Author Topic: Red's Robotic Hall of Lame - DSL Edition  (Read 53610 times)

Offline MassimoV

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #300 on: March 10, 2014, 06:51:44 PM »
2nd to top HS is great.

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #301 on: March 12, 2014, 07:35:18 PM »
More DSL3 retooling of stock AI:




Worst comes first. LugNut is the definition of uninteresting, so it's hard to.. well, make an interesting version. Not much for weaponry, but with 10mm steel and with now being invertible it's stubborn as hell.




It's hard making a REVENGE-like weapon without leaving the robot capable of causing havoc explosions. But this setup makes for a good 1000~2000 a pop undercutter. Plastic 5mm. Bar is propped up by a hexplate so it doesn't touch the floor.




Very fast, grinds bots down in several seconds when given the chance. Aluminium 3mm. Scarily I instantly recognised the font on the back as Rockwell. I haven't even seen the font since I used the Word 2003 font selection dropdown box back in secondary school.




Offline RedAce

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #302 on: March 12, 2014, 07:47:14 PM »
REVENGE and Bot-204 look awesome. I'm not a fan of LugNut though, then again, It's kinda hard to make LugNut an interesting bot.

Offline Badnik96

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #303 on: March 12, 2014, 09:27:46 PM »
Ooh, I love the new Revenge. Both very powerful, and it keeps the feel of the original. Very well done.

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #304 on: April 10, 2014, 12:17:39 PM »
I've been here, just lurking again. Here's some more stuff.



Basically nothing I can do to not make Ninja havok capable. Saws are too large for the chassis, stars won't pass through the chassis, and the piglet won't go high enough not to use extenders.



Similar to Backslash in capabilities, though the damage is less consistent.



Hanky Panky doesn't have the Stanky Leg anymore. Tosses and can hurt.



Actually made this a year back, forgot about it. Didn't change much, the batteries I think. Power of a HS with gutripping capabilities.



Tough as nails and stable enough to sometimes not allow wedges underneath.




Offline Badnik96

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #305 on: April 10, 2014, 12:28:41 PM »
Liking Ninja and Backyard Ripper the most.

Offline Philippa

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #306 on: April 10, 2014, 12:49:17 PM »
Raptor looks pretty beast.

Offline RedAce

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #307 on: April 10, 2014, 12:53:34 PM »
All bots look cool but I liking the Backyard Ripper and Hanky Panky remakes the most.

Offline Lemonism

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #308 on: April 10, 2014, 01:01:00 PM »
Download Mortis.py
Download some of my DSL2.2 Bots

Offline 090901

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #309 on: April 10, 2014, 03:59:20 PM »
ninja is beautiful

Offline Naryar

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #310 on: April 11, 2014, 09:28:07 AM »
i'm not too convinced by backslash, make it another design maybe

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #311 on: April 25, 2014, 05:12:55 PM »
Still thinking about those stock redesigns - time for some other stuff. LWs to be precise.



I've had the community AI pack beta (I forgot the actual name) for as long as I can remember. Siberian Slinger stands out to me - it's a cool design, but struggles to beat chassis wedges and it gets stuck on it's back all the time. So I made my own version, complete with a hammer and sickel makeover. Pretty good flipper with a durable front end to tolerate spinners.



Scorpion. Proud of this one, conceptually, performance-wise and skin-wise. Rammer/hammer combo, ramming alone does 200~400, hammer does 200~600, when both weapons make contact at the same time I've seen 1500 a pop. Self-rights consistently by rolling back over using the tail, the teeth/claws make for a surprisingly consistent defence, and if it does get parked on a wedge the hammer is set to swing below the chassis.




Offline RedAce

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #312 on: April 25, 2014, 06:22:17 PM »
Both bots look real nice. You're planning a community AI pack? That'll be exciting.

Offline RedSawn

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #313 on: April 25, 2014, 06:26:16 PM »
No nononono, I'm not planning one. It was a pack I downloaded at the time AI packs for DSL3 were only just starting to come up. Like a week or two after DSL3 was released.




Offline RedAce

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #314 on: April 25, 2014, 06:30:50 PM »
Oh. Oops. I apparently can't read, my mistake.

Offline I Like Tacos

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #315 on: April 25, 2014, 07:57:07 PM »
Look look great but you did a really good job with Scorpion.

Offline helloface

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #316 on: April 25, 2014, 09:49:30 PM »
I'm really enjoying how tight this is.
Oh I'll be doing some banging.......

Offline MassimoV

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #317 on: April 25, 2014, 09:56:32 PM »
Looks ill dude. Both skins are sweet aswell.

Offline Naryar

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #318 on: April 27, 2014, 10:07:21 AM »
scorpion is neaaaat

Offline madman3

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Re: Red's Robotic Hall of Lame - DSL Edition
« Reply #319 on: April 27, 2014, 12:23:33 PM »
These are awesome, very neatly built.