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Robot Arena => Showcases => DSL TC Showcases => Topic started by: NoiseyGiraffe on August 05, 2013, 06:35:08 PM

Title: NoiseyGiraffe's DSL Showcase
Post by: NoiseyGiraffe on August 05, 2013, 06:35:08 PM
Hello everyone. I've have recently joined and I am going to post the robots I have designed so that you guys can help me improve and become a competent roboteer.
(https://gametechmods.com/uploads/images/99342Brick1.jpg)(https://gametechmods.com/uploads/images/87386Brick2.png)
The Brick

The first robot I designed. Really basic, 4 wheel drive, a few spikes and was basically built for me to see what I have to do to make a working robot.

(https://gametechmods.com/uploads/images/14565Chedder1.jpg)(https://gametechmods.com/uploads/images/77942Chedder2.jpg)
Chedder

Tried to make a moving weapon on this one. The flipper is underpowered. It drives better than The Brick. It is slower and easier to control. It can also self right.

(https://gametechmods.com/uploads/images/99059Hurricane1.jpg)
(https://gametechmods.com/uploads/images/84579Hurricane2.jpg)
Hurricane

My first attempt to build a serious robot. The robot is totally unstable when the disc is spinning. It will roll when turning and can flip itself if moving forwards or backwards.

So that's what I've done in about 2 days. Comments, criticism and advice is welcomed. 



 
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: MassimoV on August 05, 2013, 06:41:30 PM
Hello. If you're using DSL 2, switch all your batteries to ant batteries. Shrink your chassis and read Naryar's extender work tutorial in the Tutorials and Tips section.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Paranoia on August 05, 2013, 06:43:42 PM
Hello everyone. I've have recently joined and I am going to post the robots I have designed so that you guys can help me improve and become a competent roboteer.
(https://gametechmods.com/uploads/images/99342Brick1.jpg)(https://gametechmods.com/uploads/images/87386Brick2.png)
The Brick

The first robot I designed. Really basic, 4 wheel drive, a few spikes and was basically built for me to see what I have to do to make a working robot.

(https://gametechmods.com/uploads/images/14565Chedder1.jpg)(https://gametechmods.com/uploads/images/77942Chedder2.jpg)
Chedder

Tried to make a moving weapon on this one. The flipper is underpowered. It drives better than The Brick. It is slower and easier to control. It can also self right.

(https://gametechmods.com/uploads/images/99059Hurricane1.jpg)
(https://gametechmods.com/uploads/images/84579Hurricane2.jpg)
Hurricane

My first attempt to build a serious robot. The robot is totally unstable when the disc is spinning. It will roll when turning and can flip itself if moving forwards or backwards.

So that's what I've done in about 2 days. Comments, criticism and advice is welcomed.


If this is DSL 2.1, the rule is one ant battery per spin motor including an extra reserve battery. This is because, for some odd reason, spin motors all drain 10 amps and are basically liars. Though the amp drain of Burst-Motors is exactly what it is. Also if this is 2.1, you may want to consider using Multi-Extenders as they are lighter and have more attachment points than a baseplate anchor.


If this is DSL 3, keep the batteries, though maybe you could remove the odyssey batteries in The Brick and in general I think Hurricane would need better supports and a better name of you're trying to avoid being called-out be S.H.I.E.L.D. More general advice would be to swap out some of the wheels for those with better grip and maybe shrink the chassis, as MassimoV said.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: 090901 on August 05, 2013, 06:56:43 PM
*big post*
It's DSL 2.1, the baseplate anchors are big.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: helloface on August 06, 2013, 09:04:33 PM
Welcome to GTM.
Read all Naryar's tutorials. Those will help a lot.
AND *directed at Paranoia* the rule is a MINIMUM of 1 ant batteries per spin motors; however you shouldn't use more than 2 ant batteries per spin motor. Also, you should only use the black batteries in DSL3.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Mr. AS on August 06, 2013, 09:15:09 PM
a general tip for rammers (particularly the brick) is to put as many razor tips on as possible, works wonders in terms of damage. try having the 4 NPCs in the back with hypnos (decent small wheels, probably wont intersect each other).
as for cheddar you really need some grippier wheels... something like techno destructo wheels should do well.

plus there is almost NO way those are near 800kg each, unless you used some absurdly overkill armor. they can be so much more if you were to just add more by way of weaponry.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: helloface on August 06, 2013, 09:19:36 PM
If you're going to use hypno wheels, lower the chassis hight to make it invertible.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Shield on August 06, 2013, 09:23:02 PM
I think Hurricane would need better supports and a better name of you're trying to avoid being called-out be S.H.I.E.L.D.

Haaiiiiiiiii.

Anyways, this is DSL 2.1 (Round steel extender) so, get rid of the black batteries. They fail. Hard. You only need one ant battery per motor, burst motors however require what is needed in the description. Also, use Multi Extenders, they're lighter than Baseplate Anchors.

The Brick
The wheels, what's wrong with the wheels? They look weird. Swap out all those batteries for ants and add on more weapons. Lowering the Chassis height even lower would be good too. Use hypno wheels.

Chedder
Anyways, same as Brick, replace the batteries with ants, and get the required amount of power for your burst motor. Get grippier wheels, and moar battery power.

Hurricane
Never use T-Extenders, they're weak. Use a Beater bar instead. And the wheels on the extenders are only going to slow you down unless you put them on 360 extenders. You're better off without them anyways, just the extenders there are already good. Use Techno Destructo or Hypno Wheels, they make the bot go faster because of their grip.

And by the way, there's already a Hurricane in GTM. Just sayin'.

http://www.youtube.com/watch?v=ID1MP5_U0II&list=PLKoKprbSIbBoV-D5hAXJsbKIlouhcw7CB&index=10# (http://www.youtube.com/watch?v=ID1MP5_U0II&list=PLKoKprbSIbBoV-D5hAXJsbKIlouhcw7CB&index=10#)
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: 090901 on August 06, 2013, 11:52:13 PM

And by the way, there's already a Hurricane in GTM. Just sayin'.
https://gametechmods.com/RA2wiki/index.php?title=Hurricane (https://gametechmods.com/RA2wiki/index.php?title=Hurricane)
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Shield on August 07, 2013, 12:36:21 AM

And by the way, there's already a Hurricane in GTM. Just sayin'.
https://gametechmods.com/RA2wiki/index.php?title=Hurricane (https://gametechmods.com/RA2wiki/index.php?title=Hurricane)

That's stock. Doesn't count.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: NoiseyGiraffe on August 07, 2013, 11:13:57 AM
Thanks for the advice everyone. I've not had much time to redo all my robots but have built a new version of Chedder

(https://gametechmods.com/uploads/images/37300cheddernew1.jpg)(https://gametechmods.com/uploads/images/95787cheddernew2.jpg)

Biggest improvement is the ground clearance, and because of the lower centre of gravity it drives a lot better. The flipper is better than the last one but it still isn't as powerful as id like.

I'm thinking of combining my other two robots by having Hurricane's disc horizontally mounted on to The Brick's body. It would be more of a Hypnodisc shaped design rather than the disc being on top and being a full body spinner of sorts. I would also hope to keep it invertable. What do you guys think?   
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Shield on August 07, 2013, 11:18:15 AM
Don't use Multi Extenders outside of the chassis. They are just as heavy as Aluminum extenders, but they have less HP.

And that burst motor is underpowered.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: helloface on August 07, 2013, 11:50:26 AM
What's the weight and armour?
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: NoiseyGiraffe on August 07, 2013, 11:54:55 AM
Armour is 1mm Titanium. Weight is 345.1
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: helloface on August 07, 2013, 11:59:37 AM
Do what S.H.I.E.L.D said, then switch to NPC drives.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: 090901 on August 07, 2013, 12:24:42 PM
Don't use mag snappers, they are basically the same as BSGs.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Naryar on August 08, 2013, 01:45:10 AM
Less empty space, better flipper extenders please.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Badnik96 on August 10, 2013, 03:13:47 PM
Hey there, welcome to GTM. Glad to see you're taking advice and trying to improve.

Most of my advice is the same as what's already been said. Just keep at it and you'll get better. ;)
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: NoiseyGiraffe on October 25, 2013, 08:30:54 AM
Hi guys, I'm back for another attempt at this. I've now gotten used to the components and I now think I can build a competent robot. The only design I'm going to show is The Point. Its designed to get underneath a robot and damage the underneaths of the robot. it also has the potential to flip the robot. It is invertible and has a pneumatic spike on the back so it can attack when inverted. It uses 4 Ant Batteries, 2 NPC-T64 Fast motors for drive and a Perm 80 for the blade. Armour is 5mm Titanium and the weight is 526.9. 
(https://gametechmods.com/uploads/images/15967ThePoint1.jpg)
(https://gametechmods.com/uploads/images/46469ThePoint2.jpg)
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Shield on October 25, 2013, 08:50:11 AM
you still have alot of weight left over. Try and slim it down to a middle weight, or try and fill it with other weapons.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: NoiseyGiraffe on October 25, 2013, 09:10:20 AM
Upgraded the armour to 10mm Titanium. Now weighs 739.7.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Shield on October 25, 2013, 09:15:36 AM
Good, but you still have an extra 60+ to use. Put perhaps spikes on the sides? Would look better and also stop it from being stuck on it's side
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Scrapyard24c on October 25, 2013, 09:19:46 AM
Also if you want to take your hand in making your own skins for your robots, just export your bot's template in the paint shop and then go to custom textures and edit it with your preferred image editing software.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: NoiseyGiraffe on October 25, 2013, 09:37:51 AM
Good, but you still have an extra 60+ to use. Put perhaps spikes on the sides? Would look better and also stop it from being stuck on it's side

I don't think it can get stuck on its side. There is the smallest flat panel next to the wheels so it would need to be a very accurate flipper to get the robot onto that area. The blade spinning also would off balance it when it got onto that panel and it has the skirt at the front and low ground clearance everywhere else so I don't think it is worth worrying about. I've also taken your advice and built a second version to middleweight rules called The Little Point. The armour has been lightened and the spike place at the front. It is extremely fast now. 

(https://gametechmods.com/uploads/images/15036Little Point.jpg) 

Also if you want to take your hand in making your own skins for your robots, just export your bot's template in the paint shop and then go to custom textures and edit it with your preferred image editing software.
That is going to get done once I've finalised the design. I've still to try it however.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Badnik96 on October 25, 2013, 09:40:49 AM
I like it. Reminds me of something you'd see on an earlier series of Robot Wars. Those skirts don't have a lot of HP though so what I would do is swap it out for three 40cm aluminum skirts (under the Extenders tab). However, it won't mesh as well with the chassis width, so if you want to keep the skirt for looks that's fine :D

Welcome back, btw.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Shield on October 25, 2013, 09:46:11 AM
ah, the middleweight version looks rather nice. as for the heavyweight version, I dunno, depends on your own creativity.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: helloface on October 25, 2013, 11:32:36 AM
Looks nice. I'm glad you haven't forgot about us  :)
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Naryar on October 25, 2013, 01:58:18 PM
or try and fill it with other weapons.

and make it a lame and messy hybrid ? No.

Giraffe, If you want to make it a poker/VS hybrid (by that I mean a bot who has a pneumatic burst weapon system and a vertically spinning weapon system), go on right ahead. Just don't put weapons in multiple directions unless your bot's tactic is to spin on itself, which is clearly not the case.

Simply place the poker forward, facing like the VS. Note that poker and VS don't go together, although maybe you can make it work.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: NoiseyGiraffe on November 01, 2013, 03:50:09 PM
A few updates to the robots now. I have managed to put a blade on the Little Point and keep it within the middleweight limits at 392.3. The spike is now gone and it weighs 392.3. I have also skinned the robot and has its bigger brother but kept the bare metal look as I think it matched its aesthetic. 
(https://gametechmods.com/uploads/images/25184Little2.jpg)

I have also managed to create another robot, this time a full body spinner. It is called Corryvreckan and is named after the deadly whirlpool off the west coast of Scotland. It weighs 763.7 and has a Dual Perm 132 Gearbox attached to 3 DSL Hammers. It uses 2 TWM3R Drive motors and 4 Ant Batteries. It has 3mm Titanium for armour.
(https://gametechmods.com/uploads/images/45734Corryvreckan1.jpg)(https://gametechmods.com/uploads/images/83405corryvreckan2.jpg)
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Naryar on November 01, 2013, 03:54:53 PM
Remove the nonmotorized wheels on that HS, they're doing nothing.

add another ant battery, get NPC or NPCF, and then fit the chassis to your components.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Badnik96 on November 01, 2013, 03:59:19 PM
Your skins are cool. I'd recommend resizing the skin template to 256x256 so your text can be clearer.

also I second the more drive movement.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: NoiseyGiraffe on November 01, 2013, 04:45:22 PM
Remove the nonmotorized wheels on that HS, they're doing nothing.

add another ant battery, get NPC or NPCF, and then fit the chassis to your components.
Didn't have enough space for NPC motors so I've used TWM3R2s instead. It it faster and more manoeuvrable. I've not added another battery as I thought the rules were 1 per motor + 1 spare and i've already got 4.     
(https://gametechmods.com/uploads/images/63253corry1.jpg)
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: Davidyamy on November 01, 2013, 04:58:49 PM
I prefer it with 4 wheels, and you can do more low?, but lengthen the hammer is a little more?, looks good, but these designs have serious problems of instability (they lose a weapon)
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: helloface on November 01, 2013, 05:46:22 PM
Try to make the chassis lower, make the chassis smaller, post weight & armour.
If DSL3, keep the drive motors the same and use 2 or 3 long batteries instead of ants.
If DSL2, use TWM3R Drives instead of TWM3R2s.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: rnifnuf on November 01, 2013, 06:00:19 PM
I prefer it with 4 wheels, and you can do more low?, but lengthen the hammer is a little more?, looks good, but these designs have serious problems of instability (they lose a weapon)
You're not doing anything wrong, but that's just the nature of HS. They don't need to be fast, but they need to be strong.

Speaking of fast, those 2-Mags are actually worse drive motors than NPC-T64 Fast. If you're building DSL-Standard, then you could rotate the NPCFs (use the left and right ones) so that they fit in the chassis. Then, put Hypno-disc wheels (often called "hypnos") on them. Wheels that are diagonal from each other are fairly common in both DSL-S and Stock standard, since standard building is about making the most effective bot possible.

Now the spinner... did you know that the 4-mag and 6-mag actually spin faster than the Dual Perm? The only bad thing about this is that they have less torque than the Dual Perm. Here's a chart of the three spin motors' weights, Maximum speed and torque

4-Mag: 110kg, 213 maximum speed, 29 torque
6-Mag: 150kg, 250 maximum speed, 35 torque
Dual Perm: 220kg, 200 maximum speed, 68 torque

Generally, people prefer Dual Perms to the 4-mags and 6-mags for higher torque and being easier to work with than the latter, but either the 6-mag or the Dual Perm are good for HW. 4-Mags are better for Cruiserweights (CW), which are an uncommon sub-class of HW that weigh up to 600kg.

What is the weight and armor? I won't know if you have the weight for the things we tell you that you should have if I don't know what you have to work with. It's like being given a design challenge without a clear materials list.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: helloface on November 01, 2013, 06:16:37 PM
4-Mags are better for Cruiserweights (CW), which are an uncommon sub-class of HW that weigh up to 600kg.
FALSE.
Tornado Mer Gearboxes can be used efficiently for simple, powerful MWs, or they can also be used for fancy HWs. 4-Mags are best for CW, but can be used for HW classes too.
Title: Re: NoiseyGiraffe's DSL Showcase
Post by: rnifnuf on November 01, 2013, 06:39:40 PM
4-Mags are better for Cruiserweights (CW), which are an uncommon sub-class of HW that weigh up to 600kg.
FALSE.
Tornado Mer Gearboxes can be used efficiently for simple, powerful MWs, or they can also be used for fancy HWs. 4-Mags are best for CW, but can be used for HW classes too.

Actually, now that you mention it, I made a SHW that used two 4-mags. It would be good... if it didn't AGOD, AGODDAMNIT :vista:

But yeah, helloface is right. Although for HW Shell spinners, which use a heavy shells to hold the weapons, 6-mags and dual perms are preferred over everything else (mostly dual perms). Just putting this here in case you want to build a shell spinner.