gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Sage on July 07, 2008, 08:51:53 PM

Title: Sage's Showcase
Post by: Sage on July 07, 2008, 08:51:53 PM
hi
Title: Sage's Showcase
Post by: R0B0SH4RK on July 07, 2008, 08:57:01 PM
Exactly 0 of these are the ones I fought online. The bots you were used vs. me were much better :P I like the middle one on the left though.
Title: Sage's Showcase
Post by: Sage on July 07, 2008, 09:02:31 PM
you have to remember i made these all in one day and after i played you.
Title: Sage's Showcase
Post by: Clickbeetle on July 10, 2008, 09:47:37 PM
The middle one on the right looks the best.  Reminiscent of Shebeast.
Title: Sage's Showcase
Post by: Somebody on July 12, 2008, 06:04:35 AM
The middle one to the left would be best, but it has poycarbonate arms, and one hit from a hammer bot (such as Click's entry that is posted on his showcase) could knock one of off, and then, because it is the heavy hammer heads, it would go catastrophic and be uncontrollable. I think that the flipper one would be best because of the new arena.
Title: Sage's Showcase
Post by: Sage on August 31, 2008, 03:15:24 PM
(https://gametechmods.com/uploads/images/19868screenshot_60.jpg)


raw entry. didnt feel like making a nice splash.

pros: spins supernaturally fast. the axles fly out of the motors.
big hits. can get back upright when knocked over.

cons: spins too fast for its own good. sometimes send itself over the wall.
Title: Sage's Showcase
Post by: somestrangeguy on August 31, 2008, 04:45:03 PM
Very nice. It should do very well if the arena walls are not too low if it starts flying.

Have you seen my entrys fixed version in my showcase? Tell me if you accept it now.

Edit: What happened to the first post? I remember seeing some good bots there, but now it reads only: hi
Title: Sage's Showcase
Post by: Sage on August 31, 2008, 04:53:23 PM
i accidentally gave away a secret in that picture.
Title: Sage's Showcase
Post by: Naryar on August 31, 2008, 04:54:37 PM
I DON'T want to fight against that thing. How many damage on a regular hit?

...Seing the ton of good bots there is gonna be on RAW, I better stick with a good old popup.
Title: Sage's Showcase
Post by: Sage on August 31, 2008, 05:14:16 PM
id say it does a good amount of damage

(https://gametechmods.com/uploads/images/1181screenshot_65.jpg)
Title: Sage's Showcase
Post by: Naryar on August 31, 2008, 05:26:24 PM
ZOMG!1!1!

How long that match lasted?

(im pretty sure i made a grammatical mistake on that sentence)
Title: Sage's Showcase
Post by: Clickbeetle on August 31, 2008, 09:39:29 PM
The preview picture vs. MOE looks different.  Which version is final?

In any case, that's an awesome bot.  Like an Inertial Deathlock IV.  Looks like it improves on all of IDIII's weaknesses.
Title: Sage's Showcase
Post by: Sage on August 31, 2008, 09:43:02 PM
oh. thats an older version in the preview.
Title: Sage's Showcase
Post by: Somebody on September 01, 2008, 09:49:38 AM
What was the secret in the six bots that used to be there.

Edit: Also, How is Pinball realistic if the axles fly out.
Title: Sage's Showcase
Post by: Sage on September 01, 2008, 10:26:34 AM
Quote from: Somebody;13862
What was the secret in the six bots that used to be there.

Edit: Also, How is Pinball realistic if the axles fly out.

because they wouldnt in real life. and they dont all the time. thats like saying the bots not realistic because it havoks sometimes.
Title: Sage's Showcase
Post by: Naryar on September 01, 2008, 10:45:10 AM
We're already doomed, Somebody. Sage WILL use him.

The axles fly out only if it spins really fast,a matter of centrifugal force, that's what creates the trinity glitch. It's just the game that doesn't block the axles, or the pistons on the second case.
Title: Sage's Showcase
Post by: Sage on September 01, 2008, 10:55:13 AM
if i wanted to win, i would build a different bot. this bot will do just as good as haymaker is doing. i cant really win my own tourney now can I?
Title: Sage's Showcase
Post by: Naryar on September 01, 2008, 11:31:32 AM
I didn't noticed the walls in your arena. I thought it was enclosed.
Title: Sage's Showcase
Post by: Sage on October 15, 2008, 04:09:47 PM
(https://gametechmods.com/uploads/images/33999screenshot_7.jpg)

new version of Pinball inspired by H@zm47's falcon punch.

4 orange batts :]

Improvements: (from old pinball)
Invertible
bars are segmented (dunno if thats a good thing)
lower ground clearance
seems to spin even faster
Title: Sage's Showcase
Post by: H@zm47 on October 16, 2008, 06:53:15 AM
:D I thought that design might catch on...

What armor did you use on it? I want to fit 4 orange batts in mine to!

Do you think it's the placement of the wheels that makes it spin faster? I'm trying to figure out what makes falcon punch spin so fast with less batteries...
Title: Sage's Showcase
Post by: Sage on October 16, 2008, 11:24:24 AM
Quote from: H@zm47;17440
:D I thought that design might catch on...

What armor did you use on it? I want to fit 4 orange batts in mine to!

Do you think it's the placement of the wheels that makes it spin faster? I'm trying to figure out what makes falcon punch spin so fast with less batteries...


it was MY design... i use 3mm plastic. But guess what! it only has 3 orange batts... the very first one had 4, which is what i remembered. but when i rebuilt i musta only put three in...
Title: Sage's Showcase
Post by: Sage on October 18, 2008, 09:26:10 AM
(https://gametechmods.com/uploads/images/28155screenshot_33.jpg)

a TS with 1mm aluminum. 4 (fast) motors. weapon on dual perm. 5 red batteries and one small orange one. extenders are a roll cage and also hold other bots in place.

name is Dune Buggy

this is the old version. i wanted to make the chassis smaller, and i got a bit carried away.
(https://gametechmods.com/forums/../uploads/images/84798screenshot_29.jpg)
Title: Sage's Showcase
Post by: System32 on October 18, 2008, 09:28:12 AM
What is it called?
Title: Sage's Showcase
Post by: Reier on October 18, 2008, 09:30:10 AM
Wow, that's the most original design I've seen in quite a while. That's a pretty tiny chassis fo such a big bot. I like the design. It's sort of like NWB's cousin. =P
Title: Sage's Showcase
Post by: Sage on October 18, 2008, 09:39:46 AM
EDIT: i moved the picture of the old version to the top. Look how much it changed.
Title: Sage's Showcase
Post by: Urjak on October 18, 2008, 10:18:12 AM
You got to love axle wedges. :D
Title: Sage's Showcase
Post by: Naryar on October 18, 2008, 11:18:04 AM
@Sage: ... OMFG ! Although these extenders won't last long.

@Reier: TINY with a dual perm ??
Title: Sage's Showcase
Post by: Reier on October 18, 2008, 11:32:15 AM
Sorry, I meant the Chassis on the first one.
Title: Sage's Showcase
Post by: Sage on October 18, 2008, 11:49:18 AM
yes the chassis is tiny. took me FOREVER to get the right width so i could fit the dual perm and drive motors in the back. that was the 5th setup i tried to get those drive motors on. 3 of em were variations using a skirt hinge, and when i finally got one that worked, it would AXLE GLITCH OF DEATH. (for those who don't know what AGOD is, it's when a motor glitches its wheel or extender off the main axle, and it stays like that, even if you restart the game.)

anyways, it was hard. and i claim it a TS (top spinner). we will use this for bots like neglected waterbug, hazardous contraption, etc.
Title: Sage's Showcase
Post by: System32 on October 18, 2008, 12:38:32 PM
No, they are called Jugglers.
Title: Sage's Showcase
Post by: Madiaba on October 18, 2008, 12:42:08 PM
Nice bot, Sage.  If possible i'd add to the weaponry a bit.  Cool design.
How does it fair against the classic bullies?
And 'TS' seems appropriate too.
Title: Sage's Showcase
Post by: infiniteinertia on October 18, 2008, 04:47:08 PM
V1 > V2.

Don't use pointless weight with a Dual Perm.
Title: Sage's Showcase
Post by: System32 on October 18, 2008, 05:03:05 PM
Quote from: Madiaba;17747
And 'TS' seems appropriate too.


Ugh. For the last time, they are called Jugglers. How about I put up a search?:

Quote from: Naryar;7563
I agree
so Juggler: Neglected Waterbug (he's the only juggler i think)
Any other ideas?


Quote from: Scrap Daddy;7229
Aww.....Exactly what mine looks like but mine is pushed to the weight limit. I was going to post him night too......Well not bad. i guess it would be considered a juggler because of the way it preforms.


Even Starcore used it. But Oh, We'll let you change the name of a bt type, let's also rename Pop-up's into Weaponry flippers! It's been used many a time, it's official. OK?
Title: Sage's Showcase
Post by: R0B0SH4RK on October 18, 2008, 05:38:36 PM
Dude, don't get your panties in a bunch. Just because Scrap and Naryar said it dosen't make it official.

Personally, I prefer TS too. It's much easier to type, and more accurate of a description.
Title: Sage's Showcase
Post by: Somebody on October 18, 2008, 05:44:07 PM
True. To be an actual juggler, it SHOULD grow hands, rip the bot into 3 pieces, and juggle it.
Title: Sage's Showcase
Post by: Sage on October 18, 2008, 06:17:22 PM
it fits too. TS, FS, HS, VS, SnS.

anything that spins should be called a _S
Title: Sage's Showcase
Post by: Madiaba on October 18, 2008, 06:24:06 PM
S-32, I've known about the term 'juggler' long before you were ever around (as though it matters). I just wrote an AI.py for this kind of bot. And BTW, I've worked with SC quite a bit, you know. We also talk on the phone, I'm sure you know. In fact we just talked (IM-ed) today; but I'm sure you know that too.
Something else you might already know: SC's 'juggler' describes a bot with 2 discs on top of the bot that might tend to juggle opponents back and forth between them. Sage's bot has a single spinning disc, so it cannot do this.
I was merely telling Sage that I think that Top Spinner seems like an accurate label for his bot; which it is. Next time I'll ask for your consent, before I give my opinion... You can proof-read it yourself for accuracy....... if you're still around...
Title: Sage's Showcase
Post by: System32 on October 19, 2008, 05:51:18 AM
Whoops, sorry.

Soo, one spinner, TS, more than one, Juggler?

That seems fair.

I'm pretty sure most bots will fall of the new version.
Title: Sage's Showcase
Post by: Sage on November 22, 2008, 07:23:21 PM
(https://gametechmods.com/uploads/images/10434screenshot_84.jpg)

yea. possible wild robots entry.
Title: Sage's Showcase
Post by: Naryar on November 22, 2008, 08:00:59 PM
Yeah, flamethrowers pwn. I wanted to enter one in GUMBA.

But what is the secondary weapon? Is that a hammer?
Title: Sage's Showcase
Post by: Sage on November 22, 2008, 08:12:15 PM
Quote from: Naryar;22609
Yeah, flamethrowers pwn. I wanted to enter one in GUMBA.

But what is the secondary weapon? Is that a hammer?

they are knocked off in this picture, but its 2 120cm skirts on top that serve two purposes.

they srimech, and they trap the other bot in the flames.

i KOed with the 2 little bar thingys i have in front for a little damage. the point is to lower the health and have the partner come in for the kill.
Title: Sage's Showcase
Post by: Naryar on November 23, 2008, 04:14:38 AM
It looks nice. I will definitely try the flamethrower overload bot. How many d'you have? 4? 6?

But the problem is that if you want to enter that in the team battle, you're going to enter that into the main tournament too... and here you will have no partner.

EDIT: there is also a problem of randomness in the tourney. That bot will work well only if it and it's partner attack the same bot. And that isn't guaranteed at all.
Title: Sage's Showcase
Post by: Somebody on November 23, 2008, 07:41:33 AM
I think that that would be a good match for Haunt, because its weapon is always on the opponent, while Haunt bounces around the arena sometimes. And it also has protection incase Haunt goes flying the wrong way a couple of times.
Title: Sage's Showcase
Post by: Sage on November 23, 2008, 08:46:43 AM
if i dont die, then i WILL win by points in a one-on-one.

this bot is FAST (4 npc fasts with hypno wheels) and has aluminum 10 armor. there are 6 flamethrowers and 2 little drum bar things in the front in case i'm going solo.
Title: Sage's Showcase
Post by: Sage on December 28, 2008, 05:04:29 PM
(https://gametechmods.com/uploads/images/98111elbite.jpg)
Title: Sage's Showcase
Post by: Somebody on December 28, 2008, 06:28:17 PM
Grim Reaper looks good, but I have a feeling that something will get around the back of Lion King because of the outward spinning blades
Title: Sage's Showcase
Post by: Urjak on December 28, 2008, 07:04:49 PM
Wow, good looking bots, and I like your re-skins.
Title: Sage's Showcase
Post by: Naryar on December 28, 2008, 07:07:17 PM
I have doubts about Grim Reaper's wedge.

SnS on tabletop = WTF ??
Title: Sage's Showcase
Post by: Somebody on December 28, 2008, 07:23:37 PM
And I thought that each one had to have the same name?
Title: Sage's Showcase
Post by: Urjak on December 28, 2008, 07:26:01 PM
Quote from: Somebody;25542
And I thought that each one had to have the same name?


I don't see why it should matter too much, although it might cause confusion. :?

Naryar might be right about the TT version. I don't know how could SnSs do on Table Top matches. :neutral:
Title: Sage's Showcase
Post by: Sage on December 28, 2008, 10:07:16 PM
Quote from: Urjak;25544
I don't see why it should matter too much, although it might cause confusion. :?

Naryar might be right about the TT version. I don't know how could SnSs do on Table Top matches. :neutral:


My idea was that everyone is gonna have fast, pushy bots. So instead, im gonna use a SnS to dodge them and have them throw themselves over the edge. the sns isn't to hit the other bot, its to avoid them.
Title: Sage's Showcase
Post by: Urjak on December 29, 2008, 11:40:55 AM
Ahhhh... Did not see it that way. It might not too that bad after all.
Title: Sage's Showcase
Post by: Sage on February 16, 2009, 04:13:04 PM
(https://gametechmods.com/uploads/images/20536screenshot_155.jpg)

wild robots bot. i didnt use the flame thrower one cause it had a hard time finishing off the other bot.

this one is aight except for the fact its no invertible. pretty well built IMO. 6 ant batts.
Title: Sage's Showcase
Post by: Naryar on February 16, 2009, 10:37:27 PM
Pretty good, although 6 ants on a HW isn't a lot of total power - you're going to get reaaally slow after 2 minutes. Plus it looks great.

Did you used axle loading on the rear set of wheels ?
Title: Sage's Showcase
Post by: Sage on April 16, 2009, 06:16:40 PM
I just built a sick saw bot but it crashed while i was wiring so it will be a while before i built i again. Thought i would let you know.
Title: Sage's Showcase
Post by: Urjak on April 16, 2009, 06:46:55 PM
Sweet... I love Sawbots! :)
Title: Sage's Showcase
Post by: Naryar on April 17, 2009, 06:50:18 AM
Sawbots own when correctly designed - that is a good wedge, fast, a good weapon choice (e.g. a sawblade and a magmotor or a Backlash disc and a double magmotor) and a well armored weapon (unless the weapon is sufficiently tough (see Purple Pest)-
Title: Sage's Showcase
Post by: JoeBlo on April 17, 2009, 08:30:40 AM
Quote from: Sage;34409
I just built a sick saw bot but it crashed while i was wiring so it will be a while before i built i again. Thought i would let you know.


I hate it when that happens, now days I click either Test arena or Back every so often so it saves the bot
Title: Sage's Showcase
Post by: Urjak on April 17, 2009, 09:04:25 AM
Quote from: JoeBlo;34459
I hate it when that happens, now days I click either Test arena or Back every so often so it saves the bot


Yeah, I started doing that after I lost a SHW I was building.... :frown:
Title: Sage's Showcase
Post by: Sage on April 17, 2009, 04:51:40 PM
(https://gametechmods.com/uploads/images/85468screenshot_5.jpg)

:/

10 batts. 5mm ti. those weps in front are deadly and can KO without the blades.

could have made it much better but was lazy. Will rebuild with 4 blades and less armor.
Title: Sage's Showcase
Post by: Urjak on April 17, 2009, 05:24:19 PM
Yeah, you defintally want more blades. You also might want to consider more powerful weapon motors.
Title: Sage's Showcase
Post by: Madiaba on April 17, 2009, 05:37:14 PM
Quote from: Sage;34409
I just built a sick saw bot but it crashed while i was wiring so it will be a while before i built i again. Thought i would let you know.
I don't know if there's a way to get it back 'together' when that happens,... although once in a great while it does it by itself. When constructing and tweaking MadBeaver's Tank servos, it did this, and I had just previously saved the bot in-tact. So I renamed the glitch bot and saved it. Then compared its bot file to the bot file of the still in-tact bot. But I could see no difference in the bot file. If the glitch is not stored in the bot file, then I, myself don't know how to fix it. That's where all of the bot info is stored. I think that certain 'component combos' have a propensity to do this. Obviously many glitches we use for custom attaching exploit this phenomenon of certain parts going out of there right positions. So perhaps there's a threshold/point of no-return for Havok. Maybe one of the other vets have looked into this.
 
Nice bot, Sage.
 
.
Title: Sage's Showcase
Post by: Naryar on April 18, 2009, 03:30:34 AM
Definitely 4 sawblades on 4 Magmotors (And 8 ant batts would be enough i think).

I think you can slightly downgrade chassis armor and battery power also.
Title: Sage's Showcase
Post by: Condor33 on April 18, 2009, 08:50:02 AM
Looks awesome, but what weapons in front? All I see are saws.
Title: Sage's Showcase
Post by: Sage on April 18, 2009, 08:53:11 AM
Really? cause i see 6 dsl bars, 4 small beater bars, and 2 spike strips.
Title: Sage's Showcase
Post by: Sage on April 30, 2009, 03:48:33 PM
(https://gametechmods.com/uploads/images/18073screenshot_15.jpg)

My first DSL ant.
Title: Sage's Showcase
Post by: Naryar on April 30, 2009, 04:12:04 PM
Astroflights are drive motors you know...
Title: Sage's Showcase
Post by: Reier on April 30, 2009, 04:13:08 PM
And why are the Ant blades so shiny?
Title: Sage's Showcase
Post by: Sage on April 30, 2009, 04:14:15 PM
Quote from: Naryar;36023
Astroflights are drive motors you know...

Actually i don't. Don't play DSL enough to know the finer details :P

Plus i just found this bot in one of my early teams, put a wedge on it, and took a picture. I must have built it a long time ago.


The weapons spins fine, btw.
Title: Sage's Showcase
Post by: Naryar on April 30, 2009, 04:14:39 PM
Well get a Piglet on that weapon, it'll be better.

I also built a BW drum like that long ago.

@Reier: Ant sawblades are naturally very shiny.
Title: Sage's Showcase
Post by: Condor33 on May 01, 2009, 06:27:08 AM
Wait... Ant blade drums work? I've been trying forever to do that!
Title: Sage's Showcase
Post by: Sage on June 25, 2009, 05:20:54 PM
(https://gametechmods.com/uploads/images/65220screenshot_1.jpg)

Clash Cubes thing. i won't get in, just thought i would build one.

1196
Title: Sage's Showcase
Post by: Scrap Daddy on June 25, 2009, 06:14:06 PM
Damn, I thought you were going to build a SHW Ham Sandwich. :P

Looks cool though. I could have swore someone said that those spikes don't do damage that way though (I personally don't know).
Title: Sage's Showcase
Post by: Flying_Chao on June 25, 2009, 08:36:44 PM
I would like to see a video of that thing fighting.
Title: Sage's Showcase
Post by: Naryar on June 26, 2009, 12:42:35 AM
I was starting to build a giant drum like that for CC2 but the weapon was too heavy, so i abandoned and built Blade Wave.

Are these motors Perm 132's ?
Title: Sage's Showcase
Post by: JoeBlo on June 26, 2009, 03:31:55 AM
Quote from: Sage;46548
Clash Cubes thing. i won't get in, just thought i would build one.


chance for you yet all you have to do is take out LRA2 and Viper89 (the new guy) more info in the clash cubes thread :smiley:
Title: Sage's Showcase
Post by: Pwnator on June 26, 2009, 05:34:47 AM
Awesome. But do the teeth do damage in that direction?

[Edit] Whoops. Didn't notice SD's post above. :D
Title: Sage's Showcase
Post by: Sage on June 27, 2009, 08:14:53 AM
***K.

I'll rebuild when i get back on monday... for now it will have to pwn without them facing the right way.
Title: Sage's Showcase
Post by: Sage on November 17, 2009, 04:11:11 PM
Wow had to go back 4 pages to find m showcase... o.0

Here's my attempt at a DSL VISE. This is as far as I got before I was like, "Screw this! I'm going back to stock."

(https://gametechmods.com/uploads/images/8156screenshot_4.jpg)

799.3, Alum3. 5 Ants and a Red battery.
Title: Sage's Showcase
Post by: Reier on November 17, 2009, 04:14:40 PM
Not bad. Not the coolest in the world though, sorry.
Title: Sage's Showcase
Post by: Sage on November 17, 2009, 04:20:57 PM
Quote from: Reier;79332
Not bad. Not the coolest in the world though, sorry.


Haha nor do I expect it to be :P

I rarely ever play DSL, and all you expert dudes have far surpassed me.
Title: Sage's Showcase
Post by: Reier on November 17, 2009, 04:33:09 PM
I didn't mean it in an offensive way, sorry if it sounded like that.
Title: Sage's Showcase
Post by: Naryar on November 18, 2009, 12:46:45 AM
Yeah not bad... could be much better though :P
Title: Sage's Showcase
Post by: Sage on November 21, 2009, 11:52:26 PM
I think I had a cool idea but I don't know if I quite pulled it off very well. I think it looks cool though, at least.
 
 
CORKSCREW


(https://gametechmods.com/uploads/images/13996Untitled-1.jpg)
 
5 ants, 2 reds. tit 3, npc fasts. lots of little teeth.
Title: Sage's Showcase
Post by: The Ounce on November 22, 2009, 12:06:12 AM
Nice, but it looks too slow for a gutripper, maybe regular NPCFs with technos would work.  You could also settle for just 6 ants and more powerful weapon motors.  Still, it's nice to see you building in DSL again :-D
Title: Sage's Showcase
Post by: Sage on November 22, 2009, 12:44:24 AM
It's actually pretty darn fast.
Title: Sage's Showcase
Post by: Doomkiller on November 22, 2009, 12:50:06 AM
Definetly cool looking :) Though u should try using the blue control board

And ounce: That should be fast, not as fast as FnF, but still fast.
Title: Sage's Showcase
Post by: Naryar on November 22, 2009, 03:42:54 AM
Quote from: The Ounce;79986
Nice, but it looks too slow for a gutripper, maybe regular NPCFs with technos would work.  You could also settle for just 6 ants and more powerful weapon motors.  Still, it's nice to see you building in DSL again :-D


Agreed, agreed, agreed, agreed and agreed.
Title: Sage's Showcase
Post by: Reier on November 22, 2009, 09:14:14 AM
DANG I was gonna do that! >:O
Nice bot though.
Title: Sage's Showcase
Post by: System32 on November 22, 2009, 10:24:20 AM
It's a...
Title: Sage's Showcase
Post by: Sage on November 22, 2009, 11:22:37 AM
Quote from: The Ounce;79986
Nice, but it looks too slow for a gutripper, maybe regular NPCFs with technos would work.  You could also settle for just 6 ants and more powerful weapon motors.  Still, it's nice to see you building in DSL again :-D


I don't like technos merely because of the size. Plus I can't raise up the NPCs anymore because of the mini extender holding the piglets.

I really wanted to use the Angle motors (whatever the heck they are called in DSL) but the weapon slave hex plate won't attach to it. The slave only attaches to NPCs and perms (and maybe ETEKs but I havn't tried.)

The piglets spin pretty fast, but I'm really pissed the angle motors won't work.


Quote from: Doomkiller;79991
Definetly cool looking :) Though u should try using the blue control board


Tried. Wouldn't fit anywhere.

Quote from: System32;80106
It's a...


Yep, built it for your contest thingy. Just wanted critiques to make it better before I sent a splash in.
Title: Sage's Showcase
Post by: System32 on November 22, 2009, 11:24:38 AM
heh, I remember trying something like that, but everyone called is a FS. :'(

looks nice, a real possible killer.
Title: Sage's Showcase
Post by: Naryar on November 22, 2009, 11:27:46 AM
Too slow to be one.

And it IS a FS.
Title: Sage's Showcase
Post by: System32 on November 22, 2009, 11:30:31 AM
FS = Face Spinner.

Those weapons don't face anything.
Title: Sage's Showcase
Post by: Sage on November 22, 2009, 11:33:03 AM
Not necessarily.

An FS has forward facing weapons, but these weapons don't. It's more like two sideways drums, which is what I was going for.
Title: Sage's Showcase
Post by: Naryar on November 22, 2009, 11:34:01 AM
Huh, that's right...

It looks like some kind of grinder, like my HW Mindless Aggression (rebuilt it 4 times and it's much better now) but flat.

Now how can we name that ? Sideways Drum ? Problem is that drums have no wedges and this one has.
Title: Sage's Showcase
Post by: Sage on November 22, 2009, 11:42:36 AM
I've been thinking about it.

Drill perhaps, DS (Drill Spinner), Corkscrew, CS (corkscrew spinner), SD (side drum).

Idk. Anyone else have any ideas; like any of these?
Title: Sage's Showcase
Post by: Urjak on November 22, 2009, 11:44:12 AM
Quote from: Naryar;80124
Problem is that drums have no wedges and this one has.


When did that become a requirement?
Title: Sage's Showcase
Post by: System32 on November 22, 2009, 11:57:09 AM
Drumblebee has 2 wedges.

I think this should be called a Side Spinner, or SS.
Title: Sage's Showcase
Post by: Sage on November 22, 2009, 12:00:51 PM
Quote from: System32;80133
Drumblebee has 2 wedges.

I think this should be called a Side Spinner, or SS.


Agree.
Title: Re: Sage's Showcase
Post by: Sage on December 18, 2009, 09:47:24 PM
(https://gametechmods.com/uploads/images/78561screenshot_16.jpg)

Um. Realized I should do something for CC3, so I just built this thing. Alum1. 4 Ants.

I wanna improve it, any ideas?
Title: Re: Sage's Showcase
Post by: trumpetguy on December 18, 2009, 09:54:40 PM
Isn't it a little bit unstable, especially fighting in the CC arena.
Title: Re: Sage's Showcase
Post by: TriTon on December 18, 2009, 09:57:54 PM
Just use a 20X120 DSL Bar, it'll last longer than that polycarbonate skirt and extenders, and don't use mini wheels, go for hypnos.
Title: Re: Sage's Showcase
Post by: JoeBlo on December 18, 2009, 09:58:48 PM
looks like a miniature mammoth


stability looks ok for now but as soon as either of those sheets go, its making a trip straight oota 


also I only see 2 ants ? not 4 ?
Title: Re: Sage's Showcase
Post by: trumpetguy on December 18, 2009, 09:59:31 PM
Just noticed that most of the bots entering so far are VSs.....FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUU...
Title: Re: Sage's Showcase
Post by: TriTon on December 18, 2009, 09:59:52 PM
There either above each other or he stacked them.
Title: Re: Sage's Showcase
Post by: Sage on December 18, 2009, 10:06:41 PM
Above each other.

The DSL bar was too heavy... and same with the hypno wheels. If you can come up with the 16 KGs needed for hypnos, please share.

Very stable, but can't self right if it loses momentum.
Title: Re: Sage's Showcase
Post by: TriTon on December 18, 2009, 10:27:14 PM
Just put the DSL Bar on, but use 30 kg hammers instead of DSL hammers.
Title: Re: Sage's Showcase
Post by: JoeBlo on December 18, 2009, 10:51:41 PM
you could drop an ant to free up a bit of weight


dont forget you only need to power the robot for 2 mins


you could also, reduce or remove the polycarbonate extender holding the half sheets and change the spinning arm to  just a DSL bar (shorter then your current set up) with the 2 hammers


which may free up enough for hypnos
Title: Re: Sage's Showcase
Post by: Reier on December 19, 2009, 10:50:15 AM
Nice looking bot.
One thing- does the bar go through the back support? I don't think it does but I want to be sure.
Title: Re: Sage's Showcase
Post by: Sage on December 19, 2009, 10:55:27 AM
Just a little bit, but barely. IRL I could either cut a slot or bend the bar.
Title: Re: Sage's Showcase
Post by: Naryar on December 19, 2009, 10:59:50 AM
Aluminium armor ? Ewww
Title: Re: Sage's Showcase
Post by: Sage on December 19, 2009, 11:49:30 AM
Yea, if the chassis is hit it's basically done for. Good thing it's hard to hit.

What would you recommend Nary?
Title: Re: Sage's Showcase
Post by: Naryar on December 19, 2009, 12:07:05 PM
Plastic 1 or titanium 1 (Ti 1 is better)... Aluminium is just less efficient as a chassis armor material than Titanium or Plastic.
Title: Re: Sage's Showcase
Post by: Reier on December 19, 2009, 12:08:10 PM
Plastic 1...? Do you mean Plastic 3?
Title: Re: Sage's Showcase
Post by: Sage on December 19, 2009, 12:08:16 PM
I would love to use Ti1, but I have no weight.
Title: Re: Sage's Showcase
Post by: Sage on December 22, 2009, 11:47:06 PM
Updated a little, much better now, even if it was small updates.

(https://gametechmods.com/uploads/images/77669screenshot_29.jpg)

I has some battle shots but am much too lazy to post them right now. 398.6. Plastic 1 :D
Title: Re: Sage's Showcase
Post by: JoeBlo on December 22, 2009, 11:57:22 PM
thats a lot of polycarb, maybe it should be renamed to Fantastic Plastic :P (joking)


looks good, only thing I can think of is Caster Armour realistic ? (I dont know, Naryar or someone please enlighten me)
Title: Re: Sage's Showcase
Post by: Naryar on December 23, 2009, 12:15:38 AM
It's as realistic as putting halfsheets on the bottom of your bot.

Still i can just see it getting shredded. Does it fights well ?
Title: Re: Sage's Showcase
Post by: Sage on December 23, 2009, 03:35:26 PM
Well, once is loses a hammer its doomed, but if it doesn't it owns. Rarely do the extenders get knocked off, usually the drive motors do though. Im gonna try something different with the drive motors.
Title: Re: Sage's Showcase
Post by: Clickbeetle on December 23, 2009, 10:28:15 PM
I like that bot.  Looks very stable, and 100 kgs of hammer is a lot of weight to be swinging around for a MW VS.  If you enter that in Clash Cubes, I'll be doomed if I face it.

Except... the chassis is not an exact cube.  It's a little bit too tall.  Might be close enough though.
Title: Re: Sage's Showcase
Post by: Naryar on December 24, 2009, 04:47:23 AM
Well, once is loses a hammer its doomed, but if it doesn't it owns. Rarely do the extenders get knocked off, usually the drive motors do though. Im gonna try something different with the drive motors.

Use normal TWM3s they have 8000 HP.
Title: Re: Sage's Showcase
Post by: Madiaba on December 24, 2009, 08:21:00 AM
I like the bot, Sage. Especially appreciate it's somewhat originality.  Now just tweak it out to see what she can do...
Title: Re: Sage's Showcase
Post by: Sage on December 24, 2009, 06:32:02 PM
(https://gametechmods.com/uploads/images/63472screenshot_30.jpg)

YES.

Exchanged the drive motors for the normal motors (more HP), larger wheels, extender more protected. Better.


Huge thanks to Urjee for helping me get those wheels in the skirt.
Title: Re: Sage's Showcase
Post by: Urjak on December 24, 2009, 06:45:58 PM
So thats why you needed it!
Title: Re: Sage's Showcase
Post by: kill343gs on December 25, 2009, 06:05:42 PM
I'm glad you didn't resort to BFE'ing like some people I know...
Title: Re: Sage's Showcase
Post by: System32 on December 25, 2009, 09:11:53 PM
would lol hard if urjak used BFE.
Title: Re: Sage's Showcase
Post by: Jack Daniels on December 25, 2009, 09:28:36 PM
hmmm... i spy a cube shaped chassis.  :D

Edit: D'oh... i should have read deeper in the thread... it is a revision and clearly your CC3 entry.  Looks good!
Title: Re: Sage's Showcase
Post by: Sage on December 25, 2009, 09:46:34 PM
would lol hard if urjak used BFE.

No, he just taught me the glitch. The bot itself is 100% built by me.
Title: Re: Sage's Showcase
Post by: JoeBlo on December 25, 2009, 10:19:02 PM
the weapon is aluminium and polycarb isnt it ? both wouldn't be the strongest but could handle it couldnt it ?
Title: Re: Sage's Showcase
Post by: Sage on December 26, 2009, 01:44:23 AM
(https://gametechmods.com/uploads/images/63183screenshot_32.jpg)
(https://gametechmods.com/uploads/images/55964screenshot_36.jpg)
(https://gametechmods.com/uploads/images/20920screenshot_33.jpg)
(https://gametechmods.com/uploads/images/7090screenshot_37.jpg)
Title: Re: Sage's Showcase
Post by: Naryar on December 26, 2009, 02:27:23 AM

The weapon ain't realistic though.

Carbon fiber can't hold that weapon realisically like that, but this is the new DSL age, so who gives a **ck about the realistic rule.


I care about this actually... it tickles me off as well when i see a 70kg hammer on a poly extender.
Title: Re: Sage's Showcase
Post by: Pwnator on December 26, 2009, 02:40:11 AM
Awesomeness. Can it self-right? :D
Title: Re: Sage's Showcase
Post by: Sage on December 26, 2009, 10:01:43 AM
Most of the time it does. The only time it can't is if it gets flipped over and the weapon motor is pretty much stopped.

About the polyextender-hammer thing, theres just somethings that can't be made truly realistic. Like the perm motors. this bot basically has over 100 kgs on an axle that is just floating out in space.
Title: Re: Sage's Showcase
Post by: JoeBlo on December 26, 2009, 10:12:47 AM
I always wonered should the pers not have an "arm" or soemthing to the axle? :P
 
still legel enough for CC3  ;)
Title: Re: Sage's Showcase
Post by: infiniteinertia on December 26, 2009, 12:24:27 PM
Breakable-ness makes me skeptic.
Title: Re: Sage's Showcase
Post by: Clickbeetle on December 29, 2009, 10:41:15 PM
You should call that bot "Specter" or "Phantom" or "Unseen" or something ghost-related because it's almost all transparent.  At a glance, all you see is the chassis, the wheels, the Perm, and the hammers floating out in space!
Title: Re: Sage's Showcase
Post by: Sage on January 15, 2010, 05:10:15 PM
(https://gametechmods.com/uploads/images/82236screenshot_48.jpg)

My failed attempt at a UHW. It was going great but then for some reason the weapon motors just glitched, so I stopped building. I had a ton more plans but I'll build something else. Dual Perms chained with one of those hexagon things.
Title: Re: Sage's Showcase
Post by: Reier on January 15, 2010, 05:14:22 PM
Non drinve Eteks? OUCH.
Title: Re: Sage's Showcase
Post by: 123savethewhales on January 15, 2010, 05:14:45 PM
Avoid chain motors when you are dealing with 1000+kg worth of weapons.  Even if it doesn't glitch in lab it will havok in match.
Title: Re: Sage's Showcase
Post by: Sage on January 15, 2010, 05:17:35 PM
The drive Eteks wouldn't fit.

And I'll keep that in mind whales.
Title: Re: Sage's Showcase
Post by: Naryar on January 16, 2010, 08:46:29 AM
Weapon motors for drive ? What kind of DSL builder are you ?
Title: Re: Sage's Showcase
Post by: Sage on January 16, 2010, 11:37:23 AM
What motor would you suggest I use? DRIVE ETEKS don't fit.
Title: Re: Sage's Showcase
Post by: TriTon on January 16, 2010, 11:42:47 AM
Make them fit then.

If you use NPCF's, you're gonna need a lot of them.
Title: Re: Sage's Showcase
Post by: Naryar on January 16, 2010, 11:57:13 AM
NPC fast but you need at least 6 of them (with technos) for this...
Title: Re: Sage's Showcase
Post by: Sage on January 17, 2010, 11:31:56 AM
(https://gametechmods.com/uploads/images/83747screenshot_50.jpg)

I wanted to give it full power, I think I did my math right on the batteries...

Plastic 5 haha... I built the entire thing then realized it had DSA...
Title: Re: Sage's Showcase
Post by: Scrap Daddy on January 17, 2010, 11:34:15 AM
Ahaa nice.

I need to build one of these. :P
Title: Re: Sage's Showcase
Post by: Badnik96 on January 17, 2010, 11:35:12 AM
Me too! :P
Title: Re: Sage's Showcase
Post by: Sparkey98 on January 17, 2010, 11:37:32 AM
me too!
I just need help getting the Antiballast into the game :mrgreen:
Title: Re: Sage's Showcase
Post by: Naryar on January 17, 2010, 11:44:54 AM
270 kg on a spring Beta? Isn't that a little too much ?

And you really only need 170-180 amps per Beta and 10 amps per Etek so it might be overpowered.
Title: Re: Sage's Showcase
Post by: 123savethewhales on January 17, 2010, 11:49:11 AM
Looks good, hows the recoil on this thing?

As for power, you need roughly 717 amps, or about 72 ant batteries.  You should have 79 more kg to work with after the change, and more battery life as well.
Title: Re: Sage's Showcase
Post by: Naryar on January 17, 2010, 12:03:57 PM
He doesnt needs 72 (!!!) ants... he can just use 12 PC625's (lighter) and he'll probably have enough battery power.
Title: Re: Sage's Showcase
Post by: Sage on January 17, 2010, 12:05:26 PM
No, 270 kg still fires perfectly fine, not slow at all and comes back up nicely.

For max power the Betas need 210 amps. That's what the txt file says. That means 1050 total amps for 5 of them. So with 10 of those 30kg batts supplying 60 amps each, i have 600 out of 1050. With 45 ants i have exactly that.

:/
Title: Re: Sage's Showcase
Post by: LiNcK on January 17, 2010, 12:06:34 PM
OH MY GOD O_O
Title: Re: Sage's Showcase
Post by: 123savethewhales on January 17, 2010, 12:07:56 PM
I think 72 ant is better.

UHW matches tend to last the entire 3 minutes, you will swing those hammers either for the entire duration, or until they all break.

Max power for burst, is 210/1.6 or 131.25.  making it 656.25+60 = 716.25kg.  As for why you would have to ask click.
Title: Re: Sage's Showcase
Post by: Sage on January 17, 2010, 12:09:03 PM
No, 210/1.6 is how much power it drains each time it is fired, not the max power.
Title: Re: Sage's Showcase
Post by: 123savethewhales on January 17, 2010, 12:14:54 PM
Won't argue with that.  I assume power consumption and max power are one and the same (as demonstrated by spin motors), but I won't try to push speculation as hard facts.
Title: Re: Sage's Showcase
Post by: Naryar on January 17, 2010, 12:19:13 PM
No, 210/1.6 is how much power it drains each time it is fired, not the max power.

I will redo my tests !
Title: Re: Sage's Showcase
Post by: 123savethewhales on January 18, 2010, 08:33:07 PM
I think you are right Sage, after some testing (not enough to make a factual claim), it seems full power does require the entire listed amp, and not number/1.6.  Though personally I never use or liked burst motor much.  I am sure Naryar will do a much more comprehensive test since he's much more into popups than I am.
Title: Re: Sage's Showcase
Post by: Sage on February 07, 2010, 10:25:50 PM
(https://gametechmods.com/uploads/images/86705screenshot_1.jpg)

Tit 1. 8 medium beater bars. 4 ants. Chassis made with Trov. Glitch. 245.7 kgs.


For some reason my stock game can handle the chassis but my DSL crashes if it loads it into any arenas. So, that means I have done no testing :/
No matter, you can critique anyways.

Thoughts?
Title: Re: Sage's Showcase
Post by: The Ounce on February 07, 2010, 10:46:19 PM
Well, is it even realistic?  To me it seems like the wiring required wouldn't be able to fit through that space.  Even if it did, would it be able to even hold up?
Title: Re: Sage's Showcase
Post by: Urjak on February 07, 2010, 10:53:21 PM
Unrealistic in my opinion, though it looks really cool!
Title: Re: Sage's Showcase
Post by: Sage on February 07, 2010, 10:54:02 PM
The only "realistic" rule is the one that says things cant go through other things. Everything else is too complicated and not applicable to RA2.
Title: Re: Sage's Showcase
Post by: Virus Bomb on February 07, 2010, 11:00:20 PM
The chassis made me go "WTF?" until I saw that you did it with the Trovaner glitch. How do you do that glitch anyway?
Title: Re: Sage's Showcase
Post by: Urjak on February 07, 2010, 11:00:34 PM
The only "realistic" rule is the one that says things cant go through other things. Everything else is too complicated and not applicable to RA2.

I suppose that since chained motors are considered realsitic, ultra-thin chassis should be as well...
Title: Re: Sage's Showcase
Post by: russian roulette on February 08, 2010, 05:51:11 AM
Meh, I had the same problem with Doughnut Bot in dsl.
Title: Re: Sage's Showcase
Post by: Reier on February 08, 2010, 08:23:44 AM
It is realistic...
Anyway I have no clue how that glitch works.
Title: Re: Sage's Showcase
Post by: somestrangeguy on February 08, 2010, 08:47:46 AM
The origional post was in the official forums, wich are down now, but by the magic of the search button, I found this.
First, check the "Rectangle" option.  Then clear the grid.  Then draw a new chassis.  Then, move the "Height" and "Width" sliders.  You\'ll be able to move the first four points you place anywhere you want.
Title: Re: Sage's Showcase
Post by: Reier on February 08, 2010, 10:33:49 AM
I think I know how Sagey did that now.
Title: Re: Sage's Showcase
Post by: Sage on March 17, 2010, 12:44:23 PM
(https://gametechmods.com/uploads/images/56045screenshot_9.jpg)

I was able to shave a few tenths of kgs off to give it Steel 1 armor, I angled the supports down more so the drums didn't hit the ground, and I skinned it. 248.4.


Here's a few screenshots from NAR AI 2.0

(https://gametechmods.com/uploads/images/7210Untitled-1.jpg)


It's not the most effective bot, and the piglets glitch occasionally, but it will probably be my BBEANS 6 entry, cause it's awesome <3
Title: Re: Sage's Showcase
Post by: Naryar on March 17, 2010, 12:49:49 PM
Not bad.

Should we consider that Trov glitch as legal in tournaments or what ?
Title: Re: Sage's Showcase
Post by: Reier on March 18, 2010, 04:26:50 PM
I like the bot. Nice skin too.

About the realism...I don't want to call this. I mean I think it COULD happen, but it would be really brittle on the heavier versions, but it could be implemented on the AWs and stuff, so IDK.
Title: Re: Sage's Showcase
Post by: JoeBlo on March 18, 2010, 09:00:59 PM
in theory that robot would flex and bent at that point... I don't want to call it either but imo (and we are all entitled to one without being shot down) its unrealistic *hides under desk*

guess its up to Click (assuming this is for BBEANS)
Title: Re: Sage's Showcase
Post by: Sage on March 18, 2010, 11:00:52 PM
I thought we agreed realism was basically saying nothing can go through anything else, because any other rules ("omg that extender would snap!" or "wires couldn't reach that motor") are just too complicated and too open to bias.
Title: Re: Sage's Showcase
Post by: JoeBlo on March 18, 2010, 11:17:55 PM
are just too complicated and too open to bias.

yes it is you also looking at this to complex  ;)

simply issue a yes or no to the glitch use in DSL (which you have posed the question to click)
Title: Re: Sage's Showcase
Post by: Clickbeetle on March 19, 2010, 06:21:51 PM
So that's why you wanted to know whether the Trov glitch was allowed.


The argument that this bot would be too fragile IRL is invalid; we also allow polycarbonate extenders holding hammers on spinners which would never work in real life, and a bunch of other things.


So I'm saying that the Trov chassis glitch is allowed.  Looks like Sage is on his way to make another controversial bot (though I can't imagine it will be as bad as the BumbleBee controversy).
Title: Re: Sage's Showcase
Post by: Sage on March 20, 2010, 12:51:52 AM
Woohoo! Have you watched my tutorial on the Trov Glitch, Click? Make sure you set up your game right with the low graphic trick, or else the trov glitch doesn't work :/
Title: Re: Sage's Showcase
Post by: powerrave on March 20, 2010, 04:52:57 AM
i had seen it, that is pretty awesome really.not most realistic but can surely give some nice designs.
Title: Re: Sage's Showcase
Post by: Sage on April 24, 2010, 03:25:35 PM
(https://gametechmods.com/uploads/images/40507screenshot_7.jpg)(https://gametechmods.com/uploads/images/41441screenshot_8.jpg)

I upgraded Hummingbird. Can actually fight a ton better now, but still can't beat those damn shell spinners. Oh well. Tit 1.
Title: Re: Sage's Showcase
Post by: Naryar on April 24, 2010, 03:34:08 PM
Is it invertible ?

Might as well turn the small beaters 90 degrees so they protect the drum more when spinning.
Title: Re: Sage's Showcase
Post by: Reier on April 24, 2010, 03:36:27 PM
What's with the random ME in the middle?
Title: Re: Sage's Showcase
Post by: DuckRA2 on April 24, 2010, 03:45:11 PM
nice bot! Im not an expert at any DSL rules, but isn't the skirt in the wheel unrealistic?
Title: Re: Sage's Showcase
Post by: Sage on April 24, 2010, 04:14:29 PM
What's with the random ME in the middle?

It attaches the skirt underneath the bot. Because the chassis is too small the half skirt wont fit normally.

@ Duck- no, because you can shave off a little of the skirt in real life.

@ naryar- somewhat invertible. The small beater bars are like that so they have more reach.
Title: Re: Sage's Showcase
Post by: Sage on July 08, 2010, 12:53:41 AM
I need help.

(https://gametechmods.com/uploads/images/62795screenshot_16.jpg)

So basically i have to build this thing for BTTB 2. I got about this far. It's pretty stable, but 1 major problem is getting stuck on its front, vertically. Need to fix that while keeping the invertibility.

NPC fasts, 4 ants, tit 1 (for now). the inside disc has 8 beater bars (4 pairs of "T" shapes)

I'm going to shrink the chassis sideways until the two wheels are almost touching, but other than that I need advice xD Too much time away from DSL i suppose.
Title: Re: Sage's Showcase
Post by: Condor33 on July 08, 2010, 12:58:30 AM
Well, you're ridiculously underweight, unless that's a part of BTTB. Short of making it non-vertically symmetrical, you could maybe put some DSL bars out of the sides and then some extenders forward off of those so it will tip backwards if it lands on the front.
Title: Re: Sage's Showcase
Post by: Sage on July 08, 2010, 01:00:18 AM
I know I'm underweight, it's not finished yet... which is why I'm asking for advice.

That could work, yet I fear it would be much too wide.
Title: Re: Sage's Showcase
Post by: 40757 on July 08, 2010, 01:16:48 AM
Well, I don't know much about DSL, but I think I have a solution to stop it from getting stuck on its front. Try making one of the skirts that keep the blade from touching the ground shorter so when it tips onto its front, gravity will force it on the side with the shorter leg.
Title: Re: Sage's Showcase
Post by: Pwnator on July 08, 2010, 01:26:32 AM
You should probably find a way to get 2 120cm skirts side by side so it won't have to tip over everytime it hits something hard.
Title: Re: Sage's Showcase
Post by: 40757 on July 08, 2010, 01:47:25 AM
If you actually do decide to try my method, make the bottom ones shorter, or the top skirts longer so it doesn't bounce up when it hits a wall like Pwn said.
Title: Re: Sage's Showcase
Post by: somestrangeguy on July 08, 2010, 02:28:41 AM
Rotate the beater bard with the angled skirts 90 decrees to the front so they prevent it from tipping on its nose.

But what would really help it not tip on its nose is to have the chassis leveled out when the bot is on the move, as you may remember, RA2 apllies forward movevement to the chassis, so while the chassis is ponting slightly upwards, it will try to go that way.
Title: Re: Sage's Showcase
Post by: R0B0SH4RK on July 08, 2010, 03:22:31 AM
First question: why the heck are the wheels pointed inwards?

Also, NPC motors have god awful HP. Leaving them out like that is pretty much suicide.

Instead of the quick fix, I'd consider a new setup. Instead of:
<weapon>--<extender>--<chassis>--<extender>--<drive>

go fo a more Mako-like setup, as in:
<weapon>--<longer extender>--<chassis+drive>

And then go from there. Also, MOAR WEAPONS.
Title: Re: Sage's Showcase
Post by: Condor33 on July 08, 2010, 01:34:08 PM
Maybe using drive Eteks and a bigger weapon will put enough torque on the bot that it will want to flip past its front and land upside down? It's kind of iffy but may work.
Title: Re: Sage's Showcase
Post by: Naryar on July 08, 2010, 05:08:46 PM
The ripping teeth look worthless to me right now.
Title: Re: Sage's Showcase
Post by: Sage on July 08, 2010, 05:56:39 PM
They were there to protect the NPCs a bit... but yea they aren't really doing much.
Title: Re: Sage's Showcase
Post by: Naryar on July 09, 2010, 01:02:09 AM
If you can, put them inside the chassis
Title: Re: Sage's Showcase
Post by: Sage on July 09, 2010, 01:03:43 AM
(https://gametechmods.com/uploads/images/58661screenshot_18.jpg)

OKAY so I changed it a little. :P

4 npc fast, tit 1.

Definitely better, but still needs help.

1. Speed makes it easier to trap and push bots around, but also causes itself to flip itself over on occasion.
2. Bursts not powerful enough for srimech
3. Weapon setup could be more damaging?
4. Needs rear stabalizers methinks.

The batteries are clustered to one side to counteract the "lift" on the wedge caused by the rotation of the motor.
Title: Re: Sage's Showcase
Post by: The Ounce on July 09, 2010, 01:13:30 AM
Personally I prefer using 2WD NPC Fasts with Technos since it's lightweight while still being somewhat fast.

With a bit of tweaking that would probably be a worthy Backyard Shredder rebuild.   :bigsmile:
Title: Re: Sage's Showcase
Post by: Sage on July 09, 2010, 03:15:39 PM
(https://gametechmods.com/uploads/images/92222screenshot_20.jpg)

Giving it technos let me add some stabilizers in the back and bring the armor up to Tit 3. Works pretty darn well now.

Any last tweaks before I send it off to BTTB 2?
Title: Re: Sage's Showcase
Post by: Somebody on July 09, 2010, 03:16:17 PM
Can it self-right?
Title: Re: Sage's Showcase
Post by: G.K. on July 09, 2010, 04:09:38 PM
<33333

Btw, I'm turning in for the night now, so make sure the bot is in by 7:00 GMT.
Title: Re: Sage's Showcase
Post by: Sage on July 09, 2010, 05:10:16 PM
Can it self-right?

Nope, but I knew it wouldnt be able to so I made it super stable.
Title: Re: Sage's Showcase
Post by: 123savethewhales on July 09, 2010, 05:34:46 PM
so what happens when it tries to self right with the burst motors?
Title: Re: Sage's Showcase
Post by: Sage on July 09, 2010, 07:53:45 PM
They just aren't strong enough. They don't lift the bot at all.
Title: Re: Sage's Showcase
Post by: FOTEPX on July 09, 2010, 07:59:39 PM
Why don't you remove them then, or replace them with a JX?
Title: Re: Sage's Showcase
Post by: Sage on July 09, 2010, 08:11:18 PM
cause they hold the wedges....
Title: Re: Sage's Showcase
Post by: The Ounce on July 09, 2010, 09:06:50 PM
Would changing the chassis armor to 5mm plastic give you enough weight to add another ant battery?
Title: Re: Sage's Showcase
Post by: Sage on July 09, 2010, 09:19:00 PM
3mm tit > 5mm plastic?

the weight is 793.7... so yes it would. But would it help?
Title: Re: Sage's Showcase
Post by: The Ounce on July 09, 2010, 09:22:04 PM
5mm plastic > 3mm tite

I don't know how many batteries you have in there now, but try adding a battery and see if it makes a difference.
Title: Re: Sage's Showcase
Post by: Sage on July 09, 2010, 10:08:34 PM
I meant weight wise... how would changing to a higher mm help me gain weight?
Title: Re: Sage's Showcase
Post by: 123savethewhales on July 09, 2010, 10:20:40 PM
For simplicity, let's just assume that

Plastic 3, 5, 10
Titanium, 1, 3, 5, 10
Steel 5

Are all the same.  They give close to or = 60 HP per KG.

Increasing armor class increase the KG used.  If your chassis weights 100 kg, using any of the above armor type, then it has roughly or = 6000 HP.
Title: Re: Sage's Showcase
Post by: Sage on September 21, 2010, 09:28:00 PM
(https://gametechmods.com/uploads/images/78254screenshot_13.jpg) (https://gametechmods.com/uploads/images/78254screenshot_13.jpg)

Well, should post it in my showcase, seeing as it had quite the run BBEANS.

And it's nice to post something in my DSL showcase.
Title: Re: Sage's Showcase
Post by: Somebody on September 21, 2010, 09:29:08 PM
One heckuva skin.
Title: Re: Sage's Showcase
Post by: JoeBlo on September 21, 2010, 09:34:16 PM
its kinda funny how well it has done and at the same time not really "raped" for efficiency like some others

nice job... so you gonna change sides now ? :P
Title: Re: Sage's Showcase
Post by: Clickbeetle on September 21, 2010, 10:42:49 PM
nice job... so you gonna change sides now ? :P


I hope not... stock needs as many good builders as it can get.  The stock section is kind of dead right now.  (Though that probably has to do with the lack of stock tournaments.  I've noticed that the number of people posting either stock or DSL bots tends to fluctuate with which tournaments are in signups (particularly BBEANS).  Since BBEANS6 just happened and was DSL LW, and Clash Cubes IV is on the horizon and is also DSL LW, the DSL showcase should stay lively for some time yet.)
Title: Re: Sage's Showcase
Post by: NFX on September 22, 2010, 04:38:08 AM
That's true. We really do need another big Stock tourney to get things going over there again.

And I think DOA2 looks like a very good robot. Maybe the chassis could be narrowed slightly? Or does the BSG collision mesh mess that up?
Title: Re: Sage's Showcase
Post by: Pwnator on September 22, 2010, 04:40:09 AM
Making it narrower would be a bad idea, since it would be harder for it to flank stuff.
Title: Re: Sage's Showcase
Post by: NFX on September 22, 2010, 04:42:23 AM
He could just make it narrower at the back, and have it widening towards the front for maximum flankage.
Title: Re: Sage's Showcase
Post by: Naryar on September 22, 2010, 04:43:04 AM
Well, I learned something new. LW popups don't need more than Mag drive to beat shell :P

I don't like the asymetrical-ness of the weapon though.

@NFX: Narrower at the back would mean narrower drive, hence less turnspeed. It's fine like that.
Title: Re: Sage's Showcase
Post by: Sage on January 17, 2011, 08:02:10 PM
CCIV fail.

also, resurrected thread from page 4 woooo

(https://gametechmods.com/uploads/images/35326screenshot_22.jpg)

3 ants, tit 1, piglet for weapon
 
Title: Re: Sage's Showcase
Post by: NFX on January 17, 2011, 08:06:18 PM
I'm imagining that's beater bars on the weapon. What are the side panels on the left used for?
Title: Re: Sage's Showcase
Post by: Sage on January 17, 2011, 08:20:59 PM
I'm imagining that's beater bars on the weapon. What are the side panels on the left used for?

Extra armor cause the left side of the cube is left open to HS attacks
Title: Re: Sage's Showcase
Post by: Pwnator on January 18, 2011, 05:35:45 AM
Is it just me or are the beater bars not rotated properly?
Title: Re: Sage's Showcase
Post by: Jonzu95 on January 18, 2011, 06:15:27 AM
Is it just me or are the beater bars not rotated properly?
I'm thinking the same...
Title: Re: Sage's Showcase
Post by: NFX on January 18, 2011, 06:41:52 AM
They do look rotated at a somewhat curious angle. I suspect it's so the Beater attached to the disc doesn't fall off first and take the other perfectly fine one with it.
Title: Re: Sage's Showcase
Post by: MassimoV on January 18, 2011, 06:30:31 PM
They do make a weird illusion but I like the bot.
Title: Re: Sage's Showcase
Post by: Sage on January 18, 2011, 08:16:57 PM
Yea I was lazy with the weapons, but it failed for other reasons, like stability, speed, and power.
Title: Re: Sage's Showcase
Post by: LiNcK on January 18, 2011, 08:24:22 PM
Yea I was lazy with the weapons, but it failed for other reasons, like stability, speed, and power.

My biggest enemy when building anything that spins, Somehow they all bounce like crazy :P
So I stay for popups, Wich cant really be unstable
Title: Re: Sage's Showcase
Post by: Clickbeetle on January 19, 2011, 12:10:21 AM
Whoa a DSL bot from sage.


For a failbot, it looks pretty good.  Probably too much weight on too small of a weapon motor though.  (10kg beaters right?)


A better weapon setup is to put beaters on the edge disc attach points by the end attach point, and more beaters on the face disc attach points by the side attach point.  That way they both hit at the same time and if one breaks, it won't take the other with it.
Title: Re: Sage's Showcase
Post by: Sage on January 21, 2011, 10:33:33 PM
(https://gametechmods.com/uploads/images/25298screenshot_23.jpg)

Tried to fix the failbot. Made it better but still gets knocked upside down way too easy and then can't battle worth beans.

Oh well back to stock
Title: Re: Sage's Showcase
Post by: Clickbeetle on January 25, 2011, 11:29:47 PM
Woah that's like rammer-class weapons.  On a VS.  Scary... if it was stable.


You'd have to use a wee bit less weapon weight in order to make it more stable though.
Title: Re: Sage's Showcase
Post by: Somebody on January 26, 2011, 02:43:17 PM
Still looks pretty cool.
Title: Re: Sage's Showcase
Post by: Sage on February 26, 2011, 04:21:00 PM
(https://gametechmods.com/uploads/images/87820screenshot_26.jpg)

possible BTTB4 entry?

pretty much the DSL N00Bot. Built a chassis and the put stuff inside of it. 12 (?) ants, steel 1.
Title: Re: Sage's Showcase
Post by: G.K. on February 26, 2011, 04:22:11 PM
<3
Title: Re: Sage's Showcase
Post by: Naryar on February 26, 2011, 04:33:09 PM
You're using shell panels for protection ? There is better.

Though if it is for the rule of cool, it is fine.
Title: Re: Sage's Showcase
Post by: NFX on February 26, 2011, 04:36:14 PM
I love the use of shell panels for protection. I think Sheck panels aren't given enough credit outside of a FSS. 'Tis quite a big chassis, though, but depending on the wedginess, I reckon it'll do alright.
Title: Re: Sage's Showcase
Post by: Pwnator on February 26, 2011, 09:19:29 PM
Built a chassis and the put stuff inside of it.

What I do with all of my HW popups ahahahahahahahaha

And that looks totally cool.
Title: Re: Sage's Showcase
Post by: Sage on January 17, 2012, 04:32:36 PM
(https://gametechmods.com/uploads/images/39862Capture.PNG)


fuuuuuuuu






anyways, tried to build a MW version of Death of Angels for Nary's global conquest thing. Looks nice but for some reason can't do damage for crap. Maybe not enough batteries?


(https://gametechmods.com/uploads/images/21013screenshot_2.png)


steel 1, 397.1, npc fasts
Title: Re: Sage's Showcase
Post by: Reier on January 17, 2012, 04:34:51 PM
Cause it's not Zapper :P
Title: Re: Sage's Showcase
Post by: Badnik96 on January 17, 2012, 04:59:08 PM
trololol

no idea. Make it a true popup?
Title: Re: Sage's Showcase
Post by: madman3 on January 17, 2012, 05:04:33 PM
trololol

no idea. Make it a true popup?
nah it is one. Funny how none of my true popups are as powerful as my standard popups.

Bot actually needs 2 more batteries to be fully powered, as BSG's take 2.5 ants.
Title: Re: Sage's Showcase
Post by: MassimoV on January 17, 2012, 05:42:05 PM
All right. Sage going a little DSL. Bot looks great. I thoought if he's using Nar AI it's only 2 ants per BSG.
Title: Re: Sage's Showcase
Post by: Jonzu95 on January 18, 2012, 03:28:12 AM
I would use Alu extenders, change to 1mm Titanium and add atleast 1 ant more.
Title: Re: Sage's Showcase
Post by: NFX on January 18, 2012, 03:44:35 AM
I would go for poly extenders, personally, and you need another 2 ants in this. If you can, try dropping to Tite 1, and perhaps lightening up the skirt hinge wedges. I'd use just the one skirt hinge in the middle, with angled skirts as opposed to straight ones.
Title: Re: Sage's Showcase
Post by: Badnik96 on January 18, 2012, 02:49:38 PM
trololol

no idea. Make it a true popup?
nah it is one.

Oh, I thought the first pic was how the razors started. My bad.
Title: Re: Sage's Showcase
Post by: Sage on November 28, 2015, 07:09:21 AM
(https://gametechmods.com/uploads/images/59052screenshot.png)

For Redace's tourney. He wanted old school, so I put a shell on a dualmag
Title: Re: Sage's Showcase
Post by: Gauche Suede on December 21, 2015, 07:24:29 AM
(https://gametechmods.com/uploads/images/59052screenshot.png)

For Redace's tourney. He wanted old school, so I put a shell on a dualmag
What does the wedge do ?
Title: Re: Sage's Showcase
Post by: Sage on December 21, 2015, 12:52:10 PM
(https://gametechmods.com/uploads/images/59052screenshot.png)

For Redace's tourney. He wanted old school, so I put a shell on a dualmag
What does the wedge do ?


ummm gets under bots