Author Topic: RedAce's DSL Showcase  (Read 196284 times)

Offline Redalert

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Re: RedAce's DSL Showcase
« Reply #1300 on: December 16, 2018, 08:24:45 AM »
Looks good. I need to try DSL REAL soon.cI already have the download...


Offline kill343gs

Re: RedAce's DSL Showcase
« Reply #1301 on: December 18, 2018, 06:50:56 PM »
yeah dude your skinning is dynamite


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Offline RedAce

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Re: RedAce's DSL Showcase
« Reply #1302 on: December 22, 2018, 08:55:43 PM »
Nature Wars 2 Possible Entrant:

Preying_Mantis.png


Got the idea from my near year and a half old Slaying Mantis, and couldn't pass the idea up afterwards.  Yes, it's still a bot that inspired by Click's.  Just only came up with the idea to make it now because I can't capitalize on opportunities.  Looking back, probably should've taken some time to remake the logo and the arthrobotics insigna from the old.  Welp.

Offline Dreamcast

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Re: RedAce's DSL Showcase
« Reply #1303 on: December 25, 2018, 08:52:02 PM »
Looks the Morgue and Complete Control had a baby :thumbup

Offline KidDelta

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Re: RedAce's DSL Showcase
« Reply #1304 on: December 26, 2018, 01:55:27 AM »
Looks the Morgue and Complete Control had a baby :thumbup
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Good bot, Btw
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Offline RedAce

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Re: RedAce's DSL Showcase
« Reply #1305 on: January 16, 2019, 04:25:55 PM »
I guess a signature bot of mine now is getting the CW treatment:

HostileNegotiations.png


A modular design in it's truest form.  Using both the variants of Aggressive Negotiations One & Two.  Taking a bot style that can take on flippers and spinners with the respective forms, so it certainly can hold up it's own.  Unsure how it works as of now, so maybe a possible future Deathmatch or an upcoming CW tourney could help me find out.

Offline Redalert

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Re: RedAce's DSL Showcase
« Reply #1306 on: January 16, 2019, 04:28:45 PM »
Nicely done.


Offline Hoppin

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Re: RedAce's DSL Showcase
« Reply #1307 on: January 16, 2019, 04:30:14 PM »
I guess a signature bot of mine now is getting the CW treatment:

 [ Quoting of attachment images from other messages is not allowed ]

A modular design in it's truest form.  Using both the variants of Aggressive Negotiations One & Two.  Taking a bot style that can take on flippers and spinners with the respective forms, so it certainly can hold up it's own.  Unsure how it works as of now, so maybe a possible future Deathmatch or an upcoming CW tourney could help me find out.

 :heart_smiley:
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Offline TheOrcCorp

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Re: RedAce's DSL Showcase
« Reply #1308 on: January 17, 2019, 08:17:39 AM »
AN is a favourite of mine and to see it in CW form is great stuff! Hope to see it in action soon! :mrgreen:
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Offline RedAce

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Re: RedAce's DSL Showcase
« Reply #1309 on: March 05, 2019, 03:11:42 PM »
I guess it'll give me an excuse to try DSL 2.1 again so sure why not.
Okay I regret this decision.

HeavyWheel.png


Slightly cloned Geese's VS, but whatever.  I feel I'm not quite doing it right, but it beat the crap out of Fat Rat, and Wheel of Misfortune, so I guess it's alright, but feels weird.

Offline Mystic2000

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Re: RedAce's DSL Showcase
« Reply #1310 on: March 05, 2019, 03:26:18 PM »
i mean if it works then it's fine surely ?
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Offline 09090901

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Re: RedAce's DSL Showcase
« Reply #1311 on: March 05, 2019, 03:55:43 PM »
are you using regular npcs or npc fasts
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Offline RedAce

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Re: RedAce's DSL Showcase
« Reply #1312 on: March 05, 2019, 05:11:13 PM »
are you using regular npcs or npc fasts
Regular ones.

Offline RedAce

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Re: RedAce's DSL Showcase
« Reply #1313 on: March 12, 2019, 05:44:25 PM »
DangerLine.png


Inspired by SawBlaze primarily.  It's not too bad from testing, but the arm loves to pick up momentum and is rather slow otherwise.  The typhoons are more meant to either be a backup weapon with momentum and/or trap bots in front to avoid bots getting too far over the wedge and into the saw arm.  I wasn't sure what to place without the bot kinda looking ugly.  I should also reskin the TazBot wheels and saw.  Right now it kinda looks out of place.

Offline RedAce

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Re: RedAce's DSL Showcase
« Reply #1314 on: March 14, 2019, 06:00:47 PM »
DP

Nightmare.png


Still trying to mess around with extenderbots, and I'm gonna be honest, I still don't know what I'm doing.  Taking some notes from other builders and responses from discord, and I'm getting mixed answers.  Some said it's solid, others say not so much.  Probably not a good thing in the long run.

Offline KidDelta

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Re: RedAce's DSL Showcase
« Reply #1315 on: March 15, 2019, 03:58:34 AM »
DP

 [ Quoting of attachment images from other messages is not allowed ]

Still trying to mess around with extenderbots, and I'm gonna be honest, I still don't know what I'm doing.  Taking some notes from other builders and responses from discord, and I'm getting mixed answers.  Some said it's solid, others say not so much.  Probably not a good thing in the long run.
As long as it's invertible, it's NASA to me
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Offline Hoppin

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Re: RedAce's DSL Showcase
« Reply #1316 on: March 15, 2019, 08:16:55 PM »
Dope stuff
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Offline RedAce

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Re: RedAce's DSL Showcase
« Reply #1317 on: April 03, 2019, 11:19:40 PM »
Aggressive_Negoti4tions_v2.png


Seeing the problems that the previous AN bots had, such as being somewhat slow for a rammer, and getting stuck on walls, it needs to have some way to be much more agile, and it seems I got this to work, but this is untested as of now.  Took at least a version of each incarnation of every AN at this point along with something to make this version original in its own right.

Also, this is the second version of AN4, I had one that looked like this:

But this looked like a drastic shift compared to the past versions and I wasn't too fond of it to be honest.

Offline RedAce

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Re: RedAce's DSL Showcase
« Reply #1318 on: April 10, 2019, 07:26:49 PM »
LidarV2.png


Nothing too special.  Mostly wanted to improve from Sonar's Problems and just make a third iteration of the Radar series.  I think the speed is much better with NPC's instead Magmotors.

Offline Billy5545

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Re: RedAce's DSL Showcase
« Reply #1319 on: April 11, 2019, 12:30:04 AM »
[ Quoting of attachment images from other messages is not allowed ]

Nothing too special.  Mostly wanted to improve from Sonar's Problems and just make a third iteration of the Radar series.  I think the speed is much better with NPC's instead Magmotors.
Looks cool. I like the skin, colored typhoon, and the tail kind of thing especially