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Robot Arena => Showcases => DSL TC Showcases => Topic started by: Phoenyx on June 18, 2012, 12:12:26 AM

Title: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 18, 2012, 12:12:26 AM
I'd like to introduce you to probably my most destructive RA2 DSL robot.
(http://i570.photobucket.com/albums/ss149/40kendgame/RA2/2012-06-18_00001.jpg)
Alien Warrior 2, a revision on a robot that probably isn't worth mentioning anymore.

It's a heavyweight with a weapon system that weighs more than a middleweight alone. The armour's (I use some British spellings even though I'm from the US, more on that maybe in my profile once I get to editing it) not much to speak of, though... Ti1 isn't much, but I had to cut corners to fit the weapon drive in there.

(http://i570.photobucket.com/albums/ss149/40kendgame/RA2/2012-06-18_00002.jpg)
You know that really powerful motor that people use for spinners? Well, I used the dual mount gearbox version. I have about 28 Ant Batteries in there, many of them overlapped due to space constraints (please don't kill me!). I know it's way too much but I need to put out a ton of amps to get the weapon to spin fast enough to do realistic damage for the weapon design. Drive motors are fast NPCs as is recommended. It's surprisingly fast and maneuverable for its design, and it needs every bit of its speed to avoid getting hit by hammers and the like.

Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Pwnator on June 18, 2012, 12:19:05 AM
That looks pretty cool, although its skin needs to be more convincing if you want it to be an IRL bot. :P
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gauche Suede on June 18, 2012, 12:20:45 AM
you only need 6 ant batts max. And because you only need 6 ants, reduce a lot of empty space which is there because of the useless ants
and with that, try to get plastic 3 and at least a 60 kg hammer.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 18, 2012, 12:26:36 AM
you only need 6 ant batts max. And because you only need 6 ants, reduce a lot of empty space which is there because of the useless ants
and with that, try to get plastic 3 and at least a 60 kg hammer.

I'll try less batteries, better armour and heavier hammers, but the robot is kinda designed to fit a theme, thus the odd shape and resulting empty space.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gauche Suede on June 18, 2012, 12:43:04 AM
you only need 6 ant batts max. And because you only need 6 ants, reduce a lot of empty space which is there because of the useless ants
and with that, try to get plastic 3 and at least a 60 kg hammer.

I'll try less batteries, better armour and heavier hammers, but the robot is kinda designed to fit a theme, thus the odd shape and resulting empty space.
and after that, you can go for either a 150cm disc(medium or large beater bar+small ds tooth;make sure you leave no gap on the disc),flail disc(same 150 cm disc but with 180 axle mount+razors) or bar(70 kg hammers, if there's leftover weight stick another hammer to the 70 kg hammer).
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Pwnator on June 18, 2012, 12:46:20 AM
and how would that make it irl
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: ty4er on June 18, 2012, 12:47:58 AM
you only need 6 ant batts max. And because you only need 6 ants, reduce a lot of empty space which is there because of the useless ants
and with that, try to get plastic 3 and at least a 60 kg hammer.

I'll try less batteries, better armour and heavier hammers, but the robot is kinda designed to fit a theme, thus the odd shape and resulting empty space.
and after that, you can go for either a 150cm disc(medium or large beater bar+small ds tooth;make sure you leave no gap on the disc),flail disc(same 150 cm disc but with 180 axle mount+razors) or bar(70 kg hammers, if there's leftover weight stick another hammer to the 70 kg hammer).
no

you should be able to get 70kg hammers if you get rid of most of those batteries. and the blue control board is lighter for some reason so you should use it more than the smalller one, it's a good habit to get into
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gauche Suede on June 18, 2012, 12:52:54 AM
and how would that make it irl
*whisper mode* i'm not trying to turn it IRL, i'm telling him for efficiency sake. *whisper mode end*
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 18, 2012, 12:57:09 AM
Alright. I was able to drop enough weight off of the robot to run three 70 kg hammers and Pl3 armour. It's still a bit fragile, but it can take more punishment and is quite a lot more powerful now, plus I have a bit of weight to spare. The thing maulers like crazy though after a hard hit, though.

I may invest some of the additional weight into tougher armour.

As for making this robot IRL, once I get my first heavyweight built I might just go and do that. :idea2: I don't think people would appreciate getting Whyachi'd, though. One Son of Whyachi is already quite a lot for the world to handle and if another one exists (not counting YU812 or any of the other Team Whyachi robots), it might cause the universe to implode due to their epicness. :mrgreen:

NINJA'D, if the word applies...: Yeah. Rule of Cool applies here.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Naryar on June 18, 2012, 01:01:41 AM
If you didn't got it GS, he wants to build this for the rule of cool, NOT turn it into a generic shell spinner.

Your advice is not necessary right now.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: NFX on June 18, 2012, 05:25:13 AM
The chassis shape reminds me of something like a WipEout-style hovercraft thing. It looks pretty good for IRL, though, but you technically only need 3 ants for this (every spin motor needs 1 ant for full power), but 4 or 5 would give it more longevity, plus some weight for more armour, or small aesthetic touches. If you take a look at a bot called Freezerburn in my showcase, it's got a similar sort of design. =) Good work for an IRL bot, though.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: HurricaneAndrew on June 18, 2012, 08:24:01 AM
I think the use of "IRL" is confusing him.

When we talk about building IRL bots in RA2, we mean that it is a design that could be built in real-life, not that we expect you to really go out and spend the time and money to actually build it.

Essentially, it is built to look nice and looks like something that could be built, rather than to be as destructive as the screwed up physics in RA2 will let you make it.

I hope I'm not just confusing you more.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Naryar on June 18, 2012, 08:38:58 AM
When we talk about building IRL bots in RA2, we mean that it is a design that could be built in real-life, not that we expect you to really go out and spend the time and money to actually build it.

Essentially, it is built to look nice and looks like something that could be built, rather than to be as destructive as the screwed up physics in RA2 will let you make it.

Yeah. Also IRL bots must work in real life roughly as well as they do in game. Jugglers could be built IRL, but they wouldn't be half as effective as they are in RA2.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Badnik96 on June 18, 2012, 09:58:46 AM
That chassis looks really cool.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Mr. AS on June 18, 2012, 10:06:48 AM
and the blue control board is lighter for some reason
the green one has a separate receiver on it or something like that
really im hoping that in the next dsl they just make the green cb 4 kg and get rid of the blue one completely
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 19, 2012, 01:33:15 AM
the green one has a separate receiver on it or something like that
really im hoping that in the next dsl they just make the green cb 4 kg and get rid of the blue one completely

Separate receiver battery.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 20, 2012, 04:20:07 AM
I have a major update to post. At 4:35 AM EST on June 6th, 2012, I completed testing on a "full-body" drum/thresher (well, as close to one as possible without doing the whole "tilt it on its side" deal). It works a bit like what would happen if Nightmare was built as a barrel/drum/thresher/eggbeater rather than a VS. I have named this machine "Bragging Rights", and it is categorized under my Atomic Industries team, which I use for the development of innovative designs.

(http://3.bp.blogspot.com/-lwCd3fyo7_Q/T-GPm1ugeQI/AAAAAAAAAB4/v8tzEVjOxfE/s1600/Bragging%2BRights%2B1.png)

Although the hammers on the back can be used to SnS and ram, they are intended as ballast. I couldn't find the ballast component in DSL.

(http://4.bp.blogspot.com/-lriUHeZwWro/T-GPnG0IRqI/AAAAAAAAACE/bLys2GW4k4A/s1600/Bragging%2BRights%2B2.png)

The batteries and control board are housed within the lightly armoured case within the beater. I used the vertical-mounted control board due to space requirements.

(http://1.bp.blogspot.com/-3_8Ihjr2lGc/T-GPnlxvK7I/AAAAAAAAACQ/5WpgcFJYkl8/s1600/Bragging%2BRights%2B3.png)

Bragging Rights vs a bunch of crates. In actual battles, this machine easily took out typical realistic heavyweight robots like Loki (not shown yet, a Village Idiot clone), but it had trouble with both Alien Warrior II (which literally disassembled it) and TM05 (Not shown yet, an extremely slow machine with heavy armour and probably one of the most powerful hammer weapons ever, plus its name is a Glitch Move in Pokemon Red and Blue learned by the Glitch Pokemon h POKe).

I believe it would be possible to build a similar design IRL, with similarities to Towering Inferno, The Master and Stinger, but not exactly like the version pictured. The drum would be spun by multiple powered rollers rather than a single motor, and the rear stabilizers would be connected directly to the drive pods rather than the main chassis.

Honestly, if you were to attempt a similar design, I'd say do it for the challenge of building it rather than as an effective combatant. It's a lot of fun to drive, though, and it looks awesome in the arena.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gauche Suede on June 20, 2012, 04:38:22 AM
[Bad advice deleted]
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gropaga on June 20, 2012, 06:45:28 AM
Download 1.3 patch.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gauche Suede on June 20, 2012, 06:54:14 AM
get the true DSL(on Sages and Zog's sig)
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Mr. AS on June 20, 2012, 08:55:10 AM
get the true DSL(on Sages and Zog's sig)
no

unless he uses stock or cheatbot2 parts on his bots hes fine
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Naryar on June 20, 2012, 09:10:02 AM
Cool. Could be made more efficient while keeping the same design.

Also Gauche, stop criticizing originality and therefore giving bad advice.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Squirrel_Monkey on June 20, 2012, 09:50:22 AM
Have you seen my IRL full body drums? They might give you an insight into a cleaner design.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Conraaa on June 20, 2012, 01:56:57 PM
Have you seen my IRL full body drums? They might give you an insight into a cleaner design.
Check the splash here. And check out my AWESOME GOLD BOT THAT BEAT S_M (https://gametechmods.com/forums/index.php/topic,7183.0.html)
They're also a good example of axle loading,
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Badnik96 on June 20, 2012, 02:32:48 PM
it is technically unrealistic but could be done IRL with some axles. I like the use of cobra wheels, even though they aren't the best :D
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 20, 2012, 02:40:38 PM
Cool. Could be made more efficient while keeping the same design.

Also Gauche, stop criticizing originality and therefore giving bad advice.

Alright, but I only have 30 kg left, and I'm running Pl1 armour under the thresher. This thing is exceptionally big and heavy, and IRL would be a super-heavyweight.

Also, what exactly did he say? It's kinda made me curious.

Have you seen my IRL full body drums? They might give you an insight into a cleaner design.

That one's pretty neat, though I can see where the front casters may get in the way. Also, what direction are you spinning that drum?

Have you seen my IRL full body drums? They might give you an insight into a cleaner design.
Check the splash here. And check out my AWESOME GOLD BOT THAT BEAT S_M (https://gametechmods.com/forums/index.php/topic,7183.0.html)
They're also a good example of axle loading,

I try to avoid using glitches for now. I don't want to cause Havok by doing things incorrectly. My one attempt at a trinity spinner kept teleporting out of the arena.

it is technically unrealistic but could be done IRL with some axles. I like the use of cobra wheels, even though they aren't the best :D
Rule of cool.  ;) Also, I didn't want to use those huge pizza-cutter wheels that come with the stock game, and the motorcycle wheels were either too big or two small.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Squirrel_Monkey on June 20, 2012, 02:44:53 PM
Have you seen my IRL full body drums? They might give you an insight into a cleaner design.

That one's pretty neat, though I can see where the front casters may get in the way. Also, what direction are you spinning that drum?

Have you seen my IRL full body drums? They might give you an insight into a cleaner design.
Check the splash here. And check out my AWESOME GOLD BOT THAT BEAT S_M (https://gametechmods.com/forums/index.php/topic,7183.0.html)
They're also a good example of axle loading,

I try to avoid using glitches for now. I don't want to cause Havok by doing things incorrectly. My one attempt at a trinity spinner kept teleporting out of the arena.

My drum spins upwards.
Axle loading is no more havoky than standard weapons on motors.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Conraaa on June 20, 2012, 02:49:04 PM
Agreed. It's also a very useful one to learn, look at Sage's videos in tutorials and tips.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 20, 2012, 03:00:42 PM
Alright then, I'll give it a try. I'll have to do it on another robot though. I probably can't fit any thing else on this one.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 24, 2012, 01:08:02 PM
Not exactly a robot that needed axle loading to build, here's a replica of Dead Metal, weighing in at an impressive 978.6 (or so) kg.

(http://i570.photobucket.com/albums/ss149/40kendgame/RA2/DeadMetal1.jpg)

This replica has Ti5 under a thick shell of flipper segments and titanium extenders. Pole spikes and a pair of spike strips line the top of the machine. In keeping with Dead Metal's original design, I used Slipperbottom wheelchair tires for the wheels. There's a weird glitch where the wheels won't turn while the robot is moving. Also, sometimes the forward and steering channels swap after receiving a hard hit, probably due to clearance issues.

The weapon is surprisingly quite capable, but like the original machine it has to get a good grip and is exposed to retaliation when attacking. It also dwarfs the replicas included in DSL (even Sir Killalot) with the exception o.

(http://i570.photobucket.com/albums/ss149/40kendgame/RA2/DeadMetal2.jpg)

It's hard to see underneath all those armour segments, but it was a pain to build all that.

I had to cut a few corners with this bot due to the narrow chassis layout. I've got four ants (instead of six) and two battlepacks under the armour, along with two NPCs, two Magmotor burst motors (Instead of those other larger ones), and a small DSL servo (instead of the HP one). The saw is powered by a piglet for size and weight reasons.

Special thanks to ACAMS for his Antiballast component, which this replica would be much less accurate without. The antiballast component isn't actually on the finished chassis, but was used in the construction process to facilitate the building of a superheavyweight.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: NFX on June 24, 2012, 01:20:03 PM
Nice work. How often does it havok? The replica I made havoked a LOT when I tried to put anything on bursts.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 24, 2012, 01:27:48 PM
It only Havoks occasionally if parts of its armour get knocked off after a hit at a certain angle or so. I haven't had issues with it. I was kinda paranoid about havoking during the entire build process, though, so I made sure to not build any complex mechanics.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: R0B0SH4RK on June 24, 2012, 10:04:31 PM
I have a major update to post. At 4:35 AM EST on June 6th, 2012, I completed testing on a "full-body" drum/thresher (well, as close to one as possible without doing the whole "tilt it on its side" deal). It works a bit like what would happen if Nightmare was built as a barrel/drum/thresher/eggbeater rather than a VS. I have named this machine "Bragging Rights", and it is categorized under my Atomic Industries team, which I use for the development of innovative designs.

(http://3.bp.blogspot.com/-lwCd3fyo7_Q/T-GPm1ugeQI/AAAAAAAAAB4/v8tzEVjOxfE/s1600/Bragging%2BRights%2B1.png)

Although the hammers on the back can be used to SnS and ram, they are intended as ballast. I couldn't find the ballast component in DSL.

(http://4.bp.blogspot.com/-lriUHeZwWro/T-GPnG0IRqI/AAAAAAAAACE/bLys2GW4k4A/s1600/Bragging%2BRights%2B2.png)

The batteries and control board are housed within the lightly armoured case within the beater. I used the vertical-mounted control board due to space requirements.

(http://1.bp.blogspot.com/-3_8Ihjr2lGc/T-GPnlxvK7I/AAAAAAAAACQ/5WpgcFJYkl8/s1600/Bragging%2BRights%2B3.png)

Bragging Rights vs a bunch of crates. In actual battles, this machine easily took out typical realistic heavyweight robots like Loki (not shown yet, a Village Idiot clone), but it had trouble with both Alien Warrior II (which literally disassembled it) and TM05 (Not shown yet, an extremely slow machine with heavy armour and probably one of the most powerful hammer weapons ever, plus its name is a Glitch Move in Pokemon Red and Blue learned by the Glitch Pokemon h POKe).

I believe it would be possible to build a similar design IRL, with similarities to Towering Inferno, The Master and Stinger, but not exactly like the version pictured. The drum would be spun by multiple powered rollers rather than a single motor, and the rear stabilizers would be connected directly to the drive pods rather than the main chassis.

Honestly, if you were to attempt a similar design, I'd say do it for the challenge of building it rather than as an effective combatant. It's a lot of fun to drive, though, and it looks awesome in the arena.


I remember building something like that for a BOTM a while back. Unfortunately, I don't have any other pics of its innards anymore (nor do I have the .bot file, actually) so I can't quite show you how I did it. And yes, it's realistic:


(https://gametechmods.com/TournamentFiles/botm/Jan10/008.png)


I think I have a MW version in my showcase too.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Badnik96 on June 24, 2012, 10:19:30 PM
PHOENYX YOU KNOW ABOUT POKEMON RED GLITCHES YOU ARE AWESOME
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 25, 2012, 02:12:46 AM
PHOENYX YOU KNOW ABOUT POKEMON RED GLITCHES YOU ARE AWESOME

As off-topic as that is...  :mrgreen:
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on June 26, 2012, 05:35:31 PM
Something of a different pace...

(http://i570.photobucket.com/albums/ss149/40kendgame/RA2/Halftrack.png)

I originally intended to enter this in BOTM, but then it completely slipped my mind. It's a WWII Halftrack, a military vehicle that combines the maneuverability and stealth of a truck with all-terain capabilities of a tank.

Sorry, no pictures of the internals on this one, mainly because there's just a car steering rack and a PC565 inside along with the control board. This was actually built before my replica of Dead Metal, around the time when I built my original "Alien Warrior" which I scrapped and replaced with the version you see today. The armour's Pl1, since I never intended to actually use this in a fight.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 04, 2012, 02:37:15 AM
I know it's been a long time since I updated my showcase, but I need some help with a middleweight that will be used as a "byebot" of sorts if and when I start my first tournament.

The thing is, I can't get it to actually toss bots into the air. I can get it to lift and self-right, but that air-time I'm looking for is elusive.

(https://gametechmods.com/uploads/images/51638Liftoff1.png)

(https://gametechmods.com/uploads/images/11686Liftoff2.png)

It uses two NPC-T64s with Tornados (my typical drivetrain choice for IRL robots) and a small JX burst motor. Power-wise it has two ants and three battlepacks.

It's a WIP robot designed similar to an IRL robot but with slightly relaxed rules on overlap/clipping, and at the moment it is severely underweight. Any suggestions?
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Thyrus on September 04, 2012, 02:42:23 AM
I'm not sure but I think I remember beeing told small jx is alway a bad choice.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 04, 2012, 02:46:30 AM
I know. Problem is that a Beta motor won't fit, large JXs aren't worth the weight, and Mags aren't strong enough.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Conraaa on September 04, 2012, 02:48:18 AM
Judge Burst? Only thing I can think of that would fit.
Also to use up weight you could get some wheelguards on the front. You'd also gain extra coolness points from them.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 04, 2012, 02:52:02 AM
Judge Burst? Only thing I can think of that would fit.
Also to use up weight you could get some wheelguards on the front. You'd also gain extra coolness points from them.

I'm iffy on Judge Bursts because they're non-standard. Although I may allow them in the tournament...
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Conraaa on September 04, 2012, 02:57:49 AM
They seem to be commonplace in IRL tourneys, probably because they're a damn sight more realistic than 4 overlapping bsg powered metal skirts.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 04, 2012, 03:40:27 AM
They seem to be commonplace in IRL tourneys, probably because they're a damn sight more realistic than 4 overlapping bsg powered metal skirts.

Alright. The Judge Burst motor helped a lot. Of course, you're going to have to wait until the tournament before you get to see the finished version of the robot.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Naryar on September 04, 2012, 12:09:00 PM
Make it cooler.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Philippa on September 04, 2012, 12:46:22 PM
Make it 20% cooler.
I agree, put some aesthetics on there.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Scrap Daddy on September 04, 2012, 01:42:03 PM
not every bot need to be damn crazy guys...there are bots that are straight metal covered wedges ya know..

I actually kinda liked that retard that rage quited's bots too


*tiny edit before some other mod notices something* - Pwn
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Mr. AS on September 04, 2012, 02:40:56 PM
those wheels look pretty vulnerable against spinners

more flipping power would be nice too (eg use stronger motors)
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Badnik96 on September 04, 2012, 04:58:23 PM
It can't flip because the small JX sucks and burst motors behind wheels suck too.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 04, 2012, 10:51:33 PM
To everyone who posted: I already fixed the problems and added to its appearance. However in order to see the updated version you will have to wait until my tournament starts, if it's approved.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 07, 2012, 05:58:05 AM
Alright. something not IRL for a change...

(https://gametechmods.com/uploads/images/1591The Demon Melzez.png)

The Demon, Melzez. Two PERM 132s power those discs, which are toothed with small DSL teeth. It's propelled by a pair of NPC-T64s turning Vlads. I would show you the internals, but all it is is a stack of four ants, a Roboteq control unit, and an omniconnector. In total, it weighs 797.9 KG and is clad in Ti5 and a bunch of flipper segments and titanium skirts. You think a popup would kill it? Think again. Full castor armour under the chassis with a one-pixel maximum tolerance from airtight. Good luck getting to the chassis like that.  :trollface

Now that I've gone over the specs, I'll like to talk about the robot's strengths and weaknesses. As stated before, it's almost immune to popups. They can't really hit the chassis, although there's a small portion of the extender work that could be damaged to knock a wheel off. It also loves anything that uses complex, fragile weaponry, so be careful with your razor tips.

It doesn't like side hammers, oddly enough, and if caught on its side by a pure lifter it can be flipped surprisingly easily (though you'll get punished for it - those discs have good coverage in front and to the sides). MAKO type VS robots are also an issue. It's also not that mobile and lacks some power in the drivetrain, so it can be pushed easily (though again you'll get punished for box-rushing). Also, those flags are useless except for looks, although that's the whole point of them being there anyway. It has a wedge, but it's positioned more for defense rather than to get under opponents. Box-rushing lifters, popups and wedges may have trouble at the start, but if they survive the initial battering they'll likely get under from the side. I need to work the kinks out of this machine, although I'd rather not have to do a complete overhaul.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Badnik96 on September 07, 2012, 06:20:05 AM
Unrealistic, weapon passes through perm belt :trollface
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Jamin on September 07, 2012, 07:41:44 AM
Unrealistic, weapon passes through perm belt :trollface

Feel free to take me out back and beat me for this, but that is one thing I wish people would just ignore in dsl. Even if it is unrealistic that second mount lets you create some p cool stuff.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gauche Suede on September 07, 2012, 08:08:06 AM
Alright. something not IRL for a change...

(https://gametechmods.com/uploads/images/1591The Demon Melzez.png)

The Demon, Melzez. Two PERM 132s power those discs, which are toothed with small DSL teeth. It's propelled by a pair of NPC-T64s turning Vlads. I would show you the internals, but all it is is a stack of four ants, a Roboteq control unit, and an omniconnector. In total, it weighs 797.9 KG and is clad in Ti5 and a bunch of flipper segments and titanium skirts. You think a popup would kill it? Think again. Full castor armour under the chassis with a one-pixel maximum tolerance from airtight. Good luck getting to the chassis like that.  :trollface

Now that I've gone over the specs, I'll like to talk about the robot's strengths and weaknesses. As stated before, it's almost immune to popups. They can't really hit the chassis, although there's a small portion of the extender work that could be damaged to knock a wheel off. It also loves anything that uses complex, fragile weaponry, so be careful with your razor tips.

It doesn't like side hammers, oddly enough, and if caught on its side by a pure lifter it can be flipped surprisingly easily (though you'll get punished for it - those discs have good coverage in front and to the sides). MAKO type VS robots are also an issue. It's also not that mobile and lacks some power in the drivetrain, so it can be pushed easily (though again you'll get punished for box-rushing). Also, those flags are useless except for looks, although that's the whole point of them being there anyway. It has a wedge, but it's positioned more for defense rather than to get under opponents. Box-rushing lifters, popups and wedges may have trouble at the start, but if they survive the initial battering they'll likely get under from the side. I need to work the kinks out of this machine, although I'd rather not have to do a complete overhaul.
Cause this is a Defense type bahwt, you can try to make it invertible by using grannies and removing all of the stuff on the top.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 07, 2012, 06:34:03 PM
Unrealistic, weapon passes through perm belt :trollface

The PERM belt? It passes through the PERM entirely.  :trollface

Cause this is a Defense type bahwt, you can try to make it invertible by using grannies and removing all of the stuff on the top.

I really want to keep the flags though since even with non-IRL robots I like to have at least something cool looking on it... maybe I could make a Sirmech using them?
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 09, 2012, 07:59:54 AM
(https://gametechmods.com/uploads/images/51260The Demon Melzez 2.png)

The Demon, Melzez, who lives inside my mind and drives me to madness, has become even more powerful. Now the flags act as Srimechs, although at the sacrifice of a bit of the armour plating. Should I downgrade to Pl5 and add some of the plating back, or is it good as it is?
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Mr. AS on September 09, 2012, 09:29:32 AM
you know you could just have it invertible instead of wasting weight on these srimechs.......
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Badger on September 09, 2012, 10:02:02 AM
Whis is the point of the small wedge, again?
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 09, 2012, 10:21:01 AM
you know you could just have it invertible instead of wasting weight on these srimechs.......

Keep in mind that even though this robot is supposed to be a competitive design, Rule of Cool still applies. I didn't want to give up the flags even though they're wasted weight simply because they look cool. The reduced external armour hasn't been a problem yet.

Whis is the point of the small wedge, again?

Mainly to keep the front discs from touching the ground and to make it harder to get under without having a run-in with those discs.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: MassimoV on September 09, 2012, 12:06:50 PM
Do the shrimechs even work? Just asking because I thought the Ronin flag's collision mesh was messed up. Oh, yes you do want to make your bot look cool while being effective, but right now, your extender work is all weird and there's just too much going on.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 09, 2012, 05:05:37 PM
Do the shrimechs even work? Just asking because I thought the Ronin flag's collision mesh was messed up. Oh, yes you do want to make your bot look cool while being effective, but right now, your extender work is all weird and there's just too much going on.

The flags work surprisingly well, actually. Their messed up collision meshes actually kinda help out here. It's not very good at self-righting (especially late in a match), but I could only fit one more battery into the chassis do to weight.

As for the extenders, there's a lot going, I know it needs to be fixed up but it will have to do for now. I can't really figure out what to do with it.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 15, 2012, 06:29:42 AM
Here... have another IRL.

Image Lost during blackout

Blazing Spirit of the Dragon is a bit of a hybrid of successful IRL robots. It has the double-flipper of Sewer Snake, The low ground clearance and skirts of Biohazard or Storm 2 (the skirts are simulated with MCB Wedges, since normal skirts are a pain to work with on IRL robots), and ties them together in a design somewhat similar to Panic Attack. The robot is slightly underweight at 782.6 KG. Also note the flags.

Image Lost during blackout

A look at the internals. Four NPC fasts and two judge burst motors power this machine, turning four micro wheels (yes, micros on a HW. They work surprisingly well on this robot though). From my experience, it takes two battlepacks to fully power a judge burst, so that amounts to four battlepacks and four ants. Remember those MCB wedges I mentioned? They correspond with the sloped surfaces of the chassis as the skirts are represented on the chassis itself. Despite all of this I also managed to squeeze in Ti5 armour.

Performance-wise the robot functions a lot like a pop-up with medium damage output. I'm pretty sure that a real version of this robot would do less damage but be very effective at tossing opponents around, possibly doing damage to the opponent's undercarriage in the process. It's also very solid, capable of taking a beating like Biohazard could back in the golden-age of robot combat.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: cephalopod on September 15, 2012, 06:49:16 AM
I wouldn't say the MCB wedges are IRL, but looks alright otherwise.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 15, 2012, 07:40:20 AM
I wouldn't say the MCB wedges are IRL, but looks alright otherwise.

I mainly used them in place of actual skirts. If Storm 2 skirts could fit I would have used them instead. Actually, I could double check...

EDIT: Hey, they work! I had to fool around with the skirt hinges (and I removed the one in the front since it really didn't matter anyway) since they have a really messed up collision mesh, but they look great.

(https://gametechmods.com/uploads/images/24128Blazing Spirit of the Dragon1.png)

EDIT2: Once I finish Battlewagon, I may end up actually building this as a more serious robot.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gauche Suede on September 15, 2012, 08:06:36 AM
I wouldn't say the MCB wedges are IRL, but looks alright otherwise.

I mainly used them in place of actual skirts. If Storm 2 skirts could fit I would have used them instead. Actually, I could double check...

EDIT: Hey, they work! I had to fool around with the skirt hinges (and I removed the one in the front since it really didn't matter anyway) since they have a really messed up collision mesh, but they look great.

(https://gametechmods.com/uploads/images/24128Blazing Spirit of the Dragon1.png)

EDIT2: Once I finish Battlewagon, I may end up actually building this as a more serious robot.
If you still have weight, you can probably get hypnos in for IRLness.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 15, 2012, 08:16:07 AM
I wouldn't say the MCB wedges are IRL, but looks alright otherwise.

I mainly used them in place of actual skirts. If Storm 2 skirts could fit I would have used them instead. Actually, I could double check...

EDIT: Hey, they work! I had to fool around with the skirt hinges (and I removed the one in the front since it really didn't matter anyway) since they have a really messed up collision mesh, but they look great.

(https://gametechmods.com/uploads/images/24128Blazing Spirit of the Dragon1.png)

EDIT2: Once I finish Battlewagon, I may end up actually building this as a more serious robot.
If you still have weight, you can probably get hypnos in for IRLness.

Adding the Storm 2 skirts leaves only 2.8KG to use elsewhere, although I may get rid of the flags - they're dead weight anyway even though they look awesome, and in this case they actually hurt the robot's ability to self-right.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 26, 2012, 10:11:31 PM
Oh my... I built a non-IRL VS!

(https://gametechmods.com/uploads/images/81162Manfreid.png)

Shredded through everything but Grog, Wiide Load and Backyard Shredder, mainly due to being at a disadvantage against those kinds of robots. Most opponents were KO'd in under 15 seconds. Ti10 and crazy extender work. 795.7kg. NPC-T64s and Overkills for drive and a Dual-Perm for weapon power. Runs on 3 ants. Note the unnecessarily exo-stacked control board. It doesn't appear outside the bot in battle, though, it just looks cool in the bot lab. The front supports and armour plates are attached to BSG-200 burst motors. Ride height and wheel clearance can be adjusted in the bot lab without requiring a re-build, allowing for experimentation. Chassis interior isn't worth showing, as there's nothing but an Omni-connector and ant-batteries in there.

Any ideas?
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: 090901 on September 26, 2012, 10:36:40 PM
You are wasting so much weight on that bot with those burst motors and extender work.
I also suggest making another copy of DSL and installing NAR AI onto it since the normal DSL AI is severely out-of-date.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 26, 2012, 10:41:05 PM
You are wasting so much weight on that bot with those burst motors and extender work.
I also suggest making another copy of DSL and installing NAR AI onto it since the normal DSL AI is severely out-of-date.

Well, do you have any ideas about what I could use to fill the 100kg used up by the additional extenders?
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: 090901 on September 26, 2012, 10:44:26 PM
You are wasting so much weight on that bot with those burst motors and extender work.
I also suggest making another copy of DSL and installing NAR AI onto it since the normal DSL AI is severely out-of-date.

Well, do you have any ideas about what I could use to fill the 100kg used up by the additional extenders?
Stronger disc, more weapons(light ds teeth on beater bars, razors), and stronger stabilizers are all good options
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 26, 2012, 10:50:24 PM
Stronger disc, more weapons(light ds teeth on beater bars, razors), and stronger stabilizers are all good options

I'll give it a try, though razors... I really just don't like the look of them. Too shiny.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: SKBT on September 26, 2012, 11:03:37 PM
You need moar weapons. Take a look at this bots  (https://gametechmods.com/uploads/images/34576vs.png)weapon setup. A large beater bar and a light tooth have the same length when mounted like that on another beater bar. So you can drastically increase your weapon weight without having to use another disk.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Gauche Suede on September 27, 2012, 03:27:37 AM
And if you're crazy and really lucky, you can use a skirt hinge to attach the dual perm for a speed boost, like this:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightWave161.png)
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: martymidget on September 27, 2012, 06:03:28 AM
And if you're crazy and really lucky, you can use a skirt hinge to attach the dual perm for a speed boost, like this:
(http://i1198.photobucket.com/albums/aa458/coolnael/MidnightWave161.png)

Not like that because that's pushing the boundaries a little :P
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: 123savethewhales on September 27, 2012, 07:51:43 AM
In my experience skirt hinge VS tends to "wobble" a lot more than I would like.

But yeah, new HW VSs are clocking in at 300+ kg weapons nowadays.  The whole 180kg thing are so 3 years ago.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 27, 2012, 07:26:49 PM
(https://gametechmods.com/uploads/images/44181Manfreid.png)

I did some major modifications to the VS. I'm still wanting to keep those Overkill wheels, mainly for drivetrain power.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: MassimoV on September 27, 2012, 08:04:34 PM
It looks pretty good. The chassis can be made smaller, the overkills seem a little over kill (teehee), go for technos, get some bottom armor, and longer stabilizers. Looks like a really good improvement.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: 090901 on September 27, 2012, 08:43:17 PM
Change to technos like Massimo said.
Also replace the flippermaker the drive is coming off of with 40 cm tite skirts.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 27, 2012, 10:15:51 PM
It looks pretty good. The chassis can be made smaller, the overkills seem a little over kill (teehee), go for technos, get some bottom armor, and longer stabilizers. Looks like a really good improvement.

If I do make the chassis smaller, I'll have to rebuild the bot a third time. I'll probably do that after testing some other stuff.

For bottom armour, I have a caster attached.

Change to technos like Massimo said.
Also replace the flippermaker the drive is coming off of with 40 cm tite skirts.

Can you even attach things to skirts?
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: 090901 on September 27, 2012, 10:19:23 PM
Can you even attach things to skirts?
Yes, only to 40 and 120 cm skirts IIRC.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 28, 2012, 12:42:20 AM
I can't truly call it Manfreid anymore... I guess you can now say it's an entire new robot.

(https://gametechmods.com/uploads/images/24730Manfreid 2.png)

The motors are the only thing I haven't changed. Armour is now Ti5 but the disc is back to a 150cm. The DSL light teeth are mounted to medium beater bars (large beaters ended up causing the teeth to hit the ground) and have small beater bars on every other tooth (I didn't have the weight to put them on all of the medium beaters). Bottom armour is now a half-sheet, and the motors are attached to Titanium skirts as 090901 suggested. Batteries have been upgraded to 4 ants, and as you can see here they have been stacked through the control unit (does anyone else take advantage of this? I've been using it from time to time and it helps with keeping the chassis clean). The chassis has been shrunk to almost half its original size.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: 123savethewhales on September 28, 2012, 01:13:07 PM
Stack battery is a big no no in DSL......

You know you can just mount the 2 skirts on the 2 sides of the half sheet, instead of the massive extender work you got there.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 28, 2012, 02:08:31 PM
Stack battery is a big no no in DSL......

You know you can just mount the 2 skirts on the 2 sides of the half sheet, instead of the massive extender work you got there.

I really just wanted to show the stack off. 4 ants plus a control board stacked without hax mode, and I've gotten six in there before while just messing around in the botlab. I'll change it in the next version.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: martymidget on September 28, 2012, 06:26:18 PM
Stack battery is a big no no in DSL......

You know you can just mount the 2 skirts on the 2 sides of the half sheet, instead of the massive extender work you got there.

I really just wanted to show the stack off. 4 ants plus a control board stacked without hax mode, and I've gotten six in there before while just messing around in the botlab. I'll change it in the next version.

Stacking ants and control boards are the easiest stacks there are- if it were Niftys/Blacks in stock we'd be more impressed. :P
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 28, 2012, 07:27:45 PM
(https://gametechmods.com/uploads/images/19164Manfreid 2_1.png)

Manfreid 2.1 - Now with 100% Less Stacks. I had a bit of a ground clearance issue, so I had to lengthen the dual-perm attachment extender from 60cm to 80cm. That also meant one less battery and St3 armour, though I had enough weight afterwards to dedicate toward more beater bars running parallel to the DSL teeth. I also attached the entire robot to the titanium half-sheet.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: 123savethewhales on September 28, 2012, 08:22:37 PM
Replace that 80 titanium extender with DSL Bars.  it cost less and have more HP.

I don't recommend using the half sheet to connect the dual perm.  That flipper segment in the center will be gone in 2 seconds because things tend to attack center, like a lot.  Use a multi extender on the chassis with some elevation to avoid extenders getting hit.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 28, 2012, 08:39:48 PM
Replace that 80 titanium extender with DSL Bars.  it cost less and have more HP.

I don't recommend using the half sheet to connect the dual perm.  That flipper segment in the center will be gone in 2 seconds because things tend to attack center, like a lot.  Use a multi extender on the chassis with some elevation to avoid extenders getting hit.

I'm actually considering scraping it because all it does is spikeball now. Or is that the point of a competitive VS?
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: MassimoV on September 28, 2012, 10:38:09 PM
You just need to make the stabilizers longer. Remove the sledges and get longer DSL bars.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 28, 2012, 10:44:27 PM
You just need to make the stabilizers longer. Remove the sledges and get longer DSL bars.

Anything larger would cause it to extend outside the maximum build size. I'll try a re-build with 123's advice first, I may be able to put the disc closer to the chassis again.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: MassimoV on September 28, 2012, 10:45:45 PM
Are you sure about that? I've gotten longer extenders on a VS.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: SKBT on September 28, 2012, 10:50:16 PM
needs smaller disk and simplified setup.


also the only reason my version had hammers on the ends of the stabilizers was i derped the weapon height and had 60kg left...
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 28, 2012, 11:55:23 PM
also the only reason my version had hammers on the ends of the stabilizers was i derped the weapon height and had 60kg left...

Same with mine, actually.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: 123savethewhales on September 29, 2012, 05:46:16 AM
 If you want longer front stabilizer, then you want to start with a chassis as far back as possible on the design screen.
Title: Re: Phoenyx's Showcase - Glass Cannons and random robots
Post by: Phoenyx on September 29, 2012, 06:37:58 AM
If you want longer front stabilizer, then you want to start with a chassis as far back as possible on the design screen.

It's the width, actually.