Author Topic: Redalert's rare DSL builds and WS  (Read 32048 times)

Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #120 on: January 18, 2019, 07:09:14 AM »
chassis seems very nice and compact, you did a good job minimizing chassis space. like superbomb said the armor panels look a bit messy, work on making it look more clean.

Again, I'm very new to DSL, so I still have much to learn.
Messy? I fail to see how, but It does a bang-up job in combat.

I need to build some hammers and more wandering spinners since I'm hosting a personal tournament. (I'm hosting a personal because my public one isn't doing so well at the moment...)
They're all very incoherent. There's no real "flow" to the panelwork. It's like you just slapped on a bunch of panels. It would look a lot better if they looked more connected and flowed into each other better


Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #121 on: January 18, 2019, 12:04:25 PM »
Wand
      e
      r
       i
        n
          g
            spinner
This WS combines the strengths of all my other WS.
Building a robust WS
1. Chassis adjusted as shown. Armor is 1 mm. Steel.
 
screenshot.bmp


2. Tornado Mag is up 3 notches.
 
screenshot_1.bmp


3. Tribar is large, and hammers are 30 kg. Sledgehammers.
 
screenshot_2.bmp


4. Baseplate anchor is up 3 notches. Attach an 80 cm. Lexan plate onto it. Add LEDs to take up leftover weight.
 
screenshot_3.bmp


5. DONE!


Offline Naryar

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Re: Redalert's rare DSL builds and WS
« Reply #122 on: January 19, 2019, 09:19:33 PM »
what is a WS ? Oh it's one of them 1WD horizontal spinners... eh. it's fairly immobile and unable to being driven properly. Which is almost fine on the combat arena, but not so much in arenas with noticeable hazards or when you have a damaged motor/low battery and the AI can't get out of immobilization and you lose

Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #123 on: January 20, 2019, 06:00:11 AM »
what is a WS ? Oh it's one of them 1WD horizontal spinners... eh. it's fairly immobile and unable to being driven properly. Which is almost fine on the combat arena, but not so much in arenas with noticeable hazards or when you have a damaged motor/low battery and the AI can't get out of immobilization and you lose

Other members tell me that I have too many batts in WS. Now they know why WS need lots of batteries.

As I told everyone else- wandering spinners are bots designed to use Newton’s law of action and reaction to move around the arena. They sport a HS that serves as a steering system as well as a weapon. When a WS hots a wall, the excessive force causes the WS to bounce, sending it off in a different direction. Wandering spinners use very robust weapons to prevent weapon fractures, and typically run around on one wheel, though more complex WS use drums or disks on 2 or more motors to drive around. Wandering spinners use a single switch control to fully activate or deactivate, though AI WS also have a button wired the same way as the switch.

Wandering spinners have both a good and a bad side.

Bad- wandering spinners can only be activated or deactivated. They steer by themselves, and are tournament illegal. The easiest way to defeat a WS is to have the WS wander onto a flipper or into a pit.

Good. Wandering spinners can carry more weapons than any generic HS.
Whereas you have a HS 4-spinner HS with 36 maces, a wandering spinner HW can have up to 39, maybe 42 irons. This makes them VERY difficult to outweapon, and victories with any other standard HS are rare.

There are 2 types of WS.

Basic- basic WS have a single central motor, with 1 wheel (or 2 if it’s a DSL WS. The wheels can be attached to each other to create fatter wheels.) Basic WS have anywhere from from 1-4 spinners, and are mainly found in the forms of full-body spinners.

Complex- complex WS are direct opposites of basic WS. They use disks or dums on 2 or more motors, primarily for stability. Complex WS, although they don’t have much traction, are more reliable than basic WS because the low traction allows for easy deflection off walls, and makes them capable of getting out of corners.
Complex WS are found in forms like the famous bots Tombstone and Carbide, with all the spinners at the front, or sometimes, spaced out so one is on each side of the WS, like a drone. Complex WS have 1 or more spinners, and typically more armor.

However, the current strength-to-weight ratio proves that basic WS are better because they can have more weapons than complex WS.


Offline pokebro14

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Re: Redalert's rare DSL builds and WS
« Reply #124 on: January 20, 2019, 06:04:15 AM »
Dude your really over complicating a full body spinner with one wheel.
Achievements and tournament placings

Offline ty4er

Re: Redalert's rare DSL builds and WS
« Reply #125 on: January 20, 2019, 06:05:15 AM »
nary dont fall for the memes theyre getting out of hand

Whereas you have a HS 4-spinner HS with 36 maces, a wandering spinner HW can have up to 39, maybe 42 irons. This makes them VERY difficult to outweapon, and victories with any other standard HS are rare.
are you able to make a bot with more weapons that can beat a standard 36hs
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline kix

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Re: Redalert's rare DSL builds and WS
« Reply #126 on: January 20, 2019, 06:13:03 AM »
To give you constructive criticism:
A: Dont go with 1mm armor... Its pretty much useless
B: Weapon missing supports (like those red bars on SOW's tribar)
C: Stop with the WS thing... Youre pretty much gonna be rejected on every tournament, and if you get somehow accepted people will wire the bot as a normal 2wd bot (no switch/button bs)

Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #127 on: January 20, 2019, 10:41:30 AM »
To give you constructive criticism:
A: Dont go with 1mm armor... Its pretty much useless
B: Weapon missing supports (like those red bars on SOW's tribar)
C: Stop with the WS thing... Youre pretty much gonna be rejected on every tournament, and if you get somehow accepted people will wire the bot as a normal 2wd bot (no switch/button bs)

A. gotcha.
B. SOW tribar is too heavy, unless I sacrificed armor and drive. It does look weak, though...
C. WS are not for tournaments. Every entrant I put in a tournament is a basic, 2 or 4wd bot with analog control. Not a WS.


Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #128 on: January 20, 2019, 10:42:43 AM »
WS in the Robogames arena...
 
screenshot_5.bmp


Offline kix

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Re: Redalert's rare DSL builds and WS
« Reply #129 on: January 20, 2019, 10:55:26 AM »
For SOW tribar situation
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2

Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #130 on: January 20, 2019, 12:39:49 PM »
For SOW tribar situation
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2

...or try modifying the tribar component if there’s a tutorial on how to edit components...


Offline kix

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Re: Redalert's rare DSL builds and WS
« Reply #131 on: January 20, 2019, 04:06:37 PM »
For SOW tribar situation
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2
No that removes effort that you need to have

...or try modifying the tribar component if there’s a tutorial on how to edit components...

Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #132 on: January 21, 2019, 06:55:37 AM »
For SOW tribar situation
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2
No that removes effort that you need to have

...or try modifying the tribar component if there’s a tutorial on how to edit components...

SOW tribar it is!


Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #133 on: January 22, 2019, 12:04:16 PM »
Another WS!
It can self-right and has the ability to ram.

1. Chassis as shown. Armor is 3 mm. Aluminum.
 
screenshot.bmp


2. 
screenshot_1.bmp

750s are up a notch, TWM3R2 is up all the way (3 notches) Battlepack  is up 3 notches.

3. Add a small disk with small typhoon teeth to the TWM3R2.
 
screenshot_2.bmp


4. Add beater bars to small baseplate anchors.
 
screenshot_3.bmp


5. You now have 1 kg. to do whatever with. I added red LEDs to the WS.
 
screenshot_4.bmp


6. DONE!


Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #134 on: January 22, 2019, 12:05:03 PM »
WS in the RW arena...
 
screenshot_5.bmp


Offline Naryar

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Re: Redalert's rare DSL builds and WS
« Reply #135 on: January 23, 2019, 05:36:16 AM »
what's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs

this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".

Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #136 on: January 23, 2019, 06:14:47 AM »
what's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs

this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".

Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.

I’m considering armoring hte wheels. Thanks for that.


Offline Team Code Red Robotics

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Re: Redalert's rare DSL builds and WS
« Reply #137 on: January 23, 2019, 06:15:59 AM »
what's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs

this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".

Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.

I’m considering armoring hte wheels. Thanks for that.
Just use regular wheels and make it a HS with actual controlled movement
Based

Offline Redalert

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Re: Redalert's rare DSL builds and WS
« Reply #138 on: January 23, 2019, 06:18:20 AM »
what's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs

this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".

Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.

I’m considering armoring hte wheels. Thanks for that.
Just use regular wheels and make it a HS with actual controlled movement

If I don’t want it to be a WS, yes. I can just modify the controls, and switch the drums to wheels.


Offline Team Code Red Robotics

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Re: Redalert's rare DSL builds and WS
« Reply #139 on: January 23, 2019, 06:26:02 AM »
what's the point, it's not going to get any grip on the ground ??? plus this is just a weird hs

this "wheel"-base also look fairly wide exposed to me. you should hit the enemy with that weapon, not your "wheels".

Okay, drum HS only need enough traction to actually accelerate. That’s it. The less traction, the more reliable the WS is, and the less prone it is to getting stuck.

I’m considering armoring hte wheels. Thanks for that.
Just use regular wheels and make it a HS with actual controlled movement

If I don’t want it to be a WS, yes. I can just modify the controls, and switch the drums to wheels.
Then do it
Based