If you want to fight more IRL bots, the LDAI beta is in my sig :Dlol, only foxpet's bots are any good though. (based on looking IRL)
If you want to fight more IRL bots, the LDAI beta is in my sig :Dlol, only foxpet's bots are any good though. (based on looking IRL)
RAPD. Haha. Nice touch.
You seem to have the potential to make some really good skins in the future for your bots. What are you currently using for tools? MS Paint? GimP?
nice! but how heavy is the t minus arm again? if its too light that bot is going to havok alot
Umm..... you do know that you need at least 30kgs on a judge burst so that it doesn't fly over the place right?nice! but how heavy is the t minus arm again? if its too light that bot is going to havok alot
22 kgs so that's actually quite heavy and the reason that Enforcer has a Judge burst motor in it.
Dude, I have a bot with a T-Minus arm on Judge burst and it doesn't fly all over the place.Umm..... you do know that you need at least 30kgs on a judge burst so that it doesn't fly over the place right?nice! but how heavy is the t minus arm again? if its too light that bot is going to havok alot
22 kgs so that's actually quite heavy and the reason that Enforcer has a Judge burst motor in it.
You may have seen Space Junker on my Stock thread, so here's the DSL version of it, Space Junker II. Extremely destructive, SP II is an upgrade from SP I from a middleweight to a heavyweight and it uses a Tornado-Mer gearbox powered spinner as it's weapon and has left the likes of Industrial Coal Miner in pieces (finally got my revenge for destroying Shredator! :laughing). It has 5mm titanium armor so it doesn't have to worry about that, but it cannot self right if flipped and can go unstable if hit right and spin around madly like Last Rites.1 Question, is that the 30kg hammer or the 60kg hammer?
(https://gametechmods.com/uploads/images/1615Space Junker II.png)
(https://gametechmods.com/uploads/images/10660Space Junker insides.png)
(https://gametechmods.com/uploads/images/36385Revenge.png)
(https://gametechmods.com/uploads/images/91034Space Junker II Rumble.png)
(https://gametechmods.com/uploads/images/34121No kidding!.png)
In this fight I got stuck underneath the hammer and the tri-bar broke off and then got flipped by Cranky Spanky.
(https://gametechmods.com/uploads/images/32387music reference.png)
SP II's slogan on the back. Guess where it came from.
I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.
Well, i throw in BattlePacks, they're kinda Useful. >:/I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.
No, Sylandro.
Don't listen to Sylandro. Ever.
Ant batteries are more useful.Well, i throw in BattlePacks, they're kinda Useful. >:/I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.
No, Sylandro.
Don't listen to Sylandro. Ever.
I like Kamikaze's design, looks like something that NFX would make. You can stick 4 BattlePacks if the Ants run out.
A storm warning has been issued for the Battlebox. Be prepared for gale force speeds and high levels of destruction, mainly to your robot! Here is my next heavyweight, Hurripain! Hurripain is a spinner that was inspired by the Battlebots Super Heavyweight Swirlee. It has a decent speed, low ground clearance, is invertable thanks to the top and bottom drive systems, and is very destructive. Only weaknesses are it not a good pusher and it's smaller than most heavyweights.Cool!
(https://gametechmods.com/uploads/images/70902Hurripain.png)
(https://gametechmods.com/uploads/images/16932Hurripain parts.png)
A bit of an oops moment while I was testing out Hurripain with different spinner weaponry. Has anyone else knocked over one of those cabinets?
(https://gametechmods.com/uploads/images/59763Hurripain oops.png)
Hurripain's inspiration
(http://images.wikia.com/battlebots/images/2/2c/Swirlee.jpg)
you'll see that the weaponry starts in the closed position. That means you only have to fire them once to open them, then they clamp as they retractDoes that type of clamp actually clamp? I was interested in that before but didn't want to try in case it didn't work.
you'll see that the weaponry starts in the closed position. That means you only have to fire them once to open them, then they clamp as they retractDoes that type of clamp actually clamp? I was interested in that before but didn't want to try in case it didn't work.
Do the bottom jaws fire on Speed Clamp or are they immobile? If they don't move, use skirt hinges to attatch them if you want combat efficiency (they look kinda ugly when they stick out) being 30kg lighter than a mag snapper, but if you just want it to look awesome over efficiency, hit me.
The bottom jaws do move on Speed Trap 2Cool, hit me then
Here's my next robot, coming in at WAY over the speed limit, is my second lightweight here, Hot Rod. Hot Rod is a rammer that runs on four Astroflight motors and has 3 pole spikes up front. It is fast and highly maneuverable, a powerful pusher, and can run either way up. It's weaknesses are it's thin armor and it's exposed wheels.Change those Pole spikes into Irons.
(https://gametechmods.com/uploads/images/65534Hot Rod.png)
(https://gametechmods.com/uploads/images/98147Hot Rod insides.png)
Rammed Roly Poly into the wall and he flipped
(https://gametechmods.com/uploads/images/88391Hot Rod vs Roly Poly.png)
(https://gametechmods.com/uploads/images/3259Hot Rod vs Ninja Assassin.png)
(https://gametechmods.com/uploads/images/70594Hot Rod King of the Hill.png)
"...So I tried my best illegal move. A big black and white come crushed my groove again!"
(https://gametechmods.com/uploads/images/49386I Can't Drive.png)
Here's my next robot, coming in at WAY over the speed limit, is my second lightweight here, Hot Rod. Hot Rod is a rammer that runs on four Astroflight motors and has 3 pole spikes up front. It is fast and highly maneuverable, a powerful pusher, and can run either way up. It's weaknesses are it's thin armor and it's exposed wheels.Change those Pole spikes into Irons.
(https://gametechmods.com/uploads/images/65534Hot Rod.png)
(https://gametechmods.com/uploads/images/98147Hot Rod insides.png)
Rammed Roly Poly into the wall and he flipped
(https://gametechmods.com/uploads/images/88391Hot Rod vs Roly Poly.png)
(https://gametechmods.com/uploads/images/3259Hot Rod vs Ninja Assassin.png)
(https://gametechmods.com/uploads/images/70594Hot Rod King of the Hill.png)
"...So I tried my best illegal move. A big black and white come crushed my groove again!"
(https://gametechmods.com/uploads/images/49386I Can't Drive.png)
Also use the Blue Control Board instead of the Green one.Here's my next robot, coming in at WAY over the speed limit, is my second lightweight here, Hot Rod. Hot Rod is a rammer that runs on four Astroflight motors and has 3 pole spikes up front. It is fast and highly maneuverable, a powerful pusher, and can run either way up. It's weaknesses are it's thin armor and it's exposed wheels.Change those Pole spikes into Irons.
(https://gametechmods.com/uploads/images/65534Hot Rod.png)
(https://gametechmods.com/uploads/images/98147Hot Rod insides.png)
Rammed Roly Poly into the wall and he flipped
(https://gametechmods.com/uploads/images/88391Hot Rod vs Roly Poly.png)
(https://gametechmods.com/uploads/images/3259Hot Rod vs Ninja Assassin.png)
(https://gametechmods.com/uploads/images/70594Hot Rod King of the Hill.png)
"...So I tried my best illegal move. A big black and white come crushed my groove again!"
(https://gametechmods.com/uploads/images/49386I Can't Drive.png)
Thanks for the tip. I had those pole spikes because I thought the iron ones would make Hot Rod front heavy.
(https://gametechmods.com/uploads/images/25209upgraded Hot Rod.png)
All robots destroyed courtesy of Hot Rod. Only damage taken was from Insane Berserker when I backed into him.
(https://gametechmods.com/uploads/images/12227Hot Rod Rumble.png)
Looks like Mortis, The Judge and Death Warrant all had a baby. Lovin' the paintscheme.
I take it you're a Twisted Metal fan :D :beer: You should try doing a Sweet Tooth themed bot if you haven't already, maybe even Minion or Darkside :D
Looks like Mortis, The Judge and Death Warrant all had a baby. Lovin' the paintscheme.Don't you even start the GoldenFox93 fad again, you widdle!
I take it you're a Twisted Metal fan :D :beer: You should try doing a Sweet Tooth themed bot if you haven't already, maybe even Minion or Darkside :D
quality posting by a moderator.Looks like Mortis, The Judge and Death Warrant all had a baby. Lovin' the paintscheme.
I take it you're a Twisted Metal fan :D :beer: You should try doing a Sweet Tooth themed bot if you haven't already, maybe even Minion or Darkside :D
stop posting like goldenfox, you are confusing me
SO MUCH EMPTY SPaCEIRL Bots are supposed to have empty space, nary.
Bad building doesn't make a bot IRL.SO MUCH EMPTY SPaCEIRL Bots are supposed to have empty space, nary.
Depends. It looks fully IRL to me.Bad building doesn't make a bot IRL.SO MUCH EMPTY SPaCEIRL Bots are supposed to have empty space, nary.
Wrong again Slipandro, they're not supposed to be huge, it's just whatever shape gets the job done. Sometimes, a compact chassis can be IRL.SO MUCH EMPTY SPaCEIRL Bots are supposed to have empty space, nary.
Well the idea to build Reckless Intent came from the Battlebots Super Heavyweight Maximus. After watching this fight, I had to come up with my own version.
http://www.youtube.com/watch?v=fCH5I7wgl9U# (http://www.youtube.com/watch?v=fCH5I7wgl9U#)
It's unrealistic because the bar passes through the perm belt. Sorry, but I had to say it.
People keep telling me to add supporters, so I'll say the same to someone else. :gawe:Except, he has them :dumb)
Is this an improvement support wise? Just let me know if I have to do otherwise.I thought the one before was fine but I think that's better
(https://gametechmods.com/uploads/images/86233Shrapnel II supports.png)
Funny thing is Enforcer is the name of a real life lightweight Battlebot and it currently holds the record for the longest competing Battlebot, 15+ years now.
Just finished building another Twisted Metal robot. This time entering the arena is Spectre. In Twisted Metal, Spectre is always a white or blue american sports car with racing stripes, usually a Corvette Stingray, other times a Dodge Viper or a Plymouth Superbird. I built this middleweight of the same name with a similar style in mind. It's main weapon is a very strong flipper, capable of throwing opponents halfway across the arena floor. It also is a low profile bot making it hard for most other middleweights to hit. The only real weaknesses it has is that is a low damage robot and it's low ground clearance has gotten it high-centered on ramps.Damn, that is amazing, i'll have to clone that someday.
(https://gametechmods.com/uploads/images/54529Spectre.png)
That thing is Simple and brilliant!Fixed the blue text, so it's better for your eyes.
You can't get better drive for Spectre?
They both look cool regardless.
in b4 empty space screaming
it's... ahemit has some beaters near the top of the OK wedge
a wedge
anything apart from that
"Three months in the nuthouse. It was the longest I've ever been confined" - Sweet ToothI made a Sweet Tooth before you, accept mine is a MW and uses saws.
That is the name of the latest monstrosity to roll out of the garage. Sweet Tooth in Twisted Metal is essentially the mascot of the Twisted Metal series, usually depicted as a beat up white with pink polka-dots ice cream truck driven by an insane clown. This Sweet Tooth is somewhat based off the most recent version as it's rammer set up resembles the front of the truck. Other than the spikes, this robot doesn't have any frozen treats on board but instead a pair of flamethrowers meant to fry any robots unfortunate enough to be caught in Sweet Tooth's path. Armor is 5 Plastic and drive train is a 4WD system of E-Tek drive motors.
(https://gametechmods.com/uploads/images/83146Sweet Tooth.png)
(https://gametechmods.com/uploads/images/26829Sweet Tooth flamethrowers.png)
(https://gametechmods.com/uploads/images/49070Sweet Tooth parts.png)
(https://gametechmods.com/uploads/images/78400Sweet Tooth rumble.png)
The truck and driver this robot is based upon
(https://gametechmods.com/uploads/images/85315Twisted Metal.jpg)
Needs a clown head on the top.
Or Clickbeetle's Clown Head Bomb component
i think it would be better if you got a perm 80 instead of the twmr, perhaps you could go down to plastic 5 too
does it really only have 1 ant. use the last of the weight for 3 more...
Could you put it on a spin motor?servo for more swag
I wanted to put the spike on a burst motor so it could lift other robots, but there wasn't enough room.Pretty sure if you replaced the front NPCs with the other-direction facing ones and then moved the rest of the electronics elsewhere, you could fit a small JX or BSG/Magmotor in there.
That motor powering the weapon isn't allowed. Switch it with an NPC.
Surely Terrorhurtz style 'bots aren't IRL because the motor will spin 360 degrees straight through the rest of the robot as soon as it leaves the ground?
What Hello said, Too much empty space.
Beaters are too long, looks weird, But that's just me.
EDIT: 500th post, Imma heavy now :3
No Death Warrent :,(
If you really want to go with this bot, you should make the chassis thinner. WAY too much empty space.
What Hello said, Too much empty space.
Beaters are too long, looks weird, But that's just me.
EDIT: 500th post, Imma heavy now :3No Death Warrent :,(
If you really want to go with this bot, you should make the chassis thinner. WAY too much empty space.
its
irl
come on now, are you seriously giving a damn about chassis space in IRL? #doinitwrong
Doesn't matter.What Hello said, Too much empty space.
Beaters are too long, looks weird, But that's just me.
EDIT: 500th post, Imma heavy now :3No Death Warrent :,(
If you really want to go with this bot, you should make the chassis thinner. WAY too much empty space.
its
irl
come on now, are you seriously giving a damn about chassis space in IRL? #doinitwrong
Even if it's supposed to be IRL, it still doesn't need such a large chassis. Even M.O.E wasn't as large. Just because it's IRL doesn't mean it can't be efficient.
Doesn't matter.^^^^^^^^^^^^^
Just because it's IRL, doesn't mean it has to be bad and/or inefficient.But it also doesn't have to be all that good or efficient.
The flipper arm needs to be thicker IMO, it looks very flimsy as it is.