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Robot Arena => Showcases => DSL TC Showcases => Topic started by: smashysmashy on August 07, 2011, 06:44:16 AM

Title: smashysmashy's DSL crapcase
Post by: smashysmashy on August 07, 2011, 06:44:16 AM
DSL showcase. First bot I ever made. lol.

(https://gametechmods.com/uploads/images/38894Insert Witty Name1.png)

Insert Witty Name, I had no idea what to call it, so, yeah. 2WD powered by Slimbodies, Loads of batteries, Double perm,  the heaviest DSL hammers on a DSL bar.... and the armour is 5MM steel.

How badly have I failed?
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on August 07, 2011, 06:53:56 AM
Not too bad for a first DSL bot.

However:
Those wheels don't have great grip, try using wheels like vlads, technos or hypnos.
For heavyweights we usually use 2wd npc normal/fast with technos.
Use 3 ants instead of all those battlepacks.
Might want a stabilizer on top and perhaps a few more weapons.
Try to shrink the chassis as circular ones waste a bit of weight, you can even mount the perm externally and have bottom armour (half sheets have a middle ap which attaches to the bottom)
Title: Re: smashysmashy's DSL showcase
Post by: Scorpion on August 07, 2011, 06:58:04 AM
You haven't failed that badly, but well done on not actually leaving. (plus, DSL is more my area, so, i am pleased...)

Anyway, one thing that you need to know in DSL, for any spin motor, you only need one ant battery to fully power it.
Yep, that's every spin motor, so even that dual perm only needs one ant. As such, this bot only needs 3 ant battery's to fully power it.

This doesn't apply to burst motors though, just for reference, you need: 2.5 ants to power a BSG, 5 for a small JX, 7 for a large JX, and 21 for a spring loaded beta burst motor.

For drive, i'd say slimbodies aren't very usefull all round, for this kind of design, you're probably best of using astroflights here, simply because you don't need much speed, similair to shell spinners.
Also, as far as wheels are concerned, yellow buzzards aren't that good, you're better off using hypnos here.
Title: Re: smashysmashy's DSL showcase
Post by: madman3 on August 07, 2011, 06:58:47 AM
It's not that bad for ones first DSL bot, but ideally you should cut down to about 5 ant batteries (just so it lasts long enough) and use NPC Fasts (use the left and right versions) with Hypno wheels. You probably want a different chassis shape too since Circular chassis aren't very efficient and hard to use.

Not too bad for a first DSL bot.

However:
Those wheels don't have great grip, try using wheels like vlads, technos or hypnos. Just hypnos, the other two aren't great for this design
For heavyweights we usually use 2wd npc normal/fast with technos. Ignore this since it will either give you a colossal ground clearence or make your chassis too tall.
Use 3 ants instead of all those battlepacks. Your battery will run out fast if you do this, you want a few more
Might want a stabilizer on top and perhaps a few more weapons. This is fine
Try to shrink the chassis as circular ones waste a bit of weight, you can even mount the perm externally and have bottom armour (half sheets have a middle ap which attaches to the bottom) If you feel up to it try this.
Title: Re: smashysmashy's DSL showcase
Post by: NFX on August 07, 2011, 07:00:38 AM
It's not too bad. Every spin motor, even the Dual Perm, only needs one ant battery to work at full speed, so you need at most 4 ants instead of 8 battlepacks. You would probably want something like 2WD NPC's with Hypno Wheels for a HW Spinner such as this one, and you could either try to stick another pair of hammers on the end of the ones you have already, or upgrade the armour if the chassis's going to be so exposed, or both.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 07:01:07 AM
Not too bad for a first DSL bot.

However:
Those wheels don't have great grip, try using wheels like vlads, technos or hypnos.
For heavyweights we usually use 2wd npc normal/fast with technos.
Use 3 ants instead of all those battlepacks.
Might want a stabilizer on top and perhaps a few more weapons.
Try to shrink the chassis as circular ones waste a bit of weight, you can even mount the perm externally and have bottom armour (half sheets have a middle ap which attaches to the bottom)

1. Ok, I'll use different wheels.
2. Wut?
3. Ok, 3 ants.
4. What sort of stabiliser and what sort of weapons do you have in mind?
5. Got it.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 07:01:44 AM
It's not too bad. Every spin motor, even the Dual Perm, only needs one ant battery to work at full speed, so you need at most 4 ants instead of 8 battlepacks. You would probably want something like 2WD NPC's with Hypno Wheels for a HW Spinner such as this one, and you could either try to stick another pair of hammers on the end of the ones you have already, or upgrade the armour if the chassis's going to be so exposed, or both.

Thanks NFX  :beer:
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on August 07, 2011, 07:02:58 AM
Not too bad for a first DSL bot.

However:
Those wheels don't have great grip, try using wheels like vlads, technos or hypnos. Just hypnos, the other two aren't great for this design i was talking in general :P
For heavyweights we usually use 2wd npc normal/fast with technos. Ignore this since it will either give you a colossal ground clearence or make your chassis too tall.  I havent built a ss in a while so i forget things, hypnos are your best choice here.
Use 3 ants instead of all those battlepacks. Your battery will run out fast if you do this, you want a few more 4 ants then :P
Might want a stabilizer on top and perhaps a few more weapons. This is fine
Try to shrink the chassis as circular ones waste a bit of weight, you can even mount the perm externally and have bottom armour (half sheets have a middle ap which attaches to the bottom) If you feel up to it try this.
Not too bad for a first DSL bot.

However:
Those wheels don't have great grip, try using wheels like vlads, technos or hypnos.
For heavyweights we usually use 2wd npc normal/fast with technos.
Use 3 ants instead of all those battlepacks.
Might want a stabilizer on top and perhaps a few more weapons.
Try to shrink the chassis as circular ones waste a bit of weight, you can even mount the perm externally and have bottom armour (half sheets have a middle ap which attaches to the bottom)

1. Ok, I'll use different wheels.
2. Wut? Never mind, just get npc motors and put hypno disk wheels on :P
3. Ok, 3 ants. 4 ants if you want it to last, however 3 ants is enough for quick(ish) matches
4. What sort of stabiliser and what sort of weapons do you have in mind? 120 titanium sheet if you have the weight
5. Got it.

Look through urjak's showcase which is full of SS for ideas on wheels, weapons, armour, etc
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 07:38:31 AM
(https://gametechmods.com/uploads/images/44441Insert Witty Name2.png)

Any better?
Title: Re: smashysmashy's DSL showcase
Post by: Conraaa on August 07, 2011, 07:45:39 AM
Better, definatly. But I would get rid of the flipper segments, possibly replace with a vertical extender of some sort to help with self righting. I would also invest in some frontal protection.
Title: Re: smashysmashy's DSL showcase
Post by: Avalanche on August 07, 2011, 07:47:38 AM
*Claps*
Brilliant, but, remove the flipper makers, and stick a long extender on the bar.A steel one will do.
It keeps it from being stuck right on its back, where its dead meat.
If the spinner keeps on moveing, it slowly can roll about.
Hey, why do you have STOCK ui?
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 07:51:23 AM
*Claps*
Brilliant, but, remove the flipper makers, and stick a long extender on the bar.A steel one will do.
It keeps it from being stuck right on its back, where its dead meat.
If the spinner keeps on moveing, it slowly can roll about.
Hey, why do you have STOCK ui?

Better, definatly. But I would get rid of the flipper segments, possibly replace with a vertical extender of some sort to help with self righting. I would also invest in some frontal protection.

I don't know why I have stock UI. With mine the vertical extender might not be necessary.

If the bot is on it's back I keep spinning and in about 5 seconds it somehow rights, is it still necessary when the bot can self-right?

Frontal protection. I'll look into that, thanks.
Title: Re: smashysmashy's DSL showcase
Post by: Avalanche on August 07, 2011, 07:57:29 AM
*Claps*
Brilliant, but, remove the flipper makers, and stick a long extender on the bar.A steel one will do.
It keeps it from being stuck right on its back, where its dead meat.
If the spinner keeps on moveing, it slowly can roll about.
Hey, why do you have STOCK ui?

Better, definatly. But I would get rid of the flipper segments, possibly replace with a vertical extender of some sort to help with self righting. I would also invest in some frontal protection.

I don't know why I have stock UI. With mine the vertical extender might not be necessary.

If the bot is on it's back I keep spinning and in about 5 seconds it somehow rights, is it still necessary when the bot can self-right?

Frontal protection. I'll look into that, thanks.
Go over to sages sig and theres a download for dsl, fully completed, with dsl ui.
Title: Re: smashysmashy's DSL showcase
Post by: ashman12 on August 07, 2011, 08:00:44 AM
It's wise to add a vertical extender because it will be harder to get stuck upside down.

Also if you do it will get back on it's wheels much quicker if it does get stuck.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 08:07:33 AM
Cheers Ash,

Slightly improved.

(https://gametechmods.com/uploads/images/8556Insert Witty Name3.png)

Carbon fibre extenders both adding up to 220cm. Heavy snowplow in front of bot, not too far out that the hammer doesn't hit, but provides protection.
Title: Re: smashysmashy's DSL showcase
Post by: madman3 on August 07, 2011, 08:24:57 AM
You don't need the vertical extender to be that long, I'd recommend an 80 cm Polycarbonate skirt instead, as it's more durable and weighs about the same.
Mount the plough on the side of a extra-small multi extender (which you has no chassis collision mesh and as a result you can mount it so a bit of the extender is poking outside the chassis), saving weight.
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on August 07, 2011, 08:30:52 AM
Next thing to do is shrink the chassis.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 09:13:56 AM
Mount the plough on the side of a extra-small multi extender (which you has no chassis collision mesh and as a result you can mount it so a bit of the extender is poking outside the chassis), saving weight.

Being a newbie, I have no idea what you're talking about.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 10:10:51 AM
Anyone help?
Title: Re: smashysmashy's DSL showcase
Post by: MassimoV on August 07, 2011, 11:12:35 AM
He's talking about the black and red extenders which can be mounted to the base.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 11:20:05 AM
He's talking about the black and red extenders which can be mounted to the base.

Ok, thanks
Title: Re: smashysmashy's DSL showcase
Post by: madman3 on August 07, 2011, 11:36:52 AM
He's talking about the black and red extenders which can be mounted to the base.

Ok, thanks
Sorry if I wasn't clear.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 07, 2011, 04:04:06 PM
Bored. Any ideas of a robot I can make?
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on August 07, 2011, 04:05:54 PM
make a MW and enter it into Blades of Fury :P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 08, 2011, 03:31:23 AM
Sounds cool, I'll give it a try :D
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 08, 2011, 02:34:14 PM
DP.

Flail shell spinner, guys. What weapon to place on the axle mounts and why?

Thanks in advance.
Title: Re: smashysmashy's DSL showcase
Post by: MassimoV on August 08, 2011, 03:08:43 PM
If your building for Blades of Fury, don't use flails. If your not, razors are most commonly used.
Title: Re: smashysmashy's DSL showcase
Post by: Scorpion on August 08, 2011, 03:12:46 PM
Razorz increase the amount of "piercing" damage the weapons placed on them do, and, as razorz have such high piercing values, razorz are the best choice to put on flails.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 08, 2011, 03:27:15 PM
Razorz increase the amount of "piercing" damage the weapons placed on them do, and, as razorz have such high piercing values, razorz are the best choice to put on flails.

If your building for Blades of Fury, don't use flails. If your not, razors are most commonly used.

Thanks, guys. Razors it is.  :mrgreen:
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on August 08, 2011, 06:51:10 PM
don't overload it with razors, BoF is realistic mind you.
Title: Re: smashysmashy's DSL showcase
Post by: 090901 on August 08, 2011, 07:38:11 PM
don't overload it with razors, BoF is realistic mind you.
Which is realistic is RA2 terms because nothing is stacked over goes through another object : P
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on August 08, 2011, 08:32:27 PM
i mean IRL realistic

where you don't see bots with MOAR RAZORS
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 09, 2011, 07:45:11 AM
Don't overload razors, got it.

Anyway, built a robot call Typhoon Mir (a play on words of Tornado Mer). BUT I CANT BEAT LOCK NUT!!!! What do I do?

(https://gametechmods.com/uploads/images/46020Typhoon Mir1.png)

I know I'll receive criticism; if I can't beat Lock Nut, something's wrong.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 09, 2011, 08:39:57 AM
How do I improve on it?
Title: Re: smashysmashy's DSL showcase
Post by: FOTEPX on August 09, 2011, 08:40:50 AM
Only needs 3 ants, chassic an be smaller, use a tribar or shorter DSL Bars.
Title: Re: smashysmashy's DSL showcase
Post by: Scorpion on August 09, 2011, 09:16:28 AM
Not a tri-bar, stick with a DSL bar, but yes shorter.
Or even better, switch to a Large disc and give it much moar weaponry.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 09, 2011, 09:54:29 AM
Right.


And another thing; is Tempest considered to be realistic? Because I'm pitting my bot against him and I want to know if my bot's effective against a realistic or overpowered bot.
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on August 09, 2011, 09:58:12 AM
DSL bots are about as good as realistic bots.

Tempest seems like a good opponent, most irl bots are a little under that in power/weapons.

Get rid of the front bit on the chassis and move the ants, 2 of them can be put inbetween the weapon motor and shorten the bar.
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on August 09, 2011, 10:13:29 AM
Only needs 3 ants

No, you want the spinner running at full power. 4 ants is good.
Title: Re: smashysmashy's DSL showcase
Post by: Urjak on August 09, 2011, 10:15:15 AM
Shorten the bar and maybe have some skirts sticking out of the bot to aid stability.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 10, 2011, 03:21:12 AM
Scrapped typhoon -  accidently deleted it  :ermm: so now working on a shell spinner.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 20, 2011, 12:54:06 PM
BUMP! NEW BOT!

Ahem. Lightweight flail shell spinner; Project Carbon. Piglet, 3 ants, 2 astroflights w/ small ant wheels, plastic 1. NOT HAPPY WITH THE PERFORMANCE OF THIS BOT (can't beat Hammerhead Shark D:). So, I beg the question; how do I improve it?

(https://gametechmods.com/uploads/images/69824Project Carbon1.png)

(https://gametechmods.com/uploads/images/25378Project Carbon2.png)
Title: Re: smashysmashy's DSL showcase
Post by: Pwnator on August 20, 2011, 12:58:48 PM
USE A MAG AND TASTE FEEL THE DIFFERENCE
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 20, 2011, 01:13:01 PM
USE A MAG AND TASTE FEEL THE DIFFERENCE

hahahaha, ok.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 20, 2011, 01:44:12 PM
DP. Done. Switched the 3 ant to a battlepack to save weight.

(https://gametechmods.com/uploads/images/92702Project Carbon3.png)
Title: Re: smashysmashy's DSL showcase
Post by: madman3 on August 20, 2011, 02:45:29 PM
DP. Done. Switched the 3 ant to a battlepack to save weight.

(https://gametechmods.com/uploads/images/92702Project Carbon3.png)
You'll need 3 ants actually. A battlepack is the equivalent of 2.5 ants, so it's underpowered.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 20, 2011, 02:48:46 PM
DP. Done. Switched the 3 ant to a battlepack to save weight.

(https://gametechmods.com/uploads/images/92702Project Carbon3.png)
You'll need 3 ants actually. A battlepack is the equivalent of 2.5 ants, so it's underpowered.

If I do that it's a MW. Any weight-shedding tips?
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on August 20, 2011, 03:04:31 PM
Circular chassis' waste a bit of weight, try using a T-shape instead.

Title: Re: smashysmashy's DSL showcase
Post by: NFX on August 20, 2011, 03:05:36 PM
Shorten the CF extender, and either shrink the chassis around the components, or lower the armour if it keeps havoking.
Title: Re: smashysmashy's DSL showcase
Post by: Urjak on August 20, 2011, 03:08:27 PM
Circular chassis' waste a bit of weight, try using a T-shape instead.


Risky because of havok. I would recommend dropping to one wheel drive.
Title: Re: smashysmashy's DSL showcase
Post by: NFX on August 20, 2011, 03:11:27 PM
Circular chassis' waste a bit of weight, try using a T-shape instead.


Risky because of havok. I would recommend dropping to one wheel drive.

Well, you would...=P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 20, 2011, 03:23:35 PM
Shorten the CF extender, and either shrink the chassis around the components, or lower the armour if it keeps havoking.

Thanks NFX, but now I'm confused. What's the CF extender? (and I can't shrink the chassis because it the lowest it can be and I need it to be that width because I'm using a TWM3R and the axle needs to be in the centre, and the armour is plastic 1 IIRC)

Everyone, please don't argue about opinion on what I should do. All it does is confuse me  :confused:
Title: Re: smashysmashy's DSL showcase
Post by: NFX on August 20, 2011, 03:30:24 PM
CF = Carbon Fiber. The big long brown and black thing on top. :gawe:

And by "shrink", we normally mean reduce the surface area of the baseplate so that the components just fit and not much more.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 20, 2011, 03:34:45 PM
CF = Carbon Fiber. The big long brown and black thing on top. :gawe:

And by "shrink", we normally mean reduce the surface area of the baseplate so that the components just fit and not much more.

derp. Thanks, NFX.  :mrgreen:
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 29, 2011, 12:26:30 PM
Bump. Need help. MW flipper setup; which burst motor is best? I tried 2 mag snappers but that failed.
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on August 29, 2011, 12:27:52 PM
mag snappers fail, you'd want bsg's instead.


However, for a MW you would want 1 beta or a couple of jx's

Unless you want to use bsgs...


Tbh just stick with a beta if you can build it :P
Title: Re: smashysmashy's DSL showcase
Post by: NFX on August 29, 2011, 12:28:33 PM
Mag Snappers are quite bad. Same as BSG's, just heavier.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on August 29, 2011, 12:31:46 PM
mag snappers fail, you'd want bsg's instead.


However, for a MW you would want 1 beta or a couple of jx's

Unless you want to use bsgs...


Tbh just stick with a beta if you can build it :P

Ok, bsg's failed as well so I'll try betas and JX bursts.
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on August 29, 2011, 12:32:03 PM
Four BSGs or two JX's. A Beta is generally not worth it because it's just too heavy and large and power draining to be used to good effect in a MW. Sure you CAN build a MW beta flipper, and you can even make it decent, but it's either too slow or fragile or underpowered.

Plus standard betas have standard hitpoints. A hit on them will make them smoke, cutting their torque in half.
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on August 29, 2011, 12:34:41 PM
Four BSGs or two JX's. A Beta is generally not worth it because it's just too heavy and large and power draining to be used to good effect in a MW. Sure you CAN build a MW beta flipper, and you can even make it decent, but it's either too slow or fragile or underpowered.

Plus standard betas have standard hitpoints. A hit on them will make them smoke, cutting their torque in half.
too slow or underpowered?

SKBT, SM and all those have managed npc+hypnos with full power iirc :P

It's a bit of if you want to be offensive without any defences or not.
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on August 29, 2011, 12:48:13 PM
Yeah, either 2 Large JXs or 4 BSGs. Try to get NPCF + Hypno drive.
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on August 29, 2011, 01:07:52 PM
Four BSGs or two JX's. A Beta is generally not worth it because it's just too heavy and large and power draining to be used to good effect in a MW. Sure you CAN build a MW beta flipper, and you can even make it decent, but it's either too slow or fragile or underpowered.

Plus standard betas have standard hitpoints. A hit on them will make them smoke, cutting their torque in half.
too slow or underpowered?

SKBT, SM and all those have managed npc+hypnos with full power iirc :P

With barely any armor ? Hence my point of too fragile.
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on August 29, 2011, 01:11:06 PM
Four BSGs or two JX's. A Beta is generally not worth it because it's just too heavy and large and power draining to be used to good effect in a MW. Sure you CAN build a MW beta flipper, and you can even make it decent, but it's either too slow or fragile or underpowered.

Plus standard betas have standard hitpoints. A hit on them will make them smoke, cutting their torque in half.
too slow or underpowered?

SKBT, SM and all those have managed npc+hypnos with full power iirc :P

With barely any armor ? Hence my point of too fragile.
The armour isn't that fragile, there are quite a few mw's with less armour.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 04, 2011, 12:43:08 PM
NEW BOT

First ever VS in DSL.

(https://gametechmods.com/uploads/images/96785First VS 1.png)

(https://gametechmods.com/uploads/images/85588First VS 2.png)

(https://gametechmods.com/uploads/images/73176First VS 3.png)
Title: Re: smashysmashy's DSL showcase
Post by: SKBT on October 04, 2011, 12:56:01 PM
I love the name but I see some things I think you need to do:

Use the rest of the weight, you have 57kg left. You could have protected the chassis or added more weapons. I don't think 120kg of weapons is enough for a HW VS. Also I don't exactly see the benefits of plows on the stabilizers that far out. And finally the weapon looks a bit to high to hit low bots.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 04, 2011, 01:10:28 PM
I love the name but I see some things I think you need to do:

Use the rest of the weight, you have 57kg left. You could have protected the chassis or added more weapons. I don't think 120kg of weapons is enough for a HW VS. Also I don't exactly see the benefits of plows on the stabilizers that far out. And finally the weapon looks a bit to high to hit low bots.
Point=taken.
Will do later, but now I have homework to do =D
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 04, 2011, 01:15:57 PM
So you made Cash Cow with less weapons and a slightly worse setup?
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 04, 2011, 01:21:43 PM
So you made Cash Cow with less weapons and a slightly worse setup?
And cash cow is?
Title: Re: smashysmashy's DSL showcase
Post by: FOTEPX on October 04, 2011, 01:31:58 PM
First ever VS in DSL.

OH GLORY HALLELUIAH, A VS, IN DSL! THEY SAID IT COULD NEVER BE DOOONE!

No, but all jokes aside, that Weapon setup needs improving, big time. Also, something tells me that you're gonna need that extender work lighter, and that motor more further out. Also, Armour?
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 04, 2011, 01:32:57 PM
123's famous VS:
https://gametechmods.com/forums/index.php/topic,2349.msg282443/topicseen.html#msg282443 (https://gametechmods.com/forums/index.php/topic,2349.msg282443/topicseen.html#msg282443)
Title: Re: smashysmashy's DSL showcase
Post by: cephalopod on October 04, 2011, 03:03:24 PM
Check out some of my VS for help on the stabilizers. (:
Title: Re: smashysmashy's DSL showcase
Post by: The Ounce on October 04, 2011, 04:03:58 PM
The chassis looks way too tall, and the extender on the perm is unnecessarily heavy.  I agree you could use the spare weight to add light DS teeth to the ends of the beaters so it would have at least as much weaponry as Cash Cow.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 04, 2011, 04:34:30 PM
woah, woah, woah! Information overload! Thanks for all your imput   :thumbup, but I'm going to have to jot down a whole list for this one :P

Thanks Craaig, I will scour your whole showcase but I already know a bit about blood orange anyway :D

Also, I have a huge urge to put a DSL bar with 70kg hammers on. Me being a noob?
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 04, 2011, 04:48:27 PM
Also, I have a huge urge to but a DSL bar with 70kg hammers on. Me being a noob?
Not at all. 70kg hammers on a Dual Perm make an excellent throwing weapon for kicking opponents up into the air. You just need to watch if one of them comes loose, it can cause instability.
Title: Re: smashysmashy's DSL showcase
Post by: MassimoV on October 04, 2011, 09:51:12 PM
Not bad, but it will easily get out weaponed.
Title: Re: smashysmashy's DSL showcase
Post by: cephalopod on October 05, 2011, 09:13:19 AM
DSL bar with 70kg hammers on a dual perm is my favourite weapon (especially if you have an extra 10kg to put a small DS tooth on the end of each hammer, nom :D) but yes, one hammer coming off will probably result in a lot of wobbling and flipping around.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 05, 2011, 09:53:56 AM
DSL bar with 70kg hammers on a dual perm is my favourite weapon (especially if you have an extra 10kg to put a small DS tooth on the end of each hammer, nom :D) but yes, one hammer coming off will probably result in a lot of wobbling and flipping around.
Yeah, but those hammers are pretty sturdy buggers :D

Hammers it is then :P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 02:32:11 PM
New bot!
Me and ty4er been working on this for a while.

(https://gametechmods.com/uploads/images/29340WarHero III 1.png)

Insides have 4 ants and a blue control board. IRL realistic and made to be pretty =D
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 02:57:50 PM
DP.

Any thoughts?
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 08, 2011, 03:10:54 PM
I like the looks of it, personally, but it would be even better if it was invertible.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 03:15:33 PM
I like the looks of it, personally, but it would be even better if it was invertible.
That can be dealt with. Anything else?

The Mechavore disc is better and lighter but it doesn't look as cool =P
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on October 08, 2011, 03:19:39 PM
I like it. Reminds me of Supernova a bit.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 03:41:26 PM
Disc changed to Mechavore's disk, Vlads changed to Tornados and armour is steel 5.

Anything else I need to change?
Title: Re: smashysmashy's DSL showcase
Post by: dragonsteincole on October 08, 2011, 03:43:03 PM
This is super freaky, but about 2-3 months ago I made a heavyweight bot that is almost exactly the same design as that, yet bigger. Not claiming anything about stealing, i'm just saying holy cow, freaky coincidence.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 03:46:26 PM
This is super freaky, but about 2-3 months ago I made a heavyweight bot that is almost exactly the same design as that, yet bigger. Not claiming anything about stealing, i'm just saying holy cow, freaky coincidence.
Woah, that's a compliment for me, cause you're like the builder I'm trying to be like =D

Did you showcase it?
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on October 08, 2011, 03:51:12 PM
wait why did you change it.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 03:52:01 PM
Which bit?
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on October 08, 2011, 03:52:37 PM
Disc changed to Mechavore's disk, Vlads changed to Tornados

whyyy
Title: Re: smashysmashy's DSL showcase
Post by: martymidget on October 08, 2011, 03:58:36 PM
Mehcavore disc screws the looks over, screw efficiency.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 04:04:22 PM
Mechavore disc - more powerful
My disc - Fail and hardly hits

The Tornados are so it's now invertible. They look similar, anyway.

Mehcavore disc screws the looks over, screw efficiency.

So change it back?
Title: Re: smashysmashy's DSL showcase
Post by: martymidget on October 08, 2011, 04:11:44 PM
Yes. And if you want put lightings on instead, no normals there. Dunno how it would effect the looks though. Your choice.

Mechavore discs are only good to look at in large quantities, or not at all :P
Title: Re: smashysmashy's DSL showcase
Post by: dragonsteincole on October 08, 2011, 05:01:10 PM
(http://i29.photobucket.com/albums/c264/dragonsteincole/RA2/Pinny.png)

This is what I had, I never showcased it as I couldn't think of anything to paint it as.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 05:07:55 PM
(http://i29.photobucket.com/albums/c264/dragonsteincole/RA2/Pinny.png)

This is what I had, I never showcased it as I couldn't think of anything to paint it as.
*smashysmashy approves*

Even the unshowcased bots are pure gold. I approve. Also, why DSL wheels?
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 08, 2011, 05:27:41 PM
Why Metal Hinges, I'd have said? I thought that'd AGOD or havok to kingdom come.

Back on topic, I would have kept the 100cm disc and Cutting Teeth, or maybe Light DS Teeth if you wanted some more effectiveness.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 08, 2011, 05:55:18 PM
Why Metal Hinges, I'd have said? I thought that'd AGOD or havok to kingdom come.

Back on topic, I would have kept the 100cm disc and Cutting Teeth, or maybe Light DS Teeth if you wanted some more effectiveness.
I think I'll probably keep the cutting teeth -  I'm not going to compete with it, anyway.

Thanks for all of your advice, guys. What do you say we move on to a new bot? I haven't built one yet, so any requests? Nothing out of my capability, though  =]

Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 08, 2011, 06:03:59 PM
Rammers are fairly easy to build quickly. Just some powerful motors, grippy wheels, and a whole lot of weapons up front.
Title: Re: smashysmashy's DSL showcase
Post by: martymidget on October 09, 2011, 04:41:09 AM
Hammer/drum hybrid, because it would be cool to see what you come up with :P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 10, 2011, 01:13:29 PM
I made a drum, but no hammer =P

Sorry bout that.

(https://gametechmods.com/uploads/images/82186Generic Drumbot 1.png)

Sorry about the arrow being in the way, that's a polycarbonate sheet on a metal hinge BTW.

DSL kicks Stock's ass.

Might make a rammer later, but I wanna build a popup =D

Also, it gut rips, but there's no protection on the chassis, and it's weak. It's annoying.

EDIT: As you can see, I liek panic attack skirts.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 10, 2011, 02:22:41 PM
Thoughts, anyone?
Title: Re: smashysmashy's DSL showcase
Post by: Badger on October 10, 2011, 02:52:36 PM
Looks nice. Maybe get rid of some armour for halfsheets?
Title: Re: smashysmashy's DSL showcase
Post by: martymidget on October 10, 2011, 03:03:51 PM
What weapon motor is stashed away in there?

Something in me thinks that the wheel (base?) isn't wide enough...but I've never actually built a MW drum, so feel free to disregard. :P

NPCF or normal? :P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 10, 2011, 03:42:28 PM
Perm 80,  normals, slow turning :p
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 10, 2011, 03:50:49 PM
Personally, I don't like bots that are invertible and have a wedge. If you get flipped over, it's a massive hinderance more than anything. I think the weight would be better spent on armour, drive or weaponry, but that's just me. I would really try and make this invertible, though, try using the Small Drum components instead of the medium, to give you a lighter and therefore faster weapon setup, and upgrade the motors to NPC Fasts. That might solve your turning issue.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 06:38:39 AM
An update on the drum. It kills all AI except those pesky HS who get one swipe at the chassis and KO. Oh and Tempest which won on points :rage:

(https://gametechmods.com/uploads/images/74711Drumbot 1.png)

(https://gametechmods.com/uploads/images/2168Drumbot 2.png)

Also, IRL HW flipper with two judge bursts.

(https://gametechmods.com/uploads/images/9170Falcon Arrow 1.png)

(https://gametechmods.com/uploads/images/59607Falcon Arrow 2.png)

(https://gametechmods.com/uploads/images/28820Falcon Arrow 3.png)
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on October 15, 2011, 07:15:07 AM
It's not IRL, since the two flipper bars go through each other. Yes yes, I know these titanium extenders are supposed to be welded IRL, but it isn't. Hell it's not even realistic. If you want to be realistic just make it with one more powerful burst.

Also that's not an IRL wedge setup...
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 07:23:03 AM
...So I use what for the wedges?

But you could have two bursts fire the flipper...
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on October 15, 2011, 08:23:39 AM
But you could have two bursts fire the flipper...

Yes, IRL : but it cannot be implemented in RA2.

Though I suppose you could just shorten the overlapping Ti extenders until they just touch each other. It would mimic a two pronged and two burst flipper, even while being 2 different flippers in RA2.

But the best mimicking would still be just one single arm made to look like a two pronged arm, attached to a single flipper.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 08:50:13 AM
Just the info I needed. Thanks, Nary =D
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 15, 2011, 09:26:02 AM
That flipper reminds me of RW:AOD.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 09:49:08 AM
lol, I never thought of that :P
...and on another note, any thoughts about that a little bit rubbish drumbot? :P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 04:00:14 PM
DP.

Any way to make this but realistic? (the weapon overlaps the weapon motor itself)

(https://gametechmods.com/uploads/images/25628LW HS 1.png)

Also, this is shown with light DSL teeth because I tried to see if that would stop it from overlapping. This originally had razors.
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 15, 2011, 04:06:48 PM
Longer Perm? Either that or mount the drum on the top part of the axle.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 04:11:18 PM
Longer Perm? Either that or mount the drum on the top part of the axle.
Longest Perm has been used. I'll try the other idea; in hindsight, I don't know why I didn't do that in the first place.... :gawe:

Thanks NFX =D
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on October 15, 2011, 04:21:06 PM
lol fail, the weapons are so tiny you'd barely hit anything before the opponent hitting your axles and you randomly havok.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 04:35:16 PM
*re reads my original post*

Naryar, even with razors? And please give constructive advice, and actually tell me how to improve it rather than mocking me. I'm here to learn, not be whacked.
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on October 15, 2011, 04:50:51 PM
And please give constructive advice, and actually tell me how to improve it rather than mocking me. I'm here to learn, not be whacked.

It IS constructive advice, you just didn't understand it. Do you think I wouldn't give constructive advice in showcases when I complain about the constructive part of most posts in these ? Okay, the "lol fail" part wasn't, but the rest was pretty constructive.

And I was not mocking you. My last post was criticism aimed at your bot.

What I meant, if you didn't get my message, that the collision mesh of weapons is really small compared to the collision mesh of the flails. Therefore, an enemy weapon might hit the flails BEFORE or WITH the weapons. If you get your flails ripped off before your weapons, you have failed at weapon setup.

Anyways, 16 kg of weapon weight isn't enough. Just use razors and a less bulky, more handy to work with motor (ala Magmotor)
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 05:27:48 PM
Excuse my n00bishness, Nary. Sorry.

A-like so?

(https://gametechmods.com/uploads/images/15457LW HS 2.png)
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on October 15, 2011, 05:44:56 PM
Much better efficiency wise, though it's still ghey (flail spam) and looks quite a lot like Final Z.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 05:46:05 PM
Don't like the flail spam? What should I replace it with? And yes, yes it does =P
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on October 15, 2011, 05:48:18 PM
Build whatever you feel like building, it's just that I don't like excessive use of flails.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 05:52:18 PM
Yeah, but being a bumbling fool, my judgement won't be as good as yours =P

Also, is it me or is Final Z just a better version of mine? =D

EDIT: Oh and sorry about trolling you in the past, Nary :/
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 15, 2011, 06:20:51 PM
Final Z finished second in BBEANS 6. I kloned it somewhat for Wheels Are Tasty 4 1/2, which finished fourth in Clash Cubes IV. So it's a pretty good design if you get it right. The exposed 400HP motor is a worry, though, but you can survive relatively well with it. I'd have something on the underside of the disc, just to keep the weapons off the ground.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 15, 2011, 06:26:42 PM
The motor was also my worry...

Also, the photo may or may now show that there is actually a 20cm CF extender there. :D

And to conclude, I could have sworn that pwn's popup came second at BBEANS 6...
Title: Re: smashysmashy's DSL showcase
Post by: MassimoV on October 15, 2011, 10:12:24 PM
It did. NFXis at University so is probably not concentrated on a year old tourney.
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on October 16, 2011, 02:56:16 PM
It was second in overall rankings because of its total of KOs.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 16, 2011, 03:10:05 PM
....it was the best rookie bot in BBEANS ever, correct?
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 16, 2011, 03:45:32 PM
It did. NFXis at University so is probably not concentrated on a year old tourney.

1) I'm actually at college now. And living at home again.
2) Pwnator's popup, Infection 4, finished as the Runner-up in the main bracket, but Final Z finished second in terms of its win/loss record, which is how the rankings are recorded. Wheels Are Tasty 4 1/2 reached the final 8 in CCIV, and finished 4th in the rankings. A robot's finishing position in the tournament doesn't necessarily reflect where it will finish in the rankings.
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on October 16, 2011, 03:47:45 PM
....it was the best rookie bot in BBEANS ever, correct?

that did not win a tourney. Flaming Whizzer (IIRC) still holds best ever rookie bot.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 17, 2011, 01:53:50 AM
I don't think thats valid. Inagural seasons don't really count IMO.

Oh and can we stop talking about BBEANS? I don't want to clog up my showcase with spam again. That will not go down well with the mods =P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 03:41:03 AM
I'm thinking about making a popup. Would it be best to try to clone other bots (DoA 2, Inf 4, MT 2) or come up with my own style?
Title: Re: smashysmashy's DSL showcase
Post by: Conraaa on October 25, 2011, 03:42:04 AM
Just make it. Play around with ideas as you go along.
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on October 25, 2011, 03:45:48 AM
klone it so you get the basic idea then play around/make it your own by adding stuff/changing things.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 04:25:41 AM
ohai Jake! Where have you been recently? =D

Here's one I made (non clone)

(https://gametechmods.com/uploads/images/42940Popup 1.png)
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on October 25, 2011, 04:30:29 AM
northampton :P


looks pretty good atm, what i suggest is shrink the chassis and get a side panel so you can have the drive on the back and the bsg on the other side. I think 123 had a few in his showcase somewhere.
And get different armour, plastic 3 would be good enough if you get more/better skirts
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 25, 2011, 04:31:48 AM
Needs 4-5 ants.
(LOL hypocrite)
Title: Re: smashysmashy's DSL showcase
Post by: G.K. on October 25, 2011, 04:50:56 AM
Needs 4-5 ants.
(LOL hypocrite)
ahahaha nice one. Good old times of Hredder.

Bot looks good bar the power supply.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 05:26:49 AM
okie doke.

Thanks to help from ty4er, this was made:

(https://gametechmods.com/uploads/images/21279Popup2.png)

Aluminium 3, 5 ants, four razors, npc normals, the rest you can see
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on October 25, 2011, 05:28:49 AM
dude try and get better armour. aluminium generally sucks.

Title: Re: smashysmashy's DSL showcase
Post by: martymidget on October 25, 2011, 05:30:54 AM
dude try and get better armour. aluminium generally sucks.

Not if its the best armour for the weight he has left, and any other efficient armour (plastic 3, for example) leaves him with no weight to add extra external armour.
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on October 25, 2011, 05:33:02 AM
Hence why i said 'generally', there are exceptions.

But he could get plastic 3 which is good enough imo
Title: Re: smashysmashy's DSL showcase
Post by: martymidget on October 25, 2011, 05:35:59 AM
That would reduce the effectiveness of the bot, as I imagine he could not improve it in any way using the weight he would gain. Keep al 3, unless you want to lose a razor for hypnos or something.
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 25, 2011, 05:37:35 AM
I'd lose a razor and upgrade the front skirts with the 8kg left.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 05:43:00 AM
I'd lose a razor and upgrade the front skirts with the 8kg left.
I'll try that, four is a bit too much IMO
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 25, 2011, 11:08:45 AM
I might lose the central 80cm poly skirt on that skirt hinge. It seems to be eating up unnecessary weight, in my view. That'll probably give you enough weight for Titanium 3 at least.

I do like the setup, though, with the side panel.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 11:25:25 AM
I might lose the central 80cm poly skirt on that skirt hinge. It seems to be eating up unnecessary weight, in my view. That'll probably give you enough weight for Titanium 3 at least.

I do like the setup, though, with the side panel.
Urm... about the setup, it was actually dreamt up by ty4er, so I refuse to take credit for that :P

I've actually updated it since then:

(https://gametechmods.com/uploads/images/97800Popup 4.png)

Same armour, I managed to find enough weight by eliminating a razor to get aluminium sides, but the centre is still poly. Remove the centre poly all together to get tit 3?
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 25, 2011, 12:16:56 PM
Yeah, remove the center poly. The angled panels will do the job just as well for far less weight. =)
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 12:22:19 PM
Okay, what I've done is ditched the centre skirt, made it tit 3 and made the wedge skirt 40cm longer. 248.2 and much better, cheers, bruv :3

Also, open question: How many ants would it take to fully power 2 drive TWM3Rs and 2 judge bursts? I have an odd feeling that make me want to build and IRL MW flipper =D
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 25, 2011, 12:32:35 PM
I'd use 7-8, but I don't know if that would fully power them.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 12:33:24 PM
Thanks, I was just making sure I wasn't overusing batteries :gawe:
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 12:52:45 PM
I might lose the central 80cm poly skirt on that skirt hinge. It seems to be eating up unnecessary weight, in my view. That'll probably give you enough weight for Titanium 3 at least.

I do like the setup, though, with the side panel.
Urm... about the setup, it was actually dreamt up by ty4er, so I refuse to take credit for that :P

I've actually updated it since then:

(https://gametechmods.com/uploads/images/97800Popup 4.png)

Same armour, I managed to find enough weight by eliminating a razor to get aluminium sides, but the centre is still poly. Remove the centre poly all together to get tit 3?
Oh wait, turns out it was first used by 123STW.

Meh, I'll still give ty4er credit because he showed me the idea and was quite patient when I kept failing xD
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on October 25, 2011, 01:10:13 PM
lawl i can't remember where i saw it, maybe 123ai.

I'll still give ty4er credit
yay
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 03:06:47 PM
MW IRL Flipper. "The Purple Wind" <- Trying a Superhero themed bot =P

9 ants, Aluminum 3, TWM3R drive with 2 judge bursts. The chassis is too large but is this shape and size to look cool only. Just need to give it a skin =P

391.5

(https://gametechmods.com/uploads/images/36531The Purple Wind 1.png)

Here's another picture, in purple/pink :gawe:

(https://gametechmods.com/uploads/images/55476The Purple Wind.png)
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 25, 2011, 03:10:04 PM
Metal Hinge wedges = Poor show.

Chassis shape is pretty good for going with the flippers, though. I'd maybe attempt to add NPC's if at all possible, or maybe even 4WD TWM3R's. If you have the weight for it, that is.
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 25, 2011, 03:12:09 PM
Wait? Make it a 4WD flipper with 2 Judge Bursts and T-Minus arms? Never seen one of those before :P.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 03:12:33 PM
Metal Hinge wedges = Poor show.

Chassis shape is pretty good for going with the flippers, though. I'd maybe attempt to add NPC's if at all possible, or maybe even 4WD TWM3R's. If you have the weight for it, that is.
Metal hinge wedges = What else to use that's effective?

391.5, aluminium 3, 9 ants (fully powered judges). Where can I shed weight?
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 25, 2011, 03:14:48 PM
Use the Flippers as the "wedge". Maybe make some compound support struts out of Flipper segments (like sub-wedges).
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 25, 2011, 03:20:57 PM
IRL building isn't about effectiveness, it's about making the most aesthetically pleasing and realistic robot you can get away with. Metal Hinge wedges aren't seen on bots IRL at all, skirt hinges rarely, but almost never for offense, normally it's for side skirts.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 03:42:42 PM
Point taken. Improved and skinned. Now called Tickled Pink =D

If this was a multibot I'd call it the GHEY Patrol xD

Not enough weight for titanium without changing the chassis or the flipper, so I added wheel guards and steel sharks teeth :gawe:

(https://gametechmods.com/uploads/images/13427Tickled Pink 1.png)

397.5
Title: Re: smashysmashy's DSL showcase
Post by: NFX on October 25, 2011, 03:45:56 PM
Wheel guards are a very nice touch. Got a bit of a T-Minus vibe to it now. What have you attached the Shark's tooth with?
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 03:47:42 PM
That little red and black thing in which the name escapes me.

EDIT: This is probably my best and most original bot in DSL =D
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on October 25, 2011, 03:49:01 PM
multi-extenders? :P

best skin evar btw
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 03:56:04 PM
That one =D

Why thank you =P

Also, has anyone noticed that the decals make the number 69? xD

EDIT: Are there any DSL IRL Ai packs?
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 04:00:33 PM
DP. Hmmm, I feel like entering this into RoboStorm as a multibot =P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 25, 2011, 04:24:28 PM
Anyone?
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on October 25, 2011, 04:25:29 PM
Realism AI never caught on...
Might work now though.
Title: Re: smashysmashy's DSL showcase
Post by: MassimoV on October 25, 2011, 07:29:31 PM
I liked it but the custom stuff was out of control. Anyways, really nice bot you got going there. Good idea with the steel shark teeth.
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on October 26, 2011, 07:22:31 AM
No actually shark teeth are just awful
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 26, 2011, 12:03:08 PM
No actually shark teeth are just awful

Yeah, but I couldn't be bothered to change anything else. They're just so if I go against any non point scoring bot I may be able to win by points :gawe:

What do you suggest? Typhoon Spikes?

What do you think of the idea of the GHEY Patrol? =P

EDIT: ohai thar Naryar, you enjoying being a mod? So now if I troll you you just ban me? eep D:
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on October 26, 2011, 02:25:11 PM
OH GOD NARY IS A GLOBAL MODERATOR WE ARE ALL GOING TO DIE

also I would use small DS teeth if you have 2 KG
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 26, 2011, 02:30:05 PM
OH GOD NARY IS A GLOBAL MODERATOR WE ARE ALL GOING TO DIE

also I would use small DS teeth if you have 2 KG
Point taken. Improved and skinned. Now called Tickled Pink =D

If this was a multibot I'd call it the GHEY Patrol xD

Not enough weight for titanium without changing the chassis or the flipper, so I added wheel guards and steel sharks teeth :gawe:

(https://gametechmods.com/uploads/images/13427Tickled Pink 1.png)

397.5
I would have done so if I could. =P
Title: Re: smashysmashy's DSL showcase
Post by: Badger on October 31, 2011, 02:25:31 PM
<3 that. Seems that you're becoming a very good IRL builder. =D
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 31, 2011, 02:35:42 PM
Thanks, bro =D

Although it's mainly because I can't build anything effective for crap

Also, where the heck have you been recently?
Title: Re: smashysmashy's DSL showcase
Post by: Badger on October 31, 2011, 02:37:35 PM
Making use on the double XP, and a holiday. Nothing much.

Anyways, this is for GC.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on October 31, 2011, 02:39:23 PM
Oh yes, Naryar is harsh on off-topic....

About to finish my LW IRL VS. May post soon =P
Title: Re: smashysmashy's DSL showcase
Post by: MassimoV on November 01, 2011, 08:58:48 PM
No actually shark teeth are just awful.
It's still something to cause damage on a flipper. I like it.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 02, 2011, 03:14:33 AM
No actually shark teeth are just awful.
It's still something to cause damage on a flipper. I like it.
Which is why I added them =D

Also,  VS will be finished either today or tomorrow.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 03, 2011, 03:55:20 PM
Scrapped the VS for the challenge as it was far too unstable. Made a wammer because they look cool =D

247.5
Steel 1
2 TWM3R Drives with Hypnos
3 cutting teeth on a skirt hinge

(https://gametechmods.com/uploads/images/34399Triceratops1.png)

(https://gametechmods.com/uploads/images/25031Triceratops2.png)

(https://gametechmods.com/uploads/images/59086Triceratops3.png)

(https://gametechmods.com/uploads/images/65817Triceratops4.png)
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on November 03, 2011, 04:06:16 PM
I think attaching the teeth directly too the hinge would look cooler.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 03, 2011, 04:08:57 PM
I think attaching the teeth directly too the hinge would look cooler.
Agreed, but it didn't fit on :gawe:
Title: Re: smashysmashy's DSL showcase
Post by: SKBT on November 03, 2011, 04:09:52 PM
I'd drop the multi extenders and attach the teeth directly to the hinge, use a larger rear DSL bar, and your wheel guards look to far out to make them look good.
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 03, 2011, 04:11:07 PM
It would work if you angled the hinge correctly. I wonder if you could mount it right up by the front edge, that would probably make it easier to get a suitable angle.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 03, 2011, 04:12:33 PM
The bar wouldn't fit if it was one size smaller, and the chassis shape itself means that moving the drive further inwards means there is not enough space for the batteries. But I could make the bar thicker as well...

Oh and I already answered the one about the multi-extenders =P

It would work if you angled the hinge correctly. I wonder if you could mount it right up by the front edge, that would probably make it easier to get a suitable angle.

Hence why I am very stupid :gawe:

I'll go try that now
Title: Re: smashysmashy's DSL showcase
Post by: madman3 on November 03, 2011, 04:15:33 PM
I'd drop the multi extenders and attach the teeth directly to the hinge, use a larger rear DSL bar, and your wheel guards look to far out to make them look good.
I don't necessarily see much of an advantage of not having the extenders other than having more weight, as it won't be invertible anyway. They also tend to supplement the flipping action that setups like that give.

As for the rest, I agree.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 03, 2011, 04:18:03 PM
I'd drop the multi extenders and attach the teeth directly to the hinge, use a larger rear DSL bar, and your wheel guards look to far out to make them look good.
I don't necessarily see much of an advantage of not having the extenders other than having more weight, as it won't be invertible anyway. They also tend to supplement the flipping action that setups like that give.

As for the rest, I agree.
On second thoughts, I think you're right. Removing the multi-extenders would be a bit pointless.
Title: Re: smashysmashy's DSL showcase
Post by: SKBT on November 03, 2011, 04:19:46 PM
I'd drop the multi extenders and attach the teeth directly to the hinge, use a larger rear DSL bar, and your wheel guards look to far out to make them look good.
I don't necessarily see much of an advantage of not having the extenders other than having more weight, as it won't be invertible anyway. They also tend to supplement the flipping action that setups like that give.

As for the rest, I agree.
On second thoughts, I think you're right. Removing the multi-extenders would be a bit pointless.

But... But... they make it ugly.... the black and red doesn't go with the rest of the robot.
Title: Re: smashysmashy's DSL showcase
Post by: madman3 on November 03, 2011, 04:23:46 PM
I'd drop the multi extenders and attach the teeth directly to the hinge, use a larger rear DSL bar, and your wheel guards look to far out to make them look good.
I don't necessarily see much of an advantage of not having the extenders other than having more weight, as it won't be invertible anyway. They also tend to supplement the flipping action that setups like that give.

As for the rest, I agree.
On second thoughts, I think you're right. Removing the multi-extenders would be a bit pointless.

But... But... they make it ugly.... the black and red doesn't go with the rest of the robot.
Skinning is your friend in this case.

Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 03, 2011, 04:24:16 PM
IDEA GET!

How about we give it a black and red paintjob? =D

EDIT: Damn, ninja'd
Title: Re: smashysmashy's DSL showcase
Post by: madman3 on November 03, 2011, 04:25:11 PM
IDEA GET!

How about we give it a black and red paintjob? =D
Sure.
You'll need to skin the skirts though.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 03, 2011, 04:28:17 PM
IDEA GET!

How about we give it a black and red paintjob? =D
Sure.
You'll need to skin the skirts though.
What? :FFFUUU

Where's Conraaa when you need him? xD
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on November 04, 2011, 10:42:03 AM
get rid of the multis as they will get ripped off far too easily and look ugly
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on November 04, 2011, 11:11:01 AM
Is that an IRL challenge that you're building this bot for ? Because cutting teeth just failz.

I think attaching the teeth directly too the hinge would look cooler.
Agreed, but it didn't fit on :gawe:
                                                  â–²
lol newfags cant snapper load â–² â–²

Anyways, put that hinge closer to the front of the bot and directly attach the teeth (or razors) to it so you save 9 kg.

And wheel protectors are for wimps. Real men save weight and fight with their wheels exposed :P
Title: Re: smashysmashy's DSL showcase
Post by: madman3 on November 04, 2011, 11:20:02 AM
Nary is right here, razors would work better than multis with cutting teeth.

But I'd keep the wheel guards for the rule of cool.
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on November 04, 2011, 04:57:07 PM
Nary is right here, razors would work better than multis with cutting teeth.

But I'd keep the wheel guards for the rule of cool.

Problem is that they're not especially cool. They're just boring everyday flippermaker wheelguards.

A ripping teeth with the wheel stacked in the middle of the teeth (implied to have a big hole in it), however...

Or maybe long axle TWM3R's with some cool weapon on them.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 04, 2011, 05:04:25 PM
I'm halfway through making a black and red chassis, so I'm nawt removing the multi extenders =P

Plus, yes I am a wimp. I don't really care about being a wimp either, wheelguards stay.

Plus, yes I can snapper load. problem? And does snapper load apply with skirts?
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on November 04, 2011, 05:08:54 PM
I'm halfway through making a black and red chassis, so I'm nawt removing the multi extenders =P

it's still weight wasted.

Plus, yes I can snapper load. problem? And does snapper load apply with skirts?

Yes of course. If you haven't remarked, skirts are burst motors, and "snapper" loading works with all mobile axles.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 04, 2011, 05:11:15 PM
I'm halfway through making a black and red chassis, so I'm nawt removing the multi extenders =P

it's still weight wasted.

Plus, yes I can snapper load. problem? And does snapper load apply with skirts?

Yes of course. If you haven't remarked, skirts are burst motors, and "snapper" loading works with all mobile axles.
Ah, I see. I just thought if there was no burst function, it wouldn't work. Whoops =P

I do agree about weight wasted, but  hate half-finishing things. I'm still deciding whether or not to scrap the paintjob, however.
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on November 04, 2011, 05:16:40 PM
I'm halfway through making a black and red chassis, so I'm nawt removing the multi extenders =P

it's still weight wasted.

Plus, yes I can snapper load. problem? And does snapper load apply with skirts?

Yes of course. If you haven't remarked, skirts are burst motors, and "snapper" loading works with all mobile axles.
Ah, I see. I just thought if there was no burst function, it wouldn't work. Whoops =P

I do agree about weight wasted, but  hate half-finishing things. I'm still deciding whether or not to scrap the paintjob, however.

Skirt hinges are just zero power bursts with a specific shape and 5 AP's on the burst rather than one, as what is usual for bursts.

And build whatever you want. I was just giving efficiency and looks advice.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 04, 2011, 05:19:02 PM
Yes, I appreciate your help, Nary =D

Do you reckon it would be best to scrap the paintjob? And does snapper loading work pretty much the same in Stock? Oh and is the copal the best motor to use?

OMG QUESTION DUMP =O
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on November 04, 2011, 05:22:00 PM
Cool painjobs make bots that much more awesome.
Yes.
Yes.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 04, 2011, 05:23:04 PM
Cool painjobs make bots that much more awesome.
Yes.
Yes.
Why thank you =P
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on November 04, 2011, 05:25:28 PM
Do you reckon it would be best to scrap the paintjob?

This is not a question for me to answer. You have your own aesthetical sense.

And does snapper loading work pretty much the same in Stock?

Yes, why would it change ? DSL shares exactly the same core mechanics as stock. DSL is just stock with new armors, components, bots, skins and arenas.

Oh and is the copal the best motor to use?

I find it the best because the copal's axle easily goes out of it's socket, yes. But astroflights are as good as copals in overall.

Maybe copals would be better than astros because they're lighter, and it seems that heavy attachments have more difficulty going off axle in snapper load.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 04, 2011, 05:30:08 PM
Do you reckon it would be best to scrap the paintjob?

This is not a question for me to answer. You have your own aesthetical sense.

And does snapper loading work pretty much the same in Stock?

Yes, why would it change ? DSL shares exactly the same core mechanics as stock. DSL is just stock with new armors, components, bots, skins and arenas.

Oh and is the copal the best motor to use?

I find it the best because the copal's axle easily goes out of it's socket, yes. But astroflights are as good as copals in overall.

Maybe copals would be better than astros because they're lighter, and it seems that heavy attachments have more difficulty going off axle in snapper load.
1. I have none :gawe:
2. I'm stupid when  it comes to common sense, don't judge me =D
3. Got it, thanks
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 05, 2011, 05:58:00 AM
DP. Snapper loaded 5 teeth on, removed wheel guards and bar completely, 2 ants, Aluminium 5, lower skirt is poly and the upper skirt is titanium.

(https://gametechmods.com/uploads/images/9544Very Beasty1.png)

Also. OMG NEW BOT.

Well, not really. Just had it kicking around. It was supposed to be IRL Realistic but I got carried away with the overly small chassis. Ah well. Steel 3, 3 ants and NPC normals.

(https://gametechmods.com/uploads/images/3619IRL HS1.png)
Title: Re: smashysmashy's DSL showcase
Post by: Pwnator on November 05, 2011, 06:02:13 AM
Try angled poly skirts for stabilizers and you can also use a DSL bar instead of 2 segments to hold the TWM3R.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 05, 2011, 06:04:37 AM
Try angled poly skirts for stabilizers and you can also use a DSL bar instead of 2 segments to hold the TWM3R.
Ah, ok. Use skirt hinges for the stabilisers, I assume?
Title: Re: smashysmashy's DSL showcase
Post by: Pwnator on November 05, 2011, 06:11:58 AM
nononononononodont that will make it too bouncy. Just remove the angled segments and place angled skirts on the same spots and angle them down a bit.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 05, 2011, 06:25:50 AM
nononononononodont that will make it too bouncy. Just remove the angled segments and place angled skirts on the same spots and angle them down a bit.
Oh, right. Thanks =D

Any thoughts on the wammer?
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on November 05, 2011, 06:30:30 AM
Make the chassis the width of the skirts to make it more IRL.
Title: Re: smashysmashy's DSL showcase
Post by: Pwnator on November 05, 2011, 06:30:30 AM
Any thoughts on the wammer?

GIVE IT A PROPER SKIN
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 05, 2011, 06:32:46 AM
Wammer's looking very nice. You just need to be wary of it tilting back when an opponent hits those teeth.

HS could probably be made with poly extenders, as Pwn said. You could also probably get away with a Shark's tooth for invertibility, that'd keep the weapons closer to the ground and help against wedges.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 05, 2011, 06:38:00 AM
NFX: Where to put the shark's tooth? On the weapon's DSL bar? It's invertible, anyway.

I have updated the HS however, thanks Pwn:

(https://gametechmods.com/uploads/images/76740IRL HS2.png)

Skin on wammer will come soon.
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 05, 2011, 06:41:38 AM
You could attach the poly skirts directly to the ME's. You might have to reposition the ME's to have them pointing outwards properly, but it would save 4kg. And put the Shark's Tooth in place of the Typhoon Spike. Same weight, but lower weaponry. If it begins skittering along the ground, try a Matilda tooth, or Light DS Tooth.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 05, 2011, 06:42:40 AM
You could attach the poly skirts directly to the ME's. You might have to reposition the ME's to have them pointing outwards properly, but it would save 4kg. And put the Shark's Tooth in place of the Typhoon Spike. Same weight, but lower weaponry. If it begins skittering along the ground, try a Matilda tooth, or Light DS Tooth.
Ah, now I get you. I will attempt the get the skirts to work. Later. I'll be out for a few hours. =P
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 02:32:46 PM
I thought I might make a new bot for B4ttlebots. Aren't you lucky people?

(https://gametechmods.com/uploads/images/49631Frog Spawn1.png)

(https://gametechmods.com/uploads/images/95926Frog Spawn2.png)

(https://gametechmods.com/uploads/images/43586Frog Spawn3.png)

(https://gametechmods.com/uploads/images/73334Frog Spawn4.png)

4 ants and steel 1
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 14, 2011, 02:52:58 PM
It looks not too bad. But I might attach the Small Wedges directly to the Skirt hinge, and swap for some grippier wheels, either Hypnos or DSL Wheels.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 02:56:09 PM
It looks not too bad. But I might attach the Small Wedges directly to the Skirt hinge, and swap for some grippier wheels, either Hypnos or DSL Wheels.
I failed it doing it properly. Would snapper loading it be deemed as IRL?

EDIT: ocrap I'm a super heavyweight
Title: Re: smashysmashy's DSL showcase
Post by: Naryar on November 14, 2011, 02:58:49 PM
In before you get a hit on that Mag and it falls off. It only has 400 HP you know.
Title: Re: smashysmashy's DSL showcase
Post by: FOTEPX on November 14, 2011, 03:00:38 PM
Yeah you wanna protect that with a hex plate so you Don't rip off Toriodore at all lose within the first 20 seconds.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 03:01:23 PM
Forgot about that. 400hp?
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 14, 2011, 03:03:11 PM
It looks not too bad. But I might attach the Small Wedges directly to the Skirt hinge, and swap for some grippier wheels, either Hypnos or DSL Wheels.
I failed it doing it properly. Would snapper loading it be deemed as IRL?

Axle Loading them onto the Skirt Hinge would probably work, yeah.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 03:07:16 PM
It looks not too bad. But I might attach the Small Wedges directly to the Skirt hinge, and swap for some grippier wheels, either Hypnos or DSL Wheels.
I failed it doing it properly. Would snapper loading it be deemed as IRL?

Axle Loading them onto the Skirt Hinge would probably work, yeah.
It doesn't. I just tried it.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 03:10:09 PM
DP. Anyone want to see the WarBastard rip-off I made?
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 03:45:07 PM
TP, just to bump it.

(https://gametechmods.com/uploads/images/3151Green Tree Frog.png)

(https://gametechmods.com/uploads/images/22837Green Tree Frog2.png)

(https://gametechmods.com/uploads/images/24926Green Tree Frog3.png)

(https://gametechmods.com/uploads/images/48208Green Tree Frog4.png)

(https://gametechmods.com/uploads/images/7149Green Tree Frog5.png)

(https://gametechmods.com/uploads/images/29597Green Tree Frog6.png)

OMG 7 PICS
Title: Re: smashysmashy's DSL showcase
Post by: SKBT on November 14, 2011, 03:48:09 PM
Sweet bot.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 03:50:38 PM
Sweet bot.
Perhaps one of the best IRL builders ever to like my bot?

YAY
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 14, 2011, 03:51:11 PM
Pretty nice. I'm wondering if the wheelguards could be positioned a bit closer to the wheels, that might make it look a little better. And perhaps angle the Flipper Segments at the front, to give a more pointed/rounded appearance.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 03:54:07 PM
Pretty nice. I'm wondering if the wheelguards could be positioned a bit closer to the wheels, that might make it look a little better. And perhaps angle the Flipper Segments at the front, to give a more pointed/rounded appearance.
By the front, do you mean the one that protects the chain? I kinda made that squarer to protect it more :3

You're right, though. I may just tweak the wheel guards to do that.

If I confess I kinda made it in a rush to get it in the B4ttlebots but then got rejected because someone else took my place before I could get it in ;3
Title: Re: smashysmashy's DSL showcase
Post by: GoldenFox93 on November 14, 2011, 04:04:09 PM
TP, just to bump it.

(https://gametechmods.com/uploads/images/3151Green%20Tree%20Frog.png)

(https://gametechmods.com/uploads/images/22837Green%20Tree%20Frog2.png)

(https://gametechmods.com/uploads/images/24926Green%20Tree%20Frog3.png)

(https://gametechmods.com/uploads/images/48208Green%20Tree%20Frog4.png)

(https://gametechmods.com/uploads/images/7149Green%20Tree%20Frog5.png)

(https://gametechmods.com/uploads/images/29597Green%20Tree%20Frog6.png)

OMG 7 PICS
Groovy- I particularly like the use of wheelguards and the protection for the disc. Quite a good remake    :claping
Title: Re: smashysmashy's DSL showcase
Post by: powerrave on November 14, 2011, 04:17:41 PM
It looks very cool.
Title: Re: smashysmashy's DSL showcase
Post by: Squirrel_Monkey on November 14, 2011, 04:36:24 PM
Finish of those wheel guards so they join to the front!
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 14, 2011, 04:40:24 PM
The belt protector? Will do =P

If you mean the actual wheel protectors, then touch the front of what?
Title: Re: smashysmashy's DSL showcase
Post by: MassimoV on November 14, 2011, 09:12:30 PM
I like the weapon motor guard.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 15, 2011, 01:26:49 AM
I like the weapon motor guard.
Why thank you :3
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 15, 2011, 01:24:34 PM
DP:

1. Makes finishing touches to IRL MW
2. Makes Cash Cow ripoff with hammers
3. Tests
4. Gets beaten by flip test dummy

Kill me.
Title: Re: smashysmashy's DSL showcase
Post by: FOTEPX on November 15, 2011, 01:27:10 PM
DP:

1. Makes finishing touches to IRL MW
2. Makes Cash Cow ripoff with hammers
3. Tests
4. Gets beaten by flip test dummy

Kill me.

PFFTAAHAAHAAHAAHAAHAAHAAHAAWait, you seriously Ctrl+V'd this? Well done. Tool.
Title: Re: smashysmashy's DSL showcase
Post by: martymidget on November 15, 2011, 01:31:25 PM
Can we see this ripoff, smashy?
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 15, 2011, 01:57:07 PM
Can we see this ripoff, smashy?
No :3
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 15, 2011, 03:33:41 PM
DP.

Updated bot =D

(https://gametechmods.com/uploads/images/7412Happy Tree Frog1.png)

(https://gametechmods.com/uploads/images/63006Happy Tree Frog2.png)
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 15, 2011, 03:35:53 PM
Looking very nice indeed there. I really like the shape of all that for some reason.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 15, 2011, 03:40:15 PM
Arguably the best bot I've made so far on DSL =D
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 16, 2011, 01:18:59 AM
DP. Entered into Robot International Series 2.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 16, 2011, 02:20:00 PM
Made quickly and for the fun of building :gawe:

(https://gametechmods.com/uploads/images/30960Maple Tree1.png)

(https://gametechmods.com/uploads/images/81149Maple Tree2.png)

(https://gametechmods.com/uploads/images/265Maple Tree3.png)
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 16, 2011, 02:22:16 PM
Doesn't look too bad. Might be a little bit fast for a spinner like that, though.
Title: Re: smashysmashy's DSL showcase
Post by: ty4er on November 16, 2011, 02:23:50 PM
Those weapons have normals iirc and that chassis IS SO BIG

wait is this irl
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 16, 2011, 02:27:51 PM
I was guessing IRL building too. It's a little bit like Hazard.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 16, 2011, 02:28:44 PM
Doesn't look too bad. Might be a little bit fast for a spinner like that, though.
Yeah, but I figured I'd use all Mags for teh lulz

Those weapons have normals iirc and that chassis IS SO BIG

wait is this irl

Yes, yes it is =P

I was guessing IRL building too. It's a little bit like Hazard.

Ladies and Gentlemen, I present to you aluminium 1 :gawe:
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 27, 2011, 11:57:20 AM
New bot. Possible LW for BB5 =D

Rotiv8ore, not sure if anyone's used that name, but I've used it on this =P. Tite 1 and the rest you can see.

(https://gametechmods.com/uploads/images/32433Rotiv8ore1.png)

(https://gametechmods.com/uploads/images/32985Rotiv8ore2.png)

(https://gametechmods.com/uploads/images/68597Rotiv8ore3.png)

(https://gametechmods.com/uploads/images/38274Rotiv8ore4.png)

(https://gametechmods.com/uploads/images/75043Rotiv8ore5.png)

Any thoughts?
Title: Re: smashysmashy's DSL showcase
Post by: MassimoV on November 27, 2011, 11:59:31 AM
Doesn't look to bad. Reminds me of a bot PR made a while back.
Title: Re: smashysmashy's DSL showcase
Post by: Badnik96 on November 27, 2011, 12:23:59 PM
Yeah, it also reminds me of Vire. Nice job though :P
Title: Re: smashysmashy's DSL showcase
Post by: Jonzu95 on November 27, 2011, 12:25:38 PM
Nice job.
Title: Re: smashysmashy's DSL showcase
Post by: NFX on November 27, 2011, 12:27:02 PM
I tried to make something similar. Good work. I'm slightly skeptical about the front supports being taken off, though.
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on November 27, 2011, 12:35:33 PM
I'm slightly skeptical about the front supports being taken off, though.
Thanks, NFX =D

Any way to combat this?
Title: Re: smashysmashy's DSL showcase
Post by: powerrave on November 27, 2011, 01:17:40 PM
It's Vire's sister!!!  :gawe:
Title: Re: smashysmashy's DSL showcase
Post by: nicsan2009 on November 27, 2011, 01:20:31 PM
Reminds me of Heavy Metal Noise
Title: Re: smashysmashy's DSL showcase
Post by: smashysmashy on December 03, 2011, 04:09:32 AM
Weeeeeee

Plastic 3

(https://gametechmods.com/uploads/images/85802The Turbulator.png)

(https://gametechmods.com/uploads/images/14263The Turbulator2.png)

(https://gametechmods.com/uploads/images/53931The Turbulator3.png)

(https://gametechmods.com/uploads/images/37862The Turbulator4.png)

(https://gametechmods.com/uploads/images/84014The Turbulator5.png)

(https://gametechmods.com/uploads/images/37030The Turbulator6.png)

(https://gametechmods.com/uploads/images/58420The Turbulator7.png)

(https://gametechmods.com/uploads/images/64994The Turbulator8.png)

6 ants, IRL, built for looks, massively unstable  :gunz:
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on December 03, 2011, 04:49:23 AM
Interesting. Now if only you had noncrap weapons...
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 04:52:44 AM
Explain?
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on December 03, 2011, 04:54:42 AM
These teeth just have pathetic damage potential.
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on December 03, 2011, 04:56:18 AM
perhaps something like ripping teeth will work better

Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 04:58:29 AM
Ah.

So what do I do? I can't lighten the extenders to fit heavier weapons; it needs to be strong to work IRL.
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on December 03, 2011, 05:00:21 AM
well have them staggered.

Like 2 on each side panel with the odd one
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 05:05:27 AM
I liek.
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on December 03, 2011, 05:05:57 AM
Try small DS teeth.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 05:07:51 AM
Are the light DS teeth four of five kg? I'm out of the house ATM.
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on December 03, 2011, 05:10:46 AM
5kg

they are rather fragile though
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on December 03, 2011, 05:20:06 AM
Looks very nice indeed. =D Only problem I can see is the lack of axle supports for the drums.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 05:46:28 AM
Looks very nice indeed. =D Only problem I can see is the lack of axle supports for the drums.
Yeah, I built the belt support then ran out of imagination =D
Title: Re: smashysmashy's DSL crapcase
Post by: Squirrel_Monkey on December 03, 2011, 06:45:02 AM
Yeah, those drums are literally attached to a tiny axle.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 01:40:28 PM
Done some stuff

(https://gametechmods.com/uploads/images/60875The Turbulator9.png)

(https://gametechmods.com/uploads/images/90445The Turbulator10.png)

(https://gametechmods.com/uploads/images/65856The Turbulator11.png)

(https://gametechmods.com/uploads/images/71264The Turbulator12.png)
Title: Re: smashysmashy's DSL crapcase
Post by: Squirrel_Monkey on December 03, 2011, 01:41:35 PM
Weapon spam much?
And still no axle support D:
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 01:43:14 PM
Weapon spam much?
And still no axle support D:
*facepalm*

I thought that's what you meant by axle support? What do you mean? :/

Oh and it's the same amount of weapons as last time, just more damaging and brittler weapons.
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on December 03, 2011, 01:52:57 PM
I liked the other one more.
Title: Re: smashysmashy's DSL crapcase
Post by: Squirrel_Monkey on December 03, 2011, 02:19:26 PM
Damaging brittle weapons are almost never used IRL.
By axle support, I meant that at the moment the drum is only supported on one side, there needs to be axle supports on the outside of the drum.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 02:22:38 PM
Damaging brittle weapons are almost never used IRL.
By axle support, I meant that at the moment the drum is only supported on one side, there needs to be axle supports on the outside of the drum.
Ah, I see.

I liked the other one more.
To be honest, so did I. Until the effectiveness police attacked it...
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 03:02:42 PM
DP.

Hi there everyone, I thought I'd make some changes. It's now Tite 3.

(https://gametechmods.com/uploads/images/63510The Turbulator II 1.png)

(https://gametechmods.com/uploads/images/78604The Turbulator II 2.png)

(https://gametechmods.com/uploads/images/76531The Turbulator II 3.png)

The axle supports look garbage, but I was at a loss as how to make it look better...
Title: Re: smashysmashy's DSL crapcase
Post by: Clickbeetle on December 03, 2011, 03:16:45 PM
I think the axle supports look fine.  The only other thing I might do is axle-load the top extender so it goes into the drum instead of away from it.
 
As a finishing touch it would look totally awesome (and be more stable) with little spikes on the ends of those four 20cm extenders pointing forward under the drum.  I recommend pointy tips.
 
Also, hope BB5 signups fill up quickly because I don't want to face that.  *need smiley of that one rageface of the guy turning away in horror and revulsion*
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 03:22:37 PM
I think the axle supports look fine.  The only other thing I might do is axle-load the top extender so it goes into the drum instead of away from it.
 
As a finishing touch it would look totally awesome (and be more stable) with little spikes on the ends of those four 20cm extenders pointing forward under the drum.  I recommend pointy tips.
 
Also, hope BB5 signups fill up quickly because I don't want to face that.  *need smiley of that one rageface of the guy turning away in horror and revulsion*
OMG CLICK POSTED IN THE CRAPCASE

Thanks for the great advice, Click. =D

Axle-loading sounds like a great idea, and I'll see if I can make more weight for the pointy tips, because that sounds cool =P

Yeah, I apologise about it being so effective against totally awesome bots like thunder-thingy, but I really wanted two huge drums :gawe:
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on December 03, 2011, 03:41:09 PM
*need smiley of that one rageface of the guy turning away in horror and revulsion*

You mean this ?

Also, cease using bad weapons.
Title: Re: smashysmashy's DSL crapcase
Post by: Clickbeetle on December 03, 2011, 03:45:19 PM
*need smiley of that one rageface of the guy turning away in horror and revulsion*

You mean this ?

Also, cease using bad weapons.

No no no, the one that's like this
 

but backwards.
 
And I would argue that bot would be too much sacrificing looks for competitiveness with different weapons.
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on December 03, 2011, 03:47:23 PM
I still want the Matilda Teeth on there again.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 03:50:08 PM
Also, cease using bad weapons.
No. This bot is for the rule of cool, and I don't want the effectiveness police ruining it again.

Done. Alu 3 and 1199.5.

(https://gametechmods.com/uploads/images/1742The Turbulator II 4.png)

How's that, click?
Title: Re: smashysmashy's DSL crapcase
Post by: Scorpion on December 03, 2011, 03:51:32 PM
Just make it look as cool as possible to you then, coolness is subjective after all.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 03:53:15 PM
Well, this current one is my favourite one of the bunch, so if there isn't anything catastrophically wrong with this, I'll stick with it =P
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on December 03, 2011, 03:56:41 PM
I can't see too much wrong with it. It looks like a really complicated gardening device of some description. =D
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on December 03, 2011, 04:01:12 PM
So, as IRL goes, is it effective? The weapon, I mean?

I can't see too much wrong with it. It looks like a really complicated gardening device of some description. =D

YES
Title: Re: smashysmashy's DSL crapcase
Post by: MassimoV on December 04, 2011, 11:10:44 AM
Here Click:

The bot looks great smashy. Very cool.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 01, 2012, 04:37:55 PM
THIS SHOWCASE IS DEAD.
LET'S MAKE IT UNDEAD.
IT NEEDS SOME QUICK-REVIVE. (how does that even make sense?)

Okay, enough CoD references.

I need some help, guys. My new SS is a havok-bomb and I want to know why.

(https://gametechmods.com/uploads/images/27421Thingy-mabob1.png)

(https://gametechmods.com/uploads/images/34505Thingy-mabob2.png)

(https://gametechmods.com/uploads/images/23080Thingy-mabob3.png)

(https://gametechmods.com/uploads/images/58937Thingy-mabob4.png)

No, it is not a deliberate rip-off of Bane.

At least, I never intended it to be =D
Title: Re: smashysmashy's DSL crapcase
Post by: Conraaa on January 01, 2012, 04:39:11 PM
My guess is the hinge on the bottom. Or the copal.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 01, 2012, 04:40:51 PM
It's not the hinge; that was an add-on.

You must be right; it probably is the copal.

Do I need to mention that it only havoks when the mag is spinning? Does that make a difference?
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on January 01, 2012, 04:44:29 PM
Chassis is probably too small. It may be the Copal. I'd make the chassis larger, personally, so it's less of a havok bomb.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 01, 2012, 05:03:22 PM
FFFUUU

I made it to be as efficient as possible and this happens? (which I normally never succeed at)

Kill me.

I honestly thought I was on to something there.

Anyway, how do I make the chassis bigger while retaining the effectiveness?
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on January 01, 2012, 05:37:47 PM
point the skirt the other way (unless you really want pop-up protection) and remove 2 flails from the top of teh bot and get in astros. And a small chassis isn't always the best, small chassis' have really low hp and do havok, bigger chassis come with their benefits as long as you don't run out of weight :P
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on January 02, 2012, 11:08:02 AM
Well, that's called a ripoff smashy.
Title: Re: smashysmashy's DSL crapcase
Post by: Enigm@ on January 02, 2012, 11:11:23 AM
With how tiny the chassis is, i'm surprised at how it doesn't nasty pickle out of the arena..
honestly you could with a lot less razors and an extra drive motor. (my opinion)
i don't like the concept of one wheeled bots in DSL.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 02, 2012, 12:14:41 PM
Well, that's called a ripoff smashy.
Indeed. Most really effective LW bots are so good the only way to be as good (or better) than them is to have a really similar design.

Y'know, I'm surprised how no-one's realised how this bot is much better and cleaner than all other DSL Realistic bots I've made.... ah well.

With how tiny the chassis is, i'm surprised at how it doesn't nasty pickle out of the arena..
Forgive me; I haven't even come across the nasty pickle glitch before today.

I've built a less havoky version but I see no reason to showcase it.

Any suggestions as to what type of LW DSL Realistic bot to make? Or possibly a good bot to clone so I can get some experience in?
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on January 02, 2012, 12:16:05 PM
look in my showcase

go make a gut ripper of some sort maybe.
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on January 02, 2012, 03:07:52 PM
Well, that's called a ripoff smashy.
Indeed. Most really effective LW bots are so good the only way to be as good (or better) than them is to have a really similar design.

Y'know, I'm surprised how no-one's realised how this bot is much better and cleaner than all other DSL Realistic bots I've made.... ah well.

With how tiny the chassis is, i'm surprised at how it doesn't nasty pickle out of the arena..
Forgive me; I haven't even come across the nasty pickle glitch before today.

I've built a less havoky version but I see no reason to showcase it.

Any suggestions as to what type of LW DSL Realistic bot to make? Or possibly a good bot to clone so I can get some experience in?
Build HW, it's a lot less futile when looking for originality.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 02, 2012, 04:36:35 PM
I. HARDLY. EVER. STRAY. OUTSIDE. OF. MW.... GAH! *has a fit*

Sounds like fun. What to build?
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on January 02, 2012, 06:07:15 PM
I. HARDLY. EVER. STRAY. OUTSIDE. OF. MW.... GAH! *has a fit*

Sounds like fun. What to build?
Build TRFBD and my bragging rights will increase, build poker and you'll win originality points. Go figure.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 03, 2012, 12:38:11 PM
I like. Will attempt even though I don't have the slightest clue how to build them =P
Title: Re: smashysmashy's DSL crapcase
Post by: Clickbeetle on January 08, 2012, 01:39:53 AM
Small chassis only havoks with internal drive motors (usually).  Put the Copal on a multiextender or something and it should be fine.
 
Also, that bottom armor is nearly useless mounted on a skirt hinge.  It will just flex out of the way and bots will still hit your chassis.  It needs to be mounted so it can't move.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 08, 2012, 03:03:25 AM
Small chassis only havoks with internal drive motors (usually).  Put the Copal on a multiextender or something and it should be fine.
 
Also, that bottom armor is nearly useless mounted on a skirt hinge.  It will just flex out of the way and bots will still hit your chassis.  It needs to be mounted so it can't move.
Understood, thanks.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 09, 2012, 02:34:31 PM
Haven't got round to the shell spinner, all I can say is sorry, I'll get to it soon and in the interim time I thought I'd show this off:

Super Killy Death Bot Thing, or SKDBT for short. Plastic 3 and a chassis that took forever to make airtight. (Just a quick shout-out to NC for the awesome movepixel)

(https://gametechmods.com/uploads/images/11266SKDBT1.png)

(https://gametechmods.com/uploads/images/26404SKDBT2.png)

(https://gametechmods.com/uploads/images/22879SKDBT3.png)

(https://gametechmods.com/uploads/images/57251SKDBT4.png)

(https://gametechmods.com/uploads/images/31669SKDBT5.png)

The setup was originally supposed to be Tite 1 and 13kg rubbers, but with the most airtight chassis possible I could only manage 249.9. An hour and a half down the drain.
Title: Re: smashysmashy's DSL crapcase
Post by: Badger on January 09, 2012, 02:36:15 PM
Hmmm, it would be better if you moved the Vlad spike out for better reach.

How does it do in battle? how many Ants?
Title: Re: smashysmashy's DSL crapcase
Post by: Squirrel_Monkey on January 09, 2012, 02:39:02 PM
BFE the chassis lower, mount the Mags unraised, use WaWs. Profit?
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 09, 2012, 02:47:11 PM
BFE the chassis lower, mount the Mags unraised, use WaWs. Profit?
Haven't done BFE, don't really like BFE, tbh. May try if I can be bothered to learn.

Hmmm, it would be better if you moved the Vlad spike out for better reach.
No. I wanted the Vlad spike for one realistic (and tough) spike. I also didn't want it to reach out too far and look unwieldy.

How does it do in battle? how many Ants?
It's currently untested. And four.

So what I've done is spent a long time making a bad bot pointlessly when I could have BFE'd the chassis?   :embarr
Title: Re: smashysmashy's DSL crapcase
Post by: Squirrel_Monkey on January 09, 2012, 02:53:03 PM
BFE the chassis lower, mount the Mags unraised, use WaWs. Profit?
Haven't done BFE, don't really like BFE, tbh. May try if I can be bothered to learn.

Hmmm, it would be better if you moved the Vlad spike out for better reach.
No. I wanted the Vlad spike for one realistic (and tough) spike. I also didn't want it to reach out too far and look unwieldy.

How does it do in battle? how many Ants?
It's currently untested. And four.

So what I've done is spent a long time making a bad bot pointlessly when I could have BFE'd the chassis?   :embarr
No, the shape was best done in game. As for height BFE, look here: https://gametechmods.com/forums/index.php/topic,9216.msg460838.html#msg460838
Title: Re: smashysmashy's DSL crapcase
Post by: Virus Bomb on January 09, 2012, 02:56:19 PM
Go for a u-shaped chassis instead of the h-shaped chassis you have now and see if that helps.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 09, 2012, 02:58:39 PM
BFE the chassis lower, mount the Mags unraised, use WaWs. Profit?
Haven't done BFE, don't really like BFE, tbh. May try if I can be bothered to learn.

Hmmm, it would be better if you moved the Vlad spike out for better reach.
No. I wanted the Vlad spike for one realistic (and tough) spike. I also didn't want it to reach out too far and look unwieldy.

How does it do in battle? how many Ants?
It's currently untested. And four.

So what I've done is spent a long time making a bad bot pointlessly when I could have BFE'd the chassis?   :embarr
No, the shape was best done in game. As for height BFE, look here: https://gametechmods.com/forums/index.php/topic,9216.msg460838.html#msg460838
You, are awesome. Having a read now =3

Go for a u-shaped chassis instead of the h-shaped chassis you have now and see if that helps.
Before I rush blindly into this, what would this achieve?
Title: Re: smashysmashy's DSL crapcase
Post by: Virus Bomb on January 09, 2012, 03:01:18 PM
going with a u-shaped chassis weighs less than a h-shaped chassis iirc.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 09, 2012, 03:02:28 PM
going with a u-shaped chassis weighs less than a h-shaped chassis iirc.
But why? The volume would be identical.
Title: Re: smashysmashy's DSL crapcase
Post by: Squirrel_Monkey on January 09, 2012, 03:03:04 PM
going with a u-shaped chassis weighs less than a h-shaped chassis iirc.
But why? The volume would be identical.
It's all about surface area in RA2.
Title: Re: smashysmashy's DSL crapcase
Post by: Scrap Daddy on January 09, 2012, 03:04:32 PM
You act like this is the first time ra2 hasn't made sense
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 09, 2012, 03:06:36 PM
going with a u-shaped chassis weighs less than a h-shaped chassis iirc.
But why? The volume would be identical.
It's all about surface area in RA2.
*facepalm*

<expletive>ing Gabriel Interactive.

You act like this is the first time ra2 hasn't made sense
You, sir, have a point.

RA2 puts the laws of physics into a room and farts in it.
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on January 09, 2012, 03:21:43 PM
is it meant to be irl
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 09, 2012, 03:24:00 PM
is it meant to be irl
Whoops, yes it is. Sorry =3

If I was going to make DSL Realistic I'd have used 2 NPC Fasts and hypnos
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on January 09, 2012, 06:38:15 PM
Skin looks cool.
Title: Re: smashysmashy's DSL crapcase
Post by: Reier on January 10, 2012, 10:43:48 AM
going with a u-shaped chassis weighs less than a h-shaped chassis iirc.
But why? The volume would be identical.
It's all about surface area in RA2.

Actually, that would make sense IRL. More metal = more weight, it's not like there's anything inside the chassis to take up weight. Volume only matters in an aquarium or something.
Title: Re: smashysmashy's DSL crapcase
Post by: Clickbeetle on January 15, 2012, 11:23:10 PM
Actually in this case, a U chassis and an H chassis would weigh exactly the same.  All you're doing is sliding the middle segment forward or backward.
 
You will only save weight by bringing two of the "arms" of the H together into one thicker center arm, thus eliminating the gap in the middle.  The end result would be sort of a Y chassis (assuming you want to leave the front gap for the Vlad spike).
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on January 16, 2012, 02:43:47 PM
Actually in this case, a U chassis and an H chassis would weigh exactly the same.  All you're doing is sliding the middle segment forward or backward.
 
You will only save weight by bringing two of the "arms" of the H together into one thicker center arm, thus eliminating the gap in the middle.  The end result would be sort of a Y chassis (assuming you want to leave the front gap for the Vlad spike).
Hmmmm, that's an idea. Might have a go.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on February 01, 2012, 04:26:13 PM
I need to be updating this more often....

Anyway, hi guys :D this crapcase is back, because there's a bot I want to show to y'all.

A Wammer called Ram Jam :gawe: (I know the name doesn't fit because it's a Wammer, but still =P). This is a possible entry for BoF^2.

(https://gametechmods.com/uploads/images/56666Ram Jam1.png)

(https://gametechmods.com/uploads/images/79716Ram Jam2.png)

(https://gametechmods.com/uploads/images/25398Ram Jam3.png)

Tite 1 and regular NPCs.
Title: Re: smashysmashy's DSL crapcase
Post by: MassimoV on February 01, 2012, 04:27:36 PM
Reminds me of Bullet Tracer.
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on February 01, 2012, 05:21:50 PM
Ugly. Make it a rammer and put actual aesthetic features on like consistent angles and neater exterior armour.
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on February 01, 2012, 09:26:24 PM
Reminds me of Tracer Bullet.

FTFY

also this is what you've sent now so it's much more than a possible entry :P

All i'll say is its wedge sucks, combined with its speed and low walls.... :P
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on February 02, 2012, 01:50:13 AM
so... much... unneccessary extender work...
Title: Re: smashysmashy's DSL crapcase
Post by: Jonzu95 on February 02, 2012, 01:58:51 AM
Hmm.. I can't even say is that supposed to be IRL design or not
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on February 02, 2012, 03:08:30 AM
Thank you for all of your kind words <3

Nah, but seriously, that's a bit soul crushing. Is it really that bad?
Title: Re: smashysmashy's DSL crapcase
Post by: Jonzu95 on February 02, 2012, 04:00:26 AM
I'm not whacking or anything. I just wanna know is that IRL design or not o_o
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on February 02, 2012, 05:37:56 AM
What matters to me is that 4WD drive is overkill on a MW wammer, the extender work is bad, not enough weapons, what else ??

It's not really bad, it's just awfully average...
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on February 02, 2012, 05:59:55 AM
In terms of IRL, it's a decent bot, although the wedge is just plain bad. If you were to widen the front of the chassis, and shrink the front wedge so it fit, like Plunberbird 2's Bulldozer Blade, that would give it a much better appearance, I reckon. Or even just bend it over so it faces upwards and merges in with the ramplates and the rest of the front bits. It'd suck, but at least it would appear vastly more IRL, in my view.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on February 02, 2012, 11:01:38 AM
Or maybe it would be better to scrap it entirely?

Maybe that sounds a bit pointless and drastic, but from the feeling I'm getting from the reaction is that: Even if it was improved, the principle behind the robot is flawed anyway, and so would always be too <expletive> to be worth keeping hold of.

Also, there's quite a lot of complaint with the exterior armour. Is that just the extenders or does that also mean the ramplates are at fault as well?
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on February 02, 2012, 12:42:22 PM
Nobody?
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on February 02, 2012, 03:24:19 PM
Well, ok then.
Title: Re: smashysmashy's DSL crapcase
Post by: Badger on February 03, 2012, 11:57:53 AM
Do what you want. =D

Maybe you could do something really IRL, like something you'd see on the show, not just IRL but effective, if you know what I mean.

No? OK then... *Forever alone*
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on February 03, 2012, 03:51:02 PM
OHAI TRB =3

Yeah, I guess you've just summed up the idea of IRL building right there =P

How about a Team Whyachi-esque huge bloody great big spinner on a shuffler bot? =D
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on February 03, 2012, 05:18:25 PM
what, you don't want to use Steel Arrow?

well there goes 15 minutes of my life I'll never get back. Thank you.

Also reier tried a shuffling spinner. However he made it to the walker weight limit and couldn't send it. Sad really, it would have been entertaining ;D
Title: Re: smashysmashy's DSL crapcase
Post by: Badger on February 03, 2012, 06:04:57 PM
Try making a HW walker, but nothing from the weapons tab can be connected (directly or indirectly) to a ztek, hpztek, Redbird or RAD. See how quickly you can defeat emergency.
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on February 03, 2012, 06:08:29 PM
but this is a DSL tournament, and therefore Zteks, redbirds and RADS are not allowed :trollface
Title: Re: smashysmashy's DSL crapcase
Post by: Badger on February 03, 2012, 06:11:39 PM
Who says that it's for a tournament? I was just sugesting something to build, possibly resulting in a nice and 'different' challenge. What tournament is this, then? I'm not up-to-date on all this tourney stuff.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 01, 2012, 03:38:01 PM
Wow, looks like I never read this.

Sorry TRB, I'm not going back into Stock. For now. And sorry Badnik =3

Anyway, a new bot. I really wanted to do something a little different, so how about a non-invertible pusher with a really powerful Srimech attached in such a way it does not get in the way of the drive? Coming right up :gawe:

(https://gametechmods.com/uploads/images/78192Stay Away1.png)

(https://gametechmods.com/uploads/images/21934Stay Away2.png)

(https://gametechmods.com/uploads/images/84209Stay Away3.png)

(https://gametechmods.com/uploads/images/79547Stay Away4.png)

(https://gametechmods.com/uploads/images/44304Stay Away5.png)

(https://gametechmods.com/uploads/images/73054Stay Away6.png)

Tite 3 and it's weird, I know. Oh and it's a judge burst, because it would not self-right with either a bsg or a mag.
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on March 01, 2012, 03:42:01 PM
Underpowered, get two more ants.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 01, 2012, 03:44:26 PM
I'll have a look at shedding the weight and have a go - the amount of ants was a guess =P

Anything, besides it's terrible?
Title: Re: smashysmashy's DSL crapcase
Post by: Badger on March 01, 2012, 03:46:04 PM
WHY does this even exist? D=

You can cut down on empty space, there. You can also downgrade those extenders, as the plow will probably protect them.
Title: Re: smashysmashy's DSL crapcase
Post by: Unreal on March 01, 2012, 03:46:34 PM
I like it, I for one find srmechs impossible so far so I beholden to you :D
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 01, 2012, 03:48:25 PM
You can cut down on empty space, there. You can also downgrade those extenders, as the plow will probably protect them.
No, and no.

Goddamn collision meshes get in the way every time and you'd be surprised how often the extenders are attacked.

I like it, I for one find srmechs impossible so far so I beholden to you :D
Cheers :beer:

The only reason it works is because of a lovely bit of cheatbot2 =P
Title: Re: smashysmashy's DSL crapcase
Post by: Mr. AS on March 01, 2012, 03:48:45 PM
i think you should angle the plow and make it a flipper, so the judge burst gets used for more than a whole 5 seconds in matches
(i'm assuming thats irl?)
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 01, 2012, 03:50:12 PM
i think you should angle the plow and make it a flipper, so the judge burst gets used for more than a whole 5 seconds in matches
(i'm assuming thats irl?)
Eeyup.

You actually have an idea there. I never even considered making it a flipper =P
Title: Re: smashysmashy's DSL crapcase
Post by: Badger on March 01, 2012, 03:50:18 PM
I like it, I for one find srimechs impossible so far so I beholden to you :D
Extender + Burst = Easy srimech...
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on March 01, 2012, 03:54:14 PM
I like the design of the bot, but I don't actually like how far the plow goes over, personally. If it was limited to nearly vertical, I think that would look a bit better, in my view, but you would have to find weight for another srimech-type thing.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 01, 2012, 04:17:45 PM
I like the design of the bot, but I don't actually like how far the plow goes over, personally. If it was limited to nearly vertical, I think that would look a bit better, in my view, but you would have to find weight for another srimech-type thing.
Yeah, I guess it didn't need to be that far. The only reason it is is because I liked messing around with it and doing flips :3 and because I wanted to show you kind people how it worked :P

What do you mean by another Srimech type thing?

I like it, I for one find srimechs impossible so far so I beholden to you :D
Extender + Burst = Easy srimech...
Calm down, bro. It depends on the type of bot.
Title: Re: smashysmashy's DSL crapcase
Post by: MassimoV on March 01, 2012, 05:20:54 PM
Looks like a FW from series 2 of RW.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 03, 2012, 09:08:06 AM
Looks like a FW from series 2 of RW.
I never noticed that =3

....anyway, just before I address the issues with the previous bot, here's one I've had lying around for a bit.

But before pics, I'll explain why. In DSL, I've seen far too many bots with chassis that have a completely different shape to the shell and looked a bit ugly, so I thought I'd make this:

(https://gametechmods.com/uploads/images/50304Terror Turtle1.png)

(https://gametechmods.com/uploads/images/70562Terror Turtle2.png)

(https://gametechmods.com/uploads/images/50965Terror Turtle3.png)

EDIT: It's actually Plastic 3.

Rate, compliment, rage, whatever. I just wanna know what you guys think of it =P
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on March 03, 2012, 09:14:17 AM
It's boring, unoriginal and unefficient.
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on March 03, 2012, 09:25:57 AM
Looks decent, if lacking in weaponry. Not a bad IRL build, in my view. How long does the shell take to get up to speed?
Title: Re: smashysmashy's DSL crapcase
Post by: Urjak on March 03, 2012, 09:48:49 AM
I hate what Sheck Spinners have been reduced to in IRL building. At least give it some decent no-normals weapons.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 03, 2012, 12:12:38 PM
Looks decent, if lacking in weaponry. Not a bad IRL build, in my view. How long does the shell take to get up to speed?
Thanks, brah. If I'm honest, it's pretty quick.

I hate what Sheck Spinners have been reduced to in IRL building. At least give it some decent no-normals weapons.
One problem, mate. This is IRL, not efficiency building. These components look most like what you'd find on real life shell spinners, and so, that's what's best, right? I know the normals are a massive pain in the behind, but this isn't standard DSL building. R0b0 said it best, it's not for the purpose of battle.

It's boring, unoriginal and inefficient.
FTFY

Anyways, why do you even comment on IRL builds? Most of it is always the same crap, how because it's inefficient it's automatically the worst thing you've ever seen. It's... just not constructive.

And guys, if you're going to say it's crap, at least tell me where it's improvable, otherwise I'll do what I normally do with these things, and just delete it instead of improving it.
Title: Re: smashysmashy's DSL crapcase
Post by: Unreal on March 03, 2012, 12:22:17 PM
I think its pretty decent, if theres room to make the chassis a bit smaller and lower maybe you could do that, and maybe add more spinner segments to protect it. From what I've been told maybe it needs more battery power, also perhaps you could put the control unit somewhere along the central axis to keep the weight balance perfect. Overall though I'd say it was a decent looking bot.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 03, 2012, 12:29:11 PM
I think its pretty decent, if theres room to make the chassis a bit smaller and lower maybe you could do that, and maybe add more spinner segments to protect it. From what I've been told maybe it needs more battery power, also perhaps you could put the control unit somewhere along the central axis to keep the weight balance perfect. Overall though I'd say it was a decent looking bot.
A NEWB ! GIVING ME ADVICE ! GET BACK IN YOUR PEN, WEAKLING !

[/Naryar Mode]

Ohai Unreal. What do you mean by more spinner segments? It's all covered, I just did that to give you guys a better look. Urm, I think the power is fine, I'm not sure. But I'll keep in mind that idea about the CB, thanks.

But I will reject the idea about changing the chassis size; that shape was the reason I made the bot =P

But thanks for the help, brah =]
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on March 03, 2012, 12:33:33 PM
I'd put more than 2 teeth on it. I've only really seen one shell spinner IRL with that kind of tooth setup, and IIRC it didn't fare well.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 03, 2012, 12:35:29 PM
I'd put more than 2 teeth on it. I've only really seen one shell spinner IRL with that kind of tooth setup, and IIRC it didn't fare well.
Right, thanks. But what would be best to downgrade to get that extra weight?
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on March 03, 2012, 12:38:53 PM
downgrade to 2WD. It's way too fast right now.
Title: Re: smashysmashy's DSL crapcase
Post by: Urjak on March 03, 2012, 12:42:16 PM
I hate what Sheck Spinners have been reduced to in IRL building. At least give it some decent no-normals weapons.
One problem, mate. This is IRL, not efficiency building. These components look most like what you'd find on real life shell spinners, and so, that's what's best, right? I know the normals are a massive pain in the behind, but this isn't standard DSL building. R0b0 said it best, it's not for the purpose of battle.


Then what's the point? Most IRL Sheck Spinners looks ugly and boring, and when you try to build them using DSL components they become even more ugly and boring aesthetically. And then when you put on crappy weapons to further emulate IRL Sheck Spinners, you are left with an ugly, boring, and useless bot. How is that enjoyable to build or showcase? I know IRL building isn't about combat effectiveness, but Sheck Spinners- in real life or in game- are supposed to maximize destruction. When you rob Sheck Spinners of their ferocity, you have killed them...
Title: Re: smashysmashy's DSL crapcase
Post by: Badnik96 on March 03, 2012, 12:44:40 PM
^This
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on March 03, 2012, 12:53:37 PM
>smashysmashy demands the opinion of people, whatever it is
>i and urjak give our opinions
>smashysmashy then proceeds to complain about something he asked for

Though it is true i could have been more constructive... well it's generic as far as IRL SS go, the design has been done many times, it has bad, too few and overused (in IRL) weapons, and it has a very unefficient drive.

A NEWB ! GIVING ME ADVICE ! GET BACK IN YOUR PEN, WEAKLING !

[/Naryar Mode]

That's bullsh**. As I remember, I NEVER have blamed a newbie for giving advice on the only fact that he is a newbie. I only judge and criticize newbie advice on the quality of their advice. If I have ever done the former, then I judged unfairly and I am ready to make excuses.

By the way, i'm going to judge the advice Unreal posted right now.

if theres room to make the chassis a bit smaller and lower maybe you could do that

Yes he can, good advice right here.

and maybe add more spinner segments to protect it.

Nonsense, nobody wastes weight on adding several layers of spinner panels on SS. Only side armor a shell spinner is more weapons on just one layer of spinner panels.

From what I've been told maybe it needs more battery power

It is correctly powered, and has one more ant battery than strictly necessary. But yet again, it shouldn't use 4WD.

also perhaps you could put the control unit somewhere along the central axis to keep the weight balance perfect.

I have no clear idea if control boards really affect the weight balance but that's what I would do as well.







Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 03, 2012, 01:21:08 PM
So...

How about I just don't bother? All I build seems to be sh** anyway.
Title: Re: smashysmashy's DSL crapcase
Post by: MassimoV on March 03, 2012, 01:27:24 PM
I thought it looked pretty cool. One of the earliest ss in robot wars.
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on March 03, 2012, 01:29:05 PM
baww, irl shell spinners are fairly hard to not make generic.

just dont overreact to stuff
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on March 03, 2012, 01:45:41 PM
So...

How about I just don't bother? All I build seems to be sh** anyway.

You'll be far more respected and useful if you build interesting bots/give good advice or ideas or feedback/make things for the community.

And giving up won't improve things.

Build bots, fight bots, and evolve by both means. That's what playing RA2 means to me, at last.
Title: Re: smashysmashy's DSL crapcase
Post by: GoldenFox93 on March 03, 2012, 01:57:45 PM
For an IRL design, I don't think it looks too bad, actually. Reminds me of Spin Doctor from RW Series 2.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 03, 2012, 02:33:37 PM
So...

How about I just don't bother? All I build seems to be sh** anyway.

You'll be far more respected and useful if you build interesting bots/give good advice or ideas or feedback/make things for the community.

And giving up won't improve things.

Build bots, fight bots, and evolve by both means. That's what playing RA2 means to me, at last.
Yeah, great. But not easy when you have hardly any skills and behavioural problems.

Build Interesting Bots: That what I've been trying to do, not working.
Give Good Advice: With what lacking information I know, nope.
Ideas: I have the creativity of a retarded monkey.
Make Things For Community: No paint skills and can't code or AI worth crap.

I am the best GTM member ever.
Title: Re: smashysmashy's DSL crapcase
Post by: Unreal on March 03, 2012, 02:51:43 PM
Welcome to my world smashy, but its not really about what other people think, you should build what YOU like. Believe me it makes it allot easier if you don't really give a rats ass what other people think. If someone gives you advice that you think is good, then great, but an opinion is only worth something if you agree with the argument behind it. Else its worth squat.

If something is stopping you enjoying RA2 then you need to deal with/avoid whatever it is, because despite its many many many faults RA2 is one of the best games ever made, and its a great gift to be able to use a game like this whatever you want to do with it.



...Or to put it more simply, don't let the b*ggers grind ya down :D
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 04, 2012, 03:45:59 PM
I'MMA BACK AND NOT DOING IRL

You heard me right. I thought I'd do some 'normal' building. After a random convo with Craaig on skype, I thought I'd also make a VS. (It wasn't mentioned by him that I should make one, but his sheer awesomeness compelled me to.)

Titanium 1, 4 ants, and yes, the chassis needs trimming (I might do that tomorrow after school) and it may or may not be a ripoff of another weapon system, my knowledge isn't extensive enough to know. NPC normals, I may use the extra weight saved after trimming the chassis to use fasts, or an armour upgrade. Maybe both.

(https://gametechmods.com/uploads/images/805E TEK VS1.png)

(https://gametechmods.com/uploads/images/8217E TEK VS2.png)

(https://gametechmods.com/uploads/images/34226E TEK VS3.png)
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on March 04, 2012, 03:50:45 PM
I like it. Depends on how damaging it is, really. I'd personally stick with Normals, if you go too quickly, you'll kick yourself over on a big hit. I'd also swap the DSL bars for 80cm or 120cm skirts if that was possible, then perhaps upgrade the armour with the weight saved.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 04, 2012, 03:56:59 PM
I like it. Depends on how damaging it is, really. I'd personally stick with Normals, if you go too quickly, you'll kick yourself over on a big hit. I'd also swap the DSL bars for 80cm or 120cm skirts if that was possible, then perhaps upgrade the armour with the weight saved.
It is quite damaging. I don't have NarAI just yet but it defeated Tempest (although I admit, only just).

So, skirts are better? That's news to me, thanks. Which are probably the best skirts in this case (or which have the best hp/weight, titanium?)
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on March 04, 2012, 04:10:42 PM
It depends on the length. For some reason, all the skirts of the same material have the same HP. So a 40cm Titanium skirt has a much better HP/weight ratio than a 120cm Angled Titanium skirt. An 80cm Titanium skirt is what I'd go for, it's the best compromise between stability, weight and strength.
Title: Re: smashysmashy's DSL crapcase
Post by: cephalopod on March 04, 2012, 04:24:30 PM
After a random convo with Craaig on skype, I thought I'd also make a VS. (It wasn't mentioned by him that I should make one, but his sheer awesomeness compelled me to.)


N'awh <3


But yes, what NFX said. I'd use the skirts, and not upgrade drive.. gets a little too much having fasts on a mw vs, I find.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 04, 2012, 04:27:39 PM
That's very helpful and informative. Thanks NFX.

And so using these skirts and trimming up the chassis, I'll probably have weight for tite 3? I'm not sure. But it sure looks like that will get much better tomorrow, and then yay NarAI time! ;D

After a random convo with Craaig on skype, I thought I'd also make a VS. (It wasn't mentioned by him that I should make one, but his sheer awesomeness compelled me to.)


N'awh <3


But yes, what NFX said. I'd use the skirts, and not upgrade drive.. gets a little too much having fasts on a mw vs, I find.

Haha =3 and thanks for backing the info up.

Oh and its a bit late but thanks unreal for that, you helped me realise that I was building bots and losing the fun. RA2 nows seems much less of a chore, thanks :)

Title: Re: smashysmashy's DSL crapcase
Post by: Scorpion on March 04, 2012, 04:32:32 PM
Not bad, as NFX said, skirts are the best for stabilizers on spinners (more stable and less weight).
If I were you, I'd try a different weapon set up, with a VS, it helps to have a larger weapon surface area to add to the "puntability" of the weaponry.
Give hex plates and razorz a go.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 05, 2012, 12:54:01 AM
Not bad, as NFX said, skirts are the best for stabilizers on spinners (more stable and less weight).
If I were you, I'd try a different weapon set up, with a VS, it helps to have a larger weapon surface area to add to the "puntability" of the weaponry.
Give hex plates and razorz a go.
On an E TEK? There won't be enough reach. Or am I missing something?
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on March 05, 2012, 02:48:41 AM
I would put more weapons on there and use a less powerful motor really
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 07, 2012, 03:28:17 PM
I would put more weapons on there and use a less powerful motor really
Will do for the next version.

Not bad, as NFX said, skirts are the best for stabilizers on spinners (more stable and less weight).
If I were you, I'd try a different weapon set up, with a VS, it helps to have a larger weapon surface area to add to the "puntability" of the weaponry.
Give hex plates and razorz a go.
Likewise.

But for now, here's the updated version, and now with Tite 3:

(https://gametechmods.com/uploads/images/53578VS1.png)

(https://gametechmods.com/uploads/images/43425VS2.png)
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on March 07, 2012, 03:51:54 PM
Alu extenders on stabilizers are useless.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on March 07, 2012, 03:54:02 PM
Alu extenders on stabilizers are useless.
Indeed, yes, but no matter how far out I could get those ME's, the tite sheets would reject the idea of attaching.

Is there a workaround?
Title: Re: smashysmashy's DSL crapcase
Post by: Reier on March 07, 2012, 04:13:07 PM
You could always put the MEs on the "pointy" part of the chassis.
  _____
 /          \    <--- there
|            |

Like right in front of the wheels, there's room I think.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on April 24, 2012, 04:11:14 PM
Well, I've been away for a while. To kickstart the showcase, here's a bit of a ripoff of S_M. Thanks for the idea :).

(https://gametechmods.com/uploads/images/91504Curb Stomper 1.png)

(https://gametechmods.com/uploads/images/47742Curb Stomper 2.png)

(https://gametechmods.com/uploads/images/58172Curb Stomper 3.png)

(https://gametechmods.com/uploads/images/21727Curb Stomper 4.png)

(https://gametechmods.com/uploads/images/93126Curb Stomper 5.png)

Alu 3 (sorry)
Title: Re: smashysmashy's DSL crapcase
Post by: MassimoV on April 24, 2012, 06:55:40 PM
Not too bad, but I would use different wheels if you're going for IRL.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on April 25, 2012, 12:53:34 AM
Not too bad, but I would use different wheels if you're going for IRL.
Vlads?
Title: Re: smashysmashy's DSL crapcase
Post by: Jonzu95 on April 25, 2012, 12:56:39 AM
Not too bad, but I would use different wheels if you're going for IRL.
Disagreed.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on April 25, 2012, 01:17:52 AM
Okay, conflicting opinions. Now I really don't know what to do :/
Title: Re: smashysmashy's DSL crapcase
Post by: Squirrel_Monkey on April 25, 2012, 01:30:05 AM
Well, at least make the wheels completely in or completely out of the chassis.
Title: Re: smashysmashy's DSL crapcase
Post by: Virus Bomb on April 25, 2012, 09:17:59 AM
the wheels are fine imo.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on April 25, 2012, 11:16:44 AM
Alright, wheels kept. Anything else?
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 07, 2012, 04:36:14 PM
You know I said I wasn't going to build any more? I lied. :3

I was trying to build either a CW for Marty's tournament, or a HW for Thyrus', but for some reason it turned out as a MW. Don't ask me how =P

(https://gametechmods.com/uploads/images/44950Fobaros1.png)
(https://gametechmods.com/uploads/images/92941Fobaros2.png)
(https://gametechmods.com/uploads/images/24548Fobaros3.png)

The name means 'terrible' in (Aincent?) Greek, if anyone cares =P.

Also, correct me if I'm wrong, but this may or may not be the first ever MW Popup I've built.

PLEASE NOTE: I've changed since I left and returned. I now accept all criticism without bawwing, so please be honest =)
Title: Re: smashysmashy's DSL crapcase
Post by: Tweedy on August 07, 2012, 05:06:17 PM
Try using a ti sheet on a skirt hinge to protect the front
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on August 07, 2012, 05:16:05 PM
Not bad actually. I'd take plaz's advice on this one as that should be lighter. If not, try mounting some steel sheets on a skirt hinge from the top.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 07, 2012, 05:17:36 PM
But wouldn't that get pushed in to the main chassis if a bot or weapon goes against it, as skirt hinges aren't rigid?
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on August 07, 2012, 05:24:20 PM
But wouldn't that get pushed in to the main chassis if a bot or weapon goes against it, as skirt hinges aren't rigid?
Try and get it so it intersects your wedge, then it generally doesn't happen.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 07, 2012, 05:39:50 PM
But wouldn't that get pushed in to the main chassis if a bot or weapon goes against it, as skirt hinges aren't rigid?
Try and get it so it intersects your wedge, then it generally doesn't happen.
Which part of the wedge; Wedge Extender or Small Wedge? Or does it not matter?
Title: Re: smashysmashy's DSL crapcase
Post by: martymidget on August 07, 2012, 05:41:54 PM
imo static tite sheets are more reliable. And are less likely to wreck your bot by causing AGOD. And you could also scrap the wedged front as well.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 08, 2012, 12:05:13 PM
Total rebuild by ignoring all of you and listening to a friend on Skype =P

Uh, minor upgrades all-round. 8 razors, 7 ants, larger reach, Plastic 3, BSG's turned around, tite front, NPC fasts, lower and tighter chassis, weight much closer to weight limit, immature name...

(https://gametechmods.com/uploads/images/91969Phantom of Uranus1.png)
(https://gametechmods.com/uploads/images/35876Phantom of Uranus2.png)
(https://gametechmods.com/uploads/images/11843Phantom of Uranus3.png)
(https://gametechmods.com/uploads/images/85755Phantom of Uranus4.png)
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on August 08, 2012, 12:11:03 PM
Looks better. How good are the wedges?
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 08, 2012, 12:15:09 PM
Untested, downloading Nar.AI as we speak. Which bots have good wedges to test against?
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on August 08, 2012, 12:17:12 PM
Untested, downloading Nar.AI as we speak. Which bots have good wedges to test against?
Team Despair has a couple of good MWs to test against.
Title: Re: smashysmashy's DSL crapcase
Post by: martymidget on August 08, 2012, 12:47:04 PM
Total rebuild by ignoring all of you and listening to a friend on Skype =P

With a that setup, and that name, it's ty. And ty's popups are known for their amazingness  :rolleyes:
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 08, 2012, 02:20:38 PM
HEY GUYS

Turns out it has AGOD (which you see by the weird wedges on the first picture)

So I'm just doing some things to get rid of it.

Total rebuild by ignoring all of you and listening to a friend on Skype =P

With a that setup, and that name, it's ty. And ty's popups are known for their amazingness  :rolleyes:
Heh, the name was by me, actually :gawe:
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 13, 2012, 06:10:11 PM
The comment Nary made somewhere else in the forum was right (about me not being useful or something to do with my posting level), and it made me sadface. So I thought I'd be useful for once. So I've built a LW (shock horror) and a poker (even moar shock horror).

But, there is one problem (as per usual with my bots), it sucks cheese.

(https://gametechmods.com/uploads/images/38101Deep Impact1.png)
(https://gametechmods.com/uploads/images/13230Deep Impact2.png)
(https://gametechmods.com/uploads/images/87441Deep Impact3.png)

I present Deep Impact. It's so good, it can't even drive straight. Titanium 1, regular NPCs, about 247 kgs, 2 ants and a large airtank.

...and I didn't fix the AGOD problem. Woo.
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on August 14, 2012, 02:30:46 AM
Too much extender work there. Also the beaters touch the ground.

Make a flatter weapon rack, and use larger beaters.

May want to rotate the wheels and see if it fixes anything. Is the chassis minimum height ?

Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 14, 2012, 04:02:33 AM
Too much extender work there. Also the beaters touch the ground.

Make a flatter weapon rack, and use larger beaters.

May want to rotate the wheels and see if it fixes anything. Is the chassis minimum height ?
Okay, yeah the chassis is minimum height.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 14, 2012, 10:47:33 AM
DP. I really wanted to do something useful with this design, so I've made a MW now.

I present Deeper Impact. It's Ti 1, has 12 small bbs and ds teeth, is invertible and has regular NPCs.

(https://gametechmods.com/uploads/images/40968Deeper Impact1.png)
(https://gametechmods.com/uploads/images/24729Deeper Impact2.png)
(https://gametechmods.com/uploads/images/15915Deeper Impact3.png)
(https://gametechmods.com/uploads/images/69739Deeper Impact4.png)

It has a great and (thankfully) AGOD-free wedge. It can other people's wedges out rather quickly. Drawbacks? It's straight-line and turning speed is slow.
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on August 14, 2012, 11:02:56 AM
looks cool but it could do with hypno wheels
Title: Re: smashysmashy's DSL crapcase
Post by: 090901 on August 14, 2012, 11:07:00 AM
Have you tried skirts for wedges?
That should give you enough weight for hypnos.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 14, 2012, 11:08:52 AM
Sounds like a good idea to me. Will do it when I get back home.
Title: Re: smashysmashy's DSL crapcase
Post by: Urjak on August 14, 2012, 11:22:01 AM
I'd maybe lighten up your wedges and go for a heavy plow and hypnos.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 14, 2012, 02:55:02 PM
I went back to the bot to replace the wedges and after I put 120cm alu sheets on... AGOD. So I exported/imported. That didn't work, so I did this:

>Delete all wedges and wheels, including motors
>Pause
>Attach both metal hinges and skirts
>Garage
>Unpause
>Back
>Didn't work
>Repeat 10 times
>This photo

(https://gametechmods.com/uploads/images/60293AGOD1.png)

Is there nothing else I can do?
Title: Re: smashysmashy's DSL crapcase
Post by: Enigm@ on August 14, 2012, 02:55:51 PM
not use the storm burst motor
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 14, 2012, 03:08:54 PM
not use the storm burst motor
Explain?
Title: Re: smashysmashy's DSL crapcase
Post by: Enigm@ on August 14, 2012, 03:12:09 PM
not use the storm burst motor
Explain?
they have a tendency to AGOD, as proven here
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 14, 2012, 03:14:36 PM
Kay. I'll try it.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 14, 2012, 03:47:31 PM
DP. Kind of tried it. Removed the piston and tried again multiple times. Every time it failed.

Will rebuilding the entire bot help?
Title: Re: smashysmashy's DSL crapcase
Post by: madman3 on August 14, 2012, 04:48:00 PM
Just give it a single steel 80 cm angled wedge or something on one side, that should make any AGOD irrelavent and keep a wide wedge setup.
Title: Re: smashysmashy's DSL crapcase
Post by: Clickbeetle on August 14, 2012, 11:32:34 PM
I went back to the bot to replace the wedges and after I put 120cm alu sheets on... AGOD. So I exported/imported. That didn't work, so I did this:

>Delete all wedges and wheels, including motors
>Pause
>Attach both metal hinges and skirts
>Garage
>Unpause
>Back
>Didn't work
>Repeat 10 times
>This photo

(https://gametechmods.com/uploads/images/60293AGOD1.png)

Is there nothing else I can do?

Rebuilding might help.  It worked for one of mine.  Otherwise I'd stick with the original wedges, if they're free of AGOD.  Skirts tend to be very prone to AGOD even if they're not used for wedges.
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on August 15, 2012, 05:24:46 AM
Try and export your bot in robot designs, then import it in a different team slot.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 15, 2012, 07:22:00 AM
Try and export your bot in robot designs, then import it in a different team slot.
So I exported/imported.

Already tried that. Sorry if I didn't make it clear.

Also, I tried rebuilding and only one wedge had AGOD. I'll keep trying.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 15, 2012, 01:42:22 PM
DP. I thought I'd update this.

Making an entirely new bot with the same chassis and nothing else in it except for the wedges (and using the pausing/unpausing method) yielded the exact same results. I retried multiple times and still it happened.

I got extremely annoyed by this, and so tried to attack the problem from a different angle. I imported the bot with the non-AGOD wedges (with mini-wheels) and simply deleted the wedge pieces and left the halfsheets. If that didn't work, I was going to scrap the bot. Surprisingly, there was absolutely no AGOD at all. SUCCESS! :)

With the extra weight, I managed to upgrade the armour to plastic 3 and get hypnos on it. That made the total weight to about 397kg.

I really don't want to continue with this bot in case I pull any more hair out, so what should I do next?
Title: Re: smashysmashy's DSL crapcase
Post by: Badger on August 15, 2012, 01:50:41 PM
DL the RA2 randomiser, and do what it says. [/selfplug]
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 15, 2012, 02:07:04 PM
DL the RA2 randomiser, and do what it says. [/selfplug]
Sure, why not.

*5 minutes later*

(https://gametechmods.com/uploads/images/18221Randomiser1.png)

Generic MW Rammer time?
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 17, 2012, 04:30:55 PM
Not quite finished the rammer, which somehow turned into a CW :L

But there's a problem. It's front-heavy and so does a forward roll pretty much every time it hits an opponent. Is there a way to combat this?
Title: Re: smashysmashy's DSL crapcase
Post by: Gauche Suede on August 17, 2012, 11:21:16 PM
Not quite finished the rammer, which somehow turned into a CW :L

But there's a problem. It's front-heavy and so does a forward roll pretty much every time it hits an opponent. Is there a way to combat this?
i think you can put a plow on a skirt hinge on the front to kill forward rolls(but you have to own the collision mesh-less version).
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 18, 2012, 03:33:43 AM
I'm sorry, what?
Title: Re: smashysmashy's DSL crapcase
Post by: Pwnator on August 18, 2012, 03:35:44 AM
Add some wheel guards that act as stabilizers (like ReStocked Big Dog or whatever it's called) and that should do the trick.
Title: Re: smashysmashy's DSL crapcase
Post by: Gauche Suede on August 18, 2012, 10:40:51 AM
I'm sorry, what?
Look at Tigger in my showcase if you wanna know what i mean.
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on August 18, 2012, 01:47:32 PM
do something like t-road or most of reier's bots with the pa skirts
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 26, 2012, 06:30:54 PM
Well I sorted out the Rammer (which was my randomiser, just converted into a CW for CFAB).

So I was dicking around with Nar AI today and I built this.

(https://gametechmods.com/uploads/images/25011Wilkinsons Sword1.png)
(https://gametechmods.com/uploads/images/95258Wilkinsons Sword2.png)
(https://gametechmods.com/uploads/images/14750Wilkinsons Sword3.png)
(https://gametechmods.com/uploads/images/19459Wilkinsons Sword4.png)

Plastic 1. The rest you can see.

I named it Wilkinson's Sword because Razers/Razors, but I should have called it 'Come Fly with Me'. Why? Because it's massively unstable, that's why. I'm talking jumping around like a frog on speed. What stupid thing have I done now? Because this was one of the few bots I've built that's original and I'm semi-proud of.
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on August 27, 2012, 01:51:48 AM
1WD = fail

and no gauche he doesn't need a plow to be more stable. Just stabilizers.
Title: Re: smashysmashy's DSL crapcase
Post by: Badger on August 27, 2012, 03:04:17 AM
FSS = Ghey

Maybe you could remove the angle sheets for Alu 1, possibly?
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 27, 2012, 04:00:20 AM
FSS = Ghey

Maybe you could remove the angle sheets for Alu 1, possibly?
What good would that do, except make me get raped by popups and gutrippers?
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 27, 2012, 06:38:43 AM
DP. Any help, guys?
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on August 27, 2012, 07:59:43 AM
Remove the angled sheets, and with the weight gaines, add poly skirts on the underside from the halfsheets, so they make a kind of cross formation. That might give you the stability you're looking for. With the weight remaining, you could extend the anti-immobilisation skirt on the top, or possibly up the armour. Underside halfsheets aren't TOTALLY invincible.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 27, 2012, 08:15:04 AM
What? I'm confused. I'm using invincible halfsheets right now. Or is that what you mean by angled sheets?

EDIT: Derp. You mean the ones on the top. Silly me. And sorry TRB, I thought you meant the halfsheets :3

Will try now. Thanks NFX =]
Title: Re: smashysmashy's DSL crapcase
Post by: ty4er on August 27, 2012, 08:15:55 AM
it means that some strong hits go through the halfsheet and hits the chassis.
Title: Re: smashysmashy's DSL crapcase
Post by: martymidget on August 27, 2012, 08:21:46 AM
1WD = fail

and no gauche he doesn't need a plow to be more stable. Just stabilizers.

Someone doesn't seem to know how to build the best FSS :P
Title: Re: smashysmashy's DSL crapcase
Post by: Naryar on August 27, 2012, 08:23:28 AM
1WD = fail

and no gauche he doesn't need a plow to be more stable. Just stabilizers.

Someone doesn't seem to know how to build the best FSS :P

Because surely no one cares about mobility in FSS ?
Title: Re: smashysmashy's DSL crapcase
Post by: NFX on August 27, 2012, 08:24:20 AM
What? I'm confused. I'm using invincible halfsheets right now. Or is that what you mean by angled sheets?

EDIT: Derp. You mean the ones on the top. Silly me. And sorry TRB, I thought you meant the halfsheets :3

Will try now. Thanks NFX =]
No, I was referring to the halfsheets attached to the baseplate. Sometimes a popup or other gutripping opponent can glitch its weapons through the halfsheets and score a hit on the chassis. If you've only got Plastic 1 at the moment, that's going to cause you some problems.
Title: Re: smashysmashy's DSL crapcase
Post by: smashysmashy on August 27, 2012, 08:28:18 AM
What? I'm confused. I'm using invincible halfsheets right now. Or is that what you mean by angled sheets?

EDIT: Derp. You mean the ones on the top. Silly me. And sorry TRB, I thought you meant the halfsheets :3

Will try now. Thanks NFX =]
No, I was referring to the halfsheets attached to the baseplate. Sometimes a popup or other gutripping opponent can glitch its weapons through the halfsheets and score a hit on the chassis. If you've only got Plastic 1 at the moment, that's going to cause you some problems.
Yeah, I understand. My mind was just going into spasm. :3

And hopefully this doesn't spark a 1WD debate =P