gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: RedSawn on February 18, 2009, 07:31:49 AM

Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 18, 2009, 07:31:49 AM
[size=+2]Red's Robotic Hall of Lame - DSL Edition[/size]
[size=+1]WARNING:[/size]
The robots in this thread may suck real balls. Don't point out the obvious.


-----

Here's the first. Nemesis II (Or ][ ).

(http://img18.imageshack.us/img18/4115/nemesissplashcopyrq3.png)

Additional Notes:
First ever semi-decent DSL bot.
Would of been entered in Wild Robots Live! if the 4th rumble heat was filled.
The weapon has a armor disc ONTOP of the weapon disc, meaning there's much less of a chance of the weapon loaded disc being knocked off
I know there's wasted space. Would take a crack at fixing, but if I made it smaller, it probably wouldn't be semi-realistic (hammers clipping the wheels)
It's semi realistic.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Reier on February 18, 2009, 08:22:55 AM
Semi-realistic?
Does the weapon clip the batt or something?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 18, 2009, 08:24:00 AM
Quote from: Reier;29172
Semi-realistic?
Does the weapon clip the batt or something?


I think it does. It's hard to call,  so I say semi-realistic to not be right and not be wrong.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Clickbeetle on February 21, 2009, 12:35:41 AM
Well it's got a great skin, great drive and decent weapons, the only thing it lacks is weapon speed.  That's a big weapon for a Perm 132.  You could get rid of the extra armor disc (those discs are durable enough that the hammers are almost certainly going to break first) and shrink the chassis to get weight for a 6-mag gearbox or something.  You can probably make the chassis wider so the weapon won't clip the wheels then, or else use smaller wheels.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on February 21, 2009, 10:13:30 AM
Those discs are more durable than the FBS discs.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 04, 2009, 10:53:09 AM
Whoa, I thought this showcase wasn't going to get any comments until I posted a new bot.

Well, in my experience... the disc always breaks first. The hammers take about 2 minutes of pure fighting. Usually enough.

I'm with you on changing the motor. But to achieve the same semi-realistic-ness, I might need to make it an external motor so it can hang around the same place.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 15, 2009, 07:55:30 AM
Time for a new bot. Bumped to show there is one.

(http://img410.imageshack.us/img410/7637/dynamosplash.png)

Additional Notes:
Strongest non-spinner BW
Thinking about removing the extender on the back.. though it does stop quite a few attacks
Can tackle some LWs, MWs and HWs as pictured
Although a DSL bar was used to block light HS attacks, it could do better (Does work to some degree though)
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: infiniteinertia on March 15, 2009, 12:56:19 PM
i like you.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Sage on March 15, 2009, 01:08:03 PM
Quote from: infiniteinertia;30982
i like you.

Oh man Red... you got lucky :P
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 15, 2009, 02:08:05 PM
Quote from: Sage;30988
Oh man Red... you got lucky :P


Yet I have no idea why.. or if it's a good thing. :s
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on March 15, 2009, 02:16:35 PM
I'd just use one of these spinner shell panels for holding the razors.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 15, 2009, 04:13:55 PM
Quote from: Naryar;31001
I'd just use one of these spinner shell panels for holding the razors.


Mmm, I know what you're getting at. Chose this setup though as it's more of a frontal protection against low HSs and rammers. Though I never actually tried putting on the panel and comparing the widths of either setup.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 24, 2009, 01:26:56 PM
You were right, Naryar. The shell was a better idea - once I found out the middle connection point could be used to attach to stuff.

Dynamo MK2.. MK2:
(http://img514.imageshack.us/img514/6500/dynamov2.png)

I think I did enough weightsaving to give it 3mm Plastic armor and have two little air tanks. Just trying to remember - I pulled the shot out of the screenshots directory just now, not go into the bot lab.

Also, here comes a semi-nostalgia strike:

(http://img7.imageshack.us/img7/5282/doubledamagesplash.png)
Notes:
Better then Double Damage MW.
Not as much of a giant killer as Dynamo, but it does sting.
Getting pushed around usually results in a intact-weapon variation of the Gyro dance, as DD gets pushed out of self-righting and stuff.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: R1885 on March 24, 2009, 01:32:21 PM
Motor is not powerful enough, you need at least a duel mag to spin that.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: ianh05 on March 24, 2009, 01:56:47 PM
nice splash! if i make multi-bots i generally make it tough for them to hit each others chassis and weapons. does the bar that has the weapons attached come off fast when they battle together? apart from that they look pretty good.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 24, 2009, 02:08:20 PM
Quote from: R1885;31761
Motor is not powerful enough, you need at least a duel mag to spin that.

Actually, it spins quite fast. Ofcourse, a duel mag would make it go much faster, but it still spins at the same speed as DDMW with the Perm 132 setup. Probably be hard to fit in to a LW setup with (an improved version of) DDMW's chassis in mind.

Ian... well, I just fight any bot as the splash makes out. DDLW's vulnerable to vertical spinners, hammers/axes, and horizontal spinners in the right position.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: R1885 on March 24, 2009, 03:52:48 PM
There are two Lws in GUMBA that have duel mags, mine(Gyroman) and Urjak's(The Ugly).
Both are showcased.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on March 24, 2009, 03:55:12 PM
You'd be better with 3 ant batteries, or even 4 if you want battery power.

It doesn't looks like the pointy tip will do much damage...
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: philetbabe on March 24, 2009, 04:06:27 PM
your picture are  fantastic : even the worst bot should look as a killer when so well exposed Are you working on an advertising agency ?
and more over your bot seems good : preparing for bbean 6 DSL LW ?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 24, 2009, 04:12:20 PM
Quote from: Naryar;31783
You'd be better with 3 ant batteries, or even 4 if you want battery power.


Hmmm. I'll look into that.

Quote from: Naryar;31783
It doesn't looks like the pointy tip will do much damage...


Never really planned for it to. Secondary tactic. Or secondary defence.

Quote from: philetbabe;31785
your picture are  fantastic : even the worst bot should look as a killer when so well exposed Are you working on an advertising agency ?


Just seem to be good at it, suppose. Apparently my publication work in (secondary) school looks pro.. literally. :s


Quote from: philetbabe;31785
and more over your bot seems good : preparing for bbean 6 DSL LW ?


Oh, it's LW? Heh, thought it was BW.. or AW.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on March 24, 2009, 06:54:35 PM
That is actually a pretty bad multibot when put together, only adds up to 500kgs.
I like the bots though.
Reason #1 while there were no multibots in BBEANS 4.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 25, 2009, 09:32:30 AM
Quote from: Somebody;31814
That is actually a pretty bad multibot when put together, only adds up to 500kgs.
I like the bots though.
Reason #1 while there were no multibots in BBEANS 4.


The goal was Double Damage MW in a smaller package. That succeeded, but you're right. As a multibot, it doesn't work.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on March 25, 2009, 03:40:08 PM
Nice LWs though.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 05, 2009, 03:40:50 AM
No flashy splashes this time - Just pure bots. A little information for each, but that's about it.

(http://img18.imageshack.us/img18/5577/botscopy.png)

With the BBEANS designs being showcased, it's probably best not to show what they can do anyway.



And this is when the "The bots in this thread may suck" warning at the start of my showcase comes in.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on April 05, 2009, 03:47:52 AM
Mouth of Greed = SFTW on crack ??
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 05, 2009, 03:50:50 AM
Quote from: Naryar;33037
Mouth of Greed = SFTW on crack ??


Took 4 seconds to realize what you meant.

Hah. It's not actually THAT bad. Perhaps I should rename it to "Spinner from the East"
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on April 05, 2009, 04:34:44 AM
I meant, the weapon made me think of SFTW.

No, they both look neat.

However the VS chassis is kinda exposed on the front.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 05, 2009, 05:55:04 AM
Quote from: Naryar;33041
I meant, the weapon made me think of SFTW.

No, they both look neat.


Mm, I thought that too though I must of answered to the 'less' logical meaning.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Clickbeetle on April 05, 2009, 03:05:52 PM
I've seen much worse than the bots in here.  Quit cutting yourself down.

Double Damage LW is good as a LW.  Don't try to make it a multibot.  Also, with such a short bar a single Magmotor is probably adequate for the weapon.

Mouth of Greed HS looks like the better of the two variants.  The VS is too boxy and exposed, I think.  With good enough drive, though, either of them could be a tough opponent.  I hope they're packing Magmotor drive in there.

Final Judgment looks great, but I would replace that hex plate on the bar with something a little taller, like a Typhoon spike.  It will make self-righting a breeze.  (unless it can already self-right)
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: infiniteinertia on April 05, 2009, 04:21:02 PM
I LOVE FINAL JUDGEMENT. If DSL functioned realistically, it would own.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 06, 2009, 06:28:27 AM
I don't really believe I've managed to go from sucky to semi-decent in just 2 showcased DSL bots, Click.

Anyway...

Wow. Final Judgement was a throw-away design. Pretty unoriginal, and not as tough overall as Nemesis or another bot I have (abbreviated USU) Atleast in DSL it's not as tough. The hex plate was really for looks but I'll look into a spike.

Mouth of Greed's drive is Astroflights, and there's 4 Ant batts. There's virtually no weight left to use without sacrificing 3mm Plastic armor. The chassis can't really be shortened because of the chewblades (More of a problem for the HS variant) and replacing 3 Ant batts with a battle pack results in much less longevity. Seems to be nothing that can be done to make space for 3mm Alumium without making a large, possibling battle-changing compromise.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: GoldenFox93 on April 25, 2009, 03:01:39 PM
Quote from: RedlineM203;30949
Time for a new bot. Bumped to show there is one.

(http://img410.imageshack.us/img410/7637/dynamosplash.png)

Additional Notes:
Strongest non-spinner BW
Thinking about removing the extender on the back.. though it does stop quite a few attacks
Can tackle some LWs, MWs and HWs as pictured
Although a DSL bar was used to block light HS attacks, it could do better (Does work to some degree though)


I don't know why you think these robots suck, I personally think they're cool =)
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on July 09, 2009, 03:54:47 PM
HEY KIDS!!!111!1!

The DSL Hall of Lame is technically BACK!

(http://img33.imageshack.us/img33/5567/redroboticsdslrostercop.png)

There's the current bot roster.

Yes, it isn't as beautiful as my other stuff. Sue me.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Reier on July 09, 2009, 04:03:56 PM
I like the shape of Foresight.
HMH reminds me of Taser.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Scrap Daddy on July 09, 2009, 04:23:08 PM
I like your style, Redline.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: LiNcK on July 09, 2009, 06:14:26 PM
Aura = SUPER Fail?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on July 09, 2009, 06:20:49 PM
i have to agree with the newbie. that has a LOT of empty space.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: LiNcK on July 09, 2009, 06:21:54 PM
Quote from: Naryar;50234
i have to agree with the newbie. that has a LOT of empty space.


LiNcK-A-NooB for you, Mr.Naryar ;D
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on July 09, 2009, 06:40:57 PM
Quote from: Naryar;50234
i have to agree with the newbie. that has a LOT of empty space.


Yeah... you're right. Probably allowed it to have so much empty space because of that problem where the bot goes nuts over a small chassis. Or small wheels. Don't get why, it just happens.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on July 09, 2009, 06:56:30 PM
Quote from: LiNcK;50236
LiNcK-A-NooB for you, Mr.Naryar ;D


Well i was hesitating to put "n00b" rather than "newbie" in my previous post...

I gotta go with the first next time.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on July 09, 2009, 08:12:46 PM
HMH looks awesome, but you know you can use NPCFs instead. :P
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 21, 2009, 11:53:40 AM
One summer's night, a growing boy known by the name of "Red" was very bored and had nothing to do...

(http://img44.imageshack.us/img44/7707/sparkysplashcopy.png)

Yes, I took a design LRA2 created and improved it. Sue me.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on August 21, 2009, 12:38:55 PM
I would take off the razor tip (for invertibility purposes), and use the weigh for something else.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Reier on August 21, 2009, 12:49:25 PM
3mm plastic or 1mm tite and tougher weapons all the way.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 21, 2009, 12:50:36 PM
Quote from: Somebody;60820
I would take off the razor tip (for invertibility purposes), and use the weigh for something else.

The razor tip actually helps.. the bot is pretty crappy at undercutting probably because of the short range, and the razor, while giving the bot a hard time staying upside down to be exceptionally effective, really stings in it's current drill-like setup.

But no matter. I'll see if the weapon can be tweaked. The important thing is, it's better then S.P.A.R.K.

Maybe you're right there Reier. Hmm..

EDIT: So far I've changed the 2 battlepacks into 4 Ant batts, and replaced the Razor tip with another light DS tooth. Inverted the bot is ofcourse at a much lower angle, allowing the main weapon to keep functioning. It also has 5mm Plastic and weighs 171.1kg. Upgrading the main weapon's teeth is near impossible unless the realism or invertibility is lost, because things like Razor tips would shred the wheels.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on August 21, 2009, 02:08:18 PM
Well, ANYthing is better tha.n Spark
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: life robot arena2 on August 22, 2009, 06:17:38 AM
Lets see if you can do the whole pack in ONE day.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: cephalopod on August 22, 2009, 06:54:21 AM
Heh, I did that too (improving all LRA2's pack). But obviously yours are better.
I really like the look of S.P.A.R.K.Y, especially the drill, but yeah, I think would work better with the small ds tooth like you said.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: infiniteinertia on August 22, 2009, 08:51:02 AM
Hmmm...maybe I should try this too for motivation...
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 22, 2009, 10:43:28 AM
Quote from: infiniteinertia;60993
Hmmm...maybe I should try this too for motivation...


It's pretty easy, gives someone a better version to look at and best of all you get to show a rookie how it's done.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Viper89 on August 22, 2009, 12:55:15 PM
Quote from: RedlineM203;61027
It's pretty easy, gives someone a better version to look at and best of all you get to show a rookie how it's done.


haha:evil:.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 23, 2009, 06:47:33 AM
(http://img529.imageshack.us/img529/1174/secretbbeansbot.png)

... Am I meant to say something here?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on August 23, 2009, 06:50:21 AM
Hmmm... tons of points...

Still no clue. I gotta test my possible BBEANS 6 entry again UnDeadbeat and probably will showcase it soon. ;)
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: R0B0SH4RK on August 23, 2009, 05:57:11 PM
I have LWs that beat up Grog in DSL, and UDb ain't that great...
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 24, 2009, 04:32:04 AM
Yeah, it's really not as obvious as the other "secret" bot(s) ...

Currently it KOs Flip Test Dummy in 14 seconds. That's as good as or better then HWs or maybe even SHWs in the actual topic the "contest" is in.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 26, 2009, 07:55:29 AM
(http://img510.imageshack.us/img510/4830/metalomnivoresplashcopy.png)

Only thing I can say here is well... I haven't seen another BW popup around. Maybe in Naryar's AI pack there's one..?

Also I hate making DSL splashes. The gradient background in the bot lab is annoying. Probably spent more time removing it from the screenshot used in the middle then the actual splash itself.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on August 26, 2009, 08:02:16 AM
:D

I'm gonna guess the chassis is inspired by Peer Pressure? XD

Oh, and you should get NAR AI. But I'm not sure if he had sub-LW classes in there, though (I forgot).
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: JoeBlo on August 26, 2009, 08:05:54 AM
Quote from: RedlineM203;61870
Also I hate making DSL splashes. The gradient background in the bot lab is annoying. Probably spent more time removing it from the screenshot used in the middle then the actual splash itself.[/center]


the game I put the CC2 robots in I edited the UI so that backdrop was bright pink meaning I could quickly cut the robots out with wand tools
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Flying_Chao on August 26, 2009, 09:35:12 AM
Quote from: JoeBlo;61877
the game I put the CC2 robots in I edited the UI so that backdrop was bright pink meaning I could quickly cut the robots out with wand tools


Can you tell me how you did it?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 26, 2009, 09:50:20 AM
Quote from: Flying_Chao;61895
Can you tell me how you did it?


UI/botlab/batsuit.tga

Edit that.

Interesting how it's called batsuit...
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: infiniteinertia on August 26, 2009, 10:16:14 AM
I just deleted that file. White background. Easy
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 26, 2009, 01:48:05 PM
To answer an unanswered question..

Quote from: Pwnator;61875
:D

I'm gonna guess the chassis is inspired by Peer Pressure? XD

Well, it started off as a replica of the original lego bot I made. After a few failures trying to get the JX burst motors to fit, I tried to make just a flipper with it. then I got to this popup.

Kinda does look like Peer Pressure. Except it.. well, PP kinda fails doesn't it?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: russian roulette on August 26, 2009, 01:49:57 PM
It should replace Peer Pressure.
BTW Great Bot!
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 26, 2009, 02:36:50 PM
I'll still be trying to improve it though. The question is how.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 27, 2009, 03:12:05 PM
Aura won't be my "team" AW, this will.

(http://img529.imageshack.us/img529/3005/239splash.png)

This bot was very interesting to make - the previous version before this one weighed under 100kg with spikes. I could of went up to 5mm Steel without going past the AW weight limit. But I needed speed, so the Hypnos went on, traded for "just" 3mm Aluminium.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 27, 2009, 05:03:11 PM
I'm unsure if anyone's actually seen I have this new bot. :| It's been a while, loads of people have gone into the DSL showcase section.. but.. eh.. as far as I can tell there's only been 8 new views, 4 of which mine.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Reier on August 27, 2009, 05:03:33 PM
LUVVVVVV
It looks like it would be a lot less effective inverted though. Does it havok at all?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 27, 2009, 05:06:45 PM
Quote from: Reier;62124
LUVVVVVV
It looks like it would be a lot less effective inverted though. Does it havok at all?

Not too much. It turns well - things start to get bad when the panel comes off though. Though so far there was only a havok from being hit by a LW. Or was it a BW. Whatever.

Inverted.. a little tipsy but it works.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on August 30, 2009, 04:20:33 AM
You just need 2 ants for this.

Put something like 5mm Plastic as well. Alu fails at armor.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 30, 2009, 06:07:30 AM
Quote from: Naryar;62868
You just need 2 ants for this.

Put something like 5mm Plastic as well. Alu fails at armor.

I actually did know that. It's just.. well, you know how Copels are advertised as having only 2.6 amp drain or something like that?

An single ant battery should work. But it doesn't (I.E stupidly slow)
2 ant batteries.. mm, not as fast as 3. I'll give it another test.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on August 30, 2009, 06:15:32 AM
Hmm... try a new setup with astros and one ant and see how it fares.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 30, 2009, 06:37:13 AM
Well I tried 2 batteries and it was roughly the same speed as 3. Which surprised me actually.

So now 239 shouldn't be called 239, because it doesn't weigh 123.9kg. It now weighs 124kg, exchanging one battery for a blue control board and Aluminium 5. I believe I was 0.1kg off Steel 3.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on August 30, 2009, 10:22:59 AM
Aluminium is the worst armor material you can get.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 30, 2009, 11:46:00 AM
Worst armor-to-weight ratio, huh?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on August 30, 2009, 11:51:41 AM
yupppppp
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 30, 2009, 11:52:55 AM
So what's the best? Infact, show me those A:W values..
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on August 30, 2009, 12:32:20 PM
The best armor choices are :1mm Ti, 5mm Ti, 10mm Ti and 3mm Plastic, all equal.

5mm Plastic, 10mm Plastic are very nice as well.

5mm Steel is pretty good for steel as well.

Then you have 1mm Plastic and 3mm Titanium which both have the worst ratio of their material, but still decent armor choices.

And then it's worthless especially Aluminium.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: LiNcK on August 30, 2009, 01:12:33 PM
I tought everything was fine besides Steel...? :S
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: life robot arena2 on August 30, 2009, 01:13:36 PM
Can you please do the lra2 bot pack?
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 30, 2009, 01:14:43 PM
So basically (and to confirm I guess?) - don't pick aluminium at all?

EDIT: Yeah yeah LRA2, but I'm doing it by free will.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on August 30, 2009, 01:18:42 PM
Yup. And avoid steel as well.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on November 29, 2009, 06:58:06 AM
Been a while since I posted here.. here's a rushed multi-post.

(http://img689.imageshack.us/img689/4091/stealthcopy.png)
Stealth. Based off.. um.. Stealth Terminator, whatever it was that LRA2 made. Much better ofcourse, and half the weight. It's still more of a showbot though.


(http://img510.imageshack.us/img510/5345/ironomnivorecopy.png)
Iron Omnivore. Metal Omnivore's upgrade.


(http://img522.imageshack.us/img522/9323/unnamedcopy.png)
Unnamed bot. First respectable popup above the LW category.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Thyrus on November 29, 2009, 07:34:52 AM
I like the look of Stealth alot
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on November 29, 2009, 07:38:39 AM
Whoo. A comment.
Thanks
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: ashman12 on November 29, 2009, 07:41:28 AM
yea i like stealth as well.
when i first saw it i was like thats a cool drum bot.
and then i read the description and realised it was a rammer.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on November 29, 2009, 07:56:00 AM
Whoops, major Typo on Stealth. That should be 391kg. Oh well.

Thanks. Heh.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on November 29, 2009, 08:10:38 AM
Stealth also look cool. But You don't need to waste weight on a large chassis and anchors and T connector. You can attach the skis directly multi-extenders so you can have a smaller chassis. A suggestion, though. Would it look cooler if the wheels are in between the curved part and the neck of the skis? And the sledges would be in between the part of the skis that stick out. :D
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on November 29, 2009, 09:03:41 AM
Stealth looks good.
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on November 29, 2009, 09:14:52 AM
.. No comments for other bots..? :|
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on November 29, 2009, 09:23:39 AM
For the BW, I know it's quite hard to build a popup with that weight limit, but it looks nice. Try using wide ants and see if there's an increase in speed. As for the HW, those sides are still a bit unprotected. You need to widen your frontal armor to resist shell. :D
Title: Red's Robotic Hall of Lame - DSL Edition
Post by: russian roulette on November 29, 2009, 09:53:46 AM
I like your style!
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 17, 2010, 10:17:59 AM
I wish I had this bot for the DSL HW BOTM that just passed.

(http://img686.imageshack.us/img686/174/rollingthundercopy.png)

It grinds, it throws, it flips. Very high repetitive damage coupled with the ability to toss heavy objects (and the car) like toys.
The srimech could be more effective, but it does get the job done.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on January 17, 2010, 10:22:17 AM
You can easily remove 2 battlepacks and one ant battery, maybe even 2.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Jack Daniels on January 17, 2010, 12:26:15 PM
Incredible bot Redline!

Check out my Steel Reign replica in my DSL showcase... the grinding weapon is similar, but note the way the teeth are set up.  I found that having the teeth set up in a step-like fashion worked better.  It protects the extenders better and does not get hung up on bots as much. The grinding capabilities flow better rather than suddenly stopping sometimes.

Just a suggestion.  You make awesome bots.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 17, 2010, 04:24:57 PM
Hmmm, this showcase gets so little comments.. heck, I don't think things have strayed off-topic. Am I thought of as some no-nonsense badass or something?

Anyway.. ta, you guys. Yeah, I wasn't paying attention to the ampage, though admittedly I don't know where else the weight could go minus (less efficient) armor.

Here the teeth snagging seems to be OK - it wouldn't make much of a juggler anyway admittedly, with a direct vertical setup. Perhaps a more suitable "bot type" for it is a Undercutter VS. It can rip off pretty much any armor within seconds when it gets hung up - Perhaps not the best example, but I de-weaponed Backyard Shredder, destroyed the front steel wedge sheets, the connecters behind those, and KOed it, all in about 4 seconds.

Bots can still get over them too, which then they are thrown back infront of RT by the srimech bars, probably flipped too, meaning a even worse position most of the time.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: 123savethewhales on January 17, 2010, 07:22:59 PM
You know what they say about mag snapper, it's not that good.  BSG is probably better for 2 dsl bars, but the color is another matter.

You can probably use the extra weight to upgrade the weapon extenders, so they don't go WOOSH on contact.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 18, 2010, 12:46:35 PM
Nobody told me Mag Snappers weren't good...?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: G.K. on January 18, 2010, 12:49:35 PM
Apparently they have the same power. I haven't found that myself.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Jack Daniels on January 18, 2010, 04:47:53 PM
Hmmm, this showcase gets so little comments.. heck, I don't think things have strayed off-topic. Am I thought of as some no-nonsense badass or something?

I think you have to consider it a bizarre compliment.  My showcase is the same way... Yet a showcase like Sparkey's will jump up to 25 pages in a matter of three weeks because everyone likes playing "tackle the noob".

Fun sport btw, kinda like rugby without an actual playing field.

So, yeah, you build pretty awesome bots. Once you reach a point of respect I think that you can only truly warrant advice from the wise of the wise. (Naryar... 123stw... Scrap... etc) Lack of advice from anyone else is a silent compliment to your achievements. You just have to imagine that, whenever you showcase something excellent, all of the viewers of your thread are to busy shi**ing themselves with excitement and awe.

Hope this helps explain some things.

Oh... and Naryar is working on his AI pack, so I think DSL showcase feedback will tumble downwards by about 90 percent while he is busy.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: 123savethewhales on January 18, 2010, 08:28:27 PM
Apparently they have the same power. I haven't found that myself.
Well, the both have the same torque on the txt, and max speed usually doesn't count for much in a burst motor since you can't pre-spin it like a spin motor.

Speaking of that, I think the dsl bars can be replaced with, say samurai sword.  Although it might not look as good afterward.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 06, 2010, 05:14:45 PM
Ants have revived this showcase.

These are more tests - trying to achieve something new out of AWs. If not new to all, then new to me.

(http://img683.imageshack.us/img683/5950/lousy.png)

Kinda is lousy, and not just a name with a reference.
The speed makes it hard for anything to get up the wedge - but when something does, it's somewhat the Scout of the AW class.

And now for something.. well.. I believe is special;

(http://img717.imageshack.us/img717/9483/antweightcopy.png)

All of the versions work well - HS and VS give off a higher damage potential though, so the hammer is for tactical play.
The range is limited on the spinners but as mentioned before, these are pretty much tests. The chassis is a bit unsuitable for the spinners too (it's so large) but then again, much smaller and it'd just havok.

---

Wonder if sub-light building is my specialty. Wedge Bot With a Pointy Stick, Iron Omnivore, Great Wall, Dynamo.. heh.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Reier on April 06, 2010, 05:16:57 PM
YAYAYA RED IS BACK

Anyway, if you can shrink the chassis' anymore without it havoking, try to do so.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 08, 2010, 04:04:04 AM
Ta.

Yes, I'll be working on chassis size the most.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 10, 2010, 07:16:58 AM
Been working on those AWs, they're coming along. Much smaller chassis.

But for now we move up a class - to the BWs.

(http://img191.imageshack.us/img191/8919/dynamomk4.png)

Aluminum 3 I think it was.

Dynamo is slower then it's previous form, but all it means is that it's not nimble enough to kill higher classes. The Storm piston still makes it push forward quickly, with enough force to send opponent robots tumbling across the combat arena, but now with double the razor tips... damage has been clocked at 1000~1600 so far.
It also has a havok problem - After being loaded a few times it cannot turn without havoking. Probably the shiny hubs.

(http://img535.imageshack.us/img535/3473/spinbot.png)

Plastic 1 or 3mm.

Generic SnS shell spinner. I don't know if anyone has made one this light and with this many razor tips, though. Damage is good, though a problem arises with the disc - it's a bit fragile, leaving lucky VSs, high weapon HSs, hammers and popups (when upside down ofcourse) to attack and ultimately leave it weaponless.
 
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Reier on April 10, 2010, 08:53:30 AM
<3 Spinbots name

COPALS! IT BURRRRRRRNS!
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: FOTEPX on April 10, 2010, 09:24:14 AM
<3 Spinbots name

COPALS! IT BURRRRRRRNS!

ASTROFLIGHTS! IT HEALS THE BURNS FROM COPALS!
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 11, 2010, 07:41:34 AM
:O Well.. couldn't really fit them without overstretching the chassis. It'd be considerably bigger on Dynamo, maybe not so much on Spinbot, but the components are pretty well compacted into both chassis.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on May 28, 2010, 05:45:28 PM
(http://img72.imageshack.us/img72/2986/allorsomething.png)

Booyah. What else is there to say?

Oh, wait. 8 spikes.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on May 28, 2010, 06:23:16 PM
I do not count 8...
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on May 28, 2010, 06:24:57 PM
Extenders are overlapped - like on AoN. It so just happens that the spikes overlap too.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: G.K. on May 29, 2010, 01:33:00 AM
Awesome name is awesome.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on May 29, 2010, 07:52:29 AM
It's a shame that it can't be proclaimed an awesome bot, though? :/

Or critiqued..
Or praised.. in design, anyway.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on May 29, 2010, 06:40:11 PM
Looks pretty good. BUT OMG UNREALISTICZ  ::2mad

:P
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Clickbeetle on May 30, 2010, 12:13:47 AM
Extenders are overlapped - like on AoN. It so just happens that the spikes overlap too.


WHEW... you made me think AoN might be unrealistic and I would have to switch your entry back to Super Girly Flower Bot and redo the AI and the splash... fortunately, after double-checking AoN, that's not the case.


AoS has a lot of weapons for an AW.  Heck, there are a lot of full LW's with those same weapons.  But I think with 1mm Plastic you will still get "Nothing" against certain bots... maybe "Something or Nothing" would be a better name.  It should be less intimidating than the LW's name.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on May 30, 2010, 12:17:16 AM
Super Girly Flower Bot

wat




Eherm... Do you really need that flipper segment? It doesn't really look like it will tip over or something. Maybe you could set it up such that one rack is at the bottom and the other one at the top. That way you won't worry about tipping over. You could get tite 1 with the free weight.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Clickbeetle on May 30, 2010, 12:24:15 AM
Super Girly Flower Bot

wat


Red's original BBEANS bot that he hasn't showcased.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on May 30, 2010, 03:50:53 AM
Super Girly Flower Bot

wat


Red's original BBEANS bot that he hasn't showcased.

Hopefully he didnt... just with a name like this...
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on May 30, 2010, 04:02:48 AM

wat
Hopefully he didnt... just with a name like this...

 :trollface You'll like it Naryar. I thought of your habits around flail spinners when I came up with the name.

(http://img297.imageshack.us/img297/9656/supergirlyflowerbot3.png)

Super Girly Flower Bot 3.0. When I made it I thought it would be a title contender (Hadn't downloaded NAR AI) so I chose the name and paint scheme as a sort of insult to injury (Like "ogod i just got raped by a fagbot") Ofcourse with the likes of Bane.. it wasn't the big shot I thought it was. So I looked for something else (AoN)
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on May 30, 2010, 04:10:46 AM
(http://forums.enemydown.co.uk/images/smilies/ed/smiley_neutral.gif)

(Like "ogod i just got raped by a fagbot")

LOOOL
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on May 30, 2010, 04:17:45 AM
So.. yup, that's a bot that's REALLY ghey.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 02, 2010, 06:51:35 AM
So I moved to make a bot for the August BOTM after hearing about it - on the 31st July (Yeah, I'm well out of it)
Finished it today to find the votes are already being made.

(https://gametechmods.com/uploads/images/12934thephantommalicesplash.png)

Spins downwards. It's competent for a bot only intended for show but not definitely not a ground breaking design. Ravages any wedge it can get under.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on August 02, 2010, 09:49:39 AM
Take a look at the collision mesh of the hypno teeth. You're probably going to want to change them.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 02, 2010, 10:03:45 AM
Oh finally, a comment.

Well, they sure seem to be working fine... but either way the bot's really intended for show.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on August 02, 2010, 10:49:02 AM
Well if its only for show then it looks fantastic!
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on August 02, 2010, 11:03:13 AM
:D

Looks great!
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Condor33 on August 02, 2010, 09:21:39 PM
Looks awesome but I think Hypnos have normals.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 07, 2010, 06:48:57 PM
Thanks. Nah, they don't.. atleast in NAR AI.
Anyway;

If it's one thing I'm known for, it's pitting my lighter bots in ridiculous matches. Another thing is winning them.

(https://gametechmods.com/uploads/images/91223dangerousentanglement2.png)

Had a go at HazCon LW. Titanium 1mm I believe. Control board is debatable in realism but the extra KG left means it can still exist in it's current form with a micro control board.
Previous version had a 40mm titanium sheet on a multi-extender for a pinning device. Didn't offer enough space so it was opened up with this angled extender. Does a good job so far.

Debatably underpowered. (3 ants feeding 2 mags/2 piglets)

--
Also been working on my CC4 entry. Slaughters Devil III, gives Shebeast a good run before getting pinned, and lasts 3 minutes with Circle of Thorns III without backing off for a second.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: FOTEPX on August 07, 2010, 07:04:17 PM
Wow, That looks awesome. The only thing I can think of is losing as much weight as possible so you can have 4 razors on a Hex plate instead of your current setup. Other than that, I love it.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on August 07, 2010, 07:15:14 PM
Looks like Shilka. A lot like Shilka.
Can it self-right?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 07, 2010, 07:27:31 PM
Hasn't had to so far. The titanium sheet-stop version got beached. Since the angled extender is much lower down I think it'd brush the discs/teeth, so atleast it has a theoretical chance.

EDIT: What is Shilka?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on August 08, 2010, 07:41:40 AM
Temi's BBEANS 6 bot. It was in the wild card rounds.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 08, 2010, 08:38:21 AM
Oooh.. yeah. It only has similarities in the weapon and I suppose drive system though.
The original version used beater bars.. I'd consider going back to them if they didn't leave such a gap in the middle of the bot where the discs wouldn't reach.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Somebody on August 08, 2010, 09:50:30 AM
I think you're fine as is. How well does it gut-rip if a bot jumps on top?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on August 08, 2010, 03:26:32 PM
Results are actually mixed - since the discs hang over the wedge, unless the opponent likes to wheelie or has a high ground clearance, it's hard to even get it up there onto the discs. When it does it's pretty good.
Stable targets with low-ground clearance (I.E: Nearly everything) can get pinned by the bot's forward motion if it sticks on the wedge and be continually grinded at by the spikes, but it's not as effective as gutripping.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on August 29, 2010, 04:58:16 AM
Both cool bots. I should ripoff that LW.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on October 28, 2010, 07:25:27 AM
First robot submission since my PC harddrive screwed up! So I've lost everything. Unless Sage wishes to donate Doomsday Device, LRA2 with DETERGENCY, I can get Big Flip's Revenge from the BBEANS pack ofcourse, eventually AoN (DDMW isn't so good :P) .. basically, whatever tourney bots people still have.

This is my proposed entry for that Robot Wars Resurrected thing FOTEPX is doing. Even did the splash in pseudo-RW style :D

(https://gametechmods.com/uploads/images/45894executioner.png)

And here's the robot itself, just because the paintjob is class :P

(https://gametechmods.com/uploads/images/51191executionerfull.png)
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on October 28, 2010, 07:29:23 AM
What's with the red extender lolz.

AND THAT MUST SELF-RIGHT (or at least scuttle around)
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on October 28, 2010, 07:33:00 AM
Let's just a say it's an X-Terminator 2 knockoff, with a fake rotating light  :mrgreen:
It can definitely self-right when on it's front wedge (But I don't think that'd happen often)
Falls onto it's back if flipped onto it's side and tries to self-right, does scuttle a little on it's back (Might even go onto the rear with an assisting light push)
And on it's rear.. could probably use axe momentum to go upright.

It's not DESIGNED to self right :p
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Jonzu95 on October 28, 2010, 07:39:56 AM
How did you make the Splash!? O_O And it's beautiful. <3
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: G.K. on October 28, 2010, 07:49:39 AM
The bot is brilliant - and I'll see if I can find the PM for DETERGENCY.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on October 28, 2010, 07:54:34 AM
Thanks!

Took a battle from Youtube for reference, resized the screenshot, used it for reference on text placement and how it looks (I found the RW text to be BankGothic LT/MD BT with a 120% height scale)
Googled "Metal Siding" for images, grayscaled a blue picture and rotated 90 degrees, stretched it to fit my workspace to make the background
Used a transparent black brush to make shadow around the edges
The robots are on a layer lower then the text, inbetween the two is a transparent fill that basically makes the robot lighter, making the text stand out.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: NFX on October 28, 2010, 08:22:42 AM
You do realise I have to out-splash you now. =D
 
Fantastic skin, in my view. Though I would be concerned about the self-righting issue.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on October 28, 2010, 08:24:18 AM
Amazingly this the quickest splash I've ever done :P
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on October 28, 2010, 02:21:38 PM
That looks awesome :D
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on October 28, 2010, 04:40:20 PM
Realistic AI please?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on October 28, 2010, 07:12:48 PM
What realistic AI? You want me to put it in a pack or something?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: NFX on October 28, 2010, 07:23:06 PM
It's something Stagfish is supposedly putting together.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on December 13, 2012, 07:02:26 PM
Well, it's been two years! Time to crack this baby open.

Red's Robotic Hall of Lame 2012 - DSL Edition
Now without whiny bitching about not getting comments!

(https://gametechmods.com/uploads/images/76106uncivil.png)

First competent bot I've made since I opened up RA2 yesterday. No flashy skin, but you get a nice, basic splash x)
The skirt extends past the reach of the weapon making it a bit awkward to get a hit sometimes, but when it does, it's a good 400~600.
Typhoon spike to help the bot not stay flat on it's back if overturned. Could use an extender but I have no other uses for any weight saved.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mr. AS on December 13, 2012, 07:15:38 PM
"hall of lame" my ass...

not too sure about that reach though. maybe a hexplate/dsl bar+large beater+lds tooth would reach just a bit further
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on December 13, 2012, 07:19:54 PM
It's an issue with mixed consequences, ranging from "requiring a full force collision to get a hit" to "no trouble at all" .. will need to do more testing really.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on December 13, 2012, 07:58:25 PM
looks OK.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on December 14, 2012, 03:16:01 AM
needs a proper wedge.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on December 15, 2012, 09:24:54 AM
Not feeling so good about sacrificing the frontal protection, any suggestions?

Additionally, next bot!

(https://gametechmods.com/uploads/images/86602gutripper.png)

Not much to say about it, really. It hurts, if anything.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on December 15, 2012, 11:10:04 AM
Too slow for a gutripper.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 16, 2013, 05:18:12 PM
Red's Golden Rule of Bot Building: If you like a robot, build it a weight class smaller.
(https://gametechmods.com/uploads/images/2125executioner jr.png)

The X-Terminator knockoff returns as a LW, probably more suited as a IRL DSL bot than it's MW brother. Cheatbot2'd for the red extender again to act as one of those rotating warning lights. Still beats some of the standard DSL AI, though that's because it's a hammer bot. Not as stable as the MW, but it only rocks slightly when firing.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on January 16, 2013, 05:38:19 PM
Looks awesome.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on January 16, 2013, 08:11:54 PM
Beautiful
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 19, 2013, 07:54:27 AM
(https://gametechmods.com/uploads/images/15058compactor.png)

Yuuup.
Can't really self-right.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on January 19, 2013, 08:31:11 AM
If you swapped the mag snappers with BSGs you could get more weapons on.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 19, 2013, 08:37:21 AM
Probably with the top ones, can't change the side hammers since the BSGs don't have a slot there..
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: martymidget on January 19, 2013, 09:01:15 AM
And I doubt BSG's will fit in the compact chassis he has going on anyways.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mr. AS on January 19, 2013, 10:29:29 AM
you need long extenders at the back for it to self-right
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 24, 2013, 05:57:41 PM
So I don't have any of the old Dynamo robots because of various computer formats. And I should, because, you know, it's one of the staples of my showcase.

(https://gametechmods.com/uploads/images/39476dynamo5 copy.png)

Nothing like improving on it, then.
The new weapon system saves weight while having as much potential to hit as hard as Dynamo MK4 did (infact I've clocked several 2000 hits on BWs), while using the thinner piston allows the robot to be as small as the Astroflight motors require. The only problem with the bot as far as I know is that I had to skip out on two batteries as they make the drive system turn too fast, causing the bot to havok. This allowed for some pretty good armor for a BW, as you can see.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on January 24, 2013, 06:21:23 PM
If it turns too fast, just use Shinies instead and put in another batt. You could free up some weight if you make the front end narrower as you still have some empty space.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 25, 2013, 06:04:47 AM
The robot havoks while turning if I use shinies, rubber wheels or minis, it's because of the second battery. But luckily I found a very odd trick.

(https://gametechmods.com/uploads/images/29755dynamoMK52.png)
174.9kg, Plastic 5mm.

What did I do? Well, similar to before where the robot wouldn't havok after removing one of the batteries, I put 3 batteries in (One was stacked), went to the test area, went back to the chassis and removed a battery. The robot functions perfectly now, so now it's faster, smaller and just as heavily armoured as before.

EDIT: ... Functions perfectly 90% of the time. The robot havoked even worse then usual (On collision and while turning) in one of the several test matches I did. But it's still better then havoking all of the time.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 25, 2013, 02:19:15 PM
Remember Red's golden rule?

(https://gametechmods.com/uploads/images/59981volt.png)

123.9kg, 1mm Titanium. Makes use of the battery removal havok fix again.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: madman3 on January 26, 2013, 06:45:16 AM
Eh, I'd try and find a compromise and get rid of the copals for better motors.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Pwnator on January 26, 2013, 06:48:38 AM
uuuhhh it's an ant

what kind of drive would you expect
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: madman3 on January 26, 2013, 06:54:35 AM
uuuhhh it's an ant

what kind of drive would you expect
I dunno man but given that its a poker it would be kinda bad to be outperformed drive wise. I guess its not a major issue, it might be worse with a change but whatever.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mr. AS on January 26, 2013, 12:58:42 PM
the force of the piston should probably give it some extra speed and make it flankier
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on January 26, 2013, 01:24:56 PM
Indeed, much like Dynamo MK1/2/3/4 with the Storm piston, the piston is so powerful it lunges forward a meter or so at Magmotor rammer speed. It can't turn -too- fast, but it'll shred most antweights with 400~2000 hits.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 09, 2013, 08:24:36 AM
(https://gametechmods.com/uploads/images/87415killbill.png)

Intended for the Live Designs AI pack.
No I don't know why I called it Kill Bill. Maybe it could be said because the weapon and it's motor is about 75% of the robot's weight,  making it debatably excessive.

Considering I don't have any alternative names, maybe I should make a team based on movies? What other bots could there be?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on February 09, 2013, 11:28:44 AM
uuuhhh it's an ant

what kind of drive would you expect
I dunno man but given that its a poker it would be kinda bad to be outperformed drive wise. I guess its not a major issue, it might be worse with a change but whatever.
it's not only an ant but a poker. Giving it more than copals would be ridiculous.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Tweedy on February 09, 2013, 11:31:29 AM
(https://gametechmods.com/uploads/images/87415killbill.png)

Intended for the Live Designs AI pack.
No I don't know why I called it Kill Bill. Maybe it could be said because the weapon and it's motor is about 75% of the robot's weight,  making it debatably excessive.

Considering I don't have any alternative names, maybe I should make a team based on movies? What other bots could there be?
That tribar holding the hammers looks really thin, it's a weightier setup but you could go hexplate-dslbar-flippermakers on the bottom of the dsl bar to angle the weapon-hammer
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on February 09, 2013, 11:42:13 AM
The skin is excellent though. Great work on the stripes.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Sylandro on February 09, 2013, 12:04:52 PM
It's Brother Of Whyachi's slightly deformed brother!
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 09, 2013, 01:05:52 PM
Ha, the stripes were the easy part. I take the chassis template given by the game, put it into Photoshop and.. well, line it up, which given the simple chassis is pretty straight forward. Any oddities (i.e the right stripe was off-centered on the sides despite lining up perfectly on the skin template) can be corrected with time.

Any way I am supposed to attach a hexplate to an axle? I've never actually used them before and I doubt you want me to use a extender.

(https://gametechmods.com/uploads/images/32570billkill.png)

This alternative version currently uses a 20cm Polycarbonate extender (on it's side)-hexplate-20cm CF-90/30 flippermaker. Saves a kilogram but it looks like (s)crap. The weapon rides closer to the bot now.
CF extenders does mean a good hammer shot would be likely to destroy the weapon but hey, same with the tribar.

(https://gametechmods.com/uploads/images/3098killkill.png)

And now to leave no loose ends, the same setup but using flippermakers instead of CF extenders. This means I had to put the armor down to 1mm Titanium (putting it to about ~246kg) which I didn't particularly want to do.

So it's a case of A (Kill Bill), B (Bill Kill) or C (Kill Kill) Those aren't really the names, it just amused me.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mr. AS on February 09, 2013, 02:08:35 PM
red, its not your fault that plazmic doesn't know his basic dsl. hexplates do not attach to magmotors unless youre using nar AI.

i like A and C alot.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Tweedy on February 09, 2013, 02:20:44 PM
red, its not your fault that plazmic doesn't know his basic dsl.
I've got too used to irl building  :rage
On c would it be possible to add a small dsl disc to the top for protection and a more clean look?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on February 09, 2013, 02:28:24 PM
I like the third one best to be completely honest.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 09, 2013, 04:50:48 PM
Cheers, it'll probably be Option C then, maybe I'll edit it quickly so the hexplate extender sits under a flippermaker for protection.

Any other ideas for a movie based AI team?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on February 09, 2013, 04:52:36 PM
The Ring, Texas Chainsaw Massacre, or Polterguiste.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 09, 2013, 07:51:22 PM
(https://gametechmods.com/uploads/images/80609goodburger.png)

Sue me.

Is this a first? A (kind of) serious AW DSL popup?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Sylandro on February 09, 2013, 07:58:16 PM
http://www.youtube.com/watch?v=QShAhEPaD88#ws (http://www.youtube.com/watch?v=QShAhEPaD88#ws)
I had to.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: R1885 on February 09, 2013, 08:03:20 PM

Is this a first? A (kind of) serious AW DSL popup?
Micro Launch Platform beat you by about two years.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mr. AS on February 09, 2013, 08:04:38 PM
http://www.youtube.com/watch?v=QShAhEPaD88#ws (http://www.youtube.com/watch?v=QShAhEPaD88#ws)
I had to.
^useless post detected^

naryar made an AW named Deep Cut (its in nar ai under robotic ruin i believe), but this is probably the first side popup. his also had a razor/mcb wedge
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 09, 2013, 08:05:39 PM
Ah, fair enough. Yeah, being beat by 2 years fits with being gone for 2 or 3 years.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Jamin on February 09, 2013, 10:50:13 PM
I had to.

No, you certainly did not.

>People actually think this kid has improved

Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 10, 2013, 07:10:36 AM
I'm still trying to come up with ideas for this team I am going to call Hollywood's Finest.
In the meantime, Good Burger v2.

(https://gametechmods.com/uploads/images/58176goodburgerv2.png)

124.9kg, increased damage, actually gets under things, but at the cost of 1mm Plastic instead of 1mm Titanium. Worth it though.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on February 10, 2013, 07:24:01 AM
a razor would be better in terms of both damage and collision mesh.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 10, 2013, 07:29:26 AM
True, but at the same time a razor havoks 90% of the time the weapon is fired, and has to be fit in the chassis in a way that doesn't pass through the blue controller or the BSG, but also doesn't poke out of the chassis and become the equivalent of a non-damaging flipper. I don't have a spare gram, let alone a kilo for the small controller.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Jonzu95 on February 10, 2013, 09:03:49 AM
http://www.youtube.com/watch?v=QShAhEPaD88#ws (http://www.youtube.com/watch?v=QShAhEPaD88#ws)
I had to.
^useless post detected^
Nope. It's robot-related.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Jamin on February 10, 2013, 09:04:54 AM
http://www.youtube.com/watch?v=QShAhEPaD88#ws (http://www.youtube.com/watch?v=QShAhEPaD88#ws)
I had to.
^useless post detected^
Nope. It's robot-related.

You're seriously going to try to argue that was a constructive post aren't you?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on February 10, 2013, 09:09:13 AM
If you're planning on making Good Burger part of the LDAI team then make it a weaponless flipper, popups aren't IRL.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on February 10, 2013, 09:11:43 AM
http://www.youtube.com/watch?v=QShAhEPaD88#ws (http://www.youtube.com/watch?v=QShAhEPaD88#ws)
I had to.
^useless post detected^
Nope. It's robot-related.
Still useless.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 11, 2013, 06:45:43 AM
To comply with regulations, Good Burger now uses a 40cm Titanium extender for it's flipper. Now, moving on...

(https://gametechmods.com/uploads/images/33466godzilla.png)

Godzilla isn't designed to win by knockout. It's designed to survive, relentlessly pushing forward, attacks bouncing off a nigh impervious defence while chewing up it's opponent with the jaws and ferocity of such a mighty beast. Nothing's managed to get it under 90% health yet in 3 minute testing.

That's an Extra Wide armor plate on the front between the spike strips.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Classicus on February 11, 2013, 11:10:20 AM
Nice.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: madman3 on February 11, 2013, 03:32:57 PM
Been watching Nostalgia Critic have we?
Good bot man. Looks cool and clean.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mr. AS on February 11, 2013, 06:16:59 PM
4npc (fasts?) + rubbers isnt even that pushy.

looks very tough (for an irl bot anyway) though.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: infiniteinertia on February 11, 2013, 06:19:19 PM
Nicely put together, but as Mr.Awesum pointed out, the lack of drivetrain "oomph" is a worry for a bot with such limited versatility in terms of how it will win battles.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 11, 2013, 06:52:47 PM
Been watching Nostalgia Critic have we?
Good bot man. Looks cool and clean.

Used to, good eye. Good Burger was obvious, but Godzilla is a no-brainer for a heavyweight robot based on the movies.

I'll try working on the bot's speed when it's not 1am. And when I'm not on a phone. I need a wheel that'll ride low like the rubber wheels but stay invertible. There's mot much room to work with given the side protection, and a rebuild will be tricky, at the least tedious.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mecha on February 11, 2013, 08:08:59 PM
Godzilla looks epic. :D
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on February 12, 2013, 01:46:58 AM
That weapon system is underwhelming.

If you want a Robot Wars aod style spike trap, better to change the design and add a wedge.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 12, 2013, 10:28:50 AM
Eeeh, the three versions of Godzilla beforehand had a wedge. It wasn't very good.

(https://gametechmods.com/uploads/images/26043godzillav2.png)

V2 uses DSL-1s for plenty more grip. Weapon extender strength had to be sacrificed to accommodate them, but I've never had them break off before the extra wide plate, which naturally isn't easy either. 6 batteries to help in the later stages.

Now, here's the MW I just built:

(https://gametechmods.com/uploads/images/22238terminator.png)

Yes.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: infiniteinertia on February 12, 2013, 11:35:36 AM
Shmexy little death machine. I wanna see battle scars!
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on February 12, 2013, 02:38:42 PM
Not IRL, but it looks bossin if not a tiny bit outdated.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 12, 2013, 02:52:17 PM
Yeah, I had to steal Ripblade's thunder because I didn't have a clue how to build a DSL VS.

So how should I go about making an IRL VS?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Kossokei on February 12, 2013, 03:01:09 PM
Yeah, I had to steal Ripblade's thunder because I didn't have a clue how to build a DSL VS.

So how should I go about making an IRL VS?
More weapon support, less DSL standard wedges, and it has to 'look sturdy', meaning it can't be like a perm 180 with a birdpoopton of weapon weight on a polycarb extender.

that last one isn't entirely real but it's more of an unwritten rule. To me, anyway.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: 090901 on February 12, 2013, 03:04:48 PM

So how should I go about making an IRL VS?
make it look cool
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 19, 2013, 07:50:09 AM
Putting out what I have right now. Not doing anything special until I get a go ahead or something.

(https://gametechmods.com/uploads/images/77725terminator2.png)
398.7kg. Plastic 3mm, I think?

(https://gametechmods.com/uploads/images/62767gladiator.png)
Steel 1mm, 175kg.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on February 24, 2013, 05:15:21 PM
Just having some fun. Perhaps this should be in the Replica thread, but at the same time it's not done yet.

(https://gametechmods.com/uploads/images/830866million.png)

It's a MW. Weapon uses that dual core Magmotor.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on February 24, 2013, 05:22:16 PM
I like it. I see it more as adaptation. Excellent skin too.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 15, 2013, 11:30:33 AM
(https://gametechmods.com/uploads/images/58421madd copy.png)

Battlebots 6 LW idea.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RammingSpeed on March 15, 2013, 11:32:18 AM
I like it, but isn't it a bit slow with those motors?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 15, 2013, 11:33:29 AM
I'd say it's fast enough without being excessive.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on March 15, 2013, 12:33:28 PM
It's a tiny Vladiator :DDDDD
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Scrap Daddy on March 15, 2013, 01:43:21 PM
Wow, I really do love it.....you should make like a whole new team for vlad, ie MW- new Vlad the Impaler streamlined to mw, HW-new vladiator. That would be sweet.

Actually the idea of making new versions of old bots is interesting....
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 15, 2013, 02:20:10 PM
Cheers!

Looking at the concept version I had with a larger chassis I realized that I originally intended it to only have one flipper-maker for support to allow for 7 batteries and not go over the weight limit.

(https://gametechmods.com/uploads/images/35919madden.png)

This version is 247.1kg, still has 3mm Plastic.

So it's time for a little A or B:
Which is the better name? Madd the Junk Mailer (i.e Vlad the Impaler) or Maddenator? (Vladinator)
Which is the better setup? 7 batteries one support, or 6 batteries two supports? (Aesthetics, battle potency, however you view it)
Which is the better skin? Madd's grimy look, or Madden's clean look?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Scrap Daddy on March 15, 2013, 02:24:26 PM
I like the second one with the first name.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on March 15, 2013, 03:03:05 PM
I like the second one with the first name.

Same. I liked the first one's skin more though.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on March 15, 2013, 04:28:35 PM
Both look excellent.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on March 16, 2013, 02:37:05 AM
I like it.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 17, 2013, 09:44:07 AM
Awesome.

(https://gametechmods.com/uploads/images/51935splinter.png)

And now a HW. 3 judge bursts. I noticed only two are allowed for HWs so I'll change the side hammers at some point.
I think the bot is too narrow to clamp on bots as planned.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Kid_Krusher13 on March 17, 2013, 09:45:23 AM
They look very nice.Don't know how well the clamp thing will work.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Venko on March 17, 2013, 10:11:41 AM
A general question :
Why the DSL bots are always made with more awesome skins than the stock bots???
*drooling at Maddenator...*
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 17, 2013, 04:46:24 PM
Haha, true, it's not a good clamper. But it's fun. And actually pretty tough too.

Speaking of skins...

(https://gametechmods.com/uploads/images/94823splinterskin.png)

Though I'm still not sure what to do really.
Side hammers are mag snappers now as planned. Some big orange batts were added for more efficient powering, comes to 798.7kg.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on March 17, 2013, 05:57:31 PM
Looks pretty solid, how did you add the whiteness on top of the transparent layer?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 18, 2013, 04:54:17 AM
It's not a transparent layer, but to make the effect you screenshot the insides of the bot top-down and map it to the skin template. Then you put semi-transparent layers on top of it.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on March 18, 2013, 06:18:47 AM
Not bad. I like it.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on March 18, 2013, 05:39:13 PM
It's not a transparent layer, but to make the effect you screenshot the insides of the bot top-down and map it to the skin template. Then you put semi-transparent layers on top of it.
I know that but when I do it it just looks like I didn't put armor on top.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: HurricaneAndrew on March 18, 2013, 10:00:12 PM
It's not a transparent layer, but to make the effect you screenshot the insides of the bot top-down and map it to the skin template. Then you put semi-transparent layers on top of it.
I know that but when I do it it just looks like I didn't put armor on top.

Set the opacity of the white layer lower.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: kill343gs on March 19, 2013, 10:47:36 AM
I always forget how dope your stuff is then I come stumbling in and I'm blown away
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 19, 2013, 03:24:01 PM
Haha, thanks. I guess calling it the Hall of Lame doesn't help.

(https://gametechmods.com/uploads/images/75702ironmike.png)

MW entry idea if I don't just go for Executioner (senior). At the least it's better then The Boxer Returns.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on March 19, 2013, 05:32:03 PM
Looks nice, maybe if the wheel guards were turned so they protect the wheels directly it would look a bit better.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 19, 2013, 05:37:43 PM
Yeah, it was originally designed around Backlash wheels but they couldn't keep grip upside-down. Could use VDMAs and reduce the width of the bot though.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on March 20, 2013, 04:49:55 AM
Move ramplates forward so it actually protects stuff more.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 30, 2013, 02:49:19 PM
I had a fascination with Ronin.
(https://gametechmods.com/uploads/images/31276roninDSL.png)

The ground clearance is so low it beats Razorback way more then it should.
21kg per anchor, how should I spend it in weapons? Armor needs to be good so the bot can last.
(Yes I know I used anchors, I really can't be arsed fiddling with multi-extenders)

Weapon setups I have used:
Two large beaters, they connect at a right angle and extend onto the chassis wedge so they can be rammed/wammed with. Pretty good but I don't know if it's straying too far from stock Ronin.
Spike strips. Not as effective but keeps the spirit while not being useless from anywhere but the sides.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mr. AS on March 30, 2013, 03:06:11 PM
looking good, maybe change the wheels a bit so they stick out the top more like the original ronin?

i know tornado spikes weigh 15kg and sir K drills are 20, but sir k drills would look like crap, so maybe tornado spikes/lighter weapons and more armor would be good.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 31, 2013, 04:57:44 AM
When on the ground the chassis weighs down the axles, which have enough give to make them 'stick out the top more' but also give such low ground clearance the bot isn't instantly decimated by sheet wedges.

This effect gives rise to this:
(https://gametechmods.com/uploads/images/40335ronin2.png)
(Yes I know Hypnos on NPC Fasts aren't new, but I'm saying they poke out of the top of the chassis when in combat)
There's not much armor difference between Aluminium 10 and Steel 5 so it really saves around 40kg, used it to get some Hypno wheels for ramming speed and line the top of the chassis with beaters for wamming capabilities, while not entirely killing the aesthetics of stock Ronin.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: martymidget on March 31, 2013, 05:24:46 AM
I like.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 05, 2013, 08:57:50 AM
Right now while toying with DSL 3 I've been recreating stock bots. Perhaps these could be turned into an AI pack as a temporary fix for computer controlled opponents.
Maybe you've already seen Barbershop Chop from the announce thread.

(https://gametechmods.com/uploads/images/32314barbershop.png)

But now there is more:

(https://gametechmods.com/uploads/images/34220BackSlash.png)

With a low profile chassis wedge and a powerful rack/piston flipping arm, BackSlash is now worth something. And since the arm is made of beater bars it can do damage, best hit clocked right now at 550.

Other bots aren't ready to go like BackSlash, but unless I can't think of a way to make them better, it's just the skin that is missing:

(https://gametechmods.com/uploads/images/18846Sabertooth.png)

Sabertooth goes faster, and more speed means more force the new heavy gothic axes can swing with.

(https://gametechmods.com/uploads/images/578Grog.png)

Grog can hit hard (strongest hit was something like 1100) and take it back in spades with strong chassis and external armor.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Thyrus on April 05, 2013, 09:10:08 AM
I like the idea. I coul help xou with some bots if you want me to
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 05, 2013, 09:14:53 AM
Sure. Any bots you are particularly interested in remaking?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Thyrus on April 05, 2013, 09:59:08 AM
Might take a look at ripblade or what it's called again. the middleweight of the last team.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: infiniteinertia on April 05, 2013, 10:11:40 AM
I love Grog. And Backslash is pretty nifty too. How does it's wedge fare?!
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: AlexGRFan97 on April 05, 2013, 10:14:38 AM
Perhaps these could be turned into an AI pack as a temporary fix for computer controlled opponents.
Oh yes please.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on April 05, 2013, 03:05:23 PM
Mind if I help with this pack too? I have some ideas
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 05, 2013, 03:31:04 PM
Ofcourse. We should get a thread for this really so we can consolidate all of our efforts. Can't post your bots in my showcase x)

Here's another bot ready, just needing a skin:
(https://gametechmods.com/uploads/images/7174Scout.png)
It can't fling like the DSL2 Scout, but this re-imagining of the stock Scout can still toss other lightweights like toys in a pram. It took a lot of toying with extenders and motor height to find a 'forklift arm' setup that was suitably wedgy. And also a lot of different anchor/flippermaker combinations to get those supports snug to the ground as well.

Stuff that needs more work:
(https://gametechmods.com/uploads/images/72955RolyPoly.png)
Roly Poly. Peppy, not-invertible, pointy tips. It covers the bases, but I don't know. It just doesn't seem right.

(https://gametechmods.com/uploads/images/39265ALARM.png)
ALARM. I've been trying a lot of setups for the piston, but any damage caused is inconsistent (from 500 to absolutely nothing per shot) and I swear each time the hammers aren't touching the floor, which would cause the hits not to register.



Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: AlexGRFan97 on April 05, 2013, 04:03:56 PM
So uh, before I make a couple robots (namely, Raptor and Snow Job), do we keep the original chassis or do we rebuild them completely?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on April 05, 2013, 04:12:01 PM
I'm working on BOT-204 and Civil Disobedience rebuilds right now. All they need are skins.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Thyrus on April 05, 2013, 04:25:32 PM
I want to try one of the dogs

I guess it will be big dog
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 05, 2013, 04:40:26 PM
Awesome.

You don't have to use the original chassis. The original chassis are far too big for stock anyway, you could probably build a DSL heavyweight with most of the lightweight chassis. Nah, the idea is present the stock AI in a more competitive DSL3 form. Capturing the essence, but less of the suck (i.e Stock Backslash being a wedgebot with ground clearance like a shopping trolley)
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: ty4er on April 05, 2013, 04:51:32 PM
Awesome.

You don't have to use the original chassis. The original chassis are far too big for stock anyway, you could probably build a DSL heavyweight with most of the lightweight chassis. Nah, the idea is present the stock AI in a more competitive DSL3 form. Capturing the essence, but less of the suck (i.e Stock Backslash being a wedgebot with ground clearance like a shopping trolley)
so a bit like an irl restocked?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 06, 2013, 04:13:57 PM
@Ty4er: I've never heard of it, but it sounds like it.

Silently posted to the AI pack thread:
(https://gametechmods.com/uploads/images/69545scoutskin.png)

Scout skin.

(https://gametechmods.com/uploads/images/30568rolypolyv2.png)

The spike rack could be so much bigger but I didn't want to go to DSL standard building for the pack. Instead it gets a heap of armor and front stabilizers.

(https://gametechmods.com/uploads/images/62129alarm2.png)

ALARM v2. I think Click added normals to the sledgehammers, which would explain the damage inconsistency previously. Now I've chosen the 25kg hammers because they're easy to attach and authentic ALARM weaponry.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on April 06, 2013, 05:25:26 PM
ALARM is tiny for a MW.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 06, 2013, 06:05:54 PM
I did compact it a bit too much maybe. Should I lengthen it again?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: ty4er on April 06, 2013, 06:13:02 PM
i think you should atleast make them invertible. they look nice anyway
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 06, 2013, 07:40:55 PM
Nah, I think it's part of their identity. Would it make them better if they were invertible? Sure. But I don't want to kill off what made these robots what they are, their essence as I called it.

Unless it's something really stupid like the whole 'You could fit a iron spike under stock BackSlash and it's supposed to be a Biohazard knockoff"
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 07, 2013, 08:23:00 PM
My updates for today:

(https://gametechmods.com/uploads/images/27496tornado.png)

I was inspired (Don't ask me how, I don't know) and decided to make Tornado. With two heavy hammerheads spinning at high speed it can hit like a heavyweight. Speed is something to be desired, but you cannot go around this weapon.


(https://gametechmods.com/uploads/images/72501saberv2.png)
(https://gametechmods.com/uploads/images/82968grogv2.png)

Skins for my Grog and Sabertooth contributions.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: 090901 on April 07, 2013, 08:26:55 PM
Nah, I think it's part of their identity. Would it make them better if they were invertible? Sure. But I don't want to kill off what made these robots what they are, their essence as I called it.
Inb4 some n00b comes along and makes a really sh**ty flipper and beats them and thinks he is the greatest bot builder ever  :dumb)
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Thyrus on April 08, 2013, 04:24:47 AM
Tornado looks great. It really looks like someone enterd the original in series 4 and came back with this for series 5. is that a srimech on grog?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: infiniteinertia on April 08, 2013, 10:09:18 AM
Tornado <3
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 10, 2013, 11:51:58 AM
Another update from me:

(https://gametechmods.com/uploads/images/27076bezerker copy.png)

Not much to say. It's Bezerker. It's quite strong.

(https://gametechmods.com/uploads/images/98884jackpot.png)

JACKPOT! attempt. Not sure about it.

(https://gametechmods.com/uploads/images/76778ripblade.png)

Ripblade attempt. Really need to use a large disc instead of the drum.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on April 10, 2013, 12:03:26 PM
I don't really like JACKPOT, the other two are pretty cool.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Thyrus on April 10, 2013, 12:07:03 PM
berserker looks cool. like to see it going up against my spin bonker version ;)

jackpot is basicly the same? does your ripblade use the same chassis as the original one?

Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 10, 2013, 12:37:52 PM
Not sure what to do with JACKPOT since the whole offset hammer like a slot machine lever is the original's gimmick.

Nah, this Ripblade's chassis is much smaller. Authentic but smaller.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Mr. AS on April 10, 2013, 01:37:55 PM
the mw doesnt really look like ripblade, maybe cutting teeth and a big disc instead?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Scrap Daddy on April 10, 2013, 02:08:06 PM
First two are awesome, Ripblade could be done better I feel though.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on April 10, 2013, 03:35:39 PM
yeah ripblade looks more like barbershop chop that anything else.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on May 04, 2013, 10:04:52 AM
Updating the showcase with my later additions:

(https://gametechmods.com/uploads/images/66253sentinel.png)

(https://gametechmods.com/uploads/images/37638wideload.png)

(https://gametechmods.com/uploads/images/2317devil.png)

(https://gametechmods.com/uploads/images/66459littlemetalfriend%20copy.png)

(https://gametechmods.com/uploads/images/61727razor%20copy.png)

... It's only now I just realized/remembered WIDE LOAD is a HW. Going to need to remake it.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Jonzu95 on May 04, 2013, 10:07:27 AM

Updating the showcase with my later additions:


(https://gametechmods.com/uploads/images/66253sentinel.png)


(https://gametechmods.com/uploads/images/37638wideload.png)


(https://gametechmods.com/uploads/images/2317devil.png)


(https://gametechmods.com/uploads/images/66459littlemetalfriend%20copy.png)


(https://gametechmods.com/uploads/images/61727razor%20copy.png)


... It's only now I just realized/remembered WIDE LOAD is a HW. Going to need to remake it.
They look awesome! :approve:
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on May 04, 2013, 10:07:48 AM
Sentinel and Razor and Wide Load are good, the rest I'm not convinced...
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on May 04, 2013, 10:09:01 AM
Devil looks awesome
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on May 04, 2013, 10:12:07 AM
Devil looks awesome

No, the weapons are poorly placed and non-aesthetic in general.

They're supposed to be devil's horns. The bot's called Devil for a reason.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on May 04, 2013, 10:13:40 AM
Yeah, I tried to go for a similar style but it's hard to work with the chassis. I didn't want to resort to dual 'horns' but it was the only way to get damage over 200.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on May 04, 2013, 10:25:07 AM
dude what, you have so many options it's not even funny

(https://gametechmods.com/uploads/images/89910devil.png)
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on May 04, 2013, 11:54:06 AM
Huh, didn't even think of that. More in line with Devil as well. Nice.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on May 04, 2013, 03:17:37 PM
Devil looks awesome

No, the weapons are poorly placed and non-aesthetic in general.

They're supposed to be devil's horns. The bot's called Devil for a reason.

I don't care, the chassis is cool.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Kossokei on May 04, 2013, 03:20:59 PM
Devil looks awesome

No, the weapons are poorly placed and non-aesthetic in general.

They're supposed to be devil's horns. The bot's called Devil for a reason.

I don't care, the chassis is cool.
The entire bot looks way sleeker like that, it's almost hotrod-like when you take the technos into account.

I like it
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on June 02, 2013, 08:38:03 AM
A fair update, if small for the timeframe.

A temp AI bot I forgot to post: Flapjack.
(https://gametechmods.com/uploads/images/59186flapjack.png)

It's pretty good.

(https://gametechmods.com/uploads/images/68294shard2.png)

My intentions should be clear with this one. 5mm Aluminium. Not so powerful for a heavyweight but the front end is extremely durable.
(Also I wish I didn't have to rip the titlecard off a Youtube video, the quality is crap)

(https://gametechmods.com/uploads/images/45633shard.png)
(https://gametechmods.com/uploads/images/67709shard3.png)

There's the bot by itself and the insides. Uses the pneumatic burst motors (very short axes, medium overhead axe)

(https://gametechmods.com/uploads/images/66059battlerat.png)

My intentions for this shouldn't be as clear. It's my LW for GTM Robot Wars, to go with Shard. I chose this over a box with spikes rammer.



Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Thyrus on June 02, 2013, 08:42:29 AM
nice work. Shard looks like Splinter and i love battleratt
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on June 02, 2013, 08:45:34 AM
Shard was always meant to be Splinter ;) DSL 2 one is series 3, DSL 3 is series 5. Fitting, really.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on June 02, 2013, 10:43:51 AM
Battlerat is awesome.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: kill343gs on June 02, 2013, 11:53:21 AM
Battlerat is so cool
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Merrick on June 02, 2013, 12:46:08 PM
Don't know how I haven't seen this showcase before.

Your bots are awesome.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on June 02, 2013, 12:47:06 PM
Dat rat
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 06, 2014, 02:45:52 PM
It's been almost a year since I posted here? Jesus.
Things have been quiet. A lot of it because a new custom computer which I dubbed "The Beast", I've only had to turn down the graphics from maximum for Planetside 2, though only because of sub-60 FPS in intense battles. And they're in the process of optimising the entire game because of crappy performance in general anyway, so who knows.

But yes. I have stock, DSL 3 and now DSL 2.1 ready to go, though I have accepted I won't reach the current standards of building on stock and would reserve building for stock for when it's BBEANS time again.

To make up for lost time, here's some DSL 3 stuff that has been laying around:

(https://gametechmods.com/uploads/images/54759fatalformula.png)

Lightweight formula car expy to tie in with the artistic nature of Battlerat (above)

(https://gametechmods.com/uploads/images/96084nipper.png)

Simple and effective lightweight axe bot.

(https://gametechmods.com/uploads/images/14013dadog.png)

Da Dog. Used a steel sheet instead of the plow because I cannot justify the chassis being any wider/larger as a middleweight.

(https://gametechmods.com/uploads/images/80278bigdog.png)

Big Dog. Couldn't come up with a use for wasted weight (it's got some ridiculous armor) so I gave it a powerful srimech. Only needs a 20 or so degree swing and it's on it's wheels.

(https://gametechmods.com/uploads/images/86178lildog.png)

Now we're getting into the stuff I actually skinned. Lil Dog.

(https://gametechmods.com/uploads/images/88913flamechopper.png)

Flame Chopper. It has a steel extender stabilizer around the back. Wanted to use the actual fire axe but it's not stable enough for the kick of the powerful burst motor with a heavier load.

(https://gametechmods.com/uploads/images/15100rabidrat.png)

Middleweight axebot to tie in with Battlerat in being... well, rats. And it's artsy.


And it wouldn't be Red's Hall of Lame without a needlessly showy splash for what would be an average bot if not for immaculate presentation skills.

(https://gametechmods.com/uploads/images/14672bambam.png)

IRL DSL 2.1 axebot. Lots of BFE here. Finetuned the chassis dimensions, lowered it a few points to be visibly invertible, near enough perfectly aligned the drive and center the burst motors and the bursts have a BFE'd swing arc. I made a custom AI for it that swings both axes independently, though the actual smart zones are too wide and too central so it ends up firing both axes anyway except in special circumstances. It however isn't invertible until the axes break off so I can't set it to be invertible, and I cannot find a way to set the robot's invertibility in-combat when both axes are broken off without causing a fatal game error when the AI py file is loaded.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: playzooki on March 06, 2014, 03:10:59 PM
i like the f1 car
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Kossokei on March 06, 2014, 03:19:33 PM
a good show as usual, Red

Welcome back, btw
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedAce on March 06, 2014, 03:32:33 PM
I really like Bam Bam, very nice bots overall.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Natster-104 on March 06, 2014, 04:18:31 PM
I was just thinking, from all these awesome stock remakes, you should consider making an ai pack,
That would be Siiiiiiick
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 06, 2014, 04:30:54 PM
Cheers guys!

I was going to! And I got the community rounded up to make other bots too. Then it bombed hard like everything I announce before finishing.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Natster-104 on March 06, 2014, 04:33:02 PM
Awesome! really looking forward to it dude!  :beer:
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Jonzu95 on March 06, 2014, 04:38:50 PM
So many great bots <3
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on March 06, 2014, 05:33:26 PM
Bam bam looks very nice. Love the car aswell.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on March 06, 2014, 06:14:01 PM
Very nice stuff.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Merrick on March 07, 2014, 04:11:35 AM
Bam Bam looks great. Good to see you showcasing again.  :thumbup
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Natster-104 on March 07, 2014, 12:10:00 PM
Can I just ask, how do you get a burst motor to turn 180 degrees?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 07, 2014, 12:19:13 PM
I did it with BFE, literally opening up the bot file and editing it. You'd need something like Notepad++ as a start.
There's an overview on the site but it doesn't mention burst motors. https://gametechmods.com/forums/index.php?topic=11658.0 (https://gametechmods.com/forums/index.php?topic=11658.0)
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 10, 2014, 06:24:02 PM
This time around has a lot of focus on Mistfire. https://gametechmods.com/forums/index.php?topic=15655.msg626559#msg626559 (https://gametechmods.com/forums/index.php?topic=15655.msg626559#msg626559) I reckoned his questionably 923.2kg SHW could be turned into a middleweight while keeping to it's various key points - 4 wheel drive, invertibility and a disc with two teeth on a 4 mag motor, while remaining within DSL standards. I actually wanted to see if it was possible and if so how effective it was. Incidentally the robot I referred to in his showcase I scrapped.


(https://gametechmods.com/uploads/images/4939mystnodisc copy.png)

Mistnodisc. This is a very rough MW clone of his Hypnodisc 2. It has a high ground clearance (for my standards) and no caster, so it's tipped slightly forward most of the time, and when it is flipped over since the Typhoon teeth are thicker then the disc damage is inconsistent as the weapons are touching the floor. But it does hit pretty good, though. I've seen 1600s, 2000s. But with it's mentioned flaws, plastic 3mm armor and tons of wasted space, there's a lot more potential to be had here.


(https://gametechmods.com/uploads/images/54024redmyst copy.png)

This is where Red Mist comes in. Cutting the chassis down in size saved enough kg to allow an ant battery for extra endurance, a caster to balance the bot at the front, and a hexplate to prop up the disc just enough so the weapons won't touch the floor, while at the same time ensuring all four wheels make contact with the floor. But it still has plastic 3mm, It doesn't have a great reach so weak armor could prove costly. This is about as good as the robot is going to get without sacrificing one of the key points. I've shrunk the chassis as far as I can go considering, the rubber wheels are my lightest option for invertible 4WD, and downgrading the mag 4 will reduce a lot of the weapon's power. But what if I let it go?


(https://gametechmods.com/uploads/images/51584redmystv2 copy.png)

Red Mist V2. Sacrificing invertibility allows the bot to have smaller wheels, which in turn allows it to have a smaller chassis. The virtually 0 ground clearance means it doesn't need a caster, so already I've saved 30kg in parts before even taking the chassis reduction into account, so with a change of batteries it can get Steel 3mm. The only problem is I've not designed the disc to be able to self-right itself. The carbon extender isn't long enough to do anything other then prop the bot up. If I can fix that, it would make a fairly solid package. But it wouldn't be the best you can do.


(https://gametechmods.com/uploads/images/86291infernal copy.png)

I'd say that goes to Infernal Box here. Aluminium 10mm, a weapon that is unlucky to hit less then 1600, and has clocked a best of 6600. The beaters over the wheels are only because I can't think of anything else better to do with 10~15kg of free weight. If I wasn't planning to make a "Pandora's Box" series of some of the hardest hitters possible in each class, I might of called it Ivan Drago. Or something.


(https://gametechmods.com/uploads/images/25180wicked copy.png)

Which brings us to Wicked Box, an antweight poker. Aluminium 1mm armor. I was remaking Dynamo for DSL3, then I remembered it was a Beetleweight. It's actually a bot I made a while back, but didn't showcase with the others just above. I remember it hitting harder then 250~400, but it did get a nifty 650, and not to mention the sheer force if it lurching forwards from the piston can push heavier robots around.


(https://gametechmods.com/uploads/images/7005raging copy.png)

And now the final duo - Raging Fool. Steel 5mm armor. An LW attempt to incorporate a sheet flipper in the chassis itself, considering a lot of the time my super-low chassis wedges (The remade BackSlash for instance) were beating community bots with motorized wedges. The flipper is too small. It havoks a lot and doesn't have enough power to do more then tip, and it can't self-right. I'll continue to look into the concept though.

(https://gametechmods.com/uploads/images/87428ragingv2 copy.png)

Raging Fool 2 doesn't fare much better. Still has Steel 5mm. With a larger flipping arm, a 90 degree burst arc and a spike to help with self-righting it's an improvement, but the entire system is just too small to -really- flip another lightweight. Not enough force at the end of the arm. Must try harder.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on March 10, 2014, 06:51:44 PM
2nd to top HS is great.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 12, 2014, 07:35:18 PM
More DSL3 retooling of stock AI:


(https://gametechmods.com/uploads/images/5043lugnut.png)

Worst comes first. LugNut is the definition of uninteresting, so it's hard to.. well, make an interesting version. Not much for weaponry, but with 10mm steel and with now being invertible it's stubborn as hell.


(https://gametechmods.com/uploads/images/37763revenge.png)

It's hard making a REVENGE-like weapon without leaving the robot capable of causing havoc explosions. But this setup makes for a good 1000~2000 a pop undercutter. Plastic 5mm. Bar is propped up by a hexplate so it doesn't touch the floor.


(https://gametechmods.com/uploads/images/74339bot204.png)

Very fast, grinds bots down in several seconds when given the chance. Aluminium 3mm. Scarily I instantly recognised the font on the back as Rockwell. I haven't even seen the font since I used the Word 2003 font selection dropdown box back in secondary school.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedAce on March 12, 2014, 07:47:14 PM
REVENGE and Bot-204 look awesome. I'm not a fan of LugNut though, then again, It's kinda hard to make LugNut an interesting bot.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on March 12, 2014, 09:27:46 PM
Ooh, I love the new Revenge. Both very powerful, and it keeps the feel of the original. Very well done.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 10, 2014, 12:17:39 PM
I've been here, just lurking again. Here's some more stuff.

(https://gametechmods.com/uploads/images/77999ninja.png)

Basically nothing I can do to not make Ninja havok capable. Saws are too large for the chassis, stars won't pass through the chassis, and the piglet won't go high enough not to use extenders.

(https://gametechmods.com/uploads/images/52971dementia.png)

Similar to Backslash in capabilities, though the damage is less consistent.

(https://gametechmods.com/uploads/images/25128hanky.png)

Hanky Panky doesn't have the Stanky Leg anymore. Tosses and can hurt.

(https://gametechmods.com/uploads/images/3372backyardripper.png)

Actually made this a year back, forgot about it. Didn't change much, the batteries I think. Power of a HS with gutripping capabilities.

(https://gametechmods.com/uploads/images/53981raptor.png)

Tough as nails and stable enough to sometimes not allow wedges underneath.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on April 10, 2014, 12:28:41 PM
Liking Ninja and Backyard Ripper the most.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Philippa on April 10, 2014, 12:49:17 PM
Raptor looks pretty beast.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedAce on April 10, 2014, 12:53:34 PM
All bots look cool but I liking the Backyard Ripper and Hanky Panky remakes the most.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Lemonism on April 10, 2014, 01:01:00 PM
Raptor looks pretty beast.
Seconded.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: 090901 on April 10, 2014, 03:59:20 PM
ninja is beautiful
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on April 11, 2014, 09:28:07 AM
i'm not too convinced by backslash, make it another design maybe
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 25, 2014, 05:12:55 PM
Still thinking about those stock redesigns - time for some other stuff. LWs to be precise.

(https://gametechmods.com/uploads/images/46307slinger.png)

I've had the community AI pack beta (I forgot the actual name) for as long as I can remember. Siberian Slinger stands out to me - it's a cool design, but struggles to beat chassis wedges and it gets stuck on it's back all the time. So I made my own version, complete with a hammer and sickel makeover. Pretty good flipper with a durable front end to tolerate spinners.

(https://gametechmods.com/uploads/images/34873scorpion.png)

Scorpion. Proud of this one, conceptually, performance-wise and skin-wise. Rammer/hammer combo, ramming alone does 200~400, hammer does 200~600, when both weapons make contact at the same time I've seen 1500 a pop. Self-rights consistently by rolling back over using the tail, the teeth/claws make for a surprisingly consistent defence, and if it does get parked on a wedge the hammer is set to swing below the chassis.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedAce on April 25, 2014, 06:22:17 PM
Both bots look real nice. You're planning a community AI pack? That'll be exciting.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on April 25, 2014, 06:26:16 PM
No nononono, I'm not planning one. It was a pack I downloaded at the time AI packs for DSL3 were only just starting to come up. Like a week or two after DSL3 was released.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedAce on April 25, 2014, 06:30:50 PM
Oh. Oops. I apparently can't read, my mistake.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: I Like Tacos on April 25, 2014, 07:57:07 PM
Look look great but you did a really good job with Scorpion.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: helloface on April 25, 2014, 09:49:30 PM
I'm really enjoying how tight this is.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: MassimoV on April 25, 2014, 09:56:32 PM
Looks ill dude. Both skins are sweet aswell.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on April 27, 2014, 10:07:21 AM
scorpion is neaaaat
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: madman3 on April 27, 2014, 12:23:33 PM
These are awesome, very neatly built.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 30, 2015, 05:28:42 PM
It's really been 11 months? Jeez. Well here comes a DSL 2.1 dump. The theme? Battlebots X rejects.

LW:
(https://gametechmods.com/uploads/images/68041madd.png)

Madd, the Junk Mailer hasn't changed much since Battlebots 5/6. More wedge makers on the front and a spike strip instead of the iron spike/tooth combo, it's still more showy than effective. The nail on the coffin is not being able to have a good, invertible 4WD system with a Judge burst and still have a weapon that won't havok every pop.

MW:
(Not pictured: Ronin II and Junkyard Warrior, both are unchanged since BB5/6. Just wanted to enter something new)

(https://gametechmods.com/uploads/images/88430bbb.png)

... Yes. Not interesting, not strong, it's just a skin with wheels.

(https://gametechmods.com/uploads/images/14929crocodile.png)

Crocodile. Cool idea, couldn't stand by it. Not sure if it'd pass the IRL check based on the long spikes on hinges

(https://gametechmods.com/uploads/images/65856hazard.png)

Hazard wannabe. Damage gimped because of the normals on the bar and the awkward ways bots drove up the wedge. Wasn't worth figuring out a solution.

(https://gametechmods.com/uploads/images/10197hypnodisc.png)

Hypnodisc wannabe. Good damage, points for style, but srimech havoks. It's not a judge burst either.

(https://gametechmods.com/uploads/images/39771rammer.png)

Rammer robot thingie. Experimenting with side skirts mostly. Compact as all hell, but not interesting enough.

For the heavyweights, there's only bots I've shown before. Shard and BAM BAM. Shard may return again someday. I think I made BAM for one of the BBs but just never got around to entering.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Badnik96 on March 30, 2015, 05:34:14 PM
lmao the biggest blackest box

Which one did you end up entering into BBX?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Philippa on March 30, 2015, 05:36:33 PM
Is there a reason the bar on the Hazard bot is upside down?
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedSawn on March 30, 2015, 06:08:27 PM
Badnik: None of them, actually. The dump is of rejects x) You'll see soon enough
Kurt: Figured it was a straight sideway normal and it'd have a better chance to hit with it's widest edge on top.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: RedAce on March 30, 2015, 06:13:19 PM
They look pretty cool though. Biggest Blackest Box for some reason attracted me for being the most boring bot in the post.
Title: Re: Red's Robotic Hall of Lame - DSL Edition
Post by: Naryar on March 31, 2015, 05:49:45 AM
i really like Crocodile. also i'd say it is IRL. IRL is about cool stuff after all.