gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: RedAce on August 04, 2013, 06:46:41 AM

Title: RedAce's DSL Showcase
Post by: RedAce on August 04, 2013, 06:46:41 AM
Hey guys, it's a long time since I last posted, but I never really left this place. I have been lurking into the DSL showcase and casting my BOTM votes.

But I think it's now time to start my own DSL showcase.

Starting with this:

(https://gametechmods.com/uploads/images/25002persistance.png)

797.9 kgs, a bunch of ants, and a TWM3R powering the weapon.

Yes, I still need to create more original bots, but it's a start I guess.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on August 04, 2013, 06:52:43 AM
You have been lurking, haven't you? That is a top-tier IRL bot right there, can't really suggest any improvements. Fairly unique srimech aswell.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on August 04, 2013, 06:57:18 AM
Nice to see you back, RedAce.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 04, 2013, 07:08:18 AM
Who is this guy, and why is his robot so awesome?
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on August 04, 2013, 07:36:55 AM
Who is this guy, and why is his robot so awesome?
RedAce used to be a no-nonsense pro stock builder in 2010/11. Even his first bots were ok before he learned to stack and do a few other tricks. He left us for 2 and a half years and now he's returned building DSL bots.
Title: Re: RedAce's DSL Showcase
Post by: Mecha on August 04, 2013, 07:49:58 AM
Wow RedAce! Welcome Back! I've been waiting for this day to happend. You were one of the most inspiring Stock builders to me.
And that's a nice bot, but I just wanted to know, Are you giving up Stock or are you just focusing on DSL for now?
Title: Re: RedAce's DSL Showcase
Post by: ty4er on August 04, 2013, 07:52:20 AM
awesome bot man, nice to see you back and with a bit more originality :P i'm not sure a twmr is powerful enough, you might want to try a perm or something
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 04, 2013, 08:41:04 AM
Are you giving up Stock or are you just focusing on DSL for now?
I've gone into realm of IRL DSL but maybe I'll update that thread, although I feel it's long dead.

i'm not sure a twmr is powerful enough, you might want to try a perm or something
I feared you would say that, so I updated it.

(https://gametechmods.com/uploads/images/44259persistance1.2.png)

799.8 now,
+more power
+stronger weapon
-weaker armor (Tite 5 to Alu 5)

But I also made a shell spinner, (even though that concept is just done to death.)

(https://gametechmods.com/uploads/images/73295bloodhawk.png)

795.?, 4 ants.
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on August 04, 2013, 08:45:18 AM
With the VS the perm needs some protection.
Title: Re: RedAce's DSL Showcase
Post by: ty4er on August 04, 2013, 09:28:51 AM
if you want to, you could cut a bit out of the chassis and put the perm in that gap

that's a pretty cool shell spinner, you might want to change that skirt for something that look a bit sturdier though (look in urjak's showcase for a good example)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 04, 2013, 09:41:08 AM
I'm well aware about that shell spinner he entered in Battlebots 7 and it's self righting mechinism, but i do think that the skirt my a little fragile, even if shell spinner goes nuts, I'll fix it later, as well as give my other irl bot some motor protection.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 04, 2013, 12:16:40 PM
DP

Got the motor protection on

(https://gametechmods.com/uploads/images/12439persistance3.png)

797.0
Srimech is now stronger and more 'havok stable'

I'm still working on that HW shell spinner, In the meantime, have a cruiserweight instead

(https://gametechmods.com/uploads/images/74853delta.png)

598.1
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on August 04, 2013, 12:19:13 PM
They both look really nice now.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 04, 2013, 12:24:42 PM
They look great.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 04, 2013, 12:45:09 PM
The shell spinner is really good. I love the beater setup.
Title: Re: RedAce's DSL Showcase
Post by: madman3 on August 04, 2013, 05:31:06 PM
Great start to your return here. Both current versions of your bots look excellent.
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on August 04, 2013, 06:35:18 PM
Welcome back brotha, sweet looking bots.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 04, 2013, 07:39:03 PM
Thanks, here's another new bot.

(https://gametechmods.com/uploads/images/90677gyro.png)

397.7, 6(?) ants
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 04, 2013, 07:54:44 PM
Excellent work. Are the discs powered by a different weapon motors or by the same mag.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on August 04, 2013, 08:00:36 PM
Thanks, here's another new bot.

(https://gametechmods.com/uploads/images/90677gyro.png)

397.7, 6(?) ants
magmotter amputation is going to kill that Bot. that's why vroom had a piglet for its disk.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 04, 2013, 08:41:02 PM
Slight update to the weapon,

(https://gametechmods.com/uploads/images/60843gyro3.png)

I'm not sure if this one is better or worse.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 05, 2013, 06:30:15 AM
Here's another new bot

(https://gametechmods.com/uploads/images/92209launchplatform.png)

398.7, Titanium 3.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 05, 2013, 06:34:14 AM
Not sure about the Typhoon spikes. Otherwise, pretty sweet.  :thumbup
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on August 05, 2013, 06:38:56 AM
I kinda like the Typhoon spikes, they remind me of a bull's horns or something, but the bot would look good either way.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 05, 2013, 06:54:24 AM
I kinda like the Typhoon spikes, they remind me of a bull's horns or something, but the bot would look good either way.

I can see the idea, but the bright orange stands out like a sore thumb.
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on August 05, 2013, 07:03:02 AM
I kinda like the Typhoon spikes, they remind me of a bull's horns or something, but the bot would look good either way.

I can see the idea, but the bright orange stands out like a sore thumb.
If they were re-skinned to match the rest of the bot they would look pretty awesome.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on August 05, 2013, 07:40:06 AM
VS looks pretty cool, although I think you would be better with a skin without decals. and a skin color that goes better with the bot's components.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 05, 2013, 08:16:38 AM
Okay I admit, that bot skin was a little ugly, so I made a new skin

(https://gametechmods.com/uploads/images/55459gyro2.png)

Also can anyone show me a diagram or something to help me make a greenwave style HS? I'm not sure how to do it.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on August 05, 2013, 08:23:21 AM
You mean this?
(http://www.robotcombat.com/images/bbsf02/large/green_wave.jpg)
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on August 05, 2013, 08:28:49 AM
That flipper <3
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 05, 2013, 08:32:17 AM
You mean this?
(http://www.robotcombat.com/images/bbsf02/large/green_wave.jpg)

No, I mean something like this:

http://www.youtube.com/watch?v=xALqpCSK3kc# (http://www.youtube.com/watch?v=xALqpCSK3kc#)
Title: Re: RedAce's DSL Showcase
Post by: ty4er on August 05, 2013, 08:37:33 AM
attach the motor to a me in a tall chassis and then bfe the chassis height
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 05, 2013, 10:58:29 AM
Thanks!

So here's the result:

(https://gametechmods.com/uploads/images/45339technitium.png)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on August 05, 2013, 02:01:50 PM
Very Nice work.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 05, 2013, 02:11:25 PM
Looks excellent dude. I'd try to start making some custom skins. I made a tutorial that might help you if you want:
https://gametechmods.com/forums/index.php?topic=13126.0 (https://gametechmods.com/forums/index.php?topic=13126.0)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 05, 2013, 02:36:37 PM
I think I'll give it a try later, but here's something else.

(https://gametechmods.com/uploads/images/26864pyro.png)

Eh, looks boring to me, maybe I'll fix that up as well.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 05, 2013, 02:48:04 PM
With a good skin, that thing would be hella fly.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 05, 2013, 05:29:22 PM
I'm still trying to understand how gimp works until then, take a look at this:

(https://gametechmods.com/uploads/images/30229blackcat.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 05, 2013, 05:38:49 PM
Nice man. You got some really good stuff going on here.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 05, 2013, 06:03:17 PM
Sick flipper.
Title: Re: RedAce's DSL Showcase
Post by: Probably Rob on August 05, 2013, 06:21:02 PM
Oh, my... I love it!
Title: Re: RedAce's DSL Showcase
Post by: HurricaneAndrew on August 05, 2013, 08:28:09 PM
I'm not a fan of flippers, but there's just something about that one that I really like.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 06, 2013, 08:12:50 AM
Made another new bot.

(https://gametechmods.com/uploads/images/63789polonium.png)

Spins a little too slow for me.
Title: Re: RedAce's DSL Showcase
Post by: Paranoia on August 06, 2013, 08:19:02 AM
Made another new bot.

(https://gametechmods.com/uploads/images/63789polonium.png)

Spins a little too slow for me.


Looks like a Team-Whyachi bot. It might risk being pinned in a corner by a fast rammer, though other than that it seems like a nice build.
Title: Re: RedAce's DSL Showcase
Post by: Probably Rob on August 06, 2013, 08:28:01 AM
To me, it looks like a successor to Manhattan Project.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 06, 2013, 03:00:22 PM
That looks very very cool. Reminds me of Ivy Mike  : P
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on August 06, 2013, 03:15:29 PM
who is this guy... i'm gonna ch-

HOLY SH*T!

Anyway, your latest bot reminds me of the old version of Brother of Whyachi.
And if it spins to slow, why not use a TMW3R2 (unless you are using it)
Title: Re: RedAce's DSL Showcase
Post by: ty4er on August 06, 2013, 03:20:15 PM
And if it spins to slow, why not use a TMW3R2 (unless you are using it)
no

a 4mag would be enough, you dont really need the disk though (use a sideways multiextender or something similar)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 06, 2013, 04:09:03 PM
Updated:

(https://gametechmods.com/uploads/images/72150polonium2.png)
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 06, 2013, 05:05:39 PM
Not as cool, but I imagine it is very effective. Looks just like Squared.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 07, 2013, 07:36:00 AM
Ok I updated it again.

(https://gametechmods.com/uploads/images/60623polonium3.png)

Oh and the sideways multiextender method doesn't work if your wondering.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 07, 2013, 12:38:08 PM
Nice. the small extender sticking up is a little weird though. Other than that, it's really good.
Title: Re: RedAce's DSL Showcase
Post by: ty4er on August 07, 2013, 12:42:25 PM
looks cool, you could try a lightning spike or something instead of that extender though


also try a poly extender instead of the multi, i forgot how crazy the mag's attachments are haha
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 07, 2013, 04:15:03 PM
(https://gametechmods.com/uploads/images/2789minivore.png)

248.6, I had Afterthought on my mind when I was building this.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on August 07, 2013, 04:25:24 PM
What are those things on the front? I've seen them quite a few times and always assume it's a Judge extra.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 07, 2013, 04:27:20 PM
What are those things on the front? I've seen them quite a few times and always assume it's a Judge extra.

Those are Hworf Spikes.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 07, 2013, 04:34:21 PM
Looks really cool. Unfortunately, normals.
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on August 07, 2013, 04:38:45 PM
Looks really cool. Unfortunately, normals.

it's a spinner and the teeth are in the correct orientation
Title: Re: RedAce's DSL Showcase
Post by: 090901 on August 07, 2013, 04:43:09 PM
Looks really cool. Unfortunately, normals.

it's a spinner and the teeth are in the correct orientation
its going to do like no damage dude
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on August 07, 2013, 05:02:04 PM
Looks really cool. Unfortunately, normals.

it's a spinner and the teeth are in the correct orientation
its going to do like no damage dude
that's what you get when you make a bot with afterthought in mind...
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 07, 2013, 06:32:21 PM
Well I wanted to do something different.

But here's something else.

(https://gametechmods.com/uploads/images/73310hwkilldozer.png)

799.4, Plastic 5, Name Ideas?
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 07, 2013, 06:41:51 PM
Juggernaut?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 07, 2013, 07:04:30 PM
That thing looks hella fly.
Title: Re: RedAce's DSL Showcase
Post by: Virus Bomb on August 07, 2013, 07:05:07 PM
wolverine
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 07, 2013, 07:26:01 PM
So good.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 08, 2013, 09:22:53 AM
(https://gametechmods.com/uploads/images/91535antatine.png)

The ant blades are there so the blade doesn't cut though the chassis.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on August 08, 2013, 09:33:05 AM
What weightclass?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 08, 2013, 09:39:02 AM
What weightclass?
It's a MW.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 08, 2013, 10:13:51 AM
You make them so clean. Very cool.  :thumbup
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on August 08, 2013, 06:15:10 PM
Looks hella nice.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 09, 2013, 07:14:40 AM
(https://gametechmods.com/uploads/images/1259tinytitan.png)

248.2
Title: Re: RedAce's DSL Showcase
Post by: Paranoia on August 09, 2013, 07:33:37 AM
(https://gametechmods.com/uploads/images/1259tinytitan.png)

248.2


For some reason, the bot reminds me of a beaver. That aside, you might want to replace the back-protection with some wheel guards.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 09, 2013, 11:26:32 AM
#skbt

The backplate seems fine. It would be hard to get wheel guards on it with the weight.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 09, 2013, 03:14:49 PM
(https://gametechmods.com/uploads/images/86383burningpoint.png)

247.?, Titanium 3.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 09, 2013, 06:10:45 PM
Looks hella nice.
Poser. Anyways is the flame lined up right?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 09, 2013, 07:04:54 PM
Looks hella nice.
Poser. Anyways is the flame lined up right?
Um, I'm not too sure considering the angle of the flamethrower.

(https://gametechmods.com/uploads/images/73521burningpointsideview.png)

But I may be able to raise the flamethrower up if i have space.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 09, 2013, 07:07:35 PM
No, that looks right.
Then again, flamethrower positioning is really a matter of opinion.
My opinion is that it's good.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 10, 2013, 09:12:34 AM
For this heavyweight, I was inspired by Scrap's wheel system.

(https://gametechmods.com/uploads/images/42423blaze.png)

797.8, Titanium 5, 2 flamethrowers.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 10, 2013, 11:32:52 AM
Looks awesome. If robots go over it, use cutting teeth instead of beaters. If not, the beaters will probably be fine.
Also you should enter it in my sumo tourney  c:

EDIT: Sorry, I meant steel shark teeth (the little grey ones)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 10, 2013, 01:49:55 PM
I guess I didn't think of it that way, so I updated it.

(https://gametechmods.com/uploads/images/18750blaze2.png)

If your wondering, I barely ever use the shark teeth because of how hard it is to remove them.

Also you should enter it in my sumo tourney  c:
What sumo tourney?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 10, 2013, 01:52:59 PM
Sludge Bomb like wheels? Cool. I think you should try to hide the skirt hinge a bit better, just for looks.
Title: Re: RedAce's DSL Showcase
Post by: ty4er on August 10, 2013, 01:55:51 PM
looks kinda steep to me

also you could try matilda teeth if you wanted to
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on August 10, 2013, 01:58:00 PM
All of this is amazingness. Welcome back dude.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 11, 2013, 02:17:13 PM
Here's another cruiserweight.

(https://gametechmods.com/uploads/images/92209bloodshed.png)

600.0, Plastic 3 :(.
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on August 11, 2013, 03:06:58 PM
call it M.O.E.!
Title: Re: RedAce's DSL Showcase
Post by: Philippa on August 11, 2013, 03:25:09 PM
Wow! That is such a marvel of engineering. I love it.
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on August 11, 2013, 08:21:59 PM
Skin the wedge like bad attitude
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 11, 2013, 08:25:00 PM
It's...original?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 12, 2013, 02:32:36 PM
I haven't built a bettleweight yet, so I made this thing.

(https://gametechmods.com/uploads/images/61414piranha.png)

173.8
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 12, 2013, 02:37:12 PM
That better be invertible...
Also, the skin SUX.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on August 12, 2013, 02:43:24 PM
Interesting, reminds me of Longsword.

Also yeah you need a better skin.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 12, 2013, 03:13:34 PM
That better be invertible...
Also, the skin SUX.
You couldn't do better. I personaly like it.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 12, 2013, 03:23:47 PM
That better be invertible...
Also, the skin SUX.
You couldn't do better. I personaly like it.
Probably not.
I still don't like it though.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 12, 2013, 05:45:13 PM
Updated the skin:

(https://gametechmods.com/uploads/images/22686piranha2.png)
Title: Re: RedAce's DSL Showcase
Post by: TheUnknownRobotics on August 12, 2013, 09:41:52 PM
What a magnificent robot. I probably need some tips for cool robots, you know, for noobs of course. 
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 15, 2013, 04:11:25 PM
Built a new hs.

(https://gametechmods.com/uploads/images/30017seaborgium.png)
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 15, 2013, 04:32:27 PM
Looks kind of messy. Otherwize, looks nice!
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 15, 2013, 08:12:26 PM
I think it's fine. Nice job lining up the front wedges.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 15, 2013, 08:51:35 PM
MW Drum:

(https://gametechmods.com/uploads/images/99897mwdrum.png)

397.8, Plastic 3. Name ideas?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 15, 2013, 08:59:17 PM
SKBT much? Not bad though.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 15, 2013, 09:20:22 PM
I like the antenna and how the piglet is inside the drum.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on August 15, 2013, 10:26:28 PM
SKBT much? Not bad though.

no. i would never skin it like that.

but otherwise yeah i would totally build something like that.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on August 16, 2013, 03:10:38 AM
I'm still wondering how you did that drum. I would like to know so I can steal inherit the design.
Title: Re: RedAce's DSL Showcase
Post by: Probably Rob on August 16, 2013, 06:58:46 AM
I'm still wondering how you did that drum. I would like to know so I can steal inherit the design.

I think the motor spins a hexplate, with the beaters around the edges, so the beaters are now in the middle, spinning around the motor.
Title: Re: RedAce's DSL Showcase
Post by: Shield on August 16, 2013, 07:30:22 AM
I'm still wondering how you did that drum. I would like to know so I can steal inherit the design.

I think the motor spins a hexplate, with the beaters around the edges, so the beaters are now in the middle, spinning around the motor.

That's what I thought as well. But I see no signs of a hex plate.
Title: Re: RedAce's DSL Showcase
Post by: Probably Rob on August 16, 2013, 07:33:39 AM
I'm still wondering how you did that drum. I would like to know so I can steal inherit the design.

I think the motor spins a hexplate, with the beaters around the edges, so the beaters are now in the middle, spinning around the motor.

That's what I thought as well. But I see no signs of a hex plate.

(http://i.imgur.com/sqiHaDQ.png)
Title: Re: RedAce's DSL Showcase
Post by: Shield on August 16, 2013, 07:54:01 AM
I'm still wondering how you did that drum. I would like to know so I can steal inherit the design.

I think the motor spins a hexplate, with the beaters around the edges, so the beaters are now in the middle, spinning around the motor.

That's what I thought as well. But I see no signs of a hex plate.

(http://i.imgur.com/sqiHaDQ.png)

Oh.

Breaking news: Shield's gone blind.

Anyways, is this DSL 3 or 2? Because those wheels look stacked.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 16, 2013, 07:57:18 AM
SKBT much?
Actually, I was more inspired by MikeNCR.

But I have not built a SHW, period. So that's why I built this:

(https://gametechmods.com/uploads/images/80956redbaron.png)

1196.8, Titanium 3, Dual Perm for the weapon.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on August 16, 2013, 09:08:39 AM
<3
Title: Re: RedAce's DSL Showcase
Post by: Philippa on August 16, 2013, 10:34:08 AM
Sure I did something like that but smaller.

Looks pretty cool. What's the drive?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 16, 2013, 02:37:47 PM
What's the drive?
4 X NPCF

Anyway, two updates on some old bots.

(https://gametechmods.com/uploads/images/15194red.png)

Left: a rebuild on the MW flamethrower from a few pages back, thought the old one looked lazy honestly.
Right: Slight update of my first shell spinner, the srimech is off, armor is stronger, nothing else.
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on August 16, 2013, 11:10:04 PM
The MW would look better as a shorter, wider design IMO, some cutting teeth would also look better than the doublesided ones.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 17, 2013, 09:49:46 AM
Last shell spinner for now.

(https://gametechmods.com/uploads/images/73910firstblood.png)

397.?, 4 ants, E-tek for the weapon.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 17, 2013, 01:54:55 PM
I don't know why, but I like it. There's nothing amazing about it, but it looks real solid. Props 2 u.
Title: Re: RedAce's DSL Showcase
Post by: TheUnknownRobotics on August 17, 2013, 04:45:30 PM
The shell spinner, seems like megabyte! and the other looks like a robot from Battlebots (middleweight robot?) Anyway, very cool and well constructed! Looking at your designs... I've been improving, thanks for the inspirations on the robots, Ace!
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 17, 2013, 06:31:39 PM
Simple, but cool.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 18, 2013, 05:00:31 PM
(https://gametechmods.com/uploads/images/31550python.png)

398.9, Titanium 3
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 18, 2013, 05:01:47 PM
Obvious inspiration is obvious, but it's well done.
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on August 18, 2013, 05:10:25 PM
give it a green/greyish skin and it will look awesome!
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 18, 2013, 06:21:17 PM
give it a green/greyish skin and it will look awesome!
This better?

(https://gametechmods.com/uploads/images/54093python2.png)
Title: Re: RedAce's DSL Showcase
Post by: Mecha on August 19, 2013, 08:34:36 AM
Looks great, I don't know why it has no replies. It's Cute.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 19, 2013, 03:02:15 PM
(https://gametechmods.com/uploads/images/86487grapesoda.png)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 19, 2013, 06:13:59 PM
Ooooh, that looks cool. How powerful is it?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 19, 2013, 07:21:57 PM
SHW Walker:

(https://gametechmods.com/uploads/images/63502roentgenium.png)

1598.7, Steel 10.

I think I went a little overkill with the weight bonus.
Title: Re: RedAce's DSL Showcase
Post by: Mecha on August 19, 2013, 07:43:17 PM
Your like a rising star when it comes to DSL. :)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 19, 2013, 07:58:22 PM
Awesome.

Can we get a shot of the insides? I want to see how you've done the walker system, I have no knowledge on them.  :smile:
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 19, 2013, 08:23:22 PM
Can we get a shot of the insides? I want to see how you've done the walker system, I have no knowledge on them.  :smile:
Sure.

(https://gametechmods.com/uploads/images/37491roentgeniuminsides.png)

Walkers need to use a strong enough motor if want it to move, so servos would be a good choice for this kind of concept. (At least from my experience anyway.)
Title: Re: RedAce's DSL Showcase
Post by: Paranoia on August 19, 2013, 09:58:21 PM
Can we get a shot of the insides? I want to see how you've done the walker system, I have no knowledge on them.  :smile:
Sure.

(https://gametechmods.com/uploads/images/37491roentgeniuminsides.png)

Walkers need to use a strong enough motor if want it to move, so servos would be a good choice for this kind of concept. (At least from my experience anyway.)


From my testing of a flamethrower turret, it seems servos don't need batteries to operate. I might want to look into it further, though it seems to be the case for me.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 19, 2013, 10:02:20 PM
Can we get a shot of the insides? I want to see how you've done the walker system, I have no knowledge on them.  :smile:
Sure.

(https://gametechmods.com/uploads/images/37491roentgeniuminsides.png)

Walkers need to use a strong enough motor if want it to move, so servos would be a good choice for this kind of concept. (At least from my experience anyway.)


From my testing of a flamethrower turret, it seems servos don't need batteries to operate. I might want to look into it further, though it seems to be the case for me.
Yes they do. Servos are regular motors but with higher torque and less speed.
Title: Re: RedAce's DSL Showcase
Post by: Paranoia on August 19, 2013, 10:12:33 PM
Can we get a shot of the insides? I want to see how you've done the walker system, I have no knowledge on them.  :smile:
Sure.

(https://gametechmods.com/uploads/images/37491roentgeniuminsides.png)

Walkers need to use a strong enough motor if want it to move, so servos would be a good choice for this kind of concept. (At least from my experience anyway.)


From my testing of a flamethrower turret, it seems servos don't need batteries to operate. I might want to look into it further, though it seems to be the case for me.
Yes they do. Servos are regular motors but with higher torque and less speed.


I don't know how Charlie Don't Surf doesn't use it's single ant battery to power it's servos, could just be something restricted to DSL3.
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on August 19, 2013, 10:13:53 PM
Can we get a shot of the insides? I want to see how you've done the walker system, I have no knowledge on them.  :smile:
Sure.

(https://gametechmods.com/uploads/images/37491roentgeniuminsides.png)

Walkers need to use a strong enough motor if want it to move, so servos would be a good choice for this kind of concept. (At least from my experience anyway.)


From my testing of a flamethrower turret, it seems servos don't need batteries to operate. I might want to look into it further, though it seems to be the case for me.
Yes they do. Servos are regular motors but with higher torque and less speed.
nooo they dont. servos require no battery whatsoever but will still drain it if batteries are supplied.

no need to do extensive testing either since this was proven fact years ago.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 20, 2013, 02:57:02 PM
MW Flamethrower:

(https://gametechmods.com/uploads/images/26437redbull.png)

Actually, I was intending for this bot to be like a bad attitude style bot, kinda like this:
Title: Re: RedAce's DSL Showcase
Post by: Naryar on August 20, 2013, 03:17:55 PM
Give it something so it can keep bots on the flamer.

also needs more unstuckers.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 20, 2013, 03:38:29 PM
How's this?

(https://gametechmods.com/uploads/images/85229redbull2.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 20, 2013, 07:32:40 PM
SHW Flamethrower:

(https://gametechmods.com/uploads/images/2391basilisk.png)

1199.9, Aluminum 10, 3 flamethrowers.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 20, 2013, 08:49:41 PM
Hello Ryu: Hellfire.
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on August 20, 2013, 10:43:09 PM
pretty much. give it some white/grayish paintjob
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 21, 2013, 11:46:55 AM
Helloface, are mantisweight multibots allowed?

(https://gametechmods.com/uploads/images/19724curiumtwins.png)

297.0(combined), Titanium 1.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 21, 2013, 11:51:50 AM
Unfortunately not, because the mantisweight fights are in rumble format. It's an interesting concept though, even if the individual bots looks generic.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 21, 2013, 11:56:45 AM
Rats, I missed that part. Oh well, back to the drawing board.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 21, 2013, 02:42:01 PM
(https://gametechmods.com/uploads/images/63315hassium.png)

296.1, Titanium 3. I'll send it in a moment.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 21, 2013, 06:26:34 PM
Oooooh, that wheel poking through the chassis is going to rustle some jimmies.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 21, 2013, 06:35:05 PM
Well I can't fit the wheel in because of the magmotors, hopefully that won't be an issue in the side tourney.

Speaking of which, helloface, did you ever get that entry?
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 21, 2013, 06:37:33 PM
Oh yeah, I forgot about that because I'm focusing on splashes & AIing today but I will download it and put your name on the entry list.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 21, 2013, 07:45:16 PM
Oh, well I kinda blame myself for sending it at the last day.

Anyway, new LW:

(https://gametechmods.com/uploads/images/43030beta101.png)

248.0, Titanium 3, I should probably fix the beta symbol.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 21, 2013, 07:53:22 PM
Nice Thyrus weapon system.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 21, 2013, 09:51:13 PM
Actually, I was more inspired by ty4er's bot.

Anyways, updated the skin.

(https://gametechmods.com/uploads/images/31837beta101mk2.png)

Pretty much just fixed the symbol to look visible.

Also made another new bot.

(https://gametechmods.com/uploads/images/67895gamma102.png)

398.?, Plastic 5.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 21, 2013, 09:56:51 PM
I would give the disc some support.
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on August 22, 2013, 01:01:51 AM
Actually, I was more inspired by ty4er's bot.

guess where ty`s got the idea from
Title: Re: RedAce's DSL Showcase
Post by: ty4er on August 22, 2013, 06:42:29 AM
looks pretty nice

and yeah, i got the idea from thy's bot in the cad showcase. i think i was the first to do it in ra2 though
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 22, 2013, 06:50:21 AM
Updated the disc:

(https://gametechmods.com/uploads/images/73331gamma102mk2.png)

And I made a new hs.

(https://gametechmods.com/uploads/images/78837delta103.png)

793.8, Steel 5, 2 X NPCF drive.
Title: Re: RedAce's DSL Showcase
Post by: 090901 on August 22, 2013, 07:06:55 AM
looks pretty nice

and yeah, i got the idea from thy's bot in the cad showcase. i think i was the first to do it in ra2 though
isn't it basically just an inertia popup
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 22, 2013, 07:13:33 AM
Those VSs look great.
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on August 22, 2013, 08:34:47 AM
I smell Sonic Adventure in these bots...
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 22, 2013, 01:13:22 PM
I smell Sonic Adventure in these bots...
I'm kinda glad someone found the reference.

Anyway, here's another MW Flamethrower:

(https://gametechmods.com/uploads/images/89307epsilon104.png)

398.5, Plastic 3, 1 flamethrower.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on August 22, 2013, 01:43:05 PM
Cool.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on August 22, 2013, 02:50:12 PM
I would move the wheels more inside, so the side of the wheels would be covered.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 22, 2013, 06:17:39 PM
I would move the wheels more inside, so the side of the wheels would be covered.
Done:

(https://gametechmods.com/uploads/images/6055epsilon104mk2.png)

And I made this bot:

(https://gametechmods.com/uploads/images/31369zeta105.png)

794.something, Titanium 10.
Title: Re: RedAce's DSL Showcase
Post by: Squirrel_Monkey on August 22, 2013, 07:01:10 PM
Did you put the bottom disc on the ring spinner so it looks good inverted?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 22, 2013, 09:27:57 PM
Got the bottom disc attached:

(https://gametechmods.com/uploads/images/76351zeta105mk2.png)

And I had this idea for a while,

(https://gametechmods.com/uploads/images/41346zero100.png)

398.9, Titanium 5.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 22, 2013, 09:34:39 PM
Excellent work. Set your visual quality higher so you don't have the skin glitch. Which component is that on Zero?
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on August 22, 2013, 09:36:31 PM
Reskinned whirlwep top I think.


Zero looks cool, reminds me of Twin Paradox.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 23, 2013, 11:20:11 AM
Wanted to use SKBT's strafing experiment into an actual bot.

(https://gametechmods.com/uploads/images/12683burningmadman.png)

Using the TTD Gear, The bot can turn 180 degrees instead of using a servo that moves 360 degrees. The bot itself was supposed to act like Alcoholic Stepfather, Only with DSL2 parts.

1193.8, Titanium 10, 1 flamethrower.

What have I done?
Title: Re: RedAce's DSL Showcase
Post by: Shield on August 23, 2013, 11:25:05 AM
I don't get it.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on August 23, 2013, 01:14:50 PM
I don't get it.
The upper sheets & Wedge are rotating I think
Title: Re: RedAce's DSL Showcase
Post by: 090901 on August 23, 2013, 01:31:11 PM
the chassis rotates which allows it to strafe due to a bug in ra2
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 23, 2013, 05:43:39 PM
(https://gametechmods.com/uploads/images/55538mercury.png)

I need ideas.
Title: Re: RedAce's DSL Showcase
Post by: Paranoia on August 23, 2013, 06:54:42 PM
(https://gametechmods.com/uploads/images/55538mercury.png)

I need ideas.


I swear, I've seen something like that bot before. Nonetheless, maybe you could build a Roadblock-clone using the Multi-Extender collision glitch which allows it to go "half-outside" the chassis to make a front out of drum-sections and snapper-loading to make a saw or disc go through the round front?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 23, 2013, 07:40:05 PM
The "half-outside piglets" gave me an idea.

(https://gametechmods.com/uploads/images/50011agentorange.png)

395.?, Titanium 5.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on August 24, 2013, 12:18:09 AM
Nice bots. Liking the use of the mars arena for the second one's splash.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 24, 2013, 10:45:50 AM
(https://gametechmods.com/uploads/images/93723bloodytears.png)

795.8, Titanium 5.
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on August 24, 2013, 11:25:15 AM
Not bad, I like it. You should make the chassis higher though so the supports look like they just go into the chassis rather than poking out of the top.
Title: Re: RedAce's DSL Showcase
Post by: Shield on August 24, 2013, 11:43:03 AM
Dang that's cool.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 24, 2013, 11:52:42 AM
Lol, SKBT's new bot in DSL 2.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 24, 2013, 02:49:03 PM
(https://gametechmods.com/uploads/images/89875lwhs.png)

248.5, Titanium 3, Names?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 24, 2013, 02:52:51 PM
Nice design, more implimenting SKBT I see. Nice work.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 24, 2013, 04:21:40 PM
HW Walker:

(https://gametechmods.com/uploads/images/49055darklord.png)

1199.6, Steel 5.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 24, 2013, 04:28:49 PM
Castle Bravo walker.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 09:07:53 AM
(https://gametechmods.com/uploads/images/69970tidalwave.png)
Title: Re: RedAce's DSL Showcase
Post by: Paranoia on August 25, 2013, 09:16:16 AM
(https://gametechmods.com/uploads/images/69970tidalwave.png)


Looks rather similar to Oizys in terms of it's weapon setup, though it's still a nice bot.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 11:39:54 AM
(https://gametechmods.com/uploads/images/69898blackbomber.png)
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on August 25, 2013, 11:46:18 AM
It may be an idea, for looks, to turn those casters 90 degrees, as I imagine in real life the benefits from having a caster like that sideways for spinning would outweigh the negative of the increased resistance when moving forward. But that's purely superficial :) Looks pretty awesome otherwise, just something that bugged me.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 02:56:55 PM
(https://gametechmods.com/uploads/images/27443nightrider.png)

Does anyone know the arm can be fixed?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 25, 2013, 02:58:08 PM
Good work. And what do you mean "fixed"?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 03:01:34 PM
Good work. And what do you mean "fixed"?
I mean the arm is supposed to function like BioHazard, but it's too weak. I'm not sure if this can be fixed though.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 25, 2013, 03:23:53 PM
Good work. And what do you mean "fixed"?
I mean the arm is supposed to function like BioHazard, but it's too weak. I'm not sure if this can be fixed though.
Are you using a judge?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 03:43:23 PM
Good work. And what do you mean "fixed"?
I mean the arm is supposed to function like BioHazard, but it's too weak. I'm not sure if this can be fixed though.
Are you using a judge?
No I'm using the lifter motors because they're light enough for me to use in order for the bot to be a mw. Maybe that's the problem.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 25, 2013, 03:46:34 PM
Good work. And what do you mean "fixed"?
I mean the arm is supposed to function like BioHazard, but it's too weak. I'm not sure if this can be fixed though.
Are you using a judge?
No I'm using the lifter motors because they're light enough for me to use in order for the bot to be a mw. Maybe that's the problem.
Yep, that must be it. What's the armour? Are you planning on having it compete in any tournaments?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 04:01:37 PM
Good work. And what do you mean "fixed"?
I mean the arm is supposed to function like BioHazard, but it's too weak. I'm not sure if this can be fixed though.
Are you using a judge?
No I'm using the lifter motors because they're light enough for me to use in order for the bot to be a mw. Maybe that's the problem.
Yep, that must be it. What's the armour? Are you planning on having it compete in any tournaments?
Plastic 5, If I can get it working right, then maybe.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 25, 2013, 04:05:45 PM
Good work. And what do you mean "fixed"?
I mean the arm is supposed to function like BioHazard, but it's too weak. I'm not sure if this can be fixed though.
Are you using a judge?
No I'm using the lifter motors because they're light enough for me to use in order for the bot to be a mw. Maybe that's the problem.
Yep, that must be it. What's the armour? Are you planning on having it compete in any tournaments?
Plastic 5, If I can get it working right, then maybe.
Use Judge, and tone the armour down a bit.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 04:33:59 PM
Hmm, BSGs seem to work well.

(https://gametechmods.com/uploads/images/40346nightrider2.png)

Now the armor is Titanium 3.

Why tone it down? Isn't plastic 5 a little weak armor for this bot or am I missing something?

Edit: Fixed the armor typo.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 25, 2013, 04:58:47 PM
Nice work.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 25, 2013, 05:00:26 PM
Hmm, BSGs seem to work well.

(https://gametechmods.com/uploads/images/40346nightrider2.png)

Now the armor is Titanium 5.

Why tone it down? Isn't plastic 5 a little weak armor for this bot or am I missing something?
You were wanting a stronger motor, were you not?
Also, Pl5 is one of the best armour choices due to the light weight and good durability.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 05:46:13 PM
Well I got what I was going for, It works like biohazard and it's strong. I think judge bursts are too powerful for this thing, I haven't tested it yet.

Also, what tournament are you referring to?
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 25, 2013, 05:53:43 PM
Well I got what I was going for, It works like biohazard and it's strong. I think judge bursts are too powerful for this thing, I haven't tested it yet.

Also, what tournament are you referring to?
Ah. Judge bursts might be like Ziggy, like a flipper.

And I wasn't referring to any tournament, I just wasn't sure if it was going to be competitive or just a for fun sort of thing.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 06:38:46 PM
Well I got what I was going for, It works like biohazard and it's strong. I think judge bursts are too powerful for this thing, I haven't tested it yet.

Also, what tournament are you referring to?
Ah. Judge bursts might be like Ziggy, like a flipper.

And I wasn't referring to any tournament, I just wasn't sure if it was going to be competitive or just a for fun sort of thing.
Oh, It was mainly for fun.

But anyway, This next bot is inspired Enforcer.

(https://gametechmods.com/uploads/images/32222venusflytrap.png)

Note: I had to edit the TXT file on the Frenzy gear and the TTD gear in order for them to be visible.
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 25, 2013, 06:42:53 PM
EXPOSED REINFORCED MOTOR. NOT IRL!!!!111!!!!!!1!111!!ONE!!!
Title: Re: RedAce's DSL Showcase
Post by: Shield on August 25, 2013, 08:03:14 PM
That 4 barred flipper was siiiiiiiick. Been trying to make one for quite sometime now.  :(

Does the Enforcer look a like use a servo or a burst motor?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2013, 08:29:43 PM
Does the Enforcer look a like use a servo or a burst motor?
TDD Servo, I'm not sure if you can see it because it blends with the frenzy gear.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 26, 2013, 02:19:45 PM
(https://gametechmods.com/uploads/images/40941cherrycolaandpepsimax.png)

Which one do you prefer?
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on August 26, 2013, 02:33:24 PM
MAKE MOAR. <3
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 26, 2013, 02:43:02 PM
I want to see them fight  :D
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 26, 2013, 06:17:21 PM
(https://gametechmods.com/uploads/images/21900cleptomaniac.png)
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 26, 2013, 06:24:37 PM
Nice use of the tail.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 26, 2013, 07:28:23 PM
Yeah pretty cool.
Title: Re: RedAce's DSL Showcase
Post by: Shield on August 26, 2013, 10:52:03 PM
(https://gametechmods.com/uploads/images/40941cherrycolaandpepsimax.png)

Which one do you prefer?

I would have skinned them PS4 and Xbox one, y'know, console war.

But, they look good.

(https://gametechmods.com/uploads/images/21900cleptomaniac.png)

By far the best use of the Cleprachaun tail I have ever seen.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 27, 2013, 10:47:20 AM
(https://gametechmods.com/uploads/images/66533torpedo.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 27, 2013, 04:54:43 PM
Hello?

(https://gametechmods.com/uploads/images/84925blazeii.png)
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 27, 2013, 05:24:21 PM
Hello?
Hi.
Making more Blazes, I see?
Also the 1st one reminds me of New Cruelty.
Title: Re: RedAce's DSL Showcase
Post by: Paranoia on August 27, 2013, 08:10:09 PM
Hello?

(https://gametechmods.com/uploads/images/84925blazeii.png)
Not much to say on this one, It's essentially the same deal as most the other flame-rammer bots.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 28, 2013, 05:50:57 AM
(https://gametechmods.com/uploads/images/44547venusflytrap2.png)

Slight update on the enforcer inspiration.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 28, 2013, 02:05:06 PM
(https://gametechmods.com/uploads/images/50583sunburn.png)
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on August 28, 2013, 02:14:41 PM
(https://gametechmods.com/uploads/images/50583sunburn.png)

looks familliar
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 28, 2013, 02:46:21 PM
(https://gametechmods.com/uploads/images/1720americium.png)
Title: Re: RedAce's DSL Showcase
Post by: kill343gs on August 28, 2013, 06:55:40 PM
Wedge bot is hella cool
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 28, 2013, 07:06:10 PM
The tribar looks real good.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 28, 2013, 07:24:10 PM
(https://gametechmods.com/uploads/images/88260hornet.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 28, 2013, 07:32:21 PM
Woah, that's a good idea.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 29, 2013, 06:09:05 AM
(https://gametechmods.com/uploads/images/74598rollout.png)
Title: Re: RedAce's DSL Showcase
Post by: Paranoia on August 29, 2013, 06:12:47 AM
(https://gametechmods.com/uploads/images/74598rollout.png)


And that's an even better idea.
Title: Re: RedAce's DSL Showcase
Post by: Shield on August 29, 2013, 06:45:22 AM
I think Nary did that before.

But still, great nonetheless
Title: Re: RedAce's DSL Showcase
Post by: Philippa on August 29, 2013, 11:31:19 AM
Can you spin the drum without it becoming the drive?
I tried and that happened.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 29, 2013, 11:31:50 AM
(https://gametechmods.com/uploads/images/60695tempest.png)
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on August 29, 2013, 04:18:00 PM
WOAH.
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on August 29, 2013, 05:55:58 PM
Looks okay, nothing really to improve on since there's not much design variation on shell spinners.
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on August 29, 2013, 06:04:26 PM
Here's what you do.

Figure out some way to make the weapons on your shell spinner in an original way. Other spinners have trouble with this problem, but they're left open to creativity since they don't encompass the entire vehicle.

You have a lot of stuff to mess with, take a generic shell spinner and just go nuts dude
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 29, 2013, 07:15:08 PM
Slight update on the shell spinner and a new LW.
 
(https://gametechmods.com/uploads/images/50841tempestanddeeppurple.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on August 29, 2013, 07:17:46 PM
That LW's weapon system looks sweet.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 30, 2013, 08:51:06 AM
(https://gametechmods.com/uploads/images/9046pitbull.png)
Title: Re: RedAce's DSL Showcase
Post by: playzooki on August 30, 2013, 10:33:24 AM
Nice design.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 30, 2013, 12:26:48 PM
(https://gametechmods.com/uploads/images/7730echoes.png)
 
It's been a while since I've done something like this.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on August 30, 2013, 01:27:43 PM
beaters on the shell are useless, completely.

also 20kg of weapons on a MW? not sure if serious or not
Title: Re: RedAce's DSL Showcase
Post by: helloface on August 30, 2013, 02:53:26 PM
The last bot is... interesting.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 30, 2013, 06:33:25 PM
What the hell is going on with that Perm?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 31, 2013, 07:17:33 AM
(https://gametechmods.com/uploads/images/45001castleguard.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 31, 2013, 09:30:18 AM
(https://gametechmods.com/uploads/images/28822persistance2.0.png)
 
Note: The Perm is BFE'd on the bot.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 31, 2013, 01:00:22 PM
(https://gametechmods.com/uploads/images/46375hammerhead.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on August 31, 2013, 01:01:51 PM
That's pretty nice.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 01, 2013, 09:54:27 AM
LW Version:
 
(https://gametechmods.com/uploads/images/64623lilhammer.png)
 
Title: Re: RedAce's DSL Showcase
Post by: playzooki on September 01, 2013, 10:39:19 AM
Cool.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 01, 2013, 04:40:06 PM
(https://gametechmods.com/uploads/images/40559minimegaandomega.png)
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on September 01, 2013, 04:46:52 PM
6wheel hw version?
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 01, 2013, 05:49:22 PM
(https://gametechmods.com/uploads/images/40559minimegaandomega.png)
Those are just like my crappy bots Breeze & Gust.

6wheel hw version?
I think it might be a multibot ??
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 01, 2013, 07:51:53 PM
6wheel hw version?
Done:

(https://gametechmods.com/uploads/images/95535megaomega.png)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on September 02, 2013, 05:22:38 AM
is 8-wheel version possible?  :dumb)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 02, 2013, 01:27:25 PM
Yeah it is. I've made 8wd HW/SHW before.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 02, 2013, 01:56:47 PM
Maybe, No promises though.

Anyway, LW:

(https://gametechmods.com/uploads/images/87342bloodmooncresent.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 02, 2013, 02:01:49 PM
KLONE!!1!1one1!eleven!1! Not bad but learn 2 skin bro.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on September 02, 2013, 02:10:49 PM
I think the skin looks brilliant like that, even though the slots aren't perfectly positioned...
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on September 02, 2013, 02:33:27 PM
Well, I made a 14-wheeled SHW in the past after stretching the chassis length to as far as it would go, and using Micro Wheels on the T64 motors. However, using larger wheels on a smaller chassis is quite a push, which probably explains why Nar's New Cruelty rep from a few years ago only had 6 wheels.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 02, 2013, 03:30:10 PM
(https://gametechmods.com/uploads/images/89580notdebbot.png)
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on September 02, 2013, 04:50:44 PM
MIRAGE WHO SAID YOU CAN HAVE A FLIPPER

Looks generic, but cool.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 03, 2013, 12:15:12 PM
(https://gametechmods.com/uploads/images/11249graymatter.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 03, 2013, 02:15:15 PM
I like that for some reason.
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on September 03, 2013, 02:27:29 PM
reminds me of brimhur
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 03, 2013, 04:50:43 PM
(https://gametechmods.com/uploads/images/69497bladecatcher.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 03, 2013, 05:18:14 PM
Nice. Looks good all around.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 04, 2013, 03:08:27 PM
(https://gametechmods.com/uploads/images/46228deadline.png)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on September 04, 2013, 05:22:27 PM
What wheels are those?
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 04, 2013, 05:31:22 PM
Mini Wheels. They turn black in some AI pack (I can't remember which one).
Title: Re: RedAce's DSL Showcase
Post by: Merrick on September 04, 2013, 05:48:34 PM
Ah yes, I can see that know.

Was on my phone when I posted so I couldn't quite see properly.

Looks pretty cool.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on September 04, 2013, 09:26:56 PM
LDAI uses that skin, but I shamelessly nicked it from Naryar.
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 04, 2013, 10:04:55 PM
LDAI uses that skin, but I shamelessly nicked it from Naryar.
I'm on that almost every day, how could I not remember  XD
Title: Re: RedAce's DSL Showcase
Post by: SKBT on September 04, 2013, 10:43:21 PM
(https://gametechmods.com/uploads/images/69497bladecatcher.png)

ok i quit. you win.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 05, 2013, 02:36:46 PM
(https://gametechmods.com/uploads/images/23104sadtale.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 05, 2013, 07:35:00 PM
Cool.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 06, 2013, 05:56:23 AM
(https://gametechmods.com/uploads/images/27534reddrake.png)
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on September 06, 2013, 06:08:19 AM
Sweet. Let's see the weight.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 07, 2013, 08:46:40 AM
Sweet. Let's see the weight.
398.9

(https://gametechmods.com/uploads/images/88113radon.png)
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on September 07, 2013, 12:15:29 PM
are those beta handles for the makeshift tribar? looks cool otherwise.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 07, 2013, 02:26:11 PM
(https://gametechmods.com/uploads/images/35064theshadow.png)
Title: Re: RedAce's DSL Showcase
Post by: playzooki on September 07, 2013, 02:27:23 PM
cool

weight?
Title: Re: RedAce's DSL Showcase
Post by: ty4er on September 07, 2013, 02:31:53 PM
I think it would be cooler if it was a bit longer and if the wheelguards joined up with the wedge. Im not too convinced by the wheels either but otherwise it looks pretty good
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on September 07, 2013, 02:38:40 PM
wheels are slightly too wide imo
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on September 07, 2013, 02:52:02 PM
Chassis height values?
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on September 07, 2013, 03:57:07 PM
I hate when you momos like to say "dont like the wheels" "I think it should be like blah."

Bitch, its my bot, if it wasnt supposed to look like that, it wouldnt!



That said I think it looks solid, just use higher resolution skins so they arent blurry.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 07, 2013, 04:12:03 PM
Good point. I would complain that the wedge is cheap but it looks good.
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on September 07, 2013, 04:24:50 PM
I hate when you momos like to say "dont like the wheels" "I think it should be like blah."

Bitch, its my bot, if it wasnt supposed to look like that, it wouldnt!
if he doesnt want to take advice he doesnt have to at this point, i dont really mind. i just think it'd look ever slightly better if the wheels didnt cut through most of the wheelgaurd.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 08, 2013, 09:16:01 AM
Updated:

(https://gametechmods.com/uploads/images/6856theshadow2.png)

I thought the old one looked messy.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 08, 2013, 05:01:43 PM
(https://gametechmods.com/uploads/images/63641carnivore.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 08, 2013, 05:03:24 PM
Ooh, nice.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 08, 2013, 08:15:27 PM
(https://gametechmods.com/uploads/images/83893snakebyte.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 08, 2013, 08:33:43 PM
Pretty cool. MikeNCR-ish
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 09, 2013, 05:15:29 AM
(https://gametechmods.com/uploads/images/3975hwspinner.png)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on September 09, 2013, 05:45:26 AM
I love the weapon.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on September 09, 2013, 06:20:23 AM
Oh, nice. That looks pretty sweet.
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on September 09, 2013, 01:39:15 PM
cool usage of moe parts.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 09, 2013, 03:57:50 PM
(https://gametechmods.com/uploads/images/68985sirgalahad.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 09, 2013, 08:11:20 PM
(https://gametechmods.com/uploads/images/20717hellichopperii.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 09, 2013, 08:19:46 PM
Hello Moros.
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on September 09, 2013, 09:09:26 PM
(https://gametechmods.com/uploads/images/68985sirgalahad.png)
oooh I really dig this one. Great bots lately.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 10, 2013, 02:34:01 PM
(https://gametechmods.com/uploads/images/91584mwvs.png)

I'm running out of good names.
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on September 10, 2013, 02:37:20 PM
(https://gametechmods.com/uploads/images/91584mwvs.png)

I'm running out of good names.

Name it Ares.

Anyway, it looks awesome.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 12, 2013, 04:50:17 PM
(https://gametechmods.com/uploads/images/77579thethermite.png)
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on September 13, 2013, 06:37:48 PM
(https://gametechmods.com/uploads/images/77579thethermite.png)
Looks good.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 13, 2013, 07:07:21 PM
(https://gametechmods.com/uploads/images/99627eggroll.png)

Drumroll please?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 14, 2013, 03:17:45 PM
(https://gametechmods.com/uploads/images/79570bluebomber.png)

One of my planned entries to RA2 Olympics: Tokyo
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 14, 2013, 03:28:40 PM
Neat, lazy with Canada... It could do well with some motor protection.
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 14, 2013, 03:44:28 PM
I better fill up the other Canadian bot soon.
That looks very basic, in a good way. Classic design and a smooth piglet & wheel placement. I also like the wedge's texture.  :thumbup
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 14, 2013, 03:45:20 PM
It could do well with some motor protection.
Done:

(https://gametechmods.com/uploads/images/79462bluebomber2.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 14, 2013, 03:58:34 PM
Better.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 14, 2013, 05:43:43 PM
(https://gametechmods.com/uploads/images/75262agentorange2.png)

Comparison:

(https://gametechmods.com/uploads/images/31360agentoranges.png)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on September 15, 2013, 05:29:33 AM
Dat VS. <3
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 15, 2013, 07:20:06 AM
(https://gametechmods.com/uploads/images/79679redbomber.png)

Also, I'm reposting this one because I'm lazy, and I don't think anyone saw it.

(https://gametechmods.com/uploads/images/62961blazer.png)
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 15, 2013, 11:11:07 AM
I'm liking the scoop lifter.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 16, 2013, 06:03:07 PM
(https://gametechmods.com/uploads/images/81760pinkpanther.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 16, 2013, 06:40:27 PM
Kinda generic by this point.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on September 16, 2013, 09:34:14 PM
i like it. reminds me of deranged
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 17, 2013, 05:59:13 AM
(https://gametechmods.com/uploads/images/48676Sodium.png)
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on September 17, 2013, 06:21:36 AM
Sweet.
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 17, 2013, 09:28:16 AM
Why hello there, Ender Dragon.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on September 17, 2013, 10:23:58 AM
Why hello there, Hazard

fixed for you
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 17, 2013, 04:54:20 PM
(https://gametechmods.com/uploads/images/13009hydrogen.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 18, 2013, 04:49:38 AM
(https://gametechmods.com/uploads/images/81508potasium.png)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on September 18, 2013, 05:18:30 AM
*squee*

SO AWESOME
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 18, 2013, 07:24:44 PM
I honestly like the take on it.
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on September 19, 2013, 05:41:47 AM
(https://gametechmods.com/uploads/images/13009hydrogen.png)
Now where have i seen you before....
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on September 20, 2013, 01:46:03 AM
(https://gametechmods.com/uploads/images/81508potasium.png)
Minor upgrade to Stampede:
(https://gametechmods.com/uploads/images/14435Stampede4.png)
Now more of a dustpan bot.
These 2 are nearly the same
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 20, 2013, 05:18:31 AM
(https://gametechmods.com/uploads/images/5491caesium.png)
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on September 20, 2013, 06:11:31 AM
(https://gametechmods.com/uploads/images/5491caesium.png)
Nice. Looks like 360 Arc Spinner got a grandson.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 20, 2013, 05:23:16 PM
Bot that I had in my bot lab for a while:

(https://gametechmods.com/uploads/images/45495sharkbyte.png)

Insides:

(https://gametechmods.com/uploads/images/44411sharkbyteinsides.png)

Yes, I'm aware that this is similar to MassimoV's bot, and the discussion of the invincible motors.

[Edit: Fixed a typo.]
Title: Re: RedAce's DSL Showcase
Post by: Naryar on September 21, 2013, 02:49:08 AM
try and get weapons of equal reach on a shell spinner.

it'll be cool if a certain spider appeared and give you advice.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 21, 2013, 05:55:11 AM
Updated:

(https://gametechmods.com/uploads/images/55448sharkbyte3.png)

From my observations. Matilda Teeth and Hypno Teeth are about the same length.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on September 21, 2013, 09:42:39 AM
yeah.

although matilda's kinda suck.
Title: Re: RedAce's DSL Showcase
Post by: 090901 on September 21, 2013, 10:37:08 AM
too many teeth imo
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on September 21, 2013, 10:51:17 AM
I wanna see it with the shell off, but not in the botlab just to see what happens.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 21, 2013, 04:19:20 PM
(https://gametechmods.com/uploads/images/69737prodgity.png)

meh.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on September 21, 2013, 04:27:12 PM
Not your best work admittedly, but still good nonetheless.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on September 21, 2013, 05:46:23 PM
I like it. You don't see that disc very often, but it looks cool on that.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 21, 2013, 05:50:11 PM
#graverobber
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 23, 2013, 06:13:55 PM
(https://gametechmods.com/uploads/images/11931hotwings.png)

Okay I have an idea. I'll let you choose something for me to build.
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 23, 2013, 06:31:24 PM
Flipper - Pickaxe hybrid or a front-hinged flipper would be nice.

Or even a Front-Hinged - Pickaxe hybrid if you're really up for the challenge.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 23, 2013, 06:33:25 PM
Hi Blaze/Lunar Triumph. Build something with a turret.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on September 24, 2013, 01:15:50 AM
Sick bot man. Well done!
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on September 24, 2013, 02:14:24 AM
Try to build something that isn't copicating another recent build bot
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 24, 2013, 07:43:15 PM
Build something with a turret.
An attempt to do that somehow turned in to this thing:

(https://gametechmods.com/uploads/images/26696turretthing.png)

I don't even know what it is.
What was I thinking?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 24, 2013, 07:44:05 PM
Turret seems too tall. However that is a good idea.
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 24, 2013, 07:47:33 PM
Hey, that gives me an idea! Looks nice, but could be better. Could use a nice skin.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 25, 2013, 05:14:48 AM
Update:

(https://gametechmods.com/uploads/images/23415turretthing2.png)

Anyone know a good name for this?
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on September 25, 2013, 05:15:37 AM
Trailblazer?
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on September 25, 2013, 06:38:11 AM
Pyromancer?
Title: Re: RedAce's DSL Showcase
Post by: helloface on September 25, 2013, 09:35:58 AM
Timothy.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 27, 2013, 08:45:22 PM
(https://gametechmods.com/uploads/images/2174barrelofdoom.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 27, 2013, 09:01:33 PM
Fix your skin son. Otherwise, I like it.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 28, 2013, 05:33:16 AM
Alternate:

(https://gametechmods.com/uploads/images/96775ringoffire.png)

I tried to fix the skin glitch by resizing it and painting the background red, but it still doesn't work, anyone know how to fix this?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on September 28, 2013, 04:09:33 PM
Yeah that's better. Try to set your graphics quality higher. That may fix it, but idk really.
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on October 01, 2013, 02:26:07 PM
Looks nice.
Keep up the good work.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on October 01, 2013, 02:54:41 PM
Try a higher resolution texture, like 512x512 or 1024x1024.
Title: Re: RedAce's DSL Showcase
Post by: 090901 on October 01, 2013, 03:45:32 PM
Alternate:

(https://gametechmods.com/uploads/images/96775ringoffire.png)

I tried to fix the skin glitch by resizing it and painting the background red, but it still doesn't work, anyone know how to fix this?
paint the background blue instead of red
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 02, 2013, 05:27:13 AM
(https://gametechmods.com/uploads/images/61803sonofwolverine.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on October 02, 2013, 04:59:39 PM
Neat. Can't help but think the chassis should have a brighter skin, so it meshed with the components a bit more.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 05, 2013, 07:37:47 AM
I'm burnt out

(https://gametechmods.com/uploads/images/3132trident.png)

Title: Re: RedAce's DSL Showcase
Post by: MassimoV on October 05, 2013, 10:33:06 AM
Interesting...
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on October 05, 2013, 11:22:51 AM
Definitely a unique weapons system...
Title: Re: RedAce's DSL Showcase
Post by: ty4er on October 05, 2013, 11:34:55 AM
that weapon is ugly and i have no idea what its meant to do
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on October 05, 2013, 11:56:01 AM
the only real problem is that the weapon is long and unwieldy. the axle doesn't even add anything to the robots aesthetics, so i would just drop it and put everything on an ME instead of messing with an AGOD'd axle.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 05, 2013, 01:24:58 PM
This better?

(https://gametechmods.com/uploads/images/77323trident2.png)
Title: Re: RedAce's DSL Showcase
Post by: Virus Bomb on October 05, 2013, 01:40:41 PM
the old one was better imo
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 08, 2013, 03:54:24 PM
I'm Mediocre.

(https://gametechmods.com/uploads/images/54821error.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 15, 2013, 06:18:21 AM
(https://gametechmods.com/uploads/images/65130earthquake.png)
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on October 15, 2013, 09:45:28 AM
The bar and hammers are too big.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 24, 2013, 01:37:20 PM
Well, it's been a while, so here's something:

(https://gametechmods.com/uploads/images/11414l7.png)

Name Ideas?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on December 24, 2013, 01:39:14 PM
Neat.
Name Ideas?
Pudding.
Title: Re: RedAce's DSL Showcase
Post by: Philippa on December 24, 2013, 03:20:34 PM
This and That.

Looks pretty cool.
Title: Re: RedAce's DSL Showcase
Post by: Enigm@ on December 24, 2013, 03:42:19 PM
flip flop rock
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 25, 2013, 12:07:46 PM
(https://gametechmods.com/uploads/images/69197plague.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on December 25, 2013, 01:02:46 PM
Woah, nice. Reminds me of Thor from RWED.
Title: Re: RedAce's DSL Showcase
Post by: helloface on December 25, 2013, 03:54:39 PM
Would look better with angled shell plates IMO.
Still quite cool though.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 27, 2013, 07:26:04 AM
(https://gametechmods.com/uploads/images/19920deviliii.png)
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 27, 2013, 09:45:06 AM
it's... a bit bland
Title: Re: RedAce's DSL Showcase
Post by: SKBT on December 27, 2013, 10:29:24 AM
it's... a bit bland

and it looks more true to real life than anything you've built
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on December 27, 2013, 11:05:39 AM
Wheelguards.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 27, 2013, 11:23:34 AM
Edit: Oh, it has teeth. Didn't saw these. Still could have more components on it.

it's... a bit bland
and it looks more true to real life than anything you've built
and yet it's less bland that YOUR IRL builds because at least it's not a boring wedge
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on December 27, 2013, 11:57:36 AM
it's... a bit bland

and it looks more true to real life than anything you've built
Quoted for truth.

For a MW Pyromancer it looks pretty cool. Gotta agree with naryar though the skin is kinda bland.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 31, 2013, 09:55:57 AM
(https://gametechmods.com/uploads/images/15198heartbreaker.png)
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on December 31, 2013, 11:05:19 AM
Nicely done, I like it.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 31, 2013, 11:17:06 AM
I like it as well, although it would be better with a primary wedge.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on December 31, 2013, 03:19:50 PM
(https://gametechmods.com/uploads/images/15198heartbreaker.png)

skbt likes this
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on December 31, 2013, 03:40:39 PM
Tribar Momus? Pretty neat.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 01, 2014, 12:09:00 PM
(https://gametechmods.com/uploads/images/33010screwdriver.png)

Man, this one took forever to make.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on January 01, 2014, 12:09:31 PM
Amazing
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on January 01, 2014, 12:12:37 PM
Neat, it's Articulator with cool hexplate bits.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 01, 2014, 01:44:13 PM
looks awesome !
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 01, 2014, 04:23:40 PM
(https://gametechmods.com/uploads/images/69368minicarnivore.png)
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on January 01, 2014, 04:36:14 PM
(https://gametechmods.com/uploads/images/33010screwdriver.png)

Man, this one took forever to make.
Nice interpretation of my bot there. What's the armour on it? If it's Al3 or higher, I'm definitely taking the hexplate and drum design innovations for future competitions.
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on January 01, 2014, 04:39:06 PM
(https://gametechmods.com/uploads/images/33010screwdriver.png)

Man, this one took forever to make.
Woah, that has to be one of the coolest bots I've seen. Great skin work, and those hexplates are sweet too.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 01, 2014, 04:45:18 PM
(https://gametechmods.com/uploads/images/33010screwdriver.png)

Man, this one took forever to make.
Nice interpretation of my bot there. What's the armour on it? If it's Al3 or higher, I'm definitely taking the hexplate and drum design innovations for future competitions.
It's actually Plastic 3, which probably is the weakness of the bot.
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on January 01, 2014, 06:29:01 PM
This man gets it. Dope as hell.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 02, 2014, 09:34:58 AM
(https://gametechmods.com/uploads/images/39473blazejr.png)
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on January 02, 2014, 09:36:56 AM
Oh awesome a mini version of Blaze! :mrgreen:
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 02, 2014, 08:54:01 PM
Not bad. Get a higher res skin, and it'll be even better.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 03, 2014, 05:24:59 PM
(https://gametechmods.com/uploads/images/22891flicknflame.png)

595.4 kg (combined).

Yep, I made a cruiserweight multibot.
Title: Re: RedAce's DSL Showcase
Post by: Probably Rob on January 03, 2014, 05:31:28 PM
With all of the stuff you're capable of, surely you could've done something better than wedges!?
Title: Re: RedAce's DSL Showcase
Post by: SKBT on January 03, 2014, 06:15:16 PM
With all of the stuff you're capable of, surely you could've done something better than wedges!?

but ice cube
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 05, 2014, 08:37:42 AM
(https://gametechmods.com/uploads/images/86283coldfront.png)
Title: Re: RedAce's DSL Showcase
Post by: Probably Rob on January 05, 2014, 08:45:24 AM
Is this... Launch Shelf?  :gawe:
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 06, 2014, 04:15:12 AM
it looks OK for a flipper
Title: Re: RedAce's DSL Showcase
Post by: Merrick on January 06, 2014, 05:56:37 AM
Simple, but effective.

I like it. :thumbup
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 06, 2014, 07:03:30 AM
(https://gametechmods.com/uploads/images/34928greatwhite.png)
Uh, I don't know what to say about this one.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 06, 2014, 10:32:25 AM
<3 love it

i did a jawbot way back then, it had bursts... i think it's still in nar ai
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on January 06, 2014, 11:49:03 AM
Kewl.
Title: Re: RedAce's DSL Showcase
Post by: akshaylan on January 06, 2014, 11:56:38 AM
Cool, perhaps add some spines/design on the top and bottom whilst still keeping it invertible
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on January 06, 2014, 12:03:46 PM
Looks vicious. :mrgreen:
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 06, 2014, 12:30:19 PM
(https://gametechmods.com/uploads/images/14530burgercook.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 06, 2014, 12:31:59 PM
Thats pretty cool.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on January 06, 2014, 02:32:17 PM
Sweet. MW i assume?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 06, 2014, 03:10:17 PM
Sweet. MW i assume?
Yeah. I wanted to build that into a lightweight but everything was too heavy.

(https://gametechmods.com/uploads/images/21732kingofevil2.png)

It's basically my RWS9 entry in DSL.

Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 08, 2014, 01:10:39 PM
First try at DSL3:

(https://gametechmods.com/uploads/images/61984red.png)

I may enter this in Rob's tournament, if I can figure out if it's good enough.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 08, 2014, 01:12:47 PM
lol drums in IRL tournaments

looks cool though, would be good if you reskinned the piglets
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 08, 2014, 03:42:27 PM
Are interchangeable weapons allowed Rob Collins?

(https://gametechmods.com/uploads/images/28109blueinterchangableweaponry.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 08, 2014, 03:45:24 PM
Better not be on flails...
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 08, 2014, 03:50:32 PM
The left one is but the one on the right is actually a lifting weapon.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 08, 2014, 03:51:50 PM
Lifting huh? Sounds cool, they look solid.
Title: Re: RedAce's DSL Showcase
Post by: ty4er on January 08, 2014, 03:53:03 PM
they look like you're trying too hard to win

also they look boring
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on January 08, 2014, 03:55:30 PM
(https://gametechmods.com/uploads/images/21732kingofevil2.png)
This looks great, shame about the AGOD-ness.
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on January 08, 2014, 03:58:52 PM
Looking cool. Good job. Are lifters even AI-able though?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 08, 2014, 04:01:41 PM
Alright it's more of a flipper than an actual lifter, my mistake.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on January 08, 2014, 04:42:17 PM
Glad to see someone's made an in-universe version of Death by Monkeys at last.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 12, 2014, 01:13:04 PM
Another interchangeable weapon for the MW:

(https://gametechmods.com/uploads/images/16816blueplow.png)

And a HW:

(https://gametechmods.com/uploads/images/46204yellow.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 12, 2014, 01:16:03 PM
Both looks good. HW I really like.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on January 12, 2014, 01:44:02 PM
Amazing... Dat MW <3
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 18, 2014, 04:53:21 AM
(https://gametechmods.com/uploads/images/13888launchplatform2.png)
Title: Re: RedAce's DSL Showcase
Post by: Philippa on January 18, 2014, 04:58:15 AM
(https://gametechmods.com/uploads/images/13888launchplatform2.png)
inb4 Mazakari.

Looks pretty cool, how did you get two small wedges? I can't see the extender work.
Title: Re: RedAce's DSL Showcase
Post by: Probably Rob on January 18, 2014, 06:24:13 AM
Hinges?
Title: Re: RedAce's DSL Showcase
Post by: Philippa on January 18, 2014, 07:11:50 AM
(https://gametechmods.com/uploads/images/13888launchplatform2.png)
inb4 Mazakari.

Looks pretty cool, how did you get two small wedges? I can't see the extender work.
Wait, no, I can see the small beater bars.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on January 18, 2014, 07:38:52 AM
My 'bots are being cloned....

I feel like I've finally made it.

-wipes single tear from eye-



Shame other people do them better, really.  :dumb)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 18, 2014, 03:24:25 PM
Might as well get another bot out before finals suck me in.

(https://gametechmods.com/uploads/images/17060sawzal.png)
Title: Re: RedAce's DSL Showcase
Post by: Jet-speed on January 18, 2014, 04:15:07 PM
Looks awesome. ;o What powers the weapon?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 19, 2014, 06:54:14 AM
(https://gametechmods.com/uploads/images/14059whirlpool2.0.png)

Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on January 19, 2014, 07:17:13 AM
So generic that it itches.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 19, 2014, 09:14:27 AM
(https://gametechmods.com/uploads/images/91194plutoniumanduranium.png)
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on January 19, 2014, 11:20:40 AM
The spike looks extremely flimsy. Other than that it's meh.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on January 19, 2014, 05:56:58 PM
Yeah a slightly shorter spike might help it. Seems kinda generic otherwise.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on January 19, 2014, 06:50:36 PM
Might as well get another bot out before finals suck me in.

(https://gametechmods.com/uploads/images/17060sawzal.png)

skbt likes this
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 19, 2014, 06:51:34 PM
Update on the MW multibot:

(https://gametechmods.com/uploads/images/73687plutoniumanduranium2.png)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on January 19, 2014, 08:07:52 PM
Oh, it's a multibot? I didn't realise, I thought you were just showcasing it from different angles.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 19, 2014, 08:15:18 PM
Dongers 2: Expand Dong
Title: Re: RedAce's DSL Showcase
Post by: helloface on January 19, 2014, 11:11:21 PM
Expand Dong
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on January 20, 2014, 07:29:00 AM
Niggas all about callin bots generic but not about building they own

For thr record I love it cuz I thought it had a wutang clan paintjob
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 20, 2014, 03:37:09 PM
(https://gametechmods.com/uploads/images/50985green.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 20, 2014, 03:40:25 PM
I like it, the CF extenders on the wheels look kinda weird though.
Title: Re: RedAce's DSL Showcase
Post by: madman3 on January 20, 2014, 04:02:03 PM
Looks very cool BUT IRL DRUMS ARRRRRRGH
Title: Re: RedAce's DSL Showcase
Post by: Merrick on January 20, 2014, 07:14:55 PM
Try putting a small DSL disc at the end of that extender on the wheel, that might look interesting.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 21, 2014, 07:07:11 PM
(https://gametechmods.com/uploads/images/22520lift.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 21, 2014, 07:08:35 PM
Looks good. Maybe try some wheel guards on there for looks?
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 21, 2014, 07:37:36 PM
[drunk advice]

well

it's a lifter

at least it's less generic than the 100th of "derp flipper AM I COOL OR WHAT ????!!!!1!§1one!" bots you see in irl.

Not sure about the extender choice you picked up. Also add damaging weapons, because spikes = cool.

Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on January 22, 2014, 09:32:13 AM
Nice. Reminds me of Wedge of Doom.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 22, 2014, 04:45:32 PM
(https://gametechmods.com/uploads/images/91299wildfire.png)
Title: Re: RedAce's DSL Showcase
Post by: helloface on January 22, 2014, 05:20:28 PM
(https://gametechmods.com/uploads/images/91299wildfire.png)
Would look better with titanium or steel frame.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 22, 2014, 05:22:31 PM
(https://gametechmods.com/uploads/images/91299wildfire.png)
Would look better with titanium or steel frame.
?

I think it looks fine. Maybe a more detailed skin but the design seems good enough.
Title: Re: RedAce's DSL Showcase
Post by: helloface on January 22, 2014, 05:26:24 PM
(https://gametechmods.com/uploads/images/91299wildfire.png)
Would look better with titanium or steel frame.
?

I think it looks fine. Maybe a more detailed skin but the design seems good enough.
Never said didn't look good, just though if it blended in with the axe it might look even better.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 25, 2014, 06:26:03 AM
(https://gametechmods.com/uploads/images/95540nutjob.png)

I'm not sure if this could be considered IRL or not.

Note: This bot is actually using DSL3 parts.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 25, 2014, 08:37:55 AM
(https://gametechmods.com/uploads/images/91332talon.png)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on January 25, 2014, 08:53:41 AM
(https://gametechmods.com/uploads/images/95540nutjob.png)

I'm not sure if this could be considered IRL or not.

Note: This bot is actually using DSL3 parts.
It's clearly IRL.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on January 25, 2014, 12:01:20 PM
(https://gametechmods.com/uploads/images/91332talon.png)

sweet plow.


axe head seems disproportionally large. maybe fireaxe or something might look better.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 25, 2014, 07:34:38 PM
Murphy:

(https://gametechmods.com/uploads/images/76617murphy.png)
Title: Re: RedAce's DSL Showcase
Post by: Tweedy on January 26, 2014, 09:32:11 AM
Looks decent if a bit bland, the sheet looks a bit flimsy as well but you can't really do anything about that.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 26, 2014, 12:05:21 PM
(https://gametechmods.com/uploads/images/22460vice.png)
Title: Re: RedAce's DSL Showcase
Post by: Mecha on January 26, 2014, 12:11:16 PM
Sweet. Is it effective in battle?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 26, 2014, 01:46:55 PM
Very Killa Gorilla like. I like it alot.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on January 26, 2014, 07:55:54 PM
ermagherd Silverback
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 27, 2014, 10:11:48 AM
(https://gametechmods.com/uploads/images/8845112.png)

Name Ideas?
Title: Re: RedAce's DSL Showcase
Post by: Mystic2000 on January 27, 2014, 10:34:48 AM
M115 Gut-Shredder
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on January 27, 2014, 10:49:20 AM
Reminds me of this:
but wider and prettier. I actually made something very similar not too long ago. It isn't showcased, though.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on January 27, 2014, 11:02:52 AM
On the tank subject, Liberty?
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on January 27, 2014, 12:59:33 PM
El diablo pecueno
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 28, 2014, 09:36:39 AM
(https://gametechmods.com/uploads/images/71520lilboy.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 29, 2014, 04:25:47 PM
(https://gametechmods.com/uploads/images/86153m51.png)

I wanted to have wheelguards on it, but I couldn't get them on without going over the weight limit or breaking the Rule of Seven.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on January 29, 2014, 04:39:00 PM
That looks really cool. I love the spikes on the wheels.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on January 29, 2014, 04:42:50 PM
Very Aces & Eights, I like it.

Very solid look.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 29, 2014, 04:53:07 PM
I'd get rid of the pole spikes and beaters and try to see if it will let you get them on after that.
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on January 29, 2014, 04:55:48 PM
I'd get rid of the pole spikes and beaters and try to see if it will let you get them on after that.


My thoughts exactly.
You'll have enough weight for at least something across them, and the pole spikes look out of place right now.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 29, 2014, 05:18:19 PM
I'd get rid of the pole spikes and beaters and try to see if it will let you get them on after that.
Well I was reffering to Juggerbot armor sideguards, but I haven't thought that. Thanks!

(https://gametechmods.com/uploads/images/6517m512.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on January 29, 2014, 05:57:09 PM
Looks good.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 01, 2014, 04:14:31 PM
Slight update and reskin on an old bot:

(https://gametechmods.com/uploads/images/72140wolverine.png)

I might enter this into Orphans because I'm lazy.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on February 01, 2014, 04:19:53 PM
What's it supposed to be?
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on February 01, 2014, 06:56:33 PM
Wolverine, apparently. At least according to the front text.

Which doesn't make sense as I thought Maz said only destroyed robots were allowed, and Wolverine was OOTAed in its only TV appearance.
Title: Re: RedAce's DSL Showcase
Post by: helloface on February 01, 2014, 07:08:44 PM
Wolverine, apparently. At least according to the front text.

Which doesn't make sense as I thought Maz said only destroyed robots were allowed, and Wolverine was OOTAed in its only TV appearance.
And that it bares no resemblance to the robot whatsoever.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on February 01, 2014, 07:48:46 PM
Yeah, I would totally reject that.

Looks good though.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 01, 2014, 08:37:53 PM
Dammit, I got confused, here's the new planned entry:

(https://gametechmods.com/uploads/images/99995elmatador.png)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on February 01, 2014, 08:50:20 PM
The Matador successor? Close enough.  :dumb)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on February 02, 2014, 02:06:12 PM
Looks very solid. I can see it doing fairly well.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 03, 2014, 03:20:34 PM
Slight update on the flipper:

(https://gametechmods.com/uploads/images/58904elmatador2.png)

And a MW:

(https://gametechmods.com/uploads/images/41712plowking.png)
Title: Re: RedAce's DSL Showcase
Post by: martymidget on February 03, 2014, 04:28:35 PM
Good example of sacrificing looks for efficiency there on the flipper dude...
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on February 03, 2014, 05:06:40 PM
Get rid of the wedge on the flipper cause it looks retarted and is cheap. MW looks fine.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on February 03, 2014, 05:13:27 PM
Also, having researched The Matador (which I'm still assuming it's a successor to, as you didn't correct me), while it got completely trashed against M.O.E, it came back and got out of it's match with Warhead fairly unscathed. Certainly it was still moving after the only real big hit, so I think I would have to reject it.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 03, 2014, 05:34:10 PM
Also, having researched The Matador (which I'm still assuming it's a successor to, as you didn't correct me), while it got completely trashed against M.O.E, it came back and got out of it's match with Warhead fairly unscathed. Certainly it was still moving after the only real big hit, so I think I would have to reject it.
Yeah, that's what I noticed a day after I made that post. Well, back to the drawing board.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 03, 2014, 06:50:26 PM
Attempt #3 to build a suitable entry for Orphans:

(https://gametechmods.com/uploads/images/82869deathstar.png)

This one is supposed to represent Darkstar 2J. If your wondering about the teeth on the top, I had extra weight left and I didn't know what to do with it.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on February 03, 2014, 06:55:52 PM
Looks pretty good man.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on February 03, 2014, 07:18:56 PM
Attempt #3 to build a suitable entry for Orphans:

(https://gametechmods.com/uploads/images/82869deathstar.png)

This one is supposed to represent Darkstar 2J. If your wondering about the teeth on the top, I had extra weight left and I didn't know what to do with it.

Ooooh yes, that's more like it. One of the reasons I made it HW and not MW was to encourage aesthetic improvements with excess weight as well. Looks sick.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 04, 2014, 06:15:35 AM
(https://gametechmods.com/uploads/images/23763carpetbomber.png)
Title: Re: RedAce's DSL Showcase
Post by: Naryar on February 04, 2014, 07:13:59 AM
...it's a wedge... yeah... SKBT should be happy I guess ?
Title: Re: RedAce's DSL Showcase
Post by: SKBT on February 04, 2014, 11:23:53 AM
(https://gametechmods.com/uploads/images/23763carpetbomber.png)

(https://gametechmods.com/uploads/images/528881496418_10152061589322107_1239452519_o.jpg)

 :gawe: :gawe: :gawe: :gawe:

totally could have put it in the replica thread
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on February 04, 2014, 01:23:59 PM
you da best right now
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 04, 2014, 07:47:22 PM
(https://gametechmods.com/uploads/images/12899mutetwo.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on February 04, 2014, 08:54:57 PM
The pusher's pretty neat.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 05, 2014, 07:50:37 PM
(https://gametechmods.com/uploads/images/66762pinkeye.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on February 05, 2014, 07:51:52 PM
Besides the skin being kinda low resolution, that's a really good bot overall.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on February 07, 2014, 02:57:46 PM
That looks damn cool for something so simple.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on February 07, 2014, 03:00:34 PM
Happy birthday RedAce!
Title: Re: RedAce's DSL Showcase
Post by: Merrick on February 07, 2014, 03:07:42 PM
Happy birthday RedAce!

Yeah, that too.  :thumbup
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 09, 2014, 06:40:41 PM
Inspired by Center Punch:

(https://gametechmods.com/uploads/images/63616eyepoker.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on February 09, 2014, 06:44:35 PM
Okay now that is nice.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on February 10, 2014, 05:22:03 AM
Very solid work there dude
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 10, 2014, 02:36:26 PM
(https://gametechmods.com/uploads/images/7458snowjob.png)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on February 10, 2014, 05:35:43 PM
Really liking these DSL3 stock AI remakes.  :thumbup
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 11, 2014, 06:52:02 PM
Updates on two bots:

(https://gametechmods.com/uploads/images/24267aresanddeadline.png)

Basically both bots now have frontal motor protection. Maybe the left bot doesn't need that heavy weapon.
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on February 12, 2014, 08:29:21 AM
In my opinion it looks better with the Beaters even if they are heavier. Pretty cool stuff :)
Title: Re: RedAce's DSL Showcase
Post by: Naryar on February 12, 2014, 08:33:12 AM
worst wedge ever ?
Title: Re: RedAce's DSL Showcase
Post by: Merrick on February 12, 2014, 09:18:41 AM
The beaters on the left robot actually look pretty boss, I'd keep them as they are.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 15, 2014, 08:13:05 PM
(https://gametechmods.com/uploads/images/38892beserker.png)
Title: Re: RedAce's DSL Showcase
Post by: Naryar on February 16, 2014, 07:03:32 AM
oh, it's in DSL

and it still sucks :p
Title: Re: RedAce's DSL Showcase
Post by: Shield on February 16, 2014, 07:04:43 AM
Lol stock bot.

If it's for aesthetics, then it looks well done I'll give you that.

Won't be very combat effective though.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 17, 2014, 08:01:19 AM
I wasn't going for efficiency, but anyway, bot:

(https://gametechmods.com/uploads/images/8017windchill.png)
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on February 17, 2014, 08:02:24 AM
I like what you did on it`s front
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on February 17, 2014, 01:09:29 PM
Make it look like the team toad bot :D
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on February 17, 2014, 03:37:10 PM
Neat. Looks like a cutoff wedge.
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on February 17, 2014, 05:00:41 PM
I could be very wrong but it might look even cooler without the spike strips.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 17, 2014, 06:49:56 PM
Village Idiot style bot:

(https://gametechmods.com/uploads/images/49215darkling.png)
Maybe I'm an idiot myself for using DSL3 beater bars.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 17, 2014, 07:36:56 PM
Slight update because I didn't like the discs being about as huge as the bot itself:

(https://gametechmods.com/uploads/images/29831darkling2.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on February 17, 2014, 07:37:46 PM
Make the skin resolution 1024x1024 and you got a great bot right there.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 23, 2014, 08:29:39 AM
(https://gametechmods.com/uploads/images/19835silex.png)
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on February 23, 2014, 10:18:41 AM
Fuarkin joocy
Title: Re: RedAce's DSL Showcase
Post by: RedAce on February 25, 2014, 06:30:06 PM
(https://gametechmods.com/uploads/images/73969megalodon.png)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on February 25, 2014, 06:32:13 PM
Dat weapon setup
Title: Re: RedAce's DSL Showcase
Post by: Natef on February 25, 2014, 07:24:01 PM
looks like omega 13
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on February 25, 2014, 08:28:33 PM
lol default teeth decal, design's pretty nice
Title: Re: RedAce's DSL Showcase
Post by: Naryar on February 26, 2014, 03:21:02 AM
sexy
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 01, 2014, 09:39:37 AM
Generic cruiserweight:

(https://gametechmods.com/uploads/images/27918genericcrusierweight.png)

It spins slowly since it's powered by an E-tek, so I'm gonna need to fix this later.
Title: Re: RedAce's DSL Showcase
Post by: Mecha on March 01, 2014, 09:44:56 AM
Very uninteresting, but could be effective.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 01, 2014, 04:28:51 PM
Interchangeable weapon on a old bot:

(https://gametechmods.com/uploads/images/40163graymatterplow.png)

Out of a little off topic curiosity, Is there going to be another IRL cruiserweight tournament?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on March 01, 2014, 04:31:10 PM
Not at the moment.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 01, 2014, 09:03:17 PM
(https://gametechmods.com/uploads/images/49976pandorasbox.png)
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on March 01, 2014, 09:20:09 PM
Noice.
Title: Re: RedAce's DSL Showcase
Post by: helloface on March 01, 2014, 09:26:43 PM
Out of a little off topic curiosity, Is there going to be another IRL cruiserweight tournament?
You could always host one  :)

edit: 2000th post woo go me.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 01, 2014, 09:39:34 PM
Out of a little off topic curiosity, Is there going to be another IRL cruiserweight tournament?
You could always host one  :)
I don't have a way to record it though.
Title: Re: RedAce's DSL Showcase
Post by: Mecha on March 01, 2014, 09:42:47 PM
Out of a little off topic curiosity, Is there going to be another IRL cruiserweight tournament?
You could always host one  :)
I don't have a way to record it though.
I request Bandicam, I used it for Robo Revolution. It's free and records like a charm, only thing is a small watermark.
Title: Re: RedAce's DSL Showcase
Post by: helloface on March 01, 2014, 09:45:07 PM
Out of a little off topic curiosity, Is there going to be another IRL cruiserweight tournament?
You could always host one  :)
I don't have a way to record it though.
I believe I still have my fraps installer, you could use that for free.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on March 02, 2014, 02:38:28 AM
I use Fraps, very easy to get hold of.
Title: Re: RedAce's DSL Showcase
Post by: Camaro Kid on March 02, 2014, 03:13:21 AM
I use CamStudio. It can be a pain in the backside but it does the job
Title: Re: RedAce's DSL Showcase
Post by: Shield on March 02, 2014, 03:18:59 AM
Bandicam's free trial is the best. It's not too bad, quality up to par with Fraps, very easy to use, and it's free.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 03, 2014, 07:34:15 PM
Hmm, I haven't built an axe bot in a while...

(https://gametechmods.com/uploads/images/95407phale.png)

and I'm remembering why.

Can't really think of anything creative yet, but I'm hoping something will come eventually.
Title: Re: RedAce's DSL Showcase
Post by: Schrikvis on March 04, 2014, 07:31:25 AM
My vote goes out to dxtory or OBS.
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on March 04, 2014, 07:46:16 AM
I really like that axe, nice job.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 04, 2014, 04:06:19 PM
Also I don't remember the last time I made a SHW, soooo...

(https://gametechmods.com/uploads/images/85025purplepreadator.png)

Note: the wedges are on a 90 degree axle.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on March 04, 2014, 06:54:48 PM
Reminds me of one of SKBT's bots.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on March 04, 2014, 07:06:19 PM
Reminds me of one of SKBT's bots.

sometimes i wonder if he's me
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 06, 2014, 08:28:36 PM
Nothing special, just some updates on old bots, mainly the skin.

(https://gametechmods.com/uploads/images/37825minorupdates.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on March 06, 2014, 08:41:59 PM
Not bad. Get a higher quality skin for the transparent texture though.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 06, 2014, 09:30:23 PM
Another skin update on a bot:

(https://gametechmods.com/uploads/images/9580neweggrollskin.png)
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on March 07, 2014, 06:10:31 PM
Another skin update on a bot:

(https://gametechmods.com/uploads/images/9580neweggrollskin.png)
:dumb)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 08, 2014, 02:43:03 PM
A shell spinner using a heavy amount of BFE, AAM, and txt file editing:

(https://gametechmods.com/uploads/images/92145brutus.png)

Not my most creative bot, but I have no ideas.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on March 08, 2014, 02:57:46 PM
the attention to detail on this is sooo gooood
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on March 08, 2014, 03:24:38 PM
the attention to detail on this is sooo gooood
So much this.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on March 08, 2014, 03:31:46 PM
Excellent. How'd you get the batteries to show up in the bot lab?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 08, 2014, 06:34:51 PM
Nothing amazing this time, just reskining another bot like the lazy man I am.

(https://gametechmods.com/uploads/images/2572517.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 11, 2014, 05:00:57 AM
Inspired by Carnage Raptor:

(https://gametechmods.com/uploads/images/15886tailwhip.png)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on March 11, 2014, 05:13:13 AM
What's that cutoff wedge component?
Title: Re: RedAce's DSL Showcase
Post by: RedSawn on March 11, 2014, 05:16:02 AM
I like, I like.

@Mazakari: He used the DSL3 extenders. Rather stylishly, I should add.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on March 11, 2014, 05:32:38 AM
@Mazakari: He used the DSL3 extenders. Rather stylishly, I should add.

So he did. Derp.

Looks boss, will have to try using them like that.
Title: Re: RedAce's DSL Showcase
Post by: TheUnknownRobotics on March 11, 2014, 11:03:54 AM
(https://gametechmods.com/uploads/images/86487grapesoda.png)
Can someone please tell me how the hell Ace made this flipper.
(https://gametechmods.com/uploads/images/86487grapesoda.png)
(SORRY FOR REPOSTING, JUST THAT IT WAS REMOVED)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on March 11, 2014, 11:07:26 AM
um... he built it? With skillz?

I dont know what you want to know about it, it's really not that complex of a design
Title: Re: RedAce's DSL Showcase
Post by: TheUnknownRobotics on March 11, 2014, 11:27:20 AM
um... he built it? With skillz?

I dont know what you want to know about it, it's really not that complex of a design
I mean what piston or motor did he use? It's shape I can see, just how the hell does he have those motors look... or be strong.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on March 11, 2014, 12:09:34 PM
fake piston.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 11, 2014, 04:27:29 PM
(https://gametechmods.com/uploads/images/27372mako.png)
Title: Re: RedAce's DSL Showcase
Post by: KOS on March 11, 2014, 04:28:15 PM
Looks sexy  :mrgreen: really good skin.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on March 11, 2014, 07:08:08 PM
Very nice skin. Looks almost like a real-life beetle.
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on March 11, 2014, 07:12:14 PM
This man has learned the ways of the skin. Take notes.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on March 11, 2014, 08:12:48 PM
Yes. That is an excellent wedge and an excellent skin.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 15, 2014, 08:29:43 PM
(https://gametechmods.com/uploads/images/50060amp.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 16, 2014, 10:09:48 AM
(https://gametechmods.com/uploads/images/22482pyroandblackbomber2.png)
Title: Re: RedAce's DSL Showcase
Post by: playzooki on March 16, 2014, 02:44:59 PM
i like them, but pyro is kinda generic

although the name amp is taken by one of the most famous arc bots lol
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 16, 2014, 07:46:37 PM
Inspired by MikeNCR's PSI:

(https://gametechmods.com/uploads/images/74016psy.png)

Also, I'm having trouble thinking of some clever abbreviated names for the initials PSY. Name Ideas?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on March 16, 2014, 07:48:59 PM
Please Shoot You
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on March 17, 2014, 07:39:17 AM
Please Shoot You
So original...
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on March 17, 2014, 08:04:48 AM
party swag yolo
Title: Re: RedAce's DSL Showcase
Post by: Merrick on March 17, 2014, 08:53:02 AM
party swag yolo

We have a winner.
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on March 17, 2014, 01:37:30 PM
Playzooki's Super Yankee
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on March 17, 2014, 01:51:02 PM
Pneumatic Super Yoink

Plain Stupid, Yeah
Title: Re: RedAce's DSL Showcase
Post by: Mystic2000 on March 17, 2014, 02:04:33 PM
Pretty Spooky Yankee ?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 17, 2014, 05:15:19 PM
(https://gametechmods.com/uploads/images/61729c^3.png)
Title: Re: RedAce's DSL Showcase
Post by: I Like Tacos on March 17, 2014, 06:00:17 PM
Looks cool. What's the link on top say?
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on March 17, 2014, 06:36:40 PM
Looks cool. What's the link on top say?
Look who's back... It's been over a year since we've seen you...
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on March 18, 2014, 01:50:05 PM
the plexiglass on the top is... a bit backwards
Title: Re: RedAce's DSL Showcase
Post by: Naryar on March 18, 2014, 02:10:00 PM
the plexiglass on the top is... a bit backwards

lol
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on March 18, 2014, 02:22:53 PM
lol i just noticed that
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 18, 2014, 05:02:47 PM
the plexiglass on the top is... a bit backwards
Oh damn it. I didn't catch that. I fixed it now. Thank you for catching that.

(https://gametechmods.com/uploads/images/29618c^3fix.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 18, 2014, 07:35:47 PM
Now for an afterthought inspired bot:

(https://gametechmods.com/uploads/images/85652leech.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on March 18, 2014, 07:51:57 PM
Very nice. Back view?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 18, 2014, 07:54:57 PM
Very nice. Back view?
Sure.
(https://gametechmods.com/uploads/images/94873leechbackside.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on March 18, 2014, 09:10:30 PM
Looks sweet. Think itd look cooler with a red version of the HMN disc though.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on March 18, 2014, 09:24:39 PM
Yah man, das nice.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on March 19, 2014, 10:58:17 AM
Sweet work.  :thumbup
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 19, 2014, 06:37:11 PM
Wanted to make a cool looking VS, but I can't think on how it would look, so until then, this:

(https://gametechmods.com/uploads/images/38445clucker.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 20, 2014, 04:26:11 PM
Oh great, now I feel like I'm cloning Thyrus with this VS that I just finished.

(https://gametechmods.com/uploads/images/78366aedes.png)
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on March 20, 2014, 04:28:32 PM
nah you`re not cloning :D your disc looks way better than mine
Title: Re: RedAce's DSL Showcase
Post by: TheUnknownRobotics on March 20, 2014, 07:14:09 PM
Oh great, now I feel like I'm cloning Thyrus with this VS that I just finished.

(https://gametechmods.com/uploads/images/78366aedes.png)
Looks sick. Love how the disc looks basic, yet destructive (IMO)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 21, 2014, 10:05:22 PM
Working all night made me sleepy, so I built a SHW that's sorta inspired by Pharmapac before I go to bed.

(https://gametechmods.com/uploads/images/94832chanticleer.png)
Title: Re: RedAce's DSL Showcase
Post by: TheUnknownRobotics on March 22, 2014, 10:23:37 AM
Working all night made me sleepy, so I built a SHW that's sorta inspired by Pharmapac before I go to bed.

(https://gametechmods.com/uploads/images/94832chanticleer.png)
Looks amazing. Awesome work as always.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on March 22, 2014, 10:24:45 AM
How do people do this? That looks incredible to me!!!
(#behemothpanicattack)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on March 22, 2014, 10:31:48 AM
That looks Terrific! Could work nicely as a housebot
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 23, 2014, 06:57:29 PM
(https://gametechmods.com/uploads/images/11566gigabyte.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 24, 2014, 06:42:40 PM
(https://gametechmods.com/uploads/images/28975scabies.png)
Title: Re: RedAce's DSL Showcase
Post by: I Like Tacos on March 24, 2014, 07:41:17 PM
Looks cool, but I think it would look better with bigger wheels.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 25, 2014, 03:25:33 PM
(https://gametechmods.com/uploads/images/99711agony.png)
Title: Re: RedAce's DSL Showcase
Post by: Naryar on March 25, 2014, 03:36:26 PM
Team Despair - Agony ? Hmmm...
Title: Re: RedAce's DSL Showcase
Post by: Merrick on March 25, 2014, 03:38:40 PM
Oooh, I like that.  :thumbup

Looks very Battlebots-like.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 25, 2014, 06:02:36 PM
Team Despair - Agony ? Hmmm...
Yes I am inspired by some of your NAR AI teams and their names. They just don't look the same as the original bots. I just always have liked the themes of those teams.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 28, 2014, 04:53:22 AM
(https://gametechmods.com/uploads/images/9539greycloud.png)
Title: Re: RedAce's DSL Showcase
Post by: Naryar on March 28, 2014, 05:21:46 AM
Would be a fine replacement if it wasn't IRL :P
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on March 29, 2014, 11:32:09 AM
Lol that under cutter looks like saomething I built off of an ARC design. Past 2 bots look real good.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 29, 2014, 07:52:21 PM
Rebuild of an older bot:

(https://gametechmods.com/uploads/images/69378nightrider.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on March 29, 2014, 07:57:30 PM
nice!
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 30, 2014, 04:09:33 PM
(https://gametechmods.com/uploads/images/28524thebull.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on March 30, 2014, 04:37:39 PM
It's Tracer Bullet except with better extender work! :D
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on March 30, 2014, 06:42:21 PM
Damn that's nice work there.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 31, 2014, 05:25:17 PM
Generic flame bot:

(https://gametechmods.com/uploads/images/26637flamingmoe.png)

And a new skin on a older bot:

(https://gametechmods.com/uploads/images/40250newareskin.png)

I may enter this in Kurt's new tourney.
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on March 31, 2014, 05:30:26 PM
The first one is rather SKBT-ish and the second one is rather MikeNCR-ish.

lol

Both are very clean and pretty though
Title: Re: RedAce's DSL Showcase
Post by: Naryar on April 01, 2014, 06:51:57 AM
The first one is rather SKBT-ish and the second one is rather MikeNCR-ish.

No, SKBT hates adding spikes on bots.

the second yeah... it's not green enough tho
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 01, 2014, 04:19:24 PM
Have some cheese guys.

Title: Re: RedAce's DSL Showcase
Post by: Domanating on April 02, 2014, 07:13:36 AM
I'm a bit lactose intolerant but still like cheese.

I hope there aren't any screws in it, are there?
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 02, 2014, 07:41:13 AM
EVIL CHEESE WEDGE
Title: Re: RedAce's DSL Showcase
Post by: SKBT on April 02, 2014, 09:26:37 AM
that robot isn't very gouda
Title: Re: RedAce's DSL Showcase
Post by: Philippa on April 02, 2014, 09:49:28 AM
that robot isn't very gouda
It will just get turned into de-brie.
Title: Re: RedAce's DSL Showcase
Post by: martymidget on April 02, 2014, 10:34:51 AM
I think it's a edam good bot, myself
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 02, 2014, 03:08:20 PM
Alright, I was just posting that since it was April 1st and I thought it would be funny to do something stupid like that. The bot wasn't really meant to be taken seriously.

This bot however, does have potential in it.

(https://gametechmods.com/uploads/images/24617purplepest.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 02, 2014, 05:44:27 PM
DP

Inspired by Forkie:

(https://gametechmods.com/uploads/images/96185droidasaurus.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 02, 2014, 09:11:31 PM
ooh kewl

I think instead of the rear forks a tail of some sort would look cooler and fit the theme more, but that's just me.
Title: Re: RedAce's DSL Showcase
Post by: SKBT on April 02, 2014, 09:16:30 PM
Alright, I was just posting that since it was April 1st and I thought it would be funny to do something stupid like that. The bot wasn't really meant to be taken seriously.

This bot however, does have potential in it.

(https://gametechmods.com/uploads/images/24617purplepest.png)

but cheese puns


love the setup you used on the drum
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 03, 2014, 05:24:10 AM
This bot isn't finished. I just need some help.

(https://gametechmods.com/uploads/images/65492unfinishedrobot.png)

The problem are the hammers. No matter what motor I try to use for them, they still don't swing like they should. The E-tek-Drive LX motor would probably be the best one for this, but there's no room for it at all. What should I use?
Title: Re: RedAce's DSL Showcase
Post by: Pwnator on April 03, 2014, 05:44:34 AM
What are you using right now? Mag-drives?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 03, 2014, 05:55:10 AM
Right now it's using the mag drive LX motors, which isn't strong enough. I've also tried the npc fasts and the diablomotor, and it still doesn't swing as fast as would like it to. What other motors would work in the space between the drive?
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 03, 2014, 07:51:40 AM
I think E-Tek drives are your only hope I think. Ask Alex what he used with his Diesector hammer.
Title: Re: RedAce's DSL Showcase
Post by: 090901 on April 03, 2014, 09:07:18 AM
SERVOS!!!!!!!!!!!!!!!!11
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 03, 2014, 11:10:27 AM
I think E-Tek drives are your only hope I think. Ask Alex what he used with his Diesector hammer.
I believe Alex used the regular mags instead of the LX motors. Maybe that's it. Don't know why, but that may be the case. I'll try it when I get the chance.

SERVOS!!!!!!!!!!!!!!!!11
That would help the power problem, but is that helpful with the speed problem?
Title: Re: RedAce's DSL Showcase
Post by: SKBT on April 03, 2014, 11:51:57 AM
drive motors work better for hammers than weapon motors because torque. also add counterweights
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 03, 2014, 12:15:53 PM
Oh yeah I forgot about counterweights. That'd probably help.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 03, 2014, 02:21:30 PM
I could add drive motors to this. Also I really don't know what you mean by counterweights. Can you give an example please?
I suddenly feel like a moron.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 03, 2014, 03:52:45 PM
Best example I can get

(https://gametechmods.com/uploads/images/15069trebuchet.img_-300x225.jpg)

The system is, because there is power swinging the weapon as well as the weight pulling down the weapon has a stronger force when it rotates
(probably a crap explanation)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 03, 2014, 05:53:23 PM
Wow, I can't believe I forgot basic physics. Anyway It works like the way I want it now. Thanks Natster-104!

(https://gametechmods.com/uploads/images/55815terrorturtle.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 05, 2014, 01:35:48 PM
(https://gametechmods.com/uploads/images/13848cyanide.png)
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 05, 2014, 02:17:51 PM
Wow, I can't believe I forgot basic physics. Anyway It works like the way I want it now. Thanks Natster-104!
Your welcome, its fine  :smile:
 About the bot, Can bots reach the drum because the claws look like they're in front of it
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 05, 2014, 02:25:33 PM
Wow, I can't believe I forgot basic physics. Anyway It works like the way I want it now. Thanks Natster-104!
Your welcome, its fine  :smile:
About the bot, Can bots reach the drum because the claws look like they're in front of it
Yeah, it reaches the bots pretty well.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 05, 2014, 02:27:19 PM
Ok thats good, keep up the good bots  :smile:
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 06, 2014, 06:29:27 AM
(https://gametechmods.com/uploads/images/39811bluethingy.png)

Got any good names? I got nothing.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on April 06, 2014, 06:39:50 AM
Mystica?
Title: Re: RedAce's DSL Showcase
Post by: Philippa on April 06, 2014, 07:05:51 AM
Hound.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 06, 2014, 09:27:52 AM
Vertical Pressure
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 06, 2014, 10:16:01 AM
Jimmy Beanbag
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 06, 2014, 10:17:39 AM
Horizon.
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on April 06, 2014, 11:39:03 AM
Hyper Ultimate BasedGod SSJ5 Tony Hawk (Part I of the Cthulian SaGa)

But yeah, the side teeth seem a bit too high. Lower them a notch or two.
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on April 06, 2014, 01:08:17 PM
Diastolic
Title: Re: RedAce's DSL Showcase
Post by: helloface on April 06, 2014, 02:18:55 PM
Diabetic
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on April 06, 2014, 03:51:41 PM
Aiming Voltage
Title: Re: RedAce's DSL Showcase
Post by: 090901 on April 06, 2014, 08:04:24 PM
Mexican Space Program
Title: Re: RedAce's DSL Showcase
Post by: Enigm@ on April 07, 2014, 07:41:42 AM
andre 3000
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 07, 2014, 12:11:35 PM
Whoa, that's a lot of suggestions. These give a few extra names for future reference.

Anyway, generic bot.

(https://gametechmods.com/uploads/images/34232mytica.png)
Title: Re: RedAce's DSL Showcase
Post by: playzooki on April 07, 2014, 12:37:39 PM
Nice
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 07, 2014, 09:28:37 PM
(https://gametechmods.com/uploads/images/72766horizon.png)

I'm still generic.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 07, 2014, 09:29:08 PM
I'm getting flashbacks...
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 07, 2014, 09:47:51 PM
Lol Squared clone

You used my name suggestion! <3
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 08, 2014, 07:36:21 AM
(https://gametechmods.com/uploads/images/62028pressurepoint.png)
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 08, 2014, 07:38:54 AM
Wow is that a walker? Because it doesn't look like it has wheels, I love the design also and the name
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on April 08, 2014, 07:42:53 AM
I dunno how well it walks but that's irrelevant, this looks awesome :D
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on April 08, 2014, 08:07:36 AM
ewwww a walker... oh wait.. thats pretty awesome
Title: Re: RedAce's DSL Showcase
Post by: playzooki on April 08, 2014, 08:14:56 AM
nice
Title: Re: RedAce's DSL Showcase
Post by: Naryar on April 08, 2014, 02:06:54 PM
oh wait pressure drop, icwatudidthar

it looks very nice but I think could look better without the skirt hinges...

what's with the red light on the picture ? Compressor arena ?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 08, 2014, 04:03:21 PM
(https://gametechmods.com/uploads/images/21757shuriken.png)
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 08, 2014, 04:05:26 PM
That
       Looks
                                  Amazing!

I just really love that design
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on April 08, 2014, 04:06:43 PM
damn solid
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 08, 2014, 04:22:17 PM
Very nice. The Apollyon wedge fits well here.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 08, 2014, 06:31:42 PM
Not bad, the walker is so swag though.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 09, 2014, 09:12:16 AM
Alternate version of the bot I just built:

(https://gametechmods.com/uploads/images/88467shurikenaltversion.png)

Comparison:

(https://gametechmods.com/uploads/images/83959shurikencomparison.png)

Which version do you prefer?
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on April 09, 2014, 09:37:37 AM
4WD one.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 09, 2014, 09:39:29 AM
I like the 4WD one more, even if it is an Algos clone.
Title: Re: RedAce's DSL Showcase
Post by: playzooki on April 09, 2014, 09:40:52 AM
i like them both, though if i had to pick i would be the 2wd one
Title: Re: RedAce's DSL Showcase
Post by: helloface on April 09, 2014, 09:42:23 AM
2WD
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 09, 2014, 10:28:18 AM
Balanced, I didn't expect that.

Anyway, quick new bot:

(https://gametechmods.com/uploads/images/57759overdose.png)
Title: Re: RedAce's DSL Showcase
Post by: Elementos on April 09, 2014, 01:50:16 PM
I like it.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 10, 2014, 10:44:11 AM
(https://gametechmods.com/uploads/images/87935earthquake2.0.png)
Title: Re: RedAce's DSL Showcase
Post by: Elementos on April 10, 2014, 02:56:41 PM
Nice.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 10, 2014, 03:03:20 PM
I think it's about time I used DSL3 again.

(https://gametechmods.com/uploads/images/40493probe.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 10, 2014, 03:07:41 PM
At least give it a different, name geez. :P

I always liked The Probe.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 10, 2014, 08:01:25 PM
Not bad. Haven't seen this done in RA2.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 11, 2014, 08:21:24 AM
When was the last time I made a BW?

(https://gametechmods.com/uploads/images/11613pointofnoreturn.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 11, 2014, 08:44:53 PM
Propellerhead as a BW
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 11, 2014, 08:52:46 PM
Two reskined LWs:

(https://gametechmods.com/uploads/images/1923burningpoints.png)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 13, 2014, 12:53:20 PM
(https://gametechmods.com/uploads/images/99714weedhacker.png)

Which weapon do you feel is better?
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on April 13, 2014, 12:54:27 PM
The one on the left looks much better.

Also,
Quote
Weed Hacker
Title: Re: RedAce's DSL Showcase
Post by: helloface on April 13, 2014, 01:01:19 PM
Left by miles.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 13, 2014, 01:04:26 PM
Gotta say left.
Title: Re: RedAce's DSL Showcase
Post by: Mecha on April 13, 2014, 01:07:04 PM
As everybody else, Left.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on April 13, 2014, 04:54:11 PM
Obviously the left one
Title: Re: RedAce's DSL Showcase
Post by: Clickbeetle on April 13, 2014, 06:52:50 PM
The one on the right will be better in combat though.  Do you want coolness or effectiveness?

Also, love the Probe.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 15, 2014, 04:37:24 AM
I figured everybody would go for left, so now I wonder what the point of the second version was.

Anyway LW version:

(https://gametechmods.com/uploads/images/73579grasschopper.png)
Title: Re: RedAce's DSL Showcase
Post by: Elementos on April 15, 2014, 07:08:09 AM
I like this. I like it a lot.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 15, 2014, 07:05:03 PM
(https://gametechmods.com/uploads/images/31611coldfire.png)
Title: Re: RedAce's DSL Showcase
Post by: Clickbeetle on April 15, 2014, 11:38:20 PM
Whoa.  Nice way to make a saw blade without using an actual saw blade.  Also, props for using treads effectively.  I feel like this bot should be invertible though.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on April 16, 2014, 07:25:20 AM
Looks great. Keep up the great work RedAce. =)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 17, 2014, 03:59:29 PM
(https://gametechmods.com/uploads/images/43625aceofspades.png)

This one took about 2 hours to get right.
Title: Re: RedAce's DSL Showcase
Post by: Somebody on April 17, 2014, 04:04:38 PM
Damn is that sexy.

And the trackbot is looking fine too. I'm always a fan of the tracks.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 17, 2014, 07:45:13 PM
Preeeeeeety.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 17, 2014, 07:51:30 PM
Ace of Spades looks smexy. Loving the dominator part usage.
Title: Re: RedAce's DSL Showcase
Post by: Shield on April 17, 2014, 08:26:58 PM
(https://gametechmods.com/uploads/images/43625aceofspades.png)

This one took about 2 hours to get right.

Looks like Guardian and Predator's lovechild

Needless to say, it looks astounding. Great job on the skin!
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 18, 2014, 12:54:53 PM
Another SHW:

(https://gametechmods.com/uploads/images/3628diastolic.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 18, 2014, 02:00:59 PM
Honestly it looks too fast and it'll tip easily.
Title: Re: RedAce's DSL Showcase
Post by: helloface on April 18, 2014, 02:18:18 PM
Needs to be wider.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on April 18, 2014, 02:37:28 PM
What if you make it into a flipper? Would that be possible?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 18, 2014, 07:59:52 PM
(https://gametechmods.com/uploads/images/12828diastolic2.png)
Please don't kill me.
Title: Re: RedAce's DSL Showcase
Post by: helloface on April 18, 2014, 08:37:12 PM
ewwwwwwwwwwww
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 18, 2014, 08:39:16 PM
Oizys XL obviously, not bad though.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 19, 2014, 10:34:10 AM
(https://gametechmods.com/uploads/images/97977blackjack.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 19, 2014, 02:57:30 PM
Never thought a chassis with wheels could look so cool.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 19, 2014, 04:53:59 PM
Never thought a chassis with wheels could look so cool.
This is Redace we're talking about here ;) another great job you've done there Redace, just wondering how long does it take roughly to skin your bots?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 20, 2014, 12:47:02 PM
It usually takes make around 30 minutes to skin a bot, but it depends on what you're skinning and how you're gonna skin it.

Anyway, new MW with reskinned hypno disc:

(https://gametechmods.com/uploads/images/26303russianroulette.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 20, 2014, 06:39:28 PM
That looks almost exactly like one of Kurt's CADs. Looks pretty sweet otherwise.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 20, 2014, 08:47:37 PM
Hell yeah man. Looks sweet.
Title: Re: RedAce's DSL Showcase
Post by: Philippa on April 21, 2014, 01:42:56 AM
(http://th09.deviantart.net/fs70/PRE/f/2013/313/3/1/red_or_black_by_derpypuddles-d6tldai.png)
my oc donut steal

Still it looks pretty cool, the disc angled well.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 21, 2014, 03:18:45 AM
It usually takes make around 30 minutes to skin a bot, but it depends on what you're skinning and how you're gonna skin it.

Anyway, new MW with reskinned hypno disc:
Nice bot, really like what you did with the disc, very 13 blackish.
Really 30 minutes? Now I can see why they look amazing
Title: Re: RedAce's DSL Showcase
Post by: Shield on April 21, 2014, 04:09:21 AM
It usually takes make around 30 minutes to skin a bot, but it depends on what you're skinning and how you're gonna skin it.

Anyway, new MW with reskinned hypno disc:

(https://gametechmods.com/uploads/images/26303russianroulette.png)

how do you people make angled spinners i will never know

also i see you are going for a gambling/casino themed BB9 team?
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 21, 2014, 07:43:23 AM
how do you people make angled spinners i will never know

Just mount a weapon motor on an angled anchor facing backwards.
Title: Re: RedAce's DSL Showcase
Post by: Shield on April 21, 2014, 08:08:33 AM
how do you people make angled spinners i will never know

Just mount a weapon motor on an angled anchor facing backwards.

I can never find the space for it.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 21, 2014, 03:24:39 PM
(https://gametechmods.com/uploads/images/79729battletoad.png)
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 21, 2014, 03:27:14 PM
Nice :thumbup
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 21, 2014, 03:37:27 PM
So you do have battletoads...
Title: Re: RedAce's DSL Showcase
Post by: Naryar on April 23, 2014, 08:52:47 AM
needs some picture of a battletoad dying brutally countless times
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 25, 2014, 06:14:17 AM
I haven't played Battletoads but I have seen it in action, and how hard the game can be. I just liked the name.

Anyway bot:

(https://gametechmods.com/uploads/images/83867pokerface.png)

Yeah the skin may not look the best, but it's kinda hard to make a good skin with the circle chassis.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on April 25, 2014, 07:45:34 AM
what's with this multiextender/2 beaters combo ? i don't think it looks that good

skin is fine honestly.

I haven't played Battletoads but I have seen it in action, and how hard the game can be.

http://game-oldies.com/play-online/battletoads-nintendo-nes (http://game-oldies.com/play-online/battletoads-nintendo-nes)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 25, 2014, 09:19:10 AM
But you have Battletoads now. That's the important part.
Poker Face's skin looks meh but it's pretty cool aside from that.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 25, 2014, 06:24:16 PM
Remade the skin because I thought I could do a bit better:

(https://gametechmods.com/uploads/images/72396pokerfacenewskin.png)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on April 25, 2014, 08:12:32 PM
Man, I actually really like that.
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on April 26, 2014, 12:02:48 AM
(https://gametechmods.com/uploads/images/79729battletoad.png)
I can taste the sir lance-a-frog in this one...
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 26, 2014, 08:57:31 PM
Inspired by MikeNCR's Judgement Day:

(https://gametechmods.com/uploads/images/39931slots.png)

Just one more casino themed robot and I have a team.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 26, 2014, 08:59:01 PM
Damn that's nice.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on April 26, 2014, 09:06:55 PM
Pretty cool.

Hammer seems a little out of proportion, though. It's quite big.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on April 27, 2014, 10:01:21 AM

the rest of the bot needs to looks more fearsome with a big, intimidating hammer like that, add moar raz- i mean spikes on it, and maybe some frontal armor

It's quite big.

huehuehue
Title: Re: RedAce's DSL Showcase
Post by: helloface on April 27, 2014, 10:16:33 AM
Naryar, quit giving IRL advice.
It looks fine as-is; however the aluminium rod looks odd.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 27, 2014, 10:49:48 AM
however the aluminium rod looks odd.
That's to make sure that it doesn't get stuck on its side.

Anyway new BW:

(https://gametechmods.com/uploads/images/49269craps.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 27, 2014, 02:04:27 PM
I also kinda had that idea of downgrading Assassin/whatever you built to 4wd and turning I into a BW. Nicely done though.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 27, 2014, 02:05:43 PM
Is the name 'CRAPS' or am I just seeing things?
Edit:I like the bot though, especially the skin on the front scoop
Title: Re: RedAce's DSL Showcase
Post by: Mecha on April 27, 2014, 02:16:04 PM
Is the name 'CRAPS' or am I just seeing things?

http://en.wikipedia.org/wiki/Craps (http://en.wikipedia.org/wiki/Craps)
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on April 27, 2014, 02:28:30 PM
Is the name 'CRAPS' or am I just seeing things?

http://en.wikipedia.org/wiki/Craps (http://en.wikipedia.org/wiki/Craps)
OOOOOOOhhhhhh never heard of the game :/
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 29, 2014, 06:36:48 PM
(https://gametechmods.com/uploads/images/30234darkmatter.png)
Title: Re: RedAce's DSL Showcase
Post by: Mecha on April 29, 2014, 06:50:08 PM
Does the DSL Bar do much damage?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 29, 2014, 06:58:48 PM
I wasn't intending it to, it was purely for show.
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on April 29, 2014, 06:59:53 PM
Looks good, I like the transparent skin panel and the double DSL bar layer.

Does the DSL Bar do much damage?
It's IRL, shouldn't be about damage :P
Title: Re: RedAce's DSL Showcase
Post by: martymidget on April 29, 2014, 07:01:33 PM
What's on the bottom of the bar? Can't quite make it out.
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on April 29, 2014, 07:01:59 PM
I feel like ive seen this before hehe
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on April 29, 2014, 07:28:15 PM
Holy crap it's like the exact same bot.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on April 29, 2014, 08:17:06 PM
Hi there war monger, how are you doing under your paid time share? :dumb)
Title: Re: RedAce's DSL Showcase
Post by: Merrick on April 30, 2014, 04:39:50 AM
What's on the bottom of the bar? Can't quite make it out.

Looks like a hexplate.

Is it even invertible? The cage looks rather large.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 02, 2014, 05:43:18 PM
Another BW:

(https://gametechmods.com/uploads/images/13947skidmark.png)
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on May 02, 2014, 06:06:08 PM
I love it.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 03, 2014, 02:51:12 PM
I'm now angry at coffee for what I had to do this morning, So now I'm gonna beat the crap out of this coffee maker.

(https://gametechmods.com/uploads/images/51114coffeemaker.png)
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on May 03, 2014, 03:21:37 PM
I'm now angry at coffee for what I had to do this morning
What?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 03, 2014, 05:41:57 PM
I'm now angry at coffee for what I had to do this morning
What?
My reason is stupid. Don't ask.

Anyway, bot:

(https://gametechmods.com/uploads/images/56595drthunder.png)
Man, I am not at my best.
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 03, 2014, 07:16:32 PM
I'm now angry at coffee for what I had to do this morning
What?
My reason is stupid. Don't ask.

Anyway, bot:

(https://gametechmods.com/uploads/images/56595drthunder.png)
Man, I am not at my best.
dr inferno jr. thunder i like it a bit. it is great to see a replica original bot that is similar to it...
*runs
Title: Re: RedAce's DSL Showcase
Post by: Mecha on May 03, 2014, 08:45:49 PM
(https://gametechmods.com/uploads/images/51114coffeemaker.png)
Does it make good coffee?
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on May 03, 2014, 08:58:00 PM
lololol nice
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 04, 2014, 05:08:40 PM
I don't remember building these bot styles at all.

(https://gametechmods.com/uploads/images/47031whirlpool.png)

Also I made another new skin to another old bot because I thought the old one looked kinda ugly.

(https://gametechmods.com/uploads/images/74626snakebytenewskin.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 04, 2014, 05:11:28 PM
honestly the box chassis on your greenwave spinner is kinda ugly.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on May 04, 2014, 05:43:58 PM
I'm now angry at coffee for what I had to do this morning
What?
My reason is stupid. Don't ask.

Anyway, bot:

(https://gametechmods.com/uploads/images/56595drthunder.png)
Man, I am not at my best.

y u gotta do what i do better than i do it
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 10, 2014, 07:54:08 PM
(https://gametechmods.com/uploads/images/99111gatorbot.png)
Title: Re: RedAce's DSL Showcase
Post by: Shield on May 10, 2014, 10:34:47 PM
(https://gametechmods.com/uploads/images/99111gatorbot.png)

isn't that Massimo's bot?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 11, 2014, 08:20:04 PM
(https://gametechmods.com/uploads/images/59277crocbot.png)
Title: Re: RedAce's DSL Showcase
Post by: Mecha on May 11, 2014, 08:27:16 PM
<3
Title: Re: RedAce's DSL Showcase
Post by: Jakewilliamson on May 12, 2014, 01:02:34 AM
Cool, loving the look of it.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on May 12, 2014, 01:24:36 PM
That's hella solid. Nice job.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 12, 2014, 07:14:33 PM
The tornado warning that was around me gave me the idea to name the bot.

(https://gametechmods.com/uploads/images/66675cyclone.png)

Anyone know how to get the Whyachi bars on like YU812 in the DSL 2.1 pack? I'm having trouble trying to attach it like that on this bot.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 12, 2014, 08:09:12 PM
I think the whyachi bars need either BFE or careful trial and error. Probably the former.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 13, 2014, 06:59:33 PM
Wanted to see if I can make 090901's Towering Inferno into a middleweight.

(https://gametechmods.com/uploads/images/24212smoghead.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 13, 2014, 07:08:31 PM
Pretty neat. One of your least generic bots if anything :P
Title: Re: RedAce's DSL Showcase
Post by: 090901 on May 13, 2014, 07:49:32 PM
this one is prob a lot better than mine since it has wheels.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 16, 2014, 06:31:04 PM
SHW:

(https://gametechmods.com/uploads/images/99733supergigabyte4.0.png)

Also group shot with the HW of the family:

(https://gametechmods.com/uploads/images/21785gigabyteandsupergigabyte.png)
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 16, 2014, 08:14:07 PM
SHW:

(https://gametechmods.com/uploads/images/99733supergigabyte4.0.png)

Also group shot with the HW of the family:

(https://gametechmods.com/uploads/images/21785gigabyteandsupergigabyte.png)
what are these for?
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 16, 2014, 10:03:13 PM
Why do they have to be for something?
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 16, 2014, 10:08:34 PM
Why do they have to be for something?
they dont but it was presented as a kind of team
so i assumed
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 17, 2014, 10:28:04 AM
An older bot with a newer skin that I'm kinda happy with how it turned out:

(https://gametechmods.com/uploads/images/72206newcarnivoreskin.png)

Note: There's a Vantec sponsor decal on the backside. The lighting makes it impossible to see.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on May 17, 2014, 03:32:02 PM
Actually looks really good.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 18, 2014, 07:55:44 PM
After watching it's performance in Powers of Three, I wasn't too happy with Cold Front's performance. So I sort of updated it to fix a few of the flaws it had.

(https://gametechmods.com/uploads/images/44427coldfrontupdate.png)

Besides the new skin, It now has a new drive system where it drives about as fast with 2WD powered by NPCF's opposed to 4WD with TWMR3's which gave me weight for the stronger armor to last a little longer in battle. I also fixed the Explosion acrobatics issue with a beater bar on the flipper. Only flaw I can't fix though is that it can't drive straight for some reason. I'm not really competitive when it comes to tournaments, but I felt it kind of needed the update. Did you like the old version though?

Also I made a similar designed HW:

(https://gametechmods.com/uploads/images/34063subzero.png)

I feel pretty good about how it turned out.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on May 18, 2014, 08:02:01 PM
After watching it's performance in Powers of Three, I wasn't too happy with Cold Front's performance. So I sort of updated it to fix a few of the flaws it had.

(https://gametechmods.com/uploads/images/44427coldfrontupdate.png)

Besides the new skin, It now has a new drive system where it drives about as fast with 2WD powered by NPCF's opposed to 4WD with TWMR3's which gave me weight for the stronger armor to last a little longer in battle. I also fixed the Explosion acrobatics issue with a beater bar on the flipper. Only flaw I can't fix though is that it can't drive straight for some reason. I'm not really competitive when it comes to tournaments, but I felt it kind of needed the update. Did you like the old version though?

Also I made a similar designed HW:

(https://gametechmods.com/uploads/images/34063subzero.png)

I feel pretty good about how it turned out.
I frickin' love them. If I ever built a robot IRL, I'd do something like that MW.
Title: Re: RedAce's DSL Showcase
Post by: nicsan2009 on May 18, 2014, 08:33:31 PM
Love that HW.
Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on May 18, 2014, 09:55:39 PM
Luv luv luv the middleweight.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 22, 2014, 06:40:03 PM
(https://gametechmods.com/uploads/images/21415scorpio.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 22, 2014, 06:49:51 PM
another blatant klone, still cool though
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 23, 2014, 02:50:51 PM
Fill my eyes with that double vision
-Foreigner

Okay in all seriousness, here is a MW scoop flipper:

(https://gametechmods.com/uploads/images/66722doublevision.png)

One day I will reskin that Behemoth Scoop...
Title: Re: RedAce's DSL Showcase
Post by: Naryar on May 23, 2014, 02:52:11 PM
looks cool, you could use the Darkrat scoop but it won't fit the theme either, yeah just reskin it

also if I were you I would just add a flamethrower to it
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 23, 2014, 07:07:12 PM
New HW with reskined drums:

(https://gametechmods.com/uploads/images/38962beast.png)
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 23, 2014, 08:30:24 PM
reskinned drums
mmm
im lovin it! wait copyright
im likin it to a great extent!
Title: Re: RedAce's DSL Showcase
Post by: SKBT on May 23, 2014, 09:36:19 PM
New HW with reskined drums:

(https://gametechmods.com/uploads/images/38962beast.png)

so good.  i love the hexplates on the drum mount
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on May 24, 2014, 01:36:09 AM
Nice! How do you do it? Nearly everyday comes a new bot from the garage screaming "AWESOME"
Title: Re: RedAce's DSL Showcase
Post by: Philippa on May 24, 2014, 04:54:57 AM
Mmm looks good. Are those Tornado wheels or N-12 wheels?
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 24, 2014, 05:02:04 AM
Those are tornados.

Looks awesome RedAce, good job dude.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 24, 2014, 08:17:14 AM
(https://gametechmods.com/uploads/images/12237jigsaw.png)
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 24, 2014, 08:21:23 AM
i like that dust pan ,good name too, good job
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on May 24, 2014, 08:24:35 AM
sexy
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 24, 2014, 08:28:04 AM
sexy
you are into some weird stuff man
Title: Re: RedAce's DSL Showcase
Post by: powerrave on May 24, 2014, 08:47:12 AM
Looks sweet!
Title: Re: RedAce's DSL Showcase
Post by: Jakewilliamson on May 24, 2014, 08:48:54 AM
Looks good
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on May 24, 2014, 12:01:47 PM
sexy
you are into some weird stuff man
shush
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on May 25, 2014, 10:54:04 AM
Use a bigger saw. Otherwise I think it's really good.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 25, 2014, 12:51:14 PM
(https://gametechmods.com/uploads/images/90523redtide.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on May 25, 2014, 01:36:11 PM
Oooooh, I like that one alot.
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 25, 2014, 01:46:21 PM
(https://gametechmods.com/uploads/images/90523redtide.png)
i dont know why but i like this bot a ton
you should enter this in a tourney
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 25, 2014, 02:22:49 PM
Looks great.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 25, 2014, 04:42:06 PM
you should enter this in a tourney
I don't think anyone would allow it, I had to use BFE to get that weapon on.

Anyway, anyone got any ideas for what I could do next? Possibly some entries for the Fathers and Son Tournament?
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 25, 2014, 05:01:46 PM
you should enter this in a tourney
I don't think anyone would allow it, I had to BFE to get that weapon on.

Anyway, anyone got any ideas for what I could do next? Possibly some entries for the Fathers and Son Tournament?
oh shame
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on May 25, 2014, 05:42:37 PM
I don't think anyone would allow it, I had to BFE to get that weapon on.

As long as it doesn't break any IRL conventions, why not? I BFEd a load of stuff on Imagineer.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 26, 2014, 11:03:25 AM
Since Bottalica got cancelled, I might as well reveal it since I'm no longer trying to keep it a secret.

(https://gametechmods.com/uploads/images/83955tornado.png)
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 26, 2014, 11:05:58 AM
i like it even if for simpicity
Title: Re: RedAce's DSL Showcase
Post by: Philippa on May 26, 2014, 11:30:47 AM
Bland HS is bland.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on May 26, 2014, 11:35:55 AM
Since Bottalica got cancelled, I might as well reveal it since I'm no longer trying to keep it a secret.

(https://gametechmods.com/uploads/images/83955tornado.png)
Why was it cancelled?
Nice bot though, really like it
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 26, 2014, 12:10:41 PM
Why was it cancelled?
I think he wanted to put more attention in RIP 4.

Anyway, another blatant clone that I've been meaning to skin for a while:

(https://gametechmods.com/uploads/images/28903backyardscrapper.png)

Do you have any suggestions on what I can do next?
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on May 26, 2014, 12:30:18 PM
Why was it cancelled?
I think he wanted to put more attention in RIP 4.

Anyway, another blatant clone that I've been meaning to skin for a while:

(https://gametechmods.com/uploads/images/28903backyardscrapper.png)

Do you have any suggestions on what I can do next?
Oooo like the bot :thumbup

Suggestions: a 8645T type weapon
Or a 180 degree hammer
Title: Re: RedAce's DSL Showcase
Post by: Naryar on May 26, 2014, 03:01:39 PM
damn it looks pretty awesome
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 26, 2014, 06:01:32 PM
This morning I have created life to my Father and Son Tournament entries.

(https://gametechmods.com/uploads/images/97700twisterandhurricane.png)

But after yug1tom sent me a PM about them, I fear they may not be accepted, So later on if they don't get accepted, I'll have to dig for some older ones.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 26, 2014, 06:18:19 PM
more clones :V

The skins look good though.
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 26, 2014, 07:02:49 PM
hurricane
to selright or not to selfright
that is the question
Title: Re: RedAce's DSL Showcase
Post by: Absolarix on May 26, 2014, 08:10:13 PM
(https://gametechmods.com/uploads/images/59277crocbot.png)

Okay, how are you making the super long belt?
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 26, 2014, 08:12:11 PM
(https://gametechmods.com/uploads/images/59277crocbot.png)

Okay, how are you making the super long belt?
a MOE motor its under cheatbot2 parts
Title: Re: RedAce's DSL Showcase
Post by: Absolarix on May 26, 2014, 08:15:29 PM
(https://gametechmods.com/uploads/images/59277crocbot.png)

Okay, how are you making the super long belt?
a MOE motor its under cheatbot2 parts

Where do I get cheatbot2 parts? How does all that work?
Title: Re: RedAce's DSL Showcase
Post by: 090901 on May 26, 2014, 08:23:28 PM
(https://gametechmods.com/uploads/images/59277crocbot.png)

Okay, how are you making the super long belt?
a MOE motor its under cheatbot2 parts

Where do I get cheatbot2 parts? How does all that work?
Type cheatbot2 as your bots name and hit enter.
Title: Re: RedAce's DSL Showcase
Post by: Absolarix on May 26, 2014, 08:24:05 PM
(https://gametechmods.com/uploads/images/59277crocbot.png)

Okay, how are you making the super long belt?
a MOE motor its under cheatbot2 parts

Where do I get cheatbot2 parts? How does all that work?
Type cheatbot2 as your bots name and hit enter.

Oh, okay. Thank you.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 29, 2014, 07:39:04 PM
(https://gametechmods.com/uploads/images/65597crocodile.png)
Title: Re: RedAce's DSL Showcase
Post by: Naryar on May 30, 2014, 06:57:58 AM
that looks good... for some reason i am thinking "crocodile"

try some hybrid building man
Title: Re: RedAce's DSL Showcase
Post by: Merrick on May 30, 2014, 11:54:26 AM
for some reason i am thinking "crocodile"

Could it be the name on the robot, perhaps?
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on May 30, 2014, 05:26:52 PM
for some reason i am thinking "crocodile"

Could it be the name on the robot, perhaps?
just maybe
Title: Re: RedAce's DSL Showcase
Post by: Natef on May 31, 2014, 12:42:37 AM
awesome. you should put more of them on the exchange. i love messing around with them.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on May 31, 2014, 03:18:49 AM
for some reason i am thinking "crocodile"

Could it be the name on the robot, perhaps?
just maybe
I don't know the name of the robot.

edit: oh these are letters
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 31, 2014, 08:28:53 AM
try some hybrid building man
Alright. Staring by making NFX's CAD bot into RA2.

(https://gametechmods.com/uploads/images/31109midas.png)

Also, anyone know how to specifically have an axe bot fire 180 degrees?

you should put more of them on the exchange. i love messing around with them.
A few more bots are now up for you.
Title: Re: RedAce's DSL Showcase
Post by: Mecha on May 31, 2014, 08:39:07 AM
*woah*

Awesome bot Ace!
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on May 31, 2014, 08:40:21 AM
Damn nice.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on May 31, 2014, 09:13:24 AM
[10:17:49 AM] NFX: Haha, nice one

Nick approves
Title: Re: RedAce's DSL Showcase
Post by: Merrick on May 31, 2014, 09:21:16 AM
Whaaaaaaat.

That's insane, man.
Title: Re: RedAce's DSL Showcase
Post by: Virus Bomb on May 31, 2014, 10:42:59 AM
you have to edit the burst motor's swing arc in the bot file, there's a tutorial on here on the front page called pyra2 files or something like that that tells you what to change
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 04, 2014, 04:00:03 PM
(https://gametechmods.com/uploads/images/98619aftershock.png)
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on June 04, 2014, 04:02:40 PM
it's Marble Zone Meltdown only actually good :O

Good job on that one dude.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on June 04, 2014, 04:10:25 PM
Not bad at all. Pretty cool.
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on June 04, 2014, 04:42:23 PM
i like it
Title: Re: RedAce's DSL Showcase
Post by: Philippa on June 04, 2014, 05:47:15 PM
I'm usually really impressed by your work, but this one just doesn't seem that great to me. Still I'm sure your next one will be cool.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on June 05, 2014, 06:05:56 AM
what are you saying, unmanly one, it looks badass
Title: Re: RedAce's DSL Showcase
Post by: Enigm@ on June 05, 2014, 11:40:16 AM
looks kinda generic
Title: Re: RedAce's DSL Showcase
Post by: Kossokei on June 05, 2014, 09:50:12 PM
Gotta side with kurty-kun on this one.

It's just... it has features that just isn't appealing to me.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on June 05, 2014, 09:56:51 PM
Sup, Hemlock.

I think the disc could look cooler. But then again, I'm not a fan of those Heavy DS Teeth, so I'm not one to judge.
Title: Re: RedAce's DSL Showcase
Post by: TheUnknownRobotics on June 06, 2014, 02:08:41 PM
(https://gametechmods.com/uploads/images/98619aftershock.png)
Looks cool to me. Though, being honest, not a fan of the teeth.

(BTW, when were you an Advance User?! :D)
Title: Re: RedAce's DSL Showcase
Post by: Philippa on June 06, 2014, 02:56:53 PM
Gotta side with kurty-kun on this one.

It's just... it has features that just isn't appealing to me.
*Snuggle.*
Me and Kossy always think alike. <3 :3

Nah, seriously, the size and angle of the flywheel just kills it for me.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 06, 2014, 04:19:21 PM
I'm usually really impressed by your work, but this one just doesn't seem that great to me.
Yeah, I see what you were saying. I wasn't as pleased with how it looked in the end as I wanted it to look.

Hopefully you are pleased with a St. Agro style bot though.

(https://gametechmods.com/uploads/images/85074eruption.png)

*Insert some Van Halen reference here.*
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on June 06, 2014, 05:25:18 PM
I'm usually really impressed by your work, but this one just doesn't seem that great to me.
Yeah, I see what you were saying. I wasn't as pleased with how it looked in the end as I wanted it to look.

Hopefully you are pleased with a St. Agro style bot though.

(https://gametechmods.com/uploads/images/85074eruption.png)

*Insert some Van Halen reference here.*
(https://gametechmods.com/uploads/images/16634trophy.jpg)

take it you have won gtm
Title: Re: RedAce's DSL Showcase
Post by: Philippa on June 06, 2014, 05:57:19 PM
Looks messy, but I guess that's the best you can do with skirts.

inb4 QooC thread.
Title: Re: RedAce's DSL Showcase
Post by: Camaro Kid on June 06, 2014, 09:53:10 PM
I'm usually really impressed by your work, but this one just doesn't seem that great to me.
Yeah, I see what you were saying. I wasn't as pleased with how it looked in the end as I wanted it to look.

Hopefully you are pleased with a St. Agro style bot though.

(https://gametechmods.com/uploads/images/85074eruption.png)

*Insert some Van Halen reference here.*
(https://gametechmods.com/uploads/images/16634trophy.jpg)

take it you have won gtm

I thought. HB won GTM
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 07, 2014, 07:42:21 AM

LW version of that Final Destiny inspired MW:


(https://gametechmods.com/uploads/images/64289badmedicine.png)

And a totally not obvious SHW clone:


(https://gametechmods.com/uploads/images/73050blackdeath.png)
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on June 07, 2014, 10:56:39 AM

LW version of that Final Destiny inspired MW:


(https://gametechmods.com/uploads/images/64289badmedicine.png)

And a totally not obvious SHW clone:


(https://gametechmods.com/uploads/images/73050blackdeath.png)
i like
I'm usually really impressed by your work, but this one just doesn't seem that great to me.
Yeah, I see what you were saying. I wasn't as pleased with how it looked in the end as I wanted it to look.

Hopefully you are pleased with a St. Agro style bot though.

(https://gametechmods.com/uploads/images/85074eruption.png)

*Insert some Van Halen reference here.*
(https://gametechmods.com/uploads/images/16634trophy.jpg)

take it you have won gtm

I thought. HB won GTM
its like blendo we have co winners
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on June 07, 2014, 11:28:24 AM
I'm usually really impressed by your work, but this one just doesn't seem that great to me.
Yeah, I see what you were saying. I wasn't as pleased with how it looked in the end as I wanted it to look.

Hopefully you are pleased with a St. Agro style bot though.

(https://gametechmods.com/uploads/images/85074eruption.png)

*Insert some Van Halen reference here.*
(https://gametechmods.com/uploads/images/16634trophy.jpg)

take it you have won gtm

IMO it's meh at best. Generic name and the flipper looks kinda odd.
Title: Re: RedAce's DSL Showcase
Post by: Philippa on June 07, 2014, 12:33:16 PM
(https://gametechmods.com/uploads/images/73050blackdeath.png)
Welcome back, man.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 08, 2014, 08:52:21 AM
Never tried a Nightmare style bot so here is an attempt to make one:

(https://gametechmods.com/uploads/images/62706smallpox.png)
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on June 08, 2014, 10:25:53 AM
i both love and hate it
but im not sure why
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on June 08, 2014, 10:28:08 AM
Looks pretty good.
Title: Re: RedAce's DSL Showcase
Post by: Shield on June 08, 2014, 10:34:58 AM
Well.

It sure beats Venum that's for sure.

Also loving the st. Argo flipper
Title: Re: RedAce's DSL Showcase
Post by: Sylandro on June 08, 2014, 04:14:37 PM
Jesus, these combat robots are scrumptious.
Title: Re: RedAce's DSL Showcase
Post by: Philippa on June 08, 2014, 04:16:08 PM
Stubby chassis looks herpderp to me. If it were a human then it wouldn't have a neck.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on June 09, 2014, 11:40:31 AM
i kinda agree with kurt, this chassis needs to be longer
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 11, 2014, 11:18:38 AM
Two SHWs:


(https://gametechmods.com/uploads/images/80874typhoon.png)


(https://gametechmods.com/uploads/images/25884supergigabyte5.png)
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on June 11, 2014, 11:42:52 AM
Really like that first one, especially the central disk setup.
Title: Re: RedAce's DSL Showcase
Post by: Philippa on June 11, 2014, 12:02:51 PM
I want the real RedAce back.  :(
Title: Re: RedAce's DSL Showcase
Post by: KOS on June 11, 2014, 12:34:28 PM
The first one looks good, but isn't the second one the same as the one on page 31?
Title: Re: RedAce's DSL Showcase
Post by: Enigm@ on June 11, 2014, 12:38:59 PM
1st looks to fragile for a super heavy
Title: Re: RedAce's DSL Showcase
Post by: dezox on June 11, 2014, 12:40:43 PM
The first one looks good, but isn't the second one the same as the one on page 31?
not really the one on page 31 dont have the beater bars on the side
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 11, 2014, 12:41:53 PM
Isn't the second one the same as the one on page 31?
No it's a newer version of the SHW on page 39 but upgraded to 4WD with E-tek drives instead of 6WD with NPCF's.

I know I'm generic.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on June 11, 2014, 02:00:57 PM
i know killdozer plows are edgy but the second one looks like generic guy out from genericville

first one... yeah it's clearly 2powerful4IRL
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 11, 2014, 04:25:12 PM
Since I don't think my bots are reaching at my best potential, I'm gonna have you send a challenge to me for my next bot. Name the bot type and I'll build it.
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on June 11, 2014, 04:30:11 PM
Make a pusher/axe/rammer or an 8645T style weapon
Title: Re: RedAce's DSL Showcase
Post by: ty4er on June 11, 2014, 04:33:36 PM
side hammer hybrid
Title: Re: RedAce's DSL Showcase
Post by: Philippa on June 11, 2014, 04:44:19 PM
Something with a flail. You can do pretty cool extender work.
Title: Re: RedAce's DSL Showcase
Post by: helloface on June 11, 2014, 04:57:08 PM
Clamp and/or lifter
Title: Re: RedAce's DSL Showcase
Post by: Naryar on June 12, 2014, 07:44:34 AM
triple hybrid HW or SHW
Title: Re: RedAce's DSL Showcase
Post by: Mecha on June 12, 2014, 09:43:44 AM
I want the real RedAce back.  :(
What do you mean by that?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 12, 2014, 01:04:35 PM
side hammer hybrid
Done:

(https://gametechmods.com/uploads/images/77768bloodzilla.png)
Title: Re: RedAce's DSL Showcase
Post by: ty4er on June 12, 2014, 02:02:41 PM
cant help but feel it's a bit flimsy, but it looks noice tho
Title: Re: RedAce's DSL Showcase
Post by: Merrick on June 12, 2014, 03:46:57 PM
sup komodo
Title: Re: RedAce's DSL Showcase
Post by: Jakewilliamson on June 13, 2014, 12:08:42 AM
Hello komodo.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on June 13, 2014, 12:16:31 AM
Not bad. Line up the decals for the side hammers and you should be all good.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on June 13, 2014, 02:56:29 AM
I feel the same way as Ty4er.

And shut up, Maz, it looks good. Who gives a damn if it's ripped off another bot ?

I however feel these eyes look too vulnerable and not MANLY enough for a bot like that.
Title: Re: RedAce's DSL Showcase
Post by: Merrick on June 13, 2014, 05:11:02 AM
And shut up, Maz, it looks good. Who gives a damn if it's ripped off another bot ?

lel JakeWilliamson says the same thing but I'm the one who's told to shut up because 'i am teh fagotz'. People make posts like that everywhere.

Anyway, without kicking anything off, I never said it didn't look good...
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 13, 2014, 06:32:54 AM
This better?

(https://gametechmods.com/uploads/images/23727bloodzillacloseup.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on June 13, 2014, 02:46:20 PM
Yep, looks good to me.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 13, 2014, 08:15:21 PM
Clamp and/or lifter
Done:


(https://gametechmods.com/uploads/images/100jason.png)


Cookie for anyone who gets the name reference.
Title: Re: RedAce's DSL Showcase
Post by: Natef on June 13, 2014, 08:25:06 PM
vorhees?
Title: Re: RedAce's DSL Showcase
Post by: SKBT on June 13, 2014, 08:30:34 PM
Clamp and/or lifter
Done:


(https://gametechmods.com/uploads/images/100jason.png)
it so clean and simple. i love it

Title: Re: RedAce's DSL Showcase
Post by: Scrap Daddy on June 13, 2014, 08:35:56 PM
Yup that's beautiful.
Title: Re: RedAce's DSL Showcase
Post by: helloface on June 13, 2014, 08:59:53 PM
Clamp and/or lifter
Done:


(https://gametechmods.com/uploads/images/100jason.png)


Cookie for anyone who gets the name reference.
That's exactly what I wanted.
Do you mind putting it up on the bot exchange?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 13, 2014, 09:14:48 PM
vorhees?
Bingo, here's your prize:

Do you mind putting it up on the bot exchange?
Here you go:
https://gametechmods.com/Robot_Exchange/DSL_HW/RedAce_Jason.bot (https://gametechmods.com/Robot_Exchange/DSL_HW/RedAce_Jason.bot)
Title: Re: RedAce's DSL Showcase
Post by: helloface on June 13, 2014, 09:26:01 PM
Thanks man.
Title: Re: RedAce's DSL Showcase
Post by: helloface on June 13, 2014, 11:24:08 PM
dp

Swapped the end and start points for the bursts and messed around against some middleweights, here's one of the better results:
(https://gametechmods.com/uploads/images/8374Untitled.png)
Title: Re: RedAce's DSL Showcase
Post by: Philippa on June 14, 2014, 05:21:45 AM
Nice. Nice nice nice.

Looks so clean.
Title: Re: RedAce's DSL Showcase
Post by: Enigm@ on June 14, 2014, 09:43:50 AM
I feel the same way as Ty4er.

And shut up, Maz, it looks good. Who gives a damn if it's ripped off another bot ?

this is too funny to me

Anyeay newest bot actually looks p good
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 16, 2014, 09:56:49 AM
Make a 8645T style weapon
Done:


(https://gametechmods.com/uploads/images/12150phoenix.png)
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on June 16, 2014, 10:11:09 AM
oooohhhh ahhhhhh
Title: Re: RedAce's DSL Showcase
Post by: Natster-104 on June 16, 2014, 10:13:21 AM
Woah! That's awesome! Great job red  :claping

Do you mind putting this up on the bot exchange? I hate to be a be a pain but it's so cool
Title: Re: RedAce's DSL Showcase
Post by: KOS on June 16, 2014, 10:26:24 AM
Now that looks better, great job. :)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 25, 2014, 08:30:57 AM
Generic LW:


(https://gametechmods.com/uploads/images/84344cutter.png)


Will get the other requested bots done eventually.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 25, 2014, 04:56:42 PM
(https://gametechmods.com/uploads/images/74621roboenza.png)
Title: Re: RedAce's DSL Showcase
Post by: TommyProductionsInc on June 25, 2014, 06:53:52 PM
(https://gametechmods.com/uploads/images/74621roboenza.png)
Looks good. :approve:
Title: Re: RedAce's DSL Showcase
Post by: RedAce on July 02, 2014, 02:03:24 PM
Something with a flail. You can do pretty cool extender work.
triple hybrid HW

Both done at once (Sort of):

(https://gametechmods.com/uploads/images/85947reddragon.png)

It's a side hammer/rammer/flamer of some sort with tail that is on an 90 degree axle.
Title: Re: RedAce's DSL Showcase
Post by: El Chickenado on July 02, 2014, 02:47:57 PM
very...
turtle-e?
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on July 02, 2014, 03:14:40 PM
that's dang cool. Like a house bot of some sort.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on July 03, 2014, 08:12:23 AM
it looks like a porcupine with claws or something

edit: sandslash
Title: Re: RedAce's DSL Showcase
Post by: RedAce on July 10, 2014, 10:01:26 AM
Built this IRL AW after coming back from Toledo.


(https://gametechmods.com/uploads/images/22302psychotron.png)
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on July 10, 2014, 02:24:51 PM
awesome skin!
Title: Re: RedAce's DSL Showcase
Post by: RedAce on July 14, 2014, 07:48:53 PM
(https://gametechmods.com/uploads/images/84282hound2.png)


Really wish I could have put the name on the top of the bot.
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on July 14, 2014, 08:45:26 PM
That looks really cool.
Title: Re: RedAce's DSL Showcase
Post by: FOTEPX on July 14, 2014, 09:18:47 PM
I love the way you've done those pistons at the back - really unique and awesome-looking idea.
Title: Re: RedAce's DSL Showcase
Post by: Philippa on July 15, 2014, 03:56:06 AM
This looks like 2 CAD robots and 1 RA2 robot that I made. I swaer you have a fetish for my stuff.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on July 20, 2014, 06:23:19 PM
How do I standard?

(https://gametechmods.com/uploads/images/93370rustbucket.png)

No seriously, how?
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on July 20, 2014, 06:24:10 PM
No seriously, how?
Like that, pretty much.
Title: Re: RedAce's DSL Showcase
Post by: Philippa on July 20, 2014, 06:26:35 PM
Accepted and provisionally AI'd.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on July 21, 2014, 02:58:07 AM
doesn't look bad at all
Title: Re: RedAce's DSL Showcase
Post by: Domanating on July 22, 2014, 05:51:06 PM
I might be a month late but that HS and the shell like bot are awesome! The HS looks so clean and right and the the spiky one is clearly bowser (spiky shell and flamethrower)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 08, 2014, 12:24:34 PM
This is my planned entry for Junkyard Wars Scrapheap Challenge. I call it an abomination.

(https://gametechmods.com/uploads/images/65020abomination.png)

inb4 hurr hurr you can't standard
Title: Re: RedAce's DSL Showcase
Post by: 090901 on August 08, 2014, 12:26:39 PM
Looks good, however does it actually drive straight?
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on August 08, 2014, 12:34:57 PM

Is it stable? At all?
Title: Re: RedAce's DSL Showcase
Post by: Mecha on August 08, 2014, 01:43:58 PM
Really nice, also ayy lmao
Title: Re: RedAce's DSL Showcase
Post by: Philippa on August 08, 2014, 01:51:37 PM
RedAce accepted and AI'd.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 25, 2014, 01:03:36 PM
(https://gametechmods.com/uploads/images/68345hellraiser.png)


398.2 (I think), NPC Norms, and Plastic 5.
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on August 25, 2014, 01:49:25 PM
Looks nice. Perhaps a bit narrow though? How stable is it?
Title: Re: RedAce's DSL Showcase
Post by: Mecha on August 25, 2014, 05:00:35 PM
Love it!
Title: Re: RedAce's DSL Showcase
Post by: madman3 on August 26, 2014, 03:55:41 AM
How do I standard?

(https://gametechmods.com/uploads/images/93370rustbucket.png)

No seriously, how?
You don't want your razors to be poking through the skirts.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on August 26, 2014, 04:52:46 AM
Somewhat generic but neatly built, also it looks cool.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 25, 2014, 06:40:25 PM
Is DSL-S still a thing?

(https://gametechmods.com/uploads/images/98513scarsofsteel.png)

Also, I feel I'm doing something vaguely wrong and I don't know what that is.

No, the problem isn't it being an obvious clone.
Title: Re: RedAce's DSL Showcase
Post by: Philippa on October 25, 2014, 06:46:48 PM
loldrills
Title: Re: RedAce's DSL Showcase
Post by: Schrikvis on October 26, 2014, 02:43:21 PM
Shouldn't the drills be in the inner section and the razors in the outer section?
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on October 26, 2014, 05:17:32 PM
Shouldn't the drills be in the inner section and the razors in the outer section?
I think the idea is to trap robots between the drills so that the razors can so repeated damage as the bot pushes its opponent around.
Looks really good to me.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on November 28, 2014, 01:28:24 PM
Page 2? This must be fixed.

(https://gametechmods.com/uploads/images/46368hellraiserii.png)

My first bot that uses the Trov Glitch. 4 ants, NPC norms, Tite 1.
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on November 28, 2014, 02:17:21 PM
Looks nice, any problems with the skirts falling off?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 05, 2014, 04:09:25 PM
(https://gametechmods.com/uploads/images/95221firstbloodx.png)


It is also 1WD, so sue me. 398.7, 3 ants, Tite 3.
Title: Re: RedAce's DSL Showcase
Post by: Lemonism on December 05, 2014, 04:24:17 PM
Woah, that looks dangerous, very nice.
Title: Re: RedAce's DSL Showcase
Post by: martymidget on December 05, 2014, 04:27:15 PM
Not bad at all.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 05, 2014, 04:59:58 PM
Have you been enjoying all these ripoffs out of my own showcase ?

At least the blade barrier clone has hammer protection. Though I'm not sure how worthy is hammer protection, really, considering the rarity of hammers.
Title: Re: RedAce's DSL Showcase
Post by: martymidget on December 05, 2014, 05:03:54 PM
Have you been enjoying all these ripoffs out of my own showcase ?

At least the blade barrier clone has hammer protection. Though I'm not sure how worthy is hammer protection, really, considering the rarity of hammers.

What, the ripoffs of the ripoffs you showcased? ;)

Top protection is always handy for those gyroing spinners who always manage to smash your chassis in the precise spot to OHKO you.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 05, 2014, 05:06:14 PM
Have you been enjoying all these ripoffs out of my own showcase ?

At least the blade barrier clone has hammer protection. Though I'm not sure how worthy is hammer protection, really, considering the rarity of hammers.

What, the ripoffs of the ripoffs you showcased? ;)

Top protection is always handy for those gyroing spinners who always manage to smash your chassis in the precise spot to OHKO you.

I do believe Blade Barrier and that Black Storm v3 (or whatever the hell it is named) were NOT ripoffs, actually.
Title: Re: RedAce's DSL Showcase
Post by: martymidget on December 05, 2014, 05:09:42 PM
Have you been enjoying all these ripoffs out of my own showcase ?

At least the blade barrier clone has hammer protection. Though I'm not sure how worthy is hammer protection, really, considering the rarity of hammers.

What, the ripoffs of the ripoffs you showcased? ;)

Top protection is always handy for those gyroing spinners who always manage to smash your chassis in the precise spot to OHKO you.

I do believe Blade Barrier and that Black Storm v3 (or whatever the hell it is named) were NOT ripoffs, actually.

Blade barrier was just a ripoff of Ounce's trapper, wasn't it?  And that shell spinner is the bog standard shell spinner design that Urjak came up with :)
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 05, 2014, 05:12:06 PM
Have you been enjoying all these ripoffs out of my own showcase ?

At least the blade barrier clone has hammer protection. Though I'm not sure how worthy is hammer protection, really, considering the rarity of hammers.

What, the ripoffs of the ripoffs you showcased? ;)

Top protection is always handy for those gyroing spinners who always manage to smash your chassis in the precise spot to OHKO you.

I do believe Blade Barrier and that Black Storm v3 (or whatever the hell it is named) were NOT ripoffs, actually.

Blade barrier was just a ripoff of Ounce's trapper, wasn't it?  And that shell spinner is the bog standard shell spinner design that Urjak came up with :)
it's not a bog-standard since it has a static spinner to take advantage of spikeball mode (which is admittedly cheap and kinda crawler-gay)

but i don't even remember if i ripped them off, it's been such a long while and i am drunk :O
Title: Re: RedAce's DSL Showcase
Post by: The Ounce on December 05, 2014, 05:27:18 PM
Blade barrier was just a ripoff of Ounce's trapper, wasn't it?
Yes it was:
(https://gametechmods.com/uploads/images/73924screenshot_7.png)
OK so mine had a piston, but I still came up with the weapon design first.

On topic, nice shell spinner RedAce.  I like how it incorporates both horizontal and vertical flails as well as the static weapons for whenever it goes into spikeball mode.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 05, 2014, 05:40:01 PM
Blade barrier was just a ripoff of Ounce's trapper, wasn't it?
Yes it was:
(https://gametechmods.com/uploads/images/73924screenshot_7.png)

bah i *improved* and *purified* the design... nevermind that, completely irrelevant now
Title: Re: RedAce's DSL Showcase
Post by: toAst on December 06, 2014, 11:43:49 PM
(https://gametechmods.com/uploads/images/7730echoes.png)
 
It's been a while since I've done something like this.
i know this is from a while back but i love it and really want to know how it works

edit its this one (https://gametechmods.com/uploads/images/7730echoes.png)
Title: Re: RedAce's DSL Showcase
Post by: toAst on December 06, 2014, 11:46:04 PM
(https://gametechmods.com/uploads/images/3975hwspinner.png)
and where'd these sheets come from?
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on December 07, 2014, 12:33:47 AM
those would be cheatbot2 M.O.E. parts
Title: Re: RedAce's DSL Showcase
Post by: FOTEPX on December 07, 2014, 09:19:56 AM
(https://gametechmods.com/uploads/images/7730echoes.png)
 
It's been a while since I've done something like this.
i know this is from a while back but i love it and really want to know how it works

edit its this one (https://gametechmods.com/uploads/images/7730echoes.png)

To me, Toasty boy, it looks like quite a lot of BFE went into that bot.
Title: Re: RedAce's DSL Showcase
Post by: AlexGRFan97 on December 07, 2014, 10:02:49 AM
I remember Max made a tutorial not so long ago. You have to build a tall chassis, put the motor in, then BFE it so the chassis goes below the motor. That's what I remember anyway.
Title: Re: RedAce's DSL Showcase
Post by: FOTEPX on December 07, 2014, 10:07:04 AM
I remember Max made a tutorial not so long ago. You have to build a tall chassis, put the motor in, then BFE it so the chassis goes below the motor. That's what I remember anyway.

Yup.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 07, 2014, 10:12:03 AM
I remember Max made a tutorial not so long ago. You have to build a tall chassis, put the motor in, then BFE it so the chassis goes below the motor. That's what I remember anyway.
That's the way I did it. I believe I asked about it for one of my first bots to do it somewhere in this showcase.

Edit: And to answer this question you may have:
Quote
How do ya edit chassis height?
Click made a tutorial for that right here: https://gametechmods.com/forums/index.php?topic=9216.0 (https://gametechmods.com/forums/index.php?topic=9216.0)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 07, 2014, 11:03:13 AM
DP, another new bot.

(https://gametechmods.com/uploads/images/82541redherring.png)

Basically Speed Demon with NPC Norms. Plastic 3, 3 ants.

Sadly, whenever this the wedge hits something it doesn't like, it havoks everywhere. Also:

Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on December 07, 2014, 11:07:41 AM
I believe Speed Demon had a similar issue itself XD

Looks good, but it's nothing really interesting.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 07, 2014, 03:07:44 PM
yeah, i tried killalot drill wedges, it fails due to the mesh being... well, not fitted for wedges
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 09, 2014, 07:32:18 PM
I haven't built beetleweights in a while. I'm feeling I'm kinda...

(https://gametechmods.com/uploads/images/55943rusty.png)

Yeah. Plastic 3 and 2 ants.

Also this:

(https://gametechmods.com/uploads/images/48063carbonite.png)

Generic, I know. Plastic 3, (I think) 3 ants, copal drive, and piglet for the weapon.
Title: Re: RedAce's DSL Showcase
Post by: FOTEPX on December 10, 2014, 03:49:26 AM
Both of them look pretty swaggin'. I'd smalled the chassis on the SS and put more weapons on, though - flails don't really matter with BW's and AW's, it's mostly about the weapon weight.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on December 10, 2014, 09:22:17 AM
flails don't really matter with BW's and AW's

Urjak and 123 would like to disagree. Really depends on the type of shell spinner you want.
Title: Re: RedAce's DSL Showcase
Post by: Squirrel_Monkey on December 10, 2014, 11:35:03 AM
At BW, I think you go either full glass cannon and make a CF extender shell or don't go with flails at all.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 10, 2014, 12:55:49 PM
At BW, I think you go either full glass cannon and make a CF extender shell or don't go with flails at all.
Actually, I do remember Urjak using CF extenders with flails just for the AW.

I probably will rebuild my BW to get a few extra flails.
Title: Re: RedAce's DSL Showcase
Post by: Squirrel_Monkey on December 11, 2014, 11:03:14 AM
At BW, I think you go either full glass cannon and make a CF extender shell or don't go with flails at all.
Actually, I do remember Urjak using CF extenders with flails just for the AW.

I probably will rebuild my BW to get a few extra flails.
I think I got 6 flail, 3 static at best. Though that might be overkill.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 11, 2014, 06:34:54 PM
(https://gametechmods.com/uploads/images/83425cutthroat.png)


Steel 1, 3 ants, and the rest should be visible.
Title: Re: RedAce's DSL Showcase
Post by: cephalopod on December 12, 2014, 03:44:28 AM
Looks nice, not a lot of weaponry though? How does it hold out?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 12, 2014, 09:00:20 PM
Wait a minute, an actual IRL bot from me?


(https://gametechmods.com/uploads/images/72133wavelength.png)


This inspired by another one of NFX's CAD bots, Frequency.
Title: Re: RedAce's DSL Showcase
Post by: Natef on December 12, 2014, 09:28:26 PM
yay i love your irl bots
Title: Re: RedAce's DSL Showcase
Post by: Virus Bomb on December 12, 2014, 09:34:09 PM
love how you set up the cage around the motor.
Title: Re: RedAce's DSL Showcase
Post by: The Ounce on December 12, 2014, 10:51:26 PM
It looks really good, but I'm confused as to how the motor's attached.  If it's not attached to one of the cage extenders, then what is it attached to?
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 13, 2014, 04:20:49 AM
It looks really good, but I'm confused as to how the motor's attached.  If it's not attached to one of the cage extenders, then what is it attached to?
There's another multiextender not visible in battles that if you edit the chassis height high to where you can rise the multiextender, attach it, then edit the chassis back to a height where you can attach the blade with the motor on.

(https://gametechmods.com/uploads/images/73632thesecretmultiextender.png)
Title: Re: RedAce's DSL Showcase
Post by: toAst on December 17, 2014, 12:24:43 AM
ooh i love that very much and the skin is hot baby
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 20, 2014, 08:11:58 AM
Okay, I don't have any ideas for what to build at the moment, so I ask you give me a bot type and challenge me again, until I get an actual idea. DSL-S or IRL, whatever you request, I'll build it.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 20, 2014, 08:24:16 AM
DSL SHW triple hybrid

IRL or Standard, whatever you prefer
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 29, 2014, 08:49:22 PM
This bot was supposed to be my BOTM entry if I wasn't so lazy and actually made a splash for it.


(https://gametechmods.com/uploads/images/13873botm.png)
Title: Re: RedAce's DSL Showcase
Post by: MassimoV on December 29, 2014, 11:13:34 PM
Interesting. Kind of a bot Domanating would make.
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on December 30, 2014, 09:11:45 AM
Could've been easy victory for you.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 30, 2014, 12:00:06 PM
Tentomushi with flamethrowers ? i approve

Could've been easy victory for you.

yup
Title: Re: RedAce's DSL Showcase
Post by: toAst on January 01, 2015, 10:56:36 PM
yes, yes, yes!
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 18, 2015, 07:14:55 PM
I made an IRL robot.

Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on January 19, 2015, 03:42:11 AM
it's bootiful
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 19, 2015, 07:19:21 AM
i do believe it needs casters... maybe just one.
Title: Re: RedAce's DSL Showcase
Post by: helloface on January 19, 2015, 09:48:45 AM
i do believe it needs casters... maybe just one.
It does have one.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 19, 2015, 09:51:41 AM
oh, right. didn't see that.

also the red extender YOU SHOULD HAVE PUT ON THE BOT, but it's still a nice touch
Title: Re: RedAce's DSL Showcase
Post by: Thyrus on January 19, 2015, 10:19:38 AM
put the red extender inside of the bot and use it as ballast
Title: Re: RedAce's DSL Showcase
Post by: toAst on January 19, 2015, 08:17:53 PM
whats the joke with the red extender
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on January 19, 2015, 08:43:19 PM
Sage hates red extenders so we troll him with them.
Title: Re: RedAce's DSL Showcase
Post by: Mr. AS on January 19, 2015, 08:54:53 PM
I made an IRL robot.

It's like I'm really watching robot wars right now
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 24, 2015, 07:20:12 PM
Now time for an actual serious bot for Badnik's tourney:

(https://gametechmods.com/uploads/images/78316acidtrip.png)
174.2, Steel 1, NPC Norms, 2 ants.

For some reason this thing doesn't feel like triniting, so this could be a bye for anyone who faces it.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 25, 2015, 07:20:52 AM
Another BW:

(https://gametechmods.com/uploads/images/86225sharptounge.png)
Alu 1, 2 ants, and the works.

This thing loves to shiver and explode from havok if it turns too fast. I might have to remove the axles and make a static ramming rack. Not exactly pleased about that.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 25, 2015, 10:37:48 AM
it looks damn nice and i wonder how you put that many weapons on a BW VS- Oh, wait, it's a gay flail rammer.

Nice typo, btw.
Title: Re: RedAce's DSL Showcase
Post by: Badnik96 on January 25, 2015, 01:25:55 PM
Now time for an actual serious bot for Badnik's tourney:

(https://gametechmods.com/uploads/images/78316acidtrip.png)
174.2, Steel 1, NPC Norms, 2 ants.

For some reason this thing doesn't feel like triniting, so this could be a bye for anyone who faces it.

Using textures I made for a tourney I'm running. 10/10.

Also, remember the matches are rumbles. A SnS could do quite well even if it doesn't trinity.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 26, 2015, 05:19:46 PM
(https://gametechmods.com/uploads/images/5902fiercefalcon.png)

o hai shield
Title: Re: RedAce's DSL Showcase
Post by: Jaydee99 on January 26, 2015, 05:36:25 PM
i r8 8/8
Title: Re: RedAce's DSL Showcase
Post by: Philippa on January 27, 2015, 02:19:21 AM
Looks sucky to me, the frame work is all over the place and doesn't make any good looking supports.
Title: Re: RedAce's DSL Showcase
Post by: Naryar on January 27, 2015, 06:53:35 AM
Yeah, it's a bit messy.
Title: Re: RedAce's DSL Showcase
Post by: HurricaneAndrew on January 28, 2015, 12:09:56 PM
I like it, other than the upside down decal on the back.
Title: Re: RedAce's DSL Network
Post by: RedAce on February 07, 2015, 06:45:15 AM
Eh, why not? Total Elimination Entry:


(https://gametechmods.com/uploads/images/29414sixfingeredbot.png)


Tite 3, 4 ants, NPCFs, It also has wedge AGOD, but it goes from slightly off to way out of line.
Title: Re: RedAce's DSL Network
Post by: The Ounce on February 07, 2015, 09:39:59 PM
So it's ReFraction with more armor over weapons?  Still looks pretty solid, but I don't understand why you're using a skirt hinge for the wedge.
Title: Re: RedAce's DSL Network
Post by: Mystic2000 on February 08, 2015, 04:48:58 AM
123 discovered at some point that skirt hinge wedges, if using only the middle connection point are on par, if not better than metal hinge wedge, and plus it doesn't AGOD
Title: Re: RedAce's DSL Network
Post by: Naryar on February 08, 2015, 01:16:15 PM
Would work ok on flat arenas, not so sure on KoTH

HAHAHA none of you get the point of wedges in the KOTH arena hahaha
Title: Re: RedAce's DSL Network
Post by: RedAce on March 05, 2015, 06:03:42 PM
Page 2: D:


Well, I don't have much except for these:

(https://gametechmods.com/uploads/images/61478fof.png)

Donut of Destruction entry. 8 ants, I forget if it has Tite 3 or Plastic 5.

(https://gametechmods.com/uploads/images/98409naffobh.png)

I forgot when I actually built this. It's been sitting in my bot lab for a while.

Tested the first one more than the second bot and the wedges are excellent against anything that's made in 08.
Seriously, I need a newer AI pack. BBEANS AI Middleweights are SO outdated.
EDIT: Oops, I made a typo on the MW's weight. It should be 398 not 390.
Title: Re: RedAce's DSL Network
Post by: FOTEPX on March 05, 2015, 07:00:04 PM
Wedge on that LW looks like it's got AGOD - same with the right wedge on that MW, actually...
Title: Re: RedAce's DSL Network
Post by: Naryar on March 06, 2015, 02:52:44 AM
i approve of that bot... hell it looks like my building style and my skinning style anyways

also hybrids oui
Title: Re: RedAce's DSL Network
Post by: RedAce on March 07, 2015, 08:55:41 PM
Wedge on that LW looks like it's got AGOD - same with the right wedge on that MW, actually...
Actually no. The MW surprisingly doesn't have wedge AGOD. :mrgreen:

#bringbackclashcubes

(https://gametechmods.com/uploads/images/30111cubes.png)

Left: Depending on which way you turn it, it works as well as a dull pencil or a glass cannon. Why? If it spins clockwise, the CF extenders would be very exposed and if it spins counter-clockwise, the damage dealt is small.
Right:Obvious Clone is Obvious. It's also very weak with Alu 1 armor.

Both use the same chassis if it wasn't clear enough.
Title: Re: RedAce's DSL Network
Post by: The Ounce on March 08, 2015, 03:10:24 AM
Maybe something you can try for the SnS is to make the hammers perpendicular to the motors by attaching the outer CF extenders to the side APs of the inner CFs.  Then wire the robot to spin so the ends of the hammers hit first.  When I tried this on V.M. Worker, it seemed to cause more damage than when it hit with the broadside of the hammers.

Not sure about the rammer.  If I remember correctly, Erebus had trouble driving straight because of the weird NPC collision meshes.  I don't know if yours has the same problem, but apart from that it looks okay...

and yes, #bringbackclashcubes
Title: Re: RedAce's DSL Network
Post by: RedAce on March 15, 2015, 11:45:07 AM
I tried using polycarbs, but they didn't work well with the mesh of the NPCs or just didn't work the way I wanted it to.


But anyway, LW:

(https://gametechmods.com/uploads/images/33606scapanorhynchus.png)

I originally had it with a skirt stabilizer and LDS for weapons, but it sucked. So I swapped them out for razors and it fights much better, and to top it all off, no wedge AGOD. I think I got something up my sleeve with handling this wedge AGOD crap now.
There needs to be a DSL-S LW tourney now.
Edit: Oops forgot about the razors there. I think they should be fine realistic wise since they could behave like gears and AtaxiA did the same thing.
Title: Re: RedAce's DSL Network
Post by: FOTEPX on March 15, 2015, 05:52:56 PM
Gut feeling tells me that doing a setup like my Ironforge bot, Tyga, would be more weight efficient.
Title: Re: RedAce's DSL Network
Post by: RedAce on March 20, 2015, 10:43:10 AM
Meh tier BBX team:

(https://gametechmods.com/uploads/images/24784bbx.png)

Cutter: Hazard clone. Generic, but the skin looks better than the one on Moros. :P
Hound II: I wanted to enter Cyanide, but Hound II just looks better
Beast: If you've seen HFT Fall 2014, you should reognize this.
Super Gigabyte 5.0: Evolved from HW to SHW.


I don't mind if I win or lose in the first round of what may be the last Battlebots in the series, I'm proud of the skins I gave them.
Title: Re: RedAce's DSL Network
Post by: cephalopod on March 20, 2015, 11:23:13 AM
Hworf blades, I cry every time. The others look great though, the wheelguards on both the HW and SHW are niiice.
Title: Re: RedAce's DSL Network
Post by: RedAce on March 22, 2015, 06:52:28 PM
Remember when LW cube flippers were all the rage?


(https://gametechmods.com/uploads/images/37263whiteout.png)


Plastic 3, 6 ants, the rest should be visible. This is different than those 2 BSG flippers, but intead, it has 1 JX Burst. Totally different. :approve:
Title: Re: RedAce's DSL Network
Post by: Philippa on March 22, 2015, 07:07:50 PM
Looks pretty neat.
Title: Re: RedAce's DSL Network
Post by: RedAce on March 30, 2015, 06:10:02 PM
Hey remember those bots in that I entered in that tournament I hosted which got four entrants?

(https://gametechmods.com/uploads/images/51272RedAce.png)
(https://gametechmods.com/uploads/images/75046spyguyandroloinards.png)

Yeah, they aren't good as I thought. SpyGuy had it's weapon motor on the panel that is right in front of it. What the hell was I thinking? The motor on Rolo was also exposed since the Alu skirt doesn't reach  out to actually protect it.

Still a pretty ironic duo itself. That's what I like about these two bots.

Also, I tried to improve Rolo and this is what I got:

(https://gametechmods.com/uploads/images/85575bloodymess.png)

This was my original bot for that challenge against Thrackerzod, but yugitom had issues with havok. No idea what actually is happening with it during the match since I never got those issues. Maybe it was Thrackerzod's bot and it caused Quark syndrome where it faced a certain bot and it is a havok bomb. Either way, the result was a Bloody Mess.
Title: Re: RedAce's DSL Network
Post by: martymidget on March 31, 2015, 05:10:14 AM
inb4 Badnik "ermagerd it's final Z"

Generic as hell, but it's a good build regardless.
Title: Re: RedAce's DSL Network
Post by: Jaydee99 on March 31, 2015, 07:06:04 AM
I like the robot in the middle at the far left. It's looks neat!
Title: Re: RedAce's DSL Network
Post by: Badnik96 on March 31, 2015, 08:51:44 AM
inb4 Badnik "ermagerd it's final Z"

Generic as hell, but it's a good build regardless.

lol it is though

Not sure how I like sacrificing motor protection for weapon power, but the undercutter design is a nice touch.
Title: Re: RedAce's DSL Network
Post by: Naryar on March 31, 2015, 09:37:30 AM
edit: oh right maybe I should actually comment the bots.

The bots are good. Nothing to complain about as far as DSL-S goes. All generic though but that's fine.



inb4 Badnik "ermagerd it's final Z"

Generic as hell, but it's a good build regardless.

lol it is though

it's not like:
-it's an ultra generic design
-you are not the one to pioneer the design
-most DSL-S builders have a HS like that in their botlab

it's like if now someone is going to build a DSL MW popup with 2 snappers, 6 razors, 2 NPC fasts, 2 hypnos and 2 metal hinge wedges and after that call every other generic mw dsl popup a clone of their special snowflake popup.

if someone has to claim the right of the design it must either be me, Reier, R0B0SH4RK or maybe urjak. Probably robo due to Enfilad3.
Title: Re: RedAce's DSL Network
Post by: RedAce on March 31, 2015, 10:15:18 AM
Well, I ain't winning any awards for originality anytime soon though.

Actually, I have an idea how to fix that. I'm gonna ask nicely that you post two really old DSL bots that are singular bot types and I will try to combine them and try to make them (good) hybrids. No restrictions on combinations. Go nuts fellas.
Title: Re: RedAce's DSL Network
Post by: Badnik96 on March 31, 2015, 10:16:04 AM
i may not be the one to pioneer it (though i've already said that I didn't see Ounce's robot before making the initial Final Z prototype) but most people recognize mine as the icon of that design.

I'm not here to start another argument though, I'm just here to say it's not a bad spin on the design.
Title: Re: RedAce's DSL Network
Post by: 090901 on April 02, 2015, 08:23:39 PM
hello nfx
Title: Re: RedAce's DSL Network
Post by: RedAce on April 03, 2015, 09:36:35 PM
Actually, I have an idea how to fix that. I'm gonna ask nicely that you post two really old DSL bots that are singular bot types and I will try to combine them and try to make them (good) hybrids. No restrictions on combinations. Go nuts fellas.
Pretty Please?
Title: Re: RedAce's DSL Network
Post by: Thrackerzod on April 03, 2015, 10:24:53 PM
Okay, uh, here:

(https://gametechmods.com/uploads/images/80093challange4red.png)

Fun fact: These were both potential designs for Dirty Dan that I scrapped in favor of the (now famous) T-shaped poker design.
Title: Re: RedAce's DSL Network
Post by: Naryar on April 04, 2015, 05:13:02 AM
angle connectors in DSL = no

ramplates are kinda crap as well.

the other one is good though. don't see the point of the carbon fiber extender ? is it to piss people off ? is it HS "armor" ? because it's not stabilizing or preventing immobilization in any way.
Title: Re: RedAce's DSL Network
Post by: Squirrel_Monkey on April 04, 2015, 02:48:20 PM
angle connectors in DSL = no

ramplates are kinda crap as well.

the other one is good though. don't see the point of the carbon fiber extender ? is it to piss people off ? is it HS "armor" ? because it's not stabilizing or preventing immobilization in any way.
Um, Naryar...
This is RedAce's showcase...
Title: Re: RedAce's DSL Network
Post by: RedAce on May 08, 2015, 09:31:27 PM
Oh right I had a thing to do, but first...

(https://gametechmods.com/uploads/images/43835dunce.png)

Plastic 3, 3 ants, Perm 80.
Title: Re: RedAce's DSL Network
Post by: 090901 on May 08, 2015, 09:49:50 PM
i need to make a bw with an overly large blade now
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on May 09, 2015, 02:49:24 AM
Meh tier BBX team:

(https://gametechmods.com/uploads/images/24784bbx.png)

Cutter: Hazard clone. Generic, but the skin looks better than the one on Moros. :P
Hound II: I wanted to enter Cyanide, but Hound II just looks better
Beast: If you've seen HFT Fall 2014, you should reognize this.
Super Gigabyte 5.0: Evolved from HW to SHW.


I don't mind if I win or lose in the first round of what may be the last Battlebots in the series, I'm proud of the skins I gave them.
These look real dope. Your skins look good.
Title: Re: RedAce's DSL Network
Post by: RedAce on May 25, 2015, 11:55:57 AM
I haven't built DSL IRL in about five and a half months. Must fix this.


(https://gametechmods.com/uploads/images/83833injection.png)
Title: Re: RedAce's DSL Network
Post by: RedAce on May 30, 2015, 03:28:28 PM
Thanks for the positive feedback guys. :dumb)

(https://gametechmods.com/uploads/images/53364flashflood.png)

This was originally was meant for FullImpact, but I never got around to finishing it, and it didn't look very interesting. Later down, I turned it into a SHW bot because those are rare to see unless you are dedicated to building them. Yeah, yeah, it's generic, but that's a big issue with Tri-bar (or in this case, Quad-bar) spinners, it's hard to make them look cool. So I tried to make it one step further with those horizontal stabalizer bars you see there on real life bar spinners like this one. (https://youtu.be/iBcF5vA3VTk?t=40s) I really don't see them often, so I took a whack at it for some originality. And I am seeing why. They are hard to attach if you really want to get artistic. More specifically, in my case anyway, covering the weapon with DSL bars to make it cool cool. Problem is though, they are a massive pain in the ass to attach compared to everything else in here, and I had to settle for sledgehammers since I needed weight.

So overall, I'm giving myself a B- since construction looks passable and the skin looks nice, but the execution, to me anyway, is rough and it's not very original.
Title: Re: RedAce's DSL Network
Post by: helloface on May 30, 2015, 03:32:45 PM
Don't be so hard on yourself. I think it looks great, IMO one of your better builds for sure.
Title: Re: RedAce's DSL Network
Post by: Lemonism on May 30, 2015, 04:29:08 PM
I really like this spinner, the frame fits together really nicely, especially for DSL2 and not 3.

On the previous bot, I think the design is very cool but I feel the skin lacks a consistent enough theme. I think it would be better if you stuck with either the blue all the way around, or removed the pink at the top and replaced that and the metal front with a more HD metal texture, maybe with a blue paint/medical decal overlay on top. What program are you using, btw?
Title: Re: RedAce's DSL Network
Post by: Naryar on May 30, 2015, 06:04:06 PM
It's neat.
Title: Re: RedAce's DSL Network
Post by: Merrick on May 30, 2015, 06:53:23 PM
Seems fine to me.
What's the motor? The weapon seems kinda heavy.
Title: Re: RedAce's DSL Network
Post by: MassimoV on May 31, 2015, 04:25:53 PM
I like it, pretty cool.
Title: Re: RedAce's DSL Network
Post by: RedAce on June 12, 2015, 09:26:31 AM
What program are you using, btw?
I used MS paint my bots up to this point. But now, I have gotten Paint.net and it feels really goooood. Seriously, I cannot believe I've been missing out on this for so long. I'm not really used to some mechanics just yet, even with my Photoshop skills, so I'm still learning. I started off with this new bot, which unfortunately, isn't very original.

(https://gametechmods.com/uploads/images/23680harvester.png)

I took a few notes from looking at other people's showcases with HD skins to see what they did and what I can do "differently" (massive air quotes) while making it work.
Title: Re: RedAce's DSL Network
Post by: Lemonism on June 12, 2015, 10:08:19 AM
Looks really, really good.
I especially like the addition of the spike strips + matilda plates, the colour scheme, and the way you've done the weapon slot too.
I'm still planning to write a skin tutorial for paint.net, but I'm in exam season right now, so I'll get doing that in a couple of weeks.
Title: Re: RedAce's DSL Network
Post by: G.K. on June 12, 2015, 11:57:47 AM
You used paint? That's really impressive
Title: Re: RedAce's DSL Network
Post by: RedAce on June 15, 2015, 08:09:50 PM
Still working with Paint.net, and still trying to improve. With this.

(https://gametechmods.com/uploads/images/50315lionheart.png)

I know the flag lines aren't lined up, but I realized while skinning it, I made the chassis with uneven slopes and harder for me to make it lined up perfectly, and I don't feel like rebuilding and skinning this all over again to fix that.

I apologize if I have offended any Norwegians at all.
Title: Re: RedAce's DSL Network
Post by: MassimoV on June 15, 2015, 08:24:50 PM
Norway stronk. I like it.
Title: Re: RedAce's DSL Network
Post by: helloface on June 15, 2015, 09:56:21 PM
Nice use of storm skirts. Real slick overall.
Title: Re: RedAce's DSL Network
Post by: Naryar on June 16, 2015, 02:24:50 AM
I like it, for a flipper.
Title: Re: RedAce's DSL Network
Post by: Squirrel_Monkey on June 16, 2015, 05:10:22 AM
If you want to line things up, before you export a skin you can mark points on each side with decals.
Title: Re: RedAce's DSL Network
Post by: Merrick on June 16, 2015, 08:26:02 AM
I really like that.  :thumbup
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on June 16, 2015, 10:41:03 AM
If you want to line things up, before you export a skin you can mark points on each side with decals.
this.

to clarify, you make an additional template with the decals to compare with the actual one you are using for the skin. Works pretty well.

Nice bots tho. Impressive skins for paint.net.
Title: Re: RedAce's DSL Network
Post by: RedAce on June 16, 2015, 11:00:25 AM
If you want to line things up, before you export a skin you can mark points on each side with decals.
Huh, I haven't thought of that, especially since I've done a very similar style for the slot decals.

Also, cheers for your positive comments guys. :smile:
Title: Re: RedAce's DSL Network
Post by: RedAce on June 28, 2015, 06:11:50 PM
Skin isn't perfect on this one, so I might work on this one a bit more. I hope you like what it's got now.

(https://gametechmods.com/uploads/images/20466rip.png)
Title: Re: RedAce's DSL Network
Post by: Thyrus on June 28, 2015, 06:14:05 PM
Neat
Title: Re: RedAce's DSL Network
Post by: El Chickenado on June 29, 2015, 12:04:45 AM
nice looking bot
Title: Re: RedAce's DSL Network
Post by: RedAce on July 09, 2015, 09:01:55 AM
Claiming my mediocre last minute BOTM entry.

(https://gametechmods.com/uploads/images/83732Untitled.png)
Title: Re: RedAce's DSL Network
Post by: Naryar on July 09, 2015, 09:28:29 AM
yeah... the skin is cool but the design is... yeah. at least you entered.
Title: Re: RedAce's DSL Network
Post by: toAst on July 09, 2015, 10:53:27 AM
heey blue streak was onea my bots   :realmad( its aiight though I guess I don't have the original no more and everyone knows it better under its starcore name which I forget anyways

liking the coffin skin btw
Title: Re: RedAce's DSL Network
Post by: Cody Furlong on July 19, 2015, 04:43:34 PM
Skin isn't perfect on this one, so I might work on this one a bit more. I hope you like what it's got now.

(https://gametechmods.com/uploads/images/20466rip.png)

How did you get the Backlash disk to go through your body? When I try it, it always says that it can't go through the body.
Title: Re: RedAce's DSL Network
Post by: cephalopod on July 19, 2015, 04:47:33 PM
I imagine RedAce will have used Axle Loading (https://gametechmods.com/forums/index.php?topic=7903.0) to move the motors axle out of the bot and then attached the disc.
Title: Re: RedAce's DSL Network
Post by: RedAce on October 24, 2015, 07:41:28 PM
Holy carp.  I'm actually posting here.

(https://gametechmods.com/uploads/images/55212haimarty.png)

Plastic 5, 9 ants, (which I didn't notice until now as a matter of a fact), NPC Fasts, 4 razors per BSG, and slight AGOD in the wedges.

Yep, some of you might recognize this bot.  It's that bot I used for that challenge against Marty.  I wanted to accomplish three things with this.

1. Create a side popup since they aren't as common.
2. Make a hybrid.
3. Not recycle an old bot for the challenge.

So yeah, I took the cowards way out by making something overpowered as all hell.  Sue me.

Edit: Oh yeah.  I need ideas for my Throwback (https://gametechmods.com/forums/index.php?topic=18060.0) tourney.  Throw them out there.
Title: Re: RedAce's DSL Network
Post by: martymidget on October 25, 2015, 04:31:45 AM
it's a nice bot, good wedges too

Have you tried a setup where the bsg's are reversed so it pops the opposite way to see if it's more effective damage wise?
Title: Re: RedAce's DSL Network
Post by: RedAce on October 25, 2015, 07:00:26 AM
Have you tried a setup where the bsg's are reversed so it pops the opposite way to see if it's more effective damage wise?
Yes I did, but it was unrealistic with that setup used.
Title: Re: RedAce's DSL Network
Post by: RedAce on November 07, 2015, 09:56:53 AM
Okay, uh, here:

(https://gametechmods.com/uploads/images/80093challange4red.png)
Well I'm late aren't I?

(https://gametechmods.com/uploads/images/37745ttentry.png)

If any of you are wondering on why it looks (so... uh, what's the word?) Old-School, it's for my Throwback tournament, and I thought I was really late on this challenge, so I decided to in a way, kill two birds with one stone.

799.1, Plastic 5, one orange and red battery, 2 medium tanks, NPC norms, jibber jabber...
Title: Re: RedAce's DSL Network
Post by: madman3 on November 08, 2015, 04:19:41 AM
Is this meant to be intentionally inefficient or just look old school? If the latter, get rid of the plastic skirts at the front; you only want to attach skirts to the middle connector otherwise your wedges go from real good to real terrible.
Title: Re: RedAce's DSL Network
Post by: 090901 on November 08, 2015, 11:24:27 AM
Is this meant to be intentionally inefficient or just look old school? If the latter, get rid of the plastic skirts at the front; you only want to attach skirts to the middle connector otherwise your wedges go from real good to real terrible.

If any of you are wondering on why it looks (so... uh, what's the word?) Old-School, it's for my Throwback tournament, and I thought I was really late on this challenge, so I decided to in a way, kill two birds with one stone.

Title: Re: RedAce's DSL Network
Post by: madman3 on November 08, 2015, 02:53:34 PM
Is this meant to be intentionally inefficient or just look old school? If the latter, get rid of the plastic skirts at the front; you only want to attach skirts to the middle connector otherwise your wedges go from real good to real terrible.

If any of you are wondering on why it looks (so... uh, what's the word?) Old-School, it's for my Throwback tournament, and I thought I was really late on this challenge, so I decided to in a way, kill two birds with one stone.
That doesn't necessarily answer my question. Looking old school doesn't necessarily mean he intentionally chose a worse wedge option.
Title: Re: RedAce's DSL Network
Post by: RedAce on November 08, 2015, 02:55:28 PM
Is this meant to be intentionally inefficient or just look old school? If the latter, get rid of the plastic skirts at the front; you only want to attach skirts to the middle connector otherwise your wedges go from real good to real terrible.

If any of you are wondering on why it looks (so... uh, what's the word?) Old-School, it's for my Throwback tournament, and I thought I was really late on this challenge, so I decided to in a way, kill two birds with one stone.
That doesn't necessarily answer my question. Looking old school doesn't necessarily mean he intentionally chose a worse wedge option.
Yes that was the point.  You must not have been looking at the active tournaments these days, because I essentially made that a rule where at least two APs of the Skirt hinge must be used.
Title: Re: RedAce's DSL Network
Post by: RedAce on November 26, 2015, 11:54:38 AM
5 1/2 months since I've built something IRL?  Well then.

(https://gametechmods.com/uploads/images/73471executioner.png)

Not a very amazing bot, but I thought I could make a bot that uses the cool, but very situational Mortis.py.

And if there will be another HW IRL tourney sometime in the future, I might have interchangeable weapons for this.
Title: Re: RedAce's DSL Network
Post by: Virus Bomb on November 26, 2015, 02:44:26 PM
looks tough :thumbup
Title: Re: RedAce's DSL Network
Post by: Squirrel_Monkey on November 26, 2015, 02:56:00 PM
I made a similar not called Ivan a while back. This brings me back memories of actually having creative ideas. Cool bot :)
Title: Re: RedAce's DSL Network
Post by: Naryar on November 26, 2015, 04:51:38 PM
i like it, we need more mortis like bots in irl

too bad it will lose to a hs
Title: Re: RedAce's DSL Network
Post by: Mecha on November 26, 2015, 05:07:57 PM
i liek the skin   :thumbup
Title: Re: RedAce's DSL Network
Post by: Hercules on November 26, 2015, 07:04:52 PM
What does the mortis.py do?
Title: Re: RedAce's DSL Network
Post by: Lemonism on November 27, 2015, 06:52:33 AM
What does the mortis.py do?
Combination of frenzy.py and flipper.py. Allows for a frenzy style hammer as well as a flipper. Theres a download link in my sig
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on November 28, 2015, 11:51:46 AM
Looks nice.  :thumbup
Title: Re: RedAce's DSL Network
Post by: RedAce on December 04, 2015, 07:40:05 PM
I guess to post in the hype of DSL 2.2, I'll post some old DSL3 bot that I never bothered to show:

(https://gametechmods.com/uploads/images/41491pp.png)

I know the skin is slightly off center, but the skin didn't want to be nice to me and wanted to make me work with an uncomfortable angle.
Title: Re: RedAce's DSL Network
Post by: Thyrus on December 05, 2015, 07:34:43 AM
Dude! Nice!

I started up my version of DSL today as well but I wasn`t quite happy with the results
Title: Re: RedAce's DSL Network
Post by: Jonzu95 on December 05, 2015, 07:35:09 AM
Looks tasty.
Title: Re: RedAce's DSL Network
Post by: RedAce on December 05, 2015, 01:06:51 PM
Two bots in less than 24 hours?  Something isn't right.

(https://gametechmods.com/uploads/images/57808dt.png)

I only wish I had better a back armor plate.  It gets ripped off way to fast, especially against those damn hworf blades.
Title: Re: RedAce's DSL Network
Post by: MassimoV on December 05, 2015, 07:58:09 PM
Nice skin. Looks good honestly.
Title: Re: RedAce's DSL Network
Post by: Virus Bomb on December 05, 2015, 09:06:56 PM
really like the looks of both of those bots. i feel that double trouble could use a bit more bracing around the weapon motor but im not sure if you have enough leftover weight for that.
Title: Re: RedAce's DSL Network
Post by: RedAce on December 19, 2015, 09:44:54 AM
Well, I'm not exactly sure if there ever will be a BB11 anytime soon, but screw it.  I'll showcase my possible fleet:

(https://gametechmods.com/uploads/images/63333fullyellowjacket.png)

LW - Full Yellow Jacket

I tried.  I really tried my damn near hardest to create something innovative for this, but I just couldn't get anything to work the way I wanted to in my head, so I might as well just go with this.  It's got weak armor if that means anything.

(https://gametechmods.com/uploads/images/77094bombshell.png)

MW - Bombshell

A 360 Degree MW Shuffler thing.  I can't remember the exact weight of how much is used for the shuffler of this one, but if memory serves me right, it's about 416 kg, so it should be good.  It's got Titanium Skirts re-skinned to match the chassis skin.

(https://gametechmods.com/uploads/images/97852fatalerror.png)

HW - Fatal ERROR

This one was somewhat inspired by how Ill Tempered Mutt uses interchangeable weaponry from a Drum and a Wedge with flamethrowers.  I couldn't find any other use for the weight so I used a flamethrower.

(https://gametechmods.com/uploads/images/83409superbreakerbros.png)

SHW - Super Breaker Bros.

A multibot that uses two different skins, but other than that, they're exactly the same.  I might re-skin those support bars to match the respective colors.

Again, if BB11 or whatever gets off the ground at some point, then I'll give it my all for making badass designs for this one.  Also, I got a bot idea for DSL3 Finale, so stay tuned.
Title: Re: RedAce's DSL Network
Post by: Naryar on December 19, 2015, 02:41:28 PM
LW: It looks good.

Mw: Looks badass.

HW: I like the design, but the color scheme makes me cringe.

SHW: I guess ? It's a bit generic.
Title: Re: RedAce's DSL Network
Post by: Squirrel_Monkey on December 19, 2015, 03:02:12 PM
The LW and MW skins hurt my eyes. Though the MW is damn sexy otherwise.
Title: Re: RedAce's DSL Network
Post by: Naryar on December 19, 2015, 03:17:12 PM
Since you have an USAF symbol on Bombshell, why not skin it like a ww2 us plane ?
Title: Re: RedAce's DSL Network
Post by: Scorpion on December 19, 2015, 03:45:22 PM
Cool MW, frenzy-esque.
Title: Re: RedAce's DSL Network
Post by: MassimoV on December 20, 2015, 05:56:25 PM
Lol Battlebots... I might do something with the series this winter and then make a full blown BB11 I. The summer, idk yet. We'll see.

Nice boys by the way. It makes me think I should build something over break.
Title: Re: RedAce's DSL Network
Post by: RedAce on January 01, 2016, 05:52:52 PM
Well, here's my potential DSL3 Finale entrant.  I just wish I could've gotten this done way sooner... and a lot better than what it is now.

(https://gametechmods.com/uploads/images/16090catfromchesire.png)

My original intent was to have the big smile that's on the top on the wedge, but since the component has some weird overlaying issues, it looked awkward and it didn't even look good.  It's disappointing, but I wanna try and fix it before I send it.  I do hope you enjoy it regardless.

Also, thanks for all those votes for me in the GTM Awards guys.  I do appreciate this guys.
Title: Re: RedAce's DSL Network
Post by: TommyProductionsInc on January 04, 2016, 11:49:41 PM
Two bots in less than 24 hours?  Something isn't right.

(https://gametechmods.com/uploads/images/57808dt.png)

I only wish I had better a back armor plate.  It gets ripped off way to fast, especially against those damn hworf blades.
Oh hi Twin Paradox. :gawe:

Nice job!
Title: Re: RedAce's DSL Network
Post by: Thyrus on January 05, 2016, 04:50:25 AM
Looks good. At first I was wondering why you put a gmod bot into your dsl showcase
Title: Re: RedAce's DSL Network
Post by: RedAce on January 12, 2016, 06:10:10 PM
I guess I'm a bit late to the DSL 2.2 party.  I blame my first day back at college and a laptop that needs replacing.

(https://gametechmods.com/uploads/images/44424fallout.png)

This is one of the first designs I wanted to make when DSL 2.2.  It's reminiscent of Infection from the Robot Wars mod in case you couldn't tell (Which is probably one of my favorite bots in the mod by the way).  I also wanted to test out the new Nightmare teeth included.  The only downside from this is the AGOD on the teeth.  Which is a shame, but I haven't tested this yet, so it might not affect it that much.

As usual, I hope you like it.  Honestly, I have strongly polarizing feelings from the end result of this one.
Title: Re: RedAce's DSL Network
Post by: Thyrus on January 13, 2016, 12:01:13 AM
Extremely solid build!
Title: Re: RedAce's DSL Network
Post by: MassimoV on January 13, 2016, 09:50:48 PM
Really nice design. Seems cleanly built.
Title: Re: RedAce's DSL Network
Post by: El Chickenado on January 16, 2016, 10:41:24 AM
looks very nice
Title: Re: RedAce's DSL Network
Post by: RedAce on January 26, 2016, 05:55:17 PM
Eh, I have been building in DSL 2.2, but not everything is up to my best, for example, these three bots that were sitting in my bot lab:

(https://gametechmods.com/uploads/images/51912botsthatarethere.png)

I built these for a personal project of mine that will never happen now, so here they are.

Title: Re: RedAce's DSL Network
Post by: Thrackerzod on January 26, 2016, 06:11:49 PM
Hawkeye, Double Recycle, and Spiketastic.
Title: Re: RedAce's DSL Network
Post by: Merrick on January 26, 2016, 06:21:38 PM
Hawk Eye, Double O and Porcupine, inspired from Arenas Of Destruction?
Title: Re: RedAce's DSL Network
Post by: Sircreepalot2 on January 26, 2016, 06:22:32 PM
Hawkeye, Doubleup, and Goliath, they are from the bot lab ;)
Title: Re: RedAce's DSL Network
Post by: El Chickenado on January 28, 2016, 06:45:24 PM
eye of the hawk, double stubble, and trying way to hard to be a porcupine.
Title: Re: RedAce's DSL Network
Post by: RedAce on February 04, 2016, 07:19:07 AM
Hawk Eye, Double O and Porcupine, inspired from Arenas Of Destruction?
A winner is you. (http://www.spyblocker-software.com/wp-content/uploads/2014/06/cookie-1.gif)

Anyway...

(https://gametechmods.com/uploads/images/59947Shrapnel_Splash.png)

I know, blatant Splinter clone.  I admit it, it isn't my best work, but I just felt drained from RA2 when building it, so I just threw it together for the sake of throwing it together.  I haven't tested this in combat yet, but it's fun to drive around.

Also...

(https://gametechmods.com/uploads/images/62778a2aandcah.png)

I was hoping to at least get a laugh or two out of this team, yet that can't disguise the fact they're not that great and that they're IRL drums.

Title: Re: RedAce's DSL Network
Post by: Clickbeetle on February 04, 2016, 08:51:23 PM
Whoa, Porcupine is awesome.  It reminds me of the Sandslash bot I made for Craaig's Pokemon tournament, except not a Pokemon.  Needs more spikes on front and less on top to make it good though.
Title: Re: RedAce's DSL Network
Post by: RedAce on February 13, 2016, 09:12:31 PM
Potential Axe-ample entry:

(https://gametechmods.com/uploads/images/22484labrys.png)

I literally just finished building it, so I have no idea how well it can fight.  I wanted to go with something a little more unorthodox for my bot.  I could also try to make a 8645T style bot, but this feels a little more original.  Might think it through before sending it.
Title: Re: RedAce's DSL Network
Post by: Mecha on February 13, 2016, 10:15:58 PM
damn, i love it.
Title: Re: RedAce's DSL Network
Post by: Reier on February 13, 2016, 10:58:10 PM
how the heck you gonna ai it
Title: Re: RedAce's DSL Network
Post by: Elementos on February 14, 2016, 03:33:05 AM
I like the look of it ;)
Title: Re: RedAce's DSL Network
Post by: yugitom on February 14, 2016, 07:31:43 AM
how the heck you gonna ai it
LaserGuidedV2 by the looks of it.
Title: Re: RedAce's DSL Network
Post by: Elementos on February 15, 2016, 08:11:18 AM
Bingo.
Title: Re: RedAce's DSL Network
Post by: RedAce on February 16, 2016, 06:08:10 PM
how the heck you gonna ai it
LaserGuidedV2 by the looks of it.
Actually, no.  I had to use LaserGuidedTH.py since servos are different in DSL than the ones in stock.

Also, thanks for the positive comments guys.  :)
Title: Re: RedAce's DSL Network
Post by: Scorpion on February 18, 2016, 01:15:23 PM
Thats a tasty looking bot right there that is.
Title: Re: RedAce's DSL Network
Post by: yugitom on February 18, 2016, 01:33:03 PM
how the heck you gonna ai it
LaserGuidedV2 by the looks of it.
Actually, no.  I had to use LaserGuidedTH.py since servos are different in DSL than the ones in stock.
But, Lightning made a robot in DSL which uses LaserGuidedV2.
Title: Re: RedAce's DSL Network
Post by: Clickbeetle on February 21, 2016, 09:45:58 PM
I was thinking about updating Thunderclap for that tournament.  In the interest of not turning it into Axe-ample Episode II: The Clone Wars, I think I'll go with plan B.  (I do actually have a plan B, so don't feel bad about entering that bot.)

Love that design.  The new 2.2 parts make it so much easier to make the turret look nice.  I used LaserGuidedTH for Thunderclap and Thunderhead.
Title: Re: RedAce's DSL Network
Post by: 090901 on February 21, 2016, 09:51:22 PM
i think it might look even better if you put one of the front hinged pistons on the turret instead of a normal one
Title: Re: RedAce's DSL Network
Post by: RedAce on March 11, 2016, 01:11:14 PM
Bots for Jonzu's AI thing:

(https://gametechmods.com/uploads/images/439200flipjack.png)

(https://gametechmods.com/uploads/images/720521slashback.png)

Will get to WIIDE LOAD soon.

Fun Fact: I wanted to have SlashBack's flipper skinned like it's skin, but RA2 gave some annoying issues and wouldn't load the texture and instead give a flat white texture instead.  So I gave up for now.  I might fix that before I send it over.
Title: Re: RedAce's DSL Network
Post by: Mr. AS on March 11, 2016, 02:22:52 PM
Fun Fact: I wanted to have SlashBack's flipper skinned like it's skin, but RA2 gave some annoying issues and wouldn't load the texture and instead give a flat white texture instead.  So I gave up for now.  I might fix that before I send it over.
What method are you using to reskin it?
Title: Re: RedAce's DSL Network
Post by: RedAce on March 11, 2016, 02:30:17 PM
Fun Fact: I wanted to have SlashBack's flipper skinned like it's skin, but RA2 gave some annoying issues and wouldn't load the texture and instead give a flat white texture instead.  So I gave up for now.  I might fix that before I send it over.
What method are you using to reskin it?
Serge's GMF Compiler.  It's the tool I've always used to skin components since mid September-ish.
Title: Re: RedAce's DSL Network
Post by: Virus Bomb on March 11, 2016, 02:37:36 PM
looks really nice, nice skins
Title: Re: RedAce's DSL Network
Post by: Mr. AS on March 11, 2016, 02:44:26 PM
Fun Fact: I wanted to have SlashBack's flipper skinned like it's skin, but RA2 gave some annoying issues and wouldn't load the texture and instead give a flat white texture instead.  So I gave up for now.  I might fix that before I send it over.
What method are you using to reskin it?
Serge's GMF Compiler.  It's the tool I've always used to skin components since mid September-ish.
You could also just open the compiled .gmf in notepad++ and do a ctrl+f for the texture filename and then replace it, which seems to work fine for me.

(http://i.imgur.com/4RUkuBO.png)

It's one of the few things you can edit in a compiled .gmf. Just make sure what you change the filename to is the same amount of characters as the original filename.
Title: Re: RedAce's DSL Network
Post by: Jonzu95 on March 11, 2016, 04:36:53 PM
Bots for Jonzu's AI thing:

(https://gametechmods.com/uploads/images/439200flipjack.png)

(https://gametechmods.com/uploads/images/720521slashback.png)

Title: Re: RedAce's DSL Network
Post by: RedAce on March 12, 2016, 07:16:23 AM
You could also just open the compiled .gmf in notepad++ and do a ctrl+f for the texture filename and then replace it, which seems to work fine for me.
Oh yeah.   I use Notepad++ as well for this stuff.  I haven't tried that with the .gmf file still compiled, but either way, I just feel reskinning components makes building good IRL bots a massive PitA.  I might fix that later when I have some time.

Anyway, got WIIDE LOAD done.

(https://gametechmods.com/uploads/images/152822wiideload.png)
Title: Re: RedAce's DSL Network
Post by: KingofKings696 on March 12, 2016, 07:23:33 AM
Im really digging wideload but I think not having a support for the chain drives takes away a little from the IRL factor maybe add another wedge in the center or some other type of support to complete it?
Title: Re: RedAce's DSL Network
Post by: Jonzu95 on March 12, 2016, 07:56:56 AM
RedAce you're a natural talent. They're awesome.
Title: Re: RedAce's DSL Network
Post by: Thyrus on March 12, 2016, 10:52:39 AM
nice! are you willing to skin the bots so they have the same style?
Title: Re: RedAce's DSL Network
Post by: RedAce on March 12, 2016, 11:13:00 AM
nice! are you willing to skin the bots so they have the same style?
For other builders?  If that's what you mean, then yeah.  I like to make the skins on bots like the Stock AI to resemble to original as much as possible.
Title: Re: RedAce's DSL Network
Post by: Thyrus on March 12, 2016, 03:46:15 PM
thats cool as I like the way you skin your bots :)
Title: Re: RedAce's DSL Network
Post by: RedAce on March 15, 2016, 10:42:37 AM
Here's half of the SpikeHeads that I made for NAR AI 3.1.  I don't think they are fully ready as I think they could use some improvements on how to make it better.  I'm also trying to follow suit with the original theme and what Naryar is looking for based on what needs to be used.  Like the Irons for example.  I don't know for sure if they are good, but that's what he is looking for.

(https://gametechmods.com/uploads/images/455580mad.png)

I took some notes from Martbell that did rather well in Ironbot Jr. since it was a simple design and something I know I can make with Irons easily.  It doesn't drive around like a madman since it only uses mag drive, but that keeps a balance between speed and weaponry for this.  I might replace the drive so it can go faster and help fix the theme, but I'll see if it works first.

(https://gametechmods.com/uploads/images/968761insanity.png)

I made Insanity a Popup since that's what it was in the original NAR AI packs, so I decided to keep the trend going.  I had a whole bunch of ways to make the weapon, but I couldn't find ways to use the weight without making the weapon or anything else suffer.  So, I might still work on this one.

(https://gametechmods.com/uploads/images/613762bigmetalfriend.png)

For Big Metal Friend, I decided to try Reier's route (https://gametechmods.com/uploads/images/41870repressivetolerance.png) of making it a vertical and horizontal hammer hybrid.  I know there's empty space, and I know that's not a very good thing, but I kept it so I can have the drive and side hammer JX motors work from where they are.

I hate to sound like a newbie who has no idea what the hell he is doing in DSL 2.2, but to be frank, I have no idea what the hell I'm doing in DSL 2.2.  So, if there is improvements needed, please say so.
Title: Re: RedAce's DSL Network
Post by: Naryar on March 15, 2016, 11:39:35 AM
MAD is a solid build. I am slightly worried about half the weaponry touching the ground and hence dealing no damage.

Insanity was a weaponed flipper, I think, but why not *shrug*. it's not every time you see a popup with irons.

BMF I am worried about the reach. Also the bot is rather short lengthwise and all that weight backwards (the hammers) may just ruin the wedge, but maybe that's the deadfall of the design.

Otherwise some solid work here ! They all good, I think.
Title: Re: RedAce's DSL Network
Post by: Bobyasianboy on March 15, 2016, 12:17:42 PM
They're all great work as usual. I agree with Nar about mad though. I don't see the irons on the sides doing all that much and you could probably put something there that reaches down just below the irons instead, so that the bottom row are doing damage.
Title: Re: RedAce's DSL Network
Post by: Naryar on March 15, 2016, 02:04:48 PM
nah, it's just that weapons that touch the ground magically lose all their damaging power and, IIRC, only do damage when they are attacked by other weapons.
Title: Re: RedAce's DSL Network
Post by: Bobyasianboy on March 15, 2016, 02:36:39 PM
yeah, i know. what i meant was doing something like what mechadino did here where there's something to keep the bottom array off the ground.
Title: Re: RedAce's DSL Network
Post by: Jonzu95 on March 15, 2016, 03:37:29 PM
yeah, i know. what i meant was doing something like what mechadino did here where there's something to keep the bottom array off the ground.
>Radiation

triggered
Title: Re: RedAce's DSL Network
Post by: 090901 on March 15, 2016, 04:06:39 PM
insanity looks too steep and narrow imo
Title: Re: RedAce's DSL Network
Post by: RedAce on March 17, 2016, 09:53:43 AM
Thanks for the suggestions guys.  I tried to rotate MAD's weapons so that they are all facing the same direction, but then the bot would tip to far forward and then become useless.  I got Big Metal Friend longer weapons by 20cm and a back stabilizer at the cost of weaker wedges.

Now for the rest:

(https://gametechmods.com/uploads/images/464203absurdity.png)

This was gonna be an SnS that was also 1WD, but I couldn't get it working since it was a havok bomb, and 1WD isn't all that cool honestly.
inb4 sm is triggered

(https://gametechmods.com/uploads/images/419444feeblemind.png)

Yeah.  After seeing that I have more bots that use iron spikes than bots that use hammers, I might update this to have a hammer which might also help with combat.  Pretty nimble overall.

(https://gametechmods.com/uploads/images/139405insaneasylum.png)

Really hoping that the wedges are good on this one, otherwise I spent an hour on making a SHW Hybrid for nothing.  Also, weird thing to note, but this bot taught me that the backdrop is annoying as an anti-ballast.  It has an attachment point way out of the zone which hinders the attachments.  So, if you do want to use it for an anti-ballast, make sure you attach it far away from the bot so it's out of reach.

But yeah.  I might fix these up before sending them.
Title: Re: RedAce's DSL Network
Post by: RedAce on March 22, 2016, 08:03:40 AM
DP

(https://gametechmods.com/uploads/images/1941200ninja.png)

Probably the wide wedge base is the least authentic part about this, but I think the original NAR AI version had something similar to this, so I think it's alright.

(https://gametechmods.com/uploads/images/8748101samurai.png)

I had no idea if I wanted to make Samurai a hammer or a popup, but since the original was a hammer, I decided to go with the former.  Probably gonna be rebuilt since the trapping device seems unneeded with HS and shell spinners probably nerfed without razors.

(https://gametechmods.com/uploads/images/6267302shogun.png)

ermagahd empty space.  I kinda like how this one turned out otherwise.  Not sure if spike strips are a good alternative for popups, but those things have pretty good reach for what they are, so I guess?

I'll get the second half built probably over the weekend, but what are your thoughts on these?
Title: Re: RedAce's DSL Network
Post by: 09090901 on March 22, 2016, 08:20:52 AM
shogun looks cool, but it feel lost without the ronin flags
Title: Re: RedAce's DSL Network
Post by: Naryar on March 22, 2016, 09:24:31 AM
I like them all.

Shogun having spike strips instead of samurai swords as popup weapons irks me, but it's still cool.

Ronin flags would be neat but you can instead put more stuff on the skin. Like more samurai clan insignas.
Title: Re: RedAce's DSL Network
Post by: RedAce on March 25, 2016, 02:51:18 PM
Update to Shogun and two more bots for Team Dragon.

(https://gametechmods.com/uploads/images/2273702shogunupdate.png)

Replaced the spike strips for samurai swords, and got the ronin flags on there since I felt Shogun was incomplete without them.  The downgrades was the armor (from 5mm Steel to 5mm Titanium I think) and shorter wedges.  It was done to help it self right.

(https://gametechmods.com/uploads/images/5406603shuriken.png)

When building this one, I noticed that the carbon fiber extenders now have an attachment point on the flat ends, which helped a lot with this one.  Rule of seven kinda got in the way, but it's pretty good I think.

(https://gametechmods.com/uploads/images/5695904katana.png)

Call it a BW Samurai with a slightly weaker weapon motor and low battery life.  Other than that, it's alright.  It can self right very efficiently and, it's quite maneuverable.

I'll probably send these tonight before I forget again.
Title: Re: RedAce's DSL Network
Post by: Naryar on March 25, 2016, 03:33:08 PM
cambered wheels = sparkey approves

also neat. We'll have quite a bit of AW's and BW's in this official release... more than the original, I see.

Shogun is good ! 5mm titanium is more than sufficient on a design like this.

what are your ideas on the last bot ?
Title: Re: RedAce's DSL Network
Post by: Sircreepalot2 on March 25, 2016, 04:25:39 PM
the AW is the most disgustingly beautiful thing i have ever witnessed
Title: Re: RedAce's DSL Network
Post by: Naryar on March 25, 2016, 04:47:52 PM
It still appears very fragile to me. But maybe that's the point.
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on March 26, 2016, 09:12:11 PM
Shogun looks awesome. I like Katana as well.
Title: Re: RedAce's DSL Network
Post by: RedAce on April 07, 2016, 02:57:33 PM
Oh right.  My Rival Rumble entry.

(https://gametechmods.com/uploads/images/94361TwoScarves.png)

I kinda liked how it turned out overall, even the skin.  Unfortunately, the front doesn't quite match the rest of the body, but I still think it looks good.
Title: Re: RedAce's DSL Network
Post by: madman3 on April 07, 2016, 03:17:40 PM
i know i'm super late with this one, but what direction are the vertical spinners on insane asylum spinning? I would recommend having them spin the opposite direction from most, since that way they'll keep bots on your juggling disks better and be more likely to chop extenders
Title: Re: RedAce's DSL Network
Post by: RedAce on April 15, 2016, 12:55:59 PM
(https://gametechmods.com/uploads/images/71634blackcat2.png)

This is a remake of an old IRL bot that I made way back in 2013 (this one (https://gametechmods.com/uploads/images/30229blackcat.png)) and I decided to rebuild it with DSL 2.2 parts.  I know the eyes look a bit off, so I might fix that later.  I hope you enjoy the result with this.

Title: Re: RedAce's DSL Network
Post by: Bobyasianboy on April 15, 2016, 01:27:34 PM
Really sorry about your cat man. It's a very nice looking bot.
Title: Re: RedAce's DSL Network
Post by: Jakewilliamson on April 15, 2016, 02:31:53 PM
I feel sorry for your cat RA, but bot is brilliant regardless.

*Lurks through RA's showcase* I definitely need to start my DSL-S bot for yugioh robotics!
Title: Re: RedAce's DSL Network
Post by: Thyrus on April 15, 2016, 04:02:58 PM
sorry to hear about your cat. the bot looks great
Title: Re: RedAce's DSL Network
Post by: Badnik96 on April 15, 2016, 04:13:26 PM
Very sorry to hear about your cat, man. I actually did something similar to honor a deceased cat, which eventually got renamed into Final Z.
Title: Re: RedAce's DSL Network
Post by: Naryar on April 16, 2016, 04:21:22 AM
Good bot. Sorry about your ca as well.
Title: Re: RedAce's DSL Network
Post by: RedAce on April 21, 2016, 08:28:32 AM
Thanks guys.  I really appreciate it.  :')

Anyway, Now for a totally original bot that I have made with my own style and definitely not stolen or inspired by anything.

(https://gametechmods.com/uploads/images/77594slayingmantis.png)

It's pretty alright.  Slow as hell, as its only using single mags for drive, but it's still pretty good.  If you are wondering about the version on the right, then that is for taking on spinners and the Beta is actually geared opposed to the normal version.  This way it can catch bots inside and push them around.  Not sure how I will AI it though.  Probably with whatever .py TDD uses might do it, but I ain't quite sure.
Title: Re: RedAce's DSL Network
Post by: Reier on April 21, 2016, 12:34:49 PM
tight. esp like the bracket design

but theres already a slaying mantis :P
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on April 21, 2016, 02:31:35 PM
Looks beautiful. Easily one of my favorite bots of yours.
Title: Re: RedAce's DSL Network
Post by: Badnik96 on April 22, 2016, 04:29:56 AM
how many people are going to rebuild click's robot :V

it does look great.
Title: Re: RedAce's DSL Network
Post by: Natef on April 22, 2016, 10:09:22 PM
Love it! I assume Bite Force's anti-spinner configuration was the inspiration for the second one?

May I play with it on the exchange?
Title: Re: RedAce's DSL Network
Post by: Mr. AS on April 22, 2016, 10:21:17 PM
(https://gametechmods.com/uploads/images/6267302shogun.png)
Looks a lot like the Ronin rebuild in Restocked.
Title: Re: RedAce's DSL Network
Post by: RedAce on April 23, 2016, 09:08:57 AM
Thanks for the comments guys.  As for the Slaying Mantis thing, well...
Now for a totally original bot that I have made with my own style and definitely not stolen or inspired by anything.
I meant this in two ways.

May I play with it on the exchange?
Sure.  Have at it.

https://gametechmods.com/Robot_Exchange/DSL_HW/RedAce_Slaying%20Mantis.bot
https://gametechmods.com/Robot_Exchange/DSL_HW/RedAce_Slaying%20Mantis%20(Wedge).bot

Both versions are here.  And I wanted to make a wedge version to fend off the powerful spinners, as you may have guessed.

(https://gametechmods.com/uploads/images/6267302shogun.png)
Looks a lot like the Ronin rebuild in Restocked.
Did you mean ReForged?  Cause... the one in Restocked barely looks like this one.

oh speaking of which, i really should get to rebuilding those bots soon.
Title: Re: RedAce's DSL Network
Post by: RedAce on May 03, 2016, 05:50:47 PM
DP

So, I guess with BOTM done, I might as well post what I entered.

(https://gametechmods.com/TournamentFiles/botm/2016/05/RedAce_Cobalt_Crusader.png)

I said that this would be my last entrant, so I thought I would go out with a bang with an artbot with some witty portions.  Shame it only got two votes, which would normally be a bad thing, but considering the popular entrants were a compact side hammer made by S_M and a Steg-o-Saurus style bot by Thyrus (I assume), I don't feel robbed.  Disappointed in myself for not making at the same caliber, but I'm not salty, oddly enough.  I think I've lost my touch with making cool BOTM entrants, but I'm certainly done with BOTM... at least for a very long time.  Who know, I might give it another crack one day.

Also, if anyone has any cool ideas for what I should build in DSL 2.2 next, then tell me.  I'm out of ideas again.
Title: Re: RedAce's DSL Network
Post by: Thrackerzod on May 03, 2016, 06:20:08 PM
I liked how you did the wheels so the back wheels were wider.  It's a cool bot, but there was definitely some tough competition.
Title: Re: RedAce's DSL Network
Post by: yugitom on May 03, 2016, 06:27:33 PM
What's with the BOTM hiatus? Over-saturation?
Title: Re: RedAce's DSL Network
Post by: Thyrus on May 03, 2016, 06:33:09 PM
Well I really thought this one would get alot more votes than it did. I really liked it
Title: Re: RedAce's DSL Network
Post by: RedAce on May 03, 2016, 06:46:51 PM
What's with the BOTM hiatus? Over-saturation?
Partially, but I really wanted to just have like a BOTM entrant where I can go out with a high note.  Too bad it didn't work out so well.  :welp)
Title: Re: RedAce's DSL Network
Post by: yugitom on May 03, 2016, 06:49:20 PM
If that's what you were going for, why stop now? Go out winning if you want to go out on a high note.
Title: Re: RedAce's DSL Network
Post by: RedAce on May 03, 2016, 06:59:54 PM
As much as I would love to, I seem to have lost my touch in making good splashes with interesting designs.  It certainly is a difficult task to find the perfect balance between the two, and those superior entrants really make me say "Why didn't I think of this when making my entrant?" don't help.  It makes me feel that about 2 hours of work was put for nothing and it's tough to get that momentum back.  It's also like a promise thing that I said when the thread went up.  You don't break promises.  :P
Title: Re: RedAce's DSL Network
Post by: yugitom on May 03, 2016, 07:08:30 PM
Fair enough, I suppose. I just hope you get the spark back when RA3 comes out and we're doing BOTM's in that. Even though you may not win all the time, you add to the variety of good splashes/bots and you are consistently good.
Title: Re: RedAce's DSL Network
Post by: RedAce on May 20, 2016, 09:33:01 PM
Here, have some bots.  Enjoy their genericness:

(https://gametechmods.com/uploads/images/40986KorpseKiller.png)

MW Last Rites with a Mechavore disc.  This thing just eats anything in it's way and is ridiculously fast, and this thing is running on NPC norms.

(https://gametechmods.com/uploads/images/65330Tri-Fecta.png)

SHW Whyachi Walker thing.  I'm only assuming SHW walkers are allowed to weigh 1600 kg with at least 400 kg used for the walking mechanism from Battlebots rules.  I mean, when's the next time there's gonna be an IRL DSL SHW tournament anyway?  It's probably the only time it's going to be used for it anyway, if one happens that is.  It's fun to mess with, and it's kinda quick... for a walker anyway.

now to ai the rest of the bots for tot 2
Title: Re: RedAce's DSL Network
Post by: WeN on May 20, 2016, 09:36:01 PM
awesome bot!
Title: Re: RedAce's DSL Network
Post by: MassimoV on May 20, 2016, 10:14:18 PM
Nice skins. Always a sucker for those Whyachi tribar setups.
Title: Re: RedAce's DSL Network
Post by: KingofKings696 on May 21, 2016, 11:21:41 PM
Really want to see internals on that wyachi build looks sweet
Title: Re: RedAce's DSL Network
Post by: RedAce on June 16, 2016, 02:04:53 PM
Welp, I got a bunch of bots to put here.

(https://gametechmods.com/uploads/images/76959barrackpore.png)

DSL bot for Trios of Terror II.  It's really meant to be a defensive trooper to score points rather than kill.  I probably didn't need the wedge edges for the back, but I had some weight, and I couldn't think of much else to use it on.

(https://gametechmods.com/uploads/images/1906stainsoftime.png)

Cauldron 2 Entry.  I kinda wanted to be unorthodox and make a poker/juggler hybrid.  From what I've tested on, and by that, I mean my Frenemy Rumble entry and my Big Metal Friend for NAR AI, it's not bad.  Normals kinda hurt it unfortunately.

(https://gametechmods.com/uploads/images/39834yourarmisyourwife.png)

Cookie for whoever can guess where I got the name.  This thing is kinda slow spinning, but it does better when not moving with melty brain.  Sadly, when I was AI'ing it, I couldn't get this to turn counter clockwise with FBS_2.  So I had to use FBSPlus, which makes this spin slower, and that is not fun.

(https://gametechmods.com/uploads/images/48725chemicalwarfare.png)

Generic IRL Bar Spinner.  Because why not?  I wasn't quite sure what to do with decals with the skin, so I just slapped a name and symbol on the top and thought it was fine.  Might add more to it in the future.  Framework could've been better, but I was kinda short on weight, and I didn't want to give up weaker chassis armor.
Title: Re: RedAce's DSL Network
Post by: Lemonism on June 17, 2016, 04:49:48 PM
Nice work man :)
First and last bots are my favorites
I do feel like the bar spinner would look nicer if you used the green of the text in place of the cyan of the metal, and went for black text. That's just my preference, the actual layout of the skin and the construction of the robot I really like.
Title: Re: RedAce's DSL Network
Post by: RedAce on July 09, 2016, 09:21:30 AM
I got a bit of explanation for this one.  I've been rebuilding every bot from the Stock AI to be IRL.  I wanted to do because I remembered I built the High Voltage team for Jonzu's community pack that has had very slow development.  I didn't want them to go to waste, and I would like a little more IRL opponents to fight against other than the replicas in DSL 2.2.  So, if everyone is cool with it, I'll release all the bots I've built below as an AI pack.


Some I'm not as happy as I would like to be, so I might rebuild a couple before I release them.  If anyone wants a closer look at a bot or team, then let me know.
Title: Re: RedAce's DSL Network
Post by: WeN on July 09, 2016, 09:22:45 AM
its look amazing!
Title: Re: RedAce's DSL Network
Post by: yugitom on July 09, 2016, 09:37:35 AM
Oh, wow, they all look really nice. How long have you been making these?
Title: Re: RedAce's DSL Network
Post by: RedAce on July 09, 2016, 09:45:51 AM
Oh, wow, they all look really nice. How long have you been making these?
2-3 weeks, surprisingly.
Title: Re: RedAce's DSL Network
Post by: Lemonism on July 09, 2016, 09:46:08 AM
These are looking sweet
Can I get a closer look at Ronin/Shogun and Hanky Panky?
Title: Re: RedAce's DSL Network
Post by: RedAce on July 09, 2016, 11:12:29 AM
These are looking sweet
Can I get a closer look at Ronin/Shogun and Hanky Panky?
Thanks.  And sure thing.  Here ya go:

(https://gametechmods.com/uploads/images/95599IRL_Shogun.png)

(https://gametechmods.com/uploads/images/3448IRL_Cranky_Spanky.png)

And actually, I just remembered that I had a prototype of BOT-CHOY 2 that I left out since I thought it deviated too much from the original.  Here is the original for the curious about what I mean:

Title: Re: RedAce's DSL Network
Post by: Lemonism on July 09, 2016, 12:02:24 PM
Those are so awesome
The edges on shogun match up so nicely, and the clamp on cranky spanky is really clean
Title: Re: RedAce's DSL Network
Post by: WeN on July 09, 2016, 10:23:17 PM
It's look so AMAZING!
I like all redace's Bots!
Title: Re: RedAce's DSL Network
Post by: RedAce on August 18, 2016, 10:04:49 PM
Been about a month, so here's a bot dump.

(https://gametechmods.com/uploads/images/42011wt2_whiteknight.png)

Wheely Tag 2 Entrant.  Meant for killing things and is also focused on defense.  Pretty slow, but it's alright overall.

(https://gametechmods.com/uploads/images/18028cc_edge.png)
(https://gametechmods.com/uploads/images/85738cc_charizarding.png)

Clone Clash entrants.  The VS kinda sucked due to an AI change from Omni to VertSpinner (thanks Badger) and the hammer had a hard time due to the small and extremely precise smartzone, along with Popup.py beingvery picky, I guess.

(https://gametechmods.com/uploads/images/40668sc2_son.png)
(https://gametechmods.com/uploads/images/30423sc2_daughter.png)

Scrapheap Challenge 2 Entrants.  Nothing too special, but the wedges are alright, so they should be causing some good damage if it gets under anything.  Neither can self-right reliably, so that's gonna be a problem.

(https://gametechmods.com/uploads/images/25545cyanide.png)

Kinda a fragile hammer/rammer hybrid, but it's good at trapping anything that gets in.  Also has a tough time self-righting.

(https://gametechmods.com/uploads/images/19250flashbacks.png)

Wanted to make an invertible VS after seeing EBN perform so poorly in Clone Clash thanks to the AI, so I'd AI this thing with Drum.py (or whatever modern .py works better) so it would spin upwards on either side.  It's really good at flipping itself over, but that makes the armor on it's back, top, and bottom take an equal amount of punishment and probably break less, so I guess that's good.

Also, 4/7 of the names are based off Cards Against Humanity cards, so I'm sorry in advance.
Title: Re: RedAce's DSL Network
Post by: RedAce on September 15, 2016, 08:00:10 AM
So I'm showing my Sword of Glory entrants, because why not?  Everyone else is doing it.

(https://gametechmods.com/uploads/images/60644Sword_of_Glory_Entrants.png)

I'm debating to myself if I should send in some interchangeable weapons/forms sometime later.  Oh, and only two of the bots shown are actually new, while some got some minor changes to them.  Have a guess at which ones.  :P
Title: Re: RedAce's DSL Network
Post by: 090901 on September 15, 2016, 07:06:44 PM
need more clamp
Title: Re: RedAce's DSL Network
Post by: Philippa on September 16, 2016, 08:54:46 AM
Mourning Wood.  :heart_smiley:
Title: Re: RedAce's DSL Network
Post by: RedAce on September 22, 2016, 09:46:04 PM
Gee I wonder what this thing is for...

(https://gametechmods.com/uploads/images/10505AgentOrangeSplash.png)

I know it's the retro splash, but I like this style more anyway.

And if you just want to see the bot without the text in the way:

(https://gametechmods.com/uploads/images/3851agentorangebot.png)

I mean, it's essentially a Witch Doctor/Brutus style bot, but I just wanted to find a use for the Minion disc... and see if it was as overpowered as everyone says it is.  I know I'm late to the party and I even wanted to make a house robot, but it seems all the slots are filled.  Might make one on Saturday and see if I can do anything with it in the end.
Title: Re: RedAce's DSL Network
Post by: Mr. AS on September 22, 2016, 09:48:26 PM
House robots are "best come best serve" not "first come first serve".
Title: Re: RedAce's DSL Network
Post by: RedAce on September 24, 2016, 03:12:06 PM
House robots are "best come best serve" not "first come first serve".
Okay then, with that in mind...

(https://gametechmods.com/uploads/images/5083CrocoRW2016.png)

2498.2 kg, Tite 3 or 5 IIRC, Almost everything is using DSC's steel extenders (which are amazing, thanks for doing that).  I just wish I could come up with a better name.  Croco sounds stupid in my opinion.
Title: Re: RedAce's DSL Network
Post by: Gulden on September 24, 2016, 03:16:13 PM
If only Wedges and Beater bars were colored too.

But that's not your fault; this looks amazing!
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on September 24, 2016, 11:20:13 PM
Krokodil. it looks sweet.
Title: Re: RedAce's DSL Network
Post by: Mr. AS on September 24, 2016, 11:47:44 PM
Krokodil. it looks sweet.
I suggested Krokodil to him in the discord chat, but he won't use it because he is a lameass.
Title: Re: RedAce's DSL Network
Post by: Thyrus on September 25, 2016, 02:33:21 AM
Awesome.
Maybe you can come up with some pun of the word charge?
Title: Re: RedAce's DSL Network
Post by: 090901 on September 25, 2016, 03:14:50 AM
Krokodil.
this please  :thumbup
Title: Re: RedAce's DSL Network
Post by: dragonsteincole on September 25, 2016, 06:58:44 AM
Looks great :bigsmile:

As for a name, Krokodil sorta is the best choice, but K-Roc or Kroko-Die-L spring to mind too
Title: Re: RedAce's DSL Network
Post by: Probably Rob on September 25, 2016, 07:04:21 AM
I am incredibly depressed at the lack of any participation in the consideration of naming the robot "Schni Schna Schnappi Snappi Schnappi Schnapp"
Title: Re: RedAce's DSL Network
Post by: RedAce on October 23, 2016, 08:42:27 PM
Do not post multiple bots in one post. This means that if you post a single bot, we will give you detailed advice on how to improve it. Posting numerous bots in one post leads to people not giving you good advice and generally making small comments on 1 of them.
Eh, this showcase was on page two, so I need to make up for that somehow.

(https://gametechmods.com/uploads/images/427WCR_Blizzard.png)

First Wild Card Rally entrant.  I thought this would do much better than my other one, but it still did pretty good regardless.

(https://gametechmods.com/uploads/images/34286WCR_GA.png)

The other WCR entrant.  I was pretty proud that it made it far, and that the deflector form worked better than I imagined.

(https://gametechmods.com/uploads/images/73756WDKYMYS_RAM.png)

The Survival tournament entrants.  I was somewhat proud of this team, except for the contrast of the weapon on the MW.

(https://gametechmods.com/uploads/images/2133DB_DoubleO.png)

Death Battle (which is nowhere near as good as it was before just pointing that out oh sorry i went off on a tangent) Entrant.  13 Black/RotatoR style bot.  Probably could've spent more time on the logo and make it feel more creative, but I didn't have an idea, nor the time to mess around to the point where I will miss out to something less interesting or tryhard-ish.

(https://gametechmods.com/uploads/images/97576AO_disc.png)

Nothing too special here.  Just a skin update on Agent Orange which you will see in GTMRW.

(https://gametechmods.com/uploads/images/86731fireballproto.png)

Just some bot I had lying around.  Nothing special.

(https://gametechmods.com/uploads/images/34325bonesraiden.png)

Another bot I had lying around.  I guess it works since Halloween is close by.

I'll admit, I've lost my touch.  Good thing I plan on retiring from bot building by the end of the year, cause I'll probably lose every bit of creativity as I lose free time.
Title: Re: RedAce's DSL Network
Post by: Thrackerzod on October 23, 2016, 08:48:32 PM
Skeleton bot gets an A+ from me.
Title: Re: RedAce's DSL Network
Post by: 090901 on October 24, 2016, 05:38:31 AM
i like'em but i still think the slipperbottom skin is awful  :dumb)
Title: Re: RedAce's DSL Network
Post by: F1Krazy on October 24, 2016, 05:45:58 AM
(https://gametechmods.com/uploads/images/427WCR_Blizzard.png)

First Wild Card Rally entrant.  I thought this would do much better than my other one, but it still did pretty good regardless.
Sorry about that :evilsmile: You got your revenge in the third-place playoff though.

The other bots all look pretty good as well. The one with the flame decals reminds me of Witch Doctor. I should try making a double-sided HS like your Death Battle entry (I already made a double-sided flipper so why not). Also something something SKELETON WAR.
Title: Re: RedAce's DSL Network
Post by: RedAce on January 01, 2017, 10:58:25 PM
It's been a while, so I'll post some Crusierweights to get back in the swing of things with IRL.

(https://gametechmods.com/uploads/images/55941BloodCravings.png)

Tornado style bot with a thresher drum and an anti-spinner drum and motor burning flamethrower.

(https://gametechmods.com/uploads/images/81098SunBurst.png)

Stinger-esque that flips it's entire wedge and brace at the same time.  It's a lot of fun to play around with.

(https://gametechmods.com/uploads/images/34344Zeta.png)

Beta clone.  Kinda messy, but I had trouble aligning the parts to be perfectly matched.  I'll probably skin the hammer to have a cool logo later as I gotta go to bed right now.

I'll probably keep going to get that spark going again and--

Good thing I plan on retiring from bot building by the end of the year

I'm a dirty liar.  You should know that by now.  Though I don't think I'll be getting myself back into competitive Stock building or anything among the lines of things like that.

inb4 i make showcase stock bot 4 months after this post.
Title: Re: RedAce's DSL Network
Post by: Philippa on January 02, 2017, 04:12:00 AM
Mmmph... Blood Cravings is awesome.
Title: Re: RedAce's DSL Network
Post by: Jammy Dodger on January 02, 2017, 06:21:37 AM
Love all 3 of them well done Redace :)
Title: Re: RedAce's DSL Network
Post by: Dreamcast on January 02, 2017, 07:20:34 PM
(https://gametechmods.com/uploads/images/34344Zeta.png)

Beta clone.  Kinda messy, but I had trouble aligning the parts to be perfectly matched.  I'll probably skin the hammer to have a cool logo later as I gotta go to bed right now.

There's literally a beta hammer...
Title: Re: RedAce's DSL Network
Post by: RedAce on January 18, 2017, 07:48:36 PM
Been building even more IRL crusierweights in some of my free time, and this one I feel more proud of showcasing than others.  For various reasons.

(https://gametechmods.com/uploads/images/25641RPM_and_K9.png)

A Witch Doctor & Shaman style crusierweight and the combined weight is around 600 KG.  The left is the main bot.  It has a style that is closer to Brutus, with the wedges and wheels.  Reskinned the Mini Minion disc since the original is pretty ugly as hell.  The right is the distraction bot.  Has a flamethrower inside and that's about it.

Probably gonna start working on my BittyBots and Annihilation Nation entrants soon.
Title: Re: RedAce's DSL Network
Post by: FOTEPX on January 18, 2017, 09:32:24 PM
Looks pretty good, those dinky wheels on the front are so cyoot~

The left is the main bot.

NO! You're joking! I thought the right one was!
Title: Re: RedAce's DSL Network
Post by: RedAce on February 03, 2017, 08:54:51 AM
Bot dump since this got onto page two again.

(https://gametechmods.com/uploads/images/15027BittyBots.png)

This is Inferno and Tsunami respectively.  My BittyBots entries.  I approached this with Inferno being a rear-hinged flipper, and Tsunami being a front-hinged one.

(https://gametechmods.com/uploads/images/69435Spearhead.png)

Gee, Spearhead isn't a clone of absolutely anything at all.  I don't know what you're talking about.  Anyway, it's my first Annihilation Nation entrant and I mostly did this since the battles would be in a rumble format.  I wanted to make a third form, but I didn't have any ways to make this work with the design without making it look dumb.

(https://gametechmods.com/uploads/images/77172Ares.png)

Here's my secondary entrant for Annihilation Nation.  This is actually a remake of a bot that is about three years old at this point (this one) (https://gametechmods.com/uploads/images/91584mwvs.png). I wanted to get the weapon style like it had on the original, but I didn't have enough weight for it without making with weapon spin slower.

(https://gametechmods.com/uploads/images/92384SwissArmyBot.png)

Man, I'm just full of original ideas aren't I?  Nothing special otherwise.  I should probably go back and skin some slots for each weapon.  Especially the flipper as the fake pistons look awkward as it is.

(https://gametechmods.com/uploads/images/13077Duality.png)

I'm actually kind of proud of how clean this turned out, with the exception of one weapon motor sticking out a little too much, but other than that, I think it looks pretty good.

(https://gametechmods.com/uploads/images/75994Error.png)

I'm pretty sure this has been done before somewhere, but I can't quite put my finger on it.  If it has, I just hope it wasn't done by someone with a name change.

The last two need better names.  I'm open to suggestions.
Title: Re: RedAce's DSL Network
Post by: Reier on February 03, 2017, 09:41:39 AM
Quote from: Redace
Dude, you should know by now I'm the klone Master

they all look really tight. I especially like the turret bot and not-flexy flyer
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on February 03, 2017, 10:21:44 AM
Great bots. I really like not Flexi flyer too.
Title: Re: RedAce's DSL Network
Post by: RedAce on June 08, 2017, 09:11:01 AM
About four months later...

(https://gametechmods.com/uploads/images/86307lvd2.png)

LvD 2 entrants.  Thought the paint theme matched well enough, so... yeah.

(https://gametechmods.com/uploads/images/83389angerissues.png)

A CW and HW with a very similar theme.  Not sure if there's an IRL CW and HW tournament going on soon beyond my knowledge, so this might be the ones I'd enter if one happens to arrive.

(https://gametechmods.com/uploads/images/41491tombclone3000.png)

Not even gonna try to be sarcastic about a Tombclone.  Not much else to say.

(https://gametechmods.com/uploads/images/33804AmoninomA.png)

Meh, HS with an interchangeable Cobalt & a Carbide style blade.  Cause that's a thing I guess.

It's not much, but I do have a lot of bots lying around, but I have something special prepared for the next few that I'm gonna showcase once Iron Fighters is completed.
Title: Re: RedAce's DSL Network
Post by: Philippa on June 08, 2017, 09:12:41 AM
Sheriff and Lawbreaker look pretty cool with the lights.
Title: Re: RedAce's DSL Network
Post by: Thyrus on June 08, 2017, 12:19:19 PM
I know it's hard to get right but it bugs be that one of Lawbreakers drum is slightly off :P

is the single tooth balanced completely?
Title: Re: RedAce's DSL Network
Post by: madman3 on June 10, 2017, 03:45:46 AM
Tombclone looks very neat. The others look good too but I'm not a fan of the flat colours for the skins. Actual bots looks pretty tight though save for the drums on Lawbreaker as Thyrus says.
Title: Re: RedAce's DSL Network
Post by: RedAce on June 29, 2017, 09:53:59 PM
So uhh... I did a thing.

https://youtu.be/SnruxzXjpJY (https://youtu.be/SnruxzXjpJY)

yeah i know it's using the same base as a previous bot.  thanks for pointing out the obvious.
Title: Re: RedAce's DSL Network
Post by: Thrackerzod on June 29, 2017, 10:07:37 PM
i dig it
Title: Re: RedAce's DSL Network
Post by: MassimoV on June 30, 2017, 04:40:50 PM
clean
Title: Re: RedAce's DSL Network
Post by: yugitom on June 30, 2017, 05:54:45 PM
I like it  :thumbup
Title: Re: RedAce's DSL Network
Post by: RedAce on June 30, 2017, 09:06:21 PM
Since the previous version was the caused the flamethrower ban, I made a newer version:

(https://gametechmods.com/uploads/images/5542AN_V2_1.png)
(https://gametechmods.com/uploads/images/41675AN_V2_2.png)
Title: Re: RedAce's DSL Network
Post by: Merrick on July 01, 2017, 05:08:17 AM
Oh hell yes.
Title: Re: RedAce's DSL Network
Post by: Thyrus on July 01, 2017, 06:47:44 AM
I like it :)
Title: Re: RedAce's DSL Network
Post by: kill343gs on July 05, 2017, 05:36:03 PM
Rad
Title: Re: RedAce's DSL Network
Post by: RedAce on August 06, 2017, 04:47:20 PM
Welp.

(https://gametechmods.com/uploads/images/51080AugustBOTM_CLICKBAIT.png)

Explain to me how the giraffe kills itself.

You have watch the video to find out, and be sure to rate, comment, subscribe and click that little bell so that you'll be notified of more content.
THANK YOU, I'M SO GLAD SOMEONE FIGURED OUT WHAT THE INTENT OF IT WAS.   :dumb)  I probably should've been more obvious with this.  Though to be fair, it doesn't look like people aren't really taking BOTM as seriously as others, but I can't say I didn't enter this time.
Title: Re: RedAce's DSL Network
Post by: Hoppin on August 06, 2017, 05:39:29 PM
10/10 would rate again. High quality clickbait
Title: Re: RedAce's DSL Network
Post by: RedAce on October 12, 2017, 01:27:42 PM
(https://i.imgur.com/CBwxTjZ.png)

So this was just something I had in my botlab for a while.  Also I just wanted to test the image attachment system, but I couldn't figure it out.  I tried the tutorials available but no such luck sadly.  Ah well, imgur is much better anyway.

Edit: Kinda figured out how to use it, thanks guys in Discord, but I haven't properly tested it.
Title: Re: RedAce's DSL Network
Post by: FightingBotInformal on October 12, 2017, 02:02:57 PM
ohai hazard
Title: Re: RedAce's DSL Network
Post by: RedAce on November 09, 2017, 09:17:08 AM
Welp, might as well post this before I forget.

(https://i.imgur.com/0U4FPit.png)

Yeah, didn't do so well.  Eh, I didn't expect much anyway.

I did have a family for the entire lineup actually, so here's that.

 [ This attachment cannot be displayed inline in 'Print Page' view ]

I also made this for... reasons.

 [ This attachment cannot be displayed inline in 'Print Page' view ]
Title: Re: RedAce's DSL Network
Post by: yugitom on November 09, 2017, 09:47:40 AM
'It's gettin' 40t in here'?
Title: Re: RedAce's DSL Network
Post by: RedAce on November 09, 2017, 10:38:45 AM
Oh wow I didn't even notice that.   :dumb)

To be fair, the font I used was called "HackatTack" which compared to most normal fonts is weird with it's letters.

 [ This attachment cannot be displayed inline in 'Print Page' view ]
Title: Re: RedAce's DSL Network
Post by: RedAce on November 21, 2017, 10:14:14 PM
So I got bored and made this thing.

 [ This attachment cannot be displayed inline in 'Print Page' view ]
 [ This attachment cannot be displayed inline in 'Print Page' view ]

Even if it's an obvious clone, I had a lot of fun making this one.  Pretty fun to drive too.
Title: Re: RedAce's DSL Network
Post by: Hoppin on November 22, 2017, 10:59:50 AM
So I got bored and made this thing.

 [ This attachment cannot be displayed inline in 'Print Page' view ]
 [ This attachment cannot be displayed inline in 'Print Page' view ]

Even if it's an obvious clone, I had a lot of fun making this one.  Pretty fun to drive too.

The hammer looks kinda disproportionate maybe a Gothic axe would look better?
Title: Re: RedAce's DSL Network
Post by: Philippa on November 22, 2017, 11:20:14 AM
The hammer looks kinda disproportionate maybe a Gothic axe would look better?
I think that's just because of the widescreen stretching the image instead of scaling it up properly.
Title: Re: RedAce's DSL Network
Post by: RedAce on December 25, 2017, 12:10:59 PM
I was looking back at one of my AI packs known as "DSL Reborn AI" where I basically remade the original Stock AI from DSL into a more IRL fashion.  It was actually rather alright as it allowed more options for IRL buiders other than the replicas which use custom parts that aren't quite allowed in most IRL tournaments.  I was tempted to remake some of them using the new IRL parts by DSC, but I felt that would be rather tedious and in the end, it probably would require another separate download ahead of time.  I looked back and feel I should fix some of the AI errors that harmed them, like Sentinel is perfectly capable of being invertible, but I used Flipper2.py which doesn't work, so that will be fixed in the future.  But I also noticed that some bots I ignored at the time that, really weren't made with DSL 2.2 in mind.  So I decided to complete the other two teams to create a sense of consistency and make them feel like they belong.  I tried my hardest to make them IRL and at the same time, try to approach the style of the original design.

(https://i.imgur.com/TYxO3qQ.png)

First up was Gammaraze III.  Gammaraze was a rather fast and aggressive design, but at the cost of low damaging weaponry.  I mostly tried to approach this from the perspective of the third version rather than the first and second.  Fun to drive around and it's perfectly invertible

(https://i.imgur.com/keVchwX.png)

Topknot II is next in line.  An all-around attacker with no real strengths or weaknesses.  The quad-axe design wasn't exactly too approachable for an IRL design but I found a way to replicate the style as best as possible.  The good news is that I made the bot a turret-axe bot so it has the "all-around" features still in it's spirit.

(https://i.imgur.com/limciE7.png)

Some sacrifices needed to be made when I was creating ScootOrDie.  I doubt I would be able to make an IRL Poker/Hammer Hybrid.  I decided to approach the more IRL-esque perspective with the Hammer idea and create horns as an alternative to the poking mechanic.  In return I added a srimech since not a lot of bots in the pack really have one.

(https://i.imgur.com/TlcA4W0.png)
Aquarius 2 wasn't an easy one to make as you might first think.  I wasn't sure of the approach to go through with this one.  Aquarius was a nimble glass cannon and something that can pierce armor of you weren't careful.  Replicating that in an IRL style would be tough as I went through several redesigns.  The most complete previous design was a wammer/flammer thing with some horns, but it didn't fit the style and it didn't even look all that good.  Here, I decided to approach a Rammstein approach with one wedge instead of two.  The Vlad Spear was something I also wanted to use for this as I never usually see it.

(https://i.imgur.com/oNHef52.png)
I knew from the start that remaking these bots would be harder and harder to do, and I was afraid of how I was gonna approach Pon2n since it's a hover bot.  I don't think there is an IRL HW hovercraft as far as I'm aware.  So I didn't really go for that with this, but I did want to take the Pontoon approach with the propeller in the back and that Pontoon in RA1 didn't really fly in the air either.  I am rather proud of the outcome of this, but I didn't think there would be another alternative or idea with this one.

(https://i.imgur.com/5pGPUQh.png)
Last but not least: Triclops v2.0.  One of the hardest bots in RA1 and a rather dangerous threat in DSL.  I wanted to approach a style with both but mostly the DSL side due to creating multiple hammers would look weird for an IRL bot.  The tail in the back is to not only create the beast effect and also prevent the bot from jumping like crazy.

Now it may look complete, but I said two teams.  What's the other you may ask?

(https://i.imgur.com/d6SeLgC.png)
Yep.  It's the entire Arthrobotics team.  A team of two AW's and four BW's.  Most were all pretty IRL from the start and talking individual notes about each would just be less than a full sentence anyway, so there isn't much of a point with that.  I did update them to feel more in style with some parts of 2.2, so there's that.

I was planning on releasing them today, but I was rather packed in my week so it might be a bit tough, but AI'ing theoretically take too long to do, so I might be able to make it.  At the worst, it'll be delayed to the end of the year.

Merry Christmas everyone!
Title: Re: RedAce's DSL Network
Post by: dragonsteincole on December 25, 2017, 12:37:28 PM
An excellent set of reps(?) of the original bots. Most fit the original intent well without going to far from being IRL. Only suggestion would beTopknot could possibly be redone as a turreted axe, to get closer to the original  "axes all around" idea of the original.and I can agree with not using the IRL Pack parts. I do have an idea but the end result may not equal the work put in to implement it.

I do love the AW and BW refreshes too. I have a lot of difficulty making the lighter weightclasses so i'll be eager to look around and see how these have been done.

Great work all around though.  :smile:
Title: Re: RedAce's DSL Network
Post by: 090901 on December 25, 2017, 12:37:53 PM
scootordie is bae
Title: Re: RedAce's DSL Network
Post by: FaceBagman on December 25, 2017, 01:57:49 PM
Gammaraze is gorgeous! And adding that srimech to Scoot is not only smart, but looks great too. Always a fan of your stuff! :)
Title: Re: RedAce's DSL Network
Post by: Philippa on December 25, 2017, 03:15:43 PM
pretty partial to that gammaraze ngl :thumbup
Title: Re: RedAce's DSL Network
Post by: RedAce on December 25, 2017, 05:44:51 PM
Only suggestion would beTopknot could possibly be redone as a turreted axe, to get closer to the original  "axes all around" idea of the original.
Oh yeah, I did that.  I completely forgot to mention that in the OP.   :dumb)
Title: Re: RedAce's DSL Network
Post by: dragonsteincole on December 25, 2017, 05:58:11 PM
Oh ****, that's wonderful. :dumb)
Title: Re: RedAce's DSL Network
Post by: kill343gs on December 26, 2017, 08:26:53 PM
dude these are nuts
Title: Re: RedAce's DSL Network
Post by: SKBT on December 27, 2017, 12:54:36 AM
1/1 cool bots bruh
Title: Re: RedAce's DSL Network
Post by: RedAce on February 14, 2018, 05:40:05 PM
Hey.  Yeah, still working on Deathmatch.  Life really has been catching on me, and during testing the game keeps crashing on me at various points, so that's not encouraging.  In the meantime, made something to pass some time.

(https://i.imgur.com/sGVBeZg.png)

Yeah, the disc isn't the cleanest looking at the moment, so I gotta fix that.  Hopefully the end result is good as it is at least.
Title: Re: RedAce's DSL Network
Post by: TheRoboteer on February 14, 2018, 05:41:54 PM
Hey.  Yeah, still working on Deathmatch.  Life really has been catching on me, and during testing the game keeps crashing on me at various points, so that's not encouraging.  In the meantime, made something to pass some time.

(https://i.imgur.com/sGVBeZg.png)

Yeah, the disc isn't the cleanest looking at the moment, so I gotta fix that.  Hopefully the end result is good as it is at least.
I love a good custom disc and this one is particularly gorgeous. Bot it's mounted on is super cool too. Nice stuff
Title: Re: RedAce's DSL Network
Post by: Olister92 on February 15, 2018, 06:27:11 AM
yeah massive props to anyone who makes a custom disc
Title: Re: RedAce's DSL Network
Post by: RedAce on March 26, 2018, 09:12:19 PM
Hot damn, I haven't posted here in a good month, and yet, I have built a few things to show off that people might've seen already, but not everyone is on the GTM Discord, so might as well get these archived in here.

(https://i.imgur.com/ieiTzrQ.png)

One of the new bots I made for the Orc Wars 2 Side Events.  Kinda wanted a theme where the opponents would be caught in sights and would attack accordingly.  Other than that, nothing you haven't seen before really.  It would be impressive if I did get the entire body to have the rotation lights on an actual radar, but that would probably look awkward in RA2 anyway.

(https://i.imgur.com/wjsH8pB.png)

The thought process behind this?  Well, I wanted to make an homage to FireStorm, one of, if not, my all time favorite machines from Robot Wars.  So I decided to create SnowStorm for that reason, with enough changes to make sure it wasn't a carbon copy.  Well, in OW2, some of the big problems it had was it's own weapon strength and lack of vital organs and skin, to put it simply.  SnowStorm was great at puching and flipping things around, but if it gets turned over, then it's just a melting cause at that point.  Also the batteries were kinda limited and that's something I never thought would happen anyway.  So I went in a thought process of T-Minus.  Sacrifice some offense and raise the overall defense.  And thus, SnowStorm II.  While the wheels are much more exposed, it has some discs to protect it at least, and not many spinners tore off the sides if I recall seeing it's performance correctly, so yeah.  Should be much better for next time.

(https://i.imgur.com/u3aaEFY.png)

I don't even think I showed off my first Deathmatch entrant, did I?  Well, now I have.  Nothing too crazy with this Arena Cleaner/The Cat amalgamation thing.  Although I did have some trouble AI'ing this since I wasn't sure how to use that AI export thing apanx made, and not just because my computer's virus protection really didn't like it.  Also, but I think I'm one of the very few people who actually made an original custom skin for their entrant.  I know that doesn't mean much, but it is interesting trivia nonetheless.

(https://i.imgur.com/kJgdZ2m.png)

I... wish I had more to say when I was making this one.  Although I think I just wanted to make a clean CW in the end, so I'm really hoping it came out as such to everyone.  It may look like it, but no.  The disc isn't clipping any wheels or inside parts in any way.  Even if this angle shot doesn't even make anyone think about that until I would mention it.  So... yeah.  ¯\_(ツ)_/¯  Also, uh... I guess the name came from an RW:AoD bot with the same name and weapon setup?  Yeah.  That's... a thing.  I guess.

Though this last bot, I do have some plans for.  What are they specifically?  Well, some may know... but I'll make it official later.
Title: Re: RedAce's DSL Network
Post by: Hoppin on March 27, 2018, 05:21:01 PM
Snowstorm II  :heart_smiley: :heart_smiley: :heart_smiley:
Title: Re: RedAce's DSL Network
Post by: kill343gs on March 27, 2018, 07:36:08 PM
Really like the skin work on these
Title: Re: RedAce's DSL Network
Post by: TommyProductionsInc on March 28, 2018, 09:48:17 AM
I love the one with the Backlash Disc.
Title: Re: RedAce's DSL Network
Post by: RedAce on March 30, 2018, 10:18:30 PM
Still been kinda inactive (more for the Discord servers, but you know what I mean), cause I've been getting a lot of college priorities done and spent my fair share of time playing OneShot.  Which, if I can go slightly more off topic for more than I already have, is actually one of the best games I've ever played.  I went in knowing nothing, and after playing it, I absolutely adore pretty much everything about it.  Seriously, I really recommend you at least give it a shot.  Like, now.  Okay after you see what bots I made first.  There's a transition to go back on topic I guess.

So I guess now that Robogames 2 signups are now closed and to distract me from Deathmatch editing, I guess I can now show off what I did for that.  Well, it's not much, but I certainly hope they look alright for it.


So the idea behind this is that I went with a theme.  While it's kinda obvious, but I was looking at some Robogames 2017 fights when I was bored one day, and saw the Team Fast Electric Robot's highlight reel, and wanted to create a team idea with design being centered around mostly similar bots.  So yeah, didn't have nearly as much creativity unfortunately, but I just wanted to do something simple in case I didn't have time to do something stupid, and as a bonus, it scores for having a "Team" theme and not have random bot types from one builder to achieve more of an "IRL-esque" feel.  Ya know?

So onto discussing the actual bots:
AW: K4-ET: Taking a tad bit of notes from Tashic's Green Slash I think it was called, I had to try to squeeze a vertical saw on an AW it even with the slow flatmotor, it bounces.  Like, a lot.  Certainly gonna need a low range if this wants to do anything.
BW: Murphy: Basically K4-ET but with more blades, and If I remember, I think it uses the regular flatmotor, and it still has the bounce syndrome, so I guess it's just hereditary between the two.
LW: Bring it On! Wanna Go?  I certainly did.  This was the first bot I made for the team way back, but it had a more curved backside and now with a more box-like design to hopefully turn over less and have more hit points to tank some spinner hits.
MW: Greenback: This probably ain't gonna be scoring some cash in the competition, but damn it if it doesn't try.  Also the first one in the lineup to use four wheel drive so hopefully it earns some maneuverability.  Though if it gets flipped, it ain't coming back so easily.
CW: Agent Orange: Basically a rebuild from GTMRW, but with more defenses in the front and it can bounce back from a flip, if it isn't gonna get gut-ripped anyway.  It's also one in the family to use a Minion Disc, so watch out.
HW: Enroller: If the Minion Disc won't work, then I'll need to recruit some back-up.  Well, that would be the case if I knew how the hell I can use the SwitchDirWep.py anyway.  Well, it at least has some protection in the backside with the curved triangles to tank some hits when needed.
SHW: Blood Czar: What's this?  Two Minion Discs?  Well damn, there will certainly be blood from someone... if bots had blood anyway.  Well, it's a SHW, so it kinda draws a line with the weapon spam, but the weapon motors and weapon itself is like 28% of it's own weight, so I guess the rest makes up for it.

So yeah, I also wanted to make some awesome epic trailer to not only show these off, but also kinda promote RoboGames 2 in some way with my video editing skills.  As you can tell, that sure as hell didn't happen due to life issues again.  Hopefully my standards of bot building haven't looked like I downgraded once I show these things off.
Title: Re: RedAce's DSL Network
Post by: Thrackerzod on March 30, 2018, 10:49:45 PM
I dig the robbits. I like the team theme aspect. Personally I'd have gone for themed names as well.
Title: Re: RedAce's DSL Network
Post by: RedAce on April 04, 2018, 09:34:39 AM
Made two bots using the round treads because why not.

(https://i.imgur.com/oS6ZCcw.png)

LW that has slightly more AGOd issues but it doesn't go insane, but unfortunately, it can't drive straight.  Like, at all.

(https://i.imgur.com/r61IwDL.png)

CW that is kinda a hybrid between Bite Force V1 and V2.  Doesn't have AGOD at all, but it still can't drive straight very well.
Title: Re: RedAce's DSL Network
Post by: Olister92 on April 04, 2018, 09:49:08 AM
I like 'em
Title: Re: RedAce's DSL Network
Post by: RedAce on April 07, 2018, 08:43:52 PM
More things I made to spare the time.  Take a wild guess on what this is inspired by:

(https://i.imgur.com/32cvagJ.png)
Title: Re: RedAce's DSL Network
Post by: Reier on April 07, 2018, 08:59:39 PM
like the hammer setup on that.

really nice looking not-bite force, too bad about the havok tho
Title: Re: RedAce's DSL Network
Post by: Hoppin on April 08, 2018, 09:58:58 AM
 :heart_smiley: Now thats a spicy boi. You never fail to disappoint
Title: Re: RedAce's DSL Network
Post by: RedAce on May 04, 2018, 09:43:35 AM
First actual bot in like a month and it's something I feel like I've built a thousand times before.  Good to see some things never change.

(https://i.imgur.com/Dkgd55Q.png)
Title: Re: RedAce's DSL Network
Post by: kill343gs on May 04, 2018, 07:20:33 PM
If nothing else, the disc is very nice
Title: Re: RedAce's DSL Network
Post by: FOTEPX on May 05, 2018, 06:57:01 AM
Giving me serious 2002, Series 6, maybe Season 4.0 or 5.0 vibes over here. Simple, effective, awesome.
Title: Re: RedAce's DSL Network
Post by: RedAce on May 12, 2018, 08:52:17 PM
Modular Cruiserweight that I kinda made on the spot:

(https://i.imgur.com/DIdpfiY.png)

Kinda have a few ideas for what bot type each interchangeable design could use, but it's kinda undecided for the most part.
Title: Re: RedAce's DSL Network
Post by: Philippa on May 13, 2018, 08:34:35 AM

Will Doot be getting royalties? ;)
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on May 13, 2018, 02:29:10 PM
Will Tornado be getting royalties from Doot? They don't look that similar other than boxes with modular weps.

Nice design, I like the wheels.
Title: Re: RedAce's DSL Network
Post by: TheOrcCorp on May 13, 2018, 02:50:58 PM
Will Tornado be getting royalties from Doot? They don't look that similar other than boxes with modular weps.

Nice design, I like the wheels.
^ This to be quite honest: I hardly see any similarities at all!

Excelsior is simple but looks pretty cool!
Title: Re: RedAce's DSL Network
Post by: RedAce on June 02, 2018, 08:24:39 PM
I made two things.

(https://i.imgur.com/fgXHO0L.png)

IRL CW that I've kinda had in the bot lab for a while, but just never got a chance to skin.  Mostly am proud of the curved backside.

(https://i.imgur.com/MNQNKD2.png)

IRL HW that is rather similar to another bot I had somewhere, though I've had the Megalomaniac bot somewhere in my files before, but I think the armor was kinda flimsy.
Title: Re: RedAce's DSL Network
Post by: RedAce on June 06, 2018, 09:50:37 PM
DP:

(https://i.imgur.com/z5HnUH7.png)

Considering the comments are for this bot, I'm still trying to work out if this is a good thing or not.

(https://i.imgur.com/8XEANsn.png)

I do wanna try and make something unorthodox for once.  Probably not get many chances at this rate.
Title: Re: RedAce's DSL Network
Post by: kill343gs on June 09, 2018, 07:49:11 PM
Yeah these are all pretty you for some reason
Title: Re: RedAce's DSL Network
Post by: RedAce on June 22, 2018, 11:49:15 AM
I've actually never seen a 250CM disc be used, like, ever.
Can't say I didn't try to use it then.

(https://i.imgur.com/a3bdiMp.png)
Title: Re: RedAce's DSL Network
Post by: FOTEPX on June 22, 2018, 12:45:53 PM
I've actually never seen a 250CM disc be used, like, ever.
Can't say I didn't try to use it then.

(https://i.imgur.com/a3bdiMp.png)

https://www.youtube.com/watch?v=JW68goC4_es
Title: Re: RedAce's DSL Network
Post by: Dreamcast on June 22, 2018, 12:50:05 PM
Looks nice, considering the limitations
Title: Re: RedAce's DSL Network
Post by: superbot13 on June 22, 2018, 02:56:33 PM
Whats the hex plate do
Title: Re: RedAce's DSL Network
Post by: Dreamcast on June 22, 2018, 03:16:51 PM
Whats the hex plate do

make the shell slower
Title: Re: RedAce's DSL Network
Post by: RedAce on July 02, 2018, 07:32:21 PM
i swear i'll get to ai'ing those dm2 entrants i'm sorry

Anyway, In the meantime, I've been kinda getting myself working on Orc's Wars Extreme entrants.  I wanted to enter in every category, but that's a bit ambitious and I don't have that much time on my hands.  So I'll just show what I got, and it's quite a lot.

(https://i.imgur.com/RNgtDKf.png)

Going in to out, clockwise:

WildCard: No, It's not gonna be entering the Wildcard Warriors (assuming that it's only meant for people who haven't entered OW in the past anyway), but I do plan on entering this in the Rammer section for Weapon Wars, although it has an axle wedge and flamethrower, so I'll see if it qualifies in "Unique" category or not.
Yellow Jacket: I don't think I've shown this off yet, but it was meant for GTM Live, but we all know how that went down.  So I'll bring this out for the Clamps section for Weapon Wars and the New Blood as it's a newer bot.
Aggressive Negotiations: Upgraded it's drive, weapon and wedge to be faster stronger and tougher than it was in the past New Blood.  Seemed perfect for the Mayhem/Annihilator and the Royal Rumble.  This should be a much more fun bot to watch this time around. 
Heartbreaker: Buffed the armor and weapon so this can stand a stronger chance of fighting this time.  Planning to enter this for the Axes section for Weapon Wars and the Vengeance since this will be back and ready to rock this time around... and I can't figure out what other event to put it in.
Radar: Entered this at the end for OW2 for the special events, and it lost twice by getting stuck on its side discs which are apparently thick enough for it to do that.  Well, not much changed, but I did lower the battery power by a bit to get a small wedgelet to prevent the same problem to happen again.  This should do alright in the Hori-Spinner section for Weapon Wars and should be a good bot to fight in Tag Team Terror. (We still cool Hoppin?)
SnowStorm II: Basically nothing changed from when it was showcased, but it should do well in the Front-Hinged flipper section for Weapon Wars, and could do well in the Challenge Belt.

And the other three are for the Non-HW sections, so just gonna explain the ones from lightest to heaviest.

Red Scare: A lighter version of Red Menace, and it used to have a Piglet, but it probably wasn't all that good, so a flatmotor would suffice.
Red Menace: Last seen from RoboGames S1, and it's making a return with a newer blade and curved backside.  Totally not cloning Moros at this point.
XTRMNT: Inspired by K2 and K-Torze, but it's not really invertible and could do pretty poorly considering the overall speed.  Not much else to say the name was taken from a song with the same name.  Sooo, yeah.
REDRUM: Also inspired by Armagedrum a little bit along with the name.  Probably gonna go and edit the drum color to be red so the name applies.  *sigh*
Billionaire: Showed off this as well earlier, and I'm pretty proud of the curved backside so that's something.  Big flaw is that if it's back is wide and if a flipper turns it there, it's just done.
Valentine: With 6WD, a powerful spinner and a tough as nails wedge in the back, it could be one to love.
Title: Re: RedAce's DSL Network
Post by: Olister92 on July 03, 2018, 06:13:14 AM
These all look pretty cool man, I like how you still use chassis rather than full on extender bots
Title: Re: RedAce's DSL Network
Post by: TommyProductionsInc on July 03, 2018, 04:14:48 PM
I've actually never seen a 250CM disc be used, like, ever.
Can't say I didn't try to use it then.

(https://i.imgur.com/a3bdiMp.png)
Sweet. Maybe I can recreate my VS that used the disc and we can have a fight.
Title: Re: RedAce's DSL Network
Post by: kill343gs on July 04, 2018, 10:18:26 PM
that yellow grabby boi gets me going
Title: Re: RedAce's DSL Network
Post by: RedAce on July 10, 2018, 09:55:07 PM
I like how you still use chassis rather than full on extender bots
Thanks, and yeah.  It's for two reasons.  One; I get a little more creative with bots that are made with a chassis with skinning and overall structure.  Two; Full extenderbots just make my game sad.  Like it really doesn't want to work after three parts fly off of them.

Also, here's two more things:

(https://i.imgur.com/eIsKd12.png)

Update to WildCard as Orc was having issues with the fork version, and it's now a full on rammer.  Probably too late to send this version, but can't say I didn't try to make a fix.

(https://i.imgur.com/Rakonhi.png)

Wanted to make a CW version of Radar, and kinda turned out with this.  Wasn't sure what to call it, but it does pack quite a punch, so I guess the name is somewhat appropriate.
Title: Re: RedAce's DSL Network
Post by: TommyProductionsInc on July 11, 2018, 10:51:53 AM
I like how you still use chassis rather than full on extender bots
Thanks, and yeah.  It's for two reasons.  One; I get a little more creative with bots that are made with a chassis with skinning and overall structure.  Two; Full extenderbots just make my game sad.  Like it really doesn't want to work after three parts fly off of them.

Also, here's two more things:

(https://i.imgur.com/eIsKd12.png)

Update to WildCard as Orc was having issues with the fork version, and it's now a full on rammer.  Probably too late to send this version, but can't say I didn't try to make a fix.

(https://i.imgur.com/Rakonhi.png)

Wanted to make a CW version of Radar, and kinda turned out with this.  Wasn't sure what to call it, but it does pack quite a punch, so I guess the name is somewhat appropriate.
Wild Card looks like a fun robot. Good job!
Title: Re: RedAce's DSL Network
Post by: Hoppin on July 11, 2018, 01:56:39 PM
Nuclear warfare is looking so ****ing nice dude.
Title: Re: RedAce's DSL Network
Post by: RedAce on July 17, 2018, 08:11:48 PM
(https://i.imgur.com/weQCmm9.png)

Small skin update for Nuclear Warfare.  Looks much cleaner and not as obnoxiously bright than the other one.

And two new bots.  Both CW's as well:

(https://i.imgur.com/lZtLvHU.png)

Afterthought-ish style bot.  Not a whole lot to say I guess.

(https://i.imgur.com/dlV94Ew.png)

How do you do fellow kids?  Made a tombklone but the weapon is a fidget spinner, and I just realized that I have to fix the name on the top.  Oops.
Title: Re: RedAce's DSL Network
Post by: superbomb122 on July 17, 2018, 10:20:39 PM
Keep the name on top of Figetron the way it is. It makes the whole fellow kids theme even better XD

As for fake Afterthought, pretty typical spinner.

Good stuff overall!
Title: Re: RedAce's DSL Network
Post by: Hoppin on July 18, 2018, 05:16:19 AM
An idea you could do with the tombclone fidget spinner, is have each end on a flatmotor that spins the teeth independently.
Title: Re: RedAce's DSL Network
Post by: 09090901 on July 18, 2018, 05:29:19 AM
pokeball skin when

also the skin definitely looks better on nuclear warfare. not really digging the front wedge tho
Title: Re: RedAce's DSL Network
Post by: RedAce on July 25, 2018, 05:41:37 PM
So here's something totally not a rip-off of anything whatsoever.

(https://i.imgur.com/SdUsR5a.png)

Might need to make the skin on the discs cleaner, and if I have to AI it, it'll probably use something like BiDirRam.
Title: Re: RedAce's DSL Network
Post by: Scrap Daddy on July 25, 2018, 07:31:29 PM
Very nice.
Title: Re: RedAce's DSL Network
Post by: Dreamcast on July 25, 2018, 08:01:47 PM
An idea you could do with the tombclone fidget spinner, is have each end on a flatmotor that spins the teeth independently.


Cruelness aside that would be pretty cool.
Title: Re: RedAce's DSL Network
Post by: Thyrus on July 26, 2018, 03:18:56 AM
the letters on the disc are unrealistic so it's not IRL :P
Title: Re: RedAce's DSL Network
Post by: superbot13 on July 26, 2018, 04:23:57 PM
Those disks look nice
Title: Re: RedAce's DSL Network
Post by: RedAce on July 28, 2018, 09:24:28 PM
the letters on the disc are unrealistic so it's not IRL :P
Oh god I didn't even notice that at first lol.  Well, this should look a tad better now:

(https://i.imgur.com/L3Xrvxq.png)

I probably would've kept it transparent with the letters, but I lost the original file, so this will have to compromise.

Also two other bots I've had in my workshop that needed skins:

(https://i.imgur.com/tgmOKfP.png)

Sorta inspired by Vanquish.  Wasn't sure what to name it either so the generic name will have to do.

(https://i.imgur.com/xDHVGfB.png)

A bot that kinda is inspired by the new Bombshell.  Kinda a weird structure for the weaponry and all that, so that's why it looks kinda tall.
Title: Re: RedAce's DSL Network
Post by: RedAce on July 30, 2018, 01:15:51 PM
Made a SHW version of Agressive Negotiations:

(https://i.imgur.com/4MsdF0N.png)

Just as fun to drive and it flips rather well surprisingly.
Title: Re: RedAce's DSL Network
Post by: Olister92 on July 30, 2018, 03:18:26 PM
Both look cool and have awesome skin jobs, the wheels stick out a bit too for my liking on the Bombshell one
Title: Re: RedAce's DSL Network
Post by: superbot13 on July 31, 2018, 07:37:40 PM
I like how the polycarb panels are on the side
Title: Re: RedAce's DSL Network
Post by: RedAce on August 02, 2018, 09:57:30 PM
So Tread Ring Spinners are the new trend?  This looks like a good time to make a sequel to a totally original design:

(https://i.imgur.com/cnwI03m.png)

Haven't tested it much, but hopefully with enough on the disc, the surface area of the disc shouldn't get it stuck on its side.
Title: Re: RedAce's DSL Network
Post by: Reier on August 03, 2018, 12:21:17 AM
fun paintjob. really like it.
tracks are great too. good look to it
Title: Re: RedAce's DSL Network
Post by: RedAce on August 15, 2018, 07:58:04 PM
Made a Tribar thing cause I had ideas and spare time.

(https://i.imgur.com/4Oik2GM.png)
Title: Re: RedAce's DSL Network
Post by: Reier on August 15, 2018, 08:05:18 PM
i like the design but wouldn't you want more reach?
Title: Re: RedAce's DSL Network
Post by: RedAce on August 15, 2018, 08:27:49 PM
i like the design but wouldn't you want more reach?
Thanks, and probably.  The problem being is that weight and spinup speed is limited, and it's somewhat stable as is when it lost a few parts of the tribar so I didn't want to risk that.
Title: Re: RedAce's DSL Network
Post by: RedAce on August 28, 2018, 12:50:41 PM
Entrants for Middleweight Mixup 2:

  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 11, 2018, 08:48:19 PM
Okay, so Thrack and I decided to team up for Wen's Team Tournament, and what am I entering with?

  [ This attachment cannot be displayed inline in 'Print Page' view ]    

Something really boring.  Yeah I know, but this wasn't my original plan.  I actually wanted to do an extenderbot which turned out to look like this:

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

If you couldn't tell already, I didn't have nearly as much room nor weight to make it a LW so I'm pretty disappointed.  I am not throwing away that skull on the top since it's what I intended to be it's unique feature so yeah.
Title: Re: RedAce's DSL Showcase
Post by: Thrackerzod on September 12, 2018, 09:20:49 AM
A great addition to Team Skull!
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 02, 2018, 02:44:16 PM
So this DSL 2.3 that FOTEPX/Shima is working on is gonna feature numerous rebuilds and remakes for the original AI.  Here's just a taste for one of them:

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Some changes are gonna be made by him, so what's here isn't final, but the changes are probably gonna be very minor, especially since I haven't tested it much.   :dumb)
Title: Re: RedAce's DSL Showcase
Post by: TommyProductionsInc on October 02, 2018, 08:53:42 PM
So this DSL 2.3 that FOTEPX/Shima is working on is gonna feature numerous rebuilds and remakes for the original AI.  Here's just a taste for one of them:

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Some changes are gonna be made by him, so what's here isn't final, but the changes are probably gonna be very minor, especially since I haven't tested it much.   :dumb)

OOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHH!
Title: Re: RedAce's DSL Showcase
Post by: Jonzu95 on October 03, 2018, 09:21:14 AM
yo that is sick
Title: Re: RedAce's DSL Showcase
Post by: Dreamcast on October 04, 2018, 09:27:00 AM
As a fan of angled spinners, I approve of this design. :thumbup
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 27, 2018, 12:53:35 AM
Halloween is coming soon, so I might as well update an oldie.

(https://i.imgur.com/bTXOoG2.png)

For the most part, this isn't that drastically changed from the last version, but now it uses DSC parts to be up to date, and overall just looks cleaner to be honest.  I really wanted to make fang like things underneath, Ala SABotage, but I really didn't want to sacrifice weight for the flipper itself.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on November 03, 2018, 06:11:52 AM
And now for something a little more intricate.

(https://cdn.discordapp.com/attachments/474359675241103376/505988844080857089/RedAce_NOV_BOTM_2018_Custom.png)

Something I usually don't do, but something I came up with an idea for with my family getting an explorer soon in my mind, but anyway, yeah.  There are some things I wanted to list in the splash, but I don't think I had room for it in the splash.  Such as...

 [ This attachment cannot be displayed inline in 'Print Page' view ]

C A R  S T E E R I N G

 [ This attachment cannot be displayed inline in 'Print Page' view ]

All the hinges possible to open the hood and all the doors.  One I did list in the splash, but I could've gotten away with using just one.

 [ This attachment cannot be displayed inline in 'Print Page' view ]

It's nearly as big as the sports car in the DSL garage.  This is how far we've come folks.  Not bad for a Forb Explorer.

Oh yeah, the name is actually Forb Explorer, not Ford Explorer.  If you looked at the font, it actually has a 'b' not a 'd' since originally thought this looked like a knock-off Ford when I finished due to the blockiness.  I mean, RA2 is limiting, but it's a tad ridiculous at times.  I fooled you all and none of you noticed.   :mrgreen:  Although the actual best part is this:

#2 is a bronco not an explorer smh

This was NOT intentional, and I never realized it until he said that.  Of course the guy who knows things about cars would call me out on that.  I found this kinda funny, but I guess I gotta learn to give artist intention a little more obvious so maybe this is something to take away.

Lastly, I only realized this after this is done, but the weight is technically incorrect.  Just add 400 KG to the splash since I forgot about the backdrop when I was making the splash.  Whoops.   :facepalm:
Title: Re: RedAce's DSL Showcase
Post by: Billy5545 on November 03, 2018, 06:23:03 AM
And now for something a little more intricate.

(https://cdn.discordapp.com/attachments/474359675241103376/505988844080857089/RedAce_NOV_BOTM_2018_Custom.png)

Something I usually don't do, but something I came up with an idea for with my family getting an explorer soon in my mind, but anyway, yeah.  There are some things I wanted to list in the splash, but I don't think I had room for it in the splash.  Such as...

 [ This attachment cannot be displayed inline in 'Print Page' view ]

C A R  S T E E R I N G

 [ This attachment cannot be displayed inline in 'Print Page' view ]

All the hinges possible to open the hood and all the doors.  One I did list in the splash, but I could've gotten away with using just one.

 [ This attachment cannot be displayed inline in 'Print Page' view ]

It's nearly as big as the sports car in the DSL garage.  This is how far we've come folks.  Not bad for a Forb Explorer.

Oh yeah, the name is actually Forb Explorer, not Ford Explorer.  If you looked at the font, it actually has a 'b' not a 'd' since originally thought this looked like a knock-off Ford when I finished due to the blockiness.  I mean, RA2 is limiting, but it's a tad ridiculous at times.  I fooled you all and none of you noticed.   :mrgreen:  Although the actual best part is this:

#2 is a bronco not an explorer smh

This was NOT intentional, and I never realized it until he said that.  Of course the guy who knows things about cars would call me out on that.  I found this kinda funny, but I guess I gotta learn to give artist intention a little more obvious so maybe this is something to take away.

Lastly, I only realized this after this is done, but the weight is technically incorrect.  Just add 400 KG to the splash since I forgot about the backdrop when I was making the splash.  Whoops.   :facepalm:
Very good artbot. Also, surprised that you can make an extenderbot tbh, especially a 3200-ish kg UHW artbot one
Title: Re: RedAce's DSL Showcase
Post by: WeN on November 03, 2018, 08:06:36 AM
you're ****ing amazing
Title: Re: RedAce's DSL Showcase
Post by: courthousedoc on November 03, 2018, 09:52:43 AM
Congrats on winning BOTM Once I saw that Ford Explorer I was instantly blown away by it, that thing is a masterpiece, and definitely deserved November's BOTM for its class.

By the way does it roll over when it is running Wilderness AT tires like the real thing does? All joking aside as soon as I saw it I instantly knew which bot to vote for. Also regarding the first one on the page, it kind of reminds me of FunsDead.

Edit: I am a petrolhead as well, and I Disagree with 090901 here. To me it does not look like a Bronco, it looks more like a Fiat 127, an Italian compact from the 70's but was produced until 2008 as the infamous Yugo GV/Zastava Koral.
Title: Re: RedAce's DSL Showcase
Post by: 090901 on November 05, 2018, 12:16:29 PM
Edit: I am a petrolhead as well, and I Disagree with 090901 here. To me it does not look like a Bronco, it looks more like a Fiat 127, an Italian compact from the 70's but was produced until 2008 as the infamous Yugo GV/Zastava Koral.
i just said that because its called a ford in the splash, and a bronco is a 2dr suv while an explorer is a 4dr
Title: Re: RedAce's DSL Showcase
Post by: RedAce on November 06, 2018, 11:12:04 PM
More extender-bot practice:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Heavily inspired by Click's Cheez-it Box of Doom, which I have actually downloaded from the old, old Atari forums way back when I was lurking on anything RA2 related.  So I got the idea to make the Cheez-It box the base and experiment around it.  Barely had enough weight to make it even a HW to begin with, and I originally disliked how it looked in the end.  I thought it looked slightly too boxy and goofy, but later on, I kinda grew to it since it is based on a Cheez-it box, which is advertised to be goofy and rather wacky, so I guess I may have unintentionally gotten the vibe... maybe... hopefully... okay probably not.

And yes, the hammers, while slow, do actually go 360 because that's pretty fun.  If there's something like a PWS3 and I do happen to have some time for it, then I'll most likely enter this because these seems crazy enough for anyone to drive and anyone who has to drive it later might have a complicated time.  At least both sides will have fun right?
Title: Re: RedAce's DSL Showcase
Post by: Billy5545 on November 07, 2018, 01:16:58 AM
More extender-bot practice:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Heavily inspired by Click's Cheez-it Box of Doom, which I have actually downloaded from the old, old Atari forums way back when I was lurking on anything RA2 related.  So I got the idea to make the Cheez-It box the base and experiment around it.  Barely had enough weight to make it even a HW to begin with, and I originally disliked how it looked in the end.  I thought it looked slightly too boxy and goofy, but later on, I kinda grew to it since it is based on a Cheez-it box, which is advertised to be goofy and rather wacky, so I guess I may have unintentionally gotten the vibe... maybe... hopefully... okay probably not.

And yes, the hammers, while slow, do actually go 360 because that's pretty fun.  If there's something like a PWS3 and I do happen to have some time for it, then I'll most likely enter this because these seems crazy enough for anyone to drive and anyone who has to drive it later might have a complicated time.  At least both sides will have fun right?
That's pretty nice. And I also like the Diesector inspired pickaxes
Title: Re: RedAce's DSL Showcase
Post by: RedAce on November 09, 2018, 07:59:16 PM
Getting bots ready for Orc Wars 3.  Here's at least one of them:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

SnowStorm hasn't exactly had the best luck due to issues that either were a loss of power, or just a weak flipper.  This time, I hoped to at least address both, and still give it some strength.  Going back to the dual Storm Burst flippers and it gives some strong flips, but I am a little afraid that it hasn't gotten some OOTA flips, but I'm hoping it survives long enough for a Judge's Decision, and not get robbed somehow.  The only real downsides that it's not as fast as I'd like.  Even using NPCFs, it's not the fastest flipper out there.  I mean, it's not the end of the world, but hoping for a future build, I'll find a way to incorporate speed, battery power, flipping abilities, and defenses so it's the best of all worlds.  Maybe Click's overvolt system if it's used in the future might help.  Although I haven't quite tested it yet.  So maybe that'll help.
Title: Re: RedAce's DSL Showcase
Post by: Dreamcast on November 21, 2018, 11:05:17 AM
IDK what I think about the eyeball LEDs, but overall it's almost as good as an icy robot can get. :thumbup
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 15, 2018, 01:08:30 PM
I feel like an old man building most of my bots from a chassis while you guys are advancing in the extenderbots world.  It won't be long before tell kids to get off my lawn with things like this:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Turret Hammer CW for 8bean's Pathfinder tournament.  Untested as of now, but I might have to make sure the AI doesn't do stupid things before I even come close to sending it.  Been a while since I even made one of these to begin with.
Title: Re: RedAce's DSL Showcase
Post by: TommyProductionsInc on December 15, 2018, 04:52:01 PM
I feel like an old man building most of my bots from a chassis while you kids are advancing in the extenderbots world.
I know your pain man.
Title: Re: RedAce's DSL Showcase
Post by: UberPyro on December 15, 2018, 05:35:46 PM
The skins on your robots are always fantastic.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 15, 2018, 08:08:44 PM
Oh right I forgot about this thing:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

This was one of my other entrants for OW3 which actually did rather well in qualifiers.  Did its job at being an aggressive bot hence the name.  One of the bots I've made that I'm actually rather proud of.  Maybe it's the new skin it has.
Title: Re: RedAce's DSL Showcase
Post by: superbomb122 on December 16, 2018, 08:21:30 AM
I'm impressed by the fake see-through skin
Title: Re: RedAce's DSL Showcase
Post by: Redalert on December 16, 2018, 08:24:45 AM
Looks good. I need to try DSL REAL soon.cI already have the download...
Title: Re: RedAce's DSL Showcase
Post by: kill343gs on December 18, 2018, 06:50:56 PM
yeah dude your skinning is dynamite
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 22, 2018, 08:55:43 PM
Nature Wars 2 Possible Entrant:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Got the idea from my near year and a half old Slaying Mantis (https://gametechmods.com/uploads/images/77594slayingmantis.png), and couldn't pass the idea up afterwards.  Yes, it's still a bot that inspired by Click's.  Just only came up with the idea to make it now because I can't capitalize on opportunities.  Looking back, probably should've taken some time to remake the logo and the arthrobotics insigna from the old.  Welp.
Title: Re: RedAce's DSL Showcase
Post by: Dreamcast on December 25, 2018, 08:52:02 PM
Looks the Morgue and Complete Control had a baby :thumbup
Title: Re: RedAce's DSL Showcase
Post by: KidDelta on December 26, 2018, 01:55:27 AM
Looks the Morgue and Complete Control had a baby :thumbup
*HOW TO DELETE SOMEONE ELSE'S POST*
Good bot, Btw
Title: Re: RedAce's DSL Showcase
Post by: RedAce on January 16, 2019, 04:25:55 PM
I guess a signature bot of mine now is getting the CW treatment:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

A modular design in it's truest form.  Using both the variants of Aggressive Negotiations One & Two.  Taking a bot style that can take on flippers and spinners with the respective forms, so it certainly can hold up it's own.  Unsure how it works as of now, so maybe a possible future Deathmatch or an upcoming CW tourney could help me find out.
Title: Re: RedAce's DSL Showcase
Post by: Redalert on January 16, 2019, 04:28:45 PM
Nicely done.
Title: Re: RedAce's DSL Showcase
Post by: Hoppin on January 16, 2019, 04:30:14 PM
I guess a signature bot of mine now is getting the CW treatment:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

A modular design in it's truest form.  Using both the variants of Aggressive Negotiations One & Two.  Taking a bot style that can take on flippers and spinners with the respective forms, so it certainly can hold up it's own.  Unsure how it works as of now, so maybe a possible future Deathmatch or an upcoming CW tourney could help me find out.

 :heart_smiley:
Title: Re: RedAce's DSL Showcase
Post by: TheOrcCorp on January 17, 2019, 08:17:39 AM
AN is a favourite of mine and to see it in CW form is great stuff! Hope to see it in action soon! :mrgreen:
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 05, 2019, 03:11:42 PM
I guess it'll give me an excuse to try DSL 2.1 again so sure why not.
Okay I regret this decision.

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Slightly cloned Geese's VS, but whatever.  I feel I'm not quite doing it right, but it beat the crap out of Fat Rat, and Wheel of Misfortune, so I guess it's alright, but feels weird.
Title: Re: RedAce's DSL Showcase
Post by: Mystic2000 on March 05, 2019, 03:26:18 PM
i mean if it works then it's fine surely ?
Title: Re: RedAce's DSL Showcase
Post by: 09090901 on March 05, 2019, 03:55:43 PM
are you using regular npcs or npc fasts
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 05, 2019, 05:11:13 PM
are you using regular npcs or npc fasts
Regular ones.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 12, 2019, 05:44:25 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]

Inspired by SawBlaze primarily.  It's not too bad from testing, but the arm loves to pick up momentum and is rather slow otherwise.  The typhoons are more meant to either be a backup weapon with momentum and/or trap bots in front to avoid bots getting too far over the wedge and into the saw arm.  I wasn't sure what to place without the bot kinda looking ugly.  I should also reskin the TazBot wheels and saw.  Right now it kinda looks out of place.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on March 14, 2019, 06:00:47 PM
DP

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Still trying to mess around with extenderbots, and I'm gonna be honest, I still don't know what I'm doing.  Taking some notes from other builders and responses from discord, and I'm getting mixed answers.  Some said it's solid, others say not so much.  Probably not a good thing in the long run.
Title: Re: RedAce's DSL Showcase
Post by: KidDelta on March 15, 2019, 03:58:34 AM
DP

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Still trying to mess around with extenderbots, and I'm gonna be honest, I still don't know what I'm doing.  Taking some notes from other builders and responses from discord, and I'm getting mixed answers.  Some said it's solid, others say not so much.  Probably not a good thing in the long run.
As long as it's invertible, it's NASA to me
Title: Re: RedAce's DSL Showcase
Post by: Hoppin on March 15, 2019, 08:16:55 PM
Dope stuff
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 03, 2019, 11:19:40 PM
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Seeing the problems that the previous AN bots had, such as being somewhat slow for a rammer, and getting stuck on walls, it needs to have some way to be much more agile, and it seems I got this to work, but this is untested as of now.  Took at least a version of each incarnation of every AN at this point along with something to make this version original in its own right.

Also, this is the second version of AN4, I had one that looked like this:

But this looked like a drastic shift compared to the past versions and I wasn't too fond of it to be honest.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 10, 2019, 07:26:49 PM
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Nothing too special.  Mostly wanted to improve from Sonar's Problems and just make a third iteration of the Radar series.  I think the speed is much better with NPC's instead Magmotors.
Title: Re: RedAce's DSL Showcase
Post by: Billy5545 on April 11, 2019, 12:30:04 AM
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Nothing too special.  Mostly wanted to improve from Sonar's Problems and just make a third iteration of the Radar series.  I think the speed is much better with NPC's instead Magmotors.
Looks cool. I like the skin, colored typhoon, and the tail kind of thing especially
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 25, 2019, 11:34:33 AM
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Kinda an extenderbot but with the backside as a chassis skin.  A small little twist of my style, in a way.  I'm debating having an alternate configuration with maybe re skinned drums, but the Dreadnought discs look cool maaan.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 04, 2019, 03:47:35 PM
Treads are funky, but still cool I guess.

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Modular design from a older bot I made a while back.  Mostly wanted to take the Spinner configurations and use re-skinned Mechavore and Minion Discs cause those are always fun to skin.  More fun than using more Typhoon Teeth than needed.
Title: Re: RedAce's DSL Showcase
Post by: Billy5545 on May 04, 2019, 07:06:13 PM
Looks great and clean. The reskinned discs are particularly cool. My only problem is the partially exposed motor on the overhead. May look better if you can conceal or mount it more with extenderwork
Title: Re: RedAce's DSL Showcase
Post by: botbuster on May 05, 2019, 04:07:06 AM
I can't see the image  :(
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 17, 2019, 02:00:46 PM
(https://i.imgur.com/6N0m68Z.png)

Improvements to HeartBreaker.  Technically in its third incarnation, but I don't recall anymore.  Haven't really tested it, but it should do better against spinners now it actually has some speed behind it this time.  Trading Magmotors for NPC Fasts seems much better already.  Also tempted to reskin the Storm Skirts slightly, but the purple-ish already helps give contrast, but maybe a hot pink might suit the name tag better.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 21, 2019, 08:22:38 PM
(https://i.imgur.com/0c0SHG9.png)

Newer version of SnowStorm, and my word this so far has been one of the best versions of SnowStorm yet.  E-Tek Drive making this much faster and more agile, Dual Storm Bursts with just panels in the front to give more strength in the flippers as a whole, and more armor as a whole to last longer.  I can't wait to enter this thing in a HW tournament... if there is any that would allow this.
Title: Re: RedAce's DSL Showcase
Post by: Billy5545 on May 21, 2019, 08:41:00 PM
Pretty cool. Also Etek drives. Wow. That's actually a pretty good use of it. Hope it will be able to redeem itself in a future tourney after it's OW performances
Title: Re: RedAce's DSL Showcase
Post by: Mystic2000 on May 22, 2019, 03:32:01 AM
not really seeing why people wouldn't allow this thing, and yeah, dual Storm bursts is a really good setup for front hinged flipper, Soundwave 2 uses that and it's really strong

suprising choice of drive considering how huge and bulky E-Tek Drive gearboxes are, but you sure seem to make it work, i wonder if you could BFE the wheels inwards so the axle doesn't poke out as much, but i guess the axle would start poking out the rim due to how Taz wheels are shaped.

how good does it handle spinners ? that shallow wedge and lower steel wedge seem like a HS's nightmare
Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 28, 2019, 10:09:36 AM
(https://i.imgur.com/ZBmtN3V.png)

Overhauled the Players that were entered in Robogames Series 1 cause multibots are still kinda fun.  Improvements include much faster drive and better wedge for the most part.  Untested in combat as I don't feel like Ai'ing these at the moment, but testing them in the garage proven they are much quicker and should be able to work better.  Hopefully they don't cause friendly fire either.  And yes, the name and theme is kinda copied from one of NFX's ARC bots, but I couldn't come up with a better name for these two, so it'll do.
Title: Re: RedAce's DSL Showcase
Post by: KidDelta on May 28, 2019, 09:24:43 PM
What kind of controller uses 2 D-Pads?
Title: Re: RedAce's DSL Showcase
Post by: GIRTHQUAKE on May 28, 2019, 11:09:23 PM
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Nothing too special.  Mostly wanted to improve from Sonar's Problems and just make a third iteration of the Radar series.  I think the speed is much better with NPC's instead Magmotors.

This is still one of my favorite robots I've seen. I just really like the whole theme and skin. sh**s cool meng
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 04, 2019, 10:51:18 AM
Kinda showed this off already, but I feel I should post it here just in case:

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Yes, this is most likely going to be the version of the Juggernaut for the special side event.  Kinda took some notes from Craaig/cephalopod's Havox made for GTMRW about three-ish years ago. (Wow already?  Damn I just feel old now.)  Mostly went with this idea of the Sir Killalot style bot since the saw blade represents the logo of Deathmatch, and really, if a House Robot didn't have something representing the logo, then that's kinda cheating.  The claw is the only thing I'm not too proud of.  It barely even lifts an opponent, let alone it's own weight.  I almost want to scrap the claw for a flamethrower/hammer, which is a version I have here:

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On the other hand, I fear this might be slightly redundant for weapons, so I'm more or less trying to figure out which would be more fun in the end.
Title: Re: RedAce's DSL Showcase
Post by: TheOrcCorp on June 04, 2019, 12:34:57 PM
Hot diggity, this is a fine ass house robot! :mrgreen:
Title: Re: RedAce's DSL Showcase
Post by: TommyProductionsInc on June 05, 2019, 10:46:32 PM
Kinda showed this off already, but I feel I should post it here just in case:

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Yes, this is most likely going to be the version of the Juggernaut for the special side event.  Kinda took some notes from Craaig/cephalopod's Havox made for GTMRW about three-ish years ago. (Wow already?  Damn I just feel old now.)  Mostly went with this idea of the Sir Killalot style bot since the saw blade represents the logo of Deathmatch, and really, if a House Robot didn't have something representing the logo, then that's kinda cheating.  The claw is the only thing I'm not too proud of.  It barely even lifts an opponent, let alone it's own weight.  I almost want to scrap the claw for a flamethrower/hammer, which is a version I have here:

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On the other hand, I fear this might be slightly redundant for weapons, so I'm more or less trying to figure out which would be more fun in the end.
NICE! Makes me want to make my OWN house robot. (I probably should)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on July 31, 2019, 11:03:31 PM
(https://i.imgur.com/JCkzuZe.png)

My Trio for Orc Wars 4.  All have been shown off before, but most if not all have gotten some tweaks to patch it up and improve them then when they were initially showcased.  Also, it's not shown on this image, but all now have my new team insignia on each bot so it represents the 'team' a little more than before.  Also, I actually managed to AI these to actually work as planned.  Still fear that SnowStorm might fire the flipper for no reason, but hopefully it makes use of the weapon nicely this year.  Seeing as I planned on having this being the guaranteed lock-in bot (I think that's how it works?  The rules kinda puzzled me).  V3NOM now can use the back wedge if the front disc goes off, and it is a durable wedge to boot.  HeartBreaker is the one I fear the most, but in AI testing, the axe actually can really go in berserker mode in front and behind (if anything goes behind it that is) so hopefully it can put up a nasty fight this year.  Good luck to all, and cheers to the Orc for hosting a phenomenal series thus far.  Hope it's the best one yet for everyone involved!
Title: Re: RedAce's DSL Showcase
Post by: NickyDustyOwl on July 31, 2019, 11:32:35 PM
Good Luck  :dance:
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 16, 2019, 03:38:39 PM

So this is pretty much my fleet for Mech Madness 3.  Took a bit to organize for mostly bots to get improvements, but I think I got enough to feel confident in what I've entered this time around.  A lot of bots have been improved from previous versions, so these are mostly bots that have been shown in the past.
Title: Re: RedAce's DSL Showcase
Post by: CodeSilver23 on August 16, 2019, 07:18:47 PM
I especially love the Siamese twin tombclone
Title: Re: RedAce's DSL Showcase
Post by: RedAce on August 28, 2019, 10:31:54 AM
(https://i.imgur.com/5lh4EET.png)

Wanted to remake/reboot the Radar lineage of bots I made a while back and try to make it a little tougher in strength.  At the end of the day, it is a simple ring spinner, but with a special twist inside of it.  Literally.  As shown in this video:

https://youtu.be/8C-pPhghymw
Title: Re: RedAce's DSL Showcase
Post by: Merrick on August 28, 2019, 01:38:29 PM
Ok, that is cool as sh**.

How'd you make that happen?
Title: Re: RedAce's DSL Showcase
Post by: Gulden on August 28, 2019, 02:34:57 PM
Ok, that is cool as sh**.

How'd you make that happen?

Looks like a skinned shell cover put on the top attached to a spinmotor.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 11, 2019, 09:08:42 PM
So I look back at most of my 2.1 bots from when I first came back here and... wow.  How time has not been kind to my older IRL bots to say the least.  You kids who've played 2.2 nowadays and never experienced 2.1 IRL have no idea man.

(https://i.imgur.com/WQDSNbs.png)

This is just a simple remake of the first bot I've showcased on for my return from my 2 1/2 year hiatus (Page 1 bot btw) to be more in my IRL style and to fix all of the issues now that 2.2 gives much more to work on.  Yes, I was rather inspired by Death Roll/Great White.  No, those aren't Kix's Mini Wheels, but more Geese's mesh fix which also cleans up the textures overall.
Title: Re: RedAce's DSL Showcase
Post by: NickyDustyOwl on September 11, 2019, 09:09:42 PM
10/10
Title: Re: RedAce's DSL Showcase
Post by: TheRoboteer on September 11, 2019, 09:13:31 PM
The usage of the taz wedges is pretty nice, but I feel like the weapon motor and srimech are kinda poorly-integrated. IK there's probably no real room for them inside the chassis with the 4 NPC fasts but I don't think asymmetrically slapping them on top is the answer personally
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 11, 2019, 09:36:13 PM
The usage of the taz wedges is pretty nice, but I feel like the weapon motor and srimech are kinda poorly-integrated. IK there's probably no real room for them inside the chassis with the 4 NPC fasts but I don't think asymmetrically slapping them on top is the answer personally
Sadly, that's true.  There's really no room on the inside for that, and the most I can do is move the srimech to the other side to make it look a little better so it doesn't look as slapped on (Kinda in this image here (https://imgur.com/GgjrFBC)).

Edit: Actually I just remembered there's most likely room since I used two TWMR2 Drives, so maybe I can try something, but I'm not sure how it'll look.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 16, 2019, 03:54:57 PM
(https://i.imgur.com/pSQi49c.png)

Made some improvements to the Venom lineup.  It's not a lot compared to the last version, but it should give a better chance with the wheelguards and sturdier defenses overall.
Title: Re: RedAce's DSL Showcase
Post by: TheOrcCorp on September 16, 2019, 03:58:11 PM
This looks menacingly meaty: I'm a fan!
Title: Re: RedAce's DSL Showcase
Post by: Reier on September 16, 2019, 04:01:28 PM
normally not a huge fan of red and green but you pulled it off well. gj
Title: Re: RedAce's DSL Showcase
Post by: Wambo on September 27, 2019, 10:28:53 AM
Great bot! I think, you should make a typhoon version for tournaments, where Mechavore discs are illegal.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 30, 2019, 04:12:44 PM
I feel I should drum up some interest for these next two bots.

(https://i.imgur.com/OOWyXsc.png)

Had this bot around for a while, and shown it in Discord already, but I have tinkered the construction a tad, mainly cause the last time I saved the frame was from the rough draft and not the last thing I thought I saved.  Not sure how that happened, but regardless, I just tinkered up the skin and gave it a new name cause it lacked some charm to the skin, and it felt jarring due to it being so big.  It's fun to drive actually.  Kinda like Yeti, in a way.

(https://i.imgur.com/1GZ4MOO.png)

I also had a drum in this style, but I just didn't like how big I made the previous version that I posted in the Discord a while back.  This version is a whole lot more fun due to it being small and compact.  I'm not 100% sure how tough it actually is, cause I can barely get a match going long enough before a crash occurs.  Also yes, this is my Micro Machines entrant.  No, it's not quite this version.  The differences from what's posted here is the weapon motors being the slow ones, cause I'm just lazy and not wanting to make something different just because I noticed when I finished up.  Also the MM version has Tite 10 cause weight restrictions aren't a thing, but I would like to keep two versions so I can have at least one to enter in a possible HW tournament eventually.
Title: Re: RedAce's DSL Showcase
Post by: 8bean on September 30, 2019, 05:45:17 PM
Really like the use of the ford wheels on Tsunami. They could probably use a new skin but still glad to see different components used nonetheless.

Also redrum looks fantastic, if only it was entered into a certain tournament run by a certain someone ;)
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 10, 2019, 06:03:59 PM
Two similarly designed bots since I haven't been too creative as of late.  I blame university classes really taking most of my creative time at the moment.

(https://i.imgur.com/ueYBzZE.png)

Updated Agent Orange to fix the invertibility and just wanted to fix up overall speed and durability so it can put up a fight in RA2 nowadays.  Considering this as my entrant for DM5 at this point.

(https://i.imgur.com/ry1kBz2.png)

A HW version to also try to tank a lot of hits and just be fast and furious.  I wasn't sure in the color scheme until I experimented with it.  Also, kinda a last minute decision to enter this in AC2, thanks Hop & Orc for giving me the idea.

Edit: Never mind, typhoons are banned.  Gonna have to fix that.


Yeah I know these are shameless clones, but once I can get some more free time than right now, I can probably come up with something to make use of skinning and just a more fun bot design.
Title: Re: RedAce's DSL Showcase
Post by: KupaTec on October 11, 2019, 10:02:24 AM
Looking amazing as ever, RedAce. Especially love the colour schemes and the overall cohesiveness of your bots.
Title: Re: RedAce's DSL Showcase
Post by: Wambo on October 20, 2019, 07:33:13 AM
You should call Agent Orange Agent Pumpkin. It would be a nice Halloween themed bot. You've done a very good job with those.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 24, 2019, 03:23:39 PM
Man I seem to be making some similar bots lately.  Well, at least this is for a special occasion

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Yes, this is actually based off Orc's signature bot, DeadGnaws.  This was for a contest a while back on the OW server, and the results?


But regardless, I feel I should make an original design so I can avoid issues with royalties and change up the design a little.

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It's a tad different without the side wedges, but it gives more frontal armor so it can tank hard hits from HS'es better.  I know DeathMaw has been able to handle M.O.E. just fine, but this should be able to handle it very similarly now that it has a tougher front.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on November 02, 2019, 09:48:06 AM
Finally got around to building something that's not a vertical spinner for once.

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I gotta say, this has to be probably the best version of Aggressive Negotiations yet.  With 6 NPC Fasts and two merged burst flippers this time, it just works.  So much faster and is much more powerful than ever.  It does have a habit of doing Mute style acrobatics when it needs to self-right, but hopefully good driving can mitigate the problem.  Not sure what I want to do with it yet.  I'm tempted to enter it in another parsec tournament at some point, but I still feel I haven't gotten enough practice to really put this to good use yet.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 15, 2019, 11:21:30 AM
Haven't updated in a while, so I might as well put some bots I've been showcasing on Discord.

(https://i.imgur.com/kcx1KOt.png)

Wanted to make this for a while.  A Drum/HS T-Wrex Style design.  Does rather fine, but it needs more strength in the drum at least and the HS, so I might update this once I stop being lazy.

(https://i.imgur.com/HSWxXDg.png)

A Hammer-bot since I feel I haven't made one in ages.  It's kinda fun but lacking in personality in skin and such, so I didn't have much to say.

(https://i.imgur.com/hFlSPnB.png)

A second hammer bot, but this one is a CW and pretty good from the one or two tests I had.  The color scheme is kinda that fever dream idea from some "sweet tooth" hence the name.  Might actually update the edges since Robo showed a method that I never thought of, and the skin might be a bit too much in the color department.

(https://i.imgur.com/ko5zCj8.png)

Third incarnation of Redrum, a little more reminiscent of the actual bot in real life.  It's got Eteks powering the weapons so it's just as insane as well, so I guess it's appropriate.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 29, 2019, 12:25:36 PM
Does anyone even post comments here anymore?  Might as well just put in here so we all look at it then just walk away.

(https://i.imgur.com/a9f06ry.png)

Oh yeah Deathmatch 5 is coming soon, but yeah back on topic I guess.
Title: Re: RedAce's DSL Showcase
Post by: TheOrcCorp on December 29, 2019, 03:55:24 PM
I'm posting a comment to say GOOD LORD THIS IS HELLA FINE :heart_smiley: :heart_smiley:
Title: Re: RedAce's DSL Showcase
Post by: Reier on December 29, 2019, 05:28:47 PM
can't really give advice on an irl bot but looks pretty good man. bit sad no internals though. fun artbot
Title: Re: RedAce's DSL Showcase
Post by: Badger on December 30, 2019, 12:56:22 AM
ya missed a spot with the magic wand

It's messy, but the mess works really well with the theme/design of the bot. Top work.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on December 30, 2019, 07:32:47 PM
Decided to keep up the creative stride with a Free Hugs inspired bot... thing.

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It's more of a fun joke bot as the free hinges don't do a lot as they flex out quite a bit, so I don't have a clue what to AI it to work effectively with that in mind.  Ah well, I wasn't expecting a highly effective bot with this anyway.
Title: Re: RedAce's DSL Showcase
Post by: NickyDustyOwl on December 30, 2019, 07:56:12 PM
The ideas you been coming up lately have been great. Keep it up
Title: Re: RedAce's DSL Showcase
Post by: Danangoo on December 30, 2019, 09:00:53 PM
It's more of a fun joke bot as the free hinges don't do a lot as they flex out quite a bit, so I don't have a clue what to AI it to work effectively with that in mind.  Ah well, I wasn't expecting a highly effective bot with this anyway.

It's a bonus if the bot looks great AND works really well! Sometimes an eye-grabbing aesthetic is the most important aspect. Who'd want to see something that's incredibly controlled if it looks like a dog turd?
Title: Re: RedAce's DSL Showcase
Post by: Badger on December 31, 2019, 12:28:15 AM
Why not make it a servo grabber?
Title: Re: RedAce's DSL Showcase
Post by: Naryar on December 31, 2019, 07:54:38 AM
that looks cool.

i actually enjoy irl when it looks cool and isn't more of the same bland, boxy designs.

well that's obviously inspired by razer but you rarely see razer replicas, so it's hardly "more of the same"
Title: Re: RedAce's DSL Showcase
Post by: RedAce on April 01, 2020, 04:30:41 PM
cool

Title: Re: RedAce's DSL Showcase
Post by: RedAce on May 13, 2020, 12:02:16 PM
Bot dump incoming with two updates, a semi-new bot, and two completely new bots:

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Updated Poison Ivy to fit the style of 2020 tournament rule-sets and gave it a bigger weapon.  Also I gave a smart-zone onto the srimech to flip bots off the back and hopefully annoy and leave other bots vulnerable.

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Gave Krokodil a flail and upgraded the armor a bit to add some weight, mainly to make it more AI-friendly for the future.

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Turret-hammer version of Heartbreaker.  Technically a new bot, but I'm not completely sure on how to feel about it in the long run.

 [ This attachment cannot be displayed inline in 'Print Page' view ]

First new bot I made a day or two ago.  Extender-bot PP3D.  Not much to say honestly.

 [ This attachment cannot be displayed inline in 'Print Page' view ]

And now something totally ridiculous.  My version of a Ribbot and seems alright.  Barely tested it though.

Edit: at some point I gotta fix these skins.  For some reason they got rather washed out when viewing them on mobile.
Title: Re: RedAce's DSL Showcase
Post by: NickyDustyOwl on May 13, 2020, 12:07:13 PM
I really like Whirlpool & BattleToad! Heartbreaker is different to say, but with no panels it wont do well against spinners.

Krokodil is better than most HS'es that get sh** out everyday. Something irks me about the supports on Poison Ivy but its fine regardless

Overall, They all look great!
Title: Re: RedAce's DSL Showcase
Post by: TheOrcCorp on May 13, 2020, 01:05:30 PM
Sweet jebus I love this showcase. The creativity only improves over time! The turret hammer in particular is VERY sexy! :heart_smiley:
Title: Re: RedAce's DSL Showcase
Post by: superbomb122 on May 13, 2020, 09:07:21 PM
Something about Battletoad's eyes concerns me and idk what it is. He has that look to him, like he can't be trusted...

Krokodil and Whirlpool are awesome

Poison Ivy's color scheme has never looked great to me, but the bigger weapon is nice

I much preferred Hearbreaker as a normal axe. As it is, it kinda blends in with your older turret axes imo
Title: Re: RedAce's DSL Showcase
Post by: RedAce on June 10, 2020, 12:31:44 PM
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I've wanted to make a VS with a set of wings for a while, but I wasn't sure how to make the design overall, so once I decided on a dragon, I just went with it.  I wanted to make a dragon head for the supports, but no matter how many times I tried, it just wasn't going to work very well and abandoned it entirely.

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Remade Radar again to fit more within the 2020 ruleset and hopefully have a chance in OW5 for phase 3, but I wouldn't be surprised if it doesn't get chosen, let alone any bot I've showcased recently.  At least this still has the spinny radar thing on the top, but suited more for realism so the "light" of the radar line wouldn't get cutoff in real life, because as cool as the entire chassis part was, it probably wouldn't work very well if I tried that.
Title: Re: RedAce's DSL Showcase
Post by: 8bean on June 10, 2020, 02:40:09 PM
new radar looks cool although it has a lot of empty space on the top. maybe if it had some controls and other tech around it on the skin like this (https://cdn.wallpapersafari.com/20/75/DvTcWJ.jpg) then it would fill that space.

the vert looks nice but the lack of a panel wedge is going to really hinder it if it faces off against a hs. the wings look dope tho
Title: Re: RedAce's DSL Showcase
Post by: RedAce on July 28, 2020, 02:45:34 PM
Built something for that 2004 Robot Combat thing popping around:

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Got some inspiration to make this after some discussion about a clamp I made a while back in Discord and wanted to make my style of clamps feel... better, in some for or fashion.  Who knows, I'm kinda happy with the way it came out in the end.
Title: Re: RedAce's DSL Showcase
Post by: Reier on July 28, 2020, 03:15:46 PM
very nice. i have no criticisms.
Title: Re: RedAce's DSL Showcase
Post by: KidDelta on July 28, 2020, 04:32:17 PM
Spicy
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 05, 2020, 05:25:29 PM
Slight bot dump here...

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Modular design from Counter-Pick that somehow won it.  Nothing particularlly special about it, but hey, it at least has more than two forms entered.  I guess.

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Potential entrants for Forgotten Worlds.  The themes of these two should be theoretically better made than most other tag-team bots I've made.  Not quite been tested at all so I expect both of these to completely suck.   :dumb)

 [ This attachment cannot be displayed inline in 'Print Page' view ]

Also a potential entrant for Annihilation Nation 2.  I wanted to retry making the Fusion bot I made for a while, and as soon as I realized this was CW, I just rolled with it.  Not entirely sure how one would AI this, but I'll find a way.
Title: Re: RedAce's DSL Showcase
Post by: KidDelta on September 05, 2020, 06:03:57 PM
Modular design from Counter-Pick that somehow won it.
It won because it fought my bot in the first round, since every bot that has fought my bots as their first opponent has reached the finals
Title: Re: RedAce's DSL Showcase
Post by: superbomb122 on September 05, 2020, 11:46:17 PM
Scylla is really, really cool. One of the better executions I've seen of the whiplash style of vert
Title: Re: RedAce's DSL Showcase
Post by: TommyProductionsInc on September 10, 2020, 03:51:17 PM
Oh damn, I like that Thunderstorm bot! To think you can fit those weapon systems effectively into a single chassis of that is is impressive.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 19, 2020, 05:40:38 PM
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Decided to remake an older clamp in a style that Complete Control was made into.  Not entirely sure how to feel about it, but I feel pretty alright about the final results.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on September 22, 2020, 05:33:29 PM
Uhhhhhhh...

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I don't know why either.
Title: Re: RedAce's DSL Showcase
Post by: Reier on September 22, 2020, 05:41:56 PM
i'm glad that the casters are on axles. but you need to make sure only 3 of them spin
Title: Re: RedAce's DSL Showcase
Post by: 8bean on September 22, 2020, 05:50:22 PM
when are you making the race car variant
Title: Re: RedAce's DSL Showcase
Post by: RedAce on October 10, 2020, 05:38:36 PM
Just posting my full lineup for AN2 just for the sake of convenience and showing some newer changes and bots I may not have posted yet.

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I think the only new bot is actuallt Tri-Tac-Ton, the one in the bottom right.  Double Dealer has been shown off, but altered for the new rulesets.  Thunderstorm hasn't changed, but actually has been given proper AI.

Credit for doot for actually taking all these pictures.
Title: Re: RedAce's DSL Showcase
Post by: RedAce on November 22, 2020, 07:08:52 PM
Full team of my Orc's Wars Series 5 entrants:

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All are upgraded machines in some form or fashion, and some all were updated for a while now, as I assumed the previous ruleset would be kind to these bots.   :dumb)
Title: Re: RedAce's DSL Showcase
Post by: TommyProductionsInc on November 23, 2020, 01:59:36 AM
The one on the left reminds me of Grog The Vengeful from your AI pack for DSL 2.4

That thing beat the crap out of my main entry of OW5. Hopefully it won't be my opponent. :gawe:
Title: Re: RedAce's DSL Showcase
Post by: superbomb122 on November 23, 2020, 10:25:03 AM
Badass as usual, can't wait to see these in action
Title: Re: RedAce's DSL Showcase
Post by: Lilleh__ on November 23, 2020, 03:26:22 PM
I like the new Snowstorm, but I'm a little disappointed that the panels on the corners of it cover up the chassis skin the way they do.