So yeah, if you saw my stock thread, you'll know I don't really go for huge deathmachines with 4 tri-bars and 36 maces to destroy everything it sees in under 30 seconds, but instead opt to try making robots that might actually be feasible 'real-life' competitors.
I've been playing around with DSL this morning and came up with spinning drum robot with a rather unoriginal theme.
(http://i235.photobucket.com/albums/ee6/MintyM15/Scorpion1.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/Scorpion2.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/Scorpion3.png)
I'm fairly certain I've messed up the internals again, in terms of batteries, and I haven't quite worked out how to use the tail as a srimech yet, but I'm sure I'll work something out. For now, it's just a stabbing weapon, but looks fairly cool.
Soon, I shall return. With more. Mwa hahaha. Hahahaha. Ahem.
Those are worse than Hypnodisc, at least, Chaos 2 is.
Back to your robot Merrick; if you exchange that burst motor for the green one, (maybe having two), it'll be able to self-right more effectively. I made a Scorpion-y looking robot here (https://gametechmods.com/uploads/images/71587Scorpion%202%20-%20Build%201.png)
, so you should be able to make an effective weapon and schrimech in one!
Batteries, everybody's already mentioned. You'll have more space for the motors when you change to ants.
I'd maybe see if you can move your drive wheels forwards, and find space for a second set of smaller wheels near the back. Alternatively, four wheels of the same size. It's just a bit better than casters is all.
I never learn, do I?
MOAR BATTERIES. :dance:
I'm a sucker for having more power, what can I say? That and the inclusion of not one, but three blacks actually means I can reliably self right. For a change.
Ok, so I've been experimenting with discs. After a couple of failed horizontal spinner attempts, I came up with this not very original design. Seems fairly effective though, yet to try it out on a DSL AI though.
Made a couple of changes half way through taking screenshots, after realising there was about 200kg worth of ballast at the back to make up for the enormous vertical disc I originally tried to fit. The extra weight gained by removing this allowed for thicker steel armour (it was already pretty tough to begin with) and extensions to the srimech arms.
(http://i235.photobucket.com/albums/ee6/MintyM15/Shrednaught.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/Shrednaught2.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/Shrednaught3.png)
God forbid it ever goes up against a half decent spinner or axe though.
Well, 2 BSG's allowed me to make a middleweight capable of flipping Tornado OOTA. I guess it's a start. Even if it is either:
A) A fluke
or
B) Just incredibly amateur.
(http://i235.photobucket.com/albums/ee6/MintyM15/Ricochet1.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/Ricochet2.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/ricochet3.png)
Might work on creating something bigger with Beta motors. We'll see.
It needs to be 128x128 or something similar (256x256, 512x512, etc)
That might be where I'm going wrong, I'll have to double check what size I was using. Cheers.
Also, the "cool but realistic" building is the new cool thing right now, you joined at the right time.
Either I joined at the right time, or I'm just some noob who'll get lost amongst the more experienced builders who have started doing what I'm trying before I joined. :eek:
ANYWAY, I'm not proud of this next bot. It's just a prototype for what I'm hoping to become a hammer bot. With two hammers.
I think I've actually underpowered this one, it's very sluggish in all aspects, including weapons.
(http://i235.photobucket.com/albums/ee6/MintyM15/Hannibal1.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/Hannibal2.png)
I've tried rebuilding Hannibal to the advice given but without much success. I'll have another go when I get up (love days off).
Before I go to bed, I leave you with some fairly tame efforts, and the first attempted rebuild of Hannibal. Just experimenting really. I think a lot of the previous comments highlight the problems with these.
(http://i235.photobucket.com/albums/ee6/MintyM15/UH1.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/UH2.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/CRE1.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/CRE2.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/AOD1.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/H21.png)
Potential RA2 Olympics HW entry?
Based on Critical Reaction's chassis design, with weapon inspiration from The Alien and IG-88.
Probably my most destructive bot so far, by a long shot. (That's not me saying it's actually any good though. :mrgreen: )
(http://i235.photobucket.com/albums/ee6/MintyM15/screenshot_2.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/screenshot_3.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/screenshot_5.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/screenshot_6.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/screenshot_4.jpg)
BEHOLD
AFTER A LENGTHY ABSENCE
THE GREATEST OF ALL MY CREATIONS
MARKS MY RETURN
THE KILLMASTER 2000
please contain your orgasms
(http://i235.photobucket.com/albums/ee6/MintyM15/KILLMASTER2000.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/killmaster20002.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/KILLMASTER20003.png)
So I decided to go purely for looks and realism rather than actual skill and combat ability, and start making random splashes.
Here's a couple I whipped up tonight. Things will improve.
(http://i235.photobucket.com/albums/ee6/MintyM15/StingraySplash.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/IreSplash.png)
Meh.
(http://i235.photobucket.com/albums/ee6/MintyM15/EOTSSplash.png)