08:03:12 PM
Oh you're that guy from youtube
Title: Re: SteveM4's stuff
Post by: TheRoboteer on June 14, 2019, 08:05:13 PM
Damn dude. It's not often an old member comes back and is right on the ball in terms of build quality, but this falls into that camp. Really fantastic Chaos 2 rep with some really nice extenderwork. Look forward to seeing more from you  :smile:
Title: Re: SteveM4's stuff
Post by: Hoppin on June 14, 2019, 08:07:38 PM
Much love for this dude!
Title: Re: SteveM4's stuff
Post by: Billy5545 on June 14, 2019, 08:34:54 PM
Doesn't look like a rep TR. Anyway, that's pretty great. Interested to see more from you
Title: Re: SteveM4's stuff
Post by: Badnik96 on June 14, 2019, 10:07:08 PM
welcome back dude! i never thought your old robots were all that bad tbh but that's ok because this chaos 2 is really good
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 15, 2019, 05:56:53 AM
I am glad you like the bot. I'll see what I can do about making a video for it at some point.

Doesn't look like a rep TR.<snip>

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Here's the original next to the replica. All I am missing is the polycab back and the text on the flipper.


Also, here are some mid build screenshots of a MW spinner, because the F11 key is just that inviting.

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Final armour was Steel 3, and it sits right on the edge of the MW class at 391.5. Wedge is... not needed to be honest.

Are we allowed to post videos here? Just threw one up on my channel of this guy fighting RedAce's AI pack and then the game went all floaty.
Title: Re: SteveM4's stuff
Post by: TheRoboteer on June 15, 2019, 06:03:43 AM
I am glad you like the bot. I'll see what I can do about making a video for it at some point.

Doesn't look like a rep TR.<snip>

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Here's the original next to the replica. All I am missing is the polycab back and the text on the flipper.


Also, here are some mid build screenshots of a MW spinner, because the F11 key is just that inviting.

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Final armour was Steel 3, and it sits right on the edge of the MW class at 391.5. Wedge is... not needed to be honest.

Are we allowed to post videos here? Just threw one up on my channel of this guy fighting RedAce's AI pack and then the game went all floaty.
I don't know if you're familiar with the metas in RA2 due to your absence, but that spinner doesn't look to be legal in either of the main DSL build styles (IRL and DSL-S). DSL-S wise, you'll need to make sure your weapon doesn't clip through your wheels, as it looks like it will as-is. In terms of IRL, there's a whole bunch of rules: too many to really explain in a comment. I've written a guide on the meta though which you can find in my sig.

That said you may no have been going for either of those build styles, in which case everything I've just said is irrelevant  :bigsmile:
Title: Re: SteveM4's stuff
Post by: CodeSilver23 on June 15, 2019, 06:12:06 AM
Have you tried Robot Rumble yet? It's fun. As for the bot, nice job!
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 15, 2019, 06:12:39 AM
I have noticed the general trend is towards ultra IRL builds, and I really dig that because they look so cool. I'll have a cheeky look at what you got there to see what styles of the meta I can apply to future builds.

With this one though to be honest, the aim was to build a bot to destroy stuff, and to do a full build in 20 minutes for a YT video. While I like the concept of the spinning axes and outside Perm, the execution shows that it was rushed.

Cheers for heads up about the style changes.
Title: Re: SteveM4's stuff
Post by: Hoppin on June 15, 2019, 07:39:29 AM
I have noticed the general trend is towards ultra IRL builds, and I really dig that because they look so cool. I'll have a cheeky look at what you got there to see what styles of the meta I can apply to future builds.

With this one though to be honest, the aim was to build a bot to destroy stuff, and to do a full build in 20 minutes for a YT video. While I like the concept of the spinning axes and outside Perm, the execution shows that it was rushed.

Cheers for heads up about the style changes.

I actually watched your video building this. You appear to not have things like component freedom, etc. I'd recommend you pick up DSL2.2CE (Complete Edition) (https://gametechmods.com/forums/downloads/?sa=downfile&id=472). It contains, not only component freedom, but DSC's packs, among some other small tweaks.

As for the robot itself, it lacks a lot of what the current scene's standards are (motor protection/support, proper supports, etc. But I'm sure you're aware of this). Any further and I'm just re-iterating what Robo said lmao.

You can look at other people's showcases for an idea of what the current stuff is going on right now, along with the tournament section. There's some rad stuff out there!
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 15, 2019, 02:19:46 PM
I've been a browsing and I'm getting dangerous amounts of ideas. I believe I can make this design concept work but it will take an entirely different approach to see it happen.
Title: Re: SteveM4's stuff
Post by: ty4er on June 16, 2019, 05:10:56 AM
welcome back my dude

aside from everything everyone else has said, copals are hella shoddy for a mw
chaos2 looks neato tho
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 16, 2019, 07:17:27 AM
What is the ballpark for a MW motor these days... A TWM seems the logical choice, though NPC motors used to be my go-to motor for moving stuff.

Title: Re: SteveM4's stuff
Post by: KidDelta on June 16, 2019, 07:33:27 AM
Be a man and use 2 E-Tek drive's
Title: Re: SteveM4's stuff
Post by: F1Krazy on June 16, 2019, 10:51:20 AM
Welcome back! I'm basically gonna repeat what's already been said - that Chaos 2 rep looks awesome, the HS not so much - but I'll also add that I took a sneaky peek in your old showcase and Gladiator 2 actually looks really cool. I think it could actually slot right into the current IRL meta, with just a few touch-ups.

What is the ballpark for a MW motor these days... A TWM seems the logical choice, though NPC motors used to be my go-to motor for moving stuff.
I think Slimbody motors will do in a pinch, but ideally, you'll want either TWMs or NPCs. Depends how much weight you have to spare, and also on the kind of robot you're building. Drive's not as important in a HS as it is in a flipper or rammer.
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 19, 2019, 04:41:22 AM
I have found while working on a few builds that I absolutely cannot make an effective (IRL) wedge. Anything I attempt seems just to bonk against the AI (RedAce's Pack) and not get under. The two bots just sort of sit there, bonking.

So, basically, how do I make effective wedges that lie within the IRL ruleset, as I gather components and balancing of wedginess has been improved. I have even been outdone by chassis wedges, so I am dumbfounded.
Title: Re: SteveM4's stuff
Post by: Billy5545 on June 19, 2019, 04:52:28 AM
I have found while working on a few builds that I absolutely cannot make an effective (IRL) wedge. Anything I attempt seems just to bonk against the AI (RedAce's Pack) and not get under. The two bots just sort of sit there, bonking.

So, basically, how do I make effective wedges that lie within the IRL ruleset, as I gather components and balancing of wedginess has been improved. I have even been outdone by chassis wedges, so I am dumbfounded.
Basically in RA2, static wedges are not effective for wedging. You should put your wedge on burst life with flippers, or use hinge for your wedges. Also, wedge mechanic is 70% luck and 30% mechanics, and pretty variable, as well as not pretty predictable. You just have to find a wedgy setup, thiugh balanced drive is also needed so you will be able to force your wedge up to opponent bot while not frontflipping
Title: Re: SteveM4's stuff
Post by: TheRoboteer on June 19, 2019, 05:27:25 AM
I have found while working on a few builds that I absolutely cannot make an effective (IRL) wedge. Anything I attempt seems just to bonk against the AI (RedAce's Pack) and not get under. The two bots just sort of sit there, bonking.

So, basically, how do I make effective wedges that lie within the IRL ruleset, as I gather components and balancing of wedginess has been improved. I have even been outdone by chassis wedges, so I am dumbfounded.
Wedgelets using the 'chisel' components in the weapons tab mounted on either skirt hinges, or the spring loaded metal hinges are the go-to for most people. You want the wedgelet to extend a decent amount in front of your main wedge, as they can get pushed inside your bot and become useless if they only barely protrude. Don't extend them too far out though otherwise they'll look terrible.

I've also had some success with wedges consisting of a wedge edge component, mounted on an armour panel, which is in turn mounted on a skirt hinge. They require some fine tuning, and don't have the durability of wedgelet-based wedges, but they seem to be really effective at getting under stuff when done right.
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 22, 2019, 10:13:17 PM
Behold, a build I actually put effort in.

Armour: Alu 3
Weight: 398.7

Rejector
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Things about it:
It wedges rather well, it uses a 40cm wedge on the end of a hinge mounted 40x40 steel armour thing.
Its FAST and kinda out of control.
The armour is poor and that's sort of a major weakness.
It throws things very far.

As for IRL... it can swing both ways. The motors' placement is questionable, but I think that the armour plates could be slotted out to accommodate for the NPCs.
Title: Re: SteveM4's stuff
Post by: Billy5545 on June 22, 2019, 10:15:41 PM
Pretty cool. I like the aesthetics on it
Title: Re: SteveM4's stuff
Post by: TheRoboteer on June 22, 2019, 10:38:43 PM
Nice work my guy. Some small areas of messiness (the slight clipping of the burst through the triangle pieces being the most notable instance to me) but it's really minor, and overall the bot has a nice aesthetic, though I may be slightly biased with my love of front-hinges.

In terms of IRL I'd say it's fine IMO. I tend to be one of the stricter guys when it comes to IRL standards, but the amount of motor that's poking out is really small, and plenty of real robots have motors as exposed, and the panels clipping with them could definitely have slots cut out of them to accomodate

Overall, a nice bot
Title: Re: SteveM4's stuff
Post by: F1Krazy on June 23, 2019, 06:18:20 AM
Yeah, skin needs work, and if it's too fast and fragile you can always drop the motors down to save weight. Dunno about the battery life either. Looks great, though. I love the serrations on the wedge, they look cool and they might be able to serve a functional purpose of stopping robots from slipping off the front.
Title: Re: SteveM4's stuff
Post by: Bildschirm on June 23, 2019, 10:30:01 AM
1. Oh cool, Its that guy I subscribed to like over a year ago! :3

2. I wanna say "Welcome Back" but I'm too new for this so i just say Hiiiiii. :P

3. Pretty solid Bot imo. I hope that the burst is chassis mounted because of "Boof", The only stuff i would change is the skin and I would make an extenderbot out of this! xD

4. I just say Hi again, why not? :P
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 26, 2019, 04:57:57 PM
Behold a bot. Its a box with an axe. It's not much, but I really kinda like the Series 3 aesthetic of it. Going to keep trying to improve this concept, it has potential.

Midnight is an axebot in the middleweight class. The extender armour is all Aluminium, the chassis within is Plastic 1... So yeah that.

HERE'S SOME PICTURES
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I like it. It actually does damage too, which is cool.
Title: Re: SteveM4's stuff
Post by: GIRTHQUAKE on June 26, 2019, 05:05:15 PM
I like it, takes me back to the comedy central era Battlebots days
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 27, 2019, 02:57:12 AM
From a video that is currently rendering, I bring you Wowot. It's made of many extenders and is my first foray into BFE. When the building video is uploaded I'll link it in this post so you can all see how it actually came to be.

Its a MW, and it functions at least. May be able to AI it too.

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I'm going to throw this on the Bot Exchange for anyone who wants to faff around with it.
Title: Re: SteveM4's stuff
Post by: [cringey name goes here] on June 27, 2019, 06:29:09 AM
From a video that is currently rendering, I bring you Wowot. It's made of many extenders and is my first foray into BFE. When the building video is uploaded I'll link it in this post so you can all see how it actually came to be.

Its a MW, and it functions at least. May be able to AI it too.

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I'm going to throw this on the Bot Exchange for anyone who wants to faff around with it.
this i like
i like this
Title: Re: SteveM4's stuff
Post by: Billy5545 on June 27, 2019, 07:40:41 AM
Awesome clamp. Never seen a clamp design like this in RA2 too
Title: Re: SteveM4's stuff
Post by: AWGaming on June 27, 2019, 11:42:33 AM
Hey all. First things first.

I am an old member of GTM, and with many thanks to Hoppin, have managed to get my old account back, albeit with a new name and everything in an attempt to distance myself. With their permission, I have set up a new showcase as the old showcase has not been updated in over 3 years, and was also full of really awful things (not only robots), so I am trying not to bring that up again. You can find the old showcase here (https://gametechmods.com/forums/dsl-tc-showcases/king-mushroom's-showcase/780/), if you really want to, but I advise against it.

Now that's out the way, here's a robot.

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Details you are hungry for:
Armour: Alu 3
Weight: 396.5
Made using component freedom and the IRL packs.

It functions similar to the original, however it's wedge is dire against RedAce's AI pack.
OMG! please put this on the bot exchange!
Title: Re: SteveM4's stuff
Post by: superbomb122 on June 27, 2019, 11:48:50 AM
This idea is absolutely badass. I love it.

One thing I would suggest is getting the wedge to flow into the chassis a bit better, however
Title: Re: SteveM4's stuff
Post by: TheOrcCorp on June 27, 2019, 12:46:48 PM
Quickly becoming my favourite showcase on here! That Wowot is amazing!
Title: Re: SteveM4's stuff
Post by: SteveM4 on June 27, 2019, 01:11:14 PM
Hey look at that, the video is up!
Here's how I made this bot, hope you got 35 minutes to spare.

https://www.youtube.com/watch?v=vWzsyrMpcbk (https://www.youtube.com/watch?v=vWzsyrMpcbk)

Quickly becoming my favourite showcase on here! That Wowot is amazing!
People in my comments section are sending me demands to join a thing that you seem to run.
Title: Re: SteveM4's stuff
Post by: TheOrcCorp on June 27, 2019, 01:37:05 PM
People in my comments section are sending me demands to join a thing that you seem to run.
Oh dear, I just looked. :confused: I don't host anymore...but I'll put in a word with the lads over at Good Robottal for them to take a gander at your stuff: not sure how the next tournament is being run but hey, no harm in trying right? :mrgreen:
Title: Re: SteveM4's stuff
Post by: kix on June 27, 2019, 02:08:11 PM
People in my comments section are sending me demands to join a thing that you seem to run.
Oh dear, I just looked. :confused: I don't host anymore...but I'll put in a word with the lads over at Good Robottal for them to take a gander at your stuff: not sure how the next tournament is being run but hey, no harm in trying right? :mrgreen:
huh there is also an online ra2 tournament too heck

Bot is woke
Title: Re: SteveM4's stuff
Post by: SteveM4 on July 01, 2019, 09:59:25 AM
Its new bot time, and this time, I HAVE TWO (omg)

First up is an obvious rip off of Mouse Trap... RatTrap!
This triangle is fast, strong and actually quite good, I am genuinely surprised with how good it is in battle (not AI'd it yet though).

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Facts about the thing:

And now that you're reeling from the sheer wow factor of literally a wedge, have this.

THE SPANK TANK
It spanks, and its a tank.

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Facts about The Spank Tank
Title: Re: SteveM4's stuff
Post by: Hoppin on July 01, 2019, 11:28:45 AM
Solid stuff Steve
Title: Re: SteveM4's stuff
Post by: GIRTHQUAKE on July 01, 2019, 11:38:38 AM
Rat Trap makes me want to play Skee ball.

Servo turret Spank Tank revision when?

Title: Re: SteveM4's stuff
Post by: SteveM4 on July 02, 2019, 02:11:42 AM
Nobody:

Me: KILLERTRON
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So yeah I finally made Killertron because I could. I like it.
It can't self right or last 3 minutes if you keep firing the axe, but I like it.
It is slow and wobbly and can't get a KO, but I like it.

Its also pink.

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As for the insides, It's not totally IRL, since the control board is IN THE MOTORS but it was hard to place right with all the other stuff there.
I could move it.
But I won't.

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Axe is BFE'd to have about 180° swing on a BSG motor to give it that Series 1 power. Axe shaft is also bent for that extra bit of authenticity.
The armour is plastic 5, like the bin it was originally made out of.
Title: Re: SteveM4's stuff
Post by: Stigma on July 02, 2019, 10:41:18 AM
very nice replica, complete with how it would rock back and forward on it's poorly balanced wheels. but how actually combat effective is it?
Title: Re: SteveM4's stuff
Post by: SteveM4 on July 02, 2019, 01:23:00 PM
It's about as effective as a soggy biscuit
Title: Re: SteveM4's stuff
Post by: Badnik96 on July 03, 2019, 10:30:50 PM
lots of good stuff in this thread, keep it up
Title: Re: SteveM4's stuff
Post by: Danangoo on July 04, 2019, 04:53:28 AM
Goddamn, those Wowot and Killertron replicas are gorgeous
Title: Re: SteveM4's stuff
Post by: [cringey name goes here] on July 04, 2019, 12:51:38 PM
Looks wise, the replicas are absolutely gorgeous. However, you could use other motors in the game to fully replicate each robot's function IRL. For example, Killertron's axe could use an overkill motor to get an automatic 180 degree arc. Other than that, keep up the good work!
Title: Re: SteveM4's stuff
Post by: SteveM4 on July 17, 2019, 03:43:19 PM
Here's my first entry I have finished building for Orc's Wars 4.

I giveth thee, The Spank Tank (again)

Adapted from my MW proof-of-concept, this counterbalanced spinner has a HUGE HAMMER and that's about it.

Here's some pictures.

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Here's it spankin'

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Is it IRL? Probably. Hope this is legal. Just gotta find a way to AI it in such a way that it reverses after hitting an opponent so the hammer can do a spin.
Title: Re: SteveM4's stuff
Post by: RedAce on July 17, 2019, 04:02:22 PM
This thing looked goofy in that video you showed it off, and I love how it looks even more fleshed out it is as a HW.  What kind of motor is it using for the "turret" exactly?

For AI help, I feel that ElectricHammer.py or whatever Whack used in DSL2.2 would suffice for an AI like that.
Title: Re: SteveM4's stuff
Post by: SteveM4 on July 17, 2019, 04:11:05 PM
Yeah it hella goof. It also hits stuff pretty hard.
TWM 4 mag is the spin power.

Is that bot in your AI pack, or is there a DSL2.2 default AI that I completely missed
Title: Re: SteveM4's stuff
Post by: RedAce on July 17, 2019, 10:28:07 PM
Is that bot in your AI pack, or is there a DSL2.2 default AI that I completely missed
One of the replicas inside 2.2.  I forget which team it was off the top of my head, but I know the design is very similar to this.
Title: Re: SteveM4's stuff
Post by: Merrick on July 18, 2019, 07:58:09 AM
That is dope as hell.
Title: Re: SteveM4's stuff
Post by: SteveM4 on July 22, 2019, 12:50:48 AM
its Bulldozer time.

Its not named yet, so that's fun. Name suggestions please?

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Need to AI this but I cannot work out how to do an axe and lifer off of different smartzones.
Either they both fire or none do, so I am obviously doing something wrong.
Title: Re: SteveM4's stuff
Post by: KidDelta on July 22, 2019, 01:12:49 AM
When push comes to Shove

Dig-To-Exit

Bone Crusher

Hydraulic Haul

Dead-Dig

Stonecracker
Title: Re: SteveM4's stuff
Post by: SteveM4 on July 22, 2019, 01:48:37 AM
Dig-To-Exit

Winner
Title: Re: SteveM4's stuff
Post by: TheOrcCorp on July 22, 2019, 05:00:14 AM
its Bulldozer time.

Its not named yet, so that's fun. Name suggestions please?

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Need to AI this but I cannot work out how to do an axe and lifer off of different smartzones.
Either they both fire or none do, so I am obviously doing something wrong.

I love this showcase so goddamn much. If you want to have multiple smartzones then OmniMultiZone.py is your best bet...I can send you the file for it and help you use it if you need! :mrgreen: