gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Scrapyard24c on October 31, 2012, 02:15:21 AM

Title: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on October 31, 2012, 02:15:21 AM
Since this is my first time here, I decided to start off with what possibly is the best rammer I've ever built, Road Boss.

Despite it's weight and size, it is very fast and stable and has be known to do impressions of Storm II throwing out Steel Avenger in the DSL, Blade, and Robot Wars arenas.  It's only weaknesses are it can't self right when on it's roof (can sometimes if on it's side), thin armor (1mm steel), and it doesn't like FBSs.

(https://gametechmods.com/uploads/images/82102Road Boss Stats.png)

(https://gametechmods.com/uploads/images/96332Road Boss Parts.png)

(https://gametechmods.com/uploads/images/89377Cranky Spanky rammed OOTA.png)
Title: Re: Scrapyard24c's Garage
Post by: ty4er on October 31, 2012, 02:32:18 AM
nice, could be a good solid bot after a few changes

some things to remember in dsl-
any spin motors require only one ant battery each. you can add another one if you need more power though. burst motors need more power though (2.5 for a bsg, 5 for a small jx, 7 for a large and 21 for a beta i think)
pussycat wheels are pretty bad in dsl, techno destructo wheels are generally the best. other options are hypno wheels, vlad wheels, sometimes shiny wheels if you have no weight but need height and ant/mini wheels. the last 2 are only for lightweights and below and vlads/shinies arent the best choice for heavyweights
usually best wedges come from metal hinges. you can either put a small wedge on it (perhaps with a dsl bar or something to make it longer) or skirts like you have.
if you swap the baseplate anchor for a multi extender, you'll have more weight for other stuff. also, the extenders have attachment points on both sides so you can attach them directly to the multi extender to save more weight.
those spikes have normals which can sometimes be ok on rammers, but here you are better off with different weapons. beater bars and light ds teeth should do. you can add more layers to your rammers by just putting more multi extenders slightly higher
you would want to have the smallest chassis possible that can fit what you need in it. a smaller chassis means more weight which you can use elsewhere instead of being wasted on a bigger chassis.

it might be a lot to take in but it's worth it

there are also lots of tips on the wiki and you can also look in people's showcases to get a good idea for bot building
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on October 31, 2012, 04:04:37 AM
It's...large? Fit your chassis around your components.

I think ty nailed everything that is wrong with that bot. Read his post again, that is good advice.
Title: Re: Scrapyard24c's DSL Garage
Post by: Jonzu95 on October 31, 2012, 05:02:01 AM
Hahaha. I like it. :gawe:
Title: Re: Scrapyard24c's DSL Garage
Post by: HurricaneAndrew on October 31, 2012, 07:56:54 AM
It looks cool, but if you want it to be combat worthy, do all of the things previously mentioned.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on October 31, 2012, 11:34:21 AM
Currently modifying Road Boss.  The reason behind why Road Boss is so big is that it's actually a reused chassis from Stock RA2 and in there I had to make room for the Z-Tek motors and Big Volts inside Road Boss at the time.  Unfortunately I forgot to save that version before converting it.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on October 31, 2012, 11:56:12 AM
In the mean time, I could use some help with a middleweight of mine.  This is Enforcer.  It's based off of The Matador from Battlebots and the only cheatbot2 component inside it is a Judge burst motor.  It it is very quick (sometimes too quick) and can easily get underneath most of the stock dsl ai but has trouble with robots that have a titanium sheet sticking out from underneath it such as Saber Teeth and The Boxer Returns.  It's flipper isn't too powerful as it was built more for efficiency but it has no trouble self-righting. 

(https://gametechmods.com/uploads/images/59989Enforcer.png)

(https://gametechmods.com/uploads/images/41421Enforcer Parts.png)

(https://gametechmods.com/uploads/images/31574Enforcer Flip 1.png)

(https://gametechmods.com/uploads/images/36122Enforcer Flip 2.png)

(https://gametechmods.com/uploads/images/40220Enforcer's Mortal Enemy.png)
Enforcer's mortal enemy.  #?*! you SlashBack!    :realmad(


Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on October 31, 2012, 03:30:54 PM
I really like the look of that one for some reason.
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on October 31, 2012, 04:42:42 PM
That looks really cool.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 01, 2012, 12:34:46 PM
Latest and probably my deadliest robot so far, Shredator.  Quick and can spin on the spot, Shredator sports two discs lined with Hypno-Disc teeth and has left many of the AI robots all over the arena, in more ways than one.  If it ever gets flipped, the back wheels still can touch the ground and simply run it blades first into the nearest wall and it will put itself back on it's feet.  Only weaknesses I can point out is that the teeth can break off at times and that it can be difficult to keep under control sometimes.

(https://gametechmods.com/uploads/images/22886Shredator.png)

(https://gametechmods.com/uploads/images/49323Shredator innards.png)

(https://gametechmods.com/uploads/images/65360Shredator vs Shogun.png)

(https://gametechmods.com/uploads/images/48183Shredator vs Second Sentinel.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: HurricaneAndrew on November 01, 2012, 12:39:44 PM
Love the looks of it, but if the teeth on those discs go through the motors, it's unrealistic. Otherwise, it looks great for an IRL bot.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 01, 2012, 02:48:50 PM
Ok just went and checked and the discs don't intersect the motors fortunately.  Unfortunately it just got handed it's first loss after getting butt f*cked by Industrial Coal Miner. 

Otherwise it's path of destruction continues as seen here with Cranky Spanky and Bad Dog becoming two of it's latest victims.  If you're wondering about Backyard Shredder, Cranky flipped it late into the match and it just ricocheted around the arena like a pinball for the rest of the match. 

(https://gametechmods.com/uploads/images/88590Shredator rumble.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on November 01, 2012, 04:24:21 PM
It does look cool just fix the realism and it will be great.
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on November 02, 2012, 03:21:30 AM
it looks... cute because it's trying to look dangerous...
Title: Re: Scrapyard24c's DSL Garage
Post by: Jack Daniels on November 02, 2012, 03:54:54 AM
If you nix those big ass batteries and replace them with 4 ant batteries it will give you some extra weight to play with.  (upgrade armor or add more weapons)

I'm not too fond of the front wedge asthetically.  It looks effective for combat, but doesn't flow well if you are trying to make the bot look realistic. 

Overall, the design is pretty cool.  I am with Handrew in believing that the weapons cut into the motors.  It just doesn't look possible that they don't.

Keep up the good work.  I am enjoying your progress in this showcase.

Also, props for properly sized and cropped pictures in your showcase.  A lot of new members totally screw that up. 
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 02, 2012, 12:59:51 PM
My most dangerous Middleweight to date, Industrial Shredder.  It has a decent speed and a small turning circle and it's spinning blade has turned several other robots into scrap metal.  It's only problems is that it seems to always pull to the right when going forwards and the fact it can't self right. Had to use beater bars on this one because the Hypno-Disc teeth were too big. 

(https://gametechmods.com/uploads/images/12003Industrial Shredder.png)

(https://gametechmods.com/uploads/images/64289Industrial Shredder parts.png)

(https://gametechmods.com/uploads/images/91118IS vs Ripblade II.png)

(https://gametechmods.com/uploads/images/11984IS vs Devil II.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on November 02, 2012, 02:20:39 PM
If you want to fight more IRL bots, the LDAI beta is in my sig :D
Title: Re: Scrapyard24c's DSL Garage
Post by: 090901 on November 02, 2012, 02:32:09 PM
If you want to fight more IRL bots, the LDAI beta is in my sig :D
lol, only foxpet's bots are any good though. (based on looking IRL)
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 02, 2012, 07:23:01 PM
Another one of my creations, looking like it came straight out of a junkyard, is Trash Can Hero.  A Behemoth style middleweight, THC can get to a decent speed and has a zero turning circle.  It's weapons of course are a lifting snow plow and an over head ax.  It uses no cheatbot2 parts and with the six wheel drive and the extremely low ground clearance of the plow, can shove other robots around like nobody's business and the plow also deflects blows from spinners.  An interesting fact is that it can use the snow plow to right itself.  The two weaknesses I can think it has are it's exposed wheels and the fact it cannot self right if the ax is in the down position when flipped.

(https://gametechmods.com/uploads/images/74241Trash Can Hero.png)

(https://gametechmods.com/uploads/images/56868THC parts.png)

(https://gametechmods.com/uploads/images/14938TCH vs Red Alert.png)

(https://gametechmods.com/uploads/images/34421TCH vs Devil II.png)

(https://gametechmods.com/uploads/images/15167TCH vs Samurai.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: FOTEPX on November 02, 2012, 08:20:27 PM
If you want to fight more IRL bots, the LDAI beta is in my sig :D
lol, only foxpet's bots are any good though. (based on looking IRL)

Cheers.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 03, 2012, 01:53:34 AM
Updated Enforcer's paint scheme. 

(https://gametechmods.com/uploads/images/94067Enforcer New Paint.png)

(https://gametechmods.com/uploads/images/9279Enforcer New Paint 2.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Mr. AS on November 03, 2012, 11:17:57 AM
nice! but how heavy is the t minus arm again? if its too light that bot is going to havok alot
Title: Re: Scrapyard24c's DSL Garage
Post by: Jack Daniels on November 03, 2012, 11:36:51 AM
RAPD.  Haha. Nice touch.

You seem to have the potential to make some really good skins in the future for your bots.  What are you currently using for tools?  MS Paint? GimP?
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 03, 2012, 03:10:35 PM
RAPD.  Haha. Nice touch.

You seem to have the potential to make some really good skins in the future for your bots.  What are you currently using for tools?  MS Paint? GimP?

Microsoft Paint
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 03, 2012, 03:58:38 PM
nice! but how heavy is the t minus arm again? if its too light that bot is going to havok alot

22 kgs so that's actually quite heavy and the reason that Enforcer has a Judge burst motor in it.
Title: Re: Scrapyard24c's DSL Garage
Post by: Gauche Suede on November 03, 2012, 08:37:45 PM
nice! but how heavy is the t minus arm again? if its too light that bot is going to havok alot

22 kgs so that's actually quite heavy and the reason that Enforcer has a Judge burst motor in it.
Umm..... you do know that you need at least 30kgs on a judge burst so that it doesn't fly over the place right?
Title: Re: Scrapyard24c's DSL Garage
Post by: 090901 on November 03, 2012, 08:49:51 PM
nice! but how heavy is the t minus arm again? if its too light that bot is going to havok alot

22 kgs so that's actually quite heavy and the reason that Enforcer has a Judge burst motor in it.
Umm..... you do know that you need at least 30kgs on a judge burst so that it doesn't fly over the place right?
Dude, I have a bot with a T-Minus arm on Judge burst and it doesn't fly all over the place.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 04, 2012, 04:12:26 PM
"In folklore and the paranormal, a poltergeist is the apparent manifestation of an imperceptible but noisy, disruptive or destructive entity. Most accounts of poltergeist manifestations involve noises and destruction that have no apparent cause. Reports also include inanimate objects being picked up and thrown as if by an invisible person; noises such as knocking, rapping, or even human voices; and petty physical attacks on human beings, such as pinching, biting, and hitting."  This is the reason behind the name of my first lightweight on this thread, Voltergeist.  Voltergeist's main weapon is an extremely powerful flipper and it has been known to toss other robots out of the arena and with the titanium panel on the front, it can easily slip under any other robots, even ones with anti-wedge devices.  The flipper is powered by a Judge burst motor and the only weakness it has are the exposed wheels and it can spaz out some when self-righting.

(https://gametechmods.com/uploads/images/82506Voltergeist.png)

(https://gametechmods.com/uploads/images/58439Voltergeist stats.png)

(https://gametechmods.com/uploads/images/49029Voltergeist vs Flipjack.png)

(https://gametechmods.com/uploads/images/67653Voltergeist vs Grim Chopper.png)

(https://gametechmods.com/uploads/images/63922Voltergeist vs Grim Chopper Octagon.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on November 04, 2012, 04:15:03 PM
I liek.
Title: Re: Scrapyard24c's DSL Garage
Post by: Tweedy on November 04, 2012, 04:42:26 PM
I like it but the metal hinge ruins the look for me, try either moving it inside of the chassis or removing it altogether, that would make it look much better IMO.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 04, 2012, 11:56:44 PM
You may have seen Space Junker on my Stock thread, so here's the DSL version of it, Space Junker II.  Extremely destructive, SJ II is an upgrade from SJ I from a middleweight to a heavyweight and it uses a Tornado-Mer gearbox powered spinner as it's weapon and has left the likes of Industrial Coal Miner in pieces (finally got my revenge for destroying Shredator! :laughing).  It has 5mm titanium armor so it doesn't have to worry about that, but it cannot self right if flipped and can go unstable if hit right and spin around madly like Last Rites.

(https://gametechmods.com/uploads/images/1615Space Junker II.png)

(https://gametechmods.com/uploads/images/10660Space Junker insides.png)

(https://gametechmods.com/uploads/images/36385Revenge.png)

(https://gametechmods.com/uploads/images/91034Space Junker II Rumble.png)

(https://gametechmods.com/uploads/images/34121No kidding!.png)
In this fight I got stuck underneath the hammer and the tri-bar broke off and then got flipped by Cranky Spanky.

(https://gametechmods.com/uploads/images/32387music reference.png)
SJ II's slogan on the back.  Guess where it came from.
Title: Re: Scrapyard24c's DSL Garage
Post by: Gauche Suede on November 05, 2012, 01:59:56 AM
You may have seen Space Junker on my Stock thread, so here's the DSL version of it, Space Junker II.  Extremely destructive, SP II is an upgrade from SP I from a middleweight to a heavyweight and it uses a Tornado-Mer gearbox powered spinner as it's weapon and has left the likes of Industrial Coal Miner in pieces (finally got my revenge for destroying Shredator! :laughing).  It has 5mm titanium armor so it doesn't have to worry about that, but it cannot self right if flipped and can go unstable if hit right and spin around madly like Last Rites.

(https://gametechmods.com/uploads/images/1615Space Junker II.png)

(https://gametechmods.com/uploads/images/10660Space Junker insides.png)

(https://gametechmods.com/uploads/images/36385Revenge.png)

(https://gametechmods.com/uploads/images/91034Space Junker II Rumble.png)

(https://gametechmods.com/uploads/images/34121No kidding!.png)
In this fight I got stuck underneath the hammer and the tri-bar broke off and then got flipped by Cranky Spanky.

(https://gametechmods.com/uploads/images/32387music reference.png)
SP II's slogan on the back.  Guess where it came from.
1 Question, is that the 30kg hammer or the 60kg hammer?

And if you wanna make the weapon spin faster (but makes it a bit less IRL), You can just use 2 orange batteries and 2 ants and try to get the 6 mag (be careful though, it's huger than what you think).
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 05, 2012, 07:59:33 AM
It's using the 60kg hammers
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on November 05, 2012, 11:04:52 AM
3 60kg's with a six mag ? Sure you can do that, but at the complete expense of armor and drive.

See Lock Nut.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 05, 2012, 04:19:14 PM
Added another rammer to the line up, Kamikaze.  I thought to myself about how ramming robots are basically doing suicidal attacks when they fight and the idea for this robot popped into my head.  It's paint scheme is based off of the car from Twisted Metal PS3 of the same name.  The strengths for Kamikaze is that it has a high top speed, is invertable, and is relatively easy to control.  The problems it has is that it unfortunately lacks in pushing power for whatever reason when it shouldn't, has plastic armor (5mm), and it has a high ground clearance, making it vulnerable to flippers and to Kamikaze's now mortal enemy, WIIDE LOAD :realmad(. 

(https://gametechmods.com/uploads/images/3622Kamikaze.png)

(https://gametechmods.com/uploads/images/12158Kamikaze parts.png)

(https://gametechmods.com/uploads/images/79851Kamikaze vs Cranky Spanky.png)

Kamikaze's namesake
(http://oyster.ignimgs.com/mediawiki/apis.ign.com/twisted-metal/thumb/b/b5/Kamikaze1.bmp/228px-Kamikaze1.bmp.png)

Title: Re: Scrapyard24c's DSL Garage
Post by: Tweedy on November 05, 2012, 04:26:23 PM
You only need 6 ants for this and that should give the weight to upgrade to npc or npc fasts which should massively increase speed and pushing power.
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on November 05, 2012, 08:53:04 PM
Pretty good skin. Nice design. Just listen to Plaz.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 06, 2012, 10:04:49 AM
Ok got Kamikaze fixed, thanks for the advice.  Kamikaze's now an effective pusher and can out drive other robots.  Still can get knocked around by Snow Job though.

(https://gametechmods.com/uploads/images/9504Kamikaze redone.png)

Title: Re: Scrapyard24c's DSL Garage
Post by: 123savethewhales on November 06, 2012, 10:52:29 AM
You can just put an E-Tek Dual in the middle or something.  Fix the realism problem and won't break as fast.
Title: Re: Scrapyard24c's DSL Garage
Post by: Jack Daniels on November 06, 2012, 02:50:04 PM
Taking advice. Posting nice bots. Absorbing feedback well.

Good job.  +rep for you.  I like this showcase.
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on November 06, 2012, 03:31:20 PM
I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.
Title: Re: Scrapyard24c's DSL Garage
Post by: HurricaneAndrew on November 06, 2012, 05:21:25 PM
I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.

No, Sylandro.


Don't listen to Sylandro. Ever.
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on November 06, 2012, 07:17:28 PM
I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.

No, Sylandro.


Don't listen to Sylandro. Ever.
Well, i throw in BattlePacks, they're kinda Useful. >:/
Title: Re: Scrapyard24c's DSL Garage
Post by: 090901 on November 06, 2012, 07:19:37 PM
I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.

No, Sylandro.


Don't listen to Sylandro. Ever.
Well, i throw in BattlePacks, they're kinda Useful. >:/
Ant batteries are more useful.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 06, 2012, 09:01:50 PM
Thanks for the feedback.  Here's my next robot, Axel.  Also named after a Twisted Metal vehicle, Axel is my first thwackbot in this thread.  Powered by a pair of NPC Fasts, Axel can get up to a decent speed and when spinning and the hammer connects, it can deliver a bone crunching blow.  It is also difficult to pin down normally (unless it's Shogun or Cranky Spanky) due to it's large tires and can use them to escape a pile-up.  It doesn't like spinners though as they often attack those tires and break them off, but it can keep the likes of Grog, the Vengeful at bay with its hammer. It also is extremely durable as it has 10mm titanium armor. It's only KO loss has been by Backyard Shredder when both wheels were torn off. The only other problem it has is that when spinning, Axel can sometimes become unstable for whatever reason and flip itself.

(https://gametechmods.com/uploads/images/29032Axel.png)

(https://gametechmods.com/uploads/images/24446Axel parts.png)

(https://gametechmods.com/uploads/images/38756Axel vs Bad Dog.png)

Axel's namesake
(http://images4.wikia.nocookie.net/__cb20120108183027/twistedmetal/images/1/15/AxelTM.jpg)
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on November 07, 2012, 01:32:56 AM
I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.

NO !
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on November 07, 2012, 06:27:05 AM
Liking the thwack, Cobra wheels are always awesome :D
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on November 07, 2012, 08:15:35 AM
yeah cobras are pretty damn cool wheels.

Too bad they're crap apart from high fracture.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 07, 2012, 08:56:28 AM
Scrubbed up and prepped for surgery, here's my next middleweight, Dr. Demolition.  Coming from the same team as Enforcer, Dr. Demolition is ready to perform a robo-autopsy with it's deadly spinning drum.  It has average armor and is invertable.  Weaknesses are it's not a fan of FBSs and it's low ground clearance has worked against it and has gotten high-centered on ramps before.

(https://gametechmods.com/uploads/images/14782Dr. Demolition.png)

(https://gametechmods.com/uploads/images/87148Dr. Demolition parts.png)
Reason for the counterweight is that before hand, the Perm 80 motor caused the Doctor to pull to the right.

(https://gametechmods.com/uploads/images/57281Dr. Demolition vs Devil II.png)

(https://gametechmods.com/uploads/images/94986Dr. Demolition vs Ripblade II.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrap Daddy on November 07, 2012, 09:04:03 AM
Looks solid. Fyi if you attach the tires before making the chassis uneven, it will drive straight.
Title: Re: Scrapyard24c's DSL Garage
Post by: Conraaa on November 07, 2012, 09:40:03 AM
You're just channeling battlebots with that little bio of Dr Demolition

If you remove the wheels then add them on again it should fix it.
Otherwise it looks sweet. But do you have any extra space to move the perm a bit more forward? To give it a bit more bite while still keeping with the irl theme.
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on November 07, 2012, 11:19:27 AM
ballast ballast ballast ballast aarrrgh JUSTICE FISTING !
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on November 07, 2012, 02:04:03 PM
I like it, definitely has a BattleBots feel.
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on November 07, 2012, 02:07:26 PM
Lookin' Nice! You're getting better at building Scrapyard24c.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 08, 2012, 01:03:07 AM
Dr. Demolition's back from surgery and all problems have been fixed.  Thanks for the help.

(https://gametechmods.com/uploads/images/47780Dr. Demolition.png)

(https://gametechmods.com/uploads/images/39072Dr. Demolition parts.png)

A little victory dance I discovered that the doc can pull off thanks to it's drum.
(https://gametechmods.com/uploads/images/54090Dr. Demolition dance.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 08, 2012, 09:38:06 AM
A storm warning has been issued for the Battlebox.  Be prepared for gale force speeds and high levels of destruction, mainly to your robot!  Here is my next heavyweight, Hurripain!  Hurripain is a spinner that was inspired by the Battlebots Super Heavyweight Swirlee.  It has a decent speed, low ground clearance, is invertable thanks to the top and bottom drive systems, and is very destructive.  Only weaknesses are it not a good pusher and it's smaller than most heavyweights.

(https://gametechmods.com/uploads/images/70902Hurripain.png)

(https://gametechmods.com/uploads/images/16932Hurripain parts.png)

A bit of an oops moment while I was testing out Hurripain with different spinner weaponry.  Has anyone else knocked over one of those cabinets?
(https://gametechmods.com/uploads/images/59763Hurripain oops.png)

Hurripain's inspiration
(http://images.wikia.com/battlebots/images/2/2c/Swirlee.jpg)
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on November 08, 2012, 11:13:23 AM
Awesome robot, I would love your stuff in LDAI :D
Title: Re: Scrapyard24c's DSL Garage
Post by: Pwnator on November 08, 2012, 03:18:09 PM
NEAT
Title: Re: Scrapyard24c's DSL Garage
Post by: Mr. AS on November 08, 2012, 03:37:00 PM
hecko new dsc
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on November 08, 2012, 03:44:19 PM
A storm warning has been issued for the Battlebox.  Be prepared for gale force speeds and high levels of destruction, mainly to your robot!  Here is my next heavyweight, Hurripain!  Hurripain is a spinner that was inspired by the Battlebots Super Heavyweight Swirlee.  It has a decent speed, low ground clearance, is invertable thanks to the top and bottom drive systems, and is very destructive.  Only weaknesses are it not a good pusher and it's smaller than most heavyweights.

(https://gametechmods.com/uploads/images/70902Hurripain.png)

(https://gametechmods.com/uploads/images/16932Hurripain parts.png)

A bit of an oops moment while I was testing out Hurripain with different spinner weaponry.  Has anyone else knocked over one of those cabinets?
(https://gametechmods.com/uploads/images/59763Hurripain oops.png)

Hurripain's inspiration
(http://images.wikia.com/battlebots/images/2/2c/Swirlee.jpg)
Cool!
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on November 08, 2012, 04:59:47 PM
Awesome design. I'll have to clone it...
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 08, 2012, 07:22:46 PM
Thanks for the feedback! Anyway here is my next robot, Speed Trap 2.  ST 2 is a 4WD robot with it's main weapon being a massive set of jaws, it's ready to catch any speeding heavyweights.  It's strengths are it has incredible pushing power, low ground clearance, it's very fast and maneuverable, good armor, and effective weaponry.  Speed Trap 2's weaknesses are that it is smaller than most heavyweights, although effective; the jaws don't cause too much damage, and it can't self right.

(https://gametechmods.com/uploads/images/2102Speed Trap 2.png)

(https://gametechmods.com/uploads/images/41528Speed Trap 2 Parts.png)

(https://gametechmods.com/uploads/images/3199Speed Trap 2 Clawtop.png)

This is the original Speed Trap.  It was one of the first robots I built when I first started playing RA2.  It was a dominant force in the arena for it's time.
(https://gametechmods.com/uploads/images/73428Speed Trap 1 .png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on November 08, 2012, 07:28:20 PM
Siiiick, reminds me of one of the bots that i'm gonna Showcase!
Title: Re: Scrapyard24c's DSL Garage
Post by: CameraFan on November 09, 2012, 01:05:47 AM
You can still fit more spike strips on the extenders you have iirc, apart from that it looks awesome. And I love Hurripain, even if it's not the most combat effective.
Title: Re: Scrapyard24c's DSL Garage
Post by: NFX on November 09, 2012, 01:52:13 AM
Looks brilliant. Maybe you could have the jaws operate as a flipper as well in a pinch. If you take a look at JoeBlo's Wheely Tag Entry, "Hugs Aren't Fruit At All", you'll see that the weaponry starts in the closed position. That means you only have to fire them once to open them, then they clamp as they retract and cause damage from there, without taking up any more battery power. It might also be able to help with self-righting.

Mag Snappers, however, generally aren't used. They're basically the same mechanically as the BSG Burst Motors, except heavier and take up more battery for no extra power. Judge Bursts might work okay here, if you're going for IRL, but you might get a bit of flak from a few members who don't approve of them.
Title: Re: Scrapyard24c's DSL Garage
Post by: CameraFan on November 09, 2012, 01:50:30 PM
you'll see that the weaponry starts in the closed position. That means you only have to fire them once to open them, then they clamp as they retract
Does that type of clamp actually clamp? I was interested in that before but didn't want to try in case it didn't work.

Do the bottom jaws fire on Speed Clamp or are they immobile? If they don't move, use skirt hinges to attatch them if you want combat efficiency (they look kinda ugly when they stick out) being 30kg lighter than a mag snapper, but if you just want it to look awesome over efficiency, hit me.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 09, 2012, 02:01:23 PM
you'll see that the weaponry starts in the closed position. That means you only have to fire them once to open them, then they clamp as they retract
Does that type of clamp actually clamp? I was interested in that before but didn't want to try in case it didn't work.

Do the bottom jaws fire on Speed Clamp or are they immobile? If they don't move, use skirt hinges to attatch them if you want combat efficiency (they look kinda ugly when they stick out) being 30kg lighter than a mag snapper, but if you just want it to look awesome over efficiency, hit me.

The bottom jaws do move on Speed Trap 2
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 09, 2012, 02:04:55 PM
Because of Hurripain's good reception by the GTM community, I've decided to upload Hurripain to the BotExchange.  Look for it in the Heavyweights!

(https://gametechmods.com/uploads/images/74820Hurripain rumble.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: CameraFan on November 09, 2012, 02:13:35 PM
The bottom jaws do move on Speed Trap 2
Cool, hit me then
*runs off to DL Hurripain*
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 09, 2012, 02:55:50 PM
For the same reasons, Dr. Demolition can now make house calls on your copy of DSL RA2.  Look for him in the Middleweights!

(https://gametechmods.com/uploads/images/22295Dr. Demolition vs Red Alert.png)

EDIT: For whatever reason the doc wound up in the stock files. -_- Don't know why.   Unless he's moved into the proper files,  that's where you'll find Dr. Demolition.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 09, 2012, 05:03:03 PM
Here's my next robot, coming in at WAY over the speed limit, is my second lightweight here, Hot Rod.  Hot Rod is a rammer that runs on four Astroflight motors and has 3 pole spikes up front.  It is fast and highly maneuverable, a powerful pusher, and can run either way up.  It's weaknesses are it's thin armor and it's exposed wheels.

(https://gametechmods.com/uploads/images/65534Hot Rod.png)

(https://gametechmods.com/uploads/images/98147Hot Rod insides.png)

Rammed Roly Poly into the wall and he flipped
(https://gametechmods.com/uploads/images/88391Hot Rod vs Roly Poly.png)

(https://gametechmods.com/uploads/images/3259Hot Rod vs Ninja Assassin.png)

(https://gametechmods.com/uploads/images/70594Hot Rod King of the Hill.png)

"...So I tried my best illegal move.  A big black and white come and crushed my groove again!"
(https://gametechmods.com/uploads/images/49386I Can't Drive.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on November 09, 2012, 05:09:22 PM
Here's my next robot, coming in at WAY over the speed limit, is my second lightweight here, Hot Rod.  Hot Rod is a rammer that runs on four Astroflight motors and has 3 pole spikes up front.  It is fast and highly maneuverable, a powerful pusher, and can run either way up.  It's weaknesses are it's thin armor and it's exposed wheels.

(https://gametechmods.com/uploads/images/65534Hot Rod.png)

(https://gametechmods.com/uploads/images/98147Hot Rod insides.png)

Rammed Roly Poly into the wall and he flipped
(https://gametechmods.com/uploads/images/88391Hot Rod vs Roly Poly.png)

(https://gametechmods.com/uploads/images/3259Hot Rod vs Ninja Assassin.png)

(https://gametechmods.com/uploads/images/70594Hot Rod King of the Hill.png)

"...So I tried my best illegal move.  A big black and white come crushed my groove again!"
(https://gametechmods.com/uploads/images/49386I Can't Drive.png)
Change those Pole spikes into Irons.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 09, 2012, 06:34:12 PM
Here's my next robot, coming in at WAY over the speed limit, is my second lightweight here, Hot Rod.  Hot Rod is a rammer that runs on four Astroflight motors and has 3 pole spikes up front.  It is fast and highly maneuverable, a powerful pusher, and can run either way up.  It's weaknesses are it's thin armor and it's exposed wheels.

(https://gametechmods.com/uploads/images/65534Hot Rod.png)

(https://gametechmods.com/uploads/images/98147Hot Rod insides.png)

Rammed Roly Poly into the wall and he flipped
(https://gametechmods.com/uploads/images/88391Hot Rod vs Roly Poly.png)

(https://gametechmods.com/uploads/images/3259Hot Rod vs Ninja Assassin.png)

(https://gametechmods.com/uploads/images/70594Hot Rod King of the Hill.png)

"...So I tried my best illegal move.  A big black and white come crushed my groove again!"
(https://gametechmods.com/uploads/images/49386I Can't Drive.png)
Change those Pole spikes into Irons.

Thanks for the tip.  I had those pole spikes because I thought the iron ones would make Hot Rod front heavy.

(https://gametechmods.com/uploads/images/25209upgraded Hot Rod.png)

All robots destroyed courtesy of Hot Rod.  Only damage taken was from Insane Berserker when I backed into him.
(https://gametechmods.com/uploads/images/12227Hot Rod Rumble.png)


Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on November 09, 2012, 06:53:54 PM
Here's my next robot, coming in at WAY over the speed limit, is my second lightweight here, Hot Rod.  Hot Rod is a rammer that runs on four Astroflight motors and has 3 pole spikes up front.  It is fast and highly maneuverable, a powerful pusher, and can run either way up.  It's weaknesses are it's thin armor and it's exposed wheels.

(https://gametechmods.com/uploads/images/65534Hot Rod.png)

(https://gametechmods.com/uploads/images/98147Hot Rod insides.png)

Rammed Roly Poly into the wall and he flipped
(https://gametechmods.com/uploads/images/88391Hot Rod vs Roly Poly.png)

(https://gametechmods.com/uploads/images/3259Hot Rod vs Ninja Assassin.png)

(https://gametechmods.com/uploads/images/70594Hot Rod King of the Hill.png)

"...So I tried my best illegal move.  A big black and white come crushed my groove again!"
(https://gametechmods.com/uploads/images/49386I Can't Drive.png)
Change those Pole spikes into Irons.

Thanks for the tip.  I had those pole spikes because I thought the iron ones would make Hot Rod front heavy.

(https://gametechmods.com/uploads/images/25209upgraded Hot Rod.png)

All robots destroyed courtesy of Hot Rod.  Only damage taken was from Insane Berserker when I backed into him.
(https://gametechmods.com/uploads/images/12227Hot Rod Rumble.png)
Also use the Blue Control Board instead of the Green one.
Title: Re: Scrapyard24c's DSL Garage
Post by: CameraFan on November 10, 2012, 12:07:06 AM
Use multi extenders to attatch the weapons and with the saved weight you could upgrade the wheels or ADD MOAR RAZORZ or something. And remember pole spikes and pointy tips have normals, so they can only deal damage at the front.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 10, 2012, 05:02:27 PM
My next robot is the DSL counterpart of probably the most infamous robot I ever built in Stock, Toxic Terror.  Toxic Terror is a four-wheel drive wedge with an extremely powerful flipper lined with spike strips.  With the front titanium skirt set up it has, it can easily slide under any opponent and send them flying.  Strengths: Powerful flipper, great pushing power, good armor, low ground clearance, easy to self-right.  Weaknesses: getting high-centered, spinning drums, and deathpits.

(https://gametechmods.com/uploads/images/4566Toxic Terror.png)

(https://gametechmods.com/uploads/images/7882Toxic Terror Parts.png)

(https://gametechmods.com/uploads/images/37Toxic Terror vs Backyard Shredder.png)

(https://gametechmods.com/uploads/images/66776Toxic Terror vs Industrial Coal Miner.png)

The original Toxic Terror.  Made many robots, including Emergency, rack up many frequent flyer miles.
(https://gametechmods.com/uploads/images/27476Toxic Terro original.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on November 10, 2012, 05:07:31 PM
Looks cool. I like it.
Title: Re: Scrapyard24c's DSL Garage
Post by: CameraFan on November 11, 2012, 12:26:45 AM
I like.
Maybe it could get stronger drive though.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 11, 2012, 02:25:42 PM
This happened in the same fight against Backyard Shredder and he went and pulled an Anklebiter!  Has anyone had this happen with that robot before?

(https://gametechmods.com/uploads/images/29198Toxic Terror vs Backyard Shredder 2.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on November 12, 2012, 01:08:16 AM
You should see Nar ai Top Dog.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 12, 2012, 02:19:08 PM
Next robot in this garage is another that is based on a car from Twisted Metal, Death Warrant.  Death Warrant is a Mortis styled heavyweight with it's ax and flipper combination.  Death Warrant's strengths are it's devastating weaponry that can either send an opponent airborne or punch a hole in them, it's low ground clearance, and it has an average top speed.  Weaknesses:  Slow to turn, getting high centered on ramps, and Critical Emergency (always goes around to the back of Death Warrant for some reason).

(https://gametechmods.com/uploads/images/9397Death Warrant.png)

(https://gametechmods.com/uploads/images/90261Death Warrant parts.png)

(https://gametechmods.com/uploads/images/30251Death Warrant vs Backyard Shredder.png)

(https://gametechmods.com/uploads/images/72302Death Warrant vs UnDeadbeat.png)

Death Warrant's namesake
(http://www.gametrailers.com/side-mission/files/2012/08/death-warrant.jpg)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on November 12, 2012, 02:24:44 PM
Cool bot. The only thing I would change is no to have the flipper so far off center. Move the axe over a little then move the flipper over. You also have weight left over so you might want to work with that.
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on November 12, 2012, 03:03:10 PM
6WD ? lololololol
Title: Re: Scrapyard24c's DSL Garage
Post by: madman3 on November 12, 2012, 03:14:48 PM
Looks good with the skin. Massi's got the right advice here.
Title: Re: Scrapyard24c's DSL Garage
Post by: Kossokei on November 13, 2012, 06:47:23 PM
Looks like Mortis, The Judge and Death Warrant all had a baby. Lovin' the paintscheme.

I take it you're a Twisted Metal fan :D  :beer: You should try doing a Sweet Tooth themed bot if you haven't already, maybe even Minion or Darkside :D
Title: Re: Scrapyard24c's DSL Garage
Post by: Jack Daniels on November 13, 2012, 07:08:07 PM
Excellent skin on that bot.  Good work.
Title: Re: Scrapyard24c's DSL Garage
Post by: CameraFan on November 16, 2012, 01:13:19 PM
why do your bot skins look so amazing
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on November 16, 2012, 04:15:38 PM
Looks like Mortis, The Judge and Death Warrant all had a baby. Lovin' the paintscheme.

I take it you're a Twisted Metal fan :D  :beer: You should try doing a Sweet Tooth themed bot if you haven't already, maybe even Minion or Darkside :D

stop posting like goldenfox, you are confusing me
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on November 16, 2012, 04:54:12 PM
Looks like Mortis, The Judge and Death Warrant all had a baby. Lovin' the paintscheme.

I take it you're a Twisted Metal fan :D  :beer: You should try doing a Sweet Tooth themed bot if you haven't already, maybe even Minion or Darkside :D
Don't you even start the GoldenFox93 fad again, you widdle!
Title: Re: Scrapyard24c's DSL Garage
Post by: Kossokei on November 17, 2012, 01:28:38 AM
Looks like Mortis, The Judge and Death Warrant all had a baby. Lovin' the paintscheme.

I take it you're a Twisted Metal fan :D  :beer: You should try doing a Sweet Tooth themed bot if you haven't already, maybe even Minion or Darkside :D

stop posting like goldenfox, you are confusing me
quality posting by a moderator.

Basically, I said it looks like Mortis and The Judge were mixed together and given a Death Warrant paintjob, I asked him if he's a fan of the Twisted Metal series, and then suggested he make other, more popular Twisted Metal-themed bots, and then named 3 of the most distinctive vehicles from Twisted Metal.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 24, 2012, 12:55:43 PM
Sorry I haven't been posting recently.  If you're in college you should know how finals week is, not to mention Thanksgiving break.  I should be posting more robots here soon.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on November 30, 2012, 11:29:37 PM
My garage has grown cold from lack of activity so I've decided to turn the heat on with my latest robot, Propane Nightmare.  Propane Nightmare's build is based off of the original Panic Attack but upgraded and also has a flamethrower on board, ready to burn the robot world.  Propane Nightmare's strengths are it's decent armor, strong forklift, extremely low ground clearance, and it's pushing power.  Weaknesses are it cannot self right and it doesn't like spinners.  The inspiration for Propane Nightmare is from when I was playing MotorStorm: Arctic Edge and one of my favorite music tracks on the game is Propane Nightmares by Pendulum (Celldweller remix), and so I took the idea and ran with it.  I also used replicas against Propane to see how it'd fair against them.

(https://gametechmods.com/uploads/images/41388Propane Nightmare.png)

(https://gametechmods.com/uploads/images/86660Propane Nightmare parts.png)

(https://gametechmods.com/uploads/images/29977Propane Nightmare vs T-Minus.png)

(https://gametechmods.com/uploads/images/47039Propane Nightmare vs Bob.png)

http://www.youtube.com/watch?v=4mlZG8pDRo0# (http://www.youtube.com/watch?v=4mlZG8pDRo0#)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on December 01, 2012, 03:30:58 PM
Awesome skin. How does it look with a PA flipper?
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on December 01, 2012, 06:35:52 PM
Adding another robot to the garage, and this one's ready to pummel it's opponents with it's sledgehammer, meet Sudden Impact. Named after the monster truck that was driven by John Seasock,  Sudden Impact is a four wheel drive thwackbot with a wedge up front and it's main weapon, a sledgehammer, on the back.  Sudden Impact's strengths are it's good armor (5mm aluminum), has incredible pushing power, it is very quick and maneuverable, and deliver devastating blows with the sledgehammer when spinning at full tilt.  Weaknesses are it doesn't like FBSs, has a high ground clearance when inverted, and has lost the hammer head before in a fight. 

(https://gametechmods.com/uploads/images/93823Sudden Impact.png)

(https://gametechmods.com/uploads/images/26800Sudden Impact parts.png)

(https://gametechmods.com/uploads/images/2576Sudden Impact vs Devil II.png)

(https://gametechmods.com/uploads/images/42257Sudden Impact vs Saber Teeth.png)

Sudden Impact's namesake
(http://www.monstertrucks-uk.com/springfield/538.jpg)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on December 01, 2012, 06:41:02 PM
Loved that monster truck. It really does seem like a Battlebots robot. Keep up the excellent work. I also suggest you take a look at this:
https://gametechmods.com/forums/index.php/topic,10632.0.html (https://gametechmods.com/forums/index.php/topic,10632.0.html)
Title: Re: Scrapyard24c's DSL Garage
Post by: CameraFan on December 02, 2012, 03:01:29 AM
You should only need 4 or 5 ants on the thwackbot.
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on December 02, 2012, 05:26:44 AM
thwack is too slow, use better motors or wheels

besides a thwack wit 4WD ?
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 06, 2013, 03:27:32 AM
Well I guess I had a case of builder's block for the past few months, but ideas for new robots have now started flowing through my mind once again.  Here is the first of this spawn, Reckless Intent.
Reckless Intent is a 4WD rammer with a lifting plow at the front and a row of iron spikes at the back.  The strengths for Reckless Intent are it is extremely fast, highly maneuverable, has good armor (5mm Titanium), and has great pushing power.  It's weaknesses are it can be difficult to control at times, it has exposed wheels, and when flipped it's plow is useless. 

(https://gametechmods.com/uploads/images/4968Reckless Intent.png)

Reckless Intent's motto - "Safety first? Screw that!"

(https://gametechmods.com/uploads/images/71488Reckless Intent Parts.png)

(https://gametechmods.com/uploads/images/67326Reckless Intent vs Grog the Vengeful.png)

(https://gametechmods.com/uploads/images/28762Reckless Intent vs Critical Emergency.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Thyrus on April 06, 2013, 04:08:44 AM
a bit huge but looks nice
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 06, 2013, 11:19:54 AM
Just thought I'd mention those spikes on the back of Reckless Intent aren't there just for show as Critical Emergency got the worst of it in this rumble, courtesy of Reckless Intent.

 (https://gametechmods.com/uploads/images/24703Reckless Intent Rumble.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on April 06, 2013, 01:04:38 PM
SO MUCH EMPTY SPaCE
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on April 06, 2013, 01:07:40 PM
SO MUCH EMPTY SPaCE
IRL Bots are supposed to have empty space, nary.
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on April 06, 2013, 01:49:43 PM
SO MUCH EMPTY SPaCE
IRL Bots are supposed to have empty space, nary.
Bad building doesn't make a bot IRL.
Title: Re: Scrapyard24c's DSL Garage
Post by: Jonzu95 on April 06, 2013, 02:22:05 PM
SO MUCH EMPTY SPaCE
IRL Bots are supposed to have empty space, nary.
Bad building doesn't make a bot IRL.
Depends. It looks fully IRL to me.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 06, 2013, 02:43:34 PM
Well the idea to build Reckless Intent came from the Battlebots Super Heavyweight Maximus.  After watching this fight, I had to come up with my own version.

http://www.youtube.com/watch?v=fCH5I7wgl9U# (http://www.youtube.com/watch?v=fCH5I7wgl9U#)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on April 06, 2013, 04:25:05 PM
SO MUCH EMPTY SPaCE
IRL Bots are supposed to have empty space, nary.
Wrong again Slipandro, they're not supposed to be huge, it's just whatever shape gets the job done. Sometimes, a compact chassis can be IRL.
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on April 06, 2013, 05:22:55 PM
Well the idea to build Reckless Intent came from the Battlebots Super Heavyweight Maximus.  After watching this fight, I had to come up with my own version.

http://www.youtube.com/watch?v=fCH5I7wgl9U# (http://www.youtube.com/watch?v=fCH5I7wgl9U#)

This was the fight that inspired me to make Another Brick in the Wall.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 08, 2013, 01:06:05 PM
Well anyway, I decided to add a new lightweight to the garage and here it is, Parasyte.  Parasyte is my first attempt at a lightweight drum spinner and by comparison is the smallest robot I've built.  It's strengths are it's good armor, deadly weaponry, and it's maneuverability.  Weaknesses are it cannot self right, exposed weapon motor, and it has gotten stuck on it's side before.

(https://gametechmods.com/uploads/images/46390Parasyte.png)

Parasyte's slogan - "Sure I donate blood, it's just never my own."

(https://gametechmods.com/uploads/images/91076Parasyte Parts.png)

(https://gametechmods.com/uploads/images/24155Parasyte vs Scout.png)

(https://gametechmods.com/uploads/images/72504Parasyte vs Poison Stinger.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on April 08, 2013, 01:09:13 PM
Looks like Kossokei's. Pretty good though.
Title: Re: Scrapyard24c's DSL Garage
Post by: Probably Rob on April 08, 2013, 01:12:54 PM
Reminds me of that True Love robot, I like it.  ;)
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 08, 2013, 05:30:23 PM
Avast here is another addition to the garage, Captain Ironblood.  This pirate based robot was a spur of the moment idea that eventually led to this scourge of the arena.  Ironblood's main weapons are the two swords mounted on each side of the spiked wedge on which opponents run up onto and get stuck, allowing the captain to take them where ever he pleases, weather that be another robot, the arena hazards, or ram them straight into the nearest wall.  Captain Ironblood's strengths are it's very good armor (5mm Steel), well protected front and sides, strong pushing power, and it's maneuverability is great.  The weaknesses of the captain are the unprotected back and the fact it cannot self right.

(https://gametechmods.com/uploads/images/51834Captain Ironblood front.png)

(https://gametechmods.com/uploads/images/50668Captain Ironblood back.png)

"You cross me, and I'll keelhaul ya" - Captain Ironblood

(https://gametechmods.com/uploads/images/75108CI Parts.png)

(https://gametechmods.com/uploads/images/99224Ironblood vs Eyestabber.png)

(https://gametechmods.com/uploads/images/90445Ironblood vs Big Metal Friend.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on April 08, 2013, 05:45:59 PM
Not too bad. Seems like Shogun.
Title: Re: Scrapyard24c's DSL Garage
Post by: Thyrus on April 08, 2013, 06:41:37 PM
skirtwedge...
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 09, 2013, 05:37:10 AM
Ugh, woke up and can't go back to sleep, so I may as well showcase another of my creations.  This one I actually have had for a while, just never got around to it.  The name of this robot is Shrapnel.  Shrapnel is a middleweight bar spinner that I built one day and fought with, but it simply faded into the background as I built Death Warrant shortly after.  The idea for Shrapnel is that is a cross between Supernova and Last Rites. Shrapnel's strengths are it's deadly spinning blade, it has a decent top speed and good maneuverability, and it is invertable.  The weaknesses of it are that the beater bars can break off at times and the fact Shrapnel is not a fan of snow plows as those can knock it off balance. 

(https://gametechmods.com/uploads/images/60635Shrapnel.png)

The scratches and sponsor decals were not there originally, I decided to add them on to make Shrapnel look like a battle worn veteran since I had forgotten about this robot.

(https://gametechmods.com/uploads/images/86928Shrapnel parts.png)

(https://gametechmods.com/uploads/images/98934Shrapnel vs Blood Runner.png)

(https://gametechmods.com/uploads/images/34697Shrapnel vs TBR.png)

Had to be careful in this fight as I'm pretty sure the rest of you know what can happen if TBR loses one of the arms.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 09, 2013, 09:35:26 AM
I went and redid Shrapnel's paint job.  Reason is the more I looked at the previous paint scheme, the more crappy it looked so I decided to redo it.

(https://gametechmods.com/uploads/images/36374Shrapnel New Paint.png)

Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on April 09, 2013, 02:25:11 PM
It's unrealistic because the bar passes through the perm belt. Sorry, but I had to say it.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 09, 2013, 02:44:31 PM
It's unrealistic because the bar passes through the perm belt. Sorry, but I had to say it.

I know.  That's the Perm's fatal flaw unfortunately. If I could only flip the motor upside-down it would work.
Title: Re: Scrapyard24c's DSL Garage
Post by: ty4er on April 09, 2013, 02:55:54 PM
move the perm to the back of the chassis and put the batteries etc under/over the bar
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 09, 2013, 10:11:08 PM
Unfortunately it appears I will not be able to fix the IRL issue with Shrapnel.  Apparently when the Perm motors were built it was overlooked to put a attachment bracket on the top of those motors. 
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 09, 2013, 10:24:55 PM
Well here is probably my deadliest lightweight robot to date.  This is Buzzcut.  Buzzcut is a two-wheel horizontal disc spinner designed to rip apart anyone who is unfortunate to get in the way.  The strengths of Buzzcut are it's deadly spinning disc weapon, it is easy to control, and it is invertable.  Buzzcut's weakness however is the fact it has relatively thin armor (1mm Steel).

PS: Any ideas to improve any of my previous robots while still keeping them IRL would be greatly appreciated.  I haven't played RA2 for a while because I've been playing TF2 and Minecraft for the past two months so I'm a little rusty when it comes to bot building. 

(https://gametechmods.com/uploads/images/41495Buzzcut.png)

(https://gametechmods.com/uploads/images/28046Buzzcut parts.png)

(https://gametechmods.com/uploads/images/79486Buzzcut vs Scout.png)

(https://gametechmods.com/uploads/images/62860Buzzcut vs Poison Stinger.png)
Now what was that about more razors?

(https://gametechmods.com/uploads/images/61218Buzzcut Prototype.png)

This was the Buzzcut I was going to upload until I decided to tweak the design some.  This version had even weaker armor with 1mm plastic.
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on April 09, 2013, 11:24:02 PM
Belt support is needed.
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on April 10, 2013, 12:48:35 AM
Moar weapons is needed.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 10, 2013, 10:56:47 AM
I redesigned the chassis for Buzzcut so this version may make it IRL.  Also makes Buzzcut more stable than the previous versions so that's an another upside to this.

(https://gametechmods.com/uploads/images/94370Buzzcut IRL.png)

Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 10, 2013, 02:34:16 PM
Built a successor to Shrapnel, Shrapnel II.  Shrapnel II uses the same type of weapon but this time is in the vertical position.  Shrapnel II's design comes from the real life middleweight Anklebiter (Season 5.0).  Shrapnel II's strengths are it's destructive weaponry and it has decent armor.  The weaknesses are however it has issues with getting knocked off balance and the wheels are exposed. 

(https://gametechmods.com/uploads/images/64481Shrapnel II.png)

(https://gametechmods.com/uploads/images/34820Shrapnel II parts.png)

(https://gametechmods.com/uploads/images/62439Shrapnel II vs Blood Runner.png)

(https://gametechmods.com/uploads/images/66648Shrapnel II vs TBR.png)

Shrapnel II's inspiration
(https://gametechmods.com/uploads/images/97621anklebiter.jpg)
Title: Re: Scrapyard24c's DSL Garage
Post by: Probably Rob on April 10, 2013, 02:36:36 PM
People keep telling me to add supporters, so I'll say the same to someone else.  :gawe:
Title: Re: Scrapyard24c's DSL Garage
Post by: Kossokei on April 10, 2013, 02:38:37 PM
People keep telling me to add supporters, so I'll say the same to someone else.  :gawe:
Except, he has them  :dumb)
Title: Re: Scrapyard24c's DSL Garage
Post by: Virus Bomb on April 10, 2013, 02:46:37 PM
those supports aren't adequate imo
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on April 10, 2013, 02:47:26 PM
Agreed
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 10, 2013, 03:10:13 PM
Is this an improvement support wise?  Just let me know if I have to do otherwise.

(https://gametechmods.com/uploads/images/86233Shrapnel II supports.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Kossokei on April 10, 2013, 03:13:17 PM
Is this an improvement support wise?  Just let me know if I have to do otherwise.

(https://gametechmods.com/uploads/images/86233Shrapnel II supports.png)
I thought the one before was fine but I think that's better
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrap Daddy on April 10, 2013, 03:13:25 PM
They look solid, I feel like a ripblade style stabilizer system with those green casters would look good on this.
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on April 10, 2013, 03:31:10 PM
Yeah you need something touching the ground on the front of the bot.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 10, 2013, 06:12:15 PM
Did a rebuild on Shrapnel II and I think I've got the supports down.  What do you guys think?

(https://gametechmods.com/uploads/images/49054Shrapnel II.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Probably Rob on April 10, 2013, 06:24:40 PM
Ah, stabilizers was the word I was thinking of - probably also what the others meant to me. I love it, man!
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 10, 2013, 08:49:57 PM
Thought I'd reveal one of my entrants for BB6.  I decided for my middleweight entry I'd use Enforcer.  Enforcer has been a very reliable robot to me up against the dsl middleweights and so I decided high time to see how it would do in a tourney.  Updated the paint scheme too on it for this.

(https://gametechmods.com/uploads/images/90148Enforcer Battlebots 6.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Merrick on April 10, 2013, 08:52:06 PM
Argh, it's got a flipper.  :rage

I like the skin though. The theme gives a very Battlebotsy feel.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 10, 2013, 09:02:51 PM
Funny thing is Enforcer is the name of a real life lightweight Battlebot and it currently holds the record for the longest competing Battlebot, 15+ years now.
Title: Re: Scrapyard24c's DSL Garage
Post by: MikeNCR on April 10, 2013, 09:08:10 PM
Funny thing is Enforcer is the name of a real life lightweight Battlebot and it currently holds the record for the longest competing Battlebot, 15+ years now.


While sort of accurate, Enforcer is now a 30lb sportsman class robot and has not yet competed this year.
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on April 11, 2013, 07:01:23 AM
What Mike said. I'm also kinda scared because I entered a non-invertible HS...
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 11, 2013, 11:52:23 AM
Revealing my Lightweight entry.  This is another robot from earlier in this showcase, Voltergeist.  Voltergeist's flipper is one of the strongest I've built and with the extension up front easily slips under other lightweights and sends them flying.

Lightweight: Voltergeist

(https://gametechmods.com/uploads/images/85738Voltergeist Battlebots.png)

This isn't a horror movie, those are real bloodstains and screams of other robots. Be afraid, be very afraid of Voltergeist!

(https://gametechmods.com/uploads/images/42927Voltergeist vs Poison Stinger.png)

Middleweight: Enforcer

(https://gametechmods.com/uploads/images/11894Enforcer Battlebots 6.png)

"The duty of an officer of the law is to protect and serve."  What a load of crap. Here is Enforcer!

(https://gametechmods.com/uploads/images/92510Enforcer Flip 2.png)
This was the earliest verson of Enforcer btw

Heavyweight: TBA

Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 11, 2013, 03:28:58 PM
Just finished building another Twisted Metal robot.  This time entering the arena is Spectre.  In Twisted Metal, Spectre is always a white or blue american sports car with racing stripes, usually a Corvette Stingray, other times a Dodge Viper or a Plymouth Superbird.  I built this middleweight of the same name with a similar style in mind.  It's main weapon is a very strong flipper, capable of throwing opponents halfway across the arena floor.  It also is a low profile bot making it hard for most other middleweights to hit.  The only real weaknesses it has is that is a low damage robot and it's low ground clearance has gotten it high-centered on ramps.

(https://gametechmods.com/uploads/images/54529Spectre.png)

(https://gametechmods.com/uploads/images/77136Spectre Parts.png)

Razorback learning the hard way what happens if Spectre ever gets underneath you.
(https://gametechmods.com/uploads/images/8910Spectre Tabletop.png)

(https://gametechmods.com/uploads/images/10030Spectre Tabletop 2.png)

Spectre's namesake
(https://gametechmods.com/uploads/images/57771Spectre.jpg)
Title: Re: Scrapyard24c's DSL Garage
Post by: Jonzu95 on April 11, 2013, 03:31:50 PM
That thing is Simple and brilliant!
Title: Re: Scrapyard24c's DSL Garage
Post by: Mr. AS on April 11, 2013, 03:37:34 PM
the cheatbot2 control board is wholly pointless. just make it a regular CB

and the ugly flipper makes me sad :(
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on April 11, 2013, 05:01:32 PM
Just finished building another Twisted Metal robot.  This time entering the arena is Spectre.  In Twisted Metal, Spectre is always a white or blue american sports car with racing stripes, usually a Corvette Stingray, other times a Dodge Viper or a Plymouth Superbird.  I built this middleweight of the same name with a similar style in mind.  It's main weapon is a very strong flipper, capable of throwing opponents halfway across the arena floor.  It also is a low profile bot making it hard for most other middleweights to hit.  The only real weaknesses it has is that is a low damage robot and it's low ground clearance has gotten it high-centered on ramps.

(https://gametechmods.com/uploads/images/54529Spectre.png)
Damn, that is amazing, i'll have to clone that someday.
That thing is Simple and brilliant!
Fixed the blue text, so it's better for your eyes.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 12, 2013, 09:46:25 AM
Here is my latest Lightweight to be spawned from the garage, Fast Forward.  Fast Forward is a two-wheel drive rammer built with only thing in mind, using it's speed, maneuverability, and extreme pushing power to bully any other lightweights around the arena.  It's strengths are it is extremely fast (hence the name), has great pushing power which it can use to shove it's opponents into the nearest wall, and it is invertable.  The only real weakness I can think of is that Fast Forward has a high ground clearance when upside down.

(https://gametechmods.com/uploads/images/5784Fast Forward front.png)

(https://gametechmods.com/uploads/images/63282Fast Forward rear.png)

(https://gametechmods.com/uploads/images/83613Fast Forward parts.png)

(https://gametechmods.com/uploads/images/32252Fast Forward Rumble.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on April 12, 2013, 10:06:31 AM
You can't get better drive for Spectre?

They both look cool regardless.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 12, 2013, 10:11:59 AM
You can't get better drive for Spectre?

They both look cool regardless.

Afraid so.  Any other motors would either be too big or too weak to get it moving.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 12, 2013, 10:45:44 AM
OK I've decided to reveal my heavyweight for Battlebots 6.  It's Death Warrant.  I chose Death Warrant for it's flipper and axe make a deadly combination in the Battlebox and it should go far.  If it doesn't, so be it.

(https://gametechmods.com/uploads/images/76182Death Warrant Battlebox 1.png)

(https://gametechmods.com/uploads/images/17620Death Warrant Battlebox 2.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Thyrus on April 12, 2013, 10:48:37 AM
I like the skin but I don`t like the wedge
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on April 12, 2013, 10:50:51 AM
for a mortis-like bot it should look cooler and more badass
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 16, 2013, 01:25:06 PM
Been a couple of days since I've posted, so here is my first heavyweight drumbot here in the garage, Aries.  It's name comes from the latin word for ram and the name is fitting for what Aries does.  Aries is a four-wheel drive robot with a spinning drum as it's main weapon which it can use to tear up other robots and get under them to slam them into the wall.  The initial design for Aries was supposed to resemble the 4.0-5.0 versions of the Battlebots middleweight Little Drummer Boy but the design did not work very well as Aries was slow and an easy target for the competition.  Aries's strengths are it's destructive drum that can also be used to flip other robots, it's great pushing power, and it is invertable.  The weaknesses of this robot are the wheels are exposed to overhead weaponry and the armor is basic (3mm Aluminum).

(https://gametechmods.com/uploads/images/96848Aries.png)

(https://gametechmods.com/uploads/images/10707Aries Parts.png)

(https://gametechmods.com/uploads/images/36609Aries Rumble.png)

(https://gametechmods.com/uploads/images/72834Aries Rumble 2.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Merrick on April 16, 2013, 01:42:18 PM
in b4 empty space screaming
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on April 16, 2013, 02:20:07 PM
Empty space, but i like it
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on April 16, 2013, 02:28:09 PM
in b4 empty space screaming

you can bet your ass there will be

ahem

EMPTY SPAAAAAAAAAAAAACE

There, it needed to be done. You need more weapons and a less hilariously huge chassis.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 17, 2013, 09:24:10 AM
Here is my latest creation. First time using an Overkill wedge, usually I build my own.  What this wedge is attached to, is Slammin' Steel.  Slammin' Steel is a four-wheel drive rammer that uses it's wedge to slip right under other robots who then get caught on the row of beater bars at the top of the wedge.  As a result, Slammin' Steel can take it's opponents where ever it sees fit.  Strengths - fast and maneuverable, low ground clearance when right side up (can slide under anti-wedge devices), it is extremely durable (5mm Steel, hence the name), and the fact it is invertable.  Weaknesses -  When upside down, the wedge is completely useless and Slammin' Steel must resort to the push bar on the back and the wheels are exposed.

(https://gametechmods.com/uploads/images/85728Slammin' Steel.png)

(https://gametechmods.com/uploads/images/64451Slammin' Steel parts.png)

(https://gametechmods.com/uploads/images/40229Slammin' Steel vs Bad Dog.png)

(https://gametechmods.com/uploads/images/80472Slammin' Steel vs Eyestabber.png)

(https://gametechmods.com/uploads/images/61992Slammin' Steel vs Shogun.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on April 17, 2013, 10:37:37 AM
it's... ahem

a wedge

anything apart from that
Title: Re: Scrapyard24c's DSL Garage
Post by: Mr. AS on April 17, 2013, 11:24:08 AM
it's... ahem

a wedge

anything apart from that
it has some beaters near the top of the OK wedge
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on April 17, 2013, 12:54:27 PM
yes, i did not saw that

still

yet

Title: Re: Scrapyard24c's DSL Garage
Post by: Tweedy on April 17, 2013, 01:11:07 PM
Looks too thin for those wheels, they just look out of place and too wide to be practical IMO.
Title: Re: Scrapyard24c's DSL Garage
Post by: Merrick on April 17, 2013, 05:14:27 PM
There's nothing really fundamentally wrong with it.


I mean, it's simple and it works.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 29, 2013, 06:12:10 PM
My latest Twisted Metal based creation to roll out of the garage, Vermin.  In Twisted Metal, Vermin is a yellow rodent extermination van.  In this case, Vermin was just built for fun and is not meant to be all that competitive.  Vermin's design is based off of Rammstein from Battlebots and just like the Super Heavyweight, uses a pneumatic spike as a main weapon.  Armor is 5 Titanium and uses a 4WD system powered by TMW3 drive motors.  When the right way up, Vermin has a low ground clearance, but when flipped, it loses that advantage.

(https://gametechmods.com/uploads/images/19581Vermin.png)

(https://gametechmods.com/uploads/images/16464Vermin Parts.png)

(https://gametechmods.com/uploads/images/38291Bg_vehicle_vermin.jpg)
Vermin's namesake
Title: Re: Scrapyard24c's DSL Garage
Post by: Thyrus on April 29, 2013, 06:28:33 PM
looks great! but there`s to many ants and gastanks. you need only 4 ants for this one. not sure bout the gas but defnetly to many
Title: Re: Scrapyard24c's DSL Garage
Post by: 123savethewhales on April 29, 2013, 10:31:59 PM
You could of skipped the extender by just moving the piston forward, and/or by using a longer piston.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 30, 2013, 12:22:36 PM
"Three months in the nut house.  It was the longest I'd ever been confined" - Sweet Tooth
That is the name of the latest monstrosity to roll out of the garage.  Sweet Tooth in Twisted Metal is essentially the mascot of the Twisted Metal series, usually depicted as a beat up white with pink polka-dots ice cream truck driven by an insane clown.  This Sweet Tooth is somewhat based off the most recent version as it's rammer set up resembles the front of the truck.  This robot doesn't have any frozen treats on board either, but instead a pair of flamethrowers meant to fry any robots unfortunate enough to be caught in Sweet Tooth's path.  Armor is 5 Plastic and drive train is a 4WD system of E-Tek drive motors.

(https://gametechmods.com/uploads/images/83146Sweet Tooth.png)

(https://gametechmods.com/uploads/images/26829Sweet Tooth flamethrowers.png)

(https://gametechmods.com/uploads/images/49070Sweet Tooth parts.png)

(https://gametechmods.com/uploads/images/78400Sweet Tooth rumble.png)

The truck and driver this robot is based upon
(https://gametechmods.com/uploads/images/85315Twisted Metal.jpg)
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on April 30, 2013, 02:22:33 PM
"Three months in the nuthouse.  It was the longest I've ever been confined" - Sweet Tooth
That is the name of the latest monstrosity to roll out of the garage.  Sweet Tooth in Twisted Metal is essentially the mascot of the Twisted Metal series, usually depicted as a beat up white with pink polka-dots ice cream truck driven by an insane clown.  This Sweet Tooth is somewhat based off the most recent version as it's rammer set up resembles the front of the truck.  Other than the spikes, this robot doesn't have any frozen treats on board but instead a pair of flamethrowers meant to fry any robots unfortunate enough to be caught in Sweet Tooth's path.  Armor is 5 Plastic and drive train is a 4WD system of E-Tek drive motors.

(https://gametechmods.com/uploads/images/83146Sweet Tooth.png)

(https://gametechmods.com/uploads/images/26829Sweet Tooth flamethrowers.png)

(https://gametechmods.com/uploads/images/49070Sweet Tooth parts.png)

(https://gametechmods.com/uploads/images/78400Sweet Tooth rumble.png)

The truck and driver this robot is based upon
(https://gametechmods.com/uploads/images/85315Twisted Metal.jpg)
I made a Sweet Tooth before you, accept mine is a MW and uses saws.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrap Daddy on April 30, 2013, 02:55:18 PM
Needs a clown head on the top.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on April 30, 2013, 05:19:15 PM
Needs a clown head on the top.

If I only knew how to do that in RA2.
Title: Re: Scrapyard24c's DSL Garage
Post by: Thyrus on April 30, 2013, 05:23:57 PM
baloon component. there is one iirc but it`s a custom
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on April 30, 2013, 05:33:43 PM
Or Clickbeetle's Clown Head Bomb component
Title: Re: Scrapyard24c's DSL Garage
Post by: Merrick on April 30, 2013, 06:37:56 PM
Or Clickbeetle's Clown Head Bomb component

Isn't it incredibly large though? And will surely explode when axed.
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on April 30, 2013, 07:21:10 PM
Skinned boxer glove? Past 2 bots look great.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on May 01, 2013, 12:00:44 AM
Finally was able to make Shrapnel 1 IRL, but it was at the expense of weapon power.  It is now using a TWM3 R weapon motor.  However, the upside is it is now using Titanium 5 armor.

(https://gametechmods.com/uploads/images/96267Shrapnel redone.png)

Both Shrapnel robots are now available on the BotExchange.
(https://gametechmods.com/uploads/images/89562Shrapnel and Shrapnel II.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: AlexGRFan97 on May 01, 2013, 02:03:02 AM
That skin is badass.
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on May 01, 2013, 04:30:57 AM
it's BIG
Title: Re: Scrapyard24c's DSL Garage
Post by: Merrick on May 01, 2013, 07:54:48 AM
lol empty space


Seriously though, looks nice.
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on May 01, 2013, 08:15:40 AM
How'd you get the motor upside-down?
Title: Re: Scrapyard24c's DSL Garage
Post by: Naryar on May 01, 2013, 08:25:15 AM
There is quite certainly a ME behind it.
Title: Re: Scrapyard24c's DSL Garage
Post by: ty4er on May 01, 2013, 09:44:19 AM
i think it would be better if you got a perm 80 instead of the twmr, perhaps you could go down to plastic 5 too
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on May 01, 2013, 10:09:42 AM
i think it would be better if you got a perm 80 instead of the twmr, perhaps you could go down to plastic 5 too

That's what the motor was, but no matter how I tried I couldn't keep the blade from cutting through the motor.  Shrapnel II however, is a vertical bar spinner and does use a Perm 80.
Title: Re: Scrapyard24c's DSL Garage
Post by: ty4er on May 01, 2013, 10:15:00 AM
are you sure an extra long motor wouldn't fit?
Title: Re: Scrapyard24c's DSL Garage
Post by: Haelth on May 04, 2013, 08:50:21 PM
Really liked the Enforcer bot, despite how simple it's aesthetics are.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on May 13, 2013, 09:36:40 PM
Well I could use some advice on one of my latest projects.  It has to do with the middleweight below.  It's current design is an invertible wedgebot that so far in testing has a very low ground clearance.  However I still think there is something missing.  If there are any ideas to add a weapon to the empty wedge area to this bot while still keeping it IRL, they would be greatly appreciated.  Current armor is 3mm Steel and current working name is Chevy Metal Noise.

(https://gametechmods.com/uploads/images/45948Under Construction Middleweight.png)

(https://gametechmods.com/uploads/images/67253Under Construction Middleweight (parts).png)
Title: Re: Scrapyard24c's DSL Garage
Post by: SKBT on May 13, 2013, 10:02:39 PM
if you lower the chassis to minimum height and switch the wheels to hypno disk wheels you could make it a  vertical spinner thing like "witch doctor" or "k2"
Title: Re: Scrapyard24c's DSL Garage
Post by: Mr. AS on May 14, 2013, 05:20:57 AM
does it really only have 1 ant. use the last of the weight for 3 more...
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on May 14, 2013, 07:41:44 AM
does it really only have 1 ant. use the last of the weight for 3 more...

No there's four of them, the control board is back there too.
Title: Re: Scrapyard24c's DSL Garage
Post by: Merrick on May 14, 2013, 07:59:28 AM
Piglet and ant blade? Just for at least some damage points?
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on May 14, 2013, 11:21:28 AM
Finally decided on a static Vladiator spike for the weapon.  Now named Joust, this middleweight is now using 3mm Titanium armor and uses it's Vlad spike, wedge, and 4WD NPC drive train to slam other bots around the arena.  This doesn't mean it hasn't lost.  It has been screwed over by the likes of The Boxer Returns (Havok Explosion) and Lock-Nut. 

(https://gametechmods.com/uploads/images/91492Joust.png)

(https://gametechmods.com/uploads/images/3080Joust (parts).png)

(https://gametechmods.com/uploads/images/63880Joust vs Blood Runner.png)

(https://gametechmods.com/uploads/images/31544Joust vs Red Alert.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Sylandro on May 14, 2013, 02:29:21 PM
Joust reminds me of one of my older bots, Sonic The Hedgehog.
Edit: 666th Post, may the devil be with me
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on May 14, 2013, 02:56:53 PM
It reminds me of one of Wham's old bots of the same name which was basically the same thing, it just had more spikes.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on May 14, 2013, 03:05:47 PM
I wanted to put the spike on a burst motor so it could lift other robots, but there wasn't enough room.
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on May 14, 2013, 09:26:11 PM
Could you put it on a spin motor?
Title: Re: Scrapyard24c's DSL Garage
Post by: 090901 on May 14, 2013, 09:29:56 PM
Could you put it on a spin motor?
servo for more swag
Title: Re: Scrapyard24c's DSL Garage
Post by: AlexGRFan97 on May 15, 2013, 10:58:28 AM
I wanted to put the spike on a burst motor so it could lift other robots, but there wasn't enough room.
Pretty sure if you replaced the front NPCs with the other-direction facing ones and then moved the rest of the electronics elsewhere, you could fit a small JX or BSG/Magmotor in there.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on June 22, 2013, 11:14:18 PM
This is one of my possible entries/ possible replacements for Death Warrant for BB7.  This robot's name is Thunderhead.  It is supposed to be a Terrorhurtz based bot with it's symmetrical design and it's weapon, a giant hammer.  The only problem is that I can get the hammer going fast enough to cause any real damage.  What can I do in order to remedy this problem?  Current drive is a 4WD system using NPCs and armor is 5mm Steel.

(https://gametechmods.com/uploads/images/16075Thunderhead beta.png)

(https://gametechmods.com/uploads/images/90112Thunderhead beta (parts).png)
Title: Re: Scrapyard24c's DSL Garage
Post by: MassimoV on June 22, 2013, 11:18:44 PM
That motor powering the weapon isn't allowed. Switch it with an NPC.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on June 22, 2013, 11:20:08 PM
That motor powering the weapon isn't allowed. Switch it with an NPC.

I was actually planning on removing that, it's barely strong enough to lift the hammer.
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on June 23, 2013, 12:19:06 AM
Somehow get a geared beta in there?
Title: Re: Scrapyard24c's DSL Garage
Post by: Merrick on June 23, 2013, 09:10:56 AM
Surely Terrorhurtz style 'bots aren't IRL because the motor will spin 360 degrees straight through the rest of the robot as soon as it leaves the ground?
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on June 23, 2013, 11:30:11 AM
Any idea of what Ressetti uses in his Terrorhurtz replica?
Title: Re: Scrapyard24c's DSL Garage
Post by: Probably Rob on June 23, 2013, 11:35:20 AM
Surely Terrorhurtz style 'bots aren't IRL because the motor will spin 360 degrees straight through the rest of the robot as soon as it leaves the ground?

Which is why there are a couple, or some motors that can only turn 180 degrees.
Title: Re: Scrapyard24c's DSL Garage
Post by: martymidget on June 23, 2013, 11:56:46 AM
Electrichammer can make them work. Shame that I can't work out what I do wrong in the bindings.
Title: Re: Scrapyard24c's DSL Garage
Post by: 123savethewhales on June 24, 2013, 03:04:01 AM
If you don't mind cheating a little bit, you can use the Beta Geared, then change it from SpinMotor to ServoMotor in the bot file so it doesn't havok half the time.
Title: Re: Scrapyard24c's DSL Garage
Post by: helloface on June 24, 2013, 11:08:27 PM
Personally, I liked DW more but you could use a whatever those double Magmotors are called.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on July 07, 2013, 08:26:43 PM
After days of frustration, I've scrapped Thunderhead.  Working on a MOE based robot now. Any suggestions design wise? (stuff I should avoid)
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on July 23, 2013, 11:52:45 PM
As you may know, Voltergeist is the only one my original robots to be returning for BB7.  Here is the replacement for Death Warrant, the M.O.E. based Texas Tornado.  It's drive system is four NPC's and allows for a balanced control and the MOE motor allows Texas Tornado to chew up other robots like a F5 twister in a trailer park.  The weaknesses of Texas Tornado though are it's exposed wheels and it doesn't like dustpans.

(https://gametechmods.com/uploads/images/30846Texas Tornado.png)

(https://gametechmods.com/uploads/images/97838Texas Tornado parts.png)

(https://gametechmods.com/uploads/images/15266Texas Tornado vs Velociraptor.png)

(https://gametechmods.com/uploads/images/55943Texas Tornado vs UnDeadbeat.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: helloface on July 23, 2013, 11:58:23 PM
No Death Warrent :,(
If you really want to go with this bot, you should make the chassis thinner. WAY too much empty space.
Title: Re: Scrapyard24c's DSL Garage
Post by: Shield on July 24, 2013, 05:50:16 AM
What Hello said, Too much empty space.

Beaters are too long, looks weird, But that's just me.

EDIT: 500th post, Imma heavy now :3
Title: Re: Scrapyard24c's DSL Garage
Post by: 090901 on July 24, 2013, 06:06:23 AM
You are pretty much doomed against any VS and I have a feeling there is gonna be a ton of them. Really the only think you can do is shave down the chassis and then throw some Titanium sheets over it (which would cover up the paint job sadly).
Title: Re: Scrapyard24c's DSL Garage
Post by: Kossokei on July 24, 2013, 06:20:33 AM
What Hello said, Too much empty space.

Beaters are too long, looks weird, But that's just me.

EDIT: 500th post, Imma heavy now :3
No Death Warrent :,(
If you really want to go with this bot, you should make the chassis thinner. WAY too much empty space.

its

irl

come on now, are you seriously giving a damn about chassis space in IRL? #doinitwrong
Title: Re: Scrapyard24c's DSL Garage
Post by: Shield on July 24, 2013, 06:52:07 AM
What Hello said, Too much empty space.

Beaters are too long, looks weird, But that's just me.

EDIT: 500th post, Imma heavy now :3
No Death Warrent :,(
If you really want to go with this bot, you should make the chassis thinner. WAY too much empty space.

its

irl

come on now, are you seriously giving a damn about chassis space in IRL? #doinitwrong

Even if it's supposed to be IRL, it still doesn't need such a large chassis. Even M.O.E wasn't as large. Just because it's IRL doesn't mean it can't be efficient.
Title: Re: Scrapyard24c's DSL Garage
Post by: Jonzu95 on July 24, 2013, 08:12:25 AM
What Hello said, Too much empty space.

Beaters are too long, looks weird, But that's just me.

EDIT: 500th post, Imma heavy now :3
No Death Warrent :,(
If you really want to go with this bot, you should make the chassis thinner. WAY too much empty space.

its

irl

come on now, are you seriously giving a damn about chassis space in IRL? #doinitwrong

Even if it's supposed to be IRL, it still doesn't need such a large chassis. Even M.O.E wasn't as large. Just because it's IRL doesn't mean it can't be efficient.

Doesn't matter.
Title: Re: Scrapyard24c's DSL Garage
Post by: Kossokei on July 24, 2013, 04:04:40 PM
Doesn't matter.
^^^^^^^^^^^^^

If you're blurring the aesthetical building of IRL with the efficient rules of standard DSL, you're seriously doing it wrong.

The chassis is fine.
Title: Re: Scrapyard24c's DSL Garage
Post by: helloface on July 24, 2013, 04:41:48 PM
Just because it's IRL, doesn't mean it has to be bad and/or inefficient.
Title: Re: Scrapyard24c's DSL Garage
Post by: Kossokei on July 24, 2013, 09:27:34 PM
Just because it's IRL, doesn't mean it has to be bad and/or inefficient.
But it also doesn't have to be all that good or efficient.

That MOE motor he's using is pretty long too, and I'd think it'd look strange if he shortened the chassis. The autistic collision of the NPC's might not allow him to narrow it either.

Still, (at Scrapyard now), you have plenty of weight left over. You could probably do some sort of wheel guard with that.
Title: Re: Scrapyard24c's DSL Garage
Post by: Mr. AS on July 24, 2013, 10:58:51 PM
the only thing i would do really is make the chassis higher to hide that belt, and add some typhoon spikes or something to fill the empty weight. looks good tho
Title: Re: Scrapyard24c's DSL Garage
Post by: Hydro on July 24, 2013, 11:03:21 PM
That looks pretty. I concur with AS though.
Title: Re: Scrapyard24c's DSL Garage
Post by: helloface on July 24, 2013, 11:12:00 PM
Really? I think the belt looks cool. You should add aesthetics like AS said and/or add wheel guards.
Title: Re: Scrapyard24c's DSL Garage
Post by: Hydro on July 24, 2013, 11:13:03 PM
Waaargh, forgot to specify. I was referring to the extra weight.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on October 04, 2013, 01:35:10 AM
I've been thinking about Voltergeist for a bit now and how it appears it was thrown together from some rusty metal.  Well I decided to update it's paint scheme and make it look like a proper fighting machine.  It's flame job was inspired by Grave Digger except the colors are reversed in this case.

(https://gametechmods.com/uploads/images/52373Voltergeist (new paint scheme).png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on October 15, 2013, 12:06:06 PM
The successor to Enforcer has just been rolled out of the RA2 Dispatch Center, meet Enforcer's Revenge.

Enforcer's Revenge is meant to be a crossover of the original Enforcer and some of today's modern flippers such as Sub-Zero and Bounty Hunter.  I was originally going for a design similar to Live Free or Die but due to game restrictions that fell through.  It has a strong custom built flipper powered by a Judge burst motor, is surrounded by two 40 angled steel skirts, and utilizes the same drive system as Enforcer.  It can readily self-right and it's easy to control and has 3mm Titanium armor.  It's weaknesses are the exposed wheels and and the more than obvious high ground clearance on the sides and rear.

(https://gametechmods.com/uploads/images/14142Enforcer's Revenge.png)

(https://gametechmods.com/uploads/images/30971ER parts.png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Tweedy on October 15, 2013, 01:27:54 PM
The flipper arm needs to be thicker IMO, it looks very flimsy as it is.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on October 22, 2013, 11:10:37 AM
The flipper arm needs to be thicker IMO, it looks very flimsy as it is.

I was trying to put supports on the flipper to make it appear it had a pneumatic system powering it but unfortunately any more weight and it makes it a heavyweight.  I'm trying to keep it a middleweight like it's predecessor. :/
Title: Re: Scrapyard24c's DSL Garage
Post by: helloface on October 22, 2013, 09:19:05 PM
Then change the steel skirts to aluminum and change the wheels (unless it's a different size, sorry I can't remember) to shineys.
Title: Re: Scrapyard24c's DSL Garage
Post by: Merrick on October 23, 2013, 04:11:36 AM
It looks very underpowered as well.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on October 26, 2013, 04:41:44 AM
I am having one serious case of Builder's Block at the moment.  :confused:  Don't think I'm going to be posting any new bots soon and instead see about improving designs of my existing ones.
Title: Re: Scrapyard24c's DSL Garage
Post by: Scrapyard24c on February 21, 2016, 09:41:45 PM
Boy it's been a while since I've been here, lotta dust.  Anyway I decided to tweak some of my designs I've had for my bots, the first being my middleweight Spectre.  I designed an entirely new flipper for it that is more efficient at getting under the lowest of robots, can cause damage, better at self righting, and is a lot less gaudy looking.

  (https://gametechmods.com/uploads/images/26183Spectre (New Flipper, Down position).png)

(https://gametechmods.com/uploads/images/5558Spectre (New Flipper, Up position).png)
Title: Re: Scrapyard24c's DSL Garage
Post by: Scorpion on February 23, 2016, 05:15:59 AM
Skin's cool, bots a bit bland.
Title: Re: Scrapyard24c's DSL Garage
Post by: Badnik96 on February 23, 2016, 07:38:44 PM
Could use a higher-res skin so the sides aren't as pixelated. Other than that, yeah I agree with Scorpion, it's a bit bland as a robot.