gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Mush on July 26, 2012, 02:11:03 PM

Title: Mush's Robot Showcase
Post by: Mush on July 26, 2012, 02:11:03 PM
Well, I am new here, but better start somewhere.


Yes I know it looks awful

Yes I know it is awful

Yes, it is brown.

How can I not be awful?
Title: Re: Mush's Robot Showcase
Post by: Thyrus on July 26, 2012, 02:15:08 PM
hey there.
I guess you`re aiming for the IRL look of robots.
you should change the burst motors to the green ones. they are lighter and better IIRC.
Don`t use piggletdrive. Use npcs or mags.
and you should use antbatterys for almost everything.
try to build to the weightlimit.
you should try to make this bot a MW.
as wheels you should use hypnodiscs wheels.

but I`m sure some other members have more stuff to say
Title: Re: Mush's Robot Showcase
Post by: Mr. AS on July 26, 2012, 02:15:31 PM
piglets are not drive motors
mag snappers suck (bsgs are the same for less weight)
build the the weight limit
you only need 1-2 ants per spin motor
blabla etc

i'll let the guys that are more experienced at dsl (i like stock) fill in the rest
Title: Re: Mush's Robot Showcase
Post by: MassimoV on July 26, 2012, 02:15:45 PM
How can I not be awful?
Here's some tips: dont use piglets for drive motors, dont use black batteries, build to the weight limit, tgry to make your chassis air tight, use bsgs instead of mag snappers, get more and better weapons (like razor spikes of beatter bars), and get more protection.
Title: Re: Mush's Robot Showcase
Post by: 090901 on July 26, 2012, 02:17:17 PM
Well, as a start, you should read this:   https://gametechmods.com/forums/index.php/topic,5739.0.html (https://gametechmods.com/forums/index.php/topic,5739.0.html)
Also post what kind of armor you are using.
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 26, 2012, 02:18:03 PM
Have you just used the worst motors and batteries on purpose ?

Lurk on this subforum, look at other's designs and see what is a better build. Also, I've got a DSL tutorial on my signature.
Title: Re: Mush's Robot Showcase
Post by: Somebody on July 26, 2012, 02:18:17 PM
Build to weight limits

Fill empty space so you don't waste weight

Piglets are very bad for drive. Very little torque makes a very slow bot. Good drive motors for heavyweights are NPC-t64 fast motors and Drive E-Teks (the ones with the large gearboxes).

The green burst motors are essentially the same as the Mag Snappers, but weigh a lot less. Use those instead, although I have always been partial to the Mag Snappers' "pshhhh" noise.

Those thin black batteries weigh a lot compare to how little power they provide, so you should try other batteries. The way DSL works for batteries is that you only need one ant battery per spin motor (no matter what motor it is) but the burst motors need the full amps that you are told to give them.

There is plenty more to tell you, but I'm tryin not to overwhelm you more than I already probably have.

Welcome to the forums!
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 26, 2012, 02:18:26 PM
Woah. There is a lot wrong with that.

For starters:

-Piglet motors aren't good for drive as they have low torque. Instead, I would use TWM3R Drive motors or if they fit, NPC motors.

-Those long black batteries are the worst available. A rule of thumb is that one ant battery (the tiny orange one) can power one spin motor. Burst motors must be fully powered.

-Mag Snappers (which I assume you're using) are just as powerful as the lighter BSG burst motor (the green one) and consume more power. Switch over to those.

I can see you're going to be a fan of the IRL building style, which is basically building robots that could be built in real life and not the monsters that lurk in most showcases (Read: Naryar's or Pwnator's for the most part). The bot you have there is a good start, just take my advice above.

edit: Of course I spend 5 minutes writing an awesome post to help this guy and it's the same thing everyone else has said. I feel retarded now.
Title: Re: Mush's Robot Showcase
Post by: 090901 on July 26, 2012, 02:19:55 PM
Also if you want to see some IRL bots, Thyrus and Scrap Daddy's showcases have lots of good IRL bots.
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 26, 2012, 02:21:42 PM
Can you people stop bombarding him with IRL ? He'll choose between IRL and normal DSL on his own when he will be skilled and knowledgeable enough with RA2.

Besides, this looks like a popup to me. And you say it is IRL ? Hah !

It's not advice you're giving him, it's pigeonholing a newbie into a choice he did not made.
Title: Re: Mush's Robot Showcase
Post by: Philippa on July 26, 2012, 02:22:03 PM
That looks good for a first time robot. That's IRL, we have a few of these builders that are great.

Battery Usage - https://gametechmods.com/RA2wiki/index.php?title=Amps (https://gametechmods.com/RA2wiki/index.php?title=Amps)
DSL Tips - https://gametechmods.com/RA2wiki/index.php?title=Naryar%27s_DSL_tips (https://gametechmods.com/RA2wiki/index.php?title=Naryar%27s_DSL_tips)
Stock Tips - http://beetlebros.gametechmods.com/ (http://beetlebros.gametechmods.com/)

Change the motors, batteries and bursts.
Don't use the piglets for drive, they aren't meant to be used for drive. Use an NPC, TWM3R, or a Z-Tek Drive.
Use BSGs for bursts, compared to the Mags, the BSGs are better.

Still keep the looks, what armour do you have?
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 26, 2012, 02:22:58 PM
STOP POSTING SO I CAN HELP THIS GUY
Also if you want to see some IRL bots, Thyrus and Scrap Daddy's showcases have lots of good IRL bots.

And there's the Live Designs AI pack coming together which is a whole AI pack of realistic designs. Hopefully the 1.0 will be out before the "apocalypse". I'm coordinating the whole thing and you can find a link to the thread in my sig. [/shameless plug]

Can you people stop bombarding him with IRL ? He'll choose between IRL and normal DSL on his own when he will be skilled and knowledgeable enough with RA2.

It's not advice you're giving him, it's pigeonholing a newbie into a choice he did not made.

He's said he wants to make robots like ones in IRL in his welcome thread IIRC.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 26, 2012, 02:22:58 PM
Wow. It looks like I have some work to do.

What I picked up was:

-NPCs
-Hypno's wheels
-Airtight Chassis
-MW
-Ant Batterys
-Kill piglet motors
-Never use black batteries again

Be right back, modifying.

By the way, the armour was Al 5
Title: Re: Mush's Robot Showcase
Post by: Conraaa on July 26, 2012, 02:23:49 PM
Dammit, everyone said everything before me. :P
If you are build to make it look IRL realistic, you could use a judge burst instead. (Type cheatbot2 into the bot name thing, then go to extras>judge components and it's near the bottom of the drop down list.) Be warned it needs at least 30kg on it to work properly without spazzing everywhere. It's v. powerful compared to most other bursts though.

Oh and I love how similar it looks to mute.
Title: Re: Mush's Robot Showcase
Post by: ty4er on July 26, 2012, 02:25:44 PM
if you want a front hinged flipper, go for something like what king mushroom made:

anyway, general advice time:
dont use piglets for drive, use 2wd npcs with hypno wheels. piglets are weapon motors and lack the torque for drive.
use ant batteries instead, they weight a lot less, take up less room and will power 1 motor each (provided they aren't burst motors, bsg's take 2.5 ants each, small jx's need 5, large ones need 7 and betas need 21. you dont need to worry about the rest until later)
the larger control board is actually lighter, it's a good habit to use it instead of the small one unless you cant fit one in.
metal hinges and wedge pieces (in the extras) will make getting robots onto your bot a lot easier. you can also use skirts if you need weight.
it's generally best to build a chassis around the components, having it as small as it will go. you will often see a bot with a small 2x1 chassis in dsl because they allow more weight for weapons.
spike strips have something called normals, which means they only deal damage on one side. weapons without normals are nearly always better so try to use them a bit more. unless using certain weapons makes your bot a lot cooler or you just want them for armour.
try and built to the weight limit, a 300kg will almost always lose to a 400kg bot (well, the closest to the mw limit) as they will have less armour, weapons or drive.
the best armours are most of the plastics and titaniums.

atleast your splashes are quite nice. may i ask again what showcases you liked the look of? just to determine if you are better off building irl or standard dsl.

edit: it seems i got beaten by everyone and my pics wont work. here's a link anyway:
https://gametechmods.com/uploads/images/13914screenshot_13.png (https://gametechmods.com/uploads/images/13914screenshot_13.png)

and read some tips on the wiki, they will help quite a lot. and download nar ai, maybe an earlier version.
Title: Re: Mush's Robot Showcase
Post by: Thyrus on July 26, 2012, 02:26:45 PM

Can you people stop bombarding him with IRL ? He'll choose between IRL and normal DSL on his own when he will be skilled and knowledgeable enough with RA2.

It's not advice you're giving him, it's pigeonholing a newbie into a choice he did not made.

He's said he wants to make robots like ones in IRL in his welcome thread IIRC.

What Badnik said. It`s not like I don`t know what I`m posting
Title: Re: Mush's Robot Showcase
Post by: 090901 on July 26, 2012, 02:27:12 PM
Wow. It looks like I have some work to do.

What I picked up was:

-NPCs
-Hypno's wheels
-Airtight Chassis
-MW
-Ant Batterys
-Kill piglet motors
-Never use black batteries again

Be right back, modifying.

By the way, the armour was Al 5
Piglet motors are good for weapon motors, not drive.
TWM3 and TWM3R drive motors are good drive motors too.
Also, Titanium and Plastic armors are better than Aluminium.
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 26, 2012, 02:28:29 PM
TWM3 and TWM3R drive motors are good drive motors too.

Slimbody motors can be good for lighter weight robots too.
Title: Re: Mush's Robot Showcase
Post by: Jack Daniels on July 26, 2012, 02:38:49 PM
Brown is a good color for a robot. 

I like brown.
Title: Re: Mush's Robot Showcase
Post by: Thyrus on July 26, 2012, 02:40:24 PM
Brown is a good color for a robot. 

I like brown.


Rustmonster! <3
Title: Re: Mush's Robot Showcase
Post by: Mush on July 26, 2012, 02:41:49 PM
Oh and I love how similar it looks to mute.

I have been caught!

Scrapheap with the adjustments made. Took a while to get it to fit tightly into the chassis. But NPC Fast's make it... very... fast.

I like the idea of building flippers/robots that can throw things. This can sort of chuck a MW over onto its back, but that's it.
Title: Re: Mush's Robot Showcase
Post by: Philippa on July 26, 2012, 02:45:24 PM
Oh and I love how similar it looks to mute.

I have been caught!

Scrapheap with the adjustments made. Took a while to get it to fit tightly into the chassis. But NPC Fast's make it... very... fast.

I like the idea of building flippers/robots that can throw things. This can sort of chuck a MW over onto its back, but that's it.
Take two shots and overlap. Me gusta.  ;)

Yeah, that's your bot looking better now. What armour?
Title: Re: Mush's Robot Showcase
Post by: ty4er on July 26, 2012, 02:45:37 PM
i really do like how you do your splashes

also, quite an improvement on the bot now, what's the armour? see if you can get a wedge on
Title: Re: Mush's Robot Showcase
Post by: Mush on July 26, 2012, 02:46:55 PM
Armour is still Al 5.

And... what do you mean by wedge? Like, that little black thing in Extras?
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 26, 2012, 02:47:52 PM

Can you people stop bombarding him with IRL ? He'll choose between IRL and normal DSL on his own when he will be skilled and knowledgeable enough with RA2.

It's not advice you're giving him, it's pigeonholing a newbie into a choice he did not made.

He's said he wants to make robots like ones in IRL in his welcome thread IIRC.

What Badnik said. It`s not like I don`t know what I`m posting

I read that he wanted to make more realistic stuff than stock. Could mean he wants to build IRL, or standard DSL.

And slimbodies are just plain bad compared to the heavier motors, although sometimes weight does give you no choice in the matter.

And I realize none of you did gave him any advice on extender work. So I'll do that : Try to minimize extender work. By that, I mean make it the lightest and strongest possible. Extender work is everything that attaches motors, weapons and armor to the chassis.) Here, instead of using metal extenders (which are pretty bad most of the time), you could use another extender-like weapon (like spiked clubs or beater bars) and attach another weapon on top of it.

Also, spike strips are pretty bad as weapons. Try something that has no normals, aka that (mostly) looks like it can damage from all sides. Spike strips only damage with the serrated edge and the pointy end.

Also, add a wedge so you can get under other bots reliably. Simplest is a metal hinge pointing front + a metal sheet.
Title: Re: Mush's Robot Showcase
Post by: Mr. AS on July 26, 2012, 02:48:12 PM
Armour is still Al 5.

And... what do you mean by wedge? Like, that little black thing in Extras?
as in a metal hinge with a small wedge on it
Title: Re: Mush's Robot Showcase
Post by: Conraaa on July 26, 2012, 02:49:08 PM
Good lord it's King Mushroom
You learn quickly, young padawan!
A few more things i'd suggest:

-Try and upgrade those flipping arms, if you come up against any hs, IRL or not, those arms will last 12 seconds.
-If possible, try and widen the front, it'll look more IRL imo and should help in getting under robots and flipping them.
-You could lose 1 ant if you wanted, bsg's need 2.5 ants each. (2.5*2) + (1*2) = 7

The only other problem is how high the arms are on the bot, but that's more due to the shape of the burst motor so there's very little you can do. You could probably make a rear hinged flipper for slightly more effectiveness.

Also Metal hinges + small wedges work well for getting under robots, but a frowned upon in IRL building.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 26, 2012, 02:51:36 PM
Good lord it's King Mushroom


I don't get it.

You could probably make a rear hinged flipper for slightly more effectiveness.

I am liking this idea.

I shall return with an upgraded scrapheap and a rear hinged flipper.
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 26, 2012, 02:52:13 PM
I just forgot, you should add external armor to protect the front of your bot. Try a skirt hinge placed forward, high on front of the bot, angle it with the sliders, and then add a 80cm metal sheet to it so you can protect the front "beak" of your bot.
Title: Re: Mush's Robot Showcase
Post by: Conraaa on July 26, 2012, 02:53:48 PM
Good lord it's King Mushroom

I don't get it.

Member from a while ago who liked Flippers and ah forget it the moment's gone.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 26, 2012, 03:06:16 PM
Right, here's Scrapheap. Its way better than the piece of scrap I started with.

(http://s9.postimage.org/re4z6vom7/Scrapheap3.png)

I wanted to ask for the best flipper motor. The JX burst looks quite powerful.
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 26, 2012, 03:06:44 PM
Your style is so similar to King Mushroom's it's not funny. The splash/chassis of the last bot, your username is a nickname of his, and you're both bronies (inb4 naryar smites me) [YES ! EAT SMITE, FOOL !]

Either this is the craziest coincidence of all time or something weird is going on.
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 26, 2012, 03:09:58 PM
Your weapons are too long, the razors are not doing to do much damage.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 26, 2012, 03:10:54 PM
Your style is so similar to King Mushroom's it's not funny. The splash/chassis of the last bot, your username is a nickname of his, and you're both bronies.

I just had a peak in KM's thread. Gave me the idea of overlapping the images.

Meanwhile, other than that, I can't see any similarities that stand out.
Title: Re: Mush's Robot Showcase
Post by: Philippa on July 26, 2012, 03:11:05 PM
Right, here's Scrapheap. Its way better than the piece of scrap I started with.

(http://s9.postimage.org/re4z6vom7/Scrapheap3.png)

I wanted to ask for the best flipper motor. The JX burst looks quite powerful.
I'd change the control board to the blue one and get rid of the beater bars.
Title: Re: Mush's Robot Showcase
Post by: Conraaa on July 26, 2012, 03:16:39 PM
As I said earlier, the Judge burst motor.
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 26, 2012, 03:17:11 PM
Your weapons are too long, the razors are not doing to do much damage.

Please don't make him turn it into a popup.We really don't need any less originality here.

I still want the spike strips back.
Title: Re: Mush's Robot Showcase
Post by: madman3 on July 26, 2012, 03:30:17 PM
Your weapons are too long, the razors are not doing to do much damage.

Please don't make him turn it into a popup.We really don't need any less originality here.

I still want the spike strips back.
I can't remember the last time a MW popup was posted here :P
Try replacing your current wheels with Hypno wheels.
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 26, 2012, 03:31:30 PM
Your weapons are too long, the razors are not doing to do much damage.

Please don't make him turn it into a popup.We really don't need any less originality here.

I still want the spike strips back.
I can't remember the last time a MW popup was posted here :P
Try replacing your current wheels with Hypno wheels.

Popups are still generic and overdone.
Title: Re: Mush's Robot Showcase
Post by: 090901 on July 26, 2012, 03:36:30 PM
Your weapons are too long, the razors are not doing to do much damage.

Please don't make him turn it into a popup.We really don't need any less originality here.

I still want the spike strips back.
I can't remember the last time a MW popup was posted here :P
Try replacing your current wheels with Hypno wheels.

Popups are still generic and overdone.
Building generic still helps them get better.
Title: Re: Mush's Robot Showcase
Post by: Thyrus on July 26, 2012, 03:42:35 PM
Build what you want. Don`t let others say what you have to do. they can still tell you what you could improve but just build what you want!

That worked for me ;)

I also like that his username hasn`t got numbers in it. I hate numbers in usernames
Title: Re: Mush's Robot Showcase
Post by: Badger on July 26, 2012, 03:45:09 PM
I'm not sure how many batteries it has, but it only needs 7.

1 per spin motor
2.5 per BSG.

(Sorry if batteries have already been mentioned to you.)
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 27, 2012, 03:47:23 AM
Your weapons are too long, the razors are not doing to do much damage.

Please don't make him turn it into a popup.We really don't need any less originality here.

I still want the spike strips back.

...You don't get it, do you ? It's not a matter of originality, it's a matter of discovering robot types. He'll develop his own styles when his bases are strong enough.
Title: Re: Mush's Robot Showcase
Post by: ty4er on July 27, 2012, 04:08:23 AM
I also like that his username hasn`t got numbers in it. I hate numbers in usernames
D:

the weapons are good, you could do with a lot more though. if you want to go down the popup road then use some small extenders (multi extenders or poly/alu) and attach loads or razors onto them. you might want some frontal protection aswell. a simple skirt hinge and titanium sheet will do if you have enough weight. you may have to drop down to only one wedge, which is fine for middleweights. it wont be too generic because of the shape of your chassis

the best flipper motors are generally beta bursts, they require a lot of battery power though. the cheaty judge burst motor is powerful but isn't used much in standard dsl. though if you spam a few bsg's then you should be fine :P
Title: Re: Mush's Robot Showcase
Post by: Gauche Suede on July 27, 2012, 04:10:25 AM
Right, here's Scrapheap. Its way better than the piece of scrap I started with.

(http://s9.postimage.org/re4z6vom7/Scrapheap3.png)

I wanted to ask for the best flipper motor. The JX burst looks quite powerful.
First of all, before even giving you any advice, please make your bot pictures bigger(i can barely see them)
Now, advices and advices:
1. for the weapon, just use a 20cm polycarbonate(or aluminium), then attch the razors to it, and then when it's filled, attach another 20cm extender next to it(here's an example):(https://gametechmods.com/uploads/images/70802screenshot_176.png)
2.Use hypno-discs wheel, they'll give you faster movement speed and lower ground clearance(which equals to a better wedge)
3.Put external armor(which is a 30kg titanium sheet(or a 40cm or 80 cm steel/titanium skirt)  attached to a skirt hinge, see the above bot on how do you attach it.
4.Use either 5mm Plastic or 3mm Titanium(they're the most practical armor in the MW class)

i'll let the ones who are better than my in popuptry tell you more advices.
nary will obviously rep me down again because of this
And finaly, read this guys showcase:https://gametechmods.com/forums/index.php/topic,1988.600.html (https://gametechmods.com/forums/index.php/topic,1988.600.html)                                                                                                             
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 27, 2012, 04:36:57 AM
Nonononono no more damn popups.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 27, 2012, 06:23:35 AM
bot pictures bigger, I can barely see them

They're the same size as yours...

Also, that thing looks really... unsightly.
Title: Re: Mush's Robot Showcase
Post by: Conraaa on July 27, 2012, 06:25:55 AM
Yep we have a IRL builder on our hands. :D
Title: Re: Mush's Robot Showcase
Post by: martymidget on July 27, 2012, 06:28:50 AM
Nonononono no more damn popups.

Agreed. I want him to turn it into a overhead hammer myself.
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 27, 2012, 06:30:20 AM
Nonononono no more damn popups.

If you have nothing better than to pour irrational hatred on a bot type on a new guy's showcase, especially with such a poor reason, and not contribute to the topic, I suggest you stop posting here, or things will go badly for you. Am I clear ?

What's that you say ? "Popups are generic and overdone" ? I haven't seen much popups these days, mind you.

Also, saying that a bot type is generic is nonsense. There is much variety inside a bot type, actually there is as much variety as the collective imagination of the community in regard to that bot type. The fact that popups tend to be built generic is that because builders are not thinking outside the box enough with popups, not that the bot type in itself is "unoriginal". You want popups to be original ? Go and build original popups instead of whining that they are generic.

Now enough of this argument, because it is going nowhere. Let the guy build and give him building advice. He will choose the important choices about building in DSL by himself.

I will be watching this thread, mind you all.
Title: Re: Mush's Robot Showcase
Post by: Philippa on July 27, 2012, 06:53:44 AM
Yep we have a IRL builder on our hands. :D
Congrats, Mush. :beer:
Title: Re: Mush's Robot Showcase
Post by: madman3 on July 27, 2012, 07:06:01 AM
Yep we have a IRL builder on our hands. :D
Congrats, Mush. :beer:
It's a sad world where you congratulate people for taking the easy option :P
Regardless of what has been said, if your aiming for flipping bots you could still benefit from some front defense against spinners.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 27, 2012, 08:21:46 AM
Meet Max.


Max is probably the best thing I have ever made on RA2 by far. It is so far the only thing I have made that can get another bot OOTA.

Cranky Spanky sound that out the hard way!

(https://gametechmods.com/uploads/images/85387OOTA.png)

Armour is Tit 3 and it has 25 ant batteries. And about 30 flipper segments (I lost count).

Please, ridicule to your heart's content.
Title: Re: Mush's Robot Showcase
Post by: GoldenFox93 on July 27, 2012, 08:22:46 AM
Whoo, that looks pretty awesome for early IRL-building, actually   :approve:
Title: Re: Mush's Robot Showcase
Post by: Thyrus on July 27, 2012, 08:23:05 AM
wow I like this one. Pretty good for a second showcased bot
Title: Re: Mush's Robot Showcase
Post by: Mush on July 27, 2012, 08:25:53 AM
Yeah, but it can't get under ANTHING head on. I had to run around behind Spanky and push and flip.
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 27, 2012, 08:28:13 AM
No weapons ?
Title: Re: Mush's Robot Showcase
Post by: Mush on July 27, 2012, 08:29:04 AM
Some beater bars and the black things, but that's it. Nothing pokey.
Title: Re: Mush's Robot Showcase
Post by: Badger on July 27, 2012, 08:31:06 AM
That looks SO epic.

If you want to get under each other bots, you can try metal hinges with polycarb sheets. You can't see them and they'll help you get under other bots.

No weapons ?
It's IRL and looks epic without weapons.
Title: Re: Mush's Robot Showcase
Post by: Pwnator on July 27, 2012, 08:33:19 AM
One of these days I'm gonna lock you up in a room and blast some unnerving music through the walls, and when you come out, you'll never lay your finger on a single flipper segment ever again.

loljk but yeah, you have much better choices for armor (try shell panels for connectivity options) and even the flipper itself (some of the replica arms should have the shape you're looking for).
Title: Re: Mush's Robot Showcase
Post by: Mush on July 27, 2012, 08:37:20 AM
Blast some unnerving music through the walls.

I am okay with this depending on music choice.
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 27, 2012, 08:50:09 AM
Nice. Just make it wedgier and you've got a winner in my book.
Title: Re: Mush's Robot Showcase
Post by: FOTEPX on July 27, 2012, 09:06:19 AM
Heh. I like it, kid. Good work.
Title: Re: Mush's Robot Showcase
Post by: 090901 on July 27, 2012, 09:22:34 AM
Been here for 1 day and already can make better IRL bots than most of us.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 27, 2012, 09:37:14 AM
Whats so special about it?

My goal was to make a flipper that 'Settled into a mountain', as JP said once.
Title: Re: Mush's Robot Showcase
Post by: martymidget on July 27, 2012, 09:39:44 AM
Been here for 1 day and already can make better IRL bots than most of us.

Probably because most of us who are here were pressganged straight into efficiency rather than IRL. Nowadays newbies get the choice at the beginning xD

Thy was the exception back then :D
Title: Re: Mush's Robot Showcase
Post by: MassimoV on July 27, 2012, 12:31:59 PM
Meet Max.
Hello everyone. Anyways, nice bot you got there. I like the flipper segment work.
Title: Re: Mush's Robot Showcase
Post by: Somebody on July 27, 2012, 12:52:26 PM
Very good for an IRL style robot (realistic style rather than max efficiency of the weapons). Flipper segments won't get under much, and people generally avoid metal hinge wedges for IRL style building. Try to get some kind of sheet (the plastic, aluminum, titanium, or steel sheets) as a wedge piece at the bottom to get under robots, or you could use the small black wedge (in the extras tab), which is good for getting under things as well.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 28, 2012, 11:39:17 AM
This one is much less building for looks than building for functionality.

I was trying to build a LW flipper that could chuck opponents from the DSL arena. This one does it and then some.


Some flipping good examples (lame pun)


The flipper is similar in design to St Agro (I think) and Wheely Big Cheese... kinda.
Title: Re: Mush's Robot Showcase
Post by: Philippa on July 28, 2012, 11:47:58 AM
Change the wheels to something smaller and maybe change to aluminum skirts.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 28, 2012, 12:07:21 PM
I think they are aluminium skirts.

What wheels do you recommend?
Title: Re: Mush's Robot Showcase
Post by: Tweedy on July 28, 2012, 12:09:43 PM
techno wheels for more speed if you need it but i think vlad wheels would look good on it
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 28, 2012, 12:09:58 PM
That is aluminium, it can be seen in the second pic. It's just his weird habit of making some components transparent.

techno wheels for more speed if you need it

Nonono. Techno wheels aren't the good choice at all for a LW flipper.
Title: Re: Mush's Robot Showcase
Post by: MassimoV on July 28, 2012, 12:10:16 PM
Nice idea, but get titanium skirts.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 28, 2012, 12:14:28 PM
How will it be invertible with Hypnos though?

Considering that every time it flips and throws itself and whatever's on it over.

I will have a look at Vlads however.
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 28, 2012, 12:20:37 PM
How will it be invertible with Hypnos though?

Considering that every time it flips and throws itself and whatever's on it over.

Disregard Gauche Suede, roughly half of his advice is BS thrown away without any thought to the bot's design.

Hypnos would be useless, as you can see, and Vlads would most likely be too small for the design to work properly when inverted. You may try them but I guarantee nothing.

Try slipperbottoms. Or even larger wheels.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 28, 2012, 12:22:53 PM
Alrighty.

But now I have another issue. The game randomly crashes within the first 2 minutes of starting up. The window flashes white and fades out to not responding. It then closes.

It is impossible to do anything with the game doing this, is there a fix?
Title: Re: Mush's Robot Showcase
Post by: Naryar on July 28, 2012, 12:24:24 PM
...Save your teams and robot designs folders, and then reinstall ?
Title: Re: Mush's Robot Showcase
Post by: Mush on July 28, 2012, 12:28:20 PM
Doing so now.

But I don't understand how it was working fine for like, a month. And only within the last 3 hours has it been derping like crazy.

While I do this, is there any other AI packs out there that are more geared towards realism than DSL. I mean, its good and all but... yeah.

(Can you even install new add-on packs I don't even know)
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 28, 2012, 12:29:39 PM
Live Designs AI is the only one ATM but it hasn't been released yet (cmon guys send your teams...)


There's also Realism AI but most of the bots are mediocre and use custom parts...
Title: Re: Mush's Robot Showcase
Post by: Tweedy on July 28, 2012, 12:40:51 PM
Roaming robot's ai is quite good but most bots use custom parts
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on July 28, 2012, 12:46:25 PM
Also for a wheel that keeps the same effect but does it better I'd try slipperbottom wheels or tornado wheels. Should still be invertible and then you can use stronger skirts.
Title: Re: Mush's Robot Showcase
Post by: Jack Daniels on July 28, 2012, 01:00:33 PM

But I don't understand how it was working fine for like, a month. And only within the last 3 hours has it been derping like crazy.


The game is insanely fickle.  There really isn't a rational answer to that dilemma.  I've had the game go for long stretches without a prob and then *bam* it just freaks out for no reason and I gotta reinstall.
Title: Re: Mush's Robot Showcase
Post by: Badger on July 28, 2012, 02:12:39 PM

But I don't understand how it was working fine for like, a month. And only within the last 3 hours has it been derping like crazy.


The game is insanely fickle.  There really isn't a rational answer to that dilemma.  I've had the game go for long stretches without a prob and then *bam* it just freaks out for no reason and I gotta reinstall.
I'm lucky, my RA2 hasn't even done that. The only time it's crashed is when I messed up the DSL install.
Title: Re: Mush's Robot Showcase
Post by: Mush on July 29, 2012, 01:20:10 AM
I am looking for inspiration to build more flipper bots that have the ability to 'throw' opponents rather than 'topple them over'.

Where could I find some top 'flight' flippers?
Title: Re: Mush's Robot Showcase
Post by: Pwnator on July 29, 2012, 01:26:58 AM
Stuff 2 Betas into a bot and you'll get what you want.
Title: Re: Mush's Robot Showcase
Post by: madman3 on July 29, 2012, 03:55:50 AM
Betas are the only real way to get seriously powerful IRL flippers, although in standard DSL it's possible to get 8 BSGs in a HW, fully powered (I used battlepacks for each BSG, since that powers them perfectly), which is very strong, or 4 large JXs, which is a bit more exposed but is powerful. 4 BSGs and 2 small JXs is also a decent flipper setup on a HW.
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 05:53:25 AM
Sorry I haven't posted here much, been away a bit. But while I was away I experimented on spinners.

I built one horizontal spinner and one vertical spinner, both completely useless :/

This one is called Reliant... because it falls over a lot.
(https://gametechmods.com/uploads/images/5019Reliant.png)

5 ants
Titanium 10


And this one is Beheader, because of the cool axes!
(https://gametechmods.com/uploads/images/73530Beheader.png)

(https://gametechmods.com/uploads/images/67598Beheader innerds.png)

However, it has one ~minor flaw...
(https://gametechmods.com/uploads/images/14128Standing.png)

4 ants
Steel 10


Also, I would like to enter some competitions here to give my building an aim, but I don't know what ones to enter or how. :/
Is a newbie like me allowed to enter or do we have to wait a certain amount of time.
Title: Re: Mush's Robot Showcase
Post by: Conraaa on August 07, 2012, 05:58:59 AM
Oh, entering tourneys is easy! You build the robot, and when the tourney host is taking entrants in the signups thread, you pm them your robot. You can upload it to the site using the bot exchange and send them the link, or use the file host if you don't want other people seeing your robot.
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 06:01:36 AM
Sounds simple enough, but when I was looking at one tournament rules I saw something about "AI-ing" your bot.

I know what this means, but I have not the slightest clue how to AI, is that vital for a tourney or will the host AI a bot if the sender can't?
Title: Re: Mush's Robot Showcase
Post by: Gauche Suede on August 07, 2012, 06:07:05 AM
Reliant's pretty kewl, but that's a bit too much for a mag, i think.
Title: Re: Mush's Robot Showcase
Post by: Conraaa on August 07, 2012, 06:08:06 AM
Sounds simple enough, but when I was looking at one tournament rules I saw something about "AI-ing" your bot.

I know what this means, but I have not the slightest clue how to AI, is that vital for a tourney or will the host AI a bot if the sender can't?
Generally, the host is prepared to ai. But it is better if you can yourself.
If you can't, then you can still be helpful by placing and naming smartzones yourself (If needed) and wiring the robot correctly.

Anyway, constructive criticism time!

Reliant:
TMW3r's aren't enough for that much weaponery, I would make the chassis a rectangle and use Perm 132's mounted on ME's instead.
Tite10 is generally severe overkill for most robots, IRL or not. Tite5/Pl10 should suffice.
Widen the wheelbase, it'll help with stability.
The Extra DSL bars on the discs seem uncessesary and use up weight. I would remove them personally.
If you want to keep it invertible, I would instead use a dsl bar instead of a small ant/axle combo.

Beheader:
I would use a bigger set of wheels and remove the spikes to allow for invertiblity. Possibly techno's or something.
That steel extender is just one big target, if you move the me closer to the front of the robot you can shorten it.
From a visual standpoint I like the axes, but if you're looking for combat efficiency, there's a reason you don't see them around much. :P
I would change that castor on that disc to a typhoon spike or a beater bar.
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 06:12:22 AM
Cool, I have done most of the changes to Beheader, but it still stands on end (I kept the axes though!).

How can I not make it bipedal?
Title: Re: Mush's Robot Showcase
Post by: Conraaa on August 07, 2012, 06:14:33 AM
You mean how stop it standing on it's end?
I would use an extender attatched sideways to a ME coming out of the back of the bot to stop that happening.
Or jam a skirt hinge in there with a few weapons attatched to it pointing out of the back to stop that happening.
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 06:16:34 AM
Oh, that makes sense.

Thanks!
Title: Re: Mush's Robot Showcase
Post by: Gauche Suede on August 07, 2012, 06:55:57 AM
oh, and two more things:                                                                                                                                                1. Both of your bots have overkill armor. Downgrade them to Pl 10.                                                                              2. Try to make Beheader invertible.
EDIT:Damn it got ninja‘ed by conraa.
Title: Re: Mush's Robot Showcase
Post by: Conraaa on August 07, 2012, 06:56:57 AM
Now read what I said a few posts above that.
Title: Re: Mush's Robot Showcase
Post by: martymidget on August 07, 2012, 07:30:36 AM
Tite 5/Pl 10 are overkill...

Tite 3 or p5 is plenty.
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 07:56:10 AM
Upgraded:

(https://gametechmods.com/uploads/images/52180Beheader innerds.png)
(https://gametechmods.com/uploads/images/22510Beheader.png)

Titanium 3 now.
Title: Re: Mush's Robot Showcase
Post by: Badger on August 07, 2012, 08:44:06 AM
That looks so awesome. Do the axes intersect anything?
Title: Re: Mush's Robot Showcase
Post by: Conraaa on August 07, 2012, 08:45:20 AM
Nice! Is it invertible? It doesn't look it due to the height of that perm.
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 08:53:46 AM
>Badger
Nope, the batteries sit above and below the axes inside the chassis.

>Conraa
It kinda wobbles from wheel to wheel, doing so with a high speed disc is... catastrophic, to say the least.
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 04:56:13 PM
So... I wanted to enter a tournament, and all my existing bots were kind of rubbish. I tried building a rambot for it, but I kind of forgot to add any kind of self-righter.

So, I made this.

(https://gametechmods.com/uploads/images/87957Carnival Cat.png)

Armour is Titanium 3
Ant batteries are counted to be at 21.

If any tourney this is for is Thyrus'.
Title: Re: Mush's Robot Showcase
Post by: 090901 on August 07, 2012, 04:59:15 PM
What do you have for drive?
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 05:00:17 PM
TWMR-Drive with added Hypnos

And yes... it is quite slow.
Title: Re: Mush's Robot Showcase
Post by: 090901 on August 07, 2012, 05:01:29 PM
TWMR-Drive with added Hypnos

And yes... it is quite slow.
I would try to get NPC fasts with hypnos at least.
Title: Re: Mush's Robot Showcase
Post by: Mush on August 07, 2012, 05:05:36 PM
Welp... chassis rebuild here I come :/

Wish me luck in fitting a beta in something so low again, I had no idea how I did that, it sorta happened!
Title: Re: Mush's Robot Showcase
Post by: Mush on August 08, 2012, 11:10:15 AM
I went away wanting to build a better flipper... but then I kind of made a really fast box on wheels with as many spikes as possible. It does the trick, its the first bot I have made with the ability to KO anything by killing it outright rather than flipping it over the fence or upside down.

I also made a video because... well, because I could.

http://www.youtube.com/watch?v=YHt3WrmHMf8# (http://www.youtube.com/watch?v=YHt3WrmHMf8#)
Title: Re: Mush's Robot Showcase
Post by: MassimoV on August 08, 2012, 11:58:16 AM
Screenshots are better. From what I can see though it looks cool. Also, is that the RW song on a synthesizer?
Title: Re: Mush's Robot Showcase
Post by: Mush on August 08, 2012, 12:00:49 PM
Yep, I am in the process of making my own battle music for videos like this. Heavily based off of the RW outro music.
Title: Re: Mush's Robot Showcase
Post by: FOTEPX on August 08, 2012, 02:15:35 PM
Hey, cool. Send me the note progression, and I might be able to do something with it.
Title: Re: Mush's Robot Showcase
Post by: Gauche Suede on August 08, 2012, 09:38:04 PM
So... I wanted to enter a tournament, and all my existing bots were kind of rubbish. I tried building a rambot for it, but I kind of forgot to add any kind of self-righter.

So, I made this.

(https://gametechmods.com/uploads/images/87957Carnival Cat.png)

Armour is Titanium 3
Ant batteries are counted to be at 21.

If any tourney this is for is Thyrus'.
rambots are supposed to be invertible

Now.... Advices Advices for the bot:
1.those weapon racks on the side of the bot is not needed, but if you need something to stop an opponent from flying off the flipper, you can just go with skirt hinge-Beater Bar-Razor tips/Iron Spikes.
2.those beater bars on the flipper are useless. If you wanna make some damage with the flipper you can just use weapons as your flipper.
3. Make the bot wider(MUCH WIDER) so that it can fight SnSes and Sheck Spinners better.
4. Use NPC Fasts with Hypnos at least, or if you're good with chassis management you can try Technos.

and you only need 4 clicks to fit a beta.
Title: Re: Mush's Robot Showcase
Post by: Badnik96 on August 09, 2012, 03:00:06 AM
Why does that look almost exactly like one of King Mushroom's Havok bots? Again, the similarities between you two are just uncanny...
Title: Re: Mush's Robot Showcase
Post by: Kossokei on August 09, 2012, 03:20:32 AM
So... I wanted to enter a tournament, and all my existing bots were kind of rubbish. I tried building a rambot for it, but I kind of forgot to add any kind of self-righter.

So, I made this.

(https://gametechmods.com/uploads/images/87957Carnival Cat.png)

Armour is Titanium 3
Ant batteries are counted to be at 21.

If any tourney this is for is Thyrus'.
rambots are supposed to be invertible

Now.... Advices Advices for the bot:
1.those weapon racks on the side of the bot is not needed, but if you need something to stop an opponent from flying off the flipper, you can just go with skirt hinge-Beater Bar-Razor tips/Iron Spikes.
2.those beater bars on the flipper are useless. If you wanna make some damage with the flipper you can just use weapons as your flipper.
3. Make the bot wider(MUCH WIDER) so that it can fight SnSes and Sheck Spinners better.
4. Use NPC Fasts with Hypnos at least, or if you're good with chassis management you can try Technos.

and you only need 4 clicks to fit a beta.

I'm not entirely sure, but I think this is an IRL bot. In which case, you're kinda ill-advising him. Idk if this is IRL though.

The side.. things, may be guiders as well as protection for the chassis. It's all too common for a hammer bot to side swipe you, so that does have some use. Could be a little lighter though, but I'll cut myself off there and leave it to people who are more experienced than me. I think you can get rid of a few of those ants, although I forgot how much power a beta needs.

I'm gonna play it safe and not give much more advice, but I do have to know, what are you using as drive motors/wheels?
Title: Re: Mush's Robot Showcase
Post by: Mush on August 09, 2012, 05:03:12 AM
Alright, thanks for the advises on the bots. Advises... is that a word?

Anyway, I have been using other peoples showcase ideas to... well... steal ideas. To put it bluntly.

I might try building my own without copying.

Why does that look almost exactly like one of King Mushroom's Havok bots? Again, the similarities between you two are just uncanny...

Guess whose showcase I have open on the other screen when I made that bot...
Title: Re: Mush's Robot Showcase
Post by: Badger on August 09, 2012, 06:03:26 AM
Well, they do say that cloning is one of the best ways to learn! In any case, I love your bots so far, especially the wammer in the video.
Title: Re: Mush's Robot Showcase
Post by: madman3 on August 09, 2012, 11:07:03 AM
Alright, thanks for the advises on the bots. Advises... is that a word?

Anyway, I have been using other peoples showcase ideas to... well... steal ideas. To put it bluntly.

I might try building my own without copying.

Why does that look almost exactly like one of King Mushroom's Havok bots? Again, the similarities between you two are just uncanny...

Guess whose showcase I have open on the other screen when I made that bot...
If you're looking for good showcases, Marty, Ty, NFX, Me, Pwnator, Scrap Daddy, R0B0SH4RK, Badnik, Craaig, The Ounce, and (in particular) 123 Save The Whales have series of interesting bots in their showcases.
Title: Re: Mush's Robot Showcase
Post by: Gauche Suede on August 09, 2012, 09:22:46 PM
So... I wanted to enter a tournament, and all my existing bots were kind of rubbish. I tried building a rambot for it, but I kind of forgot to add any kind of self-righter.

So, I made this.

(https://gametechmods.com/uploads/images/87957Carnival Cat.png)

Armour is Titanium 3
Ant batteries are counted to be at 21.

If any tourney this is for is Thyrus'.
rambots are supposed to be invertible

Now.... Advices Advices for the bot:
1.those weapon racks on the side of the bot is not needed, but if you need something to stop an opponent from flying off the flipper, you can just go with skirt hinge-Beater Bar-Razor tips/Iron Spikes.
2.those beater bars on the flipper are useless. If you wanna make some damage with the flipper you can just use weapons as your flipper.
3. Make the bot wider(MUCH WIDER) so that it can fight SnSes and Sheck Spinners better.
4. Use NPC Fasts with Hypnos at least, or if you're good with chassis management you can try Technos.

and you only need 4 clicks to fit a beta.

I'm not entirely sure, but I think this is an IRL bot. In which case, you're kinda ill-advising him. Idk if this is IRL though.

The side.. things, may be guiders as well as protection for the chassis. It's all too common for a hammer bot to side swipe you, so that does have some use. Could be a little lighter though, but I'll cut myself off there and leave it to people who are more experienced than me. I think you can get rid of a few of those ants, although I forgot how much power a beta needs.

I'm gonna play it safe and not give much more advice, but I do have to know, what are you using as drive motors/wheels?
he needs two more, Beta's need 21 ants, and spin motors need 1 ant each, because the bot got 2WD, he needs two more to fully power the bot(which can be easily get if you simplify the weapon rack)