You've got more than enough battery life on that thwack bot. Drop it down to a single Battlepack. With that weight probably increase the extender on the weapon to Titanium and up the weapon count or a better weapon entirely. Overall, being a thwackbot it's super plain.
You've got more than enough battery life on that thwack bot. Drop it down to a single Battlepack. With that weight probably increase the extender on the weapon to Titanium and up the weapon count or a better weapon entirely. Overall, being a thwackbot it's super plain.
Extender weapon's titanium, I think.
I knew you would say what you said about the battery. What do the battlepacks look like?
...and yep, this Thwacker is gay. I'll see if I can add more weapons (and a tighter chassis.)
You've got more than enough battery life on that thwack bot. Drop it down to a single Battlepack. With that weight probably increase the extender on the weapon to Titanium and up the weapon count or a better weapon entirely. Overall, being a thwackbot it's super plain.
Extender weapon's titanium, I think.
I knew you would say what you said about the battery. What do the battlepacks look like?
...and yep, this Thwacker is gay. I'll see if I can add more weapons (and a tighter chassis.)
1. It's Alu. You can tell from the colouring
2. Battlepacks are the red 15kg ones.
3. Do that.
Any better?Still too many batteries. You only need 1 battlepack. Dunno why you've downgraded the drive also.
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Any better?Still too many batteries. You only need 1 battlepack. Dunno why you've downgraded the drive also.
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Drive eteks are probably overkill for a BW, and would also require you to increase your chassis size massively which would likely take you overweight. NPC fasts are more than enough for such a light bot.Any better?Still too many batteries. You only need 1 battlepack. Dunno why you've downgraded the drive also.
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I wanted more weight for weapons... BIG mistake. Version 3 under way...
I'll remove that extra battlepack and add even more power- probably E-TEKS.
Drive eteks are probably overkill for a BW, and would also require you to increase your chassis size massively which would likely take you overweight. NPC fasts are more than enough for such a light bot.Any better?Still too many batteries. You only need 1 battlepack. Dunno why you've downgraded the drive also.
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I wanted more weight for weapons... BIG mistake. Version 3 under way...
I'll remove that extra battlepack and add even more power- probably E-TEKS.
I'm getting the idea of adding irons for ramming weapons, but are they good? because I see them a lot in NAR AI and the DSL 2.1 AI packs.2.1 AI packs aren't really the best guide for effectiveness since 2.2 rebalanced stuff pretty drastically.
I'm getting the idea of adding irons for ramming weapons, but are they good? because I see them a lot in NAR AI and the DSL 2.1 AI packs.2.1 AI packs aren't really the best guide for effectiveness since 2.2 rebalanced stuff pretty drastically.
I'm currently developing a beetleweight...Why dont you actually post the pic of a bot instead of announcing it like that?
I'm currently developing a beetleweight...Why dont you actually post the pic of a bot instead of announcing it like that?
Most of the time youll doublepost
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BW, lol. 3 mm. Steel.
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BW, lol. 3 mm. Steel.
Is it IRL or DSL-S?
DSL 2.2 is mainly irl, but there are still DSL-s bots. If you aimed for irl, weapon motor sticking out is not irl
BW, lol. 3 mm. Steel.
Is it IRL or DSL-S?
Don't know the difference between the two. It's DSL 2.3, so whatever one that is.
Is DSL 2.2 IRL?People have explained it poorly.
Is DSL 2.2 IRL?People have explained it poorly.
DSL, Stock and Ironforge are versions of the game. They have different components and different installs.
IRL, Standard and Unrealistic are building styles. You can technically build each of them in any version of the game, though different versions tend to be associated with different build styles (these days DSL tends to be associated with IRL, Ironforge with Standard, and Stock with Unrealistic.) What style (or "meta" as everyone calls them) you build is purely a matter of choice. Most of your stock bots for example have fallen into the "unrealistic" meta without you even knowing it exists. It's down to you what style you choose to build in.
The guide I wrote that kix linked earlier gives an outline of what the IRL build style pertains to. Unfortunately there aren't really any comprehensive up-to-date guides for Standard or Unrealistic at the moment, but you seem to have a decent grasp of those two styles already.
Why dont you actually post the pic of a bot instead of announcing it like that?Here we go again
Most of the time youll doublepost
I have my reasons...Why dont you actually post the pic of a bot instead of announcing it like that?Here we go again
Most of the time youll doublepost
Sorry if I seem harsh, but your reason is that you don’t have the common sense to realize that you can edit a post.I have my reasons...Why dont you actually post the pic of a bot instead of announcing it like that?Here we go again
Most of the time youll doublepost
Sorry if I seem harsh, but your reason is that you don’t have the common sense to realize that you can edit a post.I have my reasons...Why dont you actually post the pic of a bot instead of announcing it like that?Here we go again
Most of the time youll doublepost
Aren't Piglets for drive a big no-no? I mean, They are Brushless motors
Just use a flat motor for the disc and slimbody motors for drive, they are better for their weightAren't Piglets for drive a big no-no? I mean, They are Brushless motors
Yes, but piglets are good for bots that don't require mass amounts of force to move.
EXCEPTION- Wandering Spinners work best with piglets for drive because they make it easier for the WS to bounce off walls.
Just use a flat motor for the disc and slimbody motors for drive, they are better for their weightAren't Piglets for drive a big no-no? I mean, They are Brushless motors
Yes, but piglets are good for bots that don't require mass amounts of force to move.
EXCEPTION- Wandering Spinners work best with piglets for drive because they make it easier for the WS to bounce off walls.
Piglets are weapon motors. Weapon motors are really awful for drive as they dont have much traction*torque
SCREENSHOTS
SCREENSHOTS
Yes, I know you’re trying to help.
That bot is generally awful.
Would 4 long batteries do the trick? Oh, and a larger weapon motor and TWM3Rs for the drive?
4 long batteries is far too many. You need 2 battlepacks to power 3 spin motors for 3 minutes. That's it.SCREENSHOTS
Yes, I know you’re trying to help.
That bot is generally awful.
Would 4 long batteries do the trick? Oh, and a larger weapon motor and TWM3Rs for the drive?
Yeah, TWM3Rs are great for drive on LightWeights, and NPCs or 4 TWM3RS for MW and HW botsSCREENSHOTS
Yes, I know you’re trying to help.
That bot is generally awful.
Would 4 long batteries do the trick? Oh, and a larger weapon motor and TWM3Rs for the drive?
It would depend on the amount of drive motors and weapon motors
Yeah, TWM3Rs are great for drive on LightWeights, and NPCs or 4 TWM3RS for MW and HW botsSCREENSHOTS
Yes, I know you’re trying to help.
That bot is generally awful.
Would 4 long batteries do the trick? Oh, and a larger weapon motor and TWM3Rs for the drive?
It would depend on the amount of drive motors and weapon motors
New bot.I'm guessing those are regular NPCs, and for the flipper just use armor panels because those are too heavy
5 mm. Steel, 799.8 kg.
Only weakness is it's slow. REALLY slow.
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Flipper spikes prove more wedgy than armor panels, but I'll look into using an armor panel for a flipper. I'll also see if I can fit another battery in. It flips just fine, but the idea of using an armor panel seems to be a better choice.New bot.I'm guessing those are regular NPCs, and for the flipper just use armor panels because those are too heavy
5 mm. Steel, 799.8 kg.
Only weakness is it's slow. REALLY slow.
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Ok so for the best wedge you need wedglets.the best way of doing it I found is by getting metal hinges and attatching wedglets to the hinges. The hinges need to be the ones that can have the angle controlled. I'm not very good at explaining it sorryFlipper spikes prove more wedgy than armor panels, but I'll look into using an armor panel for a flipper. I'll also see if I can fit another battery in. It flips just fine, but the idea of using an armor panel seems to be a better choice.New bot.I'm guessing those are regular NPCs, and for the flipper just use armor panels because those are too heavy
5 mm. Steel, 799.8 kg.
Only weakness is it's slow. REALLY slow.
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I like metal hinges. Great idea.Ok so for the best wedge you need wedglets.the best way of doing it I found is by getting metal hinges and attatching wedglets to the hinges. The hinges need to be the ones that can have the angle controlled. I'm not very good at explaining it sorryFlipper spikes prove more wedgy than armor panels, but I'll look into using an armor panel for a flipper. I'll also see if I can fit another battery in. It flips just fine, but the idea of using an armor panel seems to be a better choice.New bot.I'm guessing those are regular NPCs, and for the flipper just use armor panels because those are too heavy
5 mm. Steel, 799.8 kg.
Only weakness is it's slow. REALLY slow.
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Go aluminum so the flipper can get better flips, steel is tough but heavy so go for aluminumI like metal hinges. Great idea.Ok so for the best wedge you need wedglets.the best way of doing it I found is by getting metal hinges and attatching wedglets to the hinges. The hinges need to be the ones that can have the angle controlled. I'm not very good at explaining it sorryFlipper spikes prove more wedgy than armor panels, but I'll look into using an armor panel for a flipper. I'll also see if I can fit another battery in. It flips just fine, but the idea of using an armor panel seems to be a better choice.New bot.I'm guessing those are regular NPCs, and for the flipper just use armor panels because those are too heavy
5 mm. Steel, 799.8 kg.
Only weakness is it's slow. REALLY slow.
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I think I'll develop another flipper featuring wedgelets and a flipper made from an armor panel. (mainly steel)
Not always best, for wdma midlarge/larges use TI/Alu mixGo aluminum so the flipper can get better flips, steel is tough but heavy so go for aluminumI like metal hinges. Great idea.Ok so for the best wedge you need wedglets.the best way of doing it I found is by getting metal hinges and attatching wedglets to the hinges. The hinges need to be the ones that can have the angle controlled. I'm not very good at explaining it sorryFlipper spikes prove more wedgy than armor panels, but I'll look into using an armor panel for a flipper. I'll also see if I can fit another battery in. It flips just fine, but the idea of using an armor panel seems to be a better choice.New bot.I'm guessing those are regular NPCs, and for the flipper just use armor panels because those are too heavy
5 mm. Steel, 799.8 kg.
Only weakness is it's slow. REALLY slow.
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I think I'll develop another flipper featuring wedgelets and a flipper made from an armor panel. (mainly steel)
Wandering spinner... [ This attachment cannot be displayed inline in 'Print Page' view ]No......
looks like sh** and also wouldn't pass safety at any decently run tournamentIt probably would pass in most tournaments since there doesn't look to be much clipping unless they consider it to have no real means of movement which is kinda understandable.
I sense a challenge.Okay sure, my MW vs your wandering spinner
Im sorry dude but in DSL IRL no on is gonna make this
looks like sh** and also wouldn't pass safety at any decently run tournament
Also, there is not a robot IRL without controlled movement. Even Wrecks moves in a controlled matter. Uncontrolled movement is a safety hazard and and would get you counted out in 20 seconds anyway. This bot is bad and that's it.I must have missed the part where he said this bot was IRL
I sense a challenge.Okay sure, my MW vs your wandering spinner
No you see, we need to send the bots to the host of the challenge (host cant be a person thats fighting)I sense a challenge.Okay sure, my MW vs your wandering spinner
P.M me your bot, and the binding, please. Then, we'll fight them.
Huh, That was a bit stupid of me although in my defence these bots dont really look like the types of bots I think of when thinking about TC. These just seem like IRL bots beginners make to me.Im sorry dude but in DSL IRL no on is gonna make thislooks like sh** and also wouldn't pass safety at any decently run tournamentAlso, there is not a robot IRL without controlled movement. Even Wrecks moves in a controlled matter. Uncontrolled movement is a safety hazard and and would get you counted out in 20 seconds anyway. This bot is bad and that's it.I must have missed the part where he said this bot was IRL
it has too many batteries regardless of irl or dsl-s
True. Very true.It moves slow because you are using 1 astroflight for drive. It's nothing to do with the amount of batteries you have. 2 astroflights is generally considered inadequate for anything above a BW, and you're using half of that to drive a bot twice the weight.
This one just moves vvvvvvvvvvvvvveeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy sssssssssssssssslllllllllllllllllllllllllllllooooooooooooooooooooooooooooooooooowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww, but does a lot of damage.
no it doesn't. all batteries in 2.2/2.3 give max output till they die
all spin motors consume the same amount of power.
you can't argue against this
looks like sh** and also wouldn't pass safety at any decently run tournamentIt probably would pass in most tournaments since there doesn't look to be much clipping unless they consider it to have no real means of movement which is kinda understandable.
Also I hate to be that guy but I would probably explain why it looks like sh** instead of just saying it without giving helpful advice.
Man when did I become such a tool
and before any of you goofs pull the meltybrain card, no, by how this robot is designed it couldn't use that mechanism.looks like sh** and also wouldn't pass safety at any decently run tournamentIt probably would pass in most tournaments since there doesn't look to be much clipping unless they consider it to have no real means of movement which is kinda understandable.
Also I hate to be that guy but I would probably explain why it looks like sh** instead of just saying it without giving helpful advice.
Man when did I become such a tool
it wouldnt pass safety because it only has one wheel meaning it can't exhibit controlled movement, thats kind of a requirement
III. Remember- IRL- In Real Life. Use a disk that doesn't intersect the chassis. I used a saw. Extender holding the twm on is Titanium.Hate to say it dude but this thing isn't remotely IRL. The way that weapon motor is totally exposed and not really supported doesn't fit with the IRL ruleset. What you got here is a standard bot.
III. Remember- IRL- In Real Life. Use a disk that doesn't intersect the chassis. I used a saw. Extender holding the twm on is Titanium.Hate to say it dude but this thing isn't remotely IRL. The way that weapon motor is totally exposed and not really supported doesn't fit with the IRL ruleset. What you got here is a standard bot.
The FBS certainly looks better than the last one you built, but again I really can't see WHY it needs to have 1WD. You'd gain so much by having proper drive and wouldn't lose much at all in the way of weaponry. You also still have too many batteries. 1 of those black batts is sufficient for 2 motors like you have on it
WS are different. You realize WS can't nearly put in as many hits on an opponent as an original opponent can in a single battery charge. An extra battery allows WS to deliver more powerful damage.
I will definitely look into single-battery WS, though.
you don't need to post 4 images per bot. it's not giving us more information or insight
it's just more images that everyone's connection has to load
Responding with 'what about the people who are new to DSL' for every bit of feedback you get isnt a valid pointyou don't need to post 4 images per bot. it's not giving us more information or insight
it's just more images that everyone's connection has to load
Okay, what about all the people that are new to DSL?
New WS pack out!
This is assuming that anyone cares about Wandering Spinners.Responding with 'what about the people who are new to DSL' for every bit of feedback you get isnt a valid pointyou don't need to post 4 images per bot. it's not giving us more information or insight
it's just more images that everyone's connection has to load
Okay, what about all the people that are new to DSL?
New WS pack out!
Wandering Spinners are unique, and many bot builders have a taste for bots other than WS.Ok dude, I don't mean to make you feel bad but.
Again, many people come to GTM for ideas and downloads, especially people new to RA2, so I don't think it's a bad idea...
And yet everytime he posts a wandering spinner he gets a guaranteed ten replies that all keep saying the same thing. I sure wish I got that many replies on my bots.Wandering Spinners are unique, and many bot builders have a taste for bots other than WS.Ok dude, I don't mean to make you feel bad but.
Again, many people come to GTM for ideas and downloads, especially people new to RA2, so I don't think it's a bad idea...
No one is interested in WS.
All the people who are making them are doing it to take the piss. I know you have good intentions and I'm sure you have skill in bot building-he'll that weird bug thing you made was awesome- but your pushing WS too much dude. People don't care as much about them as you think.
And yet everytime he posts a wandering spinner he gets a guaranteed ten replies that all keep saying the same thing. I sure wish I got that many replies on my bots.Good advice, think everyone should pay heed to this man!
If we don't care about his WS builds, maybe we should just... ignore them?
It's certainly closer to IRL than your last one, but it's still not quite there. The axle of your weapon motor needs to be fully supported by the extenders. You may need the Component Freedom mod to do this, but it's pretty much universally legal in IRL building so there's no issue there (just remember to turn it off again when you're building Standard or Unrealistic bots)
Again, I don't get why you don't just give it wheels. I'm aware I'm probably wasting my breath but you'd gain so much by having full controlled movement, and it's not even like you're saving weight in this configuration. Those drums probably weigh as much if not more than proper wheels. The setup you have here really is a lose-lose.
You also once AGAIN have too much battery. You can ditch 1 of the black batts and still have enough power for 3 motors easily.
You need the component freedom mod, like I said.It's certainly closer to IRL than your last one, but it's still not quite there. The axle of your weapon motor needs to be fully supported by the extenders. You may need the Component Freedom mod to do this, but it's pretty much universally legal in IRL building so there's no issue there (just remember to turn it off again when you're building Standard or Unrealistic bots)
Again, I don't get why you don't just give it wheels. I'm aware I'm probably wasting my breath but you'd gain so much by having full controlled movement, and it's not even like you're saving weight in this configuration. Those drums probably weigh as much if not more than proper wheels. The setup you have here really is a lose-lose.
You also once AGAIN have too much battery. You can ditch 1 of the black batts and still have enough power for 3 motors easily.
I tried that. It's the same question of- How do you get the chain motor to stick out of the chassis? Every time I do that, it turns red, and I can't place it.
This WS actually does sufficiently well on drums. It bounces off the walls with ease, and will drive forward...eventually...Pretty sure it would do better on wheels my dude. People use them for a reason
You need the component freedom mod, like I said.It's certainly closer to IRL than your last one, but it's still not quite there. The axle of your weapon motor needs to be fully supported by the extenders. You may need the Component Freedom mod to do this, but it's pretty much universally legal in IRL building so there's no issue there (just remember to turn it off again when you're building Standard or Unrealistic bots)
Again, I don't get why you don't just give it wheels. I'm aware I'm probably wasting my breath but you'd gain so much by having full controlled movement, and it's not even like you're saving weight in this configuration. Those drums probably weigh as much if not more than proper wheels. The setup you have here really is a lose-lose.
You also once AGAIN have too much battery. You can ditch 1 of the black batts and still have enough power for 3 motors easily.
I tried that. It's the same question of- How do you get the chain motor to stick out of the chassis? Every time I do that, it turns red, and I can't place it.This WS actually does sufficiently well on drums. It bounces off the walls with ease, and will drive forward...eventually...Pretty sure it would do better on wheels my dude. People use them for a reason
A bot that's not a WS.See isn't that nice. A bot that has no weird design that you think is cool and clever just a simple neat bot. No WS no Drum wheels. I'm glad your listening to advice now.
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I forgot how I did it, but I just invented a glitch that makes 10 mm. Steel as light as 5 mm. Steel.
A bot that's not a WS.See isn't that nice. A bot that has no weird design that you think is cool and clever just a simple neat bot. No WS no Drum wheels. I'm glad your listening to advice now.
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I forgot how I did it, but I just invented a glitch that makes 10 mm. Steel as light as 5 mm. Steel.
Personally I think it's not terrible considering you've only just started IRL building. The wedges could be pushed forward and made smaller to properly look like a real bot. Maybe try making the bot as a whole more interesting. Unlike the other Metas IRL is a lot about making bots look fun and stuff or at least that's how I and a few others see it. Experiment with shapes and designs that could be more interesting.
They don't seem very complicated although I don't think I ever said they weren't in the previous feedback I have to you.A bot that's not a WS.See isn't that nice. A bot that has no weird design that you think is cool and clever just a simple neat bot. No WS no Drum wheels. I'm glad your listening to advice now.
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I forgot how I did it, but I just invented a glitch that makes 10 mm. Steel as light as 5 mm. Steel.
Personally I think it's not terrible considering you've only just started IRL building. The wedges could be pushed forward and made smaller to properly look like a real bot. Maybe try making the bot as a whole more interesting. Unlike the other Metas IRL is a lot about making bots look fun and stuff or at least that's how I and a few others see it. Experiment with shapes and designs that could be more interesting.
Wandering Spinners are very complicated, so It's difficult to follow advice on those.
Other bots, however, Yes. It's very interesting what you can make in DSL, I can tell you that.
A bot that's not a WS.
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I forgot how I did it, but I just invented a glitch that makes 10 mm. Steel as light as 5 mm. Steel.
chassis seems very nice and compact, you did a good job minimizing chassis space. like superbomb said the armor panels look a bit messy, work on making it look more clean.
They're all very incoherent. There's no real "flow" to the panelwork. It's like you just slapped on a bunch of panels. It would look a lot better if they looked more connected and flowed into each other betterchassis seems very nice and compact, you did a good job minimizing chassis space. like superbomb said the armor panels look a bit messy, work on making it look more clean.
Messy? I fail to see how, but It does a bang-up job in combat.
I need to build some hammers and more wandering spinners since I'm hosting a personal tournament. (I'm hosting a personal because my public one isn't doing so well at the moment...)
They're all very incoherent. There's no real "flow" to the panelwork. It's like you just slapped on a bunch of panels. It would look a lot better if they looked more connected and flowed into each other betterchassis seems very nice and compact, you did a good job minimizing chassis space. like superbomb said the armor panels look a bit messy, work on making it look more clean.
Again, I'm very new to DSL, so I still have much to learn.
Messy? I fail to see how, but It does a bang-up job in combat.
I need to build some hammers and more wandering spinners since I'm hosting a personal tournament. (I'm hosting a personal because my public one isn't doing so well at the moment...)
what is a WS ? Oh it's one of them 1WD horizontal spinners... eh. it's fairly immobile and unable to being driven properly. Which is almost fine on the combat arena, but not so much in arenas with noticeable hazards or when you have a damaged motor/low battery and the AI can't get out of immobilization and you lose
Whereas you have a HS 4-spinner HS with 36 maces, a wandering spinner HW can have up to 39, maybe 42 irons. This makes them VERY difficult to outweapon, and victories with any other standard HS are rare.are you able to make a bot with more weapons that can beat a standard 36hs
To give you constructive criticism:
A: Dont go with 1mm armor... Its pretty much useless
B: Weapon missing supports (like those red bars on SOW's tribar)
C: Stop with the WS thing... Youre pretty much gonna be rejected on every tournament, and if you get somehow accepted people will wire the bot as a normal 2wd bot (no switch/button bs)
For SOW tribar situation
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2
For SOW tribar situationNo that removes effort that you need to have
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2
...or try modifying the tribar component if there’s a tutorial on how to edit components...
For SOW tribar situationNo that removes effort that you need to have
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2
...or try modifying the tribar component if there’s a tutorial on how to edit components...
what's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs
this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".
Just use regular wheels and make it a HS with actual controlled movementwhat's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs
this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".
Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.
I’m considering armoring hte wheels. Thanks for that.
Just use regular wheels and make it a HS with actual controlled movementwhat's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs
this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".
Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.
I’m considering armoring hte wheels. Thanks for that.
Then do itJust use regular wheels and make it a HS with actual controlled movementwhat's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs
this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".
Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.
I’m considering armoring hte wheels. Thanks for that.
If I don’t want it to be a WS, yes. I can just modify the controls, and switch the drums to wheels.
Why would you want it the be a WS? Most LW HSes have longer reach than your robot and could kill it easily. Use actual wheels for the drive to save weight, switch the weapon to a flatmotor (it's found using cheatbot2, should be the second to last motor with cheatbot2 enabled), get rid of the beaters, as they don't help one bit. and switch the weapon to a long DSL bar. Bang, you have traction, more reach, and more weapon power iirc.Just use regular wheels and make it a HS with actual controlled movementwhat's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs
this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".
Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.
I’m considering armoring hte wheels. Thanks for that.
If I don’t want it to be a WS, yes. I can just modify the controls, and switch the drums to wheels.
Why would you want it the be a WS? Most LW HSes have longer reach than your robot and could kill it easily. Use actual wheels for the drive to save weight, switch the weapon to a flatmotor (it's found using cheatbot2, should be the second to last motor with cheatbot2 enabled), get rid of the beaters, as they don't help one bit. and switch the weapon to a long DSL bar. Bang, you have traction, more reach, and more weapon power iirc.Just use regular wheels and make it a HS with actual controlled movementwhat's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs
this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".
Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.
I’m considering armoring hte wheels. Thanks for that.
If I don’t want it to be a WS, yes. I can just modify the controls, and switch the drums to wheels.
Okay, I just built a ton of WS and basic IRL bots. I'll display them later.
Okay, so few stuff:
Popups dont really work on DSL IRL
Saw motor needs support to kinda cover it up
Hypno teeth is nowhere near as powerful as Typhoon teeth
not bad tbh
As you've been told before, IRL is about more than simply being able to be physically built (that's pretty much what Standard is actually)Okay, so few stuff:...and the MW IRL popup actually works. I could build a working copy of it out of legos. It just doesn't do as much damage as an unrealistic popup, and functions more like a flipper in IRL...
Popups dont really work on DSL IRL
Saw motor needs support to kinda cover it up
Hypno teeth is nowhere near as powerful as Typhoon teeth
not bad tbh
IRL popup is more like a weapon flipperagreed.
IRL popup is more like a weapon flipperagreed.
I'd prefer if your "pop-up" was just a straight up flipper that uses extenders to make the flipper. Also, there are extender anchors that weigh 4 kgs. Try using those to save a little space and see if you can fit a VDMA in for the flipper. I'd say the battery power can be brought down to 2 blacks to help the weight. The shirts are generally frowned upon in IRL, so I'd suggest using the wedgelets in the weapons tab instead. Finally, please make your armor/skin more aesthetically pleasing. They aren't the most atrocious things in the world, but IRL is largely about looks.
It's a weaponed flipper. It's fine for IRL purposes as long as it's not too popup-y
Pretty decent attempt at a big wedge flipper. Honestly would be my favorate bot you've made if it wasn't for the out of place twighlight image on the top of it.
In short yeah.Pretty decent attempt at a big wedge flipper. Honestly would be my favorate bot you've made if it wasn't for the out of place twighlight image on the top of it.
...neater paintjob, I suspect?
Also, there are extender anchors that weigh 4 kgs. Try using those to save a little spaceYou're actually better off using a 10cm Square Aluminium Extender. It has the same shape and attachment points, but it only weighs 0.8kg, and since anything attached to the baseplate is invincible, the hit points really don't matter. I've found them very useful for shaving weight off older builds.
I keep forgetting about that lolAlso, there are extender anchors that weigh 4 kgs. Try using those to save a little spaceYou're actually better off using a 10cm Square Aluminium Extender. It has the same shape and attachment points, but it only weighs 0.8kg, and since anything attached to the baseplate is invincible, the hit points really don't matter. I've found them very useful for shaving weight off older builds.
Make this extender a 10 cm. and not a 20 cm.?No, switch the baseplate anchors out for 10cm extenders to save a little weight and space on the inside of your robot.
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I keep forgetting about that lolAlso, there are extender anchors that weigh 4 kgs. Try using those to save a little spaceYou're actually better off using a 10cm Square Aluminium Extender. It has the same shape and attachment points, but it only weighs 0.8kg, and since anything attached to the baseplate is invincible, the hit points really don't matter. I've found them very useful for shaving weight off older builds.Make this extender a 10 cm. and not a 20 cm.?No, switch the baseplate anchors out for 10cm extenders to save a little weight and space on the inside of your robot.
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Here's what Denali Coven looks like in RA2. I'm actually designing this bot in real life.sorry but steel 10 is usually not allowed in most tournaments (Because it's overkill) but I like how compact it is
EXCEPTION- the real life design has a lifter arm, not a flipper arm.
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10 mm. Steel. I like to have the paintjobs I put on my bots really show in fights.
I also built a little counterpart- Carmen. The bot's insides are shown in the previous post. (again, I have to double post whenever I run out of kb.)
Fighting with Carmen...
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Here's what Denali Coven looks like in RA2. I'm actually designing this bot in real life.sorry but steel 10 is usually not allowed in most tournaments (Because it's overkill) but I like how compact it is
EXCEPTION- the real life design has a lifter arm, not a flipper arm.
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10 mm. Steel. I like to have the paintjobs I put on my bots really show in fights.
I also built a little counterpart- Carmen. The bot's insides are shown in the previous post. (again, I have to double post whenever I run out of kb.)
Fighting with Carmen...
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i would ditch st10 for better npc motors
But tbh sorry if I sound vague but that isn’t necessarily a bad thingi would ditch st10 for better npc motors
Too many of my bots have npc fasts.
sorry but steel 10 is usually not allowed in most tournaments (Because it's overkill)dude what
bots like Kate's Revenge aren't generic. I'm trying to make more bots like it.Yet they are slower and not suitable for 4wd bots
TWM3R2's are pretty good. They're stronger than NPC fasts...
Slower=more torque. Denali Coven is all about torque.So with your logic 4 Astros have more pushing power than 6 NPC fasts
Slower=more torque. Denali Coven is all about torque.So with your logic 4 Astros have more pushing power than 6 NPC fasts
Also that bot is decent, pokers aren't used much in IRL
No it's because they suckSlower=more torque. Denali Coven is all about torque.So with your logic 4 Astros have more pushing power than 6 NPC fasts
Also that bot is decent, pokers aren't used much in IRL
Could it be because they can be boring?
No it's because they suckSlower=more torque. Denali Coven is all about torque.So with your logic 4 Astros have more pushing power than 6 NPC fasts
Also that bot is decent, pokers aren't used much in IRL
Could it be because they can be boring?
Make a gutripping vert or an overheadNo it's because they suckSlower=more torque. Denali Coven is all about torque.So with your logic 4 Astros have more pushing power than 6 NPC fasts
Also that bot is decent, pokers aren't used much in IRL
Could it be because they can be boring?
...so they're crappy. I'll build something else then.
Slower=more torque. Denali Coven is all about torque.Ok kiddo, I have more experience in ra2 than you and i can confirm that what you have said is false info.
Slower=more torque. Denali Coven is all about torque.Ok kiddo, I have more experience in ra2 than you and i can confirm that what you have said is false info.
Dont try to argue with me, you will lose 100% of the time
What makes those "Invincible"?
What makes those "Invincible"?Same
Flipper is still not irl because of the exploit
Sorry im confused, how is the bot invincible?Redalert Uses an exploit where ra2 doesnt show first component. Yet collision is there. That component has no hp
Flipper is still not irl because of the exploit
"Exploit?"
That's correct. Whenever the bot rolls into battle, the invincible panels are gone. In that sense, it's like an IRL bot because there are no collision meshes. It looks real.The panels have no visual meshes, however they retain their collision meshes, which is exactly why they make the bot 'invincible' and also why the bot is not IRL legal. Invisible, invincible discs do not exist in the real world :P
That's why I don't plan on entering that bot into any tournaments.If your not gonna enter it into tournaments that fair game actually.
...and you could make a bot in real life like it, where the panels show, but it wouldn't be invisible or invincible.
That's why I don't plan on entering that bot into any tournaments.If your not gonna enter it into tournaments that fair game actually.
...and you could make a bot in real life like it, where the panels show, but it wouldn't be invisible or invincible.
Personally I just dont find the appeal in an indestructible bot in the first place since whats the point of playing if you already know if you know your never gonna get destroyed or beaten. Sorta ruins the fun of the competition.
I'm honestly not sure why you guys are still responding
I'm honestly not sure why you guys are still responding
(No offense by any means)
Let me ask you this...
If I didn’t listen to advice...
>would I have mastered all the stock glitches?
>would I have learned the basic techniques of IRL?
> Would I have learned how to AI?
>Would I have learned how to minimize chassis size?
>Would I have learned to BFE?
There’s your proof that I listen to advice.
You're limited for a reason...
Nonetheless, feels like you've actually made some progress in terms of your building. The MW flipper looks mostly solid though it may run out of batts in a fight that goes the full 3 mins.
Your VS is decent but TBH I think the old HS version is superior. The motor you're using for the VS is super underpowered. Try to get a perm 132 in there, or use a flatmotor if you're not opposed to using cheat it parts
Fair. That's why I also suggested the alternative of a flatmotor. They're very widely used for this exact kind of application in IRL building. Plenty of IRL VSes you can check out to see how exactly they're used.You're limited for a reason...
Nonetheless, feels like you've actually made some progress in terms of your building. The MW flipper looks mostly solid though it may run out of batts in a fight that goes the full 3 mins.
Your VS is decent but TBH I think the old HS version is superior. The motor you're using for the VS is super underpowered. Try to get a perm 132 in there, or use a flatmotor if you're not opposed to using cheat it parts
Perms look ugly when sticking out. With how compact this bot is, it will be difficult to fit a bulky perm32 in there.
Fair. That's why I also suggested the alternative of a flatmotor. They're very widely used for this exact kind of application in IRL building. Plenty of IRL VSes you can check out to see how exactly they're used.You're limited for a reason...
Nonetheless, feels like you've actually made some progress in terms of your building. The MW flipper looks mostly solid though it may run out of batts in a fight that goes the full 3 mins.
Your VS is decent but TBH I think the old HS version is superior. The motor you're using for the VS is super underpowered. Try to get a perm 132 in there, or use a flatmotor if you're not opposed to using cheat it parts
Perms look ugly when sticking out. With how compact this bot is, it will be difficult to fit a bulky perm32 in there.
Also you may want to use small typhoon teeth for the disc, it may be generic, but it will do more damage than a saw. You don't need to, but if you want to do damage, use typhoon teethFair. That's why I also suggested the alternative of a flatmotor. They're very widely used for this exact kind of application in IRL building. Plenty of IRL VSes you can check out to see how exactly they're used.You're limited for a reason...
Nonetheless, feels like you've actually made some progress in terms of your building. The MW flipper looks mostly solid though it may run out of batts in a fight that goes the full 3 mins.
Your VS is decent but TBH I think the old HS version is superior. The motor you're using for the VS is super underpowered. Try to get a perm 132 in there, or use a flatmotor if you're not opposed to using cheat it parts
Perms look ugly when sticking out. With how compact this bot is, it will be difficult to fit a bulky perm32 in there.
It has cutting teeth, the saws are more to protect the disk that connects the teeth to the motor.Have you tried using a 10cm extender, and placing the typhoon teeth on that extender?
I tried Typhoon teeth. They hit the ground.
Wedge.Creative name/10
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5 mm. Steel, 245 kg.
Wedge isn't the actual name. It's Abomination 7.Wedge is a better fitting name tho
Dumping off some bots here that I made for Tech Wars 1 before I leave again for a short while...Ok so for the first bot, does it use TMWR2S and not TMWR2 drive motors?
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Strength- good armor.
Weakness- slow. too slow. Lock Nut could outrun this bot.
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Strength- good armor.
Weakness- Srimech doesn't exactly work all the time, even though it's wired.
Dumping off some bots here that I made for Tech Wars 1 before I leave again for a short while...Ok so for the first bot, does it use TMWR2S and not TMWR2 drive motors?
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Strength- good armor.
Weakness- slow. too slow. Lock Nut could outrun this bot.
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Strength- good armor.
Weakness- Srimech doesn't exactly work all the time, even though it's wired.
Also for the other bot, is that a flipper? Because if so you probably wont need a srimech
Yeah but, flipper.py doesnt use srimech binding, except it uses Flip binding. Its coded that way
X-ROGUE looks like this in DSL.I suggest you make the bar bigger, and downgrade the armor to titanium 5
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10 mm. Aluminum.
X-ROGUE looks like this in DSL.I suggest you make the bar bigger, and downgrade the armor to titanium 5
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10 mm. Aluminum.
No not really, you could have 1 200 or 250x50 bar and upgrade the armor, because then you get more reachX-ROGUE looks like this in DSL.I suggest you make the bar bigger, and downgrade the armor to titanium 5
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10 mm. Aluminum.
Yes, the but the chassis is too exposed for weaker armor.
The bar is actually 2 DSL 50x150 bars slapped together.
It does need to be bigger, but that would require a better weapon motor.
I gotta say your kinda improving :claping nice
Unrelated to the bot that splash gives me big eye hurt.
The bot itself is ok
-bringing it up once again if you want to make a robot themed off something do it in a more subtle way instead of just getting a bunch of pictures from google and slapping them on the robot.
-the panel work is super messy and doesn't completely cover the sides of the robot which is super bad since it looks ugly and wont protect your bot as much
-I might be wrong but there appears to be some clipping with the batteries at the front but I don't have a good angle so who knows
-The back hammer support thing is really odd. Im not sure why you have a spike strip but generally it just makes a robot easier to hit if its long so I would maybe make it shorter
You are once again, attaching armor to the chassis making it invincible and thus cheating, that aint gonna fly with most peopleI gotta say your kinda improving :claping nice
Unrelated to the bot that splash gives me big eye hurt.
The bot itself is ok
-bringing it up once again if you want to make a robot themed off something do it in a more subtle way instead of just getting a bunch of pictures from google and slapping them on the robot.
-the panel work is super messy and doesn't completely cover the sides of the robot which is super bad since it looks ugly and wont protect your bot as much
-I might be wrong but there appears to be some clipping with the batteries at the front but I don't have a good angle so who knows
-The back hammer support thing is really odd. Im not sure why you have a spike strip but generally it just makes a robot easier to hit if its long so I would maybe make it shorter
The top panels disappear when the bot enters a fight. It just looks messy in the botlab.
I tried to configure the panels so they form a shape similar to the wedge on Beta.
The spike strip actually acts like a tripwire, but it also acts as extra support.
It does need to be shorter.
You are once again, attaching armor to the chassis making it invincible and thus cheating, that aint gonna fly with most peopleI gotta say your kinda improving :claping nice
Unrelated to the bot that splash gives me big eye hurt.
The bot itself is ok
-bringing it up once again if you want to make a robot themed off something do it in a more subtle way instead of just getting a bunch of pictures from google and slapping them on the robot.
-the panel work is super messy and doesn't completely cover the sides of the robot which is super bad since it looks ugly and wont protect your bot as much
-I might be wrong but there appears to be some clipping with the batteries at the front but I don't have a good angle so who knows
-The back hammer support thing is really odd. Im not sure why you have a spike strip but generally it just makes a robot easier to hit if its long so I would maybe make it shorter
The top panels disappear when the bot enters a fight. It just looks messy in the botlab.
I tried to configure the panels so they form a shape similar to the wedge on Beta.
The spike strip actually acts like a tripwire, but it also acts as extra support.
It does need to be shorter.
Oh, signups are still open and it's 2 entries per personYou are once again, attaching armor to the chassis making it invincible and thus cheating, that aint gonna fly with most peopleI gotta say your kinda improving :claping nice
Unrelated to the bot that splash gives me big eye hurt.
The bot itself is ok
-bringing it up once again if you want to make a robot themed off something do it in a more subtle way instead of just getting a bunch of pictures from google and slapping them on the robot.
-the panel work is super messy and doesn't completely cover the sides of the robot which is super bad since it looks ugly and wont protect your bot as much
-I might be wrong but there appears to be some clipping with the batteries at the front but I don't have a good angle so who knows
-The back hammer support thing is really odd. Im not sure why you have a spike strip but generally it just makes a robot easier to hit if its long so I would maybe make it shorter
The top panels disappear when the bot enters a fight. It just looks messy in the botlab.
I tried to configure the panels so they form a shape similar to the wedge on Beta.
The spike strip actually acts like a tripwire, but it also acts as extra support.
It does need to be shorter.
When you call a parsec again, I'll throw this bot in. You can expect to say goodbye to those armor plates. They won't be there.
Blood Runner just got better.ah yes, blood runner, known for its green color scheme. I think if you know how to skin components at least make them black and red like blood runner would be. Also if you made the wheels larger than it'll be like the actual blood runner, as it is meant to do damage while running over robots
This bot's in Tech Wars 2.
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5 mm. Plastic.
I still need to post Tech Wars, I know, and I plan to do that soon.
Blood Runner just got better.ah yes, blood runner, known for its green color scheme. I think if you know how to skin components at least make them black and red like blood runner would be. Also if you made the wheels larger than it'll be like the actual blood runner, as it is meant to do damage while running over robots
This bot's in Tech Wars 2.
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5 mm. Plastic.
I still need to post Tech Wars, I know, and I plan to do that soon.
Ah yes blood runner. Known for being green.
As for the build i'm gonna be honest the original blood runner was just so much better.
The shape of the chassis was much more interesting and less boxy.
Really there isn't anything inherently wrong with the bot besides it shape but claiming you improved it is just straight up wrong.
Also its just boring. You get that with a lot of bots where they look clean but arent interesting enough to say it looks cool
Ok just realised you say its name isn't actually blood runner but point still stands blood runner is still better than this
Not really sure what weight this thing is but it looks quite flawed.
The lack of wheel guards means the wheels are gonna get blown apart.
The lack of a proper wedge means spinners will end this thing quick especially with such little armour.
The weapon is also quite limited in power as if its one pickaxe it wont be doing much.
The shape of the chassis is ok and better than your previous bots chassis but some extenders might be needed to spice things up.
The IRL world has too many Heavyweights.If you can, use 2 battle packs, also E teks are overkill for such a robot, and especially if they are sticking out of a robot
I'm on a LW building spree.
Here's one of my best LW VS.
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3 mm. Titanium, 245 KG.
That E-tek isn't overkill, but I do agree, it is exposed.The IRL world has too many Heavyweights.If you can, use 2 battle packs, also E teks are overkill for such a robot, and especially if they are sticking out of a robot
I'm on a LW building spree.
Here's one of my best LW VS.
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3 mm. Titanium, 245 KG.
ok so errrrr.
cover up that motor or your gonna lose.
Thats really my only criticism since its just hanging out like that
but aside from that it looks pretty decent for a LW.
Have you ever used or heard of a flat motor? if so use that.ok so errrrr.
cover up that motor or your gonna lose.
Thats really my only criticism since its just hanging out like that
but aside from that it looks pretty decent for a LW.
Code said the same thing. How about an armored Perm 80?
The paint job is the worst part about it imo.
Look at Orcorp if you want to find out how to do skins well.
The bot itself is really neat though.
stop using the ingame paint lab to skin
its actually trash
gtm can't stand the sight of women, who would've thought
also yes the in-game skinning system is bad. saving the skin as a 512x512 or 1024x1024 makes a big difference
Axe is messy
I like the chomp-like shape and enthusiasm
I actually kinda like it.
If you moved the 2 triangles on the front forwards could help it look a bit cleaner. The top panel also looks a bit messy. I presume you attached it to the chassis which is why non of the panels are connected right.
Pretty solid all around but as I said it just needs to have some cleaner extender/panel work which seems to be a reoccurring thing here.
If your gonna make it all one colour make it green but that still won't fix it being messy.
Misaligned panels n extenders, don't attach em to the chassisIf your gonna make it all one colour make it green but that still won't fix it being messy.
What looks messy about it?
If your gonna make it all one colour make it green but that still won't fix it being messy.
What looks messy about it?
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How's this?
[ This attachment cannot be displayed inline in 'Print Page' view ]It's an improvement. There's still some misalignment on the top panel which you could fix, but it's a fair bit cleaner than it was. I agree with Badnik though the weapon feels a bit DSL-S ish to me. In particular the use of razors. It's a pretty silly complaint, but I think it would look (and possibly perform) better if you used pole spikes or something instead of razors. Aesthetics matter more in IRL than they do in other build styles, and razors are pretty ugly components. Switching them out would make the bot look a lot nicer I feel.
How's this?
[ This attachment cannot be displayed inline in 'Print Page' view ]It's an improvement. There's still some misalignment on the top panel which you could fix, but it's a fair bit cleaner than it was. I agree with Badnik though the weapon feels a bit DSL-S ish to me. In particular the use of razors. It's a pretty silly complaint, but I think it would look (and possibly perform) better if you used pole spikes or something instead of razors. Aesthetics matter more in IRL than they do in other build styles, and razors are pretty ugly components. Switching them out would make the bot look a lot nicer I feel.
How's this?
I wanted to try something different.From what I can tell it is a MW overhead with a 4 mag and 2 Astros, correct? Because that isn't really unique, also you can use 2 red batteries instead because then you got 10 more kilos to work with
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395 KG, 3 mm. Titanium, 2 large typhoon teeth, and 2 E batteries.
Don't worry, there's a good bot on the way...
I wanted to try something different.From what I can tell it is a MW overhead with a 4 mag and 2 Astros, correct? Because that isn't really unique, also you can use 2 red batteries instead because then you got 10 more kilos to work with
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395 KG, 3 mm. Titanium, 2 large typhoon teeth, and 2 E batteries.
Don't worry, there's a good bot on the way...
YepI wanted to try something different.From what I can tell it is a MW overhead with a 4 mag and 2 Astros, correct? Because that isn't really unique, also you can use 2 red batteries instead because then you got 10 more kilos to work with
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395 KG, 3 mm. Titanium, 2 large typhoon teeth, and 2 E batteries.
Don't worry, there's a good bot on the way...
You mean "red batteries" as in "battlepacks" right?
Sorry I didn't post internals of this bot, but...Did you stack the wedges? Also
name's E.P.I.X. Here's the paint job.
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10 mm. Steel, 4 npc fasts for drive, lifting forks on 2 of those pneumatic burst motors, 4 E batteries, and 3 Tornado wedges.
Better than it looks, so don't underestimate it.
Sorry I didn't post internals of this bot, but...Did you stack the wedges? Also
name's E.P.I.X. Here's the paint job.
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10 mm. Steel, 4 npc fasts for drive, lifting forks on 2 of those pneumatic burst motors, 4 E batteries, and 3 Tornado wedges.
Better than it looks, so don't underestimate it., also what do you have specifically for the bursts? Are they Shorts, mediums, or wide mediums?
It's meh, also the arms are terrible looking, maybe downgrade the armor to titanium 10 or aluminum 10 and make the lifting arms smaller or get rid of the spike strips and replace them with wedgelets because they look uggoSorry I didn't post internals of this bot, but...Did you stack the wedges? Also
name's E.P.I.X. Here's the paint job.
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10 mm. Steel, 4 npc fasts for drive, lifting forks on 2 of those pneumatic burst motors, 4 E batteries, and 3 Tornado wedges.
Better than it looks, so don't underestimate it., also what do you have specifically for the bursts? Are they Shorts, mediums, or wide mediums?
They are wide-mediums, I think. They're definitely not short-mediums.
...and the Tornado wedges aren't stacked. They're put together legally, IRL-style.
Do you like the paintjob?
It's meh, also the arms are terrible looking, maybe downgrade the armor to titanium 10 or aluminum 10 and make the lifting arms smaller or get rid of the spike strips and replace them with wedgelets because they look uggoSorry I didn't post internals of this bot, but...Did you stack the wedges? Also
name's E.P.I.X. Here's the paint job.
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10 mm. Steel, 4 npc fasts for drive, lifting forks on 2 of those pneumatic burst motors, 4 E batteries, and 3 Tornado wedges.
Better than it looks, so don't underestimate it., also what do you have specifically for the bursts? Are they Shorts, mediums, or wide mediums?
They are wide-mediums, I think. They're definitely not short-mediums.
...and the Tornado wedges aren't stacked. They're put together legally, IRL-style.
Do you like the paintjob?
Remember, looks.over effectiveness for IRL buildingIt's meh, also the arms are terrible looking, maybe downgrade the armor to titanium 10 or aluminum 10 and make the lifting arms smaller or get rid of the spike strips and replace them with wedgelets because they look uggoSorry I didn't post internals of this bot, but...Did you stack the wedges? Also
name's E.P.I.X. Here's the paint job.
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10 mm. Steel, 4 npc fasts for drive, lifting forks on 2 of those pneumatic burst motors, 4 E batteries, and 3 Tornado wedges.
Better than it looks, so don't underestimate it., also what do you have specifically for the bursts? Are they Shorts, mediums, or wide mediums?
They are wide-mediums, I think. They're definitely not short-mediums.
...and the Tornado wedges aren't stacked. They're put together legally, IRL-style.
Do you like the paintjob?
Wait until if flips you.
I'm already creating a bot with better lifter arms. Wait for that one.
Remember, looks.over effectiveness for IRL buildingIt's meh, also the arms are terrible looking, maybe downgrade the armor to titanium 10 or aluminum 10 and make the lifting arms smaller or get rid of the spike strips and replace them with wedgelets because they look uggoSorry I didn't post internals of this bot, but...Did you stack the wedges? Also
name's E.P.I.X. Here's the paint job.
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10 mm. Steel, 4 npc fasts for drive, lifting forks on 2 of those pneumatic burst motors, 4 E batteries, and 3 Tornado wedges.
Better than it looks, so don't underestimate it., also what do you have specifically for the bursts? Are they Shorts, mediums, or wide mediums?
They are wide-mediums, I think. They're definitely not short-mediums.
...and the Tornado wedges aren't stacked. They're put together legally, IRL-style.
Do you like the paintjob?
Wait until if flips you.
I'm already creating a bot with better lifter arms. Wait for that one.
That and it got pitted, your other bot won a JD against a spinner on damageRemember, looks.over effectiveness for IRL buildingIt's meh, also the arms are terrible looking, maybe downgrade the armor to titanium 10 or aluminum 10 and make the lifting arms smaller or get rid of the spike strips and replace them with wedgelets because they look uggoSorry I didn't post internals of this bot, but...Did you stack the wedges? Also
name's E.P.I.X. Here's the paint job.
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10 mm. Steel, 4 npc fasts for drive, lifting forks on 2 of those pneumatic burst motors, 4 E batteries, and 3 Tornado wedges.
Better than it looks, so don't underestimate it., also what do you have specifically for the bursts? Are they Shorts, mediums, or wide mediums?
They are wide-mediums, I think. They're definitely not short-mediums.
...and the Tornado wedges aren't stacked. They're put together legally, IRL-style.
Do you like the paintjob?
Wait until if flips you.
I'm already creating a bot with better lifter arms. Wait for that one.
I think that's easy to come by, but it's actually really hard!
Hey, TCRR, how exactly did Breaking Dawn lose in that tournament you hosted? Did it get flipped over?
Funny, how my DSL IRL bots are never destroyed... They either get immobilized or pitted! :)Also I forgot to mention this but x storm got killed by wreaker which is basically carbide if it were woke
Funny, how my DSL IRL bots are never destroyed... They either get immobilized or pitted! :)Also I forgot to mention this but x storm got killed by wreaker which is basically carbide if it were woke
Basically it was tombstone vs beta, but beta died at the end and it's control board was smashedFunny, how my DSL IRL bots are never destroyed... They either get immobilized or pitted! :)Also I forgot to mention this but x storm got killed by wreaker which is basically carbide if it were woke
was it a close fight?
Basically it was tombstone vs beta, but beta died at the end and it's control board was smashedFunny, how my DSL IRL bots are never destroyed... They either get immobilized or pitted! :)Also I forgot to mention this but x storm got killed by wreaker which is basically carbide if it were woke
was it a close fight?
Still think I'm bad at IRL?!Design wise, it's actually really nice. It still suffers from that issue that a lot of your IRL bots have though in that your panel work is just a bit messy. You're definitely on the right track, but try to reduce those ugly seams and overhangs between panels as much as possible
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Still think I'm bad at IRL?!Design wise, it's actually really nice. It still suffers from that issue that a lot of your IRL bots have though in that your panel work is just a bit messy. You're definitely on the right track, but try to reduce those ugly seams and overhangs between panels as much as possible
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It's because I'm so devoted to performance over looks, as in Unrealistic.Use a flatmotor for the weapon motor
Here's mALICE...
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That plate on the top guards the most vulnerable spot in the design.
It's because I'm so devoted to performance over looks, as in Unrealistic.
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This bot's really dull on the inside, but the paintjob looks cool!
3 mm. titanium.
Sorry for spamming it, then...You'll need cross-supports between the bars of the tribar like Son of Whyachi has for that to be IRL legal. That tribar is way too spindly to hold those massive hammers on its own
IRL MW HS. Sledgehammers don't touch the wheels.
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1 mm. Steel actually isn't too bad, it's slightly stronger than 3 mm. Plastic...
395 kg.
Sorry for spamming it, then...You'll need cross-supports between the bars of the tribar like Son of Whyachi has for that to be IRL legal. That tribar is way too spindly to hold those massive hammers on its own
IRL MW HS. Sledgehammers don't touch the wheels.
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1 mm. Steel actually isn't too bad, it's slightly stronger than 3 mm. Plastic...
395 kg.
It is thin and it has no side supportsSorry for spamming it, then...You'll need cross-supports between the bars of the tribar like Son of Whyachi has for that to be IRL legal. That tribar is way too spindly to hold those massive hammers on its own
IRL MW HS. Sledgehammers don't touch the wheels.
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1 mm. Steel actually isn't too bad, it's slightly stronger than 3 mm. Plastic...
395 kg.
I'll look into that...
I fail to see what's so bad about the tribar I have... I built one out of legos like that, and it was surprisingly nimble...
Good to hear! :)Use a flatmotor, they are more powerful and lighter
Here's a BW drum. 171.9 KG, and....I forgot the armor.
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You mean the Perm-80 motor?No, type in cheatbot2, check the motors and you'll find flatmotors
You need to stop giving Redalert this piece of 'advice'. He made quite clear a while back that he doesn't want to use CB2 components, which is fine.Good to hear! :)Use a flatmotor, they are more powerful and lighter
Here's a BW drum. 171.9 KG, and....I forgot the armor.
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Oh yeah sh** I forgot about thatYou need to stop giving Redalert this piece of 'advice'. He made quite clear a while back that he doesn't want to use CB2 components, which is fineGood to hear! :)Use a flatmotor, they are more powerful and lighter
Here's a BW drum. 171.9 KG, and....I forgot the armor.
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Would using a flatmotor make the bot a cheatbot?as in illegal? for most IRL tourneys, they are legal
Would using a flatmotor make the bot a cheatbot?as in illegal? for most IRL tourneys, they are legal
Yeah, but it's a good fighter!
I'm already making a different design for this bot.
Just in time. I rebooted it. Still has Tit.10, but it's much better now.Ok that Is decent
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Just in time. I rebooted it. Still has Tit.10, but it's much better now.
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The forks are designed to help the bot beat other flippers.I'm not sure they're gonna help against flippers since they're static.
Yes, they need to be removed.
Okay, now that I noticed, the fork designs are actually not bad...
The flipper sticks out far enough, and bots that are stopped by the forks are firmly situated on the flipper.
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Wow! this bot really flips!
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...and destroys!
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True...Tumble Drums are just Torque Reaction Full Body Drums
Oh, and I believe I invented this!
It's called a "TumbleDrum" bot. It's basically putting a Full-body Spinner on its side.
TumbleDrums use weapon motors for both the weapon and the drive.
Unlike other bots, TumbleDrums won't be thrown off-balance if they lose any weapons on the drum.
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This TumbleDrum weighs 800.0 KG, and has 10 mm. Titanium armor.
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TumbleDrums move around by turning with only one motor. When the robot slams into reverse while spinning the drum, it will move back a bit.
>Strengths- TumbleDrums are thick, well-armed, and VERY difficult to juggle and flip because the juggler would have to hit the chassis, which is, unfortunately, the body of the TumbleDrum, right where the weapons are.
>weaknesses TumbleDrums cannot drive forward. They rely on opponents attacking them straigt-on. Once an opponent is in reach, however the TumbleDrum can steer towards the opponent and deliver some nasty hits.
Ah. This bot should be posted in RA2 wiki, then. It's a perfect example.Look, the reason why you can't invent stuff that's legal in IRL building is because there is nothing new to invent, Snares are clamps (trust me I know) Wandering spinners are ideas from a long time ago that someone else made, then you rediscovered them under a new name, Invincirammers are just rammers with chassis mounted armor, which anything mounted to the chassis is invincible thus making it a clear exploit of the rules making it illegal. You want to invent stuff but I think before you invent stuff you should try to perfect the bot types there are, like vertical spinners, rammers, flippers, hammers, you want to think your bots are perfect but they are far from it (well idk about your stock bots because I haven't played it for a bit and nobody else is playing stock to compare you to) you need to improve with your robots, and before you go inventing anymore bot types you need to perfect the ones there are.
Thanks for the heads-up!
Time to look for something IRL legal to invent that hasn't been made yet- Wandering Spinners are not tournament legal, and InvinciRammers are unrealistic.
I have agree with what Code Red said. It's clear that you haven't really done any research into the forums to see what other users have created. I can't blame you for the fact that you might of not known that users like Squirrel_Monkey had created a one wheeled spinner just like the ones you make now from years ago. But even after we flat out tell you about if your creation has already been made, just variations of already existing bots or even flat out tournament illegal, your ego kicks in and starts making a fuss about insisting that you "invented" it, claim it's only for fun and dismiss a lot of what we have to say, instead taking our word and realise the truth. Get out of your ego and look for the truth. It's not difficult.Ah. This bot should be posted in RA2 wiki, then. It's a perfect example.Look, the reason why you can't invent stuff that's legal in IRL building is because there is nothing new to invent, Snares are clamps (trust me I know) Wandering spinners are ideas from a long time ago that someone else made, then you rediscovered them under a new name, Invincirammers are just rammers with chassis mounted armor, which anything mounted to the chassis is invincible thus making it a clear exploit of the rules making it illegal. You want to invent stuff but I think before you invent stuff you should try to perfect the bot types there are, like vertical spinners, rammers, flippers, hammers, you want to think your bots are perfect but they are far from it (well idk about your stock bots because I haven't played it for a bit and nobody else is playing stock to compare you to) you need to improve with your robots, and before you go inventing anymore bot types you need to perfect the ones there are.
Thanks for the heads-up!
Time to look for something IRL legal to invent that hasn't been made yet- Wandering Spinners are not tournament legal, and InvinciRammers are unrealistic.
If this is IRL, it's not legal. There's no way this'll move in real life. It needs something to push against.inb4 Redalert calls you ToXIc
Either way. You're actually retarded. I could give you all the advice the others are giving, but you'll still do this
If this is IRL, it's not legal. There's no way this'll move in real life. It needs something to push against.inb4 Redalert calls you ToXIc
Either way. You're actually retarded. I could give you all the advice the others are giving, but you'll still do this
If this is IRL, it's not legal. There's no way this'll move in real life. It needs something to push against.inb4 Redalert calls you ToXIc
Either way. You're actually retarded. I could give you all the advice the others are giving, but you'll still do this
haha, I know that man, plus I could make a suicide joke
Still not IRL legal since the design wouldn't work in IRL.If this is IRL, it's not legal. There's no way this'll move in real life. It needs something to push against.inb4 Redalert calls you ToXIc
Either way. You're actually retarded. I could give you all the advice the others are giving, but you'll still do this
haha, I know that man, plus I could make a suicide joke
Hey, I could build a working version in real life. Trust me. I'll show it to you.
...and how am I supposed to know if something's invented or not, when it hasn't been mentioned to me until last second?
I know I invented Wandering Spinners because they have never been mentioned before, and are definitely new
Enough controversy, here's TumbleDrum mini.
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3 mm. Aluminum, 6 beater bars.
Spins so fast, it warps!
It's uglyWhat if it faced a HS? then the discs could be torn right off!
It's not IRL
It's weak.... fight it!
...and how am I supposed to know if something's invented or not, when it hasn't been mentioned to me until last second?
I know I invented Wandering Spinners because they have never been mentioned before, and are definitely new
I removed the extender mounting the drive and weapon motor and mounted the snapper sideways:
(https://gametechmods.com/uploads/images/10655Dream Eater 2.png)
CRAZY!
...and how am I supposed to know if something's invented or not, when it hasn't been mentioned to me until last second?"I Invented this drink called Pepsi, it tastes like Coke, but I renamed it, meaning it's original and so I invented a new kind of drink"
I know I invented Wandering Spinners because they have never been mentioned before, and are definitely new
It's uglyI would but it dosnt fit into any meta
It's not IRL
It's weak.... fight it!
RedAlert's "inventions" remind me of N.Brio from Mind Over Mutant :laughing...and how am I supposed to know if something's invented or not, when it hasn't been mentioned to me until last second?"I Invented this drink called Pepsi, it tastes like Coke, but I renamed it, meaning it's original and so I invented a new kind of drink"
I know I invented Wandering Spinners because they have never been mentioned before, and are definitely new
RedAlert's "inventions" remind me of N.Brio from Mind Over Mutant :laughing...and how am I supposed to know if something's invented or not, when it hasn't been mentioned to me until last second?"I Invented this drink called Pepsi, it tastes like Coke, but I renamed it, meaning it's original and so I invented a new kind of drink"
I know I invented Wandering Spinners because they have never been mentioned before, and are definitely new
https://www.youtube.com/watch?v=6XDYtP3RZiI
What if it faced a HS? then the discs could be torn right off!I was trying to base it off IRL looks. If I wanted it to be more effective, I'd remove the plates on the drive disks, and swap out the sledgehammers for a ton or razors.
But that's besides the point, IRL is all about LOOKS, NOT EFFECTIVENESS
We have seen your bot ideas before, this link is showing exactly what you are thinking about, but this bot type was made in 2004! https://wiki.gametechmods.com/index.php?title=TRFBDRedAlert's "inventions" remind me of N.Brio from Mind Over Mutant :laughing...and how am I supposed to know if something's invented or not, when it hasn't been mentioned to me until last second?"I Invented this drink called Pepsi, it tastes like Coke, but I renamed it, meaning it's original and so I invented a new kind of drink"
I know I invented Wandering Spinners because they have never been mentioned before, and are definitely new
https://www.youtube.com/watch?v=6XDYtP3RZiI
How are you supposed to know if something exists, if you have never seen it until now?QuoteWhat if it faced a HS? then the discs could be torn right off!I was trying to base it off IRL looks. If I wanted it to be more effective, I'd remove the plates on the drive disks, and swap out the sledgehammers for a ton or razors.
But that's besides the point, IRL is all about LOOKS, NOT EFFECTIVENESS
Can y'all stop this comment chain.Thanks, Pokerbro.
I got a job as a showcase mod to tell y'all to shut up.
I gotta make Gooce proud
Rule #1 of building WS. Always overpower the motors!
It's different for other bots because they can directly attack an opponent, but WS need time, and that "time" is achieved through multiple batteries.
Rebuilt Twilight Forever.
Everything's stronger, and it's not much of a "box" anymore.
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More batteries+better power!
It can last up to 3 1/2 minutes now before dying.
Yeah, I wanted to slide the drum up a bit, so it could have a better chance of striking opponents.
Wandering Spinner with 3 mm. Titanium and that weighs 397 KG.It needs more supports on the sides, I suggest trying to use extenders and angle peices, It may seem a bit difficult but hopefully the end result will make up for it
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...Oh, and I did more fights...
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What about wedgelets? They'll help the WS stay stable...you arent gonna be winning any wedge wars with a WS, they have no drivepower so just add supports and you'll be golden
What about wedgelets? They'll help the WS stay stable...you arent gonna be winning any wedge wars with a WS, they have no drivepower so just add supports and you'll be golden
Wedglets that aren't for wedgingWhat about wedgelets? They'll help the WS stay stable...you arent gonna be winning any wedge wars with a WS, they have no drivepower so just add supports and you'll be golden
That's what I meant- the wedgelets would be there to keep the WS stable, not to have it get under opponents...
it is indeed a Galaxy brain moveWedglets that aren't for wedgingWhat about wedgelets? They'll help the WS stay stable...you arent gonna be winning any wedge wars with a WS, they have no drivepower so just add supports and you'll be golden
That's what I meant- the wedgelets would be there to keep the WS stable, not to have it get under opponents...
nice
Rebooted Twilight Forever. Drum's farther back.Neither look terrible but does VF have counterweights on the axe? Those are essential to self righting
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...and Vampire Forever's much better with a geared Beta.
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It's not so much that a one-wheeled WS is definitely a WS, but any Disk WS like the ones that use drums for wheels are definitely new, and they're definitely Wandering Spinners.Even if they are new it doesn't mean it's good, with a WS you add so much extra battery life or add discs that weigh more than regular wheels do, so that means wandering spinner have no benefits whatsoever and that means you can finally just make normal bot types and not try to Invent stuff. Everything has been invented, so just focus on the bot types there already are instead of trying to invent stuff because there is nothing new to invent, this game has been out for 16 years and everything has been invented. Ok?
It's not so much that a one-wheeled WS is definitely a WS, but any Disk WS like the ones that use drums for wheels are definitely new, and they're definitely Wandering Spinners.So every hugeclone is a wandering vertical spinner extrem0r...
It's not so much that a one-wheeled WS is definitely a WS, but any Disk WS like the ones that use drums for wheels are definitely new, and they're definitely Wandering Spinners.
I can't really explain the differences
I can't really explain the differences
Then maybe you shouldn't claim to have made a new type of bot if you dont even know what it is you've 'invented
The first bot is ok. Farley standard but the skirt as a wedge isnt IRL legall since people banned them in most tournaments for whatever reason.
Killer Flower would be nice but there is way too many typhoon teeth and once again wont be accepted into most tournaments.
I mean not like I can really judge it since 90% of the bot is obscured by the disc at that angle.
I think what Pokebro's trying to get at is: could we get a picture of Killer Flower where we can actually see the body, without the disc in the way?
That BW clamp actually doesn't look that bad, tbh. A little messy in places, but it looks compact enough, and in a weight class dominated by overhead bar spinners, it definitely stands out. It might just be my favourite DSL build of yours so far.
Your DSL builds are definitely at their best when you stop trying so hard to be unique and trend-setting and just... build normally. I still think, with the kind of effort you put into your WS builds, you could actually become a pretty good IRL builder if you just put your mind to it.