Fun Fact: I wanted to have SlashBack's flipper skinned like it's skin, but RA2 gave some annoying issues and wouldn't load the texture and instead give a flat white texture instead. So I gave up for now. I might fix that before I send it over.
Quote from: RedAce on March 11, 2016, 01:11:14 PMFun Fact: I wanted to have SlashBack's flipper skinned like it's skin, but RA2 gave some annoying issues and wouldn't load the texture and instead give a flat white texture instead. So I gave up for now. I might fix that before I send it over.What method are you using to reskin it?
Quote from: Mr. AS on March 11, 2016, 02:22:52 PMQuote from: RedAce on March 11, 2016, 01:11:14 PMFun Fact: I wanted to have SlashBack's flipper skinned like it's skin, but RA2 gave some annoying issues and wouldn't load the texture and instead give a flat white texture instead. So I gave up for now. I might fix that before I send it over.What method are you using to reskin it?Serge's GMF Compiler. It's the tool I've always used to skin components since mid September-ish.
Bots for Jonzu's AI thing:(Image removed from quote.)(Image removed from quote.)
You could also just open the compiled .gmf in notepad++ and do a ctrl+f for the texture filename and then replace it, which seems to work fine for me.
nice! are you willing to skin the bots so they have the same style?
yeah, i know. what i meant was doing something like what mechadino did here where there's something to keep the bottom array off the ground.