gametechmods
Robot Arena => Showcases => DSL TC Showcases => Topic started by: Sage on July 07, 2008, 08:51:53 PM
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hi
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Exactly 0 of these are the ones I fought online. The bots you were used vs. me were much better :P I like the middle one on the left though.
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you have to remember i made these all in one day and after i played you.
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The middle one on the right looks the best. Reminiscent of Shebeast.
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The middle one to the left would be best, but it has poycarbonate arms, and one hit from a hammer bot (such as Click's entry that is posted on his showcase) could knock one of off, and then, because it is the heavy hammer heads, it would go catastrophic and be uncontrollable. I think that the flipper one would be best because of the new arena.
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(https://gametechmods.com/uploads/images/19868screenshot_60.jpg)
raw entry. didnt feel like making a nice splash.
pros: spins supernaturally fast. the axles fly out of the motors.
big hits. can get back upright when knocked over.
cons: spins too fast for its own good. sometimes send itself over the wall.
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Very nice. It should do very well if the arena walls are not too low if it starts flying.
Have you seen my entrys fixed version in my showcase? Tell me if you accept it now.
Edit: What happened to the first post? I remember seeing some good bots there, but now it reads only: hi
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i accidentally gave away a secret in that picture.
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I DON'T want to fight against that thing. How many damage on a regular hit?
...Seing the ton of good bots there is gonna be on RAW, I better stick with a good old popup.
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id say it does a good amount of damage
(https://gametechmods.com/uploads/images/1181screenshot_65.jpg)
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ZOMG!1!1!
How long that match lasted?
(im pretty sure i made a grammatical mistake on that sentence)
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The preview picture vs. MOE looks different. Which version is final?
In any case, that's an awesome bot. Like an Inertial Deathlock IV. Looks like it improves on all of IDIII's weaknesses.
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oh. thats an older version in the preview.
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What was the secret in the six bots that used to be there.
Edit: Also, How is Pinball realistic if the axles fly out.
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What was the secret in the six bots that used to be there.
Edit: Also, How is Pinball realistic if the axles fly out.
because they wouldnt in real life. and they dont all the time. thats like saying the bots not realistic because it havoks sometimes.
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We're already doomed, Somebody. Sage WILL use him.
The axles fly out only if it spins really fast,a matter of centrifugal force, that's what creates the trinity glitch. It's just the game that doesn't block the axles, or the pistons on the second case.
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if i wanted to win, i would build a different bot. this bot will do just as good as haymaker is doing. i cant really win my own tourney now can I?
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I didn't noticed the walls in your arena. I thought it was enclosed.
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(https://gametechmods.com/uploads/images/33999screenshot_7.jpg)
new version of Pinball inspired by H@zm47's falcon punch.
4 orange batts :]
Improvements: (from old pinball)
Invertible
bars are segmented (dunno if thats a good thing)
lower ground clearance
seems to spin even faster
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:D I thought that design might catch on...
What armor did you use on it? I want to fit 4 orange batts in mine to!
Do you think it's the placement of the wheels that makes it spin faster? I'm trying to figure out what makes falcon punch spin so fast with less batteries...
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:D I thought that design might catch on...
What armor did you use on it? I want to fit 4 orange batts in mine to!
Do you think it's the placement of the wheels that makes it spin faster? I'm trying to figure out what makes falcon punch spin so fast with less batteries...
it was MY design... i use 3mm plastic. But guess what! it only has 3 orange batts... the very first one had 4, which is what i remembered. but when i rebuilt i musta only put three in...
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(https://gametechmods.com/uploads/images/28155screenshot_33.jpg)
a TS with 1mm aluminum. 4 (fast) motors. weapon on dual perm. 5 red batteries and one small orange one. extenders are a roll cage and also hold other bots in place.
name is Dune Buggy
this is the old version. i wanted to make the chassis smaller, and i got a bit carried away.
(https://gametechmods.com/forums/../uploads/images/84798screenshot_29.jpg)
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What is it called?
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Wow, that's the most original design I've seen in quite a while. That's a pretty tiny chassis fo such a big bot. I like the design. It's sort of like NWB's cousin. =P
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EDIT: i moved the picture of the old version to the top. Look how much it changed.
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You got to love axle wedges. :D
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@Sage: ... OMFG ! Although these extenders won't last long.
@Reier: TINY with a dual perm ??
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Sorry, I meant the Chassis on the first one.
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yes the chassis is tiny. took me FOREVER to get the right width so i could fit the dual perm and drive motors in the back. that was the 5th setup i tried to get those drive motors on. 3 of em were variations using a skirt hinge, and when i finally got one that worked, it would AXLE GLITCH OF DEATH. (for those who don't know what AGOD is, it's when a motor glitches its wheel or extender off the main axle, and it stays like that, even if you restart the game.)
anyways, it was hard. and i claim it a TS (top spinner). we will use this for bots like neglected waterbug, hazardous contraption, etc.
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No, they are called Jugglers.
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Nice bot, Sage. If possible i'd add to the weaponry a bit. Cool design.
How does it fair against the classic bullies?
And 'TS' seems appropriate too.
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V1 > V2.
Don't use pointless weight with a Dual Perm.
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And 'TS' seems appropriate too.
Ugh. For the last time, they are called Jugglers. How about I put up a search?:
I agree
so Juggler: Neglected Waterbug (he's the only juggler i think)
Any other ideas?
Aww.....Exactly what mine looks like but mine is pushed to the weight limit. I was going to post him night too......Well not bad. i guess it would be considered a juggler because of the way it preforms.
Even Starcore used it. But Oh, We'll let you change the name of a bt type, let's also rename Pop-up's into Weaponry flippers! It's been used many a time, it's official. OK?
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Dude, don't get your panties in a bunch. Just because Scrap and Naryar said it dosen't make it official.
Personally, I prefer TS too. It's much easier to type, and more accurate of a description.
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True. To be an actual juggler, it SHOULD grow hands, rip the bot into 3 pieces, and juggle it.
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it fits too. TS, FS, HS, VS, SnS.
anything that spins should be called a _S
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S-32, I've known about the term 'juggler' long before you were ever around (as though it matters). I just wrote an AI.py for this kind of bot. And BTW, I've worked with SC quite a bit, you know. We also talk on the phone, I'm sure you know. In fact we just talked (IM-ed) today; but I'm sure you know that too.
Something else you might already know: SC's 'juggler' describes a bot with 2 discs on top of the bot that might tend to juggle opponents back and forth between them. Sage's bot has a single spinning disc, so it cannot do this.
I was merely telling Sage that I think that Top Spinner seems like an accurate label for his bot; which it is. Next time I'll ask for your consent, before I give my opinion... You can proof-read it yourself for accuracy....... if you're still around...
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Whoops, sorry.
Soo, one spinner, TS, more than one, Juggler?
That seems fair.
I'm pretty sure most bots will fall of the new version.
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(https://gametechmods.com/uploads/images/10434screenshot_84.jpg)
yea. possible wild robots entry.
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Yeah, flamethrowers pwn. I wanted to enter one in GUMBA.
But what is the secondary weapon? Is that a hammer?
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Yeah, flamethrowers pwn. I wanted to enter one in GUMBA.
But what is the secondary weapon? Is that a hammer?
they are knocked off in this picture, but its 2 120cm skirts on top that serve two purposes.
they srimech, and they trap the other bot in the flames.
i KOed with the 2 little bar thingys i have in front for a little damage. the point is to lower the health and have the partner come in for the kill.
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It looks nice. I will definitely try the flamethrower overload bot. How many d'you have? 4? 6?
But the problem is that if you want to enter that in the team battle, you're going to enter that into the main tournament too... and here you will have no partner.
EDIT: there is also a problem of randomness in the tourney. That bot will work well only if it and it's partner attack the same bot. And that isn't guaranteed at all.
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I think that that would be a good match for Haunt, because its weapon is always on the opponent, while Haunt bounces around the arena sometimes. And it also has protection incase Haunt goes flying the wrong way a couple of times.
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if i dont die, then i WILL win by points in a one-on-one.
this bot is FAST (4 npc fasts with hypno wheels) and has aluminum 10 armor. there are 6 flamethrowers and 2 little drum bar things in the front in case i'm going solo.
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(https://gametechmods.com/uploads/images/98111elbite.jpg)
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Grim Reaper looks good, but I have a feeling that something will get around the back of Lion King because of the outward spinning blades
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Wow, good looking bots, and I like your re-skins.
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I have doubts about Grim Reaper's wedge.
SnS on tabletop = WTF ??
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And I thought that each one had to have the same name?
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And I thought that each one had to have the same name?
I don't see why it should matter too much, although it might cause confusion. :?
Naryar might be right about the TT version. I don't know how could SnSs do on Table Top matches. :neutral:
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I don't see why it should matter too much, although it might cause confusion. :?
Naryar might be right about the TT version. I don't know how could SnSs do on Table Top matches. :neutral:
My idea was that everyone is gonna have fast, pushy bots. So instead, im gonna use a SnS to dodge them and have them throw themselves over the edge. the sns isn't to hit the other bot, its to avoid them.
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Ahhhh... Did not see it that way. It might not too that bad after all.
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(https://gametechmods.com/uploads/images/20536screenshot_155.jpg)
wild robots bot. i didnt use the flame thrower one cause it had a hard time finishing off the other bot.
this one is aight except for the fact its no invertible. pretty well built IMO. 6 ant batts.
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Pretty good, although 6 ants on a HW isn't a lot of total power - you're going to get reaaally slow after 2 minutes. Plus it looks great.
Did you used axle loading on the rear set of wheels ?
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I just built a sick saw bot but it crashed while i was wiring so it will be a while before i built i again. Thought i would let you know.
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Sweet... I love Sawbots! :)
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Sawbots own when correctly designed - that is a good wedge, fast, a good weapon choice (e.g. a sawblade and a magmotor or a Backlash disc and a double magmotor) and a well armored weapon (unless the weapon is sufficiently tough (see Purple Pest)-
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I just built a sick saw bot but it crashed while i was wiring so it will be a while before i built i again. Thought i would let you know.
I hate it when that happens, now days I click either Test arena or Back every so often so it saves the bot
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I hate it when that happens, now days I click either Test arena or Back every so often so it saves the bot
Yeah, I started doing that after I lost a SHW I was building.... :frown:
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(https://gametechmods.com/uploads/images/85468screenshot_5.jpg)
:/
10 batts. 5mm ti. those weps in front are deadly and can KO without the blades.
could have made it much better but was lazy. Will rebuild with 4 blades and less armor.
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Yeah, you defintally want more blades. You also might want to consider more powerful weapon motors.
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I just built a sick saw bot but it crashed while i was wiring so it will be a while before i built i again. Thought i would let you know.
I don't know if there's a way to get it back 'together' when that happens,... although once in a great while it does it by itself. When constructing and tweaking MadBeaver's Tank servos, it did this, and I had just previously saved the bot in-tact. So I renamed the glitch bot and saved it. Then compared its bot file to the bot file of the still in-tact bot. But I could see no difference in the bot file. If the glitch is not stored in the bot file, then I, myself don't know how to fix it. That's where all of the bot info is stored. I think that certain 'component combos' have a propensity to do this. Obviously many glitches we use for custom attaching exploit this phenomenon of certain parts going out of there right positions. So perhaps there's a threshold/point of no-return for Havok. Maybe one of the other vets have looked into this.
Nice bot, Sage.
.
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Definitely 4 sawblades on 4 Magmotors (And 8 ant batts would be enough i think).
I think you can slightly downgrade chassis armor and battery power also.
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Looks awesome, but what weapons in front? All I see are saws.
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Really? cause i see 6 dsl bars, 4 small beater bars, and 2 spike strips.
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(https://gametechmods.com/uploads/images/18073screenshot_15.jpg)
My first DSL ant.
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Astroflights are drive motors you know...
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And why are the Ant blades so shiny?
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Astroflights are drive motors you know...
Actually i don't. Don't play DSL enough to know the finer details :P
Plus i just found this bot in one of my early teams, put a wedge on it, and took a picture. I must have built it a long time ago.
The weapons spins fine, btw.
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Well get a Piglet on that weapon, it'll be better.
I also built a BW drum like that long ago.
@Reier: Ant sawblades are naturally very shiny.
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Wait... Ant blade drums work? I've been trying forever to do that!
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(https://gametechmods.com/uploads/images/65220screenshot_1.jpg)
Clash Cubes thing. i won't get in, just thought i would build one.
1196
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Damn, I thought you were going to build a SHW Ham Sandwich. :P
Looks cool though. I could have swore someone said that those spikes don't do damage that way though (I personally don't know).
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I would like to see a video of that thing fighting.
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I was starting to build a giant drum like that for CC2 but the weapon was too heavy, so i abandoned and built Blade Wave.
Are these motors Perm 132's ?
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Clash Cubes thing. i won't get in, just thought i would build one.
chance for you yet all you have to do is take out LRA2 and Viper89 (the new guy) more info in the clash cubes thread :smiley:
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Awesome. But do the teeth do damage in that direction?
[Edit] Whoops. Didn't notice SD's post above. :D
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***K.
I'll rebuild when i get back on monday... for now it will have to pwn without them facing the right way.
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Wow had to go back 4 pages to find m showcase... o.0
Here's my attempt at a DSL VISE. This is as far as I got before I was like, "Screw this! I'm going back to stock."
(https://gametechmods.com/uploads/images/8156screenshot_4.jpg)
799.3, Alum3. 5 Ants and a Red battery.
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Not bad. Not the coolest in the world though, sorry.
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Not bad. Not the coolest in the world though, sorry.
Haha nor do I expect it to be :P
I rarely ever play DSL, and all you expert dudes have far surpassed me.
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I didn't mean it in an offensive way, sorry if it sounded like that.
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Yeah not bad... could be much better though :P
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I think I had a cool idea but I don't know if I quite pulled it off very well. I think it looks cool though, at least.
CORKSCREW
(https://gametechmods.com/uploads/images/13996Untitled-1.jpg)
5 ants, 2 reds. tit 3, npc fasts. lots of little teeth.
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Nice, but it looks too slow for a gutripper, maybe regular NPCFs with technos would work. You could also settle for just 6 ants and more powerful weapon motors. Still, it's nice to see you building in DSL again :-D
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It's actually pretty darn fast.
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Definetly cool looking :) Though u should try using the blue control board
And ounce: That should be fast, not as fast as FnF, but still fast.
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Nice, but it looks too slow for a gutripper, maybe regular NPCFs with technos would work. You could also settle for just 6 ants and more powerful weapon motors. Still, it's nice to see you building in DSL again :-D
Agreed, agreed, agreed, agreed and agreed.
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DANG I was gonna do that! >:O
Nice bot though.
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It's a...
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Nice, but it looks too slow for a gutripper, maybe regular NPCFs with technos would work. You could also settle for just 6 ants and more powerful weapon motors. Still, it's nice to see you building in DSL again :-D
I don't like technos merely because of the size. Plus I can't raise up the NPCs anymore because of the mini extender holding the piglets.
I really wanted to use the Angle motors (whatever the heck they are called in DSL) but the weapon slave hex plate won't attach to it. The slave only attaches to NPCs and perms (and maybe ETEKs but I havn't tried.)
The piglets spin pretty fast, but I'm really pissed the angle motors won't work.
Definetly cool looking :) Though u should try using the blue control board
Tried. Wouldn't fit anywhere.
It's a...
Yep, built it for your contest thingy. Just wanted critiques to make it better before I sent a splash in.
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heh, I remember trying something like that, but everyone called is a FS. :'(
looks nice, a real possible killer.
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Too slow to be one.
And it IS a FS.
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FS = Face Spinner.
Those weapons don't face anything.
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Not necessarily.
An FS has forward facing weapons, but these weapons don't. It's more like two sideways drums, which is what I was going for.
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Huh, that's right...
It looks like some kind of grinder, like my HW Mindless Aggression (rebuilt it 4 times and it's much better now) but flat.
Now how can we name that ? Sideways Drum ? Problem is that drums have no wedges and this one has.
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I've been thinking about it.
Drill perhaps, DS (Drill Spinner), Corkscrew, CS (corkscrew spinner), SD (side drum).
Idk. Anyone else have any ideas; like any of these?
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Problem is that drums have no wedges and this one has.
When did that become a requirement?
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Drumblebee has 2 wedges.
I think this should be called a Side Spinner, or SS.
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Drumblebee has 2 wedges.
I think this should be called a Side Spinner, or SS.
Agree.
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(https://gametechmods.com/uploads/images/78561screenshot_16.jpg)
Um. Realized I should do something for CC3, so I just built this thing. Alum1. 4 Ants.
I wanna improve it, any ideas?
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Isn't it a little bit unstable, especially fighting in the CC arena.
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Just use a 20X120 DSL Bar, it'll last longer than that polycarbonate skirt and extenders, and don't use mini wheels, go for hypnos.
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looks like a miniature mammoth
stability looks ok for now but as soon as either of those sheets go, its making a trip straight oota
also I only see 2 ants ? not 4 ?
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Just noticed that most of the bots entering so far are VSs.....FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUU...
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There either above each other or he stacked them.
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Above each other.
The DSL bar was too heavy... and same with the hypno wheels. If you can come up with the 16 KGs needed for hypnos, please share.
Very stable, but can't self right if it loses momentum.
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Just put the DSL Bar on, but use 30 kg hammers instead of DSL hammers.
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you could drop an ant to free up a bit of weight
dont forget you only need to power the robot for 2 mins
you could also, reduce or remove the polycarbonate extender holding the half sheets and change the spinning arm to just a DSL bar (shorter then your current set up) with the 2 hammers
which may free up enough for hypnos
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Nice looking bot.
One thing- does the bar go through the back support? I don't think it does but I want to be sure.
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Just a little bit, but barely. IRL I could either cut a slot or bend the bar.
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Aluminium armor ? Ewww
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Yea, if the chassis is hit it's basically done for. Good thing it's hard to hit.
What would you recommend Nary?
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Plastic 1 or titanium 1 (Ti 1 is better)... Aluminium is just less efficient as a chassis armor material than Titanium or Plastic.
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Plastic 1...? Do you mean Plastic 3?
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I would love to use Ti1, but I have no weight.
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Updated a little, much better now, even if it was small updates.
(https://gametechmods.com/uploads/images/77669screenshot_29.jpg)
I has some battle shots but am much too lazy to post them right now. 398.6. Plastic 1 :D
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thats a lot of polycarb, maybe it should be renamed to Fantastic Plastic :P (joking)
looks good, only thing I can think of is Caster Armour realistic ? (I dont know, Naryar or someone please enlighten me)
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It's as realistic as putting halfsheets on the bottom of your bot.
Still i can just see it getting shredded. Does it fights well ?
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Well, once is loses a hammer its doomed, but if it doesn't it owns. Rarely do the extenders get knocked off, usually the drive motors do though. Im gonna try something different with the drive motors.
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I like that bot. Looks very stable, and 100 kgs of hammer is a lot of weight to be swinging around for a MW VS. If you enter that in Clash Cubes, I'll be doomed if I face it.
Except... the chassis is not an exact cube. It's a little bit too tall. Might be close enough though.
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Well, once is loses a hammer its doomed, but if it doesn't it owns. Rarely do the extenders get knocked off, usually the drive motors do though. Im gonna try something different with the drive motors.
Use normal TWM3s they have 8000 HP.
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I like the bot, Sage. Especially appreciate it's somewhat originality. Now just tweak it out to see what she can do...
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(https://gametechmods.com/uploads/images/63472screenshot_30.jpg)
YES.
Exchanged the drive motors for the normal motors (more HP), larger wheels, extender more protected. Better.
Huge thanks to Urjee for helping me get those wheels in the skirt.
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So thats why you needed it!
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I'm glad you didn't resort to BFE'ing like some people I know...
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would lol hard if urjak used BFE.
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hmmm... i spy a cube shaped chassis. :D
Edit: D'oh... i should have read deeper in the thread... it is a revision and clearly your CC3 entry. Looks good!
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would lol hard if urjak used BFE.
No, he just taught me the glitch. The bot itself is 100% built by me.
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the weapon is aluminium and polycarb isnt it ? both wouldn't be the strongest but could handle it couldnt it ?
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(https://gametechmods.com/uploads/images/63183screenshot_32.jpg)
(https://gametechmods.com/uploads/images/55964screenshot_36.jpg)
(https://gametechmods.com/uploads/images/20920screenshot_33.jpg)
(https://gametechmods.com/uploads/images/7090screenshot_37.jpg)
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The weapon ain't realistic though.
Carbon fiber can't hold that weapon realisically like that, but this is the new DSL age, so who gives a **ck about the realistic rule.
I care about this actually... it tickles me off as well when i see a 70kg hammer on a poly extender.
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Awesomeness. Can it self-right? :D
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Most of the time it does. The only time it can't is if it gets flipped over and the weapon motor is pretty much stopped.
About the polyextender-hammer thing, theres just somethings that can't be made truly realistic. Like the perm motors. this bot basically has over 100 kgs on an axle that is just floating out in space.
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I always wonered should the pers not have an "arm" or soemthing to the axle? :P
still legel enough for CC3 ;)
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Breakable-ness makes me skeptic.
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You should call that bot "Specter" or "Phantom" or "Unseen" or something ghost-related because it's almost all transparent. At a glance, all you see is the chassis, the wheels, the Perm, and the hammers floating out in space!
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(https://gametechmods.com/uploads/images/82236screenshot_48.jpg)
My failed attempt at a UHW. It was going great but then for some reason the weapon motors just glitched, so I stopped building. I had a ton more plans but I'll build something else. Dual Perms chained with one of those hexagon things.
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Non drinve Eteks? OUCH.
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Avoid chain motors when you are dealing with 1000+kg worth of weapons. Even if it doesn't glitch in lab it will havok in match.
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The drive Eteks wouldn't fit.
And I'll keep that in mind whales.
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Weapon motors for drive ? What kind of DSL builder are you ?
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What motor would you suggest I use? DRIVE ETEKS don't fit.
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Make them fit then.
If you use NPCF's, you're gonna need a lot of them.
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NPC fast but you need at least 6 of them (with technos) for this...
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(https://gametechmods.com/uploads/images/83747screenshot_50.jpg)
I wanted to give it full power, I think I did my math right on the batteries...
Plastic 5 haha... I built the entire thing then realized it had DSA...
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Ahaa nice.
I need to build one of these. :P
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Me too! :P
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me too!
I just need help getting the Antiballast into the game :mrgreen:
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270 kg on a spring Beta? Isn't that a little too much ?
And you really only need 170-180 amps per Beta and 10 amps per Etek so it might be overpowered.
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Looks good, hows the recoil on this thing?
As for power, you need roughly 717 amps, or about 72 ant batteries. You should have 79 more kg to work with after the change, and more battery life as well.
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He doesnt needs 72 (!!!) ants... he can just use 12 PC625's (lighter) and he'll probably have enough battery power.
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No, 270 kg still fires perfectly fine, not slow at all and comes back up nicely.
For max power the Betas need 210 amps. That's what the txt file says. That means 1050 total amps for 5 of them. So with 10 of those 30kg batts supplying 60 amps each, i have 600 out of 1050. With 45 ants i have exactly that.
:/
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OH MY GOD O_O
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I think 72 ant is better.
UHW matches tend to last the entire 3 minutes, you will swing those hammers either for the entire duration, or until they all break.
Max power for burst, is 210/1.6 or 131.25. making it 656.25+60 = 716.25kg. As for why you would have to ask click.
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No, 210/1.6 is how much power it drains each time it is fired, not the max power.
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Won't argue with that. I assume power consumption and max power are one and the same (as demonstrated by spin motors), but I won't try to push speculation as hard facts.
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No, 210/1.6 is how much power it drains each time it is fired, not the max power.
I will redo my tests !
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I think you are right Sage, after some testing (not enough to make a factual claim), it seems full power does require the entire listed amp, and not number/1.6. Though personally I never use or liked burst motor much. I am sure Naryar will do a much more comprehensive test since he's much more into popups than I am.
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(https://gametechmods.com/uploads/images/86705screenshot_1.jpg)
Tit 1. 8 medium beater bars. 4 ants. Chassis made with Trov. Glitch. 245.7 kgs.
For some reason my stock game can handle the chassis but my DSL crashes if it loads it into any arenas. So, that means I have done no testing :/
No matter, you can critique anyways.
Thoughts?
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Well, is it even realistic? To me it seems like the wiring required wouldn't be able to fit through that space. Even if it did, would it be able to even hold up?
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Unrealistic in my opinion, though it looks really cool!
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The only "realistic" rule is the one that says things cant go through other things. Everything else is too complicated and not applicable to RA2.
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The chassis made me go "WTF?" until I saw that you did it with the Trovaner glitch. How do you do that glitch anyway?
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The only "realistic" rule is the one that says things cant go through other things. Everything else is too complicated and not applicable to RA2.
I suppose that since chained motors are considered realsitic, ultra-thin chassis should be as well...
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Meh, I had the same problem with Doughnut Bot in dsl.
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It is realistic...
Anyway I have no clue how that glitch works.
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The origional post was in the official forums, wich are down now, but by the magic of the search button, I found this.
First, check the "Rectangle" option. Then clear the grid. Then draw a new chassis. Then, move the "Height" and "Width" sliders. You\'ll be able to move the first four points you place anywhere you want.
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I think I know how Sagey did that now.
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(https://gametechmods.com/uploads/images/56045screenshot_9.jpg)
I was able to shave a few tenths of kgs off to give it Steel 1 armor, I angled the supports down more so the drums didn't hit the ground, and I skinned it. 248.4.
Here's a few screenshots from NAR AI 2.0
(https://gametechmods.com/uploads/images/7210Untitled-1.jpg)
It's not the most effective bot, and the piglets glitch occasionally, but it will probably be my BBEANS 6 entry, cause it's awesome <3
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Not bad.
Should we consider that Trov glitch as legal in tournaments or what ?
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I like the bot. Nice skin too.
About the realism...I don't want to call this. I mean I think it COULD happen, but it would be really brittle on the heavier versions, but it could be implemented on the AWs and stuff, so IDK.
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in theory that robot would flex and bent at that point... I don't want to call it either but imo (and we are all entitled to one without being shot down) its unrealistic *hides under desk*
guess its up to Click (assuming this is for BBEANS)
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I thought we agreed realism was basically saying nothing can go through anything else, because any other rules ("omg that extender would snap!" or "wires couldn't reach that motor") are just too complicated and too open to bias.
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are just too complicated and too open to bias.
yes it is you also looking at this to complex ;)
simply issue a yes or no to the glitch use in DSL (which you have posed the question to click)
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So that's why you wanted to know whether the Trov glitch was allowed.
The argument that this bot would be too fragile IRL is invalid; we also allow polycarbonate extenders holding hammers on spinners which would never work in real life, and a bunch of other things.
So I'm saying that the Trov chassis glitch is allowed. Looks like Sage is on his way to make another controversial bot (though I can't imagine it will be as bad as the BumbleBee controversy).
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Woohoo! Have you watched my tutorial on the Trov Glitch, Click? Make sure you set up your game right with the low graphic trick, or else the trov glitch doesn't work :/
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i had seen it, that is pretty awesome really.not most realistic but can surely give some nice designs.
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(https://gametechmods.com/uploads/images/40507screenshot_7.jpg)(https://gametechmods.com/uploads/images/41441screenshot_8.jpg)
I upgraded Hummingbird. Can actually fight a ton better now, but still can't beat those damn shell spinners. Oh well. Tit 1.
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Is it invertible ?
Might as well turn the small beaters 90 degrees so they protect the drum more when spinning.
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What's with the random ME in the middle?
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nice bot! Im not an expert at any DSL rules, but isn't the skirt in the wheel unrealistic?
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What's with the random ME in the middle?
It attaches the skirt underneath the bot. Because the chassis is too small the half skirt wont fit normally.
@ Duck- no, because you can shave off a little of the skirt in real life.
@ naryar- somewhat invertible. The small beater bars are like that so they have more reach.
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I need help.
(https://gametechmods.com/uploads/images/62795screenshot_16.jpg)
So basically i have to build this thing for BTTB 2. I got about this far. It's pretty stable, but 1 major problem is getting stuck on its front, vertically. Need to fix that while keeping the invertibility.
NPC fasts, 4 ants, tit 1 (for now). the inside disc has 8 beater bars (4 pairs of "T" shapes)
I'm going to shrink the chassis sideways until the two wheels are almost touching, but other than that I need advice xD Too much time away from DSL i suppose.
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Well, you're ridiculously underweight, unless that's a part of BTTB. Short of making it non-vertically symmetrical, you could maybe put some DSL bars out of the sides and then some extenders forward off of those so it will tip backwards if it lands on the front.
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I know I'm underweight, it's not finished yet... which is why I'm asking for advice.
That could work, yet I fear it would be much too wide.
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Well, I don't know much about DSL, but I think I have a solution to stop it from getting stuck on its front. Try making one of the skirts that keep the blade from touching the ground shorter so when it tips onto its front, gravity will force it on the side with the shorter leg.
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You should probably find a way to get 2 120cm skirts side by side so it won't have to tip over everytime it hits something hard.
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If you actually do decide to try my method, make the bottom ones shorter, or the top skirts longer so it doesn't bounce up when it hits a wall like Pwn said.
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Rotate the beater bard with the angled skirts 90 decrees to the front so they prevent it from tipping on its nose.
But what would really help it not tip on its nose is to have the chassis leveled out when the bot is on the move, as you may remember, RA2 apllies forward movevement to the chassis, so while the chassis is ponting slightly upwards, it will try to go that way.
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First question: why the heck are the wheels pointed inwards?
Also, NPC motors have god awful HP. Leaving them out like that is pretty much suicide.
Instead of the quick fix, I'd consider a new setup. Instead of:
<weapon>--<extender>--<chassis>--<extender>--<drive>
go fo a more Mako-like setup, as in:
<weapon>--<longer extender>--<chassis+drive>
And then go from there. Also, MOAR WEAPONS.
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Maybe using drive Eteks and a bigger weapon will put enough torque on the bot that it will want to flip past its front and land upside down? It's kind of iffy but may work.
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The ripping teeth look worthless to me right now.
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They were there to protect the NPCs a bit... but yea they aren't really doing much.
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If you can, put them inside the chassis
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(https://gametechmods.com/uploads/images/58661screenshot_18.jpg)
OKAY so I changed it a little. :P
4 npc fast, tit 1.
Definitely better, but still needs help.
1. Speed makes it easier to trap and push bots around, but also causes itself to flip itself over on occasion.
2. Bursts not powerful enough for srimech
3. Weapon setup could be more damaging?
4. Needs rear stabalizers methinks.
The batteries are clustered to one side to counteract the "lift" on the wedge caused by the rotation of the motor.
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Personally I prefer using 2WD NPC Fasts with Technos since it's lightweight while still being somewhat fast.
With a bit of tweaking that would probably be a worthy Backyard Shredder rebuild. :bigsmile:
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(https://gametechmods.com/uploads/images/92222screenshot_20.jpg)
Giving it technos let me add some stabilizers in the back and bring the armor up to Tit 3. Works pretty darn well now.
Any last tweaks before I send it off to BTTB 2?
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Can it self-right?
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<33333
Btw, I'm turning in for the night now, so make sure the bot is in by 7:00 GMT.
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Can it self-right?
Nope, but I knew it wouldnt be able to so I made it super stable.
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so what happens when it tries to self right with the burst motors?
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They just aren't strong enough. They don't lift the bot at all.
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Why don't you remove them then, or replace them with a JX?
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cause they hold the wedges....
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Would changing the chassis armor to 5mm plastic give you enough weight to add another ant battery?
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3mm tit > 5mm plastic?
the weight is 793.7... so yes it would. But would it help?
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5mm plastic > 3mm tite
I don't know how many batteries you have in there now, but try adding a battery and see if it makes a difference.
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I meant weight wise... how would changing to a higher mm help me gain weight?
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For simplicity, let's just assume that
Plastic 3, 5, 10
Titanium, 1, 3, 5, 10
Steel 5
Are all the same. They give close to or = 60 HP per KG.
Increasing armor class increase the KG used. If your chassis weights 100 kg, using any of the above armor type, then it has roughly or = 6000 HP.
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(https://gametechmods.com/uploads/images/78254screenshot_13.jpg) (https://gametechmods.com/uploads/images/78254screenshot_13.jpg)
Well, should post it in my showcase, seeing as it had quite the run BBEANS.
And it's nice to post something in my DSL showcase.
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One heckuva skin.
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its kinda funny how well it has done and at the same time not really "raped" for efficiency like some others
nice job... so you gonna change sides now ? :P
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nice job... so you gonna change sides now ? :P
I hope not... stock needs as many good builders as it can get. The stock section is kind of dead right now. (Though that probably has to do with the lack of stock tournaments. I've noticed that the number of people posting either stock or DSL bots tends to fluctuate with which tournaments are in signups (particularly BBEANS). Since BBEANS6 just happened and was DSL LW, and Clash Cubes IV is on the horizon and is also DSL LW, the DSL showcase should stay lively for some time yet.)
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That's true. We really do need another big Stock tourney to get things going over there again.
And I think DOA2 looks like a very good robot. Maybe the chassis could be narrowed slightly? Or does the BSG collision mesh mess that up?
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Making it narrower would be a bad idea, since it would be harder for it to flank stuff.
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He could just make it narrower at the back, and have it widening towards the front for maximum flankage.
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Well, I learned something new. LW popups don't need more than Mag drive to beat shell :P
I don't like the asymetrical-ness of the weapon though.
@NFX: Narrower at the back would mean narrower drive, hence less turnspeed. It's fine like that.
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CCIV fail.
also, resurrected thread from page 4 woooo
(https://gametechmods.com/uploads/images/35326screenshot_22.jpg)
3 ants, tit 1, piglet for weapon
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I'm imagining that's beater bars on the weapon. What are the side panels on the left used for?
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I'm imagining that's beater bars on the weapon. What are the side panels on the left used for?
Extra armor cause the left side of the cube is left open to HS attacks
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Is it just me or are the beater bars not rotated properly?
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Is it just me or are the beater bars not rotated properly?
I'm thinking the same...
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They do look rotated at a somewhat curious angle. I suspect it's so the Beater attached to the disc doesn't fall off first and take the other perfectly fine one with it.
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They do make a weird illusion but I like the bot.
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Yea I was lazy with the weapons, but it failed for other reasons, like stability, speed, and power.
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Yea I was lazy with the weapons, but it failed for other reasons, like stability, speed, and power.
My biggest enemy when building anything that spins, Somehow they all bounce like crazy :P
So I stay for popups, Wich cant really be unstable
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Whoa a DSL bot from sage.
For a failbot, it looks pretty good. Probably too much weight on too small of a weapon motor though. (10kg beaters right?)
A better weapon setup is to put beaters on the edge disc attach points by the end attach point, and more beaters on the face disc attach points by the side attach point. That way they both hit at the same time and if one breaks, it won't take the other with it.
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(https://gametechmods.com/uploads/images/25298screenshot_23.jpg)
Tried to fix the failbot. Made it better but still gets knocked upside down way too easy and then can't battle worth beans.
Oh well back to stock
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Woah that's like rammer-class weapons. On a VS. Scary... if it was stable.
You'd have to use a wee bit less weapon weight in order to make it more stable though.
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Still looks pretty cool.
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(https://gametechmods.com/uploads/images/87820screenshot_26.jpg)
possible BTTB4 entry?
pretty much the DSL N00Bot. Built a chassis and the put stuff inside of it. 12 (?) ants, steel 1.
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<3
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You're using shell panels for protection ? There is better.
Though if it is for the rule of cool, it is fine.
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I love the use of shell panels for protection. I think Sheck panels aren't given enough credit outside of a FSS. 'Tis quite a big chassis, though, but depending on the wedginess, I reckon it'll do alright.
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Built a chassis and the put stuff inside of it.
What I do with all of my HW popups ahahahahahahahaha
And that looks totally cool.
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(https://gametechmods.com/uploads/images/39862Capture.PNG)
fuuuuuuuu
anyways, tried to build a MW version of Death of Angels for Nary's global conquest thing. Looks nice but for some reason can't do damage for crap. Maybe not enough batteries?
(https://gametechmods.com/uploads/images/21013screenshot_2.png)
steel 1, 397.1, npc fasts
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Cause it's not Zapper :P
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trololol
no idea. Make it a true popup?
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trololol
no idea. Make it a true popup?
nah it is one. Funny how none of my true popups are as powerful as my standard popups.
Bot actually needs 2 more batteries to be fully powered, as BSG's take 2.5 ants.
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All right. Sage going a little DSL. Bot looks great. I thoought if he's using Nar AI it's only 2 ants per BSG.
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I would use Alu extenders, change to 1mm Titanium and add atleast 1 ant more.
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I would go for poly extenders, personally, and you need another 2 ants in this. If you can, try dropping to Tite 1, and perhaps lightening up the skirt hinge wedges. I'd use just the one skirt hinge in the middle, with angled skirts as opposed to straight ones.
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trololol
no idea. Make it a true popup?
nah it is one.
Oh, I thought the first pic was how the razors started. My bad.
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(https://gametechmods.com/uploads/images/59052screenshot.png)
For Redace's tourney. He wanted old school, so I put a shell on a dualmag
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(https://gametechmods.com/uploads/images/59052screenshot.png)
For Redace's tourney. He wanted old school, so I put a shell on a dualmag
What does the wedge do ?
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(https://gametechmods.com/uploads/images/59052screenshot.png)
For Redace's tourney. He wanted old school, so I put a shell on a dualmag
What does the wedge do ?
ummm gets under bots