Author Topic: Mr. Weedy's Robots Part II  (Read 6695 times)

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« on: April 03, 2006, 03:14:27 PM »
This is second part of my showcase.

Ripper[/b][/u]



This is actually quite good robot against those VERY overpowered DSL mw robots. Only discs of doom's robot is too much for it. Also Storm II is bad opponent because that drives faster than speeding bullet. But maybe first time ever I made a mw what is enough powerful to fight against those mw robots.

It is my first robot who can defeat S3. I mean in mw class of course.

And here are few pictures of Ripper's reshaping skills. :D  In these first three pictures is the same robot. First I banged it up like that and then I banged its other side down again.


Strengths:
-Gets under almost everyone.
-Turns fast.
-Is invertible and lowest possible.
(-Is very good dancer. :wink:  Of course you have to do victory dances after a match...)

Weaknesses:
-Is easily rolled around if vertical disc comes on its way.
-Is bit too narrow compered to mw classes' robots, tooth won't hurt if robots are face to face.

Full Ahead[/b][/u]



Full Ahead is like a fast tank on arena's floor. Its sides are well armored as well as its front and back too. Also it has powerful drive.

Strengths:
-It has good armoring.
-It has fast and powerful drive.
-It can easily push others if they are shaped so that they can be pushed around.
-It is invertible.

Weaknesses:
-Its top and bottom aren't armored and so it is very vulnerable to Freanzy.
-Rammers don't manage well on MW class because everybody there are so fast.
-It doesn't like at vertical spinners because its sides take so easily to spinner's spikes. Of course when it is upside down then the sides reach to the ground.

Every Place Slapper[/b][/u]



It is quite average LW bot but it managed well against Mean2u and Ham even it had only one wheel left on it.

Strengths:
-It can do damages either ramming to others or being next to them.
-It is invertible.
-It has steel armoring.
-It turns very fast and precisely.

Weaknesses:
-It is vulnerable everywhere else except on front.
-It is quite average bot.

Windmill[/u]



Strengths:
-Rammers don't like it if they get on it.
-Its front is well covered by weapons if no one won't get undet its front blades.
-It moves fast and turns fast too.

Weaknesses:
-Its back is very vulnerable.
-Front motors can't take much beating and when one flies off it is quite unprotected.
-It doesn't have self rightning mechanism but it can again hover around on the arena's floor somehow controlled.

Shark II[/u]



I updated original Shark some time ago but I forgot to list it here. So here is the Shark II. Now it flips much higher and well

Strengths:
-Very powerful flipper.
-Has now support on the front.
-Has also weapons what I think none of the other flippers does.

Weaknesses:
-Turns bit slowly.
-Long front makes it hard to turn and drive under others at the same time.

Saw This![/u]



Because Mean2u has whined so much of lack of people using saws in their robots, now there is enough saws in one robot. And that all is stuffed inside 2 cubicsquares.

Strengths:
-Saws can do mean marks to enemy.
-Has many weapons if some drop off.
-Can swing around upside down and still damage its opponents.

Weaknesses:
-If someone reaches motors then the saws drop off quite easily.
-It is quite unprotected when even one saw drops off.
-Can be immobilized easily if someone flips it upside down.

Big Deal II[/u]



Yeah I had to use those Dark Batterys in this robot because there wasn't enough space for even one red battery pack because of NPC motors' collision maps.

OMG IT'S THE SPIDER ROBOT! http://img484.imageshack.us/img484/4917/spider8xp.jpg

Strengths:
-Moves very fast.
-Can easily push other light weighted.
-Now both sides are covered.

Weaknesses:
-Maybe weak spikes.
-Maybe weak armoring but if you get through that by light weighted...

Hedgehog II[/u]



I got this spinner idea at Clickbeetle who said something at shell spinner and then I made this.

This robot is Hedgehog's big brother and it do at least triple times damages as Hedgehog because of spinning spikes. And when this flies upside down it still can move by its spiked club and still make bad damages. And playing against three Killdozers is just enjoyment and I would like to have even more of them on the arena to fight against.  :lol:  It is just so funny. This robot could be compered to Spike Beetle II or to Spike Beetle because it is so destructive. And this little error happened during the fight.

"Don't step on a hedgehog."

Strengths:
-Hits between 10-2500. Mostly around 100-1000
-Can easily beat almost anyone.
-Can easily handle 3 opponents against it and that doesn't feel anywhere.
-Cannot be immobilized.
-Cannot be dropped to robot wars arena's pit. (It doesn't fit in there. :twisted:  :lol:  :twisted: )

Weaknesses:
-Only Overkill and Wheely Big Cheese offer it somewhat challenge.

Hedgehog[/u]



This is somewhat copy of deadkenndys1105's robot but I got this idea for long time ago but I just didn't build it. But now it is here and it is king of the hill. "There was a time when three mean robots ruled the hill. One day there came a hero..." "Mean robots tried to destroy the intruder..." "But they got surprised when El Diablo got destroyed. They tried even harder to destroy the intruder..." "But then Techno Destructo got destroyed too. The razor was pissed off and very angry. There isn't any pictures remained out of this fight between the hero and the razor to these days but legend tells that it was the most frightning fight ever seen on earth." "Finally the razor realized its weakness and so the hero destroyed it by one lighting fast hit into its chassis." "So the legend tells that once there was a hero of the hill and the hero was Hedgehog. Nowadays no-one doesn't know where the Hedgehog is or is he dead. Rumours fly across the world and maybe one day the hero returns. You never know."

 :lol:

And let me introduce THE ACROBATS!

Strengths:
-It is very wide and flat so it is very hard to get under it.
-Has enough punch in motors so it can ram under other robots.
-Can rip off wheels if you aren't enough careful.
-It is very hard to rip off its plates or its weapons.
-Can damage others even they are under it. (Spiked Clubs have spikes sticking out to 3 directions.)

Weaknesses:
-If it flies upside down. Then it is upside down. I think. (It hasn't flown yet.)

Lol Ball III,2[/u]



This is ,2 because III version is different by its inner looks and that doesn't work as well as this but both have one same thing. They will work only every second time. ,2 works more well than the III when that every second comes. They both work just fine and very well when you first time run it but on the second try ,2 moves just somehow and original III doesn't move at all or the movement isn't rolling more like sliding if you make it to slide.

And also it took hours of tweaking and fiquring out why it sometimes moved and why sometimes it didn't. And I found out at least one very major factor to it. If I add anti-ballast in the robot and fire a piston and then remove the anti-ballast and go and "drive" the robot. Anti-Ballast causes that there isn't any recoil in the pistons or something like that and that's why it moves just fine but then next time that effect is gone and it just shakes at its place. Also positinon of the pistons affect to its movement much and looks like the best solution is either all the piston pairs are in the same line and as far as possible from others or. Other piston is 0 clicks away from the top of the robot's chassis and other piston is 4 clicks from the robot's bottom of the chassis or vice versa.

Strengths:
-It doesn't use any electricity.
-Can smash over others if they are enough low.
-It is hard to rip off every extender what are sticking out.
-It is very hard to bang it up so that it wouldn't move at all.
-Moves much better than II mark.
-Moves quite fast if you make it move fast.  :lol:
-Handling is very good.

Weaknesses:
-It works like it should only every second time.
-Chassis is quite vulnerable.
-It doesn't have nothing big grip but actually that doesn't bother it at all.

Lol Ball II[/u]



Strengths:
-Well actually it doesn't have any good strengths but it is fun to have and it's second brother is coming up soon and that won't be any "Mr. Nice Guy". ;)
-Can be controled somehow.
-Moves somehow.
-It doesn't need any electricity to run.
-Even all air pressure is used out pistons still move and so whole robot will move.

Weaknesses:
-Very poor handling and movement makes it easily destroyable.
-Has very bad grip so it is more like pushed around than it is pushing others around.
-Longer spikes would make it impossible to move but they would protect robot more better.

Because my old thread's first post got it's maximum amount of marks ages ago I decided to start new showcase where I'll post those all old robots but I won't add any strengths or weaknesses to them because I don't any more remember what I wrote for them. But I'll add those infos to my newer robots as usually.

So here those old robots are.

And damit there they are. My whole imageshack account is so full of images that I can't find any older pictures anymore for example my Cube is missing and ... ummm... well there is missing alot of robots. (Or on those days I didn't have the imageshack account yet and that's why I can't those old images what are now gone.)

Oh yeah. You can see them in my Super mega robot pack Part II's screenshot. Here's the link to the page where you can click the screenshot where my all old "died" robots are. https://gametechmods.com/ra2dsl/dload.php?action=category&cat_id=25

Reaper[/u]



Hammerhead[/u]



Walker[/u]

I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #1 on: April 04, 2006, 12:45:44 PM »
My first really new robot added in my new showcase.

ACAMS do you need link to first page now? Well...

New robot added, Lol Ball II[/u]
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #2 on: April 09, 2006, 10:15:52 AM »
Lol Ball II's brother is added now and I can tell it is much better than II.

So Lol Ball III,2 added.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Clickbeetle

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Mr. Weedy's Robots Part II
« Reply #3 on: April 13, 2006, 09:09:40 PM »
Well, I can't say it's particularly attractive or realistic, but it's certainly innovative and powerful enough.

So, you can control it by firing the pistons?  Interesting.  Reminds me a little of these grasshopper bots that used pistons to fly that ExileLord posted on the official forums way back.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #4 on: April 14, 2006, 08:07:23 AM »
Quote from: Clickbeetle

So, you can control it by firing the pistons?  Interesting.  Reminds me a little of these grasshopper bots that used pistons to fly that ExileLord posted on the official forums way back.


Do you want to have this? Or does someone else want to have this robot? I can upload this to robot exchange if someone wants to try this robot out.  :D
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #5 on: April 14, 2006, 11:32:40 AM »
Hedgehog added.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Clickbeetle

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Mr. Weedy's Robots Part II
« Reply #6 on: April 14, 2006, 11:14:46 PM »
Now there's a new design.  It blends right in to the hill.

How well does a sit-and-spin attack work with it?  I imagine it would be fairly effective... like a combination of a wedge and a shell spinner.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #7 on: April 15, 2006, 08:29:18 AM »
Well it does work quite well but especially it is better to stand still on top of the hill than roll around because the wedges aren't round and so there are corners and so corners will stuck to other robots wedges.

But on normal arena it is bit better on that but also there is that little lack of wedges getting stuck to someone's side or so.

But overally it is quite good robot on that sit-and-spin attack. And especially it is damn hard opponent on king of the hill if you don't have a very flat flipper and some luck to get under its corner when it rolls around on the hill.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #8 on: April 15, 2006, 11:02:12 AM »
Hedgehog II[/u] added.

"Don't step on a hedgehog."
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #9 on: April 17, 2006, 12:20:39 PM »
Big Deal II and Saw This! added.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #10 on: April 22, 2006, 03:04:07 PM »
I am testing some of my new designs so no new robots now but...

I'll give you my Lol Ball III,2, Lol Ball III and Lol Ball II. So take good care of them and learn at their structure how to make rolling robots.

Here's the link. https://gametechmods.com/ra2dsl/dload.php?action=category&cat_id=25

Then take Lol Balls.

Oh yeah and thanks to ClickBeetle for his Bumble bot because that inspired me to make these better controlable robots.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline mean2u

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« Reply #11 on: April 24, 2006, 04:01:27 PM »
I are the flattered. Now everyone has a saw bot in their bot inventory.

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #12 on: May 12, 2006, 10:35:09 AM »
It is so dead quiet here right now.

As it is said: "Calm before storm."

But any way Windmill added. It isn't very good robot but if your robot is too high you are dead in short time.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Clickbeetle

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Mr. Weedy's Robots Part II
« Reply #13 on: May 12, 2006, 11:25:58 PM »
Windmill certainly isn't lacking in originality.  One thing you might do to make it better is replace the Hypno-disc teeth with something that sticks up more, such as a mace or hammer.  That way it will be easy to do damage when bots are on top of you.

Shark II looks very powerful, although it could use better drive.  And batteries.  Maybe cut two of the hammer mag snappers and put two hammers on the remaining two?  Or switch to two big hammers instead of four light ones?

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Mr. Weedy

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« Reply #14 on: May 13, 2006, 02:22:19 PM »
Those hypno tooth make enough damages already even it looks like they won't. For example I destroyed mean2u's Bought on ebay robot just in few seconds because it was so easy to get under it.

They do damage but I mean that, by that "spare for improvement," if someone gets on its side then motors won't last long there taking beatin' up.

When someone gets on it in front then it will take several damages that's for sure.

And on Shark II I know that but it is bit hard to upgrade the drive because on the other side snapper motor will prevent to place a motor there and also wheels won't then fit behind the covering plates. It is bit hard to improve the drive.

I don't know about that hammer thing because now it makes quite much damages if all four ice-picks hit at once. But I'll think it.

Oh yeah and thanks for the reply again. <)
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline mean2u

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« Reply #15 on: May 13, 2006, 02:37:05 PM »
I was typing as you ran at me. :x

Offline Mr. Weedy

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« Reply #16 on: May 21, 2006, 11:44:04 AM »
Two bots added for long time. Every Place Slapper and Full Ahead
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Clickbeetle

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« Reply #17 on: May 26, 2006, 08:21:35 PM »
Full Ahead is a nice, realistic design.  I like it.  Just don't get too addicted to those Darkcell batteries... remember, they're not stock DSL.

Every Place Slapper is pretty cool too, how you've combined a rammer and a flail spinner.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Mr. Weedy

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Mr. Weedy's Robots Part II
« Reply #18 on: July 05, 2006, 11:47:14 AM »
It has been for too long when I posted a new robot here. But I just haven't got any good design ideas and also I'm now trying to do more mw and lw robots and DSL's lw and mw robots are very tough.

But Ripper[/u] added. Fear it in mw class. :twisted:
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Clickbeetle

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« Reply #19 on: July 07, 2006, 11:18:47 PM »
Nice!  Haven't seen a mini-drum design like that yet.  The drive is a bit lacking for a drumbot though.  Drums like good drive.  See if you can remove those darkcell batteries (they're not stock and the three battlepacks are enough power anyway) and use some of that extra weight for beefier drive motors.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings