Author Topic: Mouldy's DSL Showcase  (Read 24399 times)

Offline Naryar

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Re: MKB DSL Showcase Of Intense Failure
« Reply #100 on: April 27, 2013, 03:13:00 AM »
Drive also needs upgrading as slims are extremely bad for drive.

Slims aren't horrible - it's just that they are not for HW's at all.

Offline Thyrus

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Re: MKB DSL Showcase Of Intense Failure
« Reply #101 on: April 27, 2013, 05:08:25 AM »
and other drivemotors. so basicly you have to change almost everything

Offline Mouldy

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Re: MKB DSL Showcase Of Intense Failure
« Reply #102 on: April 28, 2013, 03:22:08 AM »
Thanks for all the feedback guys, appreciate it. I'm working with all the things you've said and have a mark 2 out by tonight.
« Last Edit: April 28, 2013, 04:52:26 AM by Mouldy King Bash »

Offline Mouldy

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Re: MKB DSL Showcase Of Intense Failure
« Reply #103 on: May 02, 2013, 01:24:39 AM »
Just a quick heads up, should have it out by tonight as I haz no homework for the rest of the week so now I have time to work on it. I've also gathered info about what you've said and if anyone would like to add to this list, by all means reply and I will add it to the list asap.

Smaller Chassis
Make own Tribar
Wheel Motors Changed and Raised
External Armour

Thanks.

Offline Mouldy

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Re: MKB DSL Showcase Of Intense Failure
« Reply #104 on: February 06, 2014, 02:20:17 PM »
So. Any ideas to make this balanced?







Offline cephalopod

Re: MKB DSL Showcase Of Intense Failure
« Reply #105 on: February 06, 2014, 02:25:49 PM »
Oh my...

Don't use piglets for drive, use the blue control board, use multi-extenders instead of baseplate anchors, don't use ballast, I wouldn't use the rulers like that, if it needs balancing you'd be better off making the chassis much wider and Y connectors suck. Just put the motors on 2 separate multi-extenders.
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Offline Naryar

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Re: MKB DSL Showcase
« Reply #106 on: February 06, 2014, 02:43:53 PM »
It kinda looks cool, though is awfully messy.

Also, a heavyweight with drive Piglets ? Seriously ? Have you even tried drive it ?

Check the tutorials section of the forum, as well.

Offline Mr. AS

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Re: MKB DSL Showcase Of Intense Failure
« Reply #107 on: February 06, 2014, 02:45:45 PM »
uhhh... what's with the top angled shell panels? They serve no purpose at all and actually are detrimental for the bot. Replace the fire axes with RAZORZ!!!!

Does anyone know if rulers even have collision? I never use them so I wouldn't know.
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Offline Naryar

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Re: MKB DSL Showcase
« Reply #108 on: February 06, 2014, 02:47:03 PM »
Also changed your showcase title. Kinda feels like abuse right now, and yeah you were building utter sh** back in the day but there's no reason you can't improve.

Does anyone know if rulers even have collision?

nope, they don't have any.

Else people would have started making OP ruler armor by then.

Offline Mouldy

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Re: MKB DSL Showcase
« Reply #109 on: February 06, 2014, 03:58:54 PM »
Oh my...

Don't use piglets for drive, use the blue control board, use multi-extenders instead of baseplate anchors, don't use ballast, I wouldn't use the rulers like that, if it needs balancing you'd be better off making the chassis much wider and Y connectors suck. Just put the motors on 2 separate multi-extenders.


Right. Right. Right. Right. Right. Got it all. Thank you.


It kinda looks cool, though is awfully messy.

Also, a heavyweight with drive Piglets ? Seriously ? Have you even tried drive it ?

Check the tutorials section of the forum, as well.


Cool is a good start. I shall do some spring cleaning don't worry. I know piglets weren't the best, I tried putting something else in but it wasn't working. I can't even drive it because of the weaponry at the front. Alright I'll check tomorrow morning.


uhhh... what's with the top angled shell panels? They serve no purpose at all and actually are detrimental for the bot. Replace the fire axes with RAZORZ!!!!

Does anyone know if rulers even have collision? I never use them so I wouldn't know.


The shell panels were for extra protection against the bot because the back is really really exposed. Didn't know what else to put there. Also, the robot is named after a Samurai because of how the panels work. It looks like a Samurai helmet.


Also changed your showcase title. Kinda feels like abuse right now, and yeah you were building utter sh** back in the day but there's no reason you can't improve.

Does anyone know if rulers even have collision?

nope, they don't have any.

Else people would have started making OP ruler armor by then.


Ah thank you good sir. Well you know, I was only 8 hehe. I want my DSL building to become kind of medium to high kind of standards if you know what I mean. Hopefully I can achieve this kind of building by 2-3 months.

I'll get an improved version by tomorrow morning hopefully, if not tomorrow afternoon.



Offline Shield

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Re: MKB DSL Showcase Of Intense Failure
« Reply #110 on: March 14, 2014, 11:47:29 PM »
This is Monster. In battle this kicks ass, it can instantly K.O most lightweights and has no problems taking on Killdozer. I mean this thing, even though it should, can't move. It's extremely hard to control and I can just leave it there spinning and it just racks up the points when it comes into contact. (ARMOUR is T 10) Feedback is very much appreciated and I will make a big effort to improve. Thank you.





way too high

It's fine. That's the Double Perm's original size anyways. It won't go any lower than that.
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Offline helloface

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Re: MKB DSL Showcase
« Reply #111 on: March 15, 2014, 11:00:22 AM »
David, it's great that you're checking out showcases, but please don't bump threads that are 2< months old.
Oh I'll be doing some banging.......

Offline Mouldy

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Re: MKB DSL Showcase
« Reply #112 on: April 06, 2014, 10:42:54 AM »
David, it's great that you're checking out showcases, but please don't bump threads that are 2< months old.

1 Month* Though the fact that he pulled something out when I was 11 annoyed me.

Right. Sorry for not being here for a while, kept delaying doing the bot. I promise it shall be up in about 20 mins.

Edit: Nevermind, can't do that as I'm at a different computer. I'll start working on something else. Don't expect a masterpiece though.

Offline Mouldy

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Re: MKB DSL Showcase
« Reply #113 on: April 06, 2014, 02:01:34 PM »


S.I.R Prototype (First draw-up of my IRL bot) MW

Pros:
Fast
Excellent pusher
Can be inverted

Cons:
Hard to control
Armour is weak

Interesting fact:
The hinges connecting the hammers make this robot have the ability to 'box' when upside down.

Offline helloface

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Re: MKB DSL Showcase
« Reply #114 on: April 06, 2014, 02:17:58 PM »
grrrr... IRL concussion rammers...

If you want to go down that path, a series of large beater bars in a setup like this: __|___|__ would look much nicer. The current setup just looks sloppy.
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Offline Mouldy

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Re: MKB DSL Showcase
« Reply #115 on: April 06, 2014, 02:39:45 PM »


Sunset Fury

Pros:
Fast-ish
Armour is good
Can self-right sometimes

Cons:
God awful colouring (Difficult to create skins atm because I only have paint and a terrible mouse)
Not powerful

Offline helloface

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Re: MKB DSL Showcase
« Reply #116 on: April 06, 2014, 02:42:58 PM »
Internals?
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Offline Mouldy

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Re: MKB DSL Showcase
« Reply #117 on: April 06, 2014, 02:47:25 PM »
^ Messy as all hell.


Offline helloface

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Re: MKB DSL Showcase
« Reply #118 on: April 06, 2014, 02:58:38 PM »
Never ever ever ever ever ever EVER use piglets as drives. Never. They're spin motors meaning they have a high speed but less torque making it extremely inefficient.

Also, don't use mag snappers. If you really need to, use a underpowered (3-5 ant) judge burst; however BSG should be fine.



Oh I'll be doing some banging.......

Offline playzooki

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Re: MKB DSL Showcase
« Reply #119 on: April 06, 2014, 02:59:53 PM »
no.

use a bsg 2000, not a judge burst as that is cheatbot 2 and requires 30kg of components on it.

and ice picks have normals