Author Topic: RedAce's DSL Showcase  (Read 134805 times)

Offline Plerco

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Re: RedAce's DSL Network
« Reply #1240 on: May 04, 2018, 07:56:43 PM »
That disc is a beaut! Skin is fantastic as usual, and the weapon support looks cool too.

Only thing bugging me is the NPC motor sticking out a little bit in the back, but other than that, clean af, as usual!
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Offline FOTEPX

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Re: RedAce's DSL Network
« Reply #1241 on: May 05, 2018, 06:57:01 AM »
Giving me serious 2002, Series 6, maybe Season 4.0 or 5.0 vibes over here. Simple, effective, awesome.


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Offline RedAce

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Re: RedAce's DSL Network
« Reply #1242 on: May 12, 2018, 08:52:17 PM »
Modular Cruiserweight that I kinda made on the spot:



Kinda have a few ideas for what bot type each interchangeable design could use, but it's kinda undecided for the most part.

Offline Philippa

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Re: RedAce's DSL Network
« Reply #1243 on: May 13, 2018, 08:34:35 AM »

Will Doot be getting royalties? ;)

Offline Scrap Daddy

Re: RedAce's DSL Network
« Reply #1244 on: May 13, 2018, 02:29:10 PM »
Will Tornado be getting royalties from Doot? They don't look that similar other than boxes with modular weps.

Nice design, I like the wheels.

Offline TheOrcCorp

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Re: RedAce's DSL Network
« Reply #1245 on: May 13, 2018, 02:50:58 PM »
Will Tornado be getting royalties from Doot? They don't look that similar other than boxes with modular weps.

Nice design, I like the wheels.
^ This to be quite honest: I hardly see any similarities at all!

Excelsior is simple but looks pretty cool!
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Offline RedAce

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Re: RedAce's DSL Network
« Reply #1246 on: June 02, 2018, 08:24:39 PM »
I made two things.



IRL CW that I've kinda had in the bot lab for a while, but just never got a chance to skin.  Mostly am proud of the curved backside.



IRL HW that is rather similar to another bot I had somewhere, though I've had the Megalomaniac bot somewhere in my files before, but I think the armor was kinda flimsy.

Offline RedAce

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Re: RedAce's DSL Network
« Reply #1247 on: June 06, 2018, 09:50:37 PM »
DP:



Considering the comments are for this bot, I'm still trying to work out if this is a good thing or not.



I do wanna try and make something unorthodox for once.  Probably not get many chances at this rate.

Offline kill343gs

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Re: RedAce's DSL Network
« Reply #1248 on: June 09, 2018, 07:49:11 PM »
Yeah these are all pretty you for some reason


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Offline RedAce

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Re: RedAce's DSL Network
« Reply #1249 on: June 22, 2018, 11:49:15 AM »
I've actually never seen a 250CM disc be used, like, ever.
Can't say I didn't try to use it then.


Offline FOTEPX

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Re: RedAce's DSL Network
« Reply #1250 on: June 22, 2018, 12:45:53 PM »
I've actually never seen a 250CM disc be used, like, ever.
Can't say I didn't try to use it then.

(Image removed from quote.)



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Offline Dreamcast

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Re: RedAce's DSL Network
« Reply #1251 on: June 22, 2018, 12:50:05 PM »
Looks nice, considering the limitations
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Offline superbot13

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Re: RedAce's DSL Network
« Reply #1252 on: June 22, 2018, 02:56:33 PM »
Whats the hex plate do
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Offline Dreamcast

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Re: RedAce's DSL Network
« Reply #1253 on: June 22, 2018, 03:16:51 PM »
Whats the hex plate do

make the shell slower
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Offline RedAce

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Re: RedAce's DSL Network
« Reply #1254 on: July 02, 2018, 07:32:21 PM »
i swear i'll get to ai'ing those dm2 entrants i'm sorry

Anyway, In the meantime, I've been kinda getting myself working on Orc's Wars Extreme entrants.  I wanted to enter in every category, but that's a bit ambitious and I don't have that much time on my hands.  So I'll just show what I got, and it's quite a lot.



Going in to out, clockwise:

WildCard: No, It's not gonna be entering the Wildcard Warriors (assuming that it's only meant for people who haven't entered OW in the past anyway), but I do plan on entering this in the Rammer section for Weapon Wars, although it has an axle wedge and flamethrower, so I'll see if it qualifies in "Unique" category or not.
Yellow Jacket: I don't think I've shown this off yet, but it was meant for GTM Live, but we all know how that went down.  So I'll bring this out for the Clamps section for Weapon Wars and the New Blood as it's a newer bot.
Aggressive Negotiations: Upgraded it's drive, weapon and wedge to be faster stronger and tougher than it was in the past New Blood.  Seemed perfect for the Mayhem/Annihilator and the Royal Rumble.  This should be a much more fun bot to watch this time around. 
Heartbreaker: Buffed the armor and weapon so this can stand a stronger chance of fighting this time.  Planning to enter this for the Axes section for Weapon Wars and the Vengeance since this will be back and ready to rock this time around... and I can't figure out what other event to put it in.
Radar: Entered this at the end for OW2 for the special events, and it lost twice by getting stuck on its side discs which are apparently thick enough for it to do that.  Well, not much changed, but I did lower the battery power by a bit to get a small wedgelet to prevent the same problem to happen again.  This should do alright in the Hori-Spinner section for Weapon Wars and should be a good bot to fight in Tag Team Terror. (We still cool Hoppin?)
SnowStorm II: Basically nothing changed from when it was showcased, but it should do well in the Front-Hinged flipper section for Weapon Wars, and could do well in the Challenge Belt.

And the other three are for the Non-HW sections, so just gonna explain the ones from lightest to heaviest.

Red Scare: A lighter version of Red Menace, and it used to have a Piglet, but it probably wasn't all that good, so a flatmotor would suffice.
Red Menace: Last seen from RoboGames S1, and it's making a return with a newer blade and curved backside.  Totally not cloning Moros at this point.
XTRMNT: Inspired by K2 and K-Torze, but it's not really invertible and could do pretty poorly considering the overall speed.  Not much else to say the name was taken from a song with the same name.  Sooo, yeah.
REDRUM: Also inspired by Armagedrum a little bit along with the name.  Probably gonna go and edit the drum color to be red so the name applies.  *sigh*
Billionaire: Showed off this as well earlier, and I'm pretty proud of the curved backside so that's something.  Big flaw is that if it's back is wide and if a flipper turns it there, it's just done.
Valentine: With 6WD, a powerful spinner and a tough as nails wedge in the back, it could be one to love.

Offline Olister92

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Re: RedAce's DSL Network
« Reply #1255 on: July 03, 2018, 06:13:14 AM »
These all look pretty cool man, I like how you still use chassis rather than full on extender bots

Offline TommyProductionsInc

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Re: RedAce's DSL Network
« Reply #1256 on: July 03, 2018, 04:14:48 PM »
I've actually never seen a 250CM disc be used, like, ever.
Can't say I didn't try to use it then.

(Image removed from quote.)
Sweet. Maybe I can recreate my VS that used the disc and we can have a fight.

Offline kill343gs

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Re: RedAce's DSL Network
« Reply #1257 on: July 04, 2018, 10:18:26 PM »
that yellow grabby boi gets me going


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Offline RedAce

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Re: RedAce's DSL Network
« Reply #1258 on: July 10, 2018, 09:55:07 PM »
I like how you still use chassis rather than full on extender bots
Thanks, and yeah.  It's for two reasons.  One; I get a little more creative with bots that are made with a chassis with skinning and overall structure.  Two; Full extenderbots just make my game sad.  Like it really doesn't want to work after three parts fly off of them.

Also, here's two more things:



Update to WildCard as Orc was having issues with the fork version, and it's now a full on rammer.  Probably too late to send this version, but can't say I didn't try to make a fix.



Wanted to make a CW version of Radar, and kinda turned out with this.  Wasn't sure what to call it, but it does pack quite a punch, so I guess the name is somewhat appropriate.

Offline TommyProductionsInc

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Re: RedAce's DSL Network
« Reply #1259 on: July 11, 2018, 10:51:53 AM »
I like how you still use chassis rather than full on extender bots
Thanks, and yeah.  It's for two reasons.  One; I get a little more creative with bots that are made with a chassis with skinning and overall structure.  Two; Full extenderbots just make my game sad.  Like it really doesn't want to work after three parts fly off of them.

Also, here's two more things:

(Image removed from quote.)

Update to WildCard as Orc was having issues with the fork version, and it's now a full on rammer.  Probably too late to send this version, but can't say I didn't try to make a fix.

(Image removed from quote.)

Wanted to make a CW version of Radar, and kinda turned out with this.  Wasn't sure what to call it, but it does pack quite a punch, so I guess the name is somewhat appropriate.
Wild Card looks like a fun robot. Good job!