you only need 6 ant batts max. And because you only need 6 ants, reduce a lot of empty space which is there because of the useless ants
and with that, try to get plastic 3 and at least a 60 kg hammer.
and after that, you can go for either a 150cm disc(medium or large beater bar+small ds tooth;make sure you leave no gap on the disc),flail disc(same 150 cm disc but with 180 axle mount+razors) or bar(70 kg hammers, if there's leftover weight stick another hammer to the 70 kg hammer).you only need 6 ant batts max. And because you only need 6 ants, reduce a lot of empty space which is there because of the useless ants
and with that, try to get plastic 3 and at least a 60 kg hammer.
I'll try less batteries, better armour and heavier hammers, but the robot is kinda designed to fit a theme, thus the odd shape and resulting empty space.
noand after that, you can go for either a 150cm disc(medium or large beater bar+small ds tooth;make sure you leave no gap on the disc),flail disc(same 150 cm disc but with 180 axle mount+razors) or bar(70 kg hammers, if there's leftover weight stick another hammer to the 70 kg hammer).you only need 6 ant batts max. And because you only need 6 ants, reduce a lot of empty space which is there because of the useless ants
and with that, try to get plastic 3 and at least a 60 kg hammer.
I'll try less batteries, better armour and heavier hammers, but the robot is kinda designed to fit a theme, thus the odd shape and resulting empty space.
and how would that make it irl*whisper mode* i'm not trying to turn it IRL, i'm telling him for efficiency sake. *whisper mode end*
When we talk about building IRL bots in RA2, we mean that it is a design that could be built in real-life, not that we expect you to really go out and spend the time and money to actually build it.
Essentially, it is built to look nice and looks like something that could be built, rather than to be as destructive as the screwed up physics in RA2 will let you make it.
and the blue control board is lighter for some reasonthe green one has a separate receiver on it or something like that
the green one has a separate receiver on it or something like that
really im hoping that in the next dsl they just make the green cb 4 kg and get rid of the blue one completely
get the true DSL(on Sages and Zog's sig)no
Have you seen my IRL full body drums? They might give you an insight into a cleaner design.Check the splash here. And check out my AWESOME GOLD BOT THAT BEAT S_M (https://gametechmods.com/forums/index.php/topic,7183.0.html)
Cool. Could be made more efficient while keeping the same design.
Also Gauche, stop criticizing originality and therefore giving bad advice.
Have you seen my IRL full body drums? They might give you an insight into a cleaner design.
Have you seen my IRL full body drums? They might give you an insight into a cleaner design.Check the splash here. And check out my AWESOME GOLD BOT THAT BEAT S_M (https://gametechmods.com/forums/index.php/topic,7183.0.html)
They're also a good example of axle loading,
it is technically unrealistic but could be done IRL with some axles. I like the use of cobra wheels, even though they aren't the best :DRule of cool. ;) Also, I didn't want to use those huge pizza-cutter wheels that come with the stock game, and the motorcycle wheels were either too big or two small.
My drum spins upwards.Have you seen my IRL full body drums? They might give you an insight into a cleaner design.
That one's pretty neat, though I can see where the front casters may get in the way. Also, what direction are you spinning that drum?Have you seen my IRL full body drums? They might give you an insight into a cleaner design.Check the splash here. And check out my AWESOME GOLD BOT THAT BEAT S_M (https://gametechmods.com/forums/index.php/topic,7183.0.html)
They're also a good example of axle loading,
I try to avoid using glitches for now. I don't want to cause Havok by doing things incorrectly. My one attempt at a trinity spinner kept teleporting out of the arena.
I have a major update to post. At 4:35 AM EST on June 6th, 2012, I completed testing on a "full-body" drum/thresher (well, as close to one as possible without doing the whole "tilt it on its side" deal). It works a bit like what would happen if Nightmare was built as a barrel/drum/thresher/eggbeater rather than a VS. I have named this machine "Bragging Rights", and it is categorized under my Atomic Industries team, which I use for the development of innovative designs.
(http://3.bp.blogspot.com/-lwCd3fyo7_Q/T-GPm1ugeQI/AAAAAAAAAB4/v8tzEVjOxfE/s1600/Bragging%2BRights%2B1.png)
Although the hammers on the back can be used to SnS and ram, they are intended as ballast. I couldn't find the ballast component in DSL.
(http://4.bp.blogspot.com/-lriUHeZwWro/T-GPnG0IRqI/AAAAAAAAACE/bLys2GW4k4A/s1600/Bragging%2BRights%2B2.png)
The batteries and control board are housed within the lightly armoured case within the beater. I used the vertical-mounted control board due to space requirements.
(http://1.bp.blogspot.com/-3_8Ihjr2lGc/T-GPnlxvK7I/AAAAAAAAACQ/5WpgcFJYkl8/s1600/Bragging%2BRights%2B3.png)
Bragging Rights vs a bunch of crates. In actual battles, this machine easily took out typical realistic heavyweight robots like Loki (not shown yet, a Village Idiot clone), but it had trouble with both Alien Warrior II (which literally disassembled it) and TM05 (Not shown yet, an extremely slow machine with heavy armour and probably one of the most powerful hammer weapons ever, plus its name is a Glitch Move in Pokemon Red and Blue learned by the Glitch Pokemon h POKe).
I believe it would be possible to build a similar design IRL, with similarities to Towering Inferno, The Master and Stinger, but not exactly like the version pictured. The drum would be spun by multiple powered rollers rather than a single motor, and the rear stabilizers would be connected directly to the drive pods rather than the main chassis.
Honestly, if you were to attempt a similar design, I'd say do it for the challenge of building it rather than as an effective combatant. It's a lot of fun to drive, though, and it looks awesome in the arena.
PHOENYX YOU KNOW ABOUT POKEMON RED GLITCHES YOU ARE AWESOME
Judge Burst? Only thing I can think of that would fit.
Also to use up weight you could get some wheelguards on the front. You'd also gain extra coolness points from them.
They seem to be commonplace in IRL tourneys, probably because they're a damn sight more realistic than 4 overlapping bsg powered metal skirts.
Make it 20% cooler.I agree, put some aesthetics on there.
Unrealistic, weapon passes through perm belt :trollface
Alright. something not IRL for a change...Cause this is a Defense type bahwt, you can try to make it invertible by using grannies and removing all of the stuff on the top.
(https://gametechmods.com/uploads/images/1591The Demon Melzez.png)
The Demon, Melzez. Two PERM 132s power those discs, which are toothed with small DSL teeth. It's propelled by a pair of NPC-T64s turning Vlads. I would show you the internals, but all it is is a stack of four ants, a Roboteq control unit, and an omniconnector. In total, it weighs 797.9 KG and is clad in Ti5 and a bunch of flipper segments and titanium skirts. You think a popup would kill it? Think again. Full castor armour under the chassis with a one-pixel maximum tolerance from airtight. Good luck getting to the chassis like that. :trollface
Now that I've gone over the specs, I'll like to talk about the robot's strengths and weaknesses. As stated before, it's almost immune to popups. They can't really hit the chassis, although there's a small portion of the extender work that could be damaged to knock a wheel off. It also loves anything that uses complex, fragile weaponry, so be careful with your razor tips.
It doesn't like side hammers, oddly enough, and if caught on its side by a pure lifter it can be flipped surprisingly easily (though you'll get punished for it - those discs have good coverage in front and to the sides). MAKO type VS robots are also an issue. It's also not that mobile and lacks some power in the drivetrain, so it can be pushed easily (though again you'll get punished for box-rushing). Also, those flags are useless except for looks, although that's the whole point of them being there anyway. It has a wedge, but it's positioned more for defense rather than to get under opponents. Box-rushing lifters, popups and wedges may have trouble at the start, but if they survive the initial battering they'll likely get under from the side. I need to work the kinks out of this machine, although I'd rather not have to do a complete overhaul.
Unrealistic, weapon passes through perm belt :trollface
Cause this is a Defense type bahwt, you can try to make it invertible by using grannies and removing all of the stuff on the top.
you know you could just have it invertible instead of wasting weight on these srimechs.......
Whis is the point of the small wedge, again?
Do the shrimechs even work? Just asking because I thought the Ronin flag's collision mesh was messed up. Oh, yes you do want to make your bot look cool while being effective, but right now, your extender work is all weird and there's just too much going on.
I wouldn't say the MCB wedges are IRL, but looks alright otherwise.
If you still have weight, you can probably get hypnos in for IRLness.I wouldn't say the MCB wedges are IRL, but looks alright otherwise.
I mainly used them in place of actual skirts. If Storm 2 skirts could fit I would have used them instead. Actually, I could double check...
EDIT: Hey, they work! I had to fool around with the skirt hinges (and I removed the one in the front since it really didn't matter anyway) since they have a really messed up collision mesh, but they look great.
(https://gametechmods.com/uploads/images/24128Blazing Spirit of the Dragon1.png)
EDIT2: Once I finish Battlewagon, I may end up actually building this as a more serious robot.
If you still have weight, you can probably get hypnos in for IRLness.I wouldn't say the MCB wedges are IRL, but looks alright otherwise.
I mainly used them in place of actual skirts. If Storm 2 skirts could fit I would have used them instead. Actually, I could double check...
EDIT: Hey, they work! I had to fool around with the skirt hinges (and I removed the one in the front since it really didn't matter anyway) since they have a really messed up collision mesh, but they look great.
(https://gametechmods.com/uploads/images/24128Blazing Spirit of the Dragon1.png)
EDIT2: Once I finish Battlewagon, I may end up actually building this as a more serious robot.
You are wasting so much weight on that bot with those burst motors and extender work.
I also suggest making another copy of DSL and installing NAR AI onto it since the normal DSL AI is severely out-of-date.
Stronger disc, more weapons(light ds teeth on beater bars, razors), and stronger stabilizers are all good optionsYou are wasting so much weight on that bot with those burst motors and extender work.
I also suggest making another copy of DSL and installing NAR AI onto it since the normal DSL AI is severely out-of-date.
Well, do you have any ideas about what I could use to fill the 100kg used up by the additional extenders?
Stronger disc, more weapons(light ds teeth on beater bars, razors), and stronger stabilizers are all good options
And if you're crazy and really lucky, you can use a skirt hinge to attach the dual perm for a speed boost, like this:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightWave161.png)
It looks pretty good. The chassis can be made smaller, the overkills seem a little over kill (teehee), go for technos, get some bottom armor, and longer stabilizers. Looks like a really good improvement.
Change to technos like Massimo said.
Also replace the flippermaker the drive is coming off of with 40 cm tite skirts.
Can you even attach things to skirts?Yes, only to 40 and 120 cm skirts IIRC.
Stack battery is a big no no in DSL......
You know you can just mount the 2 skirts on the 2 sides of the half sheet, instead of the massive extender work you got there.
Stack battery is a big no no in DSL......
You know you can just mount the 2 skirts on the 2 sides of the half sheet, instead of the massive extender work you got there.
I really just wanted to show the stack off. 4 ants plus a control board stacked without hax mode, and I've gotten six in there before while just messing around in the botlab. I'll change it in the next version.
Replace that 80 titanium extender with DSL Bars. it cost less and have more HP.
I don't recommend using the half sheet to connect the dual perm. That flipper segment in the center will be gone in 2 seconds because things tend to attack center, like a lot. Use a multi extender on the chassis with some elevation to avoid extenders getting hit.
You just need to make the stabilizers longer. Remove the sledges and get longer DSL bars.
also the only reason my version had hammers on the ends of the stabilizers was i derped the weapon height and had 60kg left...
If you want longer front stabilizer, then you want to start with a chassis as far back as possible on the design screen.