gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Shield on April 28, 2013, 02:46:29 AM

Title: Shield's dumpster
Post by: Shield on April 28, 2013, 02:46:29 AM
Massimo recommended I do this so... Why not?

1. Equalizer
(https://gametechmods.com/uploads/images/71274Robot Arena 2 2013-04-28 10-53-05-614.jpg)

Innards:
(https://gametechmods.com/uploads/images/39776Robot Arena 2 2013-04-28 10-53-08-572.jpg)

Quite unhappy with this. The teeth fall off almost as soon as it touches another bot, it's nowhere close to the weight limit and for some reason when I try to drive it it only goes in circles. The disc is also too low to the ground so it keeps messing with the driving.

2.Equalizer (modified for BB6)
(https://gametechmods.com/uploads/images/16162Robot Arena 2 2013-04-28 12-33-19-380.jpg)

Innards:
(https://gametechmods.com/uploads/images/66372Robot Arena 2 2013-04-28 12-33-22-383.jpg)

The teeth don't fall off as easily as they did. It only has one disc because the previous version wasn't IRL enough, built it closer to the weight limit, for some reason it still doesn't stop spinning in circles instead of driving forwards. And also, the disc is still affecting the drive. Also considering making one with DSL bars instead of discs.
Title: Re: S.H.I.E.L.D's failcase
Post by: Pwnator on April 28, 2013, 02:50:05 AM
Add a multi-extender onto the center of the disc (the bottom side) so it can drive straight (relatively, single spinners are like that). Batteries are overkill (6 ant batts maximum), and you can add some motor protection with the weight you have freed.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2013, 02:52:17 AM
Add a multi-extender onto the center of the disc (the bottom side) so it can drive straight (relatively, single spinners are like that). Batteries are overkill (6 ant batts maximum), and you can add some motor protection with the weight you have freed.

 :facepalm: Why didn't I think of that?
Title: Re: S.H.I.E.L.D's failcase
Post by: powerrave on April 28, 2013, 07:01:22 AM
The first one, the upper disc cuts trough the motor. Realism in any way shape or form is dead.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 28, 2013, 07:17:53 AM
It's OK for a newbie, honestly I have seen far worse as first bots.

also you generally only need 1 or 2 ants per spin motor.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2013, 09:19:12 AM
The first one, the upper disc cuts trough the motor. Realism in any way shape or form is dead.

That was a prototype, eh, a little experiment if you will. So, I sent in a second version which was more IRl, I think I was too late though.

Quote
It's OK for a newbie, honestly I have seen far worse as first bots.

also you generally only need 1 or 2 ants per spin motor.

Thanks for the advice!
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on April 28, 2013, 09:24:12 AM
The second one needs some kind of extender support, otherwise it's not IRL.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2013, 10:01:10 AM
How do I make an extender support?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2013, 10:16:57 AM
Made a multibot. I think I put too many batteries into them. And also, didn't give them skins because...

I don't know how (n00b level has reached maximum capacity).

1.Cricket
(https://gametechmods.com/uploads/images/70709Robot Arena 2 2013-04-28 22-57-21-947.jpg)

(https://gametechmods.com/uploads/images/1148Robot Arena 2 2013-04-28 22-57-24-425.jpg)

The "Shield" half of the multibot team, Cricket's job is to get under opponents and pin them against the wall while it's partner, Mantis, chews into the opposition. It is decent in holding it's own against opponents, I think I made it a bit too fast though. It is basically doomed if it is flipped upside down unless another bot flips it back up. Armor is Titanium 1mm.

2.Mantis
(https://gametechmods.com/uploads/images/53206Robot Arena 2 2013-04-28 22-57-33-459.jpg)

(https://gametechmods.com/uploads/images/4992Robot Arena 2 2013-04-28 22-57-38-383.jpg)

The "Sword" half of the team, Mantis's job is to tear away at the opponent while Cricket holds it off. I put Hypno teeth on it so that it doesn't intersect with the chassis. The large N-12 wheels make it able to drive upside down so flippers won't be a problem as long as it's in a contained arena (Combat Arena, Battlebox etc.). Just like Cricket, armor is Titanium 1mm.

I haven't been able to see how they both do since I can't AI at all. (Every time I try, my game crashes unless I erase the new bindings and stuff)
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on April 28, 2013, 10:24:43 AM
i think you should make cricket invertible (min. chassis height) and add more armour. after all it's pretty much meant to take the hits. and mantis could do with some more aesthetics. both of them look alright though
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on April 28, 2013, 10:25:17 AM
How do I make an extender support?

Use extenders to create a cage similar to what Last Rites has.

tip: multi extenders are your friend
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2013, 10:30:54 AM
i think you should make cricket invertible (min. chassis height) and add more armour. after all it's pretty much meant to take the hits. and mantis could do with some more aesthetics. both of them look alright though

It's already reached minimum Chassis height, will get to removing one or two ants and giving it thicker armor. And about Mantis, how can I improve?
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on April 28, 2013, 10:33:37 AM
It's already reached minimum Chassis height...
did you drag the height slider to the top, then click the very bottom?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 28, 2013, 10:37:17 AM
Make Cricket less tall, use less batteries (5 ants) and more weapons.

also the problem with multibots is that your sword will strike your shield more than the other bot :P
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2013, 11:08:08 AM
Made Cricket lower and upped his armor (3 mm Titanium or 5 mm plastic, forgot), also replaced the motors to fix the "too fast" problem. But he has a new issue. Bots just slide right over him instead of getting pushed around. Maybe I'll angle the razors a little differently...

(https://gametechmods.com/uploads/images/56981Robot Arena 2 2013-04-29 00-01-46-899.jpg)

(https://gametechmods.com/uploads/images/77044Robot Arena 2 2013-04-29 00-01-52-232.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 28, 2013, 11:44:05 AM
add an additional weapon rack on top of it
Title: Re: S.H.I.E.L.D's failcase
Post by: Sylandro on April 28, 2013, 12:01:00 PM
Cricket needs 1 more ant battery, and Mantis needs a weapon cage, like Last Rites ( the bot below ) But of course, it needs a lighter armor type.
Also, Mantis and Cricket needs a Blue Control Board, it's lighter.
(http://combots.net/cup/LastRites-bot-sm.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on April 28, 2013, 12:15:52 PM
Cricket needs 1 more ant battery, and Mantis needs a weapon cage, like Last Rites ( the bot below ) But of course, it needs a lighter armor type.
Also, Mantis and Cricket needs a Blue Control Board, it's lighter.
(http://combots.net/cup/LastRites-bot-sm.jpg)
Nein. Cricket needs like, 2 less batteries. I don't think anyone really abides to the "everything fully powered" rule.

The cage part is correct, but doesn't have to be that complex.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 28, 2013, 12:30:59 PM
god kossokei stop posting advice in showcases, seriously.

Sylandro is ENTIRELY RIGHT on his advice for once and you tell him it's wrong ? Just stop.

Cricket needs 4 ants minimum, 6 is ideal but you don't always have the weight.
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on April 28, 2013, 12:40:53 PM
you know what I posted based on the first rendition of Cricket, not seeing the other one. My mistake.
Title: Re: S.H.I.E.L.D's failcase
Post by: Sylandro on April 28, 2013, 01:21:11 PM
Cricket needs 1 more ant battery, and Mantis needs a weapon cage, like Last Rites ( the bot below ) But of course, it needs a lighter armor type.
Also, Mantis and Cricket needs a Blue Control Board, it's lighter.
(http://combots.net/cup/LastRites-bot-sm.jpg)
Nein. Cricket needs like, 2 less batteries. I don't think anyone really abides to the "everything fully powered" rule.

The cage part is correct, but doesn't have to be that complex.
Kinda like, i meant
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2013, 10:17:06 PM
Updated Mantis. Gave it a weapon similar to Last Rites' (At this point you could just call it a smaller version of Last Rites) and a smaller chasis. Had to lower down batteries so that it had decent armor (1mm Titanium), replaced the perm with an E-Tek. And also added a cage-ish thing (How do you do it I still don't know) for it since it wasn't IRL enough.

(https://gametechmods.com/uploads/images/92317Robot Arena 2 2013-04-29 10-26-03-973.jpg)

(https://gametechmods.com/uploads/images/74768Robot Arena 2 2013-04-29 10-26-11-438.jpg)

Decided to give it a fight.

I fed him The Boxer.

(https://gametechmods.com/uploads/images/64341Robot Arena 2 2013-04-29 10-26-58-341.jpg)

Made short work of it.

(https://gametechmods.com/uploads/images/14215Robot Arena 2 2013-04-29 10-27-21-618.jpg)

I proceeded to give it more bots to feed on.


Later on I changed wheels and added an ant in there as well.


The game crashed after I faced Nightmare and took off his wheels, causing his disc to hit the ground and eventually having a Havok Nuke.

Title: Re: S.H.I.E.L.D's failcase
Post by: Domanating on April 29, 2013, 05:25:44 AM
The cages are a bit tricky to make at first. But the main components to make them are the flipper segments and extenders. Those particular extenders you chose are the least advisable to use because they are very weak. But I understand if you're having issues with the weight limit.

If you repeat that extender work below the weapon bar, I think it would be neat for IRL standards. You'll have to change some components If you intend to keep it a Middleweight.

I think you might be also criticized by having such a big bulky exposed motor. It's not very realistic.

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2013, 06:39:50 AM
(http://combots.net/cup/LastRites-bot-sm.jpg)

Not IRL enough?

But in all seriousness, there isn't a better motor to use.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on April 29, 2013, 06:59:24 AM
What you can do is like that bot you just posted, put a perm inside the chassis with the belt sticking out and build supports for the belt. But don't use Multi-extenders for the support, they're only invincible when directly attached to baseplate, you might as well use something stronger.


EDIT: And yes, having a 70kg motor just suspended on those few supports probably wouldn't happen IRL
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2013, 07:20:24 AM
What you can do is like that bot you just posted, put a perm inside the chassis with the belt sticking out and build supports for the belt. But don't use Multi-extenders for the support, they're only invincible when directly attached to baseplate, you might as well use something stronger.


EDIT: And yes, having a 70kg motor just suspended on those few supports probably wouldn't happen IRL

I remembered Badnik96 telling me that multi extenders would be best. I had to use the E-Tek because it was lighter than the Perm so I could add more armor. And yeah, I'll go build the bottom supports right away
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on April 29, 2013, 07:22:30 AM
I guess what badnik meant was using multiextenders instead of basepalteanchors.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on April 29, 2013, 07:26:41 AM
^This. Baseplate anchors are less useful than multi-extenders for baseplate mounting, and weigh more.

Also, you could probably quite easily get a perm in there, a perm 45 weighs less than the etek and the larger perm could fit in if you cut the chassis armour/size down slightly, and maybe downgraded the wheels. I know it's a lot of fuss but it'll do wonders for the 'IRL-ness' of it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2013, 07:56:12 AM
Alright, got some work done. Updated Cricket. Gave him a row of teeth and added the slots for the wheels for more IRL-ness.

(https://gametechmods.com/uploads/images/92504Robot Arena 2 2013-04-29 20-49-28-344.jpg)

(https://gametechmods.com/uploads/images/28681Robot Arena 2 2013-04-29 20-49-38-486.jpg)

Not sure about Decal placing though, seems kinda off for me, but I guess it's okay.

Now time to go give Mantis an upgrade...
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on April 29, 2013, 08:05:47 AM
Nice but those tooth prevent you for be invertible, try a row of beaters
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2013, 08:39:16 AM
I tried driving without any weapons and it's still not invertible.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2013, 08:45:50 AM
Alright, the latest update on Mantis. Gave it lighter wheels, better weapons, and a full cage.

(https://gametechmods.com/uploads/images/89670Robot Arena 2 2013-04-29 21-36-47-088.jpg)

(https://gametechmods.com/uploads/images/74676Robot Arena 2 2013-04-29 21-36-50-503.jpg)

But there's a problem. The weapons intersect with the cage.

(https://gametechmods.com/uploads/images/16625Robot Arena 2 2013-04-29 21-36-59-471.jpg)

(https://gametechmods.com/uploads/images/96545Robot Arena 2 2013-04-29 21-37-04-329.jpg)

Do I just ignore this problem, or can I fix it for maximum IRL-ness?
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on April 29, 2013, 09:02:18 AM
With some extender magic then yes you can fix the cage.


I wouldn't use multi extenders though, they're very fragile and don't really fit the theme of the bot.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2013, 09:33:37 AM
How do I fix the cage then?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 29, 2013, 10:23:32 AM
use things like round extenders or flippermakers

multiextenders are excellent for attaching components directly to the baseplate but poor at everything else
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 30, 2013, 11:57:26 AM
Alright, replaced Cricket because it wasn't doing a very good job as the shield (kept driving in circles and opponents kept driving over it).

Here's it's replacement. Stag Beetle.

(https://gametechmods.com/uploads/images/77031Robot Arena 2 2013-05-01 00-33-03-669.jpg)

(https://gametechmods.com/uploads/images/2173Robot Arena 2 2013-05-01 00-33-08-011.jpg)

I will gladly say that Stag Beetle has been doing a MUCH better job as a shield. It's armor is 5mm Tit. Cricket's armor was only 3mm Tit.

So, after AI'ing Stag and Mantis (Thanks to Ianh05 for the great tutorial), I decided to feed them some bot meat.

It only proved Naryar right about his whole "Sword hitting Shield" theory.


I decided to give them something that could actually do some damage for their next fight.


I'm looking for another opponent for their next fight, any suggestions?

Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on April 30, 2013, 12:10:32 PM
Yikes, now I know why you asked if multibots were allowed in my tournement. Those bots look really scary, honestly.
Title: Re: S.H.I.E.L.D's failcase
Post by: ianh05 on April 30, 2013, 12:20:03 PM
Try them against a popup or HS. Also happy to see my tutorial helping people  :gawe: .
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 30, 2013, 07:40:00 PM
Yikes, now I know why you asked if multibots were allowed in my tournement. Those bots look really scary, honestly.

I've always liked multibots.

Try them against a popup or HS. Also happy to see my tutorial helping people  :gawe: .

Your tutorial was probably the best AI'ing tutorial I could find, It gave clear and easy instructions.

But I have a question, what if I want to start a team just for my bots? What do I do?
Title: Re: S.H.I.E.L.D's failcase
Post by: ianh05 on April 30, 2013, 08:45:05 PM
Yikes, now I know why you asked if multibots were allowed in my tournement. Those bots look really scary, honestly.

I've always liked multibots.

Try them against a popup or HS. Also happy to see my tutorial helping people  :gawe: .

Your tutorial was probably the best AI'ing tutorial I could find, It gave clear and easy instructions.

But I have a question, what if I want to start a team just for my bots? What do I do?
Good to know, if you want to add new teams you need to create a new team folder and name it Team# with the # being the next number after the last team. Then you need to go to teams.txt, copy the last teams info and just change the index number to that which matches your new teams folder number (the next number up from the previous team).

"Robots: 0 1 2" = the numbers of the bots in that teams folder (Bot0, Bot1 and Bot2 in this case). You should make sure this number is correct or it might cause some issues.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 30, 2013, 09:22:38 PM
Thanks for the advice!
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 30, 2013, 09:48:21 PM
Alright, gave the Bugs some more fights.


They proceeded to bulldoze the rest of the competition.


After that surprisingly dominate run, I gave them the BBEANS Champions.


Still looking for a challenge, heck, send your bot (HW preferably, or another multibot team if you want), I'd like to see how it stacks up against others.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on April 30, 2013, 10:11:37 PM
You should make a youtube series where people send in bots and the bugs smash the crap out of them.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 30, 2013, 10:19:45 PM
I should...

But I need a challenger don't I?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on April 30, 2013, 10:53:10 PM
You should make another thread about our idea. I am definately not going to send you bots because my bots suck, and I don't want to be known as the guy who creates punching bags.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on April 30, 2013, 10:55:03 PM
You should make a youtube series where people send in bots and the bugs smash the crap out of them.
Sounds dumb. No real point or fun.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on April 30, 2013, 10:56:35 PM
You should make a youtube series where people send in bots and the bugs smash the crap out of them.
Sounds dumb. No real point or fun.
I don't think its that bad. Its kind of like the challenge belt.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on April 30, 2013, 11:03:37 PM
I think it sounds okay.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on April 30, 2013, 11:36:54 PM
You should make a youtube series where people send in bots and the bugs smash the crap out of them.
Sounds dumb. No real point or fun.
I don't think its that bad. Its kind of like the challenge belt.
Like, I don't know, the challenge board which we have.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on April 30, 2013, 11:38:13 PM
This is different, it has two bots.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 01, 2013, 12:20:12 AM
It's not going to be a full-blown tournament, just a simple YT series. In addition, we're just brainstorming. We don't even know if we're going to go through with it yet.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on May 01, 2013, 12:46:06 AM
Well, i think you should do it.
Title: Re: S.H.I.E.L.D's failcase
Post by: AlexGRFan97 on May 01, 2013, 01:53:54 AM
Wow, you're getting good at this game quickly. If you built these multibots a couple days in advance, you could've entered it for BB6.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 01, 2013, 02:10:09 AM
Alright, gave the Bugs some more fights.

Still looking for a challenge, heck, send your bot (HW preferably, or another multibot team if you want), I'd like to see how it stacks up against others.


Are your bots AIed in these matches, out of curiosity?


Also for these challenges you want, check out the Challenge Board. It's not the same as Tournaments as heckoface seems to believe.
https://gametechmods.com/forums/index.php?board=101.0 (https://gametechmods.com/forums/index.php?board=101.0)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2013, 02:24:10 AM
Alright, gave the Bugs some more fights.

Still looking for a challenge, heck, send your bot (HW preferably, or another multibot team if you want), I'd like to see how it stacks up against others.


Are your bots AIed in these matches, out of curiosity?


Also for these challenges you want, check out the Challenge Board. It's not the same as Tournaments as heckoface seems to believe.
https://gametechmods.com/forums/index.php?board=101.0 (https://gametechmods.com/forums/index.php?board=101.0)

Yes, I AI my bots. And I'll be sure to look out for any users to challenge.
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on May 01, 2013, 02:31:27 AM
two middleweights vs a heavy or a clusterbot match?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2013, 02:34:56 AM
two middleweights vs a heavy or a clusterbot match?

You can choose a heavyweight or two middleweights. Your choice. If you want to go through with this, go to the challenge board and start a new thread, then we'll look for a host (when I tried to AI someone else's bot, my game crashed).
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on May 01, 2013, 02:41:40 AM
I think I`m long enought on gtm to know how the challangeboard works thanks ;)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2013, 02:42:20 AM
Wow, you're getting good at this game quickly. If you built these multibots a couple days in advance, you could've entered it for BB6.

I would've loved to enter them, but sadly Massimo stated that n multibots were allowed. I guess it's because the Battlebox only has 2 start points
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2013, 02:42:49 AM
I think I`m long enought on gtm to know how the challangeboard works thanks ;)

Alrighty then.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 01, 2013, 06:46:03 AM
Wow, you're getting good at this game quickly. If you built these multibots a couple days in advance, you could've entered it for BB6.

I would've loved to enter them, but sadly Massimo stated that n multibots were allowed. I guess it's because the Battlebox only has 2 start points

Hopefully 090901 can figure out the way the BB arena's GMF works so multibots could happen for Season 7


Also, I'll take you on if you want :D
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2013, 06:53:14 AM
Hope Season 7 is multibot friendly.

Yea, I think I can do with a challenge, got my hands full with Scrapyard24c's multibot team, I'll PM you once we're done to discuss rules.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 01, 2013, 09:02:19 AM
Fighting flippers in an enclosed arena.....
Title: Re: S.H.I.E.L.D's failcase
Post by: Scrapyard24c on May 01, 2013, 09:04:32 AM
Fighting flippers in an enclosed arena.....

From what SHIELD has told me, Stag Beetle is like a turtle on it's back when flipped.  I just hope Enforcer doesn't try to take on Mantis or we might see a repeat of  this fight.

http://www.youtube.com/watch?v=PsSVItSO4LI# (http://www.youtube.com/watch?v=PsSVItSO4LI#)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2013, 10:12:24 AM
Fighting flippers in an enclosed arena.....

From what SHIELD has told me, Stag Beetle is like a turtle on it's back when flipped.  I just hope Enforcer doesn't try to take on Mantis or we might see a repeat of  this fight.

http://www.youtube.com/watch?v=PsSVItSO4LI# (http://www.youtube.com/watch?v=PsSVItSO4LI#)

Stag Beetle still has it's back wheels touching the ground. It won't be as fast when turning, but it can ram a wall and self right.
Title: Re: S.H.I.E.L.D's failcase
Post by: Tweedy on May 01, 2013, 10:47:24 AM
I'll challenge you, I'm guessing this is an IRL hw you want me to send you once you're done with the others?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2013, 10:52:58 AM
I'll challenge you, I'm guessing this is an IRL hw you want me to send you once you're done with the others?

Just send me a PM about the rules and start a thread on the challenge board
Title: Re: S.H.I.E.L.D's failcase
Post by: Scrapyard24c on May 01, 2013, 10:54:42 AM
Fighting flippers in an enclosed arena.....

From what SHIELD has told me, Stag Beetle is like a turtle on it's back when flipped.  I just hope Enforcer doesn't try to take on Mantis or we might see a repeat of  this fight.

http://www.youtube.com/watch?v=PsSVItSO4LI# (http://www.youtube.com/watch?v=PsSVItSO4LI#)

Stag Beetle still has it's back wheels touching the ground. It won't be as fast when turning, but it can ram a wall and self right.

Also I've noticed you're still using the standard paint in dsl.  If you want to give Mantis and Stag Beetle custom paint jobs, just export their templates in the paint shop, exit the game, go to custom textures, and select one of them to edit using your preferred picture editing software, whether that be Microsoft Paint or something else.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2013, 10:56:08 AM
Fighting flippers in an enclosed arena.....

From what SHIELD has told me, Stag Beetle is like a turtle on it's back when flipped.  I just hope Enforcer doesn't try to take on Mantis or we might see a repeat of  this fight.

http://www.youtube.com/watch?v=PsSVItSO4LI# (http://www.youtube.com/watch?v=PsSVItSO4LI#)

Stag Beetle still has it's back wheels touching the ground. It won't be as fast when turning, but it can ram a wall and self right.

Also I've noticed you're still using the standard paint in dsl.  If you want to give Mantis and Stag Beetle custom paint jobs, just export their templates in the paint shop, exit the game, go to custom textures, and select one of them to edit using your preferred picture editing software, whether that be Microsoft Paint or something else.

So THAT's how you make custom skins.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 01, 2013, 11:11:14 AM
Wow, you're getting good at this game quickly. If you built these multibots a couple days in advance, you could've entered it for BB6.

I would've loved to enter them, but sadly Massimo stated that n multibots were allowed. I guess it's because the Battlebox only has 2 start points

Hopefully 090901 can figure out the way the BB arena's GMF works so multibots could happen for Season 7



Well it does work  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 02, 2013, 08:21:55 PM
Alright, skinned the Battlebugs.

(https://gametechmods.com/uploads/images/33360Robot Arena 2 2013-05-03 00-02-38-609.jpg)

(https://gametechmods.com/uploads/images/67013Robot Arena 2 2013-05-03 00-02-16-035.jpg)

BTW, looking for a host for me and Scrapyard24c's challenge because according to Avalanche, a challenger cannot host.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 02, 2013, 08:24:05 PM
Not bad for first skin. Could use some more scratches.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 02, 2013, 09:08:35 PM
Not bad for first skin. Could use some more scratches.

Thanks for the advice!

BTW, would you happen to know anyone that would be willing to host me and Scrapyard24c's challenge?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 02, 2013, 09:11:23 PM
I might. Tell me what you need done, and I'll tell you if I can do it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 02, 2013, 09:26:29 PM
I might. Tell me what you need done, and I'll tell you if I can do it.

I just need you to host a challenge. I'll send you the bot files and stuff if you want.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 02, 2013, 10:57:01 PM
Just know that I cant AI. BTW, I noticed you moved up to Lightweight status. Congrats  :claping
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 03, 2013, 06:17:20 AM
You need to be able to AI to host a match
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2013, 06:31:49 AM
You need to be able to AI to host a match

Can a challenger host?
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 03, 2013, 06:36:48 AM
No.

If you really need a host send a PM to Dragonfire, he doesn't post much but would be glad to host.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2013, 08:43:44 AM
Updated Mantis. Again. This time with an IRL cage support. Had to sacrifice a DSL blade, but performance has little to no change despite now being down a weapon.

(https://gametechmods.com/uploads/images/97332Robot Arena 2 2013-05-03 21-28-27-742.jpg)

(https://gametechmods.com/uploads/images/80519Robot Arena 2 2013-05-03 21-34-52-386.jpg)

(https://gametechmods.com/uploads/images/40105Robot Arena 2 2013-05-03 21-35-10-800.jpg)

I still don't understand why you guys say Multi-extenders are weak. They're even tougher than Titanium extenders in my opinion.

But I guess I'll swap out the multies for Tites now that I have more weight to play around with once I swap out the Tazbot wheels for something lighter.
Title: Re: S.H.I.E.L.D's failcase
Post by: Probably Rob on May 03, 2013, 08:45:57 AM
2 extra beaters on a horizontal beater, I don't think is necessary. But cool upgrade, man - 's perfect.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 03, 2013, 10:07:20 AM
I still don't understand why you guys say Multi-extenders are weak. They're even tougher than Titanium extenders in my opinion.

no they are not
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2013, 10:21:28 AM
2 extra beaters on a horizontal beater, I don't think is necessary. But cool upgrade, man - 's perfect.

When I first set out to make Mantis, I only gave it single beaters thinking it would be enough. Soon enough I found out the beaters flew off way too quickly, so put on a couple more beaters and solved the problem.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2013, 10:25:22 AM
I still don't understand why you guys say Multi-extenders are weak. They're even tougher than Titanium extenders in my opinion.

no they are not

Don't know why but for whatever reason the multi-extenders work WAY better than the average extenders (Unless it's Steel)
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on May 03, 2013, 10:27:07 AM
I don`t know that stats but usually nary know what he`s talking about.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2013, 10:34:50 AM
I don`t know that stats but usually nary know what he`s talking about.

I trust Naryar completely, but the multi-extenders just work better. Plus, I had to use it because the regular extenders had too big diameters.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2013, 10:59:51 AM
Alright, the latest version of Mantis. Gave it lighter wheels, extra weight allowed me to slip in another ant. This is probably the last version of Mantis because I'm already pretty happy with it as it is now.


Hope BB7 is multibot friendly.
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on May 03, 2013, 11:13:04 AM
Battlebots shall never be multibot friendly. There are only two spawn points.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2013, 11:22:28 AM
Battlebots shall never be multibot friendly. There are only two spawn points.

090901 is working on adding more spawn points. According to him, it works.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 03, 2013, 03:24:30 PM
Battlebots shall never be multibot friendly. There are only two spawn points.

090901 is working on adding more spawn points. According to him, it works.
Yeah if he can get it to work and he sends me it, BB7 can have multibots. Obviously it won't be for a while though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 03, 2013, 03:35:21 PM
DSL bars may be better here.

Then again... they're just aesthetic sheningans, nothing that will stop you fighting.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 05, 2013, 10:31:49 PM
Gave Beetle longer skirts at the cost of an ant.

(https://gametechmods.com/uploads/images/53635Robot Arena 2 2013-05-06 10-46-42-385.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 07, 2013, 08:16:29 AM
So, built a horrible replica. Sewer Snake to be exact.

(https://gametechmods.com/uploads/images/16054Robot Arena 2 2013-05-07 21-07-06-671.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 07, 2013, 03:49:41 PM
Yeah that could be a looooooot better. I'll wait for SKBT though because he did a really epic one a while back.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 07, 2013, 07:54:27 PM
Not bad as an IRL bot on its own.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 07, 2013, 08:06:47 PM
Yeah that could be a looooooot better. I'll wait for SKBT though because he did a really epic one a while back.

Could I get a pic perhaps?
Title: Re: S.H.I.E.L.D's failcase
Post by: SKBT on May 07, 2013, 10:33:31 PM

dude i really had to go digging in my computer for this one.

weapon is powered by two lifter bursts attached to each other to get the up/down motion and the top with the forky thing a 90 degree axle.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 07, 2013, 10:35:38 PM

dude i really had to go digging in my computer for this one.

weapon is powered by two lifter bursts attached to each other to get the up/down motion and the top with the forky thing a 90 degree axle.

That has to be one of the most accurate replicas I have ever seen. Sure beats mine.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 08, 2013, 10:42:15 AM
What have I done?

(https://gametechmods.com/uploads/images/47055Robot Arena 2 2013-05-08 23-36-21-363.jpg)

Alright, one of the many issues with this bot is the wedge. Can't get under anything. And the weapon, not too sure I'll be sticking with the weapon, probably change it in a future update.

So, how do I fix the wedge?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 08, 2013, 11:42:54 AM
Try lowering the wedge, put more drive power, and possibly use lower skirts. A larger weapon might also help. If it's not too much of a hassle, maybe use the "small chassis" glitch. I'm not very experienced, but it has helped me in the past.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 08, 2013, 01:31:14 PM
You should make the wedge shorter so the bar can actually hit stuff. Then you don't have to worry about getting under things. :D
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 08, 2013, 02:02:45 PM
the reason the wedge sucks is because you put things on all the attachment points on the skirt hinge, if you only put a wedge on the middle attachment point it will not be as terrible.
Title: Re: S.H.I.E.L.D's failcase
Post by: Sylandro on May 08, 2013, 02:55:12 PM
What have I done?

(https://gametechmods.com/uploads/images/47055Robot Arena 2 2013-05-08 23-36-21-363.jpg)

Alright, one of the many issues with this bot is the wedge. Can't get under anything. And the weapon, not too sure I'll be sticking with the weapon, probably change it in a future update.

So, how do I fix the wedge?
I love you for naming a bot Mine Turtle. Were you inspired by my Dragonfly when you were making it?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 08, 2013, 09:56:09 PM
What have I done?

(https://gametechmods.com/uploads/images/47055Robot Arena 2 2013-05-08 23-36-21-363.jpg)

Alright, one of the many issues with this bot is the wedge. Can't get under anything. And the weapon, not too sure I'll be sticking with the weapon, probably change it in a future update.

So, how do I fix the wedge?
I love you for naming a bot Mine Turtle. Were you inspired by my Dragonfly when you were making it?

Yes.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2013, 10:27:53 AM
About 40% done with one half of the new multibot team. Inspiration from here:

(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)

But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 09, 2013, 10:36:17 AM
About 40% done with one half of the new multibot team. Inspiration from here:

(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)

But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
A hammer is more unique, but a drum is probably more effective.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2013, 10:42:34 AM
About 40% done with one half of the new multibot team. Inspiration from here:

(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)

But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
A hammer is more unique, but a drum is probably more effective.

The hammer will be made out of beater bars and teeth (Like the pic), the drum would be two rows of drums, both lined with teeth, designed to suck in and crush opponents.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 09, 2013, 10:52:34 AM
About 40% done with one half of the new multibot team. Inspiration from here:

(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)

But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
A hammer is more unique, but a drum is probably more effective.

The hammer will be made out of beater bars and teeth (Like the pic), the drum would be two rows of drums, both lined with teeth, designed to suck in and crush opponents.
(see previous statement)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2013, 10:54:17 AM
About 40% done with one half of the new multibot team. Inspiration from here:

(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)

But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
A hammer is more unique, but a drum is probably more effective.

The hammer will be made out of beater bars and teeth (Like the pic), the drum would be two rows of drums, both lined with teeth, designed to suck in and crush opponents.
(see previous statement)

I'm just gonna build both and see what happens
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 09, 2013, 12:03:35 PM
About 40% done with one half of the new multibot team. Inspiration from here:

(http://assets.ign.com/thumbs/2011/12/14/brothersGRIMM.jpg)

But before I can continue, what weapon should I use? Trying to decide on either a hammer or a drum.
A hammer is more unique, but a drum is probably more effective.

The hammer will be made out of beater bars and teeth (Like the pic), the drum would be two rows of drums, both lined with teeth, designed to suck in and crush opponents.
(see previous statement)

I'm just gonna build both and see what happens
That's a good idea. Will take a bit more time, but still a good idea nontheless.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2013, 11:32:20 PM
Done.

(https://gametechmods.com/uploads/images/48885Robot Arena 2 2013-05-10 12-02-49-544.jpg)

(https://gametechmods.com/uploads/images/35819Robot Arena 2 2013-05-10 12-18-05-802.jpg)

(https://gametechmods.com/uploads/images/2622Untitled.png)

Insides:

Hammerhead

(https://gametechmods.com/uploads/images/60266Robot Arena 2 2013-05-10 11-12-22-376.jpg)

Slayer

(https://gametechmods.com/uploads/images/25089Robot Arena 2 2013-05-10 12-02-33-887.jpg)

I'm really happy with how the teeth came out.

(https://gametechmods.com/uploads/images/67190Robot Arena 2 2013-05-10 12-02-13-080.jpg)

Both are made to enter any SHW tournaments that allow multibots, haven't added the slots yet, but I'll get to it.

Eventually.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 09, 2013, 11:48:11 PM
Don't use multi extenders unless you are attaching them to the baseplate, they are have very low  health points. (of course this doesn't matter when you directly attach them to the baseplate. Instead of using T extenders, just use a normal extender or a beater bar.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2013, 11:52:36 PM
Don't use multi extenders unless you are attaching them to the baseplate, they are have very low  health points. (of course this doesn't matter when you directly attach them to the baseplate. Instead of using T extenders, just use a normal extender or a beater bar.

The normal extenders are too wide. As for the T extenders, will be sure to fix.

But not now. Too lazy
Title: Re: S.H.I.E.L.D's failcase
Post by: Sylandro on May 10, 2013, 05:46:42 AM
The bots are Underweight.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 10, 2013, 06:27:33 AM
The bots are Underweight.

It's a superheavyweight multibot, so the bots are fine. Please read next time or i will start responding to all of your posts like I did to Hard Bot:

Quote from: Badnik96
sylandro, shut up.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 10, 2013, 06:39:24 AM
Hmm... 10kg is still slightly underweight ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 10, 2013, 07:03:53 AM
Anyway, advice on the bots:

T Connectors aren't amazing, you could mount the weapons on an extender with the attachment points rotated, and that would save some kgs for another weapon.

If you replace the multi extenders on the rammer with another kind of extender, you could probably eat up some weight and protect the weapons more.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2013, 09:36:34 PM
(https://gametechmods.com/uploads/images/89370Robot Arena 2 2013-05-11 00-37-52-769 - Copy.jpg)

Tried to modify Hammerhead, it quickly got out of hand.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on May 10, 2013, 09:44:48 PM
T Connectors aren't amazing
wow what an understatement.
t extenders are DREADFUL in DSL. crap HP, and looks bad too. same goes for multiextenders that are mounted EXTERNALLY from the baseplate.

and i think you should just spam as many heavy plows as possible on the wall and have like 1 vlad spike or something.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 11, 2013, 08:19:25 AM
Your plows are taller than your wheels, this will cause problems with the speed of your bot while inverted. Overlap plows if necessary.
Title: Re: S.H.I.E.L.D's failcase
Post by: Sylandro on May 11, 2013, 10:11:05 AM
I like the looks of The Wall.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 18, 2013, 03:18:04 AM
Gave Hurricane an update to celebrate my first ever tournament win.

(https://gametechmods.com/uploads/images/32049Robot Arena 2 2013-05-18 14-20-47-625.jpg)

(https://gametechmods.com/uploads/images/80494Robot Arena 2 2013-05-18 14-20-55-995.jpg)

And, built a new bot.

(https://gametechmods.com/uploads/images/60948Robot Arena 2 2013-05-18 16-05-34-157.jpg)

(https://gametechmods.com/uploads/images/62778Robot Arena 2 2013-05-18 16-05-41-314.jpg)

Was a bit worried that the motors weren't powerful enough.

My fears were for naught after seeing Crash chuck Big Metal Friend right out of the arena in 20 seconds.

(https://gametechmods.com/uploads/images/787Robot Arena 2 2013-05-18 15-56-44-501.jpg)

(https://gametechmods.com/uploads/images/79574Robot Arena 2 2013-05-18 15-56-48-745.jpg)

The same applied to Velociraptor.

(https://gametechmods.com/uploads/images/75218Robot Arena 2 2013-05-18 16-01-16-324.jpg)

(https://gametechmods.com/uploads/images/12404Robot Arena 2 2013-05-18 16-01-18-131.jpg)

Probably going to enter Storm into BB7 and Crash Landing into any tournament that doesn't have an enclosed arena.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on May 18, 2013, 04:06:37 AM
Wide ramplates sucks, replace them with DSL bars
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 18, 2013, 04:18:06 AM
Wide ramplates sucks, replace them with DSL bars

Imma just wait for the older forum members' opinion before I make any changes.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 18, 2013, 04:38:41 AM
but actually mystic's advice is good.

also, sloppy extender work. Make it better and cleaner.

You also can remove half the batteries on your VS.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 18, 2013, 06:00:25 AM
but actually mystic's advice is good.

also, sloppy extender work. Make it better and cleaner.

You also can remove half the batteries on your VS.

Alrighty, DSL bars it is.

And regarding extender work, exactly how can I improve?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 18, 2013, 07:06:05 AM
Improving extender work in simple in theory, and quite simple in practice with some experience. Here's the theory
-Make it so you use less weight on your extender work (so you can use it on more helpful stuff, like weapons)
-This WITHOUT sacrificing extender HP, unless the extender is in a position where HP doesn't matter

Now apply this to your bot. I will give you one example : you can attach your armor or other extenders without the angled connectors by just using a round extender's attachment points. You will save 20kg on your bot by doing so, and remove four small weakpoints.

For the rest of what you need to make your extender work better... well, figure it out yourself. Else you will not grow as a builder.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 18, 2013, 11:04:05 AM
Improving extender work in simple in theory, and quite simple in practice with some experience. Here's the theory
-Make it so you use less weight on your extender work (so you can use it on more helpful stuff, like weapons)
-This WITHOUT sacrificing extender HP, unless the extender is in a position where HP doesn't matter

Now apply this to your bot. I will give you one example : you can attach your armor or other extenders without the angled connectors by just using a round extender's attachment points. You will save 20kg on your bot by doing so, and remove four small weakpoints.

For the rest of what you need to make your extender work better... well, figure it out yourself. Else you will not grow as a builder.

The weapons can't be any heavier or the disc won't have enough speed.

And also regarding wedges, I need to make better wedges. Tips?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 18, 2013, 11:06:48 AM
The weapons can't be any heavier or the disc won't have enough speed.

And also regarding wedges, I need to make better wedges. Tips?

Then you quite obviously need to invest more kg's in a better motor.

It has far too much armor for a VS in general, anyways, and your armor is unefficient. Best armor you can get in DSL2 is heavy plows and small metallic skirts.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 18, 2013, 11:10:44 AM
The weapons can't be any heavier or the disc won't have enough speed.

And also regarding wedges, I need to make better wedges. Tips?

Then you quite obviously need to invest more kg's in a better motor.

It has far too much armor for a VS in general, anyways, and your armor is unefficient. Best armor you can get in DSL2 is heavy plows and small metallic skirts.

K.

Wedges? Crash can get under Backyard Shredder and that's it, it cant get under Second Sentinal and Shebeast.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 18, 2013, 11:15:00 AM
Only use the middle attachment point if you are going to use skirt hinges if you want better wedges.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 18, 2013, 11:18:08 AM
Only use the middle attachment point if you are going to use skirt hinges if you want better wedges.

What's the best extender to use for wedges? DSL axles? Regular hinges?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 18, 2013, 11:52:53 AM
Wedges you can make with skirt hinges, metal hinges, axles, or burst motors.

Use either skirts or small wedges.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 18, 2013, 11:52:54 AM
Only use the middle attachment point if you are going to use skirt hinges if you want better wedges.

What's the best extender to use for wedges? DSL axles? Regular hinges?
Skirt hinges and metal hinges are the best ones.
Title: Re: S.H.I.E.L.D's failcase
Post by: AlexGRFan97 on May 18, 2013, 12:04:14 PM
IMHO, the best thing for getting under your opponent are small wedges connected to a burst motor (flipper in other words). Take a look at Virus Bomb's Taurus for example, that thing gets underneath DSC's Dreadhog from Realism AI 9 times out of 10, and that robot was LOW, with a capital L.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 18, 2013, 12:09:36 PM
IMHO, the best thing for getting under your opponent are small wedges connected to a burst motor (flipper in other words). Take a look at Virus Bomb's Taurus for example, that thing gets underneath DSC's Dreadhog from Realism AI 9 times out of 10, and that robot was LOW, with a capital L.
He was asking what extender would work the best  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on May 18, 2013, 12:11:37 PM
Only use the middle attachment point if you are going to use skirt hinges if you want better wedges.

What's the best extender to use for wedges? DSL axles? Regular hinges?
metal hinge + titainum halfsheet (the one in extras) + small wedge. works (almost) every time.
Title: Re: S.H.I.E.L.D's failcase
Post by: AlexGRFan97 on May 18, 2013, 12:14:31 PM
He was asking what extender would work the best  :dumb)
Well, in that case they were connected to DSL Bars.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 19, 2013, 12:00:01 AM
Updated Storm. Removed side armor, gave it better weapons. Now it looks like Mako.

(https://gametechmods.com/uploads/images/80745Robot Arena 2 2013-05-19 11-40-24-122.jpg)

And also, is this IRL?

(https://gametechmods.com/uploads/images/45938Robot Arena 2 2013-05-19 11-39-43-898.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 19, 2013, 03:09:44 AM
Much better.

Yes, that is IRL.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 19, 2013, 09:25:06 AM
Much better.

Yes, that is IRL.

It has 4 judge burst motors, more than enough to flip opponents out of the arena. It functions like Wheely Big Cheese, being able to flip despite being upside down (For some reason it flips better upside down).

Was worried the slots were a bit sucky to pass off as IRL
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 21, 2013, 11:41:34 AM
Entry for WhamettNuht's Robot Wars tournament.

(https://gametechmods.com/uploads/images/49423Robot Arena 2 2013-05-22 00-34-12-096.jpg)

Not sure if it's IRL enough...

Insides:

(https://gametechmods.com/uploads/images/61136Robot Arena 2 2013-05-22 00-34-17-872.jpg)

(https://gametechmods.com/uploads/images/3636Robot Arena 2 2013-05-22 00-34-20-889.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Probably Rob on May 21, 2013, 11:44:03 AM
I don't think that amount of ants is necessary... surely!?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 21, 2013, 11:46:37 AM
I don't think that amount of ants is necessary... surely!?

Definitely overkill on the batteries.

I'm not sure how many there are in there, I lost count
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 21, 2013, 11:49:09 AM
actually no this is underpowered as heck.

3 beta bursts on a HW is overkill. Get it down to 2.

Don't spam ants on flippers also. Use larger batteries because they have more amp drain/weight ratio;
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 21, 2013, 11:51:20 AM
actually no this is underpowered as heck.

3 beta bursts on a HW is overkill. Get it down to 2.

Don't spam ants on flippers also. Use larger batteries because they have more amp drain/weight ratio;

I like overkill.

But in all seriousness, what battery would be best to use besides the ants?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 21, 2013, 11:52:55 AM
Not really IRL. If you want it to be effective, you need some chassis protection.
Title: Re: S.H.I.E.L.D's failcase
Post by: SKBT on May 21, 2013, 12:00:22 PM
3 of the big black batteries per beta or something like 21 ants per beta.

by overkilling it on the number of beta bursts you are underkilling it on the batteries and consequently not getting the maximum flip for the weight you are spending.


also the long wedges thing is not realistic.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 21, 2013, 12:00:30 PM
you need PC625's right there.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 21, 2013, 12:15:00 PM
Updated.

(https://gametechmods.com/uploads/images/37482Robot Arena 2 2013-05-22 01-09-14-294.jpg)

Insides:
(https://gametechmods.com/uploads/images/18039Robot Arena 2 2013-05-22 01-09-23-182.jpg)

(https://gametechmods.com/uploads/images/97338Robot Arena 2 2013-05-22 01-09-12-510.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 21, 2013, 12:20:29 PM
never use those smaller black batteries in DSL 2. Do you have Nar AI?
Title: Re: S.H.I.E.L.D's failcase
Post by: Tweedy on May 21, 2013, 12:39:40 PM
The skirt hinge wedges also look ugly as heck.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 21, 2013, 04:04:01 PM
I really like the new Storm. It should do well in the next BB tournament.

Rampant I don't really like but that might just be me. It looks way too early-DSLish.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 21, 2013, 08:11:42 PM
I really like the new Storm. It should do well in the next BB tournament.

Rampant I don't really like but that might just be me. It looks way too early-DSLish.

Rampart was just a little prototype. I wanted to build a chucker and decided to see if 4 judge burst motors were enough.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 21, 2013, 08:31:27 PM
never use those smaller black batteries in DSL 2. Do you have Nar AI?

Nah, don't have Nar AI.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 21, 2013, 08:35:50 PM
You should get it. It well help your building.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 21, 2013, 08:41:50 PM
You should get it. It well help your building.

Kay
Title: Re: S.H.I.E.L.D's failcase
Post by: madman3 on May 22, 2013, 04:54:08 AM
Given that your chassis is actually really high, you could potentially cut down a lot of the wedge in between the flippers, so it's more of a "C" shape, and then just chuck some ants on top of your blacks.

Alternatively, you could try looking at some of the chassis designs for other flippers and use those instead of the one you have here, which is reminiscent of a fun but sadly inefficient King Mushroom style flipper. If you get Nar AI there are quite a lot of good flippers to check out.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 22, 2013, 05:59:40 AM
Still badly powered

a pure HW flipper like this needs a good wedge, good armor, decent speed and good flipping power. You need a faster bot and stronger armor.

you need 8 PC625's and nothing more.
Title: Re: S.H.I.E.L.D's failcase
Post by: madman3 on May 22, 2013, 09:21:34 AM
Still badly powered

a pure HW flipper like this needs a good wedge, good armor, decent speed and good flipping power. You need a faster bot and stronger armor.

you need 8 PC625's and nothing more.
This is often why I question the use of Betas on flippers, since there are tonnes of compromises necessary for a burst that capable of hit too easily and that has levels of power that are often unnecessary. I'd stick to Bsgs or small JXs personally.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 22, 2013, 09:33:51 AM
Still badly powered

a pure HW flipper like this needs a good wedge, good armor, decent speed and good flipping power. You need a faster bot and stronger armor.

you need 8 PC625's and nothing more.
This is often why I question the use of Betas on flippers, since there are tonnes of compromises necessary for a burst that capable of hit too easily and that has levels of power that are often unnecessary. I'd stick to Bsgs or small JXs personally.

Bsg's aren't powerful enough.

Or maybe I didn't add enough power...
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 22, 2013, 09:50:37 AM
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 22, 2013, 09:56:43 AM
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.

How did Smashbox 2 manage to get it to work so perfectly? I used 4 Mags and all it did was give it's opponent a slight lift.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 22, 2013, 10:19:58 AM
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.

And good luck with making that IRL enough. :P
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 22, 2013, 10:24:40 AM
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.

And good luck with making that IRL enough. :P

No, just no, 4 was enough trouble.

Now I'm wondering, if, and this is a big if, I do manage to make a bot that flips other bots OOTA for BB7, will Massimo DQ it? Or is it legal?
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 22, 2013, 10:39:06 AM
Personally I'd say it's a little overkill, just enough to make them fly around the arena would be better, could use the additional weight for more armour, batteries for longetivity, or aesthetics.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 22, 2013, 10:41:27 AM
I'm trying to make a bot that has so much force that it can do damage to the opponent when it fires it's flipper OR when the opponent lands.

Would this be possible to achieve?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 22, 2013, 11:03:57 AM
You can't do noticeable damage via bot-to-ground or bot-to-bot collision. Best you can aim for is 100 dmg max or something in these waters.

The closer thing you could make would be a wammer/flipper hybrid. although you would need to put a timer on the flipper so it doesn't fire too fast.

Or a popup, but that's more than "damage" in that case, more like "completely destroy"
Title: Re: S.H.I.E.L.D's failcase
Post by: madman3 on May 22, 2013, 12:06:38 PM
Yeah. Really with Flippers they're only efficient if you can OOTA stuff, in pretty much any other situation they're useless (cept maybe against some HS, SnS and Sheck spinners, but not many of the good ones).
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 22, 2013, 12:09:17 PM
What these guys said, and the only way they can be effective is against bots that aren't invertible using the newest Flipper.py- but with lots of invertible bots and bots that can self right if you tip them (gyroing, srimechs etc.) it's not really reliable any more.
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on May 22, 2013, 12:11:38 PM
just add some spikes around the bot so it can cause some sort of damage and look cool too
Title: Re: S.H.I.E.L.D's failcase
Post by: AlexGRFan97 on May 22, 2013, 01:30:06 PM
Spike Strips and/or Beater Bars. They're the best route to take when building flippers in a non-OOTA arena.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 22, 2013, 03:14:40 PM
I like to use Spike Strips with some sort of tooth on the top. It does a lot of damage. I haven't made many flippers, but when I do I use Spike Strips.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 22, 2013, 04:11:41 PM
Oh, BSG's are powerful enough. You just need 6 of them to flip stuff well.

How did Smashbox 2 manage to get it to work so perfectly? I used 4 Mags and all it did was give it's opponent a slight lift.

all about the leverage man

The way Mike had it set up gave it the perfect angle to really flip things.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 22, 2013, 04:19:52 PM
1) Don't use mags, they're no more powerful than BSGs and use more power.
2) If you want a weaponed flipper, for the love of everything DON'T use spike strips. Please. My brain melts.
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on May 22, 2013, 04:31:09 PM
use lightning spikes or whatever else fits the theme of the bot. feel free to use some spike strips but don't rely on them for damage
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 22, 2013, 04:31:32 PM
Weaponed flipper should be built out of iron spikes and large beaters in DSL2. Spike strips aren't too bad but... normals.

also, anyone who considers the cutting and ripping teeth good weapons is completely clueless. That is all.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 22, 2013, 05:12:23 PM
Weaponed flipper should be built out of iron spikes and large beaters in DSL2. Spike strips aren't too bad but... normals.

also, anyone who considers the cutting and ripping teeth good weapons is completely clueless. That is all.
I used it in one of my old bots, and it actually worked well. It would cause a lot of damage coupled with the spikes and it was really consistent in terms of throwing a bot.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 22, 2013, 05:25:59 PM
Weaponed flipper should be built out of iron spikes and large beaters in DSL2. Spike strips aren't too bad but... normals.

also, anyone who considers the cutting and ripping teeth good weapons is completely clueless. That is all.
I used it in one of my old bots, and it actually worked well. It would cause a lot of damage coupled with the spikes and it was really consistent in terms of throwing a bot.


The teeth are awful for damage. Even replacing each one with a razor would cause more damage. I really, really recommend you try making a generic 'popup' design using razors, maybe even iron spikes, then say that spike strips and teeth cause lots of damage.
And this is coming from someone who doesn't even build popups. It's just common knowledge.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 22, 2013, 05:39:57 PM
Weaponed flipper should be built out of iron spikes and large beaters in DSL2. Spike strips aren't too bad but... normals.

also, anyone who considers the cutting and ripping teeth good weapons is completely clueless. That is all.
I used it in one of my old bots, and it actually worked well. It would cause a lot of damage coupled with the spikes and it was really consistent in terms of throwing a bot.


The teeth are awful for damage. Even replacing each one with a razor would cause more damage. I really, really recommend you try making a generic 'popup' design using razors, maybe even iron spikes, then say that spike strips and teeth cause lots of damage.
And this is coming from someone who doesn't even build popups. It's just common knowledge.
It wasn't really for damage, it was more for being able to position the bot to get a better flip.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 22, 2013, 05:41:01 PM
Maybe you should try razors then.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 22, 2013, 05:43:09 PM
Maybe you should try razors then.
That was a long time ago. I don't have that bot anymore.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 22, 2013, 05:44:47 PM
Well that's something you've learnt for the future. Cutting/Ripping Teeth suck, and avoid Spike Strips wherever possible. That's something lots of people can take away from this.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 22, 2013, 06:00:00 PM
actually spike strips aren't that bad and have a nice shape... it's just that you should be careful of the normals.

Which is to say : spike strips only do damage with the pointy end and the serrated edge. I suppose you already know this via use of them though.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 22, 2013, 07:23:04 PM
actually spike strips aren't that bad and have a nice shape... it's just that you should be careful of the normals.

Which is to say : spike strips only do damage with the pointy end and the serrated edge. I suppose you already know this via use of them though.
And because I have your "DSL Efficient Building" page bookmarked.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 09:44:06 AM
I'm having problems, I gave Storm two Tornado Mer Gearboxes, I AI'd it as Omni, but for some reason it won't spin until the opponent charges right at it. Am I doing something wrong?
Title: Re: S.H.I.E.L.D's failcase
Post by: Probably Rob on May 24, 2013, 09:59:15 AM
Try DirectionalSpinner.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 10:06:56 AM
Still no. It refuses to spin unless it touches it's opponent.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 24, 2013, 10:14:33 AM
Post the bindings- omni starts spinning as the match starts, so it must be something in there.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 10:16:59 AM
Code: [Select]
list.append(("Storm","Omni",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(4,)}))
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 24, 2013, 10:49:48 AM
Code: [Select]
list.append(("Storm","Omni",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(4,)}))
Make sure the BUTTON that spins your weapon is a BUTTON named "Spin" (S is capitalized, no quotation marks). It needs to be a button. Cannot be a switch. It worked for me.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 10:53:10 AM
Code: [Select]
list.append(("Storm","Omni",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(4,)}))
Make sure the BUTTON that spins your weapon is a BUTTON named "Spin" (S is capitalized, no quotation marks). It needs to be a button. Cannot be a switch. It worked for me.

You don't say?
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 24, 2013, 10:55:47 AM
you need to add 'range':99 to the binding line
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 11:46:11 AM
Alright, fixed the whole spinning problem. (Thanks 090901)

But now I'm trying to decide which is better.

I've just made another version of Storm (See page 10) which I have nicknamed Eye Of The Storm. It has two Tornado Mer Gearboxes instead of 132's.

(https://gametechmods.com/uploads/images/28505Robot Arena 2 2013-05-25 00-21-38-523.jpg)

Insides:
(https://gametechmods.com/uploads/images/95649Robot Arena 2 2013-05-25 00-21-41-972.jpg)

Now, you're probably asking, "What's the difference?"

Well, besides having more exposed motors, Eye Of The Storm also has slightly more power if I'm not mistaken.

But the change in performance is definitely significant.

Battleshots:

Eye Of The Storm
(https://gametechmods.com/uploads/images/56707Robot Arena 2 2013-05-25 00-25-04-858.jpg)

(https://gametechmods.com/uploads/images/58405Robot Arena 2 2013-05-25 00-25-08-789.jpg)

(https://gametechmods.com/uploads/images/19671Robot Arena 2 2013-05-25 00-25-11-210.jpg)

Storm
(https://gametechmods.com/uploads/images/6484Robot Arena 2 2013-05-25 00-26-06-020.jpg)

(https://gametechmods.com/uploads/images/9335Robot Arena 2 2013-05-25 00-26-12-317.jpg)

(https://gametechmods.com/uploads/images/64449Robot Arena 2 2013-05-25 00-26-16-745.jpg)

The difference between these two is that Eye Of The Storm has the ability to send most opponents airbourne when those hammers hit. Storm can still do decent damage, but it lacks that advantage as well as being less destructive.

So, Storm has weaker motors, but the motors are much harder to hit than EOTS', Eye Of The Storm has the ability to overturn opponents giving it an advantage against bots that can't srimech as well as leaving them vulnerable to attack when they land.

Which one would be better to enter into a tournament(BB7)?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 24, 2013, 11:55:44 AM
If your gonna enter those into BB7 when it eventually comes around, you're gonna need some bar support. Those Tornado Mer Gearboxes have pretty low HP from what I remember, but like you said, they're gonna be hard to hit. I kinda like it for some reason though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 12:02:25 PM
If your gonna enter those into BB7 when it eventually comes around, you're gonna need some bar support. Those Tornado Mer Gearboxes have pretty low HP from what I remember, but like you said, they're gonna be hard to hit. I kinda like it for some reason though.

Praise from my role model  :mrgreen:

You'd need to be lucky to hit those Gearboxes, but one hit is all it takes.

And about bar supports, is there an example I can refer to?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 24, 2013, 12:08:59 PM
If your gonna enter those into BB7 when it eventually comes around, you're gonna need some bar support. Those Tornado Mer Gearboxes have pretty low HP from what I remember, but like you said, they're gonna be hard to hit. I kinda like it for some reason though.

Praise from my role model  :mrgreen:

You'd need to be lucky to hit those Gearboxes, but one hit is all it takes.

And about bar supports, is there an example I can refer to?
D'aawwww you. Anyways, you know how made those support bars on Mantis, yeah, just do that on this.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 24, 2013, 12:34:34 PM
That is barely IRL dude....
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 12:35:20 PM
I'll work on the supports.

Eventually.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 24, 2013, 12:41:23 PM
Yeah, you might wanna rethink your support structure too - if any real bot had supports held on like that with round tubes connecting them from that far back, it'd probably crumple.
Title: Re: S.H.I.E.L.D's failcase
Post by: Tweedy on May 24, 2013, 12:46:00 PM
The motors on the outside of the chassis with no protection would never be done irl, protection is a must for your motors if they are on the outside. You need sturdier looking support ''legs'' IMO as well because atm they just look weak being held on by 1 extender. And yeah, weapon support is a must.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 24, 2013, 01:33:27 PM
I agree with everything said so far. You're definitely going to need more support/protection, but I like it a lot otherwise.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 09:38:49 PM
Updated.

(https://gametechmods.com/uploads/images/55078Robot Arena 2 2013-05-25 09-13-14-353.jpg)

(https://gametechmods.com/uploads/images/87539Robot Arena 2 2013-05-25 09-13-20-022.jpg)

(https://gametechmods.com/uploads/images/49101Robot Arena 2 2013-05-25 09-13-54-578.jpg)

Don't have anymore weight to play around with, had to switch back to Plastic 1mm, removed an ant or two as well.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 24, 2013, 10:07:24 PM
You only need 4 ants. That will let you get atleast aluminum supports.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 10:09:43 PM
You only need 4 ants. That will let you get atleast aluminum supports.

But the question now is, is it enough or does it need more extender work?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 24, 2013, 10:11:03 PM
Could use more.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2013, 10:12:26 PM
Could use more.

But is it IRL enough for BB7 as it stands?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 24, 2013, 10:14:58 PM
I'll wait for other people to give their input.
Title: Re: S.H.I.E.L.D's failcase
Post by: SKBT on May 24, 2013, 10:59:58 PM
I'll wait for other people to give their input.

i would reject it until you find me a real robot that looks like that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on May 24, 2013, 11:19:59 PM
looks too DSLS for me

I can just see (irl) the weapons having so much torkz that when they hit one thing the entire weapon just shears off its own supports, it's so stupidly flimsy and skeletal. I don't think you'll be able to come up with a setup that makes the whole concept of the bot even minimalistically IRL.

You could make the case that it's like Nightmare or The Contender or even Hazard is close enough to the concept of the bot, but let's take a look at those three; Nightmare (even though its many disk malfunctions) is usually sturdy enough to spin up to full speed and take a huge chunk out of something and keep spinning. The Contender (SKBT's BB6 bot iirc) looks big and bulky and sturdy and more than strong enough to use the weapon that it has, and Hazard (or Last Rites even) does deal out strong hits and take the damage that it does and is sturdy enough to use its bar, but you gotta remember its bar is oriented horizontally and when it hits something the entire bot gets jolted the opposite way, and I can see something similar happening to this bot. Which leads me back to my first sentence; if something like this were to deal and take a force like that, it would tear off its own weapon and weapon support.

I'm not sure what you can do to improve it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on May 24, 2013, 11:26:16 PM
you might as well just put discs on the weapon motors and cover them in beaters and razors because that is certainly not irl. if someone tried to make that and enter it into the real-life battlebots (or whatever goes on today) it would shake itself apart from the minimal armor and flimsy axle supports.

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 25, 2013, 09:43:28 AM
Updated Storm, decided to name it Hurricane 2 instead. Do I need all these extenders though? Backlash didn't need this much support.

(https://gametechmods.com/uploads/images/23936Robot Arena 2 2013-05-25 16-34-02-039.jpg)

(https://gametechmods.com/uploads/images/31239Robot Arena 2 2013-05-25 16-33-56-320.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Probably Rob on May 25, 2013, 09:47:16 AM
That is some crazy extender work, hah. I like it, despite that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 25, 2013, 09:53:08 AM
That is some crazy extender work, hah. I like it, despite that.

Hope it ain't too messy for BB7.

Time to work on my fail of a lightweight...
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 25, 2013, 10:15:36 AM
Aside from the crazy extender work, I like it. You could probably just use a shell panel or two to shield the weapon motor.
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on May 25, 2013, 10:21:02 AM
Updated Storm, decided to name it Hurricane 2 instead. Do I need all these extenders though? Backlash didn't need this much support.

(https://gametechmods.com/uploads/images/23936Robot Arena 2 2013-05-25 16-34-02-039.jpg)

(https://gametechmods.com/uploads/images/31239Robot Arena 2 2013-05-25 16-33-56-320.jpg)
You would have a point, but Backash looks like it uses a motor with a belt (like a perm) or something similar and doesn't need as much support as one giant motor just there, and it's also a Lightweight.

Considering the fact that you do have one bigass motor just hanging off of the chassis I think that's fair enough for support.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 26, 2013, 12:00:17 AM
Updated Riptide. Armor is Steel 1mm

(https://gametechmods.com/uploads/images/21604Robot Arena 2 2013-05-26 12-40-33-912.jpg)

(https://gametechmods.com/uploads/images/45602Robot Arena 2 2013-05-26 12-40-46-366.jpg)

(https://gametechmods.com/uploads/images/52054Robot Arena 2 2013-05-26 12-40-48-125.jpg)

Insides:

(https://gametechmods.com/uploads/images/46975Robot Arena 2 2013-05-26 12-40-31-426.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: madman3 on May 26, 2013, 02:11:46 AM
While I like the aesthetic, I can't help but feel that if you simply mounted the flipper so that the arm is attached through the top (nearer the back of the robot) the flipping ability would be increased.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 26, 2013, 02:33:10 AM
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 26, 2013, 10:18:36 AM
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on May 26, 2013, 10:24:41 AM
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 26, 2013, 10:36:34 AM
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.

The beater bars aren't there for looks, they're there so that Riptide can actually do some form of damage, and I doubt I have enough spare weight to add another green.

And was wondering about that, does Massimo allow Judge bursts in LW's?
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on May 26, 2013, 10:42:11 AM
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.

The beater bars aren't there for looks, they're there so that Riptide can actually do some form of damage, and I doubt I have enough spare weight to add another green.

And was wondering about that, does Massimo allow Judge bursts in LW's?
Yeah, I knew that but there are better ways of making a flipper do damage, if your flipper is good enough it doesn't even need to do damage and I meant replace the judge with a green.

And yeah, Massimo allows judge bursts in LW's and I'm sure many IRL LW tournaments allow them too. But don't just use judge bursts because "other motors are too weak"

Edit: As for more aesthetics and maybe even some efficiency, raise the burst (not sure if you could do this with a green) a little and angle your flipper downwards. It should look a little better and flip a little better too.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 26, 2013, 10:48:56 AM
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.

The beater bars aren't there for looks, they're there so that Riptide can actually do some form of damage, and I doubt I have enough spare weight to add another green.

And was wondering about that, does Massimo allow Judge bursts in LW's?
Yeah, I knew that but there are better ways of making a flipper do damage, if your flipper is good enough it doesn't even need to do damage and I meant replace the judge with a green.

And yeah, Massimo allows judge bursts in LW's and I'm sure many IRL LW tournaments allow them too. But don't just use judge bursts because "other motors are too weak"

How? I can't just add spike strips, normals. I added in weapons because most of the bots these days are mostly invertible or can self-right, I probably would've ditched the beaters had there been a way for flippers to OOTA opponents, but sadly that won't be possible in the Battlebox.

As for the green, still not enough power. A JX isn't enough either. And don't worry, I only use Judge Bursts for slippers.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 26, 2013, 10:55:35 AM
Put 2 bsg's, not one.

If you want to make damage, make a popup.
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on May 26, 2013, 10:57:28 AM
Hmm.. maybe you aren't powering the bursts with enough batteries?

Still, move the burst up and back a little (if you can). Yeah, weapons do have normals and you can't just put something on something and assume it'll do damage, I'm glad you understand that. However, if you fiddle around with the positioning or angling of a weapon component, you can get it to do damage, normals or not. You could probably put a couple of spike strips on that 2nd flippermaker you have there and angle it so that when a bot drives up your wedge, they'll run into that and do damage.

Also, if you're doing this for BB7, you don't even need to use weapons. If your bot survives a match against another bot, Domination is pretty much the determining factor of a win or loss, which means as long as you're constantly flipping the other bot you're doing pretty well.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 26, 2013, 12:00:14 PM
Put 2 bsg's, not one.

If you want to make damage, make a popup.

Can't angle the burst motors right.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 26, 2013, 01:01:56 PM
Then put them outside or rebuild your chassis ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 27, 2013, 06:13:11 AM
Then put them outside or rebuild your chassis ?

Tried rebuilding the chassis, can't make one unless its enormous. Putting the motors outside only allows the opponent to knock it off.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 27, 2013, 06:17:44 AM
Hmm.. maybe you aren't powering the bursts with enough batteries?

Still, move the burst up and back a little (if you can). Yeah, weapons do have normals and you can't just put something on something and assume it'll do damage, I'm glad you understand that. However, if you fiddle around with the positioning or angling of a weapon component, you can get it to do damage, normals or not. You could probably put a couple of spike strips on that 2nd flippermaker you have there and angle it so that when a bot drives up your wedge, they'll run into that and do damage.

Also, if you're doing this for BB7, you don't even need to use weapons. If your bot survives a match against another bot, Domination is pretty much the determining factor of a win or loss, which means as long as you're constantly flipping the other bot you're doing pretty well.

If the arena allowed bots to OOTA opponents, I'd probably remove the beaters. But, that won't be possible. As for the dominating, going by judges decision is a huge risk for me and I'd like a way to do some damage.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 27, 2013, 10:33:06 AM
Made a clamp. Probably going to be my BB7 entry.

(https://gametechmods.com/uploads/images/33508Robot Arena 2 2013-05-27 23-12-50-827.jpg)

Clamping opponents is a huge risk considering it sends the nose of the bot flying upward, but it works. Most of the time.

(https://gametechmods.com/uploads/images/7418Robot Arena 2 2013-05-27 23-13-17-370.jpg)

Insides:
(https://gametechmods.com/uploads/images/52984Robot Arena 2 2013-05-27 23-13-01-977.jpg)

Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on May 27, 2013, 12:07:44 PM
get rid of the extra wheels and get stonger bursts
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 27, 2013, 12:18:45 PM
get rid of the extra wheels and get stonger bursts
He doesn't need stronger bursts, its not a flipper.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 27, 2013, 12:35:31 PM
Get rid of the extra wheels indeed. They're not helping at all.

That rear stabilizer is needlessly heavy as well. No, you don't need a thwacker-like tail, that's a crusher.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 27, 2013, 01:28:29 PM
Ugh... My goal was to try to keep up to par with you because we joined the site at a simelar time. So much for that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 27, 2013, 09:14:39 PM
get rid of the extra wheels and get stonger bursts
He doesn't need stronger bursts, its not a flipper.

It can actually work as a flipper too, and I can assure you that it can flip plenty well as it stands.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 27, 2013, 11:14:46 PM
Entry for Tusslers 3. Teaming with Camaro Kid.

(https://gametechmods.com/uploads/images/31356Robot Arena 2 2013-05-28 12-02-05-120.jpg)

(https://gametechmods.com/uploads/images/6708Robot Arena 2 2013-05-28 12-02-08-590.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 27, 2013, 11:16:57 PM
You only need one bsg.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 28, 2013, 12:21:18 AM
Irons suck as popup weapons. Use razors instead.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 28, 2013, 12:32:07 AM
Irons suck as popup weapons. Use razors instead.

I've already sent it to 090901 T_T
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 28, 2013, 03:39:04 AM
BB7 entries. I think I have an obsession with VS'.

SHW:
(https://gametechmods.com/uploads/images/57124Robot Arena 2 2013-05-28 16-19-41-190.jpg)

Insides:
(https://gametechmods.com/uploads/images/66513Robot Arena 2 2013-05-28 16-19-44-141.jpg)

Supports for the motors:

(https://gametechmods.com/uploads/images/24529Robot Arena 2 2013-05-28 16-19-46-130.jpg)

Not sure if it's IRL enough tho, discs seem a bit too large...

MW:
(https://gametechmods.com/uploads/images/20638Robot Arena 2 2013-05-28 16-21-48-180.jpg)

Insides:
(https://gametechmods.com/uploads/images/61091Robot Arena 2 2013-05-28 16-21-52-507.jpg)

Not too sure how I feel about naming almost all of them Hurricane. Then again, Thyrus has Ryu's...

Anyways, just wondering if these are IRL enough or not.
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on May 28, 2013, 03:44:48 AM
Anyways, just wondering if these are IRL enough or not.

Son of Hurricane looks IRL enough, but mybe EX is pushing it a bit
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 28, 2013, 03:47:10 AM
Anyways, just wondering if these are IRL enough or not.

Son of Hurricane looks IRL enough, but mybe EX is pushing it a bit

EX is taking IRL and punching it in the face.

Ugh, why is there no 160cm discs?
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on May 28, 2013, 03:51:20 AM


EX is taking IRL and punching it in the face.

Ugh, why is there no 160cm discs?

If there is, I've never heard or seen one
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 28, 2013, 03:53:39 AM


EX is taking IRL and punching it in the face.

Ugh, why is there no 160cm discs?

If there is, I've never heard or seen one

Either the discs are too big, or too small, there needs to be a bridge in the middle of this gap.
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on May 28, 2013, 04:10:17 AM
Either the discs are too big, or too small, there needs to be a bridge in the middle of this gap.

I dont think there is. you tried  140cm disc?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 28, 2013, 04:13:53 AM
Either the discs are too big, or too small, there needs to be a bridge in the middle of this gap.

I dont think there is. you tried  140cm disc?

It was too small, one of the motors just went right over it, meaning that the motor would be holding opponents and weapons back from the disc.
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on May 28, 2013, 04:25:21 AM
It was too small, one of the motors just went right over it, meaning that the motor would be holding opponents and weapons back from the disc.

I dont know then, im not exactly and expert in DSL building
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on May 28, 2013, 05:02:31 AM
no camaro is right, ex is just barely irl.

what you should probably do is attach some shell panelson the discs and make it a large drum of sorts. would probably work better. if that doesnt fit then you could try to get the mags father apart.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 28, 2013, 05:14:41 AM
You really need to lighten up your extender work, it is too heavy in general.

Examples : HW extender work still is unefficient. MW doesn't need that random robot x wheel in the middle - you have 3 points where your bot touches the ground, it's enough.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 28, 2013, 05:18:29 AM
astroflight drive on a HW ? Surely you don't want to be as slow as a snail stuck in glue ?

You need to lighten up your extender work, it is too heavy in general.

It's a MW, I want it to be slow because it is extremely unstable.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 28, 2013, 05:19:21 AM
I just posted too fast. I fixed my post.

On another matter, maybe you should have a good look at Craaig's showcase if you want to be a VS builder.
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on May 28, 2013, 05:28:59 AM
no camaro is right

Wait.....WHAT!!!!!!!
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 28, 2013, 06:10:29 AM
You could probably angle Son of Hurricane's wheels further forward (like on Nightmare) and make it a little more stable.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 28, 2013, 10:32:44 AM
also remove one of the discs on that MW.
Title: Re: S.H.I.E.L.D's failcase
Post by: Sylandro on May 28, 2013, 03:01:47 PM
Son of Hurricane reminds me of Nighmare, and Hurricane EX needs weapon supports, you can remove some ants to add them.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 06:06:58 AM
Updated Son of Hurricane. Lowered the height.

(https://gametechmods.com/uploads/images/58788Robot Arena 2 2013-05-29 18-48-28-810.jpg)

But the lack of a support means that every impact the discs make sends the bot flying.

(https://gametechmods.com/uploads/images/40758Robot Arena 2 2013-05-29 18-48-32-813.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 29, 2013, 06:34:38 AM
Hmm. Dunno how'd you fix that. Maybe rotate the drive downwards a notch?
Title: Re: S.H.I.E.L.D's failcase
Post by: Probably Rob on May 29, 2013, 06:42:01 AM
Or maybe do this as the chassis?

(http://i.imgur.com/JLexGXX.png)
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 29, 2013, 09:36:57 AM
Less discs, more weapons.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 09:44:25 AM
Less discs, more weapons.

K
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 29, 2013, 10:37:52 AM
By that I mean use an Etek or a perm 132, only one disc, and use the remaining weight on weapons. 40kg of weapons is not halfway enough for a slow, non-wedge VS by that. You need somewhere around 80-100 kg.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 11:24:40 AM
Updated. Again. Armor is steel 1mm.

Now, before you go on and tell me that steel is one of the worst armors I can choose, let me explain my actions.

I hate flamethrower bots. Absolutely despise them.

So by giving Hurricane steel armor it's my way of saying: "F*** YOU AND YOUR FLAMETHROWER"

Sorry got a little off topic there.

But anyways, here's the update.

(https://gametechmods.com/uploads/images/5767Robot Arena 2 2013-05-29 23-56-29-019.jpg)

Insides:
(https://gametechmods.com/uploads/images/37978Robot Arena 2 2013-05-29 23-56-35-933.jpg)

Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 29, 2013, 11:29:47 AM
Flamethrowers eat through all armors equally, you know.

also, more weapons. Yes, I must repeat myself.

The aluminum extenders serve no purpose, and you can just use multiextenders with everything.

You don't need your perm on a poly extender either, just attach it to the multi.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 11:43:04 AM
Flamethrowers eat through all armors equally, you know.

also, more weapons. Yes, I must repeat myself.

The aluminum extenders serve no purpose, and you can just use multiextenders with everything.

You don't need your perm on a poly extender either, just attach it to the multi.

I thought Flamethrowers burned through Tit. and plastic armor faster?

More weapons... not enough weight.

Wouldn't that leave my bot more fragile?

It can't, half pf the perm will stick out the bot while the other half stays in. I can't put it on the chassis either because then the discs would be too high.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 29, 2013, 11:45:37 AM
More weapons. also it needs motor protection. If you were able to tighten the support extender and got rid of some armor you should be fine.
Title: Re: S.H.I.E.L.D's failcase
Post by: Tweedy on May 29, 2013, 11:47:30 AM
you need to make the legs look more reinforced as well, they just look fragile atm.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 11:56:51 AM
you need to make the legs look more reinforced as well, they just look fragile atm.

More weapons. also it needs motor protection. If you were able to tighten the support extender and got rid of some armor you should be fine.

I don't exactly have enough weight for any of those changes.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 29, 2013, 12:07:18 PM
Flamethrowers eat through all armors equally, you know.

also, more weapons. Yes, I must repeat myself.

The aluminum extenders serve no purpose, and you can just use multiextenders with everything.

You don't need your perm on a poly extender either, just attach it to the multi.

I thought Flamethrowers burned through Tit. and plastic armor faster? Steel armor is the strongest overall, but Titanium and Plastic have the best HP/weight ratios and therefore are better. Flamethrowers are equally effective against all armor, of course Steel 1 is more resistant than plastic 1 because it is heavier and therefore stronger... but not by much;.

More weapons... not enough weight. You're gonna get outweaponed by every single MW with a decent weapon loadout then, not to mention leave your disc more likely to be hit. You DO need more weapon kg's than 20kg on a MW VS, trust me. Sacrifice something that can be sacrificed without too much of a loss, and add more weapons.

Wouldn't that leave my bot more fragile?Technically yes, but the 2 alu extenders against the disc are hardly armor and serve no purpose. They don't even hold the disc, the motor does. If you want armor use skirts or plows. Besides, this is an elevated design and as long as you are stable, the bottom of the bot is gonna get hit more in overall.

It can't, half pf the perm will stick out the bot while the other half stays in. I can't put it on the chassis either because then the discs would be too high.Nonsense, you can. You just have to put the ME halfway through the front of the chassis and rotate it so the attachment point faces forward, and attach the perm to the ME so it's in front of the chassis but outside.

Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 29, 2013, 02:57:33 PM
If you need weight you could probably shrink the chassis a little.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 29, 2013, 03:07:16 PM
^^This, although if you get a smaller chassis it'll get lighter (of course), therefore having less hitpoints.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 08:51:39 PM
After being corrected by the all knowing Naryar, I hung my head in shame and lumbered back into the bot lab to correct my wrong doings. Armor is Tit. 1mm

(https://gametechmods.com/uploads/images/27058Robot Arena 2 2013-05-30 09-40-41-696.jpg)

Insides:

(https://gametechmods.com/uploads/images/8395Robot Arena 2 2013-05-30 09-40-46-422.jpg)

And, if I'm not mistaken, Rob Collins is hosting a DSL MW tournament, perfect opportunity to really bring out the flaws in Son of Hurricane.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 29, 2013, 08:55:50 PM
Remove most the ant batteries, you only need 3. Right now your drive is super slow (Taz wheels aren't that grippy), you should upgrade to mags with vlad wheels. And if it is possible at all, I would try to get the weapon motor inside the chassis.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 09:05:18 PM
Remove most the ant batteries, you only need 3. Right now your drive is super slow (Taz wheels aren't that grippy), you should upgrade to mags with vlad wheels. And if it is possible at all, I would try to get the weapon motor inside the chassis.

The ant batteries serve as a ballast, without them the bot goes flying. And the drive is made to be slow because the bot is VERY unstable. Turning is a very huge risk for it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on May 29, 2013, 09:07:48 PM
now you need to support that one axel (the one the disk is attached to, not neccesarily the whole motor) with some extender work because if you're building IRL it has to look like something you'd see in real life

and real life doesn't have floating axels.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 29, 2013, 09:09:42 PM
If you set up good enough drive extender work, you won't need all that ballast.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 29, 2013, 09:12:37 PM
You could still get Vlad wheels on there. And if you used multi extenders instead of baseplate anchors you could probably get more weapons.

Using medium beaters instead of hypno teeth could get you more weaponry too but that's your decision.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 09:28:13 PM
now you need to support that one axel (the one the disk is attached to, not neccesarily the whole motor) with some extender work because if you're building IRL it has to look like something you'd see in real life

and real life doesn't have floating axels.

But Naryar told me to ditch them.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 29, 2013, 09:46:47 PM
Naryar still has no idea how to build IRL. :P

Yeah keep the supports and angle the wheels forward a little. You shouldn't need as many batteries then.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 09:50:17 PM
Naryar still has no idea how to build IRL. :P

Yeah keep the supports and angle the wheels forward a little. You shouldn't need as many batteries then.

I can't angle it anymore forward, the disc would keep hitting the ground making the bot even more unstable.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2013, 11:14:34 PM
Added extender support,

(https://gametechmods.com/uploads/images/33766Robot Arena 2 2013-05-30 11-57-54-951.jpg)

(https://gametechmods.com/uploads/images/50554Robot Arena 2 2013-05-30 11-57-56-675.jpg)

Battleshots:
(https://gametechmods.com/uploads/images/63454Robot Arena 2 2013-05-30 12-03-20-822.jpg)

(https://gametechmods.com/uploads/images/15135Robot Arena 2 2013-05-30 11-28-20-467.jpg)

Ready for Poker Night.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 30, 2013, 02:33:06 AM
Honestly I'd upgrade those Poly supports to some kind of metal because if that was real, that poly would just snap under the pressure.
Also if you have any weight left work on some motor guards and armour around your leg struts.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2013, 03:19:23 AM
Honestly I'd upgrade those Poly supports to some kind of metal because if that was real, that poly would just snap under the pressure.
Also if you have any weight left work on some motor guards and armour around your leg struts.

As it stands, it's at 397.5KG. Definitely not enough spare weight to add any of those items.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 30, 2013, 06:08:15 AM
Why don't you take a multi extender, mount it on the left side of the hole you've created for a weapon slot, and mount an extender off that? That should give you weight for aluminum at least.

IMO its skin is pretty boring too.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2013, 06:10:45 AM
Why don't you take a multi extender, mount it on the left side of the hole you've created for a weapon slot, and mount an extender off that? That should give you weight for aluminum at least.

IMO its skin is pretty boring too.

That's what i did. I mounted the poly off the left side.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 30, 2013, 06:33:22 AM
No, I mean the inner part. Not where you have it now.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 30, 2013, 11:08:13 AM
Where the heck has all your weight gone, lol.
Even if you can't add those bits, I wouldn't call this IRL until some of those flaws are addressed. Scale back some of the other stuff you have to upgrade the axle support at least.
With IRL building it should never be about creating the most deadly machine, it should be about making something effective but also FULLY possible in real life, not possible-if-you-changed-this-and-this.
Aesthetics 1st
Effectiveness 2nd.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2013, 12:29:15 PM
Where the heck has all your weight gone, lol.
Even if you can't add those bits, I wouldn't call this IRL until some of those flaws are addressed. Scale back some of the other stuff you have to upgrade the axle support at least.
With IRL building it should never be about creating the most deadly machine, it should be about making something effective but also FULLY possible in real life, not possible-if-you-changed-this-and-this.
Aesthetics 1st
Effectiveness 2nd.

Nary told me to nerf down the axles.

And all the weight has gone to the back of the bot where around a dozen ants are there. I can't remove even one of them because If I do the front end of the bot will be too heavy and it'll just flip itself right from the beginning.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 30, 2013, 12:40:13 PM
The current VS Lord has spoken.

Imo people should learn to build DSL standard first, not to amazing levels but in doing so it will improve your IRL building by a great deal. Even more so if you balance the two fairly well.

With a good grasp on both you can make really good stuff- it's why Scrap and his 2nd account (ancient pun incoming) VB are pretty much the IRL gods at the moment.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 30, 2013, 12:42:16 PM
The current VS Lord has spoken.

Imo people should learn to build DSL standard first, not to amazing levels but in doing so it will improve your IRL building by a great deal. Even more so if you balance the two fairly well.

Very much this.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 30, 2013, 02:13:55 PM
If it tips forward it needs stabilization further forward - move the wheels well beyond the disc axle. This is where knowing good Standard protocol helps.
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on May 30, 2013, 02:15:58 PM
The current VS Lord has spoken.

Imo people should learn to build DSL standard first, not to amazing levels but in doing so it will improve your IRL building by a great deal. Even more so if you balance the two fairly well.

Very much this.
I disagree with this, and I'll put two examples out.

Myself being one example. I'm no IRL god in any aspect, I get good feedback on my IRL works and yet I've barely delved into DSLS. And before anyone says "son u know nothin about dsls", yes I know that but I have enough of an understanding not to put S3's on piglets.

Domanating is the second example. And yes, I know, IRL isn't his main building point (though it's worth pointing out when he does do IRL it's pretty sweet) but he's barely delved into DSLS and he builds some incredibly wicked sick bots and clearly has an understanding of the game.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 30, 2013, 02:52:09 PM
The current VS Lord has spoken.

Imo people should learn to build DSL standard first, not to amazing levels but in doing so it will improve your IRL building by a great deal. Even more so if you balance the two fairly well.

Very much this.
I disagree with this, and I'll put two examples out.

Myself being one example. I'm no IRL god in any aspect, I get good feedback on my IRL works and yet I've barely delved into DSLS. And before anyone says "son u know nothin about dsls", yes I know that but I have enough of an understanding not to put S3's on piglets.

Domanating is the second example. And yes, I know, IRL isn't his main building point (though it's worth pointing out when he does do IRL it's pretty sweet) but he's barely delved into DSLS and he builds some incredibly wicked sick bots and clearly has an understanding of the game.
Not everybody is the same though, you have to remember this. Some people may learn better from building normal DSL 2.1 first, since it helps with learning chassis space management, extender work, getting a better understanding of the parts and with giving bots just the right amount of power.
I doubt people like ty4er, myself, massimov, tweedy, marty, conraaaaaaaaa, etc. would be as good as they are now with building IRL stuff if then had not started DSL 2.1 first.


Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 30, 2013, 03:28:21 PM
Scrap and Click too. But Kossokei, let's see your IRL record shall we...
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 30, 2013, 03:42:11 PM
Koss you have no significant experience in DSL realistic whatsoever, and yet you judge...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2013, 08:47:33 PM
Alright, ATM I have three versions of SoH. And I'm having trouble deciding which would be best to keep.

This is the original version:
(https://gametechmods.com/uploads/images/70047Robot Arena 2 2013-05-31 09-28-16-958.jpg)

(https://gametechmods.com/uploads/images/82788Robot Arena 2 2013-05-31 09-27-57-143.jpg)

(https://gametechmods.com/uploads/images/32042Robot Arena 2 2013-05-31 09-28-00-675.jpg)

It has trouble self righting. But it is much more stable than version two.

The second version:
(https://gametechmods.com/uploads/images/5922Robot Arena 2 2013-05-31 09-28-31-379.jpg)

(https://gametechmods.com/uploads/images/47222Robot Arena 2 2013-05-31 09-28-33-934.jpg)

Better motor? I really can't see the pros in choosing this one.

The latest version:
(https://gametechmods.com/uploads/images/40481Robot Arena 2 2013-05-31 09-28-54-608.jpg)

(https://gametechmods.com/uploads/images/37352Robot Arena 2 2013-05-31 09-28-58-306.jpg)

This version also comes with reinforced axles, a feature the previous to versions lacked.
(https://gametechmods.com/uploads/images/73116Robot Arena 2 2013-05-31 09-29-02-401.jpg)

(https://gametechmods.com/uploads/images/49802Robot Arena 2 2013-05-31 09-29-07-656.jpg)

Motor speed is slightly faster than the perm.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2013, 10:59:03 PM
Settled on the original and made this:

(https://gametechmods.com/uploads/images/33400Robot Arena 2 2013-05-31 11-44-54-987.jpg)

It also has axle supports as well as a little flipper maker to make it stable.

(https://gametechmods.com/uploads/images/95048Robot Arena 2 2013-05-31 11-44-57-020.jpg)

Insides:
(https://gametechmods.com/uploads/images/61971Robot Arena 2 2013-05-31 11-45-02-045.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 31, 2013, 10:35:13 AM
I like the newest one. Stick with that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 10:46:43 AM
I like the newest one. Stick with that.

It's the only version that DOESN'T tilt forward and fly around at the beginning of the fight, and it has a little wedge as a bonus too.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 31, 2013, 10:49:35 AM
dude your extender work is still doing it wrong
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 11:02:34 AM
dude your extender work is still doing it wrong

Was it the angle extenders? The reinforcing of the axles? The flipper maker?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 31, 2013, 11:06:25 AM
angle extenders, you can save more weight, anchors, and unefficient weightwise.

Send me your next bot, I'll fix the extender work for you so you may get what is proper extender work.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 11:32:46 AM
angle extenders, you can save more weight, anchors, and unefficient weightwise.

Send me your next bot, I'll fix the extender work for you so you may get what is proper extender work.

What can I do about the angle extenders? And what about it is unefficient?
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 31, 2013, 11:41:28 AM
angle extenders, you can save more weight, anchors, and unefficient weightwise.

Send me your next bot, I'll fix the extender work for you so you may get what is proper extender work.

What can I do about the angle extenders?

Flipper segments do exactly the same for less kg and more HP, and as they are longer can save you 20cm of extender work.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 11:46:23 AM
angle extenders, you can save more weight, anchors, and unefficient weightwise.

Send me your next bot, I'll fix the extender work for you so you may get what is proper extender work.

What can I do about the angle extenders?

Flipper segments do exactly the same for less kg and more HP, and as they are longer can save you 20cm of extender work.

K.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 31, 2013, 12:11:02 PM
All your wedge is doing is keeping other bots from hitting your weapon...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 12:15:02 PM
All your wedge is doing is keeping other bots from hitting your weapon...

Although I hate to admit that you're right and I would LOVE to just let my opponents run into the discs, that wedge helps keep the bot stable. Without it, it would probably OOTA itself. Also, it provides some defense against flippers, it doesn't exactly win every wedge war, but an advantage is better than no advantage.
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on May 31, 2013, 01:52:24 PM
You know what? Fine. Let him listen to Nary's advice, let him take it, and let him build a half-standard half-IRL Toriodore piece of crap and when you complain about the quality of IRL bots nowadays I'll just laugh and chant those 4 vile words.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 31, 2013, 02:12:16 PM
Get rid of the whole wedge stuff entirely and make the supports wider and farther forward, just as Craaig said, which you seemed to have disregarded.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 31, 2013, 02:46:12 PM
[offtopic]

You know what? Fine. Let him listen to Nary's advice, let him take it, and let him build a half-standard half-IRL Toriodore piece of crap and when you complain about the quality of IRL bots nowadays I'll just laugh and chant those 4 vile words.

You assume falsely that I am trying to brainwash this newbie to build DSL-S, when I merely help him do a better extender work, therefore saving weight and making his building, any building in any style and in any mod, better.

You can't even give advice so you bash on older, more experienced users, especially when the advice is sound and valid.

You blame me, then I explain how you are wrong, you accept defeat and then come at it again with the same bad arguments.

If you actually gave good criticism of my advice I would accept it, but you do NOT.

Besides, I tire of your false, weak, misbegotten attacks. Wanna argue with me ? I'm the mighty Naryar ! I built DSL-S with my very own hands ! I made whole metagames and destroyed them, at my whim ! You are ignorant and you will SHUT UP !

[/offtopic]

Apologies for spam, but it needed to be done so Koss finally either learns proper ra2 or just shuts up, therefore preventing further issues like that.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 31, 2013, 02:56:12 PM

On topic..

Get rid of the whole wedge stuff entirely and make the supports wider and farther forward, just as Craaig said, which you seemed to have disregarded.


Absolutely this. Get rid of the wedge and move the supports forward. Here is a quick diagram.
(https://gametechmods.com/uploads/images/44423vs.png)
When you hit something or even spin the disc up, the front end is pulled down (when you spin up the back end is pulled down too but as you have that supported, the front gets pulled down. If you have support further forward than the axle, as in my diagram, the effects won't be nearly as bad.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 08:05:55 PM
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.

(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)

(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)

(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)

(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on May 31, 2013, 08:23:47 PM
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.

(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)

(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)

(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)

(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)

Dont angle them that far forward then, angle them so its just off the floor
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on May 31, 2013, 08:28:12 PM
having the wheels at the front is a pretty bad idea in all honesty. it would be much better off if you were to put them at the back and get some static supports (skirts or something of the sort)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 08:35:10 PM
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.

(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)

(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)

(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)

(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)

Dont angle them that far forward then, angle them so its just off the floor

If I do so it would be too heavy in the front sending the bot flying. But the problem can be remedied though with a flipper maker to help keep it stable.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 08:35:53 PM
having the wheels at the front is a pretty bad idea in all honesty. it would be much better off if you were to put them at the back and get some static supports (skirts or something of the sort)

That's my HW right there.
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on May 31, 2013, 08:48:21 PM
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.

(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)

(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)

(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)

(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)

Dont angle them that far forward then, angle them so its just off the floor

If I do so it would be too heavy in the front sending the bot flying. But the problem can be remedied though with a flipper maker to help keep it stable.

Hmmm. I honestly dont know. It would be more stable with one disc if you adjust the ride height, but you do lose a lot of hitting power created by the second disc
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 31, 2013, 09:33:53 PM
Angled the wheels more forward. Adn now you shall see why I did not angle the wheels, not because I didn't want to, but rather because I can't.

(https://gametechmods.com/uploads/images/44379Robot Arena 2 2013-06-01 08-58-09-265.jpg)

(https://gametechmods.com/uploads/images/50531Robot Arena 2 2013-06-01 08-58-09-927.jpg)

(https://gametechmods.com/uploads/images/47175Robot Arena 2 2013-06-01 08-58-10-741.jpg)

(https://gametechmods.com/uploads/images/11001Robot Arena 2 2013-06-01 08-58-12-197.jpg)

Dont angle them that far forward then, angle them so its just off the floor

If I do so it would be too heavy in the front sending the bot flying. But the problem can be remedied though with a flipper maker to help keep it stable.

Hmmm. I honestly dont know. It would be more stable with one disc if you adjust the ride height, but you do lose a lot of hitting power created by the second disc

If I make it single motor (Like versions two and three) the weight distribution is unbalanced, so the bot keeps veering off to wherever the motor is put.

Plus, I want it to be dual discs.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 01, 2013, 03:55:49 AM
Then use a smaller disc ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 01, 2013, 08:13:25 AM
Then use a smaller disc ?

Then it can't hit anything
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 01, 2013, 08:51:52 AM
Yes it can, you just have to change things such as your weapon size or your VS stance. Do not let yourself stopped by the direct implications of what you did. You don't like these ? Then work to change them.

a robot is a whole, if you change something in it you will lose something else and win something else at the same time. Then when you try to fix something you lost, you realize you lost something else. Such is ra2, every choice and every use of weight is a loss.

You just have to maximize gain and minimize loss.

Besides, using a smaller discs gains weight but loses in disc HP. But if you add more weapons your disc is more protected. See what i mean ? Win, loss somewhere else.
Title: Re: S.H.I.E.L.D's failcase
Post by: Virus Bomb on June 01, 2013, 10:43:30 AM
bring the motor higher up.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 01, 2013, 11:21:58 AM
bring the motor higher up.
Yes it can, you just have to change things such as your weapon size or your VS stance. Do not let yourself stopped by the direct implications of what you did. You don't like these ? Then work to change them.

a robot is a whole, if you change something in it you will lose something else and win something else at the same time. Then when you try to fix something you lost, you realize you lost something else. Such is ra2, every choice and every use of weight is a loss.

You just have to maximize gain and minimize loss.

Besides, using a smaller discs gains weight but loses in disc HP. But if you add more weapons your disc is more protected. See what i mean ? Win, loss somewhere else.

Even so, the wheels would be too forward, holding opponents back from the discs.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on June 01, 2013, 03:54:44 PM
Not if you also angle them outwards, like Nightmare in later seasons, so stuff can get down the middle and your horizontal stability is increased so it won't tip as easily when you turn.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 03, 2013, 06:52:36 AM
Finalized my BB7 team. Son of Hurricane might have some changes to it, but let's just see after it goes through Rob Collin's Poker Night. Hurricane 2 might also get a little update, but depends on it's performance in Helloface's tournament.

LW:
Armor: 1 Tit.
(https://gametechmods.com/uploads/images/51976Robot Arena 2 2013-06-03 19-15-04-445.jpg)

MW:
Armor: 1 Tit.
(https://gametechmods.com/uploads/images/37527Robot Arena 2 2013-06-03 19-16-14-111.jpg)

HW:
Armor: 1 Steel
(https://gametechmods.com/uploads/images/24503Robot Arena 2 2013-06-03 19-15-45-351.jpg)

SHW:
Armor: 1 Steel
(https://gametechmods.com/uploads/images/34839Robot Arena 2 2013-06-03 19-40-48-156.jpg)

This seems the most sketchy of the four bots in my opinion. The enormous discs really don't seem IRL. But in the case it is deemed not IRL enough, at least I have this:

Alt. SHW:
Armor: 10 Steel
(https://gametechmods.com/uploads/images/84063Robot Arena 2 2013-06-03 19-30-43-734.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 03, 2013, 10:49:27 AM
I like your alt. SHW more. AND WOULD YOU GET THAT STUPID WEDGE OUT OF SoH!!!!
Title: Re: S.H.I.E.L.D's failcase
Post by: AlexGRFan97 on June 03, 2013, 11:37:17 AM
Yeah I like Radioactive more aswell. Try them against NAR AI, and whichever wins more fights easier, use it.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 03, 2013, 12:46:40 PM
Yeah I like Radioactive more aswell. Try them against NAR AI, and whichever wins more fights easier, use it.

The answer is obvious, a pusher is never going to win against anything in Nar AI.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 03, 2013, 12:49:16 PM
Yeah I like Radioactive more aswell. Try them against NAR AI, and whichever wins more fights easier, use it.

lol

what

excuse me
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on June 03, 2013, 12:57:44 PM
Yeah I like Radioactive more aswell. Try them against NAR AI, and whichever wins more fights easier, use it.
no

also i'd hardly call any of those bots irl. for the lw you can put more aesthetics on it (components or whatever) and make the flipper shorter, it looks kinda ugly when its that far out. you can also make the chassis bigger to hide those axles and change the tail a bit. for the mw you can add some axle supports, have the weapon further back, make the drive wider and further forwards and add some more stuff to stop it tipping. i'd also get a perm 80 instead of a dual etek for more drive and axle supports, etc. for the hw, try just making it look prettier and perhaps add some supports to the skirt at the front (extenders going from the extender by the wheels?). with the first superheavyweight you can do the same as the heavyweight, some axle supports would help too. the other superheavyweight just looks ugly to me. those weapons just look like they were put there randomly, without any thought into aesthetics.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on June 03, 2013, 01:25:11 PM
I'm not even gonna comment on the IRL aspects of these, all I'm gonna say is.. WHY THE HELL IS THAT FLIPPERMAKER STILL ON THE MW
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 03, 2013, 11:28:49 PM
Updated Radioactive, renamed it to Guardian and gave it a skin.

(https://gametechmods.com/uploads/images/46909Robot Arena 2 2013-06-04 12-05-34-032.jpg)

Insides:
(https://gametechmods.com/uploads/images/6118Robot Arena 2 2013-06-04 12-05-37-501.jpg)

And also, reinforced the extenders on Hurricane 2

(https://gametechmods.com/uploads/images/17877Robot Arena 2 2013-06-04 12-13-44-336.jpg)

And also, are the motor supports enough?

(https://gametechmods.com/uploads/images/57075Robot Arena 2 2013-06-04 12-13-50-142.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: SKBT on June 03, 2013, 11:37:04 PM
(https://gametechmods.com/uploads/images/46909Robot Arena 2 2013-06-04 12-05-34-032.jpg)

lose the front dsl bars and replace with dual plows. it will look cleaner and give spinners less to catch on.

this might give you an idea of what i mean. (http://upurs.us/image/46902.png)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 03, 2013, 11:53:59 PM
But I need a way to do damage. I'm prety sure Plows won't be able to do that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on June 04, 2013, 01:06:06 AM
then put some spikes on a skirt hinge kinda like Devil 2
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 04, 2013, 05:45:05 AM
That extender work on the vs is hurting my head.

also, what Mystic said.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 04, 2013, 05:50:37 AM
That extender work on the vs is hurting my head.

also, what Mystic said.

But, is it IRL enough?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 04, 2013, 05:52:45 AM
Fine enough for me.

Of course you're gonna need to get your own opinion because everyone is divided on what to call IRL.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 04, 2013, 05:54:09 AM
Fine enough for me.

Of course you're gonna need to get your own opinion because everyone is divided on what to call IRL.

Well, it's IRL then. Despite the fact that the extender work looks like spaghetti.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 04, 2013, 05:56:01 AM
Well then fix it !

I'm definitely going to make a tutorial on how to properly do extender work.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 04, 2013, 05:59:15 AM
Well then fix it !

I'm definitely going to make a tutorial on how to properly do extender work.

I suck at extender work.

Well, s'long as it's IRL, I'm happy with it.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 04, 2013, 06:08:20 AM
Why would you put the multi's for the supports so far back when you can have them right where the supports are anyway, and this way you can angle them further and put them forward better. And you're still using angle connectors when flipper segments are better in every way.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 08:20:12 AM
After some testing, I decided that Guardian was having way too much difficulty winning matches. So I built a new SHW for BB7.

Meet, IMpact.

Armor is 3mm Plastic. The alu panels are there for motor protection.

(https://gametechmods.com/uploads/images/55318Robot Arena 2 2013-06-10 21-06-46-853.jpg)

It also has a srimech system in the form of two alu panels attached to two judge bursts.

(https://gametechmods.com/uploads/images/76401Robot Arena 2 2013-06-10 21-06-52-456.jpg)

Insides:
(https://gametechmods.com/uploads/images/19889Robot Arena 2 2013-06-10 21-07-17-457.jpg)

It also has motor support and full underside protection in case.

(https://gametechmods.com/uploads/images/14436Robot Arena 2 2013-06-10 21-07-35-528.jpg)

I'm really not quite sure if this is even IRL. I hope it is. Because I really don't want to enter Guardian.
Title: Re: S.H.I.E.L.D's failcase
Post by: AlexGRFan97 on June 10, 2013, 08:36:04 AM
I once tried to build a HW Minion clone, but it didn't work out aswell as yours has.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 08:39:21 AM
I once tried to build a HW Minion clone, but it didn't work out aswell as yours has.

Thanks! Just hope it's IRL. It's my most promising SHW so far.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 09:12:20 AM
I just realized that the srimech system was absolute garbage. Nonstop havoks and most of the time it didn't self right, it just did a little front flip then landed on it's back. Again.

So, I used the original srimech system Minion used. Had a bit of extra weight, decided to reinforce the motor extenders.

(https://gametechmods.com/uploads/images/7912Robot Arena 2 2013-06-10 22-02-37-070.jpg)

(https://gametechmods.com/uploads/images/4196Robot Arena 2 2013-06-10 22-02-38-779.jpg)

Now, if only there were any DSL SHW tournaments...
Title: Re: S.H.I.E.L.D's failcase
Post by: Squirrel_Monkey on June 10, 2013, 09:16:14 AM

Ew uneven wheel spacing.
At least make it look less flimsy.
- thin metal skirts for srimech = not IRL EDIT: Much better, I like it.
- Invincible bottom armour = not IRL
- Unsupported weapon axles = not IRL
- Massive exposed wheels = not IRL

Also, how slow is it with ASTROFLIGHTS on a 1200kg bot?


Not trying to be mean, just saying my mind.


Speaking of Minion clones, take a look at what my interpretation was back in the day, might help explain my points.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 10, 2013, 09:23:59 AM
And instead of srimechs you could just make it straight up invertible.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 09:26:28 AM

Ew uneven wheel spacing.
At least make it look less flimsy.
- thin metal skirts for srimech = not IRL EDIT: Much better, I like it.
- Invincible bottom armour = not IRL
- Unsupported weapon axles = not IRL
- Massive exposed wheels = not IRL


Not trying to be mean, just saying my mind.


Speaking of Minion clones, take a look at what my interpretation was back in the day, might help explain my points.

Invincible bottom armor= Yea, I'm gonna remove one or two of 'em.
Unsupported weapon axles= I'll get on it, had a bit of extra weight anyways.
Massive exposed wheels= Whaddya mean it's not IRL? Electric Boogaloo had a wheels like this. And so do Overkill and Techno Destructo. No disrespect, but what's wrong?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 09:29:07 AM
And instead of srimechs you could just make it straight up invertible.

Not sure how I can do that.  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Squirrel_Monkey on June 10, 2013, 09:33:07 AM
Massive exposed wheels= Whaddya mean it's not IRL? Electric Boogaloo had a wheels like this. And so do Overkill and Techno Destructo. No disrespect, but what's wrong?
They didn't have 6 of them making up over half of the hittable surface of the bot.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 09:43:22 AM
Massive exposed wheels= Whaddya mean it's not IRL? Electric Boogaloo had a wheels like this. And so do Overkill and Techno Destructo. No disrespect, but what's wrong?
They didn't have 6 of them making up over half of the hittable surface of the bot.

True. True.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 10, 2013, 10:18:11 AM
It's realistic, but not very practical. If you get a bot like my bot Ride The Lightning, those wheels are going to pop off really quickly.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 10:19:06 AM
Updated IMpact. Addressed some of the issues.

Some. Not all.

(https://gametechmods.com/uploads/images/74013Robot Arena 2 2013-06-10 23-00-12-415.jpg)

I'm sorry Squirrel_Monkey, it just... I can't put any other wheel on there because it just looks weird with the whole discs setup larger than the bot itself. Not only that, but with any other wheel it goes REALLY slow. At least now it has supports.

(https://gametechmods.com/uploads/images/83470Robot Arena 2 2013-06-10 23-00-14-604.jpg)

And the srimech works like a dream.

(https://gametechmods.com/uploads/images/94847Robot Arena 2 2013-06-10 23-08-03-438.jpg)

(https://gametechmods.com/uploads/images/11814Robot Arena 2 2013-06-10 23-08-04-582.jpg)

(https://gametechmods.com/uploads/images/80151Robot Arena 2 2013-06-10 23-08-07-033.jpg)

Weapons don't really do that much damage actually. Either that or Second Sentinel has some really tough armor.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 10, 2013, 10:19:59 AM
I'm talking about the wheels, btw. The rest of SM's post was right on.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 10, 2013, 10:20:25 AM
Extender work is still bad, and 6WD is doing it wrong.

Do you actually improve ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 10:22:53 AM
Extender work is still bad, and 6WD is doing it wrong.

Do you actually improve ?

Not really.

What's wrong with 6WD?
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 10, 2013, 11:35:27 AM
no no no no no. Get rid of all the invincible halfsheets on the bottom. The slot housing the srimech looks ugly, as does the rest of the skin and the motor supports. Your wheels are too big for that design, the skirt wedge on the back doesn't fit, and it overall just looks ugly.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 10, 2013, 12:32:16 PM
4WD is just better, use stronger motors.
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 10, 2013, 12:52:11 PM
It's not really how many wheel drive, but the imbalance motor stat.  Everything MW and up revolves around NPCF, and maybe E-tek drive in a few occasions.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on June 10, 2013, 02:32:14 PM
drop down to 4 npc fasts with technos or 2 eteks with technos and get more weapons.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 10, 2013, 02:46:15 PM
I agree, Astroflights are weak.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 10:57:10 PM
no no no no no. Get rid of all the invincible halfsheets on the bottom. The slot housing the srimech looks ugly, as does the rest of the skin and the motor supports. Your wheels are too big for that design, the skirt wedge on the back doesn't fit, and it overall just looks ugly.

But is it IRL?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2013, 11:00:18 PM
Updated. Removed the invincible sheets. And gave it more powerful motors. Can't make it any faster or else the bot will fly when it turns.

(https://gametechmods.com/uploads/images/78679Robot Arena 2 2013-06-11 11-39-55-997.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on June 11, 2013, 05:16:08 AM
get rid of the astroflights, put in 2 more npcf and make it wider, that should prevent it from gyro-ing
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 11, 2013, 06:22:49 AM
get rid of the astroflights, put in 2 more npcf and make it wider, that should prevent it from gyro-ing

Even so, the AI won't be able to drive bots that are too fast. Well for me at least.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 11, 2013, 06:56:35 AM
get rid of the astroflights, put in 2 more npcf and make it wider, that should prevent it from gyro-ing

Even so, the AI won't be able to drive bots that are too fast. Well for me at least.

That just requires some modifying of values in the bindings line, turnspeed, topspeed, throttle etc.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 11, 2013, 07:02:53 AM
Then what's the point of having faster motors if it can't go as fast as it can?
Title: Re: S.H.I.E.L.D's failcase
Post by: Pwnator on June 11, 2013, 07:13:09 AM
Then what's the point of having faster motors if it can't go as fast as it can?
What's the point of having slow motors if it can go faster? This is why it's commonly accepted to use a reasonably overpowered motor (something like a 6-Mag on a MW HS) for a certain weight class but it's a bad idea to use evidently slower ones like a piglet.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 11, 2013, 07:26:05 AM
Then what's the point of having faster motors if it can't go as fast as it can?
What's the point of having slow motors if it can go faster? This is why it's commonly accepted to use a reasonably overpowered motor (something like a 6-Mag on a MW HS) for a certain weight class but it's a bad idea to use evidently slower ones like a piglet.

Because if it goes any faster the AI will have difficulty controlling it, sure it can be AI'd to use maybe only half of the power, but that's wasted weight.
Title: Re: S.H.I.E.L.D's failcase
Post by: Pwnator on June 11, 2013, 07:27:52 AM
...which is why you have to rebuild to maximize the potential.


But yeah, I was just making a point. Best-case-scenario, your motors are adequate for your purpose. A bit worse off is when your motors are a tad too powerful but can be moderated. Worst case is when your motors are too weak even the AI can't do anything about it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 11, 2013, 07:37:03 AM
...which is why you have to rebuild to maximize the potential.


But yeah, I was just making a point. Best-case-scenario, your motors are adequate for your purpose. A bit worse off is when your motors are a tad too powerful but can be moderated. Worst case is when your motors are too weak even the AI can't do anything about it.

I'm happy with the way it is. Speed is just right, turn speed is okay, in terms of mobility, it's perfect (For me that is), the only problem is that the weapons aren't damaging enough.
Title: Re: S.H.I.E.L.D's failcase
Post by: Pwnator on June 11, 2013, 07:45:11 AM
Mobility is fine but you've wasted so much weight in it. An Astro is a bad motor for a Techno, and you've just used 4 of them. You're better off with 4WD NPCF (or 2 NPC and 2 NPCF) and you'll still have weight to spare for more weapons.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 11, 2013, 08:19:32 AM
Mobility is fine but you've wasted so much weight in it. An Astro is a bad motor for a Techno, and you've just used 4 of them. You're better off with 4WD NPCF (or 2 NPC and 2 NPCF) and you'll still have weight to spare for more weapons.

If I do that, there'll be too much weight will be in the front, then it'll lean forward, the steel skirts will prop it up, but when it srimechs, the front will IMMEDIATELY dive down while it's self righting and it'll be upside down again.
Title: Re: S.H.I.E.L.D's failcase
Post by: Pwnator on June 11, 2013, 08:33:13 AM
...which is why you have to rebuild to maximize the potential.
If you keep insisting on using that setup, you'll go nowhere. You rely so much on the steel skirts and srimech, you're much much better off making it invertible instead. It's not that hard. Just make the front wheels larger and raise them a bit, then use smaller stabilizers on the edges rather than on the front.

That would get rid of some of the ugly extender work, and should make it a bit more unique as well.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 11, 2013, 08:44:11 AM
The discs supports won't allow me to stick anything larger than Tornado's on there.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 11, 2013, 09:58:39 AM
Dude are you even listening

He's telling you to completely rebuild the bot. From scratch. And I agree with him in that it would solve a lot of problems.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 11, 2013, 01:11:08 PM
>makes extender work tutorial for newbie
>newbie makes EVEN WORSE extender work
>my ing face when
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 11, 2013, 09:08:55 PM
Entry for Two To Tango 2.

Still needs a name.

(https://gametechmods.com/uploads/images/83786Robot Arena 2 2013-06-12 09-54-26-349.jpg)

Insides:

(https://gametechmods.com/uploads/images/99625Robot Arena 2 2013-06-12 09-54-04-912.jpg)

Just wanna know if this is following standard DSL realistic rules (Not IRL)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 11, 2013, 10:15:29 PM
So I should start thinking of a rammer?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 11, 2013, 10:17:09 PM
I dunno. Your choice I guess.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 12, 2013, 12:28:57 AM
That's definitely DSL realism there. Get rid of the angle extenders and an ant or two and upgrade the drive or something.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 12, 2013, 06:40:01 AM
That's definitely DSL realism there. Get rid of the angle extenders and an ant or two and upgrade the drive or something.

It can't go any faster or it'll keep tipping over.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 12, 2013, 07:05:43 AM
*cough*

https://gametechmods.com/forums/index.php?topic=1639.0 (https://gametechmods.com/forums/index.php?topic=1639.0)

Start from page 16 and go for a browse.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on June 12, 2013, 07:22:11 PM
stop it with the weak/sloppy stabilizers.

try a setup like this (https://gametechmods.com/uploads/images/83743beaver.png), 2x1 chassis and all. no more of this gigantic T chassis crap pl0x.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 14, 2013, 06:00:22 PM
This guy gets so many comments.
stop it with the weak/sloppy stabilizers.

try a setup like this (https://gametechmods.com/uploads/images/83743beaver.png), 2x1 chassis and all. no more of this gigantic T chassis crap pl0x.
Thank you!
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 15, 2013, 10:31:30 PM
So, BB7 is in discussion. But I'm kinda questioning the IRL'ness of SoH.

(https://gametechmods.com/uploads/images/37527Robot%20Arena%202%202013-06-03%2019-16-14-111.jpg)

It has polycarbonate axle supports, and also uses Poly Carbonate for the motor support.

I'm still wondering, is it enough? The thing I'm questioning the most is the motor support (Flippermaker) IRL enough? Or should I use Alu instead? And the reinforced axles, should I replace it with Alu or is it fine as it is?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 15, 2013, 10:58:39 PM
I don't think the double discs are very irl.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 15, 2013, 11:07:20 PM
I don't think the double discs are very irl.

MassimoV accepted the original Hurricane. So...
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 15, 2013, 11:08:49 PM
But with a Middleweight? I think you're pushing boundaries there.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 15, 2013, 11:10:06 PM
But with a Middleweight? I think you're pushing boundaries there.

The original Hurricane was a Middleweight.

And it also got third place.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 15, 2013, 11:11:44 PM
I thought it was a Heavyweight.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 15, 2013, 11:13:14 PM
I thought it was a Heavyweight.

I meant the original Hurricane. Not Hurricane 2.

The original Hurricane was entered into BB7 as a Middleweight, slow and unstable. duel discs, two Hypno's on each disc.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 15, 2013, 11:17:58 PM
So... It's not the same hurricaine from page 7? And yes, I did just look through your whole showcase.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on June 15, 2013, 11:18:14 PM
revolution 2 (http://robotwars.wikia.com/wiki/Revolution) had 3 spinning blades on a heavyweight. 2 spinning bars/discs on a mw would not be unrealistic.

you need to stop it with these dumb flippermaker wedges though seriously
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on June 15, 2013, 11:22:44 PM
Does it really need such big discs? You would be better off with 100 cm discs since you have more weight to invest into other things.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 15, 2013, 11:23:06 PM
revolution 2 (http://robotwars.wikia.com/wiki/Revolution) had 3 spinning blades on a heavyweight. 2 spinning bars/discs on a mw would not be unrealistic.
Fair enough.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 16, 2013, 01:03:33 AM
revolution 2 (http://robotwars.wikia.com/wiki/Revolution) had 3 spinning blades on a heavyweight. 2 spinning bars/discs on a mw would not be unrealistic.

you need to stop it with these dumb flippermaker wedges though seriously

Well it's either the flippermakers or the bot tips over and flies around the arena.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 16, 2013, 01:08:13 AM
Does it really need such big discs? You would be better off with 100 cm discs since you have more weight to invest into other things.

If so, the discs would be too high thus not allowing it to hit most opponents.
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on June 16, 2013, 04:33:42 AM
move the wheels forward then
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 16, 2013, 04:48:54 AM
Stop bloody arguing with people and accept advice instead of building always the same crap.

YES if you get smaller discs it will not hit as low... then in that case lower your VS stance so the discs are lower to the ground.

Nearly every time someone gives you advice you refuse to do it by pointing the obvious that will happen if you apply that advice.

But hey : bot building is a repetition of patterns. This pattern is :

step 1 - See what is wrong with your bot
Step 2 - Fix it
step 3 - go back to step 1

and yes EVERY single change you make creates something good and something bad. You just need to fix the bad afterwards, and make sure there is a minimum of flaws in your bot. Don't let youself be stopped by that.

If you cannot see this and plan accordingly and see the future patterns that will happen you will stay average.

I don't know if you care or not about advice, but soon enough people will get tired of "no progress made" and will stop giving you advice.

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 16, 2013, 05:45:19 AM
(https://gametechmods.com/uploads/images/42077Robot Arena 2 2013-06-16 18-39-48-772.jpg)

(https://gametechmods.com/uploads/images/70960Robot Arena 2 2013-06-16 18-40-01-153.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on June 16, 2013, 09:27:47 AM
Are those the best discs you could put on there?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 16, 2013, 09:29:21 AM
Are those the best discs you could put on there?

If you're talking about a reinforced disc, no. Don't think I have enough weight leftover.

It still has a terrible habit of tipping forward whenever the discs hit opponents.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 16, 2013, 09:53:55 AM
I such a huge chassis really necessary.

It also needs wheels at the back. ./nitpicking
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 16, 2013, 10:38:33 AM
Reduced chassis size.

(https://gametechmods.com/uploads/images/32055Robot Arena 2 2013-06-16 23-30-19-636.jpg)

Y'know, seeing this new version, I just don't feel like it's an improvement.

But hey, we can't go by gut instinct can we?

So I decided to pit the old against the new.

(https://gametechmods.com/uploads/images/80028Robot Arena 2 2013-06-16 23-31-23-489.jpg)

(https://gametechmods.com/uploads/images/23164Robot Arena 2 2013-06-16 23-31-45-225.jpg)

(https://gametechmods.com/uploads/images/28250Robot Arena 2 2013-06-16 23-32-37-567.jpg)

Hmm...
Title: Re: S.H.I.E.L.D's failcase
Post by: Tweedy on June 16, 2013, 10:48:51 AM
IRL isn't about how effective something is in combat it's about how it looks, the second looks better since it has no flimsy looking support down the center but if you change the motor to something like 2 twm's you could get some outer axle supports.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 16, 2013, 12:28:29 PM
A bigger VS is nearly always better than a small one anyway...it's more about what other bots it can beat.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 17, 2013, 06:35:20 AM
A bigger VS is nearly always better than a small one anyway...

Pretty much. In VS against VS combat, though, and this may not necessarily apply if fast, wedged VS.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 17, 2013, 06:47:24 AM
I've done some further testing. Both VS' are about the same overall, being able to beat the same AI bots (The old version seems to be able to hold out from being KO'ed as quickly as the new version, but the new version can dispose of enemies much faster)

SoH (Old) can hit harder and the motor is harder to hit and there's no risk of the motor tilting the bot forward, but turning is always a risk. SoH (New) has been able to maintain stability (Barely), Discs has more weaponry, all in all looks better, and the weapon itself was enough to send Saberteeth flying. The wheels do fly off faster and so do the weapon motors, but y'know, you guys are much more experienced in this than me, so I'll enter the new version into BB7.

But I noticed something odd.

When they get close to opponents, they keep going left right instead of charging right at the oposition.

Both old and new do it. And by doing so, they usually just fling their axles right into the weapons of the opponents

Did I AI them wrong or is it something else?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 17, 2013, 06:54:43 AM
Rotate the wheels a bit. If it doesn't work, retry.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 17, 2013, 07:01:30 AM
Rotate the wheels a bit. If it doesn't work, retry.

Thanks!
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 17, 2013, 08:49:40 AM
I've taken nary's advice and...

Still isn't fixed.

https://www.youtube.com/watch?v=jEYjXvqKfWY&feature=youtu.be (https://www.youtube.com/watch?v=jEYjXvqKfWY&feature=youtu.be)

As you can see from the video, it has no problems charging straight into opponents. But as soon as it's in front of their faces, it does this little wiggle.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 17, 2013, 09:02:38 AM
Try lowering the turnspeed in the bindings.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 17, 2013, 09:43:43 AM
Fixed the wiggling. Well, it's somewhat improved.

Actually, it just left right's it's way to the opponent now.

And it still wings it's own axle to the left.

I'm assuming that it's perhaps something to do with the wheels.

Will try Nary's advice again...
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 17, 2013, 10:08:21 AM
Keep lowering it till it stops.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on June 17, 2013, 03:38:40 PM
by the looks of it, you should be able to drive it straight when its controlled. if its only doing that when its ai'd, odds are that you probably failed with the ai.

"turn" is how far your robot turns, while "turnSPEED" is how fast it turns. try lowering the turn to 60 50 or 40 (60 tends to work), and 2 or 2.5 should be a good turnspeed.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 17, 2013, 10:06:55 PM
by the looks of it, you should be able to drive it straight when its controlled. if its only doing that when its ai'd, odds are that you probably failed with the ai.

"turn" is how far your robot turns, while "turnSPEED" is how fast it turns. try lowering the turn to 60 50 or 40 (60 tends to work), and 2 or 2.5 should be a good turnspeed.

Turnspeed is 1. Turn is 60
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on June 18, 2013, 05:32:47 AM
by the looks of it, you should be able to drive it straight when its controlled. if its only doing that when its ai'd, odds are that you probably failed with the ai.

"turn" is how far your robot turns, while "turnSPEED" is how fast it turns. try lowering the turn to 60 50 or 40 (60 tends to work), and 2 or 2.5 should be a good turnspeed.

Turnspeed is 1. Turn is 60
try lower turn, higher maxspeed
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 18, 2013, 06:37:13 AM
Now that I'm done with SoH, time for my HW. Replaced the angle extenders with Flippermakers

(https://gametechmods.com/uploads/images/44366Robot Arena 2 2013-06-18 11-31-39-792.jpg)

Motor protection and reinforced the extenders for the skirts.

(https://gametechmods.com/uploads/images/1839Robot Arena 2 2013-06-18 11-31-56-791.jpg)

Also swapped out Tit.1 for Plastic 3.

I'm not sure what it is, but for some reason it just seems really sketchy to me. It just seems too... powerful. Usually sending bots like Grisly Bear and Velociraptor flying end over end with ease.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on June 18, 2013, 08:25:57 AM
No problem with it after all Nightmare also send bots flying look at Slamjob
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 18, 2013, 09:42:15 AM
But, Nightmare had stability problems (No self righting, hard to turn) as well as being vulnerable to HS'

Hurricane 2 however, CAN self right, is quite fast and nimble for it's size, and has been able to take on Grog.

It can't go into corners though. Large skirts kinda hinder maneuverability.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on June 18, 2013, 11:28:16 AM
It just seems too... powerful. Usually sending bots like Grisly Bear and Velociraptor flying end over end with ease.
...and this is a bad thing because _______
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 18, 2013, 06:57:30 PM
It just seems too... powerful. Usually sending bots like Grisly Bear and Velociraptor flying end over end with ease.
...and this is a bad thing because _______

To be honest...

I don't know.  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 20, 2013, 12:26:28 PM
Armor is Plastic 3. But I have to ask, is there a problem with having two smartzones? One smartzone isn't enough to cover the bot.

(https://gametechmods.com/uploads/images/15916Robot Arena 2 2013-06-21 01-19-02-537.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 20, 2013, 12:28:50 PM
You only put a smartzone where you want your opponent to be when the weapon fires.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 20, 2013, 01:20:13 PM
Or you could use a bigger smartzone?
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 20, 2013, 01:20:56 PM
Why do you want the smartzone to cover the bot?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2013, 12:01:39 PM
Updated Guardian.

(https://gametechmods.com/uploads/images/1092Robot Arena 2 2013-06-21 23-57-34-022.jpg)

Don't know why I put the tail though. Armor is still 10 steel. Insides are the same.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 21, 2013, 12:06:31 PM
I like it. Pretty clean. The exposed flippermakers is its only problem.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 21, 2013, 12:46:00 PM
It is a lot better than the last one. Don't like the tail though.

And I liked your old avatar better D:
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 21, 2013, 07:04:37 PM
It is a lot better than the last one. Don't like the tail though.

And I liked your old avatar better D:
I agree fully on both avatar and bot.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2013, 07:31:27 PM
I like it. Pretty clean. The exposed flippermakers is its only problem.

The first time I've built a decent SHW  :dumb)

Will most probably enter it in the next Battlebots should IMpact fail.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2013, 07:35:46 PM
It is a lot better than the last one. Don't like the tail though.

And I liked your old avatar better D:
I agree fully on both avatar and bot.

Had a little weight to play around with  :dumb)

Rainbow Dash <3
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 21, 2013, 08:33:18 PM
Yo guys, shut up. It doesn't matter. On the tail, I'd make it more spikey istead of just having it beat a sledge hammer on the end.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2013, 08:42:25 PM
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.

Anyways, a comparison of my first ever DSL bot, and my most recent bot.

Then
(https://gametechmods.com/uploads/images/68700Robot Arena 2 2013-06-22 09-36-35-333.jpg)

(https://gametechmods.com/uploads/images/1600Robot Arena 2 2013-06-22 09-36-42-395.jpg)

Now
(https://gametechmods.com/uploads/images/72221Robot Arena 2 2013-06-22 09-37-10-388.jpg)

(https://gametechmods.com/uploads/images/42070Robot Arena 2 2013-06-22 09-37-21-623.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Probably Rob on June 21, 2013, 08:43:49 PM
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.

Well, they would, if any of 'em were online, foo'.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 21, 2013, 08:45:56 PM
The wedge is cheap but the bot isn't half bad. The skin would be better if they wer completely around the front.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2013, 08:47:00 PM
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.

Well, they would, if any of 'em were online, foo'.

Well, one of them are.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2013, 08:48:22 PM
The wedge is cheaap but the bot isn't half bad. The skin would be better if they wer completely around the front.

I actually stole took inspiration from the wedge design of HazCon.

Yea, Cheap wedge.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 21, 2013, 08:52:33 PM
Man, I just realized, your showcase is way longer then it should be. But honestly, I don't know how you could make the wedge not cheap while still looking good.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2013, 08:55:09 PM
Man, I just realized, your showcase is way longer then it should be. But honestly, I don't know how you could make the wedge not cheap while still looking good.
:dumb)

Burst motors. Could probably try fitting one in there.

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 22, 2013, 01:01:11 AM
Replaced the sledgehammer on Guardian with Spike Strips.

(https://gametechmods.com/uploads/images/8067Robot Arena 2 2013-06-22 11-06-01-248.jpg)

It really looks like a scorpion...
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 22, 2013, 04:16:35 AM
helloface, boombabyboom, stop spamming in this showcase damn it.

BBB especially, if he continues with all this crap he will be muted.
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on June 22, 2013, 05:24:46 AM
Replaced the sledgehammer on Guardian with Spike Strips.

(https://gametechmods.com/uploads/images/8067Robot Arena 2 2013-06-22 11-06-01-248.jpg)

It really looks like a scorpion...

like it
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 22, 2013, 10:42:08 AM
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.

Anyways, a comparison of my first ever DSL bot, and my most recent bot.

Then
(https://gametechmods.com/uploads/images/68700Robot Arena 2 2013-06-22 09-36-35-333.jpg)

(https://gametechmods.com/uploads/images/1600Robot Arena 2 2013-06-22 09-36-42-395.jpg)

Now
(https://gametechmods.com/uploads/images/72221Robot Arena 2 2013-06-22 09-37-10-388.jpg)

(https://gametechmods.com/uploads/images/42070Robot Arena 2 2013-06-22 09-37-21-623.jpg)
They did :'(
Anyways, I like how you did the "before and after" type thing. I would do that if I still had my first bot.
Also, what is the weight and the insides of Guardian?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 22, 2013, 10:56:07 AM
It's surprising how the mods haven't stepped in to tell you both to stop veerin' off topic.

Anyways, a comparison of my first ever DSL bot, and my most recent bot.

Then
(https://gametechmods.com/uploads/images/68700Robot Arena 2 2013-06-22 09-36-35-333.jpg)

(https://gametechmods.com/uploads/images/1600Robot Arena 2 2013-06-22 09-36-42-395.jpg)

Now
(https://gametechmods.com/uploads/images/72221Robot Arena 2 2013-06-22 09-37-10-388.jpg)

(https://gametechmods.com/uploads/images/42070Robot Arena 2 2013-06-22 09-37-21-623.jpg)
They did :'(
Anyways, I like how you did the "before and after" type thing. I would do that if I still had my first bot.
Also, what is the weight and the insides of Guardian?

Weight is around 1198.6.

Insides. (Old version, new version has same insides)

https://gametechmods.com/uploads/images/6118Robot%20Arena%202%202013-06-04%2012-05-37-501.jpg (https://gametechmods.com/uploads/images/6118Robot%20Arena%202%202013-06-04%2012-05-37-501.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 22, 2013, 10:59:12 AM
Are those 60kg hammers?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 22, 2013, 11:00:41 AM
Are those 60kg hammers?

30 KG.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 22, 2013, 11:08:40 AM
Lower the armour, remove the flippermaker and the hammers, extend the dsl bars by a bit, and rplace them with 60kgs. There are some nasty SHW vs out there who will be able to tear off 30kgs with ease.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on June 22, 2013, 06:30:53 PM
Lower the armour, remove the flippermaker and the hammers, extend the dsl bars by a bit, and rplace them with 60kgs. There are some nasty SHW vs out there who will be able to tear off 30kgs with ease.
Dude what.
VS will gutrip your chassis most likely, not tear off your weapons. Even if he loses his weapons he still has a heavy plow with I doubt will ever fall off.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on June 22, 2013, 06:45:53 PM
You're more likely to outweapon those nasty SHW VS than helloface believes, so no, don't downgrade the armour. Most VS would just slot in under the hammers, hit it upwards then grind the chassis. Downgrading armour is very bad in this case.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 22, 2013, 09:09:00 PM
Uh...

(https://gametechmods.com/uploads/images/7045Robot Arena 2 2013-06-23 09-48-30-443.jpg)

(https://gametechmods.com/uploads/images/95451Robot Arena 2 2013-06-23 09-48-38-948.jpg)

(https://gametechmods.com/uploads/images/58227Robot Arena 2 2013-06-23 09-49-17-508.jpg)

Armor is Plastic 3. Lol at the empty space.

Not done skinning yet, stuck between DSL realistic and IRL. It has reinforced extenders for the axles, and plows and motors in general. But I just don't think this could be done IRL.

Also, I need to fit longer pistons in there
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on June 22, 2013, 09:10:52 PM
Uh...

(https://gametechmods.com/uploads/images/7045Robot Arena 2 2013-06-23 09-48-30-443.jpg)

(https://gametechmods.com/uploads/images/95451Robot Arena 2 2013-06-23 09-48-38-948.jpg)

(https://gametechmods.com/uploads/images/58227Robot Arena 2 2013-06-23 09-49-17-508.jpg)

Armor is Plastic 3. Lol at the empty space.

Not done skinning yet, stuck between DSL realistic and IRL. It has reinforced extenders for the axles, and plows and motors in general. But I just don't think this could be done IRL.

Also, I need to fit longer pistons in there
DSL realistic, DSL-S, or IRL or not; those disks going through the perm is unrealistic.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 22, 2013, 09:14:44 PM
Uh...

(https://gametechmods.com/uploads/images/7045Robot Arena 2 2013-06-23 09-48-30-443.jpg)

(https://gametechmods.com/uploads/images/95451Robot Arena 2 2013-06-23 09-48-38-948.jpg)

(https://gametechmods.com/uploads/images/58227Robot Arena 2 2013-06-23 09-49-17-508.jpg)

Armor is Plastic 3. Lol at the empty space.

Not done skinning yet, stuck between DSL realistic and IRL. It has reinforced extenders for the axles, and plows and motors in general. But I just don't think this could be done IRL.

Also, I need to fit longer pistons in there
DSL realistic, DSL-S, or IRL or not; those disks going through the perm is unrealistic.

Forgot to mention that  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 22, 2013, 10:01:28 PM
That could definitely be done IRL, it's combining Dead Metal's weapon system and SOB's dustpan with 6WD. Needs a better skin and motor protection though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 02:17:16 AM
That could definitely be done IRL, it's combining Dead Metal's weapon system and SOB's dustpan with 6WD. Needs a better skin and motor protection though.

Skinning, actually already had a skin, but looked too bland.

The problem is that the motors can't raise high enough to accommodate other SHW.

And, not enough weapons.  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 03:36:42 AM
Updated. Moar saws, and horrible skin added.

(https://gametechmods.com/uploads/images/38896Robot Arena 2 2013-06-23 16-31-19-330.jpg)

I have very limited skills in skinning.  :dumb)

(https://gametechmods.com/uploads/images/32991Robot Arena 2 2013-06-23 16-31-25-297.jpg)

Saws are like a drum now. Not sure if I still need supports.

(https://gametechmods.com/uploads/images/5335Robot Arena 2 2013-06-23 16-31-28-216.jpg)

I still need a dustpan of some sort.
Title: Re: S.H.I.E.L.D's failcase
Post by: Sylandro on June 23, 2013, 09:22:02 AM
Yeah, you need Motor Supports. Also, put some protection for the exposed NPCS, or just get rid of them and add caster wheels.
(please don't whack me)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 09:42:42 AM
The piglets are the supports.

Nope, can't take away the NPC's, otherwise bot would be too slow.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 23, 2013, 09:48:26 AM
I have not seen extender work this bad for a very long time.

The perm belts need supports. You have very little weapons, multi extenders outside of the chassis is a no go,ramplates are awful, halfsheets are bad as armour outside of baseplate armour, honestly it's just a mess.

Most importantly, you complain about the NPCs outside of the chassis, when of course it's going to be slow because you're using ASTROFLIGHTS on a SHW. SHW need NPC drive at the least.

Do you even listen to advice?
Title: Re: S.H.I.E.L.D's failcase
Post by: Domanating on June 23, 2013, 10:01:11 AM
Wow, that bot has an incredible resemblance to the first bot of my showcase.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 10:04:01 AM
I have not seen extender work this bad for a very long time.

The perm belts need supports. You have very little weapons, multi extenders outside of the chassis is a no go,ramplates are awful, halfsheets are bad as armour outside of baseplate armour, honestly it's just a mess.

Most importantly, you complain about the NPCs outside of the chassis, when of course it's going to be slow because you're using ASTROFLIGHTS on a SHW. SHW need NPC drive at the least.

Do you even listen to advice?

Not enough weight for NPC's, horrible extender work is a natural gift of mine  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 10:04:42 AM
Wow, that bot has an incredible resemblance to the first bot of my showcase.

it actually does, except yours looks way cooler.
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 23, 2013, 10:09:30 AM
If you want the NPC in the front, you only need 1 set of NPCF/Overkill Wheels in the back.  4wd is more than enough to be IRL.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on June 23, 2013, 10:34:03 AM
I'm not even gonna delve right into this one, all I'm gonna say is how can the Piglet be a support when the other saws aren't even on the same level, so an axle couldn't run through them all. But, wow, that extender work. Is the worst.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 10:37:43 AM
I'm not even gonna delve right into this one, all I'm gonna say is how can the Piglet be a support when the other saws aren't even on the same level, so an axle couldn't run through them all. But, wow, that extender work. Is the worst.

 :dumb)

Horrible extender work is a given everytime I build something
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 12:35:41 PM
Update.

(https://gametechmods.com/uploads/images/2253Robot Arena 2 2013-06-24 01-27-31-385.jpg)

(https://gametechmods.com/uploads/images/53210Robot Arena 2 2013-06-24 01-27-44-014.jpg)

Fun fact: The extender work and empty space could give Nary a heart attack  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 23, 2013, 12:41:18 PM
Astroflights on a SHW?
SLOW
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on June 23, 2013, 12:42:15 PM
Get rid of the front wheels and extenders and replace the astros with NPC's in the chassis and you've just made it a lot tidier and more effective.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 12:43:45 PM
Astroflights on a SHW?
SLOW

It has a NPCF. Crashes too hard and it flips.

Speaking of which, I need to work on a srimech system.

Get rid of the front wheels and extenders and replace the astros with NPC's in the chassis and you've just made it a lot tidier and more effective.

Would it sill be considered IRL at that point? Or has it already failed to meet IRL requirements as it stands? Just asking.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 23, 2013, 12:46:06 PM
Two NCPFs won't be enough.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 12:49:18 PM
Two NCPFs won't be enough.

It's quite nimble.

But then again, overkill is always good...
Title: Re: S.H.I.E.L.D's failcase
Post by: Domanating on June 23, 2013, 12:55:34 PM
If it's supposed to be IRL, I'm afraid It's quite far away from that.

The front wheels cannot be attached to those flimsy extenders with no adittional  support. Same thing for the plows. They just seem barely attached.
Those extenders cannot withstand the weight of all those motors and saws at the front without additional supports too. That bot just needs a better structure to be considered IRL.
Also the single wedge sticking out isn't very IRL like.

With your permission, I would like to try to build a similar version of yours, following IRL standards in DSL 3.0.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 23, 2013, 01:58:27 PM
Two NCPFs won't be enough.

It's quite nimble.

But then again, overkill is always good...
But look at other SHWs. Most others use more than an Astro and an NPC. Also like Domanating said, IRL is for the most part about looking realistic. Bots don't have big things (i.e giant wheels, heavy plows) attached to a thin bar.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 23, 2013, 01:59:37 PM
TBH I think right now it's a lot more standard than it is IRL, but it could easily be made IRL.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on June 23, 2013, 02:15:32 PM
I thought the chassis that low because it was pretty much invertible... if you need a srimech already then
1) Shrink the chassis and make it a little taller
2) Put your weapon motors inside the chassis
3) Random drive motors unprotected outside the chassis is not IRL in any sense.
4) Perhaps use just 2 perms, making for 4 saws, then build supports connecting to both ends of your saw-drum.
5) 4 NPC-Fasts with Overkill's is MORE than enough. If you're saying it goes too fast, ditch the Overkills for Technos or something. Lighter, a little less fast.

Follow those bits and it should be a lot more compact and shouldn't have miles of messy unnecessary extender work.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 23, 2013, 02:24:22 PM

ALL others use more than an Astro and an NPC. Also like Domanating said, IRL is for the most part about looking realistic. Bots don't have big things (i.e giant wheels, heavy plows) attached to a thin bar.

fixed for you.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 23, 2013, 02:45:46 PM
Yay I got something right :D
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 07:20:38 PM
I thought the chassis that low because it was pretty much invertible... if you need a srimech already then
1) Shrink the chassis and make it a little taller
2) Put your weapon motors inside the chassis
3) Random drive motors unprotected outside the chassis is not IRL in any sense.
4) Perhaps use just 2 perms, making for 4 saws, then build supports connecting to both ends of your saw-drum.
5) 4 NPC-Fasts with Overkill's is MORE than enough. If you're saying it goes too fast, ditch the Overkills for Technos or something. Lighter, a little less fast.

Follow those bits and it should be a lot more compact and shouldn't have miles of messy unnecessary extender work.

The saws prevent it from being invertible.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 07:23:34 PM
TBH I think right now it's a lot more standard than it is IRL, but it could easily be made IRL.

How?
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 23, 2013, 07:32:09 PM
Half the things will snap like a twig with real life physics.

You could of easily put the motors inside the chassis, then you can ditch all those bars and shift everything back.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 07:39:13 PM
Half the things will snap like a twig with real life physics.

You could of easily put the motors inside the chassis, then you can ditch all those bars and shift everything back.

The motors would be too low and the saws would be scraping the floor.

Well, the 140 cm ones at least.
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 23, 2013, 07:42:52 PM
It's slow because you choose to use bad motors despite how many people tell you otherwise.  4 NPCF with those wheels is more than enough.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 07:44:32 PM
It's slow because you choose to use bad motors despite how many people tell you otherwise.  4 NPCF with those wheels is more than enough.

It can't go anyfaster, otherwise it flips itself.
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 23, 2013, 07:48:14 PM
Then do something about it.  At this rate we can build the whole bot for you and you will still say it can't be done.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 07:48:51 PM
Then do something about it.  At this rate we can build the whole bot for you and you will still say it can't be done.

It CAN be done.

I'm just retarded  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 23, 2013, 08:15:24 PM
Yes it can
(https://gametechmods.com/uploads/images/63415screenshot_90.jpg)
(https://gametechmods.com/uploads/images/25173screenshot_91.jpg)
(https://gametechmods.com/uploads/images/31871screenshot_92.jpg)

I even got titanium 5 on this thing.  Really it's not that hard to just dump stuff inside the chassis.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 23, 2013, 08:30:34 PM
Yes it can
(https://gametechmods.com/uploads/images/63415screenshot_90.jpg)
(https://gametechmods.com/uploads/images/25173screenshot_91.jpg)
(https://gametechmods.com/uploads/images/31871screenshot_92.jpg)

I even got titanium 5 on this thing.  Really it's not that hard to just dump stuff inside the chassis.

Well I never said it couldn't be done did I?

Oh well. Off to the botlab I 'spose.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 25, 2013, 02:10:33 AM
DSL realistic HW.

(https://gametechmods.com/uploads/images/23005Robot Arena 2 2013-06-25 14-47-38-003.jpg)

(https://gametechmods.com/uploads/images/59597Robot Arena 2 2013-06-25 14-47-45-309.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 25, 2013, 02:18:36 AM
Not bad. I'd shrink the chassis and get more weapons, like DS teeth or something. Less discs too.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 25, 2013, 03:08:05 AM
Armor is Tit. 3.

(https://gametechmods.com/uploads/images/50527Robot Arena 2 2013-06-25 16-03-46-953.jpg)

(https://gametechmods.com/uploads/images/82157Robot Arena 2 2013-06-25 16-03-57-742.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 25, 2013, 03:40:34 AM
I meant small DS teeth but whatever. Also you don't need a wedge.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 25, 2013, 03:46:30 AM
I meant small DS teeth but whatever. Also you don't need a wedge.

I had some extra weight  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 25, 2013, 05:06:10 AM
Not too bad. Would have been good 3 years ago. Unfortunately, nowadays you need like 150kg more weapons at the least for it to be vaguely competitive.

Wedgeless VS are more often better in standard too. Looks good though.
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 25, 2013, 06:55:57 AM
Not too bad. Would have been good 3 years ago. Unfortunately, nowadays you need like 150kg more weapons at the least for it to be vaguely competitive.

Wedgeless VS are more often better in standard too. Looks good though.
Lol what?

You need 150kg 3 years ago.  Nowadays you need 300kg on a VS like that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 25, 2013, 07:23:19 AM
(https://gametechmods.com/uploads/images/97457Robot Arena 2 2013-06-25 20-17-06-557.jpg)

212 KG worth of weapons (Including the pointless Iron Spikes)
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 25, 2013, 08:33:57 AM
Well instead of putting 2 iron in an obviously useless place, you can put 4 ds light teeth on the disc.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 25, 2013, 08:47:47 AM
Well instead of putting 2 iron in an obviously useless place, you can put 4 ds light teeth on the disc.

Never thought about that  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on June 25, 2013, 10:45:03 AM
instead of using 2 disks, use shell panels instead and try and get 3 razors on per panel. you might want to swap the wheels for technos and shrink the chassis. a 6x1 chassis is fine
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 25, 2013, 11:11:52 AM
^That's so not happening.

No way he can get to 336kg of weapons when he's wasting weights on side panels.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on June 25, 2013, 11:45:36 AM
a tip to save chassis space is to put down 1 ant flat, then raise another ant 2 notches and put it on top of the last one. since this robot only needs 4 ants you can easily reduce the chassis to 2x1, then put the drive on the outside (and possibly downgrade the drive to regular NPC, given that regs have much more hp than fasts). no idea why ty4er thinks a 6x1 chassis is fine.
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on June 25, 2013, 02:46:01 PM
a tip to save chassis space is to put down 1 ant flat, then raise another ant 2 notches and put it on top of the last one. since this robot only needs 4 ants you can easily reduce the chassis to 2x1, then put the drive on the outside (and possibly downgrade the drive to regular NPC, given that regs have much more hp than fasts). no idea why ty4er thinks a 6x1 chassis is fine.
width mostly. although looking at how you've set up those extenders, a 4x1 chassis is better
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 25, 2013, 02:46:48 PM
Pretty sure you can't get 4 ants in a 1x4 chassis.
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 25, 2013, 02:57:04 PM
Pretty sure you can't get 4 ants in a 1x4 chassis.
What are you talking about?

at 0.43 chassis height (to get that halfsheet at the bottom and multiextender up to 0.35) You can get 4 ants and a small ctrl board in a 1x1.5 chassis.  You can get 8 and a blue ctrl in a 1x4.

Yeah, 1x1.5 chassis if you are mounting external NPC normal (first one ONLY).  Use 1x4 if you mounting NPCF at the corners of the chassis.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 25, 2013, 05:35:48 PM
Pretty sure you can't get 4 ants in a 1x4 chassis.
Come on Badnik, even I know that you can and I suck.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 25, 2013, 09:22:06 PM
Derp, I was was thinking if you placed them vertically and had NPCs in the chassis already.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 26, 2013, 09:33:29 AM
(https://gametechmods.com/uploads/images/77055Robot Arena 2 2013-06-26 22-20-02-032.jpg)

(https://gametechmods.com/uploads/images/31681Robot Arena 2 2013-06-26 22-20-08-314.jpg)

Upgraded or downgraded?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 26, 2013, 09:57:04 AM
It depends how good the wedges are.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 26, 2013, 09:59:44 AM
It depends how good the wedges are.

Not wedges, stabilizers/motor protection
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 26, 2013, 10:13:50 AM
Again, the flippermakers are blocking your weapon...
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 26, 2013, 10:19:30 AM
It depends how good the wedges are.

Not wedges, stabilizers/motor protection
Again, the flippermakers are blocking your weapon...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 26, 2013, 10:19:52 AM
Again, the flippermakers are blocking your weapon...

Not really.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 26, 2013, 10:26:22 AM
If they are in front of the weapon, then the count as blocking because wedges can get under and push the bot easily.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 26, 2013, 10:33:45 AM
If they are in front of the weapon, then the count as blocking because wedges can get under and push the bot easily.


(https://gametechmods.com/uploads/images/75769Robot Arena 2 2013-06-26 23-29-37-664.jpg)

The flippermakers don't really hinder the performance all that much  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 26, 2013, 10:35:50 AM
Well like I said, if the wedges are good enough then keep them.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 26, 2013, 01:31:35 PM
also iceberg is like the worst hammer ever, and that is in a generally crappy bot type
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 26, 2013, 02:58:26 PM
For IRL get LDAI. For standard, get Nar AI.
Title: Re: S.H.I.E.L.D's failcase
Post by: 123savethewhales on June 26, 2013, 03:01:21 PM
awww no <3 for my AI pack.  It's a bit outdated so it should be super ez for beginners.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 26, 2013, 03:11:08 PM
awww no <3 for my AI pack.  It's a bit outdated so it should be super ez for beginners.
Yeah, I don't think he's ready for 123AI.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 26, 2013, 07:03:19 PM
awww no <3 for my AI pack.  It's a bit outdated so it should be super ez for beginners.
Yeah, I don't think he's ready for 123AI.

Oh I can build realistic.

I just don't want to.  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 27, 2013, 06:45:28 AM
also iceberg is like the worst hammer ever, and that is in a generally crappy bot type

It was just a test to see if the stabilizers were going to be blocking the discs or not
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on June 27, 2013, 07:44:53 AM
If it works, it works. You entering it in BB7?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 27, 2013, 09:38:30 AM
If it works, it works. You entering it in BB7?

Sent the update to Massimo not too long ago  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on June 28, 2013, 07:33:09 AM
If it works, it works. You entering it in BB7?

Sent the update to Massimo not too long ago  :dumb)

Fair Enough, Looking forward to prehaps facing off against each other
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 28, 2013, 08:21:26 PM
DSL Realistic VS armor is steel 1

(https://gametechmods.com/uploads/images/5605Robot Arena 2 2013-06-29 09-15-24-860.jpg)

(https://gametechmods.com/uploads/images/19220Robot Arena 2 2013-06-29 09-06-09-766.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 28, 2013, 08:24:42 PM
That thing looks crazy, although I don*t think an aluminum bar holding about 300kg of stuff is very realistic.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 28, 2013, 08:27:23 PM
The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 28, 2013, 09:20:59 PM
The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...

I thought Duel Perms needed 3-4 batteries?

Regarding the back stabilizers, I had a little weight to spare. Mine as well tack 'em on  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 28, 2013, 09:22:56 PM
That thing looks crazy, although I don*t think an aluminum bar holding about 300kg of stuff is very realistic.

I think you're talking about IRL
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 28, 2013, 09:27:10 PM
The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...

I thought Duel Perms needed 3-4 batteries?

Regarding the back stabilizers, I had a little weight to spare. Mine as well tack 'em on  :dumb)
No, each spin motor needs just 1. And get rid of the back stabilizer, they're ballast otherwise.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 28, 2013, 09:51:27 PM
The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...

I thought Duel Perms needed 3-4 batteries?

Regarding the back stabilizers, I had a little weight to spare. Mine as well tack 'em on  :dumb)
No, each spin motor needs just 1. And get rid of the back stabilizer, they're ballast otherwise.

So, where do I spend the extra weight?
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on June 28, 2013, 09:54:00 PM
The back stabilizers and wedge aren't needed. You only need like 3-4 ants. And why is your extender work still sloppy...

I thought Duel Perms needed 3-4 batteries?

Regarding the back stabilizers, I had a little weight to spare. Mine as well tack 'em on  :dumb)
No, each spin motor needs just 1. And get rid of the back stabilizer, they're ballast otherwise.

So, where do I spend the extra weight?
Armor... weapons..

Also, why the pointless typhoon spikes? They won't hit anything anytime soon..
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 28, 2013, 09:55:31 PM
Weapons, could probably upgrade the 60 KG's to 70's.

Typhoon Spikes, Aesthetics
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 29, 2013, 08:12:50 AM
Honestly I don't like the typhoon spikes from either a combat or an aesthetic perspective, just remove them.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 03, 2013, 10:38:25 AM
I'm torn right now.

I made this LW Dual VS (Guess which bot I ripped off took inspiration from)

(https://gametechmods.com/uploads/images/63976Robot Arena 2 2013-07-03 23-25-08-544.jpg)

(https://gametechmods.com/uploads/images/22237Robot Arena 2 2013-07-03 23-25-14-791.jpg)

And I'm wondering if I should swap in my current entry, Riptide 2 for this instead.

EDIT: How many versions of Destroyer were there? I'm gonna try and break the record.
Title: Re: S.H.I.E.L.D's failcase
Post by: Paranoia on July 03, 2013, 10:50:25 AM
I'm torn right now.

I made this LW Dual VS (Guess which bot I ripped off took inspiration from)

(https://gametechmods.com/uploads/images/63976Robot Arena 2 2013-07-03 23-25-08-544.jpg)

(https://gametechmods.com/uploads/images/22237Robot Arena 2 2013-07-03 23-25-14-791.jpg)

Red, Red, Green?, possibly?
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on July 03, 2013, 11:50:26 AM
Dude there were like 15 destroyer robots. At least.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 03, 2013, 01:04:19 PM
Looks good.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 03, 2013, 01:52:26 PM
so much empty space

your extender work is pretty good though, good job on getting that straight.

change your stabilizers to angled skirts though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 03, 2013, 06:02:04 PM
Dude there were like 15 destroyer robots. At least.

Challenge Accepted.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 03, 2013, 06:04:38 PM
so much empty space

your extender work is pretty good though, good job on getting that straight.

change your stabilizers to angled skirts though.

Yay, the first bot I've made with decent extender work :gawe:

Yea, could probably shorten the chassis a bit.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 03, 2013, 06:06:04 PM
Dude there were like 15 destroyer robots. At least.

Challenge Accepted.
Make one for every class, then invent some classes and make one for that class too :D
BTW, I have 13 robots in the "Flea" series. Don't have Flea 1-5, but I have Flea 6-13, and I remember Flea 3.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on July 04, 2013, 03:16:41 AM
There is like 23 versions of King mushroom's bot Havok.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on July 04, 2013, 04:07:36 AM
there is 6 FlameVenoms and it's going to continue
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 04, 2013, 05:10:37 AM
Hmm, let's see...

List of Hurricanes so far:
1. Hurricane
2. Son Of Hurricane
3. EX Hurricane
4. Mini Hurricane
5. Hurricane: Storm
6. Hurricane Storm Evo
7. Micro Hurricane


I'm still working on a AW and BW version.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on July 04, 2013, 06:15:33 PM
With regards to the heavy
3 Ants is gud for dat.
Get rid of the wedge, and have 1 vert short back stabilizer at most (like a 40cm skirt sticking out the back does help a little)
Upgrade hammers, maybe the bar.
Stop using so much extender work! You can rotate the multi extenders so the extenders holding the plows can be attached at that angle rather than using a flippermaker for the angle.
Make sure those hammers aren't intersecting
If you have weight left over, improve the armour.


(Also if I counted the amount of bots I've made in the Orange series, including Fever/Immunization/Vaccination etc I'm pretty sure that'd be over 20)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 04, 2013, 08:44:57 PM
I'm torn right now.

I made this LW Dual VS (Guess which bot I ripped off took inspiration from)

(https://gametechmods.com/uploads/images/63976Robot Arena 2 2013-07-03 23-25-08-544.jpg)

(https://gametechmods.com/uploads/images/22237Robot Arena 2 2013-07-03 23-25-14-791.jpg)

Red, Red, Green?, possibly?

(http://images1.wikia.nocookie.net/__cb20130123053306/battlebots/images/a/a3/Backlash_sf02.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 14, 2013, 10:56:25 AM
*Shuffles out of bot lab*

After containing myself only to GTM and the Botlab, I have finally made a walker (Non competitive... Yet). I still have like, 400 KG to play around with since most tournaments give walkers a 400 KG weight cushion (Note, I already have 10 steel on this thing), though I'm still not sure what tournament will accept this... thing.

(https://gametechmods.com/uploads/images/80503Robot Arena 2 2013-07-14 23-40-30-609.jpg)

(https://gametechmods.com/uploads/images/10645Robot Arena 2 2013-07-14 23-40-35-135.jpg)

Alright. joking aside, I'm actually very happy with this. Why? Because after many failed attempts, I made it walk (It just kinda shuffles along actually, or whatever.)

Here's the Test Run:
http://www.youtube.com/watch?v=572QyPId74U# (http://www.youtube.com/watch?v=572QyPId74U#)

I'm actually considering doing a DSL walker tourney.

I just need to learn how to AI them.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on July 14, 2013, 02:36:17 PM
I remember Arighad doing his walkers like that, but with a little more finesse (no offense).

Also I doubt you could AI them at all.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 14, 2013, 07:20:46 PM
I remember Arighad doing his walkers like that, but with a little more finesse (no offense).

Also I doubt you could AI them at all.

Yea I know  :dumb) Ariqhad's walker is still the superior design.

Basically made this for the lulz.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 18, 2013, 10:34:53 PM
I decided to give Andec a major overhaul. Armor is 3 Tit.

(https://gametechmods.com/uploads/images/14696Robot Arena 2 2013-07-19 11-28-44-925.jpg)

(https://gametechmods.com/uploads/images/4942Robot Arena 2 2013-07-19 11-28-27-371.jpg)

I forgot what the drive motors were. NPC Fast if I'm not mistaken. Going to have to downgrade it since it keeps gyroing whenever it turns
Title: Re: S.H.I.E.L.D's failcase
Post by: Paranoia on July 18, 2013, 11:00:18 PM
I decided to give Andec a major overhaul. Armor is 3 Tit.

(https://gametechmods.com/uploads/images/14696Robot Arena 2 2013-07-19 11-28-44-925.jpg)

(https://gametechmods.com/uploads/images/4942Robot Arena 2 2013-07-19 11-28-27-371.jpg)

I forgot what the drive motors were. NPC Fast if I'm not mistaken. Going to have to downgrade it since it keeps gyroing whenever it turns


Or it could just be AI'd to turn at a slower speed, like Devil III.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on July 18, 2013, 11:05:16 PM
Drop the wedge and don't use tornado met gearbox on this. Try getting a dual perm.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 18, 2013, 11:09:10 PM
Drop the wedge and don't use tornado met gearbox on this. Try getting a dual perm.

One or two?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on July 19, 2013, 12:29:25 AM
Looking at your weight, one.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 19, 2013, 12:51:38 AM
Downgrade drive and get 2 additional ants on this.

4-mags are very fragile as well. I would just go 2 perm 132's (not a dual perm)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 19, 2013, 05:33:12 AM
Downgrade drive and get 2 additional ants on this.

4-mags are very fragile as well. I would just go 2 perm 132's (not a dual perm)

I thought every spin motor only needed 1 ant?
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 20, 2013, 12:09:34 AM
1 ant MINIMUM per spin motor

Seems the message hasn't passed well around newbies, i'll need to write up a tutorial on power.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 20, 2013, 11:18:11 AM
(https://gametechmods.com/uploads/images/18280Robot Arena 2 2013-07-19 18-56-07-347.jpg)

It has like, 8 ants in there.  :dumb)

Armor is 10 plas., weight is 797.7 if memory serves. Also downgraded drive motor.

Oh, and a question, are longer perms faster perms? Or are they all the same speed?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 20, 2013, 11:22:16 AM
Same speed.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on July 20, 2013, 11:23:26 AM
it doesnt need like, 8 ants in there, 4 ants should suffice for this. irons are also useless.

every perm length is the same stats, only thing that matters is if its a perm 80 or 130.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 20, 2013, 11:26:11 AM
it doesnt need like, 8 ants in there, 4 ants should suffice for this. irons are also useless.

every perm length is the same stats, only thing that matters is if its a perm 80 or 130.

It originally had 5. Nary told me to get 2 more in there

The irons are still on there? Whoops
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 20, 2013, 01:33:32 PM
4 is minimum, 5-6 is generally enough, 7 is more than enough, 8 as a maximum if you really are not too pressed by weight but in that case you are.

although considering it will probably spend it's time either bumping gayly around the arena in spikeball mode or get killed easily or kill it's opponent easily... yeah 5 or 6 may be better.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on July 20, 2013, 01:44:36 PM

Get rid of the irons and put a half sheet or something on the bottom.

it doesnt need like, 8 ants in there, 4 ants should suffice for this. irons are also useless.

every perm length is the same stats, only thing that matters is if its a perm 80 or 130.
Lol you only want to do 4 ants if you just want full power for the first 1 min of a match and don't have weight for more.
All of perms other that the small 132 have awful HP IIRC. (Correct me if I'm wrong someone).
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 20, 2013, 01:46:18 PM
Nah, all of the 132's have good HP.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 25, 2013, 09:26:56 AM
The bot that I made for the challenge against Maz'. Updated.

(https://gametechmods.com/uploads/images/85207Robot Arena 2 2013-07-25 19-49-32-466.jpg)

(https://gametechmods.com/uploads/images/97155Robot Arena 2 2013-07-25 19-49-01-957.jpg)

I have a lot of weight leftover  :dumb)

And, Andec.

(https://gametechmods.com/uploads/images/82402Robot Arena 2 2013-07-25 19-40-55-728.jpg)

(https://gametechmods.com/uploads/images/25957Robot Arena 2 2013-07-25 19-38-32-404.jpg)

Yes I am aware that the innards pic is a different version, but the innards remained the same. That and I was too lazy to take another pic.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 25, 2013, 09:41:29 AM
Your HS needs a lot more drive. When one builds a fast, wedgy HS, considering it's half undercutter and it has difficulty facing the opponent... you need more turning speed.

Hence : you need at least the equivalent of NPCF+hypnos.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 25, 2013, 09:44:53 AM
Your HS needs a lot more drive. When one builds a fast, wedgy HS, considering it's half undercutter and it has difficulty facing the opponent... you need more turning speed.

Hence : you need at least the equivalent of NPCF+hypnos.

The motors it's using now are NPCF (If I'm not mistaken)

Would two more astroflights and hypnos work?

And the VS, is there any other errors with it?
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on July 25, 2013, 03:52:13 PM
Your HS needs a lot more drive. When one builds a fast, wedgy HS, considering it's half undercutter and it has difficulty facing the opponent... you need more turning speed.

Hence : you need at least the equivalent of NPCF+hypnos.

The motors it's using now are NPCF (If I'm not mistaken)

Would two more astroflights and hypnos work?

And the VS, is there any other errors with it?
For the HS, you'd probably get better agility out of it if it were 4wd. Even if you did make it NPCF+hypnos or even technos, the way the drive is positioned will affect how it turns. The only other way to remedy the turning would be to center the drive, and with how the bot is, that would look excruciatingly ugly.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 26, 2013, 08:31:16 AM
So, I only just found out that we were free to enter Two To Tango in teams consisting of only ourselves. Made these two:

1. Streamline
(https://gametechmods.com/uploads/images/64465Robot Arena 2 2013-07-26 21-01-57-023.jpg)

(https://gametechmods.com/uploads/images/85124Robot Arena 2 2013-07-26 21-02-06-477.jpg)

Armor: 1 Plastic
Power: 4 Ants
Drive: 2 NPC's, 2 Tornado wheels

Kinda veers off to one side due to the perm only being on one side, but, not too big of a deal.

2. Anklebiter
(https://gametechmods.com/uploads/images/41640Robot Arena 2 2013-07-26 21-02-44-676.jpg)

(https://gametechmods.com/uploads/images/58441Robot Arena 2 2013-07-26 21-02-34-298.jpg)

Armor: 3 Titanium (I think it was 5 titanium, not too sure...)
Power: 6 ants
Drive: 4 Astroflights, 4 wide ants

Is very unstable. Occasionally flies into oblivion upon making impact with anything.
Title: Re: S.H.I.E.L.D's failcase
Post by: Paranoia on July 26, 2013, 09:42:42 AM
So, I only just found out that we were free to enter Two To Tango in teams consisting of only ourselves. Made these two:

1. Streamline
(https://gametechmods.com/uploads/images/64465Robot Arena 2 2013-07-26 21-01-57-023.jpg)

(https://gametechmods.com/uploads/images/85124Robot Arena 2 2013-07-26 21-02-06-477.jpg)

Armor: 1 Plastic
Power: 4 Ants
Drive: 2 NPC's, 2 Tornado wheels

Kinda veers off to one side due to the perm only being on one side, but, not too big of a deal.

2. Anklebiter
(https://gametechmods.com/uploads/images/41640Robot Arena 2 2013-07-26 21-02-44-676.jpg)

(https://gametechmods.com/uploads/images/58441Robot Arena 2 2013-07-26 21-02-34-298.jpg)

Armor: 3 Titanium (I think it was 5 titanium, not too sure...)
Power: 6 ants
Drive: 4 Astroflights, 4 wide ants

Is very unstable. Occasionally flies into oblivion upon making impact with anything.


I have to agree with Mazakari's statement, you seem to build these types of bots frequently. Maybe try something such as a flipper or rammer?


On the bots themselves, I don't think polycarbs would be able to hold those plows, correct me if I'm wrong. With Anklebiter, you could do something about the ground clearance.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 26, 2013, 09:48:09 AM
So, I only just found out that we were free to enter Two To Tango in teams consisting of only ourselves. Made these two:

1. Streamline
(https://gametechmods.com/uploads/images/64465Robot Arena 2 2013-07-26 21-01-57-023.jpg)

(https://gametechmods.com/uploads/images/85124Robot Arena 2 2013-07-26 21-02-06-477.jpg)

Armor: 1 Plastic
Power: 4 Ants
Drive: 2 NPC's, 2 Tornado wheels

Kinda veers off to one side due to the perm only being on one side, but, not too big of a deal.

2. Anklebiter
(https://gametechmods.com/uploads/images/41640Robot Arena 2 2013-07-26 21-02-44-676.jpg)

(https://gametechmods.com/uploads/images/58441Robot Arena 2 2013-07-26 21-02-34-298.jpg)

Armor: 3 Titanium (I think it was 5 titanium, not too sure...)
Power: 6 ants
Drive: 4 Astroflights, 4 wide ants

Is very unstable. Occasionally flies into oblivion upon making impact with anything.


I have to agree with Mazakari's statement, you seem to build these types of bots frequently. Maybe try something such as a flipper or rammer?


On the bots themselves, I don't think polycarbs would be able to hold those plows, correct me if I'm wrong. With Anklebiter, you could do something about the ground clearance.

Whaddya mean "these types of bots?  If your talking about unstable destructive spinners, you can thank Nightmare. Regarding flippers and rammers, eh, I'll have a go at it.

'Fraid I can't do anything 'bout the ground clearance on Anklebiter. Used the smallest wheels available, can't raise the motor higher thanks to the tornado motor.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 26, 2013, 02:33:54 PM
lol 4wd on a lw

it's not even worth the weight in cool factor
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 26, 2013, 02:46:36 PM
lol 4wd on a lw

it's not even worth the weight in cool factor
It's a Middleweight.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 26, 2013, 03:10:15 PM
lol 4wd on a lw

it's not even worth the weight in cool factor
It's a Middleweight.
derp herp derp

but still 4wd on a MW HS = lulz
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 26, 2013, 07:46:58 PM
lol 4wd on a lw

it's not even worth the weight in cool factor
It's a Middleweight.
derp herp derp

but still 4wd on a MW HS = lulz

It makes it go fasteh

At least I think it does...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 27, 2013, 12:40:14 PM
Sooooo, Paranoia released a IRL DSL 3 AI pack. And I just got DSL 3. And he's in need of teams...

1. Python (skin not finished)
(https://gametechmods.com/uploads/images/21653Robot Arena 2 2013-07-28 01-21-41-266.jpg)

(https://gametechmods.com/uploads/images/35640Robot Arena 2 2013-07-28 01-21-32-163.jpg)

2. Vulcan (Just a prototype I'm working on, testing the power of the burst motors)

(https://gametechmods.com/uploads/images/37046Robot Arena 2 2013-07-28 01-22-03-600.jpg)

(https://gametechmods.com/uploads/images/15370Robot Arena 2 2013-07-28 01-21-53-736.jpg)

3. Covenant (Not sure if IRL, seems kinda sketchy to me)

(https://gametechmods.com/uploads/images/3592Robot Arena 2 2013-07-28 01-22-34-986.jpg)

(https://gametechmods.com/uploads/images/8689Robot Arena 2 2013-07-28 01-22-28-020.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 27, 2013, 12:42:49 PM
LW has way too much empty space.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 27, 2013, 07:32:48 PM
^^THis

also 6WD MW flipper, what the **** are you doing exactly

Quote
2. Vulcan (Just a prototype I'm working on, testing the power of the burst motors)

dont you kids read nowadays
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 27, 2013, 07:34:02 PM
LW has way too much empty space.

It's IRL, looks over efficiency.

Meh, shaving the chassis can't hurt too much I s'pose
Title: Re: S.H.I.E.L.D's failcase
Post by: Tweedy on July 27, 2013, 08:47:24 PM
Covenant is just bad standard as well.
Title: Re: S.H.I.E.L.D's failcase
Post by: Paranoia on July 27, 2013, 08:58:33 PM
For Covenant, you could mount regular perms internally so it is more realistic?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 27, 2013, 09:00:25 PM
I suck at IRL  :dumb)

For Covenant, you could mount regular perms internally so it is more realistic?

Gonna just make a new bot, brb.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 27, 2013, 09:29:29 PM
LW has way too much empty space.

It's IRL, looks over efficiency.

Meh, shaving the chassis can't hurt too much I s'pose
If you really want it to look similar, then put extenders in place of the shaved chassis. You NEED to shave those chassis.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 28, 2013, 09:08:32 AM
Update.

(https://gametechmods.com/uploads/images/61671Robot Arena 2 2013-07-28 11-17-12-706.jpg)

(https://gametechmods.com/uploads/images/79637Robot Arena 2 2013-07-28 11-17-03-252.jpg)

Replaced the VS with a Bounty Hunter styled flipper.

(https://gametechmods.com/uploads/images/54236Robot Arena 2 2013-07-28 15-20-12-462.jpg)

(https://gametechmods.com/uploads/images/42573Robot Arena 2 2013-07-28 15-19-59-778.jpg)

Wedge is... not exactly the best, but can get under opponents.

Sometimes.
Title: Re: S.H.I.E.L.D's failcase
Post by: Paranoia on July 28, 2013, 09:16:23 AM
Update.

(https://gametechmods.com/uploads/images/61671Robot Arena 2 2013-07-28 11-17-12-706.jpg)

(https://gametechmods.com/uploads/images/79637Robot Arena 2 2013-07-28 11-17-03-252.jpg)

Replaced the VS with a Bounty Hunter styled flipper.

(https://gametechmods.com/uploads/images/54236Robot Arena 2 2013-07-28 15-20-12-462.jpg)

(https://gametechmods.com/uploads/images/42573Robot Arena 2 2013-07-28 15-19-59-778.jpg)

Wedge is... not exactly the best, but can get under opponents.

Sometimes.


Both look alright, however because of the DSL3 Ant-Battery nerf it would probably be more efficient to use Longs from my knowledge. Have you tested them against the pack's bots?


EDIT: Whoop, I'm a middleweight.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 28, 2013, 09:23:13 AM
Yea, I tested it against the other HW's.

Has managed to eliminate them most of the time.
Title: Re: S.H.I.E.L.D's failcase
Post by: Tweedy on July 28, 2013, 09:24:25 AM
Knockback looks okay but Vulcan just looks ew, it's way too bland and the dual flippers just look out of place.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 28, 2013, 09:41:06 AM
Knockback looks okay but Vulcan just looks ew, it's way too bland and the dual flippers just look out of place.

I know...

Trying to make a Ziggy styled flipper :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: AlexGRFan97 on July 28, 2013, 10:15:15 AM
Is Knockback supposed to be a King B Powerworks expy?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 28, 2013, 10:26:18 AM
Is Knockback supposed to be a King B Powerworks expy?

It was supposed to be a replica of bot chucker, Bounty Hunter.

http://www.youtube.com/watch?v=I1_SnTjALb8# (http://www.youtube.com/watch?v=I1_SnTjALb8#)

Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on July 28, 2013, 01:41:04 PM
Yeah knockback is pretty neat.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 28, 2013, 03:15:31 PM
Vulcan looks kind of gross. You could at least put a good skin on it to try to revive it. Knockback however, looks good.
Title: Re: S.H.I.E.L.D's failcase
Post by: Merrick on July 28, 2013, 04:06:04 PM
Vulcan =   :thumbdown

Knockback =  :thumbup

Could be better with a decent skin though. All those scratches look messy.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 28, 2013, 07:51:32 PM
Vulcan is still just a prototype.

Knockback could use a better wedge now that I think of it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 02, 2013, 11:46:54 AM

For Paranoia's AI pack.

Team Dull Gray
(https://gametechmods.com/uploads/images/56530Robot Arena 2 2013-08-03 00-13-24-425.jpg)

(https://gametechmods.com/uploads/images/21603Robot Arena 2 2013-08-03 00-11-19-480.jpg)

(https://gametechmods.com/uploads/images/49503Robot Arena 2 2013-08-03 00-21-09-006.jpg)

(https://gametechmods.com/uploads/images/31830Robot Arena 2 2013-08-03 00-21-13-230.jpg)

(https://gametechmods.com/uploads/images/94069Robot Arena 2 2013-08-03 00-22-01-577.jpg)

(https://gametechmods.com/uploads/images/84294Robot Arena 2 2013-08-03 00-21-44-365.jpg)

(https://gametechmods.com/uploads/images/76821Robot Arena 2 2013-08-03 00-23-14-110.jpg)

(https://gametechmods.com/uploads/images/78426Robot Arena 2 2013-08-03 00-22-21-669.jpg)

Some minor edits to the existing bots:
(https://gametechmods.com/uploads/images/17450Robot Arena 2 2013-08-03 00-27-56-024.jpg)

(https://gametechmods.com/uploads/images/4584Robot Arena 2 2013-08-03 00-26-58-624.jpg)

Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on August 02, 2013, 11:49:32 AM
lol you do know ants in dsl 3 are really bad right?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on August 02, 2013, 11:58:19 AM
Now you need 3 ants per spin motor. Fail batteries are actually good now, use those.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 02, 2013, 11:59:17 AM
I didn't notice until now. Will change them
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 02, 2013, 12:04:18 PM
Hook them up with some skins.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 02, 2013, 12:06:52 PM
Hook them up with some skins.

You're lookin at 'em.

The team's name is Team Dull Gray so...
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on August 02, 2013, 08:49:34 PM
I really don't like Rapture's skirt wedge.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 02, 2013, 09:09:34 PM
I really don't like Rapture's skirt wedge.

Neither do I  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Scrapyard24c on August 05, 2013, 10:48:34 PM
*Sees Harbinger*  I guess you've forgotten about your first two bots by the names of Mantis and Stag Beetle.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 05, 2013, 11:17:01 PM
*Sees Harbinger*  I guess you've forgotten about your first two bots by the names of Mantis and Stag Beetle.

lel. Mantis is my BB8 entry.

If Son of Hurricane loses that is...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 07, 2013, 11:12:04 PM
I got bored.

(https://gametechmods.com/uploads/images/54693Robot Arena 2 2013-08-06 21-56-29-152.jpg)

Anyways, tried to remake Hypnodisc with a dual perm.

This is the result:

(https://gametechmods.com/uploads/images/25783Robot Arena 2 2013-08-08 11-45-06-528.jpg)

(https://gametechmods.com/uploads/images/99485Robot Arena 2 2013-08-08 11-45-12-343.jpg)

It sucks. Hard.  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 07, 2013, 11:20:48 PM
Nice wheel choice on the car. The Hypnodisc is fine, the only thing is the small wheels look a little funny.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 07, 2013, 11:28:39 PM
Nice wheel choice on the car. The Hypnodisc is fine, the only thing is the small wheels look a little funny.

I was gonna use Hypnos, but then it'd look too much like a replica.

Anyways, this thing will get raped by any wedge  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 10, 2013, 04:29:12 AM
LW HS/Undercutter. Not very happy with it, tried to fit a perm 80 in there, but failed miserably and had to settle for a piglet instead. The belt seems a bit... too long. I'll try to shorten it eventually.

(https://gametechmods.com/uploads/images/81590Robot Arena 2 2013-08-10 16-57-36-250.jpg)

(https://gametechmods.com/uploads/images/73773Robot Arena 2 2013-08-10 16-58-00-535.jpg)

(https://gametechmods.com/uploads/images/57913Robot Arena 2 2013-08-10 16-57-18-872.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 10, 2013, 05:22:46 AM
Updated.

(https://gametechmods.com/uploads/images/9229Robot Arena 2 2013-08-10 18-05-43-038.jpg)

(https://gametechmods.com/uploads/images/6059Robot Arena 2 2013-08-10 18-05-20-902.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on August 10, 2013, 08:31:02 AM
You should name it Riptid3 since it's the third incarnation of Riptide
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on August 10, 2013, 04:32:00 PM
It's actually the second incarnation.

It looks really nice. Do the normals mess it up or does it still do good damage?
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on August 10, 2013, 06:25:26 PM
It's actually the second incarnation

you don't counted the flipper one did you?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on August 10, 2013, 10:21:11 PM
"don't counted". Lol.
To me, the two spinners are the same bot because they are the same concept and chassis.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 11, 2013, 05:08:37 AM
It's actually the second incarnation.

It looks really nice. Do the normals mess it up or does it still do good damage?

Does horrible damage. But the backlash disc is the only disc I could fit.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 11, 2013, 09:06:10 PM
It's actually the second incarnation.

It looks really nice. Do the normals mess it up or does it still do good damage?

The second incarnation was a flipper, this is a rebuild
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 15, 2013, 11:03:41 AM
I may or may not have finalized my BB8 team by accident.

I swear I just opened the bot exporter and noticed I still had a bunch of old half decent IRL-ish bots that were either prototypes or just designs I never got to brush up.

Anyways, I waded through the junkyard of old bot designs, looking for a new SHW to replace the current one that I had lined up, I stumbled across a early prototype for EX Hurricane (I made it before I had designed the T shaped chassis style or joined GTM. It was a sad attempt to make a better, stronger Nightmare)

(https://gametechmods.com/uploads/images/72134Robot Arena 2 2013-08-15 23-17-44-129.jpg)

(https://gametechmods.com/uploads/images/82206Robot Arena 2 2013-08-15 23-34-26-508.jpg)

This is the reworked version. The original version was completely DSL-Standard and had no stabilizers, resulting in it tipping over as soon as the match started. It also used 132 Perms instead of dual perms and had Overkill wheels as well as 10 steel armor and a bunch of those long fail batteries. It also used E-Teks for drive and used the stock disc with sledgehammers.

This is currently my most destructive IRL (Although it is leaning more towards the DSL-Standard side of things, it does have IRL elements in it. Such as reinforced axles and all that good stuff, it is lacking in a proper support for that dual perm though... Will fix that, eventually) bot. Usually dishing out hits that earn 2000-7000 Hitpoints. Rarely is there a hit below 2000.

(https://gametechmods.com/uploads/images/41081Robot Arena 2 2013-08-15 23-22-09-695.jpg)

(https://gametechmods.com/uploads/images/31790Robot Arena 2 2013-08-15 23-22-14-375.jpg)

(https://gametechmods.com/uploads/images/20806Robot Arena 2 2013-08-15 23-23-16-904.jpg)

I might build a standard version of it for the next Bully, I dunno. I wanna try and see if I can make this version IRL first (after all, I do suck at IRL)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on August 15, 2013, 01:43:08 PM
More supports on those perms.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 17, 2013, 12:50:32 PM
Possible BB8 entry if Mass' allows M.O.E motors.

(https://gametechmods.com/uploads/images/28834Robot Arena 2 2013-08-18 01-39-27-590.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 17, 2013, 08:52:46 PM
So, I've been meaning to test this for a while. I'm not sure if someone else in the forums has done it yet, so I decided to do it myself.

You've all heard of chained spin motors right?

What about chained burst motors?

(https://gametechmods.com/uploads/images/63688Robot Arena 2 2013-08-18 09-30-37-944.jpg)

Thanks to the double burst motors, it has a 180 degree arc. But does it have more power?

Let's see.

Here is a bot, the very same bot from the picture above, same weight, same armor. But, this one only has the top two BSG's wired. The bottom two, are not.

(https://gametechmods.com/uploads/images/16318Robot Arena 2 2013-08-18 09-36-03-980.jpg)

(https://gametechmods.com/uploads/images/9030Robot Arena 2 2013-08-18 09-36-16-992.jpg)

As you can see, this version can only tip the Shredder shell over. There is no significant airtime.

Now, let's see the chained burst motors.

(https://gametechmods.com/uploads/images/45017Robot Arena 2 2013-08-18 09-36-37-250.jpg)

(https://gametechmods.com/uploads/images/75201Robot Arena 2 2013-08-18 09-36-44-429.jpg)

(https://gametechmods.com/uploads/images/2852Robot Arena 2 2013-08-18 09-36-51-326.jpg)

Well, I don't think I need to say anything.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 17, 2013, 08:57:16 PM
I use chained bursts when I make 4-bar flippers.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 17, 2013, 09:06:33 PM
I use chained bursts when I make 4-bar flippers.

Wait, people actually use chained burst motors?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 17, 2013, 09:10:45 PM
Not for standard, but GRW gave me the idea for a 4-barred flipper with 20% Cooler in 10 Seconds Flat. The first one I made that looked kinda cool was Oscilator.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 17, 2013, 09:35:23 PM
Not for standard, but GRW gave me the idea for a 4-barred flipper with 20% Cooler in 10 Seconds Flat. The first one I made that looked kinda cool was Oscilator.

If you don't mind me asking, what's a 4-barred flipper?

And also, I recently discovered the inviso burst motor for BioHazard, are those legal for BB8?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 17, 2013, 09:39:02 PM
I don't know the stats on that so not right now. And a 4-bar flipper is like Biohazard or Ziggy, which flips up and moves forward too.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 17, 2013, 09:48:16 PM
And a 4-bar flipper is like Biohazard or Ziggy, which flips up and moves forward too.

So that's what a 4-barred flipper is.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 17, 2013, 09:49:49 PM
Yep, pretty much.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 18, 2013, 11:23:38 AM
I kinda, sorta, finalized my BB8 team. By accident  :gawe:

LW:
Riptid3
(https://gametechmods.com/uploads/images/9229Robot%20Arena%202%202013-08-10%2018-05-43-038.jpg)

Lel outdated pic

Avg. DP: 400-500

MW:
Son of Hurricane (No changes)
(https://gametechmods.com/uploads/images/77055Robot%20Arena%202%202013-06-26%2022-20-02-032.jpg)

Avg DP: 700-800

HW:
Hurrican3
(https://gametechmods.com/uploads/images/28834Robot%20Arena%202%202013-08-18%2001-39-27-590.jpg)

Avg. DP: 1000-2000

SHW:
Guardian
(https://gametechmods.com/uploads/images/30023Robot Arena 2 2013-08-18 23-53-29-967.jpg)

Avg. DP: 1000-2000

I've got a Alt. HW and a Alt. SHW, just too lazy to take pics of 'em
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 25, 2013, 10:00:21 PM
lol building unrealistic in DSL

(https://gametechmods.com/uploads/images/36465Robot Arena 2 2013-08-26 10-51-36-040.jpg)

(https://gametechmods.com/uploads/images/87744Robot Arena 2 2013-08-26 10-55-48-497.jpg)

Okay fine, it's more of DSL-S, but whatev.

Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 25, 2013, 10:01:21 PM
Yeah it's not breaking the realistic rule. It's more just trying to immitate stock.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 25, 2013, 10:12:19 PM
Then I have no choice.

burst stacking here we go
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 26, 2013, 09:29:55 AM
Guise.

I have an idea.

But it's kinda stupid.

I'm going to try and make an AI Pack, which will basically consist of Starcore bots, rebuilt in DSL. I've got a handful of them built already... (Please note that due to Stacking being harder in DSL, some bots WILL look different, I also haven't skinned them yet...)

(https://gametechmods.com/uploads/images/46670Robot Arena 2 2013-08-26 22-09-10-884.jpg)

(https://gametechmods.com/uploads/images/31265Robot Arena 2 2013-08-26 22-09-02-207.jpg)

(https://gametechmods.com/uploads/images/91806Robot Arena 2 2013-08-26 22-08-45-318.jpg)

(https://gametechmods.com/uploads/images/11456Robot Arena 2 2013-08-26 22-08-38-233.jpg)

I'm not sure what Starcore bot this was supposed to be, but I'm going to have to assume that it was somewhere in Starcore...

(https://gametechmods.com/uploads/images/19832Robot Arena 2 2013-08-26 22-08-22-631.jpg)

(https://gametechmods.com/uploads/images/76955Robot Arena 2 2013-08-26 22-08-30-257.jpg)

(https://gametechmods.com/uploads/images/48098Robot Arena 2 2013-08-26 22-07-36-976.jpg)

(https://gametechmods.com/uploads/images/39248Robot Arena 2 2013-08-26 22-08-07-511.jpg)

(https://gametechmods.com/uploads/images/65424Robot Arena 2 2013-08-26 22-07-52-513.jpg)

(https://gametechmods.com/uploads/images/55297Robot Arena 2 2013-08-26 22-07-58-095.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Paranoia on August 26, 2013, 09:39:05 AM
Guise.

I have an idea.

But it's kinda stupid.

I'm going to try and make an AI Pack, which will basically consist of Starcore bots, rebuilt in DSL. I've got a handful of them built already... (Please note that due to Stacking being harder in DSL, some bots WILL look different, I also haven't skinned them yet...)

(https://gametechmods.com/uploads/images/46670Robot Arena 2 2013-08-26 22-09-10-884.jpg)

(https://gametechmods.com/uploads/images/31265Robot Arena 2 2013-08-26 22-09-02-207.jpg)

(https://gametechmods.com/uploads/images/91806Robot Arena 2 2013-08-26 22-08-45-318.jpg)

(https://gametechmods.com/uploads/images/11456Robot Arena 2 2013-08-26 22-08-38-233.jpg)

I'm not sure what Starcore bot this was supposed to be, but I'm going to have to assume that it was somewhere in Starcore...

(https://gametechmods.com/uploads/images/19832Robot Arena 2 2013-08-26 22-08-22-631.jpg)

(https://gametechmods.com/uploads/images/76955Robot Arena 2 2013-08-26 22-08-30-257.jpg)

(https://gametechmods.com/uploads/images/48098Robot Arena 2 2013-08-26 22-07-36-976.jpg)

(https://gametechmods.com/uploads/images/39248Robot Arena 2 2013-08-26 22-08-07-511.jpg)

(https://gametechmods.com/uploads/images/65424Robot Arena 2 2013-08-26 22-07-52-513.jpg)

(https://gametechmods.com/uploads/images/55297Robot Arena 2 2013-08-26 22-07-58-095.jpg)


Is DSL Unrealistic still a thing?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 26, 2013, 09:44:05 AM
Sadly, not anymore.

Which is why I built these, to hopefully let these fearsome designs live on, since most newcomers nowadays play DSL instead, leaving these once legendary foes, to collect dust.
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on August 26, 2013, 11:37:32 AM
DSL unrealistic was never a thing.

And they'd need to be alot better...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 28, 2013, 06:48:00 AM
And they'd need to be alot better...

In terms of replicating or in terms of effectiveness?

Anyways, updated two of the bots.

(https://gametechmods.com/uploads/images/77558Robot Arena 2 2013-08-28 10-40-59-406.jpg)

Would you prefer Maelstrom to have three perms but no plows, or to have only two perms but with plows?

(https://gametechmods.com/uploads/images/15578Robot Arena 2 2013-08-28 11-37-03-395.jpg)

Also, I'll release the AI Pack with only 3 teams at first, (Spin Doctors, Alien Invasion and Karnage) to see if it fairs well in terms of critical reception. If it is okay and accepted by the community, I will build the rest of the teams.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 28, 2013, 11:53:38 AM
Half of Spin Doctors is now finished.

(https://gametechmods.com/uploads/images/39815Robot Arena 2 2013-08-29 00-43-43-708.jpg)

(https://gametechmods.com/uploads/images/51867Robot Arena 2 2013-08-29 00-40-19-679.jpg)

Updated Maelstrom so that it looks more like the original:
(https://gametechmods.com/uploads/images/17971Robot Arena 2 2013-08-28 23-12-47-323.jpg)

And, also managed to build Drone:
(https://gametechmods.com/uploads/images/32537Robot Arena 2 2013-08-29 00-09-07-584.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on August 28, 2013, 01:47:05 PM
these look pretty good for replicas of stock bots, buuuut TF has two spinners with razors on them.

also the spinner with the circle chassis is hurricane btw.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 28, 2013, 07:44:30 PM
An E-tek is around twice as heavy as a Z-Tek, a piglet wouldn't have worked either. But, I'll try and see if there's an alternative.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 29, 2013, 06:52:29 AM
Some more Spin Doctors.

(https://gametechmods.com/uploads/images/3842Robot Arena 2 2013-08-29 10-07-31-059.jpg)

(https://gametechmods.com/uploads/images/33830Robot Arena 2 2013-08-29 11-23-54-618.jpg)

Updated TF, now it's a dual HS again

(https://gametechmods.com/uploads/images/11117Robot Arena 2 2013-08-29 10-40-14-865.jpg)

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 29, 2013, 10:18:06 PM
Finished Spin Doctors and Alien Invasion.

(https://gametechmods.com/uploads/images/15996Robot Arena 2 2013-08-30 00-48-52-759.jpg)

(https://gametechmods.com/uploads/images/57915Robot Arena 2 2013-08-30 01-11-03-779.jpg)

(https://gametechmods.com/uploads/images/87894Robot Arena 2 2013-08-30 01-23-02-833.jpg)

(https://gametechmods.com/uploads/images/84703Robot Arena 2 2013-08-30 09-14-59-186.jpg)

(https://gametechmods.com/uploads/images/1797Robot Arena 2 2013-08-30 09-22-43-493.jpg)

Yes, I understand, Praetorian doesn't look like that, but due to stability issues, the plows were a must.

Chestburster doesn't look like that either, but it was in serious need of an upgrade.

Regarding the current fate of the AI Pack, I'll be relasing the Alpha soon, which will consist of 5 teams instead, (Jabberwocky, Alien Invasion, Karnage, Spin Doctors, The Pit).

The main issue now are the skins and Bindings. My bindings are different mainly because most of the AI in my game have been replaced by other bots instead of the default DSL AI. As for the skins, they will be different to say the least.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 29, 2013, 10:21:21 PM
Pretty good. The only one lagging is Predator.
Title: Re: S.H.I.E.L.D's failcase
Post by: Paranoia on August 29, 2013, 10:28:36 PM
Finished Spin Doctors and Alien Invasion.

(https://gametechmods.com/uploads/images/15996Robot Arena 2 2013-08-30 00-48-52-759.jpg)

(https://gametechmods.com/uploads/images/57915Robot Arena 2 2013-08-30 01-11-03-779.jpg)

(https://gametechmods.com/uploads/images/87894Robot Arena 2 2013-08-30 01-23-02-833.jpg)

(https://gametechmods.com/uploads/images/84703Robot Arena 2 2013-08-30 09-14-59-186.jpg)

(https://gametechmods.com/uploads/images/1797Robot Arena 2 2013-08-30 09-22-43-493.jpg)

Yes, I understand, Praetorian doesn't look like that, but due to stability issues, the plows were a must.

Chestburster doesn't look like that either, but it was in serious need of an upgrade.

Regarding the current fate of the AI Pack, I'll be relasing the Alpha soon, which will consist of 5 teams instead, (Jabberwocky, Alien Invasion, Karnage, Spin Doctors, Ultimatum).

The main issue now are the skins and Bindings. My bindings are different mainly because most of the AI in my game have been replaced by other bots instead of the default DSL AI. As for the skins, they will be different to say the least.


I can help with bindings, if you have any problems just give a PM and I'll probably provide the bindings for you. As for the bots, the only problem I see is that Facehugger and Chest Burster are in the wrong weight classes, though that aside you've got some nice bots.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 29, 2013, 10:34:38 PM
Pretty good. The only one lagging is Predator.

Yea, Predator kinda sucks.

But then again, it sucked in Starcore anyways  :dumb)

Finished Spin Doctors and Alien Invasion.

(https://gametechmods.com/uploads/images/15996Robot Arena 2 2013-08-30 00-48-52-759.jpg)

(https://gametechmods.com/uploads/images/57915Robot Arena 2 2013-08-30 01-11-03-779.jpg)

(https://gametechmods.com/uploads/images/87894Robot Arena 2 2013-08-30 01-23-02-833.jpg)

(https://gametechmods.com/uploads/images/84703Robot Arena 2 2013-08-30 09-14-59-186.jpg)

(https://gametechmods.com/uploads/images/1797Robot Arena 2 2013-08-30 09-22-43-493.jpg)

Yes, I understand, Praetorian doesn't look like that, but due to stability issues, the plows were a must.

Chestburster doesn't look like that either, but it was in serious need of an upgrade.

Regarding the current fate of the AI Pack, I'll be relasing the Alpha soon, which will consist of 5 teams instead, (Jabberwocky, Alien Invasion, Karnage, Spin Doctors, Ultimatum).

The main issue now are the skins and Bindings. My bindings are different mainly because most of the AI in my game have been replaced by other bots instead of the default DSL AI. As for the skins, they will be different to say the least.


I can help with bindings, if you have any problems just give a PM and I'll probably provide the bindings for you. As for the bots, the only problem I see is that Facehugger and Chest Burster are in the wrong weight classes, though that aside you've got some nice bots.

I got confoosed

I'll go fix 'em later.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 30, 2013, 11:44:17 AM
Fixed the wrong weightclass bot thingies

(https://gametechmods.com/uploads/images/53828Robot Arena 2 2013-08-30 23-19-44-171.jpg)

(https://gametechmods.com/uploads/images/15908Robot Arena 2 2013-08-30 23-20-06-833.jpg)

And, Mini Karnage is born. In DSL that is...

(https://gametechmods.com/uploads/images/28818Robot Arena 2 2013-08-31 00-02-46-747.jpg)

I've also finished Klip, but it's chassis is just small block instead of a wide one. So, not sure if I want to go with it.

Right now, I think Paranoia can help me with the Bindings part of things, Skins will be the main issue, but I'll try my best (No promises that it will be perfect tho).

The question floating around in my head as of now is the name. Should it be called Starcore when Starcore? Or something else? And, should I let other users send in their own teams? At that point, I don't think we can call it Starcore anymore. But, it would also expand the number of teams as well, so I'm not sure.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on August 30, 2013, 01:28:39 PM
do it better
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on August 31, 2013, 07:20:53 AM
Let other users add teams to it so it may make some interest for DSL Unrealistic
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 31, 2013, 08:45:05 AM
do it better

Um, okay?
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on August 31, 2013, 10:53:43 AM
You should remake the hidden team by Pys
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 31, 2013, 11:40:34 AM
You should remake the hidden team by Pys

I plan on doing just that.

But I don't have anything to refer to for building them. I think they MIGHT be in my game, but I'm not entirely sure since I tinkered around with it quite a while back.

Let other users add teams to it so it may make some interest for DSL Unrealistic

But what about the name? I don't think we should call it Starcore when all the bots weren't even built by Starcore himself.

Yes, the designs were his, but there are at least a handful of them which are going to be, upgraded, either due to DSL being different from stock or perhaps the bots were already just bad to begin with. Examples: Klip has smaller chassis, Praetorian is also now very dangerous, I might make the Team Jabberwocky bots curved hammers so that they stand a chance, Vortex CE MIGHT be a bit lower, I don't know yet.

What do you guys think? Should I try and improve them or stay as close to the original as possible?

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 02, 2013, 10:17:08 AM
Ugh. Finished up rest of Karnage.

(https://gametechmods.com/uploads/images/40979Robot Arena 2 2013-09-02 23-08-05-679.jpg)

(https://gametechmods.com/uploads/images/4382Robot Arena 2 2013-09-02 23-08-22-444.jpg)

And, the first bot on Team Jabberwocky

(https://gametechmods.com/uploads/images/96569Robot Arena 2 2013-09-02 23-08-43-019.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on September 02, 2013, 01:12:34 PM
Assuming BKB can't turn.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on September 02, 2013, 03:50:41 PM
Assuming BKB can't turn.
um why wouldnt it be able to turn
Title: Re: S.H.I.E.L.D's failcase
Post by: playzooki on September 02, 2013, 03:54:05 PM
it looks like it starts off on its side
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on September 02, 2013, 06:12:36 PM
it looks like it starts off on its side
there is no way you could make that chassis from starting off on the side without BFE
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 02, 2013, 06:50:32 PM
Nah. BKB starts out normal like other bots.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 03, 2013, 10:21:01 AM
Oh hey I finally got around to building four more Jabberwocky bots

(https://gametechmods.com/uploads/images/76294Robot Arena 2 2013-09-03 21-00-00-633.jpg)

(https://gametechmods.com/uploads/images/12871Robot Arena 2 2013-09-03 21-38-26-460.jpg)

(https://gametechmods.com/uploads/images/53104Robot Arena 2 2013-09-03 22-09-48-501.jpg)

(https://gametechmods.com/uploads/images/98853Robot Arena 2 2013-09-03 23-07-06-043.jpg)

Yes, the three hammer bots don't look like that, but face it, they sucked in Starcore. Why not give 'em an upgrade?

Anyways, all of them can really dish out damage, but for that, they sacrifice the ability to self right. Which is bad. But they rarely get flipped anyways.

Too lazy to work on the BW right now. I'll work on the rest of the bots, eventually.
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on September 03, 2013, 11:01:31 AM
Yes, the three hammer bots don't look like that, but face it, they sucked in Starcore. Why not give 'em an upgrade?
then why not make them actually decent, these are just terrible and if you aren't going to stick with the original designs, i don't know why you're making them at all.
Title: Re: S.H.I.E.L.D's failcase
Post by: Jonzu95 on September 03, 2013, 11:06:17 AM
Don't forget to skin them.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 03, 2013, 11:11:40 AM
Yes, the three hammer bots don't look like that, but face it, they sucked in Starcore. Why not give 'em an upgrade?
then why not make them actually decent, these are just terrible and if you aren't going to stick with the original designs, i don't know why you're making them at all.

I'm not trying to give them a COMPLETE over do, just trying to make them a little more deadly whilst still looking as close to the original as possible.

Terrible? All of the bots so far have been able to knock out most of the default DSL AI with ease. Even Tempus Fugit destroys most MW's.

Don't forget to skin them.

Yea, trying to find the skins will be a bit of a pain tho.
Title: Re: S.H.I.E.L.D's failcase
Post by: Jonzu95 on September 03, 2013, 11:13:14 AM
Don't forget to skin them.

Yea, trying to find the skins will be a bit of a pain tho.

Not if you use the original chassis.
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on September 04, 2013, 03:19:35 AM
it looks like it starts off on its side

I thought that too but the point of virw makes it an optical illousion
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on September 04, 2013, 05:50:59 AM
those hammer bots actually do look like thier SC3 versions to an tolerable degree. bandersnatch just needs 4WD and it'll be fine.
Title: Re: S.H.I.E.L.D's failcase
Post by: Starcore on September 29, 2013, 02:17:24 PM

I am proud to have fathered both the Starcore pack and DSL so I am happy to see you working to make a DSL updated version of the Starcore bots.

I am fine with calling the DSL update efforts to recreate the Starcore pack something like:


Starcore Memories


Starcore DSL


Starcore Redux




Any of those would be appropriate.


Nice to see you all are trying to keep the memories going with latest learnings. Do remember that many of the designs were based on information near 10 years ago. So what you consider sucks was effective at the time and out did basically anything else that existed at the time.


If you want to base on the latest tunings, yes use the Starcore 4 Alpha pack. There were a few mistakes in those but not many. Most everything was brought to latest techniques while keeping the looks and textures where possible. For example, Alien Queen is much more stable and effective in 4a as are many others.


Good luck and happy to see what you come up with,


Starcore
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on September 29, 2013, 02:22:51 PM
starcore posted

time to party everyone
Title: Re: S.H.I.E.L.D's failcase
Post by: playzooki on October 08, 2013, 02:47:44 PM
inb4
yay its starcore
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on October 08, 2013, 04:59:27 PM
yay its starcore
Title: Re: S.H.I.E.L.D's failcase
Post by: akshaylan on October 08, 2013, 05:06:46 PM
How many more posts saying: "Oh Starcore posted!"?
Might be cool if you were to make poll as to what the name could be.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 24, 2013, 10:03:59 PM
Starcore Redux it is.

But, how about we take a break from all that at the moment, I'm done building the few teams I mentioned, how about a bit of standard?

(https://gametechmods.com/uploads/images/60557Robot Arena 2 2013-09-30 21-47-33-908.jpg)

I daresay this is definitely my best one so far.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on October 24, 2013, 10:06:01 PM
Interesting but it won't be very effective.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 24, 2013, 10:11:02 PM
Yes it isn't.  :dumb)

but the HW version is loads better
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on October 24, 2013, 10:24:02 PM
Well just the whole setup, a chained motor HS will probably be unstable and won't have enough weapons.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on October 24, 2013, 11:58:36 PM
lol no
Title: Re: S.H.I.E.L.D's failcase
Post by: Davidyamy on October 30, 2013, 09:46:21 PM
Massimo recommendations are excellent, and SHIELD, your bots seduce me
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 14, 2014, 02:22:13 AM
(https://gametechmods.com/uploads/images/88747Robot Arena 2 2014-02-14 00-20-21-388.jpg)

T-Minus-esque flipper. Forgot what the armor was. Has the issue of flipping onto it's back when firing the flipper. Will improve eventually...
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on February 14, 2014, 02:47:54 AM
make a wider wheelbase.

Also looks pretty fragile.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on February 14, 2014, 07:30:45 AM
Looks alright, I'd try to get something in back to keep it from flipping, like a flipper maker or something.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 15, 2014, 03:36:12 AM
make a wider wheelbase.

Also looks pretty fragile.

It IS fragile. Can't take more than 3 shots from a good hammer bot to damage the CB.

Looks alright, I'd try to get something in back to keep it from flipping, like a flipper maker or something.

lol no weight. Unless I change wheels.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on February 15, 2014, 01:39:10 PM
Well, of course it is fragile... take steps to fix that ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 15, 2014, 06:45:28 PM
Well, of course it is fragile... take steps to fix that ?

Will get on it.

As soon as I can figure out how to build again.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on February 17, 2014, 05:23:40 AM
Drive looks pretty overkill to me. Shouldn't mag drive be more than enough? Also, try using flippermakers instead of the alu extender as a wheelguard, the round extender looks slightly out of place to me.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 17, 2014, 07:01:11 AM
Drive looks pretty overkill to me. Shouldn't mag drive be more than enough? Also, try using flippermakers instead of the alu extender as a wheelguard, the round extender looks slightly out of place to me.

Alright, changing the drive.

Round extenders there because flippermaker for whatever reason kept going red whenever I tried fitting it on. I'll try rebuilding the wheelguards again and see what happens.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 24, 2014, 10:15:42 AM
(https://gametechmods.com/uploads/images/35638Robot Arena 2 2014-02-25 00-12-39-913.jpg)

That flag looks so out of place.
Title: Re: S.H.I.E.L.D's failcase
Post by: Merrick on February 24, 2014, 10:37:39 AM
Oh hey Hurricane's back.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on February 24, 2014, 04:16:13 PM
Bad drive. Updrage it, get some protection for it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on February 24, 2014, 04:44:46 PM
work on that extender setup son, it's pretty bad ATM
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on February 24, 2014, 05:08:16 PM
Flag looks fine, extender work is funky, and yeah the drive is terrible.

Loving looks of it  :thumbup
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 24, 2014, 05:17:54 PM
Bad drive. Updrage it, get some protection for it.

Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win. Plus. It's already protected from the front. Will upload front view later.

Oh hey Hurricane's back.

Nah. Think of this one as it's stepbrother. Venum.

Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on February 24, 2014, 05:19:48 PM
Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.
Nightmare had 8 wins and the most destructive VS in the division...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 24, 2014, 05:23:16 PM
Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.
Nightmare had 8 wins and the most destructive VS in the division...

Yes. But it never won a whole Battlebots tourney :(
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on February 24, 2014, 05:27:18 PM
Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.
Nightmare had 8 wins and the most destructive VS in the division...

Yes. But it never won a whole Battlebots tourney :(
No, but it did win Most Aggressive one year.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 24, 2014, 05:30:00 PM
Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.
Nightmare had 8 wins and the most destructive VS in the division...

Yes. But it never won a whole Battlebots tourney :(
No, but it did win Most Aggressive one year.

And that's what I aim to do with this bot.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on February 24, 2014, 05:34:35 PM
Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.
Nightmare had 8 wins and the most destructive VS in the division...

Yes. But it never won a whole Battlebots tourney :(
No, but it did win Most Aggressive one year.

And that's what I aim to do with this bot.
Don't think it's going to be very aggressive with that drive  :P
As long as it looks nice, I don't really care though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 25, 2014, 02:16:10 AM
Anything else looks horrible on it. I wanted it to look and perform like Nightmare. Good enough to put on a show, not quite good enough to win.
Nightmare had 8 wins and the most destructive VS in the division...

Yes. But it never won a whole Battlebots tourney :(
No, but it did win Most Aggressive one year.

And that's what I aim to do with this bot.
Don't think it's going to be very aggressive with that drive  :P
As long as it looks nice, I don't really care though.

Drive's good. Any faster and it'll flip itself anyways  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 25, 2014, 02:32:56 AM
The drive is actually fairly had to get to. But then again I've never had an opponent get past the disc.

(https://gametechmods.com/uploads/images/72670Robot Arena 2 2014-02-25 16-21-42-331.jpg)

It suffers from the hammers falling off too easily. But then it loses it's 4000 hit point average if I put anything heavier. Probably not gonna win. But I hope it puts on a show.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 10, 2014, 08:00:35 AM
LW Wammer

(https://gametechmods.com/uploads/images/10393Robot Arena 2 2014-04-10 20-56-07-028.jpg)

MW Shell spinner (?) with no name.

(https://gametechmods.com/uploads/images/24485Robot Arena 2 2014-04-10 20-56-33-670.jpg)

blarg
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on April 10, 2014, 08:12:48 AM
Blarg indeed.

Not sure its a shell spinner, but it looks alright. A nice skin would be a good addition.

The LW looks nice as well, although the wedge is a little off-putting.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on April 10, 2014, 08:23:37 AM
Your MW would be what most people call a tuna can spinner or lid spinner.

I really like your LW, just make the wedge mesh more.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 10, 2014, 09:10:49 AM
Wedge was because i drove it around and shtuff happened. Will try and fix it.

Still thinkin's up a skin for the MW.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 10, 2014, 10:14:20 AM
Fixed the wedge. I think.

(https://gametechmods.com/uploads/images/94257Robot Arena 2 2014-04-10 22-19-46-765.jpg)

Also, decided to tinker around for a bit.

(https://gametechmods.com/uploads/images/32664Robot Arena 2 2014-04-10 22-20-25-791.jpg)

For Maz's Blood Brothers. It's sibling is still going through touch up. Also forgot whether Yang was supposed to be black with a white dot or white with a black dot. So... yea.

Kudos to anyone who can figure out which Starcore bot I stole the chassis from.


Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 11, 2014, 08:52:28 AM
(https://gametechmods.com/uploads/images/84915Robot Arena 2 2014-04-11 21-49-21-989.jpg)

dsl irl mw

i thought the buz buz wheels looked cool and tried to make a bot with them

its bad and i should feel bad

mrf
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 11, 2014, 09:19:15 AM
dude spiked strips as wedges ? nope.avi

Kudos to anyone who can figure out which Starcore bot I stole the chassis from.
Drone ?

edit: eh close enough
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on April 11, 2014, 09:33:09 AM
I actually kinda like it
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 11, 2014, 09:55:06 AM
dude spiked strips as wedges ? nope.avi

Kudos to anyone who can figure out which Starcore bot I stole the chassis from.
Drone ?

edit: eh close enough

irl is sposed to look bewtifulz

not sure if it was drone or facehugger, i think i messed up the names. but you're probably right

I actually kinda like it

yay
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 11, 2014, 09:58:16 AM
make a uhw ihbey

(https://gametechmods.com/uploads/images/7977Robot Arena 2 2014-04-11 22-52-22-377.jpg)

do i get a medal
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 11, 2014, 10:41:35 AM
make a uhw ihbey

(https://gametechmods.com/uploads/images/7977Robot Arena 2 2014-04-11 22-52-22-377.jpg)

do i get a medal

(https://gametechmods.com/uploads/images/71988Robot Arena 2 2014-04-11 23-39-33-062.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: playzooki on April 11, 2014, 12:30:56 PM
Love it!


(medal coming soon.)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on April 11, 2014, 01:32:55 PM
(https://gametechmods.com/uploads/images/84915Robot Arena 2 2014-04-11 21-49-21-989.jpg)

dsl irl mw

i thought the buz buz wheels looked cool and tried to make a bot with them

its bad and i should feel bad

mrf

This actually looks pretty cool.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 11, 2014, 08:37:44 PM
(https://gametechmods.com/uploads/images/84915Robot Arena 2 2014-04-11 21-49-21-989.jpg)

dsl irl mw

i thought the buz buz wheels looked cool and tried to make a bot with them

its bad and i should feel bad

mrf

This actually looks pretty cool.

buzzard wheels can make anything look cool

Love it!


(medal coming soon.)

(https://gametechmods.com/uploads/images/36686Robot Arena 2 2014-04-12 09-25-23-839.jpg)

whats the record for most wheels on a bot again
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on April 11, 2014, 08:40:08 PM
Nah man, Fortune looks cool, I would straighten the teeth on the drum first though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 12, 2014, 10:23:49 AM
Nah man, Fortune looks cool, I would straighten the teeth on the drum first though.

They were put on slightly diagonal to look cooler. Will fix it for BB9.

Speaking of BB9, it's here. Time for team revealing.

LW:
(https://gametechmods.com/uploads/images/92601Robot Arena 2 2014-04-12 23-10-36-867.jpg)

built this a year or two ago. is gonna get destroyed but i'm proud of it

MW:
(https://gametechmods.com/uploads/images/84915Robot%20Arena%202%202014-04-11%2021-49-21-989.jpg)

going through edits

HW:
(https://gametechmods.com/uploads/images/83511Robot Arena 2 2014-04-12 23-13-11-802.jpg)

my pride and joy right here folks.

SHW:
(https://gametechmods.com/uploads/images/50471Robot Arena 2 2014-04-12 23-12-39-294.jpg)

the result of a challenge to myself to build a IRL SHW with a dual perm, prolly just bad standard this thing. but i have Guardian on stand by in case this is shot down
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on April 12, 2014, 10:26:00 AM
Orbituary looks kinda messy but not all that bad. Could use some cleaned up extender work.

I'd recommend swapping over to a mechavore disc on Riptid3, would probaby work/look better.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 12, 2014, 10:39:43 AM
Orbituary looks kinda messy but not all that bad. Could use some cleaned up extender work.

I'd recommend swapping over to a mechavore disc on Riptid3, would probaby work/look better.

Riptide 2 can't fit a mechavore disc. It's too thick for whatever reason.

Updated team roster:

MW:
(https://gametechmods.com/uploads/images/20673Robot Arena 2 2014-04-12 23-30-11-838.jpg)

straightened the beaters moved the skirt up a notch

Alt. SHW:
(https://gametechmods.com/uploads/images/6792Robot Arena 2 2014-04-12 23-35-50-568.jpg)

yes guardian has been waiting very patiently for it's turn to join a bb tourney. updated and prepared it because orbituary looked really sketchy
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on April 12, 2014, 01:44:37 PM
Guardian looks better than Obituary imo. I'd go for that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Merrick on April 12, 2014, 05:27:29 PM
Yeah, Guardian looks much better than Obituary.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on April 12, 2014, 05:59:22 PM
Fortune is actually so cool. Buzzards are underused. Venum is just your ordinary Nightmare clone to me though, and definitely go with Guardian rather than Obituary - that thing so messy.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 12, 2014, 07:01:34 PM
It is settled. Guardian shall be my champion.

Fortune is actually so cool. Buzzards are underused. Venum is just your ordinary Nightmare clone to me though, and definitely go with Guardian rather than Obituary - that thing so messy.

Yeah. Buzzards only up side were that they looked cool yet nobody really uses them on IRL bots
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 20, 2014, 09:37:50 PM
Old HW.

(https://gametechmods.com/uploads/images/34399Robot Arena 2 2014-04-21 10-03-03-769.jpg)

I remembered HF posted a picture of some bots he and his dad drew on the art showcase thing and I saw flapjack and a couple of others and decided to make them.

Tuning Fork is in DSL 3, lazy to get a screen of it.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on April 21, 2014, 01:40:34 AM
Heh, cool.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 21, 2014, 02:28:01 AM
Heh, cool.

Original had only had 4wd, but this one i gave 6wd because i love my stuff 6wd
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 21, 2014, 08:47:26 AM
I pulled a Mazakari

(https://gametechmods.com/uploads/images/55320Robot Arena 2 2014-04-21 21-36-19-776.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on April 21, 2014, 12:04:50 PM
Kinda boring, but it's slick and not too bad.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on April 21, 2014, 01:08:04 PM
Could use a cooler skin.
Title: Re: S.H.I.E.L.D's failcase
Post by: Natster-104 on April 21, 2014, 01:10:48 PM
Could use a cooler skin.
This
Kinda boring, but it's slick and not too bad.
And This

+ I think more spikes would be nice
Title: Re: S.H.I.E.L.D's failcase
Post by: Merrick on April 21, 2014, 06:52:51 PM
There's nothing outwardly wrong with it.

But I still pull a better Mazakari.
Title: Re: S.H.I.E.L.D's failcase
Post by: I Like Tacos on April 21, 2014, 08:20:26 PM
There's nothing outwardly wrong with it.

But I still pull a better Mazakari.
I don't know, it seemed more authentic when shield did it.
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on April 21, 2014, 08:54:29 PM
Old HW.

(https://gametechmods.com/uploads/images/34399Robot Arena 2 2014-04-21 10-03-03-769.jpg)

I remembered HF posted a picture of some bots he and his dad drew on the art showcase thing and I saw flapjack and a couple of others and decided to make them.

Tuning Fork is in DSL 3, lazy to get a screen of it.
can flapjack self right? it looks very cool though ,like the design
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on April 21, 2014, 08:58:31 PM
shameful double post
cries in corner

I pulled a Mazakari

(https://gametechmods.com/uploads/images/55320Robot Arena 2 2014-04-21 21-36-19-776.jpg)

i personally like the card type skin i enjoy the pun very much
There's nothing outwardly wrong with it.

But I still pull a better Mazakari.
^ i like SHIELD'S attempt at the mazakari... mazakari.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 22, 2014, 03:24:29 AM
Kinda boring, but it's slick and not too bad.

Could use a cooler skin.

I built it in like, 15 minutes based on one of Maz's more recent bots and the fact that he pulled a me back a year ago i couldn't bother with fancier skins and i was mad after failing to build a flipper with techno destructo brackets

There's nothing outwardly wrong with it.

But I still pull a better Mazakari.

And I still pull a better Shield.

Old HW.

(https://gametechmods.com/uploads/images/34399Robot Arena 2 2014-04-21 10-03-03-769.jpg)

I remembered HF posted a picture of some bots he and his dad drew on the art showcase thing and I saw flapjack and a couple of others and decided to make them.

Tuning Fork is in DSL 3, lazy to get a screen of it.
can flapjack self right? it looks very cool though ,like the design

Never tested it against flippers or anything. Probably useless once upside down.

shameful double post
cries in corner

I pulled a Mazakari

(https://gametechmods.com/uploads/images/55320Robot Arena 2 2014-04-21 21-36-19-776.jpg)

i personally like the card type skin i enjoy the pun very much

i wanted to make a blackjack and go fish variant, but idk what weapons they could use
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 22, 2014, 03:41:24 AM
For Centripetal Forces

(https://gametechmods.com/uploads/images/81447Robot Arena 2 2014-04-22 16-35-51-505.jpg)

it feels so good to see use that dual perm again

also remember this fella?

(https://gametechmods.com/uploads/images/86048Robot Arena 2 2014-04-22 16-37-42-999.jpg)

kinda didn't see how well it did in Hf's tourney, but oh well. needs improvement, just not sure how
Title: Re: S.H.I.E.L.D's failcase
Post by: Elementos on April 22, 2014, 04:47:21 AM
Possibly angle the motor so the blade is a bit lower perhaps?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 26, 2014, 12:12:31 AM
I was bored.

Attempt at making a full UHW version of BW- True Love

(https://gametechmods.com/uploads/images/4197Robot Arena 2 2014-04-26 12-30-26-488.jpg)

Uses dual perm motors
Title: Re: S.H.I.E.L.D's failcase
Post by: Pwnator on April 26, 2014, 01:51:50 AM
dem internal dual perms mang

would love to have the front to be sloped though
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 26, 2014, 01:53:03 AM
dem internal dual perms mang

would love to have the front to be sloped though

Will get on it

eventually
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 26, 2014, 07:41:45 AM
just you guys try and stop me

(https://gametechmods.com/uploads/images/90788Robot Arena 2 2014-04-26 16-40-15-986.jpg)

it punches well. can throw a mean cross

(https://gametechmods.com/uploads/images/62657Robot Arena 2 2014-04-26 16-40-21-622.jpg)

i haven't figured out why it keeps falling over despite having even bigger feet than Reaper

(https://gametechmods.com/uploads/images/10841Robot Arena 2 2014-04-26 16-40-29-829.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: RedSawn on April 26, 2014, 01:10:16 PM
Pfft, I was trying to make a DSL3 punch bot just 3 days back, though I went for HW, low ground clearance and 6 wheel drive. But that thing looks fun as hell.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 26, 2014, 07:45:09 PM
Pfft, I was trying to make a DSL3 punch bot just 3 days back, though I went for HW, low ground clearance and 6 wheel drive. But that thing looks fun as hell.

trust me don't even try

these things take a tonne of fine tuning and even then there's no guaranteeing that they'll work

but then again you are more skilled so idk
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 27, 2014, 09:57:03 AM
i like that FIST- i mean puncher, we should do a tournament of these things one day

also that wedged rammer's weapon setup ruins it because the spike is so long so it renders the wedge useless
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 27, 2014, 06:10:37 PM
i like that FIST- i mean puncher, we should do a tournament of these things one day

also that wedged rammer's weapon setup ruins it because the spike is so long so it renders the wedge useless

A tourney filled with drunk lumbering titans trying to throw fist at each other. I'd totally join.

Lmao was done to imitate one of Maz's bots
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on April 28, 2014, 02:59:21 AM
I challange that thing with one of my boxing bots
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2014, 03:18:29 AM
I challange that thing with one of my boxing bots

gridlock will flop on your bot you will not survive
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on April 28, 2014, 03:57:27 AM
But it would be fun :3
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2014, 05:27:23 AM
But it would be fun :3

It'd be fun wouldn't it? A small little tourney for boxing robots....

oh if only someone knew how to AI them
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on April 28, 2014, 05:34:07 AM
But it would be fun :3

It'd be fun wouldn't it? A small little tourney for boxing robots....

oh if only someone knew how to AI them

I totally wasn't talking bout something like this with craaig a few weeks ago...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2014, 07:14:02 AM
But it would be fun :3

It'd be fun wouldn't it? A small little tourney for boxing robots....

oh if only someone knew how to AI them

I totally wasn't talking bout something like this with craaig a few weeks ago...

Giant boxing robots would be fun. Terribly difficult to build, but fun.

worked on a few designs I had in mind

(https://gametechmods.com/uploads/images/21182Robot Arena 2 2014-04-28 20-05-29-136.jpg)

Three arms, it's arm setup means it has a rather short reach advantage

I tried making a smaller, simpler walker

didn't work

(https://gametechmods.com/uploads/images/97195Robot Arena 2 2014-04-28 20-04-38-876.jpg)

(https://gametechmods.com/uploads/images/38761Robot Arena 2 2014-04-28 20-04-33-387.jpg)

supposed to just grab and toss stuff

unfortunately it has terrible walking and i can't add n any more motors for legs since the insides are packed with batteries
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2014, 08:27:40 AM
(https://gametechmods.com/uploads/images/11380Robot Arena 2 2014-04-29 21-20-34-993.jpg)

a lid spinner with a bunch of axles and razors

uses a dual perm

very hard to get up to speed

but once it does it's unstoppable
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on April 29, 2014, 08:30:55 AM
I'm assuming that's a Standard heavyweight. If it is, that's really not anywhere near enough weaponry. You could easily just use 1 flail on each edge and massively increase the amount of weaponry.
If it's IRL, well, I'm not sure I'd accept it personally. Too many flails. Must be a havokbomb too.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2014, 08:34:16 AM
I'm assuming that's a Standard heavyweight. If it is, that's really not anywhere near enough weaponry. You could easily just use 1 flail on each edge and massively increase the amount of weaponry.
If it's IRL, well, I'm not sure I'd accept it personally. Too many flails. Must be a havokbomb too.

nah it's fine

the flails cancel out the flails

wanted to try some tentacle-ish sort of weapon setup

and yea it's hw 80 kg underweight but still a heavyweight
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 29, 2014, 11:14:02 AM
ghey and a havok bomb
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on April 29, 2014, 02:56:12 PM
have fun losing your weaponry in -3 seconds
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 29, 2014, 06:08:03 PM
have fun losing your weaponry in -3 seconds

Correction. -5 seconds.
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on April 29, 2014, 08:33:57 PM
you know when you are about to go crazy over how op something is and then...
have fun losing your weaponry in -3 seconds

Correction. -5 seconds.
but i appreciate the tentacle design and wish it would work properly
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 30, 2014, 03:22:33 AM
you know when you are about to go crazy over how op something is and then...
have fun losing your weaponry in -3 seconds

Correction. -5 seconds.
but i appreciate the tentacle design and wish it would work properly

It does work properly I'm afraid.

Deals massive damage.
Title: Re: S.H.I.E.L.D's failcase
Post by: Kossokei on April 30, 2014, 02:00:29 PM
Reminds me of a bot I did some time ago
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2014, 10:16:46 AM
hybrid thing that sucks

(https://gametechmods.com/uploads/images/24812Robot Arena 2 2014-05-01 23-05-36-499.jpg)

(https://gametechmods.com/uploads/images/39150Robot Arena 2 2014-05-01 23-14-57-326.jpg)

don't know which setup is better
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 01, 2014, 11:03:07 AM
First of all you are going to want a halfsheet or something covering the bottom. I also see no point in using mags with technos. I would personally just enlarge the chassis and put on some type of NPC with vlads or grannies. And finally, your weapon set ups seem pretty horrible.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 01, 2014, 11:10:24 AM
all this noninvertibility :O
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 01, 2014, 02:34:59 PM
...What are you even trying to do? Both of those are just really messy.
Title: Re: S.H.I.E.L.D's failcase
Post by: Jakewilliamson on May 01, 2014, 02:37:03 PM
Both are indeed messy.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 01, 2014, 06:05:41 PM
First of all you are going to want a halfsheet or something covering the bottom. I also see no point in using mags with technos. I would personally just enlarge the chassis and put on some type of NPC with vlads or grannies. And finally, your weapon set ups seem pretty horrible.

>prototype

...What are you even trying to do? Both of those are just really messy.

Half crawler hybrid
Title: Re: S.H.I.E.L.D's failcase
Post by: Clickbeetle on May 02, 2014, 01:57:27 AM
To do a half crawler, you want to flip it around so the weapons cover the chassis and the wheels are out back on extenders.  Regular NPCs are the motor to use here for their 12000 HP.

...To be honest I'm not even sure if a half crawler would be good, but that's how I would build one.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 02, 2014, 10:12:35 AM
tbh halfcrawlers are pretty much on the ghey side of the spectrum but I told myself "hey a half crawler hybrid it'll definitely be unique and interesting, let's go with it" and I said ok.

also they are not messy, it's just that the motors are poorly set up.

and click about that... yeah the original half crawler that I did indeed had the chassis protected and extenders outside but if he loses ONE motor he's doomed because of the Mutations controlled movement rules.

But yea it definitely is a half-crawler.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 02, 2014, 11:01:59 AM
tbh halfcrawlers are pretty much on the ghey side of the spectrum but I told myself "hey a half crawler hybrid it'll definitely be unique and interesting, let's go with it" and I said ok.

also they are not messy, it's just that the motors are poorly set up.

and click about that... yeah the original half crawler that I did indeed had the chassis protected and extenders outside but if he loses ONE motor he's doomed because of the Mutations controlled movement rules.

But yea it definitely is a half-crawler.

To do a half crawler, you want to flip it around so the weapons cover the chassis and the wheels are out back on extenders.  Regular NPCs are the motor to use here for their 12000 HP.

...To be honest I'm not even sure if a half crawler would be good, but that's how I would build one.

let's be honest what are the chances that i'm ever going to win anyways

so if i'm not gonna win might as well be the one guy who did something different
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2014, 06:34:48 AM
(https://gametechmods.com/uploads/images/16566Robot Arena 2 2014-05-03 19-34-25-961.jpg)

hw side hammer/dustpan hybrid

never tested it in combat yet

i could try and cut it down to mw

but it looks like it'll go down to cruiser at most
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 03, 2014, 10:13:48 AM
looks derpy tbh.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 03, 2014, 10:44:41 AM
looks derpy tbh.

thank you
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 03, 2014, 05:37:30 PM
(https://gametechmods.com/uploads/images/16566Robot Arena 2 2014-05-03 19-34-25-961.jpg)

hw side hammer/dustpan hybrid

never tested it in combat yet

i could try and cut it down to mw

but it looks like it'll go down to cruiser at most
i like the concept but the execution is ...
odd
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 03, 2014, 08:52:15 PM
Use a heavy plow instead of all those dsl bars and put technos on. I would also drop the sledge hammers and use beater bars instead of alum extenders then to hold razors. I also think it would be a good idea to use a DSL bar or beater bars in the place of the flipper makers. What kind of armour do you have on it atm?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 04, 2014, 12:09:16 AM
Use a heavy plow instead of all those dsl bars and put technos on. I would also drop the sledge hammers and use beater bars instead of alum extenders then to hold razors. I also think it would be a good idea to use a DSL bar or beater bars in the place of the flipper makers. What kind of armour do you have on it atm?

Steel 5 or steel 3

also i have no flippermakers on this bot
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 04, 2014, 12:13:57 AM
Etek seems like overkill imo.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 04, 2014, 12:28:51 AM
also i have no flippermakers on this bot
woops, i was thinking the titanium extenders were flipper makers
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on May 04, 2014, 12:34:27 AM
What burst motors are you using? Don't tell me you're using mag snappers...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 04, 2014, 01:27:52 AM
What burst motors are you using? Don't tell me you're using mag snappers...

servo motor

Etek seems like overkill imo.

my showcase in a nutshell

also i have no flippermakers on this bot
woops, i was thinking the titanium extenders were flipper makers

soon to be dsl bars
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 05, 2014, 09:42:39 AM
After the recent update on the battlebox, it appears that multibots in a bb tourney have been made a reality

i was saving these two for whatever may come my way, and i just might enter the next battlebots with them (i like to plan ahead) if mass decides to go with "combined weight must not exceed 800" instead of each robot must be under 400

(https://gametechmods.com/uploads/images/43777Robot Arena 2 2014-05-05 20-17-32-834 - Copy.jpg)

(https://gametechmods.com/uploads/images/98736Robot Arena 2 2014-05-05 20-18-02-211.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 05, 2014, 10:05:13 AM
I think if you had Mantis as a horizontal spinner like it was at the beginning of your showcase your clusterbot as a whole would be much better.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 05, 2014, 10:12:01 AM
I agree, the weapon synergy here is pretty bad - the VS is a weapon that needs a very specific position for a payoff, while the pusher/rammer just moves everything around, possibly messing up a hit for the VS. (Also those spike strips are really bugging me as a vs weapon)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 05, 2014, 10:30:56 AM
I agree, the weapon synergy here is pretty bad - the VS is a weapon that needs a very specific position for a payoff, while the pusher/rammer just moves everything around, possibly messing up a hit for the VS. (Also those spike strips are really bugging me as a vs weapon)

wanted to pay homage to the swarm. shame there's not too much media of them

and yea, Mantis doesn't like to play nice  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 05, 2014, 09:43:12 PM
and i just might enter the next battlebots with them (i like to plan ahead)
(http://fc02.deviantart.net/fs71/f/2013/089/9/b/hereforever_by_fartprincess-d5ztsoc.jpg)
yes, thanks... The bots look ok. I like the wedge honestly.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 06, 2014, 03:14:57 AM
and i just might enter the next battlebots with them (i like to plan ahead)
(http://fc02.deviantart.net/fs71/f/2013/089/9/b/hereforever_by_fartprincess-d5ztsoc.jpg)
yes, thanks... The bots look ok. I like the wedge honestly.

probably not gonna stop anytime soon either. these things are bundles of fun

i've been meaning to use the techno brackets for quite some time. didn't know that they were actually pretty darn wedgy
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 06, 2014, 06:14:18 AM
(https://gametechmods.com/uploads/images/292Robot Arena 2 2014-05-06 19-04-00-918.jpg)

(https://gametechmods.com/uploads/images/86881Robot Arena 2 2014-05-06 19-04-13-994.jpg)

made a dogecoin sponsored bot after seeing john wise's dogecar (and promptly falling in love with it)
Title: Re: S.H.I.E.L.D's failcase
Post by: Jonzu95 on May 06, 2014, 08:19:06 AM
reskin the techno wedges. Black or the exact same yellow in the skin.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 06, 2014, 08:29:46 AM
reskin the techno wedges. Black or the exact same yellow in the skin.

how do i reskin components
Title: Re: S.H.I.E.L.D's failcase
Post by: Jonzu95 on May 06, 2014, 08:59:01 AM
reskin the techno wedges. Black or the exact same yellow in the skin.

how do i reskin components
Go to the component folder and find Techno Destructo wedge's texture file.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 06, 2014, 09:06:10 AM
reskin the techno wedges. Black or the exact same yellow in the skin.

how do i reskin components
Go to the component folder and find Techno Destructo wedge's texture file.

okay

EDIT: I'm lost what do
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 06, 2014, 09:18:32 AM
okie dokie figured it out

however i have a problem

(https://gametechmods.com/uploads/images/29114Robot Arena 2 2014-05-06 22-18-44-928.jpg)

the dogecoin bot has gold(-ish) wedges now

but...

(https://gametechmods.com/uploads/images/33899Robot Arena 2 2014-05-06 22-18-29-048.jpg)

is there a way i can keep both colors?
Title: Re: S.H.I.E.L.D's failcase
Post by: Jonzu95 on May 06, 2014, 09:21:20 AM
okie dokie figured it out
(https://gametechmods.com/uploads/images/29114Robot Arena 2 2014-05-06 22-18-44-928.jpg)

the dogecoin bot has gold(-ish) wedges now
Looks nice.

(https://gametechmods.com/uploads/images/33899Robot Arena 2 2014-05-06 22-18-29-048.jpg)

is there a way i can keep both colors?
Yes, but it takes some advanced modding which I don't know to do :P
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on May 06, 2014, 09:28:46 AM
seriously... jonzu doesn't know how to reskin?

all you need is notepad++ and the location of the .txt and gmf file.

there's a tutorial about skinning somewhere. my phones battery is almost empty
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 06, 2014, 09:44:31 AM
seriously... jonzu doesn't know how to reskin?

all you need is notepad++ and the location of the .txt and gmf file.

there's a tutorial about skinning somewhere. my phones battery is almost empty

pictorial

someone

pls
Title: Re: S.H.I.E.L.D's failcase
Post by: Jonzu95 on May 06, 2014, 09:54:12 AM
seriously... jonzu doesn't know how to reskin?
Not really. if I reskin a component, I just switch the textures.
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 08, 2014, 04:43:16 PM
sage has a tutorial on this
it lets you make a dropdown menu
hope this helps

Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 09, 2014, 08:35:20 AM
It's easy, you just need to make 2 different componenttxt's with exactly the same stats except different paths to the texture.

Find the .txt which controls this component, copypaste it into the same folder, and then change the new txt so the texture is different.

Will be a bit more difficult if it's a component in a Style folder (aka in a dropdown menu). Don't remember if it is one.

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2014, 09:27:55 AM
It's easy, you just need to make 2 different componenttxt's with exactly the same stats except different paths to the texture.

Find the .txt which controls this component, copypaste it into the same folder, and then change the new txt so the texture is different.

Will be a bit more difficult if it's a component in a Style folder (aka in a dropdown menu). Don't remember if it is one.

okay my game now crashes as soon as i click the copied stuff

how do i even do the gmt file
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 09, 2014, 09:32:48 AM
Was it in the Styles folder ? Did you checked if your texture file path is right ? You're supposed to edit a .TXT file.

also did you uncompressed components.cfz and then removed it ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2014, 09:39:58 AM
Was it in the Styles folder ? Did you checked if your texture file path is right ? You're supposed to edit a .TXT file.

also did you uncompressed components.cfz and then removed it ?

(https://gametechmods.com/uploads/images/87036bandicam 2014-05-09 22-42-09-461.jpg)

(https://gametechmods.com/uploads/images/82943bandicam 2014-05-09 22-42-31-003.jpg)

(https://gametechmods.com/uploads/images/97641bandicam 2014-05-09 22-42-24-461.jpg)

never even touched components cfz
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 09, 2014, 10:05:31 AM
It should work at this point, but I probably don't have enough information...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2014, 10:19:08 AM
It should work at this point, but I probably don't have enough information...

the current setup (That I screenshot) workjs, doesn't crash the game. But the things arent gold.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 09, 2014, 02:48:30 PM
Then it must be the texture who is causing problems. Is it the right size ? Or the right file ? Remake it if needed.

Does it have a completely odd texture, like a few multicolor lines over a white background ?
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 09, 2014, 04:22:41 PM
Did you edit the .gmf file at all or did you just rename it.
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 09, 2014, 06:35:24 PM
here is a tutorial
https://gametechmods.com/forums/index.php?topic=2358.0 (https://gametechmods.com/forums/index.php?topic=2358.0)
Title: Re: S.H.I.E.L.D's failcase
Post by: Gazea2 on May 09, 2014, 07:03:56 PM
(https://gametechmods.com/uploads/images/71511tutorial.png)

(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)

Shoot me a message if you run into any problems
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2014, 08:24:39 PM
Did you edit the .gmf file at all or did you just rename it.

i was supposed to edit it?
Title: Re: S.H.I.E.L.D's failcase
Post by: I Like Tacos on May 09, 2014, 09:26:48 PM
here is a tutorial
https://gametechmods.com/forums/index.php?topic=2358.0 (https://gametechmods.com/forums/index.php?topic=2358.0)

Just follow this tutorial El Chickenado posted a link to
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 09, 2014, 09:46:02 PM
i give up
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on May 09, 2014, 10:13:09 PM
Don't give up.
You are supposed to edit the gmf file
where did you run into your latest problem?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 01:49:42 AM
Don't give up.
You are supposed to edit the gmf file
where did you run into your latest problem?

opening the gmf file and seeing chinese words

not being able to open up components cfz
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on May 10, 2014, 02:03:46 AM
Don't give up.
You are supposed to edit the gmf file
where did you run into your latest problem?

opening the gmf file and seeing chinese words

not being able to open up components cfz
You're supposed to open it with a program called notepad++ ( http://notepad-plus-plus.org/ (http://notepad-plus-plus.org/) ), do a ctrl + f and enter ".bmp" or ".tga". Find / rename the bmp to something with the same amount of alphanumeric characters, and make a texture for the skin accordingly.

You should be able to decompile cfz files with this: https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=95 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=95)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 03:08:47 AM
(https://gametechmods.com/uploads/images/67521Robot Arena 2 2014-05-10 16-08-47-116.jpg)

5 minute build

feels off

not sure because of mismatched wheels or whatever

or the wedge

wedge needs improvement
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 10, 2014, 06:06:30 AM
it looks nice but that drive is somewhat derp
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 10, 2014, 06:23:48 AM
(https://gametechmods.com/uploads/images/71511tutorial.png)

(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)

Shoot me a message if you run into any problems

you did try to follow this, right?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 08:55:33 AM
(https://gametechmods.com/uploads/images/71511tutorial.png)

(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)

Shoot me a message if you run into any problems

you did try to follow this, right?

Lazy to download Serge compilers. I'll get on it eventually
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 08:56:18 AM
it looks nice but that drive is somewhat derp

Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on May 10, 2014, 09:12:22 AM
(https://gametechmods.com/uploads/images/71511tutorial.png)

(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)

Shoot me a message if you run into any problems

you did try to follow this, right?

Lazy to download Serge compilers. I'll get on it eventually

then what was the point in anyone helping you....
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 09:33:44 AM
(https://gametechmods.com/uploads/images/71511tutorial.png)

(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91)

Shoot me a message if you run into any problems

you did try to follow this, right?

Lazy to download Serge compilers. I'll get on it eventually

then what was the point in anyone helping you....

i didn't say i'll never do it

just eventually
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on May 10, 2014, 09:35:53 AM
it looks nice but that drive is somewhat derp

Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
Move the drive, scrub.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 09:36:34 AM
it looks nice but that drive is somewhat derp

Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air
Move the drive, scrub.

piglets in the way boss
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 10, 2014, 09:39:13 AM
it looks nice but that drive is somewhat derp

Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air

...How did you even manage to do that ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 09:42:44 AM
it looks nice but that drive is somewhat derp

Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air

...How did you even manage to do that ?

magic 
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 10, 2014, 09:43:39 AM
Clearly you did it wrong, fix that drive without using an useless additional pair of wheels.
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 10, 2014, 09:44:47 AM
it looks nice but that drive is somewhat derp

Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air

...How did you even manage to do that ?
he should probably try smaller wheels instead of vlads and it wont do that
i hope
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 09:59:48 AM
it looks nice but that drive is somewhat derp

Without the Hypnos it tilts forward and rubs it's stupid face on the floor while it sticks it's butt in the air

...How did you even manage to do that ?
he should probably try smaller wheels instead of vlads and it wont do that
i hope

it should

Clearly you did it wrong, fix that drive without using an useless additional pair of wheels.

but 6wd

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 10:15:24 AM
Done

(https://gametechmods.com/uploads/images/10346Robot Arena 2 2014-05-10 23-15-07-863.jpg)

Had an extra 80 kg left decided to get it grippier wheels

(https://gametechmods.com/uploads/images/19187Robot Arena 2 2014-05-10 23-15-41-033.jpg)

looks hideous

any ideas on what to do with the extra weight?
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 10, 2014, 10:18:47 AM
Done

(https://gametechmods.com/uploads/images/10346Robot Arena 2 2014-05-10 23-15-07-863.jpg)

Had an extra 80 kg left decided to get it grippier wheels

(https://gametechmods.com/uploads/images/19187Robot Arena 2 2014-05-10 23-15-41-033.jpg)

looks hideous

any ideas on what to do with the extra weight?
you could put ripping teeth at the top of the robot on either side of the logo to keep bots in your drums?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 10:19:33 AM
Done

(https://gametechmods.com/uploads/images/10346Robot Arena 2 2014-05-10 23-15-07-863.jpg)

Had an extra 80 kg left decided to get it grippier wheels

(https://gametechmods.com/uploads/images/19187Robot Arena 2 2014-05-10 23-15-41-033.jpg)

looks hideous

any ideas on what to do with the extra weight?
you could put ripping teeth at the top of the robot on either side of the logo to keep bots in your drums?

that's an idea. should take up a good 15-20 kg
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 10, 2014, 10:22:24 AM
also change back to old paintjob
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 10, 2014, 10:29:21 AM
also change back to old paintjob

that's it's partner

they're both a shw multibot team
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 10, 2014, 10:35:15 AM
oh well then change the white on the last one to black
or better idea have it be black with yellow lines and decal
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 11, 2014, 10:08:31 AM
brb gonna make hw rip off of it

(https://gametechmods.com/uploads/images/73447Robot Arena 2 2014-05-11 23-07-31-720.jpg)

(https://gametechmods.com/uploads/images/45605Robot Arena 2 2014-05-11 23-07-39-175.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on May 11, 2014, 10:21:33 AM
Sewer Snake.
Tunnel Gator.

OH YOU!
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 11, 2014, 10:22:21 AM
Sewer Snake.
Tunnel Gator.

OH YOU!

OH ME!
Title: Re: S.H.I.E.L.D's failcase
Post by: Clickbeetle on May 11, 2014, 08:09:09 PM
You're doing it wrong.  The forks aren't supposed to flex backwards that far, or they will lift off the ground when you move forward and you'll never get under anything.  You should use a 90 degree axle > hex plate > forks 120 degrees from the axle.  The design also works better with smaller wheels.  High ground clearance gives the forks room to flex up off the floor.

Bot looks great otherwise.

Edit:  Unless you're using burst motors, which it looks like you might be.  Then that's an entirely different design.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 12, 2014, 04:03:07 AM
You're doing it wrong.  The forks aren't supposed to flex backwards that far, or they will lift off the ground when you move forward and you'll never get under anything.  You should use a 90 degree axle > hex plate > forks 120 degrees from the axle.  The design also works better with smaller wheels.  High ground clearance gives the forks room to flex up off the floor.

Bot looks great otherwise.

Edit:  Unless you're using burst motors, which it looks like you might be.  Then that's an entirely different design.

Yea it's a flipper
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 18, 2014, 07:46:28 AM
(https://gametechmods.com/uploads/images/14257Robot Arena 2 2014-05-18 20-44-32-913.jpg)

first flipper I've built in a long time

looks terrible

flipping is great tho and it is rather wedgy
Title: Re: S.H.I.E.L.D's failcase
Post by: Natster-104 on May 18, 2014, 07:55:27 AM
Cool, could use a skin though
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 18, 2014, 08:14:47 AM
I would actually consider trying putting the small wedge on upside down and seeing what that does for the looks. Your flipper will be straighter and more angled, I think.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 23, 2014, 08:10:34 AM
(https://gametechmods.com/uploads/images/37601Robot Arena 2 2014-05-23 21-06-32-132.jpg)

(https://gametechmods.com/uploads/images/12085Robot Arena 2 2014-05-23 21-06-36-865.jpg)

had an idea for a support for a hammer
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 23, 2014, 08:13:18 AM
Seems a little unnecessary to me, plus something that can move on an axle is never going to be very supportive.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 23, 2014, 09:03:32 AM
the support looks ugly, and what are you going to trap in that tiny dustpan? It looks like some big antweights will have issues fitting in there...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 23, 2014, 09:15:01 AM
the support looks ugly, and what are you going to trap in that tiny dustpan? It looks like some big antweights will have issues fitting in there...

idk this is literally as large as wide as the game allows it to be
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2014, 02:39:46 AM
it has five or six discs on the back
ya know what
take it

Before:
(https://gametechmods.com/uploads/images/54543Robot Arena 2 2014-05-24 15-21-18-031.jpg)

(https://gametechmods.com/uploads/images/6398Robot Arena 2 2014-05-24 15-21-25-615.jpg)

After:
(https://gametechmods.com/uploads/images/57646Robot Arena 2 2014-05-24 15-21-43-190.jpg)

(https://gametechmods.com/uploads/images/25381Robot Arena 2 2014-05-24 15-31-31-216.jpg)

No Teeth:
(https://gametechmods.com/uploads/images/98974Robot Arena 2 2014-05-24 15-28-23-607.jpg)

Changes:
-Gave it NPC Fast instead of regular NPC's
-Replaced Black bats with battlepacks (not sure if that's an improvement, but i've been using battlepacks for burst motors for as long as I could remember)
-Replaced the micro control board with a blue one
-Cleaned up the wheelguards
-Put in couple more ants so that drive motors can last full 3 minutes now
-Replaced Beaters with teeth
-Replaced baseplate anchors with ME's

also didn't realize that those lifter motors existed up until now. thought it used servos or burst idk

i also wanted to straighten the tornado wedge but those things are freaky and i didn't want to mess with it
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 24, 2014, 08:10:52 AM
i respect your changes
tornado wedges are great but also terrible
only problem is it doesnt cause as much damage
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 24, 2014, 08:46:10 AM
i respect your changes
tornado wedges are great but also terrible
only problem is it doesnt cause as much damage

It's all good.

Tips, don't use the black bats, they suck. The blue control board is bigger, but weighs less, use Multi extenders instead of anchors, they are lighter and smaller, and each spin motor needs one ant to power for one minute
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on May 24, 2014, 08:56:29 AM
i respect your changes
tornado wedges are great but also terrible
only problem is it doesnt cause as much damage

It's all good.

Tips, don't use the black bats, they suck. The blue control board is bigger, but weighs less, use Multi extenders instead of anchors, they are lighter and smaller, and each spin motor needs one ant to power for one minute
thanks for the info but i still like the design of mine more
your's is probably better fight wise as well
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 27, 2014, 07:34:16 AM
boring hw flipper

(https://gametechmods.com/uploads/images/38122Robot Arena 2 2014-05-27 20-29-17-345.jpg)

(https://gametechmods.com/uploads/images/26438Robot Arena 2 2014-05-27 20-29-20-950.jpg)

(https://gametechmods.com/uploads/images/39054Robot Arena 2 2014-05-27 20-33-31-416.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 27, 2014, 10:45:32 AM
Dang, that's tasty.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 04, 2014, 11:59:18 AM
everybodies making uhw's can i join the club

(https://gametechmods.com/uploads/images/33382Robot Arena 2 2014-06-05 00-53-15-553.jpg)

(https://gametechmods.com/uploads/images/37937Robot Arena 2 2014-06-05 00-53-24-997.jpg)

(https://gametechmods.com/uploads/images/33844Robot Arena 2 2014-06-05 00-53-49-237.jpg)

(https://gametechmods.com/uploads/images/71382Robot Arena 2 2014-06-05 00-53-56-738.jpg)

essentially a HS killer, hammers take out the weapons, overkill stingers finish the job. it still has 500 kg free space on it. armor is at 10 steel, drive seems okay for now, not sure how to spend the rest of the weight
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on June 04, 2014, 12:03:42 PM
in my infinite wisdom i tell you
make a self righting system i dont think the stinger would self right
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on June 04, 2014, 12:13:09 PM
um i dont think any burst motor could right that on its own :V
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on June 04, 2014, 12:29:19 PM
um i dont think any burst motor could right that on its own :V
roll cage?
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 04, 2014, 01:24:57 PM
Unrealistic. And Judges.

Ew.
Title: Re: S.H.I.E.L.D's failcase
Post by: Sylandro on June 04, 2014, 03:18:27 PM
That actually looks neat.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 04, 2014, 06:58:16 PM
Unrealistic. And Judges.

Ew.

i just wanted to see if I could fill up all that weight

Clearly not
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 05, 2014, 06:05:11 AM
Unrealistic. And Judges.

Ew.

my feelings as well, though I commend you for building an UHW at least.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 05, 2014, 06:07:31 AM
Unrealistic. And Judges.

Ew.

my feelings as well, though I commend you for building an UHW at least.

well the idea behind it was to see if i could build a uhw, also if my computer could handle it since i was considering hosting a uhw tourney once undisputed is over
Title: Re: S.H.I.E.L.D's failcase
Post by: martymidget on June 05, 2014, 06:14:05 AM
Unrealistic. And Judges.

Ew.

my feelings as well, though I commend you for building an UHW at least.

well the idea behind it was to see if i could build a uhw, also if my computer could handle it since i was considering hosting a uhw tourney once undisputed is over

can it handle two ripping away at each other at a reasonable pace? I believe Somebody had to sit there watching for 12 minutes at a time per fight or something like that :P
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 05, 2014, 07:24:29 AM
Unrealistic. And Judges.

Ew.

my feelings as well, though I commend you for building an UHW at least.

well the idea behind it was to see if i could build a uhw, also if my computer could handle it since i was considering hosting a uhw tourney once undisputed is over

can it handle two ripping away at each other at a reasonable pace? I believe Somebody had to sit there watching for 12 minutes at a time per fight or something like that :P

it can BARELY handle just Affliction alone

speaking of the bot, updated to finally reach the target weight

(https://gametechmods.com/uploads/images/51263Robot Arena 2 2014-06-05 20-16-47-468.jpg)

(https://gametechmods.com/uploads/images/20998Robot Arena 2 2014-06-05 20-17-07-419.jpg)

Boring HW flipper also has a name now

(https://gametechmods.com/uploads/images/73722Robot Arena 2 2014-06-05 20-20-12-727.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 05, 2014, 07:35:57 AM
That UHW may be unrealistic and use cheat hax n00b motors but it looks damn cool.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 05, 2014, 07:53:16 AM
That UHW may be unrealistic and use cheat hax n00b motors but it looks damn cool.

I'm really sorry I couldn't use beta motors. They wouldn't allow me to stick them on extenders. I didn't have enough batteries for other motors either  :dumb)

and yea it is cool
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 05, 2014, 08:41:53 PM
Okay so i battle tested Deathstalker. Apparently my PC can handle it. Not sure if it can handle a second UHW, but it seems to do fine for a single one save for maybe when there's a havok explosion
http://www.youtube.com/watch?v=F-CtR7dMXW0# (http://www.youtube.com/watch?v=F-CtR7dMXW0#)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2014, 05:43:09 AM
was bored

(https://gametechmods.com/uploads/images/32468Robot Arena 2 2014-06-10 18-33-27-461.jpg)

(https://gametechmods.com/uploads/images/19129Robot Arena 2 2014-06-10 18-33-30-757.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on June 10, 2014, 06:48:12 AM
Looks kinda odd with the claw flipping back as well as the front imo, but if you made the chassis shorter and took out the claw I think it could be a really awesome flipper.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 10, 2014, 10:05:34 AM
Lemonism covered it, good concept but needs work.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 10, 2014, 11:04:52 AM
Looks kinda odd with the claw flipping back as well as the front imo, but if you made the chassis shorter and took out the claw I think it could be a really awesome flipper.

Lemonism covered it, good concept but needs work.

It's an angler. Not a flipper.

The general idea is that the wedge throws the opponent up, and while in the air, the retracting burst motor will send the claw striking the opponent. And I daresay, it works more often than I thought it would.

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 14, 2014, 10:14:48 AM
(https://gametechmods.com/uploads/images/57123Robot Arena 2 2014-06-14 23-10-12-197.jpg)

razer wedges are weird but dang i love em
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 14, 2014, 11:03:36 AM
DP

(https://gametechmods.com/uploads/images/76495Robot Arena 2 2014-06-15 00-05-50-461.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on June 14, 2014, 12:57:34 PM
very SABotage-y
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 14, 2014, 02:57:00 PM
I like it. Might want to skin it up but it looks prertty cool right now.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on June 14, 2014, 03:04:42 PM
I would get the chassis to line up with the razor wedges more.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 14, 2014, 06:04:54 PM
very SABotage-y

It was actually an attempt at a replica. But I didn't want to reskin the side wedges and the wedge as a whole was much too short and the chassis was too wide, that and without supports the bot would fly around and the front supports were the only thing stopping the Razer wedges from passing through the ground and going on a snorkeling trip to the underworld.

I like it. Might want to skin it up but it looks prertty cool right now.

Idk what to skin it tbh I'm all out of ideas unless you guys could give me some

I would get the chassis to line up with the razor wedges more.

I would too but I'm not any of you guys  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 18, 2014, 10:24:56 AM
(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)

idk what it is but it still looks off
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on June 18, 2014, 10:25:52 AM
Like the wheel-guards.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 18, 2014, 10:27:53 AM
Like the wheel-guards.

thanks. had to go through different variations until i stuck with this one
Title: Re: S.H.I.E.L.D's failcase
Post by: Natster-104 on June 18, 2014, 10:29:11 AM
(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)

idk what it is but it still looks off
very nice, I think the off thing about it is the way the flipper flips
And also
Like the wheel-guards.
^
Title: Re: S.H.I.E.L.D's failcase
Post by: RedAce on June 18, 2014, 01:48:10 PM
The wheel guard look pretty cool, but that's really it for me. It looks kinda bland honestly, you think you could give it a good skin?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 18, 2014, 06:04:41 PM
The wheel guard look pretty cool, but that's really it for me. It looks kinda bland honestly, you think you could give it a good skin?

Well, if you guys could suggest a theme. I've been running dry on ideas.

(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)

idk what it is but it still looks off
very nice, I think the off thing about it is the way the flipper flips
And also
Like the wheel-guards.
^

Does it swing too far back? Or not far back enough?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 19, 2014, 05:52:10 AM
skinned the flipper

(https://gametechmods.com/uploads/images/84605Robot Arena 2 2014-06-19 18-52-14-001.jpg)

(https://gametechmods.com/uploads/images/44009Robot Arena 2 2014-06-19 18-52-18-461.jpg)

(https://gametechmods.com/uploads/images/9204Robot Arena 2 2014-06-19 18-52-21-483.jpg)

it's now called Bass Cannon
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on June 19, 2014, 12:17:49 PM
Really like the skin. looks some what aquatic.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on June 19, 2014, 01:53:13 PM
skinned the flipper

(https://gametechmods.com/uploads/images/84605Robot Arena 2 2014-06-19 18-52-14-001.jpg)

(https://gametechmods.com/uploads/images/44009Robot Arena 2 2014-06-19 18-52-18-461.jpg)

(https://gametechmods.com/uploads/images/9204Robot Arena 2 2014-06-19 18-52-21-483.jpg)

it's now called Bass Cannon

You should attach extenders to the bottom AP of the DSL bars so it kinda looks like a pneumatic ram expanding.
Title: Re: S.H.I.E.L.D's failcase
Post by: Scrapyard24c on June 19, 2014, 02:00:11 PM
(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)

idk what it is but it still looks off

Looks like a heavyweight version of my LW Voltergeist. Nice job, love to see how far and high it can throw another bot.

Also can we get some shots of Bass Cannon's innards?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 19, 2014, 06:08:50 PM
skinned the flipper

(https://gametechmods.com/uploads/images/84605Robot Arena 2 2014-06-19 18-52-14-001.jpg)

(https://gametechmods.com/uploads/images/44009Robot Arena 2 2014-06-19 18-52-18-461.jpg)

(https://gametechmods.com/uploads/images/9204Robot Arena 2 2014-06-19 18-52-21-483.jpg)

it's now called Bass Cannon

You should attach extenders to the bottom AP of the DSL bars so it kinda looks like a pneumatic ram expanding.

I was thinking about it after watching Gravity, but Idk if I have enough space to do that. Under those flippers are batteries. But I'll see what I can do.

(https://gametechmods.com/uploads/images/39497Robot Arena 2 2014-06-18 23-26-18-222.jpg)

idk what it is but it still looks off

Looks like a heavyweight version of my LW Voltergeist. Nice job, love to see how far and high it can throw another bot.

Also can we get some shots of Bass Cannon's innards?

Oh yea voltergeist!

Yea, I can post some innards. Eventually.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 20, 2014, 03:36:22 AM
DP

Innards of Bass Cannon

(https://gametechmods.com/uploads/images/49325Robot Arena 2 2014-06-20 16-25-42-691.jpg)

(https://gametechmods.com/uploads/images/77046Robot Arena 2 2014-06-20 16-25-49-169.jpg)

As for how high it can flip...

(https://gametechmods.com/uploads/images/44530Robot Arena 2 2014-06-20 16-35-02-686.jpg)

It can chuck bots alright, a little higher than Gravity if we compare them. But it is nowhere near my most powerful flipper.

(https://gametechmods.com/uploads/images/22900Robot Arena 2 2014-06-20 16-33-03-048.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on June 20, 2014, 11:22:10 AM
Dude you totally would have enough space in the chassis for the extenders if you cut back on the batteries. You only need a minimum of  110 amps
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 20, 2014, 06:16:44 PM
Dude you totally would have enough space in the chassis for the extenders if you cut back on the batteries. You only need a minimum of  110 amps

chassis wouldn't allow it and the flipper swings too far back. i tried.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2014, 01:39:33 AM
4 judge bursts seems just a little overkill

(https://gametechmods.com/uploads/images/66526Robot Arena 2 2014-06-21 14-35-26-928.jpg)

(https://gametechmods.com/uploads/images/18220Robot Arena 2 2014-06-21 14-33-47-990.jpg)

(https://gametechmods.com/uploads/images/62858Robot Arena 2 2014-06-21 14-30-49-514.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Natster-104 on June 21, 2014, 01:43:04 AM
What is this black magic?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2014, 02:02:04 AM
What is this black magic?

the power of 4 judge burst.

wait 'till i finish the 8 judge burst version
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on June 21, 2014, 02:09:52 AM
chassis wouldn't allow it and the flipper swings too far back. i tried.
I'm fairly certain there is a way to fit it, and plus if the flipper swings too far back, it's not really an IRL bot then is it?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2014, 02:49:35 AM
chassis wouldn't allow it and the flipper swings too far back. i tried.
I'm fairly certain there is a way to fit it, and plus if the flipper swings too far back, it's not really an IRL bot then is it?

I've tried, but I can't seem to fit it in without it stabbing the batteries. As for it's wide arc, it needs it other wise it can't flip back. at all.

But, you're welcome to give it a try.

https://gametechmods.com/Robot_Exchange/DSL_HW/SHIELD_Bass%20Cannon.bot (https://gametechmods.com/Robot_Exchange/DSL_HW/SHIELD_Bass%20Cannon.bot)

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2014, 04:12:26 AM
torque hammer thing with custom mutant wheels

(https://gametechmods.com/uploads/images/92078Robot Arena 2 2014-06-21 15-03-26-695.jpg)

It actually works pretty well save for the fact it has no speed and it slips all over the place, the torque hammer part of it works pretty good

www.youtube.com/watch?v=foTlv9gWIv8&feature=youtu.be (http://www.youtube.com/watch?v=foTlv9gWIv8&feature=youtu.be)
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on June 21, 2014, 02:35:29 PM
(https://gametechmods.com/uploads/images/16127basscannon.png)
I removed a ton of batteries like I suggested you do since the robot only needs 110 amps, right now it has 170 amps
I dropped the armour to Steel 5 to make weight
The extenders do kinda go through the motors a bit, but most people are OK with that sort of the thing since it's mainly for looks.
Rollbars added to back so it can self right as well.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 21, 2014, 06:25:02 PM
(https://gametechmods.com/uploads/images/16127basscannon.png)
I removed a ton of batteries like I suggested you do since the robot only needs 110 amps, right now it has 170 amps
I dropped the armour to Steel 5 to make weight
The extenders do kinda go through the motors a bit, but most people are OK with that sort of the thing since it's mainly for looks.
Rollbars added to back so it can self right as well.

please teach me
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 22, 2014, 09:50:58 AM
flipper is meh, that static wheel thing is pretty cool though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 27, 2014, 09:05:06 PM
(https://gametechmods.com/uploads/images/445Robot Arena 2 2014-06-28 10-01-14-928.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on June 27, 2014, 09:07:45 PM
Nice, I imagine it would launch quite decently due to the fast drive.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 27, 2014, 10:10:02 PM
Nice, I imagine it would launch quite decently due to the fast drive.

it flips itself. i thought the technos would've solved that problem. might give ti slower drive in exchange for armor.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on June 27, 2014, 10:13:40 PM
Put an extender out the back for stability?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 27, 2014, 11:39:02 PM
Put an extender out the back for stability?

i meant when it turns. it's got a couple of flippermakers on the back already
Title: Re: S.H.I.E.L.D's failcase
Post by: Mystic2000 on June 28, 2014, 03:41:35 AM
add wheel guards with the same flippermaker setup as on the back ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 28, 2014, 04:23:11 AM
add wheel guards with the same flippermaker setup as on the back ?

No weight. and with my skills, it'd look ugly
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 28, 2014, 11:23:43 AM
(https://gametechmods.com/uploads/images/11459Robot Arena 2 2014-06-29 00-25-10-721.jpg)

lw flipper. flipper feels a but too long
Title: Re: S.H.I.E.L.D's failcase
Post by: playzooki on June 28, 2014, 04:00:09 PM
reminds me of bigger brother
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 29, 2014, 12:25:51 PM
that piston flipper looks like it could be made less tall.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 29, 2014, 06:26:40 PM
that piston flipper looks like it could be made less tall.

then it wouldn't look like a tower of power rip off
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 16, 2014, 06:35:13 AM
been playing too many ironforge i forgot how to dsl

(https://gametechmods.com/uploads/images/23337Robot Arena 2 2014-07-16 19-30-56-662.jpg)

(https://gametechmods.com/uploads/images/60582Robot Arena 2 2014-07-16 19-31-06-304.jpg)

(https://gametechmods.com/uploads/images/68267Robot Arena 2 2014-07-16 19-31-10-183.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Natster-104 on July 16, 2014, 08:34:28 AM
Needs a skin, but not too bad
Title: Re: S.H.I.E.L.D's failcase
Post by: Enigm@ on July 16, 2014, 08:39:14 AM
pretty bad
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on July 16, 2014, 11:25:09 AM
Not your best work IMO.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 16, 2014, 06:03:48 PM
Not your best work IMO.

Ikr.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 20, 2014, 06:14:34 AM
(https://gametechmods.com/uploads/images/51641Robot Arena 2 2014-07-20 19-06-27-901.jpg)

putting motorcycle wheels to good use
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on July 20, 2014, 02:19:29 PM
make the motorcycle wheel a sawblade= 10 times cooler
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 22, 2014, 09:01:29 AM
hw irl hammer

(https://gametechmods.com/uploads/images/19615Robot Arena 2 2014-07-22 21-44-21-131.jpg)

suggest skin ideas people
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 04:48:57 AM
looks like nobody likes hammers okay

wanted to make a bot with a sort of skeleton external armor

(https://gametechmods.com/uploads/images/93944Robot Arena 2 2014-08-01 17-33-32-684.jpg)

(https://gametechmods.com/uploads/images/61465Robot Arena 2 2014-08-01 17-33-38-520.jpg)

(https://gametechmods.com/uploads/images/96332Robot Arena 2 2014-08-01 17-33-42-631.jpg)

>HW with only one judge burst lmao

can hardly lift a thing most of the time. but can tip a couple of bots over.
Title: Re: S.H.I.E.L.D's failcase
Post by: Natster-104 on August 01, 2014, 05:13:14 AM
Looks good but a bit messy
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on August 01, 2014, 11:04:39 AM
it looks good.

Do it with a beta burst. Make it stable and gottagofast (aka NPC Fast and Technos) for extra intredasting points.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 11:13:43 AM
it looks good.

Do it with a beta burst. Make it stable and gottagofast (aka NPC Fast and Technos) for extra intredasting points.

Not enough weight. As it stands it's at 799.8KG's.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 11:49:23 AM
MW flipper

(https://gametechmods.com/uploads/images/66618Robot Arena 2 2014-08-02 00-45-45-673.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on August 01, 2014, 11:54:04 AM
It's got a Tornado vibe to it, I like it. I assume the spike on the top flips along with the flipper?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 11:55:07 AM
It's got a Tornado vibe to it, I like it. I assume the spike on the top flips along with the flipper?

Yep. I based it off Gamma Raptor
Title: Re: S.H.I.E.L.D's failcase
Post by: Elementos on August 01, 2014, 11:56:13 AM
I like it. Is it fast? :P
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 11:58:06 AM
I like it. Is it fast? :P

4 astroflights. It's average-ish. but it probably won't last too long before gassing out
Title: Re: S.H.I.E.L.D's failcase
Post by: Elementos on August 01, 2014, 12:33:47 PM
Could try swapping them out for 2 NPCs possibly. Either way,  I like the design.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 08:14:37 PM
Could try swapping them out for 2 NPCs possibly. Either way,  I like the design.

No weight unless I make the back two wheels just axles.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 10:34:24 PM
HW version of MW flipper
(https://gametechmods.com/uploads/images/46685Robot Arena 2 2014-08-02 11-28-38-613.jpg)

steel 1 for armor and can't selfright
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 01, 2014, 10:52:24 PM
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 10:56:28 PM
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.

trying to think of themes
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 01, 2014, 11:17:41 PM
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.

trying to think of themes
Just give it a shiny metal texture with that diamond pattern and put the name behind the flippers on the top of it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 11:20:06 PM
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.

trying to think of themes
Just give it a shiny metal texture with that diamond pattern and put the name behind the flippers on the top of it.

under or behind the cage?
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 01, 2014, 11:22:21 PM
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.

trying to think of themes
Just give it a shiny metal texture with that diamond pattern and put the name behind the flippers on the top of it.

under or behind the cage?
behind
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 01, 2014, 11:33:06 PM
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.

trying to think of themes
Just give it a shiny metal texture with that diamond pattern and put the name behind the flippers on the top of it.

under or behind the cage?
behind

k
Title: Re: S.H.I.E.L.D's failcase
Post by: freeziez on August 01, 2014, 11:36:48 PM
It looks pretty cool. Just give it a bomb ass skin and it'll be awesome.

trying to think of themes

how bout a vidya game them ;)))))))))00f0ew0fae-waf///
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 02, 2014, 01:52:19 AM
(https://gametechmods.com/uploads/images/19915Robot Arena 2 2014-08-02 13-32-54-295.jpg)

this was a b**** to put on

EDIT: i probably could enter this into vg showdown if it was an irl tourney instead
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on August 03, 2014, 03:14:51 PM
(https://gametechmods.com/uploads/images/19915Robot Arena 2 2014-08-02 13-32-54-295.jpg)

this was a b**** to put on

EDIT: i probably could enter this into vg showdown if it was an irl tourney instead
Not bad, not bad...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 06, 2014, 06:45:26 AM
wanted to new things today. been a long time since i built spinners anyways

(https://gametechmods.com/uploads/images/21523Robot Arena 2 2014-08-04 20-09-42-256.jpg)

shell spinner/flail/flipper hybrid

*frenchie cringes*

game crashed when i tested it and wanted to go back to the bot building menu. couldn't be bothered to build it again

(https://gametechmods.com/uploads/images/86540Robot Arena 2 2014-08-06 19-36-41-012.jpg)

(https://gametechmods.com/uploads/images/70213Robot Arena 2 2014-08-06 19-36-44-212.jpg)

bar spinner thing inspired by one of the bots on that korean robot show
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on August 06, 2014, 06:52:02 AM
Yes hello, this is AGOD speaking, how may I help you today?

Angle on those motors is killing any chances of winning by the way.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 06, 2014, 06:55:37 AM
Yes hello, this is AGOD speaking, how may I help you today?

Angle on those motors is killing any chances of winning by the way.

>implying a bot built like this was ever intended to win
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 14, 2014, 05:57:44 AM
cruiserweight

(https://gametechmods.com/uploads/images/89532Robot Arena 2 2014-08-14 18-52-07-929.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: dezox on August 14, 2014, 06:03:44 PM
Nice wok kind of looking bot
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on August 14, 2014, 06:45:42 PM
wedge of DOOM
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 14, 2014, 06:47:36 PM
wedge of DOOM

Works more like a popup lmao
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 15, 2014, 07:26:14 AM
HW wedge with custom wheels

(https://gametechmods.com/uploads/images/38921Robot Arena 2 2014-08-15 20-21-46-414.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on August 15, 2014, 08:59:51 AM
Cool. but I would like it more if it had a cool skin. :D
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 15, 2014, 09:01:05 AM
Cool. but I would like it more if it had a cool skin. :D

thinking of skins
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 16, 2014, 04:34:47 AM
(https://gametechmods.com/uploads/images/7535Robot Arena 2 2014-08-16 17-32-30-329.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on August 16, 2014, 07:17:33 AM
IMO shufflebot and wedges don't go together well, but if you can make it work then good for you.

The CW wedge of doom thing looks pretty good.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 16, 2014, 07:43:43 AM
IMO shufflebot and wedges don't go together well, but if you can make it work then good for you.

The CW wedge of doom thing looks pretty good.

The wheelbase make the bot bounce so when an opponent is on it it will keep bouncing and the oppponent will take continuous damage from the teeth. But yea the wedge is almost useless on this thing

It looks cool nd is VERY wedgy. But It can barely flip anything
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on August 16, 2014, 01:54:46 PM
The single wedge in the middle doesn't really look that great, if you are going to do a wedge do something like  this (http://i.imgur.com/4Xv8MWt.png) so it blends more with the robot.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 16, 2014, 07:47:36 PM
The single wedge in the middle doesn't really look that great, if you are going to do a wedge do something like  this (http://i.imgur.com/4Xv8MWt.png) so it blends more with the robot.

Got it
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 18, 2014, 07:40:15 AM
(https://gametechmods.com/uploads/images/12661Robot Arena 2 2014-08-18 20-33-46-704.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 21, 2014, 08:38:36 AM
DSL 3 nonsense

(https://gametechmods.com/uploads/images/72664Robot Arena 2 2014-08-21 21-23-11-645.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 22, 2014, 04:37:44 AM
(https://gametechmods.com/uploads/images/18367Robot Arena 2 2014-08-22 17-14-53-933.jpg)

updated wedge
Title: Re: S.H.I.E.L.D's failcase
Post by: Camaro Kid on August 22, 2014, 09:57:13 PM
Wedge looks good
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 29, 2014, 07:05:55 AM
back to building spinners

(https://gametechmods.com/uploads/images/16309Robot Arena 2 2014-08-29 19-47-14-148.jpg)

(https://gametechmods.com/uploads/images/35081Robot Arena 2 2014-08-29 19-52-07-153.jpg)

which one looks better?
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on August 29, 2014, 07:45:49 AM
I like the second one more. Both are very nice though, just need skinning.
Title: Re: S.H.I.E.L.D's failcase
Post by: Jonzu95 on August 29, 2014, 07:47:03 AM
What Lemon said. It's not proper IRL if the bot is not skinned.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 29, 2014, 07:47:59 AM
What Lemon said. It's not proper IRL if the bot is not skinned.

if you've seen my showcase you will know that i do not bother skinning bots until i showcase them first

and that i always have no idea what to skin them

EDIT: Punjar. Hypno Disc. Vector of Armageddon. Corporal Punishment. La Machine. I wouldn't say skin less means not IRL. At least for Titatium and Steel armor. Unskinned plastic looks weird
Title: Re: S.H.I.E.L.D's failcase
Post by: playzooki on August 29, 2014, 08:20:06 AM
What Lemon said. It's not proper IRL if the bot is not skinned.
i disagree, there are bots out there that havent been painted
Title: Re: S.H.I.E.L.D's failcase
Post by: Jonzu95 on August 29, 2014, 09:48:26 AM
What Lemon said. It's not proper IRL if the bot is not skinned.
i disagree, there are bots out there that havent been painted
But it makes it the bot 10x much nicer from my view.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 29, 2014, 09:56:07 AM
What Lemon said. It's not proper IRL if the bot is not skinned.
i disagree, there are bots out there that havent been painted
But it makes it the bot 10x much nicer from my view.

agreed.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 29, 2014, 11:18:51 AM
skinned. looks terrible but eh its better than nothing

(https://gametechmods.com/uploads/images/39358Robot Arena 2 2014-08-30 00-15-56-364.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on August 29, 2014, 11:32:27 AM
Doesn't look that bad. Would be nicer if there were a purple metal texture for the base, imo, but the text and decal look pretty good.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 29, 2014, 11:43:50 AM
Doesn't look that bad. Would be nicer if there were a purple metal texture for the base, imo, but the text and decal look pretty good.

i could do that

later. it's 1 am. ugh
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 03, 2014, 09:59:57 AM
mw thwack. i still hate thwack bots

(https://gametechmods.com/uploads/images/18989DSL 2.1.1 2014-09-03 22-57-08-112.jpg)

prob gonna shrink the chassis and see if i can make it go down to LW
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on September 03, 2014, 10:54:36 AM
the weapon's not long enough
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 03, 2014, 06:22:02 PM
the weapon's not long enough

It's as long as the rule of seven's gonna let me have it
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 04, 2014, 06:14:01 AM
HW version of Guardian, which is, in my opinion, the best looking SHW i've ever made.

(https://gametechmods.com/uploads/images/47853DSL 2.1.1 2014-09-04 20-30-29-539.jpg)

and then the updated ghey thwack

(https://gametechmods.com/uploads/images/51163DSL 2.1.1 2014-09-04 19-03-22-374.jpg)

speeds around like a rocket powered jellybean but has slower turning speed
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on September 04, 2014, 09:18:12 AM
The wedge looks really cool, but the carrots don't fit at all. Can you get small DS teeth on there?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 04, 2014, 09:34:15 AM
The wedge looks really cool, but the carrots don't fit at all. Can you get small DS teeth on there?

(https://gametechmods.com/uploads/images/69245DSL 2.1.1 2014-09-04 22-32-04-419.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: FOTEPX on September 04, 2014, 09:41:11 AM

(https://gametechmods.com/uploads/images/69245DSL 2.1.1 2014-09-04 22-32-04-419.jpg)

Lookin' swaggin. Just give it a swaggin' skin for the full swaggin'.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 04, 2014, 09:53:27 AM

(https://gametechmods.com/uploads/images/69245DSL 2.1.1 2014-09-04 22-32-04-419.jpg)

Lookin' swaggin. Just give it a swaggin' skin for the full swaggin'.

(https://gametechmods.com/uploads/images/83874DSL 2.1.1 2014-09-04 22-50-44-809.jpg)

a little pixelated but eh

in case you cant make out the words, it says "Enforcer"
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on September 04, 2014, 10:00:25 AM
Swagtacular. Possibly your best bot to date looks-wise.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 04, 2014, 10:05:21 AM
Swagtacular. Possibly your best bot to date looks-wise.

yea i gotta admit it looks cool
Title: Re: S.H.I.E.L.D's failcase
Post by: FOTEPX on September 04, 2014, 10:15:43 AM

(https://gametechmods.com/uploads/images/83874DSL 2.1.1 2014-09-04 22-50-44-809.jpg)

a little pixelated but eh

in case you cant make out the words, it says "Enforcer"

FULL SWAGGIN' ACCOMPLISHED
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 04, 2014, 10:18:43 AM

(https://gametechmods.com/uploads/images/83874DSL 2.1.1 2014-09-04 22-50-44-809.jpg)

a little pixelated but eh

in case you cant make out the words, it says "Enforcer"

FULL SWAGGIN' ACCOMPLISHED

ayy
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 05, 2014, 10:07:19 PM
shw

(https://gametechmods.com/uploads/images/3192DSL 2.1.1 2014-09-06 11-03-27-560.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: toAst on September 05, 2014, 11:39:18 PM
ooh guardian is a slick lil beast

also omigosh i clicked this thread and it sent me to a starcore post from this century  :swoon:  i had to double take
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on September 06, 2014, 01:05:05 AM
ooh guardian is a slick lil beast

also omigosh i clicked this thread and it sent me to a starcore post from this century  :swoon:  i had to double take
Holy tits, it's Toast.

SHW looks pretty nice but also very underweaponed.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 06, 2014, 01:11:09 AM
ooh guardian is a slick lil beast

also omigosh i clicked this thread and it sent me to a starcore post from this century  :swoon:  i had to double take
Holy tits, it's Toast.

SHW looks pretty nice but also very underweaponed.

those are cheatbot2 matilda teeth. trying to knowck them off is about as easy as peeling off a bumper sticker
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 06, 2014, 11:16:46 AM
skinned the SHW

(https://gametechmods.com/uploads/images/31653DSL 2.1.1 2014-09-06 12-15-13-433.jpg)

MW flamethrower flipper hybrid

(https://gametechmods.com/uploads/images/1873DSL 2.1.1 2014-09-07 00-10-03-826.jpg)

flamethrowers only spew when bot moves forwards. pretty disappointed i couldnt get the skin to match. probably will change it in the future. also bummed that i couldnt squeeze extenders under the dsl bar. will probably work on it some more

inspired by:

Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 07, 2014, 04:55:19 AM
DP

who wants to see a blatantly obvious-poorly done warhead clone

(https://gametechmods.com/uploads/images/60352DSL 2.1.1 2014-09-07 16-32-03-623.jpg)

Pretty brittle weapon as of now. Might change it. Probably will. That is, if I decide not to scrap it.

EDIT: updated

(https://gametechmods.com/uploads/images/51847DSL 2.1.1 2014-09-07 18-44-02-153.jpg)

what's new:
-sleeker looking weapon
-does more damage
-weapons last longer
-more stable
-wings/claws can be raised slight lower than the last version tho
Title: Re: S.H.I.E.L.D's failcase
Post by: toAst on September 07, 2014, 11:50:23 AM
i think the first one looked closer to replica if that's what you were going for but the second one is surely more effective

and yes! tits indeed
good to see ya :heart_smiley:
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 09, 2014, 07:49:27 AM
decided to go back and update some bots

tried to update Venum to make it longer in length and shorter in height, but any kind of change to the wheels makes the hammers hit the ground

then i gave up and went to work on MO since it was havok prone and i really wasnt sold on the flippers

(https://gametechmods.com/uploads/images/31252DSL 2.1.1 2014-09-09 20-40-05-758.jpg)

replaced the beaters with steel extenders, now has 4 spike strips instead of 2 and is not as havoky. still probably cant self right though.

(https://gametechmods.com/uploads/images/63103DSL 2.1.1 2014-09-09 20-41-19-977.jpg)

put beaters on the disc so it looks like it's reinforced. it still sucks combat wise but i kinda like it
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 10, 2014, 05:22:48 AM
(https://gametechmods.com/uploads/images/21632DSL 2.1.1 2014-09-10 18-11-46-163.jpg)

lw flipper judge burst flipper with only three ants what am i doing

also iron spikes for wedges dont work but i can't think of an alternative
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 12, 2014, 09:19:03 AM
very slow day for gtm huh

two mw's

(https://gametechmods.com/uploads/images/62315DSL 2.1.1 2014-09-12 22-08-32-692.jpg)

practice with cambered wheels

wedge is messy bleh

(https://gametechmods.com/uploads/images/80560DSL 2.1.1 2014-09-12 22-09-00-087.jpg)

angled spinner

feels off. probably going to bring the motor closer to the chassis
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on September 12, 2014, 09:54:17 AM
Not your best work but the first one is okay.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 12, 2014, 10:37:24 AM
Not your best work but the first one is okay.

runnin low on ideas. plus, angled stuff in general is pretty hard to do. probably gonna work on a flipper again soon

in the mean time...

left is new, right is old:
(https://gametechmods.com/uploads/images/8122DSL 2.1.1 2014-09-12 23-25-33-860.jpg)

what's new
-'leg' of the bot is moved further back, does not block opponents from getting into the disc
-chassis is slightly thinner in width, slightly longer in length
-does not contain a boatload of ants in it
-two 'emergency' teeth on disc should hammers fall off too soon
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on September 12, 2014, 11:22:50 AM
i like the mw with CHAMBERRRRRED WHEEELS but the HW VS still looks dumb with the motor outside of the chassis.
also you should try not just using white/grey/black all the time for paint jobs on your bots man.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 12, 2014, 06:50:59 PM
i like the mw with CHAMBERRRRRED WHEEELS but the HW VS still looks dumb with the motor outside of the chassis.
also you should try not just using white/grey/black all the time for paint jobs on your bots man.

It started off black and whiten it's gonna end up black and white
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on September 12, 2014, 07:22:19 PM

It started off black and whiten it's gonna end up black and white
I'm talking about your robots in general, not just Venum
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on September 12, 2014, 07:51:48 PM
Cambered wheel flipper looks nice, but yeah, you should work on your skinning techniques.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 12, 2014, 09:47:36 PM
Cambered wheel flipper looks nice, but yeah, you should work on your skinning techniques.

its a wedge


It started off black and whiten it's gonna end up black and white
I'm talking about your robots in general, not just Venum


well, they're the best colors to work with. I can only use paint, and you can't just post transparent logos, they come in big boxes which are usually white or black, if i try to recolor it looks really weird.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 12, 2014, 10:41:29 PM
DP

(https://gametechmods.com/uploads/images/86348DSL 2.1.1 2014-09-13 11-30-30-074.jpg)

presenting General Disorder. HW multibot, or MW with alternative Paintjobs.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 16, 2014, 05:38:21 AM
DP

gay diesector klone

(https://gametechmods.com/uploads/images/27946DSL 2.1.1 2014-09-16 12-29-22-493.jpg)

jaw works fine, not very strong but it's meant to crush and hold, not flip. not sold on the wheels, axes also do pretty terrible damage, might replace the steel extender with a DSL bar
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 27, 2014, 02:29:37 AM
(https://gametechmods.com/uploads/images/5639DSL 2.1.1 2014-09-27 15-19-21-773.jpg)

tunnel gator is now front hinged
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on September 27, 2014, 10:11:10 AM
so does it work? well i mean.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on September 27, 2014, 10:43:49 AM
so does it work? well i mean.

very dependent on opponent positioning

misfire a flip without anything on the flippers and it could be taking some punishment

but when it does work it works wonderfully
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 10, 2014, 06:34:36 AM
CW flipper

(https://gametechmods.com/uploads/images/42469DSL 2.1.1 2014-10-10 19-23-05-642.jpg)

spikes, yay or nay?
Title: Re: S.H.I.E.L.D's failcase
Post by: Somebody on October 10, 2014, 08:50:28 AM
Spikes are yay unless they interfere with self-righting
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 10, 2014, 09:05:32 AM
Spikes are yay unless they interfere with self-righting

can't self right.

at all.

even without spikes.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 11, 2014, 10:18:20 AM
DP

(https://gametechmods.com/uploads/images/31616DSL 2.1.1 2014-10-11 23-04-08-791.jpg)

testing out the judge motor x2

also updated the flipper to be HW

(https://gametechmods.com/uploads/images/57542DSL 2.1.1 2014-10-11 23-04-21-212.jpg)

i seriosuly don tknow about the side wedges and wheels. will prob change them
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on October 11, 2014, 12:39:11 PM
a bit messy
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on October 11, 2014, 06:42:09 PM
That plain black chassis looks like crap. Otherwise, a really nice looking flipper.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 11, 2014, 07:36:44 PM
That plain black chassis looks like crap. Otherwise, a really nice looking flipper.

if you've seen my showcase you will know that i do not bother skinning bots until i showcase them first

and that i always have no idea what to skin them
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on October 11, 2014, 08:32:51 PM
It's looks worse than making a skin in the botlab due to the contrast. If you're lazy like me at least just give it a standard metal skin.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 11, 2014, 08:51:29 PM
It's looks worse than making a skin in the botlab due to the contrast. If you're lazy like me at least just give it a standard metal skin.

standard metal skin looks weird

i'm thinking up paintjobs, plus i'm still more concerned with fine tuning the new component
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 15, 2014, 04:27:44 AM
(https://gametechmods.com/uploads/images/11888DSL 2.1.1 2014-10-15 17-20-25-449.jpg)

will skin later

EDIT: skinned

(https://gametechmods.com/uploads/images/95568DSL 2.1.1 2014-10-15 18-52-03-953.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: toAst on October 16, 2014, 07:25:06 PM
(https://gametechmods.com/uploads/images/11888DSL 2.1.1 2014-10-15 17-20-25-449.jpg)

will skin later

EDIT: skinned

(https://gametechmods.com/uploads/images/95568DSL 2.1.1 2014-10-15 18-52-03-953.jpg)
is there a longer chained motor im not seeing in my dsl? ive got 2.1
Title: Re: S.H.I.E.L.D's failcase
Post by: Probably Rob on October 16, 2014, 07:30:34 PM
It's the M.O.E. motor, found in the cheat parts.
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on October 16, 2014, 07:34:34 PM
It uses a Cheatbot2 component, it uses the MOE Motor.

Edit: I didn't know Rob was skilled in ninjitsu.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 16, 2014, 07:37:20 PM
Not gonna comment on the bot itself?

Okay.
Title: Re: S.H.I.E.L.D's failcase
Post by: toAst on October 16, 2014, 08:29:57 PM
i like it like a whole ****en lot and i wanted to do something like it cause im an irl fiend with nothing much better to do right now

so i asked the question
Title: Re: S.H.I.E.L.D's failcase
Post by: toAst on October 16, 2014, 08:30:36 PM
It uses a Cheatbot2 component, it uses the MOE Motor.

Edit: I didn't know Rob was skilled in ninjitsu.
well snap i did not know there were more cheatbot2 components now

learn something new every day here

time to have some fun
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on October 16, 2014, 10:34:01 PM
Looks decent. I like it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 26, 2014, 10:56:23 AM
electric hammer MW

(https://gametechmods.com/uploads/images/37771DSL 2.1.1 2014-10-26 23-50-59-337.jpg)

(https://gametechmods.com/uploads/images/15082DSL 2.1.1 2014-10-26 23-51-03-946.jpg)

not terribly happy with the way it looks right now. might make the nose point out more and change the axe, but for now i guess it's alright.

also, it was based off a bot, which i remember seeing but it's name escapes me for the moment. if any of you recognize it would you mind telling me what it's name is/who built it?
Title: Re: S.H.I.E.L.D's failcase
Post by: SKBT on October 26, 2014, 11:09:02 AM
huntsman
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on October 26, 2014, 11:15:43 AM
huntsman

huh. not a lot of info about it on the web.

thanks a lot tho
Title: Re: S.H.I.E.L.D's failcase
Post by: Schrikvis on October 26, 2014, 02:45:49 PM
Loving the teeth though, I'm kinda surprised there's so relatively few bots where they're used like that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on October 28, 2014, 05:28:16 AM
does look kinda nice to me, although i feel it needs more things on it to complete it's look.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on October 28, 2014, 07:17:13 AM
It'd probably work better with a counterweight (tornado spike works well).
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on October 28, 2014, 11:52:14 AM
it looks nice, but i feel like it needs a chassis wedge at the front
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 22, 2014, 12:02:13 PM
(https://gametechmods.com/uploads/images/28207DSL 2.1.1 2014-12-23 01-58-33-099.jpg)

(https://gametechmods.com/uploads/images/50389DSL 2.1.1 2014-12-23 01-58-24-975.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on December 22, 2014, 01:57:36 PM
That's one of the best bots you've ever put here. Fantastic job mate.
Title: Re: S.H.I.E.L.D's failcase
Post by: The Ounce on December 22, 2014, 04:24:21 PM
I agree with Badnik, it does look great, though I can't help but feel you can get better side supports for the drums.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 22, 2014, 06:53:44 PM
I agree with Badnik, it does look great, though I can't help but feel you can get better side supports for the drums.

i'll try and see if i can't put pole spikes on there
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on December 22, 2014, 07:17:14 PM
I like it, though yeah get those spikes or some support on there to make it look cooler.
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on December 23, 2014, 01:35:13 AM
looking fantastic except for the written stuff. try to get it more centered.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 23, 2014, 05:01:25 AM
will post pictures of updated GRND later

meantime, have an AW

(https://gametechmods.com/uploads/images/49073DSL 2.1.1 2014-12-23 18-48-10-396.jpg)

(https://gametechmods.com/uploads/images/66443DSL 2.1.1 2014-12-23 18-48-15-063.jpg)

two ants, titanium 1, astroflights. wheels are od because i angled them a bit inwards to line up with the chassis

could probably make this a BW VS

EDIT:

(https://gametechmods.com/uploads/images/84532DSL 2.1.1 2014-12-23 19-15-31-829.jpg)

the universe hates my guts

but yea i had to switch it back to small beaters

anyways just tipped the end of the exoskeleton with matilda teeth

(https://gametechmods.com/uploads/images/17541DSL 2.1.1 2014-12-23 19-17-34-187.jpg)

(https://gametechmods.com/uploads/images/72780DSL 2.1.1 2014-12-23 19-17-38-943.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Avalanche on December 23, 2014, 05:20:27 AM
I really like the aw, but HOLY SWEET MOTHER OF ALL MY YES, GRIND IS JESUS INCARNATED AS A ROBOT!
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 24, 2014, 03:03:30 AM
so

i saw thyrus' showcase

wanted to make my own bot with teeth or something

(https://gametechmods.com/uploads/images/95909DSL 2.1.1 2014-12-24 16-59-08-929.jpg)

(https://gametechmods.com/uploads/images/2352DSL 2.1.1 2014-12-24 16-59-15-446.jpg)

bleh
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on December 24, 2014, 04:30:21 AM
would work better with a wedge, i believe.
Title: Re: S.H.I.E.L.D's failcase
Post by: Thyrus on December 24, 2014, 06:06:10 AM
I like it. reminds me of axios somehow :)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 24, 2014, 12:32:21 PM
for four-twenty to three-sixty

(https://gametechmods.com/uploads/images/67795DSL 2.1.1 2014-12-25 02-20-42-150.jpg)

(https://gametechmods.com/uploads/images/4999DSL 2.1.1 2014-12-25 02-20-49-270.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on December 24, 2014, 02:13:05 PM
I really like it, but I think you should increase the resolution of the skin, else the text looks really pixelated.
That drum robot and teeth bot look pretty cool too.
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on December 24, 2014, 03:07:00 PM
GOOD LUCK IN FIFTEEN TO ONE I THINK IT WILL GO ALL THE WAY

I like the look of your crane-with-a-hammer-type robot too.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 24, 2014, 10:18:53 PM
I really like it, but I think you should increase the resolution of the skin, else the text looks really pixelated.
That drum robot and teeth bot look pretty cool too.

it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up

i'll revamp it later

GOOD LUCK IN FIFTEEN TO ONE I THINK IT WILL GO ALL THE WAY

-dorito wheels
-mlg 1 plastic armor
-mtn dew for extra battery juice
-in faze clan

1st place here i cum
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on December 25, 2014, 10:43:01 AM

it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up

You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image  :dumb)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 25, 2014, 10:45:33 PM

it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up

You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image  :dumb)

i did that but then when i tried to apply decals (Slot for the flipper), it doesn't show. so, idk.
Title: Re: S.H.I.E.L.D's failcase
Post by: I Like Tacos on December 25, 2014, 10:55:57 PM

it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up

You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image  :dumb)

i did that but then when i tried to apply decals (Slot for the flipper), it doesn't show. so, idk.

Put the decal on the skin first, then export and edit it. You can paint your own slot over it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 25, 2014, 11:42:07 PM

it was supposed to be really good at some point but then i accidentally forgot to resize the skin from 1024 back to 256 so the game wonked out and i got mad and i personally painted the polka dots which took forever and i just gave up

You don't need to resize skin back to 256, when you make a 1024x1024 skin you are supposed to leave it 1024x1024 so it leaves a clean crisp image  :dumb)

i did that but then when i tried to apply decals (Slot for the flipper), it doesn't show. so, idk.

Put the decal on the skin first, then export and edit it. You can paint your own slot over it.

i suck at art

plus, when you export your own skin 'stead of a template, you can't fill the lines because it looks wonky and just

skinning is hard
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on December 26, 2014, 12:21:49 AM

i suck at art

You can just open up the .tga files of the slot decal and put them over the old ones, that's what I do.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on December 26, 2014, 01:08:45 AM

i suck at art

You can just open up the .tga files of the slot decal and put them over the old ones, that's what I do.

huh never thought about that
Title: Re: S.H.I.E.L.D's failcase
Post by: I Like Tacos on December 26, 2014, 01:11:51 AM
plus, when you export your own skin 'stead of a template, you can't fill the lines because it looks wonky and just
1. export template
2. import that template
3. apply decals
4. export current paintjob
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on January 12, 2015, 07:40:17 AM
(https://gametechmods.com/uploads/images/72185Robot Arena 2 2015-01-12 21-34-58-366.jpg)

doesn't have a name or skin

help
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on January 12, 2015, 07:46:02 AM
hey look it's MOE

name it a crappy acronym for a first name
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on January 26, 2015, 09:13:47 AM
venum's back

(https://gametechmods.com/uploads/images/59535DSL 2.1.1 2015-01-26 23-08-33-946.jpg)

(https://gametechmods.com/uploads/images/94958DSL 2.1.1 2015-01-26 23-08-38-384.jpg)

okay i messed up that right support, not gonna lie. will fix later

gonna give it a new skin too... eventually.

will prob enter into HFT 4
Title: Re: S.H.I.E.L.D's failcase
Post by: The Ounce on January 26, 2015, 06:16:27 PM
Looks nice, but definitely needs a better skin.  How stable is it?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on January 26, 2015, 06:28:26 PM
Looks nice, but definitely needs a better skin.  How stable is it?

It could tip over if it turns too fast, and the weight of the hammers/disc might cause it to tip forwards if a bot hits hard enough. But so far, I have encountered none of those problems
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on January 27, 2015, 08:38:56 AM
new paints

(https://gametechmods.com/uploads/images/37734DSL 2.1.1 2015-01-27 22-33-59-635.jpg)

(https://gametechmods.com/uploads/images/44637DSL 2.1.1 2015-01-27 22-34-03-691.jpg)

EDIT: Updated

(https://gametechmods.com/uploads/images/48270DSL 2.1.1 2015-01-28 23-25-42-708.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Avalanche on January 28, 2015, 11:39:01 AM
hnnnng
Only issue i have is the typo'd word venom, but ok.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on January 28, 2015, 02:21:57 PM
hnnnng
Only issue i have is the typo'd word venom, but ok.
Isn't Venum a martial arts equipment brand?
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on January 28, 2015, 03:39:41 PM
hnnnng
Only issue i have is the typo'd word venom, but ok.
Isn't Venum a martial arts equipment brand?
http://en.wikipedia.org/wiki/Venum (http://en.wikipedia.org/wiki/Venum)
Quote from: Wikipedia
Venum is a manufacturer of Mixed Martial Arts Apparel and Equipment. They currently sponsor some of the best MMA-fighters in the world, including Lyoto Machida, Carlos Condit, Jose Aldo, Miesha Tate, Mauricio Rua, Wanderlei Silva, Fabricio Werdum, Martin Kampmann, Jim Miller, and Brad Pickett.[1] Venum also gives the younger and much less experienced fighters much so usually a fighting prodigy such as Kevin Paz (who currently fights for Take-Down Fitness in Miramar, Florida) a chance to show their skill and also the gift of advertising venum in hopes to eventually be sponsored by them. Venum is an official sponsor of the Ultimate Fighting Championship (UFC). Venum shorts, tshirts and rashguards are made in Brazil, while the equipment line (Gloves, Shinguards, Headgear...) is handmade in Thailand.[2]

tl;dr yes
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on January 28, 2015, 05:29:26 PM
hnnnng
Only issue i have is the typo'd word venom, but ok.
Isn't Venum a martial arts equipment brand?
http://en.wikipedia.org/wiki/Venum (http://en.wikipedia.org/wiki/Venum)
Quote from: Wikipedia
Venum is a manufacturer of Mixed Martial Arts Apparel and Equipment. They currently sponsor some of the best MMA-fighters in the world, including Lyoto Machida, Carlos Condit, Jose Aldo, Miesha Tate, Mauricio Rua, Wanderlei Silva, Fabricio Werdum, Martin Kampmann, Jim Miller, and Brad Pickett.[1] Venum also gives the younger and much less experienced fighters much so usually a fighting prodigy such as Kevin Paz (who currently fights for Take-Down Fitness in Miramar, Florida) a chance to show their skill and also the gift of advertising venum in hopes to eventually be sponsored by them. Venum is an official sponsor of the Ultimate Fighting Championship (UFC). Venum shorts, tshirts and rashguards are made in Brazil, while the equipment line (Gloves, Shinguards, Headgear...) is handmade in Thailand.[2]

tl;dr yes

hnnnng
Only issue i have is the typo'd word venom, but ok.
Isn't Venum a martial arts equipment brand?

Ayyy
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 06, 2015, 08:53:36 AM
for beetleweight bash

(https://gametechmods.com/uploads/images/12353DSL 2.1.1 2015-02-06 22-45-39-776.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on February 06, 2015, 05:47:42 PM
Chassis looks pretty big and exposed imo.
Title: Re: S.H.I.E.L.D's failcase
Post by: Tibsy on February 06, 2015, 05:48:37 PM
Well. My bot Squawk! is screwed.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 06, 2015, 09:24:16 PM
Chassis looks pretty big and exposed imo.

ikr
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 09, 2015, 06:54:47 AM
i tried to creative

(https://gametechmods.com/uploads/images/16622DSL 2.1.1 2015-02-09 20-52-05-437.jpg)

underside has only 2 razors, gon see if i can fit another one
Title: Re: S.H.I.E.L.D's failcase
Post by: FOTEPX on February 09, 2015, 07:12:41 AM
Which side is the underside? :P

Not gonna get much movement like that - I'd add a tail, just so you had a little bit of control.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 09, 2015, 07:26:43 AM
Which side is the underside? :P

Not gonna get much movement like that - I'd add a tail, just so you had a little bit of control.

tried. tail removes the whole point of it being a "rolling pin of death"
Title: Re: S.H.I.E.L.D's failcase
Post by: Jaydee99 on February 09, 2015, 05:07:27 PM
Barber-ous  :heart_smiley:
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on February 10, 2015, 08:58:57 AM
for beetleweight bash

(https://gametechmods.com/uploads/images/12353DSL 2.1.1 2015-02-06 22-45-39-776.jpg)

that stabilizer setup is just no. it's gonna wobble all other the place and promptly fail.

i think a single extender will be more stable even if it is more exposed. do NOT put your stabilizers on skirt hinges on vertical spinners that have nearly no contact with the ground. (VS which have a LOT of contact with the ground, like if you are building gut-ripper ones, are fine to have skirt stabilizers)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 10, 2015, 05:44:03 PM
for beetleweight bash

(https://gametechmods.com/uploads/images/12353DSL 2.1.1 2015-02-06 22-45-39-776.jpg)

that stabilizer setup is just no. it's gonna wobble all other the place and promptly fail.

i think a single extender will be more stable even if it is more exposed. do NOT put your stabilizers on skirt hinges on vertical spinners that have nearly no contact with the ground. (VS which have a LOT of contact with the ground, like if you are building gut-ripper ones, are fine to have skirt stabilizers)

I'll see what I can do
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 28, 2015, 08:35:51 PM
Entries for BBX

LW: Touch Me Not
(https://gametechmods.com/uploads/images/46155DSL 2.1.1 2015-03-01 10-19-19-510.jpg)

MW: Varjack
(https://gametechmods.com/uploads/images/38214DSL 2.1.1 2015-03-01 10-19-37-570.jpg)

HW: General Disorder
(https://gametechmods.com/uploads/images/406DSL 2.1.1 2015-03-01 10-18-50-638.jpg)

SHW: GRND
(https://gametechmods.com/uploads/images/55982DSL 2.1.1 2015-03-01 10-22-02-224.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on February 28, 2015, 09:14:34 PM
LW seems a little overspiked. Other than that I'm kinda surprised you aren't entering any Hurricanes.
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on February 28, 2015, 10:54:14 PM
I've seen it in action. When it hits, the whole thing flips over and the blade is used. It's not really a rammer.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on March 01, 2015, 01:50:56 AM
I've seen it in action. When it hits, the whole thing flips over and the blade is used. It's not really a rammer.

idea was to have balanced weight on both ends so it kinda functions as a kinetic hammer

LW seems a little overspiked. Other than that I'm kinda surprised you aren't entering any Hurricanes.

i did have a very hard time picking either General or Venum 2
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 26, 2015, 09:23:39 AM
mw it's called red bull

(https://gametechmods.com/uploads/images/17586DSL 2.1.1 2015-04-26 22-17-08-350.jpg)

HW also called red bull

(https://gametechmods.com/uploads/images/46866DSL 2.1.1 2015-04-26 22-17-24-894.jpg)

currently at 10 titanium might swap it out for 10 plastic and get faster motors or even lower to 5 steel so i can add a srimech
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on April 26, 2015, 11:01:26 AM
its so bland and boring and ugly
Title: Re: S.H.I.E.L.D's failcase
Post by: Thrackerzod on April 26, 2015, 11:10:26 AM
I like the front scoopy bit; the rest is kinda just a box.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 26, 2015, 11:30:56 AM
is the mw also called red bull ? maybe redder bull ?
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on April 26, 2015, 02:09:28 PM
I like the MW.
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on April 26, 2015, 02:49:31 PM
I need stuff for Fifteen To One, send it my way.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 27, 2015, 04:24:50 AM
I need stuff for Fifteen To One, send it my way.

Sure.

its so bland and boring and ugly

thanks

I like the front scoopy bit; the rest is kinda just a box.

It was originally supposed to be an SHW flipper. I got distracted when I saw the red bracket wedges again

is the mw also called red bull ? maybe redder bull ?

Eh. If I dont scrap the Hw
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on April 27, 2015, 11:01:38 AM
its so bland and boring and ugly

thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about it
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 27, 2015, 07:04:51 PM
its so bland and boring and ugly

thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about it

And you assume Im simply ignoring your advice just because I didn't immediately post a new version?

Not even gonna consider that I was busy?

Sure. Why not?
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on April 28, 2015, 05:43:42 AM
It's a box with a flipper. You can fix that by giving it some external armor/accessories. I would suggest giving it wheelguards make out of flippermakers and replacing the cutting teeth with something that isn't as big as the flipper itself. You could get rid of the teeth entirely and I don't think it would really affect the performance of the bot.

its so bland and boring and ugly

thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about it
He can't do much with "IT SUX". Please don't berate people over not following your advice if you don't actually know how to give advice to begin with.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2015, 08:35:46 AM
It's a box with a flipper. You can fix that by giving it some external armor/accessories. I would suggest giving it wheelguards make out of flippermakers and replacing the cutting teeth with something that isn't as big as the flipper itself. You could get rid of the teeth entirely and I don't think it would really affect the performance of the bot.

Will try out all around external armor so it looks less boxy. Teeth mostly ditching too since it interferes with invertibility.
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on April 28, 2015, 04:07:02 PM
its so bland and boring and ugly

thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about it
He can't do much with "IT SUX". Please don't berate people over not following your advice if you don't actually know how to give advice to begin with.
bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier, either with a skin or just overall aesthetics. idk what kinda english class you took

its so bland and boring and ugly

thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about it

And you assume Im simply ignoring your advice just because I didn't immediately post a new version?

Not even gonna consider that I was busy?

Sure. Why not?
i'm assuming you ignored my advice because you just said 'thanks', you could perhaps say 'oh okay cool i'll try and fix it'
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on April 28, 2015, 04:10:53 PM
its so bland and boring and ugly

thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about it
He can't do much with "IT SUX". Please don't berate people over not following your advice if you don't actually know how to give advice to begin with.
bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier, either with a skin or just overall aesthetics. idk what kinda english class you took
No, you're just criticising it and not giving any advice. If you were giving advice then you would have said to make it prettier explicitly.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on April 28, 2015, 04:14:23 PM
cmon fight nerds
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on April 28, 2015, 04:16:54 PM
bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier,  either with a skin or just overall aesthetics.
You still haven't given any suggestions on HOW he can make it "more creative and not so box-y".  Anything like a "hey maybe you can do (thing) and that would make it look better" would have sufficed.

idk what kinda english class you took
Probably one where they spell "color", "armor" and "tire" correctly, but that's beside the point.
Title: Re: S.H.I.E.L.D's failcase
Post by: ty4er on April 28, 2015, 04:21:48 PM
its so bland and boring and ugly

thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about it
He can't do much with "IT SUX". Please don't berate people over not following your advice if you don't actually know how to give advice to begin with.
bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier, either with a skin or just overall aesthetics. idk what kinda english class you took
No, you're just criticising it and not giving any advice. If you were giving advice then you would have said to make it prettier explicitly.
surely a normal thought process when someone criticizes something would be to try and fix it? is there really that much of a difference between saying it's ugly, and saying to make it less ugly?

bland and boring means he needs to make it more creative and not so box-y, and ugly means he needs to make it prettier,  either with a skin or just overall aesthetics.
You still haven't given any suggestions on HOW he can make it "more creative and not so box-y".  Anything like a "hey maybe you can do (thing) and that would make it look better" would have sufficed.
i wasn't feeling like writing out the list of things he could do to make a box look better, but if you want me to i can next time. looking at his other bots, he has some creativity already, just wasn't sure where it went with these last ones
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on April 28, 2015, 04:36:56 PM
i wasn't feeling like writing out the list of things he could do to make a box look better
Why bother posting if you're not really "feeling it", then?

but if you want me to i can next time
Go for it.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on April 28, 2015, 06:11:29 PM
its so bland and boring and ugly

thanks
hey you know what is more fun than dumb replies? actually listening to the comments and doing something about it

And you assume Im simply ignoring your advice just because I didn't immediately post a new version?

Not even gonna consider that I was busy?

Sure. Why not?
i'm assuming you ignored my advice because you just said 'thanks', you could perhaps say 'oh okay cool i'll try and fix it'

Brah was thanking you for advice brah.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on April 29, 2015, 03:47:56 AM
lol @ this discussion

anyways that's enough offtopic, if you want to finish it do so via pm
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 22, 2015, 12:43:36 PM
(https://gametechmods.com/uploads/images/22536DSL 2.1.1 2015-05-23 01-35-39-662.jpg)

(https://gametechmods.com/uploads/images/96464DSL 2.1.1 2015-05-23 01-35-43-906.jpg)

Vanguard. A former HW hammer turned SHW poker.
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on May 22, 2015, 01:01:11 PM
Looking real good. Some black tint on the chassis would really blend with everything.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on May 22, 2015, 01:28:50 PM
Yeah make the chassis a little darker so it blends with the extenders more.

Also a logo or something on the top of the chassis wouldn't hurt.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 22, 2015, 08:16:00 PM
Yeah make the chassis a little darker so it blends with the extenders more.

Also a logo or something on the top of the chassis wouldn't hurt.

Already have an idea. Was too tired to do it. Will put it on later
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 29, 2015, 09:31:58 PM
(https://gametechmods.com/uploads/images/24299DSL 2.1.1 2015-05-30 10-28-30-309.jpg)

(https://gametechmods.com/uploads/images/96634DSL 2.1.1 2015-05-30 10-28-38-760.jpg)

skinning is cool yo
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 29, 2015, 11:22:42 PM
Looks like a Kraftwerk album cover. Nice build.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on May 30, 2015, 03:18:47 AM
eh. no. it's too monochrome.
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on May 30, 2015, 04:19:29 AM
Bot is cool, extender cage is really nice. Skin is kinda dull though.
To improve it, you could copy the black sections of the skin and keep them separate. Then change the simple grey to a grey metal texture, and then put the black parts back, but as an overlay on top. If the black doesn't stand out enough this way you can either play around with the contrast and brightness of the metal texture or duplicate the black text + edges overlay layer, and change the opacity of the top text layer until it looks about right.
This is all assuming you're using paint.net, though. If not, why not? :P
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2015, 05:10:35 AM
Bot is cool, extender cage is really nice. Skin is kinda dull though.
To improve it, you could copy the black sections of the skin and keep them separate. Then change the simple grey to a grey metal texture, and then put the black parts back, but as an overlay on top. If the black doesn't stand out enough this way you can either play around with the contrast and brightness of the metal texture or duplicate the black text + edges overlay layer, and change the opacity of the top text layer until it looks about right.
This is all assuming you're using paint.net, though. If not, why not? :P

i use ms paint lol

mainly cause i dunno how to use anything else
Title: Re: S.H.I.E.L.D's failcase
Post by: yugitom on May 30, 2015, 06:05:43 AM
Bot is cool, extender cage is really nice. Skin is kinda dull though.
To improve it, you could copy the black sections of the skin and keep them separate. Then change the simple grey to a grey metal texture, and then put the black parts back, but as an overlay on top. If the black doesn't stand out enough this way you can either play around with the contrast and brightness of the metal texture or duplicate the black text + edges overlay layer, and change the opacity of the top text layer until it looks about right.
This is all assuming you're using paint.net, though. If not, why not? :P

i use ms paint lol

mainly cause i dunno how to use anything else
It's really easy to get used to paint.net and learn all the tools. You can pick up on all the basics on your own in no less than 10 minutes at the most.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2015, 07:48:52 AM
Bot is cool, extender cage is really nice. Skin is kinda dull though.
To improve it, you could copy the black sections of the skin and keep them separate. Then change the simple grey to a grey metal texture, and then put the black parts back, but as an overlay on top. If the black doesn't stand out enough this way you can either play around with the contrast and brightness of the metal texture or duplicate the black text + edges overlay layer, and change the opacity of the top text layer until it looks about right.
This is all assuming you're using paint.net, though. If not, why not? :P

i use ms paint lol

mainly cause i dunno how to use anything else
It's really easy to get used to paint.net and learn all the tools. You can pick up on all the basics on your own in no less than 10 minutes at the most.

Tbh I'd rarely use it since all I cab come up with are simple paint schemes anyways
Title: Re: S.H.I.E.L.D's failcase
Post by: Jaydee99 on May 30, 2015, 08:27:06 AM
I love how the skin fits in with the robot. Looks nice.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2015, 10:06:57 AM
moar bots yo

(https://gametechmods.com/uploads/images/89866DSL 2.1.1 2015-05-30 22-53-16-982.jpg)

(https://gametechmods.com/uploads/images/68216DSL 2.1.1 2015-05-30 22-53-23-120.jpg)

(https://gametechmods.com/uploads/images/75788DSL 2.1.1 2015-05-30 22-53-27-265.jpg)

an old flipper that made it's way into paranoia's dsl 3 pack and went by the name of deflector. I rebuilt it in DSL 2, from the ground up, deciding that the design wasn't a bad one. the result was the lovechild of toro and bounty hunter. it is now an SHW called Cavalry.

i'm gonna update it later, but eh

(https://gametechmods.com/uploads/images/48217DSL 2.1.1 2015-05-30 22-54-35-508.jpg)

(https://gametechmods.com/uploads/images/58165DSL 2.1.1 2015-05-30 22-54-40-960.jpg)

Venum 2 receives an update

cleaner extender work on the leg and the 60 KG hammers have been replaced with 30 KG ones
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on May 30, 2015, 10:17:26 AM
I really like the new Venum 2. Small thing, but those spikes on the end of the extenders just add so much to the appearance, very cool stuff dude.

Cavalry's not bad, but I feel like it would look better if the flippers started a bit further back on the chassis (about at the edge of the second set of wheels maybe). Some side wheelguards and a cool skin would go a long way too. Otherwise, pretty cool.
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on May 30, 2015, 10:23:56 AM
I really like the new Venum 2. Small thing, but those spikes on the end of the extenders just add so much to the appearance, very cool stuff dude.

Absolutely this. Nice work.
Title: Re: S.H.I.E.L.D's failcase
Post by: Merrick on May 30, 2015, 12:29:10 PM
Venum 2 looks great. Top improvement.
Title: Re: S.H.I.E.L.D's failcase
Post by: RedAce on May 30, 2015, 02:01:15 PM
Calvary looks awesome. Just wish it had a better skin though. Venum 2 looks so cool as well, but the hammers still kinda turn me off. They just don't seem right on a Nightmare style VS.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2015, 06:10:36 PM
Venum 2 looks so cool as well, but the hammers still kinda turn me off. They just don't seem right on a Nightmare style VS.

I knoooooow. I could use teeth, but they just don't have the same knock back prowess like the hammers do. I wanted it to have the same knock back power Nightmare had against slamjob.
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on May 30, 2015, 06:26:17 PM
I just think it looks odd how the perm just sits in the middle of the bot with no extra protection or support.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2015, 07:10:25 PM
I just think it looks odd how the perm just sits in the middle of the bot with no extra protection or support.

idk how to cover it without ruining the look
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on May 30, 2015, 07:39:14 PM
Cavalry's not bad, but I feel like it would look better if the flippers started a bit further back on the chassis (about at the edge of the second set of wheels maybe).

(https://gametechmods.com/uploads/images/7755DSL 2.1.1 2015-05-31 08-37-56-181.jpg)

done

i dont like the support just sticking out like that

but eh
Title: Re: S.H.I.E.L.D's failcase
Post by: MassimoV on May 30, 2015, 09:14:33 PM
I think it looks really nice.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on June 26, 2015, 09:07:26 AM
(https://gametechmods.com/uploads/images/44971DSL 2.1.1 2015-06-26 21-56-17-809.jpg)

look at this.

i hate it.

1 plastic and 3 ants.

it's an anorexic mw, not an lw.

it doesnt even have an active weapon.

but i am happy i could finally make claw wheelguards.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on June 26, 2015, 10:55:08 AM
it's trying to appear tough when it's really small and cute... I like it !
Title: Re: S.H.I.E.L.D's failcase
Post by: G.K. on June 28, 2015, 05:29:22 PM
And it's really dangerous... Growler heads are the bomb.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 03, 2015, 06:00:13 AM
And it's really dangerous... Growler heads are the bomb.

-as fast as granny chainsaw
-not invertible
-plastic 1
-lmao
Title: Re: S.H.I.E.L.D's failcase
Post by: G.K. on July 03, 2015, 06:31:26 AM
oh lol
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 05, 2015, 03:02:50 AM
(https://gametechmods.com/uploads/images/1422DSL 2.1.1 2015-07-05 15-54-58-073.jpg)

(https://gametechmods.com/uploads/images/65433DSL 2.1.1 2015-07-05 15-54-51-385.jpg)

updated vanguard's skin so it looks less empty

still looks empty
Title: Re: S.H.I.E.L.D's failcase
Post by: Lemonism on July 05, 2015, 05:24:43 AM
I think I might have said it before, but just replace the grey with a metal texture of about the same shade, and put the text and decals over that, and that should help the skin look less empty.
Very easy to do in paint.net, but shouldn't be that much harder in normal paint either.
Robot itself still looks very cool though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 05, 2015, 06:35:24 AM
I think I might have said it before, but just replace the grey with a metal texture of about the same shade, and put the text and decals over that, and that should help the skin look less empty.
Very easy to do in paint.net, but shouldn't be that much harder in normal paint either.
Robot itself still looks very cool though.

ye you did.

was lazy to do it. when i find a tourney i can enter i'll start brushing and polishing them all
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 05, 2015, 09:38:29 AM
(https://gametechmods.com/uploads/images/33401DSL 2.1.1 2015-07-05 22-32-23-817.jpg)

(https://gametechmods.com/uploads/images/70435DSL 2.1.1 2015-07-05 22-32-24-941.jpg)

(https://gametechmods.com/uploads/images/24015DSL 2.1.1 2015-07-05 22-32-28-970.jpg)

idk why but i was rewatching mad max and suddenly had the idea to build this

its called JACKalope
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 05, 2015, 10:12:58 AM
i made it better

(https://gametechmods.com/uploads/images/71790DSL 2.1.1 2015-07-05 23-09-16-810.jpg)

(https://gametechmods.com/uploads/images/11668DSL 2.1.1 2015-07-05 23-09-21-938.jpg)

(https://gametechmods.com/uploads/images/16508DSL 2.1.1 2015-07-05 23-09-25-353.jpg)

it's now a flail hammer thing too
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on July 05, 2015, 10:16:25 AM
Wha?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 05, 2015, 10:19:13 AM
Wha?

shh, it's okay.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 05, 2015, 10:26:45 AM
so it's a full body flail hammer ? good !
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 05, 2015, 04:55:53 PM
magnificent
Title: Re: S.H.I.E.L.D's failcase
Post by: RedAce on July 05, 2015, 05:14:07 PM
So this is what happens when you leave a frog and a scorpion in the same isolated place. They make this beauty.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 06, 2015, 06:59:27 AM
https://youtu.be/qS46eL_uZ9Q (https://youtu.be/qS46eL_uZ9Q)

a video made with the intention of showing how JACKalope works

most notably how it works. with the strategy being t flip the opponent while the bot rolls over and the tail comes into play

works. sometimes.

also getting stuck on it's side is a thing.

gotta work on that.
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 06, 2015, 07:14:00 AM
it... appears to need a bit of tweaking...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 06, 2015, 07:14:46 AM
it... appears to need a bit of tweaking...

Touche
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 06, 2015, 07:18:46 AM
i didn't thought it was both a full body flipper and a full body hammer though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 06, 2015, 07:20:13 AM
i didn't thought it was both a full body flipper and a full body hammer though.

does this please you hybrid master
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 06, 2015, 07:45:06 AM
i didn't thought it was both a full body flipper and a full body hammer though.

does this please you hybrid master

done well, you have
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 21, 2015, 09:07:02 AM
(https://gametechmods.com/uploads/images/30813DSL 2.1.1 2015-07-21 22-00-39-534.jpg)

(https://gametechmods.com/uploads/images/53389DSL 2.1.1 2015-07-21 22-00-47-903.jpg)

i wanna retract the wheels more into the chassis so it looks less wide. also the weapon is absolutely useless
Title: Re: S.H.I.E.L.D's failcase
Post by: G.K. on July 21, 2015, 09:14:48 AM
Replace the teeth with Robot X Casters?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 21, 2015, 09:16:27 AM
Replace the teeth with Robot X Casters?

why would i do that?
Title: Re: S.H.I.E.L.D's failcase
Post by: cephalopod on July 21, 2015, 09:21:51 AM
G.K. means the supporting ones, I assume :P
Some reskinned Robot X casters would look cool there.
Title: Re: S.H.I.E.L.D's failcase
Post by: G.K. on July 21, 2015, 09:40:59 AM
Indeed I do :)

I wasn't after anything silly like this (http://img103.imageshack.us/img103/9926/topaz21gm6.jpg).
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 21, 2015, 10:14:08 AM
Indeed I do :)

I wasn't after anything silly like this (http://img103.imageshack.us/img103/9926/topaz21gm6.jpg).

ahhh i see.

will see if i can free up 4 kg's for that

anyways. i took a gander at mazakari's showcase.

needless to say his Ghost Raptor lookalike inspired me to try myself.

this was the result

(https://gametechmods.com/uploads/images/8170DSL 2.1.1 2015-07-21 23-09-10-103.jpg)

(https://gametechmods.com/uploads/images/59674DSL 2.1.1 2015-07-21 23-09-12-099.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Reier on July 21, 2015, 12:14:58 PM
does it angle
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 22, 2015, 02:53:24 AM
must be unstable as sh** when it actually hits someone
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 22, 2015, 04:43:56 AM
must be unstable as sh** when it actually hits someone

yep

does it angle

it's already unstable enough as is
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 22, 2015, 06:00:29 AM
(https://gametechmods.com/uploads/images/77181DSL 2.1.1 2015-07-22 18-51-16-424.jpg)

(https://gametechmods.com/uploads/images/3312DSL 2.1.1 2015-07-22 18-48-39-251.jpg)

an old bot rebuilt.

its Bullet. last time i ever showed it was a challenge against Mazakari.

since then i've swapped out the sh***y wedge for a less sh***y one

edited the chassis

and thats bout it

sits at 800 on the dot.

very proud of that

also i tried putting robot x casters o the drum bot. cant fit lest i make the wheels face 90 degrees the wrong way

so thats a thing
Title: Re: S.H.I.E.L.D's failcase
Post by: Naryar on July 22, 2015, 06:27:01 AM
is it realistic ?
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 22, 2015, 07:00:35 AM
is it realistic ?

Its meant to be irl but tbh it really isnt
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on July 23, 2015, 09:59:24 AM
(https://gametechmods.com/uploads/images/28005DSL 2.1.1 2015-07-23 22-53-41-064.jpg)

edited Bullet. Changes include hammers that dont clip the wheels and a new trampstamp.

Ray Billings is legendary
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on July 23, 2015, 04:26:30 PM
lmao I love the Ray Billings tribute
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 27, 2015, 07:21:44 AM
(https://gametechmods.com/uploads/images/56061DSL 2.1.1 2015-08-27 20-18-06-615.jpg)

(https://gametechmods.com/uploads/images/57163DSL 2.1.1 2015-08-27 20-18-09-762.jpg)

lw. no skin ideas as of yet
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on August 27, 2015, 12:41:36 PM
Probably needs something on the end to do any actual damage because of the reach, but it looks pretty clean and cool in general.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on August 28, 2015, 05:11:04 AM
Probably needs something on the end to do any actual damage because of the reach, but it looks pretty clean and cool in general.

no weight. plus i think adding stuff on ruins the look
Title: Re: S.H.I.E.L.D's failcase
Post by: El Chickenado on January 28, 2016, 06:47:28 PM
just a white and red skin would look good. seems very nice otherwise though.
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on January 28, 2016, 09:41:44 PM
SHIELD hasn't even been on the forum since October. Please try to look before blindly posting.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 19, 2017, 03:20:08 AM
SHIELD hasn't even been on the forum since October. Please try to look before blindly posting.

lmao
Title: Re: S.H.I.E.L.D's failcase
Post by: Merrick on February 19, 2017, 03:42:48 AM
SHIELD hasn't even been on the forum since October. Please try to look before blindly posting.

lmao

oh sh** it's shield
Title: Re: S.H.I.E.L.D's failcase
Post by: Avalanche on February 19, 2017, 05:09:16 AM
SHIELD hasn't even been on the forum since October. Please try to look before blindly posting.

lmao

ayy welcome back
Title: Re: S.H.I.E.L.D's failcase
Post by: Probably Rob on February 19, 2017, 06:48:24 AM
I've missed you so much...  *salute*
Title: Re: S.H.I.E.L.D's failcase
Post by: kix on February 19, 2017, 07:16:02 AM
Who is he? Just kidding..
Welcome back S.H.I.E.L.D!
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 19, 2017, 09:09:05 AM
oh sh** it's shield

ayy welcome back

I've missed you so much...  *salute*

Who is he? Just kidding..
Welcome back S.H.I.E.L.D!

ayyy

i have so many questions

is dsl 2.1 still relevant or is dsl 2.2 what the cool kids play now

has stock faded into obscurity

have the vets. fears been realized and IRL has become the norm over standard

did i win BBX
Title: Re: S.H.I.E.L.D's failcase
Post by: Jammy Dodger on February 19, 2017, 09:15:15 AM
oh sh** it's shield

ayy welcome back

I've missed you so much...  *salute*

Who is he? Just kidding..
Welcome back S.H.I.E.L.D!

ayyy

i have so many questions

is dsl 2.1 still relevant or is dsl 2.2 what the cool kids play now

has stock faded into obscurity

have the vets. fears been realized and IRL has become the norm over standard

did i win BBX
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)
Title: Re: S.H.I.E.L.D's failcase
Post by: kix on February 19, 2017, 09:17:18 AM
Well.. DSL 2.1 is obsolete
Stock is still used for tourneys, and showcases, and other stuff
IRL rules pretty much.
Aand i hope you won
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 19, 2017, 09:54:27 AM
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)

rip all my only good bots
Title: Re: S.H.I.E.L.D's failcase
Post by: kix on February 19, 2017, 10:05:10 AM
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)

rip all my only good bots

Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 19, 2017, 10:21:18 AM
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)

rip all my only good bots

Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)

is there a guide for DSL 2.2 and it's new parts
Title: Re: S.H.I.E.L.D's failcase
Post by: Jammy Dodger on February 19, 2017, 10:31:14 AM
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)

rip all my only good bots

Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)

is there a guide for DSL 2.2 and it's new parts
this might help? idk https://gametechmods.com/forums/index.php?topic=18589.msg691489#msg691489
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 19, 2017, 10:33:27 AM
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)

rip all my only good bots

Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)

is there a guide for DSL 2.2 and it's new parts
this might help? idk https://gametechmods.com/forums/index.php?topic=18589.msg691489#msg691489

this will do. thanks
Title: Re: S.H.I.E.L.D's failcase
Post by: Jammy Dodger on February 19, 2017, 10:34:26 AM
DSL 2.1 died a great death so did DSL S when 2.2 came out. 2.2 is going strong and so is IRL. Stock is on life support. Glad to have you back Shield :)

rip all my only good bots

Well go then and remake them (if you transfer bots from DSL 2.1 to 2.2 itll be the same... Well npc motors are screwed up)

is there a guide for DSL 2.2 and it's new parts
this might help? idk https://gametechmods.com/forums/index.php?topic=18589.msg691489#msg691489

this will do. thanks
no problem :)
Title: Re: S.H.I.E.L.D's failcase
Post by: helloface on February 20, 2017, 01:39:38 AM
Cool, you're still alive.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 20, 2017, 06:57:43 AM
moved over/updated whatever i could recover from the bot exchange

Old:
(https://gametechmods.com/uploads/images/48217DSL 2.1.1 2015-05-30 22-54-35-508.jpg)

(https://gametechmods.com/uploads/images/58165DSL 2.1.1 2015-05-30 22-54-40-960.jpg)

New:
(https://gametechmods.com/uploads/images/42976DSL 2.2 2017-02-20 20-51-23-166.jpg)

(https://gametechmods.com/uploads/images/71538DSL 2.2 2017-02-20 20-51-16-390.jpg)

(https://gametechmods.com/uploads/images/2759DSL 2.2 2017-02-20 20-51-19-530.jpg)

idk yay or nay?
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on February 20, 2017, 08:22:20 AM
Weird stuff going on with those legs... Kinda looks like a dog dragging its ass across the floor.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 20, 2017, 08:27:03 AM
Weird stuff going on with those legs... Kinda looks like a dog dragging its ass across the floor.

not too happy with it myself. i'll try and work on a better setup eventually
Title: Re: S.H.I.E.L.D's failcase
Post by: Jammy Dodger on February 20, 2017, 09:47:29 AM
I like it maybe go for bigger teeth?
Title: Re: S.H.I.E.L.D's failcase
Post by: kix on February 20, 2017, 09:59:25 AM
Nightmare styled VS are not good. Especially if put up against flippers.
Title: Re: S.H.I.E.L.D's failcase
Post by: Gulden on February 20, 2017, 12:51:51 PM
Nightmare styled VS are not good. Especially if put up against flippers.
(https://gametechmods.com/uploads/images/29144O rly.gif)

I don't think so.  Besides, all robots have a weakness.

Flipper<Disc<Drum<Flipper<ect.
Title: Re: S.H.I.E.L.D's failcase
Post by: doot on February 20, 2017, 01:57:31 PM
Nightmare styled VS are not good. Especially if put up against flippers.
(http://[i][b]snip[/b][/i])

I don't think so.  Besides, all robots have a weakness.

Flipper<Disc<Drum<Flipper<ect.
You cheeky baestud...
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 20, 2017, 06:25:23 PM
Nightmare styled VS are not good. Especially if put up against flippers.

I fully understand that but i just dont really care. just havin fun with it yknow?
Title: Re: S.H.I.E.L.D's failcase
Post by: kix on February 20, 2017, 09:01:05 PM
Nightmare styled VS are not good. Especially if put up against flippers.

I fully understand that but i just dont really care. just havin fun with it yknow?

Well, then.. have fun.

Also... Have you tried and build mechaHS?
Title: Re: S.H.I.E.L.D's failcase
Post by: Mr. AS on February 20, 2017, 09:26:47 PM
Do this with the chassis:

(http://i.imgur.com/dwHE5c9.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on February 20, 2017, 09:43:28 PM
Nightmare styled VS are not good. Especially if put up against flippers.

I fully understand that but i just dont really care. just havin fun with it yknow?

Well, then.. have fun.

Also... Have you tried and build mechaHS?

dude **** off and let the guy build what he wants to, it's irl no one cares what bot types are "viable"

on the bot, i love the shape but i think the disc needs bigger teeth
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 20, 2017, 09:47:43 PM
Do this with the chassis:

(http://i.imgur.com/dwHE5c9.jpg)

yooo good idea

Nightmare styled VS are not good. Especially if put up against flippers.

I fully understand that but i just dont really care. just havin fun with it yknow?

Well, then.. have fun.

Also... Have you tried and build mechaHS?

dude **** off and let the guy build what he wants to, it's irl no one cares what bot types are "viable"

on the bot, i love the shape but i think the disc needs bigger teeth

nice to see things havent changed while i've been gone

remember kids style>substance in IRL
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on February 20, 2017, 09:51:13 PM
put poly panels over the gap where the perm is so it doesnt look like its just dangling there helplessly, maybe move the perm farther back/use a shorter perm so the axle with the disc doesnt count out of the chassis since that looks awkward
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 20, 2017, 09:58:02 PM
put poly panels over the gap where the perm is so it doesnt look like its just dangling there helplessly, maybe move the perm farther back/use a shorter perm so the axle with the disc doesnt count out of the chassis since that looks awkward

(https://gametechmods.com/uploads/images/8122DSL 2.1.1 2014-09-12 23-25-33-860.jpg)

it ends up looking stunted. poly panels are a good idea tho
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on February 20, 2017, 09:59:56 PM
you could go for a smaller disc then so the angle of the chassis isn't as high, pretty sure smaller disc + 4 ripping teeth/large typhoon teeth is better than sledges and looks better
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 20, 2017, 10:00:32 PM
you could go for a smaller disc then so the angle of the chassis isn't as high, pretty sure smaller disc + 4 ripping teeth/large typhoon teeth is better than sledges and looks better

fair enough, will try
Title: Re: S.H.I.E.L.D's failcase
Post by: Pwnator on February 21, 2017, 01:51:53 AM
Angle the rear end of the chassis the other way. Looks less like Nightmare, but much cleaner.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 21, 2017, 09:05:22 AM
(https://gametechmods.com/uploads/images/44937DSL 2.2 2017-02-21 21-08-11-475.jpg)

chassis looks good but still not sold on shortening the disc's reach tbh

(https://gametechmods.com/uploads/images/27174DSL 2.2 2017-02-21 21-11-54-571.jpg)

(https://gametechmods.com/uploads/images/2016DSL 2.2 2017-02-21 21-12-11-074.jpg)

this also happened

not too satisfied with the front wedge or rear wedges. advice pls
Title: Re: S.H.I.E.L.D's failcase
Post by: Jammy Dodger on February 21, 2017, 09:27:42 AM
the first one looks nice the 2nd one could use some beater bars on the bar. Needs some more colour try this https://gametechmods.com/forums/index.php?topic=19384.0 extender pack
Title: Re: S.H.I.E.L.D's failcase
Post by: Avalanche on February 21, 2017, 01:58:21 PM
Disc size is good on first one, now stick some typhoon teeth on it instead of the cutting teeth. Second one should be coloured red, even the skin (although keep the steel background, maybe use the tint_red surface layer)?, and then use the irl component pack on the armor panels.Maybe reskin a part red and use that on the back for a more solid wedge? I think if you were willing to rebuild it put a slope on the back of the chassis as that might make the wedges fit in better. The long tazbot wedge looks odd though, so maybe ditch that. I'm honestly not sure what to do with it.

oh and welcome back.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on February 22, 2017, 04:41:14 AM
(https://gametechmods.com/uploads/images/25964DSL 2.2 2017-02-22 00-06-31-687.jpg)

(https://gametechmods.com/uploads/images/27611DSL 2.2 2017-02-22 00-06-32-742.jpg)

(https://gametechmods.com/uploads/images/37415DSL 2.2 2017-02-22 00-06-39-045.jpg)

entry for Light Vs Dark

bfe'ing burst files to swing 180 wasnt as hard as i anticipated

it havoks but its an on and off matter. still no idea what causes it to havok and what doesnt
Title: Re: S.H.I.E.L.D's failcase
Post by: kix on February 22, 2017, 06:35:11 AM
Try adding some weight to the arm.. it is too light and it havoks
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on March 03, 2017, 07:37:37 AM
updated venum. wasnt happy with receding the motor so i extended it again lmao

(https://gametechmods.com/uploads/images/85430DSL 2.2 2017-03-03 21-32-18-767.jpg)

(https://gametechmods.com/uploads/images/65192DSL 2.2 2017-03-03 21-32-21-891.jpg)

also added a panel underneath the perm

(https://gametechmods.com/uploads/images/38556DSL 2.2 2017-03-03 21-32-37-961.jpg)
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on March 03, 2017, 08:00:44 AM
Now it looks really cool.
Title: Re: S.H.I.E.L.D's failcase
Post by: Mecha on March 03, 2017, 08:12:15 AM
I like it a lot now. good job
Title: Re: S.H.I.E.L.D's failcase
Post by: kill343gs on March 03, 2017, 10:01:02 AM
Yeah dude that's pretty rad now. I think you've finally got that properly figured out.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on March 07, 2017, 05:07:10 AM
first "extender bot" attempt

(https://gametechmods.com/uploads/images/2731DSL 2.2 2017-03-07 18-56-48-071.jpg)

(https://gametechmods.com/uploads/images/85955DSL 2.2 2017-03-07 18-56-49-199.jpg)

(https://gametechmods.com/uploads/images/83417DSL 2.2 2017-03-07 18-54-39-289.jpg)

(https://gametechmods.com/uploads/images/6172DSL 2.2 2017-03-07 18-54-51-431.jpg)

4 bursts new meta

extender work is kinda messy, tried tacking something onto the sides/wheels but it ended up looking boxy as heck
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on March 07, 2017, 09:12:19 AM
i'm not entirely sure that flipper arc is realistic

it's also super rudimentary but i dont usually build extender frames so i can't really help with that
Title: Re: S.H.I.E.L.D's failcase
Post by: Merrick on March 07, 2017, 09:43:59 AM
Yeah, I'm entirely sure how IRL that flipper setup is.
Title: Re: S.H.I.E.L.D's failcase
Post by: Avalanche on March 07, 2017, 11:47:53 AM
4 bursts new meta

4 bursts


(https://cdn.discordapp.com/attachments/209261586660065280/288727480297193473/LOL2.gif)
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on March 07, 2017, 06:08:41 PM
i'm not entirely sure that flipper arc is realistic

it's also super rudimentary but i dont usually build extender frames so i can't really help with that
Yeah, I'm entirely sure how IRL that flipper setup is.

Lmao yea i know. shame tho because it works pretty well as a 4 bar flipper
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on March 15, 2017, 08:32:14 AM
original entry for HFT5

(https://gametechmods.com/uploads/images/95DSL 2.2 2017-03-14 00-00-58-871.jpg)

(https://gametechmods.com/uploads/images/3147DSL 2.2 2017-03-14 00-01-02-488.jpg)

got rejected due to cheatbot 2 parts (HMN wheels and Tornado Mer weapon tips)

replacement entry:

(https://gametechmods.com/uploads/images/8047DSL 2.2 2017-03-15 21-23-39-905.jpg)

(https://gametechmods.com/uploads/images/4446DSL 2.2 2017-03-15 21-23-52-272.jpg)

cant decide whether i want worthless dsl bars or sellout minion disc
Title: Re: S.H.I.E.L.D's failcase
Post by: Philippa on March 15, 2017, 08:48:57 AM
First one looks pretty cool for a Tombclone.
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on March 28, 2017, 07:59:48 AM
skinned

(https://gametechmods.com/uploads/images/85213DSL 2.2 2017-03-25 10-35-17-775.jpg)

(https://gametechmods.com/uploads/images/77369DSL 2.2 2017-03-25 10-35-21-659.jpg)

was drinking cola while building

it's called Product Dis-Placement

prolly not the most original skin tbh but im open to ideas
Title: Re: S.H.I.E.L.D's failcase
Post by: Badger on March 28, 2017, 08:07:43 AM
hey thats bretty good
Title: Re: S.H.I.E.L.D's failcase
Post by: Shield on March 28, 2017, 08:09:01 AM
hey thats bretty good

it's powered by three bursts  ;)
Title: Re: S.H.I.E.L.D's failcase
Post by: Badnik96 on March 28, 2017, 08:50:13 AM
it's not bad, the weapon motor just sitting there is odd to me tho
Title: Re: S.H.I.E.L.D's failcase
Post by: 090901 on March 28, 2017, 09:00:55 AM
TAZ WHEELS REEEEE
Title: Re: Shield's dumpster
Post by: Naryar on April 01, 2017, 05:28:57 AM
hmm. i'm not sure about focused weapon VS like that.

i get that it has advantages against certain big bots ala rammer, but it should be easy to knock to the side.
Title: Re: Shield's dumpster
Post by: Shield on April 02, 2017, 09:02:55 AM
(https://gametechmods.com/uploads/images/9103DSL 2.2 2017-04-02 21-59-09-894.jpg)

(https://gametechmods.com/uploads/images/70840DSL 2.2 2017-04-02 21-59-12-670.jpg)

cw for dooooooots tourney

idk how i feel about the multi colored extenders looks rly tacky tbh

EDIT:

updated cw. decided to scrap the hs

(https://gametechmods.com/uploads/images/86895DSL 2.2 2017-04-02 23-56-27-324.jpg)

(https://gametechmods.com/uploads/images/85961DSL 2.2 2017-04-02 23-56-36-498.jpg)

(https://gametechmods.com/uploads/images/4448DSL 2.2 2017-04-02 23-56-38-584.jpg)

(https://gametechmods.com/uploads/images/94637DSL 2.2 2017-04-02 23-56-48-903 - Copy.jpg)

Title: Re: Shield's dumpster
Post by: Reier on April 02, 2017, 05:25:24 PM
I dig both

Idk man i like the tonka truck bar and the chassis is a cool shape

Newmergency would look a lot better if you figured out a way to change the color of the gray bars but I'm sure you know this
it would look more like emergency's silhouette if you added some ramplate-like dealies on the front
Title: Re: Shield's dumpster
Post by: Shield on April 02, 2017, 08:16:22 PM
I dig both

Idk man i like the tonka truck bar and the chassis is a cool shape

Newmergency would look a lot better if you figured out a way to change the color of the gray bars but I'm sure you know this
it would look more like emergency's silhouette if you added some ramplate-like dealies on the front

Aye aye, will see what i can do
Title: Re: Shield's dumpster
Post by: Shield on April 03, 2017, 08:16:29 AM
DP:

(https://gametechmods.com/uploads/images/6939DSL 2.2 2017-04-03 21-12-55-137.jpg)

(https://gametechmods.com/uploads/images/57782DSL 2.2 2017-04-03 21-12-58-490.jpg)

(https://gametechmods.com/uploads/images/69178DSL 2.2 2017-04-03 21-13-00-858.jpg)

messing around in botlab while thinking of an SHW for doots tourney. not eligible cause cb2 and the flipper is rly off

Its called Cerberus and has 3 bursts

EDIT:

(https://gametechmods.com/uploads/images/27328DSL 2.2 2017-04-03 22-41-40-243.jpg)

(https://gametechmods.com/uploads/images/26610DSL 2.2 2017-04-03 22-41-41-894.jpg)

(https://gametechmods.com/uploads/images/66665DSL 2.2 2017-04-03 22-41-45-582.jpg)

MW for doot's tourney
Title: Re: Shield's dumpster
Post by: Shield on April 06, 2017, 07:33:28 AM
more for Doot's tourney

LW:
(https://gametechmods.com/uploads/images/78710DSL 2.2 2017-04-06 20-19-16-946.jpg)

(https://gametechmods.com/uploads/images/58876DSL 2.2 2017-04-06 20-19-19-500.jpg)

(https://gametechmods.com/uploads/images/28249DSL 2.2 2017-04-06 20-19-24-806.jpg)

SHW:
(https://gametechmods.com/uploads/images/13923DSL 2.2 2017-04-06 20-20-23-854.jpg)

(https://gametechmods.com/uploads/images/6637DSL 2.2 2017-04-06 20-20-28-583.jpg)

(https://gametechmods.com/uploads/images/4066DSL 2.2 2017-04-06 20-20-33-756.jpg)
Title: Re: Shield's dumpster
Post by: jdg37 on April 06, 2017, 09:02:04 AM
The MW has a bronco VS mod thing about it. Disc and supports look a bit disconnected that far off though.  I like the LW a lot. SHW: other than the ewedge colors clashing with the boy, it looks solid.  And Cerberus needs fire.
Title: Re: Shield's dumpster
Post by: MassimoV on April 08, 2017, 04:08:40 PM
The Growler head flipper is quite funny.
Title: Re: Shield's dumpster
Post by: Shield on April 20, 2017, 08:36:22 AM
(https://gametechmods.com/uploads/images/4929DSL 2.2 2017-04-20 21-02-23-474.jpg)

(https://gametechmods.com/uploads/images/83698DSL 2.2 2017-04-20 21-02-29-432.jpg)

(https://gametechmods.com/uploads/images/13450DSL 2.2 2017-04-20 21-02-38-100.jpg)

EDIT:

made a second version cause having a straight arm means it wont hit anything

(https://gametechmods.com/uploads/images/67706DSL 2.2 2017-04-20 22-50-09-383.jpg)

(https://gametechmods.com/uploads/images/37027DSL 2.2 2017-04-20 22-50-21-308.jpg)
Title: Re: Shield's dumpster
Post by: Thyrus on April 27, 2017, 10:12:44 AM
give it a proppper skin. this thing deserves it <3
Title: Re: Shield's dumpster
Post by: MassimoV on May 02, 2017, 03:26:34 PM
Yeah that's pretty awesome.
Title: Re: Shield's dumpster
Post by: Shield on May 13, 2017, 01:59:19 PM
MW Parasite. TaN ripoff. legs look weird to me idk

(https://gametechmods.com/uploads/images/45854DSL 2.2 2017-05-14 02-49-02-918.jpg)

(https://gametechmods.com/uploads/images/94160DSL 2.2 2017-05-14 02-49-03-732.jpg)
Title: Re: Shield's dumpster
Post by: Avalanche on May 13, 2017, 02:19:22 PM
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?
Title: Re: Shield's dumpster
Post by: Shield on May 13, 2017, 02:22:07 PM
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?

mechavore discs
Title: Re: Shield's dumpster
Post by: Avalanche on May 13, 2017, 02:27:25 PM
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?

mechavore discs

what about 3 bursts
Title: Re: Shield's dumpster
Post by: Gulden on May 13, 2017, 02:32:31 PM
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?

mechavore discs

what about 3 bursts
I still don't get that meme...

Anyway, as for the bot, I feel like the drive motors need support.  Otherwise it's pretty cool.
Title: Re: Shield's dumpster
Post by: Badnik96 on May 13, 2017, 02:46:07 PM
what you need to do to complete the look is stick some drums in the back to replicate the real TAN's hydraulic system

not a bad concept tho
Title: Re: Shield's dumpster
Post by: Avalanche on May 13, 2017, 02:56:26 PM
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?

mechavore discs

what about 3 bursts
I still don't get that meme...

Anyway, as for the bot, I feel like the drive motors need support.  Otherwise it's pretty cool.

Paladin used 3 bursts, I felt it was unrealistic, everyone made it a meme because that is what happens when I post.
Title: Re: Shield's dumpster
Post by: Gulden on May 13, 2017, 03:05:42 PM
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?

mechavore discs

what about 3 bursts
I still don't get that meme...

Anyway, as for the bot, I feel like the drive motors need support.  Otherwise it's pretty cool.

Paladin used 3 bursts, I felt it was unrealistic, everyone made it a meme because that is what happens when I post.
Am I a meme yet?
(https://gametechmods.com/uploads/images/78037yes.png)
Title: Re: Shield's dumpster
Post by: Avalanche on May 13, 2017, 03:12:53 PM
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?

mechavore discs

what about 3 bursts
I still don't get that meme...

Anyway, as for the bot, I feel like the drive motors need support.  Otherwise it's pretty cool.

Paladin used 3 bursts, I felt it was unrealistic, everyone made it a meme because that is what happens when I post.
Am I a meme yet?
(https://gametechmods.com/uploads/images/78037yes.png)
No. But you are my worst enemy.

Does a 1 v 1 challenge, DSL IRL HW, Ring Arena sound good??

Oh, and TGM is not allowed to host.
Title: Re: Shield's dumpster
Post by: Gulden on May 13, 2017, 03:15:27 PM
needs some armor panels on there and some parts to make the legs look cool, but i'm not sure what. Repainted typhoon spikes?

mechavore discs

what about 3 bursts
I still don't get that meme...

Anyway, as for the bot, I feel like the drive motors need support.  Otherwise it's pretty cool.

Paladin used 3 bursts, I felt it was unrealistic, everyone made it a meme because that is what happens when I post.
Am I a meme yet?
(https://gametechmods.com/uploads/images/78037yes.png)
No. But you are my worst enemy.

Does a 1 v 1 challenge, DSL IRL HW, Ring Arena sound good??

Oh, and TGM is not allowed to host.
Sure...  Weird place to ask, but sure.
Title: Re: Shield's dumpster
Post by: kix on May 13, 2017, 03:44:35 PM
Not even gonna bother... You think that someone will host this sh**show!
Title: Re: Shield's dumpster
Post by: Shield on June 12, 2017, 11:13:47 AM
(https://gametechmods.com/uploads/images/93597DSL 2.2 2017-06-10 00-31-03-424.jpg)

(https://gametechmods.com/uploads/images/73926DSL 2.2 2017-06-10 00-31-06-048.jpg)

skin is cucked reeeeeeee

will have to redo it

(https://gametechmods.com/uploads/images/28467DSL 2.2 2017-06-13 00-08-31-313.jpg)

(https://gametechmods.com/uploads/images/38858DSL 2.2 2017-06-13 00-08-34-160.jpg)

lazy bot is lazy. may be entered into doot noot's tourney if i have the time to give it a way less bland skin
Title: Re: Shield's dumpster
Post by: Jammy Dodger on June 12, 2017, 11:28:28 AM
outlaw would be better as a undercutter imo

bonesaw <3
Title: Re: Shield's dumpster
Post by: FOTEPX on June 12, 2017, 01:57:36 PM
(https://gametechmods.com/uploads/images/93597DSL 2.2 2017-06-10 00-31-03-424.jpg)

(https://media.giphy.com/media/jSswlrS4U7Pmo/200.gif)

Reminds me of Coyote from this season of Robot Wars that's passed us. How would it look with a more rusted, battered skin?

Also, I don't know if it does, but if that central arm actuated, Complete Control style, so it could cover both the front and the back... That'd be sweet.

(oh and outlaw exists too i guess)
Title: Re: Shield's dumpster
Post by: Shield on June 12, 2017, 02:02:21 PM
(https://gametechmods.com/uploads/images/93597DSL 2.2 2017-06-10 00-31-03-424.jpg)

(https://media.giphy.com/media/jSswlrS4U7Pmo/200.gif)

Reminds me of Coyote from this season of Robot Wars that's passed us. How would it look with a more rusted, battered skin?

Also, I don't know if it does, but if that central arm actuated, Complete Control style, so it could cover both the front and the back... That'd be sweet.

(oh and outlaw exists too i guess)

yea the arm is on a servo
Title: Re: Shield's dumpster
Post by: FOTEPX on June 12, 2017, 03:20:15 PM
(https://gametechmods.com/uploads/images/93597DSL 2.2 2017-06-10 00-31-03-424.jpg)

(https://media.giphy.com/media/jSswlrS4U7Pmo/200.gif)

Reminds me of Coyote from this season of Robot Wars that's passed us. How would it look with a more rusted, battered skin?

Also, I don't know if it does, but if that central arm actuated, Complete Control style, so it could cover both the front and the back... That'd be sweet.

(oh and outlaw exists too i guess)

yea the arm is on a servo

Sweet as, mate, sweet as.
Title: Re: Shield's dumpster
Post by: Badnik96 on June 12, 2017, 05:18:52 PM
oi m8 i already have a bot named bonesaw heck off

outlaw is pretty neato, i think the skin needs more detail tho
Title: Re: Shield's dumpster
Post by: Shield on July 06, 2017, 09:34:52 AM
(https://gametechmods.com/uploads/images/78924DSL 2.2 2017-07-06 22-29-56-664.jpg)

(https://gametechmods.com/uploads/images/25773DSL 2.2 2017-07-06 22-30-00-258.jpg)

(https://gametechmods.com/uploads/images/62793DSL 2.2 2017-07-06 22-30-07-461.jpg)

tfw fin scrimech does jack and it's supposed to enter yugi's flipper fest tourney

if i cant work something up by tomorrow i'll just send this in
Title: Re: Shield's dumpster
Post by: Thyrus on July 08, 2017, 01:47:28 PM
Duuude that's sweet. The only thing you could improve on this is the skin.
The tail looks really nice and the head is great too
Title: Re: Shield's dumpster
Post by: kill343gs on July 08, 2017, 03:59:33 PM
the hammerhead is hella cool
Title: Re: Shield's dumpster
Post by: Mecha on July 09, 2017, 07:46:47 AM
skin is really bland
but other than that its very nice
Title: Re: Shield's dumpster
Post by: Dreamcast on July 10, 2017, 07:29:56 PM
skin is really bland
but other than that its very nice

I know, right? It should have some evil eyes or something.
Title: Re: Shield's dumpster
Post by: Naryar on July 12, 2017, 08:52:27 AM
hammerhead shark ayyyy

you could try to make the tail into a weapon. that would be cool.

also bonesaw is sex
Title: Re: Shield's dumpster
Post by: Witherana on December 08, 2017, 10:05:20 AM
Are you going to redo phantom? Because i really like that thingy
Title: Re: Shield's dumpster
Post by: Shield on February 07, 2019, 08:24:12 AM
Are you going to redo phantom? Because i really like that thingy

the only phantom i want to see again is my dad
Title: Re: Shield's dumpster
Post by: kix on February 07, 2019, 09:32:35 AM
Are you going to redo phantom? Because i really like that thingy

the only phantom i want to see again is my dad
Same, son
Title: Re: Shield's dumpster
Post by: F1Krazy on February 07, 2019, 02:05:36 PM
"Shield? Who the hell is Sh-- oh, the guy with the trap avatar. How could I forget?"

Welcome back!
Title: Re: Shield's dumpster
Post by: madman3 on February 21, 2019, 05:00:36 AM
i would be tempted to angle those hammers on hammerhead but tbf i suffer from ra2 alzheimers (condition induced by not playing dsl2.2 ever and not knowing how any components are changed)
looks pretty slick though, love the old swingy tail thing