Add a multi-extender onto the center of the disc (the bottom side) so it can drive straight (relatively, single spinners are like that). Batteries are overkill (6 ant batts maximum), and you can add some motor protection with the weight you have freed.
The first one, the upper disc cuts trough the motor. Realism in any way shape or form is dead.
It's OK for a newbie, honestly I have seen far worse as first bots.
also you generally only need 1 or 2 ants per spin motor.
How do I make an extender support?
i think you should make cricket invertible (min. chassis height) and add more armour. after all it's pretty much meant to take the hits. and mantis could do with some more aesthetics. both of them look alright though
It's already reached minimum Chassis height...did you drag the height slider to the top, then click the very bottom?
Cricket needs 1 more ant battery, and Mantis needs a weapon cage, like Last Rites ( the bot below ) But of course, it needs a lighter armor type.Nein. Cricket needs like, 2 less batteries. I don't think anyone really abides to the "everything fully powered" rule.
Also, Mantis and Cricket needs a Blue Control Board, it's lighter.
(http://combots.net/cup/LastRites-bot-sm.jpg)
Kinda like, i meantCricket needs 1 more ant battery, and Mantis needs a weapon cage, like Last Rites ( the bot below ) But of course, it needs a lighter armor type.Nein. Cricket needs like, 2 less batteries. I don't think anyone really abides to the "everything fully powered" rule.
Also, Mantis and Cricket needs a Blue Control Board, it's lighter.
(http://combots.net/cup/LastRites-bot-sm.jpg)
The cage part is correct, but doesn't have to be that complex.
What you can do is like that bot you just posted, put a perm inside the chassis with the belt sticking out and build supports for the belt. But don't use Multi-extenders for the support, they're only invincible when directly attached to baseplate, you might as well use something stronger.
EDIT: And yes, having a 70kg motor just suspended on those few supports probably wouldn't happen IRL
Yikes, now I know why you asked if multibots were allowed in my tournement. Those bots look really scary, honestly.
Try them against a popup or HS. Also happy to see my tutorial helping people :gawe: .
Good to know, if you want to add new teams you need to create a new team folder and name it Team# with the # being the next number after the last team. Then you need to go to teams.txt, copy the last teams info and just change the index number to that which matches your new teams folder number (the next number up from the previous team).Yikes, now I know why you asked if multibots were allowed in my tournement. Those bots look really scary, honestly.
I've always liked multibots.Try them against a popup or HS. Also happy to see my tutorial helping people :gawe: .
Your tutorial was probably the best AI'ing tutorial I could find, It gave clear and easy instructions.
But I have a question, what if I want to start a team just for my bots? What do I do?
You should make a youtube series where people send in bots and the bugs smash the crap out of them.Sounds dumb. No real point or fun.
I don't think its that bad. Its kind of like the challenge belt.You should make a youtube series where people send in bots and the bugs smash the crap out of them.Sounds dumb. No real point or fun.
Like, I don't know, the challenge board which we have.I don't think its that bad. Its kind of like the challenge belt.You should make a youtube series where people send in bots and the bugs smash the crap out of them.Sounds dumb. No real point or fun.
Alright, gave the Bugs some more fights.
Still looking for a challenge, heck, send your bot (HW preferably, or another multibot team if you want), I'd like to see how it stacks up against others.
Alright, gave the Bugs some more fights.
Still looking for a challenge, heck, send your bot (HW preferably, or another multibot team if you want), I'd like to see how it stacks up against others.
Are your bots AIed in these matches, out of curiosity?
Also for these challenges you want, check out the Challenge Board. It's not the same as Tournaments as heckoface seems to believe.
https://gametechmods.com/forums/index.php?board=101.0 (https://gametechmods.com/forums/index.php?board=101.0)
two middleweights vs a heavy or a clusterbot match?
Wow, you're getting good at this game quickly. If you built these multibots a couple days in advance, you could've entered it for BB6.
I think I`m long enought on gtm to know how the challangeboard works thanks ;)
Wow, you're getting good at this game quickly. If you built these multibots a couple days in advance, you could've entered it for BB6.
I would've loved to enter them, but sadly Massimo stated that n multibots were allowed. I guess it's because the Battlebox only has 2 start points
Fighting flippers in an enclosed arena.....
Fighting flippers in an enclosed arena.....
From what SHIELD has told me, Stag Beetle is like a turtle on it's back when flipped. I just hope Enforcer doesn't try to take on Mantis or we might see a repeat of this fight.
http://www.youtube.com/watch?v=PsSVItSO4LI# (http://www.youtube.com/watch?v=PsSVItSO4LI#)
I'll challenge you, I'm guessing this is an IRL hw you want me to send you once you're done with the others?
Fighting flippers in an enclosed arena.....
From what SHIELD has told me, Stag Beetle is like a turtle on it's back when flipped. I just hope Enforcer doesn't try to take on Mantis or we might see a repeat of this fight.
http://www.youtube.com/watch?v=PsSVItSO4LI# (http://www.youtube.com/watch?v=PsSVItSO4LI#)
Stag Beetle still has it's back wheels touching the ground. It won't be as fast when turning, but it can ram a wall and self right.
Fighting flippers in an enclosed arena.....
From what SHIELD has told me, Stag Beetle is like a turtle on it's back when flipped. I just hope Enforcer doesn't try to take on Mantis or we might see a repeat of this fight.
http://www.youtube.com/watch?v=PsSVItSO4LI# (http://www.youtube.com/watch?v=PsSVItSO4LI#)
Stag Beetle still has it's back wheels touching the ground. It won't be as fast when turning, but it can ram a wall and self right.
Also I've noticed you're still using the standard paint in dsl. If you want to give Mantis and Stag Beetle custom paint jobs, just export their templates in the paint shop, exit the game, go to custom textures, and select one of them to edit using your preferred picture editing software, whether that be Microsoft Paint or something else.
Wow, you're getting good at this game quickly. If you built these multibots a couple days in advance, you could've entered it for BB6.
I would've loved to enter them, but sadly Massimo stated that n multibots were allowed. I guess it's because the Battlebox only has 2 start points
Hopefully 090901 can figure out the way the BB arena's GMF works so multibots could happen for Season 7
Not bad for first skin. Could use some more scratches.
I might. Tell me what you need done, and I'll tell you if I can do it.
You need to be able to AI to host a match
I still don't understand why you guys say Multi-extenders are weak. They're even tougher than Titanium extenders in my opinion.
2 extra beaters on a horizontal beater, I don't think is necessary. But cool upgrade, man - 's perfect.
I still don't understand why you guys say Multi-extenders are weak. They're even tougher than Titanium extenders in my opinion.
no they are not
I don`t know that stats but usually nary know what he`s talking about.
Battlebots shall never be multibot friendly. There are only two spawn points.
Yeah if he can get it to work and he sends me it, BB7 can have multibots. Obviously it won't be for a while though.Battlebots shall never be multibot friendly. There are only two spawn points.
090901 is working on adding more spawn points. According to him, it works.
Yeah that could be a looooooot better. I'll wait for SKBT though because he did a really epic one a while back.
dude i really had to go digging in my computer for this one.
weapon is powered by two lifter bursts attached to each other to get the up/down motion and the top with the forky thing a 90 degree axle.
What have I done?I love you for naming a bot Mine Turtle. Were you inspired by my Dragonfly when you were making it?
(https://gametechmods.com/uploads/images/47055Robot Arena 2 2013-05-08 23-36-21-363.jpg)
Alright, one of the many issues with this bot is the wedge. Can't get under anything. And the weapon, not too sure I'll be sticking with the weapon, probably change it in a future update.
So, how do I fix the wedge?
What have I done?I love you for naming a bot Mine Turtle. Were you inspired by my Dragonfly when you were making it?
(https://gametechmods.com/uploads/images/47055Robot Arena 2 2013-05-08 23-36-21-363.jpg)
Alright, one of the many issues with this bot is the wedge. Can't get under anything. And the weapon, not too sure I'll be sticking with the weapon, probably change it in a future update.
So, how do I fix the wedge?
About 40% done with one half of the new multibot team. Inspiration from here:A hammer is more unique, but a drum is probably more effective.
(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)
But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
About 40% done with one half of the new multibot team. Inspiration from here:A hammer is more unique, but a drum is probably more effective.
(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)
But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
(see previous statement)About 40% done with one half of the new multibot team. Inspiration from here:A hammer is more unique, but a drum is probably more effective.
(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)
But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
The hammer will be made out of beater bars and teeth (Like the pic), the drum would be two rows of drums, both lined with teeth, designed to suck in and crush opponents.
(see previous statement)About 40% done with one half of the new multibot team. Inspiration from here:A hammer is more unique, but a drum is probably more effective.
(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)
But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
The hammer will be made out of beater bars and teeth (Like the pic), the drum would be two rows of drums, both lined with teeth, designed to suck in and crush opponents.
That's a good idea. Will take a bit more time, but still a good idea nontheless.(see previous statement)About 40% done with one half of the new multibot team. Inspiration from here:A hammer is more unique, but a drum is probably more effective.
(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)
But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
The hammer will be made out of beater bars and teeth (Like the pic), the drum would be two rows of drums, both lined with teeth, designed to suck in and crush opponents.
I'm just gonna build both and see what happens
Don't use multi extenders unless you are attaching them to the baseplate, they are have very low health points. (of course this doesn't matter when you directly attach them to the baseplate. Instead of using T extenders, just use a normal extender or a beater bar.
The bots are Underweight.
sylandro, shut up.
T Connectors aren't amazingwow what an understatement.
Wide ramplates sucks, replace them with DSL bars
but actually mystic's advice is good.
also, sloppy extender work. Make it better and cleaner.
You also can remove half the batteries on your VS.
Improving extender work in simple in theory, and quite simple in practice with some experience. Here's the theory
-Make it so you use less weight on your extender work (so you can use it on more helpful stuff, like weapons)
-This WITHOUT sacrificing extender HP, unless the extender is in a position where HP doesn't matter
Now apply this to your bot. I will give you one example : you can attach your armor or other extenders without the angled connectors by just using a round extender's attachment points. You will save 20kg on your bot by doing so, and remove four small weakpoints.
For the rest of what you need to make your extender work better... well, figure it out yourself. Else you will not grow as a builder.
The weapons can't be any heavier or the disc won't have enough speed.
And also regarding wedges, I need to make better wedges. Tips?
The weapons can't be any heavier or the disc won't have enough speed.
And also regarding wedges, I need to make better wedges. Tips?
Then you quite obviously need to invest more kg's in a better motor.
It has far too much armor for a VS in general, anyways, and your armor is unefficient. Best armor you can get in DSL2 is heavy plows and small metallic skirts.
Only use the middle attachment point if you are going to use skirt hinges if you want better wedges.
Skirt hinges and metal hinges are the best ones.Only use the middle attachment point if you are going to use skirt hinges if you want better wedges.
What's the best extender to use for wedges? DSL axles? Regular hinges?
IMHO, the best thing for getting under your opponent are small wedges connected to a burst motor (flipper in other words). Take a look at Virus Bomb's Taurus for example, that thing gets underneath DSC's Dreadhog from Realism AI 9 times out of 10, and that robot was LOW, with a capital L.He was asking what extender would work the best :dumb)
metal hinge + titainum halfsheet (the one in extras) + small wedge. works (almost) every time.Only use the middle attachment point if you are going to use skirt hinges if you want better wedges.
What's the best extender to use for wedges? DSL axles? Regular hinges?
He was asking what extender would work the best :dumb)Well, in that case they were connected to DSL Bars.
Much better.
Yes, that is IRL.
I don't think that amount of ants is necessary... surely!?
actually no this is underpowered as heck.
3 beta bursts on a HW is overkill. Get it down to 2.
Don't spam ants on flippers also. Use larger batteries because they have more amp drain/weight ratio;
I really like the new Storm. It should do well in the next BB tournament.
Rampant I don't really like but that might just be me. It looks way too early-DSLish.
never use those smaller black batteries in DSL 2. Do you have Nar AI?
You should get it. It well help your building.
Still badly poweredThis is often why I question the use of Betas on flippers, since there are tonnes of compromises necessary for a burst that capable of hit too easily and that has levels of power that are often unnecessary. I'd stick to Bsgs or small JXs personally.
a pure HW flipper like this needs a good wedge, good armor, decent speed and good flipping power. You need a faster bot and stronger armor.
you need 8 PC625's and nothing more.
Still badly poweredThis is often why I question the use of Betas on flippers, since there are tonnes of compromises necessary for a burst that capable of hit too easily and that has levels of power that are often unnecessary. I'd stick to Bsgs or small JXs personally.
a pure HW flipper like this needs a good wedge, good armor, decent speed and good flipping power. You need a faster bot and stronger armor.
you need 8 PC625's and nothing more.
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.
And good luck with making that IRL enough. :P
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.
How did Smashbox 2 manage to get it to work so perfectly? I used 4 Mags and all it did was give it's opponent a slight lift.
Weaponed flipper should be built out of iron spikes and large beaters in DSL2. Spike strips aren't too bad but... normals.I used it in one of my old bots, and it actually worked well. It would cause a lot of damage coupled with the spikes and it was really consistent in terms of throwing a bot.
also, anyone who considers the cutting and ripping teeth good weapons is completely clueless. That is all.
Weaponed flipper should be built out of iron spikes and large beaters in DSL2. Spike strips aren't too bad but... normals.I used it in one of my old bots, and it actually worked well. It would cause a lot of damage coupled with the spikes and it was really consistent in terms of throwing a bot.
also, anyone who considers the cutting and ripping teeth good weapons is completely clueless. That is all.
It wasn't really for damage, it was more for being able to position the bot to get a better flip.Weaponed flipper should be built out of iron spikes and large beaters in DSL2. Spike strips aren't too bad but... normals.I used it in one of my old bots, and it actually worked well. It would cause a lot of damage coupled with the spikes and it was really consistent in terms of throwing a bot.
also, anyone who considers the cutting and ripping teeth good weapons is completely clueless. That is all.
The teeth are awful for damage. Even replacing each one with a razor would cause more damage. I really, really recommend you try making a generic 'popup' design using razors, maybe even iron spikes, then say that spike strips and teeth cause lots of damage.
And this is coming from someone who doesn't even build popups. It's just common knowledge.
Maybe you should try razors then.That was a long time ago. I don't have that bot anymore.
actually spike strips aren't that bad and have a nice shape... it's just that you should be careful of the normals.And because I have your "DSL Efficient Building" page bookmarked.
Which is to say : spike strips only do damage with the pointy end and the serrated edge. I suppose you already know this via use of them though.
list.append(("Storm","Omni",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(4,)}))
Make sure the BUTTON that spins your weapon is a BUTTON named "Spin" (S is capitalized, no quotation marks). It needs to be a button. Cannot be a switch. It worked for me.Code: [Select]list.append(("Storm","Omni",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(4,)}))
Make sure the BUTTON that spins your weapon is a BUTTON named "Spin" (S is capitalized, no quotation marks). It needs to be a button. Cannot be a switch. It worked for me.Code: [Select]list.append(("Storm","Omni",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(4,)}))
If your gonna enter those into BB7 when it eventually comes around, you're gonna need some bar support. Those Tornado Mer Gearboxes have pretty low HP from what I remember, but like you said, they're gonna be hard to hit. I kinda like it for some reason though.
D'aawwww you. Anyways, you know how made those support bars on Mantis, yeah, just do that on this.If your gonna enter those into BB7 when it eventually comes around, you're gonna need some bar support. Those Tornado Mer Gearboxes have pretty low HP from what I remember, but like you said, they're gonna be hard to hit. I kinda like it for some reason though.
Praise from my role model :mrgreen:
You'd need to be lucky to hit those Gearboxes, but one hit is all it takes.
And about bar supports, is there an example I can refer to?
You only need 4 ants. That will let you get atleast aluminum supports.
Could use more.
I'll wait for other people to give their input.
That is some crazy extender work, hah. I like it, despite that.
Updated Storm, decided to name it Hurricane 2 instead. Do I need all these extenders though? Backlash didn't need this much support.You would have a point, but Backash looks like it uses a motor with a belt (like a perm) or something similar and doesn't need as much support as one giant motor just there, and it's also a Lightweight.
(https://gametechmods.com/uploads/images/23936Robot Arena 2 2013-05-25 16-34-02-039.jpg)
(https://gametechmods.com/uploads/images/31239Robot Arena 2 2013-05-25 16-33-56-320.jpg)
You still can't get extender work right... fine I'll help
The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.
also the judge burst is not only a cheat piece it is also far too powerful for a LW.
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.You still can't get extender work right... fine I'll help
The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.
also the judge burst is not only a cheat piece it is also far too powerful for a LW.
Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.You still can't get extender work right... fine I'll help
The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.
also the judge burst is not only a cheat piece it is also far too powerful for a LW.
Any other motor is far too weak to lift anything...
Yeah, I knew that but there are better ways of making a flipper do damage, if your flipper is good enough it doesn't even need to do damage and I meant replace the judge with a green.because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.You still can't get extender work right... fine I'll help
The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.
also the judge burst is not only a cheat piece it is also far too powerful for a LW.
Any other motor is far too weak to lift anything...
The beater bars aren't there for looks, they're there so that Riptide can actually do some form of damage, and I doubt I have enough spare weight to add another green.
And was wondering about that, does Massimo allow Judge bursts in LW's?
Yeah, I knew that but there are better ways of making a flipper do damage, if your flipper is good enough it doesn't even need to do damage and I meant replace the judge with a green.because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.You still can't get extender work right... fine I'll help
The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.
also the judge burst is not only a cheat piece it is also far too powerful for a LW.
Any other motor is far too weak to lift anything...
The beater bars aren't there for looks, they're there so that Riptide can actually do some form of damage, and I doubt I have enough spare weight to add another green.
And was wondering about that, does Massimo allow Judge bursts in LW's?
And yeah, Massimo allows judge bursts in LW's and I'm sure many IRL LW tournaments allow them too. But don't just use judge bursts because "other motors are too weak"
Put 2 bsg's, not one.
If you want to make damage, make a popup.
Then put them outside or rebuild your chassis ?
Hmm.. maybe you aren't powering the bursts with enough batteries?
Still, move the burst up and back a little (if you can). Yeah, weapons do have normals and you can't just put something on something and assume it'll do damage, I'm glad you understand that. However, if you fiddle around with the positioning or angling of a weapon component, you can get it to do damage, normals or not. You could probably put a couple of spike strips on that 2nd flippermaker you have there and angle it so that when a bot drives up your wedge, they'll run into that and do damage.
Also, if you're doing this for BB7, you don't even need to use weapons. If your bot survives a match against another bot, Domination is pretty much the determining factor of a win or loss, which means as long as you're constantly flipping the other bot you're doing pretty well.
get rid of the extra wheels and get stonger burstsHe doesn't need stronger bursts, its not a flipper.
get rid of the extra wheels and get stonger burstsHe doesn't need stronger bursts, its not a flipper.
Irons suck as popup weapons. Use razors instead.
Anyways, just wondering if these are IRL enough or not.
Anyways, just wondering if these are IRL enough or not.
Son of Hurricane looks IRL enough, but mybe EX is pushing it a bit
EX is taking IRL and punching it in the face.
Ugh, why is there no 160cm discs?
EX is taking IRL and punching it in the face.
Ugh, why is there no 160cm discs?
If there is, I've never heard or seen one
Either the discs are too big, or too small, there needs to be a bridge in the middle of this gap.
Either the discs are too big, or too small, there needs to be a bridge in the middle of this gap.
I dont think there is. you tried 140cm disc?
It was too small, one of the motors just went right over it, meaning that the motor would be holding opponents and weapons back from the disc.
astroflight drive on a HW ? Surely you don't want to be as slow as a snail stuck in glue ?
You need to lighten up your extender work, it is too heavy in general.
no camaro is right
Less discs, more weapons.
Flamethrowers eat through all armors equally, you know.
also, more weapons. Yes, I must repeat myself.
The aluminum extenders serve no purpose, and you can just use multiextenders with everything.
You don't need your perm on a poly extender either, just attach it to the multi.
you need to make the legs look more reinforced as well, they just look fragile atm.
More weapons. also it needs motor protection. If you were able to tighten the support extender and got rid of some armor you should be fine.
Flamethrowers eat through all armors equally, you know.
also, more weapons. Yes, I must repeat myself.
The aluminum extenders serve no purpose, and you can just use multiextenders with everything.
You don't need your perm on a poly extender either, just attach it to the multi.
I thought Flamethrowers burned through Tit. and plastic armor faster? Steel armor is the strongest overall, but Titanium and Plastic have the best HP/weight ratios and therefore are better. Flamethrowers are equally effective against all armor, of course Steel 1 is more resistant than plastic 1 because it is heavier and therefore stronger... but not by much;.
More weapons... not enough weight. You're gonna get outweaponed by every single MW with a decent weapon loadout then, not to mention leave your disc more likely to be hit. You DO need more weapon kg's than 20kg on a MW VS, trust me. Sacrifice something that can be sacrificed without too much of a loss, and add more weapons.
Wouldn't that leave my bot more fragile?Technically yes, but the 2 alu extenders against the disc are hardly armor and serve no purpose. They don't even hold the disc, the motor does. If you want armor use skirts or plows. Besides, this is an elevated design and as long as you are stable, the bottom of the bot is gonna get hit more in overall.
It can't, half pf the perm will stick out the bot while the other half stays in. I can't put it on the chassis either because then the discs would be too high.Nonsense, you can. You just have to put the ME halfway through the front of the chassis and rotate it so the attachment point faces forward, and attach the perm to the ME so it's in front of the chassis but outside.
Remove most the ant batteries, you only need 3. Right now your drive is super slow (Taz wheels aren't that grippy), you should upgrade to mags with vlad wheels. And if it is possible at all, I would try to get the weapon motor inside the chassis.
now you need to support that one axel (the one the disk is attached to, not neccesarily the whole motor) with some extender work because if you're building IRL it has to look like something you'd see in real life
and real life doesn't have floating axels.
Naryar still has no idea how to build IRL. :P
Yeah keep the supports and angle the wheels forward a little. You shouldn't need as many batteries then.
Honestly I'd upgrade those Poly supports to some kind of metal because if that was real, that poly would just snap under the pressure.
Also if you have any weight left work on some motor guards and armour around your leg struts.
Why don't you take a multi extender, mount it on the left side of the hole you've created for a weapon slot, and mount an extender off that? That should give you weight for aluminum at least.
IMO its skin is pretty boring too.
Where the heck has all your weight gone, lol.
Even if you can't add those bits, I wouldn't call this IRL until some of those flaws are addressed. Scale back some of the other stuff you have to upgrade the axle support at least.
With IRL building it should never be about creating the most deadly machine, it should be about making something effective but also FULLY possible in real life, not possible-if-you-changed-this-and-this.
Aesthetics 1st
Effectiveness 2nd.
The current VS Lord has spoken.
Imo people should learn to build DSL standard first, not to amazing levels but in doing so it will improve your IRL building by a great deal. Even more so if you balance the two fairly well.
I disagree with this, and I'll put two examples out.The current VS Lord has spoken.
Imo people should learn to build DSL standard first, not to amazing levels but in doing so it will improve your IRL building by a great deal. Even more so if you balance the two fairly well.
Very much this.
Not everybody is the same though, you have to remember this. Some people may learn better from building normal DSL 2.1 first, since it helps with learning chassis space management, extender work, getting a better understanding of the parts and with giving bots just the right amount of power.I disagree with this, and I'll put two examples out.The current VS Lord has spoken.
Imo people should learn to build DSL standard first, not to amazing levels but in doing so it will improve your IRL building by a great deal. Even more so if you balance the two fairly well.
Very much this.
Myself being one example. I'm no IRL god in any aspect, I get good feedback on my IRL works and yet I've barely delved into DSLS. And before anyone says "son u know nothin about dsls", yes I know that but I have enough of an understanding not to put S3's on piglets.
Domanating is the second example. And yes, I know, IRL isn't his main building point (though it's worth pointing out when he does do IRL it's pretty sweet) but he's barely delved into DSLS and he builds some incredibly wicked sick bots and clearly has an understanding of the game.
I like the newest one. Stick with that.
dude your extender work is still doing it wrong
angle extenders, you can save more weight, anchors, and unefficient weightwise.
Send me your next bot, I'll fix the extender work for you so you may get what is proper extender work.
angle extenders, you can save more weight, anchors, and unefficient weightwise.
Send me your next bot, I'll fix the extender work for you so you may get what is proper extender work.
What can I do about the angle extenders?
angle extenders, you can save more weight, anchors, and unefficient weightwise.
Send me your next bot, I'll fix the extender work for you so you may get what is proper extender work.
What can I do about the angle extenders?
Flipper segments do exactly the same for less kg and more HP, and as they are longer can save you 20cm of extender work.
All your wedge is doing is keeping other bots from hitting your weapon...
You know what? Fine. Let him listen to Nary's advice, let him take it, and let him build a half-standard half-IRL Toriodore piece of crap and when you complain about the quality of IRL bots nowadays I'll just laugh and chant those 4 vile words.
Get rid of the whole wedge stuff entirely and make the supports wider and farther forward, just as Craaig said, which you seemed to have disregarded.
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.
(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)
(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)
(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)
(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.
(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)
(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)
(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)
(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)
Dont angle them that far forward then, angle them so its just off the floor
having the wheels at the front is a pretty bad idea in all honesty. it would be much better off if you were to put them at the back and get some static supports (skirts or something of the sort)
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.
(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)
(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)
(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)
(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)
Dont angle them that far forward then, angle them so its just off the floor
If I do so it would be too heavy in the front sending the bot flying. But the problem can be remedied though with a flipper maker to help keep it stable.
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.
(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)
(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)
(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)
(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)
Dont angle them that far forward then, angle them so its just off the floor
If I do so it would be too heavy in the front sending the bot flying. But the problem can be remedied though with a flipper maker to help keep it stable.
Hmmm. I honestly dont know. It would be more stable with one disc if you adjust the ride height, but you do lose a lot of hitting power created by the second disc
Then use a smaller disc ?
bring the motor higher up.
Yes it can, you just have to change things such as your weapon size or your VS stance. Do not let yourself stopped by the direct implications of what you did. You don't like these ? Then work to change them.
a robot is a whole, if you change something in it you will lose something else and win something else at the same time. Then when you try to fix something you lost, you realize you lost something else. Such is ra2, every choice and every use of weight is a loss.
You just have to maximize gain and minimize loss.
Besides, using a smaller discs gains weight but loses in disc HP. But if you add more weapons your disc is more protected. See what i mean ? Win, loss somewhere else.
Yeah I like Radioactive more aswell. Try them against NAR AI, and whichever wins more fights easier, use it.
Yeah I like Radioactive more aswell. Try them against NAR AI, and whichever wins more fights easier, use it.
Yeah I like Radioactive more aswell. Try them against NAR AI, and whichever wins more fights easier, use it.no
(https://gametechmods.com/uploads/images/46909Robot Arena 2 2013-06-04 12-05-34-032.jpg)
That extender work on the vs is hurting my head.
also, what Mystic said.
Fine enough for me.
Of course you're gonna need to get your own opinion because everyone is divided on what to call IRL.
Well then fix it !
I'm definitely going to make a tutorial on how to properly do extender work.
I once tried to build a HW Minion clone, but it didn't work out aswell as yours has.
Ew uneven wheel spacing.
At least make it look less flimsy.
- thin metal skirts for srimech = not IRL EDIT: Much better, I like it.
- Invincible bottom armour = not IRL
- Unsupported weapon axles = not IRL
- Massive exposed wheels = not IRL
Not trying to be mean, just saying my mind.
Speaking of Minion clones, take a look at what my interpretation was back in the day, might help explain my points.
And instead of srimechs you could just make it straight up invertible.
Massive exposed wheels= Whaddya mean it's not IRL? Electric Boogaloo had a wheels like this. And so do Overkill and Techno Destructo. No disrespect, but what's wrong?They didn't have 6 of them making up over half of the hittable surface of the bot.
Massive exposed wheels= Whaddya mean it's not IRL? Electric Boogaloo had a wheels like this. And so do Overkill and Techno Destructo. No disrespect, but what's wrong?They didn't have 6 of them making up over half of the hittable surface of the bot.
Extender work is still bad, and 6WD is doing it wrong.
Do you actually improve ?
no no no no no. Get rid of all the invincible halfsheets on the bottom. The slot housing the srimech looks ugly, as does the rest of the skin and the motor supports. Your wheels are too big for that design, the skirt wedge on the back doesn't fit, and it overall just looks ugly.
get rid of the astroflights, put in 2 more npcf and make it wider, that should prevent it from gyro-ing
get rid of the astroflights, put in 2 more npcf and make it wider, that should prevent it from gyro-ing
Even so, the AI won't be able to drive bots that are too fast. Well for me at least.
Then what's the point of having faster motors if it can't go as fast as it can?What's the point of having slow motors if it can go faster? This is why it's commonly accepted to use a reasonably overpowered motor (something like a 6-Mag on a MW HS) for a certain weight class but it's a bad idea to use evidently slower ones like a piglet.
Then what's the point of having faster motors if it can't go as fast as it can?What's the point of having slow motors if it can go faster? This is why it's commonly accepted to use a reasonably overpowered motor (something like a 6-Mag on a MW HS) for a certain weight class but it's a bad idea to use evidently slower ones like a piglet.
...which is why you have to rebuild to maximize the potential.
But yeah, I was just making a point. Best-case-scenario, your motors are adequate for your purpose. A bit worse off is when your motors are a tad too powerful but can be moderated. Worst case is when your motors are too weak even the AI can't do anything about it.
Mobility is fine but you've wasted so much weight in it. An Astro is a bad motor for a Techno, and you've just used 4 of them. You're better off with 4WD NPCF (or 2 NPC and 2 NPCF) and you'll still have weight to spare for more weapons.
...which is why you have to rebuild to maximize the potential.If you keep insisting on using that setup, you'll go nowhere. You rely so much on the steel skirts and srimech, you're much much better off making it invertible instead. It's not that hard. Just make the front wheels larger and raise them a bit, then use smaller stabilizers on the edges rather than on the front.
That's definitely DSL realism there. Get rid of the angle extenders and an ant or two and upgrade the drive or something.
stop it with the weak/sloppy stabilizers.Thank you!
try a setup like this (https://gametechmods.com/uploads/images/83743beaver.png), 2x1 chassis and all. no more of this gigantic T chassis crap pl0x.
I don't think the double discs are very irl.
But with a Middleweight? I think you're pushing boundaries there.
I thought it was a Heavyweight.
revolution 2 (http://robotwars.wikia.com/wiki/Revolution) had 3 spinning blades on a heavyweight. 2 spinning bars/discs on a mw would not be unrealistic.Fair enough.
revolution 2 (http://robotwars.wikia.com/wiki/Revolution) had 3 spinning blades on a heavyweight. 2 spinning bars/discs on a mw would not be unrealistic.
you need to stop it with these dumb flippermaker wedges though seriously
Does it really need such big discs? You would be better off with 100 cm discs since you have more weight to invest into other things.
Are those the best discs you could put on there?
A bigger VS is nearly always better than a small one anyway...
Rotate the wheels a bit. If it doesn't work, retry.
by the looks of it, you should be able to drive it straight when its controlled. if its only doing that when its ai'd, odds are that you probably failed with the ai.
"turn" is how far your robot turns, while "turnSPEED" is how fast it turns. try lowering the turn to 60 50 or 40 (60 tends to work), and 2 or 2.5 should be a good turnspeed.
try lower turn, higher maxspeedby the looks of it, you should be able to drive it straight when its controlled. if its only doing that when its ai'd, odds are that you probably failed with the ai.
"turn" is how far your robot turns, while "turnSPEED" is how fast it turns. try lowering the turn to 60 50 or 40 (60 tends to work), and 2 or 2.5 should be a good turnspeed.
Turnspeed is 1. Turn is 60
It just seems too... powerful. Usually sending bots like Grisly Bear and Velociraptor flying end over end with ease....and this is a bad thing because _______
It just seems too... powerful. Usually sending bots like Grisly Bear and Velociraptor flying end over end with ease....and this is a bad thing because _______
It is a lot better than the last one. Don't like the tail though.I agree fully on both avatar and bot.
And I liked your old avatar better D:
I like it. Pretty clean. The exposed flippermakers is its only problem.
It is a lot better than the last one. Don't like the tail though.I agree fully on both avatar and bot.
And I liked your old avatar better D:
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.
Well, they would, if any of 'em were online, foo'.
The wedge is cheaap but the bot isn't half bad. The skin would be better if they wer completely around the front.
Man, I just realized, your showcase is way longer then it should be. But honestly, I don't know how you could make the wedge not cheap while still looking good.:dumb)
Replaced the sledgehammer on Guardian with Spike Strips.
(https://gametechmods.com/uploads/images/8067Robot Arena 2 2013-06-22 11-06-01-248.jpg)
It really looks like a scorpion...
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.They did :'(
Anyways, a comparison of my first ever DSL bot, and my most recent bot.
Then
(https://gametechmods.com/uploads/images/68700Robot Arena 2 2013-06-22 09-36-35-333.jpg)
(https://gametechmods.com/uploads/images/1600Robot Arena 2 2013-06-22 09-36-42-395.jpg)
Now
(https://gametechmods.com/uploads/images/72221Robot Arena 2 2013-06-22 09-37-10-388.jpg)
(https://gametechmods.com/uploads/images/42070Robot Arena 2 2013-06-22 09-37-21-623.jpg)
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.They did :'(
Anyways, a comparison of my first ever DSL bot, and my most recent bot.
Then
(https://gametechmods.com/uploads/images/68700Robot Arena 2 2013-06-22 09-36-35-333.jpg)
(https://gametechmods.com/uploads/images/1600Robot Arena 2 2013-06-22 09-36-42-395.jpg)
Now
(https://gametechmods.com/uploads/images/72221Robot Arena 2 2013-06-22 09-37-10-388.jpg)
(https://gametechmods.com/uploads/images/42070Robot Arena 2 2013-06-22 09-37-21-623.jpg)
Anyways, I like how you did the "before and after" type thing. I would do that if I still had my first bot.
Also, what is the weight and the insides of Guardian?
Are those 60kg hammers?
Lower the armour, remove the flippermaker and the hammers, extend the dsl bars by a bit, and rplace them with 60kgs. There are some nasty SHW vs out there who will be able to tear off 30kgs with ease.Dude what.
Uh...DSL realistic, DSL-S, or IRL or not; those disks going through the perm is unrealistic.
(https://gametechmods.com/uploads/images/7045Robot Arena 2 2013-06-23 09-48-30-443.jpg)
(https://gametechmods.com/uploads/images/95451Robot Arena 2 2013-06-23 09-48-38-948.jpg)
(https://gametechmods.com/uploads/images/58227Robot Arena 2 2013-06-23 09-49-17-508.jpg)
Armor is Plastic 3. Lol at the empty space.
Not done skinning yet, stuck between DSL realistic and IRL. It has reinforced extenders for the axles, and plows and motors in general. But I just don't think this could be done IRL.
Also, I need to fit longer pistons in there
Uh...DSL realistic, DSL-S, or IRL or not; those disks going through the perm is unrealistic.
(https://gametechmods.com/uploads/images/7045Robot Arena 2 2013-06-23 09-48-30-443.jpg)
(https://gametechmods.com/uploads/images/95451Robot Arena 2 2013-06-23 09-48-38-948.jpg)
(https://gametechmods.com/uploads/images/58227Robot Arena 2 2013-06-23 09-49-17-508.jpg)
Armor is Plastic 3. Lol at the empty space.
Not done skinning yet, stuck between DSL realistic and IRL. It has reinforced extenders for the axles, and plows and motors in general. But I just don't think this could be done IRL.
Also, I need to fit longer pistons in there
That could definitely be done IRL, it's combining Dead Metal's weapon system and SOB's dustpan with 6WD. Needs a better skin and motor protection though.
I have not seen extender work this bad for a very long time.
The perm belts need supports. You have very little weapons, multi extenders outside of the chassis is a no go,ramplates are awful, halfsheets are bad as armour outside of baseplate armour, honestly it's just a mess.
Most importantly, you complain about the NPCs outside of the chassis, when of course it's going to be slow because you're using ASTROFLIGHTS on a SHW. SHW need NPC drive at the least.
Do you even listen to advice?
Wow, that bot has an incredible resemblance to the first bot of my showcase.
I'm not even gonna delve right into this one, all I'm gonna say is how can the Piglet be a support when the other saws aren't even on the same level, so an axle couldn't run through them all. But, wow, that extender work. Is the worst.
Astroflights on a SHW?
SLOW
Get rid of the front wheels and extenders and replace the astros with NPC's in the chassis and you've just made it a lot tidier and more effective.
Two NCPFs won't be enough.
But look at other SHWs. Most others use more than an Astro and an NPC. Also like Domanating said, IRL is for the most part about looking realistic. Bots don't have big things (i.e giant wheels, heavy plows) attached to a thin bar.Two NCPFs won't be enough.
It's quite nimble.
But then again, overkill is always good...
ALL others use more than an Astro and an NPC. Also like Domanating said, IRL is for the most part about looking realistic. Bots don't have big things (i.e giant wheels, heavy plows) attached to a thin bar.
I thought the chassis that low because it was pretty much invertible... if you need a srimech already then
1) Shrink the chassis and make it a little taller
2) Put your weapon motors inside the chassis
3) Random drive motors unprotected outside the chassis is not IRL in any sense.
4) Perhaps use just 2 perms, making for 4 saws, then build supports connecting to both ends of your saw-drum.
5) 4 NPC-Fasts with Overkill's is MORE than enough. If you're saying it goes too fast, ditch the Overkills for Technos or something. Lighter, a little less fast.
Follow those bits and it should be a lot more compact and shouldn't have miles of messy unnecessary extender work.
TBH I think right now it's a lot more standard than it is IRL, but it could easily be made IRL.
Half the things will snap like a twig with real life physics.
You could of easily put the motors inside the chassis, then you can ditch all those bars and shift everything back.
It's slow because you choose to use bad motors despite how many people tell you otherwise. 4 NPCF with those wheels is more than enough.
Then do something about it. At this rate we can build the whole bot for you and you will still say it can't be done.
Yes it can
(https://gametechmods.com/uploads/images/63415screenshot_90.jpg)
(https://gametechmods.com/uploads/images/25173screenshot_91.jpg)
(https://gametechmods.com/uploads/images/31871screenshot_92.jpg)
I even got titanium 5 on this thing. Really it's not that hard to just dump stuff inside the chassis.
I meant small DS teeth but whatever. Also you don't need a wedge.
Not too bad. Would have been good 3 years ago. Unfortunately, nowadays you need like 150kg more weapons at the least for it to be vaguely competitive.Lol what?
Wedgeless VS are more often better in standard too. Looks good though.
Well instead of putting 2 iron in an obviously useless place, you can put 4 ds light teeth on the disc.
a tip to save chassis space is to put down 1 ant flat, then raise another ant 2 notches and put it on top of the last one. since this robot only needs 4 ants you can easily reduce the chassis to 2x1, then put the drive on the outside (and possibly downgrade the drive to regular NPC, given that regs have much more hp than fasts). no idea why ty4er thinks a 6x1 chassis is fine.width mostly. although looking at how you've set up those extenders, a 4x1 chassis is better
Pretty sure you can't get 4 ants in a 1x4 chassis.What are you talking about?
Pretty sure you can't get 4 ants in a 1x4 chassis.Come on Badnik, even I know that you can and I suck.
It depends how good the wedges are.
It depends how good the wedges are.
Not wedges, stabilizers/motor protection
Again, the flippermakers are blocking your weapon...
Again, the flippermakers are blocking your weapon...
If they are in front of the weapon, then the count as blocking because wedges can get under and push the bot easily.
awww no <3 for my AI pack. It's a bit outdated so it should be super ez for beginners.Yeah, I don't think he's ready for 123AI.
awww no <3 for my AI pack. It's a bit outdated so it should be super ez for beginners.Yeah, I don't think he's ready for 123AI.
also iceberg is like the worst hammer ever, and that is in a generally crappy bot type
If it works, it works. You entering it in BB7?
If it works, it works. You entering it in BB7?
Sent the update to Massimo not too long ago :dumb)
The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...
That thing looks crazy, although I don*t think an aluminum bar holding about 300kg of stuff is very realistic.
No, each spin motor needs just 1. And get rid of the back stabilizer, they're ballast otherwise.The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...
I thought Duel Perms needed 3-4 batteries?
Regarding the back stabilizers, I had a little weight to spare. Mine as well tack 'em on :dumb)
No, each spin motor needs just 1. And get rid of the back stabilizer, they're ballast otherwise.The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...
I thought Duel Perms needed 3-4 batteries?
Regarding the back stabilizers, I had a little weight to spare. Mine as well tack 'em on :dumb)
Armor... weapons..No, each spin motor needs just 1. And get rid of the back stabilizer, they're ballast otherwise.The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...
I thought Duel Perms needed 3-4 batteries?
Regarding the back stabilizers, I had a little weight to spare. Mine as well tack 'em on :dumb)
So, where do I spend the extra weight?
I'm torn right now.
I made this LW Dual VS (Guess which bot Iripped offtook inspiration from)
(https://gametechmods.com/uploads/images/63976Robot Arena 2 2013-07-03 23-25-08-544.jpg)
(https://gametechmods.com/uploads/images/22237Robot Arena 2 2013-07-03 23-25-14-791.jpg)
Dude there were like 15 destroyer robots. At least.
so much empty space
your extender work is pretty good though, good job on getting that straight.
change your stabilizers to angled skirts though.
Make one for every class, then invent some classes and make one for that class too :DDude there were like 15 destroyer robots. At least.
Challenge Accepted.
I'm torn right now.
I made this LW Dual VS (Guess which bot Iripped offtook inspiration from)
(https://gametechmods.com/uploads/images/63976Robot Arena 2 2013-07-03 23-25-08-544.jpg)
(https://gametechmods.com/uploads/images/22237Robot Arena 2 2013-07-03 23-25-14-791.jpg)
Red, Red, Green?, possibly?
I remember Arighad doing his walkers like that, but with a little more finesse (no offense).
Also I doubt you could AI them at all.
I decided to give Andec a major overhaul. Armor is 3 Tit.
(https://gametechmods.com/uploads/images/14696Robot Arena 2 2013-07-19 11-28-44-925.jpg)
(https://gametechmods.com/uploads/images/4942Robot Arena 2 2013-07-19 11-28-27-371.jpg)
I forgot what the drive motors were. NPC Fast if I'm not mistaken. Going to have to downgrade it since it keeps gyroing whenever it turns
Drop the wedge and don't use tornado met gearbox on this. Try getting a dual perm.
Downgrade drive and get 2 additional ants on this.
4-mags are very fragile as well. I would just go 2 perm 132's (not a dual perm)
it doesnt need like, 8 ants in there, 4 ants should suffice for this. irons are also useless.
every perm length is the same stats, only thing that matters is if its a perm 80 or 130.
it doesnt need like, 8 ants in there, 4 ants should suffice for this. irons are also useless.Lol you only want to do 4 ants if you just want full power for the first 1 min of a match and don't have weight for more.
every perm length is the same stats, only thing that matters is if its a perm 80 or 130.
Your HS needs a lot more drive. When one builds a fast, wedgy HS, considering it's half undercutter and it has difficulty facing the opponent... you need more turning speed.
Hence : you need at least the equivalent of NPCF+hypnos.
For the HS, you'd probably get better agility out of it if it were 4wd. Even if you did make it NPCF+hypnos or even technos, the way the drive is positioned will affect how it turns. The only other way to remedy the turning would be to center the drive, and with how the bot is, that would look excruciatingly ugly.Your HS needs a lot more drive. When one builds a fast, wedgy HS, considering it's half undercutter and it has difficulty facing the opponent... you need more turning speed.
Hence : you need at least the equivalent of NPCF+hypnos.
The motors it's using now are NPCF (If I'm not mistaken)
Would two more astroflights and hypnos work?
And the VS, is there any other errors with it?
So, I only just found out that we were free to enter Two To Tango in teams consisting of only ourselves. Made these two:
1. Streamline
(https://gametechmods.com/uploads/images/64465Robot Arena 2 2013-07-26 21-01-57-023.jpg)
(https://gametechmods.com/uploads/images/85124Robot Arena 2 2013-07-26 21-02-06-477.jpg)
Armor: 1 Plastic
Power: 4 Ants
Drive: 2 NPC's, 2 Tornado wheels
Kinda veers off to one side due to the perm only being on one side, but, not too big of a deal.
2. Anklebiter
(https://gametechmods.com/uploads/images/41640Robot Arena 2 2013-07-26 21-02-44-676.jpg)
(https://gametechmods.com/uploads/images/58441Robot Arena 2 2013-07-26 21-02-34-298.jpg)
Armor: 3 Titanium (I think it was 5 titanium, not too sure...)
Power: 6 ants
Drive: 4 Astroflights, 4 wide ants
Is very unstable. Occasionally flies into oblivion upon making impact with anything.
So, I only just found out that we were free to enter Two To Tango in teams consisting of only ourselves. Made these two:
1. Streamline
(https://gametechmods.com/uploads/images/64465Robot Arena 2 2013-07-26 21-01-57-023.jpg)
(https://gametechmods.com/uploads/images/85124Robot Arena 2 2013-07-26 21-02-06-477.jpg)
Armor: 1 Plastic
Power: 4 Ants
Drive: 2 NPC's, 2 Tornado wheels
Kinda veers off to one side due to the perm only being on one side, but, not too big of a deal.
2. Anklebiter
(https://gametechmods.com/uploads/images/41640Robot Arena 2 2013-07-26 21-02-44-676.jpg)
(https://gametechmods.com/uploads/images/58441Robot Arena 2 2013-07-26 21-02-34-298.jpg)
Armor: 3 Titanium (I think it was 5 titanium, not too sure...)
Power: 6 ants
Drive: 4 Astroflights, 4 wide ants
Is very unstable. Occasionally flies into oblivion upon making impact with anything.
I have to agree with Mazakari's statement, you seem to build these types of bots frequently. Maybe try something such as a flipper or rammer?
On the bots themselves, I don't think polycarbs would be able to hold those plows, correct me if I'm wrong. With Anklebiter, you could do something about the ground clearance.
lol 4wd on a lwIt's a Middleweight.
it's not even worth the weight in cool factor
derp herp derplol 4wd on a lwIt's a Middleweight.
it's not even worth the weight in cool factor
derp herp derplol 4wd on a lwIt's a Middleweight.
it's not even worth the weight in cool factor
but still 4wd on a MW HS = lulz
^^THis
also 6WD MW flipper, what the **** are you doing exactly
2. Vulcan (Just a prototype I'm working on, testing the power of the burst motors)
LW has way too much empty space.
For Covenant, you could mount regular perms internally so it is more realistic?
If you really want it to look similar, then put extenders in place of the shaved chassis. You NEED to shave those chassis.LW has way too much empty space.
It's IRL, looks over efficiency.
Meh, shaving the chassis can't hurt too much I s'pose
Update.
(https://gametechmods.com/uploads/images/61671Robot Arena 2 2013-07-28 11-17-12-706.jpg)
(https://gametechmods.com/uploads/images/79637Robot Arena 2 2013-07-28 11-17-03-252.jpg)
Replaced the VS with a Bounty Hunter styled flipper.
(https://gametechmods.com/uploads/images/54236Robot Arena 2 2013-07-28 15-20-12-462.jpg)
(https://gametechmods.com/uploads/images/42573Robot Arena 2 2013-07-28 15-19-59-778.jpg)
Wedge is... not exactly the best, but can get under opponents.
Sometimes.
Knockback looks okay but Vulcan just looks ew, it's way too bland and the dual flippers just look out of place.
Is Knockback supposed to be a King B Powerworks expy?
Hook them up with some skins.
I really don't like Rapture's skirt wedge.
*Sees Harbinger* I guess you've forgotten about your first two bots by the names of Mantis and Stag Beetle.
Nice wheel choice on the car. The Hypnodisc is fine, the only thing is the small wheels look a little funny.
It's actually the second incarnation
It's actually the second incarnation.
It looks really nice. Do the normals mess it up or does it still do good damage?
It's actually the second incarnation.
It looks really nice. Do the normals mess it up or does it still do good damage?
I use chained bursts when I make 4-bar flippers.
Not for standard, but GRW gave me the idea for a 4-barred flipper with 20% Cooler in 10 Seconds Flat. The first one I made that looked kinda cool was Oscilator.
And a 4-bar flipper is like Biohazard or Ziggy, which flips up and moves forward too.
Guise.
I have an idea.
But it's kinda stupid.
I'm going to try and make an AI Pack, which will basically consist of Starcore bots, rebuilt in DSL. I've got a handful of them built already... (Please note that due to Stacking being harder in DSL, some bots WILL look different, I also haven't skinned them yet...)
(https://gametechmods.com/uploads/images/46670Robot Arena 2 2013-08-26 22-09-10-884.jpg)
(https://gametechmods.com/uploads/images/31265Robot Arena 2 2013-08-26 22-09-02-207.jpg)
(https://gametechmods.com/uploads/images/91806Robot Arena 2 2013-08-26 22-08-45-318.jpg)
(https://gametechmods.com/uploads/images/11456Robot Arena 2 2013-08-26 22-08-38-233.jpg)
I'm not sure what Starcore bot this was supposed to be, but I'm going to have to assume that it was somewhere in Starcore...
(https://gametechmods.com/uploads/images/19832Robot Arena 2 2013-08-26 22-08-22-631.jpg)
(https://gametechmods.com/uploads/images/76955Robot Arena 2 2013-08-26 22-08-30-257.jpg)
(https://gametechmods.com/uploads/images/48098Robot Arena 2 2013-08-26 22-07-36-976.jpg)
(https://gametechmods.com/uploads/images/39248Robot Arena 2 2013-08-26 22-08-07-511.jpg)
(https://gametechmods.com/uploads/images/65424Robot Arena 2 2013-08-26 22-07-52-513.jpg)
(https://gametechmods.com/uploads/images/55297Robot Arena 2 2013-08-26 22-07-58-095.jpg)
And they'd need to be alot better...
Finished Spin Doctors and Alien Invasion.
(https://gametechmods.com/uploads/images/15996Robot Arena 2 2013-08-30 00-48-52-759.jpg)
(https://gametechmods.com/uploads/images/57915Robot Arena 2 2013-08-30 01-11-03-779.jpg)
(https://gametechmods.com/uploads/images/87894Robot Arena 2 2013-08-30 01-23-02-833.jpg)
(https://gametechmods.com/uploads/images/84703Robot Arena 2 2013-08-30 09-14-59-186.jpg)
(https://gametechmods.com/uploads/images/1797Robot Arena 2 2013-08-30 09-22-43-493.jpg)
Yes, I understand, Praetorian doesn't look like that, but due to stability issues, the plows were a must.
Chestburster doesn't look like that either, but it was in serious need of an upgrade.
Regarding the current fate of the AI Pack, I'll be relasing the Alpha soon, which will consist of 5 teams instead, (Jabberwocky, Alien Invasion, Karnage, Spin Doctors, Ultimatum).
The main issue now are the skins and Bindings. My bindings are different mainly because most of the AI in my game have been replaced by other bots instead of the default DSL AI. As for the skins, they will be different to say the least.
Pretty good. The only one lagging is Predator.
Finished Spin Doctors and Alien Invasion.
(https://gametechmods.com/uploads/images/15996Robot Arena 2 2013-08-30 00-48-52-759.jpg)
(https://gametechmods.com/uploads/images/57915Robot Arena 2 2013-08-30 01-11-03-779.jpg)
(https://gametechmods.com/uploads/images/87894Robot Arena 2 2013-08-30 01-23-02-833.jpg)
(https://gametechmods.com/uploads/images/84703Robot Arena 2 2013-08-30 09-14-59-186.jpg)
(https://gametechmods.com/uploads/images/1797Robot Arena 2 2013-08-30 09-22-43-493.jpg)
Yes, I understand, Praetorian doesn't look like that, but due to stability issues, the plows were a must.
Chestburster doesn't look like that either, but it was in serious need of an upgrade.
Regarding the current fate of the AI Pack, I'll be relasing the Alpha soon, which will consist of 5 teams instead, (Jabberwocky, Alien Invasion, Karnage, Spin Doctors, Ultimatum).
The main issue now are the skins and Bindings. My bindings are different mainly because most of the AI in my game have been replaced by other bots instead of the default DSL AI. As for the skins, they will be different to say the least.
I can help with bindings, if you have any problems just give a PM and I'll probably provide the bindings for you. As for the bots, the only problem I see is that Facehugger and Chest Burster are in the wrong weight classes, though that aside you've got some nice bots.
do it better
You should remake the hidden team by Pys
Let other users add teams to it so it may make some interest for DSL Unrealistic
Assuming BKB can't turn.um why wouldnt it be able to turn
it looks like it starts off on its sidethere is no way you could make that chassis from starting off on the side without BFE
Yes, the three hammer bots don't look like that, but face it, they sucked in Starcore. Why not give 'em an upgrade?then why not make them actually decent, these are just terrible and if you aren't going to stick with the original designs, i don't know why you're making them at all.
Yes, the three hammer bots don't look like that, but face it, they sucked in Starcore. Why not give 'em an upgrade?then why not make them actually decent, these are just terrible and if you aren't going to stick with the original designs, i don't know why you're making them at all.
Don't forget to skin them.
Not if you use the original chassis.Don't forget to skin them.
Yea, trying to find the skins will be a bit of a pain tho.
it looks like it starts off on its side
make a wider wheelbase.
Also looks pretty fragile.
Looks alright, I'd try to get something in back to keep it from flipping, like a flipper maker or something.
Well, of course it is fragile... take steps to fix that ?
Drive looks pretty overkill to me. Shouldn't mag drive be more than enough? Also, try using flippermakers instead of the alu extender as a wheelguard, the round extender looks slightly out of place to me.
Bad drive. Updrage it, get some protection for it.
Oh hey Hurricane's back.
Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.Nightmare had 8 wins and the most destructive VS in the division...
Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.Nightmare had 8 wins and the most destructive VS in the division...
No, but it did win Most Aggressive one year.Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.Nightmare had 8 wins and the most destructive VS in the division...
Yes. But it never won a whole Battlebots tourney :(
No, but it did win Most Aggressive one year.Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.Nightmare had 8 wins and the most destructive VS in the division...
Yes. But it never won a whole Battlebots tourney :(
Don't think it's going to be very aggressive with that drive :PNo, but it did win Most Aggressive one year.Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.Nightmare had 8 wins and the most destructive VS in the division...
Yes. But it never won a whole Battlebots tourney :(
And that's what I aim to do with this bot.
Don't think it's going to be very aggressive with that drive :PNo, but it did win Most Aggressive one year.Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.Nightmare had 8 wins and the most destructive VS in the division...
Yes. But it never won a whole Battlebots tourney :(
And that's what I aim to do with this bot.
As long as it looks nice, I don't really care though.
Kudos to anyone who can figure out which Starcore bot I stole the chassis from.Drone ?
dude spiked strips as wedges ? nope.aviKudos to anyone who can figure out which Starcore bot I stole the chassis from.Drone ?
edit: eh close enough
I actually kinda like it
make a uhw ihbey
make a uhw ihbey
(https://gametechmods.com/uploads/images/7977Robot Arena 2 2014-04-11 22-52-22-377.jpg)
do i get a medal
(https://gametechmods.com/uploads/images/84915Robot Arena 2 2014-04-11 21-49-21-989.jpg)
dsl irl mw
i thought the buz buz wheels looked cool and tried to make a bot with them
its bad and i should feel bad
mrf
(https://gametechmods.com/uploads/images/84915Robot Arena 2 2014-04-11 21-49-21-989.jpg)
dsl irl mw
i thought the buz buz wheels looked cool and tried to make a bot with them
its bad and i should feel bad
mrf
This actually looks pretty cool.
Love it!
(medal coming soon.)
Nah man, Fortune looks cool, I would straighten the teeth on the drum first though.
Orbituary looks kinda messy but not all that bad. Could use some cleaned up extender work.
I'd recommend swapping over to a mechavore disc on Riptid3, would probaby work/look better.
Fortune is actually so cool. Buzzards are underused. Venum is just your ordinary Nightmare clone to me though, and definitely go with Guardian rather than Obituary - that thing so messy.
Heh, cool.
Could use a cooler skin.This
Kinda boring, but it's slick and not too bad.And This
There's nothing outwardly wrong with it.I don't know, it seemed more authentic when shield did it.
But I still pull a better Mazakari.
Old HW.can flapjack self right? it looks very cool though ,like the design
(https://gametechmods.com/uploads/images/34399Robot Arena 2 2014-04-21 10-03-03-769.jpg)
I remembered HF posted a picture of some bots he and his dad drew on the art showcase thing and I saw flapjack and a couple of others and decided to make them.
Tuning Fork is in DSL 3, lazy to get a screen of it.
I pulled a Mazakari
(https://gametechmods.com/uploads/images/55320Robot Arena 2 2014-04-21 21-36-19-776.jpg)
There's nothing outwardly wrong with it.
But I still pull a better Mazakari.
^ i like SHIELD'S attempt at the mazakari... mazakari.
Kinda boring, but it's slick and not too bad.
Could use a cooler skin.
There's nothing outwardly wrong with it.
But I still pull a better Mazakari.
Old HW.can flapjack self right? it looks very cool though ,like the design
(https://gametechmods.com/uploads/images/34399Robot Arena 2 2014-04-21 10-03-03-769.jpg)
I remembered HF posted a picture of some bots he and his dad drew on the art showcase thing and I saw flapjack and a couple of others and decided to make them.
Tuning Fork is in DSL 3, lazy to get a screen of it.
shameful double post
cries in cornerI pulled a Mazakari
(https://gametechmods.com/uploads/images/55320Robot Arena 2 2014-04-21 21-36-19-776.jpg)
i personally like the card type skin i enjoy the pun very much
dem internal dual perms mang
would love to have the front to be sloped though
Pfft, I was trying to make a DSL3 punch bot just 3 days back, though I went for HW, low ground clearance and 6 wheel drive. But that thing looks fun as hell.
i like that FIST- i mean puncher, we should do a tournament of these things one day
also that wedged rammer's weapon setup ruins it because the spike is so long so it renders the wedge useless
I challange that thing with one of my boxing bots
But it would be fun :3
But it would be fun :3
It'd be fun wouldn't it? A small little tourney for boxing robots....
oh if only someone knew how to AI them
But it would be fun :3
It'd be fun wouldn't it? A small little tourney for boxing robots....
oh if only someone knew how to AI them
I totally wasn't talking bout something like this with craaig a few weeks ago...
I'm assuming that's a Standard heavyweight. If it is, that's really not anywhere near enough weaponry. You could easily just use 1 flail on each edge and massively increase the amount of weaponry.
If it's IRL, well, I'm not sure I'd accept it personally. Too many flails. Must be a havokbomb too.
have fun losing your weaponry in -3 seconds
but i appreciate the tentacle design and wish it would work properlyhave fun losing your weaponry in -3 seconds
Correction. -5 seconds.
you know when you are about to go crazy over how op something is and then...but i appreciate the tentacle design and wish it would work properlyhave fun losing your weaponry in -3 seconds
Correction. -5 seconds.
First of all you are going to want a halfsheet or something covering the bottom. I also see no point in using mags with technos. I would personally just enlarge the chassis and put on some type of NPC with vlads or grannies. And finally, your weapon set ups seem pretty horrible.
...What are you even trying to do? Both of those are just really messy.
tbh halfcrawlers are pretty much on the ghey side of the spectrum but I told myself "hey a half crawler hybrid it'll definitely be unique and interesting, let's go with it" and I said ok.
also they are not messy, it's just that the motors are poorly set up.
and click about that... yeah the original half crawler that I did indeed had the chassis protected and extenders outside but if he loses ONE motor he's doomed because of the Mutations controlled movement rules.
But yea it definitely is a half-crawler.
To do a half crawler, you want to flip it around so the weapons cover the chassis and the wheels are out back on extenders. Regular NPCs are the motor to use here for their 12000 HP.
...To be honest I'm not even sure if a half crawler would be good, but that's how I would build one.
looks derpy tbh.
(https://gametechmods.com/uploads/images/16566Robot Arena 2 2014-05-03 19-34-25-961.jpg)i like the concept but the execution is ...
hw side hammer/dustpan hybrid
never tested it in combat yet
i could try and cut it down to mw
but it looks like it'll go down to cruiser at most
Use a heavy plow instead of all those dsl bars and put technos on. I would also drop the sledge hammers and use beater bars instead of alum extenders then to hold razors. I also think it would be a good idea to use a DSL bar or beater bars in the place of the flipper makers. What kind of armour do you have on it atm?
also i have no flippermakers on this botwoops, i was thinking the titanium extenders were flipper makers
What burst motors are you using? Don't tell me you're using mag snappers...
Etek seems like overkill imo.
also i have no flippermakers on this botwoops, i was thinking the titanium extenders were flipper makers
I agree, the weapon synergy here is pretty bad - the VS is a weapon that needs a very specific position for a payoff, while the pusher/rammer just moves everything around, possibly messing up a hit for the VS. (Also those spike strips are really bugging me as a vs weapon)
and i just might enter the next battlebots with them (i like to plan ahead)(http://fc02.deviantart.net/fs71/f/2013/089/9/b/hereforever_by_fartprincess-d5ztsoc.jpg)
and i just might enter the next battlebots with them (i like to plan ahead)(http://fc02.deviantart.net/fs71/f/2013/089/9/b/hereforever_by_fartprincess-d5ztsoc.jpg)
yes, thanks... The bots look ok. I like the wedge honestly.
reskin the techno wedges. Black or the exact same yellow in the skin.
Go to the component folder and find Techno Destructo wedge's texture file.reskin the techno wedges. Black or the exact same yellow in the skin.
how do i reskin components
Go to the component folder and find Techno Destructo wedge's texture file.reskin the techno wedges. Black or the exact same yellow in the skin.
how do i reskin components
okie dokie figured it outLooks nice.
(https://gametechmods.com/uploads/images/29114Robot Arena 2 2014-05-06 22-18-44-928.jpg)
the dogecoin bot has gold(-ish) wedges now
(https://gametechmods.com/uploads/images/33899Robot Arena 2 2014-05-06 22-18-29-048.jpg)Yes, but it takes some advanced modding which I don't know to do :P
is there a way i can keep both colors?
seriously... jonzu doesn't know how to reskin?
all you need is notepad++ and the location of the .txt and gmf file.
there's a tutorial about skinning somewhere. my phones battery is almost empty
seriously... jonzu doesn't know how to reskin?Not really. if I reskin a component, I just switch the textures.
It's easy, you just need to make 2 different componenttxt's with exactly the same stats except different paths to the texture.
Find the .txt which controls this component, copypaste it into the same folder, and then change the new txt so the texture is different.
Will be a bit more difficult if it's a component in a Style folder (aka in a dropdown menu). Don't remember if it is one.
Was it in the Styles folder ? Did you checked if your texture file path is right ? You're supposed to edit a .TXT file.
also did you uncompressed components.cfz and then removed it ?
It should work at this point, but I probably don't have enough information...
(https://gametechmods.com/uploads/images/71511tutorial.png)
(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)
Did you edit the .gmf file at all or did you just rename it.
here is a tutorial
https://gametechmods.com/forums/index.php?topic=2358.0 (https://gametechmods.com/forums/index.php?topic=2358.0)
Don't give up.
You are supposed to edit the gmf file
where did you run into your latest problem?
You're supposed to open it with a program called notepad++ ( http://notepad-plus-plus.org/ (http://notepad-plus-plus.org/) ), do a ctrl + f and enter ".bmp" or ".tga". Find / rename the bmp to something with the same amount of alphanumeric characters, and make a texture for the skin accordingly.Don't give up.
You are supposed to edit the gmf file
where did you run into your latest problem?
opening the gmf file and seeing chinese words
not being able to open up components cfz
(https://gametechmods.com/uploads/images/71511tutorial.png)
(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)
Shoot me a message if you run into any problems
(https://gametechmods.com/uploads/images/71511tutorial.png)
(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)
Shoot me a message if you run into any problems
you did try to follow this, right?
it looks nice but that drive is somewhat derp
(https://gametechmods.com/uploads/images/71511tutorial.png)
(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)
Shoot me a message if you run into any problems
you did try to follow this, right?
Lazy to download Serge compilers. I'll get on it eventually
(https://gametechmods.com/uploads/images/71511tutorial.png)
(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)
Shoot me a message if you run into any problems
you did try to follow this, right?
Lazy to download Serge compilers. I'll get on it eventually
then what was the point in anyone helping you....
Move the drive, scrub.it looks nice but that drive is somewhat derp
Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
Move the drive, scrub.it looks nice but that drive is somewhat derp
Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
it looks nice but that drive is somewhat derp
Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
it looks nice but that drive is somewhat derp
Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
...How did you even manage to do that ?
he should probably try smaller wheels instead of vlads and it wont do thatit looks nice but that drive is somewhat derp
Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
...How did you even manage to do that ?
he should probably try smaller wheels instead of vlads and it wont do thatit looks nice but that drive is somewhat derp
Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
...How did you even manage to do that ?
i hope
Clearly you did it wrong, fix that drive without using an useless additional pair of wheels.
Doneyou could put ripping teeth at the top of the robot on either side of the logo to keep bots in your drums?
(https://gametechmods.com/uploads/images/10346Robot Arena 2 2014-05-10 23-15-07-863.jpg)
Had an extra 80 kg left decided to get it grippier wheels
(https://gametechmods.com/uploads/images/19187Robot Arena 2 2014-05-10 23-15-41-033.jpg)
looks hideous
any ideas on what to do with the extra weight?
Doneyou could put ripping teeth at the top of the robot on either side of the logo to keep bots in your drums?
(https://gametechmods.com/uploads/images/10346Robot Arena 2 2014-05-10 23-15-07-863.jpg)
Had an extra 80 kg left decided to get it grippier wheels
(https://gametechmods.com/uploads/images/19187Robot Arena 2 2014-05-10 23-15-41-033.jpg)
looks hideous
any ideas on what to do with the extra weight?
also change back to old paintjob
brb gonna make hw rip off of it
Sewer Snake.
Tunnel Gator.
OH YOU!
You're doing it wrong. The forks aren't supposed to flex backwards that far, or they will lift off the ground when you move forward and you'll never get under anything. You should use a 90 degree axle > hex plate > forks 120 degrees from the axle. The design also works better with smaller wheels. High ground clearance gives the forks room to flex up off the floor.
Bot looks great otherwise.
Edit: Unless you're using burst motors, which it looks like you might be. Then that's an entirely different design.
the support looks ugly, and what are you going to trap in that tiny dustpan? It looks like some big antweights will have issues fitting in there...
it has five or six discs on the back
ya know what
take it
i respect your changes
tornado wedges are great but also terrible
only problem is it doesnt cause as much damage
thanks for the info but i still like the design of mine morei respect your changes
tornado wedges are great but also terrible
only problem is it doesnt cause as much damage
It's all good.
Tips, don't use the black bats, they suck. The blue control board is bigger, but weighs less, use Multi extenders instead of anchors, they are lighter and smaller, and each spin motor needs one ant to power for one minute
um i dont think any burst motor could right that on its own :Vroll cage?
Unrealistic. And Judges.
Ew.
Unrealistic. And Judges.
Ew.
Unrealistic. And Judges.
Ew.
my feelings as well, though I commend you for building an UHW at least.
Unrealistic. And Judges.
Ew.
my feelings as well, though I commend you for building an UHW at least.
well the idea behind it was to see if i could build a uhw, also if my computer could handle it since i was considering hosting a uhw tourney once undisputed is over
Unrealistic. And Judges.
Ew.
my feelings as well, though I commend you for building an UHW at least.
well the idea behind it was to see if i could build a uhw, also if my computer could handle it since i was considering hosting a uhw tourney once undisputed is over
can it handle two ripping away at each other at a reasonable pace? I believe Somebody had to sit there watching for 12 minutes at a time per fight or something like that :P
That UHW may be unrealistic and use cheat hax n00b motors but it looks damn cool.
Looks kinda odd with the claw flipping back as well as the front imo, but if you made the chassis shorter and took out the claw I think it could be a really awesome flipper.
Lemonism covered it, good concept but needs work.
very SABotage-y
I like it. Might want to skin it up but it looks prertty cool right now.
I would get the chassis to line up with the razor wedges more.
Like the wheel-guards.
(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)very nice, I think the off thing about it is the way the flipper flips
idk what it is but it still looks off
Like the wheel-guards.^
The wheel guard look pretty cool, but that's really it for me. It looks kinda bland honestly, you think you could give it a good skin?
(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)very nice, I think the off thing about it is the way the flipper flips
idk what it is but it still looks off
And alsoLike the wheel-guards.^
skinned the flipper
(https://gametechmods.com/uploads/images/84605Robot Arena 2 2014-06-19 18-52-14-001.jpg)
(https://gametechmods.com/uploads/images/44009Robot Arena 2 2014-06-19 18-52-18-461.jpg)
(https://gametechmods.com/uploads/images/9204Robot Arena 2 2014-06-19 18-52-21-483.jpg)
it's now called Bass Cannon
(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)
idk what it is but it still looks off
skinned the flipper
(https://gametechmods.com/uploads/images/84605Robot Arena 2 2014-06-19 18-52-14-001.jpg)
(https://gametechmods.com/uploads/images/44009Robot Arena 2 2014-06-19 18-52-18-461.jpg)
(https://gametechmods.com/uploads/images/9204Robot Arena 2 2014-06-19 18-52-21-483.jpg)
it's now called Bass Cannon
You should attach extenders to the bottom AP of the DSL bars so it kinda looks like a pneumatic ram expanding.
(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)
idk what it is but it still looks off
Looks like a heavyweight version of my LW Voltergeist. Nice job, love to see how far and high it can throw another bot.
Also can we get some shots of Bass Cannon's innards?
Dude you totally would have enough space in the chassis for the extenders if you cut back on the batteries. You only need a minimum of 110 amps
What is this black magic?
chassis wouldn't allow it and the flipper swings too far back. i tried.I'm fairly certain there is a way to fit it, and plus if the flipper swings too far back, it's not really an IRL bot then is it?
chassis wouldn't allow it and the flipper swings too far back. i tried.I'm fairly certain there is a way to fit it, and plus if the flipper swings too far back, it's not really an IRL bot then is it?
(https://gametechmods.com/uploads/images/16127basscannon.png)
I removed a ton of batteries like I suggested you do since the robot only needs 110 amps, right now it has 170 amps
I dropped the armour to Steel 5 to make weight
The extenders do kinda go through the motors a bit, but most people are OK with that sort of the thing since it's mainly for looks.
Rollbars added to back so it can self right as well.
Nice, I imagine it would launch quite decently due to the fast drive.
Put an extender out the back for stability?
add wheel guards with the same flippermaker setup as on the back ?
that piston flipper looks like it could be made less tall.
Not your best work IMO.
it looks good.
Do it with a beta burst. Make it stable and gottagofast (aka NPC Fast and Technos) for extra intredasting points.
It's got a Tornado vibe to it, I like it. I assume the spike on the top flips along with the flipper?
I like it. Is it fast? :P
Could try swapping them out for 2 NPCs possibly. Either way, I like the design.
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.
Just give it a shiny metal texture with that diamond pattern and put the name behind the flippers on the top of it.It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.
trying to think of themes
Just give it a shiny metal texture with that diamond pattern and put the name behind the flippers on the top of it.It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.
trying to think of themes
behindJust give it a shiny metal texture with that diamond pattern and put the name behind the flippers on the top of it.It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.
trying to think of themes
under or behind the cage?
behindJust give it a shiny metal texture with that diamond pattern and put the name behind the flippers on the top of it.It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.
trying to think of themes
under or behind the cage?
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.
trying to think of themes
(https://gametechmods.com/uploads/images/19915Robot Arena 2 2014-08-02 13-32-54-295.jpg)Not bad, not bad...
this was a b**** to put on
EDIT: i probably could enter this into vg showdown if it was an irl tourney instead
Yes hello, this is AGOD speaking, how may I help you today?
Angle on those motors is killing any chances of winning by the way.
wedge of DOOM
Cool. but I would like it more if it had a cool skin. :D
IMO shufflebot and wedges don't go together well, but if you can make it work then good for you.
The CW wedge of doom thing looks pretty good.
The single wedge in the middle doesn't really look that great, if you are going to do a wedge do something like this (http://i.imgur.com/4Xv8MWt.png) so it blends more with the robot.
What Lemon said. It's not proper IRL if the bot is not skinned.
What Lemon said. It's not proper IRL if the bot is not skinned.i disagree, there are bots out there that havent been painted
But it makes it the bot 10x much nicer from my view.What Lemon said. It's not proper IRL if the bot is not skinned.i disagree, there are bots out there that havent been painted
But it makes it the bot 10x much nicer from my view.What Lemon said. It's not proper IRL if the bot is not skinned.i disagree, there are bots out there that havent been painted
Doesn't look that bad. Would be nicer if there were a purple metal texture for the base, imo, but the text and decal look pretty good.
the weapon's not long enough
The wedge looks really cool, but the carrots don't fit at all. Can you get small DS teeth on there?
(https://gametechmods.com/uploads/images/69245DSL 2.1.1 2014-09-04 22-32-04-419.jpg)
(https://gametechmods.com/uploads/images/69245DSL 2.1.1 2014-09-04 22-32-04-419.jpg)
Lookin' swaggin. Just give it a swaggin' skin for the full swaggin'.
Swagtacular. Possibly your best bot to date looks-wise.
(https://gametechmods.com/uploads/images/83874DSL 2.1.1 2014-09-04 22-50-44-809.jpg)
a little pixelated but eh
in case you cant make out the words, it says "Enforcer"
(https://gametechmods.com/uploads/images/83874DSL 2.1.1 2014-09-04 22-50-44-809.jpg)
a little pixelated but eh
in case you cant make out the words, it says "Enforcer"
FULL SWAGGIN' ACCOMPLISHED
ooh guardian is a slick lil beastHoly tits, it's Toast.
also omigosh i clicked this thread and it sent me to a starcore post from this century :swoon: i had to double take
ooh guardian is a slick lil beastHoly tits, it's Toast.
also omigosh i clicked this thread and it sent me to a starcore post from this century :swoon: i had to double take
SHW looks pretty nice but also very underweaponed.
Not your best work but the first one is okay.
i like the mw with CHAMBERRRRRED WHEEELS but the HW VS still looks dumb with the motor outside of the chassis.
also you should try not just using white/grey/black all the time for paint jobs on your bots man.
I'm talking about your robots in general, not just Venum
It started off black and whiten it's gonna end up black and white
Cambered wheel flipper looks nice, but yeah, you should work on your skinning techniques.
I'm talking about your robots in general, not just Venum
It started off black and whiten it's gonna end up black and white
so does it work? well i mean.
Spikes are yay unless they interfere with self-righting
That plain black chassis looks like crap. Otherwise, a really nice looking flipper.
if you've seen my showcase you will know that i do not bother skinning bots until i showcase them first
and that i always have no idea what to skin them
It's looks worse than making a skin in the botlab due to the contrast. If you're lazy like me at least just give it a standard metal skin.
(https://gametechmods.com/uploads/images/11888DSL 2.1.1 2014-10-15 17-20-25-449.jpg)is there a longer chained motor im not seeing in my dsl? ive got 2.1
will skin later
EDIT: skinned
(https://gametechmods.com/uploads/images/95568DSL 2.1.1 2014-10-15 18-52-03-953.jpg)
It uses a Cheatbot2 component, it uses the MOE Motor.well snap i did not know there were more cheatbot2 components now
Edit: I didn't know Rob was skilled in ninjitsu.
huntsman
I agree with Badnik, it does look great, though I can't help but feel you can get better side supports for the drums.
I really like it, but I think you should increase the resolution of the skin, else the text looks really pixelated.
That drum robot and teeth bot look pretty cool too.
GOOD LUCK IN FIFTEEN TO ONE I THINK IT WILL GO ALL THE WAY
You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image :dumb)
it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up
You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image :dumb)
it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up
You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image :dumb)
it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up
i did that but then when i tried to apply decals (Slot for the flipper), it doesn't show. so, idk.
You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image :dumb)
it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up
i did that but then when i tried to apply decals (Slot for the flipper), it doesn't show. so, idk.
Put the decal on the skin first, then export and edit it. You can paint your own slot over it.
You can just open up the .tga files of the slot decal and put them over the old ones, that's what I do.
i suck at art
You can just open up the .tga files of the slot decal and put them over the old ones, that's what I do.
i suck at art
plus, when you export your own skin 'stead of a template, you can't fill the lines because it looks wonky and just1. export template
Looks nice, but definitely needs a better skin. How stable is it?
hnnnngIsn't Venum a martial arts equipment brand?
Only issue i have is the typo'd word venom, but ok.
http://en.wikipedia.org/wiki/Venum (http://en.wikipedia.org/wiki/Venum)hnnnngIsn't Venum a martial arts equipment brand?
Only issue i have is the typo'd word venom, but ok.
Venum is a manufacturer of Mixed Martial Arts Apparel and Equipment. They currently sponsor some of the best MMA-fighters in the world, including Lyoto Machida, Carlos Condit, Jose Aldo, Miesha Tate, Mauricio Rua, Wanderlei Silva, Fabricio Werdum, Martin Kampmann, Jim Miller, and Brad Pickett.[1] Venum also gives the younger and much less experienced fighters much so usually a fighting prodigy such as Kevin Paz (who currently fights for Take-Down Fitness in Miramar, Florida) a chance to show their skill and also the gift of advertising venum in hopes to eventually be sponsored by them. Venum is an official sponsor of the Ultimate Fighting Championship (UFC). Venum shorts, tshirts and rashguards are made in Brazil, while the equipment line (Gloves, Shinguards, Headgear...) is handmade in Thailand.[2]
http://en.wikipedia.org/wiki/Venum (http://en.wikipedia.org/wiki/Venum)hnnnngIsn't Venum a martial arts equipment brand?
Only issue i have is the typo'd word venom, but ok.Quote from: WikipediaVenum is a manufacturer of Mixed Martial Arts Apparel and Equipment. They currently sponsor some of the best MMA-fighters in the world, including Lyoto Machida, Carlos Condit, Jose Aldo, Miesha Tate, Mauricio Rua, Wanderlei Silva, Fabricio Werdum, Martin Kampmann, Jim Miller, and Brad Pickett.[1] Venum also gives the younger and much less experienced fighters much so usually a fighting prodigy such as Kevin Paz (who currently fights for Take-Down Fitness in Miramar, Florida) a chance to show their skill and also the gift of advertising venum in hopes to eventually be sponsored by them. Venum is an official sponsor of the Ultimate Fighting Championship (UFC). Venum shorts, tshirts and rashguards are made in Brazil, while the equipment line (Gloves, Shinguards, Headgear...) is handmade in Thailand.[2]
tl;dr yes
hnnnngIsn't Venum a martial arts equipment brand?
Only issue i have is the typo'd word venom, but ok.
Chassis looks pretty big and exposed imo.
Which side is the underside? :P
Not gonna get much movement like that - I'd add a tail, just so you had a little bit of control.
for beetleweight bash
(https://gametechmods.com/uploads/images/12353DSL 2.1.1 2015-02-06 22-45-39-776.jpg)
for beetleweight bash
(https://gametechmods.com/uploads/images/12353DSL 2.1.1 2015-02-06 22-45-39-776.jpg)
that stabilizer setup is just no. it's gonna wobble all other the place and promptly fail.
i think a single extender will be more stable even if it is more exposed. do NOT put your stabilizers on skirt hinges on vertical spinners that have nearly no contact with the ground. (VS which have a LOT of contact with the ground, like if you are building gut-ripper ones, are fine to have skirt stabilizers)
I've seen it in action. When it hits, the whole thing flips over and the blade is used. It's not really a rammer.
LW seems a little overspiked. Other than that I'm kinda surprised you aren't entering any Hurricanes.
I need stuff for Fifteen To One, send it my way.
its so bland and boring and ugly
I like the front scoopy bit; the rest is kinda just a box.
is the mw also called red bull ? maybe redder bull ?
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about itits so bland and boring and ugly
thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about itits so bland and boring and ugly
thanks
He can't do much with "IT SUX". Please don't berate people over not following your advice if you don't actually know how to give advice to begin with.hey you know what is more fun than dumb replies? actually listening to the comments and doing something about itits so bland and boring and ugly
thanks
It's a box with a flipper. You can fix that by giving it some external armor/accessories. I would suggest giving it wheelguards make out of flippermakers and replacing the cutting teeth with something that isn't as big as the flipper itself. You could get rid of the teeth entirely and I don't think it would really affect the performance of the bot.
bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier, either with a skin or just overall aesthetics. idk what kinda english class you tookHe can't do much with "IT SUX". Please don't berate people over not following your advice if you don't actually know how to give advice to begin with.hey you know what is more fun than dumb replies? actually listening to the comments and doing something about itits so bland and boring and ugly
thanks
i'm assuming you ignored my advice because you just said 'thanks', you could perhaps say 'oh okay cool i'll try and fix it'hey you know what is more fun than dumb replies? actually listening to the comments and doing something about itits so bland and boring and ugly
thanks
And you assume Im simply ignoring your advice just because I didn't immediately post a new version?
Not even gonna consider that I was busy?
Sure. Why not?
No, you're just criticising it and not giving any advice. If you were giving advice then you would have said to make it prettier explicitly.bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier, either with a skin or just overall aesthetics. idk what kinda english class you tookHe can't do much with "IT SUX". Please don't berate people over not following your advice if you don't actually know how to give advice to begin with.hey you know what is more fun than dumb replies? actually listening to the comments and doing something about itits so bland and boring and ugly
thanks
bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier, either with a skin or just overall aesthetics.You still haven't given any suggestions on HOW he can make it "more creative and not so box-y". Anything like a "hey maybe you can do (thing) and that would make it look better" would have sufficed.
idk what kinda english class you tookProbably one where they spell "color", "armor" and "tire" correctly, but that's beside the point.
surely a normal thought process when someone criticizes something would be to try and fix it? is there really that much of a difference between saying it's ugly, and saying to make it less ugly?No, you're just criticising it and not giving any advice. If you were giving advice then you would have said to make it prettier explicitly.bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier, either with a skin or just overall aesthetics. idk what kinda english class you tookHe can't do much with "IT SUX". Please don't berate people over not following your advice if you don't actually know how to give advice to begin with.hey you know what is more fun than dumb replies? actually listening to the comments and doing something about itits so bland and boring and ugly
thanks
i wasn't feeling like writing out the list of things he could do to make a box look better, but if you want me to i can next time. looking at his other bots, he has some creativity already, just wasn't sure where it went with these last onesbland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier, either with a skin or just overall aesthetics.You still haven't given any suggestions on HOW he can make it "more creative and not so box-y". Anything like a "hey maybe you can do (thing) and that would make it look better" would have sufficed.
i wasn't feeling like writing out the list of things he could do to make a box look betterWhy bother posting if you're not really "feeling it", then?
but if you want me to i can next timeGo for it.
i'm assuming you ignored my advice because you just said 'thanks', you could perhaps say 'oh okay cool i'll try and fix it'hey you know what is more fun than dumb replies? actually listening to the comments and doing something about itits so bland and boring and ugly
thanks
And you assume Im simply ignoring your advice just because I didn't immediately post a new version?
Not even gonna consider that I was busy?
Sure. Why not?
Yeah make the chassis a little darker so it blends with the extenders more.
Also a logo or something on the top of the chassis wouldn't hurt.
Bot is cool, extender cage is really nice. Skin is kinda dull though.
To improve it, you could copy the black sections of the skin and keep them separate. Then change the simple grey to a grey metal texture, and then put the black parts back, but as an overlay on top. If the black doesn't stand out enough this way you can either play around with the contrast and brightness of the metal texture or duplicate the black text + edges overlay layer, and change the opacity of the top text layer until it looks about right.
This is all assuming you're using paint.net, though. If not, why not? :P
It's really easy to get used to paint.net and learn all the tools. You can pick up on all the basics on your own in no less than 10 minutes at the most.Bot is cool, extender cage is really nice. Skin is kinda dull though.
To improve it, you could copy the black sections of the skin and keep them separate. Then change the simple grey to a grey metal texture, and then put the black parts back, but as an overlay on top. If the black doesn't stand out enough this way you can either play around with the contrast and brightness of the metal texture or duplicate the black text + edges overlay layer, and change the opacity of the top text layer until it looks about right.
This is all assuming you're using paint.net, though. If not, why not? :P
i use ms paint lol
mainly cause i dunno how to use anything else
It's really easy to get used to paint.net and learn all the tools. You can pick up on all the basics on your own in no less than 10 minutes at the most.Bot is cool, extender cage is really nice. Skin is kinda dull though.
To improve it, you could copy the black sections of the skin and keep them separate. Then change the simple grey to a grey metal texture, and then put the black parts back, but as an overlay on top. If the black doesn't stand out enough this way you can either play around with the contrast and brightness of the metal texture or duplicate the black text + edges overlay layer, and change the opacity of the top text layer until it looks about right.
This is all assuming you're using paint.net, though. If not, why not? :P
i use ms paint lol
mainly cause i dunno how to use anything else
I really like the new Venum 2. Small thing, but those spikes on the end of the extenders just add so much to the appearance, very cool stuff dude.
Venum 2 looks so cool as well, but the hammers still kinda turn me off. They just don't seem right on a Nightmare style VS.
I just think it looks odd how the perm just sits in the middle of the bot with no extra protection or support.
Cavalry's not bad, but I feel like it would look better if the flippers started a bit further back on the chassis (about at the edge of the second set of wheels maybe).
And it's really dangerous... Growler heads are the bomb.
I think I might have said it before, but just replace the grey with a metal texture of about the same shade, and put the text and decals over that, and that should help the skin look less empty.
Very easy to do in paint.net, but shouldn't be that much harder in normal paint either.
Robot itself still looks very cool though.
Wha?
it... appears to need a bit of tweaking...
i didn't thought it was both a full body flipper and a full body hammer though.
i didn't thought it was both a full body flipper and a full body hammer though.
does this please you hybrid master
Replace the teeth with Robot X Casters?
Indeed I do :)
I wasn't after anything silly like this (http://img103.imageshack.us/img103/9926/topaz21gm6.jpg).
must be unstable as sh** when it actually hits someone
does it angle
is it realistic ?
Probably needs something on the end to do any actual damage because of the reach, but it looks pretty clean and cool in general.
SHIELD hasn't even been on the forum since October. Please try to look before blindly posting.
SHIELD hasn't even been on the forum since October. Please try to look before blindly posting.
lmao
SHIELD hasn't even been on the forum since October. Please try to look before blindly posting.
lmao
oh sh** it's shield
ayy welcome back
I've missed you so much... *salute*
Who is he? Just kidding..
Welcome back S.H.I.E.L.D!
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)oh sh** it's shieldayy welcome backI've missed you so much... *salute*Who is he? Just kidding..
Welcome back S.H.I.E.L.D!
ayyy
i have so many questions
is dsl 2.1 still relevant or is dsl 2.2 what the cool kids play now
has stock faded into obscurity
have the vets. fears been realized and IRL has become the norm over standarddid i win BBX
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)
rip all my only good bots
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)
rip all my only good bots
Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)
this might help? idk https://gametechmods.com/forums/index.php?topic=18589.msg691489#msg691489DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)
rip all my only good bots
Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)
is there a guide for DSL 2.2 and it's new parts
this might help? idk https://gametechmods.com/forums/index.php?topic=18589.msg691489#msg691489DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)
rip all my only good bots
Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)
is there a guide for DSL 2.2 and it's new parts
no problem :)this might help? idk https://gametechmods.com/forums/index.php?topic=18589.msg691489#msg691489DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)
rip all my only good bots
Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)
is there a guide for DSL 2.2 and it's new parts
this will do. thanks
(https://gametechmods.com/uploads/images/48217DSL 2.1.1 2015-05-30 22-54-35-508.jpg)
(https://gametechmods.com/uploads/images/58165DSL 2.1.1 2015-05-30 22-54-40-960.jpg)
Weird stuff going on with those legs... Kinda looks like a dog dragging its ass across the floor.
Nightmare styled VS are not good. Especially if put up against flippers.(https://gametechmods.com/uploads/images/29144O rly.gif)
You cheeky baestud...Nightmare styled VS are not good. Especially if put up against flippers.(http://[i][b]snip[/b][/i])
I don't think so. Besides, all robots have a weakness.
Flipper<Disc<Drum<Flipper<ect.
Nightmare styled VS are not good. Especially if put up against flippers.
Nightmare styled VS are not good. Especially if put up against flippers.
I fully understand that but i just dont really care. just havin fun with it yknow?
Nightmare styled VS are not good. Especially if put up against flippers.
I fully understand that but i just dont really care. just havin fun with it yknow?
Well, then.. have fun.
Also... Have you tried and build mechaHS?
Do this with the chassis:
(http://i.imgur.com/dwHE5c9.jpg)
Nightmare styled VS are not good. Especially if put up against flippers.
I fully understand that but i just dont really care. just havin fun with it yknow?
Well, then.. have fun.
Also... Have you tried and build mechaHS?
dude **** off and let the guy build what he wants to, it's irl no one cares what bot types are "viable"
on the bot, i love the shape but i think the disc needs bigger teeth
put poly panels over the gap where the perm is so it doesnt look like its just dangling there helplessly, maybe move the perm farther back/use a shorter perm so the axle with the disc doesnt count out of the chassis since that looks awkward
you could go for a smaller disc then so the angle of the chassis isn't as high, pretty sure smaller disc + 4 ripping teeth/large typhoon teeth is better than sledges and looks better
4 bursts new meta
4 bursts
i'm not entirely sure that flipper arc is realistic
it's also super rudimentary but i dont usually build extender frames so i can't really help with that
Yeah, I'm entirely sure how IRL that flipper setup is.
hey thats bretty good
I dig both
Idk man i like the tonka truck bar and the chassis is a cool shape
Newmergency would look a lot better if you figured out a way to change the color of the gray bars but I'm sure you know this
it would look more like emergency's silhouette if you added some ramplate-like dealies on the front
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?
mechavore discs
I still don't get that meme...needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?
mechavore discs
what about 3 bursts
I still don't get that meme...needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?
mechavore discs
what about 3 bursts
Anyway, as for the bot, I feel like the drive motors need support. Otherwise it's pretty cool.
Am I a meme yet?I still don't get that meme...needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?
mechavore discs
what about 3 bursts
Anyway, as for the bot, I feel like the drive motors need support. Otherwise it's pretty cool.
Paladin used 3 bursts, I felt it was unrealistic, everyone made it a meme because that is what happens when I post.
No. But you are my worst enemy.Am I a meme yet?I still don't get that meme...needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?
mechavore discs
what about 3 bursts
Anyway, as for the bot, I feel like the drive motors need support. Otherwise it's pretty cool.
Paladin used 3 bursts, I felt it was unrealistic, everyone made it a meme because that is what happens when I post.
(https://gametechmods.com/uploads/images/78037yes.png)
Sure... Weird place to ask, but sure.No. But you are my worst enemy.Am I a meme yet?I still don't get that meme...needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?
mechavore discs
what about 3 bursts
Anyway, as for the bot, I feel like the drive motors need support. Otherwise it's pretty cool.
Paladin used 3 bursts, I felt it was unrealistic, everyone made it a meme because that is what happens when I post.
(https://gametechmods.com/uploads/images/78037yes.png)
Does a 1 v 1 challenge, DSL IRL HW, Ring Arena sound good??
Oh, and TGM is not allowed to host.
(https://gametechmods.com/uploads/images/93597DSL 2.2 2017-06-10 00-31-03-424.jpg)
(https://gametechmods.com/uploads/images/93597DSL 2.2 2017-06-10 00-31-03-424.jpg)
(https://media.giphy.com/media/jSswlrS4U7Pmo/200.gif)
Reminds me of Coyote from this season of Robot Wars that's passed us. How would it look with a more rusted, battered skin?
Also, I don't know if it does, but if that central arm actuated, Complete Control style, so it could cover both the front and the back... That'd be sweet.
(oh and outlaw exists too i guess)
(https://gametechmods.com/uploads/images/93597DSL 2.2 2017-06-10 00-31-03-424.jpg)
(https://media.giphy.com/media/jSswlrS4U7Pmo/200.gif)
Reminds me of Coyote from this season of Robot Wars that's passed us. How would it look with a more rusted, battered skin?
Also, I don't know if it does, but if that central arm actuated, Complete Control style, so it could cover both the front and the back... That'd be sweet.
(oh and outlaw exists too i guess)
yea the arm is on a servo
skin is really bland
but other than that its very nice
Are you going to redo phantom? Because i really like that thingy
Same, sonAre you going to redo phantom? Because i really like that thingy
the only phantom i want to see again is my dad