gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: MikeNCR on June 03, 2006, 04:15:04 PM

Title: MikeNCR's Legendary Bots
Post by: MikeNCR on June 03, 2006, 04:15:04 PM
(http://img373.imageshack.us/img373/6817/fbomb9ha.jpg)

F-Bomb/Relic replica. Sucks in combat, but looks at least decently close.

(http://img506.imageshack.us/img506/308/cthulhu9rc.jpg)

Cthulhu- Iron spikes act like tentacles as this ancient beast devours your soul.

(http://img182.imageshack.us/img182/3471/teamshot0ga.jpg)
One of my teams

Just these two for now. More will show up later.
Title: MikeNCR's Bots
Post by: Clickbeetle on June 09, 2006, 07:04:48 PM
Somebody likes spinning flails.  And for good reason; that's one of the best weapons IMO.  Those bots look very good.  Especially Ruiner 2.0.  It's like Firebeetle's Blue Ruin, but with a slightly beefier motor and a longer bar.  Battery/armor stats for any of them?

Dark Pact is cool, how it's all compact and efficient.

And that F-Bomb replica is really good for not using any custom parts.  There's no mistaking what bot it's supposed to be.
Title: MikeNCR's Bots
Post by: MikeNCR on June 22, 2006, 06:48:46 PM
Someone mentioned that the new 12lber I'm working on should be in DSL, so I made it-

(http://img143.imageshack.us/img143/4281/apollyon8dj.jpg)

Even without a flamethrower it kicks ass. over 1000pts of damage on a few hits
Title: MikeNCR's Bots
Post by: SpyGuy on June 23, 2006, 02:06:45 AM
I was one of the votes for the DSL addition, mike, and that is one kick-ass robot.  Can we please see some specs and maybe an inside shot?
Title: MikeNCR's Bots
Post by: mean2u on June 23, 2006, 08:54:18 AM
@ Click: I always thought that driving was the best weapon. :P
Title: MikeNCR's Bots
Post by: MikeNCR on August 26, 2006, 05:54:44 PM
(http://img246.imageshack.us/img246/116/apollyondsl2iw8.jpg)

The DSL2.0 Apollyon, with bonus lifelike flamethrower action!
Title: MikeNCR's Bots
Post by: Firebeetle on August 26, 2006, 06:30:45 PM
Looks dangerous, but probably hard to finish off bots. What kind of drive motors does it have?
Title: MikeNCR's Bots
Post by: MikeNCR on August 26, 2006, 06:47:02 PM
I used the flat motors. The claws are usually enough to finish your opponent off if there isn't a pushout.
Title: MikeNCR's Bots
Post by: deadkenndys1105 on August 26, 2006, 07:57:58 PM
Thats got to be a fun bot to play with.
Title: MikeNCR's Bots
Post by: eFFeeMMe on August 27, 2006, 05:24:08 PM
Nice bot! It must wear out the opponent's armor really fast! I'm wondering how much damage do the flamethrowers do in DSL2.
Title: MikeNCR's Bots
Post by: MikeNCR on July 12, 2007, 11:22:58 AM
Hung Jury stole the judges gavel and sentenced Vertigo to death.
(http://img172.imageshack.us/img172/5981/hungjuryxz5.jpg)

Smashed show's Techno Destructo who the real flipper is.
(http://img526.imageshack.us/img526/5048/smashedul8.jpg)

Dr. Steel demonstrates what happens when you oppose his quest to take over the world.
(http://img519.imageshack.us/img519/5718/drsteelcj4.jpg)
Title: MikeNCR's Bots
Post by: z1271beta on July 12, 2007, 03:16:22 PM
lol 11 month bump.


anyway i like dr steel with that forklift looking thing haha
Title: MikeNCR's Bots
Post by: MikeNCR on July 12, 2007, 08:02:18 PM
Quote from: inplabth
Smashed looks a lot like SmashBox2.


Smashed is, essentially, a reworked SmashBox2. The main reason is that I built a new computer and due to some problem, I can't import old bot files, so I've got less than three full teams of bots now.

Dr. Steel is fun. not only is the weapon brutal but it drives fairly well for a spinner with a ton of spinning mass. it's got four of the Mag 3M drive motors on hypnodisk wheels and an abundance of batteries that provide the power needed, and a tornado mer gearbox for the weapon.
Title: MikeNCR's Bots
Post by: z1271beta on July 13, 2007, 06:28:31 PM
u guys are making me miss RA2
but sadly i cannot play until i get a NEW monitor, one half side of monitor is broken and cracked so its awkward, i have to open my internet browser one half, open to one half of th screen
Title: MikeNCR's Bots
Post by: Mr. Weedy on July 15, 2007, 07:49:28 AM
Wow I want to see that. Can you take a picture of it by your camera?  :o
Title: MikeNCR's Bots
Post by: MikeNCR on February 20, 2009, 08:04:48 PM
(http://img258.imageshack.us/img258/8969/bots.png)

Some are good, some not so much. Fun bots to play with, though.
Title: MikeNCR's Bots
Post by: Meganerdbomb on February 20, 2009, 09:23:41 PM
First Comment! I like the ? hammer/piston bot. Is it one of the good ones or does it just look good? Undertaker 2 also looks pretty awesome, and Sawz-All is just cool because saws rock!
Title: MikeNCR's Bots
Post by: kill343gs on February 20, 2009, 09:24:23 PM
I love your bots because they always looks so realistic, which makes them much cooler. I'm not talking like following the realistic rule, I mean you could almost see these things in real life. Very nice as always. I especially like the piston-hammer with the hex plate armor.
Title: MikeNCR's Bots
Post by: MikeNCR on February 20, 2009, 09:46:17 PM
The piston hammer thing is either able to completely dominate its opponent or gets utterly dominated. There is *NO* middle ground with it.
Title: MikeNCR's Bots
Post by: Clickbeetle on February 21, 2009, 12:14:02 AM
Wow, it's been a while since you've made any RA2 bots.  My favorite has to be Undertaker.  I just like the design.  Beater bars or small teeth (or any weapon without damage normals) would probably be a better weapon than pointy tips, though.

Undertaker 2 looks better in a fight, but it lacks some of the style of the original.

The ? VS also looks cool.
Title: MikeNCR's Bots
Post by: Somebody on February 21, 2009, 10:12:27 AM
Both ?s and Undertaker are my favorites.

I like Sawz-all too.
Title: MikeNCR's Bots
Post by: MikeNCR on February 21, 2009, 02:06:34 PM
Thanks for the compliments. The Undertaker bots were an experiment that worked quite well. UT is a bit better at the original goal that UT2 is, but UT2 hits a fair bit harder.

As far as bot styles and that sort of thing goes, for the most part I just like building bots in game that could potentially be closely reproduced in the real world.

Edit: Fear the Sawz-All
(http://img19.imageshack.us/img19/475/lolwtf.png)
Title: MikeNCR's Bots
Post by: man manu on February 21, 2009, 02:18:54 PM
Undertaker looks awesome.
Title: MikeNCR's Bots
Post by: Reier on February 21, 2009, 02:53:13 PM
So is Sawz-all a LW?
Title: MikeNCR's Bots
Post by: MikeNCR on February 21, 2009, 03:17:05 PM
It's a LW. 247lbs.

Did up a simple new skin for it.

Here's skin+insides

(http://img5.imageshack.us/img5/5484/sawzallanimated.gif)
Title: MikeNCR's Bots
Post by: Naryar on February 21, 2009, 04:41:14 PM
I think you can tweak the thing a little and get the SLIGHTLY grippier wheels (wide ant wheels).
Title: MikeNCR's Bots
Post by: Somebody on February 21, 2009, 06:17:43 PM
Those hinges weight 12 kgs right? It would be lighter to use a small extender and a normal hinge. Also, try to shrink that chassis.
Title: MikeNCR's Bots
Post by: Naryar on February 21, 2009, 06:27:10 PM
He has a reason to use metal hinges... and i know why, because i'm using them too.
Title: MikeNCR's Bots
Post by: Somebody on February 21, 2009, 06:47:56 PM
Indestructable because attached to baseplate.
Title: MikeNCR's Bots
Post by: Urjak on February 21, 2009, 07:17:32 PM
Also, they have suprising wedginess. I used them on Lousy Launcher.
Title: MikeNCR's Bots
Post by: System32 on February 22, 2009, 09:08:22 AM
At least make the hinges symmetrical, A wedge even a pixel shorter than another can make an epic failure.
Title: MikeNCR's Bots
Post by: philetbabe on February 22, 2009, 12:16:33 PM
a few time ago, i wondered about good use of these metal hinge.
I found here plenty of good instance. Thanks.
Title: MikeNCR's Bots
Post by: MikeNCR on February 23, 2009, 09:13:58 PM
(http://img22.imageshack.us/img22/3263/mrsdra2.png)

Closest thing I could get to a replica of the bot I'm building using stock components. It certainly hits hard enough. The Astros and tiny wheels don't quite have the speed though.
Title: MikeNCR's Bots
Post by: Somebody on February 24, 2009, 06:38:51 AM
Looks good.
Title: MikeNCR's Bots
Post by: MikeNCR on February 24, 2009, 03:21:48 PM
This is driving me nuts.

A few years ago there was a DSL(I think) antweight tournament. I remember doing well in it but can't remember what bot I used or which tourney it was. Pretty sure I had a fairly simple bot with caution tape painted sides, but that's about all I can remember. Anyone got a memory that goes back that far?

Edit: Not an AI tournament

Edit2: Beetle tourney, definitely DSL.
Found a pic of the bot-
(http://img15.imageshack.us/img15/9498/stdwr.jpg)
AIM and time zone are now out of date.

Edit3: Found the tournament. RFSHQ DSL tourney 1 http://z4.invisionfree.com/Radio_F_Software_HQ/index.php?showforum=45
Title: MikeNCR's Bots
Post by: MikeNCR on February 25, 2009, 08:28:40 PM
(http://img16.imageshack.us/img16/598/mrkrinkle.png)

Mr. Krinkle
398.6

Managed to beat Critical Emergency with it, so I know it's at least decent. Should meet all the 'realistic' rules as the Irons don't move through anything but a bit of the wedges.

(http://img210.imageshack.us/img210/141/eclecticelectric.png)

Decent sawbot

(http://img16.imageshack.us/img16/4971/eclecticelectric2.png)
Title: MikeNCR's Bots
Post by: Sage on February 25, 2009, 09:45:24 PM
the BW text is one of my favorites (DarkCrystal)
Title: MikeNCR's Bots
Post by: Naryar on February 26, 2009, 02:52:23 AM
Popup is nice, but looks a little tall to me and i would use more battlepacks rather than plenty of ants. I would power this with 4 battlepacks.

Sawbot... well, beware the HS with these external saws.
Title: MikeNCR's Bots
Post by: Somebody on February 26, 2009, 07:13:53 AM
I like the wheel flying out on the battleshot.
Title: MikeNCR's Bots
Post by: Somebody on February 27, 2009, 08:04:23 AM
(https://gametechmods.com/uploads/images/6173sawzz_all.jpg)

A real bot called sawzz all.
Title: MikeNCR's Bots
Post by: MikeNCR on March 08, 2009, 04:43:16 PM
Been testing various LW designs lately since that's the class announced for BBEANS 6

(http://img8.imageshack.us/img8/210/lws.png)
Title: MikeNCR's Bots
Post by: Somebody on March 08, 2009, 07:18:50 PM
The shell spinner looks like mini-IS
Title: MikeNCR's Bots
Post by: Reier on March 08, 2009, 07:28:40 PM
IS?
Title: MikeNCR's Bots
Post by: MikeNCR on March 08, 2009, 10:05:56 PM
It's essentially an optimized version of Yog-Sothoth from my first post in the thread back in '06
Title: MikeNCR's Bots
Post by: Naryar on March 09, 2009, 03:09:26 AM
Is the one (bottom middle) with the unique metal hinge wedge a popup?
Title: MikeNCR's Bots
Post by: MikeNCR on March 09, 2009, 06:06:18 AM
yeah, apparently the wedge dips below the chassis briefly when the weapon fires
Title: MikeNCR's Bots
Post by: Naryar on March 09, 2009, 07:36:09 AM
Okay... so my opinion:

Claw bar HS: That's not a very powerful weapon for a LW HS, and the magmotor is vulnerable. (I bet there will be a good bunch of HS and SnS with 2 30kg sledgehammers on BBEANS6)

Sheck spinner: Probably not enough weapon hitpoints, again.

Rammer: Probably the best of all. You would benefit from Hypno wheels, because they're more grippy for the same weight and lower ground clearance would help. (Won't look as cool with hypno wheels that said)

Iron disc HS: Double magmotor? Anyways, still not enough weapon HP's.

Popup: Great wedge. That aluminium double wedge doesn't protects the chassis very well, however. And i had better results using razors rather than irons on popups.

Sawbot: Excellent wedge, but the saw WILL get destroyed by the first decent HS you'll meet.

They all look cool though.
Title: MikeNCR's Bots
Post by: Clickbeetle on March 14, 2009, 06:16:04 PM
Good bots.  I wouldn't get too excited for BBEANS6 just yet when #5 hasn't even started yet, though!

Agree with most of Naryar's comments.  The shell spinner probably has enough weapons for a flailing HS though (I'm assuming it's packing a double Mag under that shell?)  You could get 6 iron spikes on flails if you took off the side panels on the shell, but that wouldn't be that much of an improvement and would look less cool besides.

And the rammer would probably be better with weapons with slightly more HP.  Lightning spikes, for instance, or pointy tips if you had weight.  But it's pretty good as is.
Title: MikeNCR's Bots
Post by: infiniteinertia on March 15, 2009, 12:58:18 PM
Very nice MikeNCR, very nice.

and <3 subject to die without reason (taken from subject to change without reason i am guessing?)
Title: MikeNCR's Bots
Post by: MikeNCR on March 15, 2009, 02:07:06 PM
Getting the balance right on this one was fun. It's fast and hits quite hard.
(http://img256.imageshack.us/img256/2456/63502331.png)
Title: MikeNCR's Bots
Post by: Naryar on March 15, 2009, 02:12:52 PM
95kg on a 30kg motor ?
Title: MikeNCR's Bots
Post by: MikeNCR on March 15, 2009, 02:59:19 PM
What can I say? It seems to work just fine.

Did some work on the rammer

(http://img22.imageshack.us/img22/4690/heresy.png)
Title: MikeNCR's Bots
Post by: MikeNCR on March 27, 2009, 12:05:49 PM
Here's the whole fleet of LW's

(http://img25.imageshack.us/img25/7568/lws.jpg)

Also working on a new LW HS

(http://img22.imageshack.us/img22/1597/newlw.jpg)
Title: MikeNCR's Bots
Post by: Urjak on March 27, 2009, 12:20:35 PM
Wow... you really like Green and black don't you?
Title: MikeNCR's Bots
Post by: Reier on March 27, 2009, 12:25:39 PM
=)_) Meee tooo
Or green & silver. <3
Title: MikeNCR's Bots
Post by: MikeNCR on March 27, 2009, 12:43:36 PM
Been using it since I raced slotcars in middle school. Great visibility and a relatively uncommon color scheme. Edited my last post to add in a new LW spinner I'm testing.
Title: MikeNCR's Bots
Post by: kill343gs on March 27, 2009, 01:28:18 PM
I just want you to know that this is my favorite DSL showcase, your bots show a much higher level of realism than most. Not because they break what we consider the realistic rule, but because I could almost see your bots battling it out in front of me. It may be because your a real builder, but your DSL work is a whole nother level of cool to me.
Title: MikeNCR's Bots
Post by: MikeNCR on March 27, 2009, 01:43:32 PM
Thanks. Taking time to think about how I'd build the design if it were a real bot helps quite a bit.
Title: MikeNCR's Bots
Post by: Somebody on March 27, 2009, 05:35:36 PM
My favorite in the pic is the SnS in the front. And I love how you make these giant group pics.
Title: MikeNCR's Bots
Post by: Condor33 on March 27, 2009, 05:58:22 PM
Allow me to say you make the most obscenely powerful lightweights ever.
Title: MikeNCR's Bots
Post by: MikeNCR on March 27, 2009, 09:05:40 PM
A short break from the LW's for a somewhat renovated HW from quite a few years ago.

(http://img18.imageshack.us/img18/9342/paincry.jpg)
Title: MikeNCR's Bots
Post by: R0B0SH4RK on March 28, 2009, 01:18:02 AM
Real nice looking HW. It reminds me of Hazard, but has a bit of a stock feel to it too because of the Iron setup.
Title: MikeNCR's Bots
Post by: infiniteinertia on March 28, 2009, 11:29:56 AM
Love the showcase and the realism involved. You build great bots and you get me wanting to get back into DSL...
Title: MikeNCR's Bots
Post by: MikeNCR on March 30, 2009, 08:28:30 PM
Another new LW:

(http://img6.imageshack.us/img6/7891/heckbound.jpg)
Title: MikeNCR's Bots
Post by: Urjak on March 30, 2009, 08:43:23 PM
Looks very nice, though it looks like it lacks the ability to KO.
Title: MikeNCR's Bots
Post by: MikeNCR on March 30, 2009, 09:05:40 PM
the razor tips are enough if they last all the way to the end.
Title: MikeNCR's Bots
Post by: Condor33 on March 31, 2009, 04:25:17 PM
That gives me an excellent idea....
Title: MikeNCR's Bots
Post by: MikeNCR on March 31, 2009, 06:18:16 PM
Here's another new LW
(http://img259.imageshack.us/img259/121/riskymachine.jpg)
Title: MikeNCR's Bots
Post by: MikeNCR on March 31, 2009, 07:19:33 PM
(http://img9.imageshack.us/img9/5386/bbt.jpg)

Biggest hit so far is 14511. Still working on balance a bit, but it's reasonably stable. Most problems come from it launching backward on a good hit and tapping the wall.
Title: MikeNCR's Bots
Post by: Urjak on March 31, 2009, 07:58:45 PM
For the LW, you might want some more front protection.

For the HW, you will want to use Whyachi drive motors instead of the kind your using.

Both bots look very nice though.
Title: MikeNCR's Bots
Post by: Clickbeetle on March 31, 2009, 10:20:44 PM
The flamethrowing LW is hard to see.  Not sure what to make of it, other than that having two flamethrowers is probably overkill.

The juggler LW looks great.  I didn't think it could be done that effectively on a LW.  I don't see how you could have beat Lock Nut with those exposed axles and chassis (at least once the wedges are gone), though.

Big Bang Theory:  Urjak, those are the drive motors.

Kind of along the same lines as my bot Phasmatodean, except I bet BBT is a lot more combat effective with its faster spinup time.  (Phasmatodean was never really a serious combat bot; I just wanted to build the biggest VS possible.)  Looks a little fragile with those exposed drive motors, but it probably delivers some huge hits.
Title: MikeNCR's Bots
Post by: Urjak on March 31, 2009, 10:37:20 PM
Quote from: Clickbeetle;32452

Big Bang Theory:  Urjak, those are the drive motors.


They are?!
Title: MikeNCR's Bots
Post by: MikeNCR on March 31, 2009, 10:42:52 PM
2 flamethrowers: Honestly, I just think it looked cooler having the dual flame jets, plus I think it effectively doubles the damage rate, as they appear to be calculated independently.

Juggler: The way the catcher on the top interacts with other bots is a big factor. It's quite springy and allows me to keep right up under them. It may not be completely clear, but Risky lost one of the axles before KOing LN. Not certain, but it almost seems like the springyness helps reduce damage to the plates in combat.

Scary thing with the juggler, besides changing the two shell plates in for what was a plow and playing around with different teeth, that was my first attempt at a TS/Juggler/whatever else you want to call it.
Title: MikeNCR's Bots
Post by: Naryar on April 01, 2009, 02:33:31 AM
Risky Machine... That name remembers me of... some *totally unknown* bot of mine

Nay, it's well built.

BBEANS 6 will be epic with things like that.

EDIT: 3k posts :O
Title: MikeNCR's Bots
Post by: Condor33 on April 01, 2009, 10:07:42 AM
You might want to take a look at my Punt, I solved most of the problems you're having with Big Bang. Just don't stack the perms, it's madness!
Title: MikeNCR's Bots
Post by: MikeNCR on April 05, 2009, 08:00:41 PM
As yet unnamed LW face spinner
(http://img24.imageshack.us/img24/2141/67507348.jpg)
Beat 360 Arc Pounder, Poison Stinger and Berserker without much trouble.

The top spinner(renamed Power Mad) can beat all the DSL lightweights besides 360 with ease, and with 360 it's a toss up most of the time.
(http://img13.imageshack.us/img13/7122/powermadg.jpg)
Title: MikeNCR's Bots
Post by: Jules on April 05, 2009, 08:52:12 PM
I just built one similar to the first. What kind of drive motors does it have?

And i like the realistic top spinner.
Title: MikeNCR's Bots
Post by: infiniteinertia on April 05, 2009, 08:55:00 PM
<33333 insides/specs?
Title: MikeNCR's Bots
Post by: MikeNCR on April 05, 2009, 09:08:38 PM
Here's some internal shots the likes of which you can usually only find in those magazines they keep behind the counter.

(http://img12.imageshack.us/img12/7171/fsinternals.jpg)

(http://img24.imageshack.us/img24/9804/powermadinternals.jpg)
Title: MikeNCR's Bots
Post by: infiniteinertia on April 05, 2009, 09:35:53 PM
I lika you very much, very realistic, very skilled.
Title: MikeNCR's Bots
Post by: man manu on April 06, 2009, 04:48:09 AM
Infiniteinertia and mikeNCR sitting in a car, down goes the window, out goes the bra.
Title: MikeNCR's Bots
Post by: ianh05 on April 06, 2009, 05:09:30 AM
Quote from: man manu;33201
Infiniteinertia and mikeNCR sitting in a car, down goes the window, out goes the bra.


inf is nice and gets that, no wonder it's a rare thing O.o
Title: MikeNCR's Bots
Post by: MikeNCR on April 07, 2009, 10:47:34 PM
(http://img13.imageshack.us/img13/8672/circularlogic.jpg)

Had no trouble beating Grog, Critical Emergency, Mako, Shebeast, Smashbox, and Wide Load.

Highest damage I saw was 7,029.

It may not look it, but it's invertible.
Title: MikeNCR's Bots
Post by: Urjak on April 07, 2009, 10:50:00 PM
Looks very nice and effective. I especially like how the weapons help protect the wheels and drive motor.

EDIT: One weakness I might be able to see is that if a rammer can make it in between the weapons and hit the unprotectred chassis, things might get ugly.
Title: MikeNCR's Bots
Post by: infiniteinertia on April 07, 2009, 10:51:45 PM
^^I'm going to message you something Mike.
Title: MikeNCR's Bots
Post by: Jules on April 08, 2009, 12:03:49 AM
I would have never thought to build a sit n spinner like that.

I'm blown away by that bot. It's very cool.
Title: MikeNCR's Bots
Post by: R0B0SH4RK on April 09, 2009, 12:51:25 AM
I <3 that bot. It's amazing, really.
Title: MikeNCR's Bots
Post by: Naryar on April 09, 2009, 01:15:02 AM
Apart from the mediocre paintjob, that's the coolest HW SnS i've ever seen. Ever.
Title: MikeNCR's Bots
Post by: Condor33 on April 09, 2009, 06:30:12 AM
That is amazing....


Can be improved though. Switch the steel extenders to tite or aluminum, they AREN'T gonna get hit, then add another spike or a Hypno claw or something on the outside of the hammers.
Title: MikeNCR's Bots
Post by: MikeNCR on April 09, 2009, 07:54:03 AM
Thanks for the compliments. Paintjob's temporary, as I don't bother with a decent one 'till I'm happy with the bot.

Haven't taken any pics yet, but I tried a 4 wheeled version that seems to be just about as good. Less weapons, more drive power. The one thing I don't like is that it loses forward momentum very quickly once you start spinning. The 3wd version if spun right can keep moving in a direction while spinning most of the time.

Also, the original version had a driven center with the tribar assembly sitting on an axle. Somehow this defied all known laws of physics and resulted in the chassis being spun to ludicrous speeds by turning on the tribar motors. Not sure if it's a "new" glitch, but it may be.
Title: MikeNCR's Bots
Post by: MikeNCR on April 09, 2009, 07:44:17 PM
(http://img27.imageshack.us/img27/3429/glitchk.jpg)

In a normal robot, the motors spin the wheels, with this setup, the motors spin the chassis while the wheels just sit there. It gets some pretty good speed, and beyond the whole breaking the laws of physics, with some creative imagining giving consideration to the limitations of RA2, a completely buildable robot.

It is capable of moving forwards and backwards, but instead of moving the way the "drive" wheels are pointed, it moves the direction the front of the chassis is pointed.
Title: MikeNCR's Bots
Post by: Urjak on April 09, 2009, 08:39:57 PM
He looks ugly, but also very effective. Interesting glitch you found there.
Title: MikeNCR's Bots
Post by: MikeNCR on April 09, 2009, 09:10:36 PM
Quote from: Urjak;33612
He looks ugly


Breaking the laws of physics is rarely pretty.
Title: MikeNCR's Bots
Post by: Sage on April 09, 2009, 09:57:38 PM
No the extender setup is ugly.

And no this is not a new glitch. I think roboshark had a few bots like this in stock. Ive played them online.
Title: MikeNCR's Bots
Post by: MikeNCR on April 09, 2009, 10:05:22 PM
Quote from: Sage;33619
No the extender setup is ugly.

And no this is not a new glitch. I think roboshark had a few bots like this in stock. Ive played them online.

If you're talking about the Slidewynder bots, unless I'm mistaken, those have a motor powering the bar/disk that the "Wheels" are attached to. This bot uses broken physics to, as best I can tell, turn the free spinning axle into a motor with the power of 3+ npc fast drives. Slidewynder style bots have been around since the early AU days, though back then people used servo motors for the drive as they didn't seem to care that the chassis was spinning.
Title: MikeNCR's Bots
Post by: Sage on April 09, 2009, 10:10:12 PM
ah yes. i think its the same concept though... the result is the same, to have the chassis spin.
Title: MikeNCR's Bots
Post by: MikeNCR on April 09, 2009, 10:12:22 PM
Quote from: Sage;33623
ah yes. i think its the same concept though... the result is the same, to have the chassis spin.


Certainly similar, but the powered vs. unpowered axle thing is a fairly important distinction. I suspect you could combine the glitches to have the power of the tribar/disk motor added to the power of the wheel motors.
Title: MikeNCR's Bots
Post by: Somebody on April 10, 2009, 06:23:15 PM
Much like how Volatile Partisan worked.
Title: MikeNCR's Bots
Post by: R0B0SH4RK on April 10, 2009, 07:18:37 PM
Hmmm...

I smell a new generation of stock FBS/S&S's spawned from this. I'm working on a new SlideWynder using this concept.
Title: MikeNCR's Bots
Post by: roboman2444 on April 10, 2009, 08:24:14 PM
wow can you use any stock ai to drive it? it would be a good bbeans robot i you could
Title: MikeNCR's Bots
Post by: MikeNCR on April 10, 2009, 08:48:08 PM
I don't know much about AIing, but with the way the glitch works, if you only power the two motors at the tip of the Y shape the drive makes they can be used to move forward and backward, but instead of the bot moving with the wheels, it moves with the way the chassis front is pointed.

Best AI logic would probably be spin like crazy, if you start getting counted out, move forward a few feet, then spin back up.
Title: MikeNCR's Bots
Post by: R0B0SH4RK on April 10, 2009, 08:50:18 PM
I think it would work with a Pillar.py if I'm not mistaken, which is basically what Mike described.
Title: MikeNCR's Bots
Post by: roboman2444 on April 10, 2009, 08:50:52 PM
hmm ill give a try at ai (hehe rhyme)
Title: MikeNCR's Bots
Post by: MikeNCR on April 11, 2009, 11:27:04 AM
Here's a bunch of my other HW's all together.

(http://img18.imageshack.us/img18/829/hws.jpg)

Some are pretty old and crappy. Most of the HW work I've done lately has been playing around with the flipper setup I used on Smashbox.
Title: MikeNCR's Bots
Post by: man manu on April 11, 2009, 12:19:45 PM
Look nice! I like the way you photoshop all your bots into one arena!
Title: MikeNCR's Bots
Post by: kill343gs on April 11, 2009, 04:41:37 PM
The middle hammer and the top right hammer are my 2 new favorite bots.
Title: MikeNCR's Bots
Post by: Jules on April 11, 2009, 08:07:47 PM
The VS in the back looks cool and creative.
Title: MikeNCR's Bots
Post by: Naryar on April 11, 2009, 08:10:58 PM
Is your thin with approximatively 12 razors a wammer or a popup?
Title: MikeNCR's Bots
Post by: MikeNCR on April 12, 2009, 01:46:49 AM
It's a pop-up. The razors stop at the height shown for realisms sake, so it's about as close as you can get to a realistic pop-up.
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 01:08:51 PM
Have 21 LW's

(http://img259.imageshack.us/img259/9899/21lws.jpg)

If I had an absurd amount of free time I'd AI the lot of them and have my own BBEANS0.6 tourney
Title: MikeNCR's Bots
Post by: System32 on April 13, 2009, 01:29:40 PM
Do it for the love of all things known to man...
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 05:14:26 PM
Don't have time to learn to AI and AI all the bots. However, if someone really wants to see this happen, I can .rar up the bots and send them to whoever wants to AI them.
Title: MikeNCR's Bots
Post by: ianh05 on April 13, 2009, 05:19:28 PM
i could probably AI them for you, or teach you the easy way to AI.
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 05:35:04 PM
That where you go into bindings and do this sort of thing?

Code: [Select]

    # 21 - NCR Lightweights 1
    list.append((&quot;Closer&quot;,&quot;Spinner&quot;,{'nose':math.pi*2,'range':15,'radius':0.4,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(2,)}))
    list.append((&quot;Downward Spiral&quot;,&quot;DirectionalSpinner&quot;,{'invertible':True,'nose':math.pi*2,'radius':0.1,'range':15,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(17,)}))
    list.append((&quot;Drunk In Public&quot;,&quot;DirectionalSpinner&quot;,{'invertible':True,'nose':math.pi*2,'range':30,'radius':0.4,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(6,9,10,11,12)}))
    list.append((&quot;Fisticuffs&quot;,&quot;Whipper&quot;,{'invertible':True,'nose':math.pi*2,'radius':0.1,'range':30,'topspeed':100,'throttle':130,'turn':60,'turnspeed':3,'weapons':(12,13,14,15)}))
    list.append((&quot;Hellbound&quot;,&quot;DirectionalSpinner&quot;,{'invertible':True,'nose':math.pi*2,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':4.5,'weapons':(10,)}))
    list.append((&quot;Heresy&quot;,&quot;Rammer&quot;,{'invertible':True,'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5}))
Title: MikeNCR's Bots
Post by: ianh05 on April 13, 2009, 05:39:41 PM
that's basically all you need to do... export bots, put them in a new team folder or old one(faster imo) then rename the bots to Bot(0-5) and edit bindings (and teams if you made a new folder).
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 06:23:57 PM
Working on 'em. Just need to figure out what to do for the hinge wedge on the face spinner, as it just needs to be activated for the first second of the fight to lower to the ground.
Title: MikeNCR's Bots
Post by: ianh05 on April 13, 2009, 06:29:26 PM
i think you would need a custom AI for that, probably best to ask starcore or clickbeetle.
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 07:27:39 PM
well, besides the wedge thing and most of my AI bots liking to run right into the central barrier in the BBEANS arena, I've got 22 fully functional AIed LWs.
Title: MikeNCR's Bots
Post by: ianh05 on April 13, 2009, 07:30:23 PM
change the radius to a higher number if they run into the wall.
Title: MikeNCR's Bots
Post by: russian roulette on April 13, 2009, 07:37:37 PM
Quote from: MikeNCR;32004
Here's the whole fleet of LW's

(http://img25.imageshack.us/img25/7568/lws.jpg)

Also working on a new LW HS

(http://img22.imageshack.us/img22/1597/newlw.jpg)


wait a minute how the heck you get 20 lightweights in the samepractice arena
Title: MikeNCR's Bots
Post by: Somebody on April 13, 2009, 07:41:30 PM
He used photoshop.
Title: MikeNCR's Bots
Post by: russian roulette on April 13, 2009, 07:46:29 PM
Quote from: Somebody;34117
He used photoshop.


(slap in the face)
Title: MikeNCR's Bots
Post by: russian roulette on April 13, 2009, 07:48:24 PM
Quote from: MikeNCR;34058
Have 21 LW's

(http://img259.imageshack.us/img259/9899/21lws.jpg)

If I had an absurd amount of free time I'd AI the lot of them and have my own BBEANS0.6 tourney


you forgot ruiner and appylon:-D
Title: MikeNCR's Bots
Post by: ianh05 on April 13, 2009, 07:52:36 PM
he doesn't, he uses photoshop or something.

EDIT: bit late, didn't see next page :/
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 08:08:54 PM
Ok, set up the brackets.
Garage shot with labels http://img4.imageshack.us/img4/6928/lwnamed.jpg

Downward Spiral Vs. Sawz-All
L Diablo Vs. Bye
Sunburst Vs. Mosh Pit Hero
Power Mad Vs. Malpractice
Sawz All 2 Vs. Bye
Closer Vs. Bye
Voodoo Vs. Bye
Seven Year Itch Vs. Organ Grinder
Omega Omega Tango Alpha Vs. Hellbound
Ramsey Vs. Bye
Bye Vs. Stung
Bye Vs. The Wretched
Bye Vs. Heresy
Fisticuffs Vs. Slapshot
Drunk In Public Vs. Bye
Bye Vs. Twisted

I don't have any programs for capturing video of the fights. Any recommendations?
Title: MikeNCR's Bots
Post by: ianh05 on April 13, 2009, 08:14:04 PM
fraps is what click (i think) and I use, very easy to use aswell..
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 09:07:41 PM
Been taking what video I could with the 30 second limiter in place. I'll edit and upload the video later. Results thus far:

Round 1:

Downward Spiral beat Sawz-All (Sawz won the first fight, then lost the following two)
Sunburst beat Mosh Pit Hero
Power Mad beat Malpractice
Organ Grinder has yet to fight Seven Year Itch, as I still need to tweak OG's AI.
Hellbound beat Omega Omega Tango Alpha (OOTA tossed Hellbound OOTA in its one win)
Slapshot beat Fisticuffs

Round 2:

Downward Spiral beat L Diablo
Power Mad beat Sunburst
Closer beat Sawz All 2
Hellbound beat Ramsey
Stung beat The Wretched
Heresy beat Slapshot
Drunk In Public beat Twisted
Voodoo will face the winner of Organ Grinder Vs. Seven Year Itch

In Round 3:
Downward Spiral will face Power Mad
Closer will face the winner of Voodoo Vs. OG/SYI
Hellbound will face Stung
Heresy will face Drunk In Public

Thanks to a generous linking, all further fights will be taped in their entirety.
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 09:50:44 PM
Round 1:
Seven Year Itch beat Organ Grinder(without the front wedge)

Round 2:
Seven Year Itch beat Voodoo

Round 3:
Power Mad beat Downward Spiral
Seven Year Itch beat Closer
Stung beat Hellbound
Heresy beat Drunk In Public

Round 4:
Power Mad beat Seven Year Itch
Stung beat Heresy

Finals:
Power Mad beat Stung

If you've got any of these fights you'd like to see, request away.

Just had an amusing thought. I've now got a heck of an AI set to test even more LWs with for BBEANS6
Title: MikeNCR's Bots
Post by: infiniteinertia on April 13, 2009, 10:08:46 PM
Do you have a favorite M.NCR? I like the SawzAllz and D.I.P. (I like DIP) and Slapshot(!REALISM) and Voodoo and Power Mad and the SawzAllz.

But really, nice LWs!
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 10:36:31 PM
Hard to pick a favorite. My top 'bots in no particular order:
Power Mad
Seven Year Itch
Sawz-All
Downward Spiral
Omega Omega Tango Alpha


Organ Grinder may rejoin the top rankings once I've got some AI for the wedge working, but as is (I removed the wedge for its matches) it was rather disappointing.

I need to get myself some video editing software to shrink down the videos, so it'll be a bit before videos show up. If there's any fights that didn't happen that you'd like to see, let me know.
Title: MikeNCR's Bots
Post by: MikeNCR on April 13, 2009, 11:06:00 PM
Looks like I'll have to refilm the fights, so instead of redoing all the matches, just post your fight requests and I'll record them.
Title: MikeNCR's Bots
Post by: MikeNCR on April 14, 2009, 12:21:36 AM
This is probably the most effective way to explain why I like Omega Omega Tango Alpha so much:

http://NearChaos.net/PowerMadVsOOTA.avi
Title: MikeNCR's Bots
Post by: MikeNCR on April 15, 2009, 07:18:43 PM
A rebuild and a few new LWs added to the AI list. Total is up to 27.

(http://img7.imageshack.us/img7/2/morelws.jpg)
Title: MikeNCR's Bots
Post by: infiniteinertia on April 15, 2009, 07:49:28 PM
Probably going to join you in mass building of LWs once I can finish my stock achievements.
Title: MikeNCR's Bots
Post by: Naryar on April 15, 2009, 07:56:27 PM
I started this LW building frenzy just to come up with a killer for BBEANS6., but ended up with 4 bots... and my DSL got deleted.
Title: MikeNCR's Bots
Post by: MikeNCR on April 17, 2009, 09:13:30 PM
Here's the last 5 to fill out a 32 bot tourney

(http://img26.imageshack.us/img26/3200/evenmorelws.jpg)
Title: MikeNCR's Bots
Post by: System32 on April 17, 2009, 09:23:49 PM
Can't wait...
Title: MikeNCR's Bots
Post by: MikeNCR on April 17, 2009, 10:13:15 PM
Here's all 32 in one shot
http://img11.imageshack.us/img11/5526/32lws.jpg

Not sure when I'll be able to do the full tournament, as I'll be on my laptop for the next month or so.
Title: MikeNCR's Bots
Post by: ianh05 on April 17, 2009, 10:14:47 PM
the variety of your lw's amazes me! O.o great stuff, i shall be visiting this showcase often for ideas :)
Title: MikeNCR's Bots
Post by: MikeNCR on April 17, 2009, 10:43:38 PM
Time to resurrect an old school (mostly forgotten, I suspect) drive system.

(http://img4.imageshack.us/img4/6717/wtw.jpg)

Depending on what rules you use, that's either a terrible HW or a LW walker. (real combat events tend to give 200% weight bonuses to walkers)
Title: MikeNCR's Bots
Post by: Urjak on April 17, 2009, 10:53:46 PM
I like the looks of it. So it just hobbles along when you fire the burst pistons?
Title: MikeNCR's Bots
Post by: MikeNCR on April 17, 2009, 10:54:24 PM
Not so much hobbles as rockets around the arena at absurd speeds.

This is probably a more appropriate weapon system for the way the drive behaves-

(http://img13.imageshack.us/img13/3082/ironcurtain.jpg)
Title: MikeNCR's Bots
Post by: R0B0SH4RK on April 18, 2009, 02:14:54 PM
Is it controllable at all? I've heard of using pistons as drive, but I could never get it to work for myself. I'm wondering if it's at all possible to get it to direct itself at the opponent.
Title: MikeNCR's Bots
Post by: infiniteinertia on April 18, 2009, 10:43:49 PM
hmm interesting...never seen before.
Title: MikeNCR's Bots
Post by: Naryar on April 19, 2009, 02:58:12 AM
I've seen a bot that uses pistons for drive... 4 in the chassis.... it creeps around the arena with the piston's recoil, and can even turn.

Great name also.
Title: MikeNCR's Bots
Post by: MikeNCR on April 22, 2009, 02:42:07 AM
Won't be doing much bot building the next few days. BBots starts tomorrow and ends Friday.

Did do another round of the LW tourney with Fisticuffs winning, beating Organ Grinder 2, Organ Grinder, Walkway To Oblivion, Seven Year Itch and Sawz-All 2.

Power Mad(winner of 1st tourney) lost in round 1 to Closer.

Organ Grinder 2 beat Closer, Box of Rocks, Infected Piercing and Twisted.
Title: MikeNCR's Bots
Post by: MikeNCR on May 09, 2009, 03:58:09 PM
Built a new HW beater bar bot. Seems decently effective, but the hinged wedges keep dropping below ground level.

(http://img5.imageshack.us/img5/882/hwbeater.jpg)
Title: MikeNCR's Bots
Post by: System32 on May 09, 2009, 04:07:20 PM
Unrealistic... ish.
Title: MikeNCR's Bots
Post by: MikeNCR on May 09, 2009, 04:13:55 PM
Only 'cause there's no way to make RA2 use two motors to power the same weapon.
Title: MikeNCR's Bots
Post by: MikeNCR on May 15, 2009, 05:55:55 PM
Some new bots. 3 HW's and a MW.

(http://img35.imageshack.us/img35/165/somenewbots.jpg)
Title: MikeNCR's Bots
Post by: 40757 on May 15, 2009, 11:58:44 PM
I like the top bot. It looks original. I'm assuming the bot climbs the wedges and the side bars keep it inside while the disc gut rips?
Title: MikeNCR's Bots
Post by: R0B0SH4RK on May 16, 2009, 02:34:20 AM
Mike, you easily make the coolest DSL bots on the forums.
Title: MikeNCR's Bots
Post by: Naryar on May 16, 2009, 03:48:04 AM
I love the double drill/sawbot hybrid one.

Even if it's not a killer, it's so just damn cool and must be awesome to watch.
Title: MikeNCR's Bots
Post by: MikeNCR on May 20, 2009, 09:28:07 PM
Been playing with HW designs. Here's two VS's. The one on the left is much more deadly.

(http://img40.imageshack.us/img40/9357/vspair.jpg)
Title: MikeNCR's Bots
Post by: Pwnator on May 20, 2009, 10:22:41 PM
Is the second one stable?
Title: MikeNCR's Bots
Post by: MikeNCR on May 21, 2009, 02:16:00 AM
It's fairly stable, but since I used the smaller perms it doesn't really have the power for quick killing blows.
Title: MikeNCR's Bots
Post by: MikeNCR on May 22, 2009, 04:00:50 PM
(http://img196.imageshack.us/img196/7939/ssbox.jpg)
Title: MikeNCR's Bots
Post by: russian roulette on May 22, 2009, 04:11:59 PM
Quote from: MikeNCR;40113
(http://img196.imageshack.us/img196/7939/ssbox.jpg)

damn that is cool and i could tell it is for clash cubes 2
Title: MikeNCR's Bots
Post by: Naryar on May 22, 2009, 04:26:42 PM
Awfully cool...

As well as awfully underpowered. In no way you can fit 351,4 amps in that.
Title: MikeNCR's Bots
Post by: Condor33 on May 22, 2009, 04:30:56 PM
Is the similarity to the name of a certain Nintendo fighting game franchise intentional or accidental? There's only one problem: I can't figure out how the @#$% it works!
Title: MikeNCR's Bots
Post by: MikeNCR on May 22, 2009, 04:44:34 PM
Quote from: Naryar;40116
Awfully cool...

As well as awfully underpowered. In no way you can fit 351,4 amps in that.

270 amps on the first try. Might try reorganizing as I tweak it a bit.

Edit: 280.5amps
Title: MikeNCR's Bots
Post by: russian roulette on May 22, 2009, 04:48:48 PM
Quote from: Condor33;40117
Is the similarity to the name of a certain Nintendo fighting game franchise intentional or accidental? There's only one problem: I can't figure out how the @#$% it works!

super smash bros
Title: MikeNCR's Bots
Post by: MikeNCR on May 22, 2009, 05:15:58 PM
Well, that and SmashBox is the name of my HW flipper that won BBEANS 2
Title: MikeNCR's Bots
Post by: Condor33 on May 22, 2009, 05:53:06 PM
Thought it might be a combination.
Title: MikeNCR's Bots
Post by: MikeNCR on May 22, 2009, 07:34:39 PM
Another option:

(http://img200.imageshack.us/img200/9564/toothybugger.jpg)
Title: MikeNCR's Bots
Post by: Oggie on May 22, 2009, 07:39:35 PM
That last bot looks awesome, just like the rest of your bots.
Title: MikeNCR's Bots
Post by: Condor33 on May 23, 2009, 07:28:21 AM
Look out! It's the InfCon clone from heck!
Title: MikeNCR's Bots
Post by: Somebody on May 23, 2009, 08:44:06 AM
Clone, no

Awesome, yes

Realistic, No

I think that the first one would be more effective in the RW arena
Title: MikeNCR's Bots
Post by: Reier on May 23, 2009, 08:45:54 AM
I'm wondering how good the wedges are...
But still cool & great.
Title: MikeNCR's Bots
Post by: Barbie on June 02, 2009, 09:42:58 AM
i know this thread hasn't been discussed for a while, but i have to say Super Smash Box is fantanstic, really awesome great job.
Title: MikeNCR's Bots
Post by: MikeNCR on June 14, 2009, 02:13:06 PM
Haven't done many new bots lately, been playing too much Left 4 Dead.

Here's a new drumbot.

(http://img195.imageshack.us/img195/6321/fbd.jpg)

And yes, I do know how to make a real version of this.

Edit: the Cheatbots team was made when I was playing with some AI parts, haven't changed the name since I got rid of them. (I ran out of team slots)
Title: MikeNCR's Bots
Post by: Reier on June 14, 2009, 02:39:46 PM
Cool, but unrealistic.
Title: MikeNCR's Bots
Post by: roboman2444 on June 14, 2009, 02:49:23 PM
not necisarily.
have two chassis connected by a hollow weapon axle and run the wires through the axle.
Title: MikeNCR's Bots
Post by: MikeNCR on June 14, 2009, 02:50:00 PM
Can we not get realism complaints every time someone can't figure out how it would be done in the real world?

Hint: Oversized hollow axles are involved.

When I get bored in class I sketch designs for real robots, this is based off of one of those sketches. The only thing I couldn't translate from the sketch was the drive setup, instead of external drive motors, the wheels were going to be chain driven from motors at the edge of the hollow axle the drum spun on.
Title: MikeNCR's Bots
Post by: roboman2444 on June 14, 2009, 02:57:55 PM
hmmm maybe you should make an ant or something small and cheap based off of it.
Title: MikeNCR's Bots
Post by: Doomkiller on June 14, 2009, 03:13:18 PM
Quote from: MikeNCR;44202
Haven't done many new bots lately, been playing too much Left 4 Dead.

Here's a new drumbot.


And yes, I do know how to make a real version of this.


left 4 dead is awesome isnt it? even though i finished it in 1 day.

aawsome looking drum bot btw
Title: MikeNCR's Bots
Post by: R0B0SH4RK on June 14, 2009, 05:07:44 PM
Quote from: MikeNCR;44202
Haven't done many new bots lately, been playing too much Left 4 Dead.



I've killed 51,593 infected :D

Nice idea. I like it, but huge wheels worry me.
Title: MikeNCR's Bots
Post by: Urjak on June 14, 2009, 05:38:25 PM
You should have some side protection for those vulnerable extenders near the wheels.

It looks very cool by the way.
Title: MikeNCR's Bots
Post by: MikeNCR on June 14, 2009, 06:23:58 PM
Robo: Feel free to track me down on steam, SteamID is Carrion675, and I use NearChaos in game.

Urjak: Yeah, I know. This version was to test the concept. I'll work on refining it later.
Title: MikeNCR's Bots
Post by: roboman2444 on June 14, 2009, 06:39:00 PM
i dont have steam. nor am i going to get it.
Title: MikeNCR's Bots
Post by: Somebody on June 14, 2009, 06:57:14 PM
not you robo
R0B0SH4RK robo
Title: MikeNCR's Bots
Post by: R0B0SH4RK on June 15, 2009, 12:00:35 AM
I don't have steam either. Xbox live ftw.
Title: MikeNCR's Bots
Post by: MikeNCR on July 05, 2009, 03:03:36 PM
(http://img41.imageshack.us/img41/5402/bucky.jpg)

Built purely to see if it was possible to do a disk like that. Not terribly effective, but it does get a nice bite.
Title: MikeNCR's Bots
Post by: Reier on July 05, 2009, 03:08:09 PM
?? Is it a VS? Doesn't it hit the ground among other things..?
Title: MikeNCR's Bots
Post by: MikeNCR on July 05, 2009, 03:16:17 PM
It is a VS, it doesn't hit the ground, and the disks are balanced.
Title: MikeNCR's Bots
Post by: Reier on July 05, 2009, 03:20:00 PM
....Ok...

Well....it's original....
Title: MikeNCR's Bots
Post by: LiNcK on July 05, 2009, 03:33:37 PM
If you put some plowz or something (like Sage's CC2 Bot (https://gametechmods.com/forums/showthread.php?t=884&page=8)) to keep people on your weapons instead of just hitting them and theyre gone :P
Title: MikeNCR's Bots
Post by: MikeNCR on August 14, 2009, 09:22:41 PM
Made a new LW

(https://gametechmods.com/uploads/images/92674newLW.jpg)
Title: MikeNCR's Bots
Post by: MikeNCR on August 18, 2009, 04:56:06 PM
(https://gametechmods.com/uploads/images/15374Wasp.jpg)
Title: MikeNCR's Bots
Post by: Reier on August 18, 2009, 05:09:11 PM
=O klone =P
Title: MikeNCR's Bots
Post by: Sage on August 18, 2009, 05:09:21 PM
AHHHH dsl mw bumble beeeee kinda.
Title: MikeNCR's Bots
Post by: Reier on August 18, 2009, 05:10:05 PM
LW.
Title: MikeNCR's Bots
Post by: MikeNCR on August 31, 2009, 03:21:02 PM
Another new LW, Paper Tiger-
(https://gametechmods.com/uploads/images/94380PaperTiger.jpg)
Title: MikeNCR's Bots
Post by: MikeNCR on September 04, 2009, 03:57:27 PM
Updated Wasp
(https://gametechmods.com/uploads/images/44045wasp2.jpg)
3mm Alu
2 Ant packs
Beaten all of the LW's I've tested it against, including many posted earlier in this thread.

If I can get the AI that allows navigation while spinning, this may be my BBEANS6 entry.
Title: MikeNCR's Bots
Post by: Naryar on September 04, 2009, 04:02:48 PM
Quote from: MikeNCR;64063
(Crawler pic)

If I can get the AI that allows navigation while spinning, this may be my BBEANS6 entry.


(http://images.encyclopediadramatica.com/images/b/b6/FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUU.JPG)
Title: MikeNCR's Bots
Post by: roboman2444 on September 04, 2009, 04:37:56 PM
Quote from: MikeNCR;64063
Updated Wasp
(https://gametechmods.com/uploads/images/44045wasp2.jpg)
3mm Alu
2 Ant packs
Beaten all of the LW's I've tested it against, including many posted earlier in this thread.

If I can get the AI that allows navigation while spinning, this may be my BBEANS6 entry.
can you share this sns nav ai?
Title: MikeNCR's Bots
Post by: infiniteinertia on September 05, 2009, 10:20:55 AM
I really liked all the LW building you did.

Please dont ruin it by entering that.
Title: MikeNCR's Bots
Post by: JoeBlo on September 05, 2009, 10:35:05 AM
Quote from: roboman2444;64073
can you share this sns nav ai?


apanx was the one that coded it, as far as I know there isnt a physical AI for it but he explained it all from memory

https://gametechmods.com/forums/showthread.php?t=2191&page=2
Title: MikeNCR's Bots
Post by: Badnik96 on September 08, 2009, 06:56:15 PM
Quote from: MikeNCR;34130

Thanks to a generous linking, all further fights will be taped in their entirety.

what link? iwanna do a BBeans6 with mah own bots and so where do u get full- length FRAPS?
Title: MikeNCR's Bots
Post by: somestrangeguy on September 08, 2009, 06:58:51 PM
Buy it from their site or risk getting viruses and use torrents to try and get it for free.
Title: MikeNCR's Bots
Post by: roboman2444 on September 08, 2009, 06:59:53 PM
camstudio is free and as lag free as fraps
Title: MikeNCR's Bots
Post by: Badnik96 on September 08, 2009, 07:03:20 PM
THNX robo
Title: MikeNCR's Bots
Post by: roboman2444 on September 08, 2009, 07:04:31 PM
Quote from: MikeNCR;64063
Updated Wasp
(https://gametechmods.com/uploads/images/44045wasp2.jpg)
3mm Alu
2 Ant packs
Beaten all of the LW's I've tested it against, including many posted earlier in this thread.

If I can get the AI that allows navigation while spinning, this may be my BBEANS6 entry.
i need that ai!!!
Title: MikeNCR's Bots
Post by: trumpetguy on September 08, 2009, 07:21:53 PM
Everybody does.
Title: MikeNCR's Bots
Post by: System32 on September 09, 2009, 02:30:29 PM
Heh heh heh.

Gisnu.

I rest my case.
Title: MikeNCR's Bots
Post by: roboman2444 on September 09, 2009, 02:38:23 PM
???
Title: MikeNCR's Bots
Post by: System32 on September 09, 2009, 03:36:25 PM
It's a HW robot that preformed on battlebots.

It used Sawblades for wheels.

I remember seeing a clip of complete control or overkill smashing it against every hazard known to man after it "walked all over them"...
Title: MikeNCR's Bots
Post by: MikeNCR on September 09, 2009, 06:09:27 PM
There have actually been a few versions of Ginsu built over the years.

(http://robotcombat.com/images/bbsf00/ginsu.jpg)

(http://robotcombat.com/images/bblv00/ginsu.JPG)

(http://home.pacbell.net/roninsfx/ginsu2.jpg)
http://robotcombat.com/video_underground1.html

Might be another variation or two out there.
Title: MikeNCR's Bots
Post by: trumpetguy on September 09, 2009, 07:14:20 PM
Didn't it make its first appearence in the 1997 Los Angeles Underground fight?
Title: MikeNCR's Bots
Post by: Scrap Daddy on September 09, 2009, 07:21:21 PM
Dunno but the first two pics are the ones that were in BB. Unless S32 saw some clips of them from different ones idk. I never liked Ginsu. It even managed to lose to Mechadon.

Anyway we should have a general Battlebot discussion thread.

(sorry for going off topic in your thread mike. I'll delete my posts if you like.)
Title: MikeNCR's Bots
Post by: roboman2444 on September 09, 2009, 07:35:49 PM
oh whay i first saw that bot in malcom in the middle actually
Title: MikeNCR's Bots
Post by: System32 on September 10, 2009, 09:35:57 AM
Sorry bout that... I still remember Ginsu slamming a wall in it's fight though...

Malcom's combat robot had sawblades on a moveable arm...
Title: MikeNCR's Bots
Post by: life robot arena2 on September 10, 2009, 10:45:05 AM
Ronin.
BBV of youtube has vids on it and more.
Title: MikeNCR's Bots
Post by: infiniteinertia on September 10, 2009, 04:03:42 PM
NO. STOP TALKING
Title: MikeNCR's Bots
Post by: roboman2444 on September 10, 2009, 04:19:39 PM
Quote from: System32;65206
Sorry bout that... I still remember Ginsu slamming a wall in it's fight though...

Malcom's combat robot had sawblades on a moveable arm...
no malcom wa watching battlebots with hos friends and i saw a robot with 6 sawblade "wheels" like ginsu.
its like in the first 2min.
http://www.robotcombat.com/video_malcolm1_hi.html
Title: MikeNCR's Bots
Post by: The Ounce on September 10, 2009, 04:46:10 PM
Quote from: infiniteinertia;65243
NO. STOP TALKING

Was that really necessary?  I mean lra2's post wasn't very bad, but still off topic, like a lot of the recent posts.

On topic: I too would like that AI.
Title: MikeNCR's Bots
Post by: MikeNCR on September 10, 2009, 05:05:01 PM
(https://gametechmods.com/uploads/images/45060heylookadistraction.jpg)
Title: MikeNCR's Bots
Post by: somestrangeguy on September 10, 2009, 05:07:15 PM
Nice name for a bot, because it needs to get its reality checked :D
Title: MikeNCR's Bots
Post by: Reier on September 10, 2009, 05:07:37 PM
Very clever...
Title: MikeNCR's Bots
Post by: roboman2444 on September 10, 2009, 05:10:54 PM
its kinda not realistic.
Title: MikeNCR's Bots
Post by: Reier on September 10, 2009, 05:14:10 PM
NO WAY
Title: MikeNCR's Bots
Post by: MikeNCR on September 10, 2009, 05:14:23 PM
Quote from: roboman2444;65260
its kinda not realistic.


*facepalm*
Title: MikeNCR's Bots
Post by: roboman2444 on September 10, 2009, 05:21:40 PM
it could have the type of thing that two prop helis use. hollow shaft with another inside. but that is obviously no the case here
Title: MikeNCR's Bots
Post by: Condor33 on September 10, 2009, 06:28:41 PM
It's not unrealistic, there was a Cold War-era helicopter that did that. I can't find a picture though.
Title: MikeNCR's Bots
Post by: infiniteinertia on September 11, 2009, 05:33:58 AM
It is debatable who I want to get rid of more: LRA2 or RM
Title: MikeNCR's Bots
Post by: Naryar on September 11, 2009, 06:03:36 AM
LRA2 first.
Title: MikeNCR's Bots
Post by: roboman2444 on September 11, 2009, 02:09:15 PM
at least i dont cuss at every moment and make ok bots.
edit: plus im 5 years older
and i offer free 3dsmax5 downloads.
and update the wiki
and am making a mod. if you ban me there will be no rdma2(robot death match arena 2)
and am making(1 in progress i in design stage) real robots
Title: MikeNCR's Bots
Post by: Viper89 on September 11, 2009, 03:10:52 PM
Quote from: roboman2444;65348
at least i dont cuss at every moment and make ok bots.
edit: plus im 5 years older
and i offer free 3dsmax5 downloads.
and update the wiki
and am making a mod. if you ban me there will be no rdma2(robot death match arena 2)
and am making(1 in progress i in design stage) real robots


Sorry Mike I don't want to spam your showcase but I have to ask ^^^^ are you really 5 years old???.
Title: MikeNCR's Bots
Post by: MikeNCR on September 11, 2009, 03:12:09 PM
Quote from: Viper89;65357
Sorry Mike I don't want to spam your showcase but I have to ask ^^^^ are you really 5 years old???.



Read that again, 5 years Old*ER*
Title: MikeNCR's Bots
Post by: Viper89 on September 11, 2009, 03:17:42 PM
Quote from: MikeNCR;65358
Read that again, 5 years Old*ER*


lol "FacePalm". you should enter wasp in BEANS6 that would be funny :D.
Title: MikeNCR's Bots
Post by: somestrangeguy on September 11, 2009, 08:57:46 PM
Nice Triple post there.

The sisc with the teeth is a replica piece, wich is avable for use normally if you look in the weapons and find the one with a lot of saw blades and stuff.
Title: MikeNCR's Bots
Post by: roboman2444 on September 11, 2009, 09:08:05 PM
Quote from: Badnik96;65409
THNX again robo
R U sure there's no record limit?



YAY IM A BW NOW
google it its free and no limit.
Title: MikeNCR's Bots
Post by: Naryar on September 12, 2009, 04:47:46 AM
Quote from: Badnik96;65411
wait a minute, how are there teeth on that saw?


Mechavore disc. It's in the 259 disc component group. (Why does the Supernova disc disappeared anyways ??)
Title: MikeNCR's Bots
Post by: Pwnator on September 12, 2009, 08:03:46 AM
That's because it IS a Mechavore disc. Click's 86 (BW VS) also uses that.
Title: MikeNCR's Bots
Post by: Naryar on September 12, 2009, 08:33:40 AM
Quote from: Badnik96;65507
that's not the mechavore disc. that's teeth on a SAW and mechavore disc was teeth on a DISC.


Because you think you're more knowledgeable than me at DSL ?
Title: MikeNCR's Bots
Post by: Urjak on September 12, 2009, 10:49:18 AM
Agree with Naryar. Definitely Mechavore disk.
Title: MikeNCR's Bots
Post by: somestrangeguy on September 12, 2009, 10:56:25 AM
It only looks like a saw because of the Jpg quality and the fact that the bot was copypasted form another picture.
Title: MikeNCR's Bots
Post by: MikeNCR on October 17, 2009, 02:59:16 PM
(https://gametechmods.com/uploads/images/35806PHM.jpg)

Newest LW.
Title: MikeNCR's Bots
Post by: roboman2444 on October 17, 2009, 04:29:50 PM
lol the axles!
Title: MikeNCR's Bots
Post by: Reier on October 17, 2009, 04:54:32 PM
Looks like a havok fest.
Title: MikeNCR's Bots
Post by: Naryar on October 17, 2009, 05:09:20 PM
Looks good - however the 400HP dual mag... if some gut ripper gets under this...
Title: MikeNCR's Bots
Post by: MikeNCR on October 23, 2009, 11:23:36 AM
Decided to do a Brutality replica. Haven't skinned it, and I couldn't do the wedge properly with stock parts, but it's about the right shape/look and doesn't suck in the arena.

(https://gametechmods.com/uploads/images/26168Brutality.jpg)
Title: MikeNCR's Bots
Post by: Reier on October 23, 2009, 11:45:03 AM
Is that yours?
Title: MikeNCR's Bots
Post by: MikeNCR on October 23, 2009, 12:48:45 PM
No, Brutality is a HW from a different team. It's been at a lot of the RoboGames events and the most recent BBots event.
Title: MikeNCR's Bots
Post by: Avalanche on October 23, 2009, 01:40:45 PM
Quote from: Viper89;65357
Sorry Mike I don't want to spam your showcase but I have to ask ^^^^ are you really 5 years old???.


Quote from: MikeNCR;65358
Read that again, 5 years Old*ER*


Pwned.
Title: MikeNCR's Bots
Post by: TriTon on October 23, 2009, 11:57:44 PM
Quote from: MikeNCR;74517
No, Brutality is a HW from a different team. It's been at a lot of the RoboGames events and the most recent BBots event.


I've seen a vid of it get disintegrated by Megabyte.
Title: MikeNCR's Bots
Post by: MikeNCR on November 10, 2009, 05:29:57 PM
(https://gametechmods.com/uploads/images/54363Deathbloom.jpg)
Title: MikeNCR's Bots
Post by: Condor33 on November 10, 2009, 05:32:42 PM
The teeth need to be horizontal. Other than that, it looks like a bot meeting your usual level of originality.
Title: MikeNCR's Bots
Post by: Reier on November 10, 2009, 06:01:25 PM
Extender work seems a bit iffy...
Title: MikeNCR's Bots
Post by: Urjak on November 10, 2009, 06:13:21 PM
Quote from: Reier;78316
Extender work seems a bit iffy...


Yup. There has got to be some simple/more weight effecient way to do it.
Title: MikeNCR's Bots
Post by: Naryar on November 11, 2009, 06:27:45 AM
^^ Clearly. You should get something else than these 400HP old stock extenders...

Quote from: Condor33;78310
The teeth need to be horizontal.

These teeth have no normals so you can put them any way you want.
Title: MikeNCR's Bots
Post by: Urjak on November 11, 2009, 10:12:17 AM
Quote from: Naryar;78405
These teeth have no normals so you can put them any way you want.


Thats a good thing to know!
Title: MikeNCR's Bots
Post by: Naryar on November 11, 2009, 11:43:11 AM
The Styles subfolder is your friend.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 16, 2009, 08:03:01 PM
Playing around with some CC3 options

(https://gametechmods.com/uploads/images/5279CC3_1.jpg)
Title: Re: MikeNCR's Bots
Post by: Jack Daniels on December 16, 2009, 08:52:45 PM
I tried something similar to that wedge/flipper too... found that those motors were too weak to get under some bots with enough speed.  The HS'er looks cool... would it work better if the weapon was flat on the ground? Flip it over and slice away at the metal ankles of your foes?

Good work man! Glad to see you interested in being in CC3
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 16, 2009, 09:02:41 PM
I tried something similar to that wedge/flipper too... found that those motors were too weak to get under some bots with enough speed.  The HS'er looks cool... would it work better if the weapon was flat on the ground? Flip it over and slice away at the metal ankles of your foes?

Good work man! Glad to see you interested in being in CC3
I've noticed that floor dragging weapons often do no damage for some reason. I blame it on the physics engine being odd.
Title: Re: MikeNCR's Bots
Post by: 123savethewhales on December 16, 2009, 10:10:53 PM
I would suggest 8 razor tip on 8 medium beater bar (116kg), or 8 ds light teeth 8 on heavy beater bar (120kg) instead of 12 iron spike and 4 polycarbonate extenders (128kg).  You might also want to use the extra weight to upgrade your disk.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on December 17, 2009, 02:36:37 AM
it would be great to see you in CC3 too, you drew in a large amount of attention to CC2 with grindhouse  ;)

I see Firestorm flippers are becoming popular already, looks cool,
Title: Re: MikeNCR's Bots
Post by: Naryar on December 17, 2009, 02:45:01 AM
Why are you using the Fail Extender ? (aka omni connector)

It has to be the worst extender ever with heavy weight and  when you have other choices like flippermakers.
Title: Re: MikeNCR's Bots
Post by: trumpetguy on December 17, 2009, 11:20:03 PM
Is the first one a pop up or rammer? Well either way th drive is a little bit to slow.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 28, 2009, 07:56:12 PM
Some other designs I was playing with-

(https://gametechmods.com/uploads/images/89105MoreCubes.jpg)
Title: Re: MikeNCR's Bots
Post by: System32 on December 28, 2009, 08:01:15 PM
1st isn't realistic, IMO. aluminium at least?
Title: Re: MikeNCR's Bots
Post by: TriTon on December 28, 2009, 08:02:13 PM
DSL Caridac Arrest?
Title: Re: MikeNCR's Bots
Post by: Reier on December 28, 2009, 09:01:00 PM
Really slow Cardiac Arrest.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 28, 2009, 09:18:51 PM
1st isn't realistic, IMO. aluminium at least?
In what way? I made sure the spinning bar doesn't contact any components. The other one is a bit slow, but it's meant to be a wall. Oh, and none of these are my CC3 entry.
Title: Re: MikeNCR's Bots
Post by: System32 on December 28, 2009, 09:32:35 PM
Polycarbonate can't hold that kind of weight. it's not really an OFFICIAL Realistic rule but it prevents a 600 KG weapon on a ploycarb extender, which is impossible, unless it is molded to take the strain.
Title: Re: MikeNCR's Bots
Post by: Urjak on December 28, 2009, 09:56:43 PM
S32, I believe that component material being involved in determining realism is a bad idea. Realism in DSL was invented to prevent uber-stacked HS and intersecting components, not the physics of materials used ingame.

Also, the names of the components should be meaningless, if the extenders had just been called light extender, medium extender, heavy extender, than the original argument would be meanigless. But no matter what they are called, and extender can still not spin through another extender as that would break all fundemental laws of physics, and thus be unrealisitic. But just becasue the modders decided to call the extender a "polycarbonate" extender doesn't mean the material should be taken at face value.

My rant has now concluded...
Title: Re: MikeNCR's Bots
Post by: System32 on December 28, 2009, 10:53:53 PM
lol that was a rant?

You really are a softie...

I remember a post somewhere (Click, I think. Only he makes such a large post.) about the official/unofficial guidelines to DSL. No stacking, no overlapping, and One small sentance about that you should think relistically, and a 120CM polycarbonate extender can't hold up a dual perm and a 200KG weapon.

I think it may have been archived, correct me if I'm wrong.
Title: Re: MikeNCR's Bots
Post by: Urjak on December 28, 2009, 11:38:17 PM
Okay, rant was the wrong word... but my statement still stands.
Title: Re: MikeNCR's Bots
Post by: 123savethewhales on December 29, 2009, 12:19:40 AM
Agree with Urjak.  I don't see how "light materials" are so ruining the game that it requires vigorous enforcement, especially when it's nothing more than the parts' name.

Besides, polycarbonate extenders really can't hold the dual perm and 200kg weapon well, a light tag and the whole thing collapse.
Title: Re: MikeNCR's Bots
Post by: Pwnator on December 29, 2009, 12:24:41 AM
If you're trying to enforce realism rules on extender strengths, that means you should also enforce a realism rule on a Perm axle support (because it just can't float in the air on it's own, you know). That's just going way to far. :P

Anyway, I think you could use the other attachment point on the 4-Mag so you can use the extra weight in protecting it. :D
Title: Re: MikeNCR's Bots
Post by: System32 on December 29, 2009, 07:13:39 AM
*Looks at posters*

Urjak,
Pwnator,
123sav-*Archive.org ragesearch*

Huh? that's not right...

Infact, I was Completely wrong.

I'm not THAT sure, but... it... it seems they never cared about the realistic rule at all.
http://web.archive.org/web/20061019222848/www.robotarena.com/wizforum/forum_posts.asp?TID=5133&PN=1

Lemmie check, musta been a typo.

Gah, lack of pages on DSL!

I can safely assume the realistic rule was formed by the DSL players themselves, and not the mod makers...

Ohh! a flame mod!!!
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 29, 2009, 11:50:37 AM
lol that was a rant?

You really are a softie...

I remember a post somewhere (Click, I think. Only he makes such a large post.) about the official/unofficial guidelines to DSL. No stacking, no overlapping, and One small sentance about that you should think relistically, and a 120CM polycarbonate extender can't hold up a dual perm and a 200KG weapon.

I think it may have been archived, correct me if I'm wrong.

A steel extender in the same dimensions would fail nearly as spectacularly in the same application. You've got to work within the limitations and reality of the physics in the game to some extent.
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on December 29, 2009, 10:02:47 PM
I've noticed that floor dragging weapons often do no damage for some reason. I blame it on the physics engine being odd.

Weapons that are touching the floor won't do damage for some dumb reason.  But if you elevate them just a little bit--say, by putting a small component in the center of the disc--then you can get low weapons to work.  See: Civil Uprising.

The HS that has generated such controversy actually looks cool; it reminds me of Relic/F-bomb with an overhead weapon.  You don't have weight for a roll cage do you?

While it's not realistic in the sense that it would work in real life, it is as realistic as you can get in RA2, like you said.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 29, 2009, 10:18:07 PM
No weight for a cage, but it will flail about wildly and often rights itself that way when it gets flipped.
Title: Re: MikeNCR's Bots
Post by: Naryar on December 30, 2009, 04:34:59 AM
Yes, weapons touching the floor don't do damage on their own, but they still seem to deal damage when hit with another weapon. Or a component...

If not for that, Gearhead would fail.
Title: Re: MikeNCR's Bots
Post by: System32 on December 30, 2009, 06:47:47 PM
Perhaps that's the difference between Concussion and peircing?
Title: Re: MikeNCR's Bots
Post by: Naryar on December 31, 2009, 04:25:34 AM
Somehow. High concussion return more damage when hit, and high piercing deal more damage to the chassis.

Both seem to do roughly similar damage to components.
Title: Re: MikeNCR's Bots
Post by: System32 on December 31, 2009, 09:45:18 AM
So Concussion is good for defense, and peircing is good for offence? cool.

I'd still like to test them when dragged against the floor though.
Title: Re: MikeNCR's Bots
Post by: Naryar on January 01, 2010, 11:32:26 AM
^^ Roughly... high concussion is still probably better on spinners though (excepted when using flails)
Title: Re: MikeNCR's Bots
Post by: MikeNCR on January 05, 2010, 10:43:03 PM
Some new bots, MW and HW. Had to do some non-realistic things to simulate something that can be done realistically on the HW.

(https://gametechmods.com/uploads/images/6171001-05-2010.jpg)
Title: Re: MikeNCR's Bots
Post by: TriTon on January 05, 2010, 11:35:06 PM
DSL wheels aren't very grippy, go for Tornados, Vlads, or Hypnos.
Title: Re: MikeNCR's Bots
Post by: Naryar on January 06, 2010, 02:35:54 AM
They are as grippy as Tornado's and Vlad's, and he won't be able to put on Hypnos on these.

 I suggest Slipperbottoms for the drum (that i like) and Vlads for the first one.
Title: Re: MikeNCR's Bots
Post by: Pwnator on January 06, 2010, 02:58:28 AM
Kewl. Does the motor in the MW spin up or down?

And does the drum also have burst wedges? :D
Title: Re: MikeNCR's Bots
Post by: MikeNCR on January 06, 2010, 11:38:35 AM
it spins CCW, so when it's at rest it spins like a normal VS, (ie, upward rotation).
Title: Re: MikeNCR's Bots
Post by: MikeNCR on January 13, 2010, 09:05:37 PM
Here's a bunch of the LW's I've made while testing stuff out for BBEANS6. Enjoy.

https://gametechmods.com/uploads/files/LWs.rar (https://gametechmods.com/uploads/files/LWs.rar)

Bots included are Closer, Downward Spiral, Drunk in Public, Fisticuffs, Hellbound, Heresy, L Diablo, Malpractice, Mosh Pit Hero, Omega Omega Tango Alpha, Organ Grinder, Power Mad, Ramsey, Sawz All, Sawz All 2, Seven Year Itch, Slapshot, Stung, Sunburst, The Wretched, Twisted and Voodoo.

They've all been showcased in some form in this thread, some are great, some suck.
Title: Re: MikeNCR's Bots
Post by: Doomkiller on January 13, 2010, 10:08:21 PM
Shall check them out Mike.

When I get home....
Title: Re: MikeNCR's Bots
Post by: Badnik96 on February 12, 2010, 02:27:00 PM
bump
(http://img7.imageshack.us/img7/2/morelws.jpg)
(http://img26.imageshack.us/img26/3200/evenmorelws.jpg)
Could you put these in a pack too Mike?
Title: Re: MikeNCR's Bots
Post by: 090901 on February 12, 2010, 09:44:54 PM
Badnik, it's a skin, does it really matter.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on February 12, 2010, 09:47:04 PM
just export the texture of one of mikes green/ black design robots and apply it to another robot
Title: Re: MikeNCR's Bots
Post by: Somebody on February 12, 2010, 10:23:02 PM
Badnik, it's a skin, does it really matter.

QFT. Skins are nearly worthless IMO
Bots are:
99% Fight
.8% Aestheticness of components
.2% Skin
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 02, 2010, 10:05:49 PM
Playing around with more ideas-

(https://gametechmods.com/uploads/images/592943newlws.jpg)
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on March 02, 2010, 10:50:11 PM
The flamer bot is cool but sorta needs a damaging weapon for finishing the opponent off (unless you're counting on the hazards to do that, which with a 35kg plow might be a feasible strategy).


I would trade that plow on the HS for some weapon motor protection; those Magmotors don't have much HP.  Possibly wheel protection as well since front-oriented HS's tend to twist to the side a lot.


The rammer looks like a juggernaut.  Slow, but the only way it will be beaten is with a wedge (or a Bisector... hehe).


Man you have so many good LW's, how are you ever going to choose one for BBEANS?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 03, 2010, 12:04:20 AM
I was thinking I might make a poster and throw darts at it.
Title: Re: MikeNCR's Bots
Post by: Naryar on March 03, 2010, 05:29:05 AM
The flamer is really cool and can win by WBP, no need for hazards.

The two others however = bleh
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 03, 2010, 01:44:24 PM
Yeah, at this point I'm mostly just trying whatever idea pops into my head. The flamethrower bot is very effective, and does have some spikes on the back, though AI-ing it to spin around late in the match and go for the chassis might be tough.
Title: Re: MikeNCR's Bots
Post by: Badnik96 on March 03, 2010, 02:21:00 PM
bump
(http://img7.imageshack.us/img7/2/morelws.jpg)
(http://img26.imageshack.us/img26/3200/evenmorelws.jpg)
Could you put these in a pack too Mike?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 03, 2010, 03:41:16 PM
More bot packs will happen whenever I feel like it.

Update to the flamethrower bot-

(https://gametechmods.com/uploads/images/84432A2Av2.jpg)

If I could get an AI that'd have it use the flamethrower till the opponents chassis is toast, then switch to thwack mode, it'd be very competitive.
Title: Re: MikeNCR's Bots
Post by: Badnik96 on March 03, 2010, 08:02:02 PM
maybe mod Nary's Octave.py?
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on March 05, 2010, 09:35:54 PM
If I could get an AI that'd have it use the flamethrower till the opponents chassis is toast, then switch to thwack mode, it'd be very competitive.


This is doable.  The biggest challenge (for me) would be getting the opponent's health so the AI knows when to switch tactics, but I know this has been done before.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on March 06, 2010, 12:01:04 AM
maybe mod Nary's Octave.py?

Octave.py ?

you dont mean my Octane.py do you ? :P
Title: Re: MikeNCR's Bots
Post by: Naryar on March 06, 2010, 02:26:19 AM
Yes he does.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on March 06, 2010, 08:36:39 AM
the one in NarAI is hardly anything :P

I didnt get time to finish my original world domination AI plan in time.. since then it got pushed backwards and backwards :P
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 15, 2010, 11:06:08 PM
(https://gametechmods.com/uploads/images/2670PowerMad2.jpg)
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on March 16, 2010, 10:59:24 PM
Not bad; Lock Nut is extremely weak to gut-rippers though.
Title: Re: MikeNCR's Bots
Post by: Naryar on March 17, 2010, 03:17:51 AM
Especially the old one...

...Wait, did it had wide ant wheels ?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 19, 2010, 01:51:50 AM
(https://gametechmods.com/uploads/images/72248ReActive.jpg)
Title: Re: MikeNCR's Bots
Post by: JoeBlo on March 19, 2010, 01:53:36 AM
that is a very interesting concept Mike

cant say much more.. but it does interest me
Title: Re: MikeNCR's Bots
Post by: Pwnator on March 19, 2010, 02:09:40 AM
An anti gut-ripper as well. Kewl. :P
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on March 19, 2010, 06:46:17 PM
GAH you hacked my computer!  I just made a secret bot that's definitely not my BOTM entry that uses that same concept!  (Although admittedly applied for a different purpose.)


Knowing how my *secret bot* works... that one looks really scary.  Especially considering it's a LW and it can do over 2500 damage  :eek:
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 20, 2010, 02:40:04 AM
The 2500 is in no small part due to the opponent, but the way it takes hits, and can carry the opponents really are what makes it special. I'm very happy with the result and plan on spending a little time fine tuning things. As is, it trashed Power Mad, Closer, Downward Spiral, Fisticuffs, Seven Year Itch, and every other bot I tested it on.

With a properly tuned AI, there's a good chance that once  it's under a bot, it could stay there and slowly "gut rip" them with the flexible weapons.
Title: Re: MikeNCR's Bots
Post by: Somebody on March 20, 2010, 07:20:21 AM
Gonna take a *wild* shot in the dark here and say that its your BBEANS6 Bot?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 20, 2010, 01:27:48 PM
Haven't made a final decision, but the odds aren't bad.
Title: Re: MikeNCR's Bots
Post by: 027 LB on March 21, 2010, 12:37:24 PM
0.o

looks scary... especially since my bot will probably be a SFTW...
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 21, 2010, 05:08:44 PM
Anyone know of other 'bots with a similar active weaponized plow? I doubt this is the first and want to look at what else has been done with them.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 25, 2010, 09:33:46 PM
Gonna go with one of these 6 for BBEANS6

(https://gametechmods.com/uploads/images/20413BBEANS6.jpg)
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 28, 2010, 11:30:34 AM
GAH you hacked my computer!  I just made a secret bot that's definitely not my BOTM entry that uses that same concept!  (Although admittedly applied for a different purpose.)


Knowing how my *secret bot* works... that one looks really scary.  Especially considering it's a LW and it can do over 2500 damage  :eek:

Now that BOTM's posted, I see what you mean. ReActive doesn't get the flipping action all that much since it's a bit slower, but it's managed to toss bots around fairly well on occasion.
Title: Re: MikeNCR's Bots
Post by: Sage on March 28, 2010, 11:34:17 AM
The rammer top right doesn't look like it has the most effective weapon placement. Can you explain your thoughts there?
Title: Re: MikeNCR's Bots
Post by: kill343gs on March 28, 2010, 11:41:16 AM
When one layer breaks away, there is another layer of weapons beneath to continue fighting with. That's my guess.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 28, 2010, 05:05:12 PM
It was an experiment back when I did the giant tournament of my AI'd bots, and it did shockingly well. That alone made me give it some consideration.
Title: Re: MikeNCR's Bots
Post by: Somebody on March 28, 2010, 07:20:08 PM
Can you post insides?
Title: Re: MikeNCR's Bots
Post by: Sparkey98 on March 28, 2010, 07:23:04 PM
*cough* inhisbotpack *cough*
Title: Re: MikeNCR's Bots
Post by: Somebody on March 28, 2010, 07:30:33 PM
There all in it?
Even the newest one??
Title: Re: MikeNCR's Bots
Post by: Sparkey98 on March 28, 2010, 07:34:13 PM
a few are.
Title: Re: MikeNCR's Bots
Post by: The Ounce on March 28, 2010, 07:50:44 PM
The top-right and bottom-left bots in the pic are in his bot pack, but none of them are given bindings (and the only given bindings, which were somewhere else in this thread, did not work for me), so you'll have to AI them yourself.
Title: Re: MikeNCR's Bots
Post by: Sparkey98 on March 28, 2010, 07:52:01 PM
top left also
 
 
Mike, please explain to me how the one bot works?
Title: Re: MikeNCR's Bots
Post by: The Ounce on March 28, 2010, 08:00:53 PM
top left also
No it's not.  There is one bot with the same weapon (8 irons on a 100cm disc), but everything else is different.  Although the top-left could be a modification of the bot that I just mentioned...

And definitely the shell spinner or the axle-rammer.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 28, 2010, 10:48:45 PM
top left also
 
 
Mike, please explain to me how the one bot works?

You'll have to be a bit more specific than "the one"
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on March 28, 2010, 11:11:09 PM
Gonna go with one of these 6 for BBEANS6


ReActive would be coolest to have in BBEANS because it's a new, original and exciting design.  And also could take advantage of the hazards.


The shell spinner would be least cool to have because there's probably going to be a lot of those (but it could be worse, it could have razor tips.  5kg teeth on hex plates makes it at least somewhat original).


The juggler I don't want you to enter because my bot won't be able to beat it  :gawe:


But use what you think is best.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 28, 2010, 11:53:34 PM
They've all got pros and cons. ReActive's damn good, but needs specialized rammer AI to work properly, Power Mad's destructive but has issues with some shell spinners, the flail shell spinner's really nasty but havoks enough to make me nervous, WASP is nasty if it stays in the arena, 7YI works well for reasons I can't explain, and Pretty Hate Machine(the HS) hits very hard and is just overall fairly competitive.
Title: Re: MikeNCR's Bots
Post by: Naryar on March 29, 2010, 05:10:09 AM
NOT THE CRAWLER PLEASE



Title: Re: MikeNCR's Bots
Post by: Badnik96 on March 29, 2010, 07:56:17 AM
Not that I think crawlers are 'ghey' but I think you'd give everyone a fair chance by not entering the crawler.
Title: Re: MikeNCR's Bots
Post by: The Ounce on March 29, 2010, 07:58:02 AM
I don't have a problem with the crawler, because my entry is not weak to it  :evilsmile: .
Title: Re: MikeNCR's Bots
Post by: System32 on March 29, 2010, 11:04:49 AM
Not that I think crawlers are 'ghey' but I think you'd give everyone a fair chance by not entering the crawler.

Wait what?
 
Following that logic, all COMPETITIVE BOTS IN A COMPETITIVE TOURNAMENT can't be competitive? LOL
Title: Re: MikeNCR's Bots
Post by: G.K. on March 29, 2010, 11:16:59 AM
Badnik, this is nothing like the 'unbeatable' Bumble Bee. A Flail Sheck Spinner will tear the crawler apart. Popups can probably beat it. Biscector probably will too.
Title: Re: MikeNCR's Bots
Post by: Naryar on March 30, 2010, 04:44:10 AM
Anything that outweapons a crawler and isn't too low will beat it.


Also LW 4WD crawlers doesn't have enough weapons to be good.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on March 30, 2010, 05:39:59 AM
Wait what?

this quote will help you.. umm understand ?

Quote from: Badnik96 link=topic=3091.msg123996#msg123996date=1269791507
I have to say my most hated robot is Hazard. if you'regonna make an all-destroying superbot, at least give it a weak spot sothat the other bots have some chance!

Badnik seems to think every robot should have an Achilles heel
Title: Re: MikeNCR's Bots
Post by: Pwnator on March 30, 2010, 09:28:01 AM
And every robot does. Crawlers are still vulnerable to getting OOTA'd and their tops and bottoms are still pretty much edible (add some protection and you won't have enough weapons to win). :P
Title: Re: MikeNCR's Bots
Post by: JoeBlo on March 30, 2010, 10:53:57 AM
And every robot does.

oops that wasnt clear... like a Rock Paper Scissors effect ? nothing dominating
Title: Re: MikeNCR's Bots
Post by: Naryar on March 30, 2010, 11:02:06 AM
Yes, every robot has an achilles heel.


Some, like SFTW, have more than one though :P
Title: Re: MikeNCR's Bots
Post by: MikeNCR on April 02, 2010, 08:42:37 PM
3 bots to show.

In honor of the Obongo thread, and the favorite group of people of the person the robot is name for, I present to you Beck:
(https://gametechmods.com/uploads/images/33342GlennBeck.jpg)

And from my random LW testing, this way blows A Foul Wind:
(https://gametechmods.com/uploads/images/84461FoulWind.jpg)

From the scrap bin comes a robot that's been showcased before, now released for your enjoyment. Here is Conceptual Chaos:
(https://gametechmods.com/uploads/images/83462ConceptualChaos.jpg)
https://gametechmods.com/uploads/files/Conceptual Chaos.rar (https://gametechmods.com/uploads/files/Conceptual Chaos.rar)
Conceptual Chaos is built somewhat unrealistically due to the limitations of RA2. CC could be built in the real world with some minor tweaks to account for the non-RA2ness of reality.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on April 02, 2010, 10:46:57 PM
Another LW

(https://gametechmods.com/uploads/images/59529RSW.jpg)
Title: Re: MikeNCR's Bots
Post by: The Ounce on April 02, 2010, 11:00:45 PM
<3 the MW, and A Foul Wind reminds me of the original Hornet Drone, but could be better (notably less extenders).

For Razor Sharp Wit, you could just use Hypnos, and with the extra 3 kgs you could use stronger extenders or upgrade the spike in the middle.
Title: Re: MikeNCR's Bots
Post by: Reier on April 02, 2010, 11:15:58 PM
BECK IS RIPOFF :P
I like the LW SnS.
Title: Re: MikeNCR's Bots
Post by: Naryar on April 03, 2010, 12:35:42 AM
I remember a LW SnS WAAAY back then that used Mag drive an Hypnos + 2 Vlad spikes and it wasn't convincing.


Conceptual Chaos is more than too slow for a drum, also :P
Title: Re: MikeNCR's Bots
Post by: Badnik96 on April 03, 2010, 06:41:04 PM
I'm gonna do a DSL HW uber tourney after the stock one, So I need all the bots I can get!!

Thanks Mike!
Title: Re: MikeNCR's Bots
Post by: G.K. on April 04, 2010, 02:23:43 AM
Badnik, you should wait for the BBEANS AI pack. If you don't want to, I'll provide you with a few bots.
Title: Re: MikeNCR's Bots
Post by: Badnik96 on April 04, 2010, 08:55:06 AM
Yeah, I'm waiting for the BBEANS AI. You can still send them over, though.
Title: Re: MikeNCR's Bots
Post by: G.K. on April 05, 2010, 04:03:35 AM
Ok. How many would ya like?
Title: Re: MikeNCR's Bots
Post by: Badnik96 on April 05, 2010, 02:35:15 PM
As many as you have. Maybe around 6.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on April 08, 2010, 01:11:28 PM
The Foundry
(https://gametechmods.com/uploads/images/65710TheFoundry.jpg)

Still has a few things to be tweaked, but it works very well.
Title: Re: MikeNCR's Bots
Post by: Sage on April 08, 2010, 09:10:55 PM
Anything that outweapons a crawler and isn't too low will beat it.



Nothing out weapons a crawler. I'm building UnBEEtable right now (well, unbeatable in the Combat Arena. Damn arena flippers.) R4 has no chance. :)
Title: Re: MikeNCR's Bots
Post by: 123savethewhales on April 08, 2010, 09:50:19 PM
Even so, LW crawlers aren't that good, or at least not as good as HW crawlers.
Title: Re: MikeNCR's Bots
Post by: Sage on April 08, 2010, 09:52:34 PM
Oh, you're talking about LWs. OK.
Title: Re: MikeNCR's Bots
Post by: russian roulette on April 08, 2010, 10:43:11 PM
When will the driver get laid off? (That's a knee slapper!)
Title: Re: MikeNCR's Bots
Post by: MikeNCR on April 14, 2010, 12:05:43 PM
A few new HW's built for a mix of looks and effectiveness

(https://gametechmods.com/uploads/images/10072spastic.jpg)

(https://gametechmods.com/uploads/images/981Foundry2.jpg)
Title: Re: MikeNCR's Bots
Post by: JoeBlo on April 14, 2010, 12:07:00 PM
Both are awesome, I love your building style
Title: Re: MikeNCR's Bots
Post by: G.K. on April 14, 2010, 12:24:43 PM
<3333333333

They look awesome.
Title: Re: MikeNCR's Bots
Post by: Thyrus on April 14, 2010, 12:26:31 PM
the front of the HS looks like the one on Apollyon (:
Title: Re: MikeNCR's Bots
Post by: Naryar on April 14, 2010, 02:39:17 PM
The Foundry was better IMO :P

Also, Slap blades are fail.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on May 04, 2010, 01:12:56 AM
(https://gametechmods.com/uploads/images/4894712razorz.jpg)
Title: Re: MikeNCR's Bots
Post by: Pwnator on May 04, 2010, 01:18:22 AM
Well, that's one way to get 12 razors. XD
Title: Re: MikeNCR's Bots
Post by: Bubbleman on May 04, 2010, 01:33:57 PM
Good bot, if it gets lucky (IF) it might beat my entry into BBEANS :P
Has that been entered into BBEANS?
Title: Re: MikeNCR's Bots
Post by: Somebody on May 04, 2010, 02:23:07 PM
If that thing loses a flail its going to be mighty unstable...
Title: Re: MikeNCR's Bots
Post by: MikeNCR on May 05, 2010, 02:26:48 AM
It actually stays surprisingly well balanced. Seems to lose the same razor on each plate first and sorta work down from there, so it'll do a lot before getting unstable.

Here's some more bots:
(https://gametechmods.com/uploads/images/53831HW1.jpg)

(https://gametechmods.com/uploads/images/77732HW2.jpg)

(https://gametechmods.com/uploads/images/35009MW1.jpg)

(https://gametechmods.com/uploads/images/16758MW2.jpg)


Also, a new Smashbox:
(https://gametechmods.com/uploads/images/79720Smashbox3.jpg)
Title: Re: MikeNCR's Bots
Post by: Pwnator on May 05, 2010, 04:24:45 AM
The 2nd HS is better than the first one. :D

Mr. Krinkle's probably gonna have a hard time beating double wedges, and I'm not quite sure if that steel sheet in front of Autopsy is doing any good.

And Smashbox 3 is awesome. I think it's almost twice as small as Smashbox 2. o_O
Title: Re: MikeNCR's Bots
Post by: Naryar on May 05, 2010, 04:35:46 AM
You are wasting weight using DSL wheels, also Mr. Krinkle's wedge is quite sloped...
Title: Re: MikeNCR's Bots
Post by: Reier on May 05, 2010, 10:58:26 AM
The 2nd HS is better than the first one. :D
wat
Title: Re: MikeNCR's Bots
Post by: Pwnator on May 05, 2010, 10:48:27 PM
Sure, the 1st one looks a bit more well-built. But looks aren't gonna matter much when a gut-ripper immediately takes off the crucial hexplate, poly extender, or even deal a OHKO.

Then 2nd has a more protected chassis, and relatively stronger extender work. You're still gonna have to deal with the hammers if you want to get to the MEs. :P
Title: Re: MikeNCR's Bots
Post by: MikeNCR on May 07, 2010, 04:51:31 PM
Time to post my BBEANS entry
Just Kidding

(https://gametechmods.com/uploads/images/21654AbsolutelyRevolting.jpg)

...and yes, I can make it move around the arena in a controlled manner.
Title: Re: MikeNCR's Bots
Post by: G.K. on May 07, 2010, 04:56:44 PM
LOL. That will make a lot of people very angry.
Title: Re: MikeNCR's Bots
Post by: Badnik96 on May 07, 2010, 05:58:09 PM
Awww, a crawler... I'm disappointed in you Mike. I thought you were gonna enter something cool and creative, not something Viper or any Nary-hater would build.
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on May 07, 2010, 08:23:13 PM
Look a little closer at Mike's post...  ;)
 
But does that bot do the Gyratory Revolt glitch?  FB tried really hard to make a LW version with only marginal success.
 
And does it really get controlled movement?
Title: Re: MikeNCR's Bots
Post by: 090901 on May 07, 2010, 08:25:58 PM
Look a little closer at Mike's post...  ;)
 
Don't give it away.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on May 08, 2010, 01:58:14 AM
Look a little closer at Mike's post...  ;)
 
But does that bot do the Gyratory Revolt glitch?  FB tried really hard to make a LW version with only marginal success.
 
And does it really get controlled movement?

Not sure if it gets the proper glitch, but it does get moving pretty quickly and racks up the damage really quickly.

With the way I've got the controls set, if I tap the forward button as the longer CF extender is swinging at the opponent as it gets to about parallel the whole thing seems to translate fairly accurately across the arena.
Title: Re: MikeNCR's Bots
Post by: Badnik96 on May 08, 2010, 06:34:55 AM
Ok, but How do you AI it? Make a new .PY?
Title: Re: MikeNCR's Bots
Post by: G.K. on May 08, 2010, 06:46:28 AM
He can just get the gyratory one from Joe.

And I'm not saying anything.
Title: Re: MikeNCR's Bots
Post by: lloopp D lloopp on May 08, 2010, 08:28:09 AM
I can't see what's in the post that amuses Click.
Title: Re: MikeNCR's Bots
Post by: G.K. on May 08, 2010, 08:35:09 AM
I can. :P
Title: Re: MikeNCR's Bots
Post by: lloopp D lloopp on May 08, 2010, 09:10:23 AM
Grrrrrrrrrr.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on June 25, 2010, 01:44:25 PM
Proper update to Power Mad

(https://gametechmods.com/uploads/images/73005PowerMadV2.jpg)
Title: Re: MikeNCR's Bots
Post by: Badnik96 on June 25, 2010, 01:46:25 PM
Awesome.
Title: Re: MikeNCR's Bots
Post by: Somebody on June 25, 2010, 01:57:32 PM
Is that skirt hinge armor?
If not, it looks a little skinny.
Title: Re: MikeNCR's Bots
Post by: 123savethewhales on June 25, 2010, 02:12:47 PM
lol @ skirt hinge armor.
Title: Re: MikeNCR's Bots
Post by: System32 on June 25, 2010, 03:00:21 PM
ghey.
Title: Re: MikeNCR's Bots
Post by: Naryar on June 25, 2010, 03:34:02 PM
Do you really need steel for the skirt ?

And both of your hinges are too low to work properly as SHA.

Plus Magmotor + wide ant wheel is better and lighter right now.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 14, 2010, 08:15:22 PM
Two new MW's in the early stages of development:

(https://gametechmods.com/uploads/images/4818BadTouch.jpg)

(https://gametechmods.com/uploads/images/96824UndercoverAgent.jpg)
Title: Re: MikeNCR's Bots
Post by: 123savethewhales on July 14, 2010, 08:18:23 PM
Is that skirt hinge armor + multi extender backstop?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 14, 2010, 08:37:13 PM
More of a skirt hinge ramp, but yeah.
Title: Re: MikeNCR's Bots
Post by: 123savethewhales on July 14, 2010, 09:00:33 PM
4 ds light pointing forward deals more damage than 2 hypno.

Also if you press F12, you will notice that hypno only has a tiny square collision despite it's graphic.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on July 14, 2010, 11:51:48 PM
Is that skirt hinge armor + multi extender backstop?

the multi extender is a smart idea

its also one of the reasons nothing base attachable in Backlash can reach out the chassis bigger then 20cm extenders :P
Title: Re: MikeNCR's Bots
Post by: The Ounce on July 15, 2010, 12:01:07 AM
Agreed the multi-extender idea is cool.  Some time ago I actually had the idea to use it on Telescopic Sight, but I couldn't do it without manipulating the skirt hinges thus giving it AIDS AGOD.

For some reason I don't get the other MW.
Title: Re: MikeNCR's Bots
Post by: System32 on July 15, 2010, 12:27:08 AM
Realistic? Whats that?
Title: Re: MikeNCR's Bots
Post by: Doomkiller on July 15, 2010, 03:34:48 AM
Wow. I really like the angled fs- whatever it is.

Would be better if it had razor tips though :P
Title: Re: MikeNCR's Bots
Post by: Condor33 on July 16, 2010, 09:15:42 AM
Hypno teeth are fine, they do almost as much damage and are way more durable.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on July 16, 2010, 09:20:32 AM
that wasnt advice.. umm check Dooms wiki page.. it may become clearer.  ;)
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 16, 2010, 09:27:23 AM
Thanks for the compliments, the spinner's an idea I had that I decided to play with for a twist on the normal juggler style bot. The other one is a first attempt at a MW OOTA machine. Front end needs some improvement, but it's closing in on the goal.

Here's V2:
(https://gametechmods.com/uploads/images/96058UndercoverAgent2.jpg)
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 20, 2010, 11:19:36 PM
I'm working on an unusual robot but seem to be having trouble getting the half sheets to attach anywhere to the baseplate. Anyone know what might cause this?
Title: Re: MikeNCR's Bots
Post by: Hydro on July 20, 2010, 11:24:12 PM
Components in the way?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 20, 2010, 11:24:47 PM
I've tried with everything from a completely empty, brand new chassis, to a fully populated chassis.
Title: Re: MikeNCR's Bots
Post by: Hydro on July 20, 2010, 11:27:36 PM
Hmm.
Title: Re: MikeNCR's Bots
Post by: Scrap Daddy on July 20, 2010, 11:38:06 PM
Half sheets don't attach to the chassis when it is at its minimum height. Make the chassis a little higher and it should solve all of your problems :P

oh and you might be clicking the wrong attachment there are two in almost the same spot by the way.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 21, 2010, 06:35:47 AM
Chassis height did the trick. Here's the first version of what I'm working on. It works decently, but needs improvement to be really effective. Also, it's meant to run inverted 100% of the time.

(https://gametechmods.com/uploads/images/97817what.jpg)
Title: Re: MikeNCR's Bots
Post by: Pwnator on July 21, 2010, 07:03:52 AM
Having an exposed slop seems like a huge gamble to me. Even if you can send IT4 (or 6, I forgot) OOTA, it can still heavily cripple your chances of lasting the whole match when it rushes toward you at the start of the match. Maybe an angled panel will help?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 21, 2010, 07:27:03 AM
I'm not sure you're seeing how this works clearly. The half sheets are on "top" in the normal position and are the surface that makes contact with the other robot when the burst motors are fired.
Title: Re: MikeNCR's Bots
Post by: Pwnator on July 21, 2010, 07:30:10 AM
Ooh. I thought everything was static. XD
Title: Re: MikeNCR's Bots
Post by: Squirrel_Monkey on July 21, 2010, 08:04:45 AM
Full body Flipper?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 21, 2010, 08:58:51 AM
Yeah. It's got some room for improvement, but I think the inverted chassis and half plates adds a lot of durability to the overall design.
Title: Re: MikeNCR's Bots
Post by: Badnik96 on July 21, 2010, 09:23:02 AM
That's awesome :D
Title: Re: MikeNCR's Bots
Post by: NFX on July 21, 2010, 11:17:12 AM
That looks like quite a good design. =]
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 22, 2010, 08:23:07 PM
(https://gametechmods.com/uploads/images/38125HyperActive.jpg)
Title: Re: MikeNCR's Bots
Post by: Pwnator on July 23, 2010, 02:45:13 AM
No rammer has taken off its motor before. Good job. :O
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 24, 2010, 02:15:45 PM
(https://gametechmods.com/uploads/images/25030WickedTattoo.jpg)

Need to work on improving the drive, but it works pretty well as is.
Title: Re: MikeNCR's Bots
Post by: G.K. on July 24, 2010, 02:17:34 PM
Darn it!


Nice bot btw. :D
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 25, 2010, 04:10:55 PM
(https://gametechmods.com/uploads/images/43624WickedTattoo2.jpg)
3 Ants, Plastic 5, the rest is obvious. Quite nimble and fairly stable.
Title: Re: MikeNCR's Bots
Post by: Badnik96 on July 25, 2010, 06:05:37 PM
Sweet bot. Maybe try to get Titanium 3 on there.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 25, 2010, 06:15:32 PM
(https://gametechmods.com/uploads/images/68649Maced.jpg)
Title: Re: MikeNCR's Bots
Post by: NFX on July 25, 2010, 08:46:35 PM
Quite good bot there. Any chance at all of getting Astros on?
Title: Re: MikeNCR's Bots
Post by: Pwnator on July 25, 2010, 09:43:40 PM
Lovin' the VS. <3

And I'm not quite sure about your weapon choice on the HS, but flanky HSes are awsum. :D
Title: Re: MikeNCR's Bots
Post by: G.K. on July 26, 2010, 01:32:30 AM
Sweet bot. Maybe try to get Titanium 3 on there.

Plastic 5 > Tite 3
Title: Re: MikeNCR's Bots
Post by: Pwnator on July 26, 2010, 01:36:18 AM
I don't quite get it. Those are just HP/weight ratios. Tite 3 still has more HP than Plastic 5, even if it's a bit less efficient.
Title: Re: MikeNCR's Bots
Post by: G.K. on July 26, 2010, 01:39:39 AM
Is it? Have I been giving out bad information?

If so, then:



CURSE YOU NARYAR!
Title: Re: MikeNCR's Bots
Post by: Pwnator on July 26, 2010, 02:13:19 AM
It's not that bad. It's like saying putting aluminum armor on a bot is terribly inefficient since you can have roughly the same strength for a whole lot less weight or a whole lot more strength for just a bit more weight. Plastic 5's efficient, and Tite 3's just above average, but Tite 3 still makes a good choice since weight spent from Plastic 5 to Tite 3 is worth the HP gained.
Title: Re: MikeNCR's Bots
Post by: System32 on July 26, 2010, 08:05:42 AM
I remember writing down a table of HP/KG ratios of all the armours.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on July 26, 2010, 09:41:01 AM
At the moment I'm experimenting with a range of weapons and weapon systems. The chassis on the HS is as small as I was able to get it while fitting 3 ants. If you saw it in the bot lab, the ants are actually sticking out of the chassis in a few spots. Haven't put astros on it, but I may test those at some point.

I think the VS is closing in on being as good as it will get. I think I may try snagging the HS's chassis and putting the VS setup on it to see how it works.

I did have a rather good flipper in the works, but it had some issues with the front hinged wedge mesh sinking into the floor of the arena (though not on the floor flippers) so it had to be at least temporarily scrapped.

Also, if you've looked through most of my showcase, I've never really worried much about the "most efficient" way of building, and it seems to work well for me.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 06, 2010, 06:41:40 PM
So, in light of the request that we build our own bots for RW2 if possible, I gave the one big bot not already in ra2(yet) a shot:

(https://gametechmods.com/uploads/images/94986MrSD.jpg)

Cheaty goodness:
BFE'd chassis height to roughtly appropriate height
Ruiner's weapon motor, bar and blades(not all that cheaty since they've got the same stats as their legal counterparts)
Razor's invisible 11kg burst motor to put the motor at the right angle and location.
Title: Re: MikeNCR's Bots
Post by: Badnik96 on August 06, 2010, 07:01:04 PM
Sweet. Lookin' to defend your second place?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 06, 2010, 07:07:40 PM
The setup's not all that great for combat in RA2, as it's got relatively few weapon HP's, but it'll at least look good.
Title: Re: MikeNCR's Bots
Post by: NFX on August 06, 2010, 07:44:30 PM
The replica actually looks quite good, given that you can't round the chassis off in RA2 at all. Nice job. =P
Title: Re: MikeNCR's Bots
Post by: Naryar on August 07, 2010, 12:14:42 PM
Same stats ? I remember Ruiner's weapon bars having double HP than the normal ones...
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 07, 2010, 12:47:21 PM
Same stats ? I remember Ruiner's weapon bars having double HP than the normal ones...

I'm just going by what the notes in game say about it.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 08, 2010, 10:52:12 PM
Here's a few new or modified cube shaped LWs

(https://gametechmods.com/uploads/images/51310Cubez.jpg)
Title: Re: MikeNCR's Bots
Post by: Squirrel_Monkey on August 09, 2010, 03:14:09 AM
Why ymgyP?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 09, 2010, 05:09:23 PM
I tend to randomly pick teams in NarAI when testing robots.

(https://gametechmods.com/uploads/images/95979Duality.jpg)
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 09, 2010, 07:48:13 PM
Cube variant of the 12 razer flailure spinner

(https://gametechmods.com/uploads/images/3430710000cuts.jpg)

Edit: Too many more and I'll be able to run my own LW bracket again...

Also, alternate weapon setup-
(https://gametechmods.com/uploads/images/7664013333cuts.jpg)
Title: Re: MikeNCR's Bots
Post by: Sage on August 09, 2010, 08:37:11 PM
thats cool. i fear for the extenders tho.
Title: Re: MikeNCR's Bots
Post by: Somebody on August 09, 2010, 08:38:14 PM
That bottom one looks mighty unstable.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 13, 2010, 01:47:23 PM
(https://gametechmods.com/uploads/images/71341lowrider.jpg)

BFE'd to shorten chassis height, magmotor was placed normally. Found a sweet spot on the mesh.
Title: Re: MikeNCR's Bots
Post by: Somebody on August 13, 2010, 01:50:32 PM
How much does it havok with a chassis that small?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 13, 2010, 01:55:54 PM
How much does it havok with a chassis that small?

Haven't seen it do it yet.
Title: Re: MikeNCR's Bots
Post by: R0B0SH4RK on August 14, 2010, 02:49:19 AM
Could you post a pic on the innards without the disc on? Looks pretty good.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on August 14, 2010, 09:11:42 AM
There's probably room to make it even smaller, but it's pretty good as is.

(https://gametechmods.com/uploads/images/90781lowrider2.jpg)
Title: Re: MikeNCR's Bots
Post by: MikeNCR on November 07, 2010, 12:21:44 AM
Possible CC entry


(https://gametechmods.com/uploads/images/50947kobalos.jpg)

In a quick test, it KO'd Hypnodisk pretty easily
Title: Re: MikeNCR's Bots
Post by: Pwnator on November 07, 2010, 01:48:16 AM
How far is that skirt hinge sticking out? o_O

Anyway, it might be too slow, but at least someone's trying to make a cubed popup. XD
Title: Re: MikeNCR's Bots
Post by: Naryar on November 08, 2010, 03:42:45 AM
it might be WAY too slow,

Fixed.

Though cool.
Title: Re: MikeNCR's Bots
Post by: NFX on November 08, 2010, 04:47:41 AM
Looks awesome, in my view. I like that someone's trying the popup cube idea.

Kinda reminds me a bit of Missile Test.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on November 08, 2010, 10:57:08 AM
Since it's a LW, and with the way the thing's balanced it turns/moves pretty quick
Title: Re: MikeNCR's Bots
Post by: NFX on November 08, 2010, 11:40:44 AM
It could go a fair distance, provided the wedge isn't too steep or anything.

I'm thinking, with the way the skirt hinge is angled, does it create an invisible barrier to stop the opponents flying up and over the top of the bot?
Title: Re: MikeNCR's Bots
Post by: Badnik96 on November 08, 2010, 02:07:45 PM
That looks cool.

Better than my Cube popup.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on November 10, 2010, 07:25:55 PM
Here's a bunch of CC4 ideas


(https://gametechmods.com/uploads/images/2491CC4.jpg)
Title: Re: MikeNCR's Bots
Post by: NFX on November 10, 2010, 07:33:51 PM
They all, somehow, look equally awesome. I'm just thinking which ones out of that group my HS could beat...personally, I really like the ReActive-style rammer. I reckon it could do pretty well.
Title: Re: MikeNCR's Bots
Post by: MassimoV on November 10, 2010, 08:49:02 PM
Awesome. I would go with the 2 farthest to the left and the shell spinner.
Title: Re: MikeNCR's Bots
Post by: Urjak on November 10, 2010, 09:03:32 PM
Hmmm... I might experiment around with your flail shell spinner layout (looks pretty efficient).
Title: Re: MikeNCR's Bots
Post by: Pwnator on November 11, 2010, 03:33:46 AM
What's that one the top row, second from the left?

And still lovin' the cubed ReActive. :D
Title: Re: MikeNCR's Bots
Post by: Somebody on November 11, 2010, 06:58:42 AM
I would name the cubed ReActive as StillActive.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on November 11, 2010, 07:11:36 AM
I <3 the one in the top row, far right  :gawe:
Title: Re: MikeNCR's Bots
Post by: Badnik96 on November 11, 2010, 07:45:57 AM
The SS, VS and Popup all look cool, I also like the cubed ReActive.
Title: Re: MikeNCR's Bots
Post by: Condor33 on November 12, 2010, 06:22:12 AM
I'm liking the horizontal spinner at the bottom right.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on November 14, 2010, 01:36:07 AM
Here's something a bit unorthodox.


(https://gametechmods.com/uploads/images/77794ChopShop.jpg)

It's a bit underweaponed, but fairly hard to take apart.
Title: Re: MikeNCR's Bots
Post by: JoeBlo on November 14, 2010, 02:19:29 AM
Here's something a bit unorthodox.

Cube chassis? could call it "UnorthoBox" if your in a lame pun mood :P
Title: Re: MikeNCR's Bots
Post by: Naryar on November 14, 2010, 03:21:04 AM
could call it "UnorthoBox" if your in a lame pun mood :P


*groans and sneakily extends both hands towards joey's neck*

*suddenly think it's a bad idea, if only for the unfortunate implications it will bring*

Hmm. Anyways, it remembers me of 123's building style.
Title: Re: MikeNCR's Bots
Post by: FOTEPX on November 14, 2010, 11:11:20 AM
(https://gametechmods.com/uploads/images/77794ChopShop.jpg)

O Hai Supernova.

That actually looks pretty good. I'd put vlads on there, try and drop as much weight as possible and focus on the weapon, however.
Title: Re: MikeNCR's Bots
Post by: MassimoV on November 14, 2010, 11:23:29 AM
Sweet. I love the amount of defence. How many ants and whats the armor?
Title: Re: MikeNCR's Bots
Post by: Zog on November 14, 2010, 11:24:39 AM
Here's a bunch of CC4 ideas


(https://gametechmods.com/uploads/images/2491CC4.jpg)


How did you do the side skirts like that on the one on the bottom right?
Title: Re: MikeNCR's Bots
Post by: Badnik96 on November 14, 2010, 11:27:36 AM
Love the spinner, I also thought Supernova.
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on November 14, 2010, 09:14:47 PM
That HS is awesome!  I tried to do something similar on a drum bot, but it didn't work too well.  I think an HS is better suited for that design.


It may be underweaponed by HS standards, but I bet it's good at tearing up wedges.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on November 16, 2010, 10:59:25 PM
A bit lacking in weapon HP, but still quite fast and decent against a lot of bot types-


(https://gametechmods.com/uploads/images/10851Tattoo.jpg)
Title: Re: MikeNCR's Bots
Post by: MassimoV on November 17, 2010, 04:33:20 PM
Nice. I like the extender work.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 26, 2010, 12:00:27 PM
Here's a Moros replica and a new Smashbox


(https://gametechmods.com/uploads/images/47968MorosReplica.jpg)

(https://gametechmods.com/uploads/images/83415Smashbox3.jpg)
Title: Re: MikeNCR's Bots
Post by: Naryar on December 26, 2010, 12:06:47 PM
I am guessing you are choosing average components on Smashbox 3 just for looks ?
Title: Re: MikeNCR's Bots
Post by: Scorpion on December 26, 2010, 12:17:00 PM
Morros looks cool and smashbox 3 looks VERY intimidating.
Although I agree somewhat with Nar, that seems like a lot of excess weight to put on the flippers assuming it's the same quad bsg setup.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 26, 2010, 12:19:09 PM
It is quad BSG, though most of the stuff is static. Only the big claws and the sheets move, the rest is for absorbing damage and giving a bit back. It's mostly designed to look good while still being fairly effective.
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on December 26, 2010, 09:26:44 PM
Well you certainly got the looking good part down.  ;)


Is it better than Smashbox 2?


Moros replica looks nice as well.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on December 26, 2010, 10:34:52 PM
Certainly seems to be. Still has plenty of power to toss bots over the wall in the bbeans arena after a full match with lots of flipping.
Title: Re: MikeNCR's Bots
Post by: Naryar on December 26, 2010, 10:41:23 PM
Technically BSG's should be better than Mag Snappers in overall, so yeah.

However, I do believe it is slower ?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 07, 2011, 02:41:34 PM
(https://gametechmods.com/uploads/images/1485VileAnt.jpg)


Fun, quick little AW. Still debating between beater bars and dsl light teeth. Weight is 122.something
Title: Re: MikeNCR's Bots
Post by: ianh05 on March 07, 2011, 02:46:53 PM
makes me want to start a DSL mini's AI pack :P
Title: Re: MikeNCR's Bots
Post by: Reier on March 07, 2011, 02:50:03 PM
Pretty sure DS teeth might be better on this one. That said, I still like it.
Title: Re: MikeNCR's Bots
Post by: MassimoV on March 07, 2011, 05:53:47 PM
I cant believe that's an AW.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 08, 2011, 11:50:14 PM
(https://gametechmods.com/uploads/images/17318MorosRA2.jpg)


Tested it against all the 123AI lw's and it beat 10/17. Losses were to LW-FlailSnS, LW-Popup, HMX, Bane, Milk Shake and Big Wheel. Didn't bother with the crawler.
Title: Re: MikeNCR's Bots
Post by: Pwnator on March 09, 2011, 01:17:46 AM
A popup can beat that? o_O

And that looks totally nasty. Sweet CF armor.
Title: Re: MikeNCR's Bots
Post by: NFX on March 09, 2011, 04:12:13 AM
That thing looks pretty sweet. I'm guessing it's invertible as well?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 13, 2011, 11:20:36 PM
(https://gametechmods.com/uploads/images/25231Nyx.jpg)


Against 123AI, Bane would regularly beat it, Milkshake would get the occasional lucky shot on the motors and the SnS's were too havoky to test reliably, but it beat the rest.
Title: Re: MikeNCR's Bots
Post by: Clickbeetle on March 14, 2011, 12:00:06 AM
That's a lot of weapon weight for a LW VS.  :eek:


Very nice way to be efficient with the drive setup/stabilizers.  It looks like it might be a bit tippy (in the backwards direction) though.


Also, those polycarb extenders might not fare so well against some of the popups in BBEANS AI... but very nice bot regardless.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 14, 2011, 12:04:30 AM
That's a lot of weapon weight for a LW VS.  :eek:


Very nice way to be efficient with the drive setup/stabilizers.  It looks like it might be a bit tippy (in the backwards direction) though.


Also, those polycarb extenders might not fare so well against some of the popups in BBEANS AI... but very nice bot regardless.


It's pretty stable until it loses about half the dsl teeth, once that happens it's a bit prone to tipping. I'm thinking I might move the motors all the way to the back, but they're hilariously well protected where they are now.
Title: Re: MikeNCR's Bots
Post by: 123savethewhales on March 14, 2011, 03:01:41 PM
I don't get why you would use multiple polycarb extenders.
Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 14, 2011, 03:32:44 PM
I don't get why you would use multiple polycarb extenders.


The middle one gets the spacing set such that the disc is very close to centered between the skirts, could have done it a different way, but I didn't feel like reworking the mount setup. The skirts seem to fail well before the polycarb extenders even get touched with the current layout.
Title: Re: MikeNCR's Bots
Post by: MassimoV on March 14, 2011, 10:03:40 PM
Amazing Mike.
Title: Re: MikeNCR's Bots
Post by: FOTEPX on March 15, 2011, 04:08:01 AM
Son...

I am proud. =D
Title: Re: MikeNCR's Bots
Post by: SKBT on March 15, 2011, 08:22:24 AM
Son...

I am proud. =D

Dude that doesn't even make sense. Mike's almost twice your age. :P

@Mike: Is that an asymmetric VS? If so what is offset, the disk or the chassis?

Title: Re: MikeNCR's Bots
Post by: MikeNCR on March 15, 2011, 11:38:18 AM
Son...

I am proud. =D

Dude that doesn't even make sense. Mike's almost twice your age. :P

@Mike: Is that an asymmetric VS? If so what is offset, the disk or the chassis?


Chassis is offset. I've also got some variants with an angled chassis and two disks and a slightly angled disk.
Title: Re: MikeNCR's Bots
Post by: Urjak on March 16, 2011, 10:04:31 AM
Dang... Bane is kicking all your bots' butts Mike! :P

Joking aside, that is the greatest LW VS I have ever seen.

Title: Re: MikeNCR's Bots
Post by: NFX on March 16, 2011, 10:46:49 AM
Thst thing looks absolutely fantastic, Mike.
Title: Re: MikeNCR's Bots
Post by: Naryar on March 16, 2011, 02:08:11 PM
Shouldn't you be better with 40cm aluminium sheets protecting the Mag on that HS ?
Title: Re: MikeNCR's Bots
Post by: MikeNCR on June 07, 2011, 04:34:10 PM
(https://gametechmods.com/uploads/images/89776Infected.jpg)
Title: Re: MikeNCR's Bots
Post by: Enigm@ on June 07, 2011, 04:38:15 PM
haha
Title: Re: MikeNCR's Bots
Post by: MikeNCR on June 07, 2011, 08:03:51 PM
and with a different weapon setup-
(https://gametechmods.com/uploads/images/95684InfectedFS.jpg)
Title: Re: MikeNCR's Bots
Post by: Badnik96 on June 07, 2011, 10:03:00 PM
I'm speechless. Great job.
Title: Re: MikeNCR's Bots
Post by: Pwnator on June 08, 2011, 12:21:52 AM
Oh god the second version just kills it. The trapper's a nice touch.
Title: Re: MikeNCR's Bots
Post by: TriTon on June 08, 2011, 12:59:05 AM
(https://gametechmods.com/uploads/images/89776Infected.jpg)

HW edition of Grindhouse?
Title: Re: MikeNCR's Bots
Post by: Naryar on June 08, 2011, 02:43:12 AM
Old Grog is way outdated.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 27, 2011, 05:17:33 PM
This is the bot I wish I had time to enter in Battlebots-


(https://gametechmods.com/uploads/images/21862NyxRA2.jpg)


I was working on a shuffling shell spinner, but couldn't get the shuffle mechanism weight right and had to go with the SS to make sure I at least got something decent in. New bot is what I'd have built if I knew what  style people would be building in for the tourney. (I was expecting far more pushing of realistic)


Also, who changed the name of my showcase?
Title: Re: MikeNCR's Legendary Bots
Post by: Scorpion on June 27, 2011, 05:23:46 PM
Looks cool, love the use of the overkill wedge as well.

And I'd be willing to bet that it was Naryar...
Title: Re: MikeNCR's Legendary Bots
Post by: Preytor_4 on June 27, 2011, 05:59:44 PM
This is the bot I wish I had time to enter in Battlebots-


(https://gametechmods.com/uploads/images/21862NyxRA2.jpg)

I wish you did too. :P
Title: Re: MikeNCR's Legendary Bots
Post by: freeziez on June 27, 2011, 06:04:38 PM
This is the bot I wish I had time to enter in Battlebots-


(https://gametechmods.com/uploads/images/21862NyxRA2.jpg)

I wish you did too. :P

You were so close... :P
Title: Re: MikeNCR's Legendary Bots
Post by: Thyrus on June 28, 2011, 12:34:46 AM
this one is awesome
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on June 28, 2011, 03:03:49 AM
And I'd be willing to bet that it was Naryar...

Well seen, scorpion.
Title: Re: MikeNCR's Legendary Bots
Post by: JoeBlo on June 28, 2011, 04:44:15 AM
I havent actually picked up why Naryar is exactly renaming everyone's showcases.

Nice robot Mike, All you need to do is make a NCR wedge skin for the front..
Title: Re: MikeNCR's Legendary Bots
Post by: Squirrel_Monkey on June 28, 2011, 09:31:40 AM
Nice robot Mike, All you need to do is make a NCR wedge skin for the front..
^Yes^

I havent actually picked up why Naryar is exactly renaming everyone's showcases.
I think my showcase name is the worst...
Title: Re: MikeNCR's Legendary Bots
Post by: Enigm@ on June 28, 2011, 09:39:37 AM
This is the bot I wish I had time to enter in Battlebots-


(https://gametechmods.com/uploads/images/21862NyxRA2.jpg)


I was working on a shuffling shell spinner, but couldn't get the shuffle mechanism weight right and had to go with the SS to make sure I at least got something decent in. New bot is what I'd have built if I knew what  style people would be building in for the tourney. (I was expecting far more pushing of realistic)


Also, who changed the name of my showcase?
Hah, that looks something like what I was going to enter.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on June 29, 2011, 09:46:48 AM
I havent actually picked up why Naryar is exactly renaming everyone's showcases.

To describe accurately the quality of the showcase ?

Now I should do it for the lesser builders... mwahahahaha
Title: Re: MikeNCR's Legendary Bots
Post by: Sparkey98 on June 29, 2011, 09:51:59 AM
I havent actually picked up why Naryar is exactly renaming everyone's showcases.

To describe accurately the quality of the showcase ?

Now I should do it for the lesser builders... mwahahahaha

:O
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 29, 2011, 05:30:00 PM
Saw a comment about a MW version of the battlebots tourney and decided to play with some concepts-


(https://gametechmods.com/uploads/images/92188IRLmws.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: FOTEPX on June 29, 2011, 05:31:24 PM
Top right is AWESOME.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on June 29, 2011, 05:36:00 PM
Top right does look superb. Bottom center looks pretty nice as well. I bet they'd look even better with a kickass skin.
Title: Re: MikeNCR's Legendary Bots
Post by: GoldenFox93 on June 29, 2011, 05:39:29 PM
Bottom centre = I like.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on June 29, 2011, 08:18:30 PM
I've always been a sucker for hammers  :mrgreen:.
Title: Re: MikeNCR's Legendary Bots
Post by: freeziez on June 30, 2011, 09:13:34 AM
Saw a comment about a MW version of the battlebots tourney

Yes, it will be MW next season.

(https://gametechmods.com/uploads/images/92188IRLmws.jpg)

:D
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 30, 2011, 06:37:36 PM
(https://gametechmods.com/uploads/images/89125evenmoreIRLmws.jpg)
a few more


Descriptions-


Top: Flipper with 21 ants in it, so as close to full power as I could fit in the chassis. A bit slow but it tosses well


Left: Pretty quick pseudo-undercutter. Thinner weapons would make it more undercuttery, but the hammers look nice there. Disk & bars keep the hammers off the ground.


Middle: Trimangle/Afterthought style angled HS. External drive mounting for better positioning control. Really fun to drive.


Right: Servo clamp/flipper combo. Doesn't work as well as I'd like, but it's still fun.
Title: Re: MikeNCR's Legendary Bots
Post by: FOTEPX on June 30, 2011, 06:39:55 PM
All awesome apart from bottom middle.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on June 30, 2011, 06:43:28 PM
Left looks seriously epic. =D
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 02, 2011, 12:34:58 PM

and a few more-

(https://gametechmods.com/uploads/images/76478IRLmw3.jpg)


(https://gametechmods.com/uploads/images/97947itsa.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: kill343gs on July 02, 2011, 02:12:40 PM
I love your IRL realistic style so much.
Title: Re: MikeNCR's Legendary Bots
Post by: Thyrus on July 02, 2011, 02:17:52 PM
finally realistic building gets started.
Title: Re: MikeNCR's Legendary Bots
Post by: dragonsteincole on July 02, 2011, 02:25:49 PM
*sigh* This is the difference between a decent IRL builder, and a great IRL builder. Myself and Thyrus can normally manage maybe 1 or 2 designs a week, Mike here craps out 13 in 3 days and most if not all of them are gold. It's depressing and inspiring all at the same time! :bigsmile:
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 12, 2011, 08:02:48 PM
(https://gametechmods.com/uploads/images/1348Tank.jpg)


The tornado wedge was a pain.
Title: Re: MikeNCR's Legendary Bots
Post by: ashman12 on July 12, 2011, 08:08:53 PM
Very nice Mike, is that your entry to Battlebots Series 2 yes?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 12, 2011, 09:29:31 PM
Very nice Mike, is that your entry to Battlebots Series 2 yes?


I'm making a bunch of things, not sure which I'll go with yet.
Title: Re: MikeNCR's Legendary Bots
Post by: Jack Daniels on July 13, 2011, 04:17:41 AM
I feel your pain man.  It took me an entire evening to line up the tornado wedges just right on El Chupacabra.  The connection point on it is crazy.  :P
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 13, 2011, 04:08:58 PM
(https://gametechmods.com/uploads/images/59867Tosser.jpg)


Playing around with a design meant to toss the opponent into the hazards.
Title: Re: MikeNCR's Legendary Bots
Post by: G.K. on July 13, 2011, 04:14:05 PM
I like that, I like it a lot.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 13, 2011, 04:34:03 PM
(https://gametechmods.com/uploads/images/13761Counterspin.jpg)


Counter-rotating saw blades to eliminate gyro forces
Title: Re: MikeNCR's Legendary Bots
Post by: Conraaa on July 13, 2011, 04:35:55 PM
How well does it work in practice?
Title: Re: MikeNCR's Legendary Bots
Post by: ashman12 on July 13, 2011, 04:38:42 PM
I thought counter-rotating saws caused it to turn one way?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 13, 2011, 04:39:21 PM
How well does it work in practice?


Seems to do pretty well, it'll flip all over the place due to how small it is, but it's almost perfectly symmetrical, so it's able to attack just as well when inverted.



I thought counter-rotating saws caused it to turn one way?


A set of blades spinning results in gyro forces when turning, an equal size/weight/MOI set of blades rotating the opposite way(relative to the other blades) will counteract that force, resulting in a net gyro force of 0 as long as they stay balanced.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on July 13, 2011, 05:01:20 PM
He could be talking about yaw or roll instead of pitch. Same principle as drive wheels turning the bot, instead of the Troll Dance effect.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 14, 2011, 05:19:45 PM
(https://gametechmods.com/uploads/images/32266MWfleet.jpg)


Here's a whole fleet.


layout for reference-
12345
6789


Of the bots, 2, 4 and 8 are my least favorite from a realism standpoint, though they're all well within reason. 5 is a pain to drive and doesn't hit all that hard, but it looks cool. 1 is pretty solid. 6 is very deadly in the right situation.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on July 14, 2011, 05:29:42 PM
I would love a closeup shot of #1, it looks brilliant.
Title: Re: MikeNCR's Legendary Bots
Post by: Virus Bomb on July 14, 2011, 05:35:53 PM
I just made something with nearly the same chassis as 2 & 4. it was a drum instead of a VS/sawbot though.
Title: Re: MikeNCR's Legendary Bots
Post by: freeziez on July 14, 2011, 06:40:44 PM
(https://gametechmods.com/uploads/images/32266MWfleet.jpg)

:D
Title: Re: MikeNCR's Legendary Bots
Post by: G.K. on July 15, 2011, 10:50:55 AM
I love #4
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 15, 2011, 08:00:28 PM
I would love a closeup shot of #1, it looks brilliant.


(https://gametechmods.com/uploads/images/69007DrumInside.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: FOTEPX on July 16, 2011, 08:58:03 AM
Reminds me of King B Powerworks.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 22, 2011, 08:09:00 PM
Tillah styled square drum-


(https://gametechmods.com/uploads/images/58390Tillah2.jpg)


The real Tillah-

(https://gametechmods.com/uploads/images/12484Dscn0034.jpg)
(http://[url=http://www.juggerbot.com/images/tillah/Dscn0034.jpg]http://www.juggerbot.com/images/tillah/Dscn0034.jpg[/url])
Title: Re: MikeNCR's Legendary Bots
Post by: FOTEPX on July 22, 2011, 08:10:19 PM
Coo'.

I would say more, but I'm busy with RA2L.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 22, 2011, 08:40:08 PM
(https://gametechmods.com/uploads/images/93688PrecisionInstrument.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: ashman12 on July 22, 2011, 08:43:35 PM
Awesome Mike, can i steal your mind please?


Or atleast your RA2 skill. Please?
Title: Re: MikeNCR's Legendary Bots
Post by: FOTEPX on July 22, 2011, 08:47:38 PM
(https://gametechmods.com/uploads/images/93688PrecisionInstrument.jpg)

Wha-What?
Title: Re: MikeNCR's Legendary Bots
Post by: Pwnator on July 22, 2011, 08:48:27 PM
So I guess the self-righter actually works consistently? :O
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on July 22, 2011, 08:51:39 PM
So I guess the self-righter actually works consistently? :O


Yep, surprisingly well.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on July 23, 2011, 05:15:33 AM
That looks a bit crazy. Does the DSL Bar have to be so wide?
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on July 23, 2011, 10:21:26 AM
Oh the fail weapon on that last one...

Also, that 4WD plastic-skinned wammer on the bottom of the large pic is weird. Dunno if you will get max damage this way.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on July 23, 2011, 10:29:06 AM
He's not making them to be good right now Nar, they're IRL realism bots.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on July 23, 2011, 10:34:18 AM
He's not making them to be good right now Nar, they're IRL realism bots.

I have no need to be told this. I am in part an efficiencyfag after all.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on July 23, 2011, 11:48:57 AM
That's really really weird Mike. Looks cool though.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on November 13, 2011, 10:27:53 PM
(https://gametechmods.com/uploads/images/52581BB4.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on November 14, 2011, 12:45:14 AM
Very nice work, as always! ;)
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on November 14, 2011, 12:02:16 PM
Looks pretty good. =) Nice work.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on November 14, 2011, 09:20:01 PM
I remember that HW you showcased before and wanted to enter into BB1.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on November 26, 2011, 01:12:01 AM
Here's a few new bots

(https://gametechmods.com/uploads/images/54489MoreBots.jpg)

Left to right:

LW, tri-beater setup. Blend of the common motor-in-drum setup with the weapon feeder wedge for some VS's

MW, 8 beater bars with a feeder wedge

HW, Overkill wedge and hefty weapon rack on a single Judge burst with bonus (internally mounted) flamethrower action

SHW, massive sawblade like rack with very solid mounts/protection and righting poles.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on November 26, 2011, 06:57:18 AM
LW: Looks like a pretty good design. Looks like Metal Hinge wedges, though...
MW: Again, looking very nice. Can't see much wrong with it.
HW: Interesting idea. Be interesting to see if it actually works.
SHW: Looks deadly, if a little bit messy.
Title: Re: MikeNCR's Legendary Bots
Post by: FOTEPX on November 26, 2011, 08:53:45 AM
HELP. I'VE BEEN STUCK IN  :eek: FACE FOR 20 SECONDS.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on November 26, 2011, 10:02:01 AM
TBH the only one I like is the MW.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on November 26, 2011, 11:20:07 AM
Too many wedges. Other than that they all look awesome. Can't really see the HW.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on November 26, 2011, 01:29:09 PM
LW: Looks like a pretty good design. Looks like Metal Hinge wedges, though...
MW: Again, looking very nice. Can't see much wrong with it.
HW: Interesting idea. Be interesting to see if it actually works.
SHW: Looks deadly, if a little bit messy.

LW has axle wedges, they're just fairly far inside the chassis.
Title: Re: MikeNCR's Legendary Bots
Post by: Enigm@ on November 26, 2011, 01:32:40 PM
I think if i get paired up with your MW, i might be able to get a few good hits in.
SHW i'm worried about tho. :o
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on November 26, 2011, 03:35:41 PM
I just think Mike wants to destroy everyone in SHW.
Title: Re: MikeNCR's Legendary Bots
Post by: GoldenFox93 on November 26, 2011, 03:37:11 PM
I just think Mike wants to destroy everyone in SHW.
Sorry everyone   =P
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on November 27, 2011, 02:41:07 PM
(https://gametechmods.com/uploads/images/29326MoreIRL.jpg)

Mostly MW's, the one with the dualpussycat blades is a LW.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on November 27, 2011, 02:42:53 PM
I like the undercutter. What is the one on the far right.
Title: Re: MikeNCR's Legendary Bots
Post by: ty4er on November 27, 2011, 02:44:39 PM
Invertible rammer?

Anyway they are all very cool, might want a double-sided stabiliser on the LW :P
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on November 27, 2011, 02:46:48 PM
Invertible rammer?

Anyway they are all very cool, might want a double-sided stabiliser on the LW :P

Sorta, it tends to catch the opponents a bit for a massive box-rush slam if things line up right. No weight for extra stabilizers on the LW.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on December 03, 2011, 03:36:10 PM
(https://gametechmods.com/uploads/images/12890Habanero.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: smashysmashy on December 03, 2011, 03:51:46 PM
...wew...
Title: Re: MikeNCR's Legendary Bots
Post by: Jack Daniels on December 03, 2011, 04:10:33 PM
Hahah! That is sweet.

I bet that is fun to drive and you should wire the weapon to play a sound file that screams "wheeeeeee!"

You have a great creative mind Mike.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on December 03, 2011, 04:24:11 PM
So it's a double-sided Judge Burst flipper/flamethrower hybrid? Looks very nice indeed. Thought what are the Beater Bars for?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on December 03, 2011, 06:07:26 PM
So it's a double-sided Judge Burst flipper/flamethrower hybrid? Looks very nice indeed. Thought what are the Beater Bars for?

They're meant to help keep things off of the flamethrowers so they don't break off as easily.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on December 03, 2011, 06:16:47 PM
Cool and original, I love it !
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on December 04, 2011, 11:03:47 AM
That thing's ridiculous.
Title: Re: MikeNCR's Legendary Bots
Post by: The Ounce on December 04, 2011, 03:31:18 PM
That thing's amazing... I don't know what else to say!  Also, happy birthday.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on December 13, 2011, 06:55:20 PM
(https://gametechmods.com/uploads/images/83155LWBeaterRA2.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on December 13, 2011, 06:58:14 PM
So... why the two ME's on the hexplate ?
Title: Re: MikeNCR's Legendary Bots
Post by: GoldenFox93 on December 13, 2011, 06:59:12 PM
So... why the two ME's on the hexplate ?
They're to provide the illusion of a longer axle, I think.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on December 13, 2011, 07:05:06 PM
So... why the two ME's on the hexplate ?
They're to provide the illusion of a longer axle, I think.

Bingo. It's the ra2 equivalent of having a shaft supported on both sides. (much less prone to breaking)
Title: Re: MikeNCR's Legendary Bots
Post by: SKBT on December 13, 2011, 08:00:41 PM
Nice to see the motor inside the drum is catching on. I like what you did with it.
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on December 14, 2011, 02:06:01 AM
I love it. Amazing work, Mike. :D
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on December 14, 2011, 03:10:47 AM
Does look very nice. Like a mini Redrum of some description. How well does it do when it's inverted?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on December 18, 2011, 02:02:41 PM
(https://gametechmods.com/uploads/images/9924HighTide.jpg)

Meant to simulate the weapon systems on Greenwave http://www.youtube.com/watch?v=xALqpCSK3kc# (http://www.youtube.com/watch?v=xALqpCSK3kc#) and Icewave http://www.youtube.com/watch?v=nExFOnsQhrs# (http://www.youtube.com/watch?v=nExFOnsQhrs#)

Used BFE for the chassis height and a baseplate extender to mount the motor. Extra Ti extenders are to simulate the way it would actually be mounted.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on December 18, 2011, 02:08:26 PM
Reminds me also of Amp and Jolt from ARC. The design is sweet in my opinion. You gonna build anything for Nar AI 2.7?
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on December 18, 2011, 02:24:56 PM
Does look very nice. I should try something like that. I'm not a fan of the hammers, personally, but it looks quite nice apart from that.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on December 18, 2011, 02:48:33 PM
Finally, someone does a realistic version of this idea. Sweet.
Title: Re: MikeNCR's Legendary Bots
Post by: Clickbeetle on December 18, 2011, 10:00:33 PM
 :realmad(  I literally JUST made a bot with that exact same weapon concept!
 
...Oh well.  Mine is still somewhat different.  Enough to still be original.
 
Nice bot, though I agree the placement of the hammers is a little awkward for IRL.
Title: Re: MikeNCR's Legendary Bots
Post by: Pwnator on December 19, 2011, 10:33:47 PM
I don't get the motor system. D:
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on December 20, 2011, 03:29:55 AM
I don't get the motor system. D:
It would be a hollow axle that allows the wiring to pass through for the motor, and the blade goes around that. Similar to how Ziggo's flag worked, but slightly different. This is a decent image to show what I'm on about, spoiler'd for page length.
 
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 01, 2012, 08:45:04 PM
(https://gametechmods.com/uploads/images/2489CiD.jpg)

Attempt at an IRL chassis in drum style bot. The system I think fits well enough, but I think the style itself may push IRL a bit too far.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on January 01, 2012, 08:59:27 PM
Yeah that's pushing IRL, but it's awesome. Love the use of the gothic hammers.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 01, 2012, 09:07:47 PM
LW version of the hollow shaft, weapon motor above weapon setup. Chassis height is obviously bfe'd.

(https://gametechmods.com/uploads/images/2244LWhollowaxle.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 01, 2012, 10:34:39 PM
Had an amusing idea for a trapper-ish bot:

(https://gametechmods.com/uploads/images/31983Vortex.jpg)

It'll likely get trashed against any decent spinner, but it's fun and if it gets a bot in the saw trap, they don't come out.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on January 01, 2012, 10:40:48 PM
Holy crap! It's like a DSL version of Agrippa from Battlebots. That's sweet.
Title: Re: MikeNCR's Legendary Bots
Post by: Scrap Daddy on January 01, 2012, 10:42:55 PM
Looks dope, got any better views of this saw trap system?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 01, 2012, 10:47:31 PM
Looks dope, got any better views of this saw trap system?

Here you go:

(https://gametechmods.com/uploads/images/53846SawLayout.jpg)

All saws are set to spin in a way that pulls the other bot deeper into the rack.
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on January 02, 2012, 08:10:01 AM
Very nice bots, Mike.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 05, 2012, 09:28:10 PM
Decided to try making a MW version:

(https://gametechmods.com/uploads/images/86629Snacktime.jpg)

Racked up 26,000 points in 30s and finished the match by picking hypno up and dropping it outside of the arena as the disk broke. Suffice to say I was amused.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on January 05, 2012, 09:32:34 PM
Oh dang. That's nice.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on January 05, 2012, 09:39:30 PM
That's a lot of drive for a mw clamping sawbot.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 12, 2012, 06:50:44 PM
(https://gametechmods.com/uploads/images/61711MiNyx.jpg)

(https://gametechmods.com/uploads/images/46675HighTide.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on January 13, 2012, 02:18:34 AM
I like them.
Title: Re: MikeNCR's Legendary Bots
Post by: Thyrus on January 13, 2012, 05:24:52 AM
What's the one on the top?
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on January 13, 2012, 05:43:47 AM
Front-hinged flipper, I believe. Similar to one of the attachments for his new robot Nyx in the Real Robotics section.

I think the spinner looks a bit flimsy, though, in terms of that Perm and its attachment. I'd lighten up the hammers, personally, and invest a bit more weight in framework for the motor.
Title: Re: MikeNCR's Legendary Bots
Post by: Squirrel_Monkey on January 13, 2012, 08:39:58 AM
How is your motor attached on the spinner?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 13, 2012, 08:42:16 AM
How is your motor attached on the spinner?

Multi-extender lifted as high as it can go with the ti(iirc) extenders attached to it, motor attached to the ti.
Title: Re: MikeNCR's Legendary Bots
Post by: Squirrel_Monkey on January 13, 2012, 08:57:10 AM
Can I get another angle?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 13, 2012, 09:03:49 AM
it'll have to wait till tonight, since I don't have RA2 on my work computer.
Title: Re: MikeNCR's Legendary Bots
Post by: cephalopod on January 13, 2012, 01:58:47 PM
Flipper looks nice... I still don't get these motor-on-top spinners though...
Title: Re: MikeNCR's Legendary Bots
Post by: smashysmashy on January 13, 2012, 02:29:26 PM
Flipper looks nice... I still don't get these motor-on-top spinners though...
Make that two of us.

Front-hinged flipper is awesome.

Oh, also, have my eyes gone funny or are those an wheels re-skinned so they fit with the chassis colour?  :approve:

EDIT: Scratch that, no they're not.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 14, 2012, 08:08:37 PM
As requested:

(https://gametechmods.com/uploads/images/81487Overhead.jpg)

There may be other ways, but that's the setup I use.
Title: Re: MikeNCR's Legendary Bots
Post by: russian roulette on January 14, 2012, 08:13:57 PM
So technically it is still unrealistic....
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 14, 2012, 08:16:11 PM
So technically it is still unrealistic....

Yep, it's only considered realistic by a lot of people/tourneys because it's simulating something that can and has been done repeatedly in robot combat.
Title: Re: MikeNCR's Legendary Bots
Post by: russian roulette on January 14, 2012, 09:24:55 PM
I think using Click's setup is more visually appealing for the motor... maybe if you combined that tactic with what you are trying to do here then it would look more realistic.
Title: Re: MikeNCR's Legendary Bots
Post by: Squirrel_Monkey on January 15, 2012, 04:52:07 AM
So technically it is still unrealistic....

Yep, it's only considered realistic by a lot of people/tourneys because it's simulating something that can and has been done repeatedly in robot combat.
Or use my setup, higher chassis, place Multi extender where the Perm would attach on its side attach point. BFE chassis lower and attach perm. Then no extenders are cut by the weapon.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 04, 2012, 01:02:36 PM
(https://gametechmods.com/uploads/images/65394Nyxreplica.jpg)

Performance is quite close to the real bot. Very agile, weapon isn't terribly damaging but it's good at lifting the stuff it hits, letting the bot get under the opponent.
Title: Re: MikeNCR's Legendary Bots
Post by: ty4er on February 04, 2012, 01:06:41 PM
woah that looks amazing
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on February 04, 2012, 01:09:52 PM
Very nice. Mini Wheels would look better, but wouldn't give enough clearance. Shame you can't get a saw as small as you need. Good work, though.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on February 04, 2012, 01:10:56 PM
It's cool but... one 300 point hit to the left of your drum and your whole weapon goes away.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 04, 2012, 01:20:09 PM
It's cool but... one 300 point hit to the left of your drum and your whole weapon goes away.

Which is surprisingly in line with the real life version, as if someone breaks the drive chain, the weapon's dead.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on February 04, 2012, 01:23:33 PM
It's cool but... one 300 point hit to the left of your drum and your whole weapon goes away.

Which is surprisingly in line with the real life version, as if someone breaks the drive chain, the weapon's dead.

ah so it's done on purpose ? OK, didn't know this, my bad.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on February 04, 2012, 01:45:37 PM
Cool replica. Needs a better skin though :P
Title: Re: MikeNCR's Legendary Bots
Post by: madman3 on February 04, 2012, 01:50:56 PM
Very nice. I'd still try and defend the ME just for practicality's sake.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 07, 2012, 11:54:39 AM
(https://gametechmods.com/uploads/images/33366DualVSMW-IRL.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on February 07, 2012, 01:59:58 PM
Dammit I was gonna make an IRL dual VS like that one!!!

Anyways, looks cool and effective :D
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on February 07, 2012, 04:02:27 PM
Nice. Looks pretty cool.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 09, 2012, 11:40:40 AM
(https://gametechmods.com/uploads/images/3756LowOverhead.jpg)

Looks decent, but spinup's too slow.
Title: Re: MikeNCR's Legendary Bots
Post by: SKBT on February 09, 2012, 11:45:43 AM
Sweet bot.

It might look better if you could put some lexan sheets over the drive motors and stuff down there.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on February 09, 2012, 11:50:48 AM
what's with the random iron spike ? It is supposed to be a counterweight for the chassis ?

I don't get the point of the wedge as well.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 09, 2012, 11:54:54 AM
what's with the random iron spike ? It is supposed to be a counterweight for the chassis ?

I don't get the point of the wedge as well.

The spike's mainly to keep fast stuff from running up the wedge and into the chassis.

The wedge is mostly inline with real bots of that style that have a feeder wedge that brings the opponent up into the weapon.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on February 09, 2012, 12:19:19 PM
Does look pretty good. Top part reminds me of Tazbot a little fir some reason. Motors also look awesome angled like that. If the spinup's too slow, though, then I'd probably get some lighter hammers, or maybe swap for teeth or beater bars instead.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on February 09, 2012, 04:01:39 PM
Perm 80 or 132?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 09, 2012, 04:05:11 PM
Perm 80 or 132?
132
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on February 09, 2012, 04:06:14 PM
Don't know why it spins up so slow then.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on February 09, 2012, 04:06:33 PM
Looks interesting. Does it perform well in  combat?
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on February 09, 2012, 04:09:41 PM
Don't know why it spins up so slow then.

because it's still not enough to get a good spinup time ?

putting a perm 80 on a spinner that heavy would be idiotically dumb anyways, so I don't know why are you asking that question.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 10, 2012, 01:39:22 PM
(https://gametechmods.com/uploads/images/94836Fracture.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: ty4er on February 10, 2012, 01:41:34 PM
very nice, is the drive angled for a reason?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 10, 2012, 01:49:02 PM
very nice, is the drive angled for a reason?

Nope, just felt like it.
Title: Re: MikeNCR's Legendary Bots
Post by: Thyrus on February 10, 2012, 01:50:02 PM
<3
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on February 10, 2012, 01:53:01 PM
Very nice indeed..
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on February 10, 2012, 02:48:37 PM
Sick. Love the weapon setup.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on February 10, 2012, 05:51:48 PM
Weapon reminds me of one of your older bots.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 10, 2012, 10:45:49 PM
(https://gametechmods.com/uploads/images/53911FBD2.jpg)

Sadly I had to put the wheels on extenders, so they've got terrible traction. Outside of that, it's actually not half bad.
Title: Re: MikeNCR's Legendary Bots
Post by: ty4er on February 11, 2012, 03:53:28 AM
very nice again, why not long axles?

Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on February 11, 2012, 10:04:12 AM
very nice again, why not long axles?

Inner mags are long axles, was trying to use normal mags for the disks.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on February 11, 2012, 11:24:41 AM
It looks complicated, but awesome.
Title: Re: MikeNCR's Legendary Bots
Post by: System32 on February 11, 2012, 06:49:03 PM
Dude, AI everything and upload it. For god's sake man just do it. You could die any time and all that stuff will be lost!
Title: Re: MikeNCR's Legendary Bots
Post by: Clickbeetle on February 12, 2012, 09:38:11 PM
(https://gametechmods.com/uploads/images/94836Fracture.jpg)

Looks like something from Mutant Robots!
Title: Re: MikeNCR's Legendary Bots
Post by: SKBT on February 12, 2012, 09:40:44 PM
(https://gametechmods.com/uploads/images/94836Fracture.jpg)

Looks like something from Mutant Robots!

no way, needs some kind of manipulator jaws...
Title: Re: MikeNCR's Legendary Bots
Post by: Clickbeetle on February 12, 2012, 09:43:54 PM
(https://gametechmods.com/uploads/images/94836Fracture.jpg)

Looks like something from Mutant Robots!

no way, needs some kind of manipulator jaws...

Root Canal?
Title: Re: MikeNCR's Legendary Bots
Post by: SKBT on February 12, 2012, 09:52:33 PM

I see no spinner on root canal...
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on February 12, 2012, 09:54:31 PM
There was an older one with a horizontal saw.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on February 12, 2012, 10:04:34 PM
Yeah, Root Canal had a saw back when it had omni drive.
Title: Re: MikeNCR's Legendary Bots
Post by: Clickbeetle on February 12, 2012, 10:07:06 PM
^What I was thinking of.
 
Edit: Root Canal when it had a saw, I mean.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on March 10, 2012, 04:10:28 PM
(https://gametechmods.com/uploads/images/324453-10-2012group.jpg)

Some recent, some not so recent. I don't think I've posted any of these yet.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on March 10, 2012, 04:44:11 PM
Liking the LW and the MW VS.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on March 10, 2012, 04:50:47 PM
Some pretty cool designs there. MW VS looks quite good, I like that sort of design. LW looks a bit narrow for my liking, but it should be pretty fun to watch. Like an eel.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on March 11, 2012, 02:11:21 PM
VS looks sweet. Middle MW is really weird.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on March 11, 2012, 10:59:40 PM
Yeah, the one in the middle was mostly just playing around with the physics engine. It almost doesn't suck.

A few new HW's-

(https://gametechmods.com/uploads/images/61130IRLhw1.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on March 12, 2012, 03:24:21 PM
Both look absolutely awesome.

edit: Reply 666  :evilsmile:
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on March 12, 2012, 03:37:09 PM
Nice wheel protectors on the right one...
Title: Re: MikeNCR's Legendary Bots
Post by: Thyrus on March 12, 2012, 04:47:42 PM
wow. very impressive
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on March 12, 2012, 06:50:04 PM
Got to love the flipper segments onthe left on.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on March 15, 2012, 09:33:22 PM
Can't really call it IRL enough to merit the skirt hinge over the door hinge, but it's an amusing SHW that's pretty lethal if the other bot gets on top of it-

(https://gametechmods.com/uploads/images/82057trapperkeeper.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Philippa on March 16, 2012, 02:57:20 AM
What is it? Is it a load of drums in the chassis?
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on March 16, 2012, 03:10:48 AM
Yeah, there's a drum in the chassis. Observe better.

I think it may be better with etek drive, and i'm not sure if you need 2 plows.

Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on March 19, 2012, 11:09:37 PM
(https://gametechmods.com/uploads/images/146953-20-2012group.jpg)

Left to right

1. LW 360deg hammer, not all that good, but fun to drive.
2. HW IRL version of SmashBox
3. SHW Drum
4. LW VS
Title: Re: MikeNCR's Legendary Bots
Post by: Pwnator on March 20, 2012, 01:20:34 AM
HNNNNG DAT DRUM
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on March 20, 2012, 01:26:06 AM
Lol at the completely random flamethrower on the smashbox ripoff.
Title: Re: MikeNCR's Legendary Bots
Post by: Pwnator on March 20, 2012, 01:32:55 AM
I see one on each side.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on March 20, 2012, 01:42:58 AM
I see one on each side.
Yes, i meant the two. Of course, I wouldn't insult Mike's building skill by saying he just put one here with no left/right weight balance

Still random on a flipper, and in that position.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on March 20, 2012, 05:28:07 AM
Hammer: Looks funny. But should be a hoot to watch in battle.
Flipper: Looks quite nice, reminds me of an ARC bot, Truth Or Consequences. Flamethrowers might be a bit redundant if the opponent's being thrown up in the air.
Drum: Looks properly awesome. Should be great to fight, side panels look a little bit iffy, though.
VS: Beautiful. I can't think of anything that would make it much better. Hopefully it kicks itself back over when it's flipped.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on March 20, 2012, 08:54:08 PM
How many Battlebots teams have you made exactly. They all look great, especially the Smashbox remake.
Title: Re: MikeNCR's Legendary Bots
Post by: smashysmashy on March 21, 2012, 02:19:00 AM
They all look awesome, especially DAT DRUM

Anyway, what motor did you use for the hammer?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 01, 2012, 01:20:55 PM
(https://gametechmods.com/uploads/images/83484newbots5-1-12.jpg)

Bunch of newish bots, forgot that I'd already posted the SHW in the back.
Title: Re: MikeNCR's Legendary Bots
Post by: powerrave on May 01, 2012, 01:31:53 PM
Looks pretty cool.
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on May 01, 2012, 01:42:07 PM
Pretty interesting concepts there...
Title: Re: MikeNCR's Legendary Bots
Post by: Philippa on May 01, 2012, 01:46:03 PM
The bot in the bottom-right corner - Looks cool. Is it a flipper or popup?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 01, 2012, 01:53:11 PM
Flipper. I was trying different setups for a MW IRL flipper. The one to the left of it and the one in the middle row on the left are from the same tests.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 01, 2012, 09:26:39 PM
Woah, nice to see you building so much still.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on May 02, 2012, 09:20:28 AM
That flipper with the Wedge of Doom arm is cool.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 07, 2012, 12:35:27 PM
(https://gametechmods.com/uploads/images/18546OrganHarvester.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on May 07, 2012, 12:50:15 PM
Looking spectacular. Only problem I can see is the beaters on the flipper segments in the middle impeding the bot from one pair of drums. If you attach them flat, then I reckon the drums could come into play more often. Axle-mounted Spike Strips also look cool, though might not be terribly effective.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 07, 2012, 12:57:45 PM
Looking spectacular. Only problem I can see is the beaters on the flipper segments in the middle impeding the bot from one pair of drums. If you attach them flat, then I reckon the drums could come into play more often. Axle-mounted Spike Strips also look cool, though might not be terribly effective.

The top of the beaters on the flipper sit just a hair lower than the teeth on the actual drum, so it doesn't seem to hurt it much, it also reduces pressure on the drums when you've got a HW sitting on them, meaning the drums tend to keep their speed better.
Title: Re: MikeNCR's Legendary Bots
Post by: Mr. AS on May 07, 2012, 02:08:52 PM
yesh
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 07, 2012, 06:30:54 PM
Is this IRL or efficient?
Title: Re: MikeNCR's Legendary Bots
Post by: Mecha on May 07, 2012, 06:33:27 PM
"MikeNCR's Legendary Bots" indeed.
and you could just keep bots in there and grind them up. :D
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 10, 2012, 03:47:05 PM
(https://gametechmods.com/uploads/images/15662HWTrapAndBurn.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Mr. AS on May 10, 2012, 03:49:37 PM
liking the 2nd setup more
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 10, 2012, 06:18:51 PM
I look at these and I'm like, what? They're so freaking insane.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on May 10, 2012, 06:25:29 PM
ok this is amazingness.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on May 11, 2012, 03:51:11 AM
I do prefer the looks of the second one, personally. It's like a big dragon-looking thing. Beater Bars don't appear to fit, in my view, but that's the only worry for me. What's attached to the Judge Bursts on the second one? (I assume that's what they are.)
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on May 11, 2012, 06:05:04 AM
So it's a triple hybrid, wammer/flipper/flamethrower ? That's pretty damn cool, I should build one of these.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 11, 2012, 11:45:53 AM
I do prefer the looks of the second one, personally. It's like a big dragon-looking thing. Beater Bars don't appear to fit, in my view, but that's the only worry for me. What's attached to the Judge Bursts on the second one? (I assume that's what they are.)

Both are built on the same platform, which includes two flipping arms attached to the bursts.

Bot on the left would need custom AI to use, as the intent is to grab with the mag snapper arms, hold for a few seconds, then flip.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 12, 2012, 03:02:43 PM
(https://gametechmods.com/uploads/images/83778AlgosLWVS.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: powerrave on May 12, 2012, 03:12:52 PM
Is that a BW or LW? Looks nice either way.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 12, 2012, 03:22:24 PM
Is that a BW or LW? Looks nice either way.

LW, 4 astros, so it's fairly quick.
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on May 12, 2012, 03:28:51 PM
Great looking! I like it very much.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 12, 2012, 06:19:29 PM
So awesome. What did you use for your wedge?
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on May 13, 2012, 01:05:50 AM
So awesome. What did you use for your wedge?
Apollyon wedge.
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on May 13, 2012, 03:19:49 PM
Looks excellent. Perhaps it could be a little bit wider and shorter, that would help with stability and self-righting, perhaps. It would also match up with the front wedge better than it does at the moment. I'd also recommend upping the resolution of your skins, so you don't get that pixelated appearance of the NCR logo on the back.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 06, 2012, 09:16:59 AM
(https://gametechmods.com/uploads/images/1918SHWrammer.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Philippa on June 06, 2012, 09:24:22 AM
(https://gametechmods.com/uploads/images/1918SHWrammer.jpg)
Dunno why but it made me laugh. So is it medium 'n' torquey or fast 'n' rammy?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 06, 2012, 09:25:50 AM
it's pretty fast. On a particularly good shot it can punt HW's out of the DSL tourney arena.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on June 06, 2012, 09:29:33 AM
It's a fast rammer, of course.

Looks pretty badass, although could be more spikey.

For some reason I still can't determine if this is a HW or SHW, although I would be pointing towards HW.
Title: Re: MikeNCR's Legendary Bots
Post by: Philippa on June 06, 2012, 09:31:00 AM
It's a fast rammer, of course.

Looks pretty badass, although could be more spikey.

For some reason I still can't determine if this is a HW or SHW, although I would be pointing towards HW.
SHW.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on June 06, 2012, 09:33:06 AM
Eh. Filename. Didn't thought of that, oh well.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on June 06, 2012, 10:44:58 AM
Really cool bot. I always like seeing 6wd.
Title: Re: MikeNCR's Legendary Bots
Post by: Mecha on June 06, 2012, 11:35:32 AM
Epic bot. :gawe:
Title: Re: MikeNCR's Legendary Bots
Post by: NFX on June 06, 2012, 11:41:20 AM
Looks pretty cool. Should be able to really stand up to a beating, though, defense over attack, Valid Query 2 principles. I approve.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 12, 2012, 03:21:34 PM
(https://gametechmods.com/uploads/images/1753HWDrum.jpg)

If you hadn't guessed, I'm pretty much just playing around with IRL designs these days.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on June 12, 2012, 03:29:20 PM
Looks really cool.
If you hadn't guessed, I'm pretty much just playing around with IRL designs these days.
Awww, so no new NAR AI team?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 12, 2012, 03:50:22 PM
Looks really cool.
If you hadn't guessed, I'm pretty much just playing around with IRL designs these days.
Awww, so no new NAR AI team?

Nah, I'm mostly killing time till DSL3 comes out.
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on June 12, 2012, 03:56:19 PM
ewww S3 wheels ruin it

Can you use N-12s instead? It would look cooler IMO.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 01, 2013, 01:55:36 PM
Here's a few newish bots-


(https://gametechmods.com/uploads/images/17722newbots1-1-13.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on January 01, 2013, 04:13:53 PM
IFI, a bot which looks strikingly like the IFI logo when viewed from the top-


(https://gametechmods.com/uploads/images/56284IFI.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on January 01, 2013, 04:16:04 PM
Woah...that is crazy!
Title: Re: MikeNCR's Legendary Bots
Post by: Gropaga on January 01, 2013, 10:22:54 PM
IFI, a bot which looks strikingly like the IFI logo when viewed from the top-


(https://gametechmods.com/uploads/images/56284IFI.jpg)
What IFI?
Also, top view please?
Title: Re: MikeNCR's Legendary Bots
Post by: SKBT on January 01, 2013, 10:28:48 PM
(http://www.nerc.us/links/IFI.gif)

ifi is a robotics parts company

http://www.vexrobotics.com/vexpro/ (http://www.vexrobotics.com/vexpro/)
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on April 02, 2013, 05:15:12 PM
From this point forward, this is officially a DSL3 showcase.


First up, two MW's from last night-
(https://gametechmods.com/uploads/images/95297TestMWs.jpg)


And a LW flipper-
(https://gametechmods.com/uploads/images/37259LW Flipper.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on April 02, 2013, 05:35:24 PM
That flipper looks cool.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on April 10, 2013, 06:49:20 PM
HW Flipper:


(https://gametechmods.com/uploads/images/84702Bia.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on April 10, 2013, 08:36:00 PM
So clean...
Title: Re: MikeNCR's Legendary Bots
Post by: infiniteinertia on April 10, 2013, 11:43:09 PM
Now that is a DSL3 machine that I immediately would like to see in action. Regardless of the stock AI (:
Title: Re: MikeNCR's Legendary Bots
Post by: Thyrus on April 10, 2013, 11:47:30 PM
front hinged flipper? or are the wedges the lifterarms?
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on April 11, 2013, 04:27:44 AM
The spike strips raise. Front hinged.

also good to see a flipper that isn't hilariously poor in standard combat.

Nice to see you back as well.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on April 11, 2013, 08:10:16 PM
Messing around a bit with heavyweights-


(https://gametechmods.com/uploads/images/60600EarlyHWs.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on April 11, 2013, 08:14:17 PM
The far HS is sweet. The middle saw one is nice too.
Title: Re: MikeNCR's Legendary Bots
Post by: Scrapyard24c on April 11, 2013, 08:57:17 PM
The one far left is highly reminiscent of Last Rites.
Title: Re: MikeNCR's Legendary Bots
Post by: Philippa on April 12, 2013, 08:14:24 AM
Damn everyone is doing the rack of saws now... *Depressed*
Title: Re: MikeNCR's Legendary Bots
Post by: infiniteinertia on April 12, 2013, 10:12:19 AM
Soooo niiiiiiiiice I can't wait to start building in DSL3.....
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on April 13, 2013, 01:55:34 PM
(https://gametechmods.com/uploads/images/41639SHW1.jpg)


New SHW.
Title: Re: MikeNCR's Legendary Bots
Post by: Philippa on April 13, 2013, 02:10:14 PM
Who threw the dawg out? Woof, woof, woof, woof, woof.

A decent skin and some wheel guards and that'll look rather nice.
Title: Re: MikeNCR's Legendary Bots
Post by: Mecha on April 13, 2013, 04:46:35 PM
Who threw the dawg out? Woof, woof, woof, woof, woof.
Lol good one.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on April 20, 2013, 02:59:36 PM
So I made a thing:


(https://gametechmods.com/uploads/images/15297Eternal Conflict.jpg)


Heavyweight, 2 NPC drive. Wings down stabilizes drive, wings up allows the tail flipper to help right the thing if it flips, so it's a pretty solid replica of the mechanisms in Warhead/Predator
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on April 20, 2013, 03:03:49 PM
now make it cooler than 123's old replica
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on April 21, 2013, 12:07:51 AM
Sick bot.
Title: Re: MikeNCR's Legendary Bots
Post by: Mr. AS on April 21, 2013, 12:23:48 AM
pretty cool, feel the motor could have some support though. try the other APs of the skirt hinge? or just use 2 ba's and build the support off that.
Title: Re: MikeNCR's Legendary Bots
Post by: powerrave on April 21, 2013, 07:55:51 AM
For some reason, it reminded me of a turntable.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 03, 2013, 09:50:53 PM
(https://gametechmods.com/uploads/images/50606BotFleet.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 03, 2013, 09:55:55 PM
Well someones been busy... They all look really good actually!
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 04, 2013, 03:45:31 PM
Have some LW's


(https://gametechmods.com/uploads/images/92720LWs.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on May 04, 2013, 03:48:26 PM
I like all of them except the fourth one. The bar seems too thick and too short.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 04, 2013, 04:08:13 PM
Saw one and the far right one are pretty sweet.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 04, 2013, 10:17:47 PM
4 HW's and a MW


(https://gametechmods.com/uploads/images/500314HW1MW.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Probably Rob on May 04, 2013, 10:20:03 PM
The one at the back. I love it, and am jealous.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 05, 2013, 12:33:27 AM
Dat wedge...
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 07, 2013, 10:59:24 PM
(https://gametechmods.com/uploads/images/43432HWvs.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 08, 2013, 07:12:57 PM
(https://gametechmods.com/uploads/images/13999MWsandHWs.jpg)


A few repeats, yellow dots are MW, red are HW.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 12, 2013, 04:03:38 PM
It's extremely slow and a rolling AGOD, but damnit, it actually is a working mecanum drive system.


(https://gametechmods.com/uploads/images/98276MecanumSHW.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on May 12, 2013, 04:05:10 PM
Hell yes !
Title: Re: MikeNCR's Legendary Bots
Post by: AlexGRFan97 on May 12, 2013, 04:06:28 PM
Please give us a video of this robot, or better yet, put it on the BotExchange. I need to see this in action.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 12, 2013, 04:10:26 PM
What in the lord's name have you done...
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 12, 2013, 04:11:24 PM
https://gametechmods.com/uploads/files/Lost in Translation.rar (https://gametechmods.com/uploads/files/Lost in Translation.rar)


Enjoy. Fair warning, it AGOD's like mad so it only works some of the time (usually after pausing in the practice arena, going back to any other tab, unpausing and going back to the practice arena) so it won't do much. Might move halfway decently if you put a stupid grip number on the wheels.
Title: Re: MikeNCR's Legendary Bots
Post by: Kossokei on May 12, 2013, 04:14:29 PM
DSL3?
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 12, 2013, 04:16:14 PM
DSL3?
Yes.
Title: Re: MikeNCR's Legendary Bots
Post by: AlexGRFan97 on May 12, 2013, 04:28:01 PM
Now that the idea's been realised, it's time for Click to possibly refine this for DSL3.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on May 12, 2013, 04:32:23 PM
nah, far too much havok potential and lag to be worth it.
Title: Re: MikeNCR's Legendary Bots
Post by: Sylandro on May 12, 2013, 05:50:03 PM
Click should make Mecanum Wheels for DSL3!  :gawe:
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 12, 2013, 06:19:54 PM
Click should make Mecanum Wheels for DSL3!  :gawe:
nah, far too much havok potential and lag to be worth it.
Do you even read?
Title: Re: MikeNCR's Legendary Bots
Post by: COOLRUNNER87 on May 12, 2013, 06:22:40 PM
nah, far too much havok potential and lag to be worth it.


I seem to remember someone doing an Alcoholic Stepfather clone from a while back with this same mechanism. I'm guessing that's how you found out that Mecanum wheels are just not worth it?
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 12, 2013, 06:26:36 PM
Click used some kind of servo mechanism for that.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 12, 2013, 10:14:53 PM
I think for that it was literally just some hidden motors with wheels that would shove the bot sideways.
Title: Re: MikeNCR's Legendary Bots
Post by: Naryar on May 13, 2013, 01:34:59 AM
I think for that it was literally just some hidden motors with wheels that would shove the bot sideways.

yes, that's by far the simplest idea to implement mecanum wheels
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 19, 2013, 02:59:08 PM
(https://gametechmods.com/uploads/images/19714AnotherBatch.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on May 20, 2013, 08:50:52 PM
(https://gametechmods.com/uploads/images/82175SHW Kinetic Flipper.jpg)


Surprisingly enough, just the two heavy servos have enough power for it to flip itself over, and it can at least flip emergency when it's got some drive train assistance.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on May 20, 2013, 08:55:37 PM
Love those back 2 drums.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 01, 2013, 05:28:37 PM
(https://gametechmods.com/uploads/images/7562Bitey.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on June 01, 2013, 05:30:31 PM
Woah, looks cool.
Title: Re: MikeNCR's Legendary Bots
Post by: ty4er on June 01, 2013, 05:31:53 PM
i dont really get whats going on with those axles but i do love that cutting teeth setup
Title: Re: MikeNCR's Legendary Bots
Post by: Thyrus on June 01, 2013, 05:49:59 PM
I think it works like jaws and it`s amazing
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 02, 2013, 04:42:29 PM
(https://gametechmods.com/uploads/images/91271June2_2013.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: Badnik96 on June 02, 2013, 04:57:33 PM
Loving the two on the outside ends.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on June 02, 2013, 06:02:30 PM
That far VS is absolutely amazing. The one VS is hella confusing though.
Title: Re: MikeNCR's Legendary Bots
Post by: Pwnator on June 02, 2013, 06:56:57 PM
Whoa that reversed VS setup looks cool.
Title: Re: MikeNCR's Legendary Bots
Post by: helloface on June 13, 2013, 10:42:51 AM
I like the realism of the horizontal bar. Also, you need to start putting names on some of your bots.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on June 13, 2013, 08:27:49 PM
I tend to only bother naming the ones that are planned to go into tournaments. The rest get the default or a descriptive name
Title: Re: MikeNCR's Legendary Bots
Post by: helloface on June 13, 2013, 09:41:15 PM
Fair enough.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on August 17, 2013, 12:41:31 AM
(https://gametechmods.com/uploads/images/89658BB8.jpg)
Title: Re: MikeNCR's Legendary Bots
Post by: helloface on August 17, 2013, 12:44:11 AM
Holy crap! The SHW is a tank with saws!
Title: Re: MikeNCR's Legendary Bots
Post by: Shield on August 17, 2013, 01:16:04 AM
BB8 team I presume?

They look neat.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on August 17, 2013, 01:17:17 PM
Nice design extrapolating. Excellent stuff.
Title: Re: MikeNCR's Legendary Bots
Post by: Jonzu95 on August 17, 2013, 01:33:31 PM
Is it just me or does these start to look more like DSL-Standard?
Title: Re: MikeNCR's Legendary Bots
Post by: Kossokei on August 17, 2013, 01:37:39 PM
Is it just me or does these start to look more like DSL-Standard?
Title: Re: MikeNCR's Legendary Bots
Post by: Mr. AS on August 17, 2013, 03:31:19 PM
you guys must have a very warped sense of standard if you think those are anywhere near DSL-S.

nice bots mike btw, but i cant get past those skirt hinges sticking out of the sides to truly love it...
Title: Re: MikeNCR's Legendary Bots
Post by: Kossokei on August 18, 2013, 02:27:13 AM
It's not that they seem standard-ish, but more that they seem sort of... out of character.

maybe even a little messy... it just doesn't have the feel that an irl bot would have.

I dunno. Mike's certainly the better builder though.
Title: Re: MikeNCR's Legendary Bots
Post by: MikeNCR on November 30, 2013, 08:31:33 PM
Decided to upload a ton of DSL3 bots(ie copied my entire "teams" folder into a .rar)-


https://gametechmods.com/uploads/files/7360MikeNCR_DSL3.rar (https://gametechmods.com/uploads/files/7360MikeNCR_DSL3.rar)


Some good, some bad, some repeats, some variants.
Title: Re: MikeNCR's Legendary Bots
Post by: MassimoV on November 30, 2013, 09:42:33 PM
Thank you Captain Mike.