Doesn't look like a rep TR.<snip>
I am glad you like the bot. I'll see what I can do about making a video for it at some point.I don't know if you're familiar with the metas in RA2 due to your absence, but that spinner doesn't look to be legal in either of the main DSL build styles (IRL and DSL-S). DSL-S wise, you'll need to make sure your weapon doesn't clip through your wheels, as it looks like it will as-is. In terms of IRL, there's a whole bunch of rules: too many to really explain in a comment. I've written a guide on the meta though which you can find in my sig.Doesn't look like a rep TR.<snip>
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Here's the original next to the replica. All I am missing is the polycab back and the text on the flipper.
Also, here are some mid build screenshots of a MW spinner, because the F11 key is just that inviting.
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Final armour was Steel 3, and it sits right on the edge of the MW class at 391.5. Wedge is... not needed to be honest.
Are we allowed to post videos here? Just threw one up on my channel of this guy fighting RedAce's AI pack and then the game went all floaty.
I have noticed the general trend is towards ultra IRL builds, and I really dig that because they look so cool. I'll have a cheeky look at what you got there to see what styles of the meta I can apply to future builds.
With this one though to be honest, the aim was to build a bot to destroy stuff, and to do a full build in 20 minutes for a YT video. While I like the concept of the spinning axes and outside Perm, the execution shows that it was rushed.
Cheers for heads up about the style changes.
What is the ballpark for a MW motor these days... A TWM seems the logical choice, though NPC motors used to be my go-to motor for moving stuff.I think Slimbody motors will do in a pinch, but ideally, you'll want either TWMs or NPCs. Depends how much weight you have to spare, and also on the kind of robot you're building. Drive's not as important in a HS as it is in a flipper or rammer.
I have found while working on a few builds that I absolutely cannot make an effective (IRL) wedge. Anything I attempt seems just to bonk against the AI (RedAce's Pack) and not get under. The two bots just sort of sit there, bonking.Basically in RA2, static wedges are not effective for wedging. You should put your wedge on burst life with flippers, or use hinge for your wedges. Also, wedge mechanic is 70% luck and 30% mechanics, and pretty variable, as well as not pretty predictable. You just have to find a wedgy setup, thiugh balanced drive is also needed so you will be able to force your wedge up to opponent bot while not frontflipping
So, basically, how do I make effective wedges that lie within the IRL ruleset, as I gather components and balancing of wedginess has been improved. I have even been outdone by chassis wedges, so I am dumbfounded.
I have found while working on a few builds that I absolutely cannot make an effective (IRL) wedge. Anything I attempt seems just to bonk against the AI (RedAce's Pack) and not get under. The two bots just sort of sit there, bonking.Wedgelets using the 'chisel' components in the weapons tab mounted on either skirt hinges, or the spring loaded metal hinges are the go-to for most people. You want the wedgelet to extend a decent amount in front of your main wedge, as they can get pushed inside your bot and become useless if they only barely protrude. Don't extend them too far out though otherwise they'll look terrible.
So, basically, how do I make effective wedges that lie within the IRL ruleset, as I gather components and balancing of wedginess has been improved. I have even been outdone by chassis wedges, so I am dumbfounded.
From a video that is currently rendering, I bring you Wowot. It's made of many extenders and is my first foray into BFE. When the building video is uploaded I'll link it in this post so you can all see how it actually came to be.this i like
Its a MW, and it functions at least. May be able to AI it too.
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I'm going to throw this on the Bot Exchange for anyone who wants to faff around with it.
Hey all. First things first.OMG! please put this on the bot exchange!
I am an old member of GTM, and with many thanks to Hoppin, have managed to get my old account back, albeit with a new name and everything in an attempt to distance myself. With their permission, I have set up a new showcase as the old showcase has not been updated in over 3 years, and was also full of really awful things (not only robots), so I am trying not to bring that up again. You can find the old showcase here (https://gametechmods.com/forums/dsl-tc-showcases/king-mushroom's-showcase/780/), if you really want to, but I advise against it.
Now that's out the way, here's a robot.
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Details you are hungry for:
Armour: Alu 3
Weight: 396.5
Made using component freedom and the IRL packs.
It functions similar to the original, however it's wedge is dire against RedAce's AI pack.
Quickly becoming my favourite showcase on here! That Wowot is amazing!People in my comments section are sending me demands to join a thing that you seem to run.
People in my comments section are sending me demands to join a thing that you seem to run.Oh dear, I just looked. :confused: I don't host anymore...but I'll put in a word with the lads over at Good Robottal for them to take a gander at your stuff: not sure how the next tournament is being run but hey, no harm in trying right? :mrgreen:
huh there is also an online ra2 tournament too heckPeople in my comments section are sending me demands to join a thing that you seem to run.Oh dear, I just looked. :confused: I don't host anymore...but I'll put in a word with the lads over at Good Robottal for them to take a gander at your stuff: not sure how the next tournament is being run but hey, no harm in trying right? :mrgreen:
Is that bot in your AI pack, or is there a DSL2.2 default AI that I completely missedOne of the replicas inside 2.2. I forget which team it was off the top of my head, but I know the design is very similar to this.
Dig-To-Exit
its Bulldozer time.
Its not named yet, so that's fun. Name suggestions please?
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Need to AI this but I cannot work out how to do an axe and lifer off of different smartzones.
Either they both fire or none do, so I am obviously doing something wrong.