Author Topic: Reier's DSL  (Read 95193 times)

Offline Clickbeetle

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« Reply #20 on: September 20, 2008, 01:04:41 PM »
It looks like a cross between Barbie's Onyx and Warhead.  Warhead has the same self righting system.  You should try to get weight to make the srimech more big and curvy and decorative, like Warhead's wings.  Then you'd really have a cool looking bot.

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Offline Reier

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« Reply #21 on: September 30, 2008, 02:00:24 PM »
I'm entering a interesting tournament Gigafrost is making an called ELBITE
(you can read the full rules here https://gametechmods.com/forums/showthread.php?t=1067), where you have to make a robot with interchangeable weapons around a common chassis. (Sounds a bit complicated, but a great idea.) You have to fight a Deathmatch, King of the hill, & a tabletop. Deathmatch & KotH are played normally, but on the tabletop your bot can't have any intentional damaging weaps on it, so you have to send in 2 bots. (pant, pant...)

Anyway, if you understood what I was saying, here is a possible candidate (either this or Radioactive Gnat):

tabletop robot
10 mm plastic
2 npc t64 fasts
2 battlepacks & 1 ant
mag burst flipper


Battle robot:

Sort of a lame crusher, I just wanted to have something unique...(maybe I'll change it.)
Post away!
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Offline Somebody

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« Reply #22 on: September 30, 2008, 06:41:31 PM »
It is unique, but I am not sure that that is the best weapon for a crusher.
I built that big robot on that TV show that time


Offline Reier

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« Reply #23 on: September 30, 2008, 06:49:34 PM »
Yeah, I've decided against entering that one. I have till december to design a good one, so no rush. I've also found that the hex plates cause damage. (Duh...me stupid for not looking at stats.)

« Last Edit: June 22, 2009, 09:05:01 AM by Reier »
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Offline Clickbeetle

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« Reply #24 on: October 01, 2008, 09:31:47 PM »
That's pretty clever, you can easily change a hammer into a flipper.

DSL isn't well suited for ELBITE in my opinion, because a lot of non-weapon components still do a bit of damage.  Gigafrost is probably going to have to settle for "no components intended for use as weapons".

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Offline Reier

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« Reply #25 on: October 01, 2008, 10:49:53 PM »
Here's one of my more original entries.
"The Skink"



6wd fast npc t64s
1 orange & 2 battlepacks
5 vlad spikes or killdozer plow
10 mm aluminum
 
It's pretty fast, unfortunetly if I hit the rear right motor against the wall too hard, it starts smoking and I can't drive straight. It's also a fairly good SnS. If I fight in the Elctric arena 2 or tabletop, I generally take off the spikes & put on a Killdozer plow:



The reason I take it off in the EA2 is cause the spikes go under the bottom fence rail:



Like so.

Suggestions?
« Last Edit: October 02, 2008, 12:05:19 AM by Reier »
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Offline infiniteinertia

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« Reply #26 on: October 02, 2008, 02:18:40 PM »
You could definitely align the NPCS better to save space.

Check Nary's showcast to see what I mean.
#MakeStockGreatAgain


#BANtheHS The Movement

Offline Reier

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« Reply #27 on: October 04, 2008, 12:25:58 PM »
Well, since MDIII is going to get smoked in RAW, I decided I might as well do a remake.
Presenting Mutant Dragonfly V! (#4 just had a different paint job)




3mm titanium,
1 orange & 3 battlepacks, 2 large & 2 med. co2,
4 you know-what-motors with techno wheels,
1 large piston with 3 70 kg sledges on the end.

It's faster, tougher & has better weapons than the original. most of the extra weight came from taking the wings and side armor off (even though it doesn't look as classy). It's a great project trinity SnS.
Tell me if you like it better than MD3.
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Offline Urjak

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« Reply #28 on: October 04, 2008, 12:43:25 PM »
I love the paint job, and that bot must be VERY fast with those techno wheels.
Any comments would be appreciated. :D

Offline Reier

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« Reply #29 on: October 04, 2008, 01:16:51 PM »
The thing is Warp fast, Urjak. :biggrin:

I threw together a possible candidite for ELBITE:

 
orange batt,
5mm plastic,
Etek drive (GASP! NOT NPC T64'S!?) with tornado wheels & green caster,
2 60 kg sledges.

Suggestions? (Sorry Inf, I didn't mean to make it a Haymaker clone.)
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Offline Naryar

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« Reply #30 on: October 04, 2008, 01:19:15 PM »
I think you can remove two battlepacks and add a 20kg one.

You should also put a wedge in the front, because with this setup you have really low ground clearance and it would be wise to take advantage of it.

EDIT:
________________

Second bot has a nice small chassis, but is underpowered with just an orange batt for 2 E-teks, but it's still fast enough. And lacks a wedge.

(It would still rape my deathmatch bot as i see it)

Offline Reier

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« Reply #31 on: October 04, 2008, 01:28:37 PM »
Lyke this?

(It does have a wedge.)
Urjak, this is how powerful it is. one hit.
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Offline Urjak

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« Reply #32 on: October 04, 2008, 01:32:33 PM »
Geez, isn't that hard to control?
Any comments would be appreciated. :D

Offline Naryar

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« Reply #33 on: October 04, 2008, 01:36:32 PM »
LOL at the rammer thing.

Yeah it's better.

I'm pretty sure you can put this red batt near the one you just moved (perhaps you'll need to move the 20kg forward),, move forward these vertical CO2 tanks, and get a slightly smaller chassis, notably the sides near the NPC-T64's. Then you can add angled skirts to your wedge to make it larger, or/and an upper wedge, for having a wedge if you're upside down too...

Offline Reier

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« Reply #34 on: October 04, 2008, 01:38:02 PM »
Quote from: Urjak;16317
Geez, isn't that hard to control?


Very. I'm going to wire it so that it only uses 2 (or 1) wheels to turn, and use another button to spin faster (for thwacking).
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Offline Somebody

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« Reply #35 on: October 04, 2008, 02:42:47 PM »
Don't use the green casters, the regular ones weigh way less, and the weight stays the same when it gets bigger.

I just wonder why everybody thinks that they will get killed in RAW.
I built that big robot on that TV show that time


Offline Reier

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« Reply #36 on: October 04, 2008, 02:53:25 PM »
I can't attach the other caster to an extender, so I have to use that one. It's used to keep the hammers from hitting the ground when I'm inverted.
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Offline Somebody

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« Reply #37 on: October 04, 2008, 02:55:48 PM »
You don't have to attach it to an extender, it goes right to your baseplate.
I built that big robot on that TV show that time


Offline Reier

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« Reply #38 on: October 04, 2008, 02:58:51 PM »
Yes, but it needs to face upwards, and the basplate caster can't do that.
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Offline Naryar

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« Reply #39 on: October 04, 2008, 03:25:11 PM »
You can just put an extender or a turtle sheel thing...