Author Topic: Shield's dumpster  (Read 144716 times)

Offline Kossokei

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Re: S.H.I.E.L.D's failcase
« Reply #220 on: May 26, 2013, 10:24:41 AM »
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.

Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #221 on: May 26, 2013, 10:36:34 AM »
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.

The beater bars aren't there for looks, they're there so that Riptide can actually do some form of damage, and I doubt I have enough spare weight to add another green.

And was wondering about that, does Massimo allow Judge bursts in LW's?
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Offline Kossokei

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Re: S.H.I.E.L.D's failcase
« Reply #222 on: May 26, 2013, 10:42:11 AM »
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.

The beater bars aren't there for looks, they're there so that Riptide can actually do some form of damage, and I doubt I have enough spare weight to add another green.

And was wondering about that, does Massimo allow Judge bursts in LW's?
Yeah, I knew that but there are better ways of making a flipper do damage, if your flipper is good enough it doesn't even need to do damage and I meant replace the judge with a green.

And yeah, Massimo allows judge bursts in LW's and I'm sure many IRL LW tournaments allow them too. But don't just use judge bursts because "other motors are too weak"

Edit: As for more aesthetics and maybe even some efficiency, raise the burst (not sure if you could do this with a green) a little and angle your flipper downwards. It should look a little better and flip a little better too.

Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #223 on: May 26, 2013, 10:48:56 AM »
You still can't get extender work right... fine I'll help

The rear extender work can be replaced by one 40cm skirt or maybe 2. You flipping arm is also too long.

also the judge burst is not only a cheat piece it is also far too powerful for a LW.

Any other motor is far too weak to lift anything...
because you keep putting crap on your flipper. Use a green burst, take off the beaters because they look ugly and they're messing up your flipper's strength and goddammit naryar Judge bursts are used very often in IRL building, even in LW divisions, though it's not really necessary.

The beater bars aren't there for looks, they're there so that Riptide can actually do some form of damage, and I doubt I have enough spare weight to add another green.

And was wondering about that, does Massimo allow Judge bursts in LW's?
Yeah, I knew that but there are better ways of making a flipper do damage, if your flipper is good enough it doesn't even need to do damage and I meant replace the judge with a green.

And yeah, Massimo allows judge bursts in LW's and I'm sure many IRL LW tournaments allow them too. But don't just use judge bursts because "other motors are too weak"

How? I can't just add spike strips, normals. I added in weapons because most of the bots these days are mostly invertible or can self-right, I probably would've ditched the beaters had there been a way for flippers to OOTA opponents, but sadly that won't be possible in the Battlebox.

As for the green, still not enough power. A JX isn't enough either. And don't worry, I only use Judge Bursts for slippers.
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Offline Naryar

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Re: S.H.I.E.L.D's failcase
« Reply #224 on: May 26, 2013, 10:55:35 AM »
Put 2 bsg's, not one.

If you want to make damage, make a popup.

Offline Kossokei

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Re: S.H.I.E.L.D's failcase
« Reply #225 on: May 26, 2013, 10:57:28 AM »
Hmm.. maybe you aren't powering the bursts with enough batteries?

Still, move the burst up and back a little (if you can). Yeah, weapons do have normals and you can't just put something on something and assume it'll do damage, I'm glad you understand that. However, if you fiddle around with the positioning or angling of a weapon component, you can get it to do damage, normals or not. You could probably put a couple of spike strips on that 2nd flippermaker you have there and angle it so that when a bot drives up your wedge, they'll run into that and do damage.

Also, if you're doing this for BB7, you don't even need to use weapons. If your bot survives a match against another bot, Domination is pretty much the determining factor of a win or loss, which means as long as you're constantly flipping the other bot you're doing pretty well.

Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #226 on: May 26, 2013, 12:00:14 PM »
Put 2 bsg's, not one.

If you want to make damage, make a popup.

Can't angle the burst motors right.
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Offline Naryar

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Re: S.H.I.E.L.D's failcase
« Reply #227 on: May 26, 2013, 01:01:56 PM »
Then put them outside or rebuild your chassis ?

Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #228 on: May 27, 2013, 06:13:11 AM »
Then put them outside or rebuild your chassis ?

Tried rebuilding the chassis, can't make one unless its enormous. Putting the motors outside only allows the opponent to knock it off.
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Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #229 on: May 27, 2013, 06:17:44 AM »
Hmm.. maybe you aren't powering the bursts with enough batteries?

Still, move the burst up and back a little (if you can). Yeah, weapons do have normals and you can't just put something on something and assume it'll do damage, I'm glad you understand that. However, if you fiddle around with the positioning or angling of a weapon component, you can get it to do damage, normals or not. You could probably put a couple of spike strips on that 2nd flippermaker you have there and angle it so that when a bot drives up your wedge, they'll run into that and do damage.

Also, if you're doing this for BB7, you don't even need to use weapons. If your bot survives a match against another bot, Domination is pretty much the determining factor of a win or loss, which means as long as you're constantly flipping the other bot you're doing pretty well.

If the arena allowed bots to OOTA opponents, I'd probably remove the beaters. But, that won't be possible. As for the dominating, going by judges decision is a huge risk for me and I'd like a way to do some damage.
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Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #230 on: May 27, 2013, 10:33:06 AM »
Made a clamp. Probably going to be my BB7 entry.



Clamping opponents is a huge risk considering it sends the nose of the bot flying upward, but it works. Most of the time.



Insides:


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Offline Mystic2000

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Re: S.H.I.E.L.D's failcase
« Reply #231 on: May 27, 2013, 12:07:44 PM »
get rid of the extra wheels and get stonger bursts
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Offline 090901

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Re: S.H.I.E.L.D's failcase
« Reply #232 on: May 27, 2013, 12:18:45 PM »
get rid of the extra wheels and get stonger bursts
He doesn't need stronger bursts, its not a flipper.

Offline Naryar

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Re: S.H.I.E.L.D's failcase
« Reply #233 on: May 27, 2013, 12:35:31 PM »
Get rid of the extra wheels indeed. They're not helping at all.

That rear stabilizer is needlessly heavy as well. No, you don't need a thwacker-like tail, that's a crusher.

Offline helloface

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Re: S.H.I.E.L.D's failcase
« Reply #234 on: May 27, 2013, 01:28:29 PM »
Ugh... My goal was to try to keep up to par with you because we joined the site at a simelar time. So much for that.
Oh I'll be doing some banging.......

Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #235 on: May 27, 2013, 09:14:39 PM »
get rid of the extra wheels and get stonger bursts
He doesn't need stronger bursts, its not a flipper.

It can actually work as a flipper too, and I can assure you that it can flip plenty well as it stands.
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Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #236 on: May 27, 2013, 11:14:46 PM »
Entry for Tusslers 3. Teaming with Camaro Kid.



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Offline MassimoV

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Re: S.H.I.E.L.D's failcase
« Reply #237 on: May 27, 2013, 11:16:57 PM »
You only need one bsg.

Offline Badnik96

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Re: S.H.I.E.L.D's failcase
« Reply #238 on: May 28, 2013, 12:21:18 AM »
Irons suck as popup weapons. Use razors instead.

Offline Shield

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Re: S.H.I.E.L.D's failcase
« Reply #239 on: May 28, 2013, 12:32:07 AM »
Irons suck as popup weapons. Use razors instead.

I've already sent it to 090901 T_T
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