Author Topic: Merrick's IRL Designs  (Read 193344 times)

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #200 on: May 31, 2013, 08:30:13 AM »
I tried again.



Offline Naryar

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Re: Mazakari's Showcase (A bit of everything)
« Reply #201 on: May 31, 2013, 08:46:46 AM »
lol what is that

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #202 on: May 31, 2013, 08:54:52 AM »
Clearly a box on wheels with a weapon strapped to it.

If you want to know what the heck is going on with the said weapon, well, here we are.



Made sure the two blades don't collide, all the empty space is due to not wanting the blades to interlap with the wheels and internals. The iron spikes are there for extra damage and motor protection from rammers and robots that have the small chassis glitch that might get underneath the blades.

Offline Naryar

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Re: Mazakari's Showcase (A bit of everything)
« Reply #203 on: May 31, 2013, 09:10:39 AM »
Yes, clearly I can recognize a HS/rammer hybrid, even a poor one.

why dsl bars and not something lighter and more weight for the weapons on your spinners then ?

also iron spikes are disappointing in general.

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #204 on: May 31, 2013, 09:31:38 AM »
I thought irons were meant to be alright? Y'know, with the all round damage instead of just the point. It's not for ramming, it's a motor guard that happens to be able to do damage. If that makes sense.  :dumb)

Offline Naryar

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Re: Mazakari's Showcase (A bit of everything)
« Reply #205 on: May 31, 2013, 09:36:54 AM »
wait are you building this in dsl3 beta ?

Irons spikes are "alright" in the "meh" or "can do better" sense, in DSL2. In DSL3 beta they become "just as bad as the rest"

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #206 on: May 31, 2013, 09:54:43 AM »
This is DSL2.1.

I see your point with the weapons though. I'll swap them out for discs and bring the armour down to 1mm Titanium from 3mm if the weapons become too heavy.

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #207 on: May 31, 2013, 10:10:14 AM »
Attempt #2.

Now with TWM3R motors and medium beaters. Still 3mm Titanium. Not much reach though.


Offline Jonzu95

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Re: Mazakari's Showcase (A bit of everything)
« Reply #208 on: May 31, 2013, 10:21:17 AM »
I liked the first version.

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #209 on: May 31, 2013, 10:24:30 AM »
The plain white drum?

Offline helloface

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Re: Mazakari's Showcase (A bit of everything)
« Reply #210 on: May 31, 2013, 10:39:08 AM »
The second SFJF is reakky confusing. I like how the third one if wired right can Jam 'N Slamâ„¢ the other bot into stuff.
Oh I'll be doing some banging.......

Offline Badnik96

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Re: Mazakari's Showcase (A bit of everything)
« Reply #211 on: May 31, 2013, 11:30:16 AM »
I like the third one, and you definitely did a much better job on that skin.

Offline Naryar

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Re: Mazakari's Showcase (A bit of everything)
« Reply #212 on: May 31, 2013, 03:03:03 PM »
yeah now it's less interesting because no more hybrids

also your weapon extenders are even heavier now...

Offline Jonzu95

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Re: Mazakari's Showcase (A bit of everything)
« Reply #213 on: May 31, 2013, 03:06:55 PM »
The plain white drum?
I mean this... I think it looks brilliant.

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #214 on: May 31, 2013, 04:58:36 PM »
yeah now it's less interesting because no more hybrids

also your weapon extenders are even heavier now...

What do you suggest then? As a weapon extender?

Offline Kossokei

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Re: Mazakari's Showcase (A bit of everything)
« Reply #215 on: May 31, 2013, 05:16:30 PM »
Clearly a box on wheels with a weapon strapped to it.

If you want to know what the heck is going on with the said weapon, well, here we are.



Made sure the two blades don't collide, all the empty space is due to not wanting the blades to interlap with the wheels and internals. The iron spikes are there for extra damage and motor protection from rammers and robots that have the small chassis glitch that might get underneath the blades.
Wouldn't that still collide? when both DSL bars turn just a little bit that would make the beaters go through eachother, or so it loooks like that.

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #216 on: May 31, 2013, 05:42:11 PM »
Clearly a box on wheels with a weapon strapped to it.

If you want to know what the heck is going on with the said weapon, well, here we are.



Made sure the two blades don't collide, all the empty space is due to not wanting the blades to interlap with the wheels and internals. The iron spikes are there for extra damage and motor protection from rammers and robots that have the small chassis glitch that might get underneath the blades.
Wouldn't that still collide? when both DSL bars turn just a little bit that would make the beaters go through eachother, or so it loooks like that.

I see your point.

Even if they did, it doesn't matter, that design is dead and buried. Still deciding what to do with the weapons.

Offline Naryar

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Re: Mazakari's Showcase (A bit of everything)
« Reply #217 on: June 01, 2013, 04:00:23 AM »
Hexplate.

Offline Merrick

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Re: Mazakari's Showcase (A bit of everything)
« Reply #218 on: June 01, 2013, 04:36:40 AM »
Didn't even know these things existed as a weapon extender.

Still experimenting. Still subject to change.


Offline Naryar

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Re: Mazakari's Showcase (A bit of everything)
« Reply #219 on: June 01, 2013, 04:52:27 AM »
attach piglets directly to multi's and save weight.

It is invertible right ?